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E3 Doom III Preview

Warped-Reality writes "GameSpy has a new Doom III Preview covering aspects of the storyline and how Doom III will be different from the rest of the FPS genre. It includes some pictures of the E3 Doom III demo booth. As the article says, "This is DOOM III, and it's going to scare you to hell."" Looking at these images, I can only say two things: Wow and Cool Toilets. Update: 05/22 19:55 GMT by M : There's also an interview with Carmack giving a few more details about the game.

401 comments

  1. Now the fun starts... by popoutman · · Score: 3, Funny

    All those that spend lots of $$ on the latest/greatest vid cards are now allowed to salivate at the prospect of getting visuals like these, that move as well..

    --
    - This sig deliberately left blank. Nothing to see, move along.
    1. Re:Now the fun starts... by Vireo · · Score: 1

      Since Doom 3 will be released in 2003 (or so it seems), those 128 MB GeForce 4 will probably get you average performance (ok I know this is an exaggeration but you get the point). I for one paid only a few bucks for a GeForce 2 MX that renders UT, Quake, RTCW & Cie perfectly at a decent framerate for the moment, and upgrade only when the next generation games will be on the shelf.

    2. Re:Now the fun starts... by Carnivorous+Carrot · · Score: 1

      > those 128 MB GeForce 4 will probably get you
      > average performance (ok I know this is an
      > exaggeration but you get the point).

      Yes, you're exaggerating. GeForce 4 will get you nowhere near average performance in two years.

      A 128 MB GeForce 4 with a 2.2 GHz Pentium IV? Ok, Jethro. I'll go find a copy of Wolf 3D for you.

      --
      "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
    3. Re:Now the fun starts... by nomadianomad · · Score: 1

      Sure, I'll play it...
      ...if only they'd bundle it with the Eagle's 'Hell Freezes Over' album as an optional soundtrack. They seem to be on the same page.

  2. Looks good.... by neo8750 · · Score: 1, Funny
    but what is it going to take to run it? will my amd k6-2 500 with my trusty voodoo3 run it? =)

    if you ask me the game makers are working with video card makers to make games need better video cards to be played. but then myabe i'm just paranoid.

    1. Re:Looks good.... by Morky · · Score: 3, Funny

      I won't buy any game that won't run on my Vic-20. And don't expect me to pop for the "super-expander" cartridge. Why would anybody need 8k of RAM?

    2. Re:Looks good.... by NotAnotherReboot · · Score: 3, Funny

      Yes, and we all know my old 486 should still be good enough today for everything.

      ...I'm going to go load up quake 3 on it now and play with 100fps full screen antialiased.

    3. Re:Looks good.... by doorbot.com · · Score: 1

      I'm going to go load up quake 3 on it now and play with 100fps full screen antialiased.

      Are you playing via the serial port like I am? I had to switch to a Wyse terminal because my monitor couldn't handle the refresh rate.

    4. Re:Looks good.... by Anonymous Coward · · Score: 0

      It seems to me that video card manufacturers are just trying to outdo each other, and that software development hasn't kept up. I think you ARE paranoid.

    5. Re:Looks good.... by Anonymous Coward · · Score: 0

      River Raid!!!
      Man I love my Vic-20!!!

    6. Re:Looks good.... by Anonymous Coward · · Score: 0

      berk, theyre writing premium software that pushes the boundaries... nothing more.

  3. Co-Op by ecliptik · · Score: 3, Insightful

    I know it's geared towards single player, but is there going to be any co-oping ability to go through the game?

    This is one feature I really liked about the Doom and Doom II and I've been missing in current FPS titles.

    1. Re:Co-Op by ObviousGuy · · Score: 5, Funny

      Yep. I heard that you'll be able to sell your own organic fruits and vegetables to unsuspecting yuppie zombies on level 6.

      Co-ops are great for fresh food, but are you going to be able to keep up with the demand for fresh brains?

      --
      I have been pwned because my /. password was too easy to guess.
    2. Re:Co-Op by Thing+1 · · Score: 5, Funny
      but are you going to be able to keep up with the demand for fresh brains?

      "Send more cops."

      ...

      "Send more paramedics."

      --
      I feel fantastic, and I'm still alive.
    3. Re:Co-Op by Thornae · · Score: 2

      Co-ops are great for fresh food, but are you going to be able to keep up with the demand for fresh brains?

      Easy.

      (Thankyou, goats.)

      --
      |>
      Here be Dragons
    4. Re:Co-Op by Trracer · · Score: 2, Informative

      You should look into the two "Serious Sam" titles.
      Those are as intense as Doom/2, complete with multiplayer co-op.

      --
      English is not my first language, so cut me some slack -: Om du kan lasa det har sa kan du Svenska :-
    5. Re:Co-Op by Anonymous Coward · · Score: 0

      in the interview he (carmack) says there will be concentrating on Single Player, and because of this there will be just DM as multiplayer
      (or at least nothing new).
      I would interpret this as no coop, sadly :(

  4. DOOM & QUAKE by Anonymous Coward · · Score: 0

    Doom and Quake are made by the same company right? But why? Why does 1 company need to have two almost identical first person shooter games? Is each one targeted at a specific audience? If so whats the audience for each game?

    1. Re:DOOM & QUAKE by neo8750 · · Score: 2, Insightful
      Why does 1 company need to have two almost identical first person shooter games?

      I would have to say it would be due to the fact that the last game they released being Quake III has been out for quiet some time now.

    2. Re:DOOM & QUAKE by Anonymous Coward · · Score: 0

      From what was said way back (and I've not read these articles so it may be repeated) they're making another Doom game because they want another Doom game to play.

    3. Re:DOOM & QUAKE by Knightmare · · Score: 4, Interesting

      There are differences.
      Doom 3:
      - Single player oriented
      - Years ahead of the technology of Quake 3, and rightfully so as q3 was released in 99
      - Has a story line

      Quake 3:
      - Multi-player oriented
      - Starting to age a bit, but still PLENTY of fun
      - has no story line

      Doom seems like it will be a more 'realistic' eye candy rich game. Where Quake 3 is a fast paced multiplayer game with more of a fantasy set of physics.

    4. Re:DOOM & QUAKE by Anonymous Coward · · Score: 0

      id? Story line?

      Wahahahahhaa!

    5. Re:DOOM & QUAKE by Anonymous Coward · · Score: 0

      Why? What are you babbling about? Why can't a game make two games in the same genre? Isn't that a bit like saying "Lucas Arts should not have made Sam n' Max but Day Of The Tentacle 2"?

    6. Re:DOOM & QUAKE by Anonymous Coward · · Score: 1, Interesting

      I truely like that they are focusing heavily on the single player line. I single player is integral to most games as it introduces new players (even veterans) to the world and gives them a significant challenge (well, ideally) well before they have to lay anything on the line pridewise in the online arena.

      Quake3 felt like it detracted from this a little bit. Don't get me wrong, it was fun, but it wasn't the same challenge as running like a mother fucker from a dozen cacodemons when you're only armed with a chainsaw.

      What I think is sorely missing from a lot of the games arriving now is CO-OP! Well implemented Co-op has been very high on the wishlists of a lot of the gamers I know for a very long time. A game designed to scale with player numbers. So far the only game I've seen that remotely does this is Diablo2 and a few MUDs (yeah, you remember those?). Maybe Condition Zero will change that. Maybe Doom 3. Who knows, but someday, I want a really well thought out Co-op game.

    7. Re:DOOM & QUAKE by Titanium+Angel · · Score: 0
      What I think is sorely missing from a lot of the games arriving now is CO-OP!
      Have you tried Serious Sam (2)? It's a really fun game, reminds me of the original Doom. Dozens of enemies attack you, in contrast to most of todays FPSs. The best thing of all - there's coop! You can play through the entire single-player campaign with your friends.

      At around $20, it's damn cheap, too!
    8. Re:DOOM & QUAKE by IPFreely · · Score: 1

      Wasn't there something called "Return to Castle Wolfenstein" in there somewhere?

      --
      There is nothing so silly as other peoples traditions, and nothing so sacred as our own.
  5. Cool Toilets by donnacha · · Score: 5, Funny


    Wow and Cool toilets

    Now, this is why I always wipe the seat before sitting down.

    1. Re:Cool Toilets by Macrobat · · Score: 5, Funny
      Now, this is why I always wipe the seat before sitting down.
      Ummm....those toilets aren't the kind you're ever supposed to sit down on. And if you do, I don't want to know about it.
      --
      "Hardly used" will not fetch you a better price for your brain.
    2. Re:Cool Toilets by donnacha · · Score: 4, Funny


      Ummm....those toilets aren't the kind you're ever supposed to sit down on.

      Ah, but pay attention, grasshopper:

      Back there in the murk and gloom, you'll notice a cubicle, a cubicle whose porcelian throne lies prone and unconscious upon it's side, obviously the innocent viction of the HEMORRHOID BEAST'S explosive emergence from the lower depths of HELL!!!

      Now, I'm no expert but it seems to me that taking the simple precaution of wiping the seat, while possibly not preventing the H.B.'s emergence into our dimension, certainly wouldn't have hurt.

      So, now you know the difference between a urinal and your standard, seated john.

      Just don't piss in the sinks, OK?

    3. Re:Cool Toilets by Anonymous Coward · · Score: 0

      I wipe sitting down.
      The more spread my legs are the better.

    4. Re:Cool Toilets by Anonymous Coward · · Score: 0
    5. Re:Cool Toilets by Anonymous Coward · · Score: 0

      That toilet seat is turned over so I still wouldn't sit on it. If you do, I don't want to know about it.

    6. Re:Cool Toilets by Anonymous Coward · · Score: 0

      I must have missed it when you got your Ph.D in defecation !

    7. Re:Cool Toilets by informer · · Score: 1


      Yes, and you run this site don't you ?

      --

      If a penguin dies in the woods, and nobody is around to hear it, what sound does it make?
    8. Re:Cool Toilets by Anonymous Coward · · Score: 0
      Just don't piss in the sinks, OK?

      Homer : I drink a whiskey drink, I drink a chocolate drink, and when I have to pee I use the kitchen sink.. I sing the song that reminds me I'm a urinating guy..

    9. Re:Cool Toilets by Ryan+Amos · · Score: 1

      Heh, I think this is the one time posting a link to a urinal poop website would NOT be a troll.. /. trolls? anyone?

    10. Re:Cool Toilets by fredrik70 · · Score: 0, Offtopic

      Looks like you're right, correct modding would be +1 Informative!

      !!! :-)

      --
      if (!signature) { throw std::runtime_error("No sig!"); }
    11. Re:Cool Toilets by Anonymous Coward · · Score: 0

      Well, you know, some people are into this kind of crazy shit.

  6. Jeese by bdigit · · Score: 2

    Time to go out and buy a Geforce 4 and a 5.1 sound card along with some 5.1 speakers and crank up the bass and enjoy what looks like to be an amazing game.

    1. Re:Jeese by linzeal · · Score: 1

      Buy a readeon 8500 LE for 100 bucks and overclock it to retail, this is the L in T&L game that needs the 1.4 pixel shaders that the 8500 has if you want to see it in all its glory. The gf4 has version 1.1 ps, this is the first big game to go beyond that.

    2. Re:Jeese by popoutman · · Score: 1
      Let's just say it can be an amazing experience playing an atmospheric game with reasonably well-specced components.. I had a p3, gf2gts, and a sblive outputting through a Technics pro-logic system, all playing AVP2. No-one could spend more than about 15 minutes playing without getting the sweats and the shakes from the fear.
      Watch though, don't have the bass too high, you should feel it instead of hearing it.

      Looks like this game is set to take that level of immersion to a new level.... I wonder about setting up a gaming rig in a theatre, for the closest to immersive environments that you can get at the moment? Has anyone done this?

      --
      - This sig deliberately left blank. Nothing to see, move along.
    3. Re:Jeese by Anonymous Coward · · Score: 0

      Only with a PSX about 4 years ago. :( Resident Evil was fun that way, though.

      Wish I still had the contacts now. Drag in the GameCube and RE:Remake...audience in the theatre yelling, "Don't go through that door, you idiot!!"

    4. Re:Jeese by ObviousGuy · · Score: 1

      Richard paints a picture of how it's gonna be.
      By now I should know better, software ain't never free.
      He tells me all about the little copyleft guarantee.
      Richard you won't never sell that dream to me.

      --
      I have been pwned because my /. password was too easy to guess.
    5. Re:Jeese by Anonymous Coward · · Score: 0

      Err, it's not time yet. The game won't be out for awhile yet.

      If you're going to upgrade just for Doom 3, wait until the game is actually out...

    6. Re:Jeese by Merlin42 · · Score: 1

      Tsk tsk tsk ... Carmack doesn't use no stinking Direct3D! Every 3D accelerated Id game out there uses OpenGL. Carmack will write a back-end that uses each popular card's OpenGL extensions to the max. I would love to see what he could do with the P10 architecture from 3dlabs that takes programability WAY beyond PS1.4 or whatever ... although unfortunately the 'consumer version' will probably suck when it comes out.

    7. Re:Jeese by Anonymous Coward · · Score: 0

      speakers and sound cards, though, probably won't come down a great deal in price before it does come out. Definitely wait on the video cards, as Carmack said in his .plan, both nVidia and ATI will release better video cards before the game comes out (which will in turn drive down the prices on the cards the game was built to run on, Radeon 8500 and GeForce 4Ti). As long as you're not seeing a strain on your card in current games it's always best to wait until you actually need it with those. Waiting on upgrading sound hardware, though, is just increasing your cost at the moment of buying the game, rather than spreading it out over time.

  7. New Doom III Movie by Bytenik · · Score: 3, Informative

    It's not the 11 minute E3 movie, but it's not the one from a couple of months ago either.

    Doom III Movie

    --

    "Scientists prove we were never here."
    -- Devo

    1. Re:New Doom III Movie by Bytenik · · Score: 2, Informative

      Also, for more mirrors:

      http://www.doomworld.com

      --

      "Scientists prove we were never here."
      -- Devo

    2. Re:New Doom III Movie by Anonymous Coward · · Score: 0
  8. There was a video released.. by defile · · Score: 2, Informative

    But it's in some open source unfriendly format. Does anyone have it in mpeg?

    1. Re:There was a video released.. by sludgely · · Score: 1

      Get cross over my friend. Play unfriendly formats with ease. Codeweaver's would love you if you bought it. BUY ME!

    2. Re:There was a video released.. by mojo-raisin · · Score: 1, Troll

      why the fuck is this question flamebait? Me saying quicktime is a fucking piece of shit and that mpg should be the only video format on the net is flaimbate.

      But the parent posted a legitimate concern.

    3. Re:There was a video released.. by weird+mehgny · · Score: 2, Interesting

      I find it hilarious that the movie runs at 5 fps even though it's 100MB. If they had used mpeg or something similar, I bet they could've had it at 20 fps for the sams size. I call that movie a slideshow, not a movie.

    4. Re:There was a video released.. by Hast · · Score: 1

      Yeah, at first I was confused and thought that the new engine didn't run faster on current hardware. Then they demoed Doom1 and 2 and they were just as slow...

      If you're gonna make a huge file you might as well make it high FPS as well. It wouldn't have mattered much if they'd tacked on another 50 MB on it. (As far as download time goes at any rate.)

  9. More Doom 3... by Drakker · · Score: 5, Informative

    You can also check:

    gamespot
    more from gamespot

    And get the Doom 3 legacy movie from here:

    3d gamers

    It doesnt have much footage from Doom 3, but it got interviews with some people from Id Software.

    All links graciously ripped off: Voodoo Extreme.

  10. I think that the most scary thing is.... by teamhasnoi · · Score: 3, Funny

    the fact there is some creature that can injure these zombies in EXACTLY the same way every time! I don't know about you, but I have a really hard time killing my zombies the same way every time.

  11. originality by Spy+Hunter · · Score: 2, Insightful

    Man, couldn't they have thought up something a little more original? I mean, mysterious otherworldly monsters coming through portals into a large installation is pure Half-Life! The whole "aliens take over people's bodies and mutate them into gruesome monsters" thing is totally unoriginal as well. No shock value at all left in that anymore. Are there going to be cowering white-lab-coated scientists too? How about small crawling creatures that jump up and try to eat you when you get close?

    --
    main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    1. Re:originality by Drakker · · Score: 2, Funny

      The game is more of a remake of the original doom, and guess what? Thats the exact Doom story. Doom is the classic, and over time, people begin to think that the classics are unoriginal... Half-life was the one that ripped the doom and quake background story and tried to make a game with an actual story out of this... while in doom and quake, you had to read the readme.txt file to know the story. =)

    2. Re:originality by InfinityEdge · · Score: 1

      Man, couldn't they have thought up something a little more original? I mean, mysterious otherworldly monsters coming through portals into a large installation is pure Half-Life!

      If you had bothered to read the damn article you would have realized that the plot is intentionally a rehash of Doom. Yes, the orginal Doom, successor to Wolfenstein 3D, designed for 486s. This predates Half-Life by many years.

      Was posting early worth looking like a moron?

    3. Re:originality by Anonymous Coward · · Score: 0

      Was posting early worth looking like a moron?

      it is for most /.ers

      Actually most /.ers can do nothing but look like a moron.

    4. Re:originality by teamhasnoi · · Score: 3, Insightful
      Hey, those head crabs in Half-Life gave me a freakin' heart attack.

      Seriously, Evil needs to hire some creative consultants. I think I've witnessed every gruesome death, and most every toothy monster. Movies and TV too often blow their wad right off. Time to watch Aliens, or some choice X-Files (Home). Suspense and keeping it going...some movie (called/about a) Blackout did a great job with this. Kept you going, piling stuff on till you're going crazy trying to figure out what the hell is going on. I don't think anyone died in it, IIRC.

      You know what was scary? The part in Monsters, Inc. where the closet in the kid's bedroom is just a little open. That was just fucked up unsettling.

    5. Re:originality by Spy+Hunter · · Score: 2

      I didn't have to read the article to figure out that Doom III is the second sequel to Doom (although I did read it before posting, that's how I knew what the game's story was, idiot). However, nowhere in the article does it say that they are intentionally rehashing the story (who read the article now?). Just because it is a sequel doesn't mean they have to recycle the story! There is room for creativity here. The same old stories and monsters are getting kinda old. Wouldn't it be great if Doom III had a totally new direction for the story, and innovative new kinds of monsters? (and by innovative I don't mean "different models and textures").

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    6. Re:originality by Anonymous Coward · · Score: 0

      You truly are a moron. In the article they say they are rehashing the original Doom game.

    7. Re:originality by Anonymous Coward · · Score: 0

      While Doom was the first Really Good FPS, it was still a take off of several other stories, it is no more orginial than Half-Life is related to Doom.

      This game should probalbly be renamed to "Mars Mission, Night of the Living Dead" if you want to put it where it really belongs.

    8. Re:originality by ObviousGuy · · Score: 1

      Heh. Just like every other FPS.

      --
      I have been pwned because my /. password was too easy to guess.
    9. Re:originality by Anonymous Coward · · Score: 0

      was replying to an obvious troll as good for you as it was for me?

    10. Re:originality by bafu · · Score: 3, Funny

      Man, couldn't they have thought up something a little more original? I mean, mysterious otherworldly monsters coming through portals into a large installation is pure Half-Life!

      Tell it to Valve. They've been rereleasing that over and over again for years now. What's left?

      What we're really wating for here at the Gamerz Dung3on is the release of Half-Life: Yellow and Black Stripes where you get to play a janitor who was trapped in the Black Mesa facility when an experiment goes terribly awry! Not only do you have to contend with messy extradimensional creatures that bring a whole new meaning to the term "Slippery when Wet", you're going to have to do some house-cleaning in their own slimy world... Black Mesa style!

      I'm impressed with how long they've been able to squeeze some life out of that tired engine... much in the same way that I am impressed with how time Dragon Ball Z episodes can be much longer than real time (just how many episodes did it take for the last four minutes of Nemec's existence to pass ;-) )

    11. Re:originality by ceswiedler · · Score: 1

      While id isn't planning on giving away the entire plot of the game anytime soon, here's what we know so far: DOOM III is basically a "retelling" of the original DOOM, with many of the same characters and themes, and even some returning weapons.

      It's one thing to get something wrong because you didn't read the story closely enough, but it's another to get it wrong while bitching someone out about not reading it closely themselves.

    12. Re:originality by Spy+Hunter · · Score: 1
      All right, all right, so I'm a moron. I truly am marveling at my own stupidity here. Mod me down, and all that. I'll go quietly, I promise ;-)

      I'm still disappointed in ID software. One original title is worth a thousand remakes.

      --
      main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
    13. Re:originality by Anonymous Coward · · Score: 0

      What? I need a local bus video card to play Doom smoothly? I knew it.. id is in bed with VESA! Those fucking fucks!

    14. Re:originality by InfinityEdge · · Score: 3, Interesting

      While Doom was the first Really Good FPS, it was still a take off of several other stories, it is no more orginial than Half-Life is related to Doom.

      True that. Saving humanity from the spawns of hell is probably one of the oldest plot devices in human story-telling history. Beowulf (the book not the cluster) is the oldest known work in the English language and basically follows the same plot line.

      There is nothing new under the sun.

    15. Re:originality by mobets · · Score: 1

      Um, In the original doom, all the enemies came through portals from hell. That was around 10 years ago. I guess half life did the copying. :)

      --

      It was me, I did it, I moved your cheese
    16. Re:originality by delong · · Score: 1

      Some people are going to think you're a Troll.

      I just think you're realling fucking stupid.

      I won't bother rehashing the "its Doom I, stupid" point.

      Derek

    17. Re:originality by Hast · · Score: 1
      First page, under "First looks" second paragraph:
      While id isn't planning on giving away the entire plot of the game anytime soon, here's what we know so far: DOOM III is basically a "retelling" of the original DOOM, with many of the same characters and themes, and even some returning weapons.

      And while the basic story might have been a bit worn out by now it doesn't really matter as far as I'm concerned. It wasn't really much of a story to begin with. But the new engines makes it possible to take the story to new levels.

      Just as with Q3A I bet other companies will use the Doom3 engine to create truly new games. Like Alice, Jedi Knight 2 and so on has been done with the Quake3 engine.

      But it seems like D3 will be well worth playing.
    18. Re:originality by odaiwai · · Score: 2

      I just want to see the alien mop weapons they come up with.

      *wipe* *wipe* *wipe*

      "Whoa! Shiny!"

      dave

    19. Re:originality by Erik+Fish · · Score: 2

      Play Silent Hill 2 before you rule out monsters as being scary. Seriously.

      Sure the game could use fewer puzzles and better endings but when it's scary it's damn scary. Many times it's even scary when it's only trying to be unsettling.

    20. Re:originality by Mordaximus · · Score: 1
      Saving humanity from the spawns of hell is probably one of the oldest plot devices in human story-telling history. Beowulf [lone-star.net] (the book not the cluster) is the oldest known work in the English language and basically follows the same plot line.

      I'd hate to be fussy, but it's a poem, not a book, nor is it in English (the page you link to says it is an adaptation... it is really a translation and bears more in common with Germanic and Gaelic than modern English.)

      The story of Beowulf outdates the written version by far, having been passed down by the oral tradition. There is speculation that the written version bears strong Christian influences, likely to help lure the savage Anglo-Saxon rabble from the dark side. Since it was likely monks who wrote the transcription, that isn't surprising.

      Doom III looks neat though.

  12. video clips by mwhahaha · · Score: 2, Informative

    here's the movie on a .ch server which actually is very fast (i got ~260k/s) click here

    1. Re:video clips by Hott+of+the+World · · Score: 1

      You must not like that server much...
      Can we have a moment of silence please?

      --
      | - | - |
    2. Re:video clips by Wonko42 · · Score: 2

      Thanks for the link, but ugh...the Quicktime video is 5fps, which is horrible. I'm downloading the AVI version now. I hope it's better.

    3. Re:video clips by Hast · · Score: 1

      I downloaded it, unfortunately it uses some unspecified DiVX codec which I don't have installed. (And I have about 5 of 'em.) Unfortuantely the readme doesn't specify which codec they've used.

      If anyone knows please post.

    4. Re:video clips by hkmwbz · · Score: 1

      Is anyone able to get any of these running smoothy? I downloaded the DivX and the large and small QT movies, but they all played like a slideshow. Are they supposed to be crap like that? Sigh.

      --
      Clever signature text goes here.
  13. slacker by Black_Logic · · Score: 1

    Man, I remember when DoomII came out, My friend and I, for a whole year in highschool played from 12:00am to 3:00am over a direct modem connection.... Good times. On the other hand, endlessly poking holes through your friend with white hot projectiles isn't most peoples idea of a good time, but what those people forget to realise is that, most of the time, he had it coming. :)

    Might've been a little much, but I did well enough in school that many of my teachers didn't mind my sleeping in class. It also made me miss more school than I should've, Well, I wouldn't say that I 'Missed' it, Bob. :)

    Woops, this isn't all that relevant, sorry. :)

    --
    Ansi's and stupid tricks!
    1. Re:slacker by Monkelectric · · Score: 4, Funny

      My god my buddy and I did the *exact* same thing. I think doom prevented me from getting into a decent college :) your name isn't matt is it? :D

      --

      Religion is a gateway psychosis. -- Dave Foley

    2. Re:slacker by Black_Logic · · Score: 1

      hehe, No it isn't, I guess I shouldn't bother asking you if your name is Lance. :)

      --
      Ansi's and stupid tricks!
    3. Re:slacker by dohnut · · Score: 2


      Interesting..

      I think doom prevented me from getting out of a decent college. ;)

      --
      Stupider like a fox! - H.S.
  14. Not Popular by pyrrho · · Score: 4, Insightful

    Ok, I hate this! I'm sick of blood fantasy. Who cares if it causes real tragedies or not... I'm just bored of it and see photo-realistic blood smears as, well, not that great a use of my fantasy time. Yeah, you can do whatever you want, yada yada yada, I'm not telling you not to play this game, I don't care. It's an opinion, mine, about it's pointlessness.

    That people see that stuff and can only think how "nice" it looks... um, something way pent up in there boys! But you should Really Enjoy the war they are about to send you to! "Wow, look how realistic my dead buddy looks! It almost looks real... what? it is real?!"

    --

    -pyrrho

    1. Re:Not Popular by Anonymous Coward · · Score: 0

      You're a rambling fool.

    2. Re:Not Popular by ryepup · · Score: 3, Insightful

      I guess for a lot of us, the blood and gore provides release from a ever more politically correct society. It is a harmless way of rebelling against meaningless politeness and conservative extremists. Also, half of life is the dark, the unhappy, the evil. By making music or a game out of some of those, it gives us some release. People listen to Smashing Pumpkins romantic ballads about sadness and misery because they make it sound so beautiful, and that somehow lessens the listener's pain. Granted there's a big difference between music and shooting zombies, but I think the concept is the same.

      On second thought, its more like a haunted house. There's blood and gore everywhere in those things, yet people keep going in again and again. We do that for the adrenalin (sp?), for the thrill. Same with roller coasters. They are all means of evoking rarely felt emotions.

      I don't know if that made any sense, so I'm going to bed.

    3. Re:Not Popular by Anonymous Coward · · Score: 0

      I think it's more like eating apples. It looks good, it tastes good, but you know that one day you're going to take a bite and there's only going to be half a worm in the apple in your hand.

    4. Re:Not Popular by pyrrho · · Score: 1

      made sense to me.

      --

      -pyrrho

    5. Re:Not Popular by Anonymous Coward · · Score: 0

      you're retarded.
      with love,
      the brander of retards

    6. Re:Not Popular by Ironpoint · · Score: 1

      Relax, theres already licensees working with the technology

    7. Re:Not Popular by xQx · · Score: 1

      You do realise people tend to play computer games to get AWAY from real life... or to do things that they COULDN'T do in real life.

      If I wanted to play a game that didn't involve something that I couldn't do in real life (ie. kill people, break laws, drive real fast etc..) I'd be out there doing it.

      Blood makes money. The more realistic it is, the more we'll love it. Personally, I'm *BEGGING* for the day when I can jump into a VR suit and run around the neighbourhood (zone 3 style) kicking my best mate's photo-realistic shotgun-wounded corpse across the pavement. .. I'd spend good money on it too.

    8. Re:Not Popular by weird+mehgny · · Score: 1

      Well that is what games are for - feeding our imagination with stuff we don't want to see in real life (hopefully).

    9. Re:Not Popular by Xrkun · · Score: 1

      Just so you know. Not everyone plays FPS because they have some sick obsession with blood and death. I play them and I don't have any such obsession. When I look at the pictures for Doom III I'm not looking at the blood smears and the gore. I'm looking at the attention to detail, quality of lighting, the curvature of the objects, and the overall textures. I think most of the people who are excited about this game are excited because the D3 engine brings something more to the gaming industry. It's new technology that will provide a more realistic experience.

      On top of that, you are completely disregarding the themes behind these games. A good FPS will have a good theme. Most of them place an ordianary human in impossible circumstances or places them in a position to be heroic. It's the overcoming of the odds that kids like. In our modern day society, people are rarely in a position to overcome impossible odds. I've never been placed in a situation where I could be the hero. People have a fasination with the idea that they can do something great. So, if a game places a guy on an alien planet, and they are set to destroy the world and he is humanity's only hope, well you get the picture. I hope that this reply helps you understand some of the other perspectives that are out there.

    10. Re:Not Popular by bjb · · Score: 1
      Well, I haven't really seen much that brings you so close to first-person that does much other.

      My case-in-point is that I recently shelled out some money for Microsoft Train Simulator. It uses the DirectX technologies to give you a first-person perspective experience of driving several different types of trains on different routes. For someone who would love to quit his day job and become a train engineer, this is fantastic. However, even on a P4-1800 with gobs of memory and a 64MB GF2MX video card, this thing is dog slow and has "passing grade" graphics. While it is fun to play, it doesn't satisfy my real first-person experience.

      What I mean by "real" experience is the feeling I got when I first played Descent on a Pentium 60 in a dark room with stereo speakers. Turn the music down, sound FX way up, and don't come back to the real world for hours. I had the same experience with Quake II. It seems that only a handful of games seem to get this experience right, and the engines that drive these games typically come from companies who make these blood-lust games.

      These games are an escape. Yes, I wish they could have the same rendering engine in Train Simulator as they do in Quake III, but that probably won't happen. So until then, I'll get my kicks from fragging aliens.
      my two cents..

      --
      Never hit your grandmother with a shovel, for it leaves a bad impression on her mind...
    11. Re:Not Popular by jungd · · Score: 1

      Here here.

      I've been waiting and waiting for a decent shooter to work out my GeForce4. I bought QuakeX for the graphics and that's what I'm waiting for DoomIII for. However, The 'blood sport' doesn't interest me much. DoomIII is starting to look so unpleasant that I may even consider NOT buying it. Perhaps I'll wait for a 3rd party game using the same engine that can wow me with the 3D graphics without making me feel bad too.

      This stuff has real effects on your brain! (I'm not kidding!).

      (ok, nod me down now.)

      --
      /..sig file not found - permission denied.
    12. Re:Not Popular by m4ik · · Score: 1

      To quote Terry Pratchett: "Over the centuries, mankind has tried many ways of combating the forces of evil...prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun."
      So basically, we are promoting good in this world while combating evil forces in Doom, as it has the same symbolism (?) as the christian religion, projecting the evil that is inside us unto something and then destroying it.
      And no, I dont want Evil to just fall over like Indians in that old western movies, I want to smack them real good with the most eye candy there is, because the harder you hit them, the deeper they get thrown back into hell ;)

      --
      Quod in aeternum cubet mortuum non est,
      Et saeculis miris actis etiam Mors perierit
    13. Re:Not Popular by Kishar · · Score: 1

      abreaction
      n : (psychoanalysis) purging of emotional tensions [syn: catharsis, katharsis]


      The idea here is that. by expressing one's tensions and stresses in a game, one abates the need to go out and "express" them in the real world. I'm of the opinion that games don't make people violent, but rather that (to use a tired cliche) "disgruntled postal workers" could have benefitted from a copy of Quake.
    14. Re:Not Popular by Erik+Fish · · Score: 2

      He's not quite right though. Sam Raimi's Evil Dead came up with the shotgun approach and (IIRC) was actually the inspiration behind it's inclusion in DOOM.

  15. God I'm in love... by mlk · · Score: 1

    So, as Stratton put it "when you're running the game, you're running the editor." What this means is that you'll be able to walk around in a level, press a key, bring up the editor, place some lights, and go back to the level. It seems the old .BSP process is gone

    that would be bloody fantasic, but I have a nasty feeling this game will lead to a big hole in my walit.

    --
    Wow, I should not post when knackered.
    1. Re:God I'm in love... by Anonymous Coward · · Score: 0

      You need to create yourself a dictionary.

    2. Re:God I'm in love... by Anonymous Coward · · Score: 0

      As big as the copy of Windows you'd need to run it. I don't think I'll do that, but a Linux version may be of interest perhaps.

  16. Another Blame Game by Splezunk · · Score: 0, Flamebait
    Looks like more ammo for those lobbyists that say "Violent video games is corrupting our kids".
    One more repsonsibility taken away from idiots.

  17. Mirror of carmack interview by Anonymous Coward · · Score: 0

    Every computer gamer who ever played Doom or Doom II has at least one best gaming moment of all time to tell from their experience. The Doom series is one of those standards of excellence that has always been a hard act to follow. It's fitting then that after nine years the team at id Software is returning to its finest moment by creating a thoroughly modern Doom III.
    With no official release date in sight for this FPS to be distributed by Activision, and scant details released so far, we chatted with id cofounder and lead programmer John Carmack to add some perspective on how the next Doom will look and play.

    Show Daily: One of the most challenging aspects of Doom and Doom II was finding yourself cornered by a room full of terrifying beasts. This has been a hard feature to duplicate in resource-intensive full 3D games. Do you expect Doom III to get back to a higher level of the monsters we remember from the old days, and if so, how will the game engine manage to accomplish this?

    John Carmack: Doom III is pushing the fear factor over the raw action. As you make the worlds more and more believable, you are forced to tone up the "superhero" aspects of the game. I don't think that a good game can be built around "toon time" action, and that is what Doom III is going to be about. The monsters are going to be much more inter-dependently fearsome, rather than just acting as moving gun turrets.

    SD: What parts of the Doom III technology have you really concentrated on with a passion? What have you really wanted to push this time around, and how will players see that concentration when they play the game?

    JC: The rendering engine is still my secondary focus, and it has been a little more interesting on this project than the last couple ones. At the fundamental level, the basic rendering paradigm hasn't really changed much in the industry since the original Quake-light texture worlds and bump-mapped characters. I am quite confident that the new Doom paradigm of discrete, colored lights, full-time bump mapping, and separation of light-surface interaction will become the new standard. Once you experience the consistency of the Doom world, other games start to feel more like puppet shows.

    SD: We've been hearing tidbits from your colleague Todd Hollenshead that Doom III will change what PC gamers expect from action games in the future. Something radical this way comes. From the standpoint of the technology you're working on, how is this true?

    JC: The big things from the graphics side are the complete seperation of lighting, shadowing, and coloring across all visual elements. In previous games, we didn't use a variety of techniques to light the combinations of static and dynamic lights versus static and dynamic surfaces, which tended to give games a characteristic separation between active elements, like monsters, and the rest of the world. There are few effects with light and shadow that people have always wanted to see in games that just work naturally now, with no special hacks.

    SD: Another reason the Doom series was so fun to play was because of the atmospherics of the games-creature sound effects and level design that suggested there may or may not be a monster around the next corner, etc. With the growing number of surround-sound audio systems out there, how will the Doom III engine take advantage of these better sound systems to scare players silly in ways as good or better than before?

    JC: We'd like to offer full dynamic 5.1 channel sound mixing, and multichannel playback of studio sounds, but the market isn't really there for it yet. Doom should be a poster child for stereo-sound gaming. We have a nice sound system set up for our demonstration, and I would be at surprised if anyone went out to buy one based on the experience.

    SD: The Doom series also has a substantial multiplayer legacy behind it. What can we expect Doom III to add to that legacy?

    JC: This has been one of the areas where I know we are going to get some negative feedback. Doom III will have no multiplayer facilities when released, because we are concentrating all of our efforts on making it an outstanding single-player experience. We have our hands full just breaking in the new technology and creating our world, so there just aren't enough resources to go around for doing spectacular multiplayer. You won't be able to deathmatch so don't expect anything revolutionary. We might be doing follow-up titles that refocus on multiplayer. I strongly believe that it is better to do more games with a tighter focus, rather than trying to be all things to everyone in a single title.

  18. But... but... by bafu · · Score: 2, Interesting
    id Software's games have always been known for great multiplayer action, but for now, DOOM III is all about the single-player experience. One thing we were able to confirm, however, is that a deathmatch mode is expected at the very least, and that other decisions will be made as development t continues.

    This makes me sad. I was kind of looking forward to this one since I kept hearing about the multiplayer cooperative aspects of the older Dooms. Visions of scary multiplayer co-op firefights (punctuated, perhaps, with moments of one or more teammates running away from something particularly surprising, screaming like little girls) danced in my head. Now I find out that maybe, if I'm a vewy, vewy good boy, there might just be a little deathmatch slapped on the side for me. Ya-a-aa-wn

    It's pretty, I'll give it that. It just may not be my type, though. We'll see.

    1. Re:But... but... by Glytch · · Score: 5, Insightful

      Oh, cry me a fucking river. There's a lot of us who want an enjoyable single-player game for once, and not have to have our skill determined by our ISP's ping time. You've got Counterstrike, Q3, UT, ad nauseum. Let the rest of us enjoy a new game, and not a rehashing of the Q2 engine, for once.

    2. Re:But... but... by muixA · · Score: 1

      All the games you've mentioned are deathmatch...
      Also, I'm not sure how coop could hurt the single game. It's not as if it's a game of solitaire, and would be broken in some fundamentally way...

      I remember the days of fiddling with the Doom serial driver, trying to get multi-player coop working with my 9600 baud modem, on a 386 DX40. I found the game had a much higher replay value when you could play it with friends. Let's face it, 30 hours of killing monsters, with no one to admire your work, just is as much fun (read, show off to).

      This held for Q1 as well, though that game was quite a bit more fun to play single player. It was quite nice to have a friend or two watching you back. Not to mention the joys of fiddling with cvars, sv_friction, etal... There was also a great deal of fun to be bad setting up the Linux version! It was the only one with decent TCP/IP support...

      When Q2 came out, I was sad to hear it was not shipping with coop. I played the game for a few hours, and didn't really enjoy the motif as much as Q1... Out comes the coop patch, and wala, game was fun again.

      --
      Matt

    3. Re:But... but... by bafu · · Score: 1

      Oh, cry me a fucking river.

      I was going to, but your cliched whining brightened my day! ;-)

      There's a lot of us who want an enjoyable single-player game for once, and not have to have our skill determined by our ISP's ping time. You've got Counterstrike, Q3, UT, ad nauseum. Let the rest of us enjoy a new game, and not a rehashing of the Q2 engine, for once.

      Crazy talk. Do you know what cooperative multiplayer is? In it's most simple form it's when you get to play the single player game with multiple players. Serious Sam would be an example of that style of play. It does not, in any way, shape, or form, preclude you from having a single-player game. In fact, unlike deathmatch, it complements the single-player since, should you ever get any friends, you could share the enjoyment of playing the game with them on a LAN. In that case, you are usually in the same room which makes the shared reactions a lot more fun. If you can play after-hours at work and you have an intercom system, that's loads of fun, too.

      As for, just once, getting to enjoy a new single-player game, please allow me to congratulate you on your very recent recovery from the coma that you have been in for, apparently, some years now. You missed Max Payne, Aliens vs. Predators 2, Freedom Force, Morrowind, all the many Half-Life variants, and many others. No doubt the normal course of single-player-heavy game development will continue unabated, so have no fear, your life will still have meaning.

      On the other hand, the coop folks had... hm... the Serious Sams, the Baldur's Gates. I wouldn't really count something like Dungeon Siege or Throne of Darkness, since that whole Diablo thing is kind of its own genre, but some may differ with me on that. Anyway, the games the coop fans had would also have provided you with single-player enjoyment if you had been awake at the time they were released.

      Games like CS, Q3, and UT are not coop multi, they are basically team deathmatch.

      I hope that guide helps you reintegrate yourself into world... I imagine you must be rather overwhelmed after your long illness. Best of luck!

      That means that the
    4. Re:But... but... by Anonymous Coward · · Score: 0

      There's a lot of us who want an enjoyable single-player game for once, and not have to have our skill determined by our ISP's ping time.
      I guess a lot of you simply lack skill and tell yourselves that your ping is the only thing holding you back. Stop bitching and learn to play.

    5. Re:But... but... by zeno_2 · · Score: 2

      Another game that I can think of that was co-op multiplayer was Secret of Mana for Super Nintendo. I remember I rented that multitap thing (4 ports for controllers) and me and 2 other friends spent all weekend and we beat the game. Quite a lot of fun, but you do not see many games out there like that anymore...

    6. Re:But... but... by Retron · · Score: 1
      This makes me sad. I was kind of looking forward to this one since I kept hearing about the multiplayer cooperative aspects of the older Dooms

      As others have said, putting co-op in today's scripted games is a hard thing to do. I used to play a lot of co-op Doom a few years back, and even then you'd find your buddy had pushed a switch that caused a block to come down behind them - and if they died, you were all up the creek and had to quit and restart (losing your weapons in the process).

      For those wanting to play 'real' co-op Doom, I'd suggest downloading ZDeamon (www.zdaemon.com) and using the launcher to join any co-op games running. There are usually a few going at weekends.

    7. Re:But... but... by Anonymous Coward · · Score: 0

      Quite a lot of fun, but you do not see many games out there like that anymore...

      Halo has cooperative multiplayer and uses it to some good effect, especially with the attack craft. One player drives, one player shoots.

    8. Re:But... but... by Glytch · · Score: 2

      Max Payne, Aliens vs. Predators 2, Freedom Force, Morrowind, all the many Half-Life variants, and many others.

      Exactly. Many others, as in "many other little companies that bought a Q2/Unreal engine license for cheap". And don't try to lump Diablo-esque clickfests in with FPSs. That's not what I'm complaining about.

      Games like CS, Q3, and UT are not coop multi, they are basically team deathmatch.

      Six of one, half a dozen of the other. Kill a baddie, throw a switch, c'est la meme chose. It's just a different goal, and I've seen some pretty innovative goal mods for online FPSs. Multiplayer fans get anything they want nowadays. People like me who have crappy ISP ping/latency and don't have eight hours a day to hone Counterstrike skills get the shaft.

  19. Nice, but... by JavaJones · · Score: 5, Interesting

    While there's no denying this looks stunning, particularly the environments, I can't help but notice the characters are all pretty low poly. They're hardly better than Quake 3 level it seems. At first, sure, they look pre-rendered almost, but you can see poly edges around the sihlouettes first, and then on closer inspection you can start to see sharp angles elsewhere within the models.

    Carmack's trick of using high poly models for lighting and shading calculations and then projecting that onto lower poly models may make for some amazing visuals, great damage effects, and much better facial animation, but IMO the low poly in game models need to have maybe 2x the detail just to make a good base for the higher poly lighting/shading calculations. That or hope that all the next gen cards have N-patch support or some other form of HOS support *and* that it can be used with Doom 3. Otherwise it looks like it's going to be an incredible engine that will be let down a bit by low poly characters. No doubt the in game assets and performance are still being tweaked of course.

    - JavaJones

    1. Re:Nice, but... by grahamoconnor · · Score: 1

      Weren't the 'new' T&L enabled cards supposed to reduce the requirement for low-poly models?

    2. Re:Nice, but... by Reality+Master+101 · · Score: 4, Informative

      Dude, I think you need to look a little closer. Those facial features aren't textures, they are polygons. Note the shadows from the facial features on the face itself. Look at the detail of the hands. In the words of Carmack at his Japan presentation, "in previous engines, we were lucky to have 3 polygons for a nose". :)

      --
      Sometimes it's best to just let stupid people be stupid.
    3. Re:Nice, but... by JavaJones · · Score: 5, Informative

      Sounds like Carmack's approach paid off for you. I suggest it is you that needs to look closer however and find out a bit more about what you're talking about in regards to Doom 3 and its approach to character rendering. Section 4.7 (subsection 7 of section 4) of the unnofical Doom 3 FAQ has some speculation and third hand info on the subject that might be of interest to you. Doom 3 FAQ: What sort of engine will Doom 3 use? I'll try to dig up Carmack's quotes on the subject as well. Suffice to say he has been careful to point out that Doom 3 makes heavy use of bump maps.

      Take a look at the areas of the high rez screens I've conveniently circled for you here. Note the rather obvious poly edges. Note that the apparent frontal detail of characters does not generally show up on edges, indicating the geometry is not actually present on the in game model. You see what appears to be unbelievable detail on any camera facing surface, but on the edges of the model it is quite obvious it does not have that level of detail. If you don't see it now, you're beyond help.

      Granted, much of the detail is actual in game geometry, but what's really selling the effect is the texture maps, bump maps, and lighting. I'd be willing to bet the models aren't any more high poly than Soldier of Fortune II, but they sure look better, eh? There's no denying there's a poly increase from previous iD games, but it takes a back seat to the lighting and shading technology. And while i don't expect a 10x increase in poly count, 2x would be nice given how good the rest of everything looks.

      - JavaJones

    4. Re:Nice, but... by Anonymous Coward · · Score: 0

      Seems that their solution to minimize the visible polygon edges is to turn the lights all the way down.

    5. Re:Nice, but... by stevarooski · · Score: 5, Insightful

      Mod the parent up! He's right--just adding more polygons is really a no-brainer brute force solution. Its the increasing number of effects supported in hardware that is REALLY coming into play with new games coming out today.

      There are lots of neat things one can do that look great and cost less to render than extra geometry. I obviously don't know the details of the engine, but as a lowly undergrad interested in graphics I know that just adding bump mapping alone can make tremendous difference in how 'real' a scene looks--and all it does is mess with how surface normals are used in shading. Very low cost! And thats just one effect alone--add surface geometry manipulations based on height maps and you get low-cost facial features. Gauraud (and hopefully soon, Phong) interpretation gets rid of polygon edges in hardware quickly. Finally, add lightmaps and (limited) dynamic shadows and all of a sudden you have an engine that can really express atmosphere.

      Yeah, being able to render more polys is great, but when you finally get to boot up Doom 3 you'll really get to see some of the payoff you were promised when you bought that geForce 3. :o)

      --

      - - - - - - - -
      Don't worry, being eaten by a crocodile is just like going to sleep in a giant blender.
    6. Re:Nice, but... by Schubert · · Score: 1

      Dude I saw this thing with my own eyes today and it those screenshots don't do justice to monsters. Far above par as far as the graphics go (OOH and the shadows.... let me tell you about those shadows). And there is one BIG mother of a monster not shown in the pics thats in the demo... think a cross between the predator and the queen alien and it looks utterly amazing. Compared to some other big demos, the characters in quake3 are much much much better than others *cough*LoTR game demos*cough* (although they get bonus points for cool gifts and _comfy_ blue chairs). Too bad the story looks a little TOO much like half-life's storyline.

      --
      -- schubert
    7. Re:Nice, but... by Tottori · · Score: 1

      Great, you've ruined Doom III for me!

      Oh well, at least I won't have to buy a machine to play it on now :-)

      --
      use constant PERL_IS_BROKEN => $] >= 5.006;
    8. Re:Nice, but... by SpamJunkie · · Score: 1

      You should probably read this comment by John C himself. I know you're not getting a 2x polygon improvement, but maybe you'll settle for 15x?

    9. Re:Nice, but... by Rouven · · Score: 2, Interesting

      The DOOM 3 FAQ has a lot of bullshit about the inner workings of the engine. I don't claim I can tell from the few screens how exactly Carmack does it, but I am pretty sure that he is NOT keeping 500K poly models in memory at runtime and doing calculations with them. They are using those extremely hi-res, mostly untextured (just materials) models to create skin textures and bumpmaps that are then used on the reduced models. You basically have 1 polygon instead of 100, but represent the missing detail with a heightmap (the bumpmap) precalculated from those 100 polys.
      The lighting looks to me like a combination of self-shadowing bumpmap (a Pixel Shader) and volumetric shadows, although since everything in the world casts a shadow there must be some hardcore black magic code to determine what parts to create shadow volumes from in the current frame. This is the truly amazing part of the engine, the other stuff is available for everyone at the NVidia developer page and countless research papers.

    10. Re:Nice, but... by bishnu · · Score: 1
      As stunning as that is, it's not anything particularly new. ST:Elite Force had Nose-on-Face shadows too, as I recall, though obviously no where near complex as this phenomenal stuff.

      What's worrying me here is that since for the first time we have so many ridiculously detailed characters, the fact that they all look the same (since they're based off the same model) is going to be a real yank out of realism.

      It doesn't really bother you in Quake2 when you keep taking out the same Strogg over and over again, partially I think because we have imagination enough to believe that those details we can't actually see are different.

      I can't think of a solution that doesn't cost oodles and oodles of money, except maybe have really good, really detailed visual damage indicators, and before a new zombie is instantiated, randomly damage it a bit for some variation (Actually, this would be kind of cool).

      Does this bother anyone else? Or am I just whining about stuff that doesn't matter?

    11. Re:Nice, but... by jafac · · Score: 2

      This isn't Carmack's approach. You can see this technique all over the place in Reboot episodes as well. I think it looks pretty good, and it's an excellent trade-off because it's hard to detect in an animated image. Only when you take a still and examine it closely can you really see this. What he does with the bump maps camoflages this very well IMO.

      --

      These are my friends, See how they glisten. See this one shine, how he smiles in the light.
    12. Re:Nice, but... by JavaJones · · Score: 1

      Thanks for the link, I'd read it before though. A 15x *overall* increase in poly count is good (though Epic claims something on the order of 100x for U2, but I'd wager that's a bit trickier than Carmack's numbers) and as I said Doom 3 obviously has a higher poly count than say Quake 3. But an overall poly count increase multiplier says little about the character poly counts, which are particularly what I am talking about. I think a judicious 2x increase over what we've so far seen in the existing shots would benefit the visuals well. However I can't speak for performance hit, as we have no idea of the engine's current performance.

      Ultimately I more than trust Carmack's judgement in balancing performance and visuals and as some have already said it is no doubt less noticeable in motion. Regardless, I know I'm greatly looking forward to a strong single player experience from iD again.

      Quick aside: I'm curious whether any form of adaptive curve tesselation is present in Doom 3. If you look closely at the pipes in the background of one of the shots, there are evident angles/poly edges. I'm wondering if we'll be able to influence the smoothness of curve tesselation as we could with Quake 3. I believe I recall (though I don't know from where or when) Carmack saying something about the curves as used in Q3 not being the best solution and that he might not use them again, and though I don't know the details of the implimentation as far as performance cost and level design issues, I felt it added to the Quake 3 engine from a player's standpoint.

      - JavaJones

  20. System Requirments by ShieldWolf · · Score: 1

    From the article:

    "In other words, machines should fast enough to run the game when it's released."

    While I feel better :)

    -ShieldWolf

    --
    just = (My)Opinion.toCents();
    1. Re:System Requirments by tftp · · Score: 1

      "In other words, machines should fast enough to run the game when it's released." Machines don't eat meat anyway - or what was that food for fasting? ;-)

    2. Re:System Requirments by Anonymous Coward · · Score: 0

      thats cos we will all be forced to upgrade, Windows .Net and MacOS Slow 10.5 are just round the corner.

  21. Re:UMmm.... by Anonymous Coward · · Score: 0

    Proby that monstrer is a dirrty old sox and shooz eatr so he aet hiz sdhoes an sox fistr

  22. Silence of the Bills by donnacha · · Score: 3, Insightful


    From the Carmack interview:

    Doom III is pushing the fear factor over the raw action.

    My main fear is how raw my wallet will feel after I pay for a graphics card that can handle this "complete unification of lighting, shadowing, and bump mapping across all visual elements".

  23. Fear over action - not the Doom I remember by galaga79 · · Score: 5, Insightful

    According to this quote from John Carmack it looks like we are going to be getting a Doom game quite different its successors. Hell it looks more like Resident Evil or Half Life than the original Doom games.

    John Carmack: Doom III is pushing the fear factor over the raw action. As you make the worlds more and more believable, you are forced to tone down the "superhero" aspects of the game. I still think that a good game can be built around "toon time" action, but that isn't what Doom III is going to be about. The monsters are going to be much more independently fearsome, rather than just acting as moving gun turrets.

    I don't know about the rest of you but for me Doom was the action orientated gameplay, where for example often you had to take on over a dozen imps with a mere shotgun. It would be great to relive that experience all over again in a 3D fully environment powered by a cutting engine.

    However perhaps this shift isn't all bad because part of the reason Doom was all action orientated in that it lacked a substantial story. Yet for the first time it looks Doom will have a proper story with science fiction writer Matthew Costello doing the story and dialog. Also the shift way from action can be attributed to the fact that 3D models aren't as efficent as Doom's 2D sprites when you want to put lots of enemies on screen.

    Despite the gameplay differences hopefully there will be some camoes of the original Doom enemies or weapons in the game.

    1. Re:Fear over action - not the Doom I remember by Violet+Null · · Score: 3, Informative

      I don't know about the rest of you but for me Doom was the action orientated gameplay, where for example often you had to take on over a dozen imps with a mere shotgun. It would be great to relive that experience all over again in a 3D fully environment powered by a cutting engine.

      Have you tried Serious Sam? It sounds like just what you're looking for; arcade style action galore.

    2. Re:Fear over action - not the Doom I remember by lactose99 · · Score: 2

      I don't know about the rest of you but for me Doom was the action orientated gameplay, where for example often you had to take on over a dozen imps with a mere shotgun. It would be great to relive that experience all over again in a 3D fully environment powered by a cutting engine.

      I relived this same experience playing Max Payne.

      --
      Fully licensed blockchain psychiatrist
    3. Re:Fear over action - not the Doom I remember by ziggles · · Score: 1

      Like others have said, if this is the kind of game you want, play Serious Sam, or go back to the original Doom games. Doom I and II were the first PC games I really got into, I loved them. And I couldn't be more pleased with the direction Doom III is going in. I'm not looking for the same old Doom with prettier graphics, I want something new, thank goodness id understands that.

    4. Re:Fear over action - not the Doom I remember by Gaccm · · Score: 2

      i don't no about you but to me Half-life never even got close toe Doom 2 fear (never played doom1). Half-life was about action, sure there is a lot of suspence, expeciall as ammo is getting low, but i was never out and out scared. Doom 2 on the other hand scared the bejebus out of me. I remember Having a really bad nightmare and having to stop playing for a while. (also note that i was pretty young). I still remember the moment where you find a dead comrade on the ground (same level as when you first meet the really big rocket launching guy).

      --

      Only dead fish swim with the stream...
    5. Re:Fear over action - not the Doom I remember by hkmwbz · · Score: 1
      I can agree that Doom was a lot about action, but as has been pointed out by others, it was also about atmosphere. If they are able to capture the atmosphere of the original Doom and add new elements to the gameplay to replace the all-out action, I think we could have a winner.

      The original Doom was suited for fast action, but as realism increases it doesn't make sense to have the same "arcadey" feel over it. JC also mentions this in the interview posted elsewhere.

      I'll be waiting for Doom 3, but I've learned not to get my hopes up too high. I still hope and think that they can pull it off and create a new game which will set new standards, as they have done before.

      Time will tell.

      --
      Clever signature text goes here.
    6. Re:Fear over action - not the Doom I remember by chemix · · Score: 1

      Back when Doom was made, there was no such thing as a "good story in an FPS". Hell, there really wasn't that great of a use of one until Half Life was made. Proven by Daikatana, the classic id (and former id) style of "let's toss lots of monsters at them" simply does not WORK in 3D. It get silly and boring. It's all well and good to plow through monsters for one level, but after that it gets a tad repetative, since we've seen much better. I'm glad to see that Carmack is trying to live up to today's standards above using just the ones he set.

  24. Was at E3 (i'm just an intern at EA) by Anonymous Coward · · Score: 4, Interesting

    Anyway, I saw DOOM 3. It's very cool and all, but when you really see the action, and when you see the monsters, um.. it kinda makes you feel DOOM 3 is attack of the clones. There are about 4 different monsters that I saw, and all other monsters were clones of these monsters. I mean, the big fat belled one, it's very cool and all, but does ID need to have 100's of the same monster running around? What's the logic here? It's the same friggging model and all. I know it worked OK for other monsters in older quakes -- dooms, but when the detail is so high and when every mosther looks like the other, it's kinda silly.

    I've been wondering (if John reads this too), if the individual monsters could be changed a bit, just slightly, so they wont look so repetitive and clone like, that would be just great for the single player experience.. Not just the body color, you could slighty alter the model as well, maybe define a model constrain and randomly generate models on the fly? I seriously didnt feel at ease looking at the multiples of the same model.

    Hans B. Ammafui.

    1. Re:Was at E3 (i'm just an intern at EA) by Anonymous Coward · · Score: 0

      Keep the models.

      Change skins and toss decals on em.

      Give yer squad of grunts a few random scars and such.

      Keep it interesting!

    2. Re:Was at E3 (i'm just an intern at EA) by Anonymous Coward · · Score: 0

      I think that was what the orginal poster was talking about, those just makes it bland and that's how it worked for all the rest of the games. I believe he's saying we need to change more than just the skins, decals, scars and etc. He's pointing out that we need to change the height of the monster, fatness, hairness etc.. in other words, make the models more realworld and credible. :) or maybe that's a bad idea, congress wont go with that :P

    3. Re:Was at E3 (i'm just an intern at EA) by Triskaidekaphobia · · Score: 1

      You need to alter the behaviour as well. If each creature has the same AI, you quickly find the 'right' way to kill them.

    4. Re:Was at E3 (i'm just an intern at EA) by Anonymous Coward · · Score: 0

      That's what all games have and that's what DOOM3 would have. All those changes would still make you feel like you're playing some spawn of StarWars instead of DOOM. I'm taking about real changes, model constrains (height, weight, abnormalities -- etc). Those are what's needed now, we've seen these color/skin/decal/scar stuff for too long.

      Hans B. Ammafui.

    5. Re:Was at E3 (i'm just an intern at EA) by Anonymous Coward · · Score: 0

      This is what i thought when i saw the screenshots, you do have a point, the two screenshots of the monsters, all have clones?! i was first thinking these were clones, but now i guess these are grunts, the details just makes them all look silly . whats the logic of having the same model all over eh!? this is specially relevant to single player like doom3. in multiplayer we always had the escsue..

    6. Re:Was at E3 (i'm just an intern at EA) by Anonymous Coward · · Score: 0

      That's very tru Hans, the only game I know where models were all different was that James bond game. But, I guess ID has too few ppl to make so many models?!

      Why not give it to the community, models dont take that much space and loading one model vs 100 is almost the same ( on the system the game would run in :)).

    7. Re:Was at E3 (i'm just an intern at EA) by baudbarf · · Score: 1

      I think the problem that we're gonna run into with games like this one, with graphics so detailed and smooth, is that the cloned meshes we use to generate enemies will all look like just that: clones. [see: http://www.gamespy.com/e32002/pc/doom3b/12.jpg] - before, like with Quake, we could imagine that each character we encountered was an individual (as monstrous and demonic as they may have been) - but with the huge leap forward in realism, Id may have forgotten that the players won't be as forgiving of obviously duplicated characters. And I don't think they can hide for very long behind the thin veil of storylines involving evil clones coming to kill us to excuse their code-thriftiness.....

      --
      You can run but you can't hide, except, apparently, along the Afghan-Pakistani border.
    8. Re:Was at E3 (i'm just an intern at EA) by ToLu+the+Happy+Furby · · Score: 5, Informative

      There are about 4 different monsters that I saw, and all other monsters were clones of these monsters. I mean, the big fat belled one, it's very cool and all, but does ID need to have 100's of the same monster running around? What's the logic here?

      Doom3 is nowhere near done; the only release date they're specifying at E3 is "2003", and most likely it won't be January either. In other words, they have around a year's work left on this game, maybe more. Presumably they will spend that time adding many many more character models, or even (hopefully) coming up with a way to generate different bump/displacement maps for the same character and thus avoid the "two of the exact same zombie" syndrome that affects the current screenshots.

      In any case, it's pretty obvious the issue will be solved in the final game.

    9. Re:Was at E3 (i'm just an intern at EA) by Anonymous Coward · · Score: 0
      In any case, it's pretty obvious the issue will be solved in the final game.


      Why is it obvious? No-where have iD stated they'll be 'fixing' it. Just because it's something we all want doesn't mean it will obviously be fixed...
    10. Re:Was at E3 (i'm just an intern at EA) by weird+mehgny · · Score: 1

      only release date they're specifying at E3 is "2003", and most likely it won't be January either

      It'll probably be released in December 2003, celebrating the 10 year anniversary of the original game...

    11. Re:Was at E3 (i'm just an intern at EA) by ToLu+the+Happy+Furby · · Score: 1

      Why is it obvious? No-where have iD stated they'll be 'fixing' it. Just because it's something we all want doesn't mean it will obviously be fixed...

      1) It's by far the most noticeable graphical flaw in a game that is staking its reputation more than anything on having the best graphics ever seen.

      2) It's extremely common for a game at this stage of development to have very few models already built in (after all, the modeling tools and to some degree the engine have to be finished before serious modeling work can begin). And extremely common to make a demo using the few that you already have.

      3) It doesn't fit with the premise (i.e. different people are possessed by Hellish, uh, stuff and turned into zombies) for the zombies to look alike.

      4) It's something we all want, and id has more than enough time to fix it.

    12. Re:Was at E3 (i'm just an intern at EA) by Anonymous Coward · · Score: 0

      IIRC this was what Carmack had in mind - parametrically controlled facial expressions when they hired a new artist.

      But, apparently, Fred Nilsson persuaded him that hand-tuned facial expression are by far faster and better-looking than anything automatically controlled.

      In hindsight, it may seem Carmack was right after all [again?]. The visual repeatability in the "FatDeadGuy"-pic is scary. Are they twins? Is it the same guy having moved a few feet? Yes, scary, but not the way it was intended. Hey, even the stomach scar is identical.

      Humans are extremely good at preceiving differences between faces; here are none. Dogs, cats, monsters as individuals are less different, to the human eye. Sorry Carmack your technology and artists are "too good" for the game.

      "Hey you! Didn't I kill you back there?!"

      I vote for parametrically controlled facial expressions as to create some variation.

      Check out how they did it in The Sims. You can change colour of the hair, skin, clothes, etc. With the quality of the current engine, it really seems to be a necessity to introduce some variation.

      This all intended as constructive criticism.

    13. Re:Was at E3 (i'm just an intern at EA) by DrVxD · · Score: 1

      [i]December 2003, celebrating the 10 year anniversary of the original game[/i]

      Not to mention celebrating the massive commercial potential of the Christmas market.

      --
      Not everything that can be measured matters; Not everything that matters can be measured.
  25. what about mac? by Drake58 · · Score: 1

    >PC and PC only

    didn't Steve Jobs revel in the wonder of OS X by saying that Macs were being used to develop Quake III, and that it was going to be released on PC and Mac simultaneously? So much for promises from Steve...

    1. Re:what about mac? by veddermatic · · Score: 2

      DOOM III was demoed on a Mac (one of many articles on it) a while ago, and at least one member of the id staff uses a Mac for most / all their work.... AFAIK, it will be a close to simultaneous release for Mac/ PC like most id games.

      --
      Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
    2. Re:what about mac? by Anonymous Coward · · Score: 0

      Check out the movie. id's office is littered with Macs. At one point, you can see an OS X desktop behind Tim Willits.

      Don't worry. :)


    3. Re:what about mac? by Anonymous Coward · · Score: 0

      Carmack was also a big NeXTSTEP fan, so he doesn't exactly dislike OS X, considering it is virtually just the next version of NS...

    4. Re:what about mac? by WasterDave · · Score: 2

      The "PC only" quote is a little out of context. He was replying to a "is this going to be on the Xbox" question. By not laughing.

      Dave

      --
      I write a blog now, you should be afraid.
    5. Re:what about mac? by Anonymous Coward · · Score: 0

      Watch the video and you'll notice that one of the programers has an Apple LCD on his desk.

    6. Re:what about mac? by Anonymous Coward · · Score: 0

      Yeah, and he said a few months ago that what they were about to present was a big thing, even for Apple.

      Well, it turned out to be a desk lamp.

      Never trust Steve Jobs.

  26. Re:Scared to hell? by n4zgl · · Score: 0
    Actually Doom III will *not* have hordes of simulantious monsters, or shabby lighting effects.

    one obstacle we face is making sure people know that what they see is NOT pre-rendered. Everything we are showing is running in real-time in the game engine

    So the emphasis is on much much more realistic looking monsters, not simply 'more more more kills'. Atmosphere. sowing the seeds for terror...

    The designers are aiming to scare. Trent Reznor (doom3sound fx) says "we want to get inside your head: and make you not like it", so scared to hell is probably true. Any gamer will tell you about how 'in your head' id can make their games, expect the global mass hallucination that will be a nightmare called DoomIII soon!

    well, maybe November anyway. The inside scoop on Doom III's unveiling at E3 here.

    sig=have i mastered hyperlinking test...?

  27. mod that shitniz up by Anonymous Coward · · Score: 0

    mod that shitniz up

    1. Re:mod that shitniz up by Anonymous Coward · · Score: 0

      I thought the correct spelling was shiznit. Can somebody clarify?

    2. Re:mod that shitniz up by ObviousGuy · · Score: 1

      Its spelling is shit, but it is pronounced shiznit.

      It has become acceptable to spell the word in the way it is pronounced, though, as demonstrated on Snoop Dogg's song Tha Shiznit.

      --
      I have been pwned because my /. password was too easy to guess.
  28. OpenGL graphics? by CommandNotFound · · Score: 1

    Anyone know if Doom III will be driven by OpenGL? I didn't see mention of it in the article(s).

    1. Re:OpenGL graphics? by veddermatic · · Score: 2

      id only does OpenGL stuff. (They do use DirectX for sound on the PC versions, but graphics are ALWAYS OpenGL.)

      HTH

      --
      Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
    2. Re:OpenGL graphics? by Anonymous Coward · · Score: 0

      If you read JC's .plan files, it's pretty clear that he's using opengl as usual.

    3. Re:OpenGL graphics? by jallen02 · · Score: 2

      It is.

      Jeremy

    4. Re:OpenGL graphics? by visualight · · Score: 1

      Just once I'd like to see a game like this (hyped, long time waiting, awsome graphics) get released for Linux at the same time as the Windows version and not online only either, but actually on the shelf.

      Then we'll see if Linux games can sell or not. Put it on the shelf at CompUSA watch it go.

      Do those big stores in CA sell linux games on the shelf? (ie Fry's).

      --
      Samsung took back my unlocked bootloader because Google wants me to rent movies. They're both evil.
    5. Re:OpenGL graphics? by Anonymous Coward · · Score: 0

      ROFL

      troll

      Q3A for linux was released like two weeks after Windows, and it flopped.

      I have a Q3A linux tin sitting next to me

      They didn't go, I ended up getting mine for $5 because they couldn't sell them

    6. Re:OpenGL graphics? by visualight · · Score: 1

      No, it wasn't released in stores two weeks after Windows. In fact, I've never seen a Linux game on a store shelf. But I can imagine most everyone "ROFL" at the idea.

      I can think of about 50 people who would buy this game if it were on a store shelf here in Tacoma. I can only think 15 or 20 that would buy it online.

      --
      Samsung took back my unlocked bootloader because Google wants me to rent movies. They're both evil.
    7. Re:OpenGL graphics? by Anonymous Coward · · Score: 0

      Q3A for Linux flopped. Just ask Loki.

      Q3A for Linux was the big test of the Linux gaming market. Had it been a big seller, there would now be a real Linux gaming market. But it didn't. It flopped. Now Linux is stuck with running Windows games via WINE and co.

    8. Re:OpenGL graphics? by IvyMike · · Score: 2

      The rinky-dink Electronics Boutique here in Thousand Oaks, California still has a collector's tin copy of Quake 3 for Linux on the shelves. But I think that's part of the problem.

    9. Re:OpenGL graphics? by MassacrE · · Score: 1

      shame that it was released when it was - real opengl support on linux was just becoming a reality when q3a was released; I remembered messing for four hours trying to get my system to play it. Hard to sell a product when you have to go through those types of nightmares for setup.

    10. Re:OpenGL graphics? by crizh · · Score: 0

      Neverwinter Nights ( www.bioware.com ) will be released simultaneously on Win, Linux and Mac, in the same box, at no extra cost, no less.

      --
      Trust The Computer, The Computer is your friend.
    11. Re:OpenGL graphics? by Anonymous Coward · · Score: 0

      Do those big stores in CA sell linux games on the shelf? (ie Fry's)

      The Fry's here in San Diego has a shelf or two of Linux games near all of the Linux distros, FreeBSD, and various Linux/BSD apps. They're not in the PC games section, though (where they have about 3 aisles of Windows games and an aisle of MacOS games).

  29. Serious Sam by Drakker · · Score: 2, Insightful

    If you want action packed gameplay with tons and tons of monsters, I suggest you check Serious Sam from croteam (www.croteam.com). It plays almost exactly like doom, with a recent graphical engine (serious engine ;)... it even has Coop play!

    About the shift to an horror style game, I trust Id software on this. I know they will make a great game, and it should be released for linux at the same time as the Mac/Windows versions. =)

  30. Sounds good to me! by ceswiedler · · Score: 4, Insightful

    I imagine that I'm not the only one tired of Q3-style shoot-em-ups. It's great to see a return to atmosphere and cinematic feeling in a game. I hope, though, that the game doesn't rely on cut scenes, which for me are absolutely worthless. I haven't watched a single moment of the cinematics CD with Diablo 2, and I can't stand games like Final Fantasy which aren't much more than crappy RPGs built around good CG cut scenes.

    The most fun single player game I ever played was the Alien mod for Doom. I remember inching my way through the tunnels, and then jumping in my seat when an alien burst out of the wall at me. The designer of that mod had an excellent sense of mood and atmosphere. The entire first level didn't have a single monster on it. But the second...

    1. Re:Sounds good to me! by Provocateur · · Score: 1

      I remember the Aliens TC fondly. Talk about immersion...it really felt like I was crawling thru some narrow-ass vents. The scare and dread factor duplicated one's initial forays thru DOOM's haunted hallways

      This is where I mastered the shoot-while-running-backwards mode...heh

      --
      WARNING: Smartphones have side effects--most of them undocumented.
    2. Re:Sounds good to me! by ndogg · · Score: 1

      The Aliens TC mod for Doom definitely was awesome. I still occasionally have nightmares about it. Is there anyway to get it to play on modern Doom engines? I know that the original was a mod to the actual binary, and so was very specific to which versions of Doom it played on.

      Does anyone have any idea of where to find it or how to get it to run on modern Doom engines?

      --
      // file: mice.h
      #include "frickin_lasers.h"
    3. Re:Sounds good to me! by Spacelord · · Score: 1

      You're right Aliens TC was done with a dehacked patch that modified the original doom.exe file. Most modern Doom engines allow the loading of dehacked files on the command line, without the need to patch the original exe file... (in prboom it's done with the -deh switch) So actually it has become easier than it used to be :)

      You should be able to work something out with Aliens TC but I haven't tried this myself.

    4. Re:Sounds good to me! by Anonymous Coward · · Score: 0

      The story indicates that all cinematics will be rendered in game.

    5. Re:Sounds good to me! by Coryoth · · Score: 1

      The designer of Aliens TC is now working for Valve software on the next Half Life! :-)

      Jedidiah

    6. Re:Sounds good to me! by Anonymous Coward · · Score: 0

      The designer of Aliens TC is now working for Valve software on the next Half Life! :-)


      umm no one at Valve software is working on the next Half-Life, they're either working on the Half-life (or mods) that was released 3 (4?) years ago or they're working on TF2.

  31. Lots of monsters... by NetJunkie · · Score: 4, Funny

    I'd really like to see this have a ton of monsters like the original Doom games did. That's a big reason I enjoyed Halo so much. You'd walk in to a big area and there would be 20 or 30 enemies to take down. Not many games do that these days....

    That was the best part of Doom. Open a big door and find 30 guys in there. Your friends playing co-op would see you running back by them and ask "What is it?". Heh...then they'd get swarmed. Good times...good times....

    Oh yeah, I also want an Aliens TC mod.

    1. Re:Lots of monsters... by MrBId · · Score: 1, Insightful

      What about Serious Sam 1 or 2

      Some areas you would run out of ammo

      and they would still be coming at ya.

      Brought me back.....

    2. Re:Lots of monsters... by rodolfo.borges · · Score: 4, Interesting

      Yeah, and the fact that the monsters shot each other too..
      Open the door, 30 guys in there. They see you and start shooting. But one hit another, and the chaos begin. The door closes, and you wait outside, just hearing the shooting and screeming inside. When everything is calmed down a bit, you open the door again and find lot's of corpses, and just one or two monsters alive..
      That was fun.
      Or just type iddqd and run through the level "collecting" monsters, bring them to a big room and watch them fight. :)

    3. Re:Lots of monsters... by Reziac · · Score: 2

      Yep, the "Oh fuck" factor, when you open a door and see... omighod there's a lot of 'em in there!!

      Personally I prefer being swarmed by dozens (or even hundreds) of smallfry -- it allows a lot more variety of fights than when you have to take on one or two big dudes. After a while "trading rockets" with cyberdemons gets old. Give me my double-barrel shotgun and a horde of imps any day.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    4. Re:Lots of monsters... by ebbv · · Score: 1


      we'll get right on the mod :P err wait i don't know how to get a hold of any of the other guys.

      (yeah i was one of the guys who did the original alien TC. i always love it when people remember it, we had no idea how popular it was gonna be :) )

      --

      Think different? I'd be happy if most people would just think...
    5. Re:Lots of monsters... by WasterDave · · Score: 1

      Serious Sam 2. It's the tits.

      Dave

      --
      I write a blog now, you should be afraid.
    6. Re:Lots of monsters... by MulluskO · · Score: 2

      Have you tried Serious Sam?
      If not, you should. It's all about walking from area to area, getting swarmed by monsters. Hundreds and hundreds of monsters.

      --

      Too busy staying alive... ~ R.A.
    7. Re:Lots of monsters... by Tet · · Score: 2
      Have you tried Serious Sam? If not, you should.

      I can't agree with this enough. Serious Sam (and now, Serious Sam: The Second Encounter) is the only reason I still have a windows partition. It's the only game I've found since Doom that has the same heartpounding "oh shit, there's too many monsters" feeling. Lots and lots and *lots* of monsters. Some levels have over 1000...

      --
      "The invisible and the non-existent look very much alike." -- Delos B. McKown
    8. Re:Lots of monsters... by weird+mehgny · · Score: 1

      I'm sure a single one of those new monsters will be as scary as 50 sprite imps :)

    9. Re:Lots of monsters... by Anonymous Coward · · Score: 0

      I have SSam 1&2...and while they're great games there's just one little problem...

      All the "Hordes" (Like Kleer/Headless/Gnaar) of monsters run FASTER than you.

      So while it was possible to dodge and outrun imps in Doom, in SSam it's not possible...add in the fact that most "big" monsters (Mechs/Highlanders) SHOOT projectiles (not bullets) in ways that are almost impossible to dodge and you JUST MISS that good ol' DOOM vibe of "not quicksaving every 2 seconds WITHIN a battle" yet still facing a mass of inhuman monsters all by yourself.

      Don't get me wrong SSam is a good fun especially for the cost. But I feel it could be tweaked to be more fun for someone who isn't a "mental" player.

  32. Backtracking? by red5 · · Score: 5, Insightful

    This has been one of the areas where I know we are going to get some negative feedback. Doom III will only have minimal multiplayer facilities when released, because we are concentrating all of our efforts on making it an outstanding single-player experience.

    Remmber when ID announced that Quake 3 would be only multiplayer.
    Sinlgle player is dead etc.

    The only problem with that was the over sateration that happened just after. Single player is back. I can't wait.
    The problem with multi player is that most of us are tired of compeeting all the time.
    It's also worth noting that the biggest selling (IIRC) game on the PS2 (GTA3) has no multiplayer mode.

    --
    I know I'm going to hell, I'm just trying to get good seats.
    1. Re:Backtracking? by Anonymous Coward · · Score: 0

      They probably realized that by making single player games, you only play them for a couple weeks, then they get old and you buy new ones. I bet Valve didn't have any idea hundreds of thousands of people at the same time would still be playing Halflife 4 years later.

    2. Re:Backtracking? by Reziac · · Score: 2

      A while back Doomworld did a survey on that. Turns out people still playing DOOM are doing single player over deathmatch by something like 6 to 1.

      So it's a reasonable decision on id's part.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    3. Re:Backtracking? by mabinogi · · Score: 1

      What I'm looking for is a good multiplayer cooperative game.

      Hexen was for me the best Doom engine game for that reason, and Heretic II was the best Quake II engine game

      I don't know why games makers always assume you want to beat the crap out of your friends....

      Especially since the person I most often play multiplayer games with is my girlfriend...
      Too many one on one deathmatches with your SO don't help the relationship all that much ;)

      --
      Advanced users are users too!
    4. Re:Backtracking? by cobar · · Score: 2

      The problem is that it's relatively difficult to Doom online. Since it predates the Quake(world) era, there have been no dedicated servers until recently and even with them, there's several different incompatible versions and a shortage of servers with low pings and people on them. That means you have to know someone who wants to play, deal with all the launchers and stuff involved in setting up a game and so forth. Back in the day, it may have been easier to find a friend and play with them via modem, but most fps gamers don't even have modems anymore.

      Additionally, Doom multiplayer is dated. Quakeworld is dominated by split-second reflexes, Doom is even quicker. It's not particularly fun to spawn and be shot instantly with the super shotgun by some guy that's been honing his skills for the last 8 years.

      The fact that QW still survives many revisions of Quake later indicates to me that people still like good multiplayer. Had Doom been released with TCP/IP years ago, I think you'd see more continuing interest in it. As it is, the single player is easy to play and has an intensity which few fps have matched. Meanwhile the Quake games, Counter-Strike, etc. have made Doom's multiplayer kinda boring.

      I think that you'll see a lot of people playing Doom 3 online if it has even decent multiplayer support (e.g. better maps than Q2 shipped with). Everybody got sick of Q3/UT and will be looking for some good old-fashioned multiplayer when they don't want to play CS and its clones.

    5. Re:Backtracking? by efagerho · · Score: 1

      Well the best multiplayer games ID has ever created were QuakeWorld and Doom. Now somehow it seems like every time a game is designed for a multiplayer experience it gets pretty lame, because the atmosphere in the game just isn't right.

      Quake III for example was pretty damn boring. Trying to balance weapons etc. and analyze in advance how the game will be played is just stupid. The nice thing with single-player games is that weapons are usually anything, but balanced also levels aren't symmetric or "balanced" in any way and that is a good thing.

      The trend has been to balance the gaming environment and design the levels for better teamplay. This is just stupid as the whole idea with teamplay is to get control and kick the other teams ass. For example look at dm3 in quakeworld. It's extremely unbalanced, but still probably the best teamplay map ever created. Also dm4 is probably the best duel map ever created and both are extremely unbalanced. Now many people say that if a map is unbalanced the whole outcome of a game is set by the first spawn. Then how come certain people always win on dm4, the so called "dm4 specialists"? If it were just a matter of luck, then according to classical probability theory they would lose at least sometimes. In short the whole argument of multiplayer "design" is flawed.

      The atmosphere in DOOM III seems to be very cool and I'm quite sure that it's going to be the best multiplayer experience Id has created since QuakeWorld, even though it wasn't designed multiplayer :)

    6. Re:Backtracking? by Reziac · · Score: 2

      What you say is true, but think on this: Doom, primarily a solo game that predated the "PC in every household and internet on every phone line" era, sold (per id's own figures, last I saw them) over 6 times more copies than Quake, primarily a multiplayer game AND came along after the home PC and Internet eras were well-entrenched.

      IOW, yeah, there are a lot of multiplayer folk out there, but there are a whole lot MORE solo types. Largely ignoring solo play, as was the case with Quake, cuts out much too large of a market segment.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    7. Re:Backtracking? by Telastyn · · Score: 2

      I don't believe they ever said single player was dead. I believe the more accurate statement was "hey, we do great mutliplayer, and kinda half-assed single player in our last two games. This game will focus only on multiplayer so we can make it even more kickass". And if I'm not mistaken, one of the interviews said that they indeed would do single player again, except they would focus almost exclusively on the single player when they did. So here you are.

      As far as multiplayers' problems are: most people don't want to deal with fuckholes.

    8. Re:Backtracking? by Anonymous Coward · · Score: 0

      Multiplayer Doom was very popular, but it was more of a Stay Late After Work thing. It really only worked well if you had a IPX LAN handy.

    9. Re:Backtracking? by Anonymous Coward · · Score: 0

      Valve was probably a large part of the inspiration for them to go back to single player. They were not initially impressed with what Valve showed them of Half-life, and therefore didn't really pay attention to it. When the final product came around though, it definitely caught their attention, and I'm sure the praise it received from the press over the gameplay (as opposed to just what they did with the technology they licensed) got their attention as well.

      Plus, there's the fact that id did take more flack over Q3 than they did over Q2 (even though most people regarded Q2 as fairly shallow for single player) because Q3 seemed more like a thinly veiled ad for an engine (whereas Q2 seemed more like a single player game dropped down on top of a multiplayer game). What they seem to be saying at the moment, though, is that they may be making a conscious decision at this point to make their games for a specific audience and to make that particular experience as good as can be, even at the expense of the rest of the experience. In other words, there may be another Quake 3 coming down the line after Doom 3, though with a focus on improving multiplayer rather than just trying to make the best possible deathmatch (note his statement that Doom 3 multiplayer would most likely be 'just deathmatch, nothing new').

  33. Id looks like Microsoft bait now by IHavePowers · · Score: 1

    I remember the last time people were expecting a great new FPS game to come out and it was called Halo. I think Sir Carmack is much more loyal than that though so I guess its not worth worrying about.

    1. Re:Id looks like Microsoft bait now by Anonymous Coward · · Score: 0

      Sir Carmack?

      I guess you mean Sir John.

  34. DOOM III by Anonymous Coward · · Score: 0

    OOooo hello fellowes can you hardly wait like me to run thsi new version of DOOM on the Linus beowulf clusters?
    It is a scary game in which you run through a mzae and shoot scary monsters and evil humans who say "Hey! Hey!" in slow motion when you shoot them.
    And it runs fine on Linus! this is the best part of it.

  35. Avoid the wait... by Nailer · · Score: 5, Informative

    Fetch the screenshots then view them when you're done...

    for i in $(seq 1 20); do wget http://www.gamespy.com/e32002/pc/doom3b/"$i".jpg; done

    1. Re:Avoid the wait... by dimator · · Score: 2

      Well, I'll be damned! I never new about seq. A long time ago I wrote a perl script to do what seq does. :P

      --
      python -c "x='python -c %sx=%s; print x%%(chr(34),repr(x),chr(34))%s'; print x%(chr(34),repr(x),chr(34))"
    2. Re:Avoid the wait... by Jon+Abbott · · Score: 2

      Same here... mine is called "countup". I wonder if "seq" supports adding a '0' in front of numbers that are less than 10, though... This is useful when dealing with CDDA tracks (track01.cdda.wav, etc.). Just in case anybody wants/needs this functionality, here it is:

      #!/usr/bin/perl
      #
      # countup.pl - syntax: ./countup.pl start end [-cd]
      #

      $start = $ARGV[0];
      $end = $ARGV[1];

      until ($start == $end+1)
      {
      print ("0") if ((join(',',@ARGV) =~ m|cd|) && ($start < 10));
      print ("$start ");
      $start++;
      }

    3. Re:Avoid the wait... by Krow10 · · Score: 1
      The seq that comes with linux will do that with the '-w' option or the '-f' option. i.e.
      $ seq -w 8 10
      08
      09
      10
      $ seq -f '%03g' 8 10
      008
      009
      010
      -Craig
      --
      Corollary to Clarke's Third Law: Any technology distinguishable from magic is insufficiently advanced.
    4. Re:Avoid the wait... by Professor+J+Frink · · Score: 2
      Damn me too!

      Ye gods, it's not very often I come away from /. knowing more than when I started ;0).

      --
      "Don't get mad, get a monkey!"
  36. Okay, if I had a chance to interview Carmack by Sludge · · Score: 5, Interesting
    Here is what I'd ask. (Yes, I know he will probably read this, and yes, this is pre-meditated in the chance of an opportunity arising.)

    You've expressed your opinions on using Java as the language to replace DLLs in the past. Two of the reasons you gave for not using Java were the bleeding edge nature of the APIs which added more chaos to the already chaotic Quake stew than you were willing to give, and the speed of execution. Although it isn't as efficient as straight C code, what are your impressions with Perl since you learnt it a while back? Would you consider writing the client and server game logic modules in a multiplayer oriented game in a different language from each other?

    Early during the development of Quake 2, Brian Hook said in an interview once saying that you said that you would most likely be a leader in the real time gaming graphics field until around 2004. If this is an accurate recollection of something you said at that time, what did you foresee happening that might raise the question of your respectable dominance in the realtime gaming graphics field?

    Doom is going to be using hardcoded DLLs again, since the move to C++ negated your ability to use LCC retargeted to bytecode. This has, most likely caused you to see the significance of standardizing the bytecode instead of the language. Are there any plans in the future for retargeting compilers of other languages for the purpose of security and cross platformism wins with using virtual machines? If so, will they use the same bytecode as Quake 3 did?

    You have expressed enthusiasm many times for the NeXT STeP environment and how you might still be developing under it if there was support for target hardware. Have you looked at the functionality of GNUStep, which is a project attempting to close the functionality of NeXTSTeP?

    In every Id product, the bugs that have crept up are rarely related to the renderer and therefore rarely likely to be code you wrote. Do you feel that you produce few uncaught or unreproducible bugs in general compared to most developers, or is it because the renderer is so throughly tested in the development of idgames due to it's fundamental placement in the games architectures?

    1. Re:Okay, if I had a chance to interview Carmack by banky · · Score: 1

      >This has, most likely caused you to see the significance of standardizing the bytecode instead of the language.

      Doom.NET?

      --
      ZOMG I WOULD LOVE TO KNOW ABOUT YOUR FEELINGS ON MACINTOSH VERSUS WINDOWS, VI VERSUS EMACS, AND HOW YOU'RE NOT A DORK
    2. Re:Okay, if I had a chance to interview Carmack by grammar+fascist · · Score: 4, Insightful

      I'll answer this one for him, though he'll probably log on, slap me one, and answer it himself:

      Would you consider writing the client and server game logic modules in a multiplayer oriented game in a different language from each other?

      One of the ways to make an online game consistent despite latency is client-side prediction. For simplicity in prediction, a lot of the code is shared between the client and server games. (Check out the BG_ functions in the bg_*.c/h files in the Quake III game source for an example.) Having those written in separate languages would preclude code sharing, creating a big maintenance headache.

      Besides, why would you ever want to do that? I can't think of one good reason for it.

      --
      I got my Linux laptop at System76.
    3. Re:Okay, if I had a chance to interview Carmack by Anonymous Coward · · Score: 0

      on a side note:
      Vampire used Java as it scripting language. So it is fast enougth.

    4. Re:Okay, if I had a chance to interview Carmack by Anonymous Coward · · Score: 0

      You're full of shit. Carmack has been known to post in /. forums and he uses his own name without going AC. So fuck off and quit trying to answer questions for him.

    5. Re:Okay, if I had a chance to interview Carmack by OblongPlatypus · · Score: 2

      Besides, why would you ever want to do that? I can't think of one good reason for it.

      Here's a reason, if a bit personal: I know Perl, but I don't know much C/C++ (yet). If the client logic was written in Perl, I could have tons of fun creating client-side mods.

      Probably not good enough reason for id Software though :)

      --
      -- If no truths are spoken then no lies can hide --
    6. Re:Okay, if I had a chance to interview Carmack by Anonymous Coward · · Score: 0

      Look here you sniveling piece of AC shit, if I don't want to log in, that's my prerogative.

    7. Re:Okay, if I had a chance to interview Carmack by Sludge · · Score: 2
      It does add a considerable amount of complexity to have to describe certain things in two languages.

      It makes more sense to do the majority of the server side-only (non bg_* code) in an inline scripting language.

      Quake 3 almost used compiled dlls on the client side before Carmack wrote the qvm code, for efficiency. While it's the same language, the interpreted (bit versus byte) code would have been different.

      Note that there are approx 6000 lines of code in the bg_* files, and approx 32,000 lines of g_* (server specific stuff)... at least in the Threewave source tree. Hardly worth weighting your development decisions on the 6000 lines.

    8. Re:Okay, if I had a chance to interview Carmack by Anonymous Coward · · Score: 0

      What he said!

      -G. Grigsby

    9. Re:Okay, if I had a chance to interview Carmack by freshmkr · · Score: 1
      Here's a reason, if a bit personal: I know Perl, but I don't know much C/C++ (yet). If the client logic was written in Perl, I could have tons of fun creating client-side mods.

      Here's a daft idea that just might work: try SWIG, the Simplified Wrapper and Interface Generator. SWIG is an amazing piece of software that essentially takes your C and C++ .h files and automagically creates interfaces for them in your HLL of choice (choice = {Perl, Python, Tcl, Ruby, some Schemes, and a few others}).

      You may be able to make mods with very little effort at all... just make a .pm from the header files.

      --Tom

    10. Re:Okay, if I had a chance to interview Carmack by Anonymous Coward · · Score: 0

      Heh. He's also never that rude. If you're going to try to imitate a guy at least make some small attempt to talk like him.

    11. Re:Okay, if I had a chance to interview Carmack by Anonymous Coward · · Score: 0

      Busted! Exit stage right!

  37. The lower the polys, the better by ZakkWylde · · Score: 1

    ...to a point at least. The best memories I have of the original series involved being completely surrounded by waves of monsters. Back in 94, that was only possible by using poorly animated 2-D sprites. The next generation of FPS games compensated for lower enemy numbers by making them uber-powerful.

  38. want to suck on my balls? by Tsunami_In_My_Head · · Score: 0, Flamebait

    stfu

  39. Conspiracy? by Glytch · · Score: 4, Funny

    Question: Do id software members get kickbacks from the video card industry? :)

    1. Re:Conspiracy? by Anonymous Coward · · Score: 1, Interesting

      I hope so! They deserve it!

      I am not buying my video card so for an improved MS Office experience (I dont view many Word documents that need environmental bump mapping or Z-buffering).

      I am buying my video card for the SOLE purpose of playing Doom III. In fact, I am not going to purchase a new video card until Doom III comes out, at which time I shall buy the latest greatest model.

      Already started to save my $500.

    2. Re:Conspiracy? by martyn+s · · Score: 1

      Well, during one video I saw, John Carmack really went out of his way to mention that he used maya to model the characters. He said it in a way, hard to describe, like it didn't seem right as if he went out of his way to mention it. Considering Maya launched an advertising campaign and just lowered the price from 7500 to 1999 dollars, I wouldn't be surprised if getting JC to mention it was just part of their campaign. I wonder how much he got?

    3. Re:Conspiracy? by Anonymous Coward · · Score: 0

      Agreed! Me too!

  40. Re:CHEESE CAKE RECIPE TO CELEBRATE TROLLAXORS RETU by Spruce+Moose · · Score: 0, Offtopic

    Thank goodness RecipieTroll is back! I was starting to get really hungry.

  41. Nice Toilets by Anonymous Coward · · Score: 0

    And they even link back to Slashdot!

    1. Re:Nice Toilets by martyn+s · · Score: 1

      And they even link back to Slashdot!

      Haha, I noticed that. Using the back function in javascript can sometimes pull a fast one on you.

  42. The original Doom/ Doom II were scary by anti11es · · Score: 2, Interesting

    Even if it wasn't the intent of Doom I/II they were both somewhat scary. I still remember playing Doom late at night - with all the lights off and the sound WAY up - and just beings scared shitless when an Imp or some other god aweful creature makes a sound just as you round the corner run smack into their ugly face.

    Boy those were the days =)

    I can't wait for doom III, it sounds and looks great.

    1. Re:The original Doom/ Doom II were scary by TellarHK · · Score: 5, Funny

      *stomp stomp stomp stomp stomp*
      RAAAAAGRH!
      *whoosh whoosh*
      *BOOM*

      Now THOSE were the sounds of fear. Nothing has surpassed the original cyberdemon for me.

      Except maybe my first panicked headcrab assault.

    2. Re:The original Doom/ Doom II were scary by alyandon · · Score: 1

      Except maybe my first panicked headcrab assault.

      You and me both.

    3. Re:The original Doom/ Doom II were scary by Anonymous Coward · · Score: 0

      I swear to god you people all make the same story up . "ligts down and sound all the way up". bleh.

    4. Re:The original Doom/ Doom II were scary by Telastyn · · Score: 2

      I dunno, the cyberdemon wasn't that scary for me. It didn't exactly have the "oh shit" factor going on too much.

      Headcrabs did, and Serious Sam did about 40 times. Great times for those of you that love the "oh shit I'm going to die!" style fps =]

    5. Re:The original Doom/ Doom II were scary by Anonymous Coward · · Score: 0

      I don't know... The Cyberdeamon was scary but easy to get away from. The sound I hated was...*Bbbrrrrrrrrvvv*... And then you catch on fire.

  43. augmented reality by SlugLord · · Score: 1

    Time for augmented reality doom 3?

    You think the game looks good now... let them build rooms like in the game in an empty warehouse and put some of that augmented reality...

    mmmmmmmmmmm...

  44. Men's bathroom by jcsehak · · Score: 5, Funny

    Note to women of Slashdot: This is why you should never use the men's bathroom.

    And what are those things sticking out over the urinals? Even without the monster there, I'd be scared to take a piss. Flushers? Infared sensors? None like I've seen. I don't know about you guys, but I generally don't like anything that close to my dick unless it can make babies or tell me it needs more space.

    --

    c-hack.com |
    1. Re:Men's bathroom by Thing+1 · · Score: 2
      And what are those things sticking out over the urinals?

      Frontal bidets. (You've never been to France? They've got centuries to make up for.)

      --
      I feel fantastic, and I'm still alive.
    2. Re:Men's bathroom by Lynx0 · · Score: 1

      Umm, those on the left are the wash basins, you know, to wash the blood off your hands...

    3. Re:Men's bathroom by 7-Vodka · · Score: 5, Funny

      they obviously shake it for you.

      --

      Liberty.

    4. Re:Men's bathroom by shadowomyn · · Score: 1

      I thought the No Smoking sign was a nice touch.

    5. Re:Men's bathroom by Wumpus · · Score: 2, Funny

      And what are those things sticking out over the urinals?

      Gravity generators. The game takes place on Mars, and since your peeing reflexes were honed through years of practice in 1G gravity, if you'll try using the urinals on Mars, you'll most likely overshoot, hit the wall, and make quite a mess. The gravity generators compensate for the difference, and keep everything nice and clean.

      Except for the blood, of course.

    6. Re:Men's bathroom by ObviousGuy · · Score: 1

      Teacher: Class, what can we infer from Wumpus's post?

      Student 1: He wants to go to Mars?

      Teacher: No, but good guess. Anyone else?

      Student 2: He's never been a public men's bathroom?

      Teacher: Yes! Great job. You get a GOLD star!

      --
      I have been pwned because my /. password was too easy to guess.
    7. Re:Men's bathroom by Anonymous Coward · · Score: 0

      Women? of Slashdot?

    8. Re:Men's bathroom by Wumpus · · Score: 1

      You're forgetting that this particular men's bathroom is in the offices of a defense contractor. Just because the technology is reduntdant, doesn't mean that they're not going to use it anyway.

    9. Re:Men's bathroom by Kalgash · · Score: 1

      I bet if you check the power-armor style uniforms that the male soldiers wear in-game, there is a littel circular bit on the front that attaches to the "dongle" from the urinals. When connected, the dongle auto-magically retracts the groin-cup area of said powered armour to allow the busy soldier the dignity of standing up to pee without needing to completely power-down and remove the previously mentioned power armor.

      Nothing worse that taking 30 minutes for a simple piss.

  45. Is breath-taking one word or two by Hott+of+the+World · · Score: 1

    As Jay once said, "Dude, I think I just filled the cup.."
    But seriously, think Halflife with the graphics of the Final Fantasy movie.
    (drools)

    --
    | - | - |
    1. Re:Is breath-taking one word or two by Anonymous Coward · · Score: 0

      ROFLMAO! :)

  46. Re:Cool *toilets*?? by Anonymous Coward · · Score: 0

    dude, maybe it's time to go back to PhysicsGenius...

  47. Wow! by sharkey · · Score: 5, Funny

    I can't wait to see the Barney mod for this!

    --

    --
    "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
    1. Re:Wow! by Zildy · · Score: 1

      Oh man, the Barney mod for Doom was hilarious.

      Talk about fear, imagine dimly lit rooms where all you can hear are 3 or 4 Barneys singing "I love you, you love me...", trying to kill you. Funny thing is, I often let them, just to make the pain stop. :(

      --
      Karma: Excer..ex...excellahhh...realll good (mostly affected by drinking not done in moderation)
    2. Re:Wow! by mess31173 · · Score: 1

      Screw that, I want to see the Pamela Anderson mod. That was classic. Boobs that shot Austin Powers style. Very nice.

    3. Re:Wow! by Anonymous Coward · · Score: 0

      Doom I --> Half-Life
      |
      |
      --------> Doom III

      Doom III == Doom I + new engine

    4. Re:Wow! by Anonymous Coward · · Score: 0

      That was the scariest mod I've ever played. Moving down a hallway, and in the distance you hear "I love you, you love me", but just a little to slow and off tune....very very freaky.

  48. Trent Reznor by mkarpinski · · Score: 1


    In the "Doom III - Legacy" preview video, Trent Reznor discusses his involvement in this sequel. Cool.

    --
    As below, so above and beyond, I imagine drawn beyond the lines of reason. Push the envelope. Watch it bend.
    1. Re:Trent Reznor by mkarpinski · · Score: 1

      PS:

      Here is the link to the preview clip: Doom III : The Legacy movie, as shown at E3: QuickTime version (93MB)

      --
      As below, so above and beyond, I imagine drawn beyond the lines of reason. Push the envelope. Watch it bend.
    2. Re:Trent Reznor by Kargan · · Score: 1

      This from an article in Spin magazine, back in '97 --

      Spin: Have you considered doing something completely different, like a record as Trent Reznor instead of Nine Inch Nails?

      Trent: I've thought about that. I'd really like to get into more film scoring. I think I'd be good at it. I also thought about doing a record of instrumental piano, like This Mortal Coil-type mood music, music you can put on when it's a rainy day. Or doing things like (the sounds on the CD-ROM game) Quake.

      Spin: Do you ever go to the game areas on the Internet under an alias to post messages asking for help when you're stuck in a game?

      Trent: Oh yeah, totally. I'm a cheater. And I'm a videogame addict. I could have written 15 more records in the amount of time I spent playing Doom.

      --
      Palaces, barricades, threats, meet promises
  49. I like it. by nice · · Score: 2, Funny

    Urinals contoured for your rump. If that isn't an invitation for disaster...

    1. Re:I like it. by Anonymous Coward · · Score: 0

      I wonder who else has had the misfortune of seeing a piece of shit dangling out of a urinal. Anyone?

    2. Re:I like it. by Anonymous Coward · · Score: 0

      Yeah, there was this retarded kid at my elementary school..

  50. Re:Jeese - Geforce 4 by drgnvale · · Score: 1

    Before you go buy the geforce 4, I'd finger johnc@idsoftware.com, and read his complaints about the geforce 4. I think the complaints were limited to the geforce 4 mx, and the ti should be fine. Who knows?

  51. Co-Op vs Scripts by Anonymous Coward · · Score: 2, Insightful

    Co-op and the kind of heavy scripting you see in single-player games these days don't really coexist well most of the time. If you have some complicated scripted event that's supposed to trigger under certain circumstances and that impacts gameplay way down the line, you can't very well have two or three or four independant players running around in different parts of a map.

    When the game consists of "get key, push button, open door" style of primitive entity interaction, co-op is a no-brainer, but for anything more complex you run into some serious logistical problems.

    Doom is confirmed to have some kind of scripting engine; id also has Jim Dosé, Ritual's Script-Fu King, on the payroll. So I think we can assume that co-op isn't likely, though I'd really like to be wrong.



  52. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  53. looks nice by Gavitron_zero · · Score: 1
    and as far as I can tell, it's a pretty realistic depiction of everyday life in LA...

    But seriously...is it just me or do game companies care way more about fancy graphics than gameplay lately? I still play Megaman 2 all the time on my NES, graphics are shitty, but the gameplay is amazing.

    1. Re:looks nice by NETHED · · Score: 1

      exactly. I bought a Dreamcast so i could emulate my SNES and NES games that I gave to my sister.

      NES is still the only game i can play for days on end without remembering to eat, or go to class.

      --
      --sig fault--
    2. Re:looks nice by Anonymous Coward · · Score: 0

      Do you have any links to information about Dreamcast NES and SNES emulators?

      It's the first I've heard of them, and I'm very interested. That'd be something worth grabbing a DC for...

      Thank you in advance for your reply.

    3. Re:looks nice by Anonymous Coward · · Score: 0
  54. Then we could fast foward to 1998 when it used. by Mastagunna · · Score: 1

    Golden Eye had variable models and skins. That would be so cool if an expensive high tech system running 20 times as fast as N64 could do it. The reason we don;t see it more is lazyness. You don't make anymoney from a small feature people forget, so no incentive. But Golden Eye is still the best shooter.

  55. Just remember the title... by jakub_sad · · Score: 0

    ... is "id Software"! Not, iD, Id, 1D, or 1d Software. Carmack must feel proud to own such a misspelled name. Let us not even go into the pronunciation of "gib". :)

    1. Re:Just remember the title... by Anonymous Coward · · Score: 0

      It's like peanut butter, not Disco.

    2. Re:Just remember the title... by Anonymous Coward · · Score: 0

      How do you pronounce gib?

    3. Re:Just remember the title... by Anonymous Coward · · Score: 0

      Gib, gib, alla slan!

  56. rendering engine could use improvement by wrinkledshirt · · Score: 4, Funny

    Sheesh, Carmack sure is slipping. Things are looking a little foggy here. And these monsters aren't looking very frightening. Okay, well, maybe if I was a girl...

    --

    --------
    Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...

  57. Clive Barker's Undying... by Chasing+Amy · · Score: 2

    Actually, the emphasis on story and scariness made me instantly think of *Clive Barker's Undying*. It was far from a perfect game, but it did put an emphasis on story and visuals and fright that wasn't typically seen in FPS games.

    So when I hear that *Doom III* will have a focus on scaring the Hell out of people, I can't say it's a new idea in the FPS world. But I'm sure id Software is going to take it to a new level...

    --

    Chasing Amy
    (We all chase Amy...)
    "The more corrupt the state, the more numerous the laws"-Tacitus
    1. Re:Clive Barker's Undying... by chemix · · Score: 1

      The "scare the living piss out of you" type of game is actually a genre, action-horror or survival-horror.

      It certainly can be done in different ways, especially shown by games coming out like The Thing (NPC AI "Trust" system) and Call of the Cthulhu (halucinations). Doom is the originator of the genre.
      Judging by that lighting, though, I'd have to say that they wouldn't even need gimmicks to scare the living hell out of people.

  58. Forgot to sign.. by Anonymous Coward · · Score: 0

    - JC

  59. Re:stfu? by pyrrho · · Score: 1

    no to both the question and the demand. I guess you'd feel better if I liked the game you eagerly anticipate and possibly you would be really happy if I even liked the same flavor pudding. Is it individuality you hate or is just that you feel insecure about your choice of visual stimulation?

    --

    -pyrrho

  60. ZZ Top Rulez by Anonymous Coward · · Score: 0

    CAUTION: NO SMOKING!!!
    That sign's kinda strange, eh? "CAUTION"??

  61. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  62. mommy hold me by Vodak · · Score: 2

    If there is ever a reason to link the games to warping children's minds it's going to be doom 3. I'm wetting my bed and I only seen screen shots.

  63. not that impressed... by Hellasboy · · Score: 1, Flamebait

    Ok ok ok... when I first saw the pictures I was like "wow" ... that looks pretty damn good. I was impressed at looking at how it looks compared to what is out there now.

    Thinking twice on it... it doesn't seem all that "woohoo" great. I have yet to play RE0 on Gamecube but I did see a commercial of it in action and pics. Well RE0 looks fucking incredible. YES... it is at a lower resolution but it still looks good nonetheless.

    RE0 runs on a 300mhz machine with 32megs of vid ram (I think) and looks great. Doom III which is supposed to look just as good but run at a higher resolution will not run on my OCZ GeForce 3 and Athlon 1.7ghz. By the time this comes out (they say 2004, more like 2005) the next gen home consoles should be out and put the current ones to shame.

    I don't want to start a flame war between consoles and computers, its been done to death. But if this is all they can do with 2-3 more years of development time when computers will be hitting ~4 ghz and the nVidia will introduce a new generation graphics chipset, then consider me not impressed.

    --

    "Tread softly because you tread on my dreams"
    1. Re:not that impressed... by ActMatrix · · Score: 2

      Keep in mind that many of Resident Evil 0's backgrounds are pre-rendered with 3D characters overlayed - that makes a huge difference.

    2. Re:not that impressed... by Hellasboy · · Score: 1

      Aaaaah, that I did NOT know. Yes, a huge difference indeed, thanks.

      --

      "Tread softly because you tread on my dreams"
    3. Re:not that impressed... by Anonymous Coward · · Score: 0

      By the time this comes out (they say 2004, more like 2005)

      Nope, it's due out next year. id Software are generally pretty good at predicting the year of release, unlike some companies.

    4. Re:not that impressed... by Anonymous Coward · · Score: 0

      Err, the GameCube has a 485MHz PowerPC CPU. But comparing consoles to PCs is never fair. One is made for gaming, and each piece of hardware works well together. One happens to do games and other stuff.

      The GC is a far better design then the Xbox; there are no bottlenecks. Each piece of hardware inside the GC compliments each other, and have been designed to work together. The Xbox is an old CPU with a new (for the time) GPU.

    5. Re:not that impressed... by Anonymous Coward · · Score: 0

      It also isnt Resident Evil 0. RE0 isnt out yet. Rsident Evil 1 is out.

  64. Re:not that impressed... 1 more thought by Hellasboy · · Score: 1

    By the time that Doom III comes out, I'm pretty sure that 99% of slashdot readers will have upgraded their computers at least once. So I don't think that cpu power will be a problem.

    --

    "Tread softly because you tread on my dreams"
  65. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  66. Serious Sam (both of them so far) by Anonymous Coward · · Score: 0

    If that's what you're looking for try Serious Sam 1 & 2. Tons of monsters, maybe a bit overkill even.

  67. Re:stfu? by Anonymous Coward · · Score: 0

    stfu.

  68. Isn't Doom just Quake, which is just Doom? by Anonymous Coward · · Score: 0

    First there was Doom. Then people clamored for a multiplayer version, so Quake came about. Then they cried out for a single player version of Quake, so we get Doom again. Now you want multiplayer, again?

    I mean egads, Doom/Quake is really just the same game. Run around an area and shoot at things.

    1. Re:Isn't Doom just Quake, which is just Doom? by BTWR · · Score: 2, Informative

      First there was Doom.

      Well, technically, wasn't Wolf-3d first? And if we're being so nitpicky, I should mention Faceball 2000! Now THAT game mighta started FPS's!

    2. Re:Isn't Doom just Quake, which is just Doom? by Anonymous Coward · · Score: 0

      Doom is multiplayer, you fool.

      The game coined the term "deathmatch" for god's sake!

  69. Oh yes... yes and more yes... by spoco2 · · Score: 1

    I was just in the throws of collecting prices for my new pc I'm just about to buy (I've been largely without for oh so long)... and when my eyes thwacked onto those screenshots I thought "Now THAT is why I'm buying a gaming beast"... and then I read about it being a single player focus and I thought "Praise be to the deity of gameplaying delights!"...

    I am now salivating on myself for this game... oh yes, yes I am. (Which is kinda embarassing, being at work and all)

  70. Holy freakin' crap. by mojo-raisin · · Score: 1

    not much to be said.

    I think I'll upgrade my PII-400 / Matrox G200. Not that I play games much (obviously), but this is just amazing.

    1. Re:Holy freakin' crap. by mobets · · Score: 1

      that's weird, I had that same combo, although it got upgraded to a Voodoo 3 a while back.

      --

      It was me, I did it, I moved your cheese
  71. What happened to "Final Doom?" by BTWR · · Score: 1

    Hmmm... I thought that Final Doom was supposed to be the final chapter in the Doom Series. After all, it did have a tagline "This is it. The final chapter. It's done."

    So... guess not! ;-)

  72. Sounds like Half Life's plot by guinsu · · Score: 2, Interesting

    Not to nitpick, but the plot description sounds exactly like half life's plot. An isolate research facility is experimenting with teleportation qhen things go bad and people start turning into zombies. Some members of the upper management have questionable motives...

    I am sure they will go in a bit of a different direction than half life, but hte starting point seems the same.

    1. Re:Sounds like Half Life's plot by MayonakaHa · · Score: 3, Insightful

      Not to nitpick, but the plot of this Half Life thingy sounds a lot like those old Doom 1 & 2 games..

      Isolated research facility.. teleporting experiments.. people turn into zombies.. the whole nine yards

    2. Re:Sounds like Half Life's plot by GuavaBerry · · Score: 1
      Not to nitpick, but the plot description sounds exactly like half life's plot. An isolate research facility is experimenting with teleportation qhen things go bad and people start turning into zombies.


      Golly, that half-life plot sounds really, really familiar.


      From the orginal Quake manual:

      You get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly.

      "An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap...
      "The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is.

      "You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him ... or it ... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable.."

      Quake and Doom have always been about blowing things up, with a plot kinda papered-on afterwards. Adrenaline + action = id-style fun. People who drop fifty bucks on id's games then bitch about a lack of plot are idiots. They want plot and suspense? Buy another game. No One Lives Forever 2 is coming out soon. Wait for that. Or for the next well-plotted game to be based on an id engine (cough...Half-Life...cough).
    3. Re:Sounds like Half Life's plot by Anonymous Coward · · Score: 0

      Yeah, and yesterday I heard some guy on the radio... Jimi Hendrix or something. Dude, it sounded exactly like Lenny Kravitz.

    4. Re:Sounds like Half Life's plot by ph0rk · · Score: 1

      the difference being plot and dialogue.

      doom had none :/

      half-life was one of the first games since marathon that made you want to play for reasons other than kill count. *wipe tear*

      --
      semantics are everything!
    5. Re:Sounds like Half Life's plot by MayonakaHa · · Score: 1

      Point I was trying to make is that it's hilarious to see people complain about how Doom 3's plot is 'ripped off' from Half-Life when that in itself seems only a beefed up 'ripped off' version of the Doom 1&2/Quake plots.

  73. Good thing the first image I saw was the bathroom. by Ketnar · · Score: 1

    Because I just about pissed myself AND spewed my drink all over myself.

    No, no, not because of the graphics, but because it looks just like the bathrooms where I used to work,blood,demons and all,very very scary.

    Also..
    I have one soul for sale. Anybody want it? I need the money to rebuild my gaming rig when this comes out. Be warned, this soul is probably going to hell when it expires.. :)

    --
    My new top secret key -> C>N|KB
  74. Half Life vs Doom Plot by Anonymous Coward · · Score: 1, Funny

    Doom is Very Old. Half Life is not too old. The four paragraphs of plot from the original Doom games went someting like this:

    "Once upon a time there were scientists on the moons of Mars. These scientists made a teleporter. Inanimate objects teleported fine. When they sent people through, Hell followed close behind.

    And then the Marine killed a bunch of stuff, died, went to hell, left hell, Demons/Aliens (at some point it became hard to tell which) went to Earth.

    And then the Marine killed a bunch of stuff.

    The End. (except for the dead, creepy ass bunny)

    So no more talk about D3 rippping off Half Life's plot. (Doom even had a creep corp, but as it never seemed to have done anything, it was hard to see why they were so creepy. But they did leave veritable arsenals in their labs, so theres something...)

    Also, I hope the Creepy Dead Bunny is in the opening scene of D3. That would be Hella Cool. (and Cmndr Keen)

    1. Re:Half Life vs Doom Plot by DrVxD · · Score: 1

      Also, I hope the Creepy Dead Bunny is in the opening scene of D3. That would be Hella Cool. (and Cmndr Keen)
      Even better would be Commander Keen zombies (since, as we all know, Commander Keen was lynched in Doom 2 :-)

      --
      Not everything that can be measured matters; Not everything that matters can be measured.
  75. The Sound... by Anonymous Coward · · Score: 0
    What I remember most from Doom I, was the sound... the gruntz, growlz, and gurglez.... from around corners... in the shadows. That was what scared the shit out of me.

    More power to you guys!

  76. plot: HL by b1nd0x · · Score: 1
    okay, a scientist's experiments go wrong, causing a portal to open, and aliens that turn people into strange creatures come out...

    This is the single-player experience they're spending all their time on? The plot, at least as described, is just a little derivative of one "game of the year." just do s/Mars/Black Mesa/ and throw in Gordon and you're gold.

    --
    sell your certainty and buy bewilderment
    1. Re:plot: HL by ironfroggy · · Score: 1

      Remake of the original, remember? At the time, the plot was decent enough, and not that important anyway. Did you read it, even? More than aliens, them things are from Hell, buddy. The plot did spawn a whole series of books, which I hear are pretty decent even. Did you know the IRS has an armed division?

    2. Re:plot: HL by Anonymous Coward · · Score: 0

      Listen junior, there were games long before Half-Life. Oddly enough, one of them featured a story where a portal to Hell opened up and demons came flooding out, some taking control of marines on the Martian moonbase.

      s/Martian moonbase/Black Mesa/
      s/Doom Guy/Gordon Freemen/

      s/Doom/Half-Life/

      And Doom was a lot more than "game of the year."

    3. Re:plot: HL by Te1waz · · Score: 1

      Demons creeping out of Hell?

      Preview screenshots of a mens toilet?

      Sounds a bit like 'silent Hill' as well.

      SILENT HILL2 was the first game to REALLY scare the crap out of me in a long time. I don't think the original Dooms did that (I always feel safe with a shotgun).
      'Scarabeus' on the C64 was the first game to give me the creeps - it had that eerie music at the start.

      --
      From my Autobiography - "Lifestyles of the Sad and Desperate"...
    4. Re:plot: HL by sn0g · · Score: 1

      Doom Guy = B.J. Blastowicz

  77. Cool Toilets? by Screaming+Lunatic · · Score: 2

    Did you guys notice the No Smoking sign behind the "toilets". I don't think I wanna know what the daemons have been eating.

  78. Linux by ironfroggy · · Score: 1

    Any word on support yet or planned? I don't run Windows but I'm getting this the day it comes out and I'll spend all the time I need to getting it to run on Linux.

  79. Two words: by CaptainFlyingToaster · · Score: 1

    Max Payne

    The only games I've played with more atmosphere were the Tex Murphy adventure games from Access (which has, regretably been assimilated by M$).

    There were times when I was extremely tempted to use Max Payne's cheat mode simply out of eagerness to find out what happens next in the story.

    If you're looking a shooter with cinematic feel to spare, Max Payne might be able to tide you over until Doom III sees the light of day.

    "Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts!" -Londo Molari, Babylon 5

  80. Because Half Life's plot sounds like Doom 1 by Nailer · · Score: 4, Informative

    An isolate research facility is experimenting with teleportation qhen things go bad and people start turning into zombies.

    This is the same plot the first Doom had. From the DOOM FAQ:

    In DOOM, you're a space marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation.

    The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room.

    For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity--babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small setback, but everything is under control.

    A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the gateways! Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful.

    You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally silence. Seems your buddies are dead.

    Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you only with a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station. As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now.

  81. Did you watch the movies? by Inoshiro · · Score: 2

    Quake3's storyline is "a guy who likes to smoke cigars was teleported into a dimension of fighting" ;)

    That, and a little old-fashioned imagination will get you something that feels like Mortal Combat in 3D. Quake3 is the MK of the series.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  82. Hardware? by rweir · · Score: 1

    Has there been any news about how much hardware this is going to take? Are we talking Duron 1GHz/GeForce2 or more like Athlon 2.2GHz/GeForce4?
    Either way, I guess I'm gonna have to do something about this P3-450MHz/TNT box if I want the latest in simulated violence!

  83. Hrm by kraf · · Score: 2, Funny

    What's the deal with the legacy movie ?
    They show FEAR in big letters then they show some gummi bear looking monster.
    Who are these people ?

  84. You're not the only one. . . by Fantastic+Lad · · Score: 3, Insightful
    Warning: The following IS contentious, unlike the original poster who got slammed for sharing his thoughts anyway. . .

    --If you'll notice, a couple of the posters replying to your comment were very brief & very rude. I don't think this is coincidence. I believe that one can equate point and shoot, 'blood fantasy,' as you aptly describe it, with a self-willed decline in brain power, awareness and life energy in general.

    Obsessing over death, fear and sadness in games, music, literature and film lowers people and makes them less. It sucks away something vital. Watch for it. It's there to be seen by those who are not scared to notice the patterns.

    I don't advocate censorship of any kind. Everybody must be free to explore art and life to the fullest extent. Only in this way do people learn.

    I will, however, offer the following. . .

    My advice to people who seek symapthy in dark arts is to, rather than seeking temporary solice from angry music and simulated blood sport, endeavor instead to change yourself, your life, your job, etc., so that you are no longer trapped in systems designed to keep you in misery and frustration. All one needs to achieve this is to learn. Achieve a calm state of being, and you will find that sympathetic vibration, (for lack of a better term), will no longer be found in loathsome art, but instead in lighter thoughts. Life power, awareness and happiness will similarly increase as you focus away from sad things.


    -Fantastic Lad

    1. Re:You're not the only one. . . by ryanvm · · Score: 2

      [...] endeavor instead to change yourself, your life, your job, etc., so that you are no longer trapped in systems designed to keep you in misery and frustration. All one needs to achieve this is to learn. Achieve a calm state of being, and you will find that sympathetic vibration, (for lack of a better term), will no longer be found in loathsome art, but instead in lighter thoughts. Life power, awareness and happiness will similarly increase as you focus away from sad things.

      I cannot find one of my chakras. Do you think you could help?

    2. Re:You're not the only one. . . by zbuffered · · Score: 1

      Where I disagree, Mr. Fantastic, is that listening to angry music and violent games necessarily makes one angry and violent. I am neither, and while I don't listen to Anthrax, the occasional Eminem song entertains me, and the occasional game of Q3A relaxes me.
      Loathsome, dark arts, all these are judgements. You judge that the game is loathsome. Why? That's your own thing, but to put it on other people is to assume that others agree with you, which is not often (and in my experience, rarely) true.
      I play Quake not to kill people, but to beat them. It doesn't hurt them when I blast a rocket at their feet and send them off a ledge into an abyss. It's not about violence, it's about skill. Granted, they do blow up into a million pieces, but you should realize that most people don't take it seriously.
      If you are unable to separate the skill from the violence, fine, don't play FPS games. But don't assume that other people are unable to do the same.
      I'd be interested, however, to know what you define as dark arts, and loathsome.

      --
      Synergy is your friend
    3. Re:You're not the only one. . . by msuzio · · Score: 2

      Oh please. What is this, Hallmark?

      First of all, I can appreciate the realism in a game without being "obsessed" by anything. I can also enjoy the heck out of blowing up fake people while still being in real life a totally peaceful person (not a pacifist, but it would take a lot to make me use violence).

      Also, "focusing on sad things" is actually a very good thing sometimes. In "The Art of Happiness", the Dalai Lama actually advocates several meditations on suffering as a mechanism for achieving greater compassion and happiness! Denying what is *bad* in life is silly, and doesn't achieve anything but fostering an attitude of denial. Engaging the "dark side" occasionally can be very helpful for encouraging the good things in life.

    4. Re:You're not the only one. . . by ph0rk · · Score: 1

      I don't agree.

      I would consider myself more or less enlightened, and I do enjoy a good headshot [think FPS, sicko] now and then.

      As far as I know splattering the brains of my hapless victims all over the bathroom tiles does absolutely nothing to mar my standing as a citizen, nor to alter my appreciation for life and art.

      though art would be cooler with more blood and stuff.

      --
      semantics are everything!
    5. Re:You're not the only one. . . by ChaosDiscordSimple · · Score: 2
      My advice to people who seek symapthy in dark arts is to, rather than seeking temporary solice from angry music and simulated blood sport, endeavor instead to change yourself, your life, your job, etc., so that you are no longer trapped in systems designed to keep you in misery and frustration.

      "people who seek sympathy in the dark arts"? What is that supposed to mean? I thought the dark arts generally refered to witchcraft. Given the context, I guess you mean "people who play gory video games and watch horror movies." I don't know any who looks to games like Doom for sympathy or support. ("Gee, something helps console me like fighting off zombies"?) None of them chose their games because of the "quality" of the gore. The people I know who play games like Doom play it because they are generally contented, safe, and happy in their lives. It can be entertaining to safely experience emotions we thankfully don't get in our day to day lives: fear, sadness, revulsion. Experiencing a bit of terror every once in a while helps you appreciate life more when you don't need to experience it.

      Obsessing over death, fear and sadness in games, music, literature and film lowers people and makes them less.

      Obsessing about anything is unhealthy and makes you less. But for a particular game to chose to focus on part of it doesn't mean that there is an obsession. All things in balance. Fear, sadness, and death are part of the human condition, to write them out of our game, music, literature, and film is to turn our culture into bland, useless waste that fails to better us as human beings. For every comedy, we need some tragedy. For every Midsummer Night's Dream, a Hamlet.

      Life power, awareness and happiness will similarly increase as you focus away from sad things.

      You know what cheers me up when everything seems like it is going wrong? I cue up the most depressing music I can find. I wallow in my depression for a bit and then I get over it. Life has a dark side, ignoring it will detach you from reality and your fellow human beings.

    6. Re:You're not the only one. . . by Fantastic+Lad · · Score: 1
      You know what cheers me up when everything seems like it is going wrong? I cue up the most depressing music I can find. I wallow in my depression for a bit and then I get over it. Life has a dark side, ignoring it will detach you from reality and your fellow human beings.

      Very well. However, if you experiment, you will discover that wallowing in misery is not a pre-requisite to feeling confident and in control of a given scenario. Pain and the acknowledgment of such is certainly an excellent method of learning, but to wallow in it is to obsess. Do it if you feel you need to explore such feelings, but understand that it exhausts, distracts and diminishes personal power. When you are finished exploring this, know that there is somewhere to move on to where depression and misery are required elements of the equation.


      -Fantastic Lad

    7. Re:You're not the only one. . . by Fantastic+Lad · · Score: 1
      Also, "focusing on sad things" is actually a very good thing sometimes. In "The Art of Happiness", the Dalai Lama actually advocates several meditations on suffering as a mechanism for achieving greater compassion and happiness! Denying what is *bad* in life is silly, and doesn't achieve anything but fostering an attitude of denial. Engaging the "dark side" occasionally can be very helpful for encouraging the good things in life.

      Agreed. I would add the following: Experience your pain in sharp, brief bursts and hold them in memory without obsessing. This is one of the least exhausting ways to mark your road map of life in order to see how and how not to live.

      Clearly, I was not talking to people who understand these things. I was talking to those who have been led to believe that misery cannot be managed, or done away with entirely. We are all strongly advised things like, "When you break up with a lover, you should feel angst, loneliness, bitterness and misery, and above all, you should treat her like an enemy from now on." These things are choices, not requirements


      -Fantastic Lad

    8. Re:You're not the only one. . . by Fantastic+Lad · · Score: 1
      Where I disagree, Mr. Fantastic, is that listening to angry music and violent games necessarily makes one angry and violent.


      I did not claim such.

      Though I will say here this: violent and angry art can definitely play a part in programming the mind in many ways, (you cannot help but to embody what you consume, like attracts like, etc.)

      I'd be interested, however, to know what you define as dark arts, and loathsome.

      In a general way. . . "That which promotes life, knowledge and joy is good, and that which promotes and celebrates selfishness and suffering is not good."

      Though, I agree it it is important that we all experience at least some of the dark side in order to know how to navigate life with ease. But to dwell on the negative is to obsess is to get stuck is to sink.


      -Fantastic Lad

    9. Re:You're not the only one. . . by Comen · · Score: 1

      Doom was ful of upside down bloddy bodies and stanic looking alters and stuff liek that.
      Quake was just awkward at first the first quake was probally the most demented but still not as bad as Doom. Quake 2 and 3 were hardly that scary but more of space marine settings.
      This is a good going back to that first Doom feeling of scaryness.
      I personally love being scared, I love a good horror movie and love the new scariness of this E3 trailer.
      I only hope it scares me enough.
      The fact that I worship the darklord has nothing to do with it really :P

    10. Re:You're not the only one. . . by praxim · · Score: 1

      Eh. I like violent games. I like depressing music. I'm a very polite guy. I'm extremely happy. I don't see your connection. I think you won't find more people like myself replying to such posts as yours and the original because we realize that other people have valid opinions and that sometimes they try to pass off their opinions as fact (whether they realize it or not). There's no point in trying to change someone else.

      I'm not going to aggrandize these arts- I don't think I'm really comforted by the content of the games and music mentioned, but I am certainly comfortable with their subject matter.

    11. Re:You're not the only one. . . by Anonymous Coward · · Score: 0

      Did you just finish listening to some self-help tape?

      Don't take it all to seriously lest you'll miss out on the cosmic joke.

  85. Every day the same day by Anonymous Coward · · Score: 0

    Great post! You're not the only one sick and bored of FPS.

    I guess it's a mass-consciousness thing. Most people belong in the frustrated masses that don't see themselves responsible for their own happiness and misery. By using escapism, they hope to be relieved somewhat, since everything we do, we do to feel happy/relief. However, what gives relief in the short run, often worsen long term conditions, and vica versa. People focus on- and glorify negativity, without seeing the negative. Negative people can't STAND positivity and will to live. It's lack of knowledge and awareness, that's all.

    If you've seen the movie "Groundhogs Day", you'll know what I'm talking about now: Being given the same day over and over again, we could really improve ourselves. In real-life, you gotta recognize the day as the same day first....

  86. Go play Max Payne then! by Anonymous Coward · · Score: 0

    Oh wait, you already have and don't feel like playing it again?

    Exactly. And this is why single player FPS has nearly died: because the replayability is poor compared to an multiplayer game.

  87. Re:Nevermind... by Jon+Abbott · · Score: 2

    I seem to have the RTFM disease this morning... "seq" does indeed support equal width formatting with the '-w' switch. So, to get a count like 01, 02, ..., 20, do the following:

    seq -w 1 20

    Many more "seq" variations are possible... One consultation of "seq --help" reveals all.

  88. Drool... by pstreck · · Score: 1

    Well carmark has me frothing at the mouth again. This game is looking absolutely amazing!

    --

    Later,
    Phil
  89. Accepting images from 207.38.1.164 killing Mozilla by I+am+Jack's+username · · Score: 1
    Viewing some of the linked pages will introduce you to a bug which effectively kills Mozilla if you want to enable or disable certain sites from showing images (goodbye banner ads) that have shitty scripts. The easiest workarounds is to temporarily disable JavaScript, accept or decline that troublesome site, enable again.

    Ook! no link...

  90. More blurry textures by Chelloveck · · Score: 1, Troll

    Oh boy! Just what I've been waiting for! Another game with textures that get blurry when close-up, making me feel like I need glasses for farsightedness!

    Duke Nukem 3D (no, not Forever, but the one that was out long before Quake I) will still blow Doom III away, just 'cause it has attitude.

    By the way, did anyone else think the Doom III screenshots looked more realistic than the actual booth photos? The booth looked like something out of Dr. Who...

    --
    Chelloveck
    I give up on debugging. From now on, SIGSEGV is a feature.
  91. Fear is sometimes action by ABetterMan · · Score: 1

    Phantasmagoria II: A Puzzle of Flesh (Sierra Games) hooked me for quite some time, years ago.. It wasn't so much the gameplay itself that hooked me - it was not knowing what to expect next (and of course the horror aspect). Considering that Reznor is working on the sound side of things, they have someone on-staff that is apparently good at cinematics/plotline, and Carmack and crew are the ones producing this game -- it is likely going to be one hell of a ride when it's released. Then again, id could release Duck Hunt III and still make a billion dollars at this point.. :)

    --

    Someone you trust is one of us.
  92. final doom by ultraviolet7 · · Score: 1

    i don't know if anyone else remembers but there was a third doom already called 'dinal doom' that was supposed to be the end of the series. in fact i just saw it at my local electronics botique yesterday. what is going on?

  93. Wow! by Omega996 · · Score: 1

    it's half-life with better graphics!
    I wonder if the multiplayer mod mentioned in the carmack interview is id's port of HL's team fortress. hmmm...

  94. it looks like it's just a really good DOT3 bump by doc+rob · · Score: 1

    That's very close to how the Doom 3 tech works. All the characteristics that others have pointed out, like polies visible in the silhouette but an apparently smooth mesh on the front-facing geometry, are clear indicators of DOT3 bump mapping.

    But everyone since Planet Moon has bump mapping in their engines, why does Doom 3 look hotter that hell if they're just using the same stuff? There are two reasons why:

    1) As an artist in the game industry, I can tell you that painting actual forms on a bump map by hand is virtually impossible, the subtleties of the shape are just too difficult to conceptualize in grayscale. Id's artists aren't painting these bump maps, instead they model an very high poly version of a character, decimate it down to a low-poly game model, and then use a Carmack-special utility to determine the difference in the forms and generate a DOT3 bump map. They use that bump map in game with the low poly model and get the same smooth shading that they would have with the high-poly version. The only noticeable artifact is jaggy silhouette.

    The innovation is in this DOT3 bump map generation utility. AFAIK, nobody's done this before (the film industry would have no use for it).

    2) Since they're using the same lighting technique from the characters on the environments and world objects (watch the video, there are bump maps on everything), the characters fit with the world. Since nothing stands out visually from anything else, the technique goes a long way towards increasing the realism of the scene.

    1. Re:it looks like it's just a really good DOT3 bump by AndrewHowe · · Score: 2

      The bump map generation to which you refer can no longer be called "innovative", since people have been doing it for years. I first saw it in Krishnamurthy and Levoy 96 (underlying low resolution geometry is b-spline patches, but the principle is the same).
      The interesting bit is generating a good common parameterization of your low and high resolution meshes.
      Also see Cohen's Appearance-Preserving Simplification of Polygonal Models.

    2. Re:it looks like it's just a really good DOT3 bump by StarFace · · Score: 1
      The bump map generation to which you refer can no longer be called "innovative"

      I'll grant that, but I think most of the hype is more about real-time bump mapping within a gaming environment, on a consumer machine. That is something that to my knowledge has not been done successfully (and technically hasn't yet, since Doom III is still unreleased.)

      --
      V
  95. Better...but also worse by Junks+Jerzey · · Score: 2

    I agree, this is pretty impressive from a technological standpoint. But in many ways it's also starting to look less like a computer game and more like a bad B-movie released straight to your local Blockbuster. It looks like some guy running around his house with a video camera. Impressive? To a programmer, yes. But to someone used to watching movies, it looks hugely cheesy. At least typical 3D games tend to be more like comic books, rather than bad imitations of reality. The characters in Doom 3 now look like smooth, well-lit...GI Joe action figures.

    1. Re:Better...but also worse by Hadlock · · Score: 1

      what came to ind when seeing the pic of the dead guy on the floor in the bathroom was "jesus. this is what happens when toy story characters have nightmares".

      --
      moox. for a new generation.
  96. Similar thing for Wolfenstein (original) by Andy+Dodd · · Score: 2

    Turn on God mode
    Use the all-weapons cheat.

    Run around level, don't kill anyone.

    Lead all enemies to huge room in E1M1

    Open up with chaingun. :)

    --
    retrorocket.o not found, launch anyway?
  97. Nah... by Obiwan+Kenobi · · Score: 2

    You'd walk in to a big area and there would be 20 or 30 enemies to take down. Not many games do that these days....

    I for one am very glad that DooM III won't have this "feature."

    Sure the first few times you get swamped by enemies is fun, but I would rather have a stalking enemy, one who is smart and knows that you are as well, both of you chasing each other through catacombs and dark rooms.

    Who can ever forget playing DooM for the first time, scared to death and immersed in the darkness and the music and the sounds coming from God knows where. The demons coming at you from behind and through hidden doors. I'd much rather see a beautifully bump-mapped, textured, well-modeled creature that can dig its nails into the wall and crawl along the ceiling ready to drop and chomp your ass like a psychotic, demented Spider-Man than a room full of stupid targets.

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  101. The good, the bad, and the bump-mapped... by travail_jgd · · Score: 2, Interesting
    Just a couple of random thoughts...

    Minimal multiplayer support... It might not be such a bad thing. As long as the SDK's are in place, the mod community can build things as good (or better) than the original game (Counterstrike anyone?). Good single player levels are hard to find.

    Linux/Mac support... "In actuality, DOOM III is currently being developed for the PC and PC only - there could well be an Xbox version at some point (John Carmack is a member of the Xbox advisory committee), but that decision hasn't been made yet, and probably won't be for some time." *sigh* I just hope that it'll run on Win98; I'm not buying XP from Doom 3.

    Weapon balance... Hopefully id will learn from Valve and get the weapon strength balanced with monster "hit points". Half-Life was fun because you didn't need a BFG10K (except for the Garg). Unlike Quake 2, where circle-strafing with a chaingun or hyperblaster (or railgun, etc) didn't even phase most monsters...

  102. Comment removed by account_deleted · · Score: 1

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  104. Portals from Hell. by 13Echo · · Score: 1

    The original story did indicate that the creatures came from portals from hell, but in actuality, you later learn that they came from space.

    This is reflected even more in the Doom novels, as Flynn Taggert (the hero) learns that the creatures were created bt aliens to represent demons. The demons were significant in a sense that they were part of humanity's greatest fears.

    1. Re:Portals from Hell. by mobets · · Score: 1

      I just hope they bring back that tall skinny guy that would set you on fire. Nothing quite like walking into a room, hearing his destinctive noise, and running for cover before he launches you across the room. That and the all the enemies they brough back to life just to make things interesting.

      --

      It was me, I did it, I moved your cheese
  105. Re:CHEESE CAKE RECIPE TO CELEBRATE TROLLAXORS RETU by Anonymous Coward · · Score: 0

    Looks yummy, but please use real, meaningful, international and relevant units like dl, g, and so on.

    I'm surprised to see that the Transatlantic Colonies actually use seconds, minutes and hours to measure time like the rest of the world...

  106. When are we gonna see... by Art+Tatum · · Score: 2

    OK. This is cool and all. But, what I really want to see is a FPS that can interface with combat flight simulators, tank simulators, and a strategy module to simulate a complete online war. When is iD gonna do something like that instead of just pumping out Yet Another 3D Shooter?

  107. Re:UMmm.... by Anonymous Coward · · Score: 0

    The monster killed him for his Nikes, but since the monster also happened to not be wearing any socks, he took those as well

  108. Re:Nevermind... by odaiwai · · Score: 2

    man seq is also useful

    I just love finding out this sort of stuff at random. I've had so many kludgy scripts doing stuff like:

    COUNT=0
    while [ $COUNT
    done

    dave

  109. Platforms? by Professor+J+Frink · · Score: 2
    Anyone know yet whether Doom III will be a crossplatform release?

    Then again even if it is all the NOT(Windows) platforms will probably get it a few weeks after the initial release and Carmack will once again wonder why nobody bought it for them.

    I'd really like to buy this game when it comes out (which is pretty rare for me) and I would really like it to be on Linux (cos I don't run Windows!) and I urge those who want Linux ports to show a smidge of patience and buy the full port.

    --
    "Don't get mad, get a monkey!"
  110. Re:Jeese - Geforce 4 by Anonymous Coward · · Score: 0

    His complaints mostly involve the fact that the GeForce4MX is *not* a GeForce4, but rather an update of the GeForce2MX, and doesn't have feature parity with the Ti line. Therefore the Ti cards will be fine for the game, while the MX cards will still play the game, but not look nearly as good.

    His complaints about the ATI drivers were more interesting IMO, especially since you have to wonder if any other developers get anywhere near the responsiveness from ATI on driver bug fixes.

  111. Doom 3? I don't think so by Carnivorous+Carrot · · Score: 1

    I liked Doom 3 better the first time...when it was called Quake II.

    Quake = space marine vs. magical monsters

    Doom = space marine vs. space monsters

    This should be called Doom IV.

    --
    "Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
  112. Hey.... is this.... by Anonymous Coward · · Score: 0

    JonKatz?

  113. MOD PARENT DOWN! by Erik+Fish · · Score: 2

    How the hell is this post (Score:4, Insightful)?! It's a barely coherent rant!

    Here's my opinion: DOOM III will rule the known universe because it has the best blood smears ever. Anyone who doesn't like DOOM III is a pedophile.

    I'm ready for my +5, Insightful!

    1. Re:MOD PARENT DOWN! by Trinn · · Score: 1

      Would you settle for a +5 funny? I'd give it to you but I don't have mod points.

  114. Exciting? [Warning contains spoilers] by Anonymous Coward · · Score: 0

    How exciting is this?

    There will be several(!) monsters(!) lurking(!) in corridors(!).

    You have a shotgun(!), and you must kill(!) them(!), before they kill you(!).

    Get it?

    You can shoot in this game. That is one nice twitch to a game!

  115. sounds cool by r00tyroot · · Score: 1

    I like this comment from Carmack the best: JC: We offer full dynamic 5.1 channel sound mixing, and multichannel playback of studio sounds. It isn't clear that the market is really there for it yet, but Doom should be a poster child for surround-sound gaming. should be an awesome experience to play it!

  116. Storyline? by Anonymous Coward · · Score: 0

    Considering the niveau of the graphics it will be fascinating to see if their bold claims of a good story-line will hold true. Seriously, I doubt that.

  117. ATC by Anonymous Coward · · Score: 0

    Wasn't the Alien's TC for doom Created by a single man, Justin Fisher, with a buddy of his creating the secret level?

  118. Re:Good thing the first image I saw was the bathro by Billly+Gates · · Score: 2

    So you work for the mpaa ?

  119. Re:stfu? by pyrrho · · Score: 1

    no

    --

    -pyrrho