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Nintendo Announces 3D Successor of Nintendo DS

An anonymous reader writes "Nintendo has posted a press release (PDF) titled 'Launch of New Portable Game Machine,' promoting a new, upcoming handheld game console temporarily named the 'Nintendo 3DS,' which will feature 3D graphics without the need for any sort of special glasses. It will be backward-compatible with DS and DSi games." An article at Kotaku speculates on how the 3D tech will work. The launch window is vague — sometime between April 2010 and March 2011. More details will be revealed at E3 in June.

232 comments

  1. Virtual Boy by Anonymous Coward · · Score: 0, Funny

    Virtual Boy anyone? I thought they did this before :P

    1. Re:Virtual Boy by anss123 · · Score: 3, Insightful

      Virtual Boy anyone? I thought they did this before :P

      The VirtualBoy should never have left the prototype stage. To play it you had to sit in an awkward position and the "3D" was pretty much just a gimmick. E.g. in Wario the blocks swing in and out of the screen instead of up and down like in Mario games. I recall wondering what Nintendo was thinking when they released a product even the ardent Ninentdo fanboys back then had trouble praising.

    2. Re:Virtual Boy by Pojut · · Score: 1, Insightful

      Agreed. There were a couple of fun games for it, but the thing really was pretty much a waste of money.

    3. Re:Virtual Boy by MindlessAutomata · · Score: 1

      You neglect its biggest defect of all: the headaches it gave players. How THAT got past QA...

    4. Re:Virtual Boy by binarylarry · · Score: 2, Funny

      Hey, it works for Windows!

      --
      Mod me down, my New Earth Global Warmingist friends!
    5. Re:Virtual Boy by omnichad · · Score: 1

      And portable was a gimmick too. It's not like you didn't need both hands just to carry it around.

    6. Re:Virtual Boy by ooshna · · Score: 1

      I had one and there was I think 2 games I had for it I loved. Never gave me a headache though. To be honest if they could remake it in an actual portable package I'd buy it again.

    7. Re:Virtual Boy by charliemopps11 · · Score: 1

      I still have a virtual boy... it's awesome. So :-p

    8. Re:Virtual Boy by thetoadwarrior · · Score: 1

      Because the guy that came up with it invented so many big things for Nintendo including the hugely popular Gameboy. I think Nintendo doubted it but also thought the has hasn't done wrong yet. Of course he left Nintendo after the VB.

      I have a VB (got it at lauch) and - personally think it is very fun in some games and it feels like there is actual space there unlike games like quake or tomb raider.

      It's issue is that it is neither portable or something you can really share with friends, the stand isn't good enough and it can damage you vision when not properly calibrated. Seeing those sorts of warnings put people off of a product. But with the right game and finding the right setup it was a blast to play.

    9. Re:Virtual Boy by witherstaff · · Score: 1

      If you could have hooked up the virtualboy to the little robot with spinning gyroscopes... that would have been a game!

    10. Re:Virtual Boy by Anonymous Coward · · Score: 0

      Exactly what I was thinking. This is just going to be Virtual Boy v2.0. Yet another Nintendo gimmick doomed to failure. Let's see, that makes:

      R.O.B.
      Zapper
      Power Pad
      Power Glove (licensed/approved by Nintendo)
      U-Force (licensed/approved by Nintendo)
      Game Boy Camera
      Game Boy Printer
      Super Scope 6
      SNES Mouse
      Virtual Boy
      Donkey Kong Bongo
      Game Boy Player
      Wii Remote
      Wii Balance Board

      Yeah, come on Nintendo, give us some more worthless crap why don't you?

    11. Re:Virtual Boy by LBt1st · · Score: 1

      About half of those were/are fairly successful.

    12. Re:Virtual Boy by Anonymous Coward · · Score: 0

      Bullshit.

    13. Re:Virtual Boy by KDR_11k · · Score: 1

      Some VB owners say you need to adjust the focus of the device, then it won't give you headaches. It's anyone's guess how many people actually did it.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  2. April - June wormhole? by Anonymous Coward · · Score: 2, Funny

    Between April of this year and March of next year? Details to come in June? So if it launches in April, we wont find out about the tech until June?

    1. Re:April - June wormhole? by Anonymous Coward · · Score: 1, Informative

      Apparently it is, for you.

      The release window in the summary says any time between *this* April, i.e., next Thursday, and the following March. Yet we won't find out details until *this* June.

      Therefore, if you take the summary at its word, it is possible that it will be released before we find out any details about the technology.

      The OP pointed out this mildly amusing fact, and you made yourself look like an ass by failing to heed your own advice.

      Have a nice day.

    2. Re:April - June wormhole? by El+Capitaine · · Score: 2, Informative

      Which happens to come after THIS April (April 2010 is before June 2010)

    3. Re:April - June wormhole? by Vectormatic · · Score: 1

      bleh, never mind, i read the news on another site before i saw it here, where the launch window was framed as the end of FY10 for nintendo, in other words, dec-2010/march-2011. TFS just took the entirity of FY10 for nintendo as launch window, which would be pretty assinine

      --
      People, what a bunch of bastards
    4. Re:April - June wormhole? by Anonymous Coward · · Score: 0

      still, your ultra-noob User ID indicates you should spend more time listening than responding

    5. Re:April - June wormhole? by jplopez · · Score: 1

      "Have a nice day" is deprecated. From now on, just say "bazinga!".

    6. Re:April - June wormhole? by Anonymous Coward · · Score: 0

      Duly noted.

    7. Re:April - June wormhole? by Zot+Quixote · · Score: 0

      When will it come out once you factor in that it will inevitably be late?

    8. Re:April - June wormhole? by HaZardman27 · · Score: 1

      At least he didn't post AC.

      --
      Apparently wizard is not a legitimate career path, so I chose programmer instead.
  3. so..... by Anonymous Coward · · Score: 1, Funny

    can i hold my wii in my hands now?

    1. Re:so..... by Anonymous Coward · · Score: 1, Funny

      sure, but it'll drip though your fingers.

  4. Launch Date by ChinggisK · · Score: 1

    The launch window is vague — sometime between April 2010 and March 2011. More details will be revealed at E3 in June.

    If it's launched in April 2010 I would hope there would be *considerably* more details revealed well before June.

    1. Re:Launch Date by TSchut · · Score: 2, Informative

      Well, the press release states "during the fiscal year ending March 2011". That's literally between April 2010 and March 2011, but the summary could have been a bit more clear. Maybe they're aiming for the holiday season of 2010?

    2. Re:Launch Date by Anonymous Coward · · Score: 0

      Nope, it will be sold under both a NDA (Non Disclosure Agreement) and NUA (Non Use Agreement).

    3. Re:Launch Date by twidarkling · · Score: 1

      Yeah, I'd predict an October-ish launch. That'll give them lots of opportunity to get supply high, parents can buy it and hide it for Christmas, but demand as Christmas presents won't wipe out the supply for those who want it NOW.

      --
      Canada: The US's more awesome sibling.
  5. Virtual Boy 2? by ProppaT · · Score: 1

    At least I hope not.

    Nintendo tries more off the wall ideas than any other company in the industry. For as many failures as they've had, they also have a higher success rate than most at creating and marketing fads. Lets hope there's something to this one and it doesn't go the way of the Virtual Boy. New Nintendo handhelds make me giddy.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    1. Re:Virtual Boy 2? by EdZ · · Score: 1

      Nintendo tries more off the wall ideas than any other company in the industry.

      To be fair, it also rehashes existing titles far more than any other company in the industry. The number of games in the Mario franchise alone must number over a hundred by now.

    2. Re:Virtual Boy 2? by MindlessAutomata · · Score: 1

      The Virtual Boy was a flop of such a magnitude that nobody in the entire video game industry will [i]ever[/i] make that kind of mistake again.

      For what it's worth, Nintendo is the biggest innovator in terms of how gamers interface with the console and games, but they never fully flesh it out or at least get third parties to hop on board, which is really sad. The Nintendo DS's touch screen, for example, is usually misused in such a fashion that its usage in games always feels "tacked-on" and unnecessary and often detrimental to a game. Few games on the DS are as innovate as Kirby's Paintbrush. I do not mean to slight the DS though, it's a very excellent platform with some games that bring me back into the SNES golden years (with some N64 elements thrown in). The double-screen design also makes games a lot more enjoyable, too--no need to constantly pause the game to check the map in (for example) a castlevania game when you can just look at the other screen to see where you're at.

      The Wii is an even better example. Such wasted potential with the wiimote. Most of the crap on the Wii is shovelware that uses the wiimote's features for half-hearted party games that do not even seem to respond all that properly to the wiimote, at least in my experience.

      Nintendo's innovation is also often offset by themselves, too. Friend codes, anyone? Nintendo doesn't appreciate online gaming enough and is still too stuck on maintaining its "Disney clean" image.

    3. Re:Virtual Boy 2? by Bearhouse · · Score: 1

      Nintendo tries more off the wall ideas than any other company in the industry.

      Agreed, but Apple is up there...
      Wildly offtopic I know, but - anybody - why has Apple never gotten into this business?
      I suppose the closest they got was the Apple (i)TV, which was hardly a massive success...

    4. Re:Virtual Boy 2? by lowrydr310 · · Score: 1

      The Wii is an even better example. Such wasted potential with the wiimote. Most of the crap on the Wii is shovelware that uses the wiimote's features for half-hearted party games that do not even seem to respond all that properly to the wiimote, at least in my experience.

      I couldn't agree more, though I love the Wii remote and nunchuck for first person shooter games. To me, nothing is worse than having to aim with an analog stick; I typically prefer a mouse (on a PC gaming platform) however the Wii remote works great for shoot-at-the-screen games (Ghost Squad, anyone?)

      I just noticed recently that there's this new thing called "Wii MotionPlus." I didn't look into the details, but apparently it's just some more precise accelerometers for the Wii remote controller. Again, I didn't look into the details too deeply, but I saw a handful of reviews that say while the precision is great but it needs constant recalibration to work effectively. Now I may be comp

    5. Re:Virtual Boy 2? by oahazmatt · · Score: 1

      why has Apple never gotten into this business?

      They did, actually.

      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    6. Re:Virtual Boy 2? by anss123 · · Score: 1

      why has Apple never gotten into this business/quote They made the Pippin back in 1996 and nowadays they got the itouch. I wouldn't call any product Apple has offered "off the wall" however, just good marketing and good implementations that are regularly refined to stay competitive.

    7. Re:Virtual Boy 2? by FlyingBishop · · Score: 5, Insightful

      But unlike the other companies in the industry, when it rehashes titles, Nintendo usually creates games you haven't played before.

      Actually, they're sort of the exception to the rule that game companies abuse their trademarks to basically do nothing of any value. Nintendo uses their trademarks to make good games sell even better.

    8. Re:Virtual Boy 2? by chronosan · · Score: 1

      Apple -is- in this business, TFA is about a portable device that plays games...

    9. Re:Virtual Boy 2? by Zerth · · Score: 1

      Again, I didn't look into the details too deeply, but I saw a handful of reviews that say while the precision is great but it needs constant recalibration to work effectively.

      It adds rotational sensors which are much better than detecting the change in "down", but after 30-60 minutes the sensor drift becomes noticeable. It doesn't take much to recalibrate, but it throws you out of the moment.

      And if you are really into a game, you might not notice until something goes wrong(ie, you try to block but eviscerate yourself instead).

    10. Re:Virtual Boy 2? by Chris+Mattern · · Score: 1

      The Virtual Boy was a flop of such a magnitude that nobody in the entire video game industry will [i]ever[/i] make that kind of mistake again.

      Until the people with first-hand memories of it aren't running things any more. At fifteen years, the pain may be starting to fade...

    11. Re:Virtual Boy 2? by Chris+Mattern · · Score: 0, Troll

      Google the name "Pippin". Apple execs still wake up in a cold sweat over that one.

    12. Re:Virtual Boy 2? by MindlessAutomata · · Score: 1

      Not so sure. The Virtual Bay was the gaming industry's Holocaust, if it wasn't ET for the Atari.

    13. Re:Virtual Boy 2? by binarylarry · · Score: 0, Troll

      Wasn't that the codename for iPad?

      --
      Mod me down, my New Earth Global Warmingist friends!
    14. Re:Virtual Boy 2? by brkello · · Score: 2, Interesting

      I don't know, have they really done anything all that original with Mario lately? Just feels like sequel after sequel. It actually seems a bit lazy to me since they just reuse the same characters for everything. They drive cars, play tennis, beat the crap out of each other, etc. Just seems like an excuse for Nintendo not to do anything interesting as far as developing new characters.

      Yeah, I grew up with Mario, but it is hard for me to get excited about him at this point. Nintendo needs to innovate a little more as far as its characters go.

      --
      Support a great indie game: http://www.abaddon360.com
    15. Re:Virtual Boy 2? by Kelbear · · Score: 1

      Sounds like an elaboration on the 3d diorama puzzle game for the DS that uses the camera to track the user's head and shifts the screen perspective to match the change in angle.

      Looks like holding a window into a 3d Box. There was an article on Slashdot about a grad student that used the wii controller cameras to get the same 3d effect on tv.

    16. Re:Virtual Boy 2? by Anonymous Coward · · Score: 0

      The number of games in the Mario franchise alone must number over a hundred by now.

      Yes, the number of games with Mario in them is, in fact, over 100. However, most of them are unique and creative enough that we don't fault them for it.

    17. Re:Virtual Boy 2? by ProppaT · · Score: 1

      Right, except Apple isn't in "the industry." The "industry" we're talking about is the console gaming industry.

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    18. Re:Virtual Boy 2? by mog007 · · Score: 1

      I think you're forgetting that crash thing back in the 80s. Some could argue that ET precipitated the crash, but it was only one element that factored into it.

    19. Re:Virtual Boy 2? by Idiomatick · · Score: 1, Interesting

      Like what?

      The innovative GUI was bought. Innovation of the PDA wasn't innovative, there were many others. Innovative mp3 player was 'bigger hdd'.

      Likewise, their innovative 1 button mouse is stupid. Their innovative integration of screen and computer is stupid. Their innovative drm is evil, and based on veridisk drm. Their TV sucked, pipin sucked.

      The apple II was a good idea though. Props to steve Woz in 1977. Looks like pretty much every time they have innovated they've sucked horribly at it. So could you give some examples of Apple innovation? I'd be interested to hear. I'm not trolling, I'm just trying to lower the distortion field.

    20. Re:Virtual Boy 2? by Anonymous Coward · · Score: 0

      I don't know, have they really done anything all that original with Mario lately?

      Super Mario Galaxy, Mario & Luigi: Bowser's Inside Story, Mario Vs. Donkey Kong 2 and Super Paper Mario were all very "original" experiences, in terms of exploring new ideas and finding clever new ways to challenge the player. They re-use the same characters, sure, but I don't play games like that for the characters.

    21. Re:Virtual Boy 2? by Anonymous Coward · · Score: 0

      The potential for head-tracking is huge, and I don't think anyone would handle this better than Nintendo will. I also strongly suspect that the Wii 2 will use head-tracking similar to the Nintendo 3DS.

      Imagine playing Wii tennis, but to move you actually move your body. Or in a shooting game, you could actually dodge shots by moving your body. Anyone who thinks that this is just another gimmick either hasn't thought this through or simply prefers to sit on the couch.

    22. Re:Virtual Boy 2? by marsu_k · · Score: 0, Offtopic

      You clearly have never played Super Mario Galaxy. I keep hearing how Mario 64 supposedly was revolutionary, but Galaxy is IMHO the first platformer that's truly 3D (as in the game mechanics, not presentation). And while I can understand that some people don't like platformers, you got to hand it to Nintendo - what they do, they do very well. Better than all the other studios, in some genres.

    23. Re:Virtual Boy 2? by Nathrael · · Score: 1

      Imagine playing Wii tennis, but to move you actually move your body.

      It'd almost be like the real thing!

      --
      A good education is a bit like a STD - it makes you unsuitable for a lot of jobs and gives you a desire to spread it.
    24. Re:Virtual Boy 2? by sarahbau · · Score: 1

      Really? What other PDAs were around in 1989 when Apple started working on the Newton, or in 1992 when Apple's CEO coined the term, "Personal Digital Assistant?" The innovation of the iPod wasn't that it had a bigger hard drive, because it didn't. If I recall correctly, there were 6GB HD based players at the time. The innovation was the interface. The click wheel made scrolling through your 5GB of music so much easier than up and down arrows of other players. The Macintosh was the first widespread use of the mouse, so it's not like they "innovated" a 1 button mouse based on popular 2 button PC mice, as you seem to be implying.

    25. Re:Virtual Boy 2? by thetoadwarrior · · Score: 1

      Name one other platfomer that has had as many sequels and has gone from something like SMB 1 to super mario galaxy and managed to retain a high quality through out the series. There are no others. Even Sonic is down right embarrassing these days.

      Mario has been shoved in some lame sports series and spin-offs but the main series is exceptional and has change quite a bit from its roots. They even managed to pull off a decent mario game without Mario. Perhaps the only weak link in the chain is super mario sunshine but I think anything after super mario 64 was going to feel like a downer.

      Super mario sunshine was still leagues above the competition. Any company would be happy to have their only competition being themselves and releasing an 8 after a perfect 10 is hardly the worst thing a company could do especially when they. Turn around and release something awesome like super mario galaxy

    26. Re:Virtual Boy 2? by spire3661 · · Score: 1

      What do you think the Ipad is?

      --
      Good-bye
    27. Re:Virtual Boy 2? by Idiomatick · · Score: 1

      Xerox made the mouse, not apple. As well, Xerox designed a PDA device... was never made but the GridPad preceded the Newton. The newton flopped anyways, followed by PDAs flopping in favour of smartphones (Which was all Nokia btw). But yes, the newton was more pocketable than the gridpad, So I give points for that.

      3 button mice were around in 1968, Apple's first mouse came out in 1983, their first 2 button mouse in ... 2005? and it had glitchy sensors so that it could still look like 1 button.

    28. Re:Virtual Boy 2? by Wyatt+Earp · · Score: 1

      Sarahbau didn't say Apple "made the mouse", but that Macintosh was the first widespread use of it, which is true.

      Apple didn't design the first PDA, but they had the first semi-popular one, after all the GridPad didn't make it on the Simpsons, but the Newton did.

      As for being a flop, they made seven models over five years, so it wasn't like a one shot and flop platform.

    29. Re:Virtual Boy 2? by Idiomatick · · Score: 1

      True, I guess my issue is saying apple is the most innovative company... next to nintendo. Which is just crazyness the two are miles apart.

    30. Re:Virtual Boy 2? by Wyatt+Earp · · Score: 1

      In personal computing, I'd say Apple is the most innovative computer maker. When the field it was operating in consisted of SGI, Dell, HP, Compaq, IBM Personal Computing, Apple, Sun, Gateway.

      I'll pick Apple out of 'em. Of course out of the companies that made computers and OS, who is left in that market? Apple.

    31. Re:Virtual Boy 2? by MindlessAutomata · · Score: 1

      They even managed to pull off a decent mario game without Mario.

      I wasn't a big fan of Mario is Missing, myself...

    32. Re:Virtual Boy 2? by Bigjeff5 · · Score: 5, Informative

      You should try Super Mario Brothers Wii.

      They go back to the side-scroller style with a new game - different suits, new mechanics, and new worlds in which to chase down Bowser and Princess Toadstool. It's the same type of game as the old SMB games, but it is definitely not re-hashed anything except the premise.

      Probably the funnest part about it is the co-op play. The mechanics are such that you really do need to strategize and cooperate with your partner in order to succed in co-op mode. My roommate and her boyfriend are so bad together, it's hilarious. ^^

      --
      Security is mostly a superstition... Avoiding danger is no safer in the long run than outright exposure. - Helen Keller
    33. Re:Virtual Boy 2? by Anonymous Coward · · Score: 0

      Pokemon???

    34. Re:Virtual Boy 2? by Idiomatick · · Score: 1

      Dell invented direct purchases which lowered costs. And they came up with customer customization. Which made building computers yourself fairly redundant, it used to be neccessary to build yourself to get a good computer you liked. They also started on-site service.

      HP invented LEDs which you've likely seen. Higly accurate timers/clocks (used for telecommunications/satelites). Programmable calculators. Highly accurate measuring laser (used in computer fabrication). Advanced chromatography which helped with chemical analysis. Inkjet printers, molecular logic gates, DVD-RW. Made memory chips smaller and developed a possible replacement for some transistors.

      IBM puts the rest of them to shame though. I mean they've been awarded MULTIPLE nobel prizes in physics. Invented fractals... you know that mr. mandelbrot guy, worked at IBM. The best think to come from IBM.... I'd have to say hard-drives. High-temperature super-conductors are good too. Same with DRAM, scanning tunnelling microscopes and FORTRAN. Also, they are the ones that moved from aluminum wires to copper interconnects which was a huge boost in efficiency.

      I'm not saying Apple wasn't innovative. It wasn't bad really. But saying Apple is more innovative than IBM is truly insane.

    35. Re:Virtual Boy 2? by Wyatt+Earp · · Score: 1

      HP invented LEDs?

      Marconi Labs invented the LED, TI got the patent for IR LEDs.

      The inkjet was patented by Lord Kelvin in the 1860s and Siemens sold them originally.

      Note that I specifically said "IBM Personal Computing" not IBM or Philips or hell Marconi.

    36. Re:Virtual Boy 2? by Idiomatick · · Score: 1

      My bad on LEDs, poor fact checking on my part. And inkjet printers were really group invented but I'd give siemens the majority of the credit.

      As for IBM there isn't really two companies. And there is no such thing as IBM Personal Computing. So I assumed you meant IBM which is clearly far FAR more innovative.

      "International Business Machines Corporation (IBM) is an information technology (IT) company. The Company operates under five segments: Global Technology Services segment (GTS); Global Business Services segment (GBS); Software segment; System and Technology segment, and Global Financing segment."

    37. Re:Virtual Boy 2? by KDR_11k · · Score: 1

      Head tracking only works for one head, not good for a system that usually has multiple users.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    38. Re:Virtual Boy 2? by Anonymous Coward · · Score: 0

      Nintendo's innovation is also often offset by themselves, too. Friend codes, anyone? Nintendo doesn't appreciate online gaming enough and is still too stuck on maintaining its "Disney clean" image.

      Nintendo's innovation is not offset by themselves but by american lawsuits.
      As soon as Nintendo started in the NA market with the NES, their very first experience was a ludicrous lawsuit by Atari, that made them lose a lot of time and prevented them from developing the european market. This is now deeply entrenched in Nintendo that they must at no cost let grasp for an american lawsuit on them. And even the Wii is a good example, with countless announces of lawsuits, be it for people smashing their TV, despite Nintendo having already drastic measures to prevent that, or for their wiimote technology.
      If Nintendo wasn't so conservative, they'd be already destroyed by lawsuits, the vast majority of which comes from the USA.

    39. Re:Virtual Boy 2? by Dwedit · · Score: 1

      I think that would be "Yoshi's Island" for Super Nintendo.

    40. Re:Virtual Boy 2? by Anonymous Coward · · Score: 0

      Avid Fans of NSMB Wii should look forward to the release of the reggie level editor.

    41. Re:Virtual Boy 2? by squiggleslash · · Score: 1

      Really? What other PDAs were around in 1989 when Apple started working on the Newton...

      Other than the various devices by Psion, Casio, and whatever the devil that other Japanese company is called? I believe Atari came out with one around that time too (might have been slightly later, but still well before the Newton release), it even made a cameo appearance on Terminator 2.

      Pocketable computers, fully programmable and bundled with basic contact-list/calculator/note taking/etc apps were common in the late eighties. Scully produced one with a touchscreen-driven GUI.

      This is not to understate Apple's achievement, but the notion they were first out the door is completely wrong. They put a name to the device family that stuck, and they produced a very good version, they didn't give birth to the family. That'd be like claiming Apple invented the MP3 player, or the smartphone (indeed, it's questionable whether anything Apple has produced qualifies as a smartphone - until Apple came along, nobody took anyone seriously who described a device not capable of being programmed by its owner as a "smartphone". Apple has seriously redefined the term.)

      --
      You are not alone. This is not normal. None of this is normal.
    42. Re:Virtual Boy 2? by MindlessAutomata · · Score: 1

      That's complete bullshit given that their competitors don't engage in the same kind of censorship.

  6. One word to show why this will be awesome. by nikomo · · Score: 1

    Homebrew.

    1. Re:One word to show why this will be awesome. by RyuuzakiTetsuya · · Score: 1

      Other than emulators can anyone point me to a homebrew game for ds, iPhone or psp that doesn't suck or is a port?

      --
      Non impediti ratione cogitationus.
    2. Re:One word to show why this will be awesome. by tepples · · Score: 1

      can anyone point me to a homebrew game for ds, iPhone or psp that doesn't suck or is a port?

      What exactly did you mean by "is a port"? When was the last major label title that wasn't a port of a major label title from some other console? The last time that happened was the mid 1990s with Parappa the Rapper. If you're talking about a direct clone with the same rules, then sure, Lockjaw is a Tetris clone, but The Tetris Company has never made a game with as many switches for changing the rules to set up training scenarios.

    3. Re:One word to show why this will be awesome. by gauauu · · Score: 1

      Other than emulators can anyone point me to a homebrew game for ds, iPhone or psp that doesn't suck or is a port?

      Shameless self-promotion here, but my action-adventure game Anguna, while a bit short, doesn't, in my opinion, suck. It's available for DS and GBA.

      Other decent DS homebrew includes:
      Twin Isles
      A touch of war
      Crocodingus in Cube Island
      Tales of Dagur

      Of course, none of these are commercial quality, but they're fun.

    4. Re:One word to show why this will be awesome. by Idiomatick · · Score: 1

      For the DS there are animation apps, ebook readers, todo lists/calendars/agendas, messenger clients like msn, alarm clocks, video/mp3players (one is a clone of the ipod, circle scroll and all), manga readers, oekaki apps, web browsers, all kinds of musical apps (pianos to fully featured synth apps), VNC to your PC or ssh, and a shit tons of games.

      TBH it is almost as good as a phone with windows mobile. So.. thats a pretty big homebrew group.

    5. Re:One word to show why this will be awesome. by thetoadwarrior · · Score: 1

      Unfortunately I think we'll find Nintendo cracking down thanks to the massive amounts of DS piracy. The Gameboy systems were always the most open (for gaming consoles) and never had region protection.

      The DS followed this route and I've happily bought games from around the world for the DS. But Nintendo has changed this for DSi only games.

      For now that will probably only include downloaded games but don't be surprised if the cheap asses out there haven't caused Nintendo to close this next iteration up even more.

    6. Re:One word to show why this will be awesome. by RyuuzakiTetsuya · · Score: 1

      What exactly did you mean by "is a port"?

      ports of open sourced games. Like Doom/Quake/FreeCIV, etc.

      --
      Non impediti ratione cogitationus.
  7. Processsor by jlb.think · · Score: 1

    I'm curious to see what processor they will use. ARM-based I'm sure, but will it be one of the Nvidia Tegra series?

    1. Re:Processsor by Anonymous Coward · · Score: 0, Troll

      Nobody cares what you are curious about. Why do you even bother to post here anymore?

  8. Head tracking by Zouden · · Score: 4, Informative

    From the Kotaku post that describes a Japan-only 3D title for the DSi, it appears that this new device (if using similar technology) is not 3D in the "Avatar" sense, but 3D in the "Johnny Lee Head Tracking on Wii" sense.

    The image itself is still flat, but the system updates the image to present different angles based on the way you hold it (using the camera with head tracking). So you can turn the 3DS to look around objects. I think that would be a very effective (and useful) use of 3D than simply making things look like they're coming out of the screen.

    --
    "A week in the lab saves an hour in the library"
    1. Re:Head tracking by Whalou · · Score: 2, Interesting
      --
      English is not this .sig mother tongue...
    2. Re:Head tracking by Cicada7 · · Score: 2, Interesting

      Oh Apple, you and your patents. Use it or lose it!

    3. Re:Head tracking by DarKnyht · · Score: 5, Interesting

      Here is an article that has an embedded YouTube video of the 3D game from Japan http://arstechnica.com/gaming/news/2010/03/with-the-nintendo-dsi-xl.ars. Looks interesting.

      However, I do not think it is enough for me to buy yet another DS product.

      --
      Voting them all out of office, now that's change I can believe in.
    4. Re:Head tracking by Tacvek · · Score: 3, Interesting

      I think Kotaku's speculation may well be wrong. There is a technology to do 3d without special glasses. Unfortunately it sucks. The technology is based on lenticular lenses.

      But that is the only known way (of which I am aware) to do stereographic 3d without glasses on something that is remotely like a standard display.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    5. Re:Head tracking by hansamurai · · Score: 1

      Well, if the DSi could do it already, they wouldn't be releasing another new system. I'm assuming this is something totally different, though it is pretty cool.

    6. Re:Head tracking by Anonymous Coward · · Score: 0

      Checkerboard polarised film over the screen. Or two screens and you have to go cross-eyed to get the 3D effect. More?

    7. Re:Head tracking by Idiomatick · · Score: 1

      There is a video which proves it right....

      But there is another way to get 3d... it IS called the DS. Just hold your face realllly close and you can get 3d by having different images on each screen. tada. While stupid looking I don't imagine that is a big issue.

    8. Re:Head tracking by Anonymous Coward · · Score: 0

      lenticular lenses

      I laughed, but that really is the term. Lens shaped lenses. Oh my lovely lentil beans how far your name has travelled.

    9. Re:Head tracking by DahGhostfacedFiddlah · · Score: 1

      I have no idea what "lenticular lenses" means, so maybe I'm rehashing. But I thought there was an article on /. a while back about a prototype TV that was no-glasses 3D. However, you had to sit directly in front of it - it sent different images to the left and right.

      The technology didn't seem useful as a TV, but for a handheld gaming system, I can see it working.

    10. Re:Head tracking by Areyoukiddingme · · Score: 1

      There is one other way. It's called parallax barriers. No glasses required, but eye-tracking and accompanying image updates are necessary. See the Varrier implementation for details.

      (In theory, you could build one yourself.)

    11. Re:Head tracking by Tacvek · · Score: 1

      Kotaku's video proves nothing. That is an example of a game for the regular DSi that happens to use that one method. Indeed latest speculation is that it uses parallax barriers which act much like lenticlar lenses in only working from a very specific and narrow viewpoint. To overcome this, dynamic forms that track a person have been developed, but those are suspected to be too expensive to use in a DS.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
  9. Successor to the 3DS? by Archaemic · · Score: 3, Funny

    I look forward to the successor of the Nintendo 3DS: the Nintendo 3DS Max.

    1. Re:Successor to the 3DS? by Necroloth · · Score: 1
      The sequence...:

      DSi 3DSi

      3DSi: Rainbow Edition

      DSi Alpha

      DSi EX

    2. Re:Successor to the 3DS? by Necroloth · · Score: 2, Funny
      sorry, don't know why it chopped it off.. but here's another attempt!:

      Dsi

      3DSi

      3DSi Turbo

      3DSi: Rainbow Edition

      DSi Alpha 2

      DSi Alpha 3

      DSi EX2

      DSi EX3

      DSi3

      DSi3 2nd Impact

      DSi3 3rd Strike

    3. Re:Successor to the 3DS? by Anonymous Coward · · Score: 0

      Why is this informative? I think it was supposed to be a 3D Studio Max joke...

  10. Homebrew has drawbacks by tepples · · Score: 4, Interesting
    Nintendo and Apple have been fighting homebrew on their respective platforms in at least two ways:
    • The platform requires all code to be digitally signed. If homebrewers find an exploit, the platform owner can push out a firmware patch. Then it can deny users of old firmware access to online gaming and Wii Shop/DSi Shop/App Store. In Nintendo's case, it can also put the new firmware on new disc or cartridge games and show the updater instead of the game's title screen.
    • Nintendo can encourage authorized developers to do background checks so that they don't hire anybody who has been recently active in homebrew. Apple has already been revoking the credentials of developers that rank high in the jailbreak scene.
    1. Re:Homebrew has drawbacks by AndrewNeo · · Score: 1

      Fighting, maybe, winning, no.

    2. Re:Homebrew has drawbacks by Idiomatick · · Score: 1

      DS is wicked easy to play custom games on. Hell there are dozens of apps that are actually useful for the DS. And the only thing you need to run homebrew games/roms costs sub 20$. So if they tried to stop people from doing so it was a really pitiful attempt.

    3. Re:Homebrew has drawbacks by thetoadwarrior · · Score: 1

      I don't quite believe that. There has always been a Gameboy homebrew scene with development oriented tools and emulators with no interference from Nintendo. Mainly because people werw smart enough no to use copyright work. If I recall some people in that scene were involved in actual GB development too.

      I'm sure Nintendo warns developers that they're fucked if their trade secrets get out ( like any other company) and stating that because of that they should be cautious about people wanting jobs just to further piracy and emulation then that is fine and companies should be wary about those who crack their software.

      But if you are a shit hot developer and think you won't get a job because you made a game that runs on the DS that would be completely wrong.

    4. Re:Homebrew has drawbacks by mjwx · · Score: 1

      Nintendo can encourage authorized developers to do background checks so that they don't hire anybody who has been recently active in homebrew. Apple has already been revoking the credentials of developers that rank high in the jailbreak scene.

      As much as I disagree with Nintendo's stance on homebrew, there is a big difference between can do and "are doing".

      If you have evidence of this then please present it, otherwise stop trying to throw Nintendo in with Apple. They operate on completely different levels of corporate ethics, Nintendo has not retroactively revoked licenses for existing games nor have they demonstrated the ability to do so. I am yet to hear of a Nintendo game developer being banned because they mentioned an Xbox game in the games blurb. Apple maintains complete dictatorial control over their products, Nintendo maintains limited control, which is circumvented by simply not upgrading. Nintendo may be able to, but Apple actually is doing, there is a big difference there.

      I haven't seen a game console which actually runs homebrew (unsigned) code without hacking. This doesn't make Nintendo's stance any better IMHO but Nintendo's stance is not conclusive proof of evil(TM).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    5. Re:Homebrew has drawbacks by tepples · · Score: 1

      I haven't seen a game console which actually runs homebrew (unsigned) code without hacking.

      Then perhaps you haven't yet been made aware that Game Boy products, Sega Genesis, Sega CD, Sega Dreamcast, and set-top PCs have no cryptographic lockout. Some of them have "trademark security" that is legally ineffective in my home country (Sega v. Accolade; upheld in Lexmark v. Static Control Components). And one is still manufactured.

    6. Re:Homebrew has drawbacks by mjwx · · Score: 1

      Then perhaps you haven't yet been made aware that Game Boy products, Sega Genesis, Sega CD, Sega Dreamcast

      Perhaps I should have said current console, or perhaps (judging by your list) successful console.

      and set-top PCs

      Personal Computers (PC) are not consoles. Seeing as you're being an annoying pendant, I thought it would be kind if I returned the favour.

      And one is still manufactured.

      So, is it the game-boy or the three consoles who's parent went out of the hardware business 9 years ago. The game-boy or Genesis doesn't count as Nintendo and Sega had hardware patents on cartridges components that were just as effective as cryptographic locks, it's not like I could buy a pack of 10 blank game-boy carts now was it. Nintendo successfully sued the pirated SNES cartridge business out of existence (Nintendo vs Samsung Electronics, 1995, settled out of court with Samsung agreeing to stop).

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    7. Re:Homebrew has drawbacks by tepples · · Score: 1
      The lockout-less platform that is still manufactured is the PC. If I plug a PC into a TV, what makes it not a console?

      The game-boy or Genesis doesn't count as Nintendo and Sega had hardware patents on cartridges components that were just as effective as cryptographic locks

      The only Game Boy cart bus patent I know of that is not anticipated by prior art is a patent on the shape of the outer plastic, and that can be worked around.

      it's not like I could buy a pack of 10 blank game-boy carts now was it.

      Once I bought just that from someone named Keith [withheld], who had a bunch of FireLinker brand blank GBA carts to unload.

  11. PLEASE Ninty by Nemyst · · Score: 0, Troll

    Don't make another gimmicky console overflowing with copious amounts of shovelware. I just can't bring myself to pick up a console marketed for grandmas and babies, especially when you also show your most veteran fans the finger by barely releasing the games WE want. Remember how at one time you had plenty of good, genuinely fun games? You know, back when Wii Sports wasn't your #1 source of revenue? Yes, the consoles are original and well made, but if the games on them suck or do not appeal to me (IE I'm not a ten years old or a grandma), it won't change anything. And no, first-party shouldn't be the sole source of quality games.

    I'm just sick of games like Imagine Babyz plaguing the console whose predecessors hosted the likes of Conker, the first Final Fantasy games, Goldeneye and much more.

    1. Re:PLEASE Ninty by MindlessAutomata · · Score: 1

      Couldn't agree more with you...!

      You have to wonder what Nintendo is doing. Are they concentrating more on the Japanese market or something? Why hasn't a new, REAL proper continuation of the Star Fox series been made, and not the spinoff crap they've churned out?

      Conker, Goldeneye, etc type games are long gone since Rareware was sold to Microsoft, and that may have been a good decision since Rare's no longer as big a name in the gaming industry (that's really depressing). Final Fantasy, etc, is probably never going to make a triumphant return to a Nintendo console, either, at least not the main series. We won't be seeing anything like FFVI again, I think :(

         

    2. Re:PLEASE Ninty by whoop · · Score: 2

      Yes, please Nintendo, stick to the 0.01% of the world that wants hardcore action games (to the extreme)! They'll make you a good half a million dollars before they figure out how to pirate games and are finished buying anything ever.

      Or, you know, you could just not buy Imagine: Babiez/Petz/Hamsterz/Whateverz. Amazingly, when you don't pirate games, you actually only play games that are interesting to you! It's an intriguing concept, actually.

      Your comment is ridiculous. Anyone with $129.99 (+tax) can buy a DSLite. Therefore, companies will make games for various target audiences. Pre-teen girls have no interest in 3D FPS games. They will be posting the exact crap you did on Barbie.com or wherever. Once you come to realize the world doesn't revolve around you, you will see the Lite (heh, see what I did there?).

    3. Re:PLEASE Ninty by MobileTatsu-NJG · · Score: 1

      So what you're saying is that you're an FPS player instead of a gamer?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    4. Re:PLEASE Ninty by mjwx · · Score: 1

      So what you're saying is that you're an FPS player instead of a gamer?

      In the same way a Human is not a Mammal?

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  12. 3D without glasses? by davegravy · · Score: 4, Funny

    That's easy. The user closes the left and right eye rapidly in an alternating fashion and in sync with the stereo signal switching.

    1. Re:3D without glasses? by xtracto · · Score: 1

      I've seen a some electronic photo frames that have this no-glasses 3D technology. Once in a Saturn shop and the other at CEBIT-2010 in Germany.

      I think it is quite cool and also think that portable electronics is an adequate place to use this technology, given that it requires you to stay at a specific angle (mainly, directly in front of the screen) in order to work best.

      That being said, I still believe that this kind of technology is only a fad (btw, didn't 3D refereed to the ability of having in OpenGL or DirectX kind?) as I do not believe it will provide anything new to the games... and the DS screen (in its current state) is really small to show "nice" graphics.

      However I am still eager to see what nintendo comes up... who knows, maybe Sony will be pushed to release a new PSP version, more crippled but with an interesting take on Nintendo's technology.

      --
      Ubuntu is an African word meaning 'I can't configure Debian'
    2. Re:3D without glasses? by Anonymous Coward · · Score: 0

      It can't be that hard to create a device to do exactly that...

  13. Lenticular by whitedsepdivine · · Score: 1, Informative

    They have lenticular TVs. It is like the old playing cards that were 3d when you moved them. The screen just has to know where the pixels line up with the grid, and it can do math to shade the pixels to make it 3d. You lose 3x the resolution, and it makes you sick after a while. My old work had a 50 inch lenticular display. It made you sick after a while. Additionally there are viewing cones. Where you have to be at the right angle to see the 3d.

    1. Re:Lenticular by tepples · · Score: 1

      Additionally there are viewing cones. Where you have to be at the right angle to see the 3d.

      Which is just fine for a handheld because like most major-label PC games, handheld games use one system per player.

    2. Re:Lenticular by omnichad · · Score: 1

      I second this guess. Even a lot of DVD promotional box covers have pretty good lenticular 3D. You wouldn't lose "3x" the resolution, but probably half. The grid won't be fine enough to be invisible, though. That's the only downside (and the only thing that really causes headaches).

    3. Re:Lenticular by RadioElectric · · Score: 1

      There could be health issues though. It's established that if you're looking at a 3D display that's moving around vertically relative to your head it can cause headaches and nausea. Probably just means that you wouldn't want to use something with one of those screens on a bus.

    4. Re:Lenticular by ZosX · · Score: 1

      Does it make you sick after a while?

    5. Re:Lenticular by bipbop · · Score: 1

      Not only does it make you sick after a while, but it also made you sick after a while.

  14. Fad by pegasustonans · · Score: 3, Interesting

    I hope this 3D fad is over soon. It's just another excuse to distract people with eye-candy instead of creating something more compelling.

    --
    And all our yesterdays have lighted fools The way to dusty death. --Will
    1. Re:Fad by dskzero · · Score: 1

      I agree. It's pretty pointless and doesn't adds anything to the real gameplay. Of course, when games are geared towards 5-6 hours of gameplay instead of giving you some real bang for your buck, you know it's not going to be the same ever again.

      --
      Oblivion Awaits
    2. Re:Fad by FlyingBishop · · Score: 1

      I'm looking forward to the studies which prove 3D causes health issues, because that shit really screws with my vision.

    3. Re:Fad by Anonymous Coward · · Score: 0

      I'll still waiting for the Wii fad to be over.

    4. Re:Fad by Anonymous Coward · · Score: 0

      Oh, you mean like adding Sound to Silent movies was 'just a fad', or adding Color to Black & Whites was 'just a fad', right? Whilst some unfortunate individuals WILL use 3D to attract people to otherwise un-compelling entertainment, it seems pretty evident to me that 3D is here to stay as a nextGen format for visual entertainment. At least until holographic formats become viable.

      It would be so much simpler if the audience/consumers/critics themselves would get over the fact that ANY new form of entertainment will result in a short term fad and instead blame un-compelling pieces of entertainment on their story-telling/acting/gameplay/etc.

    5. Re:Fad by Monkeedude1212 · · Score: 1

      Either you're in denial or you have yet to realize its already here to stay. 3D Isn't going away anytime soon.

    6. Re:Fad by twidarkling · · Score: 1

      Colourizing old B&W movies is a crime against humanity, and was a fad. Now, MAKING movies with colour and sound. That was an improvement.

      --
      Canada: The US's more awesome sibling.
    7. Re:Fad by brkello · · Score: 1

      There is nothing stopping people from making something compelling and 3D. I never really agreed with people who think that being compelling and [insert tech here] are mutually exclusive. Good game companies figure out how to use it well and make something more compelling than it would have been without the tech.

      --
      Support a great indie game: http://www.abaddon360.com
    8. Re:Fad by LordKronos · · Score: 1

      I hope this 3D fad is over soon. It's just another excuse to distract people with eye-candy instead of creating something more compelling.

      With the type of 3D you see in the movies and stuff, I agree. However, if this is done in the way suggested in the video linked to by the article (where it uses the camera to detect your movement and simulate 3D) then I don't think it's entirely useless. How often do people playing a game tend to lean to the side to see around a corner. Yeah, we all have a good laugh about it now, but if you could actually make it work, that's would be great***. One of my complains about a lot of 3D games is that the camera control is awkward or could use tweaking. Being able to lean to make subtle adjustments to the camera could be invaluable. More natural than anything else, and you don't need to add an extra control stick or button combo to complicate, and it would more precise and quicker. Camera controls seem nearly impossible to get a good sensitivity, even with analog sticks. Either it's too jumpy when you try to make small movements, or it's too slow when you try to make a really quick change.

      That said, it's just in my head that it would seem really good. How well the implementation pans out is yet to be determined.

      ***Whats funny is that first Nintendo was exploiting our tendency to move the game controller while playing, and now they are exploiting our tendency to move our head to change the view while playing. Are there any other common gamer quirks they can exploit next? Maybe screaming to intimidate an opponent while you attack (I hope not)? Flinching to dodge an attack or brace for impact?

    9. Re:Fad by Idiomatick · · Score: 1

      3d is the future though. Even if it is also eye-candy there is good reasoning for having it. If you went back 1000 years and asked if people wanted a 2d or 3d display they'd all say 3d. You are just USED to 2d. So no, it isn't a fad at all.

    10. Re:Fad by Anonymous Coward · · Score: 0

      I hope this 3D fad is over soon. It's just another excuse to distract people with eye-candy instead of creating something more compelling.

      I hope this color fad is over soon. It's just another excuse to distract people with eye-candy instead of creating something more compelling.

    11. Re:Fad by sourcerror · · Score: 1

      Are there any other common gamer quirks they can exploit next? Maybe screaming to intimidate an opponent while you attack (I hope not)?

      Try Viva Caligula.

    12. Re:Fad by pegasustonans · · Score: 1

      Wow, based on all the responses suggesting 3D is "the future," I guess the marketing people really did their job.

      I have yet to see a compelling use of 3D technology, but apparently everybody is ready to spend money on this "revolution."

      It's easy to see why colour films are more realistic, as is adding sound to movies. It's not easy to see why an optical illusion created to make an image *appear* three-dimensional is more realistic.

      Apparently, though, people believe in this idea of progress which, in this case, has more to do with marketing than anything else. All hail our new $50,000 TV sets that make shiny explosions seem to project three inches beyond the screen.

      We've had cheap holograms resting at the bottom of cereal boxes for ages. Now that we're making small handheld game systems that provide similar experiences it's revolutionary.

      No, it's just a fad, and a stupid fad at that. There is no heightened realism associated with this technology, only a heightened perception that stupid 3D explosions are what's important in media.

      If you want to talk about a truly interactive 3-dimensional space, that's a different matter, but that has nothing to do with an optical illusion on a small handheld system. I love the people crying out as if I'm hindering progress, but the reality is 3D technology was a non-starter back in the 1930s and it's only more popular at the moment because the marketing hasn't worn off yet.

      --
      And all our yesterdays have lighted fools The way to dusty death. --Will
    13. Re:Fad by yukk · · Score: 1

      Well, that's your opinion, but I have to say that after playing Sega Rally with an ELSA Revelator card and the included shutter glasses and the effect was great. I'm not a big fan of driving games but the experience was absolutely better with 3D. Sure, it wouldn't make much difference playing Donkey Kong, but I don't think that's necessarily the intended market.

      --
      The trouble with the rat race is that even if you win, you're still a rat." Lily Tomlin
    14. Re:Fad by captjc · · Score: 1

      No, 3D is sort of like Stereo or surround sound. First, when everything was mono, everything was easy. Plug the mic in and record. Then stereo sound came. At first it was just a gimmick, "Now in Stereo (where available)". What did people do with this extra sound channel? First it was stupid little tricks where things arbitrarily went from left channel to right. Maybe adding binaural beats. You have two sound channels, use them! Later, as it became standard, content creators became more comfortable with stereo and started to use it in non-gimmicky ways. Then surround sound came. Again, at first it was used as a gimmick with things going from front to back and round in circles. Now it is, more or less, a standard in theaters and home theaters and the creators are used to having multiple channels to work with. Back in the day, people have said that multiple sound channels was just a fad.

      Who cares about sound? All you need is one speaker and everything else is overkill. Who cares about 3D? All there is to 3D is just "stupid 3D explosions". 3D has some problems, such as being so many ways to do 3D, the fact that most of the ways need special glasses, and that it requires you to be sitting in a certain spot for the best effect. It is becoming popular again because it is no longer super expensive to do 3D. It is at the point that anyone with two cameras and a computer can do 3D now. Hell you can even buy a pre-built 3D webcam for under $100 (http://www.minoru3d.com/). Once it becomes more popular, creators will get more comfortable with the medium and stop doing cheap gimmicks and start using it for legitimate reasons. This was the same with CGI, Color, Surround Sound, and HD.

      While I am at it, does anyone remember back to when the CD-ROM first came out and games could start adding cutscenes and video? The first titles were pretty much a gimmick. They were mostly interactive movies that had the acting and direction of a homemade porno. Hell, many of the actors hired were porn stars. Most were mediocre at best and some were just downright horrible (e.g. 'Plumbers Don't Wear Ties'). But as the medium of video games matured, video and animation started being used to further the stories rather than to justify the use of a CD drive. It was driven by marketing at first, but once it became a standard in consoles and the wow factor died down, people started making good use of the technology because it is there. You may think 3D is a fad now, but let's wait to see what film and game creators do with it.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  15. When will it end? by soupforare · · Score: 4, Interesting

    I was hoping 3D would kind of peter out in a couple years but it's getting ridiculous.
    As a man-child who hates change, the Nintendo handhelds have been the last bastion of sprite-based gaming for me. As a cyclops who doesn't see in 3D anyway, I have no interest in the gimmick. Don't you do this to me Nintendo! :(

    --
    --- Do you believe in the day?
    1. Re:When will it end? by nullnick · · Score: 5, Funny

      As a cyclops who doesn't see in 3D anyway, I have no interest in the gimmick. Don't you do this to me Nintendo! :(

      Wrong smile. o)

    2. Re:When will it end? by cfvgcfvg · · Score: 1

      Except it will work for you if it's head tracking 3d, not stereoscopic 3d.

    3. Re:When will it end? by MindlessAutomata · · Score: 1

      Yeah, 2D plays quite differently from 3D. And I too really miss games like FFVI... *sob*

    4. Re:When will it end? by Anonymous Coward · · Score: 0

      Just because you're a cyclops / don't like 3D means Nintendo shouldn't give that experience to people who want it?!? You must be American.

    5. Re:When will it end? by wall0159 · · Score: 1

      There is an example video on Ars Technica. You will perceive this 3D, even with only one eye, because it is perspective-based not stereo-image-based.

      Personally, I think this would be handy on a desktop and would like to see compiz do it - get going folks!

    6. Re:When will it end? by Anonymous Coward · · Score: 0

      Actually, this method may work for you, watch the video.

      It apparently isn't based on having stereoscopic vision, but rater on differential movement based on eye-tracking cameras which yield depth-cues.

      Try moving your head around. Even with one eye, you can tell that the wall is behind the monitor, based on how they move around in your field of vision differently.

      It's "3d", just not in the way usually meant.

    7. Re:When will it end? by Anonymous Coward · · Score: 0

      Oh boo-hoo.

  16. Closed platform by tepples · · Score: 4, Interesting

    Don't make another gimmicky console overflowing with copious amounts of shovelware.

    Nintendo doesn't release shovelware, except possibly the WarioWare franchise which is a well-executed satire of shovelware. As for third-party shovelware, the developer criteria are already significantly more restrictive than those for iPhone. If Nintendo does anything to rein in third parties' shovelware, it will draw criticism that its platform is too closed and that there is no way for a third party to make money from the platform.

    And no, first-party shouldn't be the sole source of quality games.

    You can't have it both ways.

    1. Re:Closed platform by Vectormatic · · Score: 0

      Nintendo doesn't release shovelware, except possibly the WarioWare franchise which is a well-executed satire of shovelware. As for third-party shovelware, the developer criteria are already significantly more restrictive than those for iPhone. If Nintendo does anything to rein in third parties' shovelware, it will draw criticism that its platform is too closed and that there is no way for a third party to make money from the platform.

      You have a point, but the market nintendo targets (non-gamers) makes the wii/ds a very very attractive target for shovelware producers, and in consequence drives away the hardcore gamers, which makes it even less interesting for non-shovelware producers to target the wii/ds.

      In that respect, i wouldnt be surprised if the only nintendo console i ever buy anymore will be for my girlfriend, i have moved on to the xbox. The wii just doesnt appeal to me anymore, and this goes for a lot of 'real gamers'. Right now just about the only titles worth buying on the wii for hardcore gamers are nintendo titles, and those are getting long in the tooth, sure zelda/metroid/mario are amazing, but there are plenty of good action RPGs on other platforms.. all that remains is the 3d platforming, which never really worked for me...

      if you want quality gaming, buy an xbox (360 of course)

      --
      People, what a bunch of bastards
    2. Re:Closed platform by PitaBred · · Score: 3, Informative

      They're few and far between, but there are a number of good games out for the Wii that aren't shovelware. No More Heroes is great, I can't wait to play the second one. Okami, even though it was a remake of a PS2 title, plays as if it was made for the Wii. Then there are the Raving Rabbids party games... really, there are a lot of good games for the Wii. Unless you only count "Halo" as a good game, and in that case, good riddance.

    3. Re:Closed platform by DrXym · · Score: 0
      You can't have it both ways.

      Yes you can. The 360 & PS3 demonstrate far higher quality 3rd party games than the Wii, and many of them exceed or match first party offerings in terms of sales and critical consensus.

      Metacritic placed Wii and DS last in 2009 in ratings compared to other current platforms. And that's even without considering how much Wii/DS shovelware slipped under the Metacritic radar that would have dragged the scores even lower.

      The shovelware problem is clearly far, far worse on Nintendo platforms. Why is the question but it probably boils down to:

      1. A higher % of ignorant owners. Kids and grannies whose purchase decision boils down to - is it made by Nintendo OR was it advertised heavily on kids tv OR does it have a pretty box art.
      2. Lack of motivation by 3rd party publishers to make high quality titles. If the consumers can't tell good from bad, why bother spending money making something good?
    4. Re:Closed platform by Vectormatic · · Score: 1

      Unless you only count "Halo" as a good game, and in that case, good riddance.

      i'm with you on that one, halo is a nice enough mediocre sci-fi FPS to single player blast through, but the online play is pretty much what drove me away from playing anything online...

      anyway, yes, the Wii has its third party gems, but as you said, they are few and far between, So far every 3rd party wii game worth buying, i can probably name 10 on the xbox, and that is where nintendo loses the battle for my money.

      You guys are all free to play what you want, and if you enjoy your wii, dont let me make you doubt it for even a nanosecond, but i realise that i am no longer nintendo's target market, and i personally no longer feel compelled to buy their stuff (save for the OOO new game console, must have!!! reflex)

      --
      People, what a bunch of bastards
    5. Re:Closed platform by Anonymous Coward · · Score: 0

      So? There's a lot of shit on any system - that's why you avoid the shit and just play the good games. And all posting a Metacritic statistic proves is that select journos, who are largely from the same demographic, prefer the PS360 over the Wii.

    6. Re:Closed platform by rugatero · · Score: 1

      The shovelware problem is clearly far, far worse on Nintendo platforms. Why is the question...

      Nintendo have the best-selling platforms, simple as that. The PlayStation and PS2, as the best-selling consoles of their generations, also spawned heaps of 3rd party shite. Some publishers, such as Midas for example, seem to base their entire business on such titles.

      --
      This comment is for entertainment purposes only. Any similarity to real insight or information is purely coincidental.
    7. Re:Closed platform by DrXym · · Score: 0, Troll
      So? There's a lot of shit on any system - that's why you avoid the shit and just play the good games. And all posting a Metacritic statistic proves is that select journos, who are largely from the same demographic, prefer the PS360 over the Wii.

      No dummy, it proves that Wii & DS consumers are less discerning and therefore the quality of titles on those platforms is poorer overall. Of course the Wii & DS has some good titles but we've heard time and again from 3rd parties who bothered to make decent games that they simply don't get a return on their investment. Why? Because owners cannot tell the difference between shovelware and a decent game, therefore what's the point of even trying?

    8. Re:Closed platform by ukyoCE · · Score: 1

      Do you really think the quality difference is due to Microsoft and Sony rejecting low-quality games?

      The reason for the shovelware on the Wii and DS is that they're easier to develop games for. Then companies rushed to cash in on their unexpected popularity.

    9. Re:Closed platform by DrXym · · Score: 1
      Do you really think the quality difference is due to Microsoft and Sony rejecting low-quality games?

      I never implied any such thing so the answer is no. Indeed the PS3 & 360 have shovelware too (predominantly movie / tv franchises), though it's considerably lower amount than the Wii.

      The reason for the shovelware on the Wii and DS is that they're easier to develop games for. Then companies rushed to cash in on their unexpected popularity.

      Not really. If I was intent on pushing out shovelware, it wouldn't matter a damn what advanced features the platform supported since I'm not going to utilise them. Multiple threads? Don't need them? High poly count? Nope. Network play? No way. If you look at shovelware titles that are cross platform (e.g. Disney kids fare) you can see that aside from improved textures and other minor enhancements on the periphery that the PS3 / 360 versions are virtually identical to the Wii & PS2 version.

      The reason shovelware exists so heavily on the Wii & DS is because the user population is more ignorant of what constitutes a good game than on other platforms - kids, grannies and other kinds of people who aren't traditional gamers. The hardcore gamers are simple outnumbered. So shovelware titles sell disproportionately for the amount of money invested in them. Conversely good games which don't have the advantage of being written by Nintendo suffer sales because again, the user base isn't so adept at recognizing them.

      That's too bad if you own a Wii but its transparently obvious by walking into any game store and looking at the rack or sales charts that its true.

    10. Re:Closed platform by DrXym · · Score: 0

      The PS2 in its hey day never had anything like the proportion of shovelware as the Wii and DS do. Nowhere close.

    11. Re:Closed platform by sonicmerlin · · Score: 1

      It's because Nintendo lowered their minimum quality standards. No idea why though.

    12. Re:Closed platform by KDR_11k · · Score: 1

      the market nintendo targets (non-gamers) makes the wii/ds a very very attractive target for shovelware producers

      No it doesn't. Third parties are just idiots with zero understanding of what people want, they can only copy what succeeds and even then they'll often fail to realize what was the important part of the successful game. The "casual" gamers don't fall for the shovelware (people keep citing Carnival Games but from what I heard it's actually fun to play, even a blind chicken finds a corn once in a while).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    13. Re:Closed platform by KDR_11k · · Score: 1

      I don't get why people insist on a distinction between first and third party games, for practical purposes games are games (except first party ones tend to stay exclusive while third party ones often go multi-platform). Who cares if the good ones are first or third party?

      The only HD system games that even approaches the sales of Nintendo's big hitters are the CoD titles (sure, Nintendo had weaker games but because they're weaker they become irrelevant to the market). Or maybe the PS3 as a whole (the Balance Board sold roughly as much as the PS3!). Sure, critical reception is better but in a disruption scenario that is to be expected, the reviewers operate by the core values that the former incumbents followed and see the disruptor's offerings as crap but that is why the incumbents ignore the disruptor until they see their market fade away. There is little to no correlation between the professional review scores and the value a new/lapsed gamer derives from a game. Super Mario Galaxy got higher review scores than New Super Mario Bros Wii but NSMBW is more popular because more people like 2D Mario than the modern 3D incarnations.

      As for full library averages, those are so fucking pointless they're not worth mentioning. Yes, there's a lot of shit on the Wii. People know that and don't buy it (sales on the Wii are much more concentrated on a few top titles than on other systems). People talk to each other and if something is crap they'll warn each other, they'll remember the company name on the box and avoid products from that company.

      That new gamers are ignorant is a lie, plain and simple. They don't read our reviews because they don't give a shit what we think, they don't like our games anyway. They ask their peers because they are more social than basement dwelling nerds like us and they are very picky, 50€ is a lot of money and where we'll buy a game because it's better they need to be convinced that it's better enough to warrant buying and that their old game isn't good enough. For that reason they want games that don't just run out of value after a few hours because their story is done or something. They treat video games like board games, they're supposed to stay around for many years and get brought out again and again. A game that cannot do this isn't worth the new gamer's money. Thinking these people are idiots is the trap that third parties have fallen into and is why their revenues on the Wii are abysmal. Of course there are still cases of kids buying licensed games, those have been around since licensed games were invented. I've seen that happen with all previous systems too. Those kids still need to learn the life lesson that licensed usually equals garbage.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:Closed platform by KDR_11k · · Score: 1

      No dummy, it proves that Wii & DS consumers are less discerning and therefore the quality of titles on those platforms is poorer overall.

      So the existence of shovelware automatically proves that people are stupid? You have demonstrated that it exists but you have not demonstrated that people actually buy it. If existence is all it takes then anyone owning a PC or iPhone must be too dumb to breathe because there is a shitload of shovelware on those (and I hear XBLA Indie Games are almost all shit too, haven't seen those first hand because the service is not available in my country) that will make the Wii's list of crap look minuscule.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    15. Re:Closed platform by KDR_11k · · Score: 1

      Are you an American? SCEA shielded America from a lot of that stuff. Europe got the full brunt of that shitstorm and I can tell you it didn't look pretty.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:Closed platform by DrXym · · Score: 1

      No I'm European. There certainly was some shovelware on the PS2 - no denying it. The likes of White Van Racer are still well known and the PS2 also had its fair share of crappy licenced titles. But the amount wasn't anything close to where the Wii & DS are right now. It seems like 2/3 of all Wii / DS content is shovelware - entire swathes of shelf space are filled with pet / baby / brain training / fashion designer / cooking / puzzle crap.

  17. memetendo by jlebrech · · Score: 1

    they just follow the washing powder marketing trends. Bio, Non-Bio, Dual action, Color, 3D. whereas Sony and Microsoft are 1 blade, 2 blades, 3 Blades...

  18. Re:3D is overrated by proxima · · Score: 4, Interesting

    That's more than likely a function of your age, not the intrinsic fun of the game. Many people seem to have an age where video game enjoyment is at a peak. Afterwards we're nostalgic for the fun we had at the time. There seems to be similar effects with some genres of movie (especially sci-fi) and music.

    --
    "The universe seems neither benign nor hostile, merely indifferent." --Carl Sagan
  19. release date by Anonymous Coward · · Score: 0

    post is wrong, the release should be between June 2010 and March 2011, since they intend to give more details in June at E3, therefore no launch before that date.

    1. Re:release date by whoop · · Score: 1

      Your post is wrong. The official announcement says, "during the fiscal year ending March 2011."

      Of course, this coming from Nintendo Japan means they will get it by March of next year. Expect an additional 6-12 months for the rest of the world gets their releases.

  20. Re:Air Jordan shoes by flynt · · Score: 2, Funny

    Your point of view is right, thank you for sharing, if you have the time, also came to see my site...

    If you're going to spam forums, at least learn a bit about the culture there. No self-respecting Slashdotter would start a post how you did.

  21. Too close to April by Vyse+of+Arcadia · · Score: 1

    It's just too close to April for an announcement this weird. I'll believe it when I see more details.

  22. Magic Eye? by Bakkster · · Score: 1

    Anyone else thinking stereograms? You know, two screens and cross your eyes a bit and bits of the image pop. It's got actual 3D, and it doesn't require glasses. Of course, it would likely get INCREDIBLY tiring after a while, unless they did something interesting to trick your eyes into not thinking they're focusing weird.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
    1. Re:Magic Eye? by omnichad · · Score: 1

      Oh no... Definitely not. I'd bet on something more like lenticular. The A/B images are split up by a fine grid of vertical lines in the screen. Like a lot of DVD cover promotional boxes.

    2. Re:Magic Eye? by Logical+Zebra · · Score: 1

      That wouldn't be a good idea, considering the fact that a lot of people can't "see" the 3D image in those stupid things no matter how hard they try (like me).

      --
      I have a bad feeling about this...
    3. Re:Magic Eye? by grumbel · · Score: 1

      Try Magic Carpet, that had an auto-stereogram mode, fun to toy around with, but not really practical.

  23. Like Walt Disney's Kill Bill? by tepples · · Score: 2, Interesting

    Nintendo doesn't appreciate online gaming enough and is still too stuck on maintaining its "Disney clean" image.

    Then Nintendo could do something that Disney did long ago to maintain its "Disney clean" image: release edgier stuff through subsidiary labels like Touchstone and Miramax.

  24. Let's hear from the haters. by samael · · Score: 1, Funny

    I'm looking forward to all of the "Use both of my eyes? Why would I want to do that? I also prefer my games in black and white, and with subtitles held up between scenes rather than hearing the dialogue. Also, I have live musicians sit next to me on the bus and play the game music." comments.

  25. I'll buy one by Drethon · · Score: 1

    If for nothing more than hacking and playing with the 3d display myself...

  26. Gimmick by Itchyeyes · · Score: 1

    Seriously, when was the last time Nintendo implemented something in one of their platforms that wasn't a complete gimmick (and no I don't count the less than 1% of the time developers use the Wii Remote or DS touch screen for a function other than something that worked perfectly well with a button press)? Perhaps the N64 analog stick... I'm already less than impressed with 3D technology for multi-thousand dollar home theater setups. The chances that Nintendo will manage to produce a glasses free alternative, that isn't decidedly sub-par, in a ~$200 device are practically zero. Maybe I'll be proven wrong, but my gut feeling here is that this will be nothing more than another cheap gimmick that looks good in commercials, but does nothing to actually enhance the experience of playing games, and may even impair that experience in some cases.

    1. Re:Gimmick by Anonymous Coward · · Score: 0

      Seriously, when was the last time Nintendo implemented something in one of their platforms that wasn't a complete gimmick (and no I don't count the less than 1% of the time developers use the Wii Remote or DS touch screen for a function other than something that worked perfectly well with a button press)?

      That depends on whether your definition of the word "gimmick" is completely arbitrary or not. The flashy HD graphics on the PS3 and 360 seems pretty gimmicky to me.

    2. Re:Gimmick by Myopic · · Score: 1

      Wait, did you equate pushing buttons with swinging arms? Do you honestly think that motion sensing is a gimmick layer over pressing buttons?

    3. Re:Gimmick by Itchyeyes · · Score: 1

      If 99 out of 100 games only know if you're swinging your arms, and not where you're swinging them, then yes, I do consider it a gimmick. I can count on one hand the number of games on the Wii that actually realize the potential of the control scheme in a way that tangibly adds to the immersive experience of playing them.

    4. Re:Gimmick by Belial6 · · Score: 1

      I have to agree. It is also frustrating that a huge number of games that would work better with the classic controller don't support it at all. The WiiMote on it's side, while usable, is not a good replacement.

    5. Re:Gimmick by Itchyeyes · · Score: 1

      Main Entry: 1gimmick
      Pronunciation: \gi-mik\
      Function: noun
      Etymology: origin unknown
      Date: 1922
      1 a : a mechanical device for secretly and dishonestly controlling gambling apparatus b : an ingenious or novel mechanical device : gadget
      2 a : an important feature that is not immediately apparent : catch b : an ingenious and usually new scheme or angle c : a trick or device used to attract business or attention

      Doesn't seem very arbitrary to me.

      Try this. Go on Youtube and watch a Wii commercial, any Wii commercial. What do you see? You see a bunch of people moving around wildly as if their movements are translating to movements of characters on the screen. Now, go into someone's living room and watch people actually playing the Wii. Aside from the very rare exception (seriously, you could count the games on one hand), you see people sitting on their couch using the Wii remote and nunchuck just like any other regular controller, and occasionally shaking the remote in a completely arbitrary fashion until the game recognizes that the remote is moving. That is a gimmick. You've been sold one experience, while the actual experience is but a pale shadow of what was promised. It is a " trick... used to attract business".

      Now, you may not much care for what flashy HD graphics add or don't add to a game. But the reality is that the flashy HD graphics that you're promised are the same flashy HD graphics that you get when you take the game home and stick it in your machine. It's no trick. The Wii is.

    6. Re:Gimmick by Idiomatick · · Score: 1

      Gimmicks that become standards are called innovations.

      And the DS is a game system, for you know, FUN. Slashing a sword by slashing your screen is FUN. I imagine looking around the little world by moving your head (or tilting 'the world') will also be FUN.

      And if you read the fucking article you'd realize you were talking about the wrong thing entirely. This is not about 3d as in different images to each eye. This is 3d as in perspective changes as you move your head. This creates a window effect, as in, it feels like the screen is a window rather than a flat surface with pictures. I can imagine all kinds of games where you are looking in on things. With tilt sensors you could make it even better. Imagine you are looking inside a box of creatures. And by shaking the ds or rocking it from side to side you can complete various puzzles.

      Of course some implementations will feel gimmicky BUT. Gimmicks can be fun in this case. A little taste of the unexpected is good. The machine showing you something you wouldn't have guessed. For example, in the phantom hourglass, there is a part in the game where you have to transfer a seal (displayed on top screen) to a paper (on the bottom screen), to pass you have to close the DS, which of course presses the two together, brilliant. Forcing you to think outside the box or in different ways is a good thing.

      What enhances fun for you if not new and unexpected experiences?

    7. Re:Gimmick by Anonymous Coward · · Score: 0

      Now, go into someone's living room and watch people actually playing the Wii. Aside from the very rare exception (seriously, you could count the games on one hand), you see people sitting on their couch using the Wii remote and nunchuck just like any other regular controller, and occasionally shaking the remote in a completely arbitrary fashion until the game recognizes that the remote is moving.

      No, I don't. I see, well, a bunch of people moving around wildly as if their movements are translating to movements of characters on the screen. Of course, their movements may not be as exaggerated as they are in the commercials, but then again, I don't look like this while I'm playing my 360, either. If you can count the number of "exceptions" to your fake rule on one hand, then you must have an abnormal number of fingers.

    8. Re:Gimmick by Myopic · · Score: 1

      Okay, that's a pretty good straw man. Let me try one: if only 5 out of 100 games don't make good use of motion control, then that means the motion control is an essential part of an innovative paradigm.

      Yay! Neither of us said anything of substance because we both used straw men arguments based on unrealistic fabricated hypothetical situations!

      I don't play with my Wii very often, and I prefer the classic-type games because my childhood concurred with original Nintendo, but I completely disagree that the motion control doesn't offer something new. Also, even though I don't play them very often myself, I also disagree with your implied assertion that only one percent of Wii games use motion sensing in a cool way.

  27. You need a DSi and a DS Lite to run HB on DSi by tepples · · Score: 2, Interesting

    It's hard to start homebrew on a DSi. In order to start a program even in DS mode, you have to first dump a licensed DS game using a DS or DS Lite and then copy that to your DSi-compatible homebrew card so that it will pull the equivalent of a PS1 swap trick when the DSi tries to check the digital signature. DSi homebrew, on the other hand, requires one of several specific DSi Game Cards with a hacked save, much like Twilight Hack and Indiana Pwns on Wii or the 007 Agent Under Fire and MechAssault exploits on the original Xbox, except 1. you need a DS or DS Lite and a normal DS homebrew card to write the save using something like RAC, and 2. the maximum size of an app is tiny because they haven't yet figured out how to load a .elf from the SD card.

  28. No Xboy by tepples · · Score: 1

    In that respect, i wouldnt be surprised if the only nintendo console i ever buy anymore will be for my girlfriend, i have moved on to the xbox.

    But what will you game on while away from home, if anything? It took Microsoft years to make an "Xboy" by porting XNA to Windows Phone 7 Series.

    1. Re:No Xboy by Vectormatic · · Score: 1

      good point, and that is something i miss in the MS line-up.

      I have a GBA-micro, which, with some old school games (advance wars, golden sun, doom) is quite good for gaming on the go (took it with my to portugal, spent a good 20 hours lying by the pool playing golden sun). Sadly it is a tad outdated, and not the most ergonomical thing to play on

      Then i also have a DS, for which i simply dont have any games that i care about, nintendo's gimmicky-ness didnt help this platform much. these days my GF uses it for her puzzle stuff / brain training.

      I also bought a PSP last year, which is better in terms of games, but worse in usability (the analog sucks). I did enjoy final fantasy crisis core on it, but GTA just didnt work for me, so mostly this thing gathers dust

      And then there is the ipod touch, excellent pda/browsing device, but the touch-screen only limit pretty much means no serious games...

      all in all, if MS made an Xboy with Forza/PGR/Fable, i would be over that in a split second, since nothing out there right now really works for me in terms of handheld gaming (but to be honest, since i graduated, and got a car instead of going by train/bus, i dont have much time for it either anymore)

      oh, i forgot to mention my Neo Geo Pocket Color, awesome little thing, color screen, 40 hours on two AAs, puzzle bobble, and the best 8-way d-stick ever!

      --
      People, what a bunch of bastards
    2. Re:No Xboy by tepples · · Score: 1

      And then there is the ipod touch, excellent pda/browsing device, but the touch-screen only limit pretty much means no serious games...

      You mentioned Advance Wars. Something like that or Fire Emblem would be perfect for a touch screen gaming device. The accelerometer appears to work at least as well for driving games as the Wii Remote does in Mario Kart. So if there is something holding up "serious games" on the iPod Touch, it has to be something else.

    3. Re:No Xboy by Vectormatic · · Score: 1

      if you played mario kart on the wii, you will know that the best way is with the good old analog stick, same thing goes for the ipod, motion control in driving games only works with an actual purpose built steering wheel (i LOVE Forza 3 with my wheel).

      But yes, turn based strategy does work on the ipod, but anything requiring quick reaction fails because you can not feel the on screen buttons, which means no racing/FPS/platforming

      oh and besides, with 3d games the ipod will suck its battery dry in ~2 hours, which makes my PSP look awesome (and my NGPC like it is powered by its own sheer awesomeness)

      --
      People, what a bunch of bastards
    4. Re:No Xboy by ais523 · · Score: 1

      In case you didn't know (and probably you don't, or you'd likely have mentioned it), there are actually two Advance Wars sequels on the DS: Advance Wars: Dual Strike (which came earlier), and Advance Wars: Days of Ruin (which came later). Strangely, Dual Strike has almost perfect touchscreen controls (except for the bottom row of the map, where the menu pops up in the wrong place), but it was somehow messed up for Dark Conflict, where I go back to using the D-pad. (Dark Conflict is considerably better in terms of gameplay, though, and even has some semblance of a plot if you're into that sort of thing.)

      --
      (1)DOCOMEFROM!2~.2'~#1WHILE:1<-"'?.1$.2'~'"':1/.1$.2'~#0"$#65535'"$"'"'&.1$.2'~'#0$#65535'"$#0'~#32767$#1"
  29. Tilt sensor? by DrXym · · Score: 1

    A couple of dollars of components would allow them to implement "3D". Namely put a tilt / magnetometer into the DS and games could change the display as the user tilted their device around. Nintendo like their profits so I really don't see them doing anything radical when a relatively cheap gimmick like this would garner them a lot of new sales.

    1. Re:Tilt sensor? by supersloshy · · Score: 1

      A couple of dollars of components would allow them to implement "3D". Namely put a tilt / magnetometer into the DS and games could change the display as the user tilted their device around. Nintendo like their profits so I really don't see them doing anything radical when a relatively cheap gimmick like this would garner them a lot of new sales.

      The problem with a tilt sensor is all of those kids running around with their DSs, putting them in sleep mode (closing the lid), etc. You'd have to "set" the sensors every few minutes to get decent results. Not only that, but you'd have to be reasonably still while playing, which is a huge no-no for kids. Head tracking, as shown in the video on Kotaku, is much more usable by players of all ages.

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    2. Re:Tilt sensor? by penguinchris · · Score: 1

      How is that any different from the accelerometers in smartphones? There are a lot of games for iphone and android that use the accelerometer and there's no problem of the sort you're describing; it seems to me that they've got this one figured out already...

      As for the specific implementation described by the parent, I imagine you'd have to hold down a button to enable the effect; the change would be calculated from the position the device was in when the button is pressed.

      Actually, the default photo gallery app in android 2.1 does this already... if you tilt it to the side in thumbnail view it tilts all the thumbnails and you can see more thumbnails, as if you were tilting a camera pointed at a bunch of thumbnails laid out on a table. You don't press a button to get it to do this, but the sensitivity threshold is low enough that it's not annoying, and there's no fast-paced gameplay going on at the same time to pay attention to. I'm guessing it would be these kinds of simple effects you'd see in DS games. You don't even need a 3D engine to do this, just different layers of 2D that you can slide past each other to see around.

  30. Head Tracking tech demo by Yuioup · · Score: 2, Interesting

    I wonder if it's going to look like the tech demo shown in this Youtube video:
    Head Tracking for Desktop VR Displays using the WiiRemote
    Y

    1. Re:Head Tracking tech demo by Anonymous Coward · · Score: 0

      Did you know there's already a DSi game in Japan that does that?

      http://www.youtube.com/watch?v=h5QSclrIdlE&feature=player_embedded

  31. Re:3D is overrated by Anonymous Coward · · Score: 0

    Hardly. I play a LOT of games. Even 'back in the day'. There were hundreds of crap games. Every gen of games has about 20-50 or so gems. A bunch of meh's and a LOT of 'what are you thinking'.

    There are a lot of same type games the past 2 gens of consoles. There is a reason for that. People buy the engines already pre-made. Slap their physics/graphics/story on it and code for a year and a half and poof game. Its like quake... except, or half life... except, or unreal... except and so on. They even buy the graphic assets from other companies that specialize in it.

    Not that this is a bad thing. As we end up with some really fun games based on those engines. But we also get some shovelware, and a lot of it.

  32. DS = 2 screens... Let's hope it's not magic eye! by Ferzerp · · Score: 0, Redundant

    It wouldn't surprise me if they just wanted you to tilt a slightly upgraded DS on it's side and use the two screens in a Magic Eye type way... I mean, they did think that the Virtual Boy was a good idea, and from what I understand, most people couldn't stand to look at it for very long at all.

  33. Re:Air Jordan shoes by AtlantaSteve · · Score: 1

    First spam!!!

    Buy some Viagra from my online pharmacy site, you insensitive clod!

  34. Very plausible, probably won't effect price at all by xerocint · · Score: 1

    Very plausible, probably won't effect price at all. I hope to see this implemented into all devices. The iPhone has been following suit on a lot of DS(lite/i) trends, I suspect the next being a front facing camera and wouldn't be surprised if they pulled this trick out of their hat. It doesn't seem like a too complicated process, the camera and motion sensors are probably all it requires then a 100kb script of code. The price will most likely be 169.99 I'm guessing, maybe. 149.99 to try not to compete with the Wii, however.

  35. eye-candy zombie snack by Anonymous Coward · · Score: 0

    sounds like a tasty zombie snack

  36. PAX East by Mercano · · Score: 1

    I suppose the announcement comes to late for hands-on at PAX East this weekend, unless Nintendo's adopted the Apple-like strategy of not announcing products until they're in stock at the stores.

    --
    #include <signature.h>
  37. Re:Air Jordan shoes by Yamata+no+Orochi · · Score: 1

    Stop replying to bots.

  38. If it launches next month... by Chris+Mattern · · Score: 1

    ...there won't be much need for more details at E3 in June, will there?

  39. Hmmm... by Anonymous Coward · · Score: 0

    I hope they didn't retool a bunch of old Virtual Gameboys.

  40. Betting against Nintendo by Anonymous Coward · · Score: 5, Insightful

    I thought the GameCube would be Nintendo's last console, but they survived through the worst sales they ever had with a console.
    I thought the DS' twin screen gimmick would never stand against the PSP, but the DS went on to become the best selling portable of all time.
    I thought the Revolution controller was a gimmick, but it touched a nerve with gamers when it was publicly playable at E3.
    I thought the name of the Wii would prevent it from ever being taken seriously, but people got over it.
    I thought the inferior graphical capabilities of the Wii would sink it, but the sales numbers showed the market didn't care.
    I thought the Wii was just a fad when it first came out, but the sales stayed high and continued to break records three years later.
    I thought Wii Fit wouldn't take off, but then it went on to exceed the PS3's entire fanbase.
    I thought the 3D graphics of the 3DS would add nothing substantial to games, but by then, I learned to stop betting against Nintendo.

    1. Re:Betting against Nintendo by magus_melchior · · Score: 5, Insightful

      We could go further back in history, you know:

      When the Famicom came out, people thought video gaming was dead because Atari and its competitors completely imploded under the collapsing home video gaming bubble they created. It sparked a new and viable market that continues to this day.

      When the PlayStation crushed the competition, people thought Sony would never look back and that Nintendo was finished in the living room. Two generations later, Nintendo is back on top.

      Could this new 3DS be a flop? Maybe, but with Iwata at the helm and Miyamoto still cranking out great stuff, I doubt it-- Iwata learned several key lessons from Nintendo's failures, and Miyamoto is a gaming genius.

      --
      "We are Microsoft. You shall be assimilated. Competition is futile."
    2. Re:Betting against Nintendo by Anonymous Coward · · Score: 0

      Say what you will, Nintendo knows how to make money. Even when the Gamecube was losing that round of the console wars, Nintendo was still very profitable.

    3. Re:Betting against Nintendo by Anonymous Coward · · Score: 1, Interesting

      I thought the power glove was just a gimmick and would never catch on, but it changed gaming as we know it.
      I thought the virtual boy was silly and just for headaches, but it went on to be the best selling console ever made.

    4. Re:Betting against Nintendo by MobileTatsu-NJG · · Score: 1

      Amusingly your list is not only much shorter than the other, but both items on it are well over 10 years old. Is that why you posted anonymously?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    5. Re:Betting against Nintendo by MobileTatsu-NJG · · Score: 1

      Could this new 3DS be a flop? Maybe, but with Iwata at the helm and Miyamoto still cranking out great stuff, I doubt it--

      Even if it turned out to be a huge huge failure, why raise the pitchforks? Nintendo's introducing new gaming technology. Sony is... catching up to what Nintendo released several years ago and Microsoft is sitting in the corner being quiet and inoffensive.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    6. Re:Betting against Nintendo by mjwx · · Score: 1

      Even if it turned out to be a huge huge failure, why raise the pitchforks? Nintendo's introducing new gaming technology. Sony is... catching up to what Nintendo released several years ago and Microsoft is sitting in the corner being quiet and inoffensive.

      Microsoft rushed to copy Nintendo, that's what Project Natal is all about. Sony's late to the party here.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  41. Surprise announcement by Daetrin · · Score: 1

    Most people figured a new Nintendo handheld was coming out soon. Some people expected an announcement at the big media event they had last month. A lot of people expected them to announce it at E3. Two weeks ago at GDC was the dark horse contender for a potential announcement. Instead of any of that they just send out a press release on a random tuesday morning at the end of March? What the hell?

    Is there some kind of crazy logic i'm missing here? After Sony's disastrous failure at preventing leaks prior to last year's E3 (and somewhat Microsoft as well) has Nintendo decided there's no point in trying to keep anything secret prior to a big announcement with the internet as good at ferreting out secrets as it is?

    Their timing of the announcement is so bizarre that i haven't even started thinking about the device itself yet.

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    This Space Intentionally Left Blank
  42. What's red and black and goes... by Valdrax · · Score: 1

    You forgot that the display was an eye-searing red on black. It's like they deliberately picked the color most likely to irritate the eyes on prolonged exposure. (Yeah, I know they were cheap and didn't drain the batteries much, but that was to me the #1 source of eyestrain.)

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
  43. Hold it really close to your eyes by Lemming+Mark · · Score: 1

    It's a DS, so there are two screens anyway. If you hold it really close to your face (maybe just use a rubber band to attach it) then you can see a different screen with each eye - problem solved!

  44. head tracking perspective tricks by adam.dorsey · · Score: 1

    There's a link at Ars Technica that has an interesting possibility.

    http://arstechnica.com/gaming/news/2010/03/with-the-nintendo-dsi-xl.ars

    --
    You are still innocent until proven guilty. What's changed is what they do to innocent people. - notnAP, #26891325
  45. Re:3D is overrated by Anonymous Coward · · Score: 0

    I love a fancy modern shooter or adventure game as much as anybody, but nothing matches Super Mario Bros. or Contra in terms of pure fun factor. There's a certain beauty in simplicity that old games have that was lost in "modern" games for a good while. Fortunately, between the Wii/DS, iPhone and Xbox Live Arcade, it seems to be making a resurgence.

  46. Piss off, grandad by Anonymous Coward · · Score: 0

    Jeez people like you are so boring. Why don't you stick to black and white silent movies? Is it sour grapes because you won't be able to afford a new telly when they get popular? Or is it because you think you're 'above' all us simple plebs who like colour and sound in our movies?

    3d is just another dimension (excuse the pun) like sound, colour, and movement that can be used for many reasons, such as realism, emersion or pure aesthetics. But, like all those other dimensions, it will take a while for us to figure out how to use it best.

  47. Re:Air Jordan shoes by Anonymous Coward · · Score: 0

    I, know. He, didn't, use, enough, commas!

  48. DSi != DS by tepples · · Score: 1

    DS is wicked easy to play custom games on.

    Which is why Nintendo learned its lesson on the DSi and its 3D successor. DSi already has significantly improved security, and it rejects most of those $20 cards. Some of the newer cards claim DSi compatibility, but I mentioned in another comment that the way to get that working is almost as cumbersome as old-school PassMe.

    So if they tried to stop people from doing so it was a really pitiful attempt.

    Trying to shut down all homebrew card makers is more a game of Whac-a-Mole than anything else. Once the DS Lite is out of production, it might become easier.

    1. Re:DSi != DS by Endymion · · Score: 1

      to get that working is almost as cumbersome as old-school PassMe

      What the hell are you talking about?

      I have had an Acekard 2i for many months now, using the standard AKAIO loader/firmware. I have never hard to do anything else to besides copy the firmware onto the card. Yes, the loader is using a rom-hack to load, and shows up on the DSi menu as a different game, but it works trivially and has never failed to load a game.

      --
      Ce n'est pas une signature automatique.
    2. Re:DSi != DS by tepples · · Score: 1

      Yes, the loader is using a rom-hack to load, and shows up on the DSi menu as a different game

      I was going based on what I read at hackmii.com. If the cart's firmware includes the "different game", that'll be even harder to defend in court.

    3. Re:DSi != DS by Endymion · · Score: 1

      the hacked game part is separate from the firmware, but it's exceedingly trivial to download it and copy it to the micro-SD. You typically want to download and install the 3rd-party AKAIO firmware anyway, so the "extra difficulty" for the end user isn't really any different.

      In practice, though, none of that will matter in any lawsuit, as all the court will care about is "it enables lots of Stolen Game playing". Any technical details there aren't really important.

      --
      Ce n'est pas une signature automatique.
  49. Old news by SnarfQuest · · Score: 1

    This is old news. http://en.wikipedia.org/wiki/Virtual_Boy

    --
    Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
  50. Re:3D is overrated by Supurcell · · Score: 1

    I don't know what's truer, that, or there being almost zero good Nintendo DS games.

    I bought my Nintendo DS when it first came out way back when. Along the way there have maybe been a dozen games that weren't either extremely easy or contained a great lack of fun. Maybe I'm just too old to enjoy a linear jRPG with terrible dialogue and combat that solely amounts to me being the team water boy, serving the potions when they're needed.

  51. BEST APRIL FOOLS EVER!!! by Anonymous Coward · · Score: 0

    APRIL FOOLS!!!!!!! One of the best ones in recent memory!! Kudos!! A little cruel though though, kinda like baiting a nerd with the promise of female companionship.

  52. Nintendo Is Like Other Japanese Tech Companies by EXTomar · · Score: 2, Interesting

    Nintendo survived the N64/Gamecube era stuff, which is something Sega didn't, due to their strong hand hold market position. GBA and Pokemon carried Nintendo through some dark times.

    Nintendo isn't fault less. Like other Japanese tech companies they tend to make wild, custom built technology that may fly or crash. Conveniently forgetting stuff like Virtual Boy or the weak "successes" provided by Nintendo by Disk System, N64 and GameCube to praise their recent success is kind of naivety. In particular, a big thing that will ruin the 3Ds is the price tag or increased software production costs.

    1. Re:Nintendo Is Like Other Japanese Tech Companies by SetupWeasel · · Score: 1

      It was also due to the fact that Nintendo is a very sound and prudent company fiscally.

    2. Re:Nintendo Is Like Other Japanese Tech Companies by ookaze · · Score: 1

      Nintendo survived the N64/Gamecube era stuff, which is something Sega didn't, due to their strong hand hold market position.

      No!
      The GP just summarized some of the disconnected fantasy in which lots of people in the game industry live. That includes journalists, analysts and developers, or other techie people.
      Most techie people just lives in another world, and Slashdot is no different. I still remember when the Wii name was unveiled, or people saying Nintendo would be dead after Gamecube.
      But in the real world, Nintendo made more profit than Sony in the Gamecube generation. I mean, more profit than Sony that was dominating with its PS2, following its PS1. And Nintendo was making more profit with Gamecube plus its Game Boy line. And people were saying Nintendo would stop making hardware. That's how disconnected to reality people are in this industry.
      Nintendo never sell their console at loss, unless they're forced to like with GC, and even then, they never sell it at such a loss that they can never recoup it in a year's time.
      Sony is billions of dollars in the red this generation with PS3, as is MS with the XBox line.
      This would never happen to Nintendo with its business model. Sega tried the big corporation business model and got destroyed in the process.
      So no, Nintendo didn't just "survive", they just did worse than before, but they had enough cash to live confortably at least two more GC like generations.

      GBA and Pokemon carried Nintendo through some dark times.

      So this is pretty ridiculous to say. Unless you mean PS2 carried Sony through some dark times ? Nintendo made as much money as Sony and its PS2 with GC + GBA.

      Nintendo isn't fault less. Like other Japanese tech companies they tend to make wild, custom built technology that may fly or crash.

      Except that your premise is wrong, as Nintendo is not a tech company. Nintendo is an entertainment company. Nintendo doesn't sell technology, they sell fun, technology is just a mean to an end. This huge misunderstanding explains why techies are often terribly wrong when talking about Nintendo.
      I'm stil laughing at people that were sure that Nintendo would fail because the Wii wasn't HD, or people that still believe that people buy HDTV because of HD. This makes sense in the technology business, but has no sense in the entertainment one.

      Conveniently forgetting stuff like Virtual Boy or the weak "successes" provided by Nintendo by Disk System, N64 and GameCube to praise their recent success is kind of naivety.

      Focusing on these weak successes is stupid though. Look where it put Nintendo's competitors: they were being disrupted in plain sight and didn't even notice (nor the army of techies) and are now scrambling and tripping over themselves to copy sth they spit upon publicly for years (motion controls).
      You'd better look at Nintendo's track record to see that it's a mistake to believe they're not a competitor.

      In particular, a big thing that will ruin the 3Ds is the price tag or increased software production costs.

      LOL, some people never learn.

  53. Parallax barrier by TheSync · · Score: 2, Interesting

    Gizmodo says "The Japanese publication Asahi is claiming it'll use one of Sharp's parallax barrier LCDs."

    Parallax barrier have been used in cell phones before, although recently people have been getting excited about the 3M system that uses frame-sequential alternating directional light emission (such as in the viewfinder of the Fuji FinePix Real 3D).

  54. Get educated, grandson by pegasustonans · · Score: 1

    3d is just another dimension (excuse the pun) like sound, colour, and movement that can be used for many reasons

    A 2-dimensional optical illusion is not truly 3-dimensional.

    --
    And all our yesterdays have lighted fools The way to dusty death. --Will
  55. Re:3D is overrated by VanGarrett · · Score: 1

    I dunno, the DS restored my faith in portable gaming. There's the Ace Attorney series, Phantom Hourglass, Spirit Tracks, New Super Mario Brothers, Scribblenauts... Honestly, a lot of these games are simply good entertainment. Personally, I was particularly impressed with how well Phantom Hourglass used the DS's features.

  56. Re:3D is overrated by JohnRoss1968 · · Score: 0

    I dont believe your psychobabble....
    Now Get Off My Lawn....and leave my PONG here