MMORPGs - Societies or Games?
Talrias writes "The Community Manager of Codemasters' forthcoming PC MMORPG, Dragon Empires, has written an article over at Stratics about whether MMORPGs are designed as societies or as games, and uses the examples of the two big MMORPGs, Ultima Online (which he claims 'embodied this society design philosophy' when it launched) and EverQuest (which, it's suggested, 'most embodies the game design approach')."
If you enjoy it, it is a game.
If you are addicted to it, it is a society.
Healthcare article at Kuro5hin
Recent ones, with all their focus on balance issues, are either games or good examples of totalitarian societies.
--- "Yeah, I'm a bit stressed out. I have a research paper due tomorrow and it has to be +5, Insightful."
MMORPGs are Gaming Societies, the blend of both worlds
the interactivity and escape to another world of a Game, with the Relationships and bonding that can only happen in a Society
its probably the only place in the world where a Relationship counsiler could hook you up with a Level hack as well
/. is overrun by bed-wetting elitist nerds
let it be known, for anything other than servers, a *nix OS sucks
False dichotomy, or meaningless question?
"It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
Yes
society was somewhat of a game already! Ever wonder about why some people can get away with murder (*cough* OJ *cough*), and others are shipped off to death row? It's because thay have more mon^H^H^Hpoints!
I don't know about that... I'm addicted to dark carbonated caffinated beverages, but I've never felt like recognizing pop as a society.
I'd be more inclined to define the members of an online game as a society if they interact in meaningful ways and have a shared identity.
Neither.
They're digital crack and cash cows for the companies that make them.
I work with a couple of Everquest freaks; they talk about nothing but Everquest, play it in a daze for most of the day, but rarely do they actually seem to enjoy themselves. Mostly they either say "$&*( I lost experience / got killed / etc." or "ok now we gotta get to this next thing so we can do that thing," but "fun" doesn't seem to be involved anywhere.
So game? Technically, I suppose, but not the kind that's, you know, fun or enjoyable. Society? Don't make me laugh.
you play a role in a virtual world.. that has many people that interact.
so.. duppatsippadootseippaduu.. oh my gosh, they form a society, no matter how crappy or great it is it's still a society(on one level or another) as long as the people are interacting somehow.
world was created 5 seconds before this post as it is.
Most MMORPGs have little to no content, and 'teamwork' is a only effected in small random groups that rarely represent the average MMORPG player. MMORPGs are essentially chat rooms with ogres and +5 axes.
as much as many people want them to be. Why? No government.
The authorative figures in these games tend to be mindless drones of NPC's that MIGHT talk to you if you click on them, but will say the exact same thing to everyone else.
Many people will think that a society is based on trade or crafting, but really its a government that ties it all together. I really wish I could get the king of Midgard to gather all our forces and kick ass, but it isn't gonna happen, because people (well, sane people with jobs) dont have the time to get on a game every time the game "needs" them.
I keep thinking I typed in the wrong URL for games.slashdot.org Why don't you just change it to mmorpgs.slashdot.org?
As the Architect might say ..... ....
"The problem is choice"
From reading the article it kind of reminds me of the Architects discussion with Neo regarding the various iterations of the Matrix.
The question for the designers is really how to ballance Choice and Control.
Of course to this Neo would respond with
"Whoa..."
They contain elements of both.
Next time on slashdot: Movies - eye candy or social commentary?
Are you sure you don't mean America? They sound almost exactly the same.
All rights reserved. All wrongs reversed.
I am involved in one called Everwars. It does not promote clans but there are some. I guess those would be akin to societies somewhat but for the most part, the game doesn't take much time and allows you to get as involved as you like unlike some that I seen that require too much of your time. I enjoy the game but am certainly so hooked to it that I couldn't walk away.
MMORPG Fan? Prove your worth!