Domain: everquest.com
Stories and comments across the archive that link to everquest.com.
Stories · 8
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On The Rising Price of MMO Subscriptions
An anonymous reader writes "With the ever rising price of online games and special offers like Anarchy Online's free trial where you can play free until September for $9.95. I've been wondering - how much do people feel is too much to pay for an online game? The 'normal' price used to be $9.95 per month, and EverQuest is now $12.95 a month, with Star Wars Galaxies, City Of Heroes and others at $14.95. How much do increasing monthly fees affect your playing habits, and does the price of an MMO subscription affect which game you might choose to play?" Perhaps schemes such as the Sony Online All Access subscription are a possible solution? -
MMO Guild Gets Corporate Sponsorship?
Thanks to Warcry for its report revealing what's claimed to be the first corporate sponsorship for a massively multiplayer game guild. The press release explains: "The Syndicate is one of the oldest and largest guilds in online gaming... [and] has become the first guild in online gaming to obtain corporate sponsorship [from a custom PC manufacturer]." Although sponsorship of FPS teams are common, sponsoring a larger gathering of MMO players, currently playing on titles such as Ultima Online and EverQuest, is much less normal - though it's unclear exactly how 'sponsorship' will work with so many members and no FPS-style showcase competitions. -
MMORPG Item-Accumulating 'Sweatshops' On Rise?
Thanks to Play Money for its post discussing the rise of the big-business MMORPG trading entrepreneur, with particular reference to Internet Gaming Entertainment, of which weblog author Julian Dibbell says: "In addition to the half dozen executive types working out of IGE's Boca Raton headquarters, the company employs another 65 Chinese citizens at its Hong Kong base of operations, the majority engaged in 24/7 delivery of virtual goods." He continues: "Imagine, furthermore, my wonder at learning that some of IGE's chief suppliers are mainland Chinese subcontractors running EverQuest-playing sweatshops in the hinterlands (at a level of production perhaps only hinted at in the famous but abortive Black Snow sweatshop in Tijuana)." -
MMORPGs - Societies or Games?
Talrias writes "The Community Manager of Codemasters' forthcoming PC MMORPG, Dragon Empires, has written an article over at Stratics about whether MMORPGs are designed as societies or as games, and uses the examples of the two big MMORPGs, Ultima Online (which he claims 'embodied this society design philosophy' when it launched) and EverQuest (which, it's suggested, 'most embodies the game design approach')." -
EverQuest/Sony Fights Code Wars With Latest Expansion
Perlmonkey has written a summary on the latest Everquest Expansion, and Sony's efforts to thwart those who might wish to to tap into the packets and do things that maybe aren't exactly fair to other players. Or they just want a map that should have been in the first place. In anycase, hit the link below to read his piece on the subject.The most recent expansion for EverQuest (Planes of Power) adds a lot of problem-solving quests to the game, so Sony beefed up the (long-since broken) encryption that they used for the client protocol. The expansion has been a major hit, pleasing some of the most critical voices in the EverQuest world, but one week later, the anonymous development team of ShowEQ had broken the new encryption. Read on for details of the ongoing battle over keeping secrets in plain sight.
First, the skinny on the latest EverQuest expansion, Planes of Power (PoP). Because this is an expansion chock-full of content for only the highest level characters in the game, Sony added some features that everyone would want (and thus, pay for): the ability to progress to level 65 (60 was the cap before); a new zone called the Plane of Knowledge which allows characters to moved freely to all of the old game areas and a feature that allows large groups to coordinate more easily. That's the carrot for the lower-end users, but really this is the first expansion to lock out even moderately experienced players in favor of large, strong in-game guilds.
Even so, the response has been almost all positive. Some players complain about the last-minute changes (especially the changes that made monks and druids less powerful in the high-end game), but those who are taking advantage of the new game areas are happy with the reduced time required for encounters and the fact that the game rewards strategy more than ever.
Planning, attention to detail and a fanatical focus on getting past every challenge that Sony presents are important in-game, but Sony is less than pleased by programmers who are just as happy to approach those challenges from outside of the game. Using Linux and Qt, ShowEQ is a packet sniffer that watches the EverQuest client protocol and displays a map of everything that the Windows client is privy to, but may not disclose to the player. Years ago, the ShowEQ developers discovered a weakness in the encryption that the client uses, and they have been able to reliably interpret the data ever since.
With the PoP release, Sony improved the encryption so that it used a larger key which was more securely chosen. At first, the talk on the ShowEQ IRC forum was gloomy and the normally secretive developers cloistered themselves off from the the group, returning only rarely to proclaim the difficulty of breaking this new scheme. The protocol is not unlike that used by ssh or SSL. A public key is sent from Sony to the client, and the client uses that key to encrypt a random session key and send it to Sony. Theoretically, this approach is open to only a limited number of attacks, all of which run the risk of being detected by the client.
A former ShowEQ developer who was hired by Sony was reported to have said it's over, "you'll never break this"... One week later, the new version of ShowEQ was available via CVS and was working again. The new keys were vulnerable, it seems, to an even simpler form of analysis and the result was simply that ShowEQ worked significantly faster. In many ways, this seemed to simply be a "bonus quest" that Sony threw into the PoP expansion, and it had been beaten.
On Thursday, October 31 ShowEQ broke once again. The protocol now compresses key data to prevent the analysis that was limiting the keyspace that has to be searched. As of this writing, ShowEQ no longer works passively, but this escalation is not over. The latest version allows a user to input the key directly, and developers are hard at work, trying to find further weaknesses in the key generation and/or exchange. The developers are even starting to question the long-held, unwritten truce that they maintained with Sony. The idea was that if Sony did not make decryption require a Windows-side component, there would never be a Windows version, limiting the use of ShowEQ to those capable of getting ShowEQ working under Linux. Now, the party line is, "there is absolutely, positively no reason not to have a WinSEQ."
The technical details are interesting, but the social and legal details may take center-stage for a while. The seq team is trying to figure out what they could put on the client-side without being detected and that brings into question the legality of Sony scanning running processes and reporting back. There's also the matter of Sony's rather astoundingly harsh EULA that tries to preclude activities like this in every way that it can (though the legality of click-through EULAs is still a hot topic).
One problem with this escalation is that, like another product (TiVo, which is partially backed by Sony) the very people subverting the product and making it more than the creator wants it to be are the best customers. In terms of EverQuest, they are often the ones maintaining several accounts and/or spending extra money for the "Legends" service. How does a company contend with a market where your best customers are also your most resourceful? With the TiVo, there was an uneasy understanding between the company and its modders. Sony has broken that balance with EverQuest.
Now that Sony has crossed this Rubicon, it is quite likely that ShowEQ will be ported to Windows and hundreds if not thousands of new users will be introduced to it. Was that Sony's goal? Certainly Prof. Felton showed us that such a battle is ultimately futile. Why does Sony want to fight it again on yet another front (remember that they are an RIAA member)? Is there any financial justification, here? Does mapping software really threaten the game more than the many in-game exploits that the high-end encounters suffer from?
PoP is a finely crafted fantasy gaming experience, but Sony has once again chosen to spend extra time and money hurting themselves and their market. Perhaps their competition will not make the same mistakes.
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EQ 'Shadow of Luclin' -- Pretty Graphics, Ugly Release
ajs writes: "EverQuest isn't a book or a movie, but a work of fiction that's kept a 400,000 member audience enthralled for months is worth a closer look. The most recent update to EverQuest, Shadows of Luclin, is out and of course much of the subscriber base is flocking to be the first to kill the big bad ... whatevers that lurk in the long-lost moon of Norrath. My review touches more on the release than the software, since I think that's what's truely interesting about this industry right now. But to sum up: if you play EverQuest, wait a few days or weeks and then give this a spin ... it's a ride." Read on for the rest of his account.For starters, everyone reading this should understand that persistant gaming of various forms is here to stay. EverQuest will likely be around for at least a few more years, and its successors will probably take over the gaming industry for several reasons: first, they offer a different and more lucrative revenue model; second, they offer some intriguing secondary revenue possibilities; oh, and third, there are the players who actually seem to enjoy adding more social elements to their gaming ;-)
EverQuest has been a rocky road since day one because the people developing it have never truly understood their market (this can be evidenced by how many customer service policies have been reversed over time). Now, on the eve of their most hyped release, they have done the unthinkable: They released a product which has substantial crash-to-desktop bugs and made the update process so painful as to be impossible for many players. Now, with Quake you'd say "that's awful, but they'll fix the bugs and players of the old version will be fine for now". With EverQuest, everyone gets patched at the same time, and no one can play until it's done and works.
To give some examples: every player is now required to run Microsoft's DirectX8; Minimum memory and processor specs have gone up, and if you dare to run the new expansion you will have to have at least 256MB of RAM just for the core functionality (they provide a way to back out most of the new UI stuff for those who have 128MB of RAM, but I'm told its almost unplayable); 512MB of RAM is suggested!
Ok, so what was the first day like? Well, the servers were down for most of the day, when they were supposed to just be down for a night. Then, when they came up, it seems that Sony did not provide enough network bandwidth for the patching storm that ensued, so no one could patch (and thus, no one could play) until a crittical mass of players gave up and went to bed.
Worse, the patching program was intolerant of the network failures and would leave droppings that would prevent subsequent attempts to patch. I required 2 reboots, 5 file deletions and 2.5 hours to finally patch and run.
"So, how is it?!" you ask? Well, it's a whole lot better than it was, but it's really still not there yet. The graphics are actually disorienting because of their quality and the new hardware T&L acceleration from DX8. Turning around makes you feel like you live in the land of smooth scroll. The facial feature selection for humans is very nice, but for the Iksar (the lizard race), it's rather sketchy, and not much different from before. Horses are cheaper than some had suggested (8,000 platinum minimun). New models for summoned pets and other character-related models like "wolf form" are very slick. The new zones seem to stress their size quite a lot (it's hard to accept that humans would build on such a scale).
I've yet to see the new race, as I assumed that everyone would be starting those characters and the server would be quite slow in those zones.
There are some problems, though, and I think Verant should have held off on the release until they were finished. First is the much anticipated Bazaar zone, where players will be able to become merchants (to some degree which is not yet clear) and sell their goods automatically. This functionallity is off, and still being worked on.
Second, there appear to be a number of bugs. Teleportation while in the new zones was supposed to take characters to a central zone ("The Nexus") from which they could then teleport to their destination. (Currently, that's not the way it works: 10-20 seconds after teleporting, everyone in our party except for the person who teleported crashed to the desktop with no warning!)
There are some problems with spells. Someone pointed out to me that low-level wizard spells do not animate at all, so its hard to tell that your wizard is actually doing anything in a fight.
Overall, I'm going to give this release a 4 on a scale of 1 to 10. It's pretty and in a month, it will likely be the best MMORPG on the market, but again -- it's just not there yet. This release hurt a lot of players who didn't even want to buy the expansion yet.
Some key resources for those who are trying out Luclin are:
- The zone connection map on eqatlas.com.
- Also, Allakhazam is adding items and quests as fast as possible to keep up.
- Expect lots of news on Everlore and the Everquest Realm on castersrealm.com.
Enjoy!"
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Gifts For Geeks
Way back in October we solicited ideas for Christmas presents for geeks. This was done with Wired, and the results appear in the current issue (the lime-green colored one: unless you're blind, you can't miss it. You'll only be able to find the first copy, tho). The authors' money will be a nice Christmas present to the EFF. Thanks go to Paul, who did all the really hard work compiling the final list from all your ideas. Now read on to see the list.- PlayStation2 - Sony list price $299.99; winning bids on eBay $550-1,375. Supplies are extremely limited. CowboyNeal has been waiting for his for months.
- Beowulf parallel computing cluster; 3 nodes for $1,305.95. A build-your-own supercomputer: three bargain PCs with Ethernet cards ($415 each), one four-port network hub ($16), and one Building Linux Clusters book from O'Reilly and Associates ($44.95), which includes Red Hat Linux and cluster software on CD. Perfect for trolls who lack a single iota of creativity, or that guy you know who always wants to simulate weather patterns.
- Car MP3 player - empeg $1,199 (and it even runs Linux, if you're into that sort of thing).
- IC-R3 handheld wideband radio/TV receiver - Icom America $599. 500-kHz to 2.4-GHz spybox tunes in to everything but cell phones. Voyeurism isn't just for breakfast anymore.
- iPAQ H3600 Linux-compatible handheld - Compaq $499, but good luck finding one. Apparently there is quite the shortage.
- Nomad Jukebox - Creative Labs $499. Give this, instead of a CD player, to your loved one in the Napster T-shirt ...
- Matrix- and Blade Runner-styled trench coats - TrenchCo. $375-482.
- CD-RW drive, $150-350. No drive fits all machines, so verify compatibility before you buy. Many popular drives have to be back-ordered, but others are always in stock.
- Voodoo5 5500 AGP or PCI graphics card - 3dfx Interactive $299.99. Better graphics than PlayStation2, on your computer instead of your TV.
- Klein Bottle - Acme $25-250. Designed by astronomer-author Cliff Stoll.
- MindStorms - Lego MindStorms $50-200. Classic Lego building blocks, updated with motors and microchips.
- GlobalMap 100 GPS - Lowrance Electronics $199.95. I get lost in my backyard. I wonder if this thing has a map of my back yard.
- TiNi Pocket PowerPlier - SOG Specialty Knives and Tools $84.95. Just keep those fingers free of extra holes.
- Broadband Internet access $39-50 per month (plus installation charges). Check for availability in your area. Consider moving. I know I do almost every day.
- Interactive Yoda - Tiger $39.99. A Jedi craves not these things. But if he gets one for Christmas, that's different.
- Non-computer games - Looney Labs $5-35. Card games that modify their own rules, and board games for the brainy.
- EverQuest - Sony $29.95 (plus $9.89 monthly service fee). Addictive multiplayer game lets you collaborate with others on the Net. Suitable even for a 200-MHz PC with a 28K connection. And the graphics look like ass. But I have many friends who've lost countless productive hours all for the lucrative reward of being able to take a bear by yourself in a virtual world.
- Tech-book gift certificate - Fatbrain.com $10-25. Let her choose her own robot-building manual.
- Klein Bottle knit cap or Mobius ear band - Math Hatter $12-22.
- Penguin Caffeinated Peppermints - ifive brands $12 (four-pack). Essential fuel for all-night hacking: sugar and caffeine wrapped in a handy breath mint. I'll never forget the time Trae ate a whole tin at ALS and traveled forward through time.
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Sony Bans Sale of Virtual Items from Everquest
Snaller writes "Everquest is an online roleplaying game where you have to work for long hours online to get your hands on the magical items... unless you buy them. Buy them in game using game currency, or on Ebay where players have been spending real dollars on buying virtual items. After you pay, you meet the seller in game and, hopefully, you get the item you payed for. But no longer, Sony has decreed that selling your virtual items is no longer allowed - try it and you may find yourself banned from the game. " As a somewhat related side note, obnoxious GMs are roaming the worlds and forcing people to change their nicks to crappy D&Dish names. Really ticked off friends of mine who spent months building up charachters only to have their identities forcibly stripped from them. Of course since EQ constantly crashed for me so I gave up and returned to hoping Diablo 2 runs under wine and is released before my first heart attack. But I find it interesting that virtual property is being regulated: trade restrictions between virtual worlds and the real one.