Domain: advanced.org
Stories and comments across the archive that link to advanced.org.
Comments · 16
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Re:Blackboards Have a PurposeBrigham Young University has pursued the idea idea of speed learning with software that allows speed viewing of digital video tapes of lectures, as well as speed listening at http://www.enounce.com/docs/BYUPaper020319.pdf
The work is dated and I've seen nothing else since, but the idea of providing presentations as videos or audio recordings for review by students who can select, speed up, and extract what they need should have merit.
Here's a quote I picked up a few years back's:
"Apparently, American Psychological Association research has shown that while listening to a speaker, people do the following things:*18% are really listening to the speaker
*25% are having erotic thoughts
*57% are thinking about something else
(Note: I say "apparently" because I read this in a handout I got at the CPSI conference, and haven't been able to find any actual confirmation of this research on the APA site.)
Most people can speak about 150 words per minute, but can hear and comprehend 900-950 words per minute. So after the first 20 seconds or so of a presentation, the audience will fade in and out and think about other things. So, we were told, you can make this work in your favor by drawing a line down the center of your notepaper and recording "in" thoughts on one side, and the "out" thoughts on the other side. This is supposed to free you from trying to remember "out" thoughts, and encourage you to generate ideas without losing track of the presentation. http://www.corante.com/ideaflow/ 20030201.shtml#21117"
Others have noted some web sites of possible value. Here are several more:http://library.advanced.org/10170/menuw.htm
http://www.falstad.com/mathphysics.html
http://www.vias.org/feee/index.html
http://www-groups.dcs.st-and.ac.uk/~history/Index
e s/HistoryTopics.htmlhttp://www.mhs.ox.ac.uk/geometry/content.htm
http://acept.la.asu.edu/courses/phs110/expmts/toc
. htmlhttp://nsac.ca/eng/courses/math1000/index.asp
Hope there's something of value there. Jim
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A big correction, here...I referenced the following:
VPL, IIRC, was sold to Thompson Electronics, and the patents got flung far and wide
This is incorrect, VPL and patents were sold to Sun Microsystems (!) - as referenced in this release - which I am going to reproduce here, as well:
Key Messages for VPL announcement
* Sun has acquired from Thompson CFS and Greenleaf Medical, the complete worldwide rights to the patent portfolio and technical assets of VPL Research -- the pioneer of virtual reality technology and networked 3D graphics.
* Sun will incorporate the technology protected by the VPL patents, which extends beyond virtual reality to networked 3D graphics, human body based input and 3D window systems, in its own Java 3D API and networked 3D graphics products, as well as make the technologies available to partners in the same manner that it makes available technology developed directly by Sun.
* Sun has long been an innovator in the area of virtual reality, 3D graphics, and open standards. The first paper on virtual reality was written in 1965 by current Sun Fellow Ivan Sutherland and Java 3D is rapidly becoming an industry standard. The acquisition strengthens Sun's already strong intellectual property position in 3D graphics technology.
* Virtual reality and networked 3D graphics have impact beyond entertainment (arcades, web-based network games) to areas of MCAD, medical imaging, training and simulation, product development and testing -- any instance where large databases of representative information (often involving multiple senses) are used interactively across a network.
* This acquisition is important to Sun because it involves real-time computer-generated 3D synthetic environments, which many experts believe are rapidly becoming the user interface to the Internet. As this comes to pass, this technology will likely impact most commercial and non-commercial uses of computers for interactive communications in the next decade
FOR MORE INFORMATION:
Sun Microsystems, Inc.
Anne Little 650-786-6702
anne.little@corp.sun.comBurson-Marsteller for Sun
Jessica Kersey 650-287-4006
jessica_kersey@bm.comSUN ACQUIRES VIRTUAL REALITY AND NETWORKED 3D GRAPHICS PATENT PORTFOLIO FROM INDUSTRY PIONEER
As Open Standards, These Fundamental Patents will Impact Interactive Consumer and Industrial Communications and Applications
MOUNTAIN VIEW, Calif. -- February X, 1998 -- Sun Microsystems, Inc. today announced it has acquired the patent portfolio and other technical assets of the former VPL Research Inc., a pioneering firm in the field of virtual reality and networked 3D graphics, from Thompson CSF and Greenleaf Medical. Under the agreement, Sun has acquired the worldwide rights to more than a dozen key patents and related technologies. Terms of the acquisition were not disclosed.
The technology and patents relate to fundamental concepts of virtual reality and networked 3D graphics, including networked computer interaction, datagloves and other computer wearables, image rendering and manipulation, and standards for programming software for virtual
environments. The acquisition represents the latest development in Sun's long history of innovation in virtual reality and networked 3D
graphics. Sun Fellow Ivan Sutherland wrote the first paper on virtual reality in 1965, and Sun's Java 3D API is rapidly becoming an industry standard. In keeping with its policy of developing to and offering open industry standards, Sun intends to incorporate the VPL technologies into the Java 3D model and its other graphics products.
"The pioneering work that VPL Research and its founder Jaron Lanier did in developing virtual reality technology has a substantial carry-over benefit to the types of advanced graphics capabilities that Sun is developing, particularly in networked 3D graphics and 3D window systems, " said Michael Deering, Sun Distinguished Engineer. "As an open systems -
Eleven Reasons Why Virtual Reality Stalled
This presentation from Virtual Reality pioneer Jaron Lanier reveals the Top Eleven Reasons VR has not yet become commonplace. He identifies a number of factors that have held back the adoption of VR by consumers, including key limitations in hardware capabilities and backlash from unsound business practices in its early days. He also points out where research still needs to be done. However, he concludes with the observation that VR has already succeeded as an industrial technology, where it is used regularly in product design and other automation tasks.
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Eleven Reasons Why Virtual Reality Stalled
This presentation from Virtual Reality pioneer Jaron Lanier reveals the Top Eleven Reasons VR has not yet become commonplace. He identifies a number of factors that have held back the adoption of VR by consumers, including key limitations in hardware capabilities and backlash from unsound business practices in its early days. He also points out where research still needs to be done. However, he concludes with the observation that VR has already succeeded as an industrial technology, where it is used regularly in product design and other automation tasks.
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I Found A Great Deal of Resources on AIPlease take advantage of the following links. They're worth the read. I have even cached the links just in case.
Artificial Intelligence vs. Human Intelligence ... intelligence pioneer, found popular success selling books predicting computer breakthroughs
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Napster Defence Militia
Today I want to talk about piracy and music. What is piracy? Piracy is the act of stealing an artist's work without any intention of paying for it. I'm not talking about Napster-type software.
I'm talking about major label recording contracts.
A classic treatise from the e-pen of noted intellectual Courtney Love.
If we make Napster-like free file sharing illegal, we'll have to rid ourselves of either computers or democracy.
You can't have both.
This one's from the heart of rock'n'roll's Mr Wild, Jared Lanier.
I doubt Love would get out of bed for less than a Hollywood ransom and a noseful of gak. Might luck out with Lanier, though, if you can contact him in Virtuality before the imminent Eighties revival kicks in.
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Tele-immersion
As a few people have said, this has been done before:
http://slashdot.org/articles/00/10/18/2232258.shtm l
Recently, I attended a programming contest at Penn University and besides walking away with a full copy of Visual Studio 6.0 for my efforts, I got to talk with one of the programmers on the Tele-immersion project (Hi Raj!). Everything about it seemed really cool. Although personally, I think I am going to hold out for a Neural Interface :)
Penn's Tele-Immersion Page
National Tele-Immersion Initiative -
Tele-immersion and stuffActually, there's a nice piece about tele-immersion and telepresence in this month's Scientific American written by the "father of Virtual Reality," Jaron Lanier.
According to the article, this technology's intimate relationship with Internet2 comes mostly from the fact that there were very few applications around which NEEDED Internet2's impressive network stats to actually run. Consequently, the peeps at I2 contacted Jaron to lead up the project. And
... well, you can read about it here.Additionally there's some other teleimmersion sites at UNC and at Jaron's research site.
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Other examples of similar demos
There's also whole Tele-Immersion Initiative, as well as smaller things like audio teleportation and Virtual Halloween.
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Other people& schools working on this project
The demo that has been mentioned happened at UNC in May 2000. However, do not forget that other schools and sites also took part in it.
The authors of the 3D real time acquisition system are researchers from GRASP lab, University of Pennsylvania, Philadelphia ( http://www.cis.upenn.edu/~sequence/teleim1.html), and while Brown University did not have active role in the system we presented in May, they are very much part of the Initiative ( http://www.cs.brown.edu/~lsh/telei.html). They are now "responsible" for providing user interactions and having synthetic objects mixed with 3D acquisition data of real objects, so you may want to ckeck project web page soon to hear more about those developments (http://www.advanced.org/teleimmersion
.ht ml). Advanced Network & Services provids founds and their own research staff.best
Ami -
Main URL
The main URL is at Advanced.org. I used to work w/ this group while I was getting my Ph.D. It has much promise, but is a ways off. The scene acquisition stuff is pretty cool, but mostly NTII is a demo to show what you can do if you had a couple of gigabits to throw around.
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nope, you're wrong
As you'll see here or somewhere else. It's too bad coke's own page is so braindead (although not half as braindead as the page for barq's.
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Re:Glowing bacteria
I remembered it too. Here is a page with info about the glowing tobacco plant and some references.
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speaking of which...
Possibly the best part would be the availability of information off the network from your house. There is a teacher at my school who posts not only homework assignments and class notes online, but grades from his class. It's good for the students, and the parents get to keep one eye on their kids grades if they wish. What more can you ask for?
...I ran into this the other day. Coolest educational software I ever saw. Anybody have experience with such software (and its usefulness in the RealWorld(tm))? -
Re:uhm, we sort of like, need the moon, and stuffAhem yourself. You realize exactly how big the Earth is? We're only using 2% of Earth for farming, and that's less than 10% of how much could be farmed. And that's ignoring an increase in arable land by building food farms on non-arable land or covering non-arable land with more dirt (from Earth or asteroid soil).
Population? The entire population of Earth can fit in Texas: 6 billion people divided by ( 261,914 square miles times the number of square feet in a square mile (5,280*5,280) ). Drive a quarter of the way to the next major city. You'll see a few people on the highway with you, surrounded by miles and miles of land with no people on it...unless you're someplace crowded like BosWash.
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Re:Since we're off topic anyway...Did you ever learn, in history class or otherwise, what happened in Warsaw during the Holocaust?
A few guns and molotov cocktails enabled one Jewish ghetto to drive off the entire might of the German army around Warsaw for months. They had to raise the entire neighbourhood just to get at them. Read about it here and realize that you're desperately wrong. Makes me damn glad that side of my family got out of Germany before it was too late - and came back later as members of the US army to crush the Nazis.
Oh, and do me a favor. If guns don't prevent tyranny, name one heavily-armed group that's been massacred in large numbers.