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Flight-Simulator Enthusiasts Confident of Real-World Skills (wsj.com)

Two anonymous readers share a report: When the ground-services employee who stole a turboprop airliner last week declined air-traffic controllers' piloting advice, saying he had played videogames, it was no surprise to some devotees of intricate home flight-simulation programs [Editor's note: the link may be paywalled; an alternative source wasn't immediately available.]. Such software can mimic many phases of aircraft operations, including takeoffs, as well as how to respond to heavy weather and emergencies, pilots and software makers say. The simulators are also more affordable than pursuing a pilot's license and can help satisfy a lifelong obsession with flying.

Last year, two million units of vehicle-simulation games for PCs and consoles were sold world-wide, the most common being flight simulators, according to the market-research firm NPD Group. Home programs have evolved over more than three decades. They can represent all types of aircraft, from wartime bombers to modern-day passenger airliners. A setup can cost a few dozen dollars for a videogame to thousands for software with intricate renderings of cockpits and real-world environments. A new conference called FlightSimExpo held in Las Vegas in June drew around 1,100 people, its organizers said. FlightSimCon held its sixth annual gathering in Dallas in June, according to its website. Many hobbyists say they don't think of simulators in the same vein as traditional videogames, because they aren't trying to rack up points or compete. They simply focus on flying.

179 comments

  1. To be fair, he did pretty well... by SuperKendall · · Score: 4, Funny

    Not only did he manage to do a few barrels roles, but he really stuck the landing!

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      que calls to ban videogames...

    2. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      Nose down. Rip

    3. Re:To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      Just ask the crew from Asiana flight 214: https://www.dailydot.com/news/...

      Captain Sum Ting Wong
      Wi Tu Lo
      Ho Lee Fuk
      Bang Ding Ow

    4. Re: To be fair, he did pretty well... by Scarletdown · · Score: 1

      que calls to ban videogames...

      Nah. That is too broad a maneuver. More likely, certain interests will call for flight simulator programs to be heavily restricted and only for use by certified instructors and flight schools.

      --
      This space unintentionally left blank.
    5. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      que calls to ban videogames...

      Nah. That is too broad a maneuver. More likely, certain interests will call for flight simulator programs to be heavily restricted and only for use by certified instructors and flight schools.

      The horse has left the barn, my friend. That's the kind of software that's very easy to code [but you don't have to, because too many already in the wild]

    6. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      Cue. Cue calls.

      Queue is when you put things in a line.

      Que is.. well who knows. I don't think its a real English word, and Websters agrees.

    7. Re:To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      Skyking was just another victim of White Despair.

    8. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      That can easily be remedied. The internet is not the wild west it used to be. As for your computer... It's not really yours, you know.

    9. Re:To be fair, he did pretty well... by Anonymous Coward · · Score: 1

      Announcer's name was Wun Dum Duk

    10. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      I think it's spanish for "what".

    11. Re: To be fair, he did pretty well... by cayenne8 · · Score: 1

      Nah. That is too broad a maneuver. More likely, certain interests will call for flight simulator programs to be heavily restricted and only for use by certified instructors and flight schools.

      Or they'll be treated like guns, and you'll have to fill out forms, have an instant background check, and be put on records for purchasing it.

      It might could also put you automagically on a list of people to "watch".

      [sarcasm]

      But if you're not guilty....what do you have to worry about, eh?

      [/sarcasm]

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    12. Re:To be fair, he did pretty well... by K.+S.+Kyosuke · · Score: 3, Informative

      Any suicidal landing you can't walk away from is a good one.

      --
      Ezekiel 23:20
    13. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      That can easily be remedied. The internet is not the wild west it used to be. As for your computer... It's not really yours, you know.

      As long as I use my own [as in 'from scratch'] Linux distro, it is.

    14. Re: To be fair, he did pretty well... by nospam007 · · Score: 1

      "que calls to ban videogames..."

      They already tried that after 9/11, those didn't study the landing phase as well.

    15. Re: To be fair, he did pretty well... by Scarletdown · · Score: 1

      That may be so; but that still won't stop them from trying. They could even attempt to make it an ex post facto law, like a group of traitors tried to push through here in Oregon recently (fortunately they failed). And nowadays, there are good odds that they could slip such a thing through.

      --
      This space unintentionally left blank.
    16. Re:To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      *Aileron rolls, but they seem to have become colloquially lumped together, so oh well.

    17. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      It is, but you need an accent mark if I am not mistaken, which I may be. But that is why I specified English.

    18. Re: To be fair, he did pretty well... by mnemotronic · · Score: 2

      Nah. That is too broad a maneuver. More likely, certain interests will call for flight simulator programs to be heavily restricted and only for use by certified instructors and flight schools.

      Or they'll be treated like guns, and you'll have to fill out forms, have an instant background check, and be put on records for purchasing it.

      It might could also put you automagically on a list of people to "watch" ...

      Game would have to prohibit autopilot, high-capacity fuel tanks, noise-reduction propellers. And the ability to rapidly click the mouse.

      --
      The Russians have won. They have made the world a cesspool of distrust, greed, fear and hate.
    19. Re: To be fair, he did pretty well... by UnknownSoldier · · Score: 1

      > And the ability to rapidly click the mouse.

      /sarcasm RIP Action RPGs like Diablo 3, Path of Exile, and "idle games" like Clicker Heroes, Cookie Clicker, etc. =P

      --
      For the record, I don't run any ad blockers. Basically, I consider them unethical -- Idiot and retard Lauren Weinstein
      So, going to the bathroom is unethical???

    20. Re: To be fair, he did pretty well... by aticus.finch · · Score: 2

      As for your computer... It's not really yours, you know.

      Flightgear runs fine on Linux, and is as accurate as far as I can tell on the Cessna 172.

    21. Re:To be fair, he did pretty well... by wired_parrot · · Score: 2

      While some were describing his flight as possessing acrobatic skill, I'd describe it as unstable and erratic flying from the very beginning of the flight. The plane was described by witnesses as taking off with the wheels smoking and with the wings not level during the takeoff roll. The conversation with air traffic control was characterized by ignorance of basic flight operations. And he did not perform the most difficult part of flying, which is the landing.

      If anything, I'd say what this showed is how poorly a flight simulator prepared him for real life flying.

    22. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      Are you sure you'll still be able to run Linux in the future? TPM is a thing.

    23. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      Did he hop into the the plane:cockpit for the first time and take off/fly? He did? First try?

      Yea I'd say the simulator taught him all he needed to know. This guy didn't want to land. He wanted to go on a suicide mission.

    24. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      As long as you CAN use your linux distro...

    25. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      Ha ha ha ha ha ha! Thanks for that!

    26. Re:To be fair, he did pretty well... by Greyfox · · Score: 1

      Flying is actually pretty easy. Landing, on the other hand... I'm pretty sure if I put a real plane down like the ones I've done in flight sims, it'd probably result in some carnage. I wouldn't be comfortable having to land a real plane, and I've landed a parachute over 500 times. Hell, I'm still actually pretty bad landing a parachute.

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    27. Re:To be fair, he did pretty well... by SuperKendall · · Score: 1

      BEST POST!!!

      Where are those mod points.

      --
      "There is more worth loving than we have strength to love." - Brian Jay Stanley
    28. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      Scarletdown warned:

      That may be so; but that still won't stop them from trying. They could even attempt to make it an ex post facto law, like a group of traitors tried to push through here in Oregon recently (fortunately they failed). And nowadays, there are good odds that they could slip such a thing through.

      Mmm ... no.

      In the USA, Article 1, Section 10 of the Constitution expressly denies states the power to adopt ex post facto laws, and Article 1, Section 9, Clause 3 prohibits Congress from doing so at the national level.

      So, with Oregon being constitutionally barred from enacting ex post facto legislation, and the national government similarly powerless, the entire premise of your post disappears. No such laws are permitted in the USA.

      Regulations, however, are another matter altogether ...

      (Although I posted the above rebuttal to your post, the fact that it provoked me to rebut it meant that it was, in fact, interesting. So I gave you a +1 Interesting upmode, because fair is fair, after all.)

      (Posting as AC only so as not to undo prior upmods in this thread.)

      --

      Check out my novel ...

    29. Re: To be fair, he did pretty well... by Scarletdown · · Score: 1

      Check out the recently shut down IP43 that was making a lot of headway here before these traitors gave up. It made zero provisions for grandfathering in pieces residents of Oregon already had; and making one a felon by default if they did not remove affected weapons out of state or otherwise destroyed them. That would have been ex post facto.

      And one thing you have to remember; here in Oregon, we have our own Brown Stain who is just as bad as California's (he's out now, isn't he?) who is more than happy to ignore the Bill of Rights, and pretty much the rest of the Constitution, since those are incompatible with her and her handlers' drive to turn this into yet another fucked up Marxist hellhole.

      --
      This space unintentionally left blank.
    30. Re: To be fair, he did pretty well... by Darinbob · · Score: 1

      Que?

    31. Re: To be fair, he did pretty well... by datavirtue · · Score: 1

      Hell.... Twenty years ago flight Sims were near perfect. I learned how to trim out a small plane even going so far as to land a Cessna without incident many times. I also learned I had no business in the cockpit of a large passenger jet. Those require a lot of instrumentation at your workstation to really learn anything.

      --
      I object to power without constructive purpose. --Spock
    32. Re:To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      Any suicidal landing you can't walk away from is a good one.

      That's why I still read Slashdot. :)

    33. Re: To be fair, he did pretty well... by Anonymous Coward · · Score: 0

      Without the accent it means "that."

    34. Re:To be fair, he did pretty well... by rpstrong · · Score: 1

      An aileron roll is a negative-G maneuver, and I'm not so sure the plane was capable of such. The video that I saw showed only positive-G maneuvers.

    35. Re: To be fair, he did pretty well... by st0nes · · Score: 1

      As for your computer... It's not really yours, you know.

      Flightgear runs fine on Linux, and is as accurate as far as I can tell on the Cessna 172.

      So soes X-plane.

      --
      Tempora mutantur, nos et mutamur in illis
    36. Re:To be fair, he did pretty well... by gordguide · · Score: 2

      With a "real" airplane, takeoff is trivially easy (throw the power to her, she will fly if not overloaded), climb out is a bit tricky but with no obstacles like high hills in your way you can just be conservative and pull that off as well. Straight and level flight, assuming you have nowhere to go, is also easy. If you have a destination, that complicates things a bit but since you can trim out and take your hands off the controls, you've got some time and both hands to deal with that if you know how.

      Landing. Now we are talking the hard part. No sim I've ever seen replicates the real-world feel of landing an aircraft. Judging distance both in the air and to the ground is way more difficult than you might imagine if you've never done it. Landing takes practice, that's why touch-and-go's are so commonly performed and practiced with a Flight Instructor. Ground effect can surprise and eat up your runway length if you are not familiar with the aircraft you happen to be flying; its different for every type.

      Then there's the radio chatter, which you will not understand if you're not familiar with it, and by that we mean hearing it and understanding the words being spoken, not the format or who is speaking (another aircraft, ATC, etc).

      It sounds like gibberish if you're not familiar with how aircraft radios sound. Being on the right channel, and switching channels, is beyond someone who is unfamiliar with it, but maybe a sim could teach you that.

      Every successful flight involves takeoff, climb, cruise, descent and landing. The last two are the ones that will kill you.

  2. Trainers by Translation+Error · · Score: 1

    Ok, that may not have worked out so well for this guy, but I'm sure that using guns in games totally carries over, and I'm sure any number of public figures will back me up on this.

    --
    When someone says, "Any fool can see ..." they're usually exactly right.
    1. Re:Trainers by sakono · · Score: 1

      https://www.youtube.com/watch?... https://www.youtube.com/watch?... vets vs pro gamers call of duty

    2. Re:Trainers by sakono · · Score: 2

      ok cant eddit my last post and it screwed it up... https://www.youtube.com/watch?... this is pro gamers vs vets on call of duty. they also did this vets vs gamers gun range https://www.youtube.com/watch?...

    3. Re:Trainers by Monster_user · · Score: 3, Insightful

      Flight Simulators include training on the controls, mechanics, and physics. The goal of flight sims are to be as true to life as possible. The interfaces used by Flight Sim players are typically very similar to the real thing. All of this means that skills acquired in a flight sim are supposed to translate to skills in actual aircraft, that is the point.

      Most shooters are not simulating the aiming and firing of a weapon. They are merely doing an entertaining "arcade" variation where a targeting cursor appears in the middle of the screen. At best you might argue that there is some training in maneuvers and teamwork, but these are most often against unconventional enemies which require different tactics. Furthermore, most tactics are, over the course of time, highly optimized for specific situations or maps, and are not designed to improve survival and success outside of that specific scenario. This is kind of like the difference between studying for a test and studying for success. Additionally, the "respawn" mechanic drastically reduces the cost of "death", encouraging extremely risky tactics on the battlefield (such as using explosives to achieve greater height when jumping).

      TL;DR, Flight Sims are documentaries, FPS games are unrealistic action movies.

    4. Re:Trainers by sabri · · Score: 4, Informative

      All of this means that skills acquired in a flight sim are supposed to translate to skills in actual aircraft, that is the point.

      Except that it doesn't really do that. I hold a pilot license, a PPL. I also have an elaborate FSX setup with pretty much all the gear Saitek sells, including 9 of the little LCD screens. Yes, it's fun to "fly" a 737 in the Alps in the fog. Yes, it's fun to position a fighter jet at 60,000ft and see it tumble until the "air" is dense enough to create some lift.

      But nothing on a consumer grade flight sim will provide you with any skill. I once had to land with a pretty decent crosswind in a 172. About 6 months after earning my license. Me and the pregnant misses on board. No FSX will be able to recreate the stress-induced focus that I needed to put that plane down safely. Just me, one hand on the throttle, one hand on the yoke, two feet on the pedals, and the runway in front of me.

      The one and only exception to that would be that the sim helped me with my ground school. Ground school you say? Yes: especially navigation. Have your wife, bf, gf or friend position your plane in a random position in the country at 5000ft, and try to determine your position using ADF or VOR/DME. It really helps you understand those navaids.

      To me, FSX/X-Plane is just for fun.

      --
      I'm not a complete idiot... Some parts are missing.
    5. Re:Trainers by Anonymous Coward · · Score: 0

      Not universally true.

      Many flight sims like the Ace Combat series provide 0 training on actual operation of an aircraft, and there exist shooters that provide training on small unit tactics from real life, notably America's Army developed for this purpose (and to let their soldier show off) by the US Army and some of the more modern ones have reload animations that walk you through the basics of how to prepare the weapon to fire.

      Fundamentally though there's a reason you can't get a pilot's lisence without tom in the air, and why the Army still uses firing ranges. Simulations advanced enough to obsolete actual experience don't currently exist. They're mostly useful for removing the consequences of failure and reducing the cost of training time.

    6. Re: Trainers by Anonymous Coward · · Score: 0

      So your a pilot who knows nothing about flight sims, as proven by your use of ssitek products wit "LCD things".

      br>
      You should know that the FAA certifies X-plane for actual pilot training.

      So excuse me if I take the FAA's word over some internet asshole who claims to be a pilot.

    7. Re:Trainers by lgw · · Score: 3, Informative

      At best you might argue that there is some training in maneuvers and teamwork,

      The US Army evaluated first-person shooter games for any real-life skills they might teach, as part of making their own game. They found that the only useful skill learned was to be mindful of ammo remaining, and reload as soon as practical.

      The America's Army game was designed to emphasize teamwork and communication, hoping that could be helped as well. You do see that in normal games as well, but it's pretty rare. Competitive play in CS was all about teamwork and communication, as least when I used to follow it, but competitive CS play looks nothing like normal CS play. Even in those two, though, they miss just how hard it is for the human voice to be heard over gunshots.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    8. Re:Trainers by mschuyler · · Score: 5, Informative

      I'm also a private pilot. Flight simulators these days are remarkably accurate and have the "feel" of flying. I'm not talking about flying a 737 through the Alps in the fog--just basic VFR flying. It is insanely easy to get an airplane off the ground and a flight simulator does a good job of teaching you how to do it.

      It's the landing that is tough.

      --
      How about a moderation of -1 pedantic.
    9. Re: Trainers by Anonymous Coward · · Score: 0

      spelling and properly formatting your tags is hard. I know.

    10. Re:Trainers by Zontar_Thing_From_Ve · · Score: 1

      But nothing on a consumer grade flight sim will provide you with any skill.

      I think that was actually good enough for the "pilot" we're talking about. Based on the transcripts of his conversations coming to a safe landing didn't seem to be much of a concern or maybe even intended at all. He seemed to want to know enough to get off the ground, do some crazy acrobatics and there was no real plan to get safely back to ground. I don't know if he deliberately crashed or not, but at "best" I'd say his plan was to try to land with a very low chance of success.

    11. Re:Trainers by vux984 · · Score: 2

      pro gamers vs vets at call of duty is pretty meaningless. Sure the teamwork, strategy, and squad tactics generally translate, but the game world of call of duty is still going to heavily favor experienced gamers. Everything from how the guns work to how to land a grendade where you want it to injury mechanics & hit boxes, cover, crouching/prone, etc are all going to give an advantage to the people who spent hundreds of hours playing soldier in that 'world'.

      the followup video is equally dumb; for the same reasons. lining up a reticule and pressing the mouse button is no substitute for actual experience actually firing actual firearms. Sure some of the theory will translate, and well rounded game experience will at least give you some foreknowledge that recoil is a thing; and that multiple successive shots are going to be inaccurate, that breath control matters, that bullet drop is a thing, etc... how much value this gives you in the real world i couldn't say.

      Probably not a lot. Lol, I know the very first time i fired a pistol i was shooting into the ground because i wasn't using the sights properly... i was holding it angled down just enough that the front sight wasn't in view, and i didn't even realize it was missing... and i was just lining up the target between the rear sights. That issue never came up in a game.

    12. Re:Trainers by evilbessie · · Score: 1

      I was literally asked by a colleague at work to set up Flight Sim '04 for him as he was practising for his license. Sure it's not quite the same as a real world situation, but modelling aerodynamics is pretty easy for a modern computer. The big old sims they use for actual pilot training are not much different from some consumer sims. Hell even KSP can give you the basics of flight control, one fly by wire system much the same as another.

    13. Re:Trainers by Anonymous Coward · · Score: 0

      Yeah, nothing short of a full motion platform can reproduce the thrill of a crosswind landing in a light plane. Especially when the crosswind is variable. How fast can your feet dance on the pedals?

      Been there, done that -- 152 at Toronto Island airport, lots of fun (the approach over the sailboats in the harbour is a treat, too. ;-) ) Happily without a pregnant wife on board.

      That said, sims can be useful for the boring cross-country stuff.

    14. Re:Trainers by Anonymous Coward · · Score: 0

      Indeed. As long as you can keep it pointed mostly down the runway, take offs are easy. Landings, not so much.

      But as the saying goes, take offs are optional. Landings are mandatory.

    15. Re: Trainers by Anonymous Coward · · Score: 1

      The FAA certifies certain XPlane configurations for a fraction of flight training. There's a huge difference. Level 3 sims, with a robust training environment and program behind them, are certified for the full type rating, but the airlines and insurance companies still require an initial operational experience as the simulator program is still inadequate.

    16. Re:Trainers by shaitand · · Score: 1

      Not every flying game is a flight simulator... there are really only two consumer flight sims worth mentioning and that isn't on the list.

    17. Re:Trainers by bickerdyke · · Score: 1

      They always come down again.

      --
      bickerdyke
    18. Re:Trainers by quantaman · · Score: 1

      But nothing on a consumer grade flight sim will provide you with any skill. I once had to land with a pretty decent crosswind in a 172. About 6 months after earning my license. Me and the pregnant misses on board. No FSX will be able to recreate the stress-induced focus that I needed to put that plane down safely. Just me, one hand on the throttle, one hand on the yoke, two feet on the pedals, and the runway in front of me.

      The extra bit you needed to land wasn't skill, it was experience and confidence.

      Flight sims provide training, just like practise for a sport. It's a great way to improve your skills but there's a small subset of things that you can only get from a real situation.

      --
      I stole this Sig
    19. Re:Trainers by Ummite · · Score: 1

      I agree with you that you cannot recreate the real stress of a cross wind landing with important people on board with a simulator, and nav is probably the best thing you can learn with simulator (I had one hours of flight sim booked on a simulator). This being said, having done 10 hours of training and land / takeoff around 30 times (for personal reason I could not finish my license), my instructor was impressed on my first landing the way I had the proper angle and speed at base and final. I think if you 'play' hundred or thousand hours on a good simulator, you get a pretty good feeling of the limits of the plane, when it is the proper time to turn, adjust throttle, feel the concept of aerodynamics in regards to the stall, and get good instincts to what to do to achieve a new position.

      I think I want to re-install flight simulator!!!

    20. Re:Trainers by ceoyoyo · · Score: 2

      Reminds me of my first high flight in a hang glider. Unless you're quite light, you generally don't have the luxury of flying with an instructor. So you learn control of the glider on small hills. You do hundreds of takeoffs and landings, concentrating on straight flight, crosswind, flare, etc. But when the time comes, you find the highest mountain you can (to give you maximum time to figure things out before you have to land) and go. Standard at my school was a 3000 foot peak, which gave you about ten minutes to learn how to turn, before you had to get serious about flying an approach, and a giant field at the bottom so you didn't have to be too exact on that approach.

      We didn't have a computer simulator, but we did spend a fair amount of time hanging from rafters going through the motions. And practicing weight shift control while piloting shopping carts.

      Simulators can't teach you everything, but they can teach you quite a bit, and that makes learning the tactile bits easier when you're in the air.

    21. Re:Trainers by Anonymous Coward · · Score: 0

      my favorite thing about those was the text filter they had on people complaining about campers.

    22. Re:Trainers by Anonymous Coward · · Score: 0

      X-Plane *IS* actually good enough. If you pay them an exorbitant amount of money, they'll sell you a USB dongle that will make your copy of X-Plane into a FAA-certified simulator on which you can legitimately log sim hours.

    23. Re:Trainers by Anonymous Coward · · Score: 0

      Ace Combat series are not combat flight simulator, they are combat flight arcade games.

    24. Re: Trainers by Anonymous Coward · · Score: 0

      Except stocktrading sims. Iâ(TM)m sure youâ(TM)ll land a job as a trader if you have a solid virtual trackrecord.

  3. Real Pilots train in them... by bobbied · · Score: 5, Insightful

    Of course they are useful to non-pilots for training, real pilots train in simulators, especially for practicing the dangerous or simply procedural things. I learned how to fly various IFR approaches, going though the procedures at home instead of paying for flying hours in real aircraft. Saved me a bundle.

    However, they do not train you on what it really looks, sounds and feels like when you fly. There is a lot of information you need when flying that comes from the seat of your pants and though the windscreen that is really hard to simulate at reasonable cost at home. Also, it's really hard to accurately simulate the visuals during approach and landing, especially when you get into the ground effect just before touch down. It's just not the same.

    --
    "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    1. Re:Real Pilots train in them... by hitchhacker · · Score: 1
      Seems VR would alleviate your concerns about visuals:
      X-Plane 11 VR Gameplay

      Is X-Plane 11 with native VR support the best Virtual Reality Flight Simulator of 2017? Today I'm trying out the advanced X-Plane 11 VR Flight Sim on HTC Vive, flying a realistic Cessna 172 Skyhawk airplane in central Chicago. Is this the best VR Flight Simulator? Let's find out!

    2. Re:Real Pilots train in them... by DerekLyons · · Score: 1

      Of course they are useful to non-pilots for training, real pilots train in simulators

      Yes, (some) real pilots train in simulators. The article however is about video games - which are to those simulators like a skateboard is to a F1 racer. Still useful for some things, but not even remotely the same thing.

    3. Re: Real Pilots train in them... by DatbeDank · · Score: 2

      I doubt that. It's a thousand times more difficult to land a helicopter in a Sim than it is to land in person.

        VR can't simulate gravity and the perception your cochlea produce.

    4. Re:Real Pilots train in them... by alleycat0 · · Score: 1

      > it's really hard to accurately simulate the visuals during approach and landing Doesn't much matter if you're not planning a soft landing :P

      --
      I am not a number - I am a free man!
    5. Re:Real Pilots train in them... by jellomizer · · Score: 3, Insightful

      There is the human factor as well. While using a simulator, there is no fear of death or injury. When you are actually flying, then the gravity (no pun attended) of the situation is in play. A muscle memory action in a simulator becomes a deliberate action in real life. Where shaking from turbulence or g-forces from the flight will affect you in ways that actual real life practice is needed.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    6. Re:Real Pilots train in them... by Anonymous Coward · · Score: 0

      However, they do not train you on what it really looks, sounds and feels like when you fly. There is a lot of information you need when flying that comes from the seat of your pants and though the windscreen that is really hard to simulate at reasonable cost at home.

      Pilot here. Can say the same. But remember that natural-born pilots fly with the guts, literally. You feel the flight in your stomach. You begin flying with glider planes.

      This lack of gut-flying, and excessive reliance on simulators for everything, caused the crash of Air France 447: the pilot didn't feel the plane's attitude [falling while leveled] with his guts.

    7. Re:Real Pilots train in them... by chill · · Score: 3, Informative

      This isn't exactly true. The average person uses "video game" to describe flight simulator software all the time. The FAA permits the use of flight sims for pilot training. That means X-Plane, where you can get the non-FAA certified version, fully tricked out, for under $2,000 -- including the beefed up PC But, you can START for just $60 -- and there isn't much real difference.

      In a final rule published on April 11 (2016), the agency increases the aviation training device (ATD) hours pilots can credit toward an instrument rating. The FAA now allows up to 10 hours credit in a basic aviation training device and up to 20 hours in an advanced aviation training device, not to exceed a maximum of 20 total hours under part 61. The previous maximum allowance was 10 hours in an FAA-approved aviation training device.

      The FAA Certified version is mostly a USB dongle that enforces frame rate control and a bunch of settings. You can do all that manually on the $60 version.

      https://www.x-plane.com/pro/

      --
      Learning HOW to think is more important than learning WHAT to think.
    8. Re:Real Pilots train in them... by Anonymous Coward · · Score: 0

      With X-Plane change the hardware to something from Fidelity or PFC and get a FAA Certified copy and you can log hours.

      In other words, the software is the same whether you call it a video game or a simulator.

    9. Re:Real Pilots train in them... by Solandri · · Score: 5, Interesting

      Someone who was learning how to fly hired me to put together a computer system for him to run X-Plane as a trainer/simulator, complete with touch-screen for the instruments and controls, a second monitor for the view out the window, and stick and pedal controls. I put it together and got it all running, but for the life of me I couldn't get the joystick calibrated right. It kept wanting to pull to the left, and the amount of x-axis offset adjustment to the joystick necessary to keep it centered seemed to keep drifting.

      After struggling to fix the issue for two days, I called the client and told him I would miss the delivery date and that he'd have to wait a few more days while I exchanged some defective hardware. He asked me what the problem was, and I explained how it was pulling to the left. He swore, and said he didn't realize the simulator was going to be that realistic - the real plane he was training on did the same thing. That's when I realized the torque and gyroscopic effects from the single-engine plane was what was causing the yaw to the left, and X-Plane was faithfully simulating it.

    10. Re:Real Pilots train in them... by Anonymous Coward · · Score: 0

      Real pilots log hours with X-Plane

      https://www.x-plane.com/pro/certified/

    11. Re:Real Pilots train in them... by Monster_user · · Score: 1

      This guy crashed the aircraft. It made headlines. Hopefully, this will drive the point home to anybody else who might consider attempting to fly an aircraft with only simulator experience. Worst thing that could have happened would be him having succeeded in landing the aircraft.

      One wonders if it may also affect the qualifications for pilots in a future era of self-flying aircraft. If the pilots only train on simulators, and have little real world experience, how will they handle the aircraft when the self-flying mechanism fails?

    12. Re:Real Pilots train in them... by Anonymous Coward · · Score: 1

      The third one is the air vortex the propeller creates hits the rudder on the left side also contributing to the left turn as well. You listed 2 of the 3 reasons, thought I'd give you the last one.

    13. Re:Real Pilots train in them... by Anonymous Coward · · Score: 0

      More Right Rudder! (Any pilot knows what I mean..)

    14. Re:Real Pilots train in them... by Solandri · · Score: 1

      Pilot here. Can say the same. But remember that natural-born pilots fly with the guts, literally. You feel the flight in your stomach. You begin flying with glider planes.

      This lack of gut-flying, and excessive reliance on simulators for everything, caused the crash of Air France 447: the pilot didn't feel the plane's attitude [falling while leveled] with his guts.

      Centripital acceleration is equal to velocity squared over the radius of the turn.

      The slow speeds of a glider or private plane require a large change in yaw or pitch to generate substantial g-forces (centripetal acceleration). On an airliner like AF447 flying close to the speed of sound, a small change in yaw or pitch generates large g-forces, which can easily overwhelm your gut feel for what the plane is doing and your sense of the pull of gravity (it's much easier to enter a 1-g turn even when inverted). You're much more reliant on the instruments to determine the attitude of the plane, and the instruments failed in AF447.

    15. Re:Real Pilots train in them... by bobbied · · Score: 4, Informative

      Of course they are useful to non-pilots for training, real pilots train in simulators

      Yes, (some) real pilots train in simulators. The article however is about video games - which are to those simulators like a skateboard is to a F1 racer. Still useful for some things, but not even remotely the same thing.

      I trained using a video game, as a private pilot going for my IFR rating. So Yes, real pilots train in video games, I did. I will note that my "procedure training" was NOT logged as simulator time in my log book, but I used it as a study aid. I punched up my local airport and setup to fly the various approaches as a learning tool. I flew every approach I could in the possible exam area as preparation for the check ride too. This repetition fixed the process, frequencies to tune, headings to fly in my head. It was of great help to be familiar with all possible approaches the examiner could ask me to fly.

      I also did a lot of partial panel flying in the video game, though I found that to be much less valuable w/o having the motion. It was helpful for compass only flying, where the DG and artificial horizon was out of service, but I found partial panel flying proficiency really required air time.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    16. Re: Real Pilots train in them... by Anonymous Coward · · Score: 0

      Nonsense you just need to start on the simplye craft and work your way up.

      For example, I started on a TIE/LN before I graduated to a TIE/AD and and TIE/IN. And that gave me the confidence to finally fly a TIE/D.

    17. Re:Real Pilots train in them... by Kjella · · Score: 1

      Yes, (some) real pilots train in simulators. The article however is about video games - which are to those simulators like a skateboard is to a F1 racer. Still useful for some things, but not even remotely the same thing.

      Flight simulators have been their own class of "games" for decades, they're kinda like some survival games it's not really about conquering or achieving anything just mastering it and not dying is the game. I remember we used to play Microsoft Flight Simulator as kids, it was notoriously hard and we never managed to land properly. But we did manage to take off, occasionally do a few tricks in the air but just as often go into a fatal spin, crash into building or whatever. Since then they've only gone further and further in realism, it's for a niche crowd but it's still games.

      --
      Live today, because you never know what tomorrow brings
    18. Re:Real Pilots train in them... by Anonymous Coward · · Score: 0

      You are aware that he crashed on purpose, right? He intentionally committed suicide.

    19. Re:Real Pilots train in them... by Registered+Coward+v2 · · Score: 1

      However, they do not train you on what it really looks, sounds and feels like when you fly. There is a lot of information you need when flying that comes from the seat of your pants and though the windscreen that is really hard to simulate at reasonable cost at home. Also, it's really hard to accurately simulate the visuals during approach and landing, especially when you get into the ground effect just before touch down. It's just not the same.

      Exactly. You do not get the tactile or visual feedback that you get in the real world. Real world experience lets you develop that seat of the pants feel for what is happening beyond what you see on instruments; and allow you to correct even before the instruments show what is happening. That's the difference between a landing and an unplanned impact with the ground.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    20. Re:Real Pilots train in them... by bobbied · · Score: 1

      Yup, it's called "P-Factor" and you have to stand on the rudder peddle to keep the ball in the middle at high power and high angles of attack.

      I agree, this kind of thing is "seat of the pants" stuff that you just have to do without thinking. Uncoordinated flight is something that is really hard to simulate the forces on your butt for, but good pilots just feel and correct. It's like keeping a car in the middle of the lane when driving, you just do it, you don't have to think about it. That takes air time in a real aircraft with a CFI yelling at you to keep the ball in the middle. I found that an actual spin, when I did it wrong, was quite instructive when I got sloppy practicing departure stalls. Scared the heck out of me when it snapped over but after that I understood what it felt like and found it easier to just do it without thinking.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    21. Re:Real Pilots train in them... by Registered+Coward+v2 · · Score: 1

      However, they do not train you on what it really looks, sounds and feels like when you fly. There is a lot of information you need when flying that comes from the seat of your pants and though the windscreen that is really hard to simulate at reasonable cost at home.

      Pilot here. Can say the same. But remember that natural-born pilots fly with the guts, literally. You feel the flight in your stomach. You begin flying with glider planes.

      This lack of gut-flying, and excessive reliance on simulators for everything, caused the crash of Air France 447: the pilot didn't feel the plane's attitude [falling while leveled] with his guts.

      In addition, the flight control system design added to the problem, such as stopping stall warnings at high AoA and the restarting them as the pilot pushed the nose down, resulting in confusion about what was actually happening. As a result, when presented with conflicting information they failed to put the plane in an configuration they knew was level flight while they sorted out what was happening.

      --
      I'm a consultant - I convert gibberish into cash-flow.
    22. Re:Real Pilots train in them... by bobbied · · Score: 2

      There is the human factor as well. While using a simulator, there is no fear of death or injury. When you are actually flying, then the gravity (no pun attended) of the situation is in play. A muscle memory action in a simulator becomes a deliberate action in real life. Where shaking from turbulence or g-forces from the flight will affect you in ways that actual real life practice is needed.

      Good simulators can be quite realistic and you can find yourself actually forgetting you are in a simulator. My Dad worked at a major airline's pilot training center, repairing their simulators which had full motion and very high fidelity even for the 70's. I can tell you that from personal experience, it can be almost as stressful and immersive as the real thing. There are things they simply cannot do all that well, but the pilots who are at this level have enough stick and rudder skills already from thousands of hours in the real thing.

      But full motion simulators are beyond the reach of most hobbyists flying video games. And sitting in your office chair is a pretty poor teacher of the stick and rudder skills. I can teach you procedures and operation of the equipment, but it cannot teach you the finer points of how to fly a real airplane. For that, you need to get an instructor and a real airplane and put in some real flight time.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    23. Re:Real Pilots train in them... by bobbied · · Score: 1

      Seems VR would alleviate your concerns about visuals: X-Plane 11 VR Gameplay

      Is X-Plane 11 with native VR support the best Virtual Reality Flight Simulator of 2017? Today I'm trying out the advanced X-Plane 11 VR Flight Sim on HTC Vive, flying a realistic Cessna 172 Skyhawk airplane in central Chicago. Is this the best VR Flight Simulator? Let's find out!

      The visuals are just part of the problem. The issue is that as you approach the landing, you enter the "ground effect" which changes how the aircraft handles and as you approach the ground the visual picture is ever more important. Both of these conspire to make the flare (pulling back just before touch down to make it gentle) hard to judge in a simulator. It doesn't look or feel the same. It's hard to model the aircraft movement and hard to render the visual details close enough to make it seem real to me.

      I know it's hard to understand if you've not flown, but there is a feel that's missing.

      Also, my VR experience tells me that while it's able to immerse you with visual detail and sound, the head movement has a noticeable lag. Maybe it was the system I was using? But that lag would be intolerable on short final and while it's immersive, it's not accurate enough for learning how to land the real thing. It might be good enough to get you though flying a pattern, but as you turn base to final it's going to quickly loose the real feel.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    24. Re:Real Pilots train in them... by CohibaVancouver · · Score: 1

      Pilot here. Can say the same. But remember that natural-born pilots fly with the guts, literally. You feel the flight in your stomach.

      That's what got John F. Kennedy Junior killed, Anonymous Coward. He 'felt' the flight instead of using his instruments - his gut wrongly told him he was in a level descent, when he was in fact in a spiral. Had he used his artificial horizon, he would have realized his mistake.

      The graveyard spiral is a likely scenario in this accident. "An observed loss of altitude during a coordinated constant-rate turn that has ceased stimulating the motion-sensing system can create the illusion of being in a descent with the wings level. The disoriented pilot will pull back on the controls, tightening the spiral and increasing the loss of altitude."

      https://www.aopa.org/news-and-...

    25. Re:Real Pilots train in them... by dissy · · Score: 1

      The article however is about video games - which are to those simulators like a skateboard is to a F1 racer.

      I'm not sure your mental picture of "video games" has quite advanced with technology.

      Check out some of the cockpit control setups people have made at home for their video game software:
      https://www.reddit.com/r/homecockpits/

      People have made everything imaginable from simple 6 spot control inputs, all the way up to people who buy actual plane cockpit frames from airliner junk yards and rewire as input devices for PCs...

      "video game" need not be limited to the guy in front of their TV with nothing but an xbox controller.

    26. Re:Real Pilots train in them... by GuB-42 · · Score: 1

      I have played with flight sims on a small screen, in VR, and I fly real life light aircraft.

      VR is a big step up over the small screen, if only for the ability to look around you. It actually looks like flying, and that alone is, I think, a great selling point for VR. But still, we are in video game territory, There is no way you are going to skip these flight hours if you want to fly actual planes, it simply doesn't feel the same.

      Instrument training is another matter. IFR is all about looking at gauges and screens, pushing buttons and turning knobs. That's something you can so on your computer. You still need flight hours, so that you learn how to keep looking at your gauges and screens while ignoring what you senses tell you ;)

    27. Re:Real Pilots train in them... by Anonymous Coward · · Score: 2, Interesting

      I remember a story about the Tornado simulator the RAF used to use to train pilots, back in the early days of that aircraft deployment. The mission was terrain-hugging at near-supersonic speed for low-level attacks. There are far more sophisticated and computerized simulators now, but the first simulator was built in the 1970s, so instead of software it was literally a TV camera with lenses and mirrors that moved over a physical diorama that was very small scale. What the pilot saw was a view as though they were flying over this "landscape". Of course, to get the most out of the training, the pilots try to immerse themselves in the simulation and think of it as real as possible, and apparently that worked most of the time.

      But every now and then a pilot would be doing an attack run and really imagining themselves in the environment while banking around a low hill at 50 feet altitude at mach 0.8 when suddenly there would appear FLYZILLA: What appeared to be a 100-foot tall housefly in their flightpath. I read that there were a few choice words of shock and amazement from those poor trainee pilots as they encountered some poor housefly just trying to relax.

    28. Re:Real Pilots train in them... by Anonymous Coward · · Score: 0

      Pilot here. Can say the same. But remember that natural-born pilots fly with the guts, literally. You feel the flight in your stomach.

      That's what got John F. Kennedy Junior killed, Anonymous Coward. He 'felt' the flight instead of using his instruments - his gut wrongly told him he was in a level descent, when he was in fact in a spiral. Had he used his artificial horizon, he would have realized his mistake.

      The graveyard spiral is a likely scenario in this accident. "An observed loss of altitude during a coordinated constant-rate turn that has ceased stimulating the motion-sensing system can create the illusion of being in a descent with the wings level. The disoriented pilot will pull back on the controls, tightening the spiral and increasing the loss of altitude."

      https://www.aopa.org/news-and-...

      Totally unrelated to what I said. May I call it "straw man"? Or maybe "hand waving"? I stand by my words.

    29. Re:Real Pilots train in them... by Nidi62 · · Score: 1

      This guy crashed the aircraft. It made headlines. Hopefully, this will drive the point home to anybody else who might consider attempting to fly an aircraft with only simulator experience. Worst thing that could have happened would be him having succeeded in landing the aircraft. One wonders if it may also affect the qualifications for pilots in a future era of self-flying aircraft. If the pilots only train on simulators, and have little real world experience, how will they handle the aircraft when the self-flying mechanism fails?

      Really just shows how easy it actually is to fly a plane. Flying one well (and safely) and landing is what is hard, as well as preparing for one of the thousands of ways that a plane can break or things can go wrong and kill you. But when your only goal IS to kill yourself, or just get in the air, it's not that difficult. You can find aircraft limitations and V-speeds online, as well as cockpit control layouts and required takeoff procedures and positions without ever even touching a flight sim. I've flown in an actual commercial airline 737 simulator and takeoff was incredibly easy (the person running the sim did set the flaps for me). Watch the speed, rotate when you hit Vr, and keep at a good steady climb angle and you're off. From all accounts the guy that stole the Q400 had good, clear flying weather that just about anyone could fly in.

      --
      The only thing necessary for evil to triumph is for it to be pitted against a slightly greater evil
    30. Re:Real Pilots train in them... by Anonymous Coward · · Score: 0

      They are dorks, what is your point?

    31. Re:Real Pilots train in them... by tlhIngan · · Score: 1

      I agree, this kind of thing is "seat of the pants" stuff that you just have to do without thinking. Uncoordinated flight is something that is really hard to simulate the forces on your butt for, but good pilots just feel and correct. It's like keeping a car in the middle of the lane when driving, you just do it, you don't have to think about it. That takes air time in a real aircraft with a CFI yelling at you to keep the ball in the middle. I found that an actual spin, when I did it wrong, was quite instructive when I got sloppy practicing departure stalls. Scared the heck out of me when it snapped over but after that I understood what it felt like and found it easier to just do it without thinking.

      Which is why simulator training is traditionally reserved where seat of the pants flying is disallowed, like IFR.

      VFR training typically takes place in real aircraft not because flight schools want to rip you off, but because things like coordinated flight and flight with reference to the horizon requires a lot of "feel". And while you can get full motion simulators fairly cheaply (about $100K or so) thanks to modern technology, it's still quite new and there aren't much guidelines about using them for primary training.

      But even a sit down simulator is great for IFR training - where seat of the pants flying can get you into real trouble (see VFR into IMC accidents). Here, your primary goal is to not trust what you feel, but to trust what your instruments are telling you.

    32. Re:Real Pilots train in them... by Anonymous Coward · · Score: 1

      Note that that approval is for time toward instrument rating. As a poster above pointed out, flying IFR is all about watching the instruments and ignoring what your other senses are telling you. Well, that and knowing how to work the NAV systems and follow ATC directions.

      That is very much like working a computer simulation, and almost nothing at all like VFR flying.

    33. Re: Real Pilots train in them... by Anonymous Coward · · Score: 0

      maybe YOUR cochlea!

    34. Re:Real Pilots train in them... by Anonymous Coward · · Score: 0

      A properly rigged airplane will have the vertical stabilizer offset at a slight angle to compensate for this. Of course that's only going to be ideal for certain airspeeds/RPMs; it's usually tuned for cruise.

      A more expensive plane will have pilot-adjustable rudder trim.

    35. Re:Real Pilots train in them... by Anonymous Coward · · Score: 0

      The only "natural-born pilots" are birds (and bats). And even they have the sense to stay on the ground when visibility sucks.

    36. Re: Real Pilots train in them... by Anonymous Coward · · Score: 0

      Claims to be a pilot. Name checks out. Proceed.

    37. Re:Real Pilots train in them... by bobbied · · Score: 1

      I agree, One thing to add.. My CFI told me that very flight start and ends VFR, even if it's IFR in between the two ends. He's right, unless you are flying CAT3 approaches.

      but that is very, very rare to have the ground equipment in operation, the aircraft equipment certified, a pilot who is current with CAT3 and weather necessary to use it. And then, you may land, but good luck with the taxi to the gate with RVR's that low.

      --
      "File to fit, pound to insert, paint to match" - Aircraft Maintenance 101
    38. Re:Real Pilots train in them... by Anonymous Coward · · Score: 0

      I have noticed this in FlightGear too. Flight Sim programs may not be able to teach someone to fly, but they are helpful in that they can teach how the instruments are used, and how to navigate. Since I am Diabetic (have never passed out) flight sim software is as close as I will ever get to really flying.

    39. Re:Real Pilots train in them... by gordguide · · Score: 1

      You make a good point.

      It is much more accurate to say that real-world flight training prepares you for flight sim training rather than the other way around.

    40. Re:Real Pilots train in them... by NikeHerc · · Score: 1

      More Right Rudder! (Any pilot knows what I mean..)

      In the early days of flight training, I can't tell you how many times I heard the instructor yell "Right rudder! Right rudder!"

      --
      Circle the wagons and fire inward. Entropy increases without bounds.
  4. VR tiddies = competence by PopeRatzo · · Score: 4, Insightful

    I'm sure people who jack-off a lot to porn think they'd be pretty good at sex, too.

    --
    You are welcome on my lawn.
    1. Re:VR tiddies = competence by Anonymous Coward · · Score: 0

      MOM TOLD ME SKILLS TRANSFER

    2. Re:VR tiddies = competence by Anonymous Coward · · Score: 2, Funny

      "I'm a great lover, I bet." - Emo Philips

    3. Re:VR tiddies = competence by Anonymous Coward · · Score: 0

      Considering your handle, I think you like the little ones? Do you like the little ones?

    4. Re:VR tiddies = competence by Anonymous Coward · · Score: 0

      Biologically you're only good at sex if the female gets pregnant. Nothing else matters.

    5. Re:VR tiddies = competence by PopeRatzo · · Score: 1

      Biologically you're only good at sex if the female gets pregnant. Nothing else matters.

      Spotted the incel.

      --
      You are welcome on my lawn.
  5. Most people... by Anonymous Coward · · Score: 0

    ... know perfectly well that stealing someone else's vehicle and taking it for a joy ride is not a thing you should do.

    Do you see people worrying over "drive simulators" whenever a kid steals daddy's car and ends up crashing it, usually not too far from daddy's driveway?

    1. Re:Most people... by omnichad · · Score: 1

      You mean Grand Theft Auto?
      https://kotaku.com/idiot-steal...

      Plenty of people blaming games for all sorts of thigns.

    2. Re:Most people... by jellomizer · · Score: 1

      1. They are not too many driving simulators out there that are accurate like a flight simulator.
      2. Driving is 2d movement. There is extra thought on the third dimension.
      3. Driving failures can normally be corrected with hitting the break petal. During flight you need to keep moving.

      That all being said, Playing Test Drive back in the 1980's with sports car with manual transmission (Press Z or A) , did little to show me how to drive manual.

      --
      If something is so important that you feel the need to post it on the internet... It probably isn't that important.
    3. Re:Most people... by lgw · · Score: 1

      1. They are not too many driving simulators out there that are accurate like a flight simulator.

      There are plenty, but they're not easily available like X-Plane. They're more like real training simulators, and just as out of reach. A good Formula 1 simulator costs more than a nice sports car.

      Driving is 2d movement. There is extra thought on the third dimension.

      Never seen rally, then. Though, if your yump lasts more than about half a second, you will not be finishing the race today. Even when not airborn, tough, rallt driving is very 3D, as everything changes when cresting or bottoming a hill, turning into a road with bad camber, and so on. Even the simcade games have to think about the third diminsion to be at all realistic.

      Does not apply to racing that merely involves turning left for 2 hours, of course.

      Driving failures can normally be corrected with hitting the break petal. During flight you need to keep moving.

      See above re rally driving. There are a lot of situations where hitting the brakes means you will not be finishing the race today.

      You also learn that the pedals control yaw, while the wheel just gives sideslip unless you balance both controls, and that turning your vehicle doesn't automatically mean changing your course, though it does let you apply thrust in a new direction.

      But sadly there are no rally driving simulators anywhere near the quality of X-Plane. Unlike Formula-1, it's actually cheaper to practice with an actual car than build an accurate sim.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    4. Re: Most people... by Anonymous Coward · · Score: 0

      I think I could actually watch a race if it was on a multilevel track like in slot car racing. Could be pretty amazing if.it was actually hooked into a track like slots too...

  6. RIP Skyking by ArylAkamov · · Score: 4, Insightful

    He is a snapshot of the state of society. For that hour, he was more free than any of us will ever be.

    1. Re:RIP Skyking by Anonymous Coward · · Score: 5, Insightful

      Disagree. He was one of the many people of the present day who think that being sad is a legitimate excuse to commit a serious felony and cause a massive public calamity. Let's not forget that he destroyed a multi-million dollar piece of machinery because he was sad and wanted attention, in a way that could have killed hundreds of people.

      Not to be a dick, but I don't think we should be condoning behavior that essentially boils down to "if you're ready to end your life, then it's totally fine to turn life into a game of grand theft auto and cause a massive and absurdly dangerous calamity that might kill people."

    2. Re:RIP Skyking by Anonymous Coward · · Score: 0

      You can fly an airplane any time you want for much less than what it cost him. You can even learn and perform aerobatics and still come home to your family, and people still think they're cool.

    3. Re:RIP Skyking by eriks · · Score: 1

      No, NOW he's as free as all of us will eventually be. Being a suicidal jerk doesn't make one free, it makes one a suicidal jerk.

      If you're going to kill yourself, at least have the decency to minimize the impact your death will leave on those you leave behind, rather than (potentially) maximizing it.

    4. Re:RIP Skyking by misexistentialist · · Score: 1

      money is nothing, and everyone dies: life just another simulation

    5. Re:RIP Skyking by ArylAkamov · · Score: 2

      Here's an explanation a friend of mine sent me, perhaps this will make it more clear to some of you.

      .
      There comes a time for some people where the pressure of the world becomes too much and a guy just snaps.

      And no matter how anyone tries to paint this special man in a negative light, he captures the hearts and minds of an entire generation.

      Why?

      He is a snapshot of the state of society. His reaction, as 'extreme' as it may seem at a glance, is the collective sigh of men everywhere who wake up every day tired of their life.

      Tired of the status quo. Their muscles worn and sore from work, their minds numb from the media, hearts desensitized by their inability cope with the burden of their own reality.

      This special man, this God for a day, always seems to be gifted in his action.

      Heemeyer was capable of constructing his explosive resistant Killdozer despite having only a rudimentary amount of the knowledge required.

      Russell was able to fly his plane, performing complex aerial maneuvers and piloting through mountain turbulence with amazing ease, stunning onlookers. His only flight experience was from video games.

      This miraculous display of genius and spur the moment skill speak to the decay of society even further.

      Their potential was endless, their existence became meaningless, and outside forces became irrelevant.

      These stories, despite their differences, end the same way. The roar of this mans state of Zen, his moment of victory against the system, ends in his eternal silence.

      But it doesn't have to.

      The emotional state of onlookers who cheered on their god of the moment in the aftermath, is the inhale before the state of dread sets in.

      The hero is free. You are not. And the realization hits like a death in the family.

      And now we breathe. We wait for another hero to catch our eye, so we can cheer as another man breaks free and we'll cry after 'Why not me, when is my chance?'

      Today is your chance. There is always a chance to rip your joy away from the razor sharp maw of society and the system.

      You are a broken guy with a screw loose, you just haven't realized it yet.

      You are always willing to be reasonable until you have to be unreasonable.

      You want to see the Olympics, find that baby orca, you just want the government off your lawn.

      You just don't know it yet.

      But you will.

      So celebrate these men, learn from their example, meditate on them.

      And then do your barrel roll.

      6-4-04/8-10-18

    6. Re:RIP Skyking by ArylAkamov · · Score: 1

      You really think it's as simple as "he wanted attention" and "he thinks what he did was okay because he was sad"?
      That's a mighty simplistic way of looking at it. Have you considered it might be more complicated than that?

    7. Re:RIP Skyking by SuiteSisterMary · · Score: 1

      It most likely is, indeed, far more complicated than that. It still doesn't justify felonious behavior.

      I get what you're saying, that in utterly shucking all social mores, societal constraints, and even a desire to live, he's finally, truly 'free' to act purely on volition, with no 'rules.' I don't agree that this is somehow laudable or a noble goal.

      --
      Vintage computer games and RPG books available. Email me if you're interested.
    8. Re:RIP Skyking by Ichijo · · Score: 1

      When it's so expensive to get psychological help and when there's a stigma attached to it, you can't really be surprised when things like this happen.

      --
      Any sufficiently unpopular but cohesive argument is indistinguishable from trolling.
    9. Re:RIP Skyking by kaizendojo · · Score: 4, Insightful
      Not to be a dick, but your comment "because he was sad and wanted attention" is completely dickish.

      There's a major difference between 'being sad' and suffering from depression and having a psychotic break, which is what happened to this poor bastard. Despite obviously not thinking clearly, 90% of his flight time was over uninhabited areas and water. That's not to say that there wasn't a risk or that he didn't spend any time of areas where people were, but going out in a blaze of glory and taking people with him was clearly not his intention and if you listen to the actual ATC radio in its entirety, you can hear him say so as well as apologizing to everyone.

      I don't think anyone was condoning his behavior, but to say he used "being sad is a legitimate excuse to commit a serious felony and cause a massive public calamity" is not only a dick thing to say, it's misunderstanding the REAL issue at hand, which is the sad fucking state of mental health in this country.

    10. Re:RIP Skyking by Enigma2175 · · Score: 1

      There's a Rick that held a factory hostage after murdering his boss and several coworkers.
      The factory made cookies, flavored them with lies.
      He made us all take a look at what we were doing.
      And in the bargain, he got a taste of real freedom.
      We captured that taste, and we keep giving it to him so he give it right back to you, in every bite of new
      Simple Rick Freedom Wafer Selects.
      Come home to the unique flavor of shattering the grand illusion.
      Come home to Simple Rick.

      --

      Enigma

    11. Re:RIP Skyking by k6mfw · · Score: 1

      For a moment you got me confused with this Skyking, https://en.wikipedia.org/wiki/...

      --
      mfwright@batnet.com
    12. Re:RIP Skyking by Anonymous Coward · · Score: 0

      And now he's still in the sky, just like those crazy people in our society believe.

    13. Re:RIP Skyking by Anonymous Coward · · Score: 0

      > legitimate excuse to commit a serious felony and cause a massive public calamity.

      Wait: what are your legitimate excuses?

  7. Thanks to Flight Simulator... by Anonymous Coward · · Score: 0

    .. I've cut my instruction hours on real aircraft by more than a half. Way to go!

  8. GroundPound69 by nitehawk214 · · Score: 1

    This is the tower, we have a hot air balloon coming in at MACH 1!

    --
    I'm a good cook. I'm a fantastic eater. - Steven Brust
  9. Dunning and Kruger say "Hello!" by Anonymous Coward · · Score: 0

    So, people who play on flight simulators really believe they know how to fly a plane?

    That's why this guy went SPLAT!.

    Idjits are too dumb to know they're idjits.

    1. Re:Dunning and Kruger say "Hello!" by mccrew · · Score: 1

      That's why this guy went SPLAT!.

      No, it seems pretty clear he went splat on purpose.

      --
      Hey, Windows users, there is no such thing as "forward" slash, there is only slash and backslash.
  10. You a pilot? No, but I stayed at a Holiday Inn Exp by JoeyRox · · Score: 1

    And played flight simulator in my room.

  11. Landing gear by Anonymous Coward · · Score: 0

    Where is control-g on the instrument panel?

    1. Re:Landing gear by Anonymous Coward · · Score: 0

      Assuming gear is not down-and-welded, it'll usually be the lever with the wheel-shaped knob.

  12. Might as well by Anonymous Coward · · Score: 1

    I'm a "mid-range" flight sim enthusiast (I have a hotas and headtracker, no. VR or customized chair, about 600hrs in fsx/fsw/il2/dcs). I'm 99% sure I could take a small plane for a spin (take off, fly according to flight plan, land) with minimum assistance under ideal conditions. By that I mean - day, nice weather, calm wind, smaller airport that's not busy, no stress and someone who can take over if I start panicking or making wrong decisions. As my middle age crisis I'm probably gonna a get an ultralight and a pilot license.

    1. Re:Might as well by Anonymous Coward · · Score: 1

      I had done a fair amount of sim time. Just got my PPL last year at age 49. The sims can definitely help with a lot of stuff, but they also hurt with some things. Learning instruments, where things are, how stuff works, and general flight is helpful. However landing the real thing in anything other than dead calm, on a perfect day, is not really like a sim. Several of the instructors at my flying club have told me they can tell sim guys by the fact that they dont look outside. One way of dealing with that is to cover up the flight instruments and make them fly "by feel alone" for a few patterns. The only ting I use my sim for now is practicing for IFR.

      If you are thinking about it - look up a flight school and go for a discovery flight! Its the most fun you can have (I think!) outside the bedroom.

    2. Re:Might as well by Anonymous Coward · · Score: 1

      Similar here - I'd also describe myself as a mid-range flight simmer. I've got X-Plane hooked up to my 58" living room widescreen, and fly it routinely, and DCS once in a while too. I'm also currently 4 lessons in at a local flight school, aiming to get my PPL later this year. IF you use the sim as a learning tool, instead of a messing-around tool, they are a valuable aid to learning how to fly the real thing. The very first time I took the controls of a real 152, basic control over the aircraft felt natural. The feelings are different of course (sounds, SOTP sensations), but basic flight control came naturally.

      There is still a lot to learn and real life does not 100% match the simulator, but they still provide an impressive amount of fidelity in a $60 software package. You can learn a lot from them!

    3. Re:Might as well by infosinger · · Score: 1

      The sim is simply a tool. Used correctly, it is an exceptional tool. Used incorrectly can lead to results. Other than the complexity, this is no different than using a high precision mill. Using one, doesn't make you a machinist, but with the right training you can create amazing parts.

      Assuming adequate ground training, the place the sim and the real world really diverged was when you had to "feel" the airplane. This happens with turbulent air, crosswind landings and the landing itself when you correctly transition from flight to a stalled condition a few inches above the runway. Also, sounds such as the air going by can give you clues such as "oops, I am going too slow around this corner" before the stall horn starts going off and it might be too late.

      Other areas that increase your safety margin are having a good understanding weather, aerodynamics and how the instrumentation really works.

      Again, with the right instructor, you can cover much of the this in the simulator. The problem is that you don't know that you are doing something wrong until it is so wrong that it is too late. A good instructor will point out those bad habits when they are still harmless.

  13. Point by bussdriver · · Score: 1

    I think the point being made is that the guy had true freedom for a short period to do what he wanted to do. Freedom has MANY problems. As a commentary on the society, there are multiple ways one could interpret the posting.

    It says something about our society that sad people like that think they can do such things; after all, they are free from consequences once they no longer fear death. Imagine what many people would do if there were no consequence? If you had the power of god... what would you do? Most people would end up doing some really bad stuff after a while... arguably it would only be a matter of time. I see it as more of a human issue than society; but differences in society will only impact the odds of such things happening.

    1. Re:Point by Anonymous Coward · · Score: 0

      So, what? We just get to hand-waive serious crimes now as being "oh he was just a victim of society!"

      I'll be sure to bring that up in my grand theft auto defense the next time I steal a car. "But your honor, I was a victim of SOCIETY! It's not my fault that I stole a car, I just had a longing urge to be free and I didn't wanna live anymore at the time, so as you can see I'm completely innocent."

      Would we even be having this same discussion if he had put that dash-8 into the ground in the middle of seattle and killed or injured 500 people instantly?

    2. Re:Point by ArylAkamov · · Score: 1

      See my second post for a long explanation of why people are celebrating this man.
      I doubt you or many others will agree, that's fine, I figure it will help those who don't understand why he's so popular.

  14. Absolutely. by Anonymous Coward · · Score: 0

    I play racing sims, and while they help in simply having a head start on knowing a course, in no way do they prepare you for all the physical experience of actually driving a vehicle.

  15. Basic flight is actually pretty easy, but... by barc0001 · · Score: 2

    That only gets you so far. I've flown in a few different varieties of light aircraft and had a chance to "take the controls" several times and have been able to manage to keep the plane level, do basic turns, etc with no issue. One of the people who took me up for one of the flights remarked that I was doing better than the expected for a full novice and I mentioned that I'd used a lot of flight sims/sim-ish games and the basic skills seemed to translate fine.

    That said - these flights were in a small aircraft with basic controls, at relatively low speed in uncrowded airspace, and on days with calm, near perfect weather. Under those conditions I would expect anyone who can drive a car could fly those types of plane in a straight line or a gentle turn with very little coaching. I would NOT expect that they would be able to land easily without someone experienced sitting idle at the controls right next to them talking them through the process. Also on flying in a straight line, add any inclement weather or heavy turbulence to the mix and the novice will probably commit some sort of fatal mistake not long after.

    So yeah, getting the plane in the air under good conditions isn't really hard. It's the stuff that comes after getting it up there that is where the issue lies.

    1. Re:Basic flight is actually pretty easy, but... by Anonymous Coward · · Score: 1

      I was a flightsim junkie before I got my IRL pilot's license. I was able to take off, fly the pattern, and land without aid the first time I went up. The instructor's hands were on the controls, but he claimed he added no input. I didn't feel him doing anything, so I tend to believe him. This was in a Cessna 152 on a fairly calm day with only minor convective activity. I spent tons of time prepping for that flight, probably having flown the same pattern at the same airstrip in MS Flight Sim two dozen times. There wasn't much difference other than actually feeling the flight forces. And I think the confidence that the sim experience gave me was instrumental (no pun intended) in helping me succeed at that initial flight and through the entire flight training process.

    2. Re:Basic flight is actually pretty easy, but... by barc0001 · · Score: 1

      > And I think the confidence that the sim experience gave me was instrumental (no pun intended) in helping me succeed at that initial flight and through the entire flight training process.

      Totally agree. I would expect people who have played flight sims, or even just sim-ish games would have a good understanding of most of the basics and even know basic procedures to get out of simple problems. For example if you push the stick or yoke forward and pitch the nose down, someone with flight sim experience knows exactly what's happening and what needs to be done to correct that and get back to level flight. A complete novice on the other hand might have the plane pitch down due to that input and think "ohmygod we're crashing" and then proceed to lose their mind to panic and lose the aircraft as a result. Similar for a stall. I'd expect someone who has played flight sims to understand what was happening and also know the basics of what to do to recover a stall (push the nose down a bit and add throttle until the wings recover lift), but a novice on their own would almost certainly be toast.

      Flight sims give you the chance to make a lot of mistakes and learn from them, the real world can and will kill you on the first one if it's a big enough mistake.

    3. Re:Basic flight is actually pretty easy, but... by Anonymous Coward · · Score: 0

      Learning to fly is one thing.

      Learning to land in a flight-sim is like using a driving game to learn to parallel park.

    4. Re:Basic flight is actually pretty easy, but... by Anonymous Coward · · Score: 0

      Landing is easy. Landing safely is not!

  16. If it should ever come to that. by Impy+the+Impiuos+Imp · · Score: 4, Funny

    Hmmmmm...I've done many simulations of sex with stewardesses online. I think I will be good at it too!

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  17. Depends on the Simulator by Roger+W+Moore · · Score: 1

    Hopefully, this will drive the point home to anybody else who might consider attempting to fly an aircraft with only simulator experience.

    The experience depends heavily on the quality of the simulator. Airline pilots who have trained on a new aircraft will fly it for the first time with only simulator experience on it. Of course they train on commercial simulators which are quite a bit more realistic than what your home PC can manage and they have to pass rigorous tests on the simulator. Nevertheless, they initially fly with only simulator experience of the plane.

    I doubt that pilotless passenger aircraft will become a reality for a long time yet. Having a highly trained human onboard whose survival depends on landing the plane safely is a great thing to have when dealing with the unusual situations associated with emergencies.

    1. Re:Depends on the Simulator by edtice1559 · · Score: 1

      That's certainly true, but don't have they have to log a certain number of hours flying that type without passengers before they an actually fly with passengers.

    2. Re:Depends on the Simulator by Roger+W+Moore · · Score: 1

      No! My brother-in-law is a pilot and I was quite surprised that, after passing a rigorous test on the simulator for a new plane, he went immediately to flying passengers. His explanation was that the simulators they use are extremely realistic. The cockpit is a real one from a plane and it is mounted on hydraulic struts so it can tilt judder etc. realistically.

  18. dangerous trend by cascadingstylesheet · · Score: 1

    I've noticed a dangerous trend, far beyond this ... heck, people seem to think they can learn any skill just from YouTube videos, not just simulators.

    (Now some skills, you can - e.g. HTML, PHP, whittling a moose from a block of wood, etc. Or some people can, anyway. I wouldn't want to take the chance on "piloting an aircraft", though.)

  19. Falcon BMS by Aethedor · · Score: 1

    The coolest flight simulator with the steepest learning curve is without a doubt Falcon BMS.

    --
    It doesn't have to be like this. All we need to do is make sure we keep talking.
  20. I could fly a helicopter before my first flight le by Anonymous Coward · · Score: 2, Informative

    When I decided to become a commercial helicopter pilot, I first spent a few months reading books and practicing in Microsoft flight simulator and X-plane.
    On my first day of flight school, the instructor gave me the controls and I could fly. End of story.
    I never went through the rodeo ...it was an effortless transition. In fact, flying a helicopter IRL is way easier because you can rely more on proprioception.
    The flight school thought I was an undercover FAA inspector doing a safety audit.

    And this is not wanton self aggrandizement- anyone can do this...its how I started teaching MY students, and it works like a charm...its also dirt cheap.

  21. Simulation is just that, its not reality by Anonymous Coward · · Score: 0

    I have used simulators back as far as I can remember. They all have their flaws and the worst is that a real airplane behaves a bit different then a simulator in some situations. But more disturbing about this is how easily a person can gain access to a aircraft and how easy it is to learn to fly one in the privacy of your own home. When it comes to terrorism this is proof we need more control over aircraft.

  22. Car simulations for Driver License prep? by Anonymous Coward · · Score: 0

    I think people preparing for Driving License exams/tests would really appreciate a 3d game company making an advanced car/truck driving simulation (under all kinds of different road, traffic, weather etc conditions).

    I think it is really odd that there is such a big need for such simulation software and yet no company making it!!!

  23. Ban flight simulators! by Anonymous Coward · · Score: 0

    Itâ(TM)s time to ban flight simulators!!

  24. FTFY by Anonymous Coward · · Score: 0

    s/Flight-Simulator/Porn/

  25. Airforceproud95 by Anonymous Coward · · Score: 0

    If any part of that YouTube channel qualifies as "training", then there's a problem somewhere.

    1. Re:Airforceproud95 by Travelsonic · · Score: 1

      Wait, I thought the guy didn't JUST FlightSim, but also flew IRL as well?

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
  26. Re:You a pilot? No, but I stayed at a Holiday Inn by Anonymous Coward · · Score: 0

    That's one way to simulate catastrophic failure.

  27. Alternate free location for the article by Anonymous Coward · · Score: 0

    Non paywalled version:

    https://www.avsim.com/forums/topic/540555-flight-sim-enthusiasts-confident-of-real-world-skills-sarah-n-wsj/?page=2&tab=comments#comment-3885629

  28. Flight sims can make you a pilot by Anonymous Coward · · Score: 0

    They won't necessarily make you a good pilot, and they'll never make you an experienced pilot. But you can learn to pilot a plane on a sim, and even reduce the odds of killing yourself down to below 50%.

  29. Proper simulators count as real flying hours by captbollocks · · Score: 1

    And having been in the pilot seat of a 30-year-old 747 simulator I can tell you that was ultra-realistic which is why hours in them count as hours flying the real thing.
    By the way, putting a 747 into a dive from 10,000 feet because you approached the runway too high doesn't work just in case someone wants to try it in real life.

  30. $0 - Linux-based FlightGear by Anonymous Coward · · Score: 0

    https://home.flightgear.org/ - no need to spend a dime on software.
    Before spending any cash, try the F/LOSS stuff first. FlightGear integrates with the world-wide ATC everyone uses already.

    FlightGear is cross platform, but why would anyone choose to use an inferior platform?

  31. The Solution is Clear - More Regulation by Anonymous Coward · · Score: 0

    There has never been a more clear indication when government intervention is necessary. We simply cannot continue to allow such realistic flight simulators to be sold by anyone who wants to make one. Realistic flight simulator software should be regulated and limited to use by flight schools and licensed pilots. Entertainment flight simulators do not need to use real physics or mimic real flight controls or operations. It's as simple as that.

  32. They could absolutely fly the plane by Anonymous Coward · · Score: 0

    If you take real simulator enthusiasts, then yes they could fly the plane on a regular non-complicated flight, ATC communication and weather prediction included. These X-planes simulators are super realistic, including the whole checklist before take-off etc...

    They know all the switches, all the procedures, but I'm talking about the die-hard fans here. Just check youtube for some regular flights, these dudes ain't "just playing a game".

  33. The disadvantage is.. by ElizabethGreene · · Score: 1

    Anecdote. I started taking lessons to get my license after thousands of teenage hours spent in flight simulators. Sitting in the plane I felt like I'd been there before. Even the ATC calls, courtesy of radio chatter mods, were as I expected. The first lesson was great. We flew around and saw where I lived from the air, all cool stuff.

    It's time to go back and the instructor asks if I can find my way back. I said yes, tuned the GVE VOR and started flying to the radial back to KCHO. I explained what I was doing and then he asked why I was doing it. I said "It's the only way I can find the airport."

    He shook his head and said "look out the window". Sure enough, there it was near the horizon. Big green spinning light staring at me.

    Derp derp. That was the bad thing for me. I never could get used to flying and looking out the window. :/

  34. What about truck/train simulators? by Anonymous Coward · · Score: 0

    If people want to get in a huff, a truck/construction vehicle simulator would be great for jihadi training for killdozers and VBIED's, though we have yet to see an actual terrorist train hijacking where they could control the train though...

  35. outline.com/*URL HERE* by Anonymous Coward · · Score: 0

    usually works

  36. paywall, shmaywall.... by Anonymous Coward · · Score: 0

    outline.com has you covered. https://outline.com/https://www.wsj.com/articles/flight-simulator-enthusiasts-confident-of-real-world-skills-1534446556

  37. Too much credit by ebvwfbw · · Score: 1

    So he's in a commercial grade turbo prop aircraft that's empty and he can do some tricks. He can do them because it is that type of aircraft and it is empty. Let him try that with a full aircraft, or with a small plane. He would have broken the plane.

    Not impressed. Reminds me of the barefoot bandit from a few years ago. Just another criminal.