Domain: gamearchive.com
Stories and comments across the archive that link to gamearchive.com.
Comments · 11
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Re:Old FPSesOther then that, it might be one of the first (or the first) First Person game.
Not even close. Prior to that came:
- In 1991, Hovertank 3D
- In 1987, Driller
- In 1984, The Sentinel
- In 1983, Star Wars
- In 1981, 3D Monster Maze
- In 1980, Battlezone
Plus, the myriad flight sims throughout the mid '80s, space games like Elite, and I'm sure many others.
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Re:Next step...
A Hyperball is closer. Although it has a processor like other 1980s pinball systems, it feels like a semi-mechanical version of Space Invaders.
A cannon fires many steel balls at moving light patterns, and a hit is detected when the a ball falls through one of the traps around the edge of the playfield.
See http://www.gamearchive.com/Pinball/Manufacturers/W illiams/hyperball.html -
Been done before, 20 old year technology.
It's called Battlezone!
Atari where so ahead of the game with wire frame rendering of objects in the battle arena so that you could see the enemy approaching.
Wow! Smart stuff.
http://www.gamearchive.com/Video_Games/Manufacture rs/Atari/battlezone.html -
First 3D game?
Descent, AFAIK, was the first *real* 3D game...
I believe by "real" 3D game you mean one that uses polygons to represent a three dimensional world. If that is the case, then Battlezone should be the first game to fit in this category. It was released in 1980, quite some time before descent.
If you mean texturemapped polys, thats a hard one. I know Virtua Racing from Sega featured them in '92, a full two years before Descent. Hell, now that I am thinking about it, Indy 500 from Papyrus software came out in '89 for PC, at the same time Hard Drivin' was in the arcades. I'm sure there has been more before that, but I cannot recall. -
Re:Wow, you do not work with much radio...
Well, I'm no member of the military, but I'm quite familiar with Tempest.
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GravitarAh, yes, I have fond memories of the good times playing Gravitar. I'm glad that these scientists have finally found something besides boring Physics to entertain themseleves with.
What's that, you say? Oh, gravistar. Nevermind...
Chris Beckenbach
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Re:$25K for an arcade game?I'd have to agree.
In fact, I recall about a year or two ago when I got my Dragon's Lair machine, that there were pieces available on eBay fetching extrodinary amounts.
IIRC, a board went for like $450, and side decals went for $250.
As to the OP of this thread who mentioned serial numbers, there ARE instances where the game collectors will go nuts over the 00001 machines. Somewhere on the net is a page that was put together when the very first Tempest was discovered by a collector.
There's information and pictures about that Tempest here, discovered by Brad Martinson. Some of it looks like it may have been a prototype machine or something.
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Atari 2001
Scientist 1 to Scientist 2: Stop hogging Lunar Lander! You got past level 1, now I want to play!
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What do those who make the games really think?I work for GCC Technolgies (formerly General Computer Corporation). GCC made classic arcade games such as Super Missile Attack, Ms Pac-Man, Food Fight, and Quantum.
At one point GCC was sued by Atari for trademark infringment over some of these games, so I'm not sure who actually owns the rights to them now. GCC no longer does games. We now make laser printers. As far as I know, GCC has no plans to do anything with the old games.
If you really want to know, let me know and I can ask the CEO about it all next time I see him.
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Re:game companies are ripping off free gamesI would be curious to know where Hasbro actually got the rights to Asteroids. Asteroids seems awfully close to MIT's Spacewar.
Then you haven't seen Atari's first game, Computer Space. Check out this picture of the very first (and very mod) arcade game. If the ugly word "rip-off" has to be used, CS is near the front of the rip-off line -- it's Spacewar for the arcade.
However, in an era where games quite freely, er, "shared" elements, Asteroids was rather novel at the time. I would certainly say that the gameplay, independent of the fact that it was a space game, was a revelation (of course, Robotron later took that gameplay to a new level). Check out the articl e about Asteroids from Microsoft Arcade.
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Coin-op collecting
DISCLAIMER: Some info on this page assumes you are from the Omaha, NE area. I apologize.......
I just got into arcade collecting/building myself, so I'll try to lend a few pointers (though most of this info will be totally region-centric)
You mention Omaha, so I'm assuming you are from the area. I usually check out the old used arcade cabinets from Central Distrubting. They are located off 108th street in the Old Mill area, right next to Old Mill Toyota (by the hotel over there). I picked up my SF 2 cabinet there (not exactly a classic, but it's Jamma based with lotsa buttons, more on that later) and they were pretty cool. They'll deliver it to you for a small fee I think (I lived too far away for them to deliever). Anyway, the salesman there you want to talk to is Joe. He'll let you come in and look around. Most of the stuff is in pretty bad shape, but occasionally you'll find some nice gems. Another place to check out (and I forget the name) is the ammusement place close to 84th and 'F' (next to Skateland). A friend of mine went there, said they had good deals. Also check out the arcade places at Westroads/Crossroads/and Oakview. Especially Oakview, they tend to sell a lot of cabinets from time to time (but most of their's are newer machines). And I'm not sure, but Family Fun Center might be willing to part with some older ones (they have a really cool retro arcade there, if you manage to dodge the bullets :)
As for what kind of cabinet you want, I recommend sticking to Jamma based cabinets (most are, but the really old ones aren't). Basically, the Jamma harness provides a uniform interface to the monitor/buttons/etc, so swapping out PCB's are pretty easy. I like old Capcom games (Strider, SF 2, Final Fight), and you can find tons of them on Ebay or perhaps purchase them from a place like Central Distributing. For the really really old ones that used dedicated hardware, there are a few sites on the net that show you how to make a Jamma harness yourself, but you'd be better off buying the whole thing in a lot of cases (if you are interested in coverting a non-jamma to jamma, check out This link.
You will also want to check the condition of the monitor. It's pretty much a given that older games will have some burn in. You'll have to watch out for that. The good news is, if you have to settle for a monitor with burn in, Happ Controls has a good selection of monitors to choose from, if you need to replace it.
Personally, I like to pick up my cabinets from local outlets (like that place Central Distributing). Usually, they are more than happy to let you mess around with it and make sure all the controls work and the monitor looks sharp and the sound works, etc. In other words, you know what you are buying.
:)
Once you find yourself a decent cabinet, you can start buying just the PCB's and swap them in an out (nice thing about the Jamma harness, it makes this painless, for the most part). Like I said earlier though, older games ( Pac-Man, Gyruss era) might require a bit more work.
While I realize you don't like emulation, there is a neat cabinet from Hanaho called the ArcadePC. It gives you more of the arcade "feel", while running the games from a PC under MAME or something. Sometimes, this may be your only choice
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Here is a list of some of my favorite sites (all can be found by searching Google with the keyword 'jamma' or 'jamma pcb' or something like that
http://www.faqs.org/faqs/games/vide oarcade/faq/
http://nexus.nanospace.com/~spo onman/neogeo/faq.htm
http://www.ntrnet.net/~braze/ arcade/tech/repair.shtml
http:/
/directory.google.com/alpha/Top/Games/Coin-Op/Arca de_Games/Collectors/ (TONS of links)
http://www.tir.com/~devilman/index.html
http://members.xoom.com/organian/
If you need more info or anything, feel free to email me (remove the NOSPAM) and discuss!