Domain: dev-scene.com
Stories and comments across the archive that link to dev-scene.com.
Comments · 13
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Re:One word to show why this will be awesome.
Other than emulators can anyone point me to a homebrew game for ds, iPhone or psp that doesn't suck or is a port?
Shameless self-promotion here, but my action-adventure game Anguna, while a bit short, doesn't, in my opinion, suck. It's available for DS and GBA.
Other decent DS homebrew includes:
Twin Isles
A touch of war
Crocodingus in Cube Island
Tales of DagurOf course, none of these are commercial quality, but they're fun.
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Re:I don't understand TFA
I agree, I was hoping for a list of quality games. Here's some of my favorites for GBA and DS:
GBA:
- Blast Arena Advance
- Elements Of Darkness
- Clem the Retarded Elf
- Anguna (disclaimer: I wrote this one)
DS:
- Johnny Platform's Biscuit Romp
- Twin Isles
- A touch of war
- Video games hero(guitar hero clone)
- AngunaDS (again, disclaimer, I wrote this)
Now I just need to see if I can find my list of quality homebrew NES and Dreamcast games....
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There are TONS of homebrew apps for DS
The Nintendo DS is homebrew heaven. There are dozens of mod chips for the DS. And many, many forums and libraries for homebrew applications. There's several development wiki's and some must have applications.
This is not a tool for piracy. If they want to stop piracy, they need to stop the people who are dumping roms. And you won't find tools to dump roms quite so easily. Attacking the companies that make legitimate devices lazy and anti-customer.
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There are TONS of homebrew apps for DS
The Nintendo DS is homebrew heaven. There are dozens of mod chips for the DS. And many, many forums and libraries for homebrew applications. There's several development wiki's and some must have applications.
This is not a tool for piracy. If they want to stop piracy, they need to stop the people who are dumping roms. And you won't find tools to dump roms quite so easily. Attacking the companies that make legitimate devices lazy and anti-customer.
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Re:DS is a most amazing deviceIf you're interested in homebrew, these sites may interest you:
http://www.gbatemp.net/
http://wiki.pocketheaven.com/Category:Emulators_on_DS
http://www.scdev.org/forum/ Those sites (especially gbatemp and PH) are more for the wink-wink-nudge-nudge sort of homebrew (that is, pirated games for old consoles emulated on newer systems) than for the completely original, completely lawful sort of homebrew that dev-scene and gbadev represent. -
What about handheld consoles?
As a big fan of the potential of the Nintendo DS, I want to point out the possibilities of developing for handheld consoles. In terms of functionality, the current handheld generation, i.e. the Nintendo DS and the Sony PSP aren't far behind, if not even ahead of, cellphones and PDAs. They both have nice big screens and WLAN, which opens up a broad range of possibilities for homebrew software. For example, for the DS there is an e-Mail program, web browsers, internet radio clients, ssh (in DSLinux) and much more. The PSP has a fast CPU and a powerful graphics chip, while the DS two screens one of which is a touchscreen, so it encourages experimentation with novel user interfaces. Both consoles can deal with removable media: The PSP uses the Memory Stick while for the DS there are adapters for Compact Flash and (mini|micro)SD cards. The SDKs are both unofficial, but freely available and actively maintained. Both homebrew scenes are worth checking out, since they have produced a lot of great software, which is not only games. I admit that getting into development is a bit hard at first, but the coolness factor of having your own apps and games running on a games console is just worth it
:)
Some links:
Devkitpro (Compiler toolchains and SDKs for DS, PSP and others)
Dev-Scene (DS homebrew news and homebrew database)
DSLinux
Pictoblog (one of my projects)
My DS coding blog
Cheers!
Tob -
What about handheld consoles?
As a big fan of the potential of the Nintendo DS, I want to point out the possibilities of developing for handheld consoles. In terms of functionality, the current handheld generation, i.e. the Nintendo DS and the Sony PSP aren't far behind, if not even ahead of, cellphones and PDAs. They both have nice big screens and WLAN, which opens up a broad range of possibilities for homebrew software. For example, for the DS there is an e-Mail program, web browsers, internet radio clients, ssh (in DSLinux) and much more. The PSP has a fast CPU and a powerful graphics chip, while the DS two screens one of which is a touchscreen, so it encourages experimentation with novel user interfaces. Both consoles can deal with removable media: The PSP uses the Memory Stick while for the DS there are adapters for Compact Flash and (mini|micro)SD cards. The SDKs are both unofficial, but freely available and actively maintained. Both homebrew scenes are worth checking out, since they have produced a lot of great software, which is not only games. I admit that getting into development is a bit hard at first, but the coolness factor of having your own apps and games running on a games console is just worth it
:)
Some links:
Devkitpro (Compiler toolchains and SDKs for DS, PSP and others)
Dev-Scene (DS homebrew news and homebrew database)
DSLinux
Pictoblog (one of my projects)
My DS coding blog
Cheers!
Tob -
What about handheld consoles?
As a big fan of the potential of the Nintendo DS, I want to point out the possibilities of developing for handheld consoles. In terms of functionality, the current handheld generation, i.e. the Nintendo DS and the Sony PSP aren't far behind, if not even ahead of, cellphones and PDAs. They both have nice big screens and WLAN, which opens up a broad range of possibilities for homebrew software. For example, for the DS there is an e-Mail program, web browsers, internet radio clients, ssh (in DSLinux) and much more. The PSP has a fast CPU and a powerful graphics chip, while the DS two screens one of which is a touchscreen, so it encourages experimentation with novel user interfaces. Both consoles can deal with removable media: The PSP uses the Memory Stick while for the DS there are adapters for Compact Flash and (mini|micro)SD cards. The SDKs are both unofficial, but freely available and actively maintained. Both homebrew scenes are worth checking out, since they have produced a lot of great software, which is not only games. I admit that getting into development is a bit hard at first, but the coolness factor of having your own apps and games running on a games console is just worth it
:)
Some links:
Devkitpro (Compiler toolchains and SDKs for DS, PSP and others)
Dev-Scene (DS homebrew news and homebrew database)
DSLinux
Pictoblog (one of my projects)
My DS coding blog
Cheers!
Tob -
SuperCard for Nintendo DS?Supercard is still around... http://www.supercard.us/ Their brand name has been co-opted by a maker of SD adapters for Game Boy Advance and Nintendo DS (official site; dev-scene article; PHWiki article). Is this something we should be worried about?
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If your only ISP is "linksys"Well, it worked for an OS to be connected to the 'net at least once every 6 months, I don't think it's far fetched that they'll require the same for game consoles soon, too. It needn't be a permanent connection, can you see people using modchips when they have to go online once a month (and get "updates" crammed down their throat), or do you think that would be too much a deterrent with WiFi becoming more and more mainstream and consoles (see Wii for reference) being able to use WiFi instead of cable based networking? What's more illegal: buying and installing a modchip to play homebrew, or fetching system updates over an open Wi-Fi connection from an ISP called "linksys"?
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Re:Quit your whining...
I wouldn't say he's entirely averse to multicore developement on machines with crazy memory architectures. Didn't the blurb just mention releasing a game for the Nintendo DS?
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The wonders of the DS
The Nintendo DS community is a loud and wonderful beast. In the last few months... We've had DSDoom, DSLinux and Dev-Scene. natrium42 is a brillant developer and this is an interesting piece of hack but.. wouldn't be have been a better idea to post the bigger picture (for some reason all my submittions keep getting denied.)
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They could have used a real DS
From TFA:
Nintendo machines are traditionally hard for established companies to get a foothold on, let alone students.
Well, I'm a student, too, and I'm working on the port of Linux to the DS. And no, we do not have an official development kit. We use gcc and tools supplied by the homebrew community.
And there are countless others who are developing games and other applications, too. I'd say most of them are students. See here
Another difference to what TFA describes and the homebrew scene is that the homebrew scene is largely open source.
Since the team couldn't actually get hold of a DS development kit, Metalheads was made on a PC using a Wacom tablet in place of a touchscreen.
Doh. They obviously haven't informed themselves well before writing the game. They could have written it for real hardware and tested it on real hardware. See here