Domain: adventurecollective.com
Stories and comments across the archive that link to adventurecollective.com.
Comments · 12
-
Why don't you prove us wrong then?
Why don't you go to http://www.econym.demon.co.uk/ and explain to this guy that the sea-shells he makes with a single object and a well-chosen formula are impossible?
Sea-shells, trees and landscapes can be made using well chosen formula, making a game that only contains such objects wouldn't be a good idea though. Also they all need good textures and lightning...And go to this page: http://www.f-lohmueller.de/pov_tut/pov__eng.htm and tell the guy writing these tutorials that show complex rendered scenes in just a dozen lines of code are impossible?
Not really all that complex. Also just because it's just a few lines does not mean it's easy or fast to write.And your next stop should be here: http://www.povray.org/ and then compare the images you saw in the POVray hall of fame to this scene from Myst classic: http://www4.ncsu.edu/~dwbruhn/Terragen/Myst.jpg and tell me that they would all take the same amount of time?
You know that these people spend a lot of time on their stills, a month for one picture in the hall of fame wouldn't be too far off. As for the supposed Myst image... Have you actually played the game? Telling us that that image comes from Myst is an insult to the artists who worked on the game. Some actual images from Myst.And then go to hell so the rest of us can have a decent conversation for a change.
Why don't you start working on your game so we can have a decent conversation for a month or 10 years as it may turn out. You know aside from a few hundred quality images of which you have yet to show one you also need a story, animation, sound effects, atmospheric music and a whole lot of polish. -
Re:Riven came out in 1997Ahem. Thirty seconds of googling show you to be wrong. Riven was released in late 1997.
I don't believe Myst III was released until 2001, since it was scheduled to come out that in the first quarter of that year . I bought it not that long after it came out in my current house (which I moved into in October of 2000).
Anyway, it's too bad you're right about the death of the adventure game.
-
Re:Anti-Planet
-
Re:Pablo Picasso is alive and well...No, they got there inspiration from Day of the Tentacle
This seems curiously appropriate, somehow...
Jac
-
Indiana Jones
As long as they are not going to find bunch of Oricalcum beads and start converting themselves to higher beings (or making nuclear bombs), good luck for them..
But the first thing I thought when I saw the news was the good adventure game by Lucasarts game. -
Re:The Oracle Speaks (fp?)
SCO needs an Eric or a Bruce and they can't get one.
They may be short of Erics and Bruces, but they sure have a lot of Gumbys. -
Re:Maniac Mansion Remake
Day of the Tentacle is the sequal to Maniac Mansion. Here is a link to a review.
-
Quantum Gate
I think that you must be thinking of Quantum Gate: The Saga Begins... by HyperBole Studios. Essentially it boils down to Stargate SG-1 gone really bad. You go through this "quantum gate" to gather a mineral required to rescusitate Earth's ecology after... blah, blah... hostile aliens... blah, blah... we turn out to be the bad guys. If you're really interested in the story, there's actually a novelization available.
The "sequel that never happened" happened around 1995 and was called The Vortex: Quantum Gate II, it continued your adventures on the other side of the quantum gate. They actually released a soundtrack to this one. -
Quantum Gate
I think that you must be thinking of Quantum Gate: The Saga Begins... by HyperBole Studios. Essentially it boils down to Stargate SG-1 gone really bad. You go through this "quantum gate" to gather a mineral required to rescusitate Earth's ecology after... blah, blah... hostile aliens... blah, blah... we turn out to be the bad guys. If you're really interested in the story, there's actually a novelization available.
The "sequel that never happened" happened around 1995 and was called The Vortex: Quantum Gate II, it continued your adventures on the other side of the quantum gate. They actually released a soundtrack to this one. -
Fear is sometimes action
Phantasmagoria II: A Puzzle of Flesh (Sierra Games) hooked me for quite some time, years ago.. It wasn't so much the gameplay itself that hooked me - it was not knowing what to expect next (and of course the horror aspect). Considering that Reznor is working on the sound side of things, they have someone on-staff that is apparently good at cinematics/plotline, and Carmack and crew are the ones producing this game -- it is likely going to be one hell of a ride when it's released. Then again, id could release Duck Hunt III and still make a billion dollars at this point..
:) -
interview with steve meretzky there as well...there's another interview, this time with Steve Meretzky, on the same site:
http://www.adventurecollective.com/articles/interv iew-stevemeretzky.htm
from the interview:
The revolution and evolution of the adventure genre owe much to Steve Meretzky. Fans of interactive fiction will recognize Meretzky as one of the Infocom Implementors. He is the father of such classics as Planetfall (1983), Sorcerer (1984), The Hitchhiker's Guide to the Galaxy (with Douglas Adams, 1985), A Mind Forever Voyaging (1985), Leather Goddesses of Phobos (1986), Stationfall (1987), Zork Zero (1988), Spellcasting 101: Sorcerers Get all the Girls (1990), Spellcasting 201: The Sorcerer's Appliance (1991), Leather Goddesses of Phobos II (1991), and Spellcasting 301: Spring Break (1992). His last adventure game is The Space Bar in 1997.
-
Indy has already "done" Atlantis......in the excellent video adventure game, Indiana Jones and the Fate of Atlantis. Considered by many to be one of the best classic adventure games, Fate of Atlantis (FoA) followed Indiana's race against the Nazi's to discover the lost city of Atlantis and their lost technology.
The game also featured a female archaeologist who was much more akin to Indy than any of his female companions in the Indiana Jones movies. Her character, strong, willful, independant, was analogous to the new "Bond Girls" from the recent James Bond movies. She was also interesting, and quite sexy at times, especially for a 80x32 pixel hand-drawn 256-color character with limited animation and no voice except for text which would appear over her head.
Cryptnotic