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User: Zach+Baker

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  1. Re:Ruby + Captain Crunch on Ruby On Rails Showdown with Java Spring/Hibernate · · Score: 1

    Not sure I can answer the question because I'm still working on my first project in Rails, but could you provide a link that describes the method? I've not heard of any methods named after the Cap'n that don't involve whistling into phones.

  2. How To Satisfy The Irony Police on Last Manufacturer of Pro Analog Audio Tape Closes · · Score: 4, Informative
    I see that people have criticized your use of the word "irony." Irony, as it's commonly defined, is an often-misunderstood topic and many people who are familiar with it are annoyed with the misapplication of the term. Here is a guide to understanding irony that may help.
    • Irony describes a result that is the opposite of what would commonly be expected under the circumstances.
    • From that definition, you can see that there must be a common expectation in the first place. If an event happens that is merely coincidental or unrelated to the circumstances, it is "unlikely" or maybe "unfortunate" but not ironic. Even if something is coincidental in a regrettable, cynical, extreme, or unusual way, that does not make it ironic.
      • Example 1: Rain on your wedding day -- regrettable, but your wedding day has nothing to do with the weather. Not ironic.
      • Example 2: Running off with the best man on your wedding day. Ironic.
    • If an event is appropriate given the circumstances, it is "fitting" or "apropos," not ironic. Even if something is fitting in a clever or unusual way, it cannot be ironic. In fact, apropos and ironic are more or less antonyms.
      • Example 1: A traffic jam when you're already late -- something that just makes a bad situation worse is appropriate to the circumstance. Not ironic.
      • Example 2: A traffic jam on a newly-opened expressway. Ironic.
    So technically, I must say that no, the event you mentioned is not ironic but is better described as...
    [ ] extremely unfortunate
    [ ] weirdly coincidental
    [X] amusingly apropos
    [ ] oddly fitting
    [ ] poetic justice
    and I hope you find this post useful.
  3. Re:Not the first time MORE has been on DVD... on Despairing of Pixar · · Score: 1

    It's on Short 7: Utopia, but also on the Film-Fest 2: Cannes DVD which has an interview with Mark Osborne on it. "More" is just an awesome, awesome, awesome short. I saw it in 35mm when screening it to vote on the Annie awards and was annoyed that the comparatively weak "Bunny" won that award and the Oscar as well. I would love to see it on an IMAX screen. Blue Sky's more sentimental and technological "Bunny" was talked to death here on Slashdot, I recall. It's nice to see "More" getting some recognition.

  4. Re:TQworld's game "tranquility" on Can Independent Game Developers Survive? · · Score: 1
    Hey, I just wanted to mention that this is awesome news. I enjoyed tranquility greatly, was hoping it would be ported to another system, and am very excited to just discover that it's made it's return. I encourage everyone to check out this amazing experience.

    P.S. I have a plug to make for my game too.

  5. Re:Will more government really fix health care? on Ask the 'Geek Candidate' for California Governor · · Score: 1
    I don't think it would. I believe cost disease raises even the relative worth of labor-dependent work.

    Many things are affordable to everyone because technology has improved to the point that they don't take weeks of an trained artisan's time to produce anymore. Take watches for example. Cost disease is simply the flipside of this phenomenon.

    I once wondered how past generations could afford things that seemed like luxuries, like locally-produced handmade furniture and elaborate handcarved masonry on buildings. It's because we've suffered from cost disease since then. Back then, making furniture with hand tools was a pretty productive occupation. These days it's pretty unproductive, practically wasteful. The only way to make it work economically is to charge a lot more for the product. And similarly, the cost of labor to carve gargoyles and other decorations into a stone building by hand was pretty low compared to the cost of labor involved in the entire construction.

    Luckily, surgeons and the like can rely on a steady demand for their services, so although they have a hard time becoming more productive, they can simply keep raising prices.

  6. Re:currency tracking hardly needs rfids on Greenbacks No More · · Score: 1
    Right. So we can't even use cash anonymously anymore?

    Sure you could. Just launder them by exchanging bills with anonymous strangers. Or at a casino. Of course, watch out for getting counterfeits in return...

  7. Re:crappy nytimes login - aka show me the KARMA on The Almighty Buck · · Score: 2

    I just found this comment after wondering why this login stopped working this weekend after at least a year and a half. So at this point I'd say get your own (use the random generator if you must). Nice to see it went out in a blaze of karma I guess.

  8. Re:Even More Info on Square and Disney Team Up for Kingdom Hearts · · Score: 1

    Thanks. Wow, Gummis make a cameo appearance? Nift-q! Okay, I may have to play this now...

  9. It's branding (for PlayStation 2) on PS2 Linux Kit Shipping in May · · Score: 3, Informative
    This is Sony doctrine, presumably to assure consistency of branding. You may have noticed that PS2 games are generally obliged to always refer to a memory card as a "Memory Card (8 MB) (for PlayStation 2)" when displaying even the briefest of messages.

    It's a bit of a running joke (for PlayStation 2). I've even seen a Sony tech who was informally answering a question consistently refer to it as a memory card (8 MB) (for PlayStation 2), so their spellchecker may well be adding it by now.

  10. Re:Mod it to +6 on Kathleen Fent Read This Story · · Score: 2
    Yeah, good point (tell me about it!).

    Lift your cap for the lady, it's good manners. ;) I mean come on, sometimes you have to bend the rules, right?

  11. Re:Mod it to +6 on Kathleen Fent Read This Story · · Score: 2
    +6? +6 is not romantic enough. +1000000 is more like it. She'll have "Score +1 Bonus" for life!

    P.S. Congratulations, you two!

  12. Re:Overambition killed Ion Storm Dallas... on The Rise And Fall of Ion Storm · · Score: 1

    Well, obviously Daikatana was intended to be story-driven, so just join those first two sentences with a "not so much as" somewhere.

  13. Re:Overambition killed Ion Storm Dallas... on The Rise And Fall of Ion Storm · · Score: 3, Informative
    I don't think John was trying to make Daikatana a story-driven FPS. It was more like making a game that integrated RPG elements into a first-person shooter. That was really the source of the epic scope, sidekicks, leveling-up character and Daikatana attributes, save gems, time-traveling, multiple themed worlds, etc.

    And here's more about the Third Law drama (Third Law Interactive was the company they went off to start).

  14. Overambition killed Ion Storm Dallas... on The Rise And Fall of Ion Storm · · Score: 2

    I think Daikatana and Anachronox were massively ambitious games of the sort you can expect when designers are given free rein to be truly bold (see also Black and White). But as the first game the team had worked on together, for many the first they had worked on at all, it would have been difficult even without the political shenanigans. I think we've all heard about the Third Law incident, and let me remind you that there were a total of five lead programmers, the last of which (Shawn Green) being the only programmer to span the length of the project. For another thing, as you seem to have noticed, the programmer who was working on sidekick AI left six months before the game went gold...

  15. Re:Not worth it Yet. on To HDTV or Not to HDTV? · · Score: 2
    I can't wait for real HD hockey games.
    Actually, I'm quite jealous of hi-def set owners who have been enjoying NHL games broadcast in HD on DirecTV this season courtesy of Mark Cuban's HDNet (channel 199). They even have pro lacrosse on in HD tonight! This is great even for non sports fans because HD sports is really going to drive forward adoption of the medium.
  16. Re:Brute force pogramming on Behind the scenes: Metal Gear Solid 2 · · Score: 2
    They actually hit a deadline by adding more developers onto a project? I don't know much about game programming, but in business systems development that would be a miracle to say the least.

    At a company like KCEJ, it seems many programming tasks are handled in a very bureaucratic, top-down way. A significant amount of designers and planners manage and schedule tasks. Since whoever is added to a team will have little knowledge of how the project works, it's more important to hire motivated programmers than skillful ones -- the article mentioned about half were college students. They don't communicate much; they just keep at it until they complete their well-defined tasks, therefore Brooks's Law doesn't really apply. Brutal, though. I suspect most Americans would tend to flake out under such circumstances.

  17. Re:Would anyone else.... on Behind the scenes: Metal Gear Solid 2 · · Score: 2
    "Would anyone else kill to be making games for a living?"
    You say that, but then you're surprised that there are so few worthwhile entry-level positions in the game industry!

    I think that's easy to say when MGS2 is the first thing on your mind. But seriously, would you commit murder to be one of the guys Ion Storm hired to clean up Daikatana so they could ship it? I mean, that's definitely considered making games for a living, but would you really kill for that job?

  18. Re:New Dreamcasts CANNOT run linux on Sega Drops Dreamcast Price To $50 · · Score: 1

    It was the Hello Kitty and Sakura Wars models, I seem to recall.

  19. Re:cheating on The WorldForge Project Celebrates Three Years! · · Score: 2
    If you can't abide cheating, play Phantasy Star Online when it comes out on Nintendo GameCube, until such time as it's hacked by man-in-the-middle PC-based attacks (what, a couple weeks, I'd say?).

    From a cheating point of view, anything with information exchange on a higher level than an X server is vulnerable to client-trust attacks. It's also practically impossible to avoid memory-retention and skill-enhancing hacks which can use nothing more than the data that must be displayed to the player.

    The embarrassing situation is that the most significant security technique in use is obscurity (usually no-source binaries such as commercial games or "blessed" clients). So, relatively speaking, I'd say for the most part yes.

  20. Re:Speaking of Hollings and the SSSCA on Slashback: Retail, Preparedness, Games · · Score: 2

    As far as I can tell, Western Union merely types up submitted telegrams on their stationery and sends them Airborne Express next-day. Sure, more expensive than a fax, but probably given regard approaching actual handwritten mail (unlike faxes and in particular email).

  21. What about Sony's own CD recorder? on Michael Jackson Releases Uncopyable CD · · Score: 2

    So what happens when a it's recorded onto another CD with one of Sony's consumer CD recorders? Does it produce a normal CD without that wacko formatting, or does the little LED display read "OWN3D"?

  22. These are, after all, DJs. on ClearChannel Plays It Safe · · Score: 2

    This looks like a good idea to me for a business, to save DJs from their own bad taste. And these kind of DJs tend to have pretty horrible taste. I don't think I need to hear these guys slip in a smirkingly irreverent song on the playlist in this case. Typical that you'd have to tell people this in such specific terms, though -- "don't be a jerk" doesn't get you too far with people who are normally jerks anyway.

  23. Re:Neverhood on Creative Games sans Violence? · · Score: 2

    However, note that The Neverhood [Chronicles] is a hard-to-find game that regularly changes hands for no less than $40 on eBay. Whereas, say, Klik & Play is $9 (and free for schools).

  24. Re:It doesn't look as good as the movie on Final Fantasy At 2.5FPS · · Score: 2
    Right. I also don't think there was any use of a ray server for PRMan in Final Fantasy, which means no ray-tracing was involved either.

    And from attending this year's RenderMan course, it was mentioned that hair (particularly with Aki) was the major bottleneck, enough that "upwards of 80 percent of Aki's render time could be spent rendering just her hair." Keep that in mind when you consider the render time for a character-oriented scene like this one.

  25. Re:All part of the new design on Hotmail Servers Shut Down by Code Red · · Score: 2

    Comedy gold!