I don't believe you are familiar with this tech then. Asm.js with Emscripten runs at around 50% of native speed on the browser. With C++, this means it is near java or C# equivalency. You don't need an 8 core machine with 16 gb of ram to play this game at all. We achieve getting players to try our game with a single click in a compile-once cross-platform setting. The base code is the same that runs on Android and iOS. Low fragmentation, high yield, instant access. If you can't see the benefits, then you can't see the forest for the trees.
No. X-Box backwards compatibility requires X-Box Live and a Hard drive for more than one reason: there is compatibility information that needs to be downloaded when you actually pop the game in for the first time. Compare it to how Bleem!cast worked. There was no set emulator, but configured data WITH software to enable emulation. Should that data change, the 360 updates it.
Well, all of the FAST emulators tend to use assembly and have assembly cores. However, there are plenty of emulators for most systems out there with all C or C++ cores. I think that the 360 should run most of these emulators just fine, given it's speed. What will be more interesting to see is how homebrew apps try to take advantage of the ability to run six 3.2 Ghz threads at once.
Dude, please read the links you post before you announce to Slashdot some assummed fact. I'm on the sixth page of this thread (so like several dozen posts later) and there have been a total of 2 people with problems, and one of those was a minor broken remote.
The developer has said he was being coy about that, as the mechanics of the game are somewhat of a mix of first and third person perspectives. 1+3/2=2:-)
Barely? In a limited amount of time of development, they were able to ABLY develop an XBox emulator way better than anything else you'll find right now, that emulated both the CPU and GPU rather precisely. A few of the games on the list have a few problems, but many are minor and are expected to be fixed in the next update.
It also upgrades the graphics resolution quite a bit with antialiasing and 720p. Pretty nice.
Nintendo will definitely make good on their first party titles being emulated as well as possible (same as Microsoft), and their simpler machines are the only ones being emulated from what I understand (SNES, N64, etc.) If they emulate the Gamecube rather than supporting the hardware... then my hat's off to them just as much as Microsoft.
Point A: Developers are going to make games for the 360 anyway, even if it starts off selling bad. Look at the Dreamcast for proof of that.
Point B: It's quite clear that the PS3 will be sold at a lost. I think you could ask anyone who knows anything about it at this point and 99% of them would be sure it will be... I mean the chips themselves cost $175 a piece as it is right now.. that's already as much as they could afford for the entire console at $400 on the standard retail scale.
Point C: The companies really don't matter in my books anyway. They are owned mostly by shareholders. Big whoop. What we should be looking at it does buying this console benefit the gaming community? I think it does.
If you are going to say I've been all speculative throughout this, you are quite right. But you were speculating when you decided to insult my intelligence, weren't you? Takes one to know one, buster.
What would really be a killer move on Microsoft's part would be to apply their apparent emulation software savvy to drive a spike into one of PS3's best features: backwards compatibility.
I mean, if the XBox 360 can support emulating the XBox, what would stop Microsoft from writing emulators for other consoles such as Playstation and Playstation 2? I mean, sure, they can't use the BIOS but it's already been proven that you don't exactly even need it anyway.
And, legally speaking, Bleem! already set precedent in this department. Microsoft could easily use its legal muscle and software savvy to really make current PS2 owners be able to "upgrade" to the 360!
Actually, since both companies are selling their console at a loss, buying either actually does the opposite of support them.
I for one, like many a Slashdotter, am not quite partial to Microsoft in general. But I love the XBox. So I'm buying the 360 at their loss and I got a gamefly account.:-D
I don't believe you are familiar with this tech then. Asm.js with Emscripten runs at around 50% of native speed on the browser. With C++, this means it is near java or C# equivalency. You don't need an 8 core machine with 16 gb of ram to play this game at all. We achieve getting players to try our game with a single click in a compile-once cross-platform setting. The base code is the same that runs on Android and iOS. Low fragmentation, high yield, instant access. If you can't see the benefits, then you can't see the forest for the trees.
No. X-Box backwards compatibility requires X-Box Live and a Hard drive for more than one reason: there is compatibility information that needs to be downloaded when you actually pop the game in for the first time. Compare it to how Bleem!cast worked. There was no set emulator, but configured data WITH software to enable emulation. Should that data change, the 360 updates it.
Well, all of the FAST emulators tend to use assembly and have assembly cores. However, there are plenty of emulators for most systems out there with all C or C++ cores. I think that the 360 should run most of these emulators just fine, given it's speed. What will be more interesting to see is how homebrew apps try to take advantage of the ability to run six 3.2 Ghz threads at once.
Dude, please read the links you post before you announce to Slashdot some assummed fact. I'm on the sixth page of this thread (so like several dozen posts later) and there have been a total of 2 people with problems, and one of those was a minor broken remote.
The developer has said he was being coy about that, as the mechanics of the game are somewhat of a mix of first and third person perspectives. 1+3/2=2 :-)
Barely? In a limited amount of time of development, they were able to ABLY develop an XBox emulator way better than anything else you'll find right now, that emulated both the CPU and GPU rather precisely. A few of the games on the list have a few problems, but many are minor and are expected to be fixed in the next update.
It also upgrades the graphics resolution quite a bit with antialiasing and 720p. Pretty nice.
Nintendo will definitely make good on their first party titles being emulated as well as possible (same as Microsoft), and their simpler machines are the only ones being emulated from what I understand (SNES, N64, etc.) If they emulate the Gamecube rather than supporting the hardware... then my hat's off to them just as much as Microsoft.
Haha. Ok:
Point A: Developers are going to make games for the 360 anyway, even if it starts off selling bad. Look at the Dreamcast for proof of that.
Point B: It's quite clear that the PS3 will be sold at a lost. I think you could ask anyone who knows anything about it at this point and 99% of them would be sure it will be... I mean the chips themselves cost $175 a piece as it is right now.. that's already as much as they could afford for the entire console at $400 on the standard retail scale.
Point C: The companies really don't matter in my books anyway. They are owned mostly by shareholders. Big whoop. What we should be looking at it does buying this console benefit the gaming community? I think it does.
If you are going to say I've been all speculative throughout this, you are quite right. But you were speculating when you decided to insult my intelligence, weren't you? Takes one to know one, buster.
What would really be a killer move on Microsoft's part would be to apply their apparent emulation software savvy to drive a spike into one of PS3's best features: backwards compatibility.
I mean, if the XBox 360 can support emulating the XBox, what would stop Microsoft from writing emulators for other consoles such as Playstation and Playstation 2? I mean, sure, they can't use the BIOS but it's already been proven that you don't exactly even need it anyway.
And, legally speaking, Bleem! already set precedent in this department. Microsoft could easily use its legal muscle and software savvy to really make current PS2 owners be able to "upgrade" to the 360!
Actually, since both companies are selling their console at a loss, buying either actually does the opposite of support them. I for one, like many a Slashdotter, am not quite partial to Microsoft in general. But I love the XBox. So I'm buying the 360 at their loss and I got a gamefly account. :-D