Domain: introversion.co.uk
Stories and comments across the archive that link to introversion.co.uk.
Comments · 160
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Re:MMORPG's aren't made that good
Can't really jump in the market with a crappy game, and elevate your status over time with revenue like you could in the old days. Today its mainy super compu global corp feeding your material.
The Uplink guys are doing this and succeeding.
Also, you never heard of a MUD? There have been free "MMORPG"s since before the Internet. Someone could easily start with a free MUD, and slowly build it up over time, getting users, and then switch to a pay model. -
Re:You can't have it both ways
The cause of buggy software is usually an engineering team that has been stretched too thin, or pulled in too many different directions - by a management team that can't or won't stand up to the political forces of the marketing department.
There's that, and there's also the fact that the technology changes. In 1997, when DNForever was announced (according to the article), we were anxiously awating quake 2. Think of all the changes in technonlogy that have happened since then. I mean, even quake 3, UT, and half life are old, now.
The only way you can excuse a 4 year development cycle in a game is if they are creating an entirely new engine. The way the game market works now-a-days, when you release a game in a marketing blitz, it not only has to be fun in order to make the cut, but it has to have pounding graphics. I personally don't think black and white is all that fun, and i own it, but it does pump my PIII-900 for a loop, hence its good reputation. Any game coded in 1997 isn't going to impress me technologically.
If you want to pump a game, grab someone else's engine and write your front end. (alice) Or, if you don't want to release something that has amazing graphics, but rather awesome gameplay, release uplink
~z -
My Personal List...
- MindRover - Publisher: Loki - Robot Programming Puzzle Game
- Kohan: Immortal Sovereigns - Publisher: Loki - Fantasy Real-Time Strategy Game
- Sid Meier's Alpha Centauri - Publisher: Loki - Sci-Fi Colonization/Civilization Turn-Based Strategy Game
- Uplink - Publisher: Introversion - Sci-fi "Hacking" Sim
- Return to Castle Wolfenstein - Publisher: Activision - Modern remake of the classic 3-D shooter, now with suberb multiplayer
Another note: Linux Game Publishing is shipping a port of Creatures Internet Edition which should reach resellers after Xmas.
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My Personal List...
- MindRover - Publisher: Loki - Robot Programming Puzzle Game
- Kohan: Immortal Sovereigns - Publisher: Loki - Fantasy Real-Time Strategy Game
- Sid Meier's Alpha Centauri - Publisher: Loki - Sci-Fi Colonization/Civilization Turn-Based Strategy Game
- Uplink - Publisher: Introversion - Sci-fi "Hacking" Sim
- Return to Castle Wolfenstein - Publisher: Activision - Modern remake of the classic 3-D shooter, now with suberb multiplayer
Another note: Linux Game Publishing is shipping a port of Creatures Internet Edition which should reach resellers after Xmas.
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Uplink has to be the best Linux game this year.
Introversion has definitely shown that a game can be addictive without being flashy. Uplink certainly wins my vote, and I hope the moderators agree. Uplink rules! Gameplay is involving, (somewhat) complex, and requires at least basic thought processes (unlike FPS games, where you just use your brain stem and a few extremely low level functions from the rest of the brain). Uplink actually worked better in Linux than it did in Windows, even though it seems to have been coded and designed in Windows (I'm using a Voodoo 3, so that could be why...). My brother refuses to install Linux on his computer, so he can't play Uplink (he also has a Voodoo 3). He doesn't like it anyway, because it uses OpenGL and isn't 3D. He just doesn't understand what gameplay means.
Uplink's the way to go, man! -
More Slashback that wasn't posted (re: Uplink)
Not really OT.
After /. posted the Uplink article, the introversion server went down. But now the server came back up yesterday (Monday), so you may now place your orders. -
the most depressing part ...
... is that according to this screen, Windows (a) is still around and (b) has the same fscking logo.
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Cyber-Terrorist Training Tool?
From the FAQ: "Uplink is a simulated hacking tool, which allows you to perform various acts of high-tech computer crime. You can steal computer files, compromise government computer systems etc etc. You make money by hiring out your skills as a freelance hacker."
This, to me, sounds even worse than Microsoft Flight Simulator, as far as aiding terrorists. FlightSim has a legitimate purpose. This game does not. Instead, it seems to allow terrorists to hone their hacking skills while evading the possiblility of detection. The traditional way of learning to hack involved hacking into actual computers on the internet. That way, the government can keep tabs on hackers. This way, the hackers can become highly skilled without the government ever knowing about it until they launch a real, coordinated attack on America's network infrastructure. Not a good situation. Not good at all . . . -
I asked for UplinkYes, you've never heard of it. Available only from the website
But
/. folks should love it- it's a hacking simulator. Break into computers, copy or trash data, delete logs, break bank computers to get funds, create fake credentials... Who, me amoral?
Highly idealized, of course, but the basic ideas are sound. There's a short demo available-sold me on the idea.
Eric
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Re:Since when is that old?"But the one that really had me hooked was Neuromancer."
Check out Uplink (www.introversion.co.uk). They've got demo versions for both Windows and Linux. The gameplay is similar to the non-VR (I forget the exact term they used) hacking portions of Neuromancer, only with more depth. You have to worry about bouncing through different machines and erasing your logs to avoid being traced.