Domain: dp9.com
Stories and comments across the archive that link to dp9.com.
Comments · 7
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As a tabletop gamer...
Games like Final Fantasy *and* Oblivion bore the living shit out of me. I even tried The Fall: Last Days of Gaia and stopped about a half hour into it. When I play a PC game, I'm not interested in infinite character choices and trying to recreate my tabletop gaming experience - with games like Tribe 8, Blue Planet, and Spirit of the Century that just isn't going to happen. I want the PC game to be immersive in the way that they do best - audio visually. Great gameplay, good graphics, good story, strong central character that I don't necessarily care if I created. Because of that I skew more towards FPS' with some trappings of RPGS. My favorites to date have been the Half Life games, System Shock, the Thief Series, Aliens vs. Predator, Far Cry, F.E.A.R., even Tron 2.0 and No One Lives Forever. Now, maybe I'm unique and CRPGs deliver something to tabletop gamers that is of value - but as a tabletop gamer, I see CRPGs as something appealing more to those who don't already enjoy tabletop rpgs. I'd rather see another good installment in the Thief series (Thief: Deadly Shadows was mildly disappointing) or Deus Ex than another CRPG.
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My fav Miniature Tabletop Wargame: Heavy Gear
If you're into something deeper than risk and A&A you might wan't to look into the potentially adictive/expensive world of tactical miniture tabletops. Heavy Gear has one of the best rulesets and is generally considered the better "giant robot wargame". If this is your type of game, be shure to check it out before you seek the dark side (read: Batteltech fraction
;-) ).
Yet both can be(come) addictive and very time consuming - especially if you start into miniature painting and landscape building and all that. You have been warned. :-) -
Re:I have no D&D experience...
Yes... no
I mean, yes, the GM is pretty damn important, but a good group is what makes the game. A good GM with a bunch of bad players won't have a good time, although the players might. A bunch of good players with a bad GM might have a reasonably good time interacting with each other but as a whole won't have much enjoyment. And a single bad player can make hell for everyone.
The best is to have players and GM that fit together, with about the same level of experience/expertise, and the same tastes. Monty Haul campaigns are fine, as long as everybody loves Monty Haul campaigns. Same goes for munchkins.
And, well, sincerly, the only reason to play D&D 3rd is because it's the best hack'n'slash munchkining game ever. If I want to roleplay, I'll pick Tribe 8, RoleMaster, Shadowrun, or an Anime-level Sengoku campaign with BESM rules, any day of the week.
Okay, I'm done whoring
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Re:A Simple SolutionLevels are outdated.
I agree with you there. I never really liked the "level" abstraction myself. I much prefer skill based systems like you mentioned.
One more thing I think is outdated is the "HP" system. I've never liked the idea that you can be thwacked by a sword and suffer no ill effects, then get scratched by a dagger and die. I'd much prefer something closer the the Silouette "wound" system, where when you are attacked four things can happen:
- You are nicked for basically no damage. It's a scratch/bruise/etc. This is the desired result (for you) if you're wearing sufficent armor
- You suffer a light wound, which is actually fairly nasty. This is a deep cut, fractured bone, or other such injury. It is not life threatening, but it will slow you down. This includes injuries to "good guy" areas. If you don't treat the wound, it can grow worse (get infected) over time. Your character's fighting ability is reduced a fair degree with a light injury, and if you suffer multiple light injuries they can turn into a deep wound.
- Deep wounds generally involve internal bleeding or other debilitating injury. You will grow worse fairly rapidly with a deep wound and can die. Except for despiration moves, your character is in no shape to fight anymore. In fact it will take some time in the hospital before you're fighting again
- Finally, if you are really poorly prepared/unlucky, you might just get overkilled. This represents fatal injuries like being blown up, sniped, gunned down, etc...
While this system is maybe a little to gritty for "heroic" RPGs, I know I'd buy a game that did this (I bought Bushido Blade, and I still love it). -
(OT) Tom Lehrer
He wrote some great songs, including the classic Poisoning the Pigeons in the Park. I can't verify that he wrote the 'universe' song, but it's very much in the style of his other science songs.
Reading the lyrics do not do Lehrer's music justice. They are a must-listen.
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D. Fischer -
(OT) Tom Lehrer
He wrote some great songs, including the classic Poisoning the Pigeons in the Park. I can't verify that he wrote the 'universe' song, but it's very much in the style of his other science songs.
Reading the lyrics do not do Lehrer's music justice. They are a must-listen.
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D. Fischer -
(OT) Tom Lehrer
He wrote some great songs, including the classic Poisoning the Pigeons in the Park. I can't verify that he wrote the 'universe' song, but it's very much in the style of his other science songs.
Reading the lyrics do not do Lehrer's music justice. They are a must-listen.
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D. Fischer