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Ultima Revived

Sierpinski writes: "Wired.com has an article about a group of people who are trying to bring back some of the classic (older) games. I don't know what a lot of you gamers are into now... personally I'm into Max Payne and the like, but I still remember those old favorites. Thought some of you slashdotters would like to know." We've mentioned one of these games already, but I see The Bard's Tale is coming back from the dead too.

241 comments

  1. Microprose by jued0001 · · Score: 1

    How about bringing back Master of Magic or X-Com with updated graphics? There are so many *other* games I would rather see get remade. I could care less about either of the two game smentioned in the articles...

    --

    _______

    I just wish I could c:\format Internet

    1. Re:Microprose by jayhawk88 · · Score: 2

      Damn, you beat me to the obligitory "Master of Magic Rules" post. Agreed, though, I would love to see MOM remade with updates graphics, engine and such. What would be even better, though, would be MOM2, but seeing how Microprose has been buried under about 3 buyouts since it's glory days, probably not going to happen.

    2. Re:Microprose by caesar-auf-nihil · · Score: 1

      How about Colonization? Or better yet, Pirates!

      --
      -When going for broke, go for Ithaca!
    3. Re:Microprose by jued0001 · · Score: 1

      Col. was good, but I'll take Civ. anyday (mmmmm Civ III). I've only heard great tales of Pirates!, wish I owned it way back when.

      --

      _______

      I just wish I could c:\format Internet

    4. Re:Microprose by Anonymous Coward · · Score: 0

      How about you do this yourself instead of bitching about other people remaking games that THEY like..

    5. Re:Microprose by NMerriam · · Score: 2

      Oh, yes -- Pirates! God, for all the hours I spent on the Mac LC in school playing Pirates!

      --
      Recursive: Adj. See Recursive.
    6. Re:Microprose by UUDDLRLRBASTRT · · Score: 0

      Yeah but what about Masters Of Orion II !! Now that was a bad ass game! I still play it every now and then. The game just never gets old. I still can't beat the game using Psilons with a Small Universe, and the "Impossible" setting and Prewarp status.

    7. Re:Microprose by Anonymous Coward · · Score: 0

      You want your mom remade? Yikes.

    8. Re:Microprose by Arcanix · · Score: 1

      Civ III has already gone gold...

    9. Re:Microprose by jdludlow · · Score: 1

      Well, you certainly aren't alone. MOM2, done properly, could be a great game. I'd pay money for it anyway.

  2. Jumpgate by FatalException · · Score: 1

    Cool mmorpg.

    Space combat simulator.

    It was released a month ago with NONE of the problems associated with the other games.

    jumpgate.3do.com

    planetjumpgate.net

    1. Re:Jumpgate by FatalException · · Score: 1

      Should have said, it is like the old Elite and Privateer games except multiplayer.

      gamespot gave it a 8.6: http://gamespot.com/gamespot/stories/reviews/0,108 67,2819087,00.html

    2. Re:Jumpgate by FatalException · · Score: 1

      There is a version for the EU that has a free d/l and a 5 day eval period.

      www.mightygames.com

    3. Re:Jumpgate by bartle · · Score: 1

      I beta tested for Jumpgate earlier this year. The game absolutely bored me stiff. Essentially it has no low gameplay at the lower levels; you have to spend many, many hours in game running missions before you can even consider space combat. I was unwilling to put in so much "dues time", so I bailed.

      Jumpgate is far too focused on the die hard player to ever be a real success in the online world. All the other games make their low level play extra interesting to coax people into playing, Jumpgate practically drives them away. While keeping away the n00bs probably makes the die hard players happy, it certainly didn't do anything for me.

  3. Legend Of the Red Dragon by Nuke+Skyjumper · · Score: 1

    If you're into MUDs, MOOs, or just wanna relive BBS days, I run a web based game of LORD.

    It's powered by linux, dosemu, and perl. Gotta love open source software :)

    1. Re:Legend Of the Red Dragon by Johnny5000 · · Score: 1

      If you do a search on the web you can find a lot of telnet BBSes where you can play LORD, Usurper, TradeWars 2002, Barren Realms Elite, Falcon's Eye.

      I recently remembered how much I used to play those back in high school and sought them out again.

      Depending on the BBS, some games are more active than others, and you might have to search around a bit before you find a game of TradeWars that has more than 2 players, for example.

      -J5K

      --
      The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
    2. Re:Legend Of the Red Dragon by ruszka · · Score: 1

      ahh LORD !! My neighbour used to run it back in the day :P He's got me hooked on it but he's looking into running it offa his ermm.. winbox *cough* any suggestions? besides him switchin over to linux? :P *mutters something about the bard bein a pansy*

  4. some old games never died by night_flyer · · Score: 2

    some are still on old BBSs waiting for players, and I still enjoy a fast game of DooM or Heretic over the network

    --


    Thanks to file sharing, I purchase more CDs
    Thanks to the RIAA, I buy them used...
    1. Re:some old games never died by forged · · Score: 1
      Total Annihilation remains my favorite and is still running regularely (skirmish and network) here. Still an awesome game after 3+ years !!

      Emperor: Battle for Dune is nice also but obviously won't qualify as a Relic just yet ;o)

      I never was a fan of the Ultima games, but this is of course my humble taste.

    2. Re:some old games never died by mancuskc · · Score: 1

      Total Annihilation!

      Oh yes!

      I bought it for 5UKP a year ago and it sucks about 5 hours a week out of my life....

      Play it stoned.

      --
      When I were your age, all round here were fields...
    3. Re:some old games never died by porkchop_d_clown · · Score: 1

      Ah...... Heretic. You know, there's still nothing more satisfying than turning your boss into a chicken and then whacking him with a crossbow.

  5. A little disppointed... by Dead+Penis+Bird · · Score: 1

    From the Wired article:

    Such is the case for The Bard's Tale and Ultima, two classic games from the 1980s that fans are recreating with a modern look and feel.

    A lot of the fun was the old-fashioned "tile-game" approach. Updating the games will almost be like a different game entirely.

    --

    If I weren't nailed to the penis, I'd be pushing up the daisies!

    1. Re:A little disppointed... by Andrewkov · · Score: 2

      I agree .. I am thinking of starting a project to build an Ultima III style game, but I wasn't sure if there would be much interest in it.. Anybody wanna get involved in something like this? I'm thinking pluggable modules (each module is a complete adventure), a good module editor, network play, etc.

    2. Re:A little disppointed... by ackthpt · · Score: 2
      A lot of the fun was the old-fashioned "tile-game" approach.


      Agreed. I loved playing Ult. 2 on my C64, because I liked the tile movement, the colors (man, apple version was UGLY!) and it was a game I could play in a couple hours.


      Favorite tactic to generate monsters was get a pirate ship, lure and kill pirates into a 3x3 grid, then sit in the center ship and jam a Pop-Sicle stick in the keyboard (holding down whatever key passed time) and then go find something to do for about 5 minutes. Come back and the sea and landmasses visible are covered with monsters. Kill em and collect gold, repeat until you have all the gold and levels you need. It was a fun time waster, and I'd only finish the game when I became bored.


      FWIW, I'm working on M.U.L.E., but no dates yet. Too early for status updates.

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:A little disppointed... by brunes69 · · Score: 2

      I'd love to be involve din someting like this, i love old style RPG's

    4. Re:A little disppointed... by Anonymous Coward · · Score: 0

      Bards Tale would be WAY cool. It really did have the "DOOM" interface, even though it was not micro-turn-based.

      But hopefully they won't butcher it the way they did when they tried to bring Gauntlet back.

      Some games in their old 2-d incarnation were just so much better than the newer versions.

  6. games to bring back by KaB0b0 · · Score: 1

    Wait a second, wait a second...

    Why don't they bring back Smurfs, the Atari 2600 game?
    It consisted of about 5 scenes that you got put into randomly, and sometimes they moved faster..
    Damn, that's quality gaming..

    --

    rm -rf /bin/rm
  7. I can't see these _not_ getting foxed. by dave-fu · · Score: 2

    All the Ultima crew did was talk to Richard Garriot (aka Lord British) and he OK'd it... as long as they don't profit from it.
    Unfortunately, Origin holds the rights to the games, don't they? No clearance from EA for The Bard's Tale means that they'll at least have to change the names of the games, the people and places. Still, an interesting enough idea.
    Oh well. As long as they're updating old games, howsabout Wasteland and the good ol' SSI RPGs?

    --
    Easy does it!
    This comment has been submitted already, 276865 hours , 59 minutes ago. No need to try again.
    1. Re:I can't see these _not_ getting foxed. by Lord_Pall · · Score: 3, Informative

      Origin doesn't own the rights to anything... they aren't even a seperate company anymore.. (And really haven't been for 10 years or so)

      All ip for all licenses/products/properties for any game produced by any company owned by EA is owned by EA directly..

      Richard Garriott retains the rights to Lord British, but sold the rights to Ultima and everything else Origin had produced when the company was sold in the early 90's..

      Which makes the quote from the article even more amusing :

      ""EA owns the rights to Ultima and all of its characters, and in this case, no permission was requested or granted," said Jeff Brown, an Electronic Arts spokesman. "As for Richard Garriott's approval, that's like getting permission from Toto to remake The Wizard of Oz.""

      I'd love to see the rereleases(and maybe one for M.U.L.E. but I get the feeling EA will fox them pretty quickly.. (Fox is the term coined after the shutdown of Aliens Doom by the fox movie studio)

    2. Re:I can't see these _not_ getting foxed. by Sierpinski · · Score: 1

      I don't think there will be a problem with the clearance, since Electronic Arts purchased Origin Systems a while back. Here is an excerpt from the Jones Multimedia Encyclopedia webpage:

      "In 1992, it acquired Origin Systems Inc, a pubblisher of fantasy and action simulation games for CD-ROM,including Ultima and Wing Commander."

      The above webpage can be found here.

    3. Re:I can't see these _not_ getting foxed. by Harlockjds · · Score: 1

      You could just play Fallout, which is really close to an updated version of Wasteland

    4. Re:I can't see these _not_ getting foxed. by jdludlow · · Score: 1
      (Fox is the term coined after the shutdown of Aliens Doom by the fox movie studio)

      If you have to explain it, was it really coined?

    5. Re:I can't see these _not_ getting foxed. by Drynn · · Score: 1

      Fallout 2 is much more classy, comic even. I am hanging out for Fallout 3, Tactics didn't really wet the whistle, I would like to see the focus shift to an Australian map, if only interplay would hire me.

    6. Re:I can't see these _not_ getting foxed. by usotsuki · · Score: 1

      http://gonow.to/sven has Ultima 3 for Game Boy Color, with Lord British's blessings (unofficial of course!)

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    7. Re:I can't see these _not_ getting foxed. by Winged+Cat · · Score: 1

      Yes. And it didn't have to be explained - it was pretty clear from the context - though the poster decided to put the entymology of the word up to give it more precise context.

  8. Wasteland... by EnderWiggnz · · Score: 2

    how about a niftier version of wasteland?

    i wish we could get better thought out RPG's ... the last one that i REALLY likes was Torment...

    --
    ... hi bingo ...
    1. Re:Wasteland... by Leven+Valera · · Score: 2

      You know what would absolutely rock? Wasteland on my ipaq. That would mean the end of all productivity as we know it.

      Hmm...what does it take to port to winCE?

      --
      Woot w00t w007.
    2. Re:Wasteland... by Gaijin42 · · Score: 1

      ZioSoft is coming out with UltimaUnderworld The Stygian Abyss for WinCE.

      And they are doing full marketing and whatnot for it, so It must have gotten approval from the EA gods.

      Its supposed to come out this month! I can't wait!

    3. Re:Wasteland... by JakeS · · Score: 1

      You can play Wasteland on the AppleCE emulator. I haven't tried the gameplay yet, but the intro runs great.

  9. Since when is that old? by DeadSea · · Score: 2

    I brought back Ladder, a Donkey Kong like game that was played on old CPM machines. Graphics are way too new for my taste, let alone 3D graphics.

    1. Re:Since when is that old? by linuxchuck · · Score: 1

      I still have a copy of my original Zork on 5 1/4. But the one that really had me hooked was Neuromancer. I'd love to get my hands on that one again. We need some original Wizardry/Might & Magic ports for Linux.

    2. Re:Since when is that old? by Erasmus+Darwin · · Score: 2
      "But the one that really had me hooked was Neuromancer."

      Check out Uplink (www.introversion.co.uk). They've got demo versions for both Windows and Linux. The gameplay is similar to the non-VR (I forget the exact term they used) hacking portions of Neuromancer, only with more depth. You have to worry about bouncing through different machines and erasing your logs to avoid being traced.

  10. If retro gaming is what you really want... by Dead+Penis+Bird · · Score: 1

    How about reviving the Zork series? No graphics, text only...

    --

    If I weren't nailed to the penis, I'd be pushing up the daisies!

    1. Re:If retro gaming is what you really want... by MrFredBloggs · · Score: 1

      http://thcnet.net/error/404.php

  11. ELITE GBA by Links+Awake · · Score: 1
    If we are tlalking about reviving games, and we are, all I want for Christmas is a GBA port of classic 80's space trading game Elite.

    Thats not asking for too much, is it?

    --
    This is the worst sig ever.
    1. Re:ELITE GBA by FatalException · · Score: 1

      You can have it for the PC right now, and multiplayer at that. jumpgate.3do.com.

    2. Re:ELITE GBA by Links+Awake · · Score: 1
      Unfortunatly I can't pull my PC out of my pocket and play it on public transport. Although judging by my original post I also can't type!

      --
      This is the worst sig ever.
    3. Re:ELITE GBA by Foss · · Score: 1

      http://www.newkind.co.uk/.

      Just wondering, does anyone know what happened to David Braben and Ian Bell? I heard they went their seperate ways, but I'm not sure if that's just a rumor.

      --
      You've got mail. Pattern baldness. - Crow
    4. Re:ELITE GBA by TomV · · Score: 1
      got a WAP phone?


      take a look at Modesty's WAP Elite port.


      Text based elite port (based on Ian Bell's txtelite reference code and a bunch of reverse engineering) implemented in ColdFusion with combat and trading, links to WAP emulators at the site to keep those phone bills down


      Galaxy 1 is all there, galaxies 2-8 to follow. Vipers went in a month or so ago (bastards!!). Thargons and Witchspace to follow soon.


      As Modesty says, now you CAN sell slaves to Diso while you're waiting for the bus.

      TomV

    5. Re:ELITE GBA by TomV · · Score: 1
      Braben's working (stiiiiiill) on Elite 4 at Frontier Developments, no really, it WILL be released at some point...


      Bell's become a techno-shamen trance DJ cat-breeder, homepage is here. a Proper old-school game designer, possibly madder than Yak, but probably not as productive.

      TomV

    6. Re:ELITE GBA by Anonymous Coward · · Score: 0

      There is a game called void for palm os that is very similer (http://www.pdabusiness.com/void/)

  12. speaking of "updating" games by night_flyer · · Score: 2

    as most know they are updating wolfenstein... I like what I see, but it just isnt wolfenstein anymore

    --


    Thanks to file sharing, I purchase more CDs
    Thanks to the RIAA, I buy them used...
    1. Re:speaking of "updating" games by Reductionist · · Score: 1

      No.. That's the fancy 1992 remake you're talking about boy. The "original" Castle Wolfenstein from 1981 had no fancy 3D graphics or MIDI sound. It also had the annoying feature of killing you if you walked into a wall(a problem which was corrected in the 1983 sequel "Beyond Castle Wolfenstein").

      http://www.ufpel.tche.br/~snoopy/jogos/wolfen_e. ht m

  13. Sundog : Frozen Legacy by skroz · · Score: 2

    By far the most creative and original game I've ever played. I recently tried to ressurect my old Apple II just to play it, and even tried an Atari ST emulator to no avail. My hat is off to the remenants of FTL games and the original designers.

    If someone wants to ressurect Sundog, they've got my vote. ;)

    --
    -- Minds are like parachutes... they work best when open.
    1. Re:Sundog : Frozen Legacy by kaszeta · · Score: 2
      If someone wants to ressurect Sundog, they've got my vote. ;)

      Well, at the very least you can go check out the web page made by Bruce Webster, one of the Sundog authors.

      I loved that game...

  14. Nostalgia isn't what it used to be.. by onion2k · · Score: 3, Interesting

    I think what appeals to me about these updates is the reduction in associated stress. These chaps wouldn't be half as popular if they tried to recreate the 'fun' of loading from tape, LensLock security, broken keyboard membranes/joysticks, etc etc?

    A disgruntled Spectrum user. Bring back YS. And Crash.

    1. Re:Nostalgia isn't what it used to be.. by CaptainAlbert · · Score: 2

      Ah, but this is /. and they didn't call it a spectrum in the US, it was the TIMEX (IIRC). :)

      Your TIMEX - it's crap! (in a funky skillo sort of way).

      Doesn't quite have the same ring to it. Still, wouldn't have stopped me wasting my youth playing Dark Star / Mission Omega / Southern Belle / How to be a Complete Bastard / and so on.

      *sigh*

      --
      These sigs are more interesting tha
    2. Re:Nostalgia isn't what it used to be.. by nomadic · · Score: 2


      These chaps wouldn't be half as popular if they tried to recreate the 'fun' of loading from tape

      Awww man...that brings back memories of loading ADVENTURE off tape onto a...I think it was a TI/994A. Maybe an early Atari computer though. I think even the 2600 had games you loaded off tape (the cord went into the cartridge).

  15. when is .. by SirSlud · · Score: 2

    ... 3d dig dug gunna see the light of day?

    --
    "Old man yells at systemd"
    1. Re:when is .. by Magumbo · · Score: 3, Funny

      Heh. Yeah a first person version would rule. You would just see your feet, some dirt, and a shovel.

      Dig. Dig. Dig.

    2. Re:when is .. by Anders+H�ckersten · · Score: 1

      There's a version of the game Digger here (which is more or less the same, or?). This is the original version reverse-engineered and re-engineered to work on modern computers. There's also a version of the game Styx on this site.

    3. Re:when is .. by DaEvOsH · · Score: 1

      Eh... can someone explain this one to me? I am totally clueless and I am an Ultima fan who have played through ALL the games.

      Thanks!

    4. Re:when is .. by Anonymous Coward · · Score: 1, Interesting

      It has nothing to do with Ultima. It's about Dig Dug (see the parent post). Dig dug was an addictive game released in 1982 by Atari (under license from Namco). Basically you dig holes in the dirt to avoid and trap various bugs. Look it up on google, or download it and try it out on MAME.

  16. Past comments by esharef511 · · Score: 0, Redundant

    Slashdot ran the part about Ultima on Sep 19, here: http://slashdot.org/article.pl?sid=01/09/19/124422 1&mode=nested

    Check out the comments that were made back then.

  17. This is a good thing by Uttles · · Score: 2

    I think we need to keep the "old" games going so our kids and their kids will have something to look back on and say "that's where games used to be." I'd personally like to see an open source version of Tank Wars, remember that old ATARI game? There were like 100 different possible games and I remember playing them for hours... of course that was back when video games were something the adults did after dinner, they wouldn't let the kids play because we beat them too badly. Anyway, kudos to whoever is doing this, and EA: kiss my ass! (referring to the following)

    Trouble is, rights for the games are held by one of the biggest companies in the industry, Electronic Arts, which isn't too happy about grassroots revivals.

    --

    ~ now you know
    1. Re:This is a good thing by Anonymous Coward · · Score: 0

      thanks for that stunning insight into your life, now get back to answering those tech support calls.

    2. Re:This is a good thing by Anonymous Coward · · Score: 0
      The game you are thinking of was called "Combat". That and "Air/Sea Battle" were the first 2 games produced for the 2600.


      I'm AC, but I'm not that AC!

  18. starcontrol .... by Anonymous Coward · · Score: 0

    i wish they could revive the star control franchise, but start from #2 and ignore #3. I loved that game. i recently restored an old 486 and installed dos on it just to play it. nearly 10 years later people are still playing the game.now if only i can find a copy of xcom, and the first MOO...

    ML

    1. Re:starcontrol .... by Anonymous Coward · · Score: 0

      http://www.classicgaming.com/starcontrol/timewarp/ playable fan made Star Control sequel open source, portable, networkable, etc. Unfortunately, it's still missing the most important thing from SC2: the story.

  19. What?? by Happy+Monkey · · Score: 3, Insightful

    "EA owns the rights to Ultima and all of its characters, and in this case, no permission was requested or granted," said Jeff Brown, an Electronic Arts spokesman. "As for Richard Garriott's approval, that's like getting permission from Toto to remake The Wizard of Oz."

    Richard Garriott was a minor character with no lines in Ultima? I think that L. Frank Baum (were he still alive) might be a better example. It would still not be legal, since MGM owns the movie rights, but comparing Garriott to Toto is bizarre...

    --
    __
    Do ya feel happy-go-lucky, punk?
    1. Re:What?? by Zeno_1 · · Score: 1

      I dont think EA thinks much of Richard Garriot, this spells it out pretty plainly..

      I also liked when they were talking about that Bards Tale game, how the guy from EA said that they (the game developers redoing bards tale) "should at least call us up and tell us about it"

      Hah.. if they do they get shut down, plain and simple..

    2. Re:What?? by carpboy · · Score: 1

      The irony being that, as of this year, I believe, the Wizard of OZ (the book) is public domain, no?

    3. Re:What?? by jacoplane · · Score: 1

      Here is the Etext from Project Gutenberg:

      ftp://ftp.sunet.se/pub/etext/gutenberg/etext93/w iz oz10.txt

      Goto promo.net/pg to select a ftp closer to you.

    4. Re:What?? by jacoplane · · Score: 1

      Ok try that again here

  20. What's with the publisher hostility by Shwang_Shwing · · Score: 3, Insightful

    "EA owns the rights to Ultima and all of its characters, and in this case, no permission was requested or granted," said Jeff Brown, an Electronic Arts spokesman. "As for Richard Garriott's approval, that's like getting permission from Toto to remake The Wizard of Oz."

    Nice quote. What's the deal with publishers these days being hostile to everyone including developers? Look at Bioware and Interplay.

    1. Re:What's with the publisher hostility by Reductionist · · Score: 1

      I agree... EA hasn't really put out any cool games since the Trip Hawkins era of the 80s. Most of their business nowadays seems geared towards the EA Sports franchise or using the name recognition of previously great companies such as Origin or Bullfrog to market mediocre products.

  21. StarFlight by denzo · · Score: 2
    One classic remake I'm really looking forward to is StarFlight III. The original StarFlight, and StarFlight II, were the predecessors to games such as Masters of Orion and Star Control, and an inspiration for later games like Ascension.

    StarFlight contained a HUGE static universe (i.e., every time you play, all the systems are the same). While a lot of people like random maps nowadays, StarFlight worked really well because the universe was so large and rich that each game is almost guaranteed to be different. It had all the essential elements for a fun space strategy game: exploration, mining, colonization, alien interaction, intrigue. You can find artifacts with odd or incomplete messages, but sometimes would find some coordinates. It was fun jotting down all these coordinates and clues and exploring from there. Sometimes it would end up being a series of messages detailing the next location, sometimes they just ended (or so it seemed). And let's not forget the eerie feeling of finding a blue-green planet, slowly realizing that the shapes of the continents look familiar (it's Earth!).

    I have a huge pile of notes saved up from my first StarFlight game. Only problem is that it's on 5.25" floppies. I found a copy of it online, but then I realized how archaic the savegame system is. It saves your game state into the game executable. If you don't exit the game properly, or get stuck between a rock and a hard place, your main game executable is history. This is the main reason why I haven't played StarFlight that much in the past couple of years. It's a major pain in the butt to contend with.

    Now I'm eagerly awaiting StarFlight III. It's a "volunteer" project, and they've got two of the original StarFlight programmers consulting for the game.

    1. Re:StarFlight by Overphiend · · Score: 1

      I would have to agree with you on this game. I loved playing starflight back in the day and recently downloaded it again to play. Starflight was the first game that actually captured me and kept me playing until I finished it.

    2. Re:StarFlight by Anonymous Coward · · Score: 0

      I played it on a two floppy XT. Using diskcopy to backup the game was pure torture, but worth it when I discover the Cloaking Device and zapped enemies with abandon.

      The backup system is a lot less clumsy if you have a hard disk.

    3. Re:StarFlight by CMonk · · Score: 1

      Thanks for the update! SF and SF2 were probably my favorite games of all time.

    4. Re:StarFlight by sminra · · Score: 1

      Starflight!!

      Anyone who is remotely interested in space exploration games must check this game out. From a gameplay perspective, it's a classic. Technically it was groundbreaking, breathtaking. Thousands of fractal solar systems on two 360K floppies! Animated 3D graphical landing sequences on a 4.77 mhz PC! Unbelievable. We're not worthy!

      Get it at http://www.theunderdogs.org. You'll also need the maps and the VGA patch and a slowdown program (loadit or moslo).

      The sequels are called Starflight II (also excellent) and Protostar (dunno).

      Has anyone gotten starflight to run under DOSEMU or any emu under Linux?

      This game doesn't just deserve a remake, it deserves an entire genre of derivative work.

      Try it!

    5. Re:StarFlight by lha2 · · Score: 1

      I found a copy of it online, but then I realized how archaic the savegame system is. It saves your game state into the game executable. If you don't exit the game properly, or get stuck between a rock and a hard place, your main game executable is history. This is the main reason why I haven't played StarFlight that much in the past couple of years. It's a major pain in the butt to contend with.

      Yeah. That killed my Ultima IV, after I had put in the Dungeon disk in the Overworld (to get treasure chests) and then forgot to go far enough away from the new "Overworld" before saving.

      Just brought back my Apple IIe from the folks' garage, too.

  22. Three Words by KingAdrock · · Score: 1

    HUNT THE WuMPuS!

    1. Re:Three Words by Anonymous Coward · · Score: 0

      Wump the huntus!

  23. Ruff Ruff, sayeth the Wizard? by StormySky · · Score: 1

    From the article: "EA owns the rights to Ultima and all of its characters, and in this case, no permission was requested or granted," said Jeff Brown, an Electronic Arts spokesman. "As for Richard Garriott's approval, that's like getting permission from Toto to remake The Wizard of Oz." I'm not sure I understand this remark. Didn't Garriott sort of, you know, CREATE Ultima? ::searches core for memories of his old NES so many years ago:: I'm pretty sure that's what the credits said. Perhaps I was mistaken. Or was Mr. Brown implying that Toto did indeed write the script to the Wizard Of Oz, and should be blamed for all the plot wholes and shoddy songs therein? ::scratches his head and sings Existential Blues to anyone near enough to be tortured by it::

    --
    We can face anything... except for bunnies.
    1. Re:Ruff Ruff, sayeth the Wizard? by Dead+Penis+Bird · · Score: 1

      Copyrights can be bought and sold. Like a lot of musicians, he sold his rights.

      --

      If I weren't nailed to the penis, I'd be pushing up the daisies!

    2. Re:Ruff Ruff, sayeth the Wizard? by Johnny5000 · · Score: 1

      "Or was Mr. Brown implying that Toto did indeed write the script to the Wizard Of Oz, and should be blamed for all the plot wholes and shoddy songs therein? ::scratches his head and sings Existential Blues to anyone near enough to be tortured by it"

      Toto wrote the songs to Dune, not The Wizard of Oz.

      -J5K

      --
      The libertarian solution to the failures of capitalism is to apply more capitalism til the failures are fixed.
    3. Re:Ruff Ruff, sayeth the Wizard? by Catbeller · · Score: 2

      Thought that was Sting, not Toto. Toto did some tune about Africa in '83, I think. Um, on second thought, Sting just acted in Dune.

  24. Gawsh by RembrandtX · · Score: 1

    I remember saving my allowance up for weeks to buy The Bard's Tale.

    Everyone here may be like 'what is that Crap' but all the old-school game geeks will remember that when BT came out .. it totally revamped how the industry thought about games.

    its as much a classic as Ultima I .. regardless of the spaceships.

    I want to know why no company ever remade a network version of Mail Order Monsters (another EA game for the c64) you got to fight monsnters, save up $$ .. and buy genetic enhancements for them like stingers, or lobster claws (more damage) or photosynthysis .. (they regained energy via the sun)

    that could be a nice FSP online now .. with a lOT of environmental factors.

    --

    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    1. Re:Gawsh by Anonymous Coward · · Score: 0

      The only bad thing about this is that I still remember the map of the game, and can find my way to the counsil building with no problem.

    2. Re:Gawsh by spinwards · · Score: 1

      there are a few playstation games like this, and i believe there is a tomagatchi (or whatever the hell those things are) like device on the market now that can do something like what you are suggesting. it uses ir or something like that.

  25. Gaming Habits and Bringing Back the Dead Games by caesar-auf-nihil · · Score: 1

    I am constantly amazed by how much games have changed, but the habits behind a good game have yet to change. I played games way into the night with old Atari games, and I still do it now with PC games. My rating system for games has always been how long do I play it into the night. If I lose all track of time, its a good one.

    I currently play strategy/tactics games, and Dune: Emperor is my current late night sleep-destroyer. At least now I'm only killing my sleep rather my GPA like I did in college.

    Bringing back old games is a trend I've seen with more and more platforms. Gauntlet has come back to PS2 as Gauntlet: Dark Legacy. Wolfenstein 3D will be back some time next year, and Civ III will come as well. Look how the Dune series has gone, from the almost role-playing "Dune" to its current incarnation. If a game was good enough to be remembered fondly, or at least spark a few sequel games, it will probably come back eventually. I've seen the same trend with toys and food. Toys and food go out of style, but then they come back 10 years later based on the idea that new folks are around who think the old is quite new. Also, the persons who have nostaligic memories for these items will buy them as well.

    If there is one Microprose game I'd love to see come back, it would be Darklands. But, it never spawned a sequel and only a few people seemed to have liked it, so I doubt it will.

    --
    -When going for broke, go for Ithaca!
  26. WTF is going on? by Evro · · Score: 1

    I go to Slashdot, I see a story at the top about Apple's new supposed PDA, the "iWalk" and link to SpyMac.com. I hit back, then reload 3 or 4 times to make sure, and the story is gone! Ultima is the top story now. This is damn weird.

    --
    rooooar
    1. Re:WTF is going on? by wo1verin3 · · Score: 1

      It seems as though during the 30 seconds it was posted Apple's lawyers have already filed suit with OSDN and specifically /.

  27. www.spymac.com by Anonymous Coward · · Score: 0

    There was a story on top of this one about the new Apple iWalk device ... where did it go?

  28. retro games... by Anonymous Coward · · Score: 0

    ...are the only games you will see ported to Linux, excepting Warehouse Engine.. sorry, Quake Engine.. games.

    So, I guess this is likely to give Linux users a woody.

    Let's keep games on gaming platforms (Windows)!

  29. I thought cool at first.... by the_2nd_coming · · Score: 2

    I figured a free game based on Ultima I and given new 3d life.....then I saw what the sys recs were......DirectX 8!!! you would think that since it is a free game, they would want to use a platform independant set of Libs like Loki....then perhaps, they could port the game to many diffrent platforms since Ultima fans exist everywhere. I guess even non-comercial hobbiests can sell out ;-)

    --



    I am the Alpha and the Omega-3
    1. Re:I thought cool at first.... by FortranDragon · · Score: 1

      >> I guess even non-comercial hobbiests can sell out ;-)

      To give you a serious answer :-P, they are using this project as a vehicle to build the skills and get the attention for possible jobs in the PC game industry. Like it or not, that means experience with DirectX to most employers.

      --
      "All the darkness in the world can not quench the light of one small candle."
    2. Re:I thought cool at first.... by Telemachos · · Score: 1

      As the main developer on the project I'll clear this up. The site lists DirectX 8 as a requirement because that is the platform the game is mainly being developed for. But when I created the game engine I made sure it was modular enough to support different platforms by accessing everything graphics, sound and input related through drivers. Already we have a first version of an openGL driver ready which seems to run fine and it is absolutely NOT out of the question that we will release the final game and/or the next techdemo for both Windows and Linux. Of course we'll have to see what comes from this whole EA story.. - Kasper Fauerby aka. Telemachos www.peroxide.dk

    3. Re:I thought cool at first.... by Anonymous Coward · · Score: 0

      Not sure about this one, but most of these Ultima remakes are using the Dungeon Siege engine. In fact, they are mods for Dungeon Siege. Since the DS engine is DirectX (heh, it's from MS, what else would it be?) of course the mod is DX.

    4. Re:I thought cool at first.... by offline · · Score: 1

      Your .sig is "it's the content, stupid" and you're quibbling over the APIs used to provide that content? Make up your mind...

      --

      C
      --
      Democracy would work just fine if people weren't so goddamned stupid.

    5. Re:I thought cool at first.... by the_2nd_coming · · Score: 2

      cool beans...thanks for clearing that up....perhaps you will consider letting a group port it if you decide that you don't have the interst to do so in the future

      --



      I am the Alpha and the Omega-3
    6. Re:I thought cool at first.... by the_2nd_coming · · Score: 2

      well, if you can't access the content, which is the real value (the meanng of "its the content stupid") then you have been unfairly restricted and descriminated against.....hey, perhaps Linux users could leverage that....OSism or APIism.....Where is a good lawyer ;-)

      --



      I am the Alpha and the Omega-3
  30. I remember Darklands by RembrandtX · · Score: 1

    selling daggers was the way to make $$ :P

    that game was cool .. you were Mercanaries right? I remember playing it late into the night .. and anoying the CRAP out of everyone with that tinny music it endlessly repeated.

    it seemed to me to be the first 'realistic' adventuring game (as in you needed supplies and everything had value)

    --

    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
    1. Re:I remember Darklands by LoyalOpposition · · Score: 1
      Are we remembering the same game? I love Darklands. There's a web site; I think it's at http://www.darklands.net, but I'm not sure. If you go there you will find out how to get on the mailing list which is going strongly right now. You played one to four adventurers trying to gain fame while battling the various denizens and myths of fifteenth century Germany. There were over a dozen different songs played at appropriate times in the game. The instruments weren't great, but the music was compelling. I would love to have a copy of them all in some useful format.

      -Loyal

      --
      I aim to misbehave.
    2. Re:I remember Darklands by RembrandtX · · Score: 1

      yeah .. thats the one .. i used to drive my family crazy cause i spent so much time on the map and the music would just loop and loop and loop :P

      --

      --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  31. Another good old game... by ymgve · · Score: 1

    Personally, I'm anticipating the release of The Last Ninja 4. oooh...

  32. Doorgames by Flakeloaf · · Score: 0

    I've been looking for the longest time for an online game of BRE.... anyone?

    --

    Am I the only one who heard Roxette to sing "I'm gonna get blitzed for some sex"?

    1. Re:Doorgames by Anonymous Coward · · Score: 0

      telnet into various BBSes...

      A few that I know offhand are:
      xanadubbs.ca
      siglinp.tzo.com
      medievalrealms.darktech.org

    2. Re:Doorgames by night_flyer · · Score: 2

      check out my sig....

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
  33. Old games by kireK · · Score: 1

    Like I keep sayiing.... go back and play the original adventure game.

  34. The future of abandonware by esharef511 · · Score: 0

    Old games that people still want to play but companies no longer sell and support often end up being traded as abandonware, often requiring emulators to avoid compatibility issues.
    By giving or selling the license to smaller independent "bargain" developers, the game can be kept alive and updated to run on new computers.
    Of course, updating the game's graphics and gameplay in "revivals" like these would be possible as well.

  35. Not quite a valid comparison... by joedoe · · Score: 2, Funny

    "EA owns the rights to Ultima and all of its characters, and in this case, no permission was requested or granted," said Jeff Brown, an Electronic Arts spokesman. "As for Richard Garriott's approval, that's like getting permission from Toto to remake The Wizard of Oz."

    I don't recall Toto having been the creative force behind The Wizard of Oz, but perhaps I'm missing something. Or perhaps this guy is just using an obnoxious simile.

    joedoe

  36. Revive M.U.L.E. by Stiletto · · Score: 2


    Who's with me? I'd love to see M.U.L.E. brought back from the dead. What a great FUN game.

    Unfortunately, I predict most of these attempts to re-create old games will be FOXed as soon as they get off the ground.

    1. Re:Revive M.U.L.E. by Anonymous Coward · · Score: 0

      I would love a new version of mule.

    2. Re:Revive M.U.L.E. by vorpal22 · · Score: 1

      M.U.L.E. was definitely one of my favorite games growing up. I spent hours and hours of my time playing it over and over again on my old C64. I would love to see an updated version!

    3. Re:Revive M.U.L.E. by emarkp · · Score: 1

      It has been revived. Get an Atari 800 or C64 emulator, and get M.U.L.E. I got it a few months back, and was stunned to hear the theme music and see the opening sequence on my PC. Just do a google search, you'll find it.

    4. Re:Revive M.U.L.E. by daemon23 · · Score: 1

      Sadly, not likely to happen. Dani (nee Dan) Bunten wanted to do a remake of the original years ago, before she died. EA okayed it, as long as she included guns and bombs. She refused, EA refused.

      So, if you're willing to bastardize the game into a pile of trash based on their marketroid wankers, EA's behind you all the way!

    5. Re:Revive M.U.L.E. by hitchhacker · · Score: 1

      Look out for a game called. A.S.S.
      It is a remake I've been working on for about 6 months now. done in SDL/opengl with both 2d and 3d versions. Its just vapor right now at about 12,000 lines of code but maybe something ready in a few months.. + lgpl/gpl'ed!

      metric

      ps. anyone know if I might be up against any legal trouble by releasing this?

    6. Re:Revive M.U.L.E. by Anonymous Coward · · Score: 0

      I would expect a lot of legal flack for you releasing your A.S.S onto the public.

  37. Adventure games by butch812 · · Score: 1

    I use to love the good old adventure games, Leisure Suit, Police Quest, Tex Murphy

  38. Back in my day........ by acomj · · Score: 2


    I grew up on ultima.. I actually one ultima I,2, and 3.. Loved exploring all the levels and caves and towns...

    Its nice to have retro games redone when there redone right. Ambrosia software had a game calles :Mallstrom that was an asteriods rip off with better graphics and new features. It is great.
    Because if MAME and hooking up my old intellivision has taught me anything the games of the past were great but the graphics stank..

    (back in my day humans were shown on screen with 6 rectangles and one color, none of this namby pamby 3d vector shaded triangle stuff.. and We LIKED it...)

    Old games can be found on abandonware sites and most still run on "modern" OSs(at least shufflepuck does .. although without sound..) But its nice to see the best games comming back with better graphics..

    1. Re:Back in my day........ by sam@caveman.org · · Score: 1

      Maelstrom is now a GPL released game built on the SDL library. it runs on linux, windows, mac, and be. the original company, ambrosia software made some cool little games.

      i played the heck out of maelstrom on the mac when i was in school. good
      little sound effects. 'yahoo! all right!'

      -sam

      --
      burn the computers. go back to the abacus.
  39. The Last Ninja 4 is coming! by Per+Wigren · · Score: 1

    Studio 3 (former System 3) is working on Last Ninja 4 since 1999! It will be released for XBox and probably also PS2 and Windoze. They have been working VERY hard on research and they have been active in Last Ninja-fan-mailinglists. The Last Ninja-series is IMHO the best games ever released on any platform, together with Monkey Island 1+2 (Disclaimer: You may think otherwise) Check this page for more info (and screenshots):
    http://lastninja.lemon64.com/ln4.htm

    --
    My other account has a 3-digit UID.
  40. slashdot by Anonymous Coward · · Score: 0

    slashdot needs a limit on reply depth

  41. Mimi and the Mites by Gutzalpus · · Score: 1

    Anyone remember the game Mimi and the Mites? One of the greats, in my opinion - unfortunately it was never really very popular.

    A google search will reveal that the demo of it is quite easy to find - however, it's absolutely *impossible* to get the full version. The company has long since vanished and I've been unable to locate a full version of this game anywhere. Anyone familiar with this game? Got any spare copies lying around?

  42. F29 retaliator - now there's a game by titurel · · Score: 1

    I remember long hours infront of my fathers computer while playing F29 Retaliator (F29?).

    Those old games had a certain feeling that just does'nt exist anymore. I'll rather listen to some beeps from my PC-speaker that those new all-to-commercial intros.

    BTW - Does anyone know where I can get hold of a copy of retaliator nowdays? :)

    1. Re:F29 retaliator - now there's a game by rikkards · · Score: 1
      Source is a little questionable but:


      http://www.theunderdogs.org/game.php?id=1441

    2. Re:F29 retaliator - now there's a game by Alorelith · · Score: 1

      F29 Retaliator was one of the first real games to wholly capture my attention. I remember playing it for the longest time using only a keyboard, and when I finally got two joysticks for Christmas -- wow! I never could figure out how to land the damn plane properly, but it was sweet having unlimited missiles. Great game, unfortunately it didn't have the same appeal when I tried it several months ago.

  43. Is this really needed??? by billmaly · · Score: 1

    I liked the Ultima games, played II, IV, VII, VIII, and tried to play IX, but it was sooo buggy! But, does the world need to rehash Ultima I, Bard's Tale, Wolfenstein? Wouldn't these efforts be better directed at creating new, original games, and not recycling old, been there done that plots?

    Reminds me of Hollywood dredging up Planet of the Apes, Flintstones, Lost in Space, and any other old movie/TV show that someone has found a way to wring a few more dollars from.

    Focus on new and original, rather than rehashes of the past.

    1. Re:Is this really needed??? by meknapp · · Score: 1

      Haven't you ever read a book, and enjoyed it so much, that years down the road, you pick it up and read it again?

      That's the reason why these retro games are becomming so popular. You get to sort of relive the original experience all over again. There's something special about the games you grew up with, and it's fun to find yourself playing them again. It's also nice not to have to dig up an old system to play them, also. (For instance, Ultima III was a self-booting 5.25 floppy)

      --
      "Any fool can criticize, condemn and complain and most fools do." -- Benjamin Franklin
    2. Re:Is this really needed??? by billmaly · · Score: 1

      Replay of the original, sure, love it, great fun!

      My rant was against people taking what WAS a great, fun thing, jerking it around, retooling it, letting their marketing group have a hack at it, then dumping it back on us..."Look, it's new, it's fresh, it's everything you already loved, but we've made it better!!!" Uh uh...usually doesn't work.

    3. Re:Is this really needed??? by usotsuki · · Score: 1

      Rerelease as it was, with MoSlo if needed. That's all you need. A fine example of this kind of remake was Gus Van Sant's film "Psycho."

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
  44. X-Com by thomkt · · Score: 1

    I've been on a big X-Com kick recently.

    I learned more about squad-based tactics from playing this game, then I did in the four years I was in the Marine Corps.

    You never forget the first time you have your squad set to rush an alien ship, only to have a sectiod step out, drop a granade and walk back into the ship.

    1. Re:X-Com by Anonymous Coward · · Score: 0

      the one thing that i loved about playing the orignal xcom and rushing into an alien ship is to always have a gimp in the squad... you know the private pile of the bunch. I would arrange 3 or 4 guys outside the ship to lay down covering fire incase anyone stepped out, then when they were all in position, private pile would run in and take any surprise attack that may be waiting... then 2 or 3 grenades inside the door... maybe a smoke grenade (only if private pile wasn't killed) then advance my crew into the ship and proceed to kick some ass.... god damn it... now i want to play x-com again!

    2. Re:X-Com by schussat · · Score: 2
      You never forget the first time you have your squad set to rush an alien ship, only to have a sectiod step out, drop a granade and walk back into the ship.

      I always hated it when that happens, or when, out of the corner of your eye, you see some shambling beast move and then disappear -- knowing that it would soon be ripping the squad apart.

      XCom will always have a special little corner of my hard drive. Anybody know if it works well under emulation?

      -schussat

      --
      The hour of noon has passed. Let us go and get some Kentucky Fried Chicken.
    3. Re:X-Com by Alorelith · · Score: 1

      Three words: Tentacluts and Chrysalids.

      No other game's enemies instilled such abject horror into my impressionable mind.

    4. Re:X-Com by Anonymous Coward · · Score: 0

      You got that right, but I think of Blaster Bombs instead of grenades. Those things take you apart. I've been watching Band of Brothers WWII series on HBO, and I keep thinking - "Why are you guys running so close together? If this was X-Com, you'd be dead." I guess it's to keep them in front of the camera.

      X-Com is great, but I could never get it to work well under Win98 or later DOS versions without crashing hard.

    5. Re:X-Com by athakur999 · · Score: 1
      XCom will always have a special little corner of my hard drive. Anybody know if it works well under emulation?
      Not sure about under Linux, but I've had alot of success running old DOS games (especially XCOM and XCOM2) under Windows 2000 using this: http://www.ece.mcgill.ca/~vromas/vdmsound/ It lets NT4/2000 emulate the soundblaster DOS interface. The only problem (with XCOM/XCOM2 at least) is it's very fast. This only makes a difference during the main globe screen, since everything else is turn based.
      --
      "People that quote themselves in their signatures bother me" - athakur999
    6. Re:X-Com by Anonymous Coward · · Score: 0

      I think Microprose released a patch that fixed XCom so that it used a real time-based delay instead of CPU cycles...

    7. Re:X-Com by Anonymous Coward · · Score: 0

      Xcom GOLD was released in 1999 which has XCOM, Xcom-Terror from the deep, and Xcom-Apocalypse all in one package. Runs great on win98. Just make sure you turn OFF 3D sound in any of your windows settings or you won't hear any sound.

  45. Why Ultima I? by Syris · · Score: 1

    If you were to remake an Ultima game, why pick I?
    Wouldn't most people choose IV?

    The PC Gamer article linked to on their site says that the boys at Paradox wouldn't mind redoing all the games. Interesting resume...

  46. Because it only takes 5 min... by Anonymous Coward · · Score: 0

    to download an infocom interpreter for your favorite platform with all the infocom games.
    Sometimes I play Zork 1 at work, and since the idea of a text mode game is so alien to all my coworkers nobody notices that I'm not working.

  47. whats happening by Anonymous Coward · · Score: 0

    Is this seriously the path to go, i mean have people completely lost their ability to be creative? How about throwing us something new, instead of the same ol same ol.

  48. Reasonable Limits on Copyrights... by Bonker · · Score: 2

    The big reason a lot of these old, quality games are not being reproduced and retooled for newer platforms, (Win32, GTK, etc...) is because they are still under copyright. Many of them (Like the old Ultima games) are owned by companies who never sold them and never really plan to.

    The answer to this is limiting duration of copyright on software. I mean, how much can you sell a game for even 3 years after its initial release? The last time I went to Walmart, they had a consolodated 'Starcraft' package for 19.95, but the Starcraft CD was in the bargin bin for 4.95. How about after five years? Seven? If software copyrights just simply expired after seven years with no chance of renewal, the companies who owned those games would have extracted all the revenue they could from them, and then the pulic would profit by getting older, quality games (and preferrable their source code) into the public domain.

    Mind you, I think that copyright is wrong to begin with, but if there is a good compromise to be found, don't you think it would be something like this?

    --
    The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    1. Re:Reasonable Limits on Copyrights... by Anonymous Coward · · Score: 0

      There should be a "no use" limit on copyright, much like trademark. If you have a copyright property, you have to DO something with it, or it will expire after some time, much like with a trademark, you actually have to USE it and not allow it to slip into general usage, or it loses its legal potency.

  49. Mixed feelings. by jinx90277 · · Score: 2, Insightful

    First of all, before the inspiration leaves me, someone ought to make a 3-D version of Archon. Heck, if you wanted to really jazz it up, you could go to a semi-FPS mode (like Max Payne) when your pieces were fighting -- you could use terrain to hide from the opposition and even out some of those mismatches. Plus, it would be great to see your wizard missing a basilisk with a fireball and accidentally torching a tree... Of course, it's another Electronic Arts game, so I can imagine the enthusiastic support the project would get.

    That temporary fantasy aside, though, I'm not sure how much I support remaking classic games. I will always remember playing Archon against my sister on the PCjr for hours -- she got the joystick, and I got the keyboard, in an attempt to level the playing field -- with the crappy chirpy sound and the ugly CGA graphics. That was the game, and it was great despite all of that. The same goes for Bard's Tale, Lode Runner, Thexder, King's Quest, and all the other games that I remember from my youth -- the games are fixed in a personal and technological context that I can't remove.

    Classic games, like classic movies, books, music, or any other kind of art, have both a timeless relevance and a historical context. The former explains why they have earned the appellation of "classic" -- they continue to find an audience. However, the latter is just as important, and it's inseparable from the other half. Can you imagine someone trying to rewrite The Catcher In The Rye because the language is dated, and Holden Caulfield doesn't sound like the kids these days? Or remaking Romeo and Juliet with guns and rock music? (Oops -- too late on that last one.)

    I would like my kids (someday, when I have kids) to play the games that I played as a kid, both because they were fun, and also to get a sense of history. I don't want them thinking that technology started at a 1.4 GHz Athlon and went up from there -- I wish I could start them off with a TRS-80 Model I. I think that emulation projects are wonderful work, and wish that game publishers would legitimize abandonware and old ROM sets for the standup arcade games. But remakes, as impressive as they may be, will always leave me a little cold.

    --
    "she says i'm lousy conversation. as if that's supposed to help."
    1. Re:Mixed feelings. by jjustice · · Score: 1

      Check out "The Unholy War" for PS1. I think it may be exactly what you're looking for in an Archon remake. The development team even had some of the original Archon developers on it.

    2. Re:Mixed feelings. by usotsuki · · Score: 1

      Archon Ultra, anyone? It's out there already. Look around, it's a few years old.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
  50. Another cool group by MSBob · · Score: 2

    Another group doing remakes which specialises in ZX Spectrum titles is Retrospec. Their website is www.retrospec.co.uk

    --
    Your pizza just the way you ought to have it.
  51. Richard Garriot vs Toto by aridhol · · Score: 1
    From the article:

    As for Richard Garriott's approval, that's like getting permission from Toto to remake The Wizard of Oz.


    From a purely legal standpoint, that may be.true. But how do they get off comparing permission from the world's creator to permission from the main character's "little dog"? I mean, they have permission of the guy who made the damn game. Why should they need more?
    --
    I can't say that I don't give a fuck. I've just run out of fuck to give.
  52. Talk about disrespect... by glindsey · · Score: 1

    Quote (emphasis mine):

    "EA owns the rights to Ultima and all of its characters, and in this case, no permission was requested or granted," said Jeff Brown, an Electronic Arts spokesman. "As for Richard Garriott's approval, that's like getting permission from Toto to remake The Wizard of Oz."

    No, that's like getting permission from L. Frank Baum to remake The Wizard of Oz. You know, the guy who originally thought it up.

    These are fans paying tribute to something they like. AFAIK, they're not looking for profit in it. If only the U.S. media conglomerates were like Japanese anime producers, where fan-created derivative works are not only welcomed but encouraged...

    1. Re:Talk about disrespect... by Anonymous Coward · · Score: 0

      No, idiot, because L Frank Baum (or his estate) retained the copyright to The Wizard Of Oz, whereas Richard Garriott has jack squat to do with the copyright for Ultima. So, in that sense, it's very like obtaining permission from Toto: Toto has jack squat to do with The Wizard Of Oz's copyright.

      When will Slashbots learn that they know nothing about copyright or legal issues and (emphasis mine) shut their ignorant little mouths and listen to their betters?

    2. Re:Talk about disrespect... by Sj0 · · Score: 1

      If you ever actually *CREATE* something, you may understand. It's not a matter of getting copyright rights or anything legal, it's about respect. Ultima is the game he made. It's his creation. Asking him for his permission to remake it isn't asking for the legal right, it's more like asking for the fathers blessing before a wedding. It's just respect for the man who made the game.

      --
      It's been a long time.
  53. Wow.. isn't that a coincidence by iceT · · Score: 2

    Appearently, this is similar to a group of slashdot posters who are trying to bring back some of the classic (older) Slashdot Articles.

    I guess if it's here twice, it's a really good thing...

    --
    -- You can't idiot-proof anything, because they're always coming out with better idiots.
  54. Pfft by savrinor · · Score: 1

    Everybody knows, NetHack is the best. :)

  55. Demonstrates what is wrong with current IP laws by Catbeller · · Score: 5, Interesting

    After actually reading the article, I notice a few things in passing.

    One of the companies demanded contact from the developers because, in some way, shape, or form the game resembled one of "theirs". A passing resemblance is enough to trigger a lawyer.

    The companies seemed to think that a non-profit independent venture using some of "their" ideas is under their purvue -- ie, no Fair Use for anyone. No parody or tribute allowed.

    These companies did not create these franchises (mostly) -- they didn't design them, or write the code, or even have the original developers on hand. They just bought the "property". Lord British was referred to as "Toto" to their lordly Frank Baum.

    Kicker: they have refused to do anything with these "properties" for years. Even though fans begged them to. There was not enough profit, and they let them lie fallow.

    That is an ample demostration of why current copyright and IP is a perversion of what Jefferson et al created copyright for -- to encourage the creation of new art for the good of all, not to only profit the holder of the mark. By converting "Bard's Tale" and other games to the status of paperclip inventory on a shelf, the art it engendered lies dead, hostage to greed for property.

    As for my opinion, if the mark holders are letting it lie in an intellectual property grave, a non-profit knock-off is an expression of democratic disapproval. The PROPER course of action for these IP holders is to hire these people and release the new games, and sheepishly admit that they should have done it long ago.

    1. Re:Demonstrates what is wrong with current IP laws by abe+ferlman · · Score: 2

      What's really wrong with this is that they own our childhood memories of the games we played. We were too young to consent to filling our minds with proprietary stories. Same situation with TSR/online modules and WotC/Apprentice. These people are heartless bastards if they understand this and don't care.

      Intellectual property may be ok for consenting adults, but I say no more ip for unsuspecting children. I can't believe I'm actually saying we have to do it for the children!

      Bryguy

      --
      microsoftword.mp3 - it doesn't care that they're not words...
  56. Omnitrend's Universe by Anonymous Coward · · Score: 0

    what about Universe? That was a GREAT game. I remember that it came on a whopping(at the time) 6 or 8 double sided floppies,and the huge binder/manual.

    Unfortunately I never got to play 2 or 3. They just didn't look like the same kind of game that the first was.

  57. Did anyone finish Bard's Tale ? by cjmilne · · Score: 1

    Did anyone actually manage to finish the Bard's Tale ? I played it for what seems an insane amount of time & I have no idea how close I got to the end. Even after hacking the characters for infinite hit points and enabling multiple diamond armours on every character the game seemed to never end. I remember getting through most of the castle & then teleporting somewhere but then it's just a blur....

    cjm

    1. Re:Did anyone finish Bard's Tale ? by ehackathorn · · Score: 1

      I finally gave up and bought the cheat sheets... No glory, but at least I had the satisfaction of seeing the end.

  58. Not a recipe for improving games by Junks+Jerzey · · Score: 2

    Those old games were great, no question, at least for their time. I can certainly understand how some people are tired of where games have been headed (toward pseudo-realism), and want to play something else. But is remaking those old games really the direction to go in? It's like a director saying "I think movies have gotten too glitzy, so I'm only going to do remakes of great films from the 1950s." That's a cop out. Surely there is somewhere else to go to advance the creation of games? If you don't like modern-style games, then take things in your own direction.

    1. Re:Not a recipe for improving games by pkesel · · Score: 1

      Most people simply don't have the resources and/or skills to develop something new. What you're saying is like saying, "The Mona Lisa is old and I'm tired of seeing it. I'll just sit down and paint a new one." It's much easier to make a copy and give Lisa a new hairdo, some jewelry, and a new frock. Or simply to put it in a new frame. If it makes people happy, what's the cost?

      Taking up something that's been left standing is a great option. The insight or technology that has come in the duration since the game's heyday might allow the new developer to overcome those very shortcomings that made it obsolete. Those people who are revisiting these old games are the ones who probably spent hundreds of hours mastering it and the ones who know what would have made it a better experience for them.

      --
      - Sig this!
  59. Electronic Arts should revive... by yanyan · · Score: 1

    Starflight. Starflight was simply THE space adventure game of its time... not that there were many besides it. What Starflight meant to me, and many many others, was a universe of exploration, discovery, and adventure. I spent countless hours in between classes (i was in fifth grade then) playing the game, and it never failed to captivate me for hours on end. And now, with technologies and projects like Mojoworld (read the Slashdot article at http://slashdot.org/article.pl?sid=01/10/10/055625 6&mode=thread) which could store a planetary model in 90k or less, there's a lot that could be done to not only revive but ultimately remake the game.

    Given that, and the capacity of 2 or 3 CD-ROMs, and it's possible to cram universes upon universes, hundreds of alien races, artifacts, missions, you name it, into one game that will surely rock and immerse us in a universe unlike any before. Not only that, we could open up new possibilities like multiplayer (imagine forming your own fleet of starships with other players)... the possibilities are almost endless.

  60. Legacy Of The Ancients by JohnPerkins · · Score: 1

    Legacy Of The Ancients. Updated, but not too updated. That would be nice. Not like, say, the updated Battlezone with too much junk to be fun.

  61. What's the point? by JimPooley · · Score: 1

    If they want to show off their mad programming skills, why don't they leave the graverobbing alone and write something NEW.

    --

    "Information wants to be paid"
    1. Re:What's the point? by Happy+Monkey · · Score: 2

      You want to play a game designed by someone who is showing off their "mad programming skills"?

      --
      __
      Do ya feel happy-go-lucky, punk?
  62. Right on! by ragnar · · Score: 2
    I agree about the Bard's Tale. My eyes lit up at the mention of this old classic. I dare not say how many hours of my life have been invested/wasted on that game, but it was great stuff.

    The Bard's Legacy site has some neat screen shots & such, but at this time it isn't clear what platform it runs on. Details are a little sketchy, but it looks like a noble effort.

    --
    -- Solaris Central - http://w
  63. not only video games by dR.fuZZo · · Score: 2

    Hey, it's not only old video games that run into the ol' "this hasn't been sold by anyone for years, yet it's still illegal to distribute it yourself" problem. I frequent a (pencil, paper and dice) RPG board where someone was carrying on and threatening to call the FBI because some folks were distributing Star Frontiers in PDF form. Star Frontiers is an old RPG that hasn't been in print for over a decade, and the company that owns the rights to it is currently selling the Star Wars RPG, so it's unlikely they're going to decide to revive Star Frontiers anytime soon.

    Also, there's a certain cult classic series of sci-fi novels that I wanted to buy (I've forgotten the name now) but since they're long out of print, my only option is to buy them from some collectors for a few hundred dollars.

    It's ridiculous. This isn't what copyrights were intended for. Protecting someone's right to make money off their own creative property is one thing. Locking something away because the owner is a corporation that has other intellectual property it wants to focus on exploiting ... that's just wrong.

    --
    -- dR.fuZZo
    1. Re:not only video games by Bonker · · Score: 2

      Hey, it's not only old video games that run into the ol' "this hasn't been sold by anyone for years, yet it's still illegal to distribute it yourself" problem.

      I agree totally. This same problem applies to authors, many of which hold on to copyrights for decades after their book has ceased to make them any money. What's the point?

      --
      The next Slashdot story will be ready soon, but subscribers can beat the rush and slashdot the links early!
    2. Re:not only video games by khofTim · · Score: 0

      Will these companies ever learn anything? If Fans decide to do something on their own to contribute to a community, a game truly reaches immortality. Just look at quake and the like.

      I wonder if in the not-so-far-future anyone will care about gathering loyal customers and fans around him or his products anymore. I personally would hate to be drowned in "britney spears"-style rip-offs. I Rather would enjoy some stuff that has potential to become a classic and be remembered.

      .

      --
      . take off every .sig for great justice
  64. richard garriot is the little doggie eh? by Bongzilla · · Score: 1



    The guy who came up with the whole idea is the little pet doggie huh?!

    And so who's the wizard--or better yet who could we compare to the screen writers, directors and producers of a film? Oh, ok, how about Electronic Arts, the publisher, ie middleman ?!!

    What a bunch of B.S.

    --

    ;///////////////////////////////////////////////// /
  65. Still waiting on these... by mystery_bowler · · Score: 2

    Just my opinion, but I'd love to see remakes of Pirates! (Pirates Gold, which was a lovely pile of toss, doesn't count) and Stunts (pc racing game).

    Pirates! just had a fantastically simple interface for a game with as much open-ended play as it had. And Stunts had a great track editor (especially for the time, around '89 or '90 IIRC).

    I know this is getting off-topic, but has anyone besides me ever imagined Pirates! in an online, persistant world (MMORPG, like Everquest)? Man, if you could just figure out a good time scaling for ocean travel, that game might just rock. :)

    --

    My sigs always suck.
    1. Re:Still waiting on these... by ipxodi · · Score: 1

      Stunts! OMG, I forgot about that one. It did have a kicking track editor. I remember the anti-piracy codes too -- "find the word on page 46 to complete this sentence, blahblahblah _______ ."
      I ended up memorizing most of them, there were only about 15 different ones.

      For a remake: Imagine the ease of track design combined with the car performance/handling engine from NFS:Porsche Unleashed? That would rock!

      --
      load "windows7" ,8,1
    2. Re:Still waiting on these... by Alorelith · · Score: 1

      Stunts couldn't compare with Stunt Car Driver. I'm not sure about the relationship between the games, but in almost every manner Stunt Car Driver surpassed it. Running into cows and hearing "moos," racing against an old granny that hogged the road, slamming into the back of the repair shop and destroying the car, etc. It was the perfect game. My favorite tactic was to line up a very long straight path of track and have an opening bridge at the very end. I would time how long it took for the bridge to raise and lower, and then drive as fast as I could and try to hit the bridge at its highest point. Man, that car sure could fly.

      Also, the builtin car changer/editor was pretty neat when I found it.

    3. Re:Still waiting on these... by jjustice · · Score: 1

      I haven't played it yet, but I picked up Bethesda's recent "Sea Dogs" precisely because it looks like an updated "Pirates!" The two blurbs on the front also compare it favorably to "Pirates!" You should be able to find "Sea Dogs" in the bargain ($20) bin at a store near you.

  66. EA's just trying to protect their monopoly. by bug_hunter · · Score: 2

    EA's never been good to the fan community.
    They release quite frankly the worst Ultima ever and feel their intellectual property is being compromised by people wanting to enjoy what Ultima was.

    EA has taken over sooo many game companies it's stupid, something to watch out for.

    But maybe I'm just bitter cause Ultima9 was such a crap game.

    --
    It's turtles all the way down.
  67. Dungeons of Daggorath by creep · · Score: 1

    I loved that game, and was ecstatic when I found a COCO2b emulator and a ROM of the game recently. Although I'd love to see a new version of it come out with enhanced graphics, part of its eternal charm is in its simplicity.

  68. "Toto's Permission" by DrCode · · Score: 3, Insightful

    Fortunately, since the copyright laws hadn't been extended to ridiculous lengths, you don't need Toto's, or anyone's, permission to distribute or rewrite L. F. Baum's Oz stories, as they started going into the public domain in the 1950's.

  69. Want nostalgia? http://lord.nuklear.org by Lethyos · · Score: 2

    Go check out Nuklear Lord, a kick ass game of Legend of the Red Dragon running under Linux on DOSemu with a cool Perl BBS gateway. You can also telnet to port 31337 on that server to play.

    --
    Why bother.
  70. Richard Garriott gets even by Anonymous Coward · · Score: 1, Funny

    "As for Richard Garriott's approval, that's like getting permission from Toto to remake The Wizard of Oz."

    Granted, Rosanna and Africa were pretty good tunes, but not Oz material.

    I wonder if Richard Gariott will get even for that remark. On one hand, he has lots of swords. On the other hand, he wears fruity frilly shirts.

  71. Max Payne by Snowfox · · Score: 2
    Max Payne is cool - a brilliant, beautiful game, and a lot of fun - the first time you play through.

    Unfortunately it's saddled with such a linear storyline that once you're through it, it's not much fun anymore. This one's a definite renter if anything is; you can easily play it out in a weekend.

    1. Re:Max Payne by Fastball · · Score: 1

      So very true. If Max Payne had some kind of multiplayer or random skirmish mode, it would be a top five all-time game. It's pretty close as is though. I'd rather gaming companies shorten their reach and focus on the damn game instead of producing byte wasting cut scenes and the like.

  72. Suggested Change to IP Laws by squaretorus · · Score: 3, Interesting

    While IP laws are intended to protect the holder, there is a good arguement for changes to protect the consumers interests.

    Wherever a significant consumer group is NOT being served by an IP holder there should be a legal process by which the IP defaults AWAY from the holder following a period of non-exploitation.

    Scenario: Publisher X withdraws GameX from the market, and stops supporting players. A player registers this fact with a register for a small fee (call it $30, just to stop the jokers, to make sure it matters). Following a period, perhaps 2 years, if the company has made no significant moves to make the IP available to the paying public it defaults out to the public domain. Simple.

    Company X will argue that it could be working on the new version during those 2 years and this sucks. But, any decent games company will continue to support its user base while the new game is coming along - drip feeding us patches, upgrade packs, new terrains.

    Similarly, any other software that starts to die could be openned up after a couple of years of non-exploitation or when the company went bust. Doesn't mean they have to release the code - just that they cant sue your arse if you copy them / take inspiration.

    1. Re:Suggested Change to IP Laws by Sj0 · · Score: 1

      Company X will argue that it could be working on the new version during those 2 years

      well, that would be a different IP, wouldn't it? One thing I think should be (and it's likely not this way currently), is that individual pieces of IP should be able to enter PD when a time period elapses. For example; the first mickey mouse cartoons are at this point a part of cultural history, and should be in the public domain, yet diseny still has their copyright(after a legal battle to extend it too!)

      But back to my point, the copyright on the original shouldn't be kept just because a sequel has been made, because the sequel will not change the fact that the original is a classic.

      --
      It's been a long time.
    2. Re:Suggested Change to IP Laws by dasunt · · Score: 2


      I'd say 5 years, and add if any later or derived versions still exist, its still under IP protection. Else, open it up for non-profit use.


      Thus windows, linux, and a ton of apps wouldn't fall in the public domain. (Unless you want to see MS Linux that's based off a 5 year old kernal). However, the old dead games will still be around, and emulation of traditional consoles and games wouldn't be illegal (to hold the roms).


      This would create a legal state of abandonware, with well defined boundries. With the quickly aging property of software, such a law would be in the best interests of what IP was meant to be: Giving temporary rights to an individual to encourage the creation of works that will benefit the entire public when the limited rights of the original IP holder expire.


      Just my $.02

    3. Re:Suggested Change to IP Laws by Babbster · · Score: 1
      I'm sure that this sounds very nice, especially to the people who might read Slashdot. However, what you're essentially suggesting is that a company (or individual, if he or she wrote the software alone) loses all rights to its CREATION by not doing anything with it. You would put a chill into the creative process by suggesting that after such a short period of time (and believe it or not, anything less than 20 years is still considered by many to be a pretty damn short period of time) companies and individuals lose their rights to their own products.

      I myself have pirated software in the past, and in the most recent past it has consisted almost entirely of getting game software that just isn't sold anymore. I too wish that companies would consider updating their quality properties on a regular basis. It would be especially nice if companies would go through their archives, update old games to make them playable in a current OS environment and charge a fee to download them. However, I don't think the lack of this service is an excuse to strip them of ownership of their property.

  73. Modifying Bards Tale Maps by N+Monkey · · Score: 1

    I spent quite a bit of time reverse engineering the maps of Macintosh Bard's Tale while at the same time writing a disassembler just to assist in the process.

    I had far too much spare time in those days!

  74. Your Sinclair! by squaretorus · · Score: 2

    YS! Hurrah! Quick google turned up the Your Sinclair Rock and Roll Years - great website!

    You can go through all the back issues online!

    Did anyone else not buy the issue of YS that had a semi naked chick on the front.

    I've still got a stack of these in the loft! I should eBay them!

  75. Remake of Pirates by Anders+H�ckersten · · Score: 1

    ... can be found here. Although it seems to be down right now...

  76. Retro gaming by .sig · · Score: 2

    Ah the memories....

    I have so many fond memories of The Bards Tale, the first game I learned to hack ;-) I actually had pages of notes on the savegame files and could practically create a new character in a hex editor.

    I was also a huge fan of the Starcon and Starflight series, but have never been able to get ahold of a copy of Starcontrol 3. I've only seen it available on mac format, which is really frustrating.

    As for the Ultima games, my favorite would be Ultima VI, the last of the pure tile games. It was the first, and still on of very few, games that I have played where you can interact with just about anything. I loved pushing cannons around and firing at whatever I could find. It was also fun carying around a few powder kegs and an invisibility ring for a good old fashioned dragon hunt... I had so many notes for that game, with maps of nearly every dungeon and town. Thank god for extra large graph paper...

    One of my favorite games, though, I can't even remember the title of. I played that one so much that I didn't have to refer to the manual for the copy protection. It was a space exploration type game, where your homebase was a triangular formation of starbases. Outside this safe area you had pirate, insect, and robot ships that would attack as you went on misions. One of my favorite aspects is that you could board their ships and tow them back for salvage. I wish I could remember the name, I'd love a chance to play it again.

    Looks like I've got some web searching to do...

    --
    -Space for rent
    1. Re:Retro gaming by kabhul · · Score: 1
      As for the Ultima games, my favorite would be Ultima VI, the last of the pure tile games.

      Then IRE probably is for you. It's an open-source, cross-platform role-playing engine modelled after Ultima VI.

      Development seems to be going on at a rather sluggish pace, but maybe someone would like to give the author a hand...

  77. NetHack by Anonymous Coward · · Score: 0

    I started playing it again on my MacOSX box after years of letting it sit. Probably one of the best RPGs ever made, IMHO. Who needs flashy graphics? Not me!

  78. Bards Tale Construction Set by Com2Kid · · Score: 1

    There is already the BTCS which can make new games in the Bards Tale vein quite fine. A graphical update of it is all that is really neccisary, would hacking in some new graphics really be all that hard? 256colors is really enough for an RPG anyways (See: Fallout1/2) and the construction set itself is very simple to manipulate and play around with, and as I recall new spells can even be created (!!!)

  79. The reason these games are classics... by Dudio · · Score: 2, Insightful

    ... is that they either did something nobody else was doing at the time, or they did it better than everybody else. In other words, they were damn cool when they were current. The problem is, playing modernized versions of classic games often is about the same as hanging around your old high school at the age of 30 - you know you had good times there 14 years ago, but you can't for the life of you figure out WTF is going on now.

    Every now and then a remake of a classic (be it a game, movie or TV show) does the legacy justice, but far too often the remake fails miserably because modernization destroys everything that made it a classic. Anybody remember Return to Zork? They decided to update the venerable series by making a graphical adventure that was fun for the 5 minutes it took to realize that whatever it said on the box, this most certainly was not Zork.

    I'm not saying these projects are doomed to failure, I'm just saying that anybody modernizing a classic needs to be very careful about evaluating new features in the context of the original game. If the original had an isometric view, for God's sake don't remake it into a first person viewpoint just to demonstrate that you too can license a 3D engine. Keep the remakes true to the spirit of the original, and maybe we'll see something of note come of it.

    1. Re:The reason these games are classics... by Sj0 · · Score: 1

      I agree. updating classics in "a rich 3d environment" is the best way to get kicked in sales. The truth is though, a lot of these games are *still* fun, and that's why people want to keep on playing them. I played Day of the Tentacle recently, and it was still as fun as I remembered it, and Sam & Max hit the road have yet to be matched(especially with full voice).

      Another thing to remember, which most people don't: sprites can look a lot better than 3d, especially for small, "look at me, I'm 10x10 pixels under 320x240" type graphics.

      --
      It's been a long time.
  80. that's right. by eclectric · · Score: 1

    if anything, asking EA for permission to remake Ultima 1 is like asking MGM for permission to reissue the print Wizard of Oz

  81. QQP, Empire Deluxe, Robosport! by Anonymous Coward · · Score: 0

    I've always been a strategy nut(Civ II, MOO, MOM, Command HQ, et al.), and it seems that I'm the only person here that remembers my favorite past developer - QQP!!

    Their early and mid games (not their late ones) had poor to so-so graphics, horrible sound, and bad manuals - but were so damn FUN and addicting! They made it up with excellent game concepty design, simple yet deep unit interactions, and EXCELLENT AI. Unfortunatley, they hit the tail end of the era where a couple guys in a garage could make and sell a great game - eventually graphics and publishers with big $$$ came into play, QQP was handed to a few crappy publishers and they basically produced a bunch of drek (The Pure Wargame, Battles in Time) before going out of business somewhere around 94-95.

    My favorites are: The Lost Admiral, The Perfect General I and II(one of my favorite games of all time), The Grandest Fleet (although it looked better than The Lost Admiral, I think the former is more "pure" and a bit more fun), and Conquered Kingdoms (crappier graphics than Warlords II-which was also a great game-but more strategic depth).

    They also published several great games by other developers (esp. Holistic Gaming - makers of Noble Armada, Fading Suns, etc.) These games included The Merchant Price (which was later re-made and marketed by Holistic to Microprose to become Machiavelli: The Prince), and Battles of Destiny - an Empire Deluxe remake with more unit types. Both of these games were quite good (especially Merchant Prince).

    Apparently one of the original Lost Admiral/Gradest Fleet developers is privately working on a sequel - The Lost Admiral II. Development is going slowly, but I'll still be interested when it gets there.

    I think that strategy people don't give enough props any more to Empire and Empire Deluxe - without whom the whole Civilzation, MOM type empire games would never have started! I mean, who REALLY needs all that culture, and diplomacy anyways?? Give me a copy of Empire Deluxe and I'll just worry about having enough Transports and Battleships :)

    Finally, I would like to mention one of my all-time favorite games, and perhaps the most under-rated Maxis game - Robotsport. Robosport is a squad-based tactical game (a bit toungue-in-cheek) where you controlled a squad of robots armed with different weapons. You told each robot where to go and what to do (scan, fire, etc.) for certain periods of time (seconds) each round, which lasted anywhere from 15-40s. After you ordered all of your robots to do stuff, other players would do the same - then all robot actions would be generated SIMULTANEOUSLY - and the results would be generated as a "movie" that players could watch. This encouraged players to think ahead, and predict their opponents actions, and to make flexible tactical plans - something I really think is lacking in both "real-time" strategy games, as well as "I go - You go" pure turn-based games.

    Anyways - I just wanted to expound abouy my "unsung heroes" of the CG world, and see if anyone else here remembers these guys too! I have some current plans to try to make updates of Robosport and Empire Deluxe to Linux using SDL and possibly the Python wrapper for SDL - PyGame, but all I have are some graphics and terrain stuff - no real code as yet.

    Sincerely,
    Kevin Christie
    Program in Neuroscience
    University of Illinois at Urbana-Champaign
    kwchrist@uiuc.edu

  82. NetTrek Updated and Reborn by Anonymous Coward · · Score: 0

    Actually, I'd kill to see nettrek updated with just cooler graphics and say a 3D (rather than 2D) playing perspective, maybe a better communicating system.

    Best team game I ever played.

    I can't *believe* how much time I used to waste playing it (on a modem vs. guys with T1 lines no less)

  83. I am the pathetic looser you seek. by Kibo · · Score: 2

    I finished all 3, I dimmly remember how the 2nd one ended, the 3rd took so long to finish that I'll probably never forget it.

    I'm assuming you're refering to the 3rd one, as the others I found more or less easy, though not by today's game standards.

    In the end, your party members become Gods. By the time you get to the final battle you've got so much power that's it's pretty trivial unless you're unlucky enough to get hit with attacks that kill instantly.

    But damn. Some of those riddles were pretty tough.

    --
    --Jimmy has fancy plans; and pants to match.
  84. Games and such... by Sj0 · · Score: 1

    I think it would be really cool if somebody remade the old game "stunts" (also called 4d racing when microprose did it...) and stuck in decent multiplayer. I think that if somebody made a game like that, then the racing game market might go flat. :)

    Personally, I'm working on a game which is inspired by the old SNES RPGs, especially Chronotrigger. A lot of things taken for granted in those RPGs are quite hard to code (such as a SEVERAL towns, each with 50 NPCs, who all say something different AT LEAST TWICE, and room for plot twists too...It takes a really good system to keep track of all this

    whether it ever gets finished is another thing... :D

    --
    It's been a long time.
  85. Exult by kdgarris · · Score: 2

    A similar project is Exult, which is a rewrite of the Ultima 7/Serpent Isle engine. EA may not mind this one su much, however, since it still requires the original U7/SI data files to run.

  86. Oh come on... by Anonymous Coward · · Score: 0

    Not ONE person has mentioned Archon! Possibly the greatest board game/action video game crossover ever. Too bad I don't have an emulator to play it on.

  87. This one goes out to all the old skool soldiers by Kibo · · Score: 2

    For Starcon 3 you might want to check the disco bins. I got mine from a disco bin at an Office Depot of all things for like $5.99. That said it was no where near the game Starcon 2 was. Although I did like the new ships in versus mode.

    It's also worth checking out some abandonware sites, one of them may have it for download.

    Best place to start looking for abandonware, that I've found, is the Abandonware ring. Maybe you'll find starcon 3. But I would say it is skipable.

    --
    --Jimmy has fancy plans; and pants to match.
  88. Re:ELITE II: Frontier by Feste77 · · Score: 1

    Has anyone seen a new, graphically updated version of Frontier:Elite II? That game was the bees knees, baby. It was like only 600k on the Amiga but had a HUGE detailed polygone universe. It would be cool if someone stepped up to the plate and came out with the next version of that game; with an actual plot and different ways to explore the universe (like first person shooter inside space stations or something). Or heck, even a net game like that would be pretty sweet.

  89. Fsk'n GLUT-Dam't Mignons by Anonymous Coward · · Score: 0

    fucking goddamn goolash eating ip holders. when the gotterdamerung fuxking developer isn't to be confusking humpwell concerned when making a game. well go eat a pile of crap.

    seriously. you abandon the goddamn fanbase and expect to get paid by someone giving you an honor anyway? fuck off.

    moreover, remind me to spit in your general dircection at every opportunity.

  90. FreeCiv by Fjord · · Score: 2

    Following a recent /. article, I've reinstalled and started playing FreeCiv.

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    -no broken link
  91. Try this for size by Anonymous Coward · · Score: 0

    http://www.frontier.co.uk

    Elite 4 is in development at the moment.

  92. Highly amusing by maxxon · · Score: 1

    I think it's highly amusing that they didn't bother securing permission from the copyright owner before starting their project.

    I never finished Ultima I. I got to the endgame with Mondain and kept "killing" him, he kept turning into a pile of dust, and then into a bat, and then back into human form, over and over again.

    --
    max
    1. Re:Highly amusing by Telemachos · · Score: 2, Informative

      You should not always believe what you read in the press :) Either Jeff Brown simply forgot or EA has some serious communication problems within their ranks. When we started out on this project I contacted Richard Garriott which at that time was creative director for Origin and as such I would say it it safe to assume that he speaks the voice of the company as whole. When Richard Garriott later left Origin I sent a letter to a Ms. Lisa Tensfeldt which works within EA's legal department. In that letter I expained what we was doing and our concern that we might now be violating EAs copyrights after Richard Garriott had left the company. As they never replied to that letter we felt it safe to assume that there was no problems. - Kasper Fauerby aka. Telemachos www.peroxide.dk

  93. EA Brings this upon themselves by DoctaWatson · · Score: 2, Interesting

    The bottom line is that this wouldn't be happening if Electronic Arts hadn't run Ultima into the ground.

    It's been nearly ten years since the last good Ultimas came out (U7, and Underworld 2). Since then we've gotten the half-hearted Ultima 8, an un-Ultima Ultima Online, a vastly flawed Ultima 9, and an ambitious but canned Ultima Online 2 (cancelled a week before beta testing was to begin).

    The only current choice from EA for ultima right now is to play Ultima Online, which has traditionally been comepletely void of "Ultimaness". This could change, but it's still a four year old game on it's last legs.

    Alternatively you could play Ultima 7 via Exult on Linux or Windows.

    Or you could wait a bit for remakes like the article mentions, if EA ever lets them see the light of day.

    But don't expect any new Ultima from EA. I hear things aren't going well for them as it is.

  94. Hmmm... by Sj0 · · Score: 1

    That's sort of a strange thing to ask...

    I'd agree that some cutscenes are unnessessary (like the cutscenes from the original Blood -- what a waste of a CD!), but in a well designed game, they are the difference between a mediocre game with a crappy story and a masterpiece. Even in a crappy game they can make a huge difference. SiN wouldn't have been much fun without the cutscenes and story...

    --
    It's been a long time.
  95. Preserving the old games by Anonymous Coward · · Score: 0

    I find it interesting people are considering revamping the older games to work on the newer platforms. There are a couple of groups (most notably in comp.sys.apple2) who are trying to preserve the old games from being lost.

    Unfortunately for those people the game companies, who have not had an original idea since Doom, are hostile to the notion of allowing 20 year old games into the public arena or to be preserved on CD. Many of these games are being lost as we speak due to deterioration of the floppies they originally came on. Of course many of the game disks were simply "reused".

    Furthermore, most of these companies, including EA, deny their past and publicaly deny they ever made games for anything other than the PC or Mac. Try talking to them about their old Apple// games and you'll get a blank stare before getting thrown out of the office.
    Given this hostility toward preserving their own past, is it any wonder there is hostility toward a re-release of their old titles...

  96. Lots available by WinterSolstice · · Score: 1
    The are still dozens of text interface (called Interactive Fiction, now) games still being made. In fact, Zork is still available in some places. I continue to enjoy playing them, and have a program called FrotzCE for my handlheld. It runs most of the major ones.


    Try this site: http://www.xyzzynews.com/


    -WS

    --
    An operating system should be like a light switch... simple, effective, easy to use, and designed for everyone.
  97. NES version? by Anonymous Coward · · Score: 0

    I rather doubt Richard wrote the NES version - Apple 2 version, sure. But he would have designed the game and partly written the original version.

    Mind you they both use variants of the same chip, the ever lovely 6502, like the C64 did.

    1. Re:NES version? by usotsuki · · Score: 1

      //e used the even better 65C02, and IIgs used the ultimate 65C816 like I think the SNES did?

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
  98. More common than you'd think by Jagasian · · Score: 3, Interesting

    Star Control 2 is another all-time great computer game, and it too has a community trying to bring the game back (it never died in my opinion). These guys are making a sequal to the Star Control 2 universe... the game that Star Control should have been. There is also Freeciv, an open source Civilization clone. Anyway, the early Ultimas are classics, but I had to throw in a link about Star Con revival efforts. Its slightly on topic ;-)

  99. Doki Doki Panic by Anonymous Coward · · Score: 0

    Was released by Nintendo as Super Mario Bros 2/Mario All Stars/Mario Advance in 1988, 1993 and 2001.
    So some games companies know the value of re-releasing good games.
    Someone might well decide to release Elite on GBA for example, and I'm sure David Braben and Andy Bell(?) deserve a cut of that.

  100. Mumble mumble Moral Rights mumble mumble by Anonymous Coward · · Score: 0

    The Paris Copyright convention mumble mumble...

  101. Come on, we all started off like this by Anonymous Coward · · Score: 0

    making clones of Pacman and asteroids... and then over the years we learned more about gameplay and design and created new stuff...

  102. EA _have_ sold the old Ultima games. by Haeleth · · Score: 1

    Have a look at "http://www.origin.ea.com/ultima/uc/". I have a copy, and they did a pretty good job getting everything to run on modern PCs. I don't think they're selling it any more, but it's unfair to claim EA don't care about Ultima at all.

  103. Max Payne sucks... where do I begin? by Anonymous Coward · · Score: 0

    1) Let's see, first off the game is too fucking
    easy. I think I solved it in about 10 hours. LAME.

    2) The narration is an exercise in complete faggotry. Every single spoken sentence is something like, "I quietly stepped into the room like I was wearing shoes made of feathers. Johnny was standing at the bar, holding a can of suds. The can was sweating like a runner after a long track meet." Definitely an exercise in complete and moronic simile. DUMB.

    3) Max Payne's voice doesn't even match his likeness. The guy's likeness looks like some skinny little grunge dude. LAME.

    4) The fights are stupid. Its too easy to kill everyone. Bullet-time is LAME. The bad guys have a STUPID AI. You also can drop and dive-roll constantly without getting tired. VERY dumb. Akin to bunny-hoppers in Half-Life. But with bullet-time you can kill everyone very easily, it seems.

    5) There is only one ending. Predictable and stupid.

    6) Pattern of play is this: 1) Move to next group of guys to kill, 2) Kill guys, 3) Save game. If you die, restore game and do it again.

    7) NO interaction with the characters at all. Again, lame.

    Well... I'll stop. The game sucks ass. Especially compared to others in its own genre. Deus Ex, Half-Life, NOLF are REAL examples of what this game should have strived to be better than.

    All that said, the graphics were the best part. Very good graphics.

    But the rest sucks.

    If you think this game rocks, then you haven't played Deus Ex, NOLF, or the like. Go play a real game.

  104. Many years ago... by DrCode · · Score: 2

    Baum's books were written from ~1900 - 1917. As copywrite used to last only 56 years, they passed into the public domain starting in the 1950's.

    But the movie will probably stay copywrited forever, since Congress keeps extending the term.

  105. That's my goal by DrCode · · Score: 2

    Several of us have been working on another Ultima remake, Exult, for nearly three years. But my ultimate goal is to end up with a game engine and tools for making new games in the same style.

  106. Classic games by Anonymous Coward · · Score: 0

    I think that it's a good idea as long as you don't get too carried away...I think that 3d ruined a lot of the old video game franchises like lode runner, frogger, etc...they may be new and fun but it just doesn't seem the same. I personally would like to see people develop more 2d games, just so I could get a good side-scroller fix. :-) When 3d first came out, the models looked like they were folded out of origami, and are only just now starting to look realistic. Imagine what 2d would be like if it had been developed all that time...

  107. Their not the only ones... by moogy · · Score: 1


    A group plans on utilizing the soon to be released siegelet engine for Dungeon Siege to remake "Ultima V: Lazarus."

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    Blah Blah Blah
  108. This is Great! by Anonymous Coward · · Score: 0

    I just finished playing through Martian Dreams. It's great having a 486 for the classic stuff. Origin made some great stuff in its day. Too bad those days are over :(

    We'll just have to hope that Richard Garriott can revive the magic with his new company.

    An as for the Wizard of Oz remark, I think he's more like the writer, director, and probably both the good witches (He was two kings on two continents, remember?).

  109. Simple but fun by Moakek · · Score: 1

    Some of the old games are great. If they weren't the emulation pseudo-market on the net would be dead. There's one game I've been looking for, for ages. Its called Death Strike (me thinkz). Its a simple game where you play a barbarian which duels with another barbarian. The cool thing is you can do a move which decapitates your opponent. A green goblin thingy then drags the headless body away with the head being kicked off the single screen.
    It simple but it'll take the stress out of a day filled with office politics.

  110. Wizardry 8 by Hobbes_2100 · · Score: 1

    Since this got shot down as a story post, I'll let you all know:

    Wizardry 8 has finally gotten a release data: November 16. For those of us who have been waiting since c. 1993, this is great news. It is also great for those who long for the days of "Proving Grounds of the Mad Overlord" (which came out in 1981, I think).

    Anyway, for those looking for a classic feel with modern graphics and such, check this out.

  111. Spiderweb Software by CaptainCarrot · · Score: 3, Informative

    Old-fashioned Ultima-style games with a more modern interface and look-&-feel are being produced right now! Check out Spiderweb Software. The games are all shareware -- crippleware, actually -- that let you get through about 1/3 of the way through play before you're forced to register to continue. But at $25, it's not all that painful to register.

    --
    And the brethren went away edified.
  112. Zork is available for free from Activision by efutch · · Score: 1

    On the current PC Gamer, they review the top 10 freeware games, and they mention that Zork I, II and III are available for free. Check out this URL: http://www.activision.com/games/zgi/atrium/library

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    Minix en español! http://www.es-minix.org