Domain: fred.net
Stories and comments across the archive that link to fred.net.
Comments · 14
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Proprietary Stuff That's IE Exclusive
Malware jokes aside, there are a few neat things that are IE exclusive, namely proprietary CSS filters (that allow things like embossing, color inversion, rotation, etc...) These, of course, are accomplished through DirectX. CSS filters can also be animated... it's sort of cool to have an entire page pixelate/warp/dissolve/rotate/... in.
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Re:My top 5 predictions for Apple
"1. Apple will announce plans for a set-top box, integrating gaming, cable, and internet browsing"
Your its vs. it's confusion aside, they already announced this in 2006. -
Internet Explorer already supports crazy graphics
While there is no current way to emulate all capabilities of a 32-bit PNG in IE, it does support a non-standard CSS property "filter" which allows for some cool and slightly useful graphical effects done client-side. This page demonstrates them... compare it in IE vs Firefox. It might seem useless but it could be used for interesting mouse-overs, and all of the effects (AFAIK) apply to text as well as images.
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Very nice!That's cool info. Maybe the excellent GDChart Tool can now be upgraded to use the latest GD library..
It used to rely on a very old gd lib for gif support.
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Re:Freedom to be the crap out of youIf I were to write a very in-depth web page on the mechanics of kicking someone's ass, and the best ways to do it, should it not be protected under freedom of speech?
What about the world's only ass-kicking machine?
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Well, hiking anyway
Definitely check out the Appalachian Trail. It runs
for a few hundred miles, can be done on the cheap, and does offer some breathaking beauty.
One can pick it up in Virginia, so it is in close
proximity to the Smithsonian.
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About the reviewer, Arnold Hendrick
Jeez, I was the one who submitted this story to Boing Boing. I never thought Slashdot would go for it. I keep missing so many Karma opportunities....
What I said in the Boing Boing submission that Wil didn't repeat here is, the 1974 review is by a gamer named Arnold Hendrick. Hendrick went on to run Heritage Miniatures and to design some cool boardgames for Heritage's short-lived Dwarfstar game line. Later Hendrick went into computer games, working for Microprose and others; he helped design or develop many of Sid Meier's best-known titles. Hendrick's best-known work as sole designer is probably the 1992 Microprose fantasy game Darklands. Here's his MobyGames rap sheet and a Darklands FAQ.
What I learn from this: Be bold! Despite all qualms, submit to Slashdot!
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This beats it
None of these high-voltage devices can even hold a candle to The World's Only Ass-Kicking Machine.
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Re:Language police nitpicking
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Destroy all monsters!
Is your design a traditional handcranked or is it water powered?
Is it internet enabled? -
Dads have a responsiblity to kick ass
He would offer to kick anybody's (teacher, principle, kid, parent) ass. That was the best thing about my dad's problem resolution skills.
This motivated me to solve my problems by using the school systems large bureaucratic rule book to roll over any little shit that tauted me too much. (Teasing is teasing. If the situation grows to regular stealing and poking, it is time for someone to go down.) Since I was normally a good kid, I would just get both the punk and myself in trouble. The twit usually had more offenses than me. He got more punishment and learned not to do anything that could get him into trouble.
It makes me want to say BOOYA! just thinking about this.
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Re:Endless storage space
dude...
that asskicking link is HILARIOUS!
you rock, even though i could easily kick your ass any day of the week. i love you
xoxo
-freq
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Re:Hello? We've moved on since then...Okay, so abandonware isn't something you're interested in. That doesn't mean it's valueless. Many, many people prefer depth of gameplay over eyecandy, and a lovingly researched classic like Microprose's Darklands (out of print, unsupported, and unavailable for many years now) still gives hours of fun.
Many older games display inventiveness and risk-taking that are simply absent in today's gaming market, where 'innovation' means 'new graphics over the old gameplay' or 'bigger tits on our Lara Croft lookalike'. There is the occasional breakout game, the rare Something New. And it's not like cloning and flavour-of-the-month games weren't unknown ten and twenty years ago. But preserving older classics -- the original Ultima trilogy, Starflight, Darklands -- is a valuable thing to do, and we should not expect or force companies to do things that have nothing to do with their bottom line -- that's not the business they're in. It falls on the gaming public as a whole, then, to preserve the history of gaming, to learn from the mistakes and successes of the past.
Gaming is more than seeing how many more polygons or neato-keeno eyecandy you can push to the screen. The basics of design, plotting, and immersion haven't changed very much. Only the technology is different.
gomi -
RE: Ass kicking machines..Maybe so... he's friendly enough. I doubt he gets 30 people a year who stop and check it out. It doesn't help that it's kind of convenient to nowhere. Still, if you make the trek, it's interesting.
Turtle Home of the Ass-Kicker Page (and other stuff)