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A 1974 Review of D&D

CleverNickName writes "Boing Boing pointed me to this 1974 review of the 'new' Dungeons and Dragons game. Some highlights: D&D was subtitled 'Rules for Fantastic Medieval Wargams Campaigns Playable with Paper and Pencil and Miniature Figures.' The reviewer concludes, 'In general, the concept and imagination involved is stunning. However, much more work, refinement, and especially regulation and simplification is necessary before the game is managable.'"

403 comments

  1. Ah the good old days by stankyho · · Score: 2, Insightful

    I remember playing D&D back then. Back when it took imagination to play a good RPG.

    --

    ---
    eeww, I'll have a crab juice.
    1. Re:Ah the good old days by Anonymous Coward · · Score: 0

      Yes, back in the day. The year of my birth, that is.
      What a geek I've become. ;)

    2. Re:Ah the good old days by Dante333 · · Score: 1

      Now all it takes is a fast computer and a good broadband connection.

    3. Re:Ah the good old days by Ex-MislTech · · Score: 5, Interesting

      Well....

      You cannot use about 75% of the spells,
      and god forbid the combinations .

      They are too abstract to emulate in a PC game .

      Best example is a "Wish" spell, mostly the
      PC games are all heal, damage, or enhance .

      There were alot of creationist spells in the
      pencil and paper game .

      Then there is all the subtlety of playing a
      thief, or even subdual combat .

      The intrigue, and deception, and mystery, and
      owning of property, building your castle,
      town , fortress, etc etc .

      Building a fleet of ships on the grander scale,
      or the low level beginenrs using small sacks
      of flour to see the invisible monsters .

      So many subtle nuances not available in the
      world of the PC . Some I have not even listed
      out of the cob webs of my mind and they are
      long forgotten .

      I have been with Ad&d since 1978, not much
      of lately but I miss it dearly and have
      seriously considered getting back with some
      old school gamers and doing some good
      old quality gaming on a epic scale similar
      to Tolkien, Robert Jordan, or Stephen Donaldson.

      The good ol' days, hehehe .

      Peace,
      Ex-MislTech

      --
      google "32 trillion offshore needs IRS attention"
    4. Re:Ah the good old days by Shinobi · · Score: 1

      Definitely. Many books can be found in PDF format if you know where to look...

    5. Re:Ah the good old days by Lord+Apathy · · Score: 5, Interesting

      Ahh yes the good old days. I started with the silver chain mail rules oh so many years ago. Back then you could pick up the phone, call up and talk to Gary Gygax in person. I had a 30 min. long distance conversation with him over some rules. Hell, dad busted my ass for that one.

      Anyway, computer games have a long way to go before they can catch up with pen and paper. Neverwinter Nights seems to be the cloest they have came. But still have a long way to go.

      TSR did do one thing I liked, they released just about everything 2nd edition to pdf format. I don't play 3rd editon and have 6 gigabytes of 2nd editon in soft format. When I do have a game I just toss everything on to my laptop and off I go.

      Every thing is cross referenced and indexed in acrobat. That to me is the best use for computers in AD&D. I also have the Core Rules software and that can be useful.

      --

      Supporting World Peace Through Nuclear Pacification

    6. Re:Ah the good old days by TheCrimsonUnbeliever · · Score: 1

      Now maybe - But how long until you can do things like that - Ever played Morrowind? - When I started this game I was shocked by the sheer amount of things you can do and places you can go

      It is in no way as good as a proper D&D session - but the games get closer with each new release

      (yes I will be the first person in line for a Neurocannula)

    7. Re:Ah the good old days by jdray · · Score: 1

      Check out ENWorld. Lots of downloads, links, discussion and news for the RPG community, centered around D20 (the open gaming version of TSR's [now Wizards of the Coast] Dungeons and Dragons).

      --
      The Spoon
      Updated 6/28/2011
    8. Re:Ah the good old days by Anonymous Coward · · Score: 0

      What's with all this white and blue box stuff? Mine came in a red box! With really crappy dice.

    9. Re:Ah the good old days by Shinobi · · Score: 1

      Well, there are other places, that don't just share crap such as the D20 system....

    10. Re:Ah the good old days by einhverfr · · Score: 1

      The point is that the computer program itself is currently static and will always lack the ability to deal with unforseen actions-- so until we get neural nets that can control the world, then we are stuck with separating PC gaming and real RPG's (like GURPS ;-), ok, pencil-and-paper D&D can qualify ;-))

      --

      LedgerSMB: Open source Accounting/ERP
    11. Re:Ah the good old days by crimson30 · · Score: 0

      It still does take imagination to play a GOOD game.

      ahem...

    12. Re:Ah the good old days by TheCrimsonUnbeliever · · Score: 1

      The idea of me with a plug in my head - and a DM with a plug in his - I would pay per month to have someone use their brain for that purpose

    13. Re:Ah the good old days by Anonymous Coward · · Score: 0

      Actually computer programs can deal with unforseen actions with a little help. Neverwinter Nights, for instance, allows a DM to supervise the players and control the world and the actions of NPC's directly, so it's getting to the point where it just takes the annoying dice rolling and stuff out of tabletop play.

  2. Sheesh. by majestynine · · Score: 5, Funny

    I know Slashdot is renowned for posting news thats weeks or even months old, but *this* is just stupid!

    1. Re:Sheesh. by Xzzy · · Score: 4, Insightful

      I know you're joking, but it should be a valuable example to the anti-slashdot trolls that just because something didn't happen within the past 8 hours doesn't mean it is an uninteresting story.

      I suppose implying an old story is new could be worth a valid complaint, but the simple act of posting something "old" isn't inherently wrong. Slashdot is at it's best when it directs us to links that focus on nerdly curiosities.. I don't care when it was created, if I haven't read it before it qualifies as "news".

    2. Re:Sheesh. by red_dragon · · Score: 2, Funny

      How do you know this is not a duplicate article, eh?

      --
      In Soviet Russia, Jesus asks: "What Would You Do?"
    3. Re:Sheesh. by Anonymous Coward · · Score: 0

      You know he is joking yet you continue to argue against him? Please explain.

    4. Re:Sheesh. by Anonymous Coward · · Score: 0

      30 year old stories about pasty white, pear shaped, no life loser nerds are not really interesting. But then again neither are 30 minute old stories about pasty white, pear shaped, no life loser nerds. I guess I better quit reading /. then.

    5. Re:Sheesh. by antiprime · · Score: 1

      story that isn't a dupe.

      give it a couple days

    6. Re:Sheesh. by Anonymous Coward · · Score: 0

      Ok, I'm being off topic totally. But...since you have that sig...I must've missed something. What is the deal with "In Soviet Russia, the joke told you..." type jokes? Why is this funny? Is it from some movie I missed or what? Thanks.

    7. Re:Sheesh. by Anonymous Coward · · Score: 0
  3. Okay, really now by mattdm · · Score: 5, Funny

    Does it *get* more geeky than a story about D&D sent in by Wil Wheaton? I can't see how it possibly could.

    1. Re:Okay, really now by Anonymous Coward · · Score: 0

      First ROFL!!!

    2. Re:Okay, really now by Anonymous Coward · · Score: 5, Funny

      Yes, you could be reading it on a Friday night.

    3. Re:Okay, really now by alaric187 · · Score: 1

      Yeah, because stories about beowulf clusters and linux running everything from a bar to your tv is completely normal? Cool maybe, but if you ask the average person what a beowulf cluster is, they'll mention something about English Lit.

    4. Re:Okay, really now by Lord_Slepnir · · Score: 1

      A story about a version D&D for linux sent in by Wil Wheaton.

    5. Re:Okay, really now by mattdm · · Score: 4, Funny

      Heh. You mean *we* could be reading it on a Friday night.

    6. Re:Okay, really now by Ryan+Stortz · · Score: 2, Insightful

      Why do the stories that remind me I'm a total loser always show up on friday night?

      --
      Bugs are just features that have been fixed.
    7. Re:Okay, really now by Anonymous Coward · · Score: 0

      > A story about a version [of] D&D for linux sent in by Wil Wheaton.

      A story about an encrypted open source animé version of D&D for Linux sent in by Wil Wheaton and Natalie Portman.

    8. Re:Okay, really now by merriam · · Score: 5, Funny

      ... and recognize Wil Wheaton by his slashdot nickname.

    9. Re:Okay, really now by jericho4.0 · · Score: 3, Funny
      OMFG!!!! You're right!! This was posted by Will!! And I was going to post something intelligent and thoughtfull. Good God!!! We are all such geeks I can hardly stand it.

      I'm going to go try to get laid now. Good luck to you all.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    10. Re:Okay, really now by Mark+Pitman · · Score: 1

      Heh, I'll bet the "average" person wouldn't know who Beowulf is!

    11. Re:Okay, really now by /dev/trash · · Score: 1

      Dude.
      It's Wil FREAKING Wheaton.

    12. Re:Okay, really now by Goalie_Ca · · Score: 1

      It does get Geekier. I was programming (for school at least), on irc, had star trek on my TV tuner (set as wallpaper), and reading this /. post.
      ps: Star Trek Kicks Ass!

      --

      ----
      Go canucks, habs, and sens!
    13. Re:Okay, really now by Anonymous Coward · · Score: 0

      Actually, you could have already read about it in Wil's journal and commented on it there. That would make you ultra-geeky.

    14. Re:Okay, really now by MisterFancypants · · Score: 1
      Actually, you could have already read about it in Wil's journal and commented on it there. That would make you ultra-geeky.

      Or gay. Not that I'm saying Wil Wheaton is gay, but clearly a large number of the people who post on his site are. And I don't mean gay as in "lame", I mean gay as in "a man who likes to have sex with other men".

    15. Re:Okay, really now by Anonymous Coward · · Score: 0

      That really hurts man.

    16. Re:Okay, really now by jericho4.0 · · Score: 1
      I'd bet that more 'normal' people know who Beowulf is than computer geeks do.

      Not to knock em' but most geeks I know seem to ignore the fact that there are other fields of intellectual pursuit than their own.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    17. Re:Okay, really now by orthogonal · · Score: 3, Funny

      Heh. You mean *we* could be reading it [an article about Dungeons & Dragons submitted by Wil Wheaton who portrayed Wesley Crusher on the Star Trek spin-off with the bald French Captain Kirk who wouldn't fight Iraq (or the Germans) because the Prime Directive required him to be a cheese eating surrender monkey] on a Friday night.

      Hey, I just got back from a date.

      With a girl.

      Who wasn't inflatable or mail order.

      Oh shit, there goes my karma.

    18. Re:Okay, really now by TKinias · · Score: 5, Insightful

      scripsit jericho4.0:

      I'd bet that more 'normal' people know who Beowulf is than computer geeks do.

      I wouldn't bet too much were I you. If you compared, say, English majors and CompSci majors at the typical American university, the English majors just might win. However, if you took the university as a whole (i.e., including business, communications, nursing, leisure studies, etc.) I think you'd find that the geeks win. And if you took a random sampling of an urban population, you'd get a whole lot o' blank stares. Hell, you'd get a whole lot o' blank stares asking about Chaucer.

      Not to knock em' but most geeks I know seem to ignore the fact that there are other fields of intellectual pursuit than their own.

      My own experience is a bit different. I am a geek whose home is currently in the humanities, so I've seen both sides of the fence. The absolutely most arrogant insistance that there's nothing to be known outside of their own field, surprisingly enough, seems to come from literary criticism and similar types.

      A more typical geek problem, in my experience, is assuming that their knowledge of ``soft'' fields is definitive. This is understandable in that you will find many more physicists able to converse on surrealist painting than you will find art historians able to converse on neutrino mass. However, the geek problem is sometimes mistaking an ability to make cocktail-party conversation with the ability to write and publish scholarly works. Where the general population knows squat about history, the geek typically knows much more -- sometimes just enough to be dangerous.

      --
      In principio creauit Linus Linucem.
    19. Re:Okay, really now by BlackHawk-666 · · Score: 1

      He's the hero of the oldest piece of literature written in the english language.

      --
      All those moments will be lost in time, like tears in rain.
    20. Re:Okay, really now by ralphclark · · Score: 1

      Good luck?!?! You mean "QaPla'"

    21. Re:Okay, really now by Some+Bitch · · Score: 1

      Look on the bright side, his fan list is final prrof of what geeks are more interested in. Even the most blatant slashtart(tm) is gonna be hard pushed to beat a real Trek star!

    22. Re:Okay, really now by Anonymous Coward · · Score: 0

      But she *did* have a penis.

    23. Re:Okay, really now by jdclucidly · · Score: 2, Funny

      Actually, the Dead Alewives did a parody of just this. It was featured in CaptainImmy's Pointless Audio internet radio show some five or six years ago. The first time I heard it I laughed so hard I sprayed soda all over my computer and had to replace the keyboard. Anyways, it's still available on their web site as an MP3 if anyone is interested: Enjoy! [The_Dead_Alewives]-[Dungeons_and_Dragons].mp3

    24. Re:Okay, really now by jdclucidly · · Score: 3, Interesting

      Not to feed the trolls or go WAY off topic, but it's mostly because Wil is a pretty attractive guy.

      I'm gay and 21 and most of the guys my age had a teen-age crushes on the character. Most of them hated Star Trek but watched it just for the episodes in which Wesley was featured.

      I'm not saying Wil is gay. He's married IIRC, but he sure is cute.

    25. Re:Okay, really now by Daetrin · · Score: 1

      Or I could be reading it from work on a saturday afternoon.

      --
      This Space Intentionally Left Blank
    26. Re:Okay, really now by Anonymous Coward · · Score: 0

      I'm sorry to hear that. Did you know with the right medical conditioning you can fix that problem. It's called sexual reorientation and there are a lot of groups out there that would be happy to help you back to normal.

      You should do a search for such groups in your area. Once again you can become a normal and productive member of society.

    27. Re:Okay, really now by WEFUNK · · Score: 1


      Hey, I just got back from a date.

      With a girl.
      ...and rather than ask her to spend the night you hurried home to the computer so you could catch up on slashdot?

      --
      My next sig will be ready soon, but friends can beat the rush!
    28. Re:Okay, really now by Thud457 · · Score: 1
      "He's the hero of the oldest piece of literature written in the english language. "

      I didn't know "Beowulf" was another name for Curious George"!

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  4. Disaster could have been averted by Sagarian · · Score: 4, Funny

    If the review were more vehemently negative, the celibacy of thousands could have been averted.

    1. Re:Disaster could have been averted by EvilSporkMan · · Score: 5, Funny

      That WAS an aversion of disaster. Think how many more people that'd be in about 10 generations. Way to fight overpopulation!

      --
      -insert a witty something-
    2. Re:Disaster could have been averted by LooseChanj · · Score: 1

      What makes you think they'd have been any more socially adept or attractive if they'd had more time to work with their computers?

      --
      Mix the failings of Usenet with the shortcomings of the World Wide Web and the result is slashdot.
    3. Re:Disaster could have been averted by Twirlip+of+the+Mists · · Score: 4, Funny

      No matter what you say, *someone* will disagree.

      That's bullshit.

      --

      I write in my journal
    4. Re:Disaster could have been averted by CleverNickName · · Score: 5, Funny

      No matter what you say, *someone* will disagree.

      That's bullshit.


      No it isn't!
    5. Re:Disaster could have been averted by edhall · · Score: 4, Insightful

      Actually, back then (yes, I know I'm old) I knew several women who were D&Ders, and at least two male players who met their future spouses playing the game. I'm not sure when role-playing games became a guy thing, but they didn't start out that way.

      -Ed
    6. Re:Disaster could have been averted by bsartist · · Score: 1

      That's not an argument, it's just negation. I paid for an argument!

      --
      Lost: Sig, white with black letters. No collar. Reward if found!
    7. Re:Disaster could have been averted by Phroggy · · Score: 1

      That's not an argument, it's just negation. I paid for an argument!

      Oh! Oh, I'm sorry, but this is abuse. You want room 12-A, just along the corridor.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    8. Re:Disaster could have been averted by Anonymous Coward · · Score: 0

      this isn't an argument, it's merely contradiction

    9. Re:Disaster could have been averted by Anonymous Coward · · Score: 0

      http://www.infidels.org/news/atheism/sn-python.htm l

      Just so that everyone can remember where it comes from!

    10. Re:Disaster could have been averted by Gordonjcp · · Score: 1

      Oh, thank you very much. Sorry.

    11. Re:Disaster could have been averted by Blue23 · · Score: 2, Funny

      Actually, back then (yes, I know I'm old) I knew several women who were D&Ders, and at least two male players who met their future spouses playing the game.

      I still play, and my wife used to.

      Sounds good for the geeky multitudes out there, eh?

      I asked her why she stopped. Her answer:

      Puberty.

      Ouch.

      Cheers,
      =Blue(23)

      --
      LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
    12. Re:Disaster could have been averted by TopShelf · · Score: 1

      Stupid git...

      --
      Stop by my site where I write about ERP systems & more
    13. Re:Disaster could have been averted by TopShelf · · Score: 1
      Ahh... the joys of watching nerd internecine struggle.

      I dream of a day when nerds are judged not by the contents of their bookshelf, but the contents of their karma...

      --
      Stop by my site where I write about ERP systems & more
    14. Re:Disaster could have been averted by CleverNickName · · Score: 1

      That's not an argument, it's just negation. I paid for an argument!

      Ohh . . . it's being hit on the head lessons in here.

    15. Re:Disaster could have been averted by MagikSlinger · · Score: 1

      *THWACK*

      "Owwwwwwww!"

      "No, 'Waaaaagh!'"

      "'Waaagh?'"

      *THWACK*

      --
      The bitter lessons of a veteran coder: http://bitterprogrammer.blogspot.com
    16. Re:Disaster could have been averted by istartedi · · Score: 1

      No matter what you say, it will lead to an infinite recursive cascade of bullshit.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    17. Re:Disaster could have been averted by Anonymous Coward · · Score: 0

      No matter what you say, it will lead to an infinite recursive cascade of bullshit.

      And this is different from the rest of slashdot how?

    18. Re:Disaster could have been averted by mwa · · Score: 1
      I asked her why she stopped......

      My wife and I used to play also. We quit when it became impossible to focus on the game and keep the kids entertained. Maybe they're old enough to play now....

    19. Re:Disaster could have been averted by humblecoder · · Score: 1

      My wife was a big time role-player back when she was in school. Not only did she play D&D, but also the Star Trek and Star Wars role playing systems (talk about geeky!). However, she was the lone female in her group, so it was definitely a "guy thing".

      The interesting thing to me is that, even though she was a RPG "geek", she is really not a tech "geek". Normally, the stereotype is that they two go hand-in-hand, but it really doesn't seem to be the case with her. She is more of a humanities/soft sciences person.

      I asked her about this, and she explained that she played D&D et. al. for the social interactions and for the storytelling/creative aspects, which seems to fit her general humanities disposition.

      That, of course, got me thinking as to why a large number of tech geeks DO play RPG's. Based upon the stereotype, it would seem as if the social and storytelling aspects of RPG's wouldn't be as appealing to them as it would be to, say, somebody interesting in creative writing or drama.

      Perhaps the tech geek stereotype is just that - a stereotype? Perhaps tech geeks enjoy RPG's because of their creative nature? Who knows!

      For the record, I am a certified (certifiable?) tech geek who dabbled in RPG's but never really got into them.

    20. Re:Disaster could have been averted by sbszine · · Score: 1

      Actually, back then (yes, I know I'm old) I knew several women who were D&Ders, and at least two male players who met their future spouses playing the game. I'm not sure when role-playing games became a guy thing, but they didn't start out that way.

      I used to play with a bunch of disgruntled middle aged postal workers. Unable to find love in their D & D club they resorted to mail order brides... true.

      --

      Vino, gyno, and techno -Bruce Sterling

    21. Re:Disaster could have been averted by LordNimon · · Score: 1
      That, of course, got me thinking as to why a large number of tech geeks DO play RPG's. Based upon the stereotype, it would seem as if the social and storytelling aspects of RPG's wouldn't be as appealing to them as it would be to, say, somebody interesting in creative writing or drama.

      That's easy. It's very easy for a geek to be social when he's socializing with people just like him. When you play D&D, you're guaranteed to have a number of things in common with the other players.

      Geeks can't socialize when they can't find something in common to talk about. That's true for most people, but it's especially hard on geeks because most of them don't have anything to say about anything that's not tech related.

      Imagine a art history major who knew nothing about history or literature or politics or science or technology or even current events. He would be just as useless at a party as the stereotypical geek.

      --
      And the men who hold high places must be the ones who start
      To mold a new reality... closer to the heart
  5. Did anybody actually by Anonymous Coward · · Score: 0

    use those dumb figurines, or was that just a TSR "trading card, collect them all" scam?

    1. Re:Did anybody actually by Jeremy+Erwin · · Score: 1

      TSR just published the rules-- the miniatures could be purchased from third parties.

      TSR did license the name "Dungeons & Dragons" to Grenadier, but (I think) that deal postdated 1st edition.

      Dungeon's and Dragons began as a extension to the Chainmail miniature rules-- which was also included in the box. The physical quality of the Chainmail rulebook outstripped the quality of the other "role playing" books.

    2. Re:Did anybody actually by kfg · · Score: 1

      Chainmail didn't come in the box. If you wanted it you had to purchase it seperately. Not that it mattered, while D&D was an extension to Chainmail originally they were seperate sets of rules intended for different game play.

      Chainmail wasn't an RPG. It was a stright wargaming system for miniatures.

      I've still got my originals of Chainmail and D&D.

      I've got a copy of H.G. Wells "Little Wars" somewhere about the place too, but *that* is a reprint.

      KFG

    3. Re:Did anybody actually by Ex-MislTech · · Score: 0

      Those Chainmails are worth money if they
      are in good shape .

      --
      google "32 trillion offshore needs IRS attention"
    4. Re:Did anybody actually by Ex-MislTech · · Score: 1, Interesting

      Lead Figurines ...

      We actually looked for a cheaper way to
      get them, and we made our own molds,
      and used Chem Lab Bunsen burners or
      Alcohol burners to melt the lead and then
      pour into molds we made .

      Then ppl that were the better painters
      amongst us would paint them .

      Some ppl would spend an entire day or weekend,
      painting one figurine .

      Others would crank an army in a weekend .

      Lead figures were purely optional, but it
      made it easier to tell who was in range
      when a "Fireball" went off at 33,000 cu. ft
      of loving .

      I can't say how many times players have
      "singed" themselves with their own fireballs
      in cramped spaces .

      I have to admit most of the games I have
      run were without lead figures, and then
      they became banned and pewter is all you
      could get due to lead poisoning .

      Ppl still make them underground though ,
      just not sold commercially as far as I know .

      Ex-MislTech

      --
      google "32 trillion offshore needs IRS attention"
    5. Re:Did anybody actually by kfg · · Score: 1

      But after I sold it wouldn't it cost me just as much to get another copy? :)

      My books are all nearly mint. I've always been very, very careful about how I handle books. The D&D box has some nasty water damage it sustained when a pipe burst and it took me a few minutes to clear the shelf though.

      KFG

    6. Re:Did anybody actually by Ex-MislTech · · Score: 0

      Damn,

      Sorry to hear of the water damage, not many
      mint copies of that left around .

      There are still conventions all over the US
      every year for gamers, the old school
      paper gamers .

      Now when ppl say gamers, they are talking
      about PC's or Consoles , hehee .

      Someday they will get MMORPG's to be on
      par with the paper games of the day, but
      they are just shadow of the subtlety we
      engineered into it decades ago .

      I look forward to a world where you can truly
      modify the world with your character, like
      building buildings, castles, etc etc .

      It will be a daunting task for whoever creates
      it, but it will be truly awesome .

      A PC game that will let you do "Enchant Item"
      or other spells that have long lasting effects
      that have never made it into a PC games .

      Ex-MislTech

      --
      google "32 trillion offshore needs IRS attention"
    7. Re:Did anybody actually by kfg · · Score: 1

      I can't imagine a program ever matching a really, really good DM. Ever. No matter how customizable it is.

      A good DM is a improvisational performer and a good one creates magic.

      A computer will only be able to match a DM when it can also match Joseph Conrad as an author and Robin Williams as an improviser.

      KFG

    8. Re:Did anybody actually by sjwt · · Score: 1

      Anyone rember tin,
      nice and cheep, works like lead but wont
      poisin you..

      not as good as lead for fine deatils,
      but hey nothigns perfet..

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    9. Re:Did anybody actually by Ex-MislTech · · Score: 0

      Your right, I got 2nd in my state at the Convention we held called DarkCON, back in the 90's . I really loved being a DM, and making world's and have decided to write a book with alot of the highlights of the games and stories I had ran, and played in over the past 25 yrs .

      --
      google "32 trillion offshore needs IRS attention"
    10. Re:Did anybody actually by Gordonjcp · · Score: 3, Interesting

      We used to cast them out of pot metal. You know that soft, mostly-aluminium alloy that loads of things are made of? Some friends and I "acquired" a crucible from the school metalwork department, and melted down things like washing machine motor casings, and old carburettors and stuff in a small forge, fired by barbecue charcoal and a blower from a hot air paint stripper. Then we used clay to take moulds of existing D&D figures for casting.

      Yes, this was all as dangerous as it sounded.

    11. Re:Did anybody actually by Patrick13 · · Score: 2, Interesting

      Honestly, I think that Nethack has done a pretty good job of putting a fantasy game into a computer.

      It is infinitely more detailed and complex than the flashy CD ROM games I have played.

      It took me nearly 8 months to win the first time.

      --
      ::.. check out some Cell Phone Reviews
  6. Much more regulation? by Hawthorne01 · · Score: 4, Funny
    However, much more work, refinement, and especially regulation and simplification is necessary before the game is managable.'"

    And 19 years and dozens of rule books later, the quest continues..... :-)

    --
    "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    1. Re:Much more regulation? by Anonymous Coward · · Score: 1, Insightful

      2003
      -1974
      -----
      29

    2. Re:Much more regulation? by Hawthorne01 · · Score: 1
      If you add in the ten years of my life I lost to playing D+D, my math works out fine. ;-)

      It's only funny 'cause it's true....

      --
      "Only two things are infinite, the universe and human stupidity, and I'm not sure about the former."
    3. Re:Much more regulation? by dalassa · · Score: 2, Funny

      Second edition was managable, you just had to ue the secret magical DM power of, "No! Bad Player!"

      "Can I use this supplement?" "No! Bad Player!"
      "My old DM said..." "Bad Player, No XP."
      "We should so do this in GURPS." *DM does a Shadowrun and shoots the player*

      See? Simple.

      --
      Feminism is the radical notion that women are people.
    4. Re:Much more regulation? by Dun+Malg · · Score: 1
      "We should so do this in GURPS."

      "No! you know why? 'cause you ALL make a character who's a Lazy (-10), Greedy (-15), Alcoholic (-15) and then don't role play it!"
      -one reason why I no longer GM using GURPS.

      --
      If a job's not worth doing, it's not worth doing right.
    5. Re:Much more regulation? by sjwt · · Score: 1

      awww...

      GURPS is higly underrated..
      mind you its the actual roleplaying game
      that requires the high level of imagnation
      and creativity that the reviwer of D&D mentioned,
      i meen it has no world .

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    6. Re:Much more regulation? by sjwt · · Score: 1

      GMs fault,
      if they dont RP it warn them,
      you cant take a palidin in D&D and start
      slaughting incoent ppl unless the DM lets you,
      you cant take a Chr in gurps and start ignoring
      the disadvantages unless the GM lets you..

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    7. Re:Much more regulation? by Dun+Malg · · Score: 1
      GMs fault, if they dont RP it warn them, you cant take a palidin in D&D and start slaughting incoent ppl unless the DM lets you, you cant take a Chr in gurps and start ignoring the disadvantages unless the GM lets you..

      Oh, I absolutely agree. I did, in fact, enforce the roleplaying rules for their disadvantages. What I got tired of was that they (it was two players in particular) never got the point. "I run over and pick up the Lady's luggage!" they'd say, and I'd say "Roll your will to overcome laziness" and they'd whine about it. The problem is, they saw those -40 points as their due and whatever disads one picks to get to the -40 max as just "jumping hoops" required of them to get them (Lazy-Greedy-Alky becoming the canonical min/max player choices). That's not to say I don't like GURPS. I've had games where GURPS worked quite well. The problem I've run into is players getting wrapped up in the min/max machinations of the system rather than the role playing. GURPS seems to encourage mediocre players to become worse. My games have become less about the system and more about the role playing of late anyway, so I've opted for the more abstract D&D system because it's quicker.

      --
      If a job's not worth doing, it's not worth doing right.
    8. Re:Much more regulation? by sjwt · · Score: 1

      indeed,
      and ther are some realy good creative and qutie playabel flaws..

      Dark secrate is good..
      oh and my fav weirdness magnet..
      Zenophile..

      its all good!!

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    9. Re:Much more regulation? by Patrik+Nordebo · · Score: 1

      D&D does not come with a world (there are some deities in the core books, but that's mostly for illustrative purposes). Rolemaster does not come with a world. Big Eyes, Small Mouth does not come with a world. There are numerous other games that don't come with a world, either, those are just some of the ones I happen to have.

      GURPS does, in fact, have far more game worlds published than any other RPG, and more supplements than anything except D&D/D20 and (maybe) the World of Darkness games.

  7. I have no D&D experience... by ndnet · · Score: 3, Interesting

    I've never played D&D - doing so required friends (which I'm already out of the running) that liked the game.

    Still, I did collect a large number of AD&D cards, though I lost those after some water damage.

    I've played Baldur's Gate, and it's pretty decent, but how much better is an actual D&D game?

    1. Re:I have no D&D experience... by Anne_Nonymous · · Score: 2, Insightful

      AD&D:Book::Baldur:Movie

    2. Re:I have no D&D experience... by Alien54 · · Score: 4, Insightful
      vaguely like a lan party, but it's all face to face, and narrated.

      A lot depends on the referee / game master.

      sort of like how a joke can be messed up or great depending on who tells it.

      --
      "It is a greater offense to steal men's labor, than their clothes"
    3. Re:I have no D&D experience... by Anonymous Coward · · Score: 0

      If you get a decent group of people, a real d&d game walks all over CRPG (Computer Role Playing Games). That said i think most "RPG" games are still little more than hack and slash, although even with the best of games the social interaction and use of imagination will always IMO make for a much better experience.

      HZ.

    4. Re:I have no D&D experience... by SoSueMe · · Score: 1

      It was no better by todays gaming standards. All you needed were a notebook, pencil, some funky multi-sided die, a couple books (DM Guide & Player's Handbook), some friends and a shitload of imagination. Your notebook was a sacred possession.

      Think of a "LAN Party" or something without the electronic bulk.

    5. Re:I have no D&D experience... by SoSueMe · · Score: 1

      Apparently, Gary Gygax (credited with creating D&D) is still busy in this genre. Click here. Unfortunately, there is a shortage of detail on the site.

    6. Re:I have no D&D experience... by Shardis · · Score: 1

      Well, I can only speak from a few years of experience. 10+ or so. I DID like Baldur's Gate, and BG2, and the TOB expansion (Haven't done the NWN bit yet). It's much better than most games out there, unless you cound one of my personal favorites, MUD's. ;)

      It's good, but compared to a good DnD game, *extremely* limited. Yeah, you can go out and drink yourself stupid and even get laid irl, but if you can get a descent group together with a good imagination (less common than you'd think), you can spend almost endless hours hanging out and bullshitting and playing. A DM that knows the various rules helps lubricate playing and keep the action going, but the primary thing is having fun and exploring... whatever you want. It's a genuinely good time if you can suspend disbelief and get into things. Just don't forget to have a life, and don't forget you really can't fly and jump off a cliff. :P

      DnD has gotten slagged enough 'cause of mentally unbalanced people taking things too seriously...

    7. Re:I have no D&D experience... by elmegil · · Score: 3, Informative
      A lot depends on the referee / game master.

      A lot? Try everything. D&D gives you a framework, and consistent rules for engagement so you don't think you're at the GM's whims, but without someone who

      • has imagination
      • is organized
      • is able to keep a group of unruly nerds in line
      the game is still unplayable. This was proven to me time and again in a group of us with rotating gamemasters a long while back. Only one GM was worth playing with....
      --
      7 November 2006: The day Americans realized corruption and incompetence weren't addressing 11 September 2001
    8. Re:I have no D&D experience... by s.a.m · · Score: 2, Informative

      As was said it is similar to a lan party.

      However if you've ever played Taboo or any of the drinking games, or even doing charades, then it's very similar to that. You can have as much fun as you put into it. You are only limited by your imagination.

      If you happen to have a good DM then you're gonna have tons of fun.

      I play D&D ocassionaly, and a lot of the times it basically is a chance to just get together talk, and have fun. For an avg session that goes for about 6 hours, we only have about 2 hours of serious game time and the rest is just goofing off and having fun.

    9. Re:I have no D&D experience... by galaxy300 · · Score: 1

      I was way into D&D and did have friends. I just didn't have friends who played D&D. So, I was forced to play Nintento instead. Not a bad comprimise, I suppose... : )

    10. Re:I have no D&D experience... by Stonehand · · Score: 5, Informative

      It's all about the collaborative storytelling. Basically, you need imaginations, creativity, improvisational skills (especially for the gamemaster; players won't necessarily do what you anticipate...) and dedication (because creating a plausible, detailed setting and reasonable non-cookie-cutter missions takes a LOT of time and effort on the part of the GM).

      With CRPGs, you normally drastically cut down on the personality and interaction aspect -- you're normally restricted to preplotted conversation trees or keyword systems, for instance -- that make pencil-and-paper RPGs shine.

      It's not about the dice. It's not about the system, although choice of system will affect style -- e.g. players in the Middle Earth RPG system need to be extremely careful since healing's far harder to get than, say, AD&D-type systems.

      --
      Only the dead have seen the end of war.
    11. Re:I have no D&D experience... by jericho4.0 · · Score: 1

      Sigh.... I hope you're young.
      Computer games are far better. D&D was what we did when we didn't have the 'internet' thingy.
      Actually, a good D&D game, with a great DM, is the best fun ever.
      The problem is, a good DM is _very_ hard to come by.
      I would add that no game I've ever played has come close to capturing that magic. Diablo!? Fuck you!

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    12. Re:I have no D&D experience... by goldfndr · · Score: 1
      Still, I did collect a large number of AD&D cards, though I lost those after some water damage.
      Hey, Dungeon Masters aren't supposed to take cards away, that's your property. But let me guess... rusty chain mail?
      --
      Copyrights, Patents, Trademarks: temporary loans from the Public Domain, not real property ("intellectual" or otherwise)
    13. Re:I have no D&D experience... by Qzukk · · Score: 1

      we only have about 2 hours of serious game time and the rest is just goofing off and having fun.

      Man, I had tons of fun in HS with my D&D group, and our sessions were exactly like this. We'd explore random places ("The road through the center of this town has been paved by flagstones, to make wagon travel easier" "There must be something under them! I try to lift each stone to see whats under it."), do completely random things ("This house offends me. I take the initiative and attack the wall."), and generally bug the DM (Occasionally the DM would roll something privately to see if something was going to happen or not. One session we started jumping up and looking over the screen to see what he rolled, and would bug him to tell us what it meant. So he started rolling random dice every few seconds. In response we started rolling all the dice we had, which eventually degraded to throwing the dice at each other to see how much damage we could do. After an hour, we got it worked out of our system, dealt a handfulD4 damage to each other and went back to campaigning seriously. It wasn't a complete waste of time, during all that we developed formal rules for dice rolling in-game.)

      When we graduated, we all split up, so I was on my own finding a new group to play with in college. I must have been looking in all the wrong places, since everyone I saw was dead serious about the whole game, and cracking a joke was an offense to the holy game or something. Haven't gamed in a group since then, I stick to console based RPGs now.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    14. Re:I have no D&D experience... by AstroJetson · · Score: 1

      Exactly right. I tried being DM one time in the game Dragonquest (think second generation D&D) and it was hard. I didn't have a single one of the 3 requirements you list.

      The guy who usually DM'ed our games was excellent - only underscoring how lame I was. He played by the rules and took great satisfaction in killing off our characters. He would also force us to stay in character.

      The DM is the game.

      --
      Admit nothing, deny everything and make counter-accusations.
    15. Re:I have no D&D experience... by Ex-MislTech · · Score: 0

      The real game did walk all over the PC ones .
      The PC ones have lots of eye candy these days,
      and do let ppl from far away get to know each
      other . The community has grown via the net, but
      the hand crafted touch, and certain spells
      are just not there . You cannot include all
      the sublties of playing a thief, or a ranger,
      or a bard, etc etc .

      A PC has a long time before it can deal
      with spells like "Wish" or "Enchant item"

      Hell alot of Dungeon Master's struggled
      with it . I was a DM since almost day one,
      it took alot of reading, and alot of imagination .

      The rules were very confusing, especially
      psionics to the point that ppl often left
      psionics out . They have made them better
      over the years, I think 2nd edition got
      most of it right and was the most playable .

      Alot of the books were fluff though and
      released primarily for cash flow vs. content .

      The hard backs are pretty good though .

      I think they should have made more epic
      modules like the temple of elemental evil,
      The slave lords, Against the Giants,
      Queen of the Demon Web Pits, etc etc ...

      There were alot of good modules, mostly
      old school, alot of stuff from about the
      time of Jean Rabbe (sp?) started to get
      too fluffy and lost its edge .

      A few years after the fluff club started
      turning out kiddie modules, things started
      going south and it was not long til they
      sold out .

      Magic the Gathering stole alot of their
      players because it was quick and easy to
      start a game, and you did not need a DM
      who were usually in short supply for good
      ones .

      Alot of DM's fell into two categories,
      Mony Haulers, or Killers .

      The balance was in presenting a challenge,
      having fun, and rewarding only enough to
      keep them hungry, but not disgust them with
      crappy treasure after a hard fight .

      You see this alot in PC games like Diablo 1/2,
      and others, Dungeon Siege seems a little
      better about it .

      Well, I am rambling, hehe .

      Peace..Out...

      Ex-MislTech

      --
      google "32 trillion offshore needs IRS attention"
    16. Re:I have no D&D experience... by sjwt · · Score: 1

      oh yes,
      i rembere the actual fun you coudl have RPing..

      "My Chr dose this"
      and pushes over one of the other players..

      or ever find a talking, intelgent, walkign mushroom... ... ..
      and eat it??

      --
      You have 5 Moderator Points!
      Which Helpless Linux zealot/MS basher do you want to mod down today?
    17. Re:I have no D&D experience... by critter_hunter · · Score: 2, Interesting

      Yes... no

      I mean, yes, the GM is pretty damn important, but a good group is what makes the game. A good GM with a bunch of bad players won't have a good time, although the players might. A bunch of good players with a bad GM might have a reasonably good time interacting with each other but as a whole won't have much enjoyment. And a single bad player can make hell for everyone.

      The best is to have players and GM that fit together, with about the same level of experience/expertise, and the same tastes. Monty Haul campaigns are fine, as long as everybody loves Monty Haul campaigns. Same goes for munchkins.

      And, well, sincerly, the only reason to play D&D 3rd is because it's the best hack'n'slash munchkining game ever. If I want to roleplay, I'll pick Tribe 8, RoleMaster, Shadowrun, or an Anime-level Sengoku campaign with BESM rules, any day of the week.

      Okay, I'm done whoring :P

      --
      Karma: Could be worse (could be raining)
    18. Re: I have no D&D experience... by gilrain · · Score: 1

      A DM that knows the various rules helps lubricate playing and keep the action going, but the primary thing is having fun and exploring...

      Wow. I think 'lubricate' may have been a poor choice of words. I'm thankful my roleplaying group isn't quite as involved as what you describe here. ;p

    19. Re:I have no D&D experience... by Anonymous Coward · · Score: 0

      I had some good times in high school playing D&D. I was lucky(?) enough to have some friends who had access to a local prop/costume shop (they were also into theater), so about half-way through an all-night RPG session we'd be chasing each other around the backyard with two-handed(tm) swords, all hopped up on doritos and coca-cola/mountain dew

    20. Re: I have no D&D experience... by Shardis · · Score: 1

      I thought of that after I submitted the post, but oh well. Yeah, the way it's phrased is a bit amusing, but does remind me of one of my friends that used to DM a lot. Female, muds, plays AD&D, programs... and actually quite attractive. Such an insanely rare combo. So, appropriate there... rofl. Now, if I can only find her number again... everyone takin' off to diff colleges is a bitch that way. :(

    21. Re:I have no D&D experience... by 0x0d0a · · Score: 1

      I think you mean
      AD&D:Baldur::Book:Movie

    22. Re:I have no D&D experience... by TKinias · · Score: 1

      scripsit Stonehand:

      It's not about the dice. It's not about the system, although choice of system will affect style -- e.g. players in the Middle Earth RPG system need to be extremely careful since healing's far harder to get than, say, AD&D-type systems.

      The game system can't make the game, but it can break it. Once you reach a certain point (I've been RPGing off and on for about 20 years) the sheer gaminess of some systems (TSR et al.) gets in the way of the roleplaying. Players think in rules terms instead of roleplaying. A buddy of mine just tried to do a d20 campaign and gave it up for that reason. Now we're trying Harn because it seems to give the best ``think like your character and not according to the rules'' feel.

      BTW, if you think MERP/RM healing is tough, try Harn. Getting wounded can mean dying of infection a week later. It really makes characters cautious about getting in frivolous fights.

      --
      In principio creauit Linus Linucem.
    23. Re:I have no D&D experience... by parliboy · · Score: 2, Interesting
      players in the Middle Earth RPG system need to be extremely careful since healing's far harder to get than, say, AD&D-type systems

      On the other hand, carrying rations is so much easier. Waybread ho!

      --
      "You're never ready, just less unprepared."
    24. Re:I have no D&D experience... by TKinias · · Score: 3, Insightful

      scripsit ndnet:

      I've played Baldur's Gate, and it's pretty decent, but how much better is an actual D&D game?

      You really can't compare computer games with roleplaying; they're two totally different experiences. It's sort of like comparing a book and a movie.

      With the computer games, all you really have to do is kill things, get treasure, build up a character's level/skills/whatever. Some online games have interaction with other players, but the actual gameplay is very formulaic.

      Roleplaying is about entering playing a role (no kidding! <grin>). You get inside the head of your character and respond to stimuli as him (or her). This doesn't mean faking a cheesy Renaissance Festival accent and saying `thee' and `sire' all the time; it's about interacting with an imagined world. Sometimes a game is plot-centered, sometimes it's character-centered. Either way, the mechanics of the game aren't the point, and neither (necessarily) is killing and looting. It's enjoying the experience of entering another person's mind for a little while. (And sometimes, of course, it's the joy of getting to thwack things with a big sword.)

      That's not to say, by the way, that many people don't play D&D as Baldur's Gate with paper and dice, but when they do (IMO) they're missing the point.

      For what it's worth, as an historian I find that my roleplaying experience is very useful in trying to understand historical figures on their own terms, rather than from my own perspective. That's not a benefit that can derive from playing a fantasy computer game.

      --
      In principio creauit Linus Linucem.
    25. Re:I have no D&D experience... by BlackHawk-666 · · Score: 1
      An actual game with a decent group of friends and a competent DM is worlds better than any computer based RPG has ever been. The action all takes place in your immagination so there are no lousy graphics to complain about and the soundtrack is better.

      Each of the other people at the table contribute to the experience being totally unique each time. They inject humour, lust, betrayal, revenge, etc into the game. The world is not so fixed and rigid in the real life version either and you have more scope for cunning solutions to problems. Hell, NWN doesn't even let you onto the roofs of the buildings...what sort of a thief can break in through a window or the ceiling!

      If you've never done it with a live party of players then you haven't roleplayed.

      --
      All those moments will be lost in time, like tears in rain.
    26. Re:I have no D&D experience... by Anonymous Coward · · Score: 0
      I've played Baldur's Gate, and it's pretty decent, but how much better is an actual D&D game?

      Oh man, it's great. Imagine spending a few hours creating a character and a background story for him and preparing to get into the role. Then, after your party leaves the inn where you start out, you get jumped by a band of highwaymen who stab your character with a dagger and he dies. You then go home and cry because your life is so empty without Tragar Silverblade. *sigh*

    27. Re:I have no D&D experience... by The+LowTech+Swede · · Score: 1

      You're so not in to this...

    28. Re:I have no D&D experience... by Lionfish · · Score: 1

      In Baldurs Gate you could easily kill 10 vampires in like 5 minutes. In a pen and paper game we once needed 6 hours with a party of 5 players to kill one. And every single minute was pure fun. The rules may be the same, but the games are very different.

    29. Re:I have no D&D experience... by s.a.m · · Score: 1

      No, we did have someone who decided to EAT a giant frog.

      Lol, he was already drunk so no acting was necessary on his part to look stoned =)

    30. Re:I have no D&D experience... by damien_kane · · Score: 1

      ...throwing the dice at each other ... dealt a handfulD4 damage to each other...

      Literally... As well as a handfulD6, handfulD8... etc...

    31. Re:I have no D&D experience... by Anonymous Coward · · Score: 0

      The cool thing about D&D is that it was a very social event for a group typically considered antisocial. I met a lot of people playing those role playing games in high school that I may not have otherwise, and we had a lot of fun besides just the game. That's something that's lost when everyone plays on a computer from remote locations. Of course, you can play computer games after high school without looking like a complete dork :)

      And hey, how often can you capture the attention of teenagers for hours on end in someone's basement without scrambled porn to watch?

    32. Re:I have no D&D experience... by amber_lux · · Score: 1

      Now we're trying Harn because it seems to give the best ``think like your character and not according to the rules'' feel.

      Hern rules.

      I did not know that Hern was still around. it has been years since I last played.

      Wind under thy Wings

      --

      Suppose you did.
      Suppose you did not.

    33. Re:I have no D&D experience... by TKinias · · Score: 1

      scripsit amber_lux:

      I did not know that Hern was still around. it has been years since I last played.

      Not only is it still around, but the third edition rules were just released last month. Check out Hârn Forum if you want to see what's new in HârnWorld.

      --
      In principio creauit Linus Linucem.
    34. Re:I have no D&D experience... by Anonymous Coward · · Score: 0

      same here. no friends then, no friends now :-(

  8. I must do this by Anonymous Coward · · Score: 0

    go to rpol.net
    and/or to www.pbem.com
    for ultimate geekiness
    play dnd (and other roleplaying games) online with little graphics, text only

    play by post/play by email

    OOC:I hope no one is recoding my IP

  9. RPN example by Anonymous Coward · · Score: 0

    2003 1974

  10. Wow! by Jellybob · · Score: 0

    It's a link straight to a .gif, and they havn't been /.ed yet!

    What's wrong with you people tonight ;)

    1. Re:Wow! by Tyler+Eaves · · Score: 0, Offtopic

      Not surprising. A decent pipe isn't that hard to find. In addition, it's a HELL of a lot easier for the server to serve a straight binary file than some PHP-coded, theme/skin-ridden bloatware.

      --
      TODO: Something witty here...
    2. Re:Wow! by korea · · Score: 1

      umich = fat pipes. it's a reasonably small file about something that is of a very limited scope of interest.

      --

      --

      "pain is weakness leaving the body."
  11. D&D Irony by korea · · Score: 1, Redundant

    Heh, this is great to see. It tickles me that this article was consequently dug up from more than likely a nice metaphorical archive 'dungeon'. I can't wait until D&D 3.5 Edition. Druids will change the most, but eh... Min/Max number crunchers will always find fun ways to make ridiculous characters. Thank god for (though intellectual) backwards compatibility. D&D has really evolved. Some would say for the worst, but it has always been this great, cheap hobby that promotes the imagination, mathematics, and cameraderie. A lot of people misunderstand and look down on Dungeons and Dragons, and I guess it's really refreshing to think that in 1974 that it had gotten a fair review. Pen and paper tabletop games tend to be a great hobby, and I think TSR handing their brainchild to wizards of the coast was for the best.

    --

    --

    "pain is weakness leaving the body."
    1. Re:D&D Irony by korea · · Score: 1

      Might I add,

      Go Blue!

      --

      --

      "pain is weakness leaving the body."
    2. Re:D&D Irony by Phantasmo · · Score: 1

      I always loved D&D, and when Third Edition came out I was overjoyed. I preordered all three core rulebooks and introduced my closest friends to one of my favourite childhood hobbies.

      That was about four years ago - now, thanks to version "3.5" I have to repurchase those core rulebooks, along with my DM's screen so I can keep current.

      I was more than happy to buy supplements (Monster Manual 2, Epic Level Handbook, Tome and Blood) to support Wizards, but having to throw away my old books and adventures in order to enjoy new material is not something that I look forward to.

      3.5E is an insult. From now on, Wizards is dead to me!

      DEAD!

      I'm going to stick with White Wolf - sure, they update more often than Wizards, but at least you only have to buy one book (not three) to play a given game.

      --

      The US Army: promoting democracy through unquestioned obedience
    3. Re:D&D Irony by The+LowTech+Swede · · Score: 1
      I agree wholeheartedly. A decent company would have made those tweaks available as a freely available pdf, complete with little boxes to glue in for those so inclined. Personally I'll just stick with 3.0 for now. I have 4 meters of RPG stuff already. I don't need more just for those little tweaks. Maybe I'll just Kazaa them.

      The three major problems I have with D&D 3e are * lots of junk and very little useful per each new book * Stupid errors in printing * The mechanistic nature of the system that promotes rule playing instead of role playing.

      /TLTS

    4. Re:D&D Irony by greulich · · Score: 1

      All of the changes will be freely available in the SRD. So if you don't want to spend the money, you can just reference the rules online.

    5. Re:D&D Irony by Anonymous Coward · · Score: 0

      But you knew that when it was bought by WOTC, a company that had already printed SEVEN EDITIONS of their favorite card game in less than ten years...

      However, I play 3E D&D and Runequest, and this beats the fact that RQ is partially owned by 2 companies, hasn't had any support for close to a decade and won't have anything new printed ever.

      And I only had First Edition D&D until last year. Just because they put out new stuff doesn't mean we need to buy it...

  12. phone/mail D&D by unsinged+int · · Score: 4, Funny

    The optimum solution seems to be play by phone, or when distances are too great, play by mail.

    Oh I can see this working. "Hey, Fred, did you get my letter I mailed last week? You know, the one where I rolled a 20? I haven't heard from you yet. Did we kill the sucker or not?"

  13. And old D&D book got me into RPG video games by mao+che+minh · · Score: 4, Interesting
    When I was a kid, my sister's boyfriend had this weird book about knights and wizards that he duplicated the art work from. It contained all sorts of pictures and descriptions of fantastic monsters and magical weapons and items. The artwork was great. It also had a brief quest that you could play. You were a warrior that had to go into a dungeon and hunt down a rogue wizard (called a "mage", a term that I had never heard at that time). It presented you with a narrative, a story, that asked of you to make decisions on what to do next. It also asked that you roll a dice at certain times and goto a certain page dependant upon the result. I remember dying by this damn giant spider about 8 times. I felt rewarded when I finished it - it was fun.

    It was a cool book, a Dungeons and Dragons book. The adults told me that it was bad and made people act out elaborate fantasies and commit violent crimes. So I gave it up before ever actually playing it in the classic sense. But when this game for the Nintendo came out named "Dragon Warrior", I pounced on it. In a way, it a was a video game representation of what I loved about that book. I have since been a avid RPG video game player since.

  14. The story of my (spare time) life... by skippythehobbit · · Score: 1

    If i had a dime for every rpg book i ever owned.... I still couldn't afford those stupid 3ed %$^# d&d books! At $30 each, you would think the WOtC was the Riaa.

  15. Acolyte Dorn by MoonFacedAssassin · · Score: 5, Funny

    ...the Acolyte Dorn from the village of Thane ventured into the ruins of Takator...</from the article>

    Whoa! Michael Dorn played D&D?? Coincidence that Wil Wheaton posts this story...I think not.

    --
    I am a meat popsicle.
  16. Still have the orginal three brown books by Gilmoure · · Score: 1

    While not gaming with D&D any more, I'm still RPGing with GURPS. Waste of time? Perhaps. But it's cheaper than drugs and less morally repugnant than professional sports (of what possible connection is there between me and a bunch of rich jocks playing a game with a ball?). Wife doesn't get gaming much, but then she's a solitare fanatic on the computer. Go figure.

    --
    I drank what? -- Socrates
    1. Re:Still have the orginal three brown books by Freedryk · · Score: 1

      Waste of time? Perhaps. But it's cheaper than drugs...

      My personal experience with both drugs and D&D forces me to disagree with you.

  17. much simplification is neede by dirk · · Score: 1

    And thus was born roleplaying with crayons. To think that D&D could have been a complex, complete role-playing system if not for this article. Instead it became the dice-rolling combat system it is today.

    I give credit to D&D for starting the genre, but the genre moved past D&D long ago.

    --

    "Information wants to be expensive" - Stewart Brand, the same guy who said "Information wants to be free"
    1. Re:much simplification is neede by Anonymous Coward · · Score: 0

      The dice are random fate in action, nothing more.

      The game system should not get in the way of role playing. You can't stop someone determined to ruin a game, or min/max to death. It's just not possible.

    2. Re:much simplification is neede by MsGeek · · Score: 1

      And the best Game Masters know when to ignore an inappropriate dice roll because if they went with the result it would ruin the story. Game Mastering is basically storytelling with a random number generator. If you can't tell a good story, you have no business behind the screen.

      --
      Knowledge is power. Knowledge shared is power multiplied.
  18. THIS JUST IN!! by josh+crawley · · Score: 4, Funny

    We recently got an email from a guy in Finland that he's going to duplicate a Unix box on commodity hardware! If you would like to give a hand, Send the person, Linus Torvalds an email or post on comp.os.minix ! He really needs your help.

    1. Re:THIS JUST IN!! by op00to · · Score: 3, Funny

      He's insane, Minix is the end-all be-all *nix on my 386!

    2. Re:THIS JUST IN!! by Anonymous Coward · · Score: 0

      He would certainly get a low grade for that design in my class

    3. Re:THIS JUST IN!! by djcapelis · · Score: 2, Funny

      It's microkernel arcitecture is clearly the wave of the future...

      --
      I touch computers in naughty places
    4. Re:THIS JUST IN!! by infolib · · Score: 1

      We recently got an email from a guy in Finland that he's going to duplicate a Unix box on commodity hardware! If you would like to give a hand, Send the person, Linus Torvalds an email

      Naaah, not worth it. It's completely tied in with the x86 architecture, and the author says it will probably never support anything but AT hard-disks. If only they could finish HURD...

      --
      Any sufficiently advanced libertarian utopia is indistinguishable from government.
  19. Not more regulation, less regulation by Hao+Wu · · Score: 0

    Less rules was better in my opinion. It let me free my story-line, and a GOOD dungeon master could bend any rule to make the game better, or move it along at least.

    If you want more rules, go play a game like mine sweep.

    --
    I suggest you read Slashdot
    1. Re:Not more regulation, less regulation by Phantasmo · · Score: 4, Interesting

      I disagree, I'm currently playing under the best DM I (or anyone else in the group) has ever seen, and he plays by the rules all of the time.

      When you stick with the rules you end the session knowing deep down inside that it was some delicious mix of skill and luck that lead you to success, not some desire on behalf of the DM to make it all more dramatic.

      A skilled DM works with the rules, not around them.

      --

      The US Army: promoting democracy through unquestioned obedience
  20. Admit it. by kirknall · · Score: 1

    Most of you out there at least tried it once or twice. Even if the rules were horribly cumbersome and difficult to understand (for an 11 year old, anyway).
    You rolled up 100 times more characters than you ever finished campaigns with, because you either had a DM that took great pleasure in killing you in the most demeaning way possible, or you simply never had the requisite 400 hours to finish a campaign in the first place.
    If anyone hasn't, I pity you. You'll never appreciate what it's like to be "the wondrous wizard of Latin!" or even the "dervish of declension and a conjurer of conjugation, with a million hit points and maximum charisma."
    On an off note, Karma can have a religious connotation to it. Charisma is a bit more non-denominational.....

    Quotes courtesy snpp.com for those who know or care.

    1. Re:Admit it. by Anonymous Coward · · Score: 0

      I was slain by an elf.

      Face it Homer, you're hanging with nerds.

  21. Just a few years later . . . by GMontag · · Score: 1

    Just a few years later, about 1978 or 1979, the game "Traveler" riveted my interest in a much more interesting way. Then I got a car and a girlfriend, but I progress . . .

    The couple of D&D Dungeons I was involved in then were interesting, but I never really got the "big deal" of it.

  22. Very interesting. by Lendrick · · Score: 4, Interesting

    I'm especially amused at the bit about $3.50 apiece (or $10 for the whole set) being expensive. And here I paid sixty bucks for the three core D&D3 books and felt like I was getting a deal. I won't even start on how much all the other accessory books I've bought have set me back.

    That said, D&D has come a long way from its roots. I've never played 1st edition, but I played a lot of second, and it in comparison to 3rd, it feels at the same time far too limiting and overly complicated. I was surprised how much they managed to simultaneously simplify the game and allow for so many more options.

    Out of curiosity, those of you who have played all three and a half revisions of D&D, which one did you like the most?

    1. Re:Very interesting. by Gilmoure · · Score: 2, Insightful

      I started with the first version (three books in a white box) and within a year or two (memory fading now-a-days) had a copy of the Player's Manual and Monster Manual (v. 1). Did several years of playing but kept running into rule natzi's. Eventually settled in with a group of friends that did very open-ended play (really needed a good DM/GM for this). Got away from the books altogether and our games really became free form story telling.

      A few years later, wanting to get into Traveller, I got into GURPS and really like the system. It's looser than D&D (as I remember it, not getting into v2 of the hardback books) but provides as much framework as you like or need.

      --
      I drank what? -- Socrates
    2. Re:Very interesting. by LaissezFaire · · Score: 1
      Yup, inflation is negligible.

      Anyway, I played red book basic, blue book expert, and 1st or second edition AD&D. Dungeon Master's Guide had the big demon on it, Player's Manual had some sort of warrior, maybe?

      While I knew the rules for AD&D pretty well, I think I like basic best. You didn't have to get bogged down in encumberance. Ick.

    3. Re:Very interesting. by Lendrick · · Score: 1

      My house encumbrance rule is, "Wow, sounds like you're trying to carry a lot of crap. We better add the weights up just to make sure you can do it."

      Fortunately, most of the players I have aren't packrats at all, but then I don't give out much treasure. :)

    4. Re:Very interesting. by Shardis · · Score: 1

      Played all three variants, although biased heavily in time and complexity towards the 2nd Ed rulesets. The 3rd seems WAY overly complex, but it could just be that I can still figure out whatever you'd need to roll in 2nd Ed rules after years and years without playing... ;)

      I can't really say we've ever really found too much limiting factors in 2nd Ed rules that we couldn't just think up a roll or just use common sense to figure out how the situation should be handled. Of course, sometimes opinions did differ, but it was just usually when someone just KNEW they were about to get smoked. lol

    5. Re:Very interesting. by Dun+Malg · · Score: 1
      Fortunately, most of the players I have aren't packrats at all, but then I don't give out much treasure. :)

      heh. I cured MY packrat players the opposite way: I gave them HUGE treasure that's too heavy to carry. Sure, that tapestry is worth 3000GP, but it weighs 400lbs. Who's gonna carry it? Or my alternate favorite: inflation. You find 10,000SP, but that just doesn't get you as much as it used to...

      --
      If a job's not worth doing, it's not worth doing right.
    6. Re:Very interesting. by wurp · · Score: 1

      The Player's Handbook had a picture of a huge statue of a squat demon with rubies for eyes, and a thief climbing on it prying one of the eyes out. For the record. I have about four of them upstairs :)

      In my opinion, first edition, the Basic Rules Cyclopedia, and third edition are the best rulesets for D&D, in that order. I probably feel that way mostly due to nostalgia for first edition, but it was really very playable up through about 18th level. After that the DM has to get creative to keep up with the power levels of the players without overloading them with magic items.

      Rules Cyclopedia was awesome: different weapons had totally different characteristics, like blocking blows, AC bonuses, etc. as you became more of a master of the weapon. I'm surprised you don't hear more about it.

      I have two of those upstairs :)

    7. Re:Very interesting. by tm2b · · Score: 2, Insightful
      Out of curiosity, those of you who have played all three and a half revisions of D&D, which one did you like the most?
      Definitely 3rd edition/d20. It's the scientist/geek in me, but the fact that 3rd Edition is so darned internally consistent, through and through, is truly wonderful. To make a long reach of an analogy, by the time D&D->AD&D-> became v2, it was like trying to edit code that had been on by 10 different people, each of whom favored a different programming style. Any attempt to generalize was guaranteed to contradict another rule somewhere else. If you like to use rules to your own advantage, great, but it always threatened the willing suspension of disbelief.

      d20 D&D (3ed) was revamped from the ground up by people with actual game design experience and it thoroughly shows.

      The only real complaint I have is that it's very much 2-dimensional - when you start dealing with situations with entities at different elevations, you have to fall back on common sense a bit too often, too often because everybody was issued a different version of "common sense."
      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    8. Re:Very interesting. by Anonymous Coward · · Score: 0

      That said, D&D has come a long way from its roots. I've never played 1st edition, but I played a lot of second, and it in comparison to 3rd, it feels at the same time far too limiting and overly complicated.

      Okay, going for my "Ultimate Dork Prize" here...

      Actually, "D&D" predates "AD&D". It's not just the "first edition". The "first edition" of AD&D was an expansion on D&D which added more races, more alignments (D&D just had Lawful, Neutral and Chaotic), and generally more detail. They were, however, separate games.

    9. Re:Very interesting. by Bishop · · Score: 1, Insightful

      I would have to say that D&D3 has the best mechanics. Personally I find that this makes for the best game as the mechanics don't get in the way. D&D3's mechanics are quite different from its predecessors. AD&D1 and AD&D2 have very similar mechanics. AD&D2 started out as a rewrite of v1, cleaning up some of the rules and incorperating some of the better ideas pubished in Dragon Magazine and elsewhere. V2 also pulled some ideas from the Basic D&D (Basic,Expert,Champion,Master). Then v2 fell apart as T$R fell into the toilet and started publishing more and more poorly concieved mechanics, spells, and characters. AD&D1 is my second choice as it has better source material then v2.

      I honestly never liked the feel of AD&D2, although those are the rules we used the most. I was disapointed with AD&D2. It was published when other RPGs had already started away from class based systems to skill based. The v2 core mechanics were really just a rehash of v1 with most of the limitations of v1. Other systems had progressed. Finally the books were not very well written. Not that AD&D1 was anything to write home about, but the poor writeing did contribute to my disapointment.

      When people talk about D&D they are usually refering to AdvancedD&D. The Basic (red book) D&D never recieved the attention it deserved. Basic D&D used most of the same core rules as the AD&D with some simplifications. D&D had some limitations such as fewer character classes. But it also had some of the best source material in the form of adventure modules, and the big appendixes that were published for the D&D homeworld. Due to the simpler rules, and excellent source material I found straight D&D easier to roleplay then AD&D1 or AD&D2.

      D&D3 simplified the game by takeing out many of the restrictions that were in AD&D. The D&D3 mechanics are much more consistent then in previous versions which allow players to concentrate on the game not on memorizeing odd rules and exceptions. In addition it is easier for the DM to create new rules (on the fly) by either applying the mechanics directly, or by extrapolation. Any group that is useing AD&D1 or 2 should seriously consider useing the D&D3 rules next time they start a campaign.

    10. Re:Very interesting. by Elwood+P+Dowd · · Score: 1

      I played D&D 2nd, then AD&D 1st, then AD&D 2nd. Meanwhile, I was playing Palladium R.I.F.T.S. (boo), Shadowrun (woo!), Toons (woo!). Since then, I've played a little bit of Baron von Munchausen.

      D&D 2nd felt... like a board game. It was certainly fun, but... (and this is likely just our take on it) it felt like it had too much of a concrete goal. We wanted to level our characters. It was sortof like Everquest, in that way. Lame to me.

      The first edition of Advanced Dungeons and Dragons seemed to be a compilation of articles from Dungeon Magazine. It worked. For an innovative campaign, your GM basically needed to be a genius, but whatever. Since the rules were a bit impossible for people of my maturity and mental stature... it became very free form. There were things that the book couldn't answer, so we flew more seat of the pants, even though it had more codified rules.

      AD&D 2nd edition greatly streamlined all those issues, and it became overly tame again. It felt like it was no longer about making your own story, and simply about telling whatever story TSR had written for you. Again, lame, imho.

      Since you didn't ask... I messed with Palladium RIFTS, which lent itself to monty haul looting. The mechanics were fine. Just boring campaigns. Shadowrun felt like it could have been a whole lot of fun, but I couldn't get my friends into it. I later discovered that it seemed like a whole lot of fun because it was based on Gibson's stuff, and Gibson has enough creativity and insight to make almost anything remotely related to him worthwhile. (Johny Pneumonic viewers, note how I said "almost")

      Apparently Shadowrun's latest edition has remedied a lot of the specific mechanical problems.

      Long since I messed around with AD&D, I discovered the Extraordinary Adventures of Baron von Munchausen roleplaying game. It is FUCKING FANTASTIC. Published by Hogshead games. Very cheap. 24 page booklet. It's completely free form, and scraps all concept of advancing your character. It combines everything I like abour RPGs and everything I like about theater. It's only too bad that the format doesn't lend itself to other genres. And it really doesn't. It takes a little practice to get good at it, but it doesn't require any preparation or a designated GM, so practice is easy to come by.

      It's a lying competition. So it requires some interest in acting. If you're not interested in acting out your characters during the storytelling, check out Toons from Steve Jackson. It's also free form, but not told as a first person story.

      --

      There are no trails. There are no trees out here.
    11. Re:Very interesting. by sholden · · Score: 2, Informative
      I'm especially amused at the bit about $3.50 apiece (or $10 for the whole set) being expensive. And here I paid sixty bucks for the three core D&D3 books and felt like I was getting a deal.
      Since the median income* of the USA was about $8500 in 1974 and in 2001 was about $29,000 the price now is about double the price of 1974 (which is about the same as you get with inflation figues - which would be $10->$35).

      Of course the modern D&D product is of far higher quality - paper and production wise (content is of course a matter of taste) explaining the price increase.

      * Figures from http://www.census.gov/hhes/income/histinc/p07.html

    12. Re:Very interesting. by Daengbo · · Score: 1

      I went to Shadowrun website linked to by another poster, and am assuming that this RPG is based on a short story anthology from about twenty years ago. I used to like the book, getting it from the Sci-Fi book club. Is this correct? Are there more books out now, and, if so, are they any good?

    13. Re:Very interesting. by BlackHawk-666 · · Score: 1
      Three and a half...you seem to be missing some editions...let's see:

      Basic Rules

      Expert Rules

      Masters Rules

      Advanced D&D

      Advanced D&D Second Edition

      Advanced D&D Third Edition

      --
      All those moments will be lost in time, like tears in rain.
    14. Re:Very interesting. by rtmfm · · Score: 1

      It all depends on how you like to game. If you prefer intricate gaming then go for the d20. If you like more story and less game, go with the older rules. It becomes more like choose-your-own-adventure this way. I always variated in my sessions. Not everyone can put out the energy for an intricate dice-rolling session, but everyone likes a good story....

    15. Re:Very interesting. by MotorMachineMercenar · · Score: 2, Insightful

      Some advanced veteran players (ahem) chuckle at questions about 'which rules are the best.' In experienced hands (GM and players alike) it doesn't matter what rules you use as long as you're having fun. Some of the best games I've played had no rules at all. The GM (sometimes me, sometimes a friend) just winged it, threw some dice, etc. As long as the setting and campaign had a compelling premise, you're good.

      Of course this calls for a lot of blind reliance on the GM and his abilities to keep the game balanced. So although the free reign games have been some of the most memorable, they also resulted in the juiciest fights :D

      --
      "We have an A-Bomb...what more do you want, mermaids?" --I.I. Rabi, speaking in defense of Robert Oppenheimer
    16. Re:Very interesting. by Lando · · Score: 1

      Yeah, that's what I was thinking...

      Basic came out about what 2.5 years after the last chainmail?

      Basic, expert, ad&d, masters then the second edition and on... Personally, the basic rules tended to be better with it's very simple rules with a good DM, guess their called GM's now, it could be a fun game... AD&D though I played for several years, going back to basic brought back some of the excitement to the game.

      I'm currently playing Dangerous Journeys with massive revision of the rules, editing needs a bit of work... It brought back a lot of the fun of the original games as well... Too bad TSR killed it. Haven't looked at Legendary Journeys yet, but will get around to it sometime... The online version is due out in 2004. Article at gamasutra, free registration yada yada yada

      Gamasutra Interview with Gygax

      --
      /* TODO: Spawn child process, interest child in technology, have child write a new sig */
    17. Re:Very interesting. by The+LowTech+Swede · · Score: 1
      I have spent a lot of time both in 2ed and 3rd and I have to sat 3rd is easier. Many of the rules are streamlined to work the same way. Early rpg systems have the bad point of introducing patched in fixes for this and that. 3rd ed is smooth in that way. Still, it retains the drawback of being mechanistic and unrealistic. Since most players have problems with at least one of those two things, it says a lot about the other stuff out there that D&D is on top sales wise.

      / TLTS

    18. Re:Very interesting. by Anonymous Coward · · Score: 0

      You'd have to get much dorkier than that...

    19. Re:Very interesting. by Elwood+P+Dowd · · Score: 1

      Shadowrun is based on the cyberpunk genre of science fiction. That genre was invented by Wiliam Gibson in his first book, Neuromancer. Neuromancer was the first book in a trilogy. The whole trilogy is fantastic. There are two cyberpunk short story anthologies that I can think of off the top of my head, Burning Chrome, by Wiliam Gibson, and Mirrorshades, by various authors. Both of those short story anthologies are very good, although I would recommend Gibson's more highly.

      Wiliam Gibson's writing style has changed since he wrote Neuromancer, and many of his fans do not like the way that he's changed. He's certainly not writing cyberpunk anymore, as cyberpunk was posited heavily on the cold war. I love the way his writing has changed. I feel that he's the only sci fi author doing anything particularly interesting right now. His latest book, Pattern Recognition, is set in the present day (actually it seems that its set about four or five months ago), so it's only vaguely science fiction. I've liked every single Gibson book, and Pattern Recognition is my favorite yet.

      If you just like the gadgets, attitude, and noir of cyberpunk fiction, then yes, there are other authors to read. I wouldn't know who to recommend. Bruce Sterling is one.

      --

      There are no trails. There are no trees out here.
    20. Re:Very interesting. by revery · · Score: 1

      Out of curiosity, those of you who have played all three and a half revisions of D&D, which one did you like the most?

      Third edition has been my favorite by far. Though 2nd edition kind of felt more "nerdy" just because of their arcane rules and complex resolutions for certain situations.
      We've had much less arguing with "God" with the new rules, but there was something fun about that...it made you feel like you had some say in the universe. ("That troll could never jump that far. You said he was twice as big as all the other trolls. What system are you using for determining jump distance, what's his strength, weight?, etc...)

      Of course I came from a background of playing and loving Rolemaster, which 3rd edition is very similiar to in many ways (semi open-ended roles, more openness on class choice, skill level aquisition, opposed rolls, etc...) I also tend to love systems that let me play around with a million options so I can have the non-typical character (troll druids, gnomish beserker mages, elven necromancers who resurrect dead trees to fight for them, etc.)

      Just my 2 cents.

    21. Re:Very interesting. by SamSpectre · · Score: 2, Informative

      The 1st edition rules have the best flavor (maybe that flavor is nostalgia). The 2nd edition rules were a mess of 1st edition rules with extra rules piled on top. 2nd edition was an attempt by TSR to adopt ideas that other gaming systems were running with at the time, like GURPS's skill based system, etc. It didn't work because the core of the edition remained the same. The 3rd edition is the best system mechanically. It all makes sense. You ALWAYS want to roll higher on all dice rolls, etc. It is streamlined, etc. It is much easier to play than 1st edition. Also, 3rd edition has the Open Gaming License which is allowing DOZENS of third-party publishers to improve the system, which is GREAT. Some of the 3rd party publishers are putting out better quality materials than Wizards of the Coast/Hasbro (the newest owners of D&D). For those people (like myself) who want a taste for 1st edition flavor though, I HIGHLY recommend Hackmaster, which is a licensed 1st edition game with enough tweaks to make it great fun.

    22. Re:Very interesting. by cmpalmer · · Score: 1

      Our best roleplaying games were ones where we pretty much abandoned the rules and used percentile dice for everything. "Hmm, you've got several years of experience doing that, so I think you should have a 75% chance of success." "No way, this should be easier than that, I'd say 95%" "OK, make it 85%", then you roll. Easy, no rule checking, and you concentrated on the story and the characters...

      --
      -- stream of did I lock the front door consciousness
    23. Re:Very interesting. by Anonymous Coward · · Score: 0

      Having played all 6-9 versions (depends on how you count them, I started with chainmail) @nd edition with the skills and powers options is my favorite though I have altered some small things like all d20 rolls are d100 rolls, if you are rolling for something you always try to roll under the target number.

      cthulhu

    24. Re:Very interesting. by FortranDragon · · Score: 1

      I like AD&D 1st edition and D&D 3rd edition. ;-)

      1st edition was quirky and complex, but it had a vitality, a newness because of, not in spite of, its rough edges. Anything was possible and generally could happen in a campaign. Yeah a number of game rules were crap, but most people I knew simply ignored what they thought were bad rules and focused on having an adventure/fun.

      (If you want to play 1st edition I would suggest getting the PHB, the DMG, the first MM, and maybe Unearthed Arcana. You don't need the second MM, the Deites book or the others unless you are going to have a long-term campaign.)

      I also like the 3rd edition because it is flexible while still managing to hang together, rules-wise. I like being able to have a player-friendly system that is consistent enough to make my life as a DM easier. D&D 3rd edition also has the distinction of breathing much needed life back into the entire pen-n-paper via the d20 system (whether it is your cup of grog or not).

      2nd edition AD&D blanded down AD&D in the name of consistency. While some of the changes were nice, it just didn't work for me. The 2nd edition was what lost my interest in pen-n-paper RPGs. :-/ Luckily the 3rd edition got me interested again...

      --
      "All the darkness in the world can not quench the light of one small candle."
    25. Re:Very interesting. by Erik+Hollensbe · · Score: 1

      We have a name for people like you....

      "Rules Lawyers"

      They are generally treated by the DM with this phrase:

      "Let me see your character sheet really quick..."

      <RRRRIPPPPPP>

    26. Re:Very interesting. by Bishop · · Score: 1
      Basic, Expert, Companion, and Master are the same game but for different character levels. D&D and AD&D are related but diffrent systems. Basic (red box) D&D and AD&D came out at about the same time. Have a look at a time line.

      There are about 4 versions of D&D

      D&D v1 (chainmail supplement)

      D&D v2 (Basic, Expert, etc)

      AD&D v1

      AD&D v2

      D&D v3

      There will also be a D&D v3.5 later this year.

    27. Re:Very interesting. by tm2b · · Score: 1

      I'd strongly disagree. If you want more free-form gaming, you're probably best off going with a system designed around story telling, like White Wolf's system.

      The thing about the older D&D systems, IMO of course, is that they took a lot of different ideas and tried to be everything. You ended up with an incoherent mess.

      And, my personal taste says that d20 is very well suited for story-telling - once you "get" the rules, it becomes very, very easy to "shoot from the hip". I've judged many d20 RPGA tournaments, and it's really a breeze, you can model just about anything the players want to do, and usually reduce it to a single roll of a d20.

      But hey, that's just my opinion and experience. 2nd edition D&D had lost me to TSR/WotC, I couldn't stand it. 3rd edition won me back.

      --
      "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
    28. Re:Very interesting. by HBI · · Score: 1

      First edition.

      I won't play anything else. God, that game rocked. I have my Gygax-autographed 1st Edition DMG and I will never let it leave my hands till they are cold and dead.

      2nd Ed. was a moneymaking tool by the team that stole the company from Gary.

      You can get more details from his site.

      www.gygax.com

      (though, frankly, the guy needs HTML help, his site doesn't render on Mozilla - maybe someone can volunteer, given that Gary gave us a lot over the years)

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    29. Re:Very interesting. by revery · · Score: 1

      We have a name for people like you.....

      "Rules Lawyers"


      I was usually the DM, so it was my job to set the tone for how much of that junk I would put up with, but still, it was fun sometimes to be questioned or to be able to question.
      I usually play more on the story side as a DM and ignore some of the rules to keep things moving quickly, hence the questions of "He did what?? How?!?"

    30. Re:Very interesting. by sundling · · Score: 1

      I started with basic and soon after was doing 1st edition rules. I developed quite an affinity for 1st edition and liked it best. I was not so thrilled with second edition rules. While I tend to be a DM and know the value of game balance, I didn't like all the limits on spells. Unlike most DM's I had no trouble in keeping my players challenged well into high levels, so I didn't need the limits. After all, if you post upper limits on damage, what is the point to being 40th level? I didn't see too much to salvage my opinion of 2nd edition rule book and did what I could to avoid it. In general 2nd edition rules would be the low point of D&D.

      I was also reluctant to learn yet another new D&D system, but once I got into 3rd edition rules I felt as if I had all been playing D&D wrong for the last 20 years. Before 3rd edition, I just accepted that this was how it is done. Now I can see that rules we have been using since the begnning of time were needlessly complicated. Like having armor class being the unadjusted roll that is needed to hit, instead of using THACO! Spell resistances and damage resistances are also done well. It's so mush superior to "needs +1 weapon to hit". Breaking down types of AC bonuses and simply explaining that they don't stack. Simple Simple. Classes are more free form now with skills and feats that allow you to customize your character a bit more, even within the boundaries of classes. Somehow I don't even mind the spell limits. It's seems to be a more organic part of the system and not just a band aid, like 2nd edition.

      So cleary 3rd edition is by far the best yet. I think the best way I can desribe it is if someone came up with a new keyboard design that rearranged the letters in a way that made more sense and once you got used to it doubled your typing speed.

    31. Re:Very interesting. by Malacca · · Score: 1

      The anthology IIRC is 'Into the Shadows'. There have been >20 Shadowrun novels based on the RPG. Written by different writers, they vary in quality so YMMV. Recommend you begin with the first trilogy all written by Robert N. Charrette, "Never Deal With A Dragon", "Choose Your Enemies Wisely" and "Find Your Own Truth". The Nigel Findley ones are worth a look too. The others are not as good IMO.

  23. Grand-daddy of all those RPGs. by Anonymous Coward · · Score: 5, Insightful

    It's fascinating to read this. By the time I was a nerd, AD&D had taken over, and had certainly corrected enough of the deficiencies to make it playable.

    But what makes this so interesting is that so many of todays PC RPGs have their basis in D&D rules. Sure, they've evolved significantly and taken different directions in different games, but the fact remains that most RPGs have their battle decisions based on complex mathematical rulesets, and D&D basically introduced these. (Orc attacks with 3d8, beating your 2d10 defence and inflicting d8 damage.)

    Early computer 'RPG' were very simplistic in their battle rules, rarely better than 'attacker wins', but by the time that home computers advanced enough to support better rulesets, there was a very advanced 'template' for developers to start from.

    1. Re:Grand-daddy of all those RPGs. by Anonymous Coward · · Score: 0

      Complex mathematics? I think RPGs should include more tensor calculus to throw off the kids.

  24. I remember watching by Zapdos · · Score: 4, Funny

    The strange people who played this all night long in the lounge.. As far as I know they all are still virgins.

    1. Re:I remember watching by sconeu · · Score: 1

      Nope. I'm married with kids. :-)

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    2. Re:I remember watching by cranos · · Score: 2, Funny

      Hmmm not only did I play D&D, AD&D, Rifts, Heroes Unlimited and many others but strangly enough I am married with 1 and a half kids.

      Imagination and the desire to move outside the square is usually a bonus in a sex life not a deficit.

    3. Re:I remember watching by Gilmoure · · Score: 1

      I might be a virgin in my ear.

      I'm married with child now. Back when I was single, there were two occasions where I had three women at once (or rather, we all had a slimey, gloopy, fun time together) and numerous other times with two women. Nothing like having a bi-sexual girlfriend who liked to share and that all the women wanted. I'll admit that my time spent gaming that year was somewhat less than in other years.

      --
      I drank what? -- Socrates
    4. Re:I remember watching by Anonymous Coward · · Score: 0

      As far as I know they all are still virgins.

      Well duh!

      I can't believe that you would expect them to give up their psionic powers and lose their ability to cast a "die charm" spell for just sex, do you? Man, you would obviously not survive an encounter with a Beholder. heh. Give up influence over die rolls. Ya, right.

      sheesh.

    5. Re:I remember watching by CharlieG · · Score: 1

      Nope - Met my wife playing D&D - In fact, we first kissed leaving a D&D session - Can tell you the date, place, and who the DM was, but NOT the premise of the campaign

      --
      -- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
    6. Re:I remember watching by wayne606 · · Score: 1

      I used to play a lot and I had a girlfriend. She was a half-elf chaotic good mage ... And definitely not a virgin!

    7. Re:I remember watching by orthogonal · · Score: 3, Funny

      Nope - Met my wife playing D&D - In fact, we first kissed leaving a D&D session - Can tell you the date, place, and who the DM was, but NOT the premise of the campaign
      --
      -- For the Children - RKBA! PGP Key on the servers


      For the Children -- for your children, please, please, never tell them this.

      Let them keep a little dignity, and avoid the therapy.

    8. Re:I remember watching by some+damn+guy · · Score: 2, Funny

      "Nothing like having a bi-sexual girlfriend who liked to share and that all the women wanted."

      Did you meet her on IRC? because if you did, dude... she might have been a guy.

      Man, that would really suck dude. I really hope you left the lights on at least once.

    9. Re:I remember watching by Gilmoure · · Score: 1

      I worked at a theater that did Rocky Horror at midnight. She played Magenta. Trust me, she's all woman. This was backed in the late 80's as Married with Children came out. I'd look at Peg on tv and then at ****** (she's a respectiple wife, mother, church lady now. Wouldn't do for her sordid past to come out) and the resemblance was amazing.

      --
      I drank what? -- Socrates
  25. Play By Phone? by Quaoar · · Score: 5, Funny

    How the hell is the DM supposed to physically abuse the players if we did that?!

    --
    I'll form my OWN solar system! With blackjack! And hookers!
    1. Re:Play By Phone? by OblvnDrgn · · Score: 4, Funny

      No, no. You've got it all wrong.

      A good DM mentally and emotionally abuses the players. It's far more satisfying than just hitting them with a rolled up newspaper when they try to twink. You know you're a good "referee" when the very mention of a Ring of Wishing puts fear into their hearts.
      "Yes, please. Make a wish. I'm sure that this one... unlike the last seventeen your party has made... won't horribly backfire at all. Trust me."

  26. Re:And old D&D book got me into RPG video game by Jellybob · · Score: 1

    I'm the same, but a lot newer to D&D, since my first RPG I've actually got into was Neverwinter Nights (which got reinstalled after a break a couple of nights ago. God damn that lack of sleep!)

  27. Printing D&D by duplicate-nickname · · Score: 5, Interesting

    Here's an interesting story....

    My father's family ran a small printing business in Twin Lakes, WI (not too far from Lake Geneva). Back in the early 70's, these two guys from a small company came to my dad needing booklets to be printed for a new game. He and his brother decided against taking the risk of doing this large job and turned them down. It turns out that they were from TSR, trying to get D&D printed. Doh!

    --

    ÕÕ

    1. Re:Printing D&D by Anonymous Coward · · Score: 0

      Given the usually stormy relationship between wargame/RPG publishers and their printers, this may have been for the best.

    2. Re:Printing D&D by prichardson · · Score: 1

      I know people who actually played with the guy who wrote the thing. I live in madison.

      --
      Help I'm a rock.
  28. Comment removed by account_deleted · · Score: 2, Funny

    Comment removed based on user account deletion

  29. $10, Cheap! by No+Such+Agency · · Score: 1

    Yes, I imagine anyone who's ever spent $400 on a modest army for Warhammer Fantasy Battle, and spent the better part of $100 on rulebooks and "Codices" so they know how to use the army, would sympathize with you. That $10, even with inflation, was probably a bargain.

    --
    Freedom: "I won't!"
    1. Re:$10, Cheap! by Geopoliticus · · Score: 1

      That is one modest 40k army. I have spent so much on this game and only have about 30 of my minis painted! That's works out to about one mini every 73 days. "Oh, I've wasted my life."

    2. Re:$10, Cheap! by cranos · · Score: 1

      $400.00? is that all? Damn I spend nearly every cent I earned from my job at Pizza Hut on W40k. Adds up to something like $1600.00, and now what do I have to show for it? A whole bunch of toys for my son.

    3. Re:$10, Cheap! by WNight · · Score: 1

      Why not use cardboard with pictures of the unit glued onto it? You can easily fold the base so it'll stand up, and it might cost $40 for a huge army, not $400 for a small one.

      It's not as pretty, but this way you can get down to playing the game.

    4. Re:$10, Cheap! by No+Such+Agency · · Score: 1

      See, you're thinking like a real wargamer, not somebody who grew up thinking Games Workshop invented the concept. Thing is, a lot of people who HAVE paid out $100's for their army won't play against your cardboard one. To be fair, an army of hand-painted figures looks great on the table, but there is a certain petty jealousy associated with the fact that they paid $50 for their Bloodthirster of Khorne, whereas yours is a rubber dinosaur that came out of a bin at the toy store ;-)

      --
      Freedom: "I won't!"
    5. Re:$10, Cheap! by Bishop · · Score: 1

      The problem is that Warhammer is not a true wargame. It is a game to play with minatures that you have collected and painted. Warhammer has always been about painting and collecting minatures. The game has been secondary. However recently Warhammer has been marketed as a "game" to increase the potential market.

      GamesWorkshop does make some damn fine minatures.

  30. I remember this wager I made by baywulf · · Score: 1

    When I was DM for a D&D game in my younger days one of my friends kept nagging me that he wanted me to place a +5 magic vorpal sword in the game for him to find. I got tired of the nagging after a while and told him he could roll the 100 die and if it came a 00 I would give him the sword and otherwise, he would lose all his considerable magic items. I thought he was a sucker for taking the change but he did and lo and behold he rolled the die and got the 00.

    1. Re:I remember this wager I made by dazed-n-confused · · Score: 1

      ... so the next monster he encountered cut off his head with a vorpal blade?

      Or did I miss the punchline?

    2. Re:I remember this wager I made by Anonymous Coward · · Score: 0

      Nerdiness overload, warning, klaxon, abort! Abort! Abort! She canna take much mo' of this, Captain!

  31. Gary already saw it... by waytoomuchcoffee · · Score: 1

    Someone pointed out this story to Gary yesterday , interestingly enough.

    You might want to check out his new MMORPG, based off his Paper-and-Pencil game Lejendary Adventure. A FAQ on the online game is here.

    1. Re:Gary already saw it... by Planesdragon · · Score: 1

      You might want to check out his new MMORPG [gamepoint.net], based off his Paper-and-Pencil game Lejendary Adventure. A FAQ on the online game is here [gamepoint.net].

      For those who aren't gaming-geeks:

      Yes, that's spelled correctly. After getting booted out of TSR, Gary decided that he could write the rules however he wanted and still be successful--and, apparantly, he also decided that he could just rename everything randomly, possibly because he came up with the name in the first place.

      As I understand it, Mr. Gygax as every bit as fanatical a fanboy following as Stallman, or the late J.R.R. Tolkien. (Obviously, I'm not in either camp.)

  32. But come on, who uses "rules"? by Lord+Bitman · · Score: 1

    some of the best games I've played where ones in which we rolled the die, 20 meant good, 1 meant bad, and anything inbetween was entirely random.
    The games are about role-playing. Keeping track of shit just gets in the way. Hit points, and how much gold you have. Ignore anything else. You shot him with an arrow did you? Well shit, then. He sure as hell is dead. Grazing shots my ass.

    And I'll tell you, I'm sore.

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
    1. Re:But come on, who uses "rules"? by Anonymous Coward · · Score: 0

      "You shot him with an arrow did you? Well shit, then. He sure as hell is dead. Grazing shots my ass."

      I hope you hit him directly in the heart, and managed to kill him with shock, otherwise, he's not quite dead yet.

      Even a shot through the eye, depending on the angle of entry, would only result in a slow, lingering death.

      *sigh* At least D&D reflected the fact that the purpose of archery on the battlefield wasn't killing.

      People finally started to get it through their heads that arrows = wound and disable. Then, Peter Jackson had to give Legolas a Bow +5 with a quiver full of Arrows of INSTANT DROP OVER DEAD EVEN THOUGH IT DIDN'T EVEN HIT YOU!!!!

      Pah.

    2. Re:But come on, who uses "rules"? by TheAntiCrust · · Score: 1
      Then, Peter Jackson had to give Legolas a Bow +5 with a quiver full of Arrows of INSTANT DROP OVER DEAD EVEN THOUGH IT DIDN'T EVEN HIT YOU!!!!

      Offtopic, but.... Legolas has been shooting arrows for thousands of years. I bet if you practiced throwing keyboards at people for thousands of years you could kill them in one shot too.

    3. Re:But come on, who uses "rules"? by Anonymous Coward · · Score: 0

      You use dice *at all*? What a baby. Try a real roleplaying system, Amber Diceless.

      http://www.amberdiceless.com/

      Role playing in Zelazny's Amber multiverse.

  33. Hey, cut this out! by Lethyos · · Score: 3, Funny

    michael, don't you realize that Dungeons & Dragons is a tool of The Devil? Satan uses D&D to warp and manipulate young minds into doing the will of darkness! How dare you use such a popular forum for advocating and informing people of this horror. D&D is nothing but suicide, sex, drugs, and evil! Burn it!

    Oh wait a minute, you mean it's just a game? Sheesh!

    --
    Why bother.
    1. Re:Hey, cut this out! by Sabalon · · Score: 1

      My grandmother had a friend from when she was a lot younger. In around 1982, when I was heavily into D&D, we'd gone to Ohio to visit my parents friends and we'd stopped by to visit this friend.

      I remember my grandmother asking the other lady's grandson if he played D&D, and the woman spouting out how that game was the work of the devil, blah blah blah and he wasn't allowed to play it.

      I swear, you could almost litterly see the look of horror in my grandmothers face - not that I was playing the devils game, but that someone she knew so well could be so silly.

      Now, that cartoon from the 80s (which I have 160x120 versions of the whole series somewhere) - that could warp minds.

    2. Re:Hey, cut this out! by blincoln · · Score: 2, Funny

      Oh wait a minute, you mean it's just a game? Sheesh!

      You joke, but when I was in gradeschool I got roped into going to bible camp with some friends of mine. One of the counselors there fed us this huge line about his experience playing D&D, and how when he realized it was a tool of the devil, he burned all his books and miniatures, and that the demons inside them screamed as he threw them into the fire. The climax of the story was that he tossed in some kind of giant pewter dragon, and a like actual dragon flew out of the fire into the sky while his mom watched.

      I still remember just because it was so crazy in terms of the amount of detail he put into the story.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    3. Re:Hey, cut this out! by radiotalent · · Score: 2, Funny
      D&D is nothing but suicide, sex, drugs, and evil!
      D&D and Sex?!? Damn, I must have been playing in the wrongs campaigns.
    4. Re:Hey, cut this out! by Taloon · · Score: 1

      Yes you have.

    5. Re:Hey, cut this out! by iankerickson · · Score: 1

      He threw _lead_ miniatures in the fire, probably painted with acryllics that may have had other fantastic ingredients. If he saw something a little crazy after that, he was probably downwind from the flames.

      Or maybe he just handled the miniatures too often without washing his hands afterwards. They were made of lead (with some pewter). I remember my mom insisting when I first got some Ral Partha and Grenadier miniatures that I spray paint them first thing to put an enamel over the lead. I can't say if the propellant fumes from the chrome spray paint were any less harmfull than handling lead figures while eating junk food over a game of Stormbringer or CoC, but my other personalities all agree it was probably the right thing to do because Mother Knows Best. At least she let me play RPGs as long as I kept my grades up.

      What's that Mother? Hit "Submit"? But I wanted to... Yes, Mother.

      --
      Democracy. Whiskey. Sexy. Pick any two.
  34. Talk about missing the point! by apeleg · · Score: 5, Insightful

    "The scope is too grand, while the referee is expected to do too much in relation to the players ..."

    The beauty of D&D can be boiled down to two propositions:

    1. Anything can happen.
    2. The Dungeon Master is God (and a capricious one at that).

    This is why computer rpg's are, at best, pale imitations of a good pen and paper game.

    1. Re:Talk about missing the point! by Phantasmo · · Score: 3, Insightful

      I think that part of D&D's beauty is that it allows for really heroic roleplaying. If you have 120 hitpoints max, and find yourself knocked down to 1, you're still at full fighting efficiency!

      As opposed to more realistic (read: less fun) games:
      "Oh, well, I could chase the baron down, but I've lost four health levels, so I'm restricted to pulling myself along the ground with my arms. I guess I'll just let him go" or "Ow! That last hit cut my sword-hand! Guess I'll have to sit this fight out."

      --

      The US Army: promoting democracy through unquestioned obedience
    2. Re:Talk about missing the point! by Phosphor3k · · Score: 1

      Welcome to Neverwinter Nights My friend. Follows 3e rules and allows DM full control over damn near everything. Find a server with DMs that regularly play and I gaurantee you will be happy with it. Personally, I play on the Magic Bubble HCR, a semi-persistant world(often gets new areas added, sometimes gets standard non-dm quests reset.) It only has 30 slots, 2 are DM reserved, and at least one DM is almost always on running a quest of some sort.

    3. Re:Talk about missing the point! by Minna+Kirai · · Score: 1

      allows DM full control over damn near everything.

      So, you can grab a polymorph scroll and change a vampire into some kind of giant Smurf(tm)?

      The possibilities are still limited by the pre-created art resources supplied by the game.

      Furthermore, the DM can't operate computer controls fast enough to create the same kind of dynamic changes a P&P game can have.

    4. Re:Talk about missing the point! by Minna+Kirai · · Score: 1

      On the contrary, the fact that going from 1 -> 0 hitpoints means the difference from being unimpaired and dead can make it a lot harder to be heroic.

      If the player knows he has 1/120 hitpoints left, then he'd be stupid to pursue the Baron (and the ever-present handful of bloodthirsty bodyguards). But the character is fully able to run, jump, and fight, and will have trouble explaining to his teammates why he's got to sit this one out. (Or why he's got a sudden urge to chug 17 healing potions)

      It makes the game a poor simulation of fantasy Swords & Sorcery literature, which it is supposed to be a simulation of.

      A common occurence in stories is the hero who is overwhelmed, knocked-out, or just held at swordpoint with no hope of escape. Of course, later on he'll lead a successful jailbreak- which is often a superior kind of adventure. But D&D (and all of the games which followed it in using the HP mechanic- including computer games like Half-Life), the game rules allowed no way for characters to be non-lethally defeated. So whenever the DM wanted to throw the party into a dungeon, he had to ignore the rules to do so.

      "And then you get captured, and all your weapons are taken away". This feels to the PCs like they're being cheated. A better system would be for the game rules to allow capture to be the natural outcome of any lost battle, so the DM can toss the PCs into an escape/ransom/demon-sacrifice scenario without it seeming forced.

      "Ow! That last hit cut my sword-hand!

      "Guess I'll have to run off and evade the guards on a daring rooftop chase, and return to finish off the evil Duke some other day. We'll meet again, this I swear"

      Reduced lethality levels in an RPG would permit PCs and NPC enemies to build long term relationships of animosity, instead of slaughtering goblins again and again. (This is how superhero comic books maintain interest- the hero doesn't just battle the same kinds of monsters repeatedly, but the very same villians)

    5. Re:Talk about missing the point! by mwa · · Score: 1
      So whenever the DM wanted to throw the party into a dungeon, he had to ignore the rules to do so.

      This is why when I DM, the players get no dice and have no idea what their hit-points are or what their to-hit capabilities are (in terms of dice rolls).When fighting an apparantly comparable opponent and they roll what they know is a "guaranteed" hit and the DM says "your opponent takes no damage" role-playing does out the window faster than the player can yell "RETREAT!"

      IMNSHO, the job of the DM is to tell a story that allows each player to tell their own story as well. Dice rolls don't matter; How the DM interprets and describes the effects of the dice rolls is what makes the game entertaining. I doesn't matter what "system" the DM uses, as long as that end is acheived.

  35. And how has it managed since then? by kfg · · Score: 2, Funny

    "However, much more work, refinement, and especially regulation and *simplification* is necessary before the game is managable."

    Well, they sure blew THAT one, didn't they?

    KFG

  36. Or... by No+Such+Agency · · Score: 1

    As Penny Arcade pointed out about Magic: Online...

    --
    Freedom: "I won't!"
  37. Re:And old D&D book got me into RPG video game by Anonymous Coward · · Score: 0

    ..Probably because NWN can actually give some manner of representation of roleplaying.

    Just like the zealots here scream every time some reporter misues the word 'hacker', I'm going to start screaming every time some game company misues the term 'roleplaying'.

    To put it simply, killing the monster, getting the experience, and winning the game ain't roleplaying. Sure, you can have killing the monster - violence happens. Sure, you can have getting the experience - without 'coded' rules, there'd be no roleplaying due to twinks and "powerplayers". Winning? That's right out. You can't win in a roleplaying game.*

    Fight the system! Damn the man! Screw the bastards who wish to corrupt good, fine words!

    * Unless you roll a three-sided die and have it land on an edge. Then, you have won, and may never play another roleplaying game. Ever.

  38. Plus ca change, plus c'est le meme chose by dazed-n-confused · · Score: 1

    'In general, the concept and imagination involved is stunning. However, much more work, refinement, and especially regulation and simplification is necessary before the game is managable.'

    Amen to that, brother! Maybe the fourth edition rules will clear this up...

  39. Why do I suspect by SHEENmaster · · Score: 1

    that you will always roll a 20; eventually you should catch on that an AC of 20 isn't good. Or is it now? I gave up a few years ago when they inverted the base rules.

    --
    You can't judge a book by the way it wears its hair.
    1. Re:Why do I suspect by Dun+Malg · · Score: 1
      eventually you should catch on that an AC of 20 isn't good. Or is it now?

      At the risk of exposing my geek-ness, I answer: the New Rules say a higher AC is better. It simplifies the system somewhat, in that if your char has an AC of 15, then one must roll a 15 or higher to hit you. There are bonuses and penalties and such that further complicate hitting, but that's basically the gist of the New Way.

      --
      If a job's not worth doing, it's not worth doing right.
    2. Re:Why do I suspect by Anonymous Coward · · Score: 0

      Damn. I kinda dug THAC0...

  40. believe it or not by xeeno · · Score: 4, Interesting

    I have a friend that has been DMing and playing since D&D first came out, and he still uses the original booklets as his world basis. I've read them, they're awesome compared to the shallow crap that TSR releases now.

    1. Re:believe it or not by nentwined · · Score: 2, Informative

      Uhhhh. TSR has been out of business for years. It's been Wizards of the Coast since then, and (imo) they've actually done a reasonably good job of putting life back in the system.

      --
      heaven
    2. Re:believe it or not by svyyn · · Score: 1

      And Wizards of the Coast, and TSR along with it, is of course owned by Hasbro now.

  41. 'bout time... by The1Genius · · Score: 2, Funny

    Took them almost 30 years, but they've done what he suggested in the review!

    --
    The1Genius - Littera Scripta Manet
  42. Neverwinter Nights by Reedo · · Score: 1

    Last year's release, Neverwinter Nights by BioWare, is the game to get if you want some good D&D action. In fact, the multiplayer mode is just like playing tabletop D&D but via your computer and the Internet. Multiplayer supports a Dungeon Master who can modify the world in real time. He can take complete control of monsters/characters, place monsters into the world on the fly, further the story depending on the actions of the players, etc. There are also tons of mods out there now.

  43. Re:And old D&D book got me into RPG video game by Anonymous Coward · · Score: 0

    Scarily enough, i have rolled a six landed on a corner....

  44. Re:And old D&D book got me into RPG video game by Bull999999 · · Score: 1

    For me, playing RPGs (one of them being Pool of Radiance for NES) got me started on AD&D back in high school. I didn't stick with the paper and dice AD&D due to my hectic schedule. That's why I really got into AD&D RPGs for PC since I can save the game in progress and pick it up later when I end up with some free time.

    --
    1f u c4n r34d th1s u r34lly n33d t0 g37 l41d
  45. World creation fun by Gilmoure · · Score: 2, Interesting

    Did anyone else find that the best way to create realistic landscapes was to just take topographic maps of the world and either zoom in or rotate them (or both) so that most players wouldn't recognize say, the Grand Canyon, the Himilayas, etc. Even the Great Lakes look weird when turned around and cropped down a bit.

    I do find that world creation is the most satisfying part of gaming. Too bad there's not enough time to play through all the stuff I've created, even if I could find in the boxes in the attic.

    --
    I drank what? -- Socrates
    1. Re:World creation fun by Samrobb · · Score: 1
      Did anyone else find that the best way to create realistic landscapes was to just take topographic maps of the world...

      The world map for my current campaign is set on Mars - take a look at Blue Mars. Download the terrain map, and rotate it 180 degrees, and there you have it. Adapting the world history to the map was interesting and fun... the large inland sea is the result of a magical catastrophy that destoryed the Elven empire ~ 2000 years ago, and most of the campaign's activity so far has occured in the Small Kingdoms along the coast south of the inland sea.

      --
      "Great men are not always wise: neither do the aged understand judgement." Job 32:9
  46. Wow ... internet in 1974 ?! by bain · · Score: 2, Funny

    And websites to ?!?!?!???! ;P

    --
    Sanity is a majority vote.
  47. More Retro Reviews by ReadParse · · Score: 0, Offtopic
    How about a review of Frogger for the Atari 2600 from 1982?

    Come on, it's FUN :)

    Just my 0.0184536 EUR worth
    (exchange rate as of 2003.02.22 05:57:21 GMT)

  48. Re:1974? 1982! by Anonymous Coward · · Score: 2, Funny

    Man come to think of it... why doesn't Tom Hanks submit star trek stories to this site?

    I try, but they keep getting rejected.

    -Tom

  49. My poor memory by Daengbo · · Score: 5, Interesting

    I wasn't playing in 1974, but, in 1979 (I think) I won a gift certificate from my toy store down the street and spent about half of it on a box with a dragon on it. Everyone in the thread is talking about a white box, but I specifically remember it being blue, with a blue book (same dragon) maybe 60 pages long. I had no idea what an RPG or even miniatures were, and this book was still big on miniatures. At 11 years old, and never having played anything but cards and board games, I read it maybe seven times before something clicked and I got this rush of excitement as I realized that is was so much more of a game than I had ever dreamed of.
    I made my mother sit down and play it with me (she hated it). I found some friends at school and convinced them to play, but no one could really get the hang of it. I wasn't any kind of DM, either.
    It took about another two years of me trying to find people to play begore I hit the jackpot, and by the time I gave it up at 17 years old, I had amassed 30 different boxed set games, all of whigh I donated to the gaming club of my university when I went.
    I recently found some interest in playing again, and happened across a Open Documentation license game, here
    If anyone can tell me what kind of edition that blue box was (D&D, not AD&D), I would appreciate it.

    1. Re:My poor memory by Ex-MislTech · · Score: 4, Informative

      That was the Basic Set, I still have it .

      A dragon seen thru a doorway, sitting
      on a trasure pile, and a scared mage
      with his mouth hanging open with a wand
      in his hand .

      Hehe, forgot about the archer ...

      It was light blue , and so was the box,
      and came with a few cheap dice too .

      Here is a picture ...

      http://www.acaeum.com/DDIndexes/SetPages/SetScan s/ Basic2Rule.html

      Ex-MislTech

      --
      google "32 trillion offshore needs IRS attention"
    2. Re:My poor memory by Daengbo · · Score: 2, Interesting

      Yep. That was the box, alright. I think back and am amazed that I was able to comprehend the rules with no one to show me the way. I am more amazed that, at eleven years old (or whatever), I had the attention span to read and reread until I got it. From what I remember of reading them before I recovered ...oops, I mean stopped playing..., those rules were anything but easy to understand. It was, however, self contained enough that you could play with only that box.

    3. Re:My poor memory by BlackHawk-666 · · Score: 1

      It's stretching my memory a bit, but I think that was the expert ruleset rather than the basic ruleset.

      --
      All those moments will be lost in time, like tears in rain.
    4. Re:My poor memory by Keebler71 · · Score: 2, Informative

      I think it went like this: Basic rules: Red. levels 1-4? Expert rules: Blue. levels 4-9? Companion rules: Green. levels 9?-20? Master rules: Black. 20?-36 Note: the Companion and Master rules were extentions to the orignal D&D well after AD&D was released and were not AD&D rulesets.

      --
      "It takes considerable knowledge just to realize the extent of your own ignorance." - Thomas Sowell
    5. Re:My poor memory by modme2 · · Score: 1

      I had a blue box set too, it was the 'advanced' set with D&D rules, came with a set of dice and a rulebook or 2, the red box was the basic set with nerfed rules. I think there may have been a black set too which was master rules, probably AD&D.

    6. Re:My poor memory by alexandre_rf · · Score: 1

      It was indeed the expert set. The basic was red, the companion was green, the master was black, and the immortals set was gold. I still have most of them some where.

    7. Re:My poor memory by Anonymous Coward · · Score: 1, Informative

      In the late 70's, TSR started releasing AD&D in the form of hardback books. At the time they were still printing the 'white box' edition of D&D. Around 1980 they released the Basic D&D boxed set. It had a rulebook with a blue cover, a module, and some low-impact dice. Later, around 1983, they began re-releasing D&D as a series of boxed sets, basic/expert/master, etc. Of course they were still publishing AD&D in the form of hardbacks. I think what you want is the 'old' basic set.

    8. Re:My poor memory by Anonymous Coward · · Score: 1, Interesting

      When I started playing, the red box was the basic D&D rules, the light blue box was the companion set, the black box was the master set and not long after they came out with a "godlings" set. I still have the boxes kicking around here somewhere.

      Around the same time the master set of D&D was released, the 1st edition hard cover rules for AD&D came out. The AD&D rules were a players manual, Dungeon masters manual, and a monster manual. Later on they also released a Dieties and Demi-gods manula and a second monster manual.

      Three editions later and AD&D still has a strong attraction for me.(Though as of the third edition, they've discontinued the original D&D and renamed AD&D to D&D).

      Hope this helps.

    9. Re:My poor memory by Anonymous Coward · · Score: 0

      Expert Set was in the blue box here in the UK

    10. Re:My poor memory by Anonymous Coward · · Score: 1, Interesting

      The white box's were the earliest version of the game before they came up with basic and advanced. The version of D&D this reviewer is talking about was in it's earliest form mostly and extension to Chainmail. Chainmail was a way to adapt Napoleonic type tabletop wargames to a fantasy setting. D&D then added the rules for small groups adventuring in dungeons instead of pitched battles on a table.

      All the other boxes people are talking about in this thread are versions of Basic Dungeons and Dragons. Basic D&D had an original blue box that came with a light blue book and either crappy dice or little paper chits with numbers on them(no kidding the chinese supplier of dice couldn't deliver so they put it a popout sheet of squares with numbers on them.)

      The red basic set came out later.

    11. Re:My poor memory by Anonymous Coward · · Score: 1, Informative

      Don't forget immortal rules which were gold in colour.

    12. Re:My poor memory by Daengbo · · Score: 1

      I'm the originator of this thread, and I wasn't trying to compare my first set (blue) with the 1974 version, just reminiscing a little. I remember that it was a basic set that only went to level 10, now that others have jogged my memory. I seem to remember that I got those "chit," as well.

  50. And some minor advice... by Kozz · · Score: 3, Informative

    Should you decide to play, have fun with it and keep an open mind.

    That having been said, you should:

    • Don't ever get too attached to any of the characters you play. They tend to die, unless you've got a DM that never kills any characters, in which case there's no risk and it's a boring game.
    • Always play while "straight". I'm talking about mental capacity here, not sexual preference. Put away the weed, the beer, whatever. But of course, the Mountain Dew and Doritos are fine. Seriously though, the game is much more fun when you and your friends can concentrate fully on the game, be alert, and be creative. I've played a game where all it took was one or two beers before some people became just lost interest or stopped trying.
    • What happens in the game is just that -- a game. However your character may interact with your friends' characters, keep it all in the game. I've seen minor pissing-matches between friends after D&D sessions, and it's a damned shame.

    Oh yeah, get some dice. A nice big set of "matching" dice may look nice, but the favorites become those sets that are a hodge-podge of dice bought here and there. ;)

    --
    I only post comments when someone on the internet is wrong.
    1. Re:And some minor advice... by orthogonal · · Score: 1

      Should you decide to play, have fun with it and keep an open mind.
      [snip: guidlines for playing, including keeping mentally "straight", i.e., drug and alcohol free, but caffeinated and caloried.]

      If you're going to be putting that much attention into D&D, you should be spending that quality time coding for GNU/Hurd... or bashing Microsoft.

      Get some priorities, damn it!

      I mean, GNU/dammit.

    2. Re:And some minor advice... by alexandre_rf · · Score: 2, Interesting

      I'd have to agree. I'm 29 and I still play the system, though I've stuck to the 2nd Edition stuff. I've played for close to 18 yrs and I have often times run most of the games. The game can be great, but like what was said earlier, you need to have a group that wants to play. There are other games out there as well. You should also look into the White Wolf Studio games. Very easy system, and truthfully more role-playing intensive.

    3. Re:And some minor advice... by Johnny+Mnemonic · · Score: 1


      Always play while "straight". I'm talking about mental capacity here, not sexual preference. Put away the weed, the beer, whatever.

      I can see you've never played Call of Cthulhu while on mescaline. That's an experience I haven't forgotten after 10 years. My gamemaster described the nighttime Amazonion rainforest surrounding us, and I could hear the crickets and feel the hot humidity. And there was a palpable, unspeakable evil lying out there...

      --

      --
      $tar -xvf .sig.tar
  51. Hmm... by craenor · · Score: 2, Funny

    *Finishes printing off the excel spreadsheet for his 6/6 psionic,Gray Elven Cleric/Magic-User*

    Me? Play D&D...never
    Craenor

    1. Re:Hmm... by Anthony+Boyd · · Score: 2, Funny
      Finishes printing off the excel spreadsheet for his 6/6 psionic, Gray Elven Cleric/Magic-User

      You know what's sad? I'm actually envious of the spreadsheet idea.

    2. Re:Hmm... by jlanthripp · · Score: 1
      You know what's sad? I'm actually envious of the spreadsheet idea.

      Aw hell man, we were using the school's Apple ][ with Visicalc to create our character sheets when I was in 6th grade...it's not exactly a new idea ;)

      --
      "Alcohol, Tobacco, & Firearms" should be a convenience store, not a government agency.
    3. Re:Hmm... by Blue23 · · Score: 1

      Finishes printing off the excel spreadsheet for his 6/6 psionic, Gray Elven Cleric/Magic-User

      You know what's sad? I'm actually envious of the spreadsheet idea.


      Take a look at PC-Gen. It's a free character editor, they do D&D and lots of other D20 publishers. They work with the publishers (including WotC) to use the stuff.

      Good stuff.

      http://pcgen.sourceforge.net/

      (Oh yeah, and it's open source and people are constantly contributing.)

      Cheers,
      =Blue(23)

      --
      LITTLE GIRL: But which cookie will you eat FIRST? C. MONSTER: Me think you have misconception of cookie-eating process.
  52. the purpose of archery by kfg · · Score: 1

    Did anybody bother to tell the archers that? :)

    Even bullets don't usually kill. The wounded almost always outnumber the dead.

    That doesn't mean that isn't their purpose. It's only a question of how effective they are about managing the job.

    And Robin Hood had the patent on those killer arrows nearly a century ago. Don't blame it on Peter Jackson, he's just following the formula.

    Six shooters not only killed a bad guy every time they went off, they never needed reloading either.

    KFG

  53. Ahhh Memories by CharlieG · · Score: 4, Interesting

    Ahhh D&D - the lost hours of Jr High, High School and parts of College. The ONLY place you could get it in NYC was "The Complete Strategist" - Played EVERY Saturday for something like 7 years - 6 hours at a time. My best friend brought a childhood family friend along one day, and she joined the group. That must have been 1978. In March of 1980, she made it clear she wanted to be my girlfriend

    We'll be married 15 years this summer. I still see the friend that introduced us all the time (we're God Parents to each others children)

    D&D brings back memories

    --
    -- 73 de KG2V For the Children - RKBA! "You are what you do when it counts" - the Masso
  54. About the reviewer, Arnold Hendrick by Allen+Varney · · Score: 5, Informative

    Jeez, I was the one who submitted this story to Boing Boing. I never thought Slashdot would go for it. I keep missing so many Karma opportunities....

    What I said in the Boing Boing submission that Wil didn't repeat here is, the 1974 review is by a gamer named Arnold Hendrick. Hendrick went on to run Heritage Miniatures and to design some cool boardgames for Heritage's short-lived Dwarfstar game line. Later Hendrick went into computer games, working for Microprose and others; he helped design or develop many of Sid Meier's best-known titles. Hendrick's best-known work as sole designer is probably the 1992 Microprose fantasy game Darklands. Here's his MobyGames rap sheet and a Darklands FAQ.

    What I learn from this: Be bold! Despite all qualms, submit to Slashdot!

    1. Re:About the reviewer, Arnold Hendrick by Anonymous Coward · · Score: 0
      So, Allen, in retaliation, are you going to post a review of old television Sci Fi?

      Slashdot is seriously cool. You run into all sorts of people whose names you've read in so many 'credits' sections you consider them your teachers...

    2. Re:About the reviewer, Arnold Hendrick by Anonymous Coward · · Score: 0

      Yah right, as if the editors would have accepted this story if it didn't come from Wil himself. They wouldn't know a good story from a poptart (but thanks for getting them to post this one Wil!)

      AC

    3. Re:About the reviewer, Arnold Hendrick by LinuxParanoid · · Score: 1

      And if you get rejected, submit it to the user-moderated journal queue I'm trying to get going...

      --LP

    4. Re:About the reviewer, Arnold Hendrick by primordial+ooze · · Score: 1

      Great GoogliMoogli - is it really Allen Varney? Creator of GLOBBO - the best magazine insert bonus game ever! And the third(?) Illuminati expansion set, and an amazing number of high-quality gaming supplements (Paranoia's "Send in the Clones" - yes!), and probably far more stuff of which I'm completely unaware.

      And I thought *I* was an amazingly old fart to be hanging out on Slashdot!

    5. Re:About the reviewer, Arnold Hendrick by srvivn21 · · Score: 1

      Submit the story anyways... Who knows, CmdrTaco might find it interesting...

  55. Re:And old D&D book got me into RPG video game by Anonymous Coward · · Score: 0

    And when I was a kid, my uncle had this weird book about gladiators. It contained all sorts of pictures and descriptions of fantastic men and strange items. The photographs were great. It also had a special game that he would play with me.

  56. How about reviews for the "movie"? by Deal-a-Neil · · Score: 1

    I'd like to read about some of the great reviews about the D&D movie. You know, I've never really watched it in its entirety -- I just couldn't stand to see any more. It looked intentionally sabotaged to be a very poorly produced hunk of blah. I mean, talking about anticipation and expectations we had for this movie.

  57. Figures were half the fun! by Infonaut · · Score: 2, Interesting
    My friends and I used figures with D&D to AD&D, Traveller, Runequest, Aftermath!, Space Opera, Bushido, Twilight:2000 (a future simulation that is now history, that's something), Shadowrun, and some I've certainly forgotten.

    For us, the selection, painting, and use of figures was an integral part of the gaming experience. The "dumb figurines" when combined with the battlemats made by Berkeley Games added a lot. They were particularly handy in instances where players had an imperfect mental picture: "My Aldryami Rune Lord *can* duck around the corner, get off a shot with his wonder bow, and duck back before the broos see him!"

    I guess my biases as a game master (or DM, if you prefer the TSR-centric term ;-) are revealed.

    In my day, Radeon 9000 cards were called FIGURES, and we liked it that way!

    --
    Read the EFF's Fair Use FAQ
  58. ob futurama by oaklybonn · · Score: 2, Funny

    "Hi, I'm Gary Gygax, and I'm".... rolls die ... "Pleased to meet you!"

    1. Re:ob futurama by Anonymous Coward · · Score: 0

      Gary, if you don't stop doing that, I'm going to take your dice away.

  59. How about a new icon for pencil and paper RPGs? by Haikiba · · Score: 1

    A 20-sided die, perhaps? Or a bunch of dice? Sword and staff cross?

    --
    Karma: 0xdeadbeef(mostly as a result of being newly allocated)
  60. My Favorite D & D Story by AstroJetson · · Score: 3, Interesting

    It wasn't actually D & D, but a similar game called Dragonquest. Me and my friend Dave played two brothers named Norbert and Ignacio Gleeps. We'd been playing these characters for a while and they were badasses. Mike (our DM) had been trying to kill one or both of us off for a while because we were getting too powerful. One day Norbert got captured by the good guys and was going to be hanged the next day. I don't recall what it was we did to deserve this, but I'm sure that it was a just punishment. Regardless, I had to find a way to spring my brother out of the pokey.

    I tried a few things that night, but it was just a few of us against an army. I could never get close to where they were keeping him. The next day dawned and Norbert was carried out to the gallows while I watched from behind a nearby hill. I was going crazy! I couldn't think of anything to do, but I couldn't let them hang my brother! In desperation, as they fitted Norbert's neck into the noose, I notched an arrow into my big composite bow. Mike asked me what I was aiming at and I said "the rope". He laughed and said if I rolled a 01 (out of 100) I would hit the rope. Sure enough I rolled the first number....0. Then the second number came....1!! The arrow pierced the rope just as the trapdoor opened and Norbert fell to the ground trying to figure out why he wasn't dead. I stood, notched another arrow, took aim at the leader of the troops and nonchalantly asked, "Ok, who's next?" Nobody even twitched as Norbert hauled ass up to the hill where we were. We got the hell out of there before they could get their shit back in their socks.

    Poor Mike....never did kill those characters off.

    --
    Admit nothing, deny everything and make counter-accusations.
  61. my D&D experience... by patrixmyth · · Score: 1
    In college, we had yearly tournaments. It really beat any sort of drinking game, or Monopoly (bleh). It was memorable enough, that many of us remembered other people's characters, from year to year, though few survived year to year. Some people played all year long (the same people that ran the yearly tournaments), I tried that for a while, but it wasn't the same. As an occasional vice, with lots of people, and some organization, though, it beats any computer game by a mile.


    At my age now, though (30's), I'm stuck with getting friends together to see boxing or ultimate fighting, and following up with the latest silly vaguely naughty party game. I wish I had the courage to suggest D&D, but then my secret past as a geek would be revealed :(

    --
    "Don't you know you're going to shock the monkey?"- Peter Gabriel
  62. An odd request by jcsehak · · Score: 1

    Is anyone aware of any church leader or something officially sanctioning D&D? I'm in the middle of a long argument that's reached a stalemate. I say it's all make-believe and harmless and the other person (who happens to be very religious) says playing at casting spells opens you up to the idea of casting real ones. Logic and common sense just doesn't work at all. I need a quote from someone like the pope or something.

    --

    c-hack.com |
    1. Re:An odd request by Anonymous Coward · · Score: 2, Interesting

      I can tell you right now that there is nothing any church leader could say that would change this person's mind. I am ordained (in North Carolina, Baptist youth minister), and also posess a MLA in youth psychology. I use role-playing games as a way to get young people with emotional problems such as unfocused anger or resentment, loneliness, and even abuse (well, once, anyway).

      My journey though this has been very difficult. I have been "asked" to leave four churches because I view these games as useful and constructive, and not demonic. One former church even tried to revoke my ordination (thankfully, the people who would need to set that in motion at that church were understanding, even if the congregation was not). It has been trying for me at times to see that people I sing next to are going to heaven, and I know that I am going to heaven, but they do not think so.

      My point is that nothing can be said. I have learned that the best way to enforce a person's belief system is to argue with them against it. The person you are talking to is not interested in finding out that his or her perception is wrong. The more you argue, the more this person will resist. Just as in being a Christian, you cannot force someone to think. Teach them by example, not by argument. Let this person see you and your friends be productive Christians.

      Oh, one last idea. This has only happened once for me, but might be worthwhile to you. I have always made sure that the sessions I hold are open to anyone who wants to observe. Let this person come see a session of your own. Do not tell them what day they should come. Give them a list of the days and times that you play, and tell them to pick one. That way, they do not feel like you have "set up" a front just for them.

    2. Re:An odd request by Jhon · · Score: 1

      Try looking at the recent stories of the Catholic church acceptance of the Harry Potter books. Check google.

      I'd say if they can say thats "ok", D&D should at least be part of the same or similar genre.

      If that doesn't work, smile, wink and make her save vs. charm.

      -jhon

    3. Re:An odd request by jcr · · Score: 2, Insightful

      the other person (who happens to be very religious) says playing at casting spells opens you up to the idea of casting real ones.

      Inform this idiot that there's no such thing as a magic spell.

      I don't see any benefit in asking for some purveyor of hogwash to give his permission for people to play a game.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    4. Re:An odd request by orthogonal · · Score: 0, Offtopic

      I am ordained (in North Carolina, Baptist youth minister).... I use role-playing games as a way to get young people with emotional problems such as unfocused anger or resentment, loneliness, and even abuse (well, once, anyway).

      To get young people, huh?

      You sure you're not ordained Catholic, Father?

    5. Re:An odd request by haedesch · · Score: 1

      I don't know wheter religious right nutter Jack Chick is some sort of a church leader, but he sure hates it.
      This comic is also pretty hilarious

    6. Re:An odd request by BlackHawk-666 · · Score: 2, Funny

      Cool, does she also know anyone who can teach me those spells...I've played D&D for years and am dying to cast a fireball at the next office party.

      --
      All those moments will be lost in time, like tears in rain.
    7. Re:An odd request by jcsehak · · Score: 1

      Only on Slashdot, can you turn a grammer mistake into an accusation of child molestation!

      --

      c-hack.com |
    8. Re:An odd request by alexandre_rf · · Score: 1

      I actually played with a Baptist minister on a couple of occasions. Very good gamer, he understood the difference between fantasy and reality that most church officials or leaders seem to blur together.

    9. Re:An odd request by jcsehak · · Score: 0, Troll

      You're wrong. Ever hear of Wicca? As in witches who worship The Goddess (IIRC)? Many of them cast spells. Ask someone about Alistar Crowley someday. He's famous for his delvings into the black arts, and I'm pretty sure it killed him. I believe Alan Moore (th ecomics writer) is also a spellcaster, or at least a magic worshipper. But it doesn't end at Satan or earth-spirits. If I'm not mistaken, there's an ancient Jewish spell that creates a golem, to protect something. That's where D&D got golems from. Magic is very real. The thing is, I wouldn't go near it with a ten-foot pole, and I used to play spellcasters in D&D all the time.

      --

      c-hack.com |
    10. Re:An odd request by Olliver+J. · · Score: 1

      I use to work for TSR (1979-1986) starting in the Dungeon Hobby Shop & Mail order business just after it moved into the building in downtown Lake Geneva. We would get many calls from people who thought we were the spawn of the devil and nightly sacrificed virgins. Being your typical overweight nerd/geek type I only wished I could have gotten that close to a virgin!

      Anyway I had many of a talk with these people and they truely believe the game was bad. There is no logic or anything that can change their minds. So just present your points and let it go at that. If they accept it they accept it, if they don't they won't.

      Thats just the way it is.

      Olliver J. Dragon

    11. Re:An odd request by WNight · · Score: 1

      You're serious aren't you?

      That's tragic. Do you believe in Superman too? How about Uri Geller and his spoon bending?

      Be reasonable. Ditch the religion, ditch the primitive fear of magic. The world is a lot more exciting if you don't try to explain everything with a god and evil spells.

    12. Re:An odd request by Tepar · · Score: 0

      What does the person think of this?

    13. Re:An odd request by rleibman · · Score: 1

      Any religious argument:

      You cannot checkmate a man who refuses to play chess.

    14. Re:An odd request by jcr · · Score: 2, Funny

      You're wrong.

      Oh, goody: A moron to toast!

      Ever hear of Wicca?

      Of course I have. Would you care to point me to a Wicca practitioner who can demonstrate any paranormal capability at all under controlled, experimental conditions?

      If I'm not mistaken, there's an ancient Jewish spell that creates a golem, to protect something.

      And you can demonstrate the animation of a golem too, I suppose?

      I thought not.

      Magic is very real.

      In the words of Mssrs Parker and Stone, if you really believe this, then you're a stupid douche.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    15. Re:An odd request by jcr · · Score: 1

      Did you hear about Geller's horrible accident?

      Someone gave him a neck rub, and his head fell off!

      -jcr

      BTW, Geller is one slimy son of a bitch. Of course he lost his court case against Randi, I just wish the court had ordered him flogged.

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
    16. Re:An odd request by jcsehak · · Score: 1

      Whether or not the magic actually does anything is totally irrelevant. The point is that there are a variety of groups of people dedicated to the study of magic, and it's therefore theoretically possible that D&D is a "gateway drug" which leads one into more serious magic, stuff that in many cases invloves lots of evil. All I was trying to say is that magic does exist. Thankfully, I have no evidence that it does anything.

      --

      c-hack.com |
    17. Re:An odd request by jcr · · Score: 1

      All I was trying to say is that magic does exist. Thankfully, I have no evidence that it does anything.

      I think you're getting confused by the definition of the verb "to exist."

      Magic does not exist. Silly fish-waving rituals exist, but they're not magic.

      -jcr

      --
      The only title of honor that a tyrant can grant is "Enemy of the State."
  63. Uh, yeah, we've refined it.... by Anthony+Boyd · · Score: 1
    However, much more work, refinement, and especially regulation and simplification is necessary before the game is managable.

    And just think how far we've come. All this evolved into... NeverWinter Nights.

    Wow.

  64. My favorite typo... by anon*127.0.0.1 · · Score: 2

    ...from the first three books... "% in liar". Took me and my group forever to figure out that in wasn't some indication of how often the monster told the truth.

    There there was the revelation when the first supplement (Greyhawk?) came out that dice could be other then six-sided. Four! Twelve! Twenty, even!

    Damn... I haven't rolled a funky-shaped die in almost 20 years. I'm getting all teary-eyed and nostalgic.

    -

    --
    I am NOT a man!
    I am a free number!
  65. good point by vena · · Score: 3, Interesting

    i really wish mainstream news would do this as well. i'd really appreciate a "how did we get here" column every once in a while, and i'm sure it would teach a lot of people on both sides of the political line a lot.

    1. Re:good point by Anonymous Coward · · Score: 0


      i'm sure it would teach a lot of people on both sides of the political line a lot


      That, of course, being the main reason said propoganda machines don't do such. Ignorance and apathy steered about by FUD hype is much more useful the the politicians.

  66. Re:My poor memory(links) by neclimdul · · Score: 1

    I know there are a lot of lazy clickers out there so here's the links. Mirima Tyalieand the pic

  67. technology and storytelling by pmineiro · · Score: 2, Interesting

    Play in person is usually impossible, because the referee can only show the adventurer the terrain he is crossing at that instant, plus whatever is in his sight ... The optimum solution seems to be play by phone ...

    hehehe.

    Computers handle the mechanical aspects of "being the referee" so well. but I never really got into these newfangled muds/mmorps the kids like nowadays, because the human referee was so much better at the storytelling component of it.

    Maybe the computer allows things to scale a little bit ... what about 40 people get a dedicated world and 24-7 human referees providing open ended storylines. They each pay $500/mo or so to support their referees. Professional DM-ing!

    I guess the referee interface to the world would have to get much better so that they could keep up ... I had a good DM in junior high and that guy spent every waking hour of the week (including school, natch) coming up with enough material for one session a week ... and I was a junior high school kid so my standards of entertainment weren't so high.

    -- p

  68. D&D in Bombay, India by romit_icarus · · Score: 1
    One of the nerdiest things we did way back in 1984.

    The funny thing was there were twenty of us and just a single game pack (common indian problem..), so we improvised: Three rival factions evolved each with their own games, tables, die etc. Can't be too accurate here, but I think they were named Monsters and Mazes, Commandos and Cxxxx et

    And oh by the way we were around 9/10 yrs old then

  69. ChainMail by sbaker · · Score: 4, Interesting

    In the review, it talks about "ChainMail" - which is a fairly meaningless comment for modern readers unfamilar with the context.

    "ChainMail" was an earlier set of wargame rules for large scale battles between medieval armies. As I recall, it had a brief appendix covering some add-on rules to allow wizards, orcs, dragons and such like to be added into the battles as a bit of a laugh.

    Using the ChainMail rules for purely fantasy warfare became very popular - probably more so than the non-fantasy aspect of the rules. That (I suspect) is the reason that D&D came into being.

    The reason the original D&D rules seem confusing is that they assume full knowledge and applicability of the ChainMail rules.

    Steve - Chaos/Cleric/Hobbit 19th level - circa 1982.

    OK - I'm about geeked out now.

    --
    www.sjbaker.org
  70. Why compare what can not be compared??? by Lazarus2k2001 · · Score: 1, Insightful

    Why is everybody comparing computer RPG's to P&P RPG??? The P&P is without limits, if you can imagine it, you can do it. Now show me a Computer RPG that can do this, not that Computer RPG's are bad, but they are somewhat limited. The computer has one merit, you can play the RPG's alone. I use both, playing Computer RPG's of D&D since the Golden Box series, and playing D&D P&P since 1990, so don't tell me am bias.

    --
    "Holy instant noodle"
  71. Re:keyboards by Lord+Bitman · · Score: 1

    shhhh.. don't let emthey in on the evolutionre!

    --
    -- 'The' Lord and Master Bitman On High, Master Of All
  72. I've played it just once by SoVi3t · · Score: 1

    And the DM was a total idiot. That game requires alot of patience. The sad thing is.................I wanna play again

    --
    Defender of Microsoft and Communism!!!
  73. gygax interview by Anonymous Coward · · Score: 3, Interesting

    I know that there are quite a few gamespy-haters on slashdot, but last night gamespy hosted a chat with Gary Gygax. A few interesting questions were asked. I captured a log of the interview for your reading pleasure:

    I'll let Spiff take care of the intro's

    To ask a guestion, please type /msg Cobby question and we will post on your behalf (time permitting)

    Drum roll please ....

    I'd like to welcome everybody to today's special subscriber only Arcade event!

    This is the very first of its kind for Arcade, and we hope to do more such events in the future.

    To kick them off, though, we've got a doozy for you -- an exclusive chat with the *original* Dungeon Master himself, Mr. Gary Gygax

    Home: Join us for a chat with Dungeons & Dragons inventor and RPG guru Gary Gygax on Fri., Feb 21st at 3 p.m. PST 6 pm EST 11 pm GMT right here in the Arcade Subscriber's lobby! Lobby moderated - to ask a question type /msg Cobby your question and we'll ask it for you, time permitting

    Ahem.

    As the topic notes, Mr. Gygax is one of the developers of the original Dungeons and Dragons pen & paper role playing game

    A game that sucked away hundreds, if not thousands, of hours of my life away :-)

    Would you believe the author of same? (^_^)

    I would!

    Heh...

    Ok are we ready to get started?

    His influence can be not just on RPGs, but on the world of computer games that we've all come to know and love.

    So, warm up your brains, and lets get some questions going!

    Here we go:

    *Ganja-Hamster* Did you expect your creation to get as big as it has and develop such a large following?

    for those wanting add me to their lists, sorry, but I need to concentrate on the questions. I'm a slow typist.

    When i wrote the D&D game computer's werenot uced by regualt peolle, I thought the D&D gtame would appeal to wargamers and SF fans, so counted on about 50K sales only.

    when you're done answering, please add so I know to post the next Q :)

    *FireBall{2}* can you ask him for me how long it took to make the game and how many people were involved in the development of the game?

    It took me two weeks to write the first 50 pp ms. for D&D. The play-testers for that period were my son Ernie and daughter Elise

    We then added several other persons to the game--Don Kaye, rob and Terry Kuntz. that was befroe the two weeks were up and the rules actually on paper

    From their input and thst of about a dizen gamer friends at various colleges, I expanded the rules to 150 pp in the spring of 1973. That ms, was published as the D&D game.

    *KungFooFairy* *Do you regret selling the rights to D&D?*

    Yes, but I was fed up with the crap at TSR, so i wanted out of that mess. I should not have divested the rights, clearly. But what the heck, Istill love gaming and writing new material, so it isn't that sad a thing...

    *{pDs}The_Spaniard* I am not familiar with the D&D universe but I have a basic idea how would you explain it to someone who has never heard of it before?

    Sure:) the game is a class-based one in which palyers create a character to "adventure" in a quasi-medieval setting. They meet NPC and monsters, solve problems, explote, and gain experience to become more able. that cover it?

    yep :)

    *crt* Have you played Neverwinter Nights? What do you think of their implementation of "live" online dungeon masters?

    I must confess to being such an addict of online and computer games that I do not play them. No work gets dne for weeks or longer if I so much as start. From what I have been told, though NWN is pretty close to the paper game experience.

    BTW, a game of mine is likely to come up as a MMPO RPG in some months, so then I'll have an excuse to play:)

    *xPLASMAx* do you think the rules for D & D work for PC based games aswell as the original game ????

    that's hard for me to judge, buy in general I know that the computer frmat requires some considerable change in rules and mechanics from the PnP version. In all, though, the latter rules form a good basis for developing a computer game certainly,

    *painartist* Why CRPG's now, what makes this the right time for you to make the transition from Pen and Paper?

    Heh! The majority of the RPG audience is playing online and CRPGs, and I took a foray into the latter field back in the early 1990s. three games optioned, and all canned for no fault of the game:( SO I wnet back to PnP, did a new RPG i loved, and figured it would serve as the basis for getting into the computer game field as well,

    *KungFooFairy* *How do you see the future of Pen and Paper games faring against todays and tomorrows MMORPG's?*

    PnP RPGs will remain the finest esperience--untik the holodeck of the Star Ship enterprise can be created. I think of them as anolagous to Broadway theater, the MMPO game as TV, and the CRPG as a motion picture:)

    *StoneRook* "of all the D&D movies/show made - which one do you think was true to your vision?

    Gah! The lotR films are good, more like a D&D film than others. Big Trouble in Little China came close in a modern setting. I really liked the first "Harry Potter" movie two, but the second one was a letdown.

    *ColdAsIce_* What first gave you the idea to create D&D and have you follwed the examples of some great RPG's we''ve seen over the last year or so?

    that question requires an essay length response, going back through my childhood. the most immediate inspiration for the D&D game came from the "Fantasy Supplement" in the CHAINMAIL miniatiures rules that I wrote and was published in 1971.

    *{10th_Mtn}AlienHead_* will Mr. Gygax be working with any game developers personally on any rpgs in the future?

    I am booked for some time doing paper game products, but if the lajendary adventure mmp GOES FORWARD, LIKELY THERE WILL BE crpg DEALS THAT i WILL BE INVOLVED IN.

    *DJO_BrYaN_USMC|NOVA|* What are you doing now a-days? Job? etc....

    Oops, didn't mean to shout...

    I am very busy writing PnP game material. Besides stuff for the new FRPG system, I have a line of generic d20/La game reference books, and several adventure modules out or about to hit.

    *Lokust* (question for Gary): Mr. Gygax, some consider you the largest single influence on fantasy gaming as we know it today. Do you feel that assessment is accurate, and is it a humbling feeling? Or do you feel that fantasy gaming would have evolved as it has without your work on D&D?

    Well, that's a tough question, in part. I'll do the easy stuff first. Yes, no question most PRG around sprang from my D&D/AD&D work, and yes, I feel rather humbled by it. Now, as to it coming into being without CHAINMAIL and D&D, who can say? given time, possibly something would have emerged--maybe more influenbtial, maybe a bomb. Look at the D&D film as an example. think of a game as bad as that movie...

    *DS-ManiacCop* "were you in any way influenced by J.R.R.Tolkin and how?"

    I was mainly influenced in regards marketing. Having been a fan of F&SF since 1950, read back in the genre all the way to 1940, his work was nothing new to me. When isaw so many people taken by the Rings Trilogy, Iadded as muchg as possible of it into CHAINMAIL, then more into the D&D game. I am a great fan of THE HOBBIT, admittedly, and read it aloud to all of my children--three times through the book that way;)

    *Behumat* how did you arrive at the name Dungeons and Dragons? And were there any other cool or funny titles you considered?

    There's some wrong information about how the title came to be. What happened is that I wrote two lists of names for a potential title, each one word, and had them in two columns. Then I polled my fellow gamers and family as to which they liked best. When my daughter Cindy, then a little girl, jumped up and down at hearing "Dungeons & Dragons," I was decided. It had been my favorite, but one never knows...

    *USMC_3rd_Battalion* What was the first monster you created in D&D?

    I took all the monsters from CHAINMAIL. then I added some new ones.

    Can I ask a quick follow-up?

    sure :)

    What was the first monster you created for CHAINMAIL? :-)

    the first monsters for CHAINMAIL were a red dragon, a giant, a troll, ogres, and orcs--as well as elementals. I think that was the first roster anyway;)

    *KungFooFairy* *Do you prefer class-based leveling as opposed to skill-based leveling and why?*

    My current preference is for skill-based RPG.

    I don't usually listen to anything but the whining of my players when I am GMing;)

    *crt* how often do you play PnP D&D games these days? I assume you have a regular group you play with?

    out of order, sorry. I play D&D seldom any more. I have run a regular LEJENDARY ADVENTURE game campaign for almost seven years now, and we have a weekly session on Thursday nights here at my house--7 or 8 regulars currently. I do DM some OA/D&D games now and then at conventions, of course.

    *_-{12thMarines}-1Lt_* How did you think of the whole concept and what was the most satisfying part of creating D&D?

    Oops! the essay-length query again. See above.

    whoops!

    *RT_Riyker* Is there any other type of game genre you enjoy other than RPG that wouldn't be too embarrassing to admit?

    the most satisfying part of creating D&D was having fun DMing, playing, and knowing that so many of my fellow game fans were likewise enjoying the experience. Greatest thing of all, that!

    *Hook{1}* Were your parents supportive of your work, or did you often hear the question, "When are you going to get a real job?" :)

    Heh, by the time I wrote D&D I was in my early 30s and my father, rest his soul, was deceased. My mother and then-wife were somewhat concerned that I had left a career in insurance to be a game designer. They had some reason to worry, too, as I starved for about four years, eeked out a living doing other things while writing about 30 hours a week.

    that should be "eaked" of course:(

    *WiKiD-paybak* What is his opinion to those against D&D Like the Fundamenatlists out there who think its Demonic etc? ( Their all dumb in my opinion)

    The critics seem to have a problem distinguishing fantasy from reality, bvetween game play and actual behavior in life. this is mostly due to ignorance and/or prejudice, encouraged by media of sensationalist sort.

    *Avatar* You mentioned the Enterprise- Are you a big Star Trek fan? :D

    While I can't say I am a Trekkie, yes. I do enjoy the STAR TRECK programs and the movies. I am not a Shattner fan, though.

    *DirectX* is thier a time in your life when you will give all this up

    Sure. when I am no longer able to write. Until then, though, I am enjoying the "work" too much to want to stop.

    *KungFooFairy* *Do you believe that the playing of RPG's can have a positive influence on humanity as a whole?*

    I know from countelss fan letters and emails that RPGs have had a very positive effect on about 99% of those who played. If that can translate to humanity at large, I suppose they can. right now I'd estimate the number positively impacted in the low millions, though.

    We only have time for one more Q..

    *DJO_BrYaN_USMC|NOVA|* Is there a website were we can stay up to date on your projects and find more info on you?

    sure, lots of them, sorta...

    My homepage is www.gygax,com My webmaster and host are currently readying an update that will have all that information on it, and my long biography too.

    In regards to the LA RPG there is the PnP website www.lejendary.com

    For the LAO game its www.LejendaryAdventure.com

    www.dragonsfoot.org has a LA game section

    I have a long pair of Q&A threads up on the boards at EN world--sorry can't recall the URL.

    Anyone can email me at ggygax@genevaonline.com as well;)

    Gary -- thank you SO MUCH for dropping by to chat with our subscribers.

    Thanks for taking time to be here with us!

    We -- and they -- appreciate your time.

    Thanks too to all the subscribers who turned out for the event!

    Hey, my pleasure to be here, and i consider it an honor to be asked, and to all the audience here I say "Thanks a lot!"

    1. Re:gygax interview by Anonymous Coward · · Score: 0

      hrmm... cut and paste borked the formatting.... doh

  74. I worked in the TSR building. by John+Courtland · · Score: 1

    It's a building at 201 Sheridan Springs Rd. in Lake Geneva, WI.
    They had all sorts of weird shit in there, like a tunnel that looked like it belonged in the Death Star, and a bunch of weather-proofed doors (which isn't so unusual, except that they didn't lead outdoors and the rooms on the other side of the doors had seperate ventilation systems). It was a pretty creepy place all together and the carpet had some really odd stains on it.

    --
    Slashdot is proof that Sturgeon's Law applies to mankind.
    1. Re:I worked in the TSR building. by Olliver+J. · · Score: 1

      Oh, you were one of the "newer" TSR employees.

      Their first building was the Sage St. house next to the laundrymat. Then they moved to downtown, but the Dragon magazine staff stayed in the house. I lived upstairs in the house for a while. Then they moved to the first Sheridan Springs RD building that was originally used by a Van Conversion Company (The car bays were the warehouse.) Then they got the building next door and moved in. This building had the tunnel (I thought it looked like the Time Tunnel myself). At that time I was in the business computer department and had to run all the cabling and support the Editors on our HP3000 computer system using the Edit2 word processing system.

    2. Re:I worked in the TSR building. by John+Courtland · · Score: 1

      Oh, actually it was after they had been booted. I worked for a real estate virtual tour company. And the cabling in there IIRC was pretty good (good job!). I don't think they had to run too many new lines, but they had only rented about a quarter of the building (not the part with the tunnel, but rather with the ugly maroon carpet, closest to sheridan springs).
      I think the warehouse part of the building was bought by Yonkers or Yunkers or something (they have the building across the street as well). I am curious what the weather-stripping was for... If you know, please let me know cause I'm pretty sure I know, but maybe they had some other weird reasons...

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    3. Re:I worked in the TSR building. by Sloppy · · Score: 1
      the carpet had some really odd stains on it.
      Playtesting and research. They had to come up with the value of a +2 longsword somehow.
      --
      As copyright owner of this comment, I authorize everyone to defeat any technological measure which limits access to it.
    4. Re:I worked in the TSR building. by Olliver+J. · · Score: 1

      There were 2 computer rooms built when TSR originally moved in. The first one was in the office area, way in the back on the side toward the warehouse (on the back wall).

      The second room was on the 2nd floor of the warehouse area. The 1st floor of the warehouse building held the typesetting machines.

      Later I think they added a room on the 2nd floor of the back office area for either artists or typesetters.

    5. Re:I worked in the TSR building. by anjrober · · Score: 1

      So what was the weather stripping for? i'm thinking it was for a smoking room...dude...

    6. Re:I worked in the TSR building. by John+Courtland · · Score: 1

      Oh yeah, those are my thoughts too. They had all sorts of expensive ventilation systems in there as well. The windows were IMPOSSIBLE to see into as well. I remember being told that it was the presidents office or some big wig's office.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
  75. Price by Anonymous Coward · · Score: 0

    Note the comment at the bottom: price is rather high at $3.50. Ah, how the times have changed: the books are now around $30...

  76. Darklands by gtshafted · · Score: 1

    D&D is still here and going strong... but Darklands... man that brings back memories. I loved that game. It was original, fun, and had long hours of game play... too bad they didn't really sell any copies... I would have really liked a sequel.

  77. Two Kinds of D&D Experiences by Saint+Stephen · · Score: 1

    I played real-live D&D about four times. Three times in Junior High, with a bunch of fellow nerds. That was fun! Once, in college, with a bunch of stoner friends, smoking tons of weed, eating shrooms, and being WAY too into it. Anybody else play a game like the latter? I just went for the weed; these guys took the game way seriously, and all the psychedilics kind of added an extra seriousness to their game. D&D wasn't always dweeby.

  78. You sure do have a perty mouth. by LurchPrime · · Score: 1
    Dorn neatly felled two of the ghouls, but was then touched by the third, a circumstance which pertified him...

    How about that! So in the original D&D, ghouls didn't paralyze you; they boosted your charisma.

    How bizarre.

  79. Re:My poor memory(links) by Daengbo · · Score: 1

    Thanks for the correction on the link. I was in between classes and didn't have time for a preview ( or even a proofread, apparently). I have no idea how the link got slashdot in it...

  80. Re more regulation, more nethack! by some+damn+guy · · Score: 1

    I quickly grew sick of the people I played with because of endless rule bending. Every game people were recreating the same type of 'bad-ass' characters who always kicked ass and never lost.

    I saw something on TV about a place in Hollywood where (for a price)they'll arrange for you to participate in a mock Academy-Award ceremony complete with limo, screaming (but hired) fans, and a little gold statue at the end. Our sessions reminded me of this. Kind of takes the feeling out of slaying dragons if they just lay down at your feet and die. Sigh. I loved the game and my friends were great guys but I couldn't play like that. THAT mde me feel like a dork. It wasn't the whole fantasy world thing at all, it was the self-gratification.

    Nethack comes the closest to real D&D I've ever played on the computer. Hack and Slash D&D, true, but the best kind of H&S. It felt like a real dungeon because it never stopped finding ways to bite you in the ass. And every time you would think "Aw man- I should have known better. What a great game.

    I really wish people didn't give up on that kind of game, building in complexity instead of pretty graphics. Graphical systems aside from simple "what is where" systems limit good game play by ensuring that the programmers will have to make a bazzillion complex animations (etc) anytime you want to add a new feature. Nethack was 8 Meg and it had NO GRAPHICS. We still have cool old school wargames coming out, how about an old-school RPG?

  81. New D&D name by chrispl · · Score: 0

    Great, now we know it should be abbreviated to "D&D:RfFMWCPwPaPaMF".

    Is pronounced "Dee and Dee Arfffmuussspawpahpahmf".

    No I did not RTFA

    --
    What post? The one you're carrying inside your rusty innards!
  82. Heh by burbilog · · Score: 1
    I've played Baldur's Gate, and it's pretty decent, but how much better is an actual D&D game?

    Some years ago when we were playing our game master said "table RPG compared with computer games are like real women compared with GIF files". When you play table RPG like (A)D&D, GURPS or whatever, your imagination works, and it's always more colored, more creative and much, much more flexible than any computer game in the world.

  83. LOL by Tranvisor · · Score: 1

    Heh, its 6:30am on the east coast right now, and I just drove my girlfriend home.

    I'm glad you guys had fun last night without me ;)

    1. Re:LOL by fodi · · Score: 0

      did you get her one from me? you promised you would.

  84. Cheer up geeks of the world- YOU WILL GET LAID! by some+damn+guy · · Score: 5, Insightful

    So you are totally socially inept, spend much of your time doing things that most would condider nerdy and haven't gotten laid in a very long time or probably never.

    There are actually a lot of girls JUST LIKE THAT. Right now! On your campus! Attractive ones! In fact, even basic statistics and probability (and I know you're down with statistics and probability) tells us that some of them would willing, hell, even _excited_ to FUCK YOU!

    Think you're insecure? Guess what? Girls are actually worse. WAY worse. Even the pretty ones- hell ESPECIALLY the pretty ones. Watch TV some time and look at the way women are still portayed, even in this day and age. Many, if not most, girls feel uncool, unsexy, and out of place a MILLION times a day and they actually prize above all else in a relationship is to feel like they are actually worthwhile _people_ and not maids, bitches or fuck toys.

    YOU, a geek, nerd or dork can actually give them this feeling by doing nothing more than BEING YOURSELF. Feel unattractive? You can do a surprising amount to fix this. Loose weight! spend an extra 10 bucks on a haircut! Get a decent wardrobe that can STILL INCLUDE ANIME T-SHIRTS! Moisturize! Most girls are good at improving a persons looks. Ask one. She will probably love to help you.

    Why are they so hung up on it? because our society tells them that they HAVE to be attractive while NEVER allowing them to live up to its standard of perfection. But you know what? Maybe they've learned something but you don't even need to be a chiseled slab of beef. Shocked?? Read on!

    What you learned in high school is now WRONG! YOU CAN get a wonderful, even SEXY girl simply by NOT treating her like a SEX OBJECT and choosing NOT to be a FAKE ASS PLAYER! Believe it or not people just as nerdy as you have gotten HOT, smart, wonderful girlfriends by simply being loving, _attentive_, down to earth (like the way you are with your friends) people and also NOT DATE RAPING THEM!

    No, you won't hit it off with every girl, but you are picky too remember? Find one that is like you. You have a star wars figure collection? Well your girl might have a collection of plastic horses from when she was twelve that she was TERRIFIED of anyone finding out about in high school. You will be able to relate a hell of a lot more than you expect. She might even love computers! She might even love linux! There's more and more every day! No, she's not Natalie Portman, but you know what? You won't care!!

    You are, smart, well-educated, compassionate and a nice guy (or girl)-- in addition to being sexy (you are sexy right? If not, see above.) You are willing to be a good boyfriend instead of just a dick delievery service. YOU ARE A DAMN GOOD GUY (or girl). So stop whinning and get to work!!!.

    GEEKS OF THE WORLD- YOU WILL GET LAID!!!!!
    /robbins>



    Note: Does not apply to those currently in or about to enter high school. You are all still shit out luck for a few years. Don't cry, we all had to be patient too.

    (And I am absolutely serious, guys I kid because I love, and I been there, I am not trying to troll.)

    Also: Go to a doctor and get treated for your depression/anxiety/bi-polar/ADD etc if you think you have it. Don't be ashamed, just fucking do it. Some (not all or even a whole lot- don't flame me) of you out there have some of these and they will fuck with your life until it gets fixed. Be brave. They are wonderful people and they can work miracles now days. They really can. Dealing with women is, as you know, very hard psycholoically at times. Especially meeting them.

    1. Re:Cheer up geeks of the world- YOU WILL GET LAID! by Anonymous Coward · · Score: 0

      Yea and the word of the lord is fufilled, as in:
      Psalms 25:8 Good and upright is the LORD: therefore will he teach sinners in the way.
      9 The meek will he guide in judgment: and the meek will he teach his way.
      Psalms 25:12 What man is he that feareth the LORD? him shall he teach in the way that he shall choose.
      13 His soul shall dwell at ease; and his seed shall inherit the earth.

    2. Re:Cheer up geeks of the world- YOU WILL GET LAID! by Anonymous Coward · · Score: 0

      Sheesh! Have you considered therapy?

    3. Re:Cheer up geeks of the world- YOU WILL GET LAID! by mwa · · Score: 1
      At first I was thinking "Hmm, advice on women from 'some damn guy'". Then I read your last paragraph:

      Also: Go to a doctor and get treated for your depression/anxiety/bi-polar/ADD etc if you think you have it. Don't be ashamed, just fucking do it. Some (not all or even a whole lot- don't flame me) of you out there have some of these and they will fuck with your life until it gets fixed. Be brave. They are wonderful people and they can work miracles now days. They really can....

      Just because it bears repeating with emphasis. Been there, done that, and I'm much better for it, thank you.

    4. Re:Cheer up geeks of the world- YOU WILL GET LAID! by Angry+Toad · · Score: 1

      Well put. Really outstanding and totally true. This or something like it should be a standard include at the start of every Deep Nerdliness-related story.

    5. Re:Cheer up geeks of the world- YOU WILL GET LAID! by kristjansson · · Score: 1

      Hell, my dating history is the source of my paranoia, depression, and anxiety!

  85. Re:Offtopic? no by Black+Rabbit · · Score: 1

    o put it back at least partially on topic, though, remember that D&D, along with heavy metal music, was the cause of many right wing republicrat types and fundamentalist christians committing suicide during the 1980's!

  86. Try this: by bamurphy · · Score: 1

    However, much more work, refinement, and especially regulation and simplification is necessary before the game is managable And 19 years and dozens of rule books later, the quest continues..... :-) 2nd Edition got out of hand, and 3rd ED is a joke. Can't games come up with something better? You bet! -Contributions welcome! Pinwheels Role Playing System

  87. Blah the more things change the more likely by BoomerSooner · · Score: 2, Insightful

    kids will be playing Neverwinter Nights instead of Pen and Paper D&D. I still have my D&D boxed setx from 1979 (Basic and Expert) and all my AD&D books, modules, etc. My kids will never know the thrill of having to read a 80 page book in 3rd Grade 3-4 times to get the rules down so you and your friends can play an imaginary game.

    Now they just pop in a CD/DVD and click away. Killing the imagination and creative processes at an early age.

    1. Re:Blah the more things change the more likely by WWWWolf · · Score: 1
      Now they just pop in a CD/DVD and click away. Killing the imagination and creative processes at an early age.

      Want to know what were my first thoughts when I got to the page 136 of D&D 3rd ed Monster Manual? "Oh, so this is how they think Nethack monsters look like!" (featured in the pictures were two rather annoying creeps, known as Mimics and Mind Flayers, also found in Nethack.)

      Don't you worry! I will keep telling the younger gamer generation that Real Men play with windowtype:tty, because using anything else will make them stupid!

  88. Ashitaka 0wnz Legolas... by MsGeek · · Score: 1

    Ashitaka in "Mononoke Hime" has Legolas beat, even after the scenes of shield-surfing and strafing as he surfs. Ashitaka could shoot an arrow from Antelope-back (those are antelopes, right?) and BEHEAD you with one shot. And with a bad, demon-possessed arm, yet! Please, Legolas is a rank amateur next to him. And it took Ashitaka less time to learn his mad leet archery skills, too! Ph33r! :)

    --
    Knowledge is power. Knowledge shared is power multiplied.
  89. I call Bullshit by Anonymous Coward · · Score: 0

    100 die? Never saw one of those.

  90. Re:THIS IS GAY! by Anonymous Coward · · Score: 0

    Yes, you have indeed posted something quite gay.
    Are you proud of yourself? Starved for attention?

  91. Meanwhile... by da+cog · · Score: 1

    "I wonder if that new FreeBSD project is going to go anywhere..."

    "Nah, it's already DEAD!"

    --
    Snarkiness is inversely proportional to wisdom because it emphasizes feeling right rather than being right.
  92. Question to all "in the Know" RPG'ers by Stalcair · · Score: 2, Funny
    Where would you say is a good site to look at reviews and analysis of various rulesets for pen and paper RPG's? I was struck by the comment (of the review in the original submission) about needing simplification. However I once again am reminded of how the entire idea behind much of the D&D ruleset was to avoid having a team of dice rollers, another team of rule lawyers with handy shelves full of indexed rules and then another team of ref's to look over the entire process and ensure compliance and "fun." I always felt that computers could aid in much of that, thus bringing back much needed complexity and richness of results without actual complexity of use. I have seen some set up small programs that did just that, adding very complex calculations including things like encounter scaling, NPC reactions, goal generation and adaptation and of course combat modifiers (especially for critical success/failure outcomes).

    However, I feel let down when computer game developers merely throw the pen and paper system onto a computer. Since so much more is put into the prettiness of the game than in the actual gameplay and mechanics then I am left wanting so much more. So, what is a scalable ruleset that can more easily be expanded if computing equipment is used (whether just as number crunching or being an actual interactive gameworld) or simplified as needed for tabletop play? What I am looking for is a guide and cheat sheet for judging what tool (the ruleset or assisting calculator) is best for what need. While I believe in using the right tool for the job at hand I do not feel like getting a law degree in RPG & Action/Adventure rulesets just to find the basis for a ruleset I can use and even then have to start adapting and expanding it. Who would ever program if they had to manually create from scratch their own compilers each time they wanted a build to distribute?

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  93. Re:And old D&D book got me into RPG video game by Cruciform · · Score: 2, Interesting

    When I was 10 the kids in the extremely rural area I lived in (less than 100 people in the place) got into D&D. My parents refused to even consider letting me play, especially after that damn Tom Hanks movie 'Mazes and Monsters' came out. Anyway, my mother's greatest fear about my playing it was that I would become a satan-worshipper. Never mind that our family was atheist...

    Odd logic, that.

  94. Brr. by Fantastic+Lad · · Score: 1
    he burned all his books and miniatures,

    Ah. The Book Burn-a-Dex. The ever-reliable meter by which one can measure the level of ignorance and stupidity accompanying any social movement, religion or government.

    Cute story! I shudder at the memories it conjures. I remember a jr. High teacher who came to one of our D&D sessions to instill similar fears in us kids. A respectable adult in a position of authority talking about the imagination being the realm of the Devil. And REALLY meaning it! Now THAT was creepy.


    -Fantastic Lad

  95. No offense... by Rayonic · · Score: 1

    But you do realise that magic doesn't exist in any way, shape, or form, right?

  96. Nerdy Question by Anonymous Coward · · Score: 0
    Do you really need the all the proprietary macro capability of Excel for storing a character? Do you use even one of them?

    If not, then why do you store in the restrictive format? Why not just a "spreadsheet" (DIF or SYLK or soemthing) instead of an "excel spreadsheet"?

  97. Roll 1D20... by wiredog · · Score: 1

    And no matter what he rolls."A grue eats you."

  98. bravo! Encore!@ by mekkab · · Score: 1

    Good stuff! alt.seduction.fast!

    Of course, when you talk about role playing games, and then segue into wanning to "do girls",

    only one thing comes to mind... SUMMONER GEEKS!

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  99. THAC20? by SHEENmaster · · Score: 2, Funny

    it's a bit harder to pronounce than in the good ol' days....

    --
    You can't judge a book by the way it wears its hair.
  100. D&D ruled. by Anonymous Coward · · Score: 0

    I have real fond memories of playing D&D for months at a time. I'm convinced it kept me out of trouble.

    Anyone remember Villians and Vigilanties? That was an awesome one!

  101. Is it collectable now ? by cheekymonkey_68 · · Score: 1

    I've got the 1975 edition of the original D&D rulebook. Which begs thequestion, do people collect D&D stuff now ?

    Its no use to me now, it doesn't involve computers so my kids not interested in it.

    But does it have any intrinsic value beyond the nostalgia of a 30 something's wistful thinking ?

    1. Re:Is it collectable now ? by Minna+Kirai · · Score: 1

      People collect them, but the prices don't seem to be very high. Maybe the hardbound AD&D books from a few years later would be more expensive (if mint).

      It hardly looks worthwhile to bother putting onto ebay.

      PS. It doesn't beg the question, it raises it.

  102. Pricing by darien · · Score: 1

    From the article:

    "These booklets are roughly comparable to "The Courier" in physical quality, but at $3.50 each are priced rather high.

    Indeed. This put Dungeons & Dragons beyond the means of the Loch Ness Monster, for example.

  103. Re:I call Bullshit (I don't think so) by Anonymous Coward · · Score: 0

    d100

    was usually two d10s - giving you combinations from 00-99 or 01-00.

    He rolled two 0s with 2 d10s.

  104. Tunnels and Trolls by Smid · · Score: 1

    So who's going to kick off the Tunnels and Trolls revival thread??

    Did I just hear a tumbleweed rolling by?

    1. Re:Tunnels and Trolls by Deven · · Score: 1

      I still have my Tunnels and Trolls rulebook and a number of the adventures, though I haven't played it in many years. My brother was an AD&D addict, but it always seemed to demand too much of a commitment. T&T was simpler and solo play was possible. Yes, it was a cheap ripoff of D&D, but it was still fun to play, and much less expensive!

      Whatever happened to T&T? I'm assuming the company must have gone out of business many years ago now. Who inherited the copyrights?

      --

      Deven

      "Simple things should be simple, and complex things should be possible." - Alan Kay

    2. Re:Tunnels and Trolls by Smid · · Score: 1

      Well, not sure whether they went out business and came back, but theres:

      www.flyingbuffalo.com

      Specifically: http://www.flyingbuffalo.com/tandt.htm

      One of the great trait of the net is that this sort of stuff never dies. There seems little publishing history out there, one claim says its the "second oldest fantasy roleplaying game"...

      Creator homepage:

      http://www.geocities.com/Area51/Cavern/9921/

      Other links:

      http://dmoz.org/Games/Roleplaying/Genres/Fantasy /T unnels_and_Trolls/

  105. Those who don't remember the 80's... by Anonymous Coward · · Score: 0
    are doomed to relive them.

    No wonder we're in the dire straits that we are today. Kids these days!

  106. A brilliant new marketing idea! by Thud457 · · Score: 1
    Open up a huge untapped market!

    The D&D couples edition!!

    I mean, hey, there's already a lot of swords and leather involved! I bet the furries would love it!

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

  107. What I don't understand is... by Lethyos · · Score: 1

    ...why would demons scream when thrown into fire? Wouldn't it be just like home? Also, I would guess that the flames of hell are a lot hotter than some little camp fire made by some young boy and his mommy.

    "Oh geez Cthulu, we're being burned."
    "It's not much hotter than southern California, really."
    *both shrug*

    --
    Why bother.
  108. Last Post! by alpg · · Score: 0

    It is imperative when flying coach that you restrain any tendency toward
    the vividly imaginative. For although it may momentarily appear to be the
    case, it is not at all likely that the cabin is entirely inhabited by
    crying babies smoking inexpensive domestic cigars.
    -- Fran Lebowitz, "Social Studies"

    - this post brought to you by the Automated Last Post Generator...