Domain: avsim.com
Stories and comments across the archive that link to avsim.com.
Comments · 13
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Non-Paywall Link
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Aura Interactor?
Sounds impressively similar to the Aura Interactor which by the way is *very* old.
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Re:HL2 Has Levels?
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Re:HL2 Has Levels?
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Re:HL2 Has Levels?
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The Aura Interactor
Oh, that thing. Aura was a sad story. They developed the first really powerful direct drive linear actuators, things that looked like hydraulic cylinders but were entirely electrical. (U.S. Patent #5,099,158) Some were so powerful that they were used for active damping on metal bridges, to reduce vibration when heavy trucks rolled by. These things were shown at industrial automation shows.
But they didn't sell. Good idea, too expensive.
Aura tried making the Interactor, a big subwoofer, using their actuator technology. Nobody cared. Aura eventually went under, in an ugly mess involving some stock scam.
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Hmmm... given cockpit geometry...It had to come from somewhere they could also see, and a 737 cockpit like most modern ones sees lots more 'up' than 'down'. If it was a terrorist or kiddie, they'd have to have a hell of a scope and a steady hand with the plane almost on the ground - if you're really close (laser does spread) and shooting from the ground you won't be able to hit the cockpit glass on an up-angle... though we do need more details.
Of course if it's in the Washington Times, you can bet it was democrat who's to blame.
Hope it wasn't one of these...
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Re:Darth Varder isn't such a badass....20. His chest-mounted life support computer also doubles as an electronic day planner
No, Darth's chestplate doubles as an airplane switch panel!
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Re:Puzzle Pirates should have already won...
Only in the most tenacious sense:
avsim.com
"Next urban legend says, that IL-2 is coded in Java. Again, this assumption is based on rumors only, and has no substance. Java is used in IL-2, but just in small part. C++ is mostly used in coding this baby."
rolemaker.dk
"Uses dirty Java by mixing Java with C++, such that logic and part of the game engine is in Java but all the graphics are in C++."
According to another writeup (which I've been unable to track down again), it essentially used a homebrew Java-based language internally for scripting the user interface and pilot AI. It sounded like there wasn't even a VM or anything along those lines involved.
Of course, it's easy to find fanboy sites breathlessly claiming it's "90% Java"... -
Bitboys
Remember a couple of years ago when Bitboys released information about their new Glaze3D graphics processor? I guess a newcomer has a hard time starting up against nVidia and, in those days, 3Dfx.
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Pictures of other homemade cockpits
Links to other projects
Tons of pictures of other pretty cool looking homemade cockpits. -
The power of Google...Here's a guy who is building a replica of an Airbus 320 cockpit in his basement. Talk about too much time on your hands!
sPh
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Re:Yes...
Above an average of about 40FPS, nobody notices anymore - they can't!
As others have mentioned, the top end is probably closer to 60fps than 40.
More important, though, is the headroom you get with a faster card. A game like Q3 has a standard deviation of about 7fps, which means over 15% of your frames are under 33fps, and about 3% are under 26fps. These are very noticeable slowdowns.
At 80fps mean, your standard deviation may jump to 14 fps (it's not a linear progression in real life, but for argument's sake...), 97% of your frames are at 52fps+, and 99.85% above 38fps. So it's smooth all the time, not just when you're standing around with nothing happening.
And that's why NVidia is still in business.
cheers,
mike