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EQ 'Shadow of Luclin' -- Pretty Graphics, Ugly Release

ajs writes: "EverQuest isn't a book or a movie, but a work of fiction that's kept a 400,000 member audience enthralled for months is worth a closer look. The most recent update to EverQuest, Shadows of Luclin, is out and of course much of the subscriber base is flocking to be the first to kill the big bad ... whatevers that lurk in the long-lost moon of Norrath. My review touches more on the release than the software, since I think that's what's truely interesting about this industry right now. But to sum up: if you play EverQuest, wait a few days or weeks and then give this a spin ... it's a ride." Read on for the rest of his account.

For starters, everyone reading this should understand that persistant gaming of various forms is here to stay. EverQuest will likely be around for at least a few more years, and its successors will probably take over the gaming industry for several reasons: first, they offer a different and more lucrative revenue model; second, they offer some intriguing secondary revenue possibilities; oh, and third, there are the players who actually seem to enjoy adding more social elements to their gaming ;-)

EverQuest has been a rocky road since day one because the people developing it have never truly understood their market (this can be evidenced by how many customer service policies have been reversed over time). Now, on the eve of their most hyped release, they have done the unthinkable: They released a product which has substantial crash-to-desktop bugs and made the update process so painful as to be impossible for many players. Now, with Quake you'd say "that's awful, but they'll fix the bugs and players of the old version will be fine for now". With EverQuest, everyone gets patched at the same time, and no one can play until it's done and works.

To give some examples: every player is now required to run Microsoft's DirectX8; Minimum memory and processor specs have gone up, and if you dare to run the new expansion you will have to have at least 256MB of RAM just for the core functionality (they provide a way to back out most of the new UI stuff for those who have 128MB of RAM, but I'm told its almost unplayable); 512MB of RAM is suggested!

Ok, so what was the first day like? Well, the servers were down for most of the day, when they were supposed to just be down for a night. Then, when they came up, it seems that Sony did not provide enough network bandwidth for the patching storm that ensued, so no one could patch (and thus, no one could play) until a crittical mass of players gave up and went to bed.

Worse, the patching program was intolerant of the network failures and would leave droppings that would prevent subsequent attempts to patch. I required 2 reboots, 5 file deletions and 2.5 hours to finally patch and run.

"So, how is it?!" you ask? Well, it's a whole lot better than it was, but it's really still not there yet. The graphics are actually disorienting because of their quality and the new hardware T&L acceleration from DX8. Turning around makes you feel like you live in the land of smooth scroll. The facial feature selection for humans is very nice, but for the Iksar (the lizard race), it's rather sketchy, and not much different from before. Horses are cheaper than some had suggested (8,000 platinum minimun). New models for summoned pets and other character-related models like "wolf form" are very slick. The new zones seem to stress their size quite a lot (it's hard to accept that humans would build on such a scale).

I've yet to see the new race, as I assumed that everyone would be starting those characters and the server would be quite slow in those zones.

There are some problems, though, and I think Verant should have held off on the release until they were finished. First is the much anticipated Bazaar zone, where players will be able to become merchants (to some degree which is not yet clear) and sell their goods automatically. This functionallity is off, and still being worked on.

Second, there appear to be a number of bugs. Teleportation while in the new zones was supposed to take characters to a central zone ("The Nexus") from which they could then teleport to their destination. (Currently, that's not the way it works: 10-20 seconds after teleporting, everyone in our party except for the person who teleported crashed to the desktop with no warning!)

There are some problems with spells. Someone pointed out to me that low-level wizard spells do not animate at all, so its hard to tell that your wizard is actually doing anything in a fight.

Overall, I'm going to give this release a 4 on a scale of 1 to 10. It's pretty and in a month, it will likely be the best MMORPG on the market, but again -- it's just not there yet. This release hurt a lot of players who didn't even want to buy the expansion yet.

Some key resources for those who are trying out Luclin are:

Enjoy!"

316 comments

  1. MUDs will live forever by Marx_Mrvelous · · Score: 5, Insightful

    Interesting to note...
    The thing that makes these games so popular and addictive is the human interaction element, not the graphics, the plot, or the monsters. I remember playing MUDs in high school that people were just as devoted to as EQ.

    So by that reasoning, the true key to a successful multiplayer RPG would be improving and rewarding actual role-playing and character interaction.

    --

    Moderation: Put your hand inside the puppet head!
    1. Re:MUDs will live forever by FortKnox · · Score: 2, Insightful

      Actually, muds are still quite popular.
      Mudders say its the difference between reading a book and watching a movie. Muds (text-based) allow more freedom of imagination.

      I say its just because its free, requires no bandwidth, and doesn't really require any extra software (although telnet in windows is icky) ;-)

      --
      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    2. Re:MUDs will live forever by LinuxParanoid · · Score: 5, Interesting

      The thing that makes these games so popular and addictive is the human interaction element

      Nah, the addictive thing there is the notion of "points", which represent a goal that is easily optimized for. In EverQuest and various muds, the points are "pieces of equipment" or stats or something similar. Your brain likes optimizing for clear goals. Which is why you karma whore on /. Human interaction merely means it takes a little longer to get over your addiction... you excuse mechanisms for not quitting (I have friends there...) are stronger.

      --LP ;)

    3. Re:MUDs will live forever by Anonymous Coward · · Score: 0

      Yeah, you're right. This is why many of the muds that have been around the longest have few actual game players anymore, and most people spend the majority of their time playing card games with their friends or just talking about life and current events.

      Whatever.

    4. Re:MUDs will live forever by Phil+Gregory · · Score: 3, Informative
      although telnet in windows is icky

      Well, the Windows-supplied telnet client is icky. I highly recommend PuTTY for all of your Windows telnet and ssh needs.

      Hrm. Well, except for MUDding, actually. A good MUD client really helps. I seem to recall that zMUD was a good Windows MUD client, though it might be shareware. (These days, my only interaction with Windows is supporting it at work; no call for MUD clients there, and I use tinyfugue under Linux at home.)


      --Phil (One of these days I'm going to get around to turning tf into an IRC client, just for fun.)
      --
      355/113 -- Not the famous irrational number PI, but an incredible simulation!
    5. Re:MUDs will live forever by ivan256 · · Score: 4, Insightful

      Actually in a weird way this keeps me away from everquest. From what I've heard, without a making friends and building relationships you'll never be in a party that can do the advanced stuff. But the amount of time you have to devote to the game in order to build such relationships would have a negative effect on my social life in the real world.

      In other words, you can't just pick it up and play every once in a while because you will lose the social aspect of the game, which is necissary for success. Unfortuantly, I only have time to play every once in a while so it'll never be really fun for me.

    6. Re:MUDs will live forever by Anonymous Coward · · Score: 0

      Yeah, that's why Furcadia is popular, all those items you can pick up and keep forever, and all that levelling that's going on. Uh huh...

    7. Re:MUDs will live forever by Anonymous Coward · · Score: 0

      you know what irritates me?
      i used to work on what was called a 'multiuser system'

      THAT WAS GOOD FOR MUDS

      :)

      hey. text only mind
      but hell with the databases running on those things you could do pretty good MUDS quickly and easily.

      what irritates me is this:

      microsoft have just walked into this market and they seem to think they own it
      but they don't have any solution nada none
      i see big organisations driven into the ground by their reliance on cheap solutions like SQL server/VB and do these 'solutions' have any methodology any design? all i can see is that they encourage bad habits - short cuts. the people designing these systems generally don't have any experience of real database management and design.

      i am a mainframe programmer and i'm not really getting hired anymore

      a) because i have a bad attitude now
      b) because i will not program in this shit.

      but i remember the good old days of designing muds in my off hours

      whatever

    8. Re:MUDs will live forever by Anonymous Coward · · Score: 0

      Maybe, but I won't even pick a game up if the graphics, plot, and monsters aren't going to at least suspend my disbelief for a short time. EQ looks (I'm talking visuals) dumb. I played UO forever because it was visually rich. I will play Star Wars Galaxies because it looks as good as the gameplay may turn out to be. To many, the gameplay is important, but not by any means MORE important than the rest.

      Because games have a lot of entertainment value, many people expect them to be a sensory treat in addition to any mental or social exercises it may provide. So as a cliche, I think a lot of people do judge a game by its cover. Sex appeal matters in the world of mass market software.

      --Alex

    9. Re:MUDs will live forever by Barche · · Score: 1

      I used to play Ultima Online a lot. I had some friends in the game, and indeed this is required to make good progress. After failing nearly all my exams, I decided to quit UO (that was almost 2 years ago).

      Even though I haven't played since, I still have email contact with one of the people from my "party", and he keeps asking me to come back... so even after 2 years, the social aspect isn't entirely lost.

      That being said, I will never play another game of this type again :)

    10. Re:MUDs will live forever by ryusen · · Score: 2, Insightful

      i think the addictive element is different for different people.

      if you look at the stereo typical male element.. then you have the competative aspect... i must outdo my friends and beat down on my enemies i've noticed muds like godwars and genocide (heavy pk) are very heavy in male population...

      if you look at the stero typical female elemnt then you have that social interaction thing going... if you look at "muds" that are mainly aimed at just talking and less or no killing there is more of a balance between male and famle patrons

      note: i don't mean only men want to score and only women want to interact.. that is just the stereo type that these muds (and many other games) market on... i know no girls that are into first person shooters, but i several who are into "final fantasy"

      of course after playing and coding godwars (yes i was one of those) for a few years i've found that the greatest chalenge a mud can give long term players is "getting bored" unless the coders are constantly adding new stuff, more stuff, cooler stuff, people get bored eventually and leave.. or it turns into a chat room with occasinal killing.

      --

      I believe sex is highly over rated... unless it involves me
    11. Re:MUDs will live forever by Anonymous Coward · · Score: 0

      The MUD is what its used for, you were talking about MUD's as games ... not as glorified chat clients. People who are addicted to it as a game ...

    12. Re:MUDs will live forever by ADRA · · Score: 2, Insightful

      MUD's may be popular, but I don't think that player interaction and role playing is enough of a holding factor for so many people.

      MUD's may be acceptable for a small segment of die-hard players, but you will never get 10,000 people at any time into a giant chat room to role play.

      RRORPG's give a direction for players to move forward, to give people structure in the fact that they are accomplishing things. That may be accomplishing goals, meeting new friends, selling your account on ebay, whatever, but "most people" can and do not become so imersed in a chat room.

      Many people join these games for differing reasons. I may join because I love adventuring, becomming a better skilled player, and to meet new friends. Some may just want to pk my ass into dirt. These games are so big, because they give the user strong freedoms over what they do. This is baring many many limitations put in to spoil hard-core cheating.

      I think there are some fundamentals that are necessary for a successful, large scale online game.

      1 Large worlds to explore, with many hidden suprises
      2 diverse character selection process, because the stats junkies love it
      3 Simple, intutive chat system
      4 Temporary grouping for common gain
      5 A longterm allegence structure which benefits everyone in it (I liked the AC experience pyramid a lot)
      6 Strong insentives to be a moral player (aka don't be a bastard)
      7 Detailed storyline with micro and macro plotlines (player or non-player, I think structure put in for both is good)
      8 Trade skills are good if applied right(In DAOC, one thing I really haterdd was that there was no special hinderance in developing trade skills besides the time put in, so a character could spec in trade skills, and still have a non-gimped warrior. It leads to a more general player base without specialization)
      9 Good balance between Average and extream character templates (This has killed so many otherwise good games...)
      10 Good graphics / sound / playability / controls are always a gooder
      11 Ugh.. this list is longer than I thought.

      I would love to hear back what others would love to see in an MMORPG, so please respond with some interesting comments ;-)

      --
      Bye!
    13. Re:MUDs will live forever by kwashiorkor · · Score: 2, Insightful

      I think the reason why these games are so addictive is that they present goals which are clearly defined, easily comprehended, and acheivable through consistent methods.

      Kill monster. Get reward. Rinse and repeat.

      This is very much unlike real-life for many people, thus they feel a measure of control over their destiny when they are gaming. This of course is very satisfying, and so the activity is repeated over and over again. Thus the "addiction".

      Another reason is that "points"/rewards bring "power" and "prestige", within the corresponding community, to the accumulators. Again, this is very much unlike real-life for many people. I mean, admit it, 90% of us as children never expected to end up living on adequate street in somewhereville.

      Well, these games offer a whole new set of rules, and a blank slate social structure. There is almost a "gold-rush" aspect that is built into that scenario. A whole new ladder to climb, so people began climbing. Then realized that if they ever stopped climbing someone would surpass them. That's when it becomes apparent that many of those same rules which govern real-life social structure now govern these virtual communities, so in order to maintain their level of prestige/power within this new social structure, they have to commit to ever questing.

      In summary, I think there are two forces at work here. One is that people like the structured reality where consistent rewards are gained when specific goals are attained. Two is that the social structures within these communities are fresh and there is/was plenty of room for an ambitious individual to gain prestige/power, however in order to maintain that level of prestige/power, real-life social laws still need to be obeyed and thus you need to keep working at maintaining your status.

      Is this completely out to lunch?

      --
      -- kwashiorkor --
      Leaps in Logic
      should not be confused with
      Jumping to Conclusions.
    14. Re:MUDs will live forever by glwtta · · Score: 1

      negative effect on my social life in the real world

      Well yeah, the whole idea of games like EQ is to provide a substitute for social life in the real world. Their target audience are people who have none, and you obviously fall outside it.

      --
      sic transit gloria mundi
    15. Re:MUDs will live forever by LinuxParanoid · · Score: 2

      EverQuest is a MUD (Multi User Dungeon/dimension); its a game.

      Furcadia is really not a MUD; it's a MUSH (Multi User Shared/simulated Hallucination); it's a chat room.

      Obviously MUD and MUSH online environments evoke aspects of both game and chat room, but to different degrees.

      I still think the "points" orientation is more compelling than the "relationships." Examining the number of commercial companies targetting MUD-like environments vs MUSH-like ones, plus a some pseudo-statistical data would support this view.

      Why does the population prefer this? I'll leave that question to your imagination or more followups.

      --LP

    16. Re:MUDs will live forever by billcopc · · Score: 2, Insightful

      Too true. I had joined EQ about a year ago, played 24/7 for 4-5 months (much to my girlfriend's disappointment), then quit cold turkey. I decided to give it another shot last month after discussing it with a coworker, played it a total of 4 times, maybe 6-7 hours total, realized that all my old questing pals had evolved way beyond my level, and got serously bored of it.

      On the other hand, I reinstalled Quake 3 and have been enjoying short frag fests at least 2-3 times per week. It's quick, it's simple, I don't care much who I play against, I just blow people into bits and it's fun.

      --
      -Billco, Fnarg.com
    17. Re:MUDs will live forever by squaretorus · · Score: 3, Funny

      Actually in a weird way this keeps me away from everquest

      Me too. If I want 'human interaction' I'll skip on over to the pub, or visit my family, or take my lady out for a meal - I won't sit and play a damn computer game!

      /. is about killing your 15 minute breaks at work without having to talk to the dildos in the office - its not about human interaction - alhtough oddly there are community aspects to it. But these are similar to being part of the deaf, or blind community - you share a fundamental but you wouldn't necessarily want to shag any of your fellow members.

      On a slight tangent, whenever driving games start getting too deep, adding plot elements, building complex season results to access courses, etc... I get bored and visit google with the old 'Toca cheat code' search. I don't have time to build up all that stuff - I just want to pretent I'm a big mean racing driver from time to time. I can be bothered to persevere with a manual shift - because thats more fun - but bugger forming a relationship with my manager!

    18. Re:MUDs will live forever by staeci · · Score: 2

      You start of as a little guy with a little stick. You wander around until you find someone smaller, beat the crap outta them and take all their stuff. Repeat until you have enough stuff to buy a bigger stick. Then you can find even bigger guys, beat the crap outta them and take all their stuff. Repeat, all in the hope that one day you will have the biggest stick of all.

      --
      'Welcome to Rivendell, Mr. Anderson...'
    19. Re:MUDs will live forever by manitee · · Score: 1


      ...is to provide a substitute for social life in the real world. Their target audience are people who have none, and you obviously fall outside it.

      That is a real narrow point of view there friend. You obviously know very little about the people who play these games.

      manitee

      --
      Four-digit slashdot ID. Recognize.
    20. Re:MUDs will live forever by Anonymous Coward · · Score: 0

      Sounds like corporate life to me. :)

    21. Re:MUDs will live forever by Anonymous Coward · · Score: 0

      You obviously know very little about the people who play these games.

      You, my friend, will never ever have sex.

    22. Re:MUDs will live forever by NeMon'ess · · Score: 3, Insightful
      The problem with these games for me is that the ladder never leads anywhere. Its merely rung after rung. There's no roof or floor to get off at. I played Asheron's Call for four months. The quests were interesting, but I wanted more results. Until my character's actions have a meaningful effect on the world, such as gaining real power or changing boundaries, I won't be playing any of the current crop.

  2. EverCrack by w00d · · Score: 0, Troll

    Why isn't this game regulated by the DEA yet?

    1. Re:EverCrack by hal9000(jr) · · Score: 0

      I still have flashbacks of being in BlackBurrow when someone yells "Train!"

      EverCrack was harder to kick that LambdaMOO.

    2. Re:EverCrack by Plisken · · Score: 0

      I used to hang out in BlackBurrow and named a character "traingiver", until some 15 year old punk-ass dungeon-babysitter changed my name. At that point I was like, "if these idiots don't have a sense of humor about a stupid-ass game, them i'm out of here". That was about a year and a half ago, and I haven't logged in since.

  3. Guess I'll wait.. by MantridDronemaker · · Score: 3, Informative

    Ugh, how could they do this? I played EQ on and off for two years and had planned to go back for another around for SoL, and from the sounds of things it's a total disaster. Well I can wait for now and tool around with my Shadowblade in Dark Age of Camelot for now. SoL sounded like it had such potential though...

    1. Re:Guess I'll wait.. by ZeroConcept · · Score: 2, Insightful

      One ling I like about DAoC that EQ doesn't have:
      "Lack of suffering"

      After playing DAoC I will never go back to EQ-series games...there are so many annoying details about EQ...here are a few:
      - Loosing items when you give them to the wrong NPC
      - You have to buy water and food.
      - The boats take too much time...designed to slow you down
      - Money weights too much and cannot be converted on the fly...that means you have to drop you 500s800c to get rid of weight
      - Zones are designed to keep you in the same place...traveling from one place to the other is very dangerous.
      - If you go to a zone you dont know to explore...you die.
      - Aggroed mobs will follow you arround for the rest of their lives
      - Tradeskills require WAY to much money to start
      - Downtime required to meditate sucks.
      - Having to run to your corpse after dying sucks and it's an enormous time drain.
      - Clerics get rez at lvl 34???? in DAoC is lvl 10

      The game has a "against the user" feel to it, I just got tired of getting annoyed and moved over to DAoC...and is sooo more fun!!

      If the same ppl that designed EQ designed Shadows of lucin...im not interested.

    2. Re:Guess I'll wait.. by Michael_Jarvis · · Score: 1

      I agree with you...EverQuest is TOO realistic, which makes it annoying. With Dark Age of Camelot I find myself with more time to enjoy the game, instead of worrying about corpse recovery or buying food/water.

      I used to be in the Guide Program in EverQuest, and a large percentage of all the customer service petitions involved either corpse recovery or people ninja-looting or shouting offensive text. DAoC solved this by eliminating corpse recovery, eliminating ninja-looting, and eliminating zone-wide broadcasts (except in cities). It's such a nice change!

      I also like the fact that in DAoC you have to be an appropriate level to wear certain armor or use certain weapons. Furthermore, the armor and weapons deteriorate with time, requiring maintenance. One thing that I really disliked about EverQuest was the amount of twinking you saw. I played a Dark Elf Shadow Knight, and after spending 10+ levels in Cazic Thule trying to get all my Darkforge Armor, it was annoying to see a low-level Shadowknight running around in full Darkforge. I think the DAoC is MUCH better, and much more enjoyable.

      Of course I will cut Verant (and Origin--makers of Ultima Online) some slack. They did a lot of innovating in the MMORPG arena, and Mythic has had the luxury of learning from their mistakes. Regardless, I have uninstalled EQ from my system, and I'm playing DAoC exclusively.

    3. Re:Guess I'll wait.. by Misao · · Score: 1

      > - Downtime required to meditate sucks

      ahhhh... C2.....

      -mis

    4. Re:Guess I'll wait.. by jued0001 · · Score: 1

      I'm sorry but I have to disagree with a few things.

      - Loosing items when you give them to the wrong NPC--->Agree
      - You have to buy water and food.--->Can be foraged or summoned.
      - The boats take too much time...designed to slow you down-->Arguably realistic.
      - Money weights too much and cannot be converted on the fly...that means you have to drop you 500s800c to get rid of weight-->Realistic. Otherwise why have money in any form other than one standard type?
      - Zones are designed to keep you in the same place...traveling from one place to the other is very dangerous.-->NO idea what this means.
      - If you go to a zone you dont know to explore...you die.-->Again, lost me.
      - Aggroed mobs will follow you arround for the rest of their lives-->Depends on the mob, depends on your speed, depends on your abilites or spells.
      - Tradeskills require WAY to much money to start-->Depends on the skill. Your statment is way too generalizing.
      - Downtime required to meditate sucks.-->So does regen, but tough. Spells are available to lessen the downtime.
      - Having to run to your corpse after dying sucks and it's an enormous time drain.-->I have no idea what the penalty for dying in DAoC is, but I find this fair to me. I have to disagree with you on this one.
      - Clerics get rez at lvl 34???? in DAoC is lvl 10-->Not sure what your point is here.

      So far I understand your argument for DAoC as compared to EQ is that it's EASIER. I hope I don't meet you in EQ, I'm afraid you're one of those dudes who starts a character and expects to get power-levelled by the first 30+ they can find.

      --

      _______

      I just wish I could c:\format Internet

    5. Re:Guess I'll wait.. by Anonymous Coward · · Score: 0

      yeah, retrieving one's own corpse is SO realistic

    6. Re:Guess I'll wait.. by Anonymous Coward · · Score: 0

      "I hope I don't meet you in EQ, I'm afraid you're one of those dudes who starts a character and expects to get power-levelled by the first 30+ they can find"

      You appear to have taken someone else's opinion as an attack on your persona.

      GROW UP!!!

    7. Re:Guess I'll wait.. by CTachyon · · Score: 1
      I hope I don't meet you in EQ, I'm afraid you're one of those dudes who starts a character and expects to get power-levelled by the first 30+ they can find.

      I've not played a huge amount of DAoC, but I discovered pretty quickly that power-leveling doesn't work there. The XP earned for killing a creature while in a party of near-equals is much, much greater than the XP earned by killing things in a very off-balance party.

      --
      Range Voting: preference intensity matters
    8. Re:Guess I'll wait.. by Anonymous Coward · · Score: 0

      DAoC is very much designed to keep the people in your party at around the same level. If you wanna stick around with the same people you pretty much have to play as much as they do.

    9. Re:Guess I'll wait.. by billcopc · · Score: 1

      That's why EQ is so lucrative : they get you hooked, then bleed you dry. They know you're going to try hard to reach level xyz just to try out that new spell, and they know you're going to spend *weeks* hunting big game and selling stuff in order to gain items/money. They know you're going to spend hours on corpse runs because you don't want to lose the previous 50 hours worth of goods that are on the corpse.

      Everything is designed to make you spend more time without necessarily realizing it. You find yourself renewing a 3-month contract because you've only reached level 6-7 and you have 'so many more things left to discover'. EQ is Sony/Verant's big cash cow and they know it all too well. They rarely fix the annoying bits, and they'll always be very glad to announce a new race or gimmick that will have you starting over just out of curiosity. EQ is about money, not entertainment.

      --
      -Billco, Fnarg.com
    10. Re:Guess I'll wait.. by Zathrus · · Score: 1

      ROFL. DAoC is far easier to PL in than EQ. Get in a group no more than n levels above you (I don't recall the formula right now, but it was posted by the DAoC peeps), have them kill purples and reds, and you'll fly up in XP. My fiancee and I got well over an entire level in one night doing this, and I have friends who have gotten 2-3 levels/night this way.

      Of course, you'll catch up to the higher level people in short time, but that's the idea anyway.

      I suspect that once DAoC has more time under its belt you'll hear of people leveling to 50 in short order. I think the EQ record is slightly under 3 played days.

      In general, however, I agree that DAoC has fewer stupidities than EQ does, yet still has enough challenge to it for long term survival. Mystic seems to have a clue and is treating their customer base with respect - something that Verant has never done.

    11. Re:Guess I'll wait.. by Anonymous Coward · · Score: 0

      EQ caved on allowing twinkage the way UO caved on allowing PK-ville.

      Neither is actually the gigantic draw they think it is -- it's just that people huff and puff that they'd leave the game if it were taken away.

      So...just build the game without it (or put it in a proper place) and...they still come in droves.

    12. Re:Guess I'll wait.. by pipsey · · Score: 1

      I'll have to disagree with you here. I realize that every step you take is a risk of death, but everquest is built on a risk vs reward system. Without any risk(ie no corpse run, no lost experience upon death) you could just run into Temple Veeshan at level 30! I think the risk of death just makes the game more enjoyable - who hasn't had at least a bit of adrenaline pumping as you are fighting a mob and you're both down to a negligible amount of life? I remember way back when I was about level 12 and went with a full group down to befallen. We found a hidden trap in the floor and fell into a room full of so many goblins we were eventually(after a long long battle) overwhelmed. You know what? We went back! Fighting for your life(even a virtual one) certainly makes things more interesting in my opinion.

      One thing though, I do wish people would stop asking me "SoW Plz" or "Breeze Plz." GOOD GOD, LEARN SOME ENGLISH!

  4. Crackheads, its payday! by Alpha_Geek · · Score: 1

    heehee
    Thankfully I never got into evercrack. I think I'm going to quit my job when Star Wars Galaxies comes out, though.

    1. Re:Crackheads, its payday! by Mr.+Sketch · · Score: 1

      Star Wars Galaxies will be cool, but I'm personally waiting for the MMORPG of Tradewars. It's supposed to be out in 2002 sometime, and there will be a Linux version (Shortly after they release the Windows version of course).

    2. Re:Crackheads, its payday! by BiggestPOS · · Score: 1

      So a 1000k sector galaxy? Schweet. It better allow telnetting in to use the good helper clients, but they will need to be updated for sure....

      --
      What, me worry?
    3. Re:Crackheads, its payday! by Mr.+Sketch · · Score: 1

      I doubt it'll allow telnetting, since you'll need a special client to view all the 3d graphics and interaction with the characters. Based on your statement, I'm doubting you read the link and saw what Trade Wars: Dark Millenium really was.

    4. Re:Crackheads, its payday! by Bobo+the+Space+Chimp · · Score: 2, Funny

      > Star Wars Galaxies will be cool

      Yeah, I can't wait until I'm a Jedi and get my light sabre, which can cut through steel and rock, and swing it at a "wamp rat" for 3 points of damage.

      --
      I am for the complete Trantorization of Earth.
    5. Re:Crackheads, its payday! by Bobo+the+Space+Chimp · · Score: 1

      Imagine getting your blaster, shooting at a rat at level 1, and it hits but it doesn't die.

      ...making the famed war tool less powerful than a child's BB gun.

      --
      I am for the complete Trantorization of Earth.
  5. EverQuest and DAOC by Anonymous Coward · · Score: 0, Troll

    Well you know what happens when addicts can't get their evercrack, they'll just have to get hooked on another drug like DAOCocaine.

  6. Fair, but it's getting better by johnburton · · Score: 4, Informative

    I've not got the luclin expansion yet but many of the problems introduced were there even with the old version.

    The article is fair, but the expansion had only been out for 36 hours when it was written and already they have had one patch which has cured many of the worst software problems, and are promising more to come in the next few days.

    I have every confidence that this will be a great game by the end of the week and everyone has forgotten about the launch problems.

    As for the requirements, they are high, but that most people who buy a new computer now will get one that easily meets them. And they have to target the game at people who are likely to be buying it soon, not at those who last upgraded their PC 2 years ago. I'd rather they pushed the spec and made a nicer game than just went for the lowest common denominator and lose out to other games.

    The worst problem I've got is that the expansion is not yet available in the UK!!!

    But if you've not played everquest I have to recommend it to you. Yes there are some problems with this update but they'll all be sorted out in the next week or so and it will continue to be the best game around at the moment.

    --
    Sig is taking a break!
    1. Re:Fair, but it's getting better by Anonymous Coward · · Score: 0

      Uhh, you're right. Since when is it standard procedure to review a game update days after it came out? I find it rather stupid. Which is why I'm reading all the AC posts, which are sometimes really disgustingly hilarious.

    2. Re:Fair, but it's getting better by 3prong · · Score: 2


      As for the requirements, they are high, but that most people who buy a new computer now will get one that easily meets them.

      Even for people who don't buy new computers it's not a problem. An extra 256 MB of RAM costs, what, US$35? That's only $5 more than the expansion itself. Everyone seems to freak out about memory requirements when that is just about the cheapest, most effective way to upgrade your game experience.

    3. Re:Fair, but it's getting better by Anonymous Coward · · Score: 0


      I would have to agree that the worst problem is that they delayed the release for the UK and the rest of the world. They announced that the release would be delayed ONE working day before the release was due, this, if nothing else is, is completely unacceptable.

      Other than that, I have to say that without even without SoL, Everquest looks better than ever. The new Wolf and Skeleton models look really good, and the distance fogging is fabulous, as are the enhanced particle effects.

      As for the patch sever being congested, well when I got up (7am GMT) it was fine, patched first time, and logged straight on.

      The biggest problem I have is that the've lost the guild tags on the European sever, for the second time !

      Cervo Ingenuus
      Dwarf Paladin of the 31st season.

    4. Re:Fair, but it's getting better by thelexx · · Score: 1

      Not all affected machines are even capable of holding 512M total and/or a 256M module.

      Next apologetic...

      LEXX

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
    5. Re:Fair, but it's getting better by DrXym · · Score: 3, Informative
      The thing is, none of these problems should have been there in the first place.


      If Verant had tested this thing properly they would have easily discovered that:

      • Skeletons looked like they were doing quicktime
      • Wolfform people looked like rats / chihuahuas
      • All the mobs in a zone "floated" about the land when you zone in
      • Clipping is all wrong on boats
      • You crash eqgame if you hit the Windows key
      • Bard and wizards had serious functionality problems to the point of being broken
      • Spell animations weren't working
      • Single layer skys caused buildings and other terrain to shimmer


      All in all it was a shocking, inexcusable release. Everyone expects glitches, but this amount showed they really didn't test the thing at all. And the rollout was much too short. They should have been rolling stuff out into the client for weeks before to catch these kinds of bugs.

    6. Re:Fair, but it's getting better by MistressBec · · Score: 1

      yes.. I loved the "sorry" message from ubisoft.. it was so lame.

      we have to wait for another week or so here in Australia... *grumble*

      --
      Don't ask me, I'm just a girl!
    7. Re:Fair, but it's getting better by Anonymous Coward · · Score: 0

      Yeah, just cause YOU have enough RAM slots in your machine... I invested a lot of money into my memory sticks, I shouldn't have to be forced to essentially get all new RAM just use a patch to a game.

    8. Re:Fair, but it's getting better by StrawberryFrog · · Score: 2
      the expansion had only been out for 36 hours ... and already they have had one patch

      You say that like it's a good thing.

      It's not. It's a symptom of crap software.

      --

      My Karma: ran over your Dogma
      StrawberryFrog

    9. Re:Fair, but it's getting better by Ratzap · · Score: 1

      I finally managed to get patched and log in last night. What a disappointment! My skeleton pet looks rediculous (hands like shovels), no fight or spell animations so you can't see if it's actually *doing* something and if so, to what mob. No cackling anymore either. Screenshots of the new skele model appeared last too so I'm guessing they rushed them out as a sop. Mobs are mostly invisible while fighting too. The graphics issues are incredible. Tested? I think not. Burn the master and fix it later (standard verant workmanship).

      Worst of all was the Ubisoft screw up and lame apology. 1 day before release and they only just worked out it's not going to happen?

      Oh, and the UK server lost guilds again. The farce continues ;)

    10. Re:Fair, but it's getting better by Zathrus · · Score: 2

      There were such huge issues that this should not have ever gone gold. And these were not unknown issues. They were reported by beta testers (one of whom I know and is actually credited in the back of the book) a week or more prior to release.

      Bards were broken. They didn't work at all. Again.

      All group buffs were broken - which seriously screws the high level game.

      Crashing due to numerous reasons, resources being sucked dry by several different aspects of the game (heck, the patcher eats all your CPU when it starts. Why? Because it's standard Verant coding - broken).

      The requirements aren't just high. They're ridiculous. The graphics are nice, but they're not as good as DAoC IMO, and DAoC has far lower requirements. Not to mention that requiring DX8.1 (ok, technically 8.0a, but you can't get that easily anymore) breaks Win95 and makes the game mostly broken on 3dfx cards (already replaced my fiancee's Voodoo3 - that cost $200). You can play with 256MB, but I don't recommend it. At least memory is cheap. Too bad Win9x can't properly deal with >512MB on most PCs. The recommended CPU is 1 GHz, which is considerably higher than the average level right now - well over half my guild, which is one of the top guilds in the entire game - doesn't really have the CPU to upgrade. Myself included (Athlon 700).

      It broke EQW, which allowed people to actually use their computers for other things while playing EQ, and/or allowed them to play multiple accounts on one PC (no, this isn't Verant's responsibility. No, it doesn't break the EULA technically. Yes, Verant are nitwits for continuing to refuse windowed functionality. No, I don't think anyone could realistically play more than one account on a single PC with the new minimum req's).

      It's pretty, I'll play it some after a 4 month hiatus (mainly because my fiancee, who I met through the game, wants to), but this is by far the worst release Verant has done yet. I was there for both the Kunark and Velious releases. They were clean by comparison.

    11. Re:Fair, but it's getting better by Bobo+the+Space+Chimp · · Score: 1

      So my PII 266 Win 95 machine with Voodoo 3 and 64MB is SOL on SOL?

      --
      I am for the complete Trantorization of Earth.
  7. Major Bugs by Binestar · · Score: 4, Informative
    One of the major issues is that under windows XP and windows 2000 there is a major memory leak. After 2-3 minutes of playing on a machine with 512MB of ram I crawl to a 1fps grind before finally just having the machine reboot on me.

    It's painful.

    I've decided just to hunt in the empty Zones and wait a month before doing any serious Moon hopping.

    Enjoy the game everyone, it's pretty. (buggy =)

    Check out the Buggy Naked Pictures from the expansion. I guess someone didn't have all the files downloaded or DX wasn't loading properly. Makes for interesting grouping... Later, Binestar

    --
    Do you Gentoo!?
    1. Re:Major Bugs by waitdyahoo.com · · Score: 0

      I for one just cannot even imagine a game, or any program for that matter, taking 256 meg for a min requirement and 512 to run well..

      I used to play everquest and some of the features that they added might have been enough to bring me back, but not at that cost.

    2. Re:Major Bugs by MagnetarJones · · Score: 0, Troll

      Ahh but maybe your problem isn't the game.. Maybe you are running a Pentium IV processor with no fan? ;)

      Throw in an AMD processor and see if you fry it...

      --


      Signus X-1
    3. Re:Major Bugs by kcornia · · Score: 1

      I got the patch finished last night and played for well over a half hour before hitting the sack.

      I run Win2k Server, PII 450, 196MB RAM, GeForce2MX with 32 MB RAM.

      I had exactly zero memory leak problems.

      Granted, I was in a zone with just me in it, although I did pop over to one with a few people.

      Still no problems though.

      Can't say for XP, cause I ain't gettin' it until I absolutely have to.

    4. Re:Major Bugs by Anonymous Coward · · Score: 0, Troll

      The Windows XP version of Solitaire requires at least that much. :-)

    5. Re:Major Bugs by pyrodex · · Score: 1

      I am using WinXP with a gig of ram and Have had not one memory leak issue... Ive been on 4+ hours straight without problems.

    6. Re:Major Bugs by Anonymous Coward · · Score: 0

      It's not a memory leak, if you have everything turned up it just uses about 700 megs of memory under win2k/xp. I really don't think that new computers will "easily" met these specs, since even though ram is incredibly cheap, pc manufacturers are still selling 64 and 128 MB systems. I've yet to see the layman's Dell or HP machine decked out with a gig of ram (and I'd bet that while it costs about $100 anywhere else for this much ram, Dell/HP will charge you around $300)

    7. Re:Major Bugs by Binestar · · Score: 2, Insightful

      I was in the first couple Zones in luclin and getting the horrid frame rates. While i guess there is a chance it's my system I highly doubt it. Installed Win2K 2 weeks ago and have the latest drivers for my SBLive!, Geforce2GTS 32MB, have 512MB PC133 Ram, Athlon 1100, and over 30GB of free space on my hard drive. Even spent the night defragging my drives to no effect. It takes about 4 hours of non-stop play in an uncrowded zone to crash me, took 3 minutes (literally) in a luclin Zone.

      Don't get me wrong, the game is nice, and I'll continue to play, but I just can't play in those zones until the bugs are fixed.

      One of the major issues that people are having is that 4 hours before the patch was completed on the Required System specs page they had Win95 and DirectX8.0a. But when the servers went up they had removed that and said that that wouldn't be supported. Now I can understand not supporting it, but giving 4 hours of notice? Thats just not right.

      --
      Do you Gentoo!?
    8. Re:Major Bugs by Anonymous Coward · · Score: 0

      Um. 512 Meg of Ram is about fifty bucks these days.

      I just bumped my machines up to 1 gig -- for a C note apiece. (Linux rocks on a gig.)

    9. Re:Major Bugs by SilentChris · · Score: 2

      -2 Stupid.

    10. Re:Major Bugs by Kaydor · · Score: 1

      My God. Verant NEEDS to figure out how to actually launch a product and make it work correctly. I didn't even buy SoL and I had trouble getting my system to work. I patched and then afterwards it told me I had no 3d Device. Afterdownloading Dx8 which jacked up my computer with my newest video card drivers, I had to install the original drivers that came with the system for it to work. Not to mention they cut off Win95 users from the original games, without announcement. You'd think after launching so many expansion Verant could get it right. They have the money to get more patch servers. They have the money to hire more people to work these bugs out. Definitely a rushed product with to many bugs. If I was a bard I'd be pissed. Bard songs not working correctly, so many random crashes. Christ Verant get it together.

    11. Re:Major Bugs by Anonymous Coward · · Score: 0

      Probably the Athlon.

    12. Re:Major Bugs by Anonymous Coward · · Score: 0

      Um DirectX is responsible for cutting off Win95 users. They stopped supporting Win95 with the 8.1 release.

    13. Re:Major Bugs by Anonymous Coward · · Score: 0

      Which is why suddenly requiring 8.1 for a game that ran fine on 7 was a bone-headed move.

    14. Re:Major Bugs by Anonymous Coward · · Score: 0

      dude, arranging all the bits on your hard drive in order will NOT repeat NOT fix any kind of performance problem you ever may have had in the history of the world.

    15. Re:Major Bugs by Binestar · · Score: 1

      It'll speed up access time on your hard drive and swap file...

      --
      Do you Gentoo!?
  8. You mean fake human interaction by Hairy_Potter · · Score: 3, Insightful
    The reasons MUDs like EverCrack are so popular is the level of fake human interaction they provide. If your partner in an exploring party isn't feelign well, you can do without them.

    contrrast this to real life, where if your wife, or girlfriend or roommate has unpleasant emotions, you have to deal with them, you can't just shutdown the program.

    Getting back on topic, if these MUD's get too realistic, no one will play them. Who wants a gorgeous cybergirlfriend who gets PMS?

    1. Re:You mean fake human interaction by Anonymous Coward · · Score: 0

      No offense, but you are way off topic as to why these are addictive. I for one have role played quite a lot time on muds and now eq, and still venture back to the muds from time to time because I enjoy them. The fact that YOU have an issue with a spouse that has pms is irrelavent. I don't seem to have this problem and my spouse plays. When she doesn't feel well, she doesn't play. And, just like my friends, if she does play and there are issues, we resolve them like normal humans. I'm guessing that you don't play, or never played much and are just trolling. People do not joins these games to be alone. If they wanted that, they would by a SINGLE player game. In these game we (and yes, I mean we) make friendships that last and turn to real life friendships. The amount of time that is spent with some people is amazing and it is hard not to find a friendship bond somewhere and to generally care about a person if they are having a bad day. While some people will disagree, I would venture to say that the majority of people that are LONG term roleplayers will agree. (long term=before april 1999 when eq came out) It really sounds like you might want to talk to a counselor to deal with the fact that you don't want to deal with reality, but that's just my opinion. /bonk

  9. 128 MB is ok! by Anonymous Coward · · Score: 3, Informative

    I have P3-500MHz 128MB RAM TNT2 Ultra
    and without the new textures, can play very well thank you.

    1. Re:128 MB is ok! by Anonymous Coward · · Score: 0

      Is that 128MB ram on your video card?

  10. MMORPGs taking over? I hope not. by dswensen · · Score: 4, Insightful

    "EverQuest will likely be around for at least a few more years, and its successors will probably take over the gaming industry for several reasons... oh, and third, there are the players who actually seem to enjoy adding more social elements to their gaming..."

    I certainly hope you're wrong about persistent online gaming taking over the industry. If that's the case, I'm going to hang up the old joystick.

    For me, socializing is socializing, gaming is gaming, and rarely the twain shall meet. I play games to enjoy myself and de-stress, and the last thing I really need is to do is log on and transport myself away to a magical faery world where "L0RDBADA$$23" and "SexyBiGrrrl8775" gather in Ye Old Inn and ask "hi how r u r u m or f? lol brb u sux." And then be PKed and have my corpse looted.

    I've just never met an online game that I could get into. The plot and roleplaying elements are fine, but nothing I couldn't get from a single-player RPG, in general. And as for human interaction... while I'm sure there are a lot of intelligent players of EQ or UO out there who like to roleplay their characters, somehow I've never met them -- most everyone I've ever met playing either game has been the intellectual equivalent of the goatsex ACs or a deep-sea tube worm. Why would I pay American money to interact with people like that?

    Single player games don't have server downtime, cheaters, whiners, politics, or require a credit card to keep playing them. UT bots don't try to crash the server when they start losing, or strip naked looking for cybersex.

    I realize, of course, that I've probably just had one too many bad (and maybe even unusual) experiences that have soured me on the whole concept. I understand there are many people who have deeply satisfying and personally fulfilling hours of fun playing persistent MMORPGs. I'm very happy for them, but I prefer my games single-player, offline, and not charging me ten bucks a month for the privilege of continuing to play it.

    I hope there are enough gamers out there with a similar outlook to sustain a market for single-player games. Because if persistent online worlds take over, I'm pretty much going back to chess.

    1. Re:MMORPGs taking over? I hope not. by ShelfWare · · Score: 1
      I completely agree. I have tried Everquest and was extremely bored. I have a hard time convincing myself that it is ok to drop $50 on a game because I worry that I am going to solve it over the weekend or become bored to the point that my drool short-circuits the keyboard. Then throw in the fact that you have to pay to play, I would get more enjoyment of going to the local arcade with a roll of quarters.

      Maybe one of the MMORPG's would be worth it if you could earn points or something towards tangible items. Then it may be worth it to pay and play, kinda like skeeball!

    2. Re:MMORPGs taking over? I hope not. by Anonymous Coward · · Score: 0

      There are basically two relevant crowds here, and the difference is like the difference between text BBS crowds vs. AOL or web-based realtime chat forums. One group is composed of [generally college-aged] academic-types. The other is composed of... well, deep-sea tube worms.

      The games that reach mass market appeal are, no surprise, the ones that attempt to appeal to the mass market, without regard for actual quality of interaction or even realistic game play. Since the mass market is generally made up of tube worms, it's no surprise you've had the experiences you have had.

      There are plenty of multiplayer games that are populated by intelligent people, they just don't have the same mass market appeal or advertising, and don't really care to.

    3. Re:MMORPGs taking over? I hope not. by cnkeller · · Score: 2
      Right on.

      I agree with all your points. I had the same type of experience with Diablo II, but that's more hack and smash, not role-plyaing. If I recall correctly, didn't EQ institute a restrcition on fantasy names only so you wouldn't have to deal with Lord BadAss and L337G1RL? I think that's a step in the right direction.

      The other side is the money. They're probably figuring that Johhny PK'er who is 15 and rulez IRC won't spend X amount of dollars monthly to PK in EQ, when he can do it for free in Diablo II, Starcraft, or anything Blizzard makes. I also think that Verant setup a PK only server, so you're safe if you aren't on it. Any current players care to enlighten us?

      --

      there are no stupid questions, but there are a lot of inquisitive idiots

    4. Re:MMORPGs taking over? I hope not. by Geekboy(Wizard) · · Score: 2

      with few exceptions: lame-ass names are banned, they go through a "lameness" filter, and if a gm doesn't like your name, depending on the gm, you can be deleted, or required to change your name.

      pking ONLY works on servers with that on, and you can only loot the coins on a pvp server.

      they now don't require a credit card, at compusa, you can buy a 90 day card for USD$30 (same rate as credit card).

      I agree, that I like the single player games (mostly because my roommates download mp3's and divx movies all the time) and cause i can pause the single player games. save and come back is another great feature. and sometimes, dammit, i wanna cheat, just so i can blow stuff up. not for normal playing mind, just shoot all of the aliens and slaughter the cpu/ai to relieve stress.

    5. Re:MMORPGs taking over? I hope not. by -Grover · · Score: 3, Interesting

      As a current player of several high level charachters on one of the oldest servers around I've been through the thick and thin of every patch, revamp and expansion SOE has thrown out for the crack addicts.

      Here's my 2cp on the whole interaction deal. First off, Everquest has had naming filters in for the vast majoritity of its implementation to prevent L33TH4x0r from joining yoru group. You may see one or two lucky bums skip past the filter at the beginning of the game, but the GM's don't cotton to CrapyHedd the troll on thier server.

      Secondly, and more importantly, Everquest is a completley social game. If you don't like dealing with people, you better not play. That unfortunatley can be a problem for non-peak hour players, but most people seem to enjoy joining a guild, making friends, and finding new ways to complement each others play styles. You'll find on the older servers many of the players are mid/late 20's to late 30's. Most have jobs, and are probably upstanding citizens looking to unwind by goreing a Dervish Cutthroat with thier newly acquired Crystalline Spider Fang. I think these are the types of people who want a challenge in the game they play, and no matter how much is sucks, a penalty for when you lose the battle.

      I used to like simple single player games, StarCraft comes instantly to mind. I used to be a good player, but now you can't even log into Battle.Net and find a friendly game. Now it's just who's hack works the fastest. It's rediculous. Everquest makes cheaters a thing of the past.

      In closing, I'd suggest everyone bent on 1 player shoot em up games to go out and puchase the old world of Everquest. Fire up a newbie and start having fun. 99% of you will be hooked, and buying expantions before you know it.

      The market for single player games like Myst/Duke Nukem et al will always be there, but in a year or two, you watch...between EQ, AC, AO, DAoC, and Star Wars Galaxies which is due out, MMORPG's will rule the industry as the money continues to roll in long after the game was sold.

    6. Re:MMORPGs taking over? I hope not. by greyfeld · · Score: 1
      I agree with most of your sentiments. As an over 35 EQ player, I've been through over 2 years of patches, reboots, etc. And I played Ultima Online for about a year prior to that. UO was neat when it came out, but getting killed the moment you walked out of town by some lamer who had a fast connection go old fast. And UO's lag was atrocious. Finally gave up on that when EQ came out.
      Everquest provides the gamer with a wonderful gaming experience and believe me, once you get interested you will end up saving more money than you will have spent on 1 gig of ram, all the software and a new computer. Why? Because you will be spending as much time as you can at the computer, forget renting movies, going out to eat, dating, etc. You get all the interaction with others you'll need, plus challenge and excitement. After all, do any of you singles out there really expect to go to the bar and get laid after drinking yourselves into a self-pitying stupor? Why after two years, you could probably even afford a new car because you've never left the house since you lost your job for surfing the EQ spoiler sites!
      All joking aside, I'd recommend EQ to everyone! It has allowed me to stay in touch with old friends all over the country and we get together virtually since we can't be together in real life. "Want a swig o' this Blackburrow Stout, mate?" The options in the game are limitless, you are able to program your own macros, change from first person perspective to multiple others at the flick of a button and beg on your hands and knees for an SOW!
      While I haven't picked up my reserved copy of Shadows of Luclin yet, I've been playing Return to Castle Wolfenstein in single player mode. You know what, it seems empty and devoid of life (although a great compilation of the best of 1st person shooters) and I miss the interaction with other people I don't know.
      Of all the people in the world, I think that you /.r's would be supporting a game like this. have any of you ever read Roger Zelazny's Donnerajck? For those who have, think about the future of this kind of thing. Someday, and I hope to see it in my lifetime, we'll be truly plugged in to a virtual world. We will be able to venture into incalculable new worlds and adventures while totally oblivious to this reality we've created. And you know how we get to that point in a capitalist society? WE support the people who are making it happen now with the technology we have so that they will have the wherewithall to build the future we want to experience. That's what I see in Everquest, not the patches, not the lamers, but real people like myself interested in building a whole new world, a new frontier where we can experience things the human race has never experienced before other than in our dreams.
      If you want to be a part of the future, this game is for you?
      One more thing - I keep seeing people whining about "kids" being jerks in the game or some such junk. I must say that, whenever I have asked another play for help that they can readily give, I have never been refused. Other players have traveled all over the world of Norrath to bring me items just because I asked and offered to pay a small amount of coin. The game gives back to you what you give to it. If you are kind and courteous, you will receive kindness in return. If you are mean and cheat people, they will stop dealing with you and word will spread that you are not to be trusted. It is no different than in real life. Thus, for those who have bad experiences, I urge you to return and try it again. The good people are still playing while most of the bad have moved on to other games where they are rewarded for that kind of play.
      For those of you who haven't tried the game, there is a gaming magazine on the shelves at the moment that includes a free 10-day trial copy of the original EQ with the magazine. Go get it, try it for 10 days. When you get online ask people for directions, for help, for advice. You'll be surprised what happens!

      Qint Dabogue
      33rd season barbarian Rogue
      The Tribunal

    7. Re:MMORPGs taking over? I hope not. by Anonymous Coward · · Score: 0

      How will you know if the "people" in these games you are extolling are real? *in the sense they are sitting somewhere playing the same game?*

      I know that these games are cool and all, but it only takes someone to make a semi-intelligent bot and script to mimic the 'people you are never going to KNOW' in these games.

      Check out all these #HOT VIDEO SEX# chatrooms e.t.c to see #agents# at work, usually pretty convincing.

      (pulls trousers up, wiping monitor)

      JOKE

    8. Re:MMORPGs taking over? I hope not. by matrix29 · · Score: 1

      I completely agree. I have tried Everquest and was extremely bored.

      Agreed. I played NeverFun {EverQuest) and was initially interested. That lasted for about one month. The gameplay flaws, numerous spelling errors, too restrictive zones, and dull fighting just repelled me. I quit it outright when I fell asleep fighting a monster because it was so boring.

      I consider NeverFun the ultimate anti-game. People who play it grow to hate games of that genre. Games are about fun, learning, and entertainment - NeverFun was a vapid endless chore. It sucked all the potential entertainment value into a ball and coated it with the bitter stench of the no-wage dead-end job. Cleaning toilets with a toothbrush would present a far better level of gameplay than the teasing pretense that NeverFun offered.

      --
      "Face it, a nation that maintains a 72% approval rating on George W. Bush is a nation with a very loose grip on reality.
    9. Re:MMORPGs taking over? I hope not. by Bobo+the+Space+Chimp · · Score: 1

      That was a ferocious fear when EQ first came out.

      That's the real reason warriors can't solo squat at higher levels. A warrior-vs-npc battle is a war of attrition of hit points. If a warrior found something they could beat with 1 bub of health left, they could be fairly certain of always winning, and that would promote bot construction.

      The assumption is that anything more complicated than a simple fighter could not be easily played by a bot, so the game was, and is, fairly safe from bot action.

      --
      I am for the complete Trantorization of Earth.
    10. Re:MMORPGs taking over? I hope not. by Aqualung · · Score: 2
      Actually, I think there are four PvP (preferable term to PK, according to Verant) with different rulesets.

      Two free-for-all servers, where anyone can attack anyone within certain level limits (one allows item looting, one per kill, and coin, the other is coin only).

      The third is a "teams" server where there's a four-way fight between humans, shorties (halflings, gnomes), elves, and "evil" races (ogres, trolls, etc..)

      Fourth is a "no holds barred" server, highest level characters can kill level 1 newbies all day, there basically are no rules about gameplay (player conduct, on the other hand is still dealt with if it becomes troublesome). This server was sort of a thought experiment, seeing how the player community would react and organize to the suspension of the "play nice" policies instituted by Verant/SOE.

      --

      - Dave
    11. Re:MMORPGs taking over? I hope not. by Anonymous Coward · · Score: 0

      "NeverFun" has got to be the stupidest play on EverQuest I've ever seen. Not to mention it can't be Never Fun if you thought it was fun for a month.

      Anonymous Coward

    12. Re:MMORPGs taking over? I hope not. by Anonymous Coward · · Score: 0
      Shorties? SHORTIES!!!

      Man, I had no idea EverQuest players were so sizeist. I guess online games promote bigotry.

  11. Social Aspect by sllort · · Score: 2, Funny

    there are the players who actually seem to enjoy adding more social elements to their gaming

    Hey, I have a suggestion. When I want to add a social element to my gaming, I call some friends and go play football. It's actually surprisingly warm outside today for December and all, especially out here on the east coast. Either way, football is fun in the cold too. Give it a try!

    1. Re:Social Aspect by Lunastorm · · Score: 1

      The Slashdotters would never attempt such a game as football. They'd get killed out there, even if their competition was a group of six year old girls.

      --
      You die too easily.
  12. Dark Age of Camelot by Maul · · Score: 4, Troll
    I've been playing Dark Age of Camelot casually since October. I find it to be much more enjoyable than EverQuest, mainly becuase it is less crowded, and is based upon Arthurian, Celtic, and Norse legends that many people are already familiar with. They are still tweaking the game quite a bit, but it runs fine, unlike the newest EQ expansion. Plus it has a great PvP system in which, rather than people killing mindlessly like in UO, "realms" are pitted against each other. It also seems easier to play causally than EQ.


    I recommend this one to anyone fed up with EverCrack or other online games.

    --

    "You spoony bard!" -Tellah

    1. Re:Dark Age of Camelot by Leif_Bloomquist · · Score: 1

      I've never even heard of this game so I wanted to learn more, but no link was given. (shame!)

      So here it is: http://www.darkageofcamelot.com/

    2. Re:Dark Age of Camelot by Kragma · · Score: 3, Funny

      I've been playing DAoC since beta 4 and it's so refreshingly different from Eq. Sure, you still level forever, but there's so else you can do if you want. Take up crafting and make weapons/armor, or get a party together for some realm vs realm combat. There's actually a reason to keep playing once you hit the level cap. In Eq you hit the level cap and then sell your character on Ebay.

      Plus Mythic doesn't seem to absolutely loathe their customers like Verant does. Everquest is like an abusive family that won't ever let you leave.

    3. Re:Dark Age of Camelot by Raleel · · Score: 1, Offtopic

      I have also been extremely happy with Dark Age of Camelot. It seems to be working very well. On top of that, they've had a few years to learn from the mistakes of Ultima Online, as well as Everquest and remove/change those elements which sucked. FOr instance, the notion of camping for particularly rare items in DAoC is almost unheard of. There are very few place holder mobs. You can get a set of armour before 8th level very easily. The spawn rates are about 10x as fast.

      Basically, it's EQ, but faster, less camping, and more thematic as a whole. I played quite a bit of EQ and DAoC has it beat hands down in just about every way I can think of.

      --
      -- Who is the bigger fool? The fool or the fool who follows him? --
    4. Re:Dark Age of Camelot by Michael_Jarvis · · Score: 1

      For instance, the notion of camping for particularly rare items in DAoC is almost unheard of.

      Furthermore, when you kill a quest monster in DAoC EVERYONE in your party that has been given that quest will receive the item necessary. There's no need to "roll" for the item.

      I find this greatly contributes to the overall experience. A few nights ago my wife and I were playing DAoC and we were looking for a named wolf named Throat Ripper. We saw another character obviously lurking near his spawn point. Instead of competing to see who could do the most damage, we simply grouped, since killing him as a group would assure that all three of us would get the quest item we needed.

      It turned what would have been an unpleasant and stressful situation in EverQuest into a fun experience where everyone (except Throat Ripper!) came out ahead.

    5. Re:Dark Age of Camelot by LatroA · · Score: 0, Troll

      DAoC definitely had a clean rollout, by online gaming standards.

      The big differentiator between DAoC and EQ is really in the area of content vs player-v-player.

      EQ is a game about players versus the environment, and the entire game is setup that way. The environments are more interesting, the dungeons more detailed, and the killing the big baddie is the name of the game.

      Camelot is a game about realm-versus-realm (PvP) combat. As a result, there is lot of game code surrounding the concept (more detailed guild system, seigecraft, emphasis on player created goods rather than monster dropped goods), but less on content.

      If player versus environment is your bag, EQ is the best game in town.

      If player versus player is what you crave, DAoC has more to offer.

      --Latro

    6. Re:Dark Age of Camelot by CokeJunky · · Score: 0, Troll

      I think the best feature yet of DAoC is the fact that mythic released it when it was working! Since it's release in october, I have downloaded very few patches, and for the most part, I have never seen a bug in the game. There have been glitches that are reported in the release notes, but most of the minor. Since the story for these comments was about how bad EQ went about their release, Kudo's to Mythic for top notch software quality!

      --
      More Caffeine. NOW
  13. Society... by don_carnage · · Score: 5, Interesting

    I never ceased to be amazed by the virtual societies that are created in massive online multiplayer games. I used to be an Asheron's Call addict because I fell in love with the idea of being able to adventure across the landscape to far away lands. I didn't really get into the role-playing aspect, but was intrigued by people that would complain about theft, treachery and the multitude of con-artists that sprung-up in game. The sheer fact that these games mirror our own society (with greed, deceipt, etc.) is truly a great technical feat!

    1. Re:Society... by Saeger · · Score: 2
      The sheer fact that these games mirror our own society (with greed, deceipt, etc.) is truly a great technical feat!

      A great technical feat?

      The game simply provides a virtual environment and some basic rules; it's the human element that gives birth to the fascinating emergent behavior of the system.

      One thing that doesn't mirror very well, though, is cheating. Cheaters can break the fundamental rules of the game, but there can never be a real Superman (physics cheater) in reality. :)

      --

      --
      Power to the Peaceful
    2. Re:Society... by ryusen · · Score: 1

      it gets even more intresting where there are several muds that use a similar code base comepting against each other for players... you end up with an "international community" people bad mouthing other competing muds (even if they are not connected to the staff at all)
      it's pretty funny actually... you can see clicks forming and parties formed of people who have played together on differnt muds comming all to one mud and attempting to take it over and such... a real good microcosm of gang warefare...

      --

      I believe sex is highly over rated... unless it involves me
    3. Re:Society... by Anonymous Coward · · Score: 0

      With allowances for the possibility that English is far from your first language, the word that you've spelled as 'clicks' is really 'cliques'.

    4. Re:Society... by Anonymous Coward · · Score: 0

      It's "clique", not "click". What, you watch too much Square Pegs as a kid?

  14. Updates by ajs · · Score: 5, Informative
    Since I submitted this, there have been several developments:This is not a bad release, really. It's just pointing out a lot of the problems that games now face when everyone gets updated/patched at once. The artificial lines between people running "Luclin" and people running "the old EverQuest" are very thin....
    1. Re:Updates by geekoid · · Score: 2

      this IS a bad release.
      people who bought the game the claime to run on there OS have been screwed.
      This bugs are not little esoteric things that couldn't have been tested for, these are huge gaping problems, and quite frankly, they must not of done any testing, otherwise they would have stood out.
      There IS no excuse, for any piece of software, to be this buggy within 36 hours of release.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Updates by don_carnage · · Score: 2

      Look what happened to AC players: Turbine said that once you purchased the game, you would never have to purchase any patches or upgrades (aside from the monthly fee) and then they turned around and released "Dark Magesty" which practically forced players to shell out cash so that they could see some of the new features.

      AC players have more than once been bitten by the upgrade/patch bug and I think that companies like Verant and M$/Turbine really need to think of better ways to accomplish this task.

    3. Re:Updates by gmhowell · · Score: 3, Informative

      No, actually, this IS a bad release. Really. It breaks software that people are paying for (EQ Classic). It doesn't work as described (your trials and tribulations getting it installed are but one of a myriad of install problems). Day one patches are NOT the signs of a good release (kernel 2.4.15 and 2.4.11 anyone?)

      Had Verant been busy earlier, and not rushed a pre Xmas release, they wouldn't be busy right now.

      This is bad. This is bad software. This is bad beta-testing.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    4. Re:Updates by Anonymous Coward · · Score: 0

      It's becoming obvious that a fair number of Win95 users are pissed that the game they bought and ran under Win95 has suddenly stopped working. Note: this has nothing to do with the fact that the expansion does not run under Win95, but that old, installed versions of EQ were updated (via the patcher) with a game that refuses to run under 95!

      Gee, I wonder how much Microsoft payed Sony to make that little mistake? What a shame, a game you're paying monthly subscription fees to and have invested a lot of time in suddenly forces you to go out and buy a new Microsoft OS. I bet Bill and Steve are just weeping for all those poor users.

      I think we can all consider this a preview of what's going to happen when Microsoft unveils its subscription model.

    5. Re:Updates by Anonymous Coward · · Score: 0

      Verant clearly rushed this release to compete with Dark Age of Camelot. There was very minimal testing for a product of this calibre and they didn't include several of the features originally stated. Will be interesting to see what happens to their customer base after such a disastrous launch.

    6. Re:Updates by Cheeko · · Score: 1

      More likely it was to get it out before Christmas. EQ already has the largest MMORPG install base, and most market share. Something like 375,000 active users and over 500,000 units sold. Dark Age, while a competitor is the one that has to work its butt off to try to cut in on EQ. Christmas however only comes once a year and to lose out on the parents of all those teenage EQ addicts buying presents would be a waste.

    7. Re:Updates by ajs · · Score: 2

      Your points are well taken.

      My terminology was fuzzy. This is a passable "realese" in the sense that they released on time with most features and are fixing the bugs fast. All this, not to mention the fact that there's some pretty cool stuff in this release!

      This was a disaster of near epic proportions for the players because of the nature of the game. This is a great example of the dangers of subscriber-ware, and an even better example of the way our paradigm is changing in the gaming world. Once, the phrase "I have version 2.3" meant something. Soon though, I just don't see that it'll be meaningful at all, at least in the gaming world.

    8. Re:Updates by D'Arque+Bishop · · Score: 2, Interesting
      It's becoming obvious that a fair number of Win95 users are pissed that the game they bought and ran under Win95 has suddenly stopped working. Note: this has nothing to do with the fact that the expansion does not run under Win95, but that old, installed versions of EQ were updated (via the patcher) with a game that refuses to run under 95!

      I find it very hard to feel sympathetic here, for two reasons: 1) They're playing this game on an OS that is nearly seven years old, and 2) in at least two places Verant has put a warning saying that the minimum requirements of the game could change. The first is in the EULA, saying they can change it at a moment's notice. The second (for you people who don't believe in the validity of EULA's) is located on the game box itself. Under the minimum requirements is a statement saying that "The minimum requirements are subject to change as the game progresses." (I forget the EXACT wording, but that's pretty close.) It was on the Shadows of Luclin box, the recent EverQuest Trilogy release, and as far back as Scars of Velious (which I also picked up when I bought SoL).

      Verant had been warning that the system requirements were going to go up. People should have been prepared for that. By what I'm hearing from the Windows 95 camp and the people in the game chat complaining about video cards, they weren't... and there's no excuse for that.

      Go ahead and mark me down as flamebait... I've said my $.02.

    9. Re:Updates by jued0001 · · Score: 1

      people who bought the game the claime to run on there OS have been screwed

      I would assume you are talking about the lack of support for Win 95? Check the SoL retail box, nowhere does it say Win 95 is supported.

      --

      _______

      I just wish I could c:\format Internet

    10. Re:Updates by EvilBastard · · Score: 1

      No, the entire game was suddenly upgraded to DirectX 8.1, meaning if you bought the original game, expansion one or expansion two, all of which say windows 95 on the box, they don't work as of two days ago. The first a lot of people knew about this was when the game stopped running, literally.

      They retroactivly withdrew support for Windows 95, which is a bit rough because this isn't Wolfenstein 3D - a lot of people are out there with sub-par systems running around in areas from the original game, and no interest in going to the new uber^3 areas.

      On top of it, this third expansion is *still* being advertised as being for Windows 95.

      Amazon are still advertising

      Everquest: Shadows Of Luclin With Free Book "Tome of Lore"

      Our Price: $29.99

      Platform: Windows 95 / 98
      Availability: Usually ships within 24 hours

    11. Re:Updates by jag111 · · Score: 1

      DirectX 8 is the *only* reason it doesn't work under Win95. All Verant wanted to do was update their graphics engine. It's apparent that one of the grunts that was supposed to do the research beforehand didn't bother to realize that Win95 is NOT SUPPORTED.

      So basically, it's not like Verant just *decided* to stop supporting Win95....they just neglected to realize the consequences of building the new engine with DX8.

    12. Re:Updates by Anonymous Coward · · Score: 0

      DirectX 8.0a DOES support Windows 95, and supposedly works with the latest release of Everquest.

      DirectX 8.1 (which Verant recommends) does NOT support Windows 95.

    13. Re:Updates by Anonymous Coward · · Score: 0
      DirectX 8.0a DOES support Windows 95, and supposedly works with the latest release of Everquest.

      Tried it.

      Doesn't

    14. Re:Updates by DNS-and-BIND · · Score: 2
      Reminds me of Civ 3...nowhere on the box does it say you need a name-brand monitor with an associated Windows driver, and yet the game absolutely will not play with a no-name monitor ("Default Monitor"). Doesn't matter that the same monitor will work fine in RTCW, Quake3, etc. You absolutely must have a name-brand monitor with a driver, or the game WILL NOT WORK.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    15. Re:Updates by fhknack · · Score: 1

      Actually there was no "beta" testing in the pure sense of the word. From what I hear, all beta was done by internal testers. Sounds like alpha to me.

    16. Re:Updates by ajs · · Score: 2

      Larry Wall once said something of the Perl community to the effect of, "My beta test community is either too large or too small, depending on how you look at it." I think this is kind of what Verant ran into with EQ. Personally, I think they should have had a wide-open beta period with anyone who wanted to create a character playing. Yes, this takes some of the suprise out of it, but when you're talking software, suprise is often bad. It would have created more buzz and pushed people who had enjoyed the beta to buy the game and feel that they were involved in it.

  15. subscription software by jd142 · · Score: 5, Funny

    So basically, what you are saying is that there's a downside to subscription based software when the user has no choice about the upgrade? That the manufacturer of the subscription software can put out a buggy update and force you to take it, which means the software is useless until the fix is in. And you can be forced to upgrade your hardware instead of using existing hardware and existing software.

    Hmm. Why does this sound so very familiar.

    And you thought there wouldn't be an M$ bashing post under the evercrack story. Shame on you! This is /.

    1. Re:subscription software by Anonymous Coward · · Score: 0

      Insightful? pffft...

    2. Re:subscription software by don_carnage · · Score: 2

      What's funny is that Asheron's Call (run by Microsoft, written by Turbine) doesn't have the hefty memory requirements that EQ has. Go figure.

      However, AC is not without it's problems. Several patches have made the game virtually un-playable for most of the player base. Plus, they are still trying to sort out "housing" problems from their Dark Magesty release.

    3. Re:subscription software by Anonymous Coward · · Score: 0

      ...because perhaps Microsoft is only the publisher, while all the actual work is being done by another company (Turbine)?

  16. UI MIA by LightBender · · Score: 3, Funny

    You forgot to mention their new interface is MIA! We are still stuck with the old dated rather poorly designed UI. This was one of my main reasons for purchasing SoL. (now I'm the one SOL)

  17. SOL has refreshed my EQ spirit by wshelby · · Score: 1

    I had vowed to stop playing EQ when DOAC came out only to find out that i never should have quit.

    With the new expansion pack out i have found some new life in EQ.

    Be ready Thanks to SONY You really have to pay attention to the location that they try to install SoL to. Every other copy of EQ installed to c:\Program Files\Everquest, and the new one tries to install to c:\Program Files\Sony\Everquest. All I can say is thanks Varent.

    I guess im not going to be that upset when I sell my char for alot more than I have paid to play the game.

    --[A computer is] like an Old Testament god, with a lot of rules and no mercy.
    -- Joseph Campbell

    1. Re:SOL has refreshed my EQ spirit by Comen · · Score: 1

      Maybe it is nice that when you quite EQ you get some money back for the time spent, but dont try to make it sound like you would be making money here, unless you figure you time and effort is worth 1 dollar a hour.

  18. So when does EQ the Orgy get released by Anonymous Coward · · Score: 1, Funny

    This is what I'm waiting for.

    1. Re:So when does EQ the Orgy get released by Anonymous Coward · · Score: 0

      Woohoo- kitties! mreow! ;)
      *sprinkles catnip about*

  19. Re:I don't play Everquest by Anonymous Coward · · Score: 0

    I guess commenting on the stupidity of article submissions is not wanted around here...

  20. Turning around? by Happy+Monkey · · Score: 4, Funny

    Turning around makes you feel like you live in the land of smooth scroll.

    If you actually turn around, without using your computer's I/O peripherals, you'll get an even smoother scroll...

    --
    __
    Do ya feel happy-go-lucky, punk?
    1. Re:Turning around? by Anonymous Coward · · Score: 0

      It was very disorienting. I'm not doing that again.

  21. Several months ago, people whined EQ was"outdated" by Blackwulf · · Score: 2

    ...Now that they've tried to listen to the players and update it, people whine that it is now too much updated. No-win situation here.

    36 hours is definately not enough time to write a review of something like this, heck, the reviewer hasn't even SEEN the new race, and in effect, 25% of what the expansion offers. Kind of like reviewing The Sims Hot Date without ever going downtown.

    It does suck that Verant had some last minute problems. They even stated a pre-emptive apology that there are things that can only be caught with a load of 400,000 players and the strict scrutiny. If the game is still unplayable at the end of the weekend, then let's start roasting. The latest patch was a step in the right direction.

  22. Hype and Timing is what made this Ugly by vtechpilot · · Score: 2, Informative

    Verant Interactive (the company that makes EQ) was simply not prepared for the anticipation for this release. The release is the first major upgrade to the systems graphics. Previous upgrades only affect territory in Norrath (the fictional world that is the setting in EQ), but this one affects a whole lot more. Previous expansion packs didn't affect the anywhere near as much of the game.

    This combined with lots of hype (every time you log into EQ they send a message saying Luclin is comming) left Verant feeling like they had to make deadlines. Luclin wasn't even in most stores when it was supposed to be. I know people who preordered and were supposed to have it delivered by now who still don't have it.

    All the hype means 400,000 subscribers all foaming at the mouth to see the changes. So they log in as soon as the system is back up. The catch? All of them need updated files, and none of them have them. That by itself isn't bad, but when they had trouble updating their servers, the system didn't come back up till 4:00 California Time, which means that all of North America was in primetime for playing.

    Since the server came up at the worst time of day, The patch servers got hit hard. Most users were stuck waiting to get their updates because the patch server couldn't handle the load. Eventually over the night Verant got more patch servers up and things started moving more quickly.
    By 5:00 AM California time, (8:00 AM for me) the traffic jam was gone.

    In Short it was all hype and incredible bad timing that made it such a mess.

    --
    Slashdot is an anagram for Has Dolts, and I am Dolt number 468543
    1. Re:Hype and Timing is what made this Ugly by Brother_Milius · · Score: 1

      Well, uh, no. It's not the first for Verant. They handled the Kunark expansion, which had significant graphics updates to the engine, much better than this.

      And yes, I would think that their capacity planning would be able to predict that their subscribers would run home and want to play right off the bat and adjust their patching process accordingly.

      After 3 previous releases, you would think that they knew that this time.

      All in all, their release process sucked. No two ways about it. Especially when consider that this isn't their first time to the plate, and that DAoC released fairly smoothly a couple of months ago.

  23. Blame Verant by DocMiata · · Score: 4, Insightful
    Well, after 25 megs. of patches (and EQ telling me I didn't have DX8.1 installed despite it being there) I finally got it running well enough to look around at all the pretty new graphics.

    This one falls squarely on Verant for blowing it big time.

    Rather than let the release date slip, they shipped a very not-ready-for-primetime product (just in time for the Christmas shopping season!), hoping they could get the bugs fixed in patches before the release date when everyone would find them. They missed.

    They also should have never allowed Jeff Butler & friends to do the player wipe on Test Server last year. This cost them a bunch of loyal players who either quit EQ or moved to other servers, myself included. All those players they lost from Test probably could have been very helpful in finding all the bugs they are facing now. You can't do quality testing on a project this ambitious with a small testing group.

    The new graphics engine is (currently) way too hardware picky, and that should have been caught months ago. (I downloaded 3 different version of eqgfx_dx8.dll last night off the patch server in under 1 hour. Think someone isn't in Verant's offices furiously trying to get it working?)

    1. Re:Blame Verant by LatroA · · Score: 1
      Verant's got a bit of a problem with the test server, and always has.

      First problem:

      * There is no screening of who plays on the test server. Anyone subscriber can log in, create a player, and go to town.

      * There *is* a screening in order to become a beta tester of new content. Of sorts anyway, as far as I could tell - the easiest way to get into beta was the old "I know someone" approach.

      * Verant found with the Kunark release that loose controls on the expansion beta program caused massive problems post-release. With Kunark, legions of test server players were annoyed by some odd happenings on the server and retaliated by spilling the beans about what they'd seen in the expansion. This had a tendency to spoil to high end game by taking much of the mystery out of it.

      * While many stayed, the decisions made to reset the players on test after Kunark to "naked" status caused great numbers of quality players to leave the server. Most had gone to test to get away from the nastiness of overcrowded production servers and actually, you know, enjoy the game.

      * Verant seems to ignore a lot of input that they do get. Test server players are quick to note when a bug makes it to production that they had already reported. It seems to happen more often than it should.

      * Verant likes to change things just because they can, rather than for justifiable reasons. Environmental effects to sound, forcing old players onto newer machines and engines, dramatically upping system requirements even for those that aren't purchasing the expansion are all kind of silly. I'm surprised Sony hasn't woken up and said, "You want to do WHAT?" more often.

      I'd disagree with earlier assertions about Verant not understanding their customer base. They have clearly mastered the "Skinner box" - whether intuitively or explicitly, and know exactly how to make a game that people will play religiously. What they haven't figured out is how to do that AND in such a way that they don't annoy large portions of their user base constantly.

      Oh, and GBBG Doc! ;)

      --Latro

    2. Re:Blame Verant by Dirtside · · Score: 2

      They didn't do a player wipe. Not exactly. What happened was, they did the player wipe (with no warning) and every single person on Test went batshit. A day or so later, they relented and restored all the characters, but with *NO ITEMS*. So it ended up being an item wipe, not a character wipe. Nonetheless, a large contingent of people quit, but there is still a sizable population on Test -- usually 600-800 during peak hours.

      I play on Test (used to play on The Nameless) and I do prefer it over live servers. It's less crowded, there's no economy (you may not like that, but I do), people are generally friendlier... it has disadvantages, but they are outweighed buy the benefits.

      --
      "Destroy science and religion. Science would re-emerge exactly the same; but not religion." - Penn Jillette, paraphrased
    3. Re:Blame Verant by drovar · · Score: 0

      I honestly think they got all the bug reports they needed, and ignored them. How could you possibly miss Bard songs not working? The answer is that it wasn't missed. Verant relied on thier in-office testing instead of thier test server reports. There's no other way so many blatant bugs could have gotten through.

  24. Get over it... by Muggin · · Score: 2, Insightful

    I think people should bear in mind that this is a revamped graphics engine, and that thousands if not millions of people enjoy this game worldwide. Of course when this rolls out, in a years time, there are going to be kinks that need to be worked out.

    This is a fairly optimistic outlook considering it took me 6 reboots to get my install to connect. When I did finally get things to work I couldn't keep from going LD (link dead to the uninitiated), with my Vah Shair character. The lag and what not wasn't a suprise to me as alot of people that play ran out to get their copy on the same day. Many of these people hadn't played in months, and were looking forward to the alternative skill option of leveling. Case in point East Commons had like 60+ people on the server that I play on. Making a fairly commonly used zone almost unplayable. Most of the people were sitting around checking out the new social animations like a bunch of newbies.

    All this said I tell you, this is a great expansion pack, with great graphics, even for the Iksar, which I play. Give it a couple of weeks when the newness wears off of the wannabe players, and everyone starts going back to performing their quests instead of admiring the new graphics, and everything will start to shake itself out.

    Remember hindsight is always twenty-twenty.

    1. Re:Get over it... by Anonymous Coward · · Score: 0

      hmmmm...must be nice...Emarr averages over 100 in E(bay) Commons...and that's the COMMON load there.

  25. I'd send a witty reply, but... by Brad+Wilson · · Score: 1

    ...I'm too busy actually playing an MMORPG right now. See you all in Camelot! :)

  26. Triple take... by Anonymous Coward · · Score: 1, Insightful
    "EverQuest isn't a book or a movie, but a work of fiction that's kept a 400,000 member audience enthralled for months is worth a closer look.

    Am I the only one who had to read that sentence three times to make sure I wasn't the idiot?

    Good, I'm not alone. :)

  27. Why give up because day 1 had problems? by Blackwulf · · Score: 2

    The potential is still there. I don't see why the fact the launch went bad is going to alter your decision to buy the expansion in a few weeks when it's stabalized.

    I couldn't get in to Star Wars Episode 1 on the day it came out either, didn't stop me from trying to see it later.

    1. Re:Why give up because day 1 had problems? by UnrefinedLayman · · Score: 2, Funny

      Well, keep in mind that The Phantom Menace wouldn't crash and just project a desktop to the screen every time Obi Wan used a Jedi mind trick.

  28. There are players and there are whiners by TBone · · Score: 1, Flamebait

    The whiners started up 2 weeks before, complaining that Verant/Sony said, back when EQ was released, that you'd never have to replace your computer to continue playing. Well, the new requirement of DirectX8.1 (not Dx8 as the review says, but 8.1) forced a bunch of people to have to upgrade theor video cards. You know what though? Suck it up, your Voodoo3 hasn't been supported for almost a year and nas no company behind it any more, why would you expect Microsoft to support it in Dx8?

    And then the revised Luclin specs were released about 2 weeks before launch. Suggested specs went from 256M to 512M. Hardware T&L recommended, required if you're not running a P-III or better. And the new install requires an additional 1G (yes, 1 gig) of disk space to install all of the new textures and character models to. Oh, and you can't play Luclin on Win95 any more.

    What people fail to grasp is that Luclin is an expansion, and a complete revamping of the original game at that. No one is required to buy Luclin to keep playing. You will still see the new characters and new equipment without it, you just can't BE one of the new characters, or go to the new locations. Loading character models, which is where the memory hit comes, is configurable - you can load all, none, or any combination in between. Many people are reporting very acecptable performance with 256M. And DirectX8.1, while bleeding-edge, is a FAR improvement over 8.0a - bug fixes, performance boosts, the whole lot. We covered the video card already. And as far as Win95 no longer being supported (it's still supported for the OLD version), well, check out Microsoft's home page people - 95 was end-of-lifed on November 30, 2001. That was last week.

    The servers _always_ suffer after an outage when everyone is trying to reconnect every 30 seconds, waiting for them to come back up. And as far as the patch running long, most of you numbnuts can't even run Windows Update and keep your own computer running right, let alone manage the patching of a 1,200-computer server farm within 8 hours.

    You claim Verant should have done more testing before release. You have no idea now many variations of motherboards, chipsets, video cards, sound cards, network connections, and whatnot there are. It is physically IMPOSSIBLE for a company in today's technology world to be able to anticipate every software interaction on every hardware platform. It always amazes me when Verant stages a patch that doesn't cause lots of problems, adds lots of new features, and frankly, only inconveniences you. If not being able to play for a day is such a big loss for you, drop me an E-mail, and I'll refund the $0.33 cents you lost for that day because you're too lazy to get off your butt and go outside to see the sun (AAA MY EYES). Just leave me a credit card number for me to run the refund onto :-P

    For what Verant is doing, they manage to do it really well. You claim the release of Luclin was a failure. Perhaps you forget the 2 recent MMORPG releases. Remember Anarchy Online? That was gonna be an EQ killer. So was World War II online. I don't htink I've heard anyone mention them in months now. THAT was a botched release.

    Considering what you're getting, IMO Verant is doing a great job. If it's that much of an inconvenience to you, maybe you should take a break and watch TV for a few days, talk to some RL 'toons', go to the mall, clean off your desk, say hi to your parents for the first time in months.

    --

    This space for rent. Call 1-800-STEAK4U

    1. Re:There are players and there are whiners by Anonymous Coward · · Score: 0

      Right on! Finally someone with their head screwed on straight.

    2. Re:There are players and there are whiners by toast0 · · Score: 2

      somebody i know at school is an EQ player....

      she play(ed) it on the school issued laptop, which she just got just this september (current model compaq armada e500 with an ati rage mobility pro 8meg video card)... but now since, the latest patch broke the video (made transparencies in 2d sprites black), and EQ no longer supports the video card, she's SOL. its hard/impossible to upgrade the video on a laptop, and this is a top of the line enterprise laptop, through a school technology program, so she can't exactly go out and get a different one.

    3. Re:There are players and there are whiners by TBone · · Score: 2

      -----
      current model compaq armada e500 with an ati rage mobility pro 8meg video card
      -----

      Um, an 8 meg video card? You're barely supported under the OLD requirements, let alone the new ones. And Verant has never officially supported laptops.

      --

      This space for rent. Call 1-800-STEAK4U

    4. Re:There are players and there are whiners by Brother_Milius · · Score: 1

      Regarding Win95 not being supported... you don't know what you're talking about.

      The patch that required DX 8.1 was required for ALL players, not just those that purchased SoL. Anyone running Win95 is totally out of luck.

    5. Re:There are players and there are whiners by Anonymous Coward · · Score: 0

      1200 computers? TWELVE HUNDRED COMPUTERS? BWAHAHAHA! You're software designers are fucking losers who couldn't code their way out of a paper bag.

      How many players do you have? 400 000? How many are on at one time? Let's say a player plays for 5 hours a day average. 400 000 * 5/24 = 80000. So say there's 80000 people on at once. 80000/1200 = 66 users per server.

      FUCKERS! HAHAHA! IDIOTS!!!!

      If Verant would hire some real software designers instead of dumb fuck wannabee l337 c0derz, they wouldn't be having these problems.

    6. Re:There are players and there are whiners by TBone · · Score: 2

      I wouldn't reply to an AC post, but since people who don't play EQ don't know what I'm talking about....

      Each "server", and there are 30 of them, is actually a virtual server, comprised of a cluster of 40 systems. Some provide character database services, some world persistence, and most host a number of the zones in the game.

      Go away troll

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    7. Re:There are players and there are whiners by Anonymous Coward · · Score: 1, Informative
      And as far as Win95 no longer being supported (it's still supported for the OLD version)

      Actually, win95 isn't supported under the OLD version anymore. That's the whole problem... If you bought EQ or Kunark last Weekend, on Monday you were screwed.

      well, check out Microsoft's home page people - 95 was end-of-lifed on November 30, 2001.

      I'm end-of-lifing your car next week. I know you just bought it last Sunday, but as of Monday you will no longer be permitted to drive it.

      Cheer up. It's for your own good. The newer cars have much better safety features...

    8. Re:There are players and there are whiners by Anonymous Coward · · Score: 0

      TBONE? YOU'RE nickname should be COCO cuz you talk with your HANDS you GENIUS! BOY YOUR SMART!

      SO YOU GO AWAY, COCO.

    9. Re:There are players and there are whiners by fobbman · · Score: 2

      Uh, isn't she supposed to be doing work on that...oh wait. I'm browsing /. at work. Hypocrite me. Nevermind.

    10. Re:There are players and there are whiners by DavittJPotter · · Score: 2, Interesting

      If most of us are 'numbnuts', you're a moron.
      Now that that is out of the way, I'll take issue with your little Verant love-fest.
      I played on Veeshan for nearly a year and a half with 7 different characters, so I have some experience with this game. Probably not as much as you, Mr. UberGuildBoy, but hey, I'm not really a n00b anymore, either.
      I've been playing DAoC for a month now, and have thoroughly enjoyed it. Launch day went *very* smoothly for Mythic. They had the bandwidth, they had the patch servers, and their customer service Doesn't Suck (TM).
      I hadn't cancelled my account in EQ yet because I have been waiting for SoL. I attempted to patch - and after bluescreening in WinXP, I finally patched - 5 hours later on a 2MB connection. When I started, I got the lovely "No 3D Device found." - Uhh, yeah. GeForce3 Ti500 and WinXP/DirectX 8.1. So, repatch. Feh. Finally got in - and lo and behold, the same little idiots were still around, still screaming in /ooc and /shout.
      I logged in to DAoC, got a patch - 1 MB, 300K/sec.
      I cancelled my account today.

      But DAoC sucks too, all you EQ fanboys/girls should just stay there and then go to EQ2 when it comes out. Please. We don't need you in DAoC mucking that up too.
      Verant's attitude towards their customers is terrible, they care little about uptime because they know they have a captive audience. You'll rant and rail, but you won't pull your account, because you're UBER. You'll cry, but you won't quit, because you need that R4re sp4wn, d00d. You'll also say, "Good, quit, less lag for me," and laugh it off. Personally, I'm glad to be gone. If EQ is your thing, great, but don't excuse Verant's poor planning by saying "You try to deal with 400,000 customers!" It's called running a business. Do it competently, or eventually, you will lose.
      And Verant is losing. All these little 'touches' lately reek of fear. Not publishing server counts any longer "because our competition might use them for bad" is bullshit. Numbers are dropping. Adding horses is now part of the Vision - but at one point, we were told that horses couldn't fit in the character model file. Necros couldn't have Iksar pets b/c they wouldn't fit in the character file. No spectre pets - oops, we always planned spectre pets! And the brutal, unrelenting use of the nerf^H^H^H^Hbalance stick was pitiful. Hybrids were shit on for years, then a half-hearted
      All the underlying problems with EQ - corpse runs, unkillable mobs, camping, d3wdz, and 'see no evil/hear no evil' fanboys like you - are only now covered by the thin veneer of pretty new T&L graphics.
      *Whew* Sorry for the extended rant, but I know of SO many people who are so sick of EQ. Yeah, we're leaving. But my question is: Why are the rest of you staying? My honest query to you.

      --
      "If there's hope, it lies in the proles..."
    11. Re:There are players and there are whiners by Anonymous Coward · · Score: 0

      >Oh, and you can't play Luclin on Win95 any more

      No, you can't play *any* part of the game on W95 any more.

    12. Re:There are players and there are whiners by toast0 · · Score: 2

      only while in class or doing homework

      if the school didn't want us playing games on their laptops, they'd save money and buy desktops for all the rooms

    13. Re:There are players and there are whiners by toast0 · · Score: 2

      Standard EverQuest
      Required:

      Windows 98/ME/2000/XP
      Pentium II 266 or greater
      64MB RAM
      Direct3D or Glide compliant video card with 8MB RAM
      500MB Hard drive space
      28.8k+ internet connection
      DirectX compatible sound card
      Mouse, Keyboard
      2X speed CD-ROM

      from http://everquest.station.sony.com/support/system_r equirements.jsp

      nowhere does it say 'no laptops'

      my friend's laptop is a pIII 850, with 256 meg ram, a direct3d compliant video card w/ 8 meg ram, 20+ gig hdd, 56k/10/100 network, directx compatible sound card, a touchpad, a keyboard, a usb trackball, and at least an 8x dvd-rom drive (swapable with a cd-r) running win2k

      there is no part of those requirements that she is lacking in, yet the game does not work properly...
    14. Re:There are players and there are whiners by Anonymous Coward · · Score: 0

      So was World War II online. I don't htink I've heard anyone mention them in months now. THAT was a botched release.

      I second that one. Total insanity - it was basically Beta quality code. I quit when they started charging monthly fees. The flight model sucks anyway, so I don't miss it.

      Oh, and as for requirements, you'd better have a minimum of 512 MB of RAM!

    15. Re:There are players and there are whiners by Anonymous Coward · · Score: 0
      And as far as the patch running long, most of you numbnuts can't even run Windows Update and keep your own computer running right, let alone manage the patching of a 1,200-computer server farm within 8 hours.

      Umm, I thought this was Slashdot.

      Oh, wait. It is.

    16. Re:There are players and there are whiners by Grimmtooth · · Score: 1
      You claim Verant should have done more testing before release. You have no idea now many variations of motherboards, chipsets, video cards, sound cards, network connections, and whatnot there are.


      Apparently Verant managed to pull off the fluke of the century and found the only beta testers in the world that had nothing like what was being used by the customer base. Effective beta testing next time will be easy: poll these people for hardwar configurations ... and then only take beta testers that DON'T have that configuration.
      --
      /* .sigs are irrelevant */
  29. be warned by obcityan · · Score: 0, Troll

    be warned that the everquest link up there is evil!!!!!!!

  30. Obligatory Free Software Rant by Lunastorm · · Score: 0, Troll

    EverQuest isn't Free Software! Support freedom! RMS can do no wrong.

    --
    You die too easily.
  31. Kinda like Phantasy Star Online by Skuld-Chan · · Score: 1

    Which is not a percistant world, but it was still big fun, adventuring with your party of 4, finding cool items and making friends.

  32. And the process continues by Reliant-1864 · · Score: 1

    Develop, Market, Release, patch, patch, patch, release sequel, patch sequel, etc etc As long as we keep buying games the day they come out, they'll keep on releasing games like this. Wait until after it's been patched before buying it, especially if other people say it's buggy, or if it's a company well known to release buggy software, and send them an e-mail telling them that's why you're holding off on buying their game. Same rule applies to hardware, applications, OSs, anything Microsoft, and Linux Kernels ('cept the Linux Kernels are free, so you're not buying them, just downloading and installing them).

    --
    The universe is held together with duct tape and karma. What goes around, comes around, and gets stuck to your forehead.
  33. If you're interested in seeing Luclin graphics by truffle · · Score: 0, Redundant


    Here are some screenshots

    http://www.carnifex.com/~kitae/luclin.html

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    1. Re:If you're interested in seeing Luclin graphics by truffle · · Score: 0, Redundant

      http://gamespot.com/gamespot/filters/products/scre ens/0,11105,477597-177,00.html

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    2. Re:If you're interested in seeing Luclin graphics by truffle · · Score: 2, Informative

      Ok slashdot butchered my link, so either remove the space in 'screens' or instead follow this newer, better, shorter link:

      http://makeashorterlink.com/?X3521263

      --

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  34. Then why isn't Underlight popular? by Ian_Bailey · · Score: 1

    The makers of Underlight has been advocating this feature in their game for years now, so why has it's popularity deteriorated so much since it was started?

  35. not the real problem by archen · · Score: 1

    "Ok, so what was the first day like? Well, the servers were down for most of the day, when they were supposed to just be down for a night."

    Well at least patch day has stayed the same!

    I quit playing EQ a while ago, and I still don't have any regrets. And I really don't like the newer character models anyway. But what this is all missing is that the REAL heart of the problem are the fundamental rules of which EQ is based off of. And don't even get me started on how FUBAR the high end game is (level 50+) for most classes. Insane hardware requirements, Driver problems up the wazoo, and bad servers make this situation just that much worse. And what is with that patch client anyway? Hello Verant? Why can't I resume a download?

    But then there are other rampant problems as well stemming from the players themselves (twinking, power leveling), which doesn't help either. But what is this? Verant has the ultimate surprise which will right all wrongs: cat people.
    I mean WTF? Iksar were stretching it, but freaking CAT PEOPLE?!?

  36. I just have two words to describe Sony and VI by Demonikus · · Score: 1, Flamebait
    Fucking and Pathetic.

    They have had many months in which to perfect the release of SoL, and when it came time to release it, they were not prepared. This I might have suspected from a smaller gaming company. But we're talking about Sony/VI.

    They have a test server to try out their new implementations so that when the time comes to update new patches and expansions, it should be a smoothe transition. I'm just wondering why if they had a test server, why everything went so wrong?

    Friends of mine, with computers in the 1+ Ghz range, are having zone load times of 10 to 20 minutes in some areas of the game. That is completely unacceptable.

    The new system requirements are incredibly steep if you want to enjoy the game in its entirity (is that a word?) It used to be you could play the game on a Win95 machine with rather low speed and memory and a bad video card. Now all people who have Win95 and wish to play EQ will have to upgrade. That's right, EQ in its current state can not run under Win95. Even though if you go pick up an original version of the game, or the new trilogy, it will say Win95, but once you patch you are screwed.

    Another strange thing is that Sony/VI didn't release the information about dropping Win95 until just days before the new release. They virtually left all those Win95 users out in the cold. Upgrade or don't play. That's sort of a harsh attitude to have towards your clients.

    I do not have the system requirements for SoL, but I assumed everything would be about the same on my computer. Nope. I've gone from 45 second zone load times to 90 second zone load times. And for what? To see a new image of a skeleton that looks more lifelike? To see wizard's new familiars? To see better effects and textures? For all the effort that has gone into it, it does not seem worth it.

    There are ways to reduce the system resources that EQ requires, but they are not easily gotten at. Nor are they really documented. But they are there. You just have to look really hard.

    I'd liek to go out and spend $1,000 (Cdn) to buy a new computer system so I can run this game at a speed it deserves. But considering just five days ago I was running it fine, I don't think I should have to.

    Sony, Verant, you guys have the resources to prevent screw ups like this from happening. What happened? Did all of your employees lose what brain cells they had all at the same time? Did no one just stop for a second and think about what you guys were doing? Or were you so worried about new games like DAoC that you thought you had to have the best. And therefore screw over a lot of your loyal clients?

    /sigh

    /rant off

  37. Nekkid Textures a BIG Bug by Georgia_RPGLore · · Score: 1

    There is also a huge bug that causes players to see each other as butt nekkid! The screenshots have been pouring down the pipeline all day long. I've tossed one of them up as the daily screenshot over at Everlore (everlore.com) and it's pretty funny to see such a hilarious bug become such a heated issue.

  38. Ok a review of the review by truffle · · Score: 4, Insightful


    I'm really not sure how this 'review' got undeserved space on Slashdot. I presume the subject was interesting, the words sounded appropriate, and voila. Hey, he's flaming Sony Online Entertainment, this must be news! Unfortunately, the reviewer is whiney, inaccurate, and the content of the review is sub par.

    First the required version of DirectX is 8.1, not 8 as the reviewer suggets. This is perhaps not a huge point, but it shows that accuracy of this review is not high.

    Second, the comments on graphics quality suggest the reviwer never managed to correctly configure his machine. Running on my fairly modest Duron 850 with a Geforce 2mx, I encountered beautifully detailed graphics, and smooth performance. I enjoyed several hours of just running around and looking at things. The new models for all the player races were facinating. The large textures improved the appearance of, well, everything. It was quite an experience to run through West Commons (a classic well known area of Everquest) and see the updated textures on the trees and grass.

    The remainder of the review is primarly a bunch of first-impression complaints that are not particularly accurate, well supported, or meaningful to non Everquest players.

    The only real value in this report is the comments that:
    - The quality of the release is not high (many bugs that prevent people from playing a game they have purchased)
    - When initially released, Sony was not able to handle the 'patch' load and as a result no one was able to play

    Everything else is fluff.

    If you're interested in seeing some pictures of Luclin graphics, there is a nice collection at Gamespot. The release graphics are actually higher quality than those featured here. One of the reasons I find so much value in this release is these wonderful new graphics.

    http://gamespot.com/gamespot/filters/products/sc re ens/0,11105,477597-177,00.html

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    1. Re:Ok a review of the review by truffle · · Score: 1, Offtopic

      Slashdot chewed up my image link. You can either delete the space in the word "screens" or you can use this link:

      http://makeashorterlink.com/?X3521263

      --

      ---
      I support spreading santorum
    2. Re:Ok a review of the review by Anonymous Coward · · Score: 0

      Yeah, it was a perfect release... Verant ass kissers please go back to the Verant forums to kiss ass as you make things worse.

      Things that didn't work:
      Most bard songs are broken. How did this get past the wonderful testing department?

      Spells that are cast on groups don't work. Lots of testing here.

      If you had an Intel 810 or older Voodoo card and did not upgrade to luclin, the game was unplayable. Said another way: No changes on my part and I could not play the game for a couple days due to the "upgrade"

      If you did upgrade to luclin, the game just flat wouldn't load on some older cards.

      Since they are patching everyday, there are some quest NPC's that won't be seen until the patches stop, because they are on a timer to not spawn until 1 to 7 days after the server reboots (Sarnak Imitator)

      Framerate is wildly variable for EVERYONE, regardless of how good/bad their machine is, whether you upgrade or not. There are people with 1.4ghz processors and the latest NVidia Geforce that can hardly move, while some people with NVidia TNT2 32 cards (4+ years old now?) on celeron 700mhz cards have a great experience.

      Looks like clueless management strikes again and forces something out the door before it is ready.
      If I was in charge of the testing department, I would clean house.

      The review wasn't too far off...

    3. Re:Ok a review of the review by Comen · · Score: 1

      Alot has been fixed, take a couple weeks off man, they may have fixed mroe by them, you dont sound like you like they can, back when the old forums where up and people posted freely, it was full of people like you that had nothing good to say but i always saw them posting.
      Dont play the game if you dont like it, it like a kid eating something he hates and crying while he keeps eating it.
      Gets old. if you dont like the game EQ leave, if you keep playing the game, and like it for some reason, why you got to hate the people that make it. they cant be that bad of programers, obviously there was some bad mistakes etc.. I was pissed realyl bad at the patch thing, but knew that it would probally be better the next day, but also knew it was all me that had to keep sitting there and hitting the patch button over and over like a lab rat.

    4. Re:Ok a review of the review by Anonymous Coward · · Score: 0

      You're partially right. I like the game itself, when it works, but I hate the company...
      Name another company, other than OSI (Ultima Online) and Microsoft whose users tolerate this behavior. Unless people speak out and tell them they're idiots (and cancel accounts, boy am I tempted) they'll continue to treat you as a credit card and not a human.

  39. Gotta make that X-mas Release by LordZardoz · · Score: 1

    With many games, console and PC, publishers really want to make that all important X-mas release, so sometimes, a game gets rushed out the door. With console games, this usually takes the form of levels or features.

    PC games however, and especially MMPORGS, can and often are patched post release. In this case, I would guess that Sony really wanted a new EQ expansion on the shelves for christmas. What the fail to realize is that their decision can potentially backfire.

    The business model is subscription based. I do not know how such expansions affect previous subscribers, but if they are forced to upgrade, they will be angry. And if the user gets too angry, they will seek alternatives. A really badly handled expansion could do wonders for the sale of Dark Age of Camelot (which may be another reason Sony rushed the release in and of its self).

    END COMMUNICATION

  40. Football's great by ebyrob · · Score: 1

    but indoor soccor is much better!

    Nothing like playing goalie and getting your face pounded again and again and again. Gotta get back in to that sport...

    Oh yeah, and don't forget unlike computer games, real life has very few glitches, and no worries about ping.

  41. Re:Update versus Expansion by Doppleganger · · Score: 2

    Umm, excuse me? As one of the people with one of those "obsolete" video cards, I do think this is Verant's problem. They released a game, with specific system requirements on it. I paid money for that game. I'm paying money on top of that to *play* the game. And now they're suddenly changing those requirements, with no choice provided for the people who already bought their product?

    If the non-expansion game is no longer playable under the information that is listed on the box, that IS Verant's problem. I didn't buy a game that required a video card I don't have and lack money for.

  42. DirectX 8? by InnereNacht · · Score: 1

    Actually, I've heard from quite a few reliable sources that DirectX 8 isn't incredibly stable, and that DX8.1 has seems to fix a considerable amount of problems.

    1. Re:DirectX 8? by Anonymous Coward · · Score: 0

      its stable it has a very few minor tweaks

  43. The first midnight showings the movie DID "crash" by Blackwulf · · Score: 2

    I remember hearing reports that Lucas would not allow the individual theatres to screen their copies before the first public showing. So on the midnight showing on opening morning, the film reels would sometimes roll off and cause the movie to stop while the employees fixed the film and restarted.

  44. Camelot? by Anonymous Coward · · Score: 0

    It's only a model.

  45. duh.. microsoft sucks by Anonymous Coward · · Score: 0

    all the linux weenies know that

  46. Re:Update versus Expansion by TBone · · Score: 0, Troll

    You bought a game that requires Win98 or later, and DirectX 8, latest version of which as of the game release is Dx8.1. If your system doesn't meet those requirements, directly or indirectly, then that's your fault for not fully investigating the listed requirements on the box and just buying it when you saw it.

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    This space for rent. Call 1-800-STEAK4U

  47. Re:Several months ago, people whined EQ was"outdat by geekoid · · Score: 2

    Nope, roast now.
    There IS not reason for these bugs except poor QA.
    More ram, and changing the OS requirement does not equall updated.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  48. Want to see an Evercrack player squirm? by AC-3 · · Score: 1

    Ask them how close they are to "beating the game" ... :)

  49. Re:Several months ago, people whined EQ was"outdat by Blackwulf · · Score: 1

    [i]More ram, and changing the OS requirement does not equall updated.[/i]

    They upgraded the engine to DirectX 8.1, and Microsoft refuses to fix DX8.1 run in Windows 95. I blame Microsoft on that one.

    I'm wondering how they're supposed to update the engine when it was already maxed at the minumum specs.

  50. personal experience by Deathtoll · · Score: 1

    Even though I haven't bought SoL, I ran in to a couple snags playing EQ last night: First, it took the patcher a considerable amount of time just to update itself... and after that, the program was somehow unable to find any dns servers. Okay... exiting and subsequently re-starting did fix the problem, after a whole new barrage of updates. On the plus side, the new updater is much prettier than the old one. Finally, I got to play the game... since I haven't purchased the new software, didn't see much new, personally. I did notice that the model for the "decaying skeleton" was updated. It looked alot better, now, besides the fact that it had no animation for attacking. This did create the problem of a few people almost stealing my kill.

  51. Re:Update versus Expansion by Anonymous Coward · · Score: 0

    Obviously a troll, but who can resist a good troll...

    The patch breaks the original, non-expansion game unless you have the latest hardware/software. That's the complaint.

    Nobody is complaining that they can't run SoL. Folks are complaining that they can run Everquest, Kunark, etc without spending $100-$200 on new microsoft products (win98)... Plus buying new hardware, etc...

  52. Help an Everquest Idiot by eclectric · · Score: 1

    I've never played EQ. I never much saw the point. It seemed like a MUD with pretty pictures. Or I don't have the time to. I forget why. Anyway, am I to understand that when they release one of their expansion packs, you *can't* play the game anymore, unless you buy the expansion pack?

    1. Re:Help an Everquest Idiot by truffle · · Score: 1

      No, you can continue to play the game without the expansion pack.

      However you do need to use the new graphics engine, based off DirectX 8.1, which means you need to install DirectX 8.1. The new engine is automatically downloaded and installed for you.

      One side effect of this is that Windows 95 users can no longer play EQ because DirectX 8.x does not support Windows 95.

      On one hand how shocking for Everquest to force their users to upgrade their OS. On the other hand, they are trying to improve the game to keep it current and competitive.

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      I support spreading santorum
  53. Java humor by Anonymous Coward · · Score: 0

    I've heard the stereotypes about Java programmers being uptight nerds who don't know how to cut loose. Well, that's about as far from the truth as Enterprise is from Gene Roddenberry's original vision. Contrary to what you may have heard, Javaheads can be quite the cut-ups. In fact, I've been working at Symantec for more than a year now, and compared to the systems administrators and IT support personnel around here, I'm a regular Jim Carrey.

    Don't believe me? You should have been here the other day. Tim Hauser, one of the more humorless C++ programmers around the office (and that's really saying something!), went out to Starbucks for some Essence Of Life. While he was gone, I changed his desktop wallpaper from the Death Star to a picture of Smallville's Tom Welling without a shirt. He didn't find it too funny, but me and the other Java guys sure did.

    Some folks may have stopped there, but yours truly was just getting warmed up. About an hour later, while Tim was using the "facilities," I went in and changed the classpath on his computer, resulting in a confounding stream of ClassNotFoundExceptions. It took poor Tim a couple of minutes to figure out what the heck was going on. All the while, I was in the next cubicle, laughing my Dockers off.

    That wasn't exactly the most productive day I've spent at work, but it sure was one of the most memorable ;-)

    Of course, I have other, less disruptive ways of being a goof-off at work. Don't tell my department head, but a day doesn't go by when I don't spend a few on-the-clock minutes on slashdot.com, riffing with my fellow techies. People post some pretty funny stuff, but somehow, the funniest bits always seem to come from Javaheads. There's just something about that language that seems to attract the clinically insane!

    Slashdot's weekly polls give me even more opportunity for mischief. Like, a few weeks ago, they had people vote for Favorite Bot Weapon. I picked Pneumatic Jack Spikes, but they were beat out by Spinning Sledge/Armature and Backlash-style Saws. Furious that Pneumatic Jack Spikes lost, I suggested in IRC that the poll's voting was rigged, calling it "the product of a vast conspiracy by a secret cabal of BeOS users." You better believe that got a reaction!

    Mass e-mailing jokes is another way Java programmers share laughs. If something is funny--I mean really funny--we like to spread it around. For example, when I found this hilarious Shockwave game where you do target practice on The Backstreet Boys, I made sure to e-mail the link to all my friends. And have you seen those e-mail "snowball fights"? The ones where you get splotched with a virtual ASCII snowball? Well, I've started more than my share of those, believe you me.

    The laughs don't stop at quitting time. When I get home from work, the first thing I do is turn on Channel 27 for The Simpsons. There are no less than three reruns a night, and if I get home before 6 p.m., I usually catch them all. To me, The Simpsons is the comedic holy grail. (No offense, MPFC!) It's filled with smart jokes, like references to The Prisoner and Logan's Run. Plus, they poke fun at nerds. And, hey, as a nerd, I can take it. If you can't laugh at yourself, what can you laugh at?

    Still not convinced that Java programmers have got it in the wit department? Check my homepage sometime. In addition to the complete lyrics to The Rutles' All You Need Is Cash and dozens of downloadable audio clips from MST3K, I've installed some hidden spots that will cause the Knights Who Say "Ni" to appear on the screen if you roll over them with your mouse. As for links, I have some real doozies, like one for a site that has a Flash-animated baby that sings classic rock songs in a high-pitched voice. And, for what it's worth, I was linking to the Hamster Dance waaay before anyone else. (There's plenty more where all that came from: Just visit nateorenstam.com.)

    So, as you can clearly see, Java programmers do know how to laugh, and we often do so at our own expense. Never tell us we don't have a sense of humor... or you just might find all your applets replaced with ActiveX components!

    1. Re:Java humor by Dr+Egypt · · Score: 1

      Ummm, steal from The Onion much? Very creative of you.

  54. Re:Update versus Expansion by Doppleganger · · Score: 1

    Excuse me?

    I *specifically* mentioned NON-EXPANSION.

    I did NOT buy a game with those system requirements. Sorry. That development is occuring later, AFTER THE PRODUCT IS BOUGHT AND PAID FOR.

    I have not bought the expansion. I would not, (at least, now) because my system appears not to support it (although, the Luclin website very clearly places the Voodoo3 in the WORKING list of tested hardware).

    I haven't bought anything without investigating the system requirements. Got any other attempts at brushing this off?

  55. I hate this crap by dbc001 · · Score: 1

    I hate when these numbskull software companies install to directories named after the company instead of the program! Note to companies:
    I DONT GIVE A CRAP ABOUT THE NAME OF YOUR COMPANY! Name the frickin directory after the program it contains so I can find it!

    You may now return to your regularly scheduled slashdot reading.

  56. On Everquest... by Will_Malverson · · Score: 1
    I played EQ for a little while earlier this year, from around February to August. It's a fun game, and I enjoyed it. The fantasy name policy keeps the worst of the 1337d00d names out, and the world is large enough that I was able to spend a few months in it and not see the whole thing. However, one thing eventually happened that completely destroyed the game for me. Pay attention, MMORPG developers:


    I was exploring an area known as the Hole, which is a deep hole. You can only go along a ledge on one side of it, and then into either a nearby city or off to a nearby forest. However, I discovered how to jump up onto another nearby ledge that I wasn't supposed to be able to, and began exploring around up there.


    Before long, I found a trench up behind where the normal players could see, and decided to jump in to see what was in it. It appeared to curve around beyond where I could see it. To be safe, I first deposited all of my items into a bank so that I could retrieve them if I died -- I was in exploration, not combat mode.


    When I jumped in, I realized that it didn't really go anywhere, and further, I was stuck. I couldn't get back out. There is also no 'suicide' function, so I was stuck. I paged a GM, but it took two days before anyone came to help me. I even tried to /msg other players to get them to come and kill me -- but, it's a lightly-traveled zone, and the only ones around were of races unable to make the jump I had.


    This event destroyed the illusion of the world for me. I was stuck in a noninteresting place, and there was absolutely nothing I could do about it. Eventually, a GM came and teleported me to a safe location. However, I was never again able to get into the game, or care about my character's wealth or level. I canceled my EQ account about a week later.

    1. Re:On Everquest... by truffle · · Score: 1


      It's a complicated online game, bugs happen. If you can't handle encountering occasional buggy situations, I suggest you play Tetris.

      --

      ---
      I support spreading santorum
    2. Re:On Everquest... by Anonymous Coward · · Score: 0

      "However, I discovered how to jump up onto another nearby ledge that I wasn't supposed to be able to, and began exploring around up there."

      Not to try to add insult to injury... but if you were in an area that was bugged to begin with... and got stuck... you have no one to blame but yourself for paying the price...

      Kinda reminds me of folks who drive past "Road Closed" signs during floods and then have to have their dumb assses rescued by the Fire Dept when they get their vehicles stuck in 8 feet of fast moving water. When the bill from the State comes to your house charging you for the rescue, shut the hell up and pay it, you were the moron who was were you wern't supposed to be...

  57. Everquest Shadows of Luclin by Anonymous Coward · · Score: 0

    Well, I loged in the first night, and it took me three hours to patch. Multiple reboots between each 'crash' of the patcher. Once I got in to the game, I find that it runs fin on my systems. There have been some crash to desktop bugs with the /follow command and group bufs aren't working properly (as of last night). The launch is buggy but not terribly worse than Kunark or Velious. Yes, it took off horribly, bit in a few days no one will rember that.

    I like what I've seen of the new expansion so far. Some of the graphics of the new models are just bad, some are plain awesom. Textures on some of the high end armor is messed up so that it looks like low level armor.

    The new zones for the most part are very nice to look at and some of them are incredible. The zones are fun to play in and the there have been some really neat spells added to the game.

    So far, despite the bumpy release and things not working yet (the bard class has been totaly shut down for the past few days) I think that overall this is going to be a very nice expansion.

    Batou Of The Nexus
    Heirophant of the Harbingers
    Karana Server

  58. Everquest Review: Verify! Don't Speculate! by maxcray · · Score: 1

    > if you dare to run the new expansion you will
    > have to have at least 256MB of RAM just for the
    > core functionality (they provide a way to back
    > out most of the new UI stuff for those who have
    > 128MB of RAM, but I'm told its almost
    > unplayable);

    You were told wrong. It runs fine on 128MB. You
    do need to turn off the fancy graphics, but even
    so the graphics are better than they were, which
    is plenty good enough.

    In fact I know someone who is playing succesfully
    post expansion with only 64MB.

    > I've yet to see the new race, as I assumed that
    > everyone would be starting those characters and
    > the server would be quite slow in those zones.

    If you are going to take the time to write a
    review why not take the time to find out for
    sure?

    The new zones are not slow and work fine. They
    are very interesting and different. I recommend
    that you make yourself a Kitty!

    There were problems with the patch, but the latest
    patch fixes most of them. The upgrade was
    significant so it is not surprising that there
    were problems, but it looks like everything is
    going to be ok.

    Max

  59. they're doing us a service. by eclectric · · Score: 1

    Despite what we all might thing, microsoft does generally improve as time goes on... so moving people off of win95 is probably a blessing of this game :)

    I'm still waiting for the LotR MMORPG to come out. Heck, all of those ElendorMUSH folks would cream themselves. I know I would.

  60. A Real Review? by Anonymous Coward · · Score: 5, Insightful

    I think this review could have focused on the actual upgrade process more. This is Eq's third major upgrade, and as far as that, they should have learned a few lessons along the way.

    The upgrade this time came in two forms: the revamping of the game engine, and the addition of SoL zones.

    The SoL zone addition was quick, easy. That they learned with the two previous expansions (kunark and velious). You stamp the zone files onto CD (three this time) and the users install and register. Voila, new zones.

    The real news this time was the game engine upgrade. They moved everything to a new engine, with lots of new XML functionality, which in turn requires a lot more hardware to play. And there's the real story, if this is a "news for nerds" story at all... How do you take an existing game, with hundreds of thousands of people in it, and upgrade its engine? What can you force people to do in terms of a hardware upgrade? More ram? More HD space? Better video card?

    Remember, we're talking about subrscribers here - people that pay Sony every month so they can play Eq. At what point is it ok to say "If you don't meet X hardware standard, you can't play."?

    In this case, Sony raised the bar rather high. Minimum is now 128mb of ram, a Nvidia Geforce card, and I think around a 500mhz processor. Quite a bit steep for a game I was able to play with a K6-2 233, Voodoo 3 2000, and 64mb of RAM. And that's now minimum specs.

    Let's face it - in a few months the bugs in the interface, the "features" they were supposed to add that didn't make it, and the "memory leaks" will be forgotten. What won't be are the people who were paying to play, up until Sony said they had to upgrade past what they were willing or able to afford. And there will be a lot of those cases.

    Those of us lucky enough to have the hardware to play it (I play on a tbird 900, Geforce 2gts 32, 512mb ram) will get to enjoy all the new features - I've been playing it steadily and have had few problems yet. But for those who don't... well, it seems Sony is saying "Tough Luck".

    Kraegar

    1. Re:A Real Review? by LatroA · · Score: 1

      XML functionality?

      Huh?

      --Latro

    2. Re:A Real Review? by jag111 · · Score: 1

      XML Functionality??? I'm pretty sure the only thing that is XML based is the config file for the new patching program. But that has nothing to do with the actual game itself.

      Am I missing something here?

    3. Re:A Real Review? by glwtta · · Score: 1

      Good! Those specs are reasonable for a modern computer, it is reasonable to have a modern computer if you are into games. A lot of software development/advancement is hindered by having to cater to people who want to play it on their bloody 486's. If Sony can force a couple hundred thousand bloody hardcore gaming freaks to upgrade their outdated systems, then that just raises the lagging "average" user standard by a tinsy bit - and every bit counts.

      Hardware's cheap.

      --
      sic transit gloria mundi
    4. Re:A Real Review? by Anonymous Coward · · Score: 0

      Origin has been saying "Tough Luck" to people for years, with the Ultima and Wing Commander games. Why's everyone giving Sony / Verant such a hard time with Everquest?

    5. Re:A Real Review? by Golias · · Score: 1
      One of the things that made EQ so popular was its modest hardware requiremets. I knew one guy who had most of his familly playing at once, by using several systems that were otherwise lying around the house unused. Now, all but his main workstation have been rendered useless for the purposess of playing EQ, so if his familly wants to play together, he must first buy several new PC's.

      For my own part, I refuse to put one red cent into my old Win95 game machine. Any money I have for hardware is going into my server closet, and I can't be bothered with any game that I can't play on an old junky K6-333. I'm cancelling my EQ account today.

      Fuck you, Veriant Interactive.

      --

      Information wants to be anthropomorphized.

    6. Re:A Real Review? by Anonymous Coward · · Score: 0
      Origin... yes I remember them. People used to play their games until they started saying "Tough Luck" to their customers.

      I wonder whatever happened to those guys....

    7. Re:A Real Review? by Comen · · Score: 1

      I agree, HERE HERE!
      it could have been done better than this, and to some extent they thried to leave old game alone, they could have just said everyone gets new modles liek it or not, really made people made there. But this leaves it up to the peole. If some people gat to go buy the Hardware that most of us buy because we like too, then tough

    8. Re:A Real Review? by Comen · · Score: 1

      Blah install someone elses win98 cd, jesus stop bitching
      then as long as you still in the old world the worse you might have to do is get a new video card, all it has to do is support directx8.1 i am sure you could get a crappy card that works with directx8.1 to work. If i looked into it more i bet it would be cheap.

    9. Re:A Real Review? by Anonymous Coward · · Score: 0

      In my case, I got a win98 cd, a video card that supports directx8.1 and was ready to go - only to find that the game now locks up if you are using an AMD processor. I'm quitting, too.

  61. Thanks for the review... by pinkpineapple · · Score: 3, Interesting

    ...and so long to the fishes.

    I'm glad to read that this release is not so great. Why? Not because I work for the competition, but because Verant literally kicked me out after wrongly claiming that I was "cheating." Class action law suit anyone? I heard that I am not the only one in that boat.

    I have been with the system since the beginning. I went thru their buggy eervers, buggy releases, awfull support, you name it. You have it. It appears that they made their decision when some sysop was logged in (which is something exceptional as they usually are not here when you need them, like when all your objects disappear because of long lasting bugs.) So the guy sent me a message to verify if I was in front of my machine while I was feeding the cat or on the johns. And since I didn't reply right away. The next thing I got was a mail to get lost. No proof of what they were claiming is shown, unless they scanned my machine and they would have find nothing wrong.What followed was a message exchange (think replies one week after my original message), ending to nothing, nada, zip!

    Verant is the Sirius Cybertronics company as Douglas Adams defines it in the HGTTG book. A company whose complain department covers the landmasses of the 3 first planet in whatever solar system. A company so badly managed that the bulletin board needs to be censored by customers of them who can't get their hw working, connection to their servers, drops, items lost, crashes bugs. Remember their intent for scanning software on your PC. You should have read the BB.
    That was fun!

    I won't be able to get my character back, neither pay their subscription every month. In one way, I should tell them thank you for curing me from this habit of login and meeting friends from all around the world I was talking to every night.

    Hi guys! If you wonder where I have been, you know now. My ultimate request to Verant was to be able to log one last time (even if they judged me guilty for something I didn't do) and let the people I had fun with daily online know that I wouldn't come back. I have still to read a reply from Verant support. It's been 3 weeks now...

    PPA

    --
    -- I feel better now. Thanks for asking.
    1. Re:Thanks for the review... by truffle · · Score: 1

      Sorry to hear you lost your account! One of the biggest flaws in Everquest is its customer service. There are many cases of people who have had their accounts somewhat arbitrarily canceled. It really demonstrates that the company does not respect or value their players, beyond $9.89/month....

      --

      ---
      I support spreading santorum
  62. Re:Update versus Expansion by Anonymous Coward · · Score: 0

    Actually, I've verified that the non-SOL-expansion game (EQ/Kunark/Velious) works with Voodoo3 cards after all the patching... But I also have a fast processor, plenty of RAM, and a good net connection...

  63. Re:Test Server Faults by raytoler · · Score: 1

    The problem to me is that, due to the incredibly long time it takes to level, that many bugs aren't found because there isn't a decent spread of levels on the test server... especially when the need to wipe characters appears (and I see that as a valid need from time to time).

    My suggestion to Verant was to provide a randomization feature when a new test server character was created - go through the character creation as usual, but prior to the first world entry, the server comes up with a random level assignment and populates the character with an appropriate amount of coin and equipment for that level.

    That way, Verant would get feedback from all levels, and could even weight the assignments based on the levels they were most interested in watching.

    --

    --
    "Words are relative. They're only symbols. If we don't use ugly symbols, we won't have any ugliness."
  64. Stephen King, author, dead at 55 by Anonymous Coward · · Score: 0


    I just heard sad news on the radio - Stephen King was found dead in this Maine home this morning. There weren't any more details - it was just a little news blurb. I'm sure the slashdot community will miss him; even if you didn't like his books and movies there's no denying his contribution to american pop culture. Truly an icon.

  65. Re:Update versus Expansion by Doppleganger · · Score: 2

    Works for me too, on a brief test, but I'm hearing lots of problem reports from some guides I know.

    And, there's still the problem of Win95. Although I luckily don't have that problem (WinXP here), I don't like the idea of it just being brushed off... changing the system requirements for a product that's already been paid for is definately not the consumer's problem.

  66. EQ Ebay inquiry by the_furies · · Score: 0

    I have a level 5 sword of Zorkon with the frost enchantment. IS it worth selling on ebay, or should I hang on to it? I used it last night and really kicked ass on a bunch of vampire lizard assassins

  67. Still Waiting for EVE Online by jonr · · Score: 1

    EVE Online is designed to be Elite of the 0's (can you say that?) Remember Elite? The classic from 32KB 4Mhz BBC computer. I spent countless nights playing that one.... Please make it feel like Elite...

  68. Interesting... by cr0sh · · Score: 2

    I am surprised at this - I have never played EQ (in fact, the last FP game I ever played was the last KQ - I am not much of a game player), but I wonder if you could have "starved" to death - just like real life? In fact, if exposure and food (or lack thereof, I should say), were taken into account, a number of interesting possibilities could open up (imagine actually going to a tavern, having to sit down, and eat a meal, while discussing what to do next with fellow players). Anyhow, in your case you should die from lack of food and water, just like a real person stuck in a trench would be able to.

    Furthermore, assuming another player could see you (or hear your cries for help), they should be able to throw a rope up/down to you, to help get you out, or something. Now, I know EQ probably doesn't allow this - but that is one of the things about these - dare I say it - virtual environments: Gaining insight about what happens in the real world, and how it would be solved in the real world, which would change the game somewhat. Sooner or later, you end up with a simulation of the real world (in theory, at least)...

    --
    Reason is the Path to God - Anon
    1. Re:Interesting... by Anonymous Coward · · Score: 1, Informative

      1) Gate out. This works if you are a caster.
      2) Have someone in your guild group you up and do a group port.
      3) Duel someone and have them nuke you.
      4) Target an npc using a ranged attack, let it kill you.
      5) Wait for the /petition

  69. Sssshhhh!!!! by Anonymous+Coed · · Score: 1

    Shhh!!!!!

  70. I still play AC by sweetooth · · Score: 2

    and it seems that the only thing left is the community/society. The newest updates aren't that great, the expansion was a great monthly update, but not really worth $20 bucks. If it weren't for the wonderfull people I've met I would have stopped playing again.

    Then there's AO which also had great people, and great potential, but was ruined by a worse release than this EQ expansion (though not by much). I played that till the free game expired and they tried to bill me. There was no way in hell I was paying for more beta software, and I would love to get the $50 bucks back I paid for the box.

    DAoC had a great release, but it really seems like Dark Age of Everquest so it didn't appeal to me for long. The world is quite small and it feels like they made up for it by makeing everything slow. It's still a good game, and I know a lot of people like like it, but it hasn't been able to hold my attention... I think maybe I'll renew it now that the msn gameing zone is moving thier accounts over to .NET Passports, which I don't want.

    I would also comment on WWII Online, but everyone I know hated the release (worse than AO?) becaues it was mostly unplayable so I didn't waste my money.

    1. Re:I still play AC by Anonymous Coward · · Score: 0

      Try playing Ultima Online, not this sh*t!

  71. Re:Update versus Expansion by -Grover · · Score: 1

    Actually, it is the consumers problem.

    In the EULA you click on every time you load the game, in every published EQ manual, and all SOE documentation regarding requirements it CLEARLY states, and I know I'm paraphrasing here... "Requirements for the game may change at any time to keep up with current technologies." "This is our game and we can do what we want. If you don't like it, or it doesn't work, get lost." I know EULA's are just clickthrough garbarge, but the message is there. SOE is going to continue to supply the demand of hardcore and casual gamers with rich content, beautiful graphics, and amazing gameplay, even if it is at the cost of lower end systems no longer being able to run it. They didn't make this move until after M$ said that Win95 is no longer supported by them. SOE needed DirectX 8.1 to put in the new graphics, 8.1 does't work with 95, and that meant no more 95 EQ users.

    Is it your problem your problem that your OS is 7 years old, or you're running a video card made for the original Doom with horrible 3d acceleration? I would venture to say yes. The OEM for Win95 no longer supports it, so why should SOE? Besides, in 6 months no decent games will support those garbage cards anyway, Verant and SOE are just leading the pack requiring upgrades.

  72. Compatibility Blame? Where does it lie? by -Grover · · Score: 1

    Actually, I think it is the consumers problem.

    In the EULA you click on every time you load the game, in every published EQ manual, and all SOE documentation regarding requirements it CLEARLY states, and I know I'm paraphrasing here... "Requirements for the game may change at any time to keep up with current technologies." "This is our game and we can do what we want. If you don't like it, or it doesn't work, get lost." I know EULA's are just clickthrough garbarge, but the message is there. SOE is going to continue to supply the demand of hardcore and casual gamers with rich content, beautiful graphics, and amazing gameplay, even if it is at the cost of lower end systems no longer being able to run it. They didn't make this move until after M$ said that Win95 is no longer supported by them. SOE needed DirectX 8.1 to put in the new graphics, 8.1 does't work with 95, and that meant no more 95 EQ users.

    Is it your problem your problem that your OS is 7 years old, or you're running a video card made for the original Doom with horrible 3d acceleration? I would venture to say yes. The OEM for Win95 no longer supports it, so why should SOE? Besides, in 6 months no decent games will support those garbage cards anyway, Verant and SOE are just leading the pack requiring upgrades.

  73. Troll me baby! by ChozSun · · Score: 1

    System:
    Windows 2000 Pro SP2
    Athlon Thunderbird 1.33GHz
    512MB DDRAM
    Visiontek Geforce3

    Connection:
    DSL

    I had to go through the exact same runaround to try to get on from 3pm to 7pm on Tuesday.

    To best explain what I feel about EQ:SoL, I repost part of my statement from Everlore.com:

    "Before Shadows, I felt okay about EQ (even as the leader of Solace de L'esprit http://www.eqsolace.com/ on Luclin). I felt EQ was a prelude to Neverwinter Nights (much like all movies this year are just a prelude to LotR, but I digress).

    They talked all summer about the cat people, the classes, the horses... yah yah yah. Whatever, don't care. I actually did not plan to purchase SoL until the screenshots of the models started rolling in. The naked gnome looked promising but I was dying to see what a Half Elf Female would look like (which they did not release). The more and more screenshots they released, the models were so great looking, I thought they were tricked up 2D pictures.

    Now I was hyped. I wanted the new graphics so bad I could taste it. Tuesday night around 8pm CST, I had to scramble to pick up my jaw off the floor. My Half Elf Ranger in basic Banded Mail look fscking hot! I was so damn sexy and cute that no one could talk to me.

    I did not do the standard "make a kitty and lagged down Luclin" because I did not care. None of the other features compared to the beauty of the updated models.

    Sure, there wasn't much difference in the outdoor environement, I won't own a horse anytime soon and I got time to level a kitty but since SoL, I play in 3rd person view and I would go to no windows if I did not have to watch for text (and health, mana, etc).

    For me and my money, I would have paid $30 for my armour not to look like poo brown. The designers and developers outdid themselves by a long shot.

    If you have to wh0|23 yourselves to the men and women of your town to save enough money to upgrade your OS (why in the world are you running Windows95 is beyond me) and/or hardware, DO IT!"

    --
    ChozSun
    ChozSun.com
  74. Re:Update versus Expansion by Anonymous Coward · · Score: 0

    Offtopic here, but when will you fucking spineless geeks learn that stating something Loud And Clear does not automatically make it permissible, in either a legal or moral sense? Does The Man's boot leather really taste that good?

    "I have a clear policy of not paying my taxes."--think the IRS would give someone saying that a free pass? Doubtful.

  75. Quick question... by Omerna · · Score: 2

    I saw one poster say (not exact quote, but close) "but they've only had 36 hours and have already fixed most of the major bugs with one patch"

    This may sound like (somewhat) of a rant, but if they only need 36 hours to fix most of the major bugs Why didn't they start 36 hours earlier a year ago and get it right the first time? Have everyone on the team stay late an hour for a week or two. I realize they have release dates etc., but in any other industry releasing something this bad would absolutely KILL your marketshare/ sales. Nobody would buy it, and thousands of people would be screaming for their money back.

    Anyway, my real question was why, after so many games do developers still get this wrong? Why don't they learn from past mistakes and get it right the first time? Not only will they accomplish the same thing as with multiple patches, but they'll get major kudos from everyone who doesn't have to madly patch to try to get into the game!

    If someone can explain this to me please do, in all serious (not being facetious) if there's a reason I'd like to know.

    --


    No sig for you.
    1. Re:Quick question... by Chester+K · · Score: 2

      Why didn't they start 36 hours earlier a year ago and get it right the first time? Have everyone on the team stay late an hour for a week or two.

      Stay late an hour for a week or two? You're obviously not too familiar with game development. For the past three months, the entire EQ development team has been pulling 15+ hour days. (The lead programmer is a good friend of mine, he's been basically at work every moment he's been awake since September.) It's called "crunch time", and every game project has it.

      The main problem is that you don't know about those "only 36 hours more" problems until the product gets in the hand of a large number of users. Beta testing can only catch so many bugs.

      --

      NO CARRIER
    2. Re:Quick question... by Omerna · · Score: 2

      Right, but these bugs were making the game unplayable for just about everyone. Basically they got... *nothing*. Those comments were a little comedic, but major bugs causing the game to be just a disk that crashes your computer is not something that should EVER be released- or something that should be missed in beta testing.

      --


      No sig for you.
    3. Re:Quick question... by matrix29 · · Score: 0, Flamebait

      (The lead programmer is a good friend of mine, he's been basically at work every moment he's been awake since September.)

      Good! Tell him that his incompetent efforts have pretty much driven me away from buying SONY products (they don't give the slightest damn about their customers) and totally ensured I will NEVER purchase a VERANT product again.

      15+ hour days? For continual Betaware? Bullshit.

      Do they think they're Microsoft and immune from the effects of their own incompetence?

      --
      "Face it, a nation that maintains a 72% approval rating on George W. Bush is a nation with a very loose grip on reality.
    4. Re:Quick question... by Tim+C · · Score: 2

      With the number of different system configurations out in the wild, it is almost impossible to fully test them all.

      I've seen patches for software before now that fix a bug that only occurs if you have a specific graphics card and driver version and a certain other software package installed. Try catching that in beta testing.

      I don't mean to flame, but I work as a programmer (although not in the games industry), so I know just how hard it can be to catch all the bugs lurking in a system prior to release. (For "hard", read "impossible").

      Cheers,

      Tim

    5. Re:Quick question... by Anonymous Coward · · Score: 0

      Great question.. to which there is a very easy answer. This software has an extremely diverse platform considering all of the 3D, sound, yadda devices out there. Simply no time to test them all. They did test 20 of their most popular configurations, which is fantastic.

      So to answer your question, these bugs were never found so the 36 hours doesn't matter. What is AMAZING is that this company can keep these employees motivated enough to turn out a patch 36 hours after launch. What they're feeding them over there I don't know. However, kudos go out to the Verant management team just keeping these folks coming in to work every day.

    6. Re:Quick question... by pkesel · · Score: 1

      I've developed enterprise class network software for about 7 years. Some of it has thousands of machines distributing files, some is messaging middleware. Some has dialup, frame relay, and sattelite networking.

      In every case one thing is the same. Until you go live you cannot know exactly how it will behave. There is no way to simulate production behavior exactly in any test lab. Most often I at least had a single UNIX platform, not the screwed up Windows and PC arena to write for.

      There's no way to test every motherboard, video, OS combination. At some point you have to decide that you've done enough, and that you'll resolve some percentage of what's left, and some you'll just have to punt on. It's unfortunate, but it's business. You have to know that what you're spending is going to pay off. I don't think support for Win95 is something I'd pay for.

      Your idea of staying late earlier is silly. You can't fix things you don't know about, and I promise that not even weeks of additional testing will show you what's going to happen on release day.

      These companies are in the business of writing massive software used by an incredibly huge user base. They deal with every different type of hardware and OS that M$ and the PC world puts out.

      I know many of you are disappointed that one night or a week of your life wasn't as you expected. Many of you won't get to play until you upgrade some aspect of your system. Most of you will get over it and adapt. The others of you, well, Verant probably just doesn't care. And they dont' have to. They've got the other 99% of their customers to live off of. And 85% of those are probably happy.

      --
      - Sig this!
    7. Re:Quick question... by matrix29 · · Score: 1

      Right, but these bugs were making the game unplayable for just about everyone. Basically they got... *nothing*. Those comments were a little comedic, but major bugs causing the game to be just a disk that crashes your computer is not something that should EVER be released- or something that should be missed in beta testing.

      And what the hell was up with not including the original game on the latest CD? SIERRA was smart enough to include the HALF-LIFE game on their new variations of it. VERANT is ran by abusive idiots without any marketing sense whatsoever. Now the kids have to go find the EVERQUEST first release package (which is long since off most store shelves) to play the expansion. What the heck would it have cost them include the game as they are supposed to be making their money off the subscriptions anyhow.

      Like their NeverFun game, they put time-wasting and stupid hurdles up even for potential new customers (not that I would EVER touch anything under the VERANT crapware brand). I have lost all respect for Sony with Verant's consumer-hating attitude. Sony should have pulled the choke chain and replaced the crew running this house of insulting errors long ago.

      EverQuest is permanent below-Betaware no matter how many pretty polygons they slap on it.
      (One little thing more - I know the Half-Life engine is buggy, but at least it worked 99% of the time.)

      --
      "Face it, a nation that maintains a 72% approval rating on George W. Bush is a nation with a very loose grip on reality.
    8. Re:Quick question... by drovar · · Score: 0

      As Verant is fond of saying, and it really is true. "400,000 players can find more bugs a lot faster than 10,000"

      400,000 people exploring a new expansion the size of Luclin will always discover problems that the testing missed. However in Verant's case they inexplicably missed some enormous bugs.

    9. Re:Quick question... by DNS-and-BIND · · Score: 2

      Yes, it is rather strange to expect Software Engineering to live up to the same standards as other Engineering disciplines. If only 1% of bridge users experience a crash while using the bridge, who is to complain?

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    10. Re:Quick question... by pkesel · · Score: 1

      Software Engineering is a myth.

      But then, bridges have been around for centuries. How many bridges built in the first 30 years of bridge building were so reliable?

      Of course, there are examples of early stone bridges standing for centuries. How old is your simple 4-function calculator? If it weren't neglected, would it still work?

      --
      - Sig this!
  76. Another viewpoint by Synn · · Score: 1

    I've played EQ since before it game out in March of 1999. Started in Beta around November of 98, so I have a little insight on the game's evolution.

    EQ uses their own engine which was built with the voodoo 1 card in mind. This has been the same engine they've used up to the latest expansion.

    EQ has 3 expansions today:

    Ruins of Kunark
    Scars of Velious
    Shadows of Luclin

    EQ does not require any expansion for you to play. No expansion requires a previous expansion to play. Together they make a huge game. In 2 years of play, I'd say I've really explored about half of the game(and that doesn't include SOL in that figure).

    Since the game engine up to SOL was written back in 98, with a voodoo 1 as the target, there were HUGE limitations on where they could take the game.

    SOL changed that. They redid all the textures in the old expansions with SOL, 3 cds worth, and upgraded their engine to use the new Direct X 8.1 API and incorporated a whole new bunch of core game mechanic changes they can use to enhance gameplay.

    If you don't upgrade to SOL you don't get the new textures and graphics, but they have to force the new engine on you so they can give you the new features.

    Problem: Microsoft is dropped Win95 off their supported list, so the new Direct X's won't support it.

    So EQ no longer supports windows 95 as well. There's no real way around that. But barring windows 95 you can continue to play EQ on your old slow system without SOL.

    And for SOL's "stability"... the release night hammered the patch servers. By day two the hammering stopped and everything was smooth again.

    Should they have increased their bandwidth for that 1 night and added XXX more servers? Some think so, I don't. It would've been a waste of resources to handle that 1 time surge of traffic.

    And the game itself? It's been decently stable. There are lots of bugs, but most haven't affected gameplay any. The bugs that are affecting gameplay they're hammering out in daily fixes.

    I've played EQ off and on for 2 years and see enough to want to play for years more. Not many games can do that.

    1. Re:Another viewpoint by Anonymous Coward · · Score: 0

      I have a dumb question. The game exists on multiple servers. Each server is separate. Why can't they designate some servers as Win95 Only and put the old version on that, without the new update and Luclin, so people with their old systems and Win 95 can continue to play on them? Other servers can be for Win98+ and the massive memory requirements. It would take a while for people to move characters from one server to another (Verant sometimes has "movinig" days/weeks) but that could have been done Before the update, if it had been planned. There's nothing keeping this from working, it just needs a way to tell it in advance which patch you want when you log in.

  77. Re:Update versus Expansion by Anonymous Coward · · Score: 0

    "In the EULA you click on every time you load the game, [...] it CLEARLY states, and I know I'm paraphrasing here... "Requirements for the game may change at any time to keep up with current technologies." "This is our game and we can do what we want. If you don't like it, or it doesn't work, get lost.""

    Sorry, you're wrong about the EULA. The closest thing in the EULA says that they don't have to give you any new updates they create, and states, "You understand that we may update or enhance the Software at any time and in doing so incur no obligation to furnish such updates to you pursuant this Agreement."

    Note that this says nothing about them changing the system reqs. It ONLY says that they can make enhancements and upgrades and they don't necessarily have to give them to you.

    "SOE is going to continue to supply the demand of hardcore and casual gamers with rich content, beautiful graphics, and amazing gameplay"

    heh, heh, heh.. that's rich. Are you quoting from SOE's brochures, or is that BS coming out naturally?

    "running a video card made for the original Doom with horrible 3d acceleration"

    The voodoo3 is hardly all that bad. Heck, when Everquest came out, Nvidia was having incredible problems with drivers and their hot new cards couldn't run most games. At the time, voodoo was the best bet for 3D games. The card can still hold its own, even without all the bleeding-edge bells and whistles.

  78. EQ: SoL okay? by Anonymous Coward · · Score: 0

    Wow.. ya know, it's just a shame I run Linux[debian] and spend my time kernel hacking[ko]. I could be playing lots of Windows games. They have such neat features, like accelerated T+L, patches for bugs once every 2 hours, delayed release dates, MMORPGs that act like giant Troll-o-matics[eq], massive resource requirements, memory leaks, and - you guessed it - pathetic sequels... I don't know what's wrong with the Linux gaming scene nowadays... You just can't seem to get that same good old homegrown unreliability and monthly credit expenses. I'm green... no no, I forgot, the SOD is blue... with envy

  79. This is a refelction on the sad state of gaming by grendelkhan · · Score: 1

    Remember when the first thing you did when you bought a game was play it? The only games I've bought in the last three years that didn't require a patch before I played it were Black and White, and Unreal Tournament.

    Where has quality control gone?

    --
    Wu-Tang Name: Half-Cut Skeleton Get your own Wu-Na
  80. pissed off by Anonymous Coward · · Score: 0

    ok.. next time something from a REAL company takes over my screen like that I just might have to pay them a visit and carry along some shotguns and high explosives.. FUCK YOU!.

  81. Waah. by Anonymous Coward · · Score: 0

    "Waah. RandomGame was delayed to fix bugs. Waah."

    "Waah. RandomGame was shipped on time with bugs."

    "Waah. No one updates their games."

    "Waah. CompanyX updates their games and makes me download patches."

    "Waah, EQ PK sucks. Play DaoC for PK!"

    Waah. Dark Age of Oh, Please Don't Hurt Me! sucks.

    http://cs.vv.com

    "Waah, someone just killed my character permanantly, took all my cybernetic implants, and my $60k armor."

    Tough shit, chummer.

  82. This release was shameful by DrXym · · Score: 3
    Verant well and truly screwed up this release. Until last week their EQ client was a solid if workmanlike piece of software. In that space of time, it has turned into a bug infested piece of crap, with glitches, crashes, and frequent downtime.


    And you don't escape any of this if you don't upgrade to Luclin. No, EVERYONE is suffering this. Worse yet, EVERYONE has been forced onto DirectX 8.1, despite this breaking the system requirments pledge that it runs on Windows 95.


    There are a lot of shills on the usenet groups who are bleating that if you don't like it you should go elsewhere. What they don't realise is most people EQ the game, but think the administration of EQ stinks to high heaven. The amount of downtime is totally unacceptable. If Verant ran a proper ship it wouldn't nearly half as much and fiascos like this and last week could have been avoided.

  83. what a shame, but should I be concerned? by Anonymous Coward · · Score: 0
    should I be concerned about the upcoming Star Wars: Galaxies? I contacted Verant after reading many of the horror stories about their complete lack of customer service. I basically mentioned in it that my wife, myself and about 5 of my buddies where interested in joining an online gaming world. I asked about several very specific issues that I was concerned about. I told them that I just wanted confirmation and explanation, as the way many policies where worded on their site where rather ambiguous.

    For example, one of the questions I had was about the policy regarding resolution of a stolen account. It stated in their FAQ and in other places, that if an account was mishandled and a password given away that led to theft that it would be deactivated upon 'resolution'. However, it did not mention what would happen if the account was actually stolen and the end user had done everything they thought possible to prevent theft. I asked what the policy was in the case where the account was actually stolen, without any 'help' from the user. In this email I quoted many of the FAQ and other policy print, but yet this genious in the customer service department ignored both my question and the fact that I printed what was indeed given by them. He replied by reprinting exactly what I had included with no sort of 'explanation'. I then thanked him for his time, but then asked if he could re-read my inquiry, paying special attention to the actual question especially in the context that I stated very clearly (with quotes) that my question was about a clarification of what was printed and gave him a very specific example of someone having their account stolen, but with no case of negligence on the part of the victim. His response simply restated the general policy but did not infact answer my very specific question or hypothetical scenario. He did however mention that it was "The users responsibility to provide security".

    So, I tried again, this time trying to clarify by mentioning that I was not talking about guilt, because in the case of a lack of negligence on the victims part, the guilt is only on the criminials part, with the exception of Verant's data being exposed through negligence or through inside corruption. I restated once again that I wanted an answer to my question. I also reminded him that in the majority of homes with internet access, only the basic (if any) security procedures are usually in place. Following this, I asked him for any assistance on how to setup a more secure environment in my home and if this information might be helpful to other customers and potential customers (that would be me).

    His response to this was that 'it was my responsibility to provide adequate security for my home and if my account was stolen through no action of my own that my account would remain deactivated pending an decision by Verant, if I chose to petition them to reactivate it.' Furthermore, apparently 'It is the users responsibility' also means that the user should damn well already know everything their is about advanced network security simply to play a game and that they had no intentions of providing such information to the customer. I then thanked him for his time, and told him that since I had obviously annoyed him by actually requiring after 5 emails that he do his job, that he would be happy to know that I will never put one red cent towards anything Verant was involved in. So, Verant, what do you think about Dark Age of Camelot? I hear their primary claim to fame is their EXCELLENT customer ethic, from that they have tremendous customer service along with a very bug limited release, considerate and ETHICAL maintainers and operators that let the user know that it is indeed possible in the Gaming (much less the general IT) industry to avoid releasing crap.

    I guess Verant wishes to muck amongst the dung eaters like EA (Origin, RIP), Sierra and the newest member, Interplay. BTW, congrats BIOWARE on having the balls to stand up for what is legally and ethically right. I hope you have better luck with Infogrames (or whoever). BTW, Wizardry seems to be doing rather well, hmmmm, however I doubt it will serve as any sort of wake-up call to the suites

  84. Diablo as action and RPG by Anonymous Coward · · Score: 0
    If the exact game of Diablo where to be mod'd towards another setting like the modern world, no magic but perhaps development particle weapons and rail guns and such, or maybe the civil war in the US... would it still be considered a RPG?


    Also, if ones definition of Role Playing Game is 'a game in which you play a role', could I consider Super Mario Brothers to be a Role Playing game? And while asking these oh, so important questions... Do spaceships always make neat engine sounds when in space? And what about tumbling unpowered objects like derilects and astroids? Isn't it cool that they make those neat motion through air 'whooshing' sounds? Doesn't that mean we should install sonar beacons in space to warn of any nasty aliens or their evil weapons of astroids and comets? Hmmm, I must meditate now

  85. I still miss by Anonymous Coward · · Score: 0

    AD&D second part II edition (or the TRUE third addition as some say) Much better than the current system, including a comparison of feats and stuff. *sigh*

  86. hmmm, very interesting indeed by Anonymous Coward · · Score: 0

    as a developer looking at converting several hardcoded messagin systems to XML based solutions I have been looking over what would add, not detract from the existing user's experience. While I understand the overhead in communicating with the parser, interpreting the data (logic) and then perhaps transforming it or making database calls. In theory, wouldn't all that be streamlined because XML is more mature than any custom job I could come up with myself? After all, a custom job would still require the same transformation, processing and formatting. However, even if streamlined to be as efficient as possible, I wonder if it comes down to the age old problem of weighing a little bit of immediate efficiency over a longer term one that results in a much larger net gain. Hmmm, sounds like sex and kids. Well, I hope you get the picture

  87. Why isn't there a P2P version? by Anonymous Coward · · Score: 0
    It is kind of funny to see this stuff operating like a MUD circa 1993. Aside from the subscription-model profit motive, is there really any reason to run it on big servers?

    In some respects, navigating P2P filesharing systems is kind of like exploring new worlds, each a little microcosm of a person's music, video or pr0n tastes. What isn't there a MUD-like game that is a likewise distributed computing effort of world builders and world surfers?

    It would really be the ultimate buzz-word compliant product, an open-source P2P distributed gaming system.

  88. Worst Upgrade Ever by twfry · · Score: 1

    Actually people should realize that there are a lot of us who have just be effectivly kicked out of the game. This upgrade did not work for either of the video cards in both of my machines. (Well they work but the graphics have enough bugs to make it unplayable) And they are Rage Pro's, not very new but still decent. Everquest seems to not care that lots of people meet the hardware requirements for the older versions and have been paying good money for some time. I know this is ranting but I'm sort of ticked off with thier 'support' right now.

  89. consistent rewards + social structure = by LinuxParanoid · · Score: 2

    You make good points; I'd basically agree.

    Combining a couple of your observations, the consistent rewards plus the social structure of online games very much provide an environment of "meritocracy". The justice of such an environment has a subtle but remarkable appeal.

    --LP

  90. Microsoft's fault by Anonymous Coward · · Score: 0

    DirectX 8.1 doesn't support Windows 95.

  91. Re:Blame Verant - not by Anonymous Coward · · Score: 0
    While many stayed, the decisions made to reset the players on test after Kunark to "naked" status caused great numbers of quality players to leave the server. Most had gone to test to get away from the nastiness of overcrowded production servers and actually, you know, enjoy the game.

    What you're neglecting to mention is WHY they did the item wipe. There was a day (maybe 2?) where the creature item tables were all screwed up on the test server. Low level monsters were carrying loot normally reserved for super high-end encounters. Of course, most of the "testers" on the server weren't saying anything: they were just collecting the goods.

    Wiping the items was the only way to get back to a decent simulation of what is present on a production server. If people were truly testing, they wouldn't mind the item wipe. The ones who got pissed off and left were players, not testers.

    Just my $.02

  92. A Good Forgotten Realms MUD by kakibesar · · Score: 1

    Here's a good Forgotten Realms MUD for AD&D enthusiasts and those that won't bother to fork out money to play Everquest or DAOC.

    telnet sojourn3.org 9999

    Here's the info I stripped from MudConnector.com:

    In May this year Sojourn opened its doors again after being closed
    for some 12 months. Initially there were no plans to reopen, but it
    turns out the admins didn't want it to die and they spent half a year
    making things better and developing new stuff before
    opening again.

    Sojourn3 has a long tradition, it is one of the older muds out there.
    The player base peaks at around 160, but the mud just opened and as
    more people return or learn about it this should rise still. The
    players are generally older and mature.

    The mud is based on AD&D with two 'sides': good and evil. However
    there is no pkill, but there is also very limited interaction between
    the sides. You can trade or sell equipment, but you cannot group and
    the hometowns are off limits to the other side. role playing is
    optional and you can do so if you like. You won't find players by
    the name of Killer or Exterminator, nor will you find Driztt or
    Gandalf. Names have to be unique and original and fitting to the FR
    theme and race. The goods consist of barbarians, halflings, elves,
    gnomes, humans, mountain dwarves and half-elves. The evils have
    trolls, illithids, ogres, duergar, yuan-ti, orcs and drow elves.
    Every race has its advantages and disadvantages, the evils generally
    having stronger races with better innates (regeneration, levitation,
    ultravision) but this is offset by their increased dificulty, some
    racial drawbacks and smaller player base. The sides are not carbon
    copies of each other, with certain classes available only to the
    other side, requiring different approaches to zoning and grouping.
    The world is also very different, every race having its own hometown,
    and the evils generally living in the southern regions of the world
    and the Underdark. The classes are warrior, enchanter, invoker,
    illusionist, cleric, druid, psionicist, rogue, elementalist,
    paladin, antipaladin, bard and shaman. Every class here is unique
    and to successfully conquer the bigger zones you need a good mix
    of these.

    The mud is huge, dare I say it, I don't think there are other muds
    this large out there. There is no 'map' as on Duris for example, you
    walk from one place to the other through single rooms. The layout is
    based upon the AD&D world of Faerun, with the icy mountains up north
    to Waterdeep in the middle, to Baldur's Gate and Calimport
    in the south and Zhentil Keep and the Moonsea to the east. Evermeet,
    the Moonshaes and the Chultean Peninsula are accessible by ship or
    spell. You really get the feeling you are in the realms, the
    atmosphere and detail is incredible. There are a great many zones
    and they are all unique, non-stock. They are the heart of sojourn,
    and they are all very detailed. You won't find a smurf village here,
    only zones which fit the AD&D theme. Nor will you be able to walk
    from one side of the world to the other in 5 minutes, far from it
    indeed. The zones range from low level XP to ultra-hard high level
    EQ zones which are done very rarely. Every race has its own hometown,
    and some of these are a great indication of the standard of the
    zones. For example Ghore, Hyssk and Ixaarkon are wonderfully
    detailed and will keep you quite busy for your first few levels.
    Aside from the prime material plane, there are also other planes
    such as air, fire, demi, astral and ethereal. Each of these houses
    hard-to-reach zones, and getting to the planes is a challenge in
    itself since only a few classes have access to the spells needed
    to get there. The planes usually are not a safe place to stay at
    either... There is a log of a rarely done fight from a hard zone
    so you can see the difficulty of it, the effort put into weapon
    procs, mob AI and procs, and spells at
    http://home.wanadoo.nl/stefan.pieterse/logs/scor ps 2.html

    Be prepared to be kept busy for a very long time, as this is not a
    mud where you will be done in a month. The are no player wipes
    planned ever again, which should indicate the challenges. There are
    50 levels, but to attain level 50 takes very long indeed. Along the
    way you will require better equipment, make friends, get better
    groups and perhaps you may even quest a powerful spell or two. You
    will slowly learn the world, but even after years there will still
    be sections you are unfamiliar with. Challenge! But the journey
    itself is fun! Once you are higher level you will zone and quest
    a lot. The zones are very challenging and require a good mix of
    classes, and the quests range from simple to ones that may take you
    months. The rewards are mostly the best equipment or spells in the
    game. Before you start thinking that everyone will end up with these
    items, they don't. The quests are hard and most people only know a
    few, choosing not to share the information. But you can learn them
    yourself, exploring the world and zones and finding a quest is very
    rewarding. So hard work can pay off :)

    The admins are great. I'll admit that in the past there were some
    problems with player-staff interaction, but this time around it is
    all going very well. They are kind and work hard. The staff consists
    of perhaps more than a dozen people, so updates, changes and new
    code/zones are added regularly.

    If you are new, feel free to play an evil to look at their hometowns
    and skills, but be forewarned that there are less players, the
    hometowns are harder and that there are aggro mobs around. Goods
    have it easier with Waterdeep being the place most people stay
    around, and being within reach of the Dwarven and Halfling hometowns.
    Casters are generally harder to play for the first 20 levels, but as
    they rise in spell circles their power greatly increases. The
    memorizing of spells is done according to AD&D, with 10 spell
    circles, very nicely done. Starting off will be hard for every class
    though, until you get the hang of the game and get some equipment to
    make things easier. I personally recommend to follow the newbie
    tutorial (go west from the starting room) and then entering the
    world in your hometown itself (type recall, then enter sojourn)
    since this is much nicer than the newbie zone. Enjoy.

  93. Lucin bugs and DAoC by m0zone · · Score: 1

    i dont own lucin But i have 2 stuck chars in vel due to there patching

    it also has laptop users buged. amd chip sets runing k6/2/3 some p3 chip sets all buged. no jokes it locks up your comp win2000 has amem leak when runing eq it seams

    tnt2 ge2 v3 v4 v5 radeon video cards are also buged or cause people to crash or 5 min zones times even with updated drivers

    from size of chat room invasion on eq and msg boards i am guessing few thousand has bugs was a good 70 people trying to get there char moved due to stuck in one chat room on eq

    i dont own lucin but kunark/vel is buged . del zone files / game files /useTnL=fasle does not work its not peoples systems with bugs its eq
    It was a lame roll out some monetsers dont have skins and look like humans .i had a wizard summon a new taunt pet next to me and a large human poped out . bard songs Do not play root does not work at times . gate was casueing people to crash to desktop . group buffs dont work . npc's are naked Lots of naked wood elf npcs roaming around in some areas everlore.com has goofy screen shots THIS was a bad way to go about things

    on DAoC has casued alot of people to leave eq
    no joke RZ server i play on has no one at times Gfay has top 15 people in zone at prime time.
    RP server has 1 person in Gfay at times. DAoC has takein its toll on eq much of a toll they dont tell you how many players are on eq servers anymore

    GMs are telling people to get new drivers or buy new video or upgrade my video card is 3 days old and computer is uptodate wtf 1 mth lifespan?

    m0zone

  94. Its only a game... by Anonymous Coward · · Score: 0

    nuf said.

  95. EQ Nude Mode! Best client side bug yet! by EvilBastard · · Score: 3, Funny

    Best bug found so far - it seems all the new textures and models for clothing and armour are occasionally not being drawn. It is not known yet if this is the fabled "bonus" for signing up for the game early.

    Boy those skinners really need to get out more.

    On the bright side, if it's a bug, surely you could duplicate it with a simple client side memory resident program.

    And, of course, once you have written said program,you could sell it on Ebay for only $139.99 and make yourself rich from 13 year old boys.

    Topless Female Elven Paladin

    Topless Female Barbarian Shaman

    Naked Female Half Elf Warrior From Rear and Front

    Naked Male Elven caster with carefully placed spellbook

  96. Re:Game Review Criteria? by Corintur · · Score: 1

    If EQ isn't a geek title, I don't know what is. I know lots of geeks who play. Most are friends who are Network Admins and programmers. What sucks is it doesn't run on Linux... :P

  97. Re:Compatibility Blame? Where does it lie? by Anonymous Coward · · Score: 0

    So you'd have no problem if say.. As part of your most recent virus software updates, the mfr. changed your virus engine to require a p4-2g with 1g ram?

    Or if the next time IE connected to the 'net it went to MS' homepage, DLed a patch you couldn't opt out of and told you, "You must upgrade to WinXP, and an Intel p4 1.7g or higher processor to continue using IE."

    The scenarios are much the same.

  98. Shadows of Luclin = SOL by Vaystrem · · Score: 1

    anyone else find that ironic?

    lol

  99. Everquest Nude by Atroxodisse · · Score: 1

    Speaking of bugs...EQ Nude.

    This game isn't good. People just get addicted to it and can't stop playing it. I played it for more than a year and I finally realized I wasn't playing it because it was fun, I was just playing it. Every release since the original has had major flaws, bugs, features that were left out etc...

    Verant's customer service is so horrible that I do not want to ever purchase a product from them again. Which is sad because I really want to play Starwars Galaxies...hopefully they have a different team working on that one.

    This is supposed to be a roleplaying game, but Verant has gone as far as to discourage roleplaying, not only by their actions but by their words. Yeah I'm bitter...

    --
    Read my short stories - You won't regret it.
    1. Re:Everquest Nude by FileNotFound · · Score: 1

      Yeah...Verant hates roleplayers SOOO much that they even have "Firona Vie" a 100% roleplaying server.

      I don't know what you call a 'good' game but I think if people get addicted to the game then it is in fact because it IS a good game and they ARE having fun.

      I sure as hell am.

      --
      In Soviet Russia, the television watches YOU!
    2. Re:Everquest Nude by Anonymous Coward · · Score: 0

      Actually...

      It's pretty sad that they have to establish specific servers for roleplaying in what is, supposedly, a roleplaying game.

      That's kind of like a special Quake server dedicated to "shooting."

  100. Umm.. by Anonymous Coward · · Score: 0

    Do you work for Verant or something?

  101. Asherons Call by Builder · · Score: 1

    Speaking of MMORPG's, does anyone know if Asherons call is still being played and what the servers / services around it are like ?

  102. The Metaverse by Xeus · · Score: 1

    If you believe the Neal Stephenson Metaverse way of thinking about the future, the successful RPG/virtual reality will have some sort of tangible relation to the real world. A digital reality superimposed over the underlying organic reality, both integrated significantly with each other.

    By the way, some MUDs have rather large regular populations, taking into account the large fragmentation of the mudding community versus the fewer, more publicized networks of more graphical RPGs/MUDs/whatever.

    I'll always love MUDs more even though I mainly just experiment with le jeu de jour these days. Something neat and simple from a programmer's point of view, a flexible world where things can be added and removed easily without whole CD/patch updates and new art and models having to be drawn. And from a player's point of view, the MUD is less frustrating (your system not blue screening or freezing) and more imaginative.

    Man, I remember sitting on Sierra's The Realm like the rest of us dumbasses listening to the programmers say they couldn't add new armor yet because they had to get the artists to draw it up first. :P So lame. Then I'd give up, quit that app, load up zMUD and telnet into my fave MUD, and work on my mudding script some more.

  103. Sigh by manitee · · Score: 1


    I would estimate that at least %50 of the people posting "well informed" opinions of EQ have never even seen the game, let alone played it.

    It's not some frickin IRC hot chat session. It's a game. You kill monsters. If you want to talk to people, you can. If you want to play by yourself, you can. Jeez, get a grip. It's not like they force you to stand up, say your name and your hobbies or something.

    It's funny that people opining on a message board complain about "fake human interaction". Hah. Hippocrites.

    manitee

    --
    Four-digit slashdot ID. Recognize.
  104. Re:Blame Verant - not by DocMiata · · Score: 1
    What you're neglecting to mention is WHY they did the item wipe. There was a day (maybe 2?) where the creature item tables were all screwed up on the test server. Low level monsters were carrying loot normally reserved for super high-end encounters. Of course, most of the "testers" on the server weren't saying anything: they were just collecting the goods.


    Actually, the pwipe (and the later apologetic rollback to an iwipe) was more the result of poor scrutiny of testers, not from players going loot mad over "phat" drops. The "players have been greedy and they are corrupted" was a nice cover story for the real reasons behind the wipe.


    I'll not argue that probably some 80-odd players (out of a player base of over 1500 or more) did "benefit" from the corrupted loot tables making dragon loot drop off lvl 30 mobs. (I knew of one raid leader in the Plane of Fear who left his own raid to go collect loot once the word got around it was dropping.)


    However, those who were on Test to actually test Kunark were under an NDA, as well as having their characters specially flagged in the player database. Those flagged accounts would not show up in any of the standard "/who" commands, so ordinary players wouldn't know where in the game they were, or even if they actually existed on the server. (I know of this because my wife's character's name got duped in the database by accident by a tester, and she was privy for a few days to all of the chat going on in the developer's and tester's private chat channel, although she couldn't enter the new zones herself.)


    Part of the NDA was where those testing were to never have their characters in any "public" (non-Kunark) zones.

    What happened was when the the loot table corruption was discovered, Jeff Butler didn't call the unofficial "GM" of Test (Khelbin) to fix the problem, but instead decided to do a player rollback from a previous backup. This would wipe the "illegally" obtained loot off those who had looted it. This had the unfortunate side affect of also restoring many of the now deleted Kunark tester characters, some complete with full sets of "uber" Kunark armor and equipment. Some of those players decided that they weren't going to delete those characters, and instead decided to go into hiding until things blew over, thereby keeping characters equipped not with mere dragon loot, but with loot off the yet-unreleased expansion...things which made dragon loot pale in comparison.


    Khelbin explained to many of us in chat that it would have been a simple matter to do the rollback and let him delete the accounts which were the Kunark test accounts, and Butler wouldn't allow it...hence it became the infamous pwipe. It only became an iwipe after the majority of Test's regular players "stormed the fort" in e-mails to Verant, and all the EQ websites were carrying the story. Verant did what they could to appease the Test player population, and do damage control.


    Wiping the items was the only way to get back to a decent simulation of what is present on a production server. If people were truly testing, they wouldn't mind the item wipe. The ones who got pissed off and left were players, not testers.

    Likewise, if it was a true "test" server, folks wouldn't mind an item wipe, but that was never the case. Many folks on Test would have loved to have been chosen to help out with testing, but were never offered the chance. The majority of those players shouldn't have to suffer an iwipe when all they had was legitimate items earned the "old fashioned way", through killing mobs, questing and the like. Test accounts were moved to Test from other servers and often "buffed" to higher levels for testing purposes. It was Verant's failure to properly isolate (and later on, account for) those Kunark test accounts which led to the iwipe, not player greed as Verant would have you believe.

  105. Re:Update versus Expansion by Comen · · Score: 1

    Ok I play alot of EQ, But I am not tring to be biased here.
    Just want to say, I understand the person that went to the store and bought the game , only looking at the system requirements on the box, and now 2 years later is made cause they have to change their OS or video card.
    Also I really dont think that SOE ment to mess up this badly, but that, is that.
    I for one understand that this not being a single player game means everyone has to upgrade at once, that has its good and bad side. They updates can be god you know.
    But for just a second look at the huge achivement SOE has went through to provide a backwards compatable game like this, The models in the game have the ability to be seen in 2 different ways LOW poly and now HIGH poly, that means alot of things have 2 models for everything. and also means that I can have a brand new fast pc and if I want someone else to play with me and thier pc isnt as nice , it can still work. they can use the old models and I can use the new ones, very nice really. sure alot of people are going to say of course that can be done DUH, but alot of times this kind of option is passed off as too much work to do.
    As long as me and the guy with the older system stay in the older citys and areas we can play together with the lower polygon zones, and have a fun time.
    Now the win95 stuff is silly, just go ask someone that has a win98 cd if you can borrow it, install it over win95 and get over it. it wont take long and it easy to do, dont cost NOTHING, everyone does it, EVERYONE does it. why you running win95 anyway is just lazy, this is 2001 people dont run win95 for games. I dont know about going to XP yet, alot about that OS sucks, you know what I mean there. win98 is a good medium for now.
    The new video card, can suck, I for one bought SOL and will probally upgrade my voodoo 5500 to a Geforce3 , cause I want it to run really nice, It dont bother me, I for one do not mind in the least if I have to upgrade , I love more polygons, shit up it again soon! the better the graphics the better! I love the gaems to push the scale, and I wish to some extent people that dont want to upgrade would just live with it, and do it for the whole community of the game, the game gets better, it dont fade away.
    I got my Voodoo 5500 to work had to upgrade drivers etc... but it works now , and it didnt when I first tried. you might have to go download a new driver people, reinstall DX8.1 or something big deal.
    Alot of the whinning comes from people that really might be having a hard time because they dont know how to do shit.
    BTW the new models look great! some of them better than others , but some so cool and so much different foor each other its really cool. you really would have to see to understand, the new animations also are really nice. new zone pretty cool, and i am sure the new drops will be awsome.
    Bugs will be fixed. I am sure there wasnt anyone else that was cussing like made more than me on the 4th while tring to patch, it has happened before, I always seem to get over it, I do agree is is BS they can afford to do it better than that, I dont care if they got to buy more servers more bandwidth etc... for a launch they could do it right, and not make you sit there liek you dont have anyhting better to do on a launch night while you just got home with you new SOL game bax and are ready to play. I think it I could do it, best thing would be just to wait a week before you buy this expansion let the bug get worked out first. But most cant wait, that says something about the game.

  106. No probs on my machine by Anonymous Coward · · Score: 0

    I run the same as you, 512MB and XP, and I have yet to bomb out, or slow to a crawl.

    What video card are you using? I'm using a Geforce2.

    The real problem might be a memory leak in your driver, since the texture requirements have been up-ed quite a bit.

  107. Re:That's a *dramatic* oversimplification by LatroA · · Score: 1

    That's really not what happened.

    The argument was raging inside Verant for weeks prior to the event about whether or not to do a player wipe.

    The test server was really nothing more than a play area for GMs and annointed players that they liked.

    Every run through Solusek B with a GM death touching fire giants and Nagafen while you collected the loot?

    I have.

    Ever go with a GM to Vox's lair and watch him solo the dragon with his rogue while you cheered him on (collecting the loot, of course).

    I have.

    This sort of crap was common on the server and Verant couldn't decide what they wanted to do about it.

    An ever more rigorous set of rules came down to the GMs and other Verant staff on the server about what they could and could not do. A few were fired and things seemed to settle down.

    Unfortunately, what had been the norm on the server didn't really change - it just went into hiding. Abuses were still common - and while Verant didn't worry so much about things that were happening in Antonica, they cared greatly about a) what was happening in the new Kunark expansion and b) what the future of the test server was going to be.

    The wipe, however, was a knee jerk reaction that blamed the players for actions created by the Verant staff. Verant players set the "rules" about what was acceptable and what was not. When they decided that they didn't like those rules anymore, then exploded all over the playerbase.

    The most exciting thing about test server back then was the nasty political landscape. For those that play Everquest, imagine the bitterest uber guild on your server also having GMs who could enforce their playstyle. Made for a truly amusing environment when different guilds were represented internally by different Verant factions.

    --Latro

  108. Pathetic review. Very disappointing. by Apollohades · · Score: 1

    Without a doubt, that was THE most pathetic review I've ever seen. Did you even play the game Timothy? From a site like Slashdot, I would have expected the reviewer to use his/her own experiences instead of "I'm told" and "from what I hear." Want to see the new cat people? MAKE ONE. Want to see if low level wizards have casting animation? MAKE ONE. Your review was horribly slanted and didn't mention many innovations like wizard pets, new illusions, world textures, and an assortment of improvements.

  109. Re:EQ Nude Mode! Best client side bug yet! by Anonymous Coward · · Score: 0
    Dude...careful with the naked males there...Slashdot has a high population of losers, but that doesn't make them fags.

    P.S. the "topless" screen shots there...evidently elves and barbarians go through some sort of rite where their nippes are burned off or removed. Not what I'd call even mildly titillating.

  110. my horror story... by Wordloc · · Score: 1

    I have been playing EQ off and on for 2 years. Basically I would play
    untill either I got bored with it, or could not afford the added expence.
    Last Tuesday (Dec. 4, 2001) I bought the Shadows of Lucilin add-on pack. I
    got home and installed all four sets (EQ, Kunark, Velious, and Lucilin) then
    went through the patching nightmare that is quite well known by now. When I
    finally got to the point that I needed to login to update my account info (I
    WAS with @home, and now have dsl as a replacement), I realized that i had
    forgotten my Sony Station password. Normally this is no biggie because you
    can retrieve it via the web on one of the forms that they have. Therein lies
    my problem, I have a different email address now than the one that I had
    given when i had signed up orginally. The next thing i tried was to call
    thier tech people to update my email and have my password sent to me.
    Problems came from that route as well. First off, it is long distance...now
    while not an insurmountable obsticle it was rather annoying to say the
    least. Second, they seem to only have ONE line rather than a block of
    numbers linked to a single number like most companies have. In other words,
    it has been busy for 4 days straight except for one time at 1am on Thursday
    morning. At one time i even called a Sony product tech line thinking they
    could transfer me to the correct depatment.
    Now back to the forms problem, I had been continually sending emails to
    thier "Accounts" address, thier "Feedback" address (as a "gripe"), and to
    thier "Technical Support" address. I have saved all the responces that they
    have sent me (if you would like them tell me and ill send them to you), but
    the jist of what i have recieved seems to point to the fact that they think
    that either DirectX 8.1 or my video card are the reason why i cannot
    retrieve my password. Now anyone with an IQ above that of a canine would be
    able to tell you that was utter BS (Bovine Sturcum).

    So far it has been 5 days and i still can not log in.

  111. Pictures of the new player character models by Baleful · · Score: 1

    I have an EverQuest webpage, it is for my guild, Shadows Council on the Zebuxoruk server. On it I am putting (eventually) a picture of each gender of all the races' new models. If you are interested in viewing these new models, visit shadowscouncil.com

  112. Re:Update versus Expansion by benb · · Score: 1

    > Actually, it is the consumers problem.

    No. He doesn't get what he paid for.

    > "This is our game and we can do what we want.
    > If you don't like it, or it doesn't work, get lost."

    Terms like that are most likely invalid.

    > I know EULA's are just clickthrough garbarge, but
    > the message is there.

    There's the idea of a term not to be expected. If the box clearly says A, but the EULA says B (conflicting with A), then the EULA term is most likely invalid.

    BTW: IIRC, the EULA is not a contract. Everything on the box, though, is part of the buying contract ('as advertized').

    > Is it your problem your problem that your OS is
    > 7 years old

    For the record: IIRC, Win95 was released at the beginning of 96, which would be not even 6 years.

    Considering that, for some users, WinME doesn't offer advantages over a Win95 with patches, why should he upgrade? (In some aspects, it is even better, when compared to WinXP.) Maybe you want to pay his software and hardware upgrade?

  113. Ms is a major culprit by Anonymous Coward · · Score: 0

    A major culprit is not VI and their programming, it is actually microsoft. They have a major memory leak in dx 8.1 and it has and will affect every game that uses it.. I have seen the same complaints from people who play games that use dx8, not just eq.

  114. DAoC is for pansies! by Sewer+Urchin · · Score: 1

    You damn pansies! DAoC is for the EQ challanged. Those that found EQ too difficult flock to DAoC because it is easier. I guess they just can't stand the challenge of EQ. DAoC looks pretty nice and has a very cool combat system, but people get bored fast due to the lack of challenge. People claim that DAoC rips off EQ. There would be no DAoC if it wasn't for EQ so who's ripping off who? I'm all for a new game, but I'm not getting all excited over a mediocre version of EQ. Those of you that need the "EQ Lite" will enjoy DAoC. When you get tired of everything being handed to you on a silver platter, check out EQ.

  115. Muds blah blah, Verant has no CS and I more by Anonymous Coward · · Score: 0

    I was an admin of mid-level on a FREE thing, similar to EQ, text base, called a MUD. The specific MUD was JediMUD, and in its heyday we had over 300 people online at once, and a player base exceeding 10,000 I think. This was 1994 or so... Well, none of us admin types got paid a dime and we worked HARD to code areas, items, PC and NPC interaction, as well as set out a coherent policy for the players. Verant, the company that runs Everquest got an email from me tonight suggesting they get a coherent policy, and post it on their web site (Verant's parent company is Sony, its not like they are strapped for cash when anyone who can run a web page is looking for a job now, and willing to work for a lot less than 2 years ago). They dont even *pretend* to pay attention to their customers, I have emailed them 6 times on different issues, gotten the same form reply each time, and ONCE a "GM" there, or game-master, who is supposed to know what is going on told me he 1) could not help me, and 2) could not explain why. This company doesnt even bother faking having a policy or any care for its customers-who they view as crackhead teenagers. I play EQ, I like it, its nice to see the work I was involved with develop from text to graphics, but as it did, and the money came in because it was corporatized rather than run by students (one, was 13 when he was such a wizard he had FULL ACCESS to the machine - rlogin, run from a major university). Now that the money hogs have taken over its become a joke from the CS end. Sure a new piece of work like the Shadows of Lucian update was HUGE, it took tons of coding, lots of adaption and I expected it to fail miserably for a month or so - in my case it did not, it ran from the first try on a p3 with 256 RAM, and a 32MB vid card. But they care not a whim for their customers, have proven it over and over, and deserve to take a lot of flack for this 'buggy' upgrade and it patching issues. -Gil

  116. Re:Compatibility Blame? Where does it lie? by -Grover · · Score: 1

    Actually,

    What I'd do is ask myself..."Do I enjoy this software?" If I did, I'd upgrade to meet their requirements. If I didn't, screw them, and I'd buy a new software that worked on my current system. My point is, there are lots of games that work on lower end machines. Nobody is saying you HAVE to play Everquest.

    Nobody is asking why Windows XP won't run on the 286 they have in the garage.

  117. Anyone else see the irony? by DragonPup · · Score: 1

    EQ:SoL caused many customers to be SOL

    -Henry

    --
    "Useless organic meatbag" -HK-47
  118. Shadows of Luclin was a magnificent achievement by Anonymous Coward · · Score: 0

    OMG i cant believe you wrote such a negative report on the new expansion...i sure hope you dont turn off potential EQers from it because youd be hurting them more than they know...i would like to clarify somethings...sure the night of the expansion was bad and noone could patch..but by the next day it had cleared up enough to patch it wasnt a big deal really...not as many people as the writer of the article would like to think are having severe crashing to desktop problems..the servers were very full then and remain full now which means many people arent having many problems at all me and my friends are having minor zoning problems and lag but its to be expected...especially if you have a computer on the lower end of the spectrum of the suggested requirements... also the projected date of the new expansion had been for december..i am very glad they went ahead and released it now then just worked out minor bugs than keeping it from us longer than they had already...A note on the graphics.. they are AWESOME.. used to i saw several people a day that loooked just like me now everyone looks different.. new graphics for people and armor make everyone very unique!!! and if your computer cant handle em then just dont buy the expansion instead of complaining that you crash and its too laggy and such...PLEASE do not bash on a game in its first few days of release..give em at least a week to work out the big problems then give your opinion to keep from harming the game itself and its reputation

    a dedicated EQer
    Daystaar Atrieus