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User: tyroeternal

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  1. Re:Benefits... and glass shards on Do We Need Running Shoes To Run? · · Score: 1

    I've been running with Vibram Five Fingers for a year or two now, and I absolutely love them. They have lasted much longer than any other running shoes I've had, and I've never had issues with cuts or injuries caused by using them rather than a 'traditional' running shoe.

  2. Its Worth The Try on Is Gaming Really a Spectator Sport? · · Score: 1

    With CPL and MLG quickly growing in popularity as they have, I see no reason why gaming couldnt make the jump to a more publicly accepted level. There have been specials popping up all around featuring popular gamers, and how they are making the move to the next level of popularity. The major paper in my area published a front page story about Walshy and Final Bosses winning the MLG. who knows if it will succeed, much of that lies on the presentation and acceptance of broadcasting companies... but i think the sport as a whole is ready.

  3. Beryl's Stability on OS Comparisons From the BBC · · Score: 2, Interesting

    I've heard lots of hooplah about beryl being unstable... and it drove me away for a long time. Stability is a major issue for me... but in my time spent with it... its perfectly acceptable.

  4. Level Enough on OS Comparisons From the BBC · · Score: 1

    Though the attention did move, for the most part, toward vista... it was a good quality discussion. Vista is new... so its no wonder that they got the majority of the focus, but they didnt cut anyone's legs out. On the whole this may not have been the PERFECT debate that all the fanboys were looking for... but for the launch of a new MS OS it was unexpectedly fair. I was quite pleased with the focus given to each side of the argument.

  5. right idea, wrong direction on Does Mathematical Tuning Make Games Better? · · Score: 1

    you are right in that a rocket launcher should easily outplay a machine gun... but your missing the purpose of the tuning. the tuning in an fps game wouldnt take place on making the guns do equal damage... but making the damage and the level design create an even playing field.

    designers can balance a map out by varying the level design, so that one weapon can be the advantage in one area, while other areas are better suited by other weapons... giving one weapon the advantage at all times it not an enjoyable, nor is a game where no one has the advantage. another option is to break the key elements apart for example: lower shield plus good gun on one side of the map... with the better shield and health on the opposite side.