Domain: gtk.org
Stories and comments across the archive that link to gtk.org.
Stories · 19
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GnuCash 1.9.0 Released
Grendel Drago writes "The GnuCash team have released GnuCash 1.9.0. After literally years of waiting, GnuCash is now a GTK2 application. The current version is unstable, and testers are needed." -
GTK+ to Use Cairo Vector Engine
Eugenia writes "GTK+ is now the first major toolkit to have added support for the Cairo 2D vector graphics library, which is designed to provide high-quality display and print output. GTK+ project leader Owen Taylor has commented on the X/GTK integration of Cairo. To put it in perspective, Cairo is similar to OSX's Quartz engine and Longhorn's Avalon (PPT analysis). The 3D hardware accelerated image compositing OpenGL part of Cairo will be provided by the Glitz library. Cairo is 'possible' to be part of Qt 4.x at a later date, according to Trolltech's Qt 4 technical preview document." -
GTK 2.6.0 Released
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Mono: A Developer's Handbook
vertigo writes "I am reasonably proficient in C and C++ as well as the more common scripting languages, but i always felt the lack of a sweet spot between the hard and fast low-level programming languages and the loosely typed scripting languages. Lately, my interest in the Mono project has been growing. The C# language appears to offer just that sweet spot between power and productivity I've been looking for, and its class libraries like Gtk# seem to provide the programmer with a very clean and intuitive API." Read on for vertigo's review of Mono: A Developer's Handbook from O'Reilly. Mono: A Developer's Handbook author Edd Dumbill and Niel M. Bornstein pages 278 publisher O'Reilly Media, Inc. rating 8 reviewer vertigo ISBN 0596007922 summary An introduction to programming with MonoWhen learning a new language such as C#, or working with a new development environment such as Mono, it usually takes some time before you get up to speed in developing programs. Wading through the reference documentation and reading other people's source code often provides much-needed information on how to do certain things. Both, however, are very time consuming and tedious.
Enter Mono: A Developer's Notebook. This book provides a series of task-driven chapters which are thin on theory, but rich on practical content and example code. The featured code snippets are, in contrast to ones in books that teach theory and concepts, not solely designed to illustrate a specific theoretical aspect of programming. Each one is designed to perform a useful task that is essential in day-to-day application programming. What sets this book apart from the multitude of .NET books already available on the market? In order to answer this question it is neccesary to provide a short introduction on Mono.
Mono is essentially an open source cross-platform implementation of Microsoft's .NET development framework and implements the API's which are standardized by ECMA. It is, however, not an exact clone. Besides providing a (partially implemented) stack that provides compatibility with Microsoft's .NET API's, Mono adds a whole new API-stack of its own, consisting of open source technologies such as the Gtk+ toolkit and the Gecko HTML rendering engine. This makes it possible to develop cross-platform applications based on open source technology while (mostly) compiling from a single code-base. In contrast to most .NET books available on the market, which focus primarily on Microsoft's API's in the context of Visual Studio.NET, this book concentrates on the basic ECMA API's and Mono's own open source stack. A complete coverage of .NET and the Mono architecture is outside of this review's scope, so for more information you are advised to check the Mono Project's website.
Before we dive deeper into the content of the book, a short introduction on the Developer's Notebook series by O'Reilly may be useful. The books in this series are styled to resemble the kind of notebooks college students carry around during their classes in which to take notes or, more commonly, draw caricatures of their teachers. The 'notebook' theme persists throughout the look-and-feel of the book. The 278-page thick paperback has a glossy blue cover, complete with faux post-it note and coffee-stains. Inside, the pages are not clean white but lined like the pages found in math notebooks. In the margin, useful comments are scribbled in a font that resembles handwriting. At first I suspected that the 'busy' look would distract from the content, but in practice this was no problem, thanks to the thick black typewriter font in which the bulk of the text is printed.
The chapters in this book are referred to as labs. Each of them focuses on a specific set of tasks and/or features and is divided into several paragraphs. Most paragraphs consist of a number of standard sections following a rigid formula that help you understand a certain aspect of working with Mono. The most common sections are:
- How do I do that?: Often using a liberal amount of practical code, this section shows how to accomplish the task at hand, for example working with files.
- How it works: In this section, the code and concepts involved in the previous section are explained more in depth, step by step.
- What about...: Offers a short focus on more advanced topics or pitfalls.
- Where to learn more: If you are craving more information after reading the previous sections, you are often offered a helping hand on where to find more information, providing url's to relevant documentation such as MSDN and other websites.
The first chapter, Getting Mono Running, describes how to get Mono up and running on Linux, Windows or Mac OS X, and how to compile from source on other platforms. The installation instructions for Windows only describe how to install Mono and Gtk#. Integration of Gtk# only in an existing Visual Studio.Net installation falls outside of the scope of the book, but a recent blog entry offers some hints on how to accomplish this. Besides installation, the first chapter offers a short description of the individual tools that make up the mono development. After installation, you will want some kind of editor or IDE to work with. Both the MonoDevelop IDE and several other ways of integrating Mono into your existing environment as a Java or Windows developer are covered. Finally, the community is an important aspect of every open source project. Ways of interacting with the community as well as a guide on how to submit bugs and links to some working Mono/C# applications are part of this chapter.
The C# introduction in the second chapter, Getting Started with C#, is tailored towards people who have at least some proficiency in using an object-oriented language such as C++ or Java. Some differences between C#, Java and C++ are discussed, as well as the differences between value- and reference types, the basics of error handling, working with assemblies and more. Concepts such as classes, methods, inheritance and namespaces are assumed to be known territory. If you have no previous programming experience, Mono: A Developer's Notebook is only useful in combination with a book that teaches programming with C# such as The C# Programming Language by Anders Hejlsberg.
An important part of any modern language is its class libraries. The third chapter, Core .NET, provides an introduction to the standard Framework Library Classes, which describes essential everyday tasks that are part of every program, such as working with files, strings, searching for text patterns and handling collections of data. Besides those basic functions, the chapter also dives deeper into the internals of a compiled assembly, the handling of processes and easy multitasking using threads. Finally, the last paragraph explains how to use a .NET version of the JUnit Java Unit testing framework, Nunit, to test your code.
Developing Gtk-applications with Mono and C# is remarkably easy. Chapter 4, Gtk#, describes the basics of writing Gtk# applications. First, it's neccesary to remark that Gtk# might be a bit of a misnomer. Besides the raw Gtk+ toolkit functionality, Gtk# also includes most of the Gnome libraries like gconf, the gnome canvas, libglade and more. Chapter 4 describes functionality available in the Gtk namespace, the basic Gtk+ toolkit. Gtk+ is a constraints-based toolkit, which means that widgets are not positioned using absolute pixel coordinates but rather on basis of their logical relation to each other. This can be a bit confusing for novices, but this chapter provides a good introduction to the basic principles of writing layouts using Gtk#. The authors provide descriptions of essential operations that almost every application needs, such as creating menus and drawing pixmaps (or more advanced things like using the treeview widget and drag-and-drop), assisted by easy-to-read code snippets.
While chapter 4 introduces basic Gtk# functionality, chapter 5, Advanced Gtk#, delves deeper into more advanced features of the Gtk# library which also include functionality outside of the basic Gtk-namespace, such as the Gnome libraries. Working with Gnome button toolbars, the Glade user interface designer, storing your application settings in Gconf, setting up some preferences through the use of a wizard/druid, asynchronous operations and threading to increase responsiveness of your application while performing background tasks, rendering HTML in your application using the Gecko rendering engine and internationalisation and translation of applications are all described in this chapter.
The use of XML is tightly integrated throughout the Mono framework. It is, for example, the underlying format of the messages that web services use to communicate using the SOAP and XML-RPC protocols. The 6th chapter, Processing XML, describes the XML functionality available in Mono. It starts off by simple operations, reading and writing to an XML-file using relevant examples such as RSS and Dashboard clue-packets. It then proceeds to describe how to modify XML in memory, how to navigate and transform XML using Xpath and XSLT, how to constrain XML in several ways and how to serialize and deserialize objects into and from their XML representation. As in previous chapters, the information density is very high so it might take several reads to grok everything explained. The code examples and accompanying text however are very clear and concise.
The 7th chapter called Networking, Remoting, and Web Services describes the networking functionality available in Mono. The chapter starts off with ASP.NET. Mono's stand-alone XSP webserver and Apache integration with mod_mono are discussed, as well as the basics of writing a web application using ASP.NET's code-behind functionality which enables web applications to completely seperate presentation from the underlying code. Communication using plain tcp/ip, remoting using binary serialized objects and invoking remote procedures using XML-RPC as an alternative to SOAP are also described in this chapter. You might want to encrypt the data you send over the network, so a basic description of the Mono cryptographic API is provided. Finally, a short introduction to database handling using ADO.NET concludes chapter 7.
The 8th and last chapter titled Cutting Edge Mono starts off with an introduction on how to use the GNU Automake, Autoconf and the pkg-config tools to create an easy to build source package of your project. It then proceeds to describe various pitfalls and considerations in case you want to write cross-platform applications using Mono, such as filesystem layout, configuration storage and the calling of native code using p/invoke. A particularly cool project is IKVM, which translates Java bytecode into the Common Intermediate Language bytecode Mono uses. This enables Mono to run Java applications and allows Java and Mono code to inter-operate. A short introduction on the use of IKVM is provided, as well as some code examples on how to call Mono assemblies from Java and use the Java class libraries from within Mono applications. The chapter ends with some other cutting-edge functionality, like how to run a development version of Mono, a preview of the Generics (templates in c++) implementation available as featured in C# 2.0 and how to write Mono programs in Basic.
What is missing? The book doesn't contain a reference section on any of the described API's. If you need detailed information on the C# language specification or an API reference you will need to consult external resources such as the documentation provided with Mono, MSDN, or a separate book covering the topic to make optimal use of the information contained in this book. Fortunately, the book kindly provides pointers on where to find those. The information-density is much higher than you would expect from a book this size. This means the information contained in it is terse. Many topics are treated in a only a couple of pages and the book doesn't take time to explain a lot of programming concepts. The information gets you 'on the road' quickly however, which is exactly what this book is supposed to do.
The strength of this book is that it fills the gap between the earlier-mentioned reference documentation and the need to go out and try to read sourcecode to find out how a particular thing is done. The writing style is clear, concise and neutral. Some topics are clarified by the use of screenshots, which is especially useful in the chapters dealing with Gtk# widgets. All in all, if you are a developer with previous experience in object-oriented programming, Mono: A Developer's Notebook will provide you with an excellent introduction into many of the aspects of working with Mono, its associated libraries and programs.
More information and a sample chapter can be found at the book's homepage.
You can purchase Mono: A Developer's Handbook from bn.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
PHP 5 Release Sparks Up PHP-GTK 2.0
joeldg writes "Since the release of PHP5 a lot of interest has reverberated down through the whole PHP community. In particular, there's a call for a PHP-GTK 2.0 which will utilize GTK2 and will have an entire rewrite of it from the ground up to make use of new features. Additionally there is an open call to help add to the documentation and to help with the website, post to and join the php-gtk-general mailing list to follow along with the activity. The forthcoming PHP-GTK version 2.0 will bind GTK+ 2 to PHP 5. Until then, PHP-GTK 1.0.0 works only with PHP 4." -
GTK 2.4.0 Released
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The State Of The GTK+ File Selector
Anonymous BillyGoat writes "The next stable release of GTK+ (from the 2.4x series) will have a new file selector, and of recent, a lot of activity has been going on around that. One of the GNOME artmasters, Tigert, has released a mockup of the new file selector and the GTK developers are busy working towards that. Meanwhile the people from OSNews have some other ideas, while an OSNews reader has made even better mockups." -
GTK 2.3, And The Emerging File Selector
Anon. writes "GTK 2.3 was released today, and initial (not finalized) screenshots of the new file selector are available here(1), here(2) and here(3). But do remember that the new file chooser is very much a work-in-progress, and the UI is not yet final." -
GUI Toolkits for the X Window System
TeachingMachines writes "Leslie Polzer has written a nice summary of the current state of GUI Toolkits for the X Windows System (article title of the same name). Those of you who are planning to spend hours and hours scouring the Internet for a mature cross-platform GUI toolkit may save some time and trouble by reading this summary. Leslie's review covers the pros and cons of using GTK+, Trolltech QT, FLTK, wxWindows, and the FOX Toolkit." -
GTK+ 2.0
Some random reader sent in: "Gtk.org all of a sudden (?) says version 2.0 is available. There is a FAQ for 2.0. Here is a mail from the gtk-devel-list with some 'pre-release release-notes' :)." -
The Superior Motif?
Janon writes: "There's a rather interesting interview with Antony Fountain, a Motif developer and reference manual author at O'Reilly. He makes some rather well-founded (or at least it seems so to me) claims that Motif has some rather important advantages over the likes of GTK+ and Qt, such as an open and superior component model." It's a great illustration of the split between open and closed development, too -- fans of the Bazaar may see only waste in Fountains assertion that "Millions of lines of Motif get written and not one word about it leaves the company doors." -
GTK+ for BeOS Update
BugMaster ChuckyD writes to us with the latest info about the GTK+ porting to BeOS effort. Alpha stage, so it's still crashy-the-crash guy, but the screen shots look sweet. I'm going to have put this on my Be machine later. -
Review:Developing Linux Applications with GTK+ and GDK
Eric Harlow, author of Developing Linux Applications with GTK+ and GDK has written a book well worth reading. A good first round of things, click below to find out how to write more of applications/widgets/whatever. Thanks to A.M. Kuchling for the review. Developing Linux Applications with GTK+ and GDK author Eric Harlow pages publisher New Riders rating 6 reviewer A.M. Kuchling ISBN summary A reasonably good first book on GTK+, though it's not likely to become the definitive one unless the second edition makes some minor improvements. REVIEW: Developing Linux Applications with GTK+ and GDK Eric Harlow New Riders
Nutshell
Review: A reasonably good first book on GTK+, though it's not likely to become the definitive one unless the second edition makes some minor improvements.
Rating: 6/10 A.M. Kuchling The Scenario-->The GTK+ GUI toolkit was developed for the GIMP, and was subsequently adopted by both the current Mozilla codebase and the GNOME project. I believe this is the first formally published documentation for the GTK+ toolkit. (It is not a generic guide to application development under Linux, even though the spine of the book reads only "Developing Linux Applications".)
The book provides good coverage of the fundamentals that you need to know: the basic data structures provided by GLIB; the overviews of buttons, menus, dialog boxes, and all the other major widgets; and four sample applications -- a calculator, text editor, Minesweeper game, molecule viewer, and a simple Defender game. Harlow's development of each topic is understandable and helpful, making the book a vast improvement over struggling through the toolkit's source code, and well worth purchasing if you want to program with GTK+.
My one major problem with the book is, surprisingly, wishing there were more screenshots in it. The opposite is true of most computer books, because a screenshot and a paragraph of text can be made to fill a whole page, and helps immensely in padding out a book to make it look bulky and comprehensive. This book goes to the opposite extreme; there's no screenshot of the calculator application at all, and only one or two screenshots for each of the other sample programs.
Another flaw is that the book seems to contain every single line of code for the sample applications. As a general rule, in any given C program, 90% of the code is uninteresting; only 10% contains the heart of the program, and the rest is all scaffolding. I would have preferred to see a dissection of the central portions of each program in pseudocode and small chunks of C code, relying on the Web to get the complete distribution, instead of having to flip past page after monospaced page of program listings. So What's In It For Me?-->
This book rates 6 out of 10 points, because it covers GTK+ quite well, and provides you with the basic information you'll need to hack with it. It would get 7 out of 10 points if there were fewer pages of code and more illustrative screenshots.
Purchase this book over at Computer Literacy.
Table of Contents- Introduction to GTK+
- GLIB
- Developing GUI Applications
- Basic Widgets
- Menus, Toolbars, and Tooltips
- More Widgets: Frames, Text, Dialog Boxes, File Selection Dialog Box, Progress Bar
- Writing a Calculator Application
- Developing a Simple Word Processor
- Minesweeper
- Graphics Drawing Kit
- Styles, Colors, Fonts, Cursors, and Referencing
- Molecule Viewer Using GDK
- Sprites and Animation
- Trees, Clists, and Tabs
- Creating Your Own Widgets
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Gtk+ and Glib 1.2.0 released
FsckYou writes "gtk+ and glib 1.2.0 just got released, so now GNOME can use it instead 1.1.x. " Whole lotta that GNOME stuff getting new versions these days. -
NGLayout for Mozilla 5.0
The Mozilla folks have announced a new roadmap for development of the 5.0 browser. This includes mothballing all of the old front ends and moving to a single Cross-Platform FE with NGLayout. It is also interesting to note that the X heads within Mozilla have decided to move from Motif to GTK as the primary toolkit for X Window System development. -
GTK.org receives update
BOredAtWork writes "gtk.org received an update recently, and it includes links to lots of language bindings, and a new GTK-developers-list being hosted by redhat. They also promise to update more often ;-). " -
GTK+ 1.0 Officially Released
Ed Boraas writes "GTK+ version 1.0 has been officially released. All interested parties should check out the website for more info. Can Gimp 1.0 be far off?" -
New Gimp and GTK
tile wrote in to tell us that GTK 0.99.8 is up, and when I went to check it out, I found that Gimp 0.99.22 is out as well. Both programs are balancing perlilously on the edge of falling into the chasm of One Point Oh. Let's download these buggers, and find every last bug and make sure that 1.01 is a long ways off. -
GTK News
Not only is GTK.org up and running, but GTK 0.99.7 is out as well- apparently this one compiles again *grin*. On the bad side, this is all happening instead of 1.0. Hopefully this won't delay The Gimp's 1.0 release that we're all anxiously counting down for. Thanks to tile for taking a minute to let us know.