E3 Doom III Preview
Warped-Reality writes "GameSpy has a new Doom III Preview covering aspects of the storyline and how Doom III will be different from the rest of the FPS genre. It includes some pictures of the E3 Doom III demo booth. As the article says, "This is DOOM III, and it's going to scare you to hell."" Looking at these images, I can only say two things: Wow and Cool Toilets. Update: 05/22 19:55 GMT by M : There's also an interview with Carmack giving a few more details about the game.
All those that spend lots of $$ on the latest/greatest vid cards are now allowed to salivate at the prospect of getting visuals like these, that move as well..
- This sig deliberately left blank. Nothing to see, move along.
if you ask me the game makers are working with video card makers to make games need better video cards to be played. but then myabe i'm just paranoid.
I know it's geared towards single player, but is there going to be any co-oping ability to go through the game?
This is one feature I really liked about the Doom and Doom II and I've been missing in current FPS titles.
Doom and Quake are made by the same company right? But why? Why does 1 company need to have two almost identical first person shooter games? Is each one targeted at a specific audience? If so whats the audience for each game?
Wow and Cool toilets
Now, this is why I always wipe the seat before sitting down.
Time to go out and buy a Geforce 4 and a 5.1 sound card along with some 5.1 speakers and crank up the bass and enjoy what looks like to be an amazing game.
It's not the 11 minute E3 movie, but it's not the one from a couple of months ago either.
Doom III Movie
"Scientists prove we were never here."
-- Devo
But it's in some open source unfriendly format. Does anyone have it in mpeg?
You can also check:
gamespot
more from gamespot
And get the Doom 3 legacy movie from here:
3d gamers
It doesnt have much footage from Doom 3, but it got interviews with some people from Id Software.
All links graciously ripped off: Voodoo Extreme.
the fact there is some creature that can injure these zombies in EXACTLY the same way every time! I don't know about you, but I have a really hard time killing my zombies the same way every time.
Man, couldn't they have thought up something a little more original? I mean, mysterious otherworldly monsters coming through portals into a large installation is pure Half-Life! The whole "aliens take over people's bodies and mutate them into gruesome monsters" thing is totally unoriginal as well. No shock value at all left in that anymore. Are there going to be cowering white-lab-coated scientists too? How about small crawling creatures that jump up and try to eat you when you get close?
main(c,r){for(r=32;r;) printf(++c>31?c=!r--,"\n":c<r?" ":~c&r?" `":" #");}
here's the movie on a .ch server which actually is very fast (i got ~260k/s) click here
Man, I remember when DoomII came out, My friend and I, for a whole year in highschool played from 12:00am to 3:00am over a direct modem connection.... Good times. On the other hand, endlessly poking holes through your friend with white hot projectiles isn't most peoples idea of a good time, but what those people forget to realise is that, most of the time, he had it coming. :)
:)
:)
Might've been a little much, but I did well enough in school that many of my teachers didn't mind my sleeping in class. It also made me miss more school than I should've, Well, I wouldn't say that I 'Missed' it, Bob.
Woops, this isn't all that relevant, sorry.
Ansi's and stupid tricks!
Ok, I hate this! I'm sick of blood fantasy. Who cares if it causes real tragedies or not... I'm just bored of it and see photo-realistic blood smears as, well, not that great a use of my fantasy time. Yeah, you can do whatever you want, yada yada yada, I'm not telling you not to play this game, I don't care. It's an opinion, mine, about it's pointlessness.
That people see that stuff and can only think how "nice" it looks... um, something way pent up in there boys! But you should Really Enjoy the war they are about to send you to! "Wow, look how realistic my dead buddy looks! It almost looks real... what? it is real?!"
-pyrrho
So, as Stratton put it "when you're running the game, you're running the editor." What this means is that you'll be able to walk around in a level, press a key, bring up the editor, place some lights, and go back to the level. It seems the old .BSP process is gone
that would be bloody fantasic, but I have a nasty feeling this game will lead to a big hole in my walit.
Wow, I should not post when knackered.
One more repsonsibility taken away from idiots.
Every computer gamer who ever played Doom or Doom II has at least one best gaming moment of all time to tell from their experience. The Doom series is one of those standards of excellence that has always been a hard act to follow. It's fitting then that after nine years the team at id Software is returning to its finest moment by creating a thoroughly modern Doom III.
With no official release date in sight for this FPS to be distributed by Activision, and scant details released so far, we chatted with id cofounder and lead programmer John Carmack to add some perspective on how the next Doom will look and play.
Show Daily: One of the most challenging aspects of Doom and Doom II was finding yourself cornered by a room full of terrifying beasts. This has been a hard feature to duplicate in resource-intensive full 3D games. Do you expect Doom III to get back to a higher level of the monsters we remember from the old days, and if so, how will the game engine manage to accomplish this?
John Carmack: Doom III is pushing the fear factor over the raw action. As you make the worlds more and more believable, you are forced to tone up the "superhero" aspects of the game. I don't think that a good game can be built around "toon time" action, and that is what Doom III is going to be about. The monsters are going to be much more inter-dependently fearsome, rather than just acting as moving gun turrets.
SD: What parts of the Doom III technology have you really concentrated on with a passion? What have you really wanted to push this time around, and how will players see that concentration when they play the game?
JC: The rendering engine is still my secondary focus, and it has been a little more interesting on this project than the last couple ones. At the fundamental level, the basic rendering paradigm hasn't really changed much in the industry since the original Quake-light texture worlds and bump-mapped characters. I am quite confident that the new Doom paradigm of discrete, colored lights, full-time bump mapping, and separation of light-surface interaction will become the new standard. Once you experience the consistency of the Doom world, other games start to feel more like puppet shows.
SD: We've been hearing tidbits from your colleague Todd Hollenshead that Doom III will change what PC gamers expect from action games in the future. Something radical this way comes. From the standpoint of the technology you're working on, how is this true?
JC: The big things from the graphics side are the complete seperation of lighting, shadowing, and coloring across all visual elements. In previous games, we didn't use a variety of techniques to light the combinations of static and dynamic lights versus static and dynamic surfaces, which tended to give games a characteristic separation between active elements, like monsters, and the rest of the world. There are few effects with light and shadow that people have always wanted to see in games that just work naturally now, with no special hacks.
SD: Another reason the Doom series was so fun to play was because of the atmospherics of the games-creature sound effects and level design that suggested there may or may not be a monster around the next corner, etc. With the growing number of surround-sound audio systems out there, how will the Doom III engine take advantage of these better sound systems to scare players silly in ways as good or better than before?
JC: We'd like to offer full dynamic 5.1 channel sound mixing, and multichannel playback of studio sounds, but the market isn't really there for it yet. Doom should be a poster child for stereo-sound gaming. We have a nice sound system set up for our demonstration, and I would be at surprised if anyone went out to buy one based on the experience.
SD: The Doom series also has a substantial multiplayer legacy behind it. What can we expect Doom III to add to that legacy?
JC: This has been one of the areas where I know we are going to get some negative feedback. Doom III will have no multiplayer facilities when released, because we are concentrating all of our efforts on making it an outstanding single-player experience. We have our hands full just breaking in the new technology and creating our world, so there just aren't enough resources to go around for doing spectacular multiplayer. You won't be able to deathmatch so don't expect anything revolutionary. We might be doing follow-up titles that refocus on multiplayer. I strongly believe that it is better to do more games with a tighter focus, rather than trying to be all things to everyone in a single title.
This makes me sad. I was kind of looking forward to this one since I kept hearing about the multiplayer cooperative aspects of the older Dooms. Visions of scary multiplayer co-op firefights (punctuated, perhaps, with moments of one or more teammates running away from something particularly surprising, screaming like little girls) danced in my head. Now I find out that maybe, if I'm a vewy, vewy good boy, there might just be a little deathmatch slapped on the side for me. Ya-a-aa-wn
It's pretty, I'll give it that. It just may not be my type, though. We'll see.
While there's no denying this looks stunning, particularly the environments, I can't help but notice the characters are all pretty low poly. They're hardly better than Quake 3 level it seems. At first, sure, they look pre-rendered almost, but you can see poly edges around the sihlouettes first, and then on closer inspection you can start to see sharp angles elsewhere within the models.
Carmack's trick of using high poly models for lighting and shading calculations and then projecting that onto lower poly models may make for some amazing visuals, great damage effects, and much better facial animation, but IMO the low poly in game models need to have maybe 2x the detail just to make a good base for the higher poly lighting/shading calculations. That or hope that all the next gen cards have N-patch support or some other form of HOS support *and* that it can be used with Doom 3. Otherwise it looks like it's going to be an incredible engine that will be let down a bit by low poly characters. No doubt the in game assets and performance are still being tweaked of course.
- JavaJones
From the article:
:)
"In other words, machines should fast enough to run the game when it's released."
While I feel better
-ShieldWolf
just = (My)Opinion.toCents();
Proby that monstrer is a dirrty old sox and shooz eatr so he aet hiz sdhoes an sox fistr
From the Carmack interview:
Doom III is pushing the fear factor over the raw action.
My main fear is how raw my wallet will feel after I pay for a graphics card that can handle this "complete unification of lighting, shadowing, and bump mapping across all visual elements".
According to this quote from John Carmack it looks like we are going to be getting a Doom game quite different its successors. Hell it looks more like Resident Evil or Half Life than the original Doom games.
John Carmack: Doom III is pushing the fear factor over the raw action. As you make the worlds more and more believable, you are forced to tone down the "superhero" aspects of the game. I still think that a good game can be built around "toon time" action, but that isn't what Doom III is going to be about. The monsters are going to be much more independently fearsome, rather than just acting as moving gun turrets.
I don't know about the rest of you but for me Doom was the action orientated gameplay, where for example often you had to take on over a dozen imps with a mere shotgun. It would be great to relive that experience all over again in a 3D fully environment powered by a cutting engine.
However perhaps this shift isn't all bad because part of the reason Doom was all action orientated in that it lacked a substantial story. Yet for the first time it looks Doom will have a proper story with science fiction writer Matthew Costello doing the story and dialog. Also the shift way from action can be attributed to the fact that 3D models aren't as efficent as Doom's 2D sprites when you want to put lots of enemies on screen.
Despite the gameplay differences hopefully there will be some camoes of the original Doom enemies or weapons in the game.
aus.music.scrapbook
Anyway, I saw DOOM 3. It's very cool and all, but when you really see the action, and when you see the monsters, um.. it kinda makes you feel DOOM 3 is attack of the clones. There are about 4 different monsters that I saw, and all other monsters were clones of these monsters. I mean, the big fat belled one, it's very cool and all, but does ID need to have 100's of the same monster running around? What's the logic here? It's the same friggging model and all. I know it worked OK for other monsters in older quakes -- dooms, but when the detail is so high and when every mosther looks like the other, it's kinda silly.
I've been wondering (if John reads this too), if the individual monsters could be changed a bit, just slightly, so they wont look so repetitive and clone like, that would be just great for the single player experience.. Not just the body color, you could slighty alter the model as well, maybe define a model constrain and randomly generate models on the fly? I seriously didnt feel at ease looking at the multiples of the same model.
Hans B. Ammafui.
>PC and PC only
didn't Steve Jobs revel in the wonder of OS X by saying that Macs were being used to develop Quake III, and that it was going to be released on PC and Mac simultaneously? So much for promises from Steve...
one obstacle we face is making sure people know that what they see is NOT pre-rendered. Everything we are showing is running in real-time in the game engine
So the emphasis is on much much more realistic looking monsters, not simply 'more more more kills'. Atmosphere. sowing the seeds for terror...
The designers are aiming to scare. Trent Reznor (doom3sound fx) says "we want to get inside your head: and make you not like it", so scared to hell is probably true. Any gamer will tell you about how 'in your head' id can make their games, expect the global mass hallucination that will be a nightmare called DoomIII soon!
well, maybe November anyway. The inside scoop on Doom III's unveiling at E3 here.
sig=have i mastered hyperlinking test...?
mod that shitniz up
Anyone know if Doom III will be driven by OpenGL? I didn't see mention of it in the article(s).
If you want action packed gameplay with tons and tons of monsters, I suggest you check Serious Sam from croteam (www.croteam.com). It plays almost exactly like doom, with a recent graphical engine (serious engine ;)... it even has Coop play!
About the shift to an horror style game, I trust Id software on this. I know they will make a great game, and it should be released for linux at the same time as the Mac/Windows versions. =)
I imagine that I'm not the only one tired of Q3-style shoot-em-ups. It's great to see a return to atmosphere and cinematic feeling in a game. I hope, though, that the game doesn't rely on cut scenes, which for me are absolutely worthless. I haven't watched a single moment of the cinematics CD with Diablo 2, and I can't stand games like Final Fantasy which aren't much more than crappy RPGs built around good CG cut scenes.
The most fun single player game I ever played was the Alien mod for Doom. I remember inching my way through the tunnels, and then jumping in my seat when an alien burst out of the wall at me. The designer of that mod had an excellent sense of mood and atmosphere. The entire first level didn't have a single monster on it. But the second...
I'd really like to see this have a ton of monsters like the original Doom games did. That's a big reason I enjoyed Halo so much. You'd walk in to a big area and there would be 20 or 30 enemies to take down. Not many games do that these days....
That was the best part of Doom. Open a big door and find 30 guys in there. Your friends playing co-op would see you running back by them and ask "What is it?". Heh...then they'd get swarmed. Good times...good times....
Oh yeah, I also want an Aliens TC mod.
This has been one of the areas where I know we are going to get some negative feedback. Doom III will only have minimal multiplayer facilities when released, because we are concentrating all of our efforts on making it an outstanding single-player experience.
Remmber when ID announced that Quake 3 would be only multiplayer.
Sinlgle player is dead etc.
The only problem with that was the over sateration that happened just after. Single player is back. I can't wait.
The problem with multi player is that most of us are tired of compeeting all the time.
It's also worth noting that the biggest selling (IIRC) game on the PS2 (GTA3) has no multiplayer mode.
I know I'm going to hell, I'm just trying to get good seats.
I remember the last time people were expecting a great new FPS game to come out and it was called Halo. I think Sir Carmack is much more loyal than that though so I guess its not worth worrying about.
OOooo hello fellowes can you hardly wait like me to run thsi new version of DOOM on the Linus beowulf clusters?
It is a scary game in which you run through a mzae and shoot scary monsters and evil humans who say "Hey! Hey!" in slow motion when you shoot them.
And it runs fine on Linus! this is the best part of it.
Fetch the screenshots then view them when you're done...
for i in $(seq 1 20); do wget http://www.gamespy.com/e32002/pc/doom3b/"$i".jpg; done
You've expressed your opinions on using Java as the language to replace DLLs in the past. Two of the reasons you gave for not using Java were the bleeding edge nature of the APIs which added more chaos to the already chaotic Quake stew than you were willing to give, and the speed of execution. Although it isn't as efficient as straight C code, what are your impressions with Perl since you learnt it a while back? Would you consider writing the client and server game logic modules in a multiplayer oriented game in a different language from each other?
Early during the development of Quake 2, Brian Hook said in an interview once saying that you said that you would most likely be a leader in the real time gaming graphics field until around 2004. If this is an accurate recollection of something you said at that time, what did you foresee happening that might raise the question of your respectable dominance in the realtime gaming graphics field?
Doom is going to be using hardcoded DLLs again, since the move to C++ negated your ability to use LCC retargeted to bytecode. This has, most likely caused you to see the significance of standardizing the bytecode instead of the language. Are there any plans in the future for retargeting compilers of other languages for the purpose of security and cross platformism wins with using virtual machines? If so, will they use the same bytecode as Quake 3 did?
You have expressed enthusiasm many times for the NeXT STeP environment and how you might still be developing under it if there was support for target hardware. Have you looked at the functionality of GNUStep, which is a project attempting to close the functionality of NeXTSTeP?
In every Id product, the bugs that have crept up are rarely related to the renderer and therefore rarely likely to be code you wrote. Do you feel that you produce few uncaught or unreproducible bugs in general compared to most developers, or is it because the renderer is so throughly tested in the development of idgames due to it's fundamental placement in the games architectures?
...to a point at least. The best memories I have of the original series involved being completely surrounded by waves of monsters. Back in 94, that was only possible by using poorly animated 2-D sprites. The next generation of FPS games compensated for lower enemy numbers by making them uber-powerful.
stfu
Question: Do id software members get kickbacks from the video card industry? :)
Thank goodness RecipieTroll is back! I was starting to get really hungry.
And they even link back to Slashdot!
Even if it wasn't the intent of Doom I/II they were both somewhat scary. I still remember playing Doom late at night - with all the lights off and the sound WAY up - and just beings scared shitless when an Imp or some other god aweful creature makes a sound just as you round the corner run smack into their ugly face.
Boy those were the days =)
I can't wait for doom III, it sounds and looks great.
Time for augmented reality doom 3?
You think the game looks good now... let them build rooms like in the game in an empty warehouse and put some of that augmented reality...
mmmmmmmmmmm...
Note to women of Slashdot: This is why you should never use the men's bathroom.
And what are those things sticking out over the urinals? Even without the monster there, I'd be scared to take a piss. Flushers? Infared sensors? None like I've seen. I don't know about you guys, but I generally don't like anything that close to my dick unless it can make babies or tell me it needs more space.
c-hack.com |
As Jay once said, "Dude, I think I just filled the cup.."
But seriously, think Halflife with the graphics of the Final Fantasy movie.
(drools)
| - | - |
dude, maybe it's time to go back to PhysicsGenius...
I can't wait to see the Barney mod for this!
--
"Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
In the "Doom III - Legacy" preview video, Trent Reznor discusses his involvement in this sequel. Cool.
As below, so above and beyond, I imagine drawn beyond the lines of reason. Push the envelope. Watch it bend.
Urinals contoured for your rump. If that isn't an invitation for disaster...
Before you go buy the geforce 4, I'd finger johnc@idsoftware.com, and read his complaints about the geforce 4. I think the complaints were limited to the geforce 4 mx, and the ti should be fine. Who knows?
Co-op and the kind of heavy scripting you see in single-player games these days don't really coexist well most of the time. If you have some complicated scripted event that's supposed to trigger under certain circumstances and that impacts gameplay way down the line, you can't very well have two or three or four independant players running around in different parts of a map.
When the game consists of "get key, push button, open door" style of primitive entity interaction, co-op is a no-brainer, but for anything more complex you run into some serious logistical problems.
Doom is confirmed to have some kind of scripting engine; id also has Jim Dosé, Ritual's Script-Fu King, on the payroll. So I think we can assume that co-op isn't likely, though I'd really like to be wrong.
Comment removed based on user account deletion
But seriously...is it just me or do game companies care way more about fancy graphics than gameplay lately? I still play Megaman 2 all the time on my NES, graphics are shitty, but the gameplay is amazing.
Golden Eye had variable models and skins. That would be so cool if an expensive high tech system running 20 times as fast as N64 could do it. The reason we don;t see it more is lazyness. You don't make anymoney from a small feature people forget, so no incentive. But Golden Eye is still the best shooter.
... is "id Software"! Not, iD, Id, 1D, or 1d Software. Carmack must feel proud to own such a misspelled name. Let us not even go into the pronunciation of "gib". :)
Sheesh, Carmack sure is slipping. Things are looking a little foggy here. And these monsters aren't looking very frightening. Okay, well, maybe if I was a girl...
--------
Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...
Actually, the emphasis on story and scariness made me instantly think of *Clive Barker's Undying*. It was far from a perfect game, but it did put an emphasis on story and visuals and fright that wasn't typically seen in FPS games.
So when I hear that *Doom III* will have a focus on scaring the Hell out of people, I can't say it's a new idea in the FPS world. But I'm sure id Software is going to take it to a new level...
Chasing Amy
(We all chase Amy...)
"The more corrupt the state, the more numerous the laws"-Tacitus
- JC
no to both the question and the demand. I guess you'd feel better if I liked the game you eagerly anticipate and possibly you would be really happy if I even liked the same flavor pudding. Is it individuality you hate or is just that you feel insecure about your choice of visual stimulation?
-pyrrho
CAUTION: NO SMOKING!!!
That sign's kinda strange, eh? "CAUTION"??
Comment removed based on user account deletion
If there is ever a reason to link the games to warping children's minds it's going to be doom 3. I'm wetting my bed and I only seen screen shots.
Ok ok ok... when I first saw the pictures I was like "wow" ... that looks pretty damn good. I was impressed at looking at how it looks compared to what is out there now.
Thinking twice on it... it doesn't seem all that "woohoo" great. I have yet to play RE0 on Gamecube but I did see a commercial of it in action and pics. Well RE0 looks fucking incredible. YES... it is at a lower resolution but it still looks good nonetheless.
RE0 runs on a 300mhz machine with 32megs of vid ram (I think) and looks great. Doom III which is supposed to look just as good but run at a higher resolution will not run on my OCZ GeForce 3 and Athlon 1.7ghz. By the time this comes out (they say 2004, more like 2005) the next gen home consoles should be out and put the current ones to shame.
I don't want to start a flame war between consoles and computers, its been done to death. But if this is all they can do with 2-3 more years of development time when computers will be hitting ~4 ghz and the nVidia will introduce a new generation graphics chipset, then consider me not impressed.
"Tread softly because you tread on my dreams"
By the time that Doom III comes out, I'm pretty sure that 99% of slashdot readers will have upgraded their computers at least once. So I don't think that cpu power will be a problem.
"Tread softly because you tread on my dreams"
Comment removed based on user account deletion
If that's what you're looking for try Serious Sam 1 & 2. Tons of monsters, maybe a bit overkill even.
stfu.
First there was Doom. Then people clamored for a multiplayer version, so Quake came about. Then they cried out for a single player version of Quake, so we get Doom again. Now you want multiplayer, again?
I mean egads, Doom/Quake is really just the same game. Run around an area and shoot at things.
I was just in the throws of collecting prices for my new pc I'm just about to buy (I've been largely without for oh so long)... and when my eyes thwacked onto those screenshots I thought "Now THAT is why I'm buying a gaming beast"... and then I read about it being a single player focus and I thought "Praise be to the deity of gameplaying delights!"...
I am now salivating on myself for this game... oh yes, yes I am. (Which is kinda embarassing, being at work and all)
not much to be said.
I think I'll upgrade my PII-400 / Matrox G200. Not that I play games much (obviously), but this is just amazing.
Hmmm... I thought that Final Doom was supposed to be the final chapter in the Doom Series. After all, it did have a tagline "This is it. The final chapter. It's done."
;-)
So... guess not!
Not to nitpick, but the plot description sounds exactly like half life's plot. An isolate research facility is experimenting with teleportation qhen things go bad and people start turning into zombies. Some members of the upper management have questionable motives...
I am sure they will go in a bit of a different direction than half life, but hte starting point seems the same.
Because I just about pissed myself AND spewed my drink all over myself.
:)
No, no, not because of the graphics, but because it looks just like the bathrooms where I used to work,blood,demons and all,very very scary.
Also..
I have one soul for sale. Anybody want it? I need the money to rebuild my gaming rig when this comes out. Be warned, this soul is probably going to hell when it expires..
My new top secret key -> C>N|KB
Doom is Very Old. Half Life is not too old. The four paragraphs of plot from the original Doom games went someting like this:
"Once upon a time there were scientists on the moons of Mars. These scientists made a teleporter. Inanimate objects teleported fine. When they sent people through, Hell followed close behind.
And then the Marine killed a bunch of stuff, died, went to hell, left hell, Demons/Aliens (at some point it became hard to tell which) went to Earth.
And then the Marine killed a bunch of stuff.
The End. (except for the dead, creepy ass bunny)
So no more talk about D3 rippping off Half Life's plot. (Doom even had a creep corp, but as it never seemed to have done anything, it was hard to see why they were so creepy. But they did leave veritable arsenals in their labs, so theres something...)
Also, I hope the Creepy Dead Bunny is in the opening scene of D3. That would be Hella Cool. (and Cmndr Keen)
More power to you guys!
This is the single-player experience they're spending all their time on? The plot, at least as described, is just a little derivative of one "game of the year." just do s/Mars/Black Mesa/ and throw in Gordon and you're gold.
sell your certainty and buy bewilderment
Did you guys notice the No Smoking sign behind the "toilets". I don't think I wanna know what the daemons have been eating.
Any word on support yet or planned? I don't run Windows but I'm getting this the day it comes out and I'll spend all the time I need to getting it to run on Linux.
Question
http://www.ironfroggy.com/
Max Payne
The only games I've played with more atmosphere were the Tex Murphy adventure games from Access (which has, regretably been assimilated by M$).
There were times when I was extremely tempted to use Max Payne's cheat mode simply out of eagerness to find out what happens next in the story.
If you're looking a shooter with cinematic feel to spare, Max Payne might be able to tide you over until Doom III sees the light of day.
"Only an idiot fights a war on two fronts. Only the heir to the throne of the kingdom of idiots would fight a war on twelve fronts!" -Londo Molari, Babylon 5
An isolate research facility is experimenting with teleportation qhen things go bad and people start turning into zombies.
This is the same plot the first Doom had. From the DOOM FAQ:
In DOOM, you're a space marine, one of Earth's toughest, hardened in combat and trained for action. Three years ago you assaulted a superior officer for ordering his soldiers to fire upon civilians. He and his body cast were shipped to Pearl Harbor, while you were transferred to Mars, home of the Union Aerospace Corporation.
The UAC is a multi-planetary conglomerate with radioactive waste facilities on Mars and its two moons, Phobos and Deimos. With no action for fifty million miles, your day consisted of suckin' dust and watchin' restricted flicks in the rec room.
For the last four years the military, UAC's biggest supplier, has used the remote facilities on Phobos and Deimos to conduct various secret projects, including research on inter-dimensional space travel. So far they have been able to open gateways between Phobos and Deimos, throwing a few gadgets into one and watching them come out the other. Recently however, the gateways have grown dangerously unstable. Military "volunteers" entering them have either disappeared or been stricken with a strange form of insanity--babbling vulgarities, bludgeoning anything that breathes, and finally suffering an untimely death of full-body explosion. Matching heads with torsos to send home to the folks became a full-time job. Latest military reports state that the research is suffering a small setback, but everything is under control.
A few hours ago, Mars received a garbled message from Phobos. "We require immediate military support. Something fraggin' evil is coming out of the gateways! Computer systems have gone berserk!" The rest was incoherent. Soon afterwards, Deimos simply vanished from the sky. Since then, attempts to establish contact with either moon have been unsuccessful.
You and your buddies, the only combat troop for fifty million miles were sent up pronto to Phobos. You were ordered to secure the perimeter of the base while the rest of the team went inside. For several hours, your radio picked up the sounds of combat: guns firing, men yelling orders, screams, bones cracking, then finally silence. Seems your buddies are dead.
Things aren't looking too good. You'll never navigate off the planet on your own. Plus, all the heavy weapons have been taken by the assault team leaving you only with a pistol. If only you could get your hands around a plasma rifle or even a shotgun you could take a few down on your way out. Whatever killed your buddies deserves a couple of pellets in the forehead. Securing your helmet, you exit the landing pod. Hopefully you can find more substantial firepower somewhere within the station. As you walk through the main entrance of the base, you hear animal-like growls echoing throughout the distant corridors. They know you're here. There's no turning back now.
Quake3's storyline is "a guy who likes to smoke cigars was teleported into a dimension of fighting" ;)
That, and a little old-fashioned imagination will get you something that feels like Mortal Combat in 3D. Quake3 is the MK of the series.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Has there been any news about how much hardware this is going to take? Are we talking Duron 1GHz/GeForce2 or more like Athlon 2.2GHz/GeForce4?
Either way, I guess I'm gonna have to do something about this P3-450MHz/TNT box if I want the latest in simulated violence!
What's the deal with the legacy movie ?
They show FEAR in big letters then they show some gummi bear looking monster.
Who are these people ?
--If you'll notice, a couple of the posters replying to your comment were very brief & very rude. I don't think this is coincidence. I believe that one can equate point and shoot, 'blood fantasy,' as you aptly describe it, with a self-willed decline in brain power, awareness and life energy in general.
Obsessing over death, fear and sadness in games, music, literature and film lowers people and makes them less. It sucks away something vital. Watch for it. It's there to be seen by those who are not scared to notice the patterns.
I don't advocate censorship of any kind. Everybody must be free to explore art and life to the fullest extent. Only in this way do people learn.
I will, however, offer the following. .
My advice to people who seek symapthy in dark arts is to, rather than seeking temporary solice from angry music and simulated blood sport, endeavor instead to change yourself, your life, your job, etc., so that you are no longer trapped in systems designed to keep you in misery and frustration. All one needs to achieve this is to learn. Achieve a calm state of being, and you will find that sympathetic vibration, (for lack of a better term), will no longer be found in loathsome art, but instead in lighter thoughts. Life power, awareness and happiness will similarly increase as you focus away from sad things.
-Fantastic Lad
Great post! You're not the only one sick and bored of FPS.
I guess it's a mass-consciousness thing. Most people belong in the frustrated masses that don't see themselves responsible for their own happiness and misery. By using escapism, they hope to be relieved somewhat, since everything we do, we do to feel happy/relief. However, what gives relief in the short run, often worsen long term conditions, and vica versa. People focus on- and glorify negativity, without seeing the negative. Negative people can't STAND positivity and will to live. It's lack of knowledge and awareness, that's all.
If you've seen the movie "Groundhogs Day", you'll know what I'm talking about now: Being given the same day over and over again, we could really improve ourselves. In real-life, you gotta recognize the day as the same day first....
Oh wait, you already have and don't feel like playing it again?
Exactly. And this is why single player FPS has nearly died: because the replayability is poor compared to an multiplayer game.
I seem to have the RTFM disease this morning... "seq" does indeed support equal width formatting with the '-w' switch. So, to get a count like 01, 02, ..., 20, do the following:
seq -w 1 20
Many more "seq" variations are possible... One consultation of "seq --help" reveals all.
Slashdot's first reaction to VMware
Well carmark has me frothing at the mouth again. This game is looking absolutely amazing!
Later,
Phil
Ook! no link...
Oh boy! Just what I've been waiting for! Another game with textures that get blurry when close-up, making me feel like I need glasses for farsightedness!
Duke Nukem 3D (no, not Forever, but the one that was out long before Quake I) will still blow Doom III away, just 'cause it has attitude.
By the way, did anyone else think the Doom III screenshots looked more realistic than the actual booth photos? The booth looked like something out of Dr. Who...
Chelloveck
I give up on debugging. From now on, SIGSEGV is a feature.
Phantasmagoria II: A Puzzle of Flesh (Sierra Games) hooked me for quite some time, years ago.. It wasn't so much the gameplay itself that hooked me - it was not knowing what to expect next (and of course the horror aspect). Considering that Reznor is working on the sound side of things, they have someone on-staff that is apparently good at cinematics/plotline, and Carmack and crew are the ones producing this game -- it is likely going to be one hell of a ride when it's released. Then again, id could release Duck Hunt III and still make a billion dollars at this point.. :)
Someone you trust is one of us.
i don't know if anyone else remembers but there was a third doom already called 'dinal doom' that was supposed to be the end of the series. in fact i just saw it at my local electronics botique yesterday. what is going on?
it's half-life with better graphics!
I wonder if the multiplayer mod mentioned in the carmack interview is id's port of HL's team fortress. hmmm...
That's very close to how the Doom 3 tech works. All the characteristics that others have pointed out, like polies visible in the silhouette but an apparently smooth mesh on the front-facing geometry, are clear indicators of DOT3 bump mapping.
But everyone since Planet Moon has bump mapping in their engines, why does Doom 3 look hotter that hell if they're just using the same stuff? There are two reasons why:
1) As an artist in the game industry, I can tell you that painting actual forms on a bump map by hand is virtually impossible, the subtleties of the shape are just too difficult to conceptualize in grayscale. Id's artists aren't painting these bump maps, instead they model an very high poly version of a character, decimate it down to a low-poly game model, and then use a Carmack-special utility to determine the difference in the forms and generate a DOT3 bump map. They use that bump map in game with the low poly model and get the same smooth shading that they would have with the high-poly version. The only noticeable artifact is jaggy silhouette.
The innovation is in this DOT3 bump map generation utility. AFAIK, nobody's done this before (the film industry would have no use for it).
2) Since they're using the same lighting technique from the characters on the environments and world objects (watch the video, there are bump maps on everything), the characters fit with the world. Since nothing stands out visually from anything else, the technique goes a long way towards increasing the realism of the scene.
I agree, this is pretty impressive from a technological standpoint. But in many ways it's also starting to look less like a computer game and more like a bad B-movie released straight to your local Blockbuster. It looks like some guy running around his house with a video camera. Impressive? To a programmer, yes. But to someone used to watching movies, it looks hugely cheesy. At least typical 3D games tend to be more like comic books, rather than bad imitations of reality. The characters in Doom 3 now look like smooth, well-lit...GI Joe action figures.
Turn on God mode
:)
Use the all-weapons cheat.
Run around level, don't kill anyone.
Lead all enemies to huge room in E1M1
Open up with chaingun.
retrorocket.o not found, launch anyway?
You'd walk in to a big area and there would be 20 or 30 enemies to take down. Not many games do that these days....
I for one am very glad that DooM III won't have this "feature."
Sure the first few times you get swamped by enemies is fun, but I would rather have a stalking enemy, one who is smart and knows that you are as well, both of you chasing each other through catacombs and dark rooms.
Who can ever forget playing DooM for the first time, scared to death and immersed in the darkness and the music and the sounds coming from God knows where. The demons coming at you from behind and through hidden doors. I'd much rather see a beautifully bump-mapped, textured, well-modeled creature that can dig its nails into the wall and crawl along the ceiling ready to drop and chomp your ass like a psychotic, demented Spider-Man than a room full of stupid targets.
Comment removed based on user account deletion
Comment removed based on user account deletion
Comment removed based on user account deletion
Minimal multiplayer support... It might not be such a bad thing. As long as the SDK's are in place, the mod community can build things as good (or better) than the original game (Counterstrike anyone?). Good single player levels are hard to find.
Linux/Mac support... "In actuality, DOOM III is currently being developed for the PC and PC only - there could well be an Xbox version at some point (John Carmack is a member of the Xbox advisory committee), but that decision hasn't been made yet, and probably won't be for some time." *sigh* I just hope that it'll run on Win98; I'm not buying XP from Doom 3.
Weapon balance... Hopefully id will learn from Valve and get the weapon strength balanced with monster "hit points". Half-Life was fun because you didn't need a BFG10K (except for the Garg). Unlike Quake 2, where circle-strafing with a chaingun or hyperblaster (or railgun, etc) didn't even phase most monsters...
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Comment removed based on user account deletion
The original story did indicate that the creatures came from portals from hell, but in actuality, you later learn that they came from space.
This is reflected even more in the Doom novels, as Flynn Taggert (the hero) learns that the creatures were created bt aliens to represent demons. The demons were significant in a sense that they were part of humanity's greatest fears.
Looks yummy, but please use real, meaningful, international and relevant units like dl, g, and so on.
I'm surprised to see that the Transatlantic Colonies actually use seconds, minutes and hours to measure time like the rest of the world...
OK. This is cool and all. But, what I really want to see is a FPS that can interface with combat flight simulators, tank simulators, and a strategy module to simulate a complete online war. When is iD gonna do something like that instead of just pumping out Yet Another 3D Shooter?
The monster killed him for his Nikes, but since the monster also happened to not be wearing any socks, he took those as well
man seq is also useful
I just love finding out this sort of stuff at random. I've had so many kludgy scripts doing stuff like:
COUNT=0
while [ $COUNT
done
dave
Then again even if it is all the NOT(Windows) platforms will probably get it a few weeks after the initial release and Carmack will once again wonder why nobody bought it for them.
I'd really like to buy this game when it comes out (which is pretty rare for me) and I would really like it to be on Linux (cos I don't run Windows!) and I urge those who want Linux ports to show a smidge of patience and buy the full port.
"Don't get mad, get a monkey!"
His complaints mostly involve the fact that the GeForce4MX is *not* a GeForce4, but rather an update of the GeForce2MX, and doesn't have feature parity with the Ti line. Therefore the Ti cards will be fine for the game, while the MX cards will still play the game, but not look nearly as good.
His complaints about the ATI drivers were more interesting IMO, especially since you have to wonder if any other developers get anywhere near the responsiveness from ATI on driver bug fixes.
I liked Doom 3 better the first time...when it was called Quake II.
Quake = space marine vs. magical monsters
Doom = space marine vs. space monsters
This should be called Doom IV.
"Has [being a kidnapped teenage girl, raped repeatedly for months] changed you?" - Katie Couric to Elizabeth Smart
JonKatz?
How the hell is this post (Score:4, Insightful)?! It's a barely coherent rant!
Here's my opinion: DOOM III will rule the known universe because it has the best blood smears ever. Anyone who doesn't like DOOM III is a pedophile.
I'm ready for my +5, Insightful!
How exciting is this?
There will be several(!) monsters(!) lurking(!) in corridors(!).
You have a shotgun(!), and you must kill(!) them(!), before they kill you(!).
Get it?
You can shoot in this game. That is one nice twitch to a game!
I like this comment from Carmack the best: JC: We offer full dynamic 5.1 channel sound mixing, and multichannel playback of studio sounds. It isn't clear that the market is really there for it yet, but Doom should be a poster child for surround-sound gaming. should be an awesome experience to play it!
Considering the niveau of the graphics it will be fascinating to see if their bold claims of a good story-line will hold true. Seriously, I doubt that.
Wasn't the Alien's TC for doom Created by a single man, Justin Fisher, with a buddy of his creating the secret level?
So you work for the mpaa ?
http://saveie6.com/
no
-pyrrho