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The State of the Homebrew Games Scene In 2009

Craig writes "DCEmu has released an article detailing the current state of the homebrew scene on all game consoles, from the Sega Dreamcast to the Nintendo DS to the Nintendo Wii. It even covers unreleased consoles such as Pandora and GP2xWiz. The article explains what is needed to run emulators and games, and whether or not it's worth bothering for each console."

78 comments

  1. I have a whole library by spacefiddle · · Score: 4, Funny

    of Phantom ports i'd like to share...

    1. Re:I have a whole library by SIR_Taco · · Score: 2, Funny

      Phantom -noun :
      (1)an appearance or illusion without material substance, as a dream image, mirage, or optical illusion. (2)A person or thing of merely illusory power, status, efficacy, etc.

      One things for sure, they should get an A+ for naming it appropriately.

      --
      I say don't drink and drive, you might spill your drink. Before you get behind the wheel just stop and think.
  2. Hardware Needed by nurb432 · · Score: 4, Insightful

    One FPGA.

    --
    ---- Booth was a patriot ----
    1. Re:Hardware Needed by 4D6963 · · Score: 1

      ...and one LCD. And buttons. And one D-pad. And speakers. And one power supply...

      --
      You just got troll'd!
    2. Re:Hardware Needed by nurb432 · · Score: 1

      I was thinking a cheap dev kit. Not a loose chip.

      99 bucks gets you one that outputs VGA and can emulate most any 'retro' machine you want. Sure, might have to write some code if you want something really esoteric that no one has done yet, but the power is there.

      --
      ---- Booth was a patriot ----
    3. Re:Hardware Needed by tepples · · Score: 1

      99 bucks gets you one that outputs VGA

      I have a 17" monitor that takes VGA and a 27" monitor that takes composite, and I'd prefer to play on the larger monitor. Will I have to buy a $50 VGA-to-composite scan converter to use this?

    4. Re:Hardware Needed by nurb432 · · Score: 1

      Or you get a different FPGA board.. VGA/LCD output would cover most people that need video so its the most common ( and cheapest ).

      --
      ---- Booth was a patriot ----
  3. I don't understand TFA by American+Terrorist · · Score: 1, Insightful

    It's just a list of platforms and their homebrewability. How about a list of games that are fun to play? Is there a Rockband clone that lets me play with my entire mp3 library?

    1. Re:I don't understand TFA by omeomi · · Score: 3, Funny

      One reason I don't understand TFA is that the punctuation is all over the place... What the hell is up with this sentence:

      "The most powerful console of the next generation is a console that you can install Linux on but for most Linux is too complicated, for a short time there was quite a few BD-J Homebrew releases which used a exploit in the java on the PS3 to release games and some emulators on the PS3, this was killed off by Sony when they released a new firmware.

    2. Re:I don't understand TFA by Frosty+Piss · · Score: 1

      It's just a list of platforms and their homebrewability. How about a list of games that are fun to play?

      I've added the {{fact}} tag and nominated it for deletion. Please comment on the AfD page...

      --
      If you want news from today, you have to come back tomorrow.
    3. Re:I don't understand TFA by MrNaz · · Score: 2, Funny

      Seems pretty easily understandable to me. Not everyone speaks English as a first language, you know. Some people are Mexican.

      --
      I hate printers.
    4. Re:I don't understand TFA by tepples · · Score: 0, Redundant

      It's just a list of platforms and their homebrewability. How about a list of games that are fun to play? Is there a Rockband clone that lets me play with my entire mp3 library?

      If you really want the S&M of pulling a Through The Fire And Flames on your MP3 collection, then perhaps you should check out the game whose initials are S&M.

    5. Re:I don't understand TFA by rs79 · · Score: 1

      I amk not understandink why Hebrew games are to be gettingk special menshun.

      HOMEbreW? Oh. Never mind.

      --
      Need Mercedes parts ?
    6. Re:I don't understand TFA by gauauu · · Score: 4, Informative

      I agree, I was hoping for a list of quality games. Here's some of my favorites for GBA and DS:

      GBA:

      DS:

      Now I just need to see if I can find my list of quality homebrew NES and Dreamcast games....

    7. Re:I don't understand TFA by SpooForBrains · · Score: 1

      If you were seriously asking that question, the closest I think you'll get is Frets on Fire.

      --
      "The dew has clearly fallen with a particularly sickening thud this morning"
    8. Re:I don't understand TFA by Mozk · · Score: 1

      I love that it says an Hello World. And I thought an historical didn't make sense.

      --
      No existe.
    9. Re:I don't understand TFA by PsychicX · · Score: 1

      Seriously. The article might even be a half decent overview of things (I'm lying -- it's not), but the illiteracy of whatever idiot wrote it is horribly painful.

  4. Sega Genesis? by Hatta · · Score: 4, Informative

    There was no mention of the Genesis, which has been getting some impressive indie games. There's a brand new RPG being released this spring, and there was one released last December.

    --
    Give me Classic Slashdot or give me death!
  5. All??? by SpiceWare · · Score: 4, Informative
    Hardly all consoles when they leave out the Atari VCS/2600...

    From the AtariAge Homebrew forum I see Ballblazer, K.O. Cruiser, KITE!, Jack and the Beanstalk and others in progress.

    The AtariAge Store currently has 61 homebrews available for purchase in cartridge form so you can play them on a real console.

  6. The State of the Hebrew Games Scene in 2009 by Anonymous Coward · · Score: 0, Funny

    Who cares what they're playing in Israel.

    Oh, HOMEBREW.

  7. Why I still use PC for games by syousef · · Score: 4, Interesting

    There's no home brew better than PC home brew

    - I can legally run software others wrote, even contribute to a commerical game (which I have done as a content author though not as a programmer). The mods for PC games are much more extensive and varied.

    - No semi-legal or legally grey mod chips or other workarounds. Game playing is not worth even a tiny risk of going to jail for some sort of copyright infringement

    - The most accurate true to life simulation - eg. flight simulation - compared to arcade games on most consoles

    - I can take my laptop complete with 17" screen and mobile Nvida 8800GT, and it's not just good for games and media. I can develop code, run scientific apps...the sky's the limit

    Pity new games releases for the PC are dying off. Fortunately there are still lots of games released in the last 15 years that I haven't explored. I dread "upgrading" to Vista though because I know that will kill off some of the games I now enjoy using.

    --
    These posts express my own personal views, not those of my employer
    1. Re:Why I still use PC for games by American+Terrorist · · Score: 1

      Agreed. Consoles are better for parties, PCs for everything else.

    2. Re:Why I still use PC for games by tepples · · Score: 2, Informative

      There's no home brew better than PC home brew

      PC homebrew can't easily run on a big screen. The PC and TV need to be in the same room, and either the TV needs to be an HDTV or there needs to be a $50 scan converter between the PC's VGA out and the SDTV's composite in. This difficulty is why your 17" laptop doesn't have a lot of party-style games (like Mario Party, Super Smash Bros., Mario Kart Wii, etc.) for it, even though PC operating systems support four gamepads through a USB hub.

      The most accurate true to life simulation - eg. flight simulation - compared to arcade games on most consoles

      But some people want arcade-style games. If I want to develop party games, and my business isn't yet big enough to have a detached office, which platform should I be on?

    3. Re:Why I still use PC for games by Nursie · · Score: 1

      Whilst that's true, there's no legal problem (IMHO, though untested in court) to downloading the legal firmware for a PSP and then applying the hacks/patches to it to open it up.

      Not that I actually use it for homebrew. Genesis emulation and running my (owned) games from memory stick is a good enough reason for me.

      PC games are fine if you want to sit in your bedroom on your own. Personally I like consoles and playing with friends/housemates who are in the same room.

    4. Re:Why I still use PC for games by houstonbofh · · Score: 1

      PC homebrew can't easily run on a big screen. The PC and TV need to be in the same room, and either the TV needs to be an HDTV or there needs to be a $50 scan converter between the PC's VGA out and the SDTV's composite in.

      Most TVs sold in the last year are HDTV and most of those have VGA or DVI inputs. But if not, most high end video cards have s-video out. If you can't even do s-video with your TV, shouldn't you invest $300 and upgrade? Cheaper than a console...

    5. Re:Why I still use PC for games by houstonbofh · · Score: 1

      A computer in the living room is nice too... Vacation pictures on the big screen. (Remember to pull out those private ones...) All your movies and TV shows over the network. Hulu. Youtube. DVDs using a real remote. Pause the movie to fact check that obscure Start Trek reference. Go to the link they are talking about in CSI. Stream that good inet radio station in 5.1... Of course, *you* may still need a computer in the back room for the sticky keyboard thing...

    6. Re:Why I still use PC for games by BenoitRen · · Score: 2, Insightful

      $300 TV is cheaper than a game console? I beg to differ. The Nintendo Wii is $250, the XBox 360 Arcade is less than $200, the Nintendo DS is $130, and the PSP is somewhere below $200.

    7. Re:Why I still use PC for games by Nursie · · Score: 1

      Well, media streaming is handled by the NSLU2 and the consoles, no need for a pc.

      Checking those links I do on my eee901.

      No dispute that a pc in the living room is good, but gaming? Consoles are every bit as good and the games more inclined towards co-op.

    8. Re:Why I still use PC for games by Keen+Anthony · · Score: 1

      I think the only exception is really old games that were made with NTSC and curved CRTs in mind. I've tried enjoying emulated arcade and 1st -> 3rd gen consoles games on a computer with LCD display, and visually these games aren't as enjoyable for me.

      For the current gen, PC is surely better, but that said, I enjoy being able to just drop the disc in and play whenever I want without dealing with drivers, specs, and OS issues.

      For the GP's comment about PC games dying off. I don't believe they are. I believe we're just going to see an increase in the number of dual PC and console game releases. I'm still very much a fan of smaller indie games like Diner Dash, point & click mystery games, and RT/TB strategy games like Starcraft and Europa Universalis. Those games are inherently better on a PC. Maybe the new Red Alert on PS3 will prove otherwise, dunno. I suppose it's the FPS games that are shrinking on the PC?

    9. Re:Why I still use PC for games by Anonymous Coward · · Score: 0

      True, except for the fact that...

      There ain't no party like a big lan party, byatch!

    10. Re:Why I still use PC for games by yoshi_mon · · Score: 0

      Pity new games releases for the PC are dying off.

      I think rather than the oft repeated idea that PC gaming is dying, gaming itself has just become more platform specific.

      MMOs - Any real MMO is going to be all about running on a PC.
      RTSs - See above, same idea.
      Sims - Somewhat viable on a console but it depends on the complexity. Still a strong PC game genre.
      Real FPSs - Trying to play a FPS sans a mouse...lawl.

      Now that still leaves a lot of game categories in the console market.

      RPGs - While they have do dumb em down a fair amount the seem very willing to do so. I would like to have seen what Mass Effect would have been like as a PC game from the start but cest la vie.
      Frat Boy FPSs - Strong market for dumbed down FPS games. Hello Halo!
      2d Hack'n'Slash/Shooters - Fun on big screens, designed around controllers vs keyboards/mice, and I think we are all ok with them being all about the consoles.
      Driving - If they are a driving sim see above, if they are an arcade driving game well...

      I think I covered most things. Honestly I've watched the PC gaming market spelled out for freaking years now. It's gotten to the point that I wonder if people understand the difference between change and death.

      --

      Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
    11. Re:Why I still use PC for games by Annoying · · Score: 1

      I haven't seen a video card in a long time that didn't have s-video out as well as VGA. The last 3 cards I've owned (and I upgrade video cards very infrequently so this covers nearly a decade) have has s-video out. I don't know how long s-video in has been standard on tv's but probably nearly as long.

    12. Re:Why I still use PC for games by syousef · · Score: 2, Insightful

      I think I covered most things. Honestly I've watched the PC gaming market spelled out for freaking years now. It's gotten to the point that I wonder if people understand the difference between change and death.

      I tell you what I do understand. I understand going to my local games shop and seeing one shelf of PC games instead of 8. I understand almost all the games advertised on TV being for consoles. I understand newer operating systems being less developer friendly and a lot more work to code for, not to mention not running older titles. PC gaming isn't just changing. A significant portion of the industry has shifted away from the PC. It'll only get worse as the DRM gets more draconian and it's less and less likely that the game you buy for PC will run without big headaches. I also understand newer titles costing double what old titles use to cost when they were new. Inflation over the last 7-10 years isn't 50%.

      --
      These posts express my own personal views, not those of my employer
    13. Re:Why I still use PC for games by tepples · · Score: 1

      I haven't seen a video card in a long time that didn't have s-video out as well as VGA.

      Then you haven't looked in an Office Depot recently. See my last comment.

    14. Re:Why I still use PC for games by Anonymous Coward · · Score: 0

      Nobody who is interested in homebrew stuff or has a clue about technology shops for computers at Office Depot.

    15. Re:Why I still use PC for games by ameoba · · Score: 1

      Distribution of physical media is expensive and, given that nearly every PC worth speaking of will be on the 'net, why bother with shrinkwrap distribution at all? Online distribution channels such as Valve's Steam and Stardock's Impulse allow you to skip over the brick and mortar middleman completely. The systems handle purchasing, online distribution, updating, network game matchmaking & present a far lower barrier to entry for small software houses while providing a mechanism for purchasing games that's as convenient as downloading a pirated copy.

      --
      my sig's at the bottom of the page.
    16. Re:Why I still use PC for games by syousef · · Score: 1

      Distribution of physical media is expensive and, given that nearly every PC worth speaking of will be on the 'net, why bother with shrinkwrap distribution at all? Online distribution channels such as Valve's Steam and Stardock's Impulse allow you to skip over the brick and mortar middleman completely

      I'll tell you why. Not everyone has that much bandwidth. For instance I have a 10GB a month limit before I'm slowed to dialup speeds. It would cost quite a bit to get more bandwidth here. (Yes I'm in Australia. No this isn't the only place that has limits around 10-20GB).

      --
      These posts express my own personal views, not those of my employer
  8. PlayStation 3 by HalAtWork · · Score: 2, Interesting

    I'm surprised that all people care about running on PS3 is Linux. Sure, you can load up apps within Linux, but nobody has created software from the ground up to run specifically on the hardware using the "Other OS" function, such as a game or something. The GPU is locked out, but you can still display something. Surely someone out there must be tinkering with something you can just install and run on the PS3's bare metal.

    1. Re:PlayStation 3 by drinkypoo · · Score: 1

      The PS3's bare metal demands that you utilize the Cell which is hard. Why do that when you can monkey around with platforms that aren't a PITA? Meanwhile if you want to build a Cluster (the only real use for the Cell that doesn't require that you can also access the graphics hardware) then you're by far best off running Linux. Sony pretty much ensured that nobody would do anything interesting with it when they prevented you from messing with the graphics. I still can't figure out why they would do this - the PS3 is a super-bitch to write games for, statistically nobody would be buying them for that purpose. But then, maybe they didn't want it to be too useful for building clusters, since they lost money on each sale originally.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:PlayStation 3 by Anonymous Coward · · Score: 0

      Since when are hackers deterred by PITA hardware?

    3. Re:PlayStation 3 by damaki · · Score: 1

      First there is the cell which is not developer friendly, even with the original SDK, then you have no hardware acceleration in this Linux environment. There is no way you could have good looking games on it. I can only see half baked ports of existing Linux games so far.
      It's well known that PS3 Linux was only a tax workaround for Sony, it was not intended to be a real development environment.

      --
      Stupidity is the root of all evil.
  9. I did some Turbo Grafx 16 homebrew by Anonymous Coward · · Score: 0

    Here are a lot of TG16/PCE creations http://www.zeograd.com/creation_download.php unfortunately the scene seems to have died off, the last file uploaded is from 2007.

    Working with the older consoles is a treat lately because of the availability of flash cartridges and the like. Code can be assembled and tested on a PC using an emulator and copied to flash for running on the real hardware. Other than the handhelds, the newer consoles are kind of a turn off for me with all the manufacturers' efforts to lock them down. (Plus I always liked to program in assembly and hit the hardware)

    not technically a console, but I know that MSX Dev '08 homebrew competition recently finished also http://msxdev.msxblue.com/

    1. Re:I did some Turbo Grafx 16 homebrew by tepples · · Score: 1

      Did some of these TG16 homebrewers also dabble in the NES? I've written a couple NES games myself.

  10. Not About Beer? by MadMorf · · Score: 1, Funny

    Am I the only one who thought this was going to be about beer?

    1. Re:Not About Beer? by Anonymous Coward · · Score: 0

      Yes.

    2. Re:Not About Beer? by kkrajewski · · Score: 1

      I've always wanted to play a brewing video game. Maybe I'll just modify "Drug Lord"....ooh, Cascade hops are surging in price in LA!

    3. Re:Not About Beer? by Anonymous Coward · · Score: 0

      Puzzle Pirates has a puzzle for distilling rum.

  11. No Mention of Tabletop Games by kitsunewarlock · · Score: 1

    No mention of tabletop games in the article what-so-ever. While the big companies are releasing more and more (Fight Klub, MTG2010, Celestial Edition, 4E PHB2), there are a slew of independent tabletop designers who have begun to take it upon themselves to grasp what they believe is a hobby dying in the unfortunate grips of economic woes (its generally more expensive per-game to produce an individual unit of a tabletop game as ink, cardstock, paper, plastic, lead and paint are more expensive than a CD). More and more of the big tabletop gaming companies are trying to integrate new technology and break into new markets but risk losing their diehard fans as a consequence of both the limitations of new mediums and the lure of designing exclusive content for these mediums that leave out those who prefer not to touch them (Warhammer Online; Magic for Xbox; Magic Online; Dungeons and Dragons 4E's online content).

    --
    Ginga no Rekshiya Mata Each page.
    1. Re:No Mention of Tabletop Games by Anonymous Coward · · Score: 0

      You're a loser, I'm sorry.

    2. Re:No Mention of Tabletop Games by Keen+Anthony · · Score: 1

      I'm a still a fan of tabletop gaming, RPGs included. I don't think the risk is in losing the diehard fans because it looks like the current strategy is to segment game editions based on gamer type. Example, Hasbro is steering its "vintage collection" line to diehards and older gamers, while offering the modern, more relevant, editions to the younger crowd. It can be jarring. I don't really like Monopoly Here and Now for several reasons; and I'm not alone, so Hasbro will keep making a classic Monopoly. The new modern Clue and Risk games look pretty good, and I'll easily buy those both; get disenchanted with something, and then go back and rebuy the classic versions.

      Incidentally, have you played the "Escape from New York" board game, or the Kojak board game? If not, eBay is your friend. I love rediscovering the old crap.

      You're absolutely right that table top game companies are having to throw more resources into their games, at the risk of diminishing returns. I have been collecting the History Channel branded CCG "ANACHRONISM". Those are some of the finest quality cards I have ever seen. And I think I'm one of the few people who bought into it.

      The traditional RPG community is still managing to survive. I'm still surprised at the production values in Wizards of the Coast and White Wolf products. They are a far cry from my original TSR, Palladium, and R Talsorian games. I wonder how long Hasbro and WoTC will be able to keep pushing $40 full color game books. It's here where I see that risk about losing diehard fans. I only ever touched a 3rd edition D&D product twice: to review the DMG and to play Bioware's Neverwinter Nights.

      None of the big CCG turned video games have seemed to live up to the promise. I'm still curious about Magic Online however. Would appreciate any Slashdotter's experience with it.

      On the upside, the indie tabletop market, though small, is proving to be a great place to find innovation. There are some very innovative indie RPGs out there that you can buy as PDFs online, and there are some real good table top board games as well. What's sad is the lack of independent game retailers who can support the little guys. When my sister wanted to play a board game, she hit her neighborhood megastore (Target, Wal-Mart) and bought whatever Hasbro product was on the shelves.

    3. Re:No Mention of Tabletop Games by kitsunewarlock · · Score: 1

      Magic online is quite fun. The fact you can turn your set of online cards into a complete set of real cards makes it feel "worthwhile" (as you can earn something tangible). You can draft almost 24/7, get cards relatively cheaper online than in real life, find lots of card give aways and there's some online exclusive formats (avatar and pauper). Unfortunately, the UI leaves much to be desired (although it works pretty well) and your likely to lag out quite often (just switch between the store tab and game tab. If it says there's an error, close the program and rejoin and you'll usually find yourself back at your draft/game). The game helps you with rules nicely as well (especially timing rules). However, buying cards can get quite expensive since they sell packs at MSRP, which almost no card shop sells the packs at (the best around my house sell at around 60% MSRP actually).

      --
      Ginga no Rekshiya Mata Each page.
    4. Re:No Mention of Tabletop Games by Anonymous Coward · · Score: 0

      get cards relatively cheaper online than in real life

      However, buying cards can get quite expensive since they sell packs at MSRP, which almost no card shop sells the packs at (the best around my house sell at around 60% MSRP actually).

      So which is it? Cheaper or more expensive?

    5. Re:No Mention of Tabletop Games by kitsunewarlock · · Score: 1

      Getting cards via trading with the online ticket system is generally cheaper. Most rares go for half a ticket (.50) whereas in real life most "crap shot rares" sell at stores for 1.00. $20 cards can be traded for $15 worth of tickets, etc... However, getting booster packs for drafts is more expensive then buying packs in real life. Each pack is around $3.50-$4.00, depending on your source. The game has a valid and legal secondary and primary market, so when I made my above post I was referring to the expense of the primary market's sealed products compared to the relative cheapness of the secondary markets single cards.

      --
      Ginga no Rekshiya Mata Each page.
  12. Wii Homebrew is great by slimjim8094 · · Score: 1

    It's what I use my Wii for mostly. Homebrew Channel and Browser make the whole thing very comfortable.

    Mostly, I use it for Gameboy games (not on virtual console) - there's a port of VisualBoy Advance. There's also a NES, SNES, and 64 emulator - along with ScummVM and Genesis, and others.

    Frankly, it's great. I know that I could get it off Virtual Console, but this is actually more convenient.

    After you get out of emulation (other people's work), there's a really good Mahjong game, and a few cheating programs (infinite bee power in Super Mario Galaxy), as well as Quake and Doom ports.

    It's great. Much like the iPhone, all the cool stuff is unsanctioned.

    --
    I have developed a truly marvelous proof of this comment, which this signature is too narrow to contain.
  13. Wii Brickability by marcansoft · · Score: 1

    The bricking chance for installing The Homebrew Channel on a Wii is essentially zero. I have never heard of it ever happening. It's about as likely as getting bricked by buying a WiiWare game from the shop.

    On the other hand, the bricking chance is fairly high if you subsequently install random packs that you can find on the Internet that mutilate, modify, and break your wii's firmware in several ways with the purpose of playing copied games without a modchip.

    If all you want to do is run homebrew applications from an SD card (emulators, media players, etc), you're golden. The only ones who often brick their Wiis are the clueless newbies who NEED TO HAVE custom Wii Menu graphics (even though they don't really understand what they're doing to their firmware) and the people who install the aforementioned soft-mod packs or otherwise mess with critical parts of the Wii's firmware.

  14. Installed base of SDTVs and low-end PCs by tepples · · Score: 1

    Most TVs sold in the last year are HDTV

    Most TVs in homes are not sold in the last year. Instead, they are CRT SDTVs, possibly up to a decade old. My aunt's TV, for instance, is so old that it doesn't even have composite in; she has to use an RF modulator to watch DVDs or play PlayStation 2.

    most high end video cards have s-video out

    Most video cards in homes are not high-end. In fact, no desktop PC sold in Office Depot has S-Video out; instead, you get a VGA port and if you're lucky a DVI port. (I guess nobody has to make a presentation and display the slides on a big-screen SDTV.) I couldn't even find a VGA-to-S-Video scan converter in Best Buy or Office Depot; a Best Buy sales associate told me to try online.

    shouldn't you invest $300 and upgrade?

    Most people don't open their PC to upgrade the video card. They need something external. Should I just make a game for Windows and point customers who own an SDTV to PC to TV on sewelldirect.com?

    But even a scan converter won't help with the all-too-common case where the family TV and the family PC are in separate rooms.

    1. Re:Installed base of SDTVs and low-end PCs by Sj0 · · Score: 1

      I'm not sure if Office Depot sells them, but the Asus Eee PC has a composite out.

      --
      It's been a long time.
    2. Re:Installed base of SDTVs and low-end PCs by tepples · · Score: 1

      I'm not sure if Office Depot sells them, but the Asus Eee PC has a composite out.

      I have an ASUS Eee PC 900. I don't see a jack for composite video output on the left side or on the right side. What kind of adapter do I need to buy, or should I spring for a $50 VGA-to-composite scan converter?

    3. Re:Installed base of SDTVs and low-end PCs by Sj0 · · Score: 1

      Ah, The one I used was an Eee 701. Hooked it up to a 50" projection TV and watched streaming movies while visi. Shame they stopped including it with the 900.

      --
      It's been a long time.
  15. XNA not free? by Anonymous Coward · · Score: 0

    I don't understand how they define homebrew and what they mean when they say that XNA is not free at all. It seems like downloading and using the XNA tools are free and it has a good sized community for learning how to program. It allows you to transfer your games to the 360 and to publish them on Xbox Live if you want. Once on Xbox Live, people can download timed demos and creators can set prices at 2, 5, or 10 dollars for the full versions of games. You can also easily distribute full versions of your games for free for PC if you want. What am I missing?

  16. Article needs proof-reading by BenoitRen · · Score: 2, Informative

    While the article is good information, the article is poorly written. There are a lot of run-on sentences, and multiple typos in every paragraph. The most glaring example is that each time the author means "you're", he writes "your" without fail.

    1. Re:Article needs proof-reading by Anonymous Coward · · Score: 0

      While the article is good information, the article is poorly written. There are a lot of run-on sentences, and multiple typos in every paragraph. The most glaring example is that each time the author means "you're", he writes "your" without fail.

      Maybe /. editors could teach them a thing or two.

  17. XNA Creators Club is $99/yr by tepples · · Score: 1, Informative
    Anonymous Coward wrote:

    I don't understand how they define homebrew and what they mean when they say that XNA is not free at all.

    XNA isn't free in almost exactly the same sense that iPhone SDK isn't free. XNA Game Studio's documentation states that it requires Windows, a DirectX 9-class video card, and a PC capable of running Visual Studio 2008 (recommend >2.4 GHz, 1 GB RAM). Mac owners, Ubuntu PC owners, and low-end laptop owners need not apply. In addition, you need an active XNA Creators Club subscription to test your software on an Xbox 360. The price of an XNA Creators Club subscription ($99 per console per year) can add up if you're trying to develop games that work over a LAN or the Internet.

  18. Where are total conversions for consoles? by tepples · · Score: 1

    No dispute that a pc in the living room is good, but gaming? Consoles are every bit as good

    Every bit? What game for still-sold consoles can be total converted in the way that PC games can?

    1. Re:Where are total conversions for consoles? by Nursie · · Score: 1

      Few to none, that's true. However I'm not aware of PC games that support multiple controllers and split-screen play. I guess it depends on your priorities.

    2. Re:Where are total conversions for consoles? by tepples · · Score: 1

      However I'm not aware of PC games that support multiple controllers and split-screen play.

      Apart from emulators, you're right that they're few and far between. But say I were to develop such a game. Might it sell well because it wouldn't drown in the competition as much? Or is there no market for HTPC games?

    3. Re:Where are total conversions for consoles? by syousef · · Score: 1

      Lets see. Shrek (various games). Fantastic 4. The Incredibles. That's just the ones I own in that kind of co-op genre (which isnt my favourite).

      Try doing flight simulation on a console. MS Flight Sim 2004 or X will allow you to participate in massive online environments. X even lets you pilot and copilot

      --
      These posts express my own personal views, not those of my employer
    4. Re:Where are total conversions for consoles? by Nursie · · Score: 1

      All of these do split-screen co-op? That's good.

      OTOH film conversions usually suck... And flight sims never were my thing.

    5. Re:Where are total conversions for consoles? by Nursie · · Score: 1

      I honestly don't know the penetration of the PC into the living room. There's no reason for it not to be there, with big LCDs having HDMI and VGA inputs, but I'm afraid I don't know the market.

      t it would be difficult to aim for that sort of sector, but I really don't know. Not an expert!

    6. Re:Where are total conversions for consoles? by Sj0 · · Score: 1

      It's funny that you mention that. I think of the dozen or so games I have for my console, only one has multiplayer anymore.

      --
      It's been a long time.
  19. Homebrew that made commercial by execom · · Score: 1

    On PSP, some homebrew were so good that they went commercial

    --
    I need a Sino-Logic 16. Sogo-7 data-gloves, a GPL stealth module...
    1. Re:Homebrew that made commercial by Anonymous Coward · · Score: 0

      No Gravity is really pretty, gameplay not so good tho.

  20. Re:Who gives a shit? by Anonymous Coward · · Score: 0

    Try not to click on stories you're not interested in. Please.