Domain: cliffyb.com
Stories and comments across the archive that link to cliffyb.com.
Comments · 5
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And according to Clifton...
You will never get the opportunity with CliffB to "scrape and claw to the top" if you dont:
"...stick with your first project and see to it that you finish it with the team. I've known many people who have jumped from company to company and never actually shipped a game, and their resumes look like a "who's who" of the gaming industry. I avoid these folks at all cost, as this is the primary indicator of a lack of finishing ability!"
(From BliffyB's own website How to get hired.)
Which for these people, no matter how talented, puts their future employment fate into the hands of the project manager, moving goalpost politics, and skittery publishers.
Well if CliffyB has anything to do with the hiring process. -
Actually...
...there isn't.
Ever heard of Cliffy B?
Half game designer. Half pimp. You either love him, or you hate him (try both, its fun!)
(PS: If any Epic staff read this... WHY ARE YOU ON SLASHDOT?! GET BACK TO WORK! I WANT NECRIS FOR MY BIRTHDAY IN JULY DAMNIT!! ;)) -
Hope this helps.Here are some links which might help you:
Getting A Job In The Game Development Industry
How To Get A Job In The Gaming Biz
So You Want to be a Game Designer?
(At least two of these articles have sections pertaining to programmers.)
A common thread throughout the articles seems to be that you should know someone who already works in the gaming biz.
If you have been succesful in finding a job, read this:
You've Been Given a Job Offer! (Let's Try to Avoid Getting Screwed)
plus a quote:
The job title "Game Designer" is probably the biggest misnomer in the industry. Everyone seems to want to be a game designer...the idea guy or "think tank" behind every aspect of a game. These jobs do not exist. The only way to become a game designer is to do one of two things: Start and finance your own game company, or work in the games industry for several years and work your way up to the presidency or development directorship of an existing game company. Game companies have more than enough ideas, more then they would ever have time to produce. Game development is a team effort that requires input from every developer on the project. Unless you're an industry legend with a long track record of shipping successful titles, it's impossible to obtain a "Game Designer" position.
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Hope this helps.Here are some links which might help you:
Getting A Job In The Game Development Industry
How To Get A Job In The Gaming Biz
So You Want to be a Game Designer?
(At least two of these articles have sections pertaining to programmers.)
A common thread throughout the articles seems to be that you should know someone who already works in the gaming biz.
If you have been succesful in finding a job, read this:
You've Been Given a Job Offer! (Let's Try to Avoid Getting Screwed)
plus a quote:
The job title "Game Designer" is probably the biggest misnomer in the industry. Everyone seems to want to be a game designer...the idea guy or "think tank" behind every aspect of a game. These jobs do not exist. The only way to become a game designer is to do one of two things: Start and finance your own game company, or work in the games industry for several years and work your way up to the presidency or development directorship of an existing game company. Game companies have more than enough ideas, more then they would ever have time to produce. Game development is a team effort that requires input from every developer on the project. Unless you're an industry legend with a long track record of shipping successful titles, it's impossible to obtain a "Game Designer" position.
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Re:Linux sales for Quake 3 disappointing.It's also interesting when you look at the download statistics for the Linux UT binaries. (For those of you who didn't know, to play UT on GNU/Linux you have to buy the normal (as in Windows) retail veriosn and then download some Linux binaries.) On FilePlanet (the only worthwhile GameSpy site now that Lowtax left!), there have been over thirty-thousand downloads of the latest Windows patch, and only six-hundred downloads of the Linux patch. Check this out:
Patch 425 (latest)
30139 downloads, Win32
601 downloads, LinuxPatch 413 (from March/April)
198767 downloads, Win32
1659 downloads, LinuxDemo 348 (last October)
193333 downloads, Win32
29923 downloads, LinuxTo me, those figures confirm what we've known all along: Linux users love free software but aren't going to pay for the retail version.
;-) I wonder if Epic thinks the extra development cost and time were worth the extra sales, which probably amount to less than 3% of all copies sold. Maybe Cliffy B just wanted to appear l337 to the Linux community.
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All generalizations are false.