Review: Serious Sam II
- Title: Serious Sam II
- Developer: Croteam
- Publisher: 2K Games
- System: PC (Xbox)
- Reviewer: Zonk
- Score: 5/10
The problem comes with everything between coming to a new area and moving on. I'll get to that in a moment, though. I'd like to paint an overall picture first. Gameplay is very much like that of the original title. The title sports pure FPS-standard controls. You use the controls to aim a bevy of weapons at oncoming hordes of enemies. Where Half-Life 2 places enemies intelligently and Doom 3 had them leaping at you from the shadows, SamII throws wave after wave of unintelligent monsters in your direction, daring you to take your eyes off the prize for even a moment. The fun factor of the original Sam, at least with this facet of gameplay, is still sound. Having to deal with over a dozen critters moving in your direction at once is both intimidating and amusing. Death doesn't hold much fear, as you have multiple lives and can respawn if you do end up meeting the grim reaper. Tossing death back at your foes is accomplished with a dizzying array of weaponry, from the standard rocket launcher to a paired set of submachine guns all the way to a parrot-bomb. Each weapon, besides having an amusement factor, is capable of taking out different types of enemies. Enemy types are varied, and in addition to keeping you on your feet make you think a bit as well.
Besides running and gunning, there are some vehicles sequences as well. You'll have the option of piloting a hoverbike, a jet fighter, and a dinosaur over the course of the game. The Boss fights themselves are also a nice change of pace from the normal scenarios. As fast as you have to think with multiple incoming, you almost have to think faster while holding down your fire button to continuously fire at one creature. Aside from huge Boss fights to break up the game itself, there are mini-boss fights throughout the game. Though there isn't necessarily one each chapter there are enough of them to give a small sense of satisfaction as you make progress towards the end of the game.
The real problem is that, while all of this sounds good on paper ... it just doesn't work on-screen. The weapons are unfun rehashes of similar weapons from other titles. There's a curious lack of satisfaction to using them. How they managed to make an auto-shotgun unsatisfying to use is a trick, but there just doesn't seem to be much weight to the action. Unlike the previous title, which saw you mowing down enemies in great sheets of blood and gore, SamII feels more like a trip to a carnival. Popping enemy-shaped balloons with darts just doesn't have the same feel. The controls, despite being standards throughout the genre, manage to feel cumbersome and unwieldy in this setting. Whether I was firing a rocket launcher or a sniper rifle, I always managed to feel as though my opponents had a better grasp of the whole 'pointing the mouse' thing.These frustrations could have been overcome, though, if the sense of pace to the title was anything like that in the original game. Just as quickly as you tore through a mapful of enemies, you were off to another locale with more bloodthirsty hordes to slaughter. In SamII you do the incredibly fun activity of walking to your destination a great deal more than I would like. At some points there is even an MMORPG level of travel involved. While I guess I can understand wanting to show off your new graphics engine, it absolutely kills the game's pacing. To add insult to injury, several levels have cutscenes to fill us in on what exactly it is we're doing as we move through the game. In almost any other title, I'd be glad to listen to plot and learn more about my surroundings. This, though, was Serious Sam! While the scenes are skippable, whenever I made the mistake of sitting through one I regretted the decision. As laughable a plot as the amulet thing is, when I actually took the time to listen to a cutscene it was like watching a joke that no one had let the writers in on. The blue midgets talking to the gravel-voiced psychopath just went on and on, when all I wanted to be doing was squishing some evil with whatever came to hand.
Despite my frustrations with how it was put to use, the Serious engine is relatively pretty. It's not Source, Unreal, or Doom, but it stands well on it's feet as a modern FPS engine. The shiny saturated look of the original game has been mostly preserved, with the monsters not only looking creepy and weird but managing to do it with style as well. The audio environment is pretty much a wash. There isn't any music or orchestration worth mentioning, and the sound effects only managed to be good enough not to annoy. Some of the weight of the sound effects from the original game seems to have been lost, as well, leaving weapons fire somewhat hollow.
For whatever reason, SamII developer Croteam chose to fill in places that weren't lacking in the first game. By adding bulk to the design and essentially ignoring what made the original title fun, they've managed to drain the fun from what should have been a hard to screw up sequel. Even the return of the first game's co-op multiplayer mode isn't enough to overcome the game's lack of soul. Vehicles and traveling, cutscenes and an attempt at a plot ... sound like any other games you know? By trying to make their game into an emulator of more serious genre titles, Croteam diluted the essential fun-ness that the Serious Sam model had to offer. Serious Sam II is a frustrating, confused experience that made me lament the fact that you can never go home again. Even at just thirty dollars on the PC, I don't recommend this title to anyone but a desperate FPS junkie looking for a fix.
Serious Sam 2 had the misfortune to come out in the middle of a fairly bumper crop of big PC fpses. In particular, Quake 4 and F.E.A.R. really stand out.
.s again) last weekend and I can tell you now that switching between sessions of the two games is a truly mind-bending experience. One moment you've got incredible amounts of cheese (and I think Zonk kind of misses the deliberate badness of SS2's cutscenes), then the next you've got brooding darkness and pants-wetting terror.
I picked up both Serious Sam 2 and Fear (I can't be arsed typing all the capitals and
Bouncing through a Fear map in a happy, bouncy Serious Sam 2 mood is to set yourself up for a serious scare - in my case, making a high volume "urk" noise and nearly falling off my chair - the first time you run merrily around a corner. Playing Serious Sam 2 in a state of nervous exhaustion, crouching in corners and freaking out at the sight of each enemy, on the other hand tends to... well... take quite a while.
On a side note, I more or less agree with the review above, although it does seem a bit too harsh in places. The plot made me smile, with its complete and blatantly deliberate disregard for plausibility and sanity and the weapons seemed satisfying enough to me. Besides, the cutscenes are skippable and slamming a game for having cutscenes just seems a bit too "I'm l33ter than you because I think cutscenes in games suck and are not for REAL GAMERS". The vehicles do suck, though. Least entertaining fps vehicles ever.
Sorry, I quit FPSs when they started to want me to jump from place to place. I guess I've been tuned out since 1995.
More guns, bigger guns, more explostions, more monsters. And now vehicles! Along with no plot to get in your way of killing all the baddies!
Shouln't they have called it "Son of Sam"?
Insert Generic Sig Here:
Speaking of old FPSes, does anyone remember Catacombs, which was the first FPS I ever played (and the earliest published that I recall) It was shareware, published by softdisk, and featured a mage killing monsters in (initially) a graveyard IIRC... Was this the first FPS to be published, or was there another?
All information in this post is true in some sense, false in some sense, and meaningless in some sense.
I agree about the cutscenes. This is Serious Sam, not Deux Ex. I don't care about the plot. I just want to shoot hundreds upon hundreds of monsters. It's frustrating because on one hand I don't want to sit through the rather lame cutscenes, I just want to get back to the action, but I'm also afraid that some vital plot point will be revealed in one of the cutscenes, so I'm hesitant to skip them. Stupid blue midgets, I don't care about your village.
I havent bought a game since April since I bought World of Warcraft.... is there really a point to playing other games? hehe.
What I really like about Serious Sam is that it's sort of a mix of my still-favourite FPS games: Duke 3D and the two original DOOM games.
It has Duke cheese written all over it - which is a good thing in my book - and is one of the most arcade-like first person shooters around.
Personally I'm tired of the oh-so-realistic games and just want something that's crazy, exaggerated and comic-like. Oh, and fast. Serious Sam delivers. It's the Sonic of FPSes pretty much.
There are lots of people this sort of game won't appeal to, but it's a fresh breath of air to me.
Against the grain
I thought about the same as the reviewer after trying the demo, the carnival comparison is appropriate. Way to many stupid flying enemys to pop, no sense of fear or urgency. And the 2 cutscenes in the demo were awful, so I can only imagine it went downhill from there...
... but you also need to keep in mind that the game costs 30Euros , that is 20 Euros LESS then normal games. Also the reviewer seems to totaly ignore the fact that you can play the game in Co-op mode , something that is incredibly fun and I only wish more developers added coop to their game. It's not an amazing game , but for 30Euros , you get more then what you paid for.
-- TRUST ME! I KNOW WHAT I'M DOING!
I've played and beaten this game, and after reading this review, I have the following things to assert.
1) The game's diverse set of locales is an improvement over the original. It is the next logical step up after The Second Encounter gave us vast plains, Mayan architecture, and snowy fields.
The vast majority of levels in Serious Sam II have significant differences from one another. The first jungle episode being the weakest example.
2) Croteam is about as funny as a dead family pet being found under the power-lines. Hire a writer. This wierd stuff may fly in Croatia, but the rest of the civilized (I'm guessing Europeans, Australians, Asian countries won't get it any more then this American did) world does not want to watch what could be gently referred to as retarded 70s British comedy.
3) They took out localized gravity and portals. This was pretty much eye-candy in the first game, true, but damn-it-all, the gravity was FUN. The only reason they took it out of this game, I would think, is that they couldn't make it work in the new engine.
4) *spoiler* No Mental, and he did the joke we all just knew he'd do (maybe it was done in SS:SE? Reeeal familiar, anyway).
5) Underpowered weaponry, good way to describe it. I want a double-barreled shotgun that can take out a crowd, not just two at the most. That said, some of the weapons are fun to look at
6) Boss battles are fun, but sometimes uneven. For instance: Second-to-last boss battle involves you running like hell from a marauding robot which has Mental inside. You run up and suddenly find yourself in a helicopter. Now, the controls are logical, but this is the first instance where you have piloted something that can actually move freely in three dimensions. That little moment of startling uncertainty is fun, and unique in the game. It is probably not such a bonus to people lulled into a shoot-reload malaise.
7) The best FPS computer game featuring co-op play out this year. Also the only one.
Here's a bettar review!
the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff
Meanwhile, the genre has matured beyond that nonsense, but what would you know. Closing your eyes and covering your ears makes you l33t I guess.
But wasn't there a sequel to Serious Sam 1 the very next year after it was released called Serious Sam: The Second Encounter? I remember playing the hell out of that one. So why is this one called Serious Sam 2? Yep IMDB shows it was released in 2002.
"why don't you just slip into something more comfortable...like a coma!"
I think one of the main problems with this game was that it was clearly developed for a console. The lo-res cut-scenes and horrific user interface just scream "console controller". Cro-team simply forgot where they got their start, and showed absolutely no love to PC owners (other than an extra boss at the end of the game - IIRC, console versions of this don't include the Mental Institution boss).
I really liked the colorful worlds (no boring grays and browns like virtually all shooters available today), and the turrets and vehicles were a welcome addition. But otherwise, the whole thing seemed like a let down. I guess I was expecting a "Third Encounter" rather than a true sequel.
Go, and never darken my towels again! -- Rufus
"The weapons are unfun rehashes of similar weapons from other titles."
Aren't they all? How different can a shotgun or sub-machine gun be? The same can be said of almost any other FPS out there, including Doom 3 or Half-Life 1/2.
"How they managed to make an auto-shotgun unsatisfying to use is a trick, but there just doesn't seem to be much weight to the action."
"The controls, despite being standards throughout the genre, manage to feel cumbersome and unwieldy in this setting."
"Whether I was firing a rocket launcher or a sniper rifle, I always managed to feel as though my opponents had a better grasp of the whole 'pointing the mouse' thing."
"Some of the weight of the sound effects from the original game seems to have been lost, as well, leaving weapons fire somewhat hollow."
Why did you find the auto-shotgun unsatisfying? Rate of fire too slow or the lacklustre animation? Why did the controls feel cumbersome and unwieldy? Was it because it was laggy? Having an opinion is fine, but I hate it when people are unable to substantiate them. It's like telling someone who asks you why you liked a movie "Oh I don't know, I just do!". Drivel like this sets off my B/S alarm, and holds no weight with me.
Kaleidojewel, you blow goats. Stop posting referrer links.
I don't really understand what problems people have with this game. It has just as much action as the first serious sam. I also don't understand the lack of satisfaction in the weapons. I thought some of the weapons were more satisfying. Nothing like sending a flying death bird towards your enemies, and the sniper rifle is very satisfying. The music sounds great. The sound effects are good. I don't understand why it's so bad for some of the humor to fail. I watched all the cutscenes, and I at least laughed some of the times. It's a silly game, but that shouldn't make it bad. We need more sillyness out there. I've read several reviews of this game, and none of them satisfactorily explained what was so unsatisfying about the game. I personally give it a 9.5 out of 10. I love it.
Curiously, I find myself in agreement with the gist of his reviews a lot more than I do with this 'Zonk' guy.
If you were blocking sigs, you wouldn't have to read this.
I don't think so if I recall the gameplay of Wolfenstein and Doom correctly.
If you're still thinking about buying the game after reading this review, I urge you to download the demo and give it a try. The reviewer pinned down everything that was dissatisfying about the demo.
Aka "Slashvertisement."
Anyone noticed what's happening? Remember when TechTV became more gamer-oriented and became G4? Same thing happening to Slashdot.
The story loop is:
Google
Google
Microsoft
iPod
Game Review
Google
Microsoft
Google
iPod
Game Review
Rinse, repeat.
"Sufferin' succotash."
I remember the first Serious Sam. It was fun. The type of game where you can play, go on vacation for two weeks and come back and remember what you were doing...running...shooting...shooting...running... shooting. Pretty basic. As for F.E.A.R., its more of a story line game with incredable graphics, audio and physics that keeps you hooked. You find yourself thinking of the game when you're not playing it. Though they are both FPS, they are two totally different kind of FPS games. Personally, I like the F.E.A.R. type of game more because I can dedicate more time to playing it. But in four months when my wife has our baby, I will probably either abondon games for a while or take up a game like Serious Sam 2 because its not the "constantly play me" kind of game. I guess them also means my World of Warcraft account may be put on hold for a while. This makes me sad. Very sad. Poor little gnome mage :*(
Click Click Bloody Click PANCAKES!
The first thing that came to my mind when I saw the first video of it: MORPG (not massively though).
Think about it:
Lots of monsters, absolutely huge areas at times, accurate physics (at least in the original, where it was quite possible to suicide from running to fast and hitting a wall for instance) etc.
The original was quite easy to modify script wise (I suck at modeling and level design) and if this one is as easy, then it shouldn't be too difficult to mold it into an RPG of sorts.
We do not live in the 21st century. We live in the 20 second century.
I just recently upgraded my "toy" PC. I've been looking for something fun to do with it ever since.
... or its a console port, and therefore both evil AND stupid.
HalfLife 2 has totally stupid Steam.
Doom3 was awesome for about two minutes, then boring.
Every other FPS is a clone of UT or whichever of the indistinguishable WWII shooters came first.
But Serious Sam is different. It's the proper Doom mentality of "No way I'm beating all six dozen of those guys all at once" and then doing it anyway, or even better, "No way I'm beating all 12 of those bosses all at once". I like the utterly massive scale (bad guys that're 20 or 30 times taller than you are, etc). I like the ridiculous weapons, although I wish the escalation continued past the point it does (Rise of the Triad was great in that regard! You could use "The Hand of God" as a weapon. Sam needs the hand of God). I like the attitude of corny jokes (shades of good ol' MDK).
The cutscenes are skippable, if you aren't into 'em.
Personally, I like the game. I haven't finished it yet, but it's entertaining in a way that realistic shooters like, say, Farcry, just aren't. The weapons are kind of weak, but it's still fun to use them all. I'm a little disappointed that their sound engine isn't terribly immersive, but that's hardly a big deal in the context of this particular game. Oh, and I miss the gravity changes. Those were cool.
-- I wanna decide who lives and who dies - Crow T. Robot, MST3K
I really liked the last two Serious Sam games. They were unique at the time because they were the only games to throw huge numbers of enemies at you at the same time whiole still looking great.
One of my favourite gaming moments is the level in SS1 where you are rushed by about 150 skeletal horse-things, all on-screen at the same time, firing every grenade, then rocket, then other weapons into the oncoming mass with explosions in the ranks throwing bones everywhere while you back-peddle as fast as you can. Other games tend to bump up the detail level until the engine has serious trouble displaying more than a few creatures at once and the games are designed with this in mind, whereas Serious Sam was really more like Robotron in 3D for most of the levels. It's the nearest I've experienced to old-skool pulse-raising arcade gameplay with modern graphics.
Shame they've lost the plot with this one; hopefully they'll get it right again next time.
Input error. Replace user and press any key to continue.
I loved the first Serious Sam - it was entertaining and fun. Plus it wasn't outrageously taxing on my poor-man's system.
I haven't played the new one yet, but I plan to. I have to have something to do in that half-hour from the time I finally get the kids to bed and I pass out myself!
My sig sucks.
This title was clearly designed for a console release rather than a PC-dedicated release as the first title was. Biggest gripe? Save points. It has a save-anywhere feature, but doing so takes you back to the beginning of a section rather than freezing at a point you want, such as just before you grab the item that will spawn a million or so enemies. I don't like having to see the same scenery over and over again just to get to one spot. Save that for the XBoxers. I agree that the weapons are underpowered in terms of feel, although some seem unreasonably strong, particularly the double-barreled shotgun, which has near-unerring accuracy at half a mile with no loss of power. Other than that, pure mindless fun; didn't really expect anything else from SS2. It seems, however, that the inventiveness that made SS such a hit kind of took a dip, probably for the same reason Netricsa gives for having a voice now: "Bigger Game Budget." The Croteam guys probably had suits looking over their shoulders this time, whereas they were able to roll under the radar with SS.
The universe is made of atoms and empty space. All else is speculation. --Democritus of Abdera, 435 BC
The price is still right. Essentially this game series is the cult B movie of computer games. Some flaws, but you're not paying 55 bucks, instead you're paying about half. It's like the movie you find in the bargian bin at blockbuster. Sure its about ghosts living on the internet, but you werent paying the 25 dollars you would have spent on some acadamy award winning feature. Anyway, thats just my 2 cents. If 1400 people also want to contribute, we can go out and buy a copy.
A Linux client is supposed to be released "soon". Also, the development tools will be cross-platform as well.
You forgot bunny hopping...
I think it's an Imperial thing. "can't be bothered" is a reasonable translation. No, it doesn't correspond directly, but neither does "know fuck-all" or similar constructions.
This sig has absolutely no significance and serves only to take up screen space and waste the time of the reader.
Seriously, these games were patched together by Croteam to showcase their 3D engine (where they are making their business).
Having a nice $30 game is collateral benefit.
--- Back to the trees, back to the trees !
I just finished the game and think that 5/10 is a bit low. I would say 7/10 is ok.
It was less fun than the first two games, but still ok. The cutscenes are crap, even for consoles, i think. The weapons are fun, IMHO, but the standard weapons are almost never used.
Thw worst thing of the game is the last level. That was no fun at all. And i even had to cheat when the last bomber horde released. There was no way to get out of it alive.
I agree with the point that enjoying games that aren't always serious is a refreshing way to have fun. It's nice not to worry about whats around the next corner and just concentrate on what's all around you. Many people were tossing around Fear and SS2 as contenders, I've been playing SS2 as well as Fear side by side and I don't believe they are two games that can be really be compared to one another. Although they are both FPSes, one is meant to entertain while the other is meant to scare and get your heart rate going. In my opinion neither really offer much when it comes to a story line, but I think SS2 is more justified with not having one since it's a game that is known for it's corny jokes and cutscenes. Fears story line has been watered down from the beginning. Catch Fettle at all costs is all I've gotten out of the storyline so far. I still don't know how they got the guy who looks like fat bastard(http://img.gamespot.com/gamespot/images/20 05/285/reviews/920744_20051013_screen023.jpg) in the story line, the world may never know.
I will forever be a student.
If you're looking for a well done, fast-paced, pure fun FPS, I strongly recommend Painkiller and its expansion pack Battle out of Hell. It was released over a year ago, which means it will probably run even on a not-so-recent machine. Check out the demos.
Basically, what Serious Sam promises, Painkiller delivers.
-jfedor
Remember good old Descent 3 ? Either you hated it because you couldn't figure out how to control the ship in 3D or you loved it because it felt like the most free environment short of a space sim. Totaly 360 degree, and very playable with a mouse + keyb.
;]
Dust off the old copy and install it on todays hardware. I'll bet it'll impress all over again. It did for me. The sounds are great, the graphics sweet, and playability is good too. I liked the cunningness of the AI and being a hotshot at the controls, strafing everywhere in 3D. The indoor/outdoor dual fusion engine behaved smoothly in transitions and gave you more options when dealing with the baddie robots.
Ahh the memories.. too bad the average gamer was so conditioned to the Doom style of play back in the day, and couldn't appreciate the extra degree of freedom and excitment.
The Descent genre needs a resurrection. Especially now with Mars exploration
-- Robi
If you're going to install Descent 3, make sure you get the patches for the game. The first release is buggy and has serious memory haemorrhage issues. Other than that, it's good advice - grab the bastard.
I'm confused. I swear I played Sam2 on PC 2 or 3 years ago.
Speaking of FPS:
:P~~~|
:D
Has anyone here played the lost-coast tech demo? Not too long ago i buildt a highend rig sporting a Geforce 7800 gtx. Ive played hl2 and doom 3 on it, and while beautiful, theyve pale in comparison to the lost coast tech demo. If you have buildt / purchased a high end pc recently, you ought do download lost coast and behold its glorius eyecandy-rendition ability.
Playing lostcoast made me want to revisit hl2.
Before you whine that i am all about the graphics and dont care for gameplay; Im currently replaying Deus Ex (1). Someone needs to made something similar with the source engine
Played the original Serious Sam. Yep - we need more coop gaming
- Mad, ingenous - they've both left you puzzled -
There's a lot of black humor in the game, and jokes about Duke Nuk'em Forever... by the way, want to know what really happened to Duke? Go play Serious Sam 2. :-)
:-)
This really is just a pretty dumb shooter, but the humor makes for it. Developers played a joke on other games, played a joke on themselves, and this is seriously the game with a nice touche. Compared to Serious Sam 2 jokes, other FPS titles pale in comparison.
And that's it - kill monsters, laugh, kill more monsters, find secret sexy bush, kill even more monsters, find the secret of smelly poo (and a match to lite the dinamite), kill some bosses, wet your pants laughing over Cecil the dragon (one of the bosses) who kidnapped princess, and get beaten by Sam who had to rescue her after having a serious conversation with her mother, the Queen, in her private bedroom...
Oh well, I've given too many spoilers already.
Go dig up an old copy of Doom or Wolf3D and try to find the jump key. Or don't, because there isn't one. Come to think of it strafing wasn't too important either until keyboard+mouse became popular.
What is it? I can't make it out. Maybe it is a red plane? Or is it a gun with a red handle? The end of a fire hose?
to think about the logistics. the most important is the speed of the guy running and shooting. If you're running for 20sec, you should slow down, then take a little break (even a split second) behind a wall, catch your breath, and you're back full speed. i mean, imagine yourself in a real combat, or paintball match, you shoot, run, pause, breathe, go on etc. That'd be cool coz it'd force you to predict big battles, where you gonna need your energy and speed, so you need to find good spots to hide to take your break. anyway, just saying...
I wrote a review of this game. I only played the demo but I was seriously disappointed. What a huge smelly pile of crap.
Joseph?
I got SSII a few days ago, and it definetly feels like it's missing something.
Cutscenes dont bother me much at all. Actually the thing that bugged me more was the fact that they were pre rendered, and sometimes he would wear a serious sam II shirt which he doesn't in the game. Cutscenes beat Netrissa poping up that stupid Email icon every five minutes in the old game.
My biggest problem with it, was that it didn't seem to inundate you with unending hords of enemies. Sure your getting a lot in SSII, but not nearly the initial count the first SS:FE and SS:SE gave you. There were levels where you would fight 30-50 werebulls easily, the most I counted on SSII was 15. You always had this feeling that they aren't throwing nearly enough enemies at you and are throwing smaller multiple waves at you rather than sending one huge wave your way. The Final level of SSII literaly felt like halfway through the first or second encounter. Nowhere near the amount you saw in the final stages of those games.
Another problem was less one liners. in the first two games, Just about every big battle sam spewed something funny, but This one he stays too quiet. I really wanted to hear comments on each new enemy, and more random comedy that the first few games were swarming with. this game seemed to be more serious so to speak.
In Soviet Russia, Trojan exploits YOU!
Hovertank 3D by ID was the first 3D FPS on PC, according to ID software themselves. Both the Catacomb 3D(which came out before Wolf3D) and Wolfenstein 3D engines evolved from the Hovertank 3D raycasting-engine. However, the game Darkside on C64 and other platforms came out in 1988, and allthough it could hardly be called fast-paced, it featured a first-person perspective and movement in a (in some ways more advanced than Wolf3D)3D world.
Agree with the poster about Descent3.
I was IMO a 'hat trick' as d3 nailed the fun factor all over and did it with updated grfx and good sounds.
And the sounds in SS2 are lacking, save for the parrots (snicker) and the sniper rifle have good sounds...the other, well sound hollow. The chain gun sounds OK, but compared to Quake4...damn. Heck, I'd use the chaningun in q4 just to hear it.
But, the killer for SS2 is it is such a console port....ugh!
The first two had wide open areas you could use to buy time and snipe, but SS2 you are cooped up and hit invisible walls trying to explore(what is this 1997? Need For Speed the serious sam edition?)
Oh, and the same frikcing voiced for all the characters? c'mon, give me a break, that screams cheap (yeah, $30 game, but still the joke of 'bigger budget' at the beginning).
Of all 3 sam games, this has the least replay value. I can't think of any SS2 level I'd like to do again (maybe "Shaolin Temple"), but have gone back and played "long walk", "elephant atrium", "grand cathedral" and a few others because they were a blast. SS2..meh.
FEAR...played thru on top 3 difficulties...damn what a blast, just not too thrilled about the performance. Like doom3 all over again, like Henry Ford said, "any color you like as long as it's black". (dark, damn dark).
That reminds me, I need to reinstall Descent 3 again, you know, to play games because they're *FUN*.
Sheesh, video cards that can pump out 32Million colors at good frame rates, and what do we get from a lot of games? Shadows and 32Million shades of "night".
Sad, but true and at least SS2 is colorful.
Have you read the moderator guidelines? Well, have you, PUNK? (and I want a Karma: Gnarly option)
PC:
Serious Sam (2000)
Serious Sam: The Second Encounter (2002)
Serious Sam 2 (2005)
Xbox:
Serious Sam 1 (which is 1 + Second Encounter).
Serious Sam 2
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
"Namely, the retarded copy-protection system prevented my DVD+RW drive (the only drive in my gaming desktop) from reading the disks at all. The "helpful" customer service guy explained that this was a "known" issue with my brand of drive... no fix in sight."
I tend not to play PC games much, except for the Blizzard ones. I had no problem backing up all my Warcraft discs (to skip the CD check), and WoW is even nice enough to not want a disc in the drive. However, I also have a bunch of other titles (Quakes 1-3, Doom 1-2, Final, TNT, Plutonia, SMAC, Civ 2 Gold, etc). I finally got the itch to buy Civ 3 Complete and play it after tackling Civ 2 again. Imagine my frustration when imaging of the "Play" disc for their stupid CD check caused untold numbers of errors to my reader!
The EULA on Civ 3 says I'm allowed to make a backup copy and use it; in my case, I load ISOs for my games onto a central file server so that I can access them from either of my two workstations that have a spare Windows drive on them (it's a handy setup for WoW as well). Their tech support says they won't provide me with ISOs, and that they won't help me with the backup -- but that I'm allowed to. They also skip out on the clause about refunds for dissatisfaction by saying that they won't refund it, even though I'm within my 90 days.
The lesson I learned is: these companies no longer want my business. They no longer want your business, either. What did Quake 4's ridiculous incompatibility buy it? I know plenty of people who were able to download it before it reached store shelves. If I ever get curious enough to try it, I'll download it before I'll pay money for discs I can't read. At least with the warez version, I can run the game!
I think the biggest difference and imho let down is the fact that they now have you fighting multiple waves of enemy's rather than a massive buttload.
In the first two there were times when you thought how the f*ck could I ever kill this lot? hell they even gave you a power up to increase the already rediculous amount of ammo you could carry.
In 2 you just get multiple waves, ok some bits are challenging, but only once.
Instead of other games where you get a few smart enemies, it throughs lots of pretty dumb ones. Which doesn't work in the same way as the staggering amount the first two threw at you.
As for humour, some of its very bad, most of its very childish...take it or leave it.
Engine doesn't seem as impressive either as the first one either, which had massive enviroments.
----- I refuse to have an argument with an unarmed person