Domain: jmonkeyengine.com
Stories and comments across the archive that link to jmonkeyengine.com.
Comments · 14
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I don't really see the point
I don't really see the point. it's nice, but it's not novel.
Why not just a Java Web Start with http://jmonkeyengine.com/
You could even run that in the web browser with a Java Applet.
It would run with 200 fps (or more) and not with the lousy 22 fps what I get in the browser. And it would be cross-platform, too.Sorry, I don't really see the point to re-implement everything we have on the desktop now in the browser. It's like we throw everything we achieved in the last 25 years on the desktop in the trash for what? For iPhone? Instead that we use what the desktop have (OpenGL, Java, VLC, etc.) we implement now everything in the browser (Pdf, WebGL, sound, etc.). Mozilla team couldn't be happier of course. But now I have a clone of my system, done badly and ugly, as my browser.
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Re:So: I want X, but not in Y, even if Y supports
You can also use JMonkeyEngine for 3D engines in Java. Or you can use Piccolo2D for 2D in Java.
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jMonkeyEngine
Maybe you can try jmonkeyengine. It's a engine for java and open gl, has a complete environment based on netbeans, physics engine and also works with android.
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Re:Wonder how this turns out...
Stop spreading the old Java FUD. Please do some research if you feel so strongly about how someone else chooses to do their work. I don't care what languages you use, why should you care what I use?
This is a mature 3D library + engine:
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Re:javascript, what about java?
Java has great 3D support. Java Monkey Engine is a popular library.
List of samples/games: (go up to the main wiki page for details about the library; docs are amazing)
http://www.jmonkeyengine.com/wiki/doku.php/showcase -
Re:Not as fast?
Yay: http://www.jmonkeyengine.com/movies_demos.php
And it runs a lot faster than 30 fps on old hardware too!
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Re:What's the alternative?
Hmm you'd probably have to put it into some kind of sandbox that doesn't allow stuff like local file access...
But still, you'd need support for 3D graphics. If only such a thing would exist...
Too bad.
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There's a lot of sense in this...
My team is currently leading The Witcher mod competition, and I read through this article thinking 'oh, yes', 'oh, yes', 'oh, yes'. Compared with the very well established Neverwinter Aurora toolkit, D'Jinni, The Witcher toolkit, is very fragile, and very under-documented. And, of course, we're pioneers, so while there are a few people who have already tried some things, we're having to learn a lot through trial and error.
My conclusion? This is the last mod I'll do with closed source tools. D'Jinni produces very polished results - the scenery of The Witcher is breathtaking - but when things don't work we could at least debug and find out why not. So we're looking carefully at The Blender and the Java Monkey Engine.
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Re:Development
Microsoft has secured a very strong foothold in the programming world. Using the
.net framework, you can create powerful, attractive, large applications very rapidly.Oh come on! Java and python and were already well established when
.NET was vaporware.While, it hasn't taken hold so much in the gaming development world, xna and directx 10 may change this.
More Microsoft proprietary technologies? The problem here is your mindset and nothing else.
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Re:Interesting
I've always been under the Impression that Java can't use hardware rendering, wouldn't that restrict usage for more intense applications?
Java 1.4 added support for a direct-rendering scheme similar to DirectDraw. The primary difference is that surfaces are managed automatically by the JVM rather than being explicitly locked and unlocked.
JOGL introduced an official add-on for OpenGL support in Java, and was standardized under JSR-231. Several Java-based scenegraphs appeared shortly thereafter. The most popular are Xith3D and jMonkeyEngine.
Java3D has been an official add-on since about '98 (IIRC), but it was less useful because it hid access to OpenGL behind its scenegraph. As a result, it was discontinued shortly after the introduction of JOGL, only to be brought back as a Sun Open Source Project. It now supports the JOGL/JSR-231 standard.
Does that answer your question? -
jMonkeyEngine
jmonkeyengine http://www.jmonkeyengine.com/
Runs on OSX, Win, and Linux. Advanced Shader Support. Open. -
Re:Other languages
Several games.
Jake2 (Quake 2 clone) as the AC already posted.
Puzzle Pirates
Tribal Trouble (good!)
check out javagaming.org for tons of discussions about the subject.
and tools? how about:
LWJGL: http://www.lwjgl.org/
JMonkeyEngine: http://www.jmonkeyengine.com/
Xith3D: http://xith.org/
And there are probably tons of other games and tools I'm forgetting.
And regardless what the trolls will say, it is perfectly possible to create a 2006-level game in java. -
AgentFX and jMonkeyEngine
2 AMAZING 3D game engines developed in Java. this makes any environment that is built cross platform on Win32, OSX and Linux straight away!
http://www.agency9.com/
http://www.jmonkeyengine.com/ -
Re:An uninformed opinion
Write your own? If you don't mind Java, Xith3D and JMonkeyEngine provide excellent scenegraphs to start from.