Domain: blogsdna.com
Stories and comments across the archive that link to blogsdna.com.
Comments · 7
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Re:Backwoods Compatible
You mean something like this: http://www.blogsdna.com/10151/now-you-can-run-windows-3-1-on-android-phones.htm
and
http://androiddosbox.appspot.com/ ?So which tablet are you getting?
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Re:feature?
heck, i assumed they logged it on the *CELL TOWER* side of things, not on the phone itself, which is arguably better because at least you can destroy it/prevent it this way. maybe I should be happy?
For the truly paranoid, there's an app (for those who've done a jailbreak) to empty the file regularly : untrackerd.
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Re:Search Wiki
Pretty much; I can't blame them for seeking marketshare, though.
For a somewhat short while, Google search results each had squares with "X"es in them that would take them off the list when clicked (explained further in this post on BlogsDNA). I kinda wish they stayed so I could nuke the spammier results I find, but we all know downvotes are just as exploitable as raves and I have a feeling this Chrome thing will get used more nefariously than not.
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Fact time
First: disclosure. I worked at OnLive as an engineer for two years; I do not currently work there; I do not have any financial stake or equity in the company. I have a very active Steam account, a Netflix account which I use almost exclusively through streaming to an AppleTV, as well as an OnLive account. I do most of my gaming through a dedicated gaming rig running Windows.
Does OnLive "work"? Yes, very well, IF you have a high-quality broadband connection (you really need at least 5mbps for the best experience, though it will autoscale to deal with somewhat lower bandwidths). Video quality can be very good; though it is not quite the same as a direct video connection to a high-end gaming rig, for a large number of people it's good enough. The capture-encode part of the cycle is very fast, as is the decode-display part, typically in single-digits-of-milliseconds. All other latency is network latency, which brings up to geography and last-mile. You need to be within a few hundred miles of one of OnLive's data centers for the best experience. Your ISP has to not suck. The technology is certainly there, with the caveat of the geographical limitations. To be a mass-market success, OnLive will need many data centers. They aren't at that point yet; getting to that point will be a major part of whether OnLive truly succeeds, and major extended high-density metro areas will always come before rural. The idea of being able to play games that normally require a kilobuck computer, i.e. Crysis, on a cheapass computer with integrated video, is compelling for people who aren't willing or able to maintain and continually upgrade a dedicated gaming rig. Recall the recent announcement of Visio building an OnLive client natively into a TV. And if you need a demo of how little horsepower is actually needed... you can download an OnLive viewer for the iPad for free, and spectate on folks who are playing their games. (obviously, the latter is something best done over WiFi, for latency and bandwidth reasons, but the point is that a single-core ARM has all the oomph needed to get the job done. The client is truly lightweight.)
Do you "own" the games? No. Neither do you "own" an MMO; it's the MMO subscription model rather than the retail physical-goods model. Whether that's good or bad depends upon your outlook, which is not a basis of factual discussion; it's perspective. There are excellent arguments for and against, and I ask that people with a strongly-held opinion one way or another recognize that people with different opinions have different needs than themselves. For some people, the subscription model is ideal. For others, it just doesn't work. This isn't intended to be one size fits all.
Is it relevant to gamers with dedicated gaming PCs? To an extent. For some, the ability to play high-end games through legacy, entry-level computers (Shader model 2.0 or better and you're in!) is critical; there are far more people with such computers than dedicated gaming rigs. For others who own and maintain high-end gaming rigs, it's not a factor from a "what games can be played here" perspective. However, you just can't beat OnLive as an instant demo platform. Even if you have a liquid-cooled dual-580GTX SLI rig with an Intel Core i7 overclocked to 4.5GHz, there is value in the absolute immediacy of demos without downloads, install procedures, dealing with Starforce or SecuRom copy protection, pirated games coming with a "little extra software", and games of variable quality taking a dump all over your registry.
Can OnLive succeed? I think so, though they (OnLive) need to recognize that OnLive is no longer a technological play. The tech is there, and though OnLive has a substantial lead, it is inevitable that there will be competitors trying to solve the same problem which will eventually become "good enough". OnLive will sink or swim on non-technical factors: whether they can get the game publishers to commit
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Re:Not critical
Oh, you mean like the Backflip on AT&T? Mind you, that's a carrier wanting it locked down, and it isn't hardware, and there are ways around it*, but it's still been done already.
* Note that wandering through a set of adb commands is not something that should really be considered accessible to the "standard user". Then again, I know people who are barely technically literate who have jailbroken/rooted iPhones/Android phones, so I guess it isn't as difficult as one would think anymore.
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Re:Shame
If you want 3G on iPad, you're stuck with AT&T for now - unless you're willing to hack (quite literally!) the SIM card.
As usual in Apple land, your poison comes pre-approved, and of a single variety only. On the bright side, you can be sure that it's of high quality and will not malfunction.
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Re:Can someone explain the point of hypervisors?
Here's a business idea - single purpose, hardware specialized X11 servers getting SCSI RDMA over Ethenet. Run Windows HVM Xen guests on server side, with FBSD/ZFS on dom0, with ro snapshot of the system partion of a base system, with each ~/ on a separate vdev. You still pay Windows licenses, but management is simplified, hardware upgrades as well. Run that on a ATAoE San, and your golden. The only non-commodity part is the thin client - probably a customized ARM SoC with a tweaked GPU. Oh, and to save on licensing - DIY Win7 terminal sever. Though that would require making only the boot files in the snapshot, and creating a directory junction with a context sensitive (ala HP-UX) filesystem (NFS tweak?) (see IFS in Windows) on a different partion on the same vdev as the user data. Each user sees his own version of the filesystem, and that version is contained in a single snapashotable vdev.
Yes, I am in high school, yes I am virgin, and yes I am out of weed. :P
Hope this seems interesting to you guys. I love OS architecture, though I'm not a programmer. X)