Domain: juliandibbell.com
Stories and comments across the archive that link to juliandibbell.com.
Stories · 7
-
Real MMO Item Profits From 'Play Money'
V_M_Smith writes "Showing it's possible to make real profits from 'play money' - Julian Dibbell set out to make a mint selling virtual goods on Ebay and elsewhere - and (at least for the last month) he succeeded. There's a story about the feat over at The UK Guardian and another over at Terra Nova, which explains Dibbell's 'year-long experiment in virtual item trading from the fantasy world of Ultima Online netted him, in its final month, a tidy profit of $3,917. Over the course of a year, that would be $47,000'." -
Ultima Online Patch Introduces Economy-Wrecking Bug?
Thanks to PlayMoney for its weblog post revealing a recent Ultima Online patch designed to shore up the economy may have introduced new problems, as "the very same game patch... also [seems] to have introduced a gold-gusher of a bug, allowing some people to conjure themselves up a few hundred million gold pieces in the space of a week." The author references a thread on UO Stratics which includes allegations about "one guy that claimed to have made over 700mil to date on [a particular game server] with this bug", a total of $9947 under current dollar exchange rates if successfully auctioned. Although the other new economic rules "seem otherwise to be working out fine", and this exploit was "fixed last Friday [5th]", the author is concerned that "by the time the new money gets fully circulated, gold will be selling for $7 per million", half of the current $14-per-million auction price. -
Ultima Online Patch Introduces Economy-Wrecking Bug?
Thanks to PlayMoney for its weblog post revealing a recent Ultima Online patch designed to shore up the economy may have introduced new problems, as "the very same game patch... also [seems] to have introduced a gold-gusher of a bug, allowing some people to conjure themselves up a few hundred million gold pieces in the space of a week." The author references a thread on UO Stratics which includes allegations about "one guy that claimed to have made over 700mil to date on [a particular game server] with this bug", a total of $9947 under current dollar exchange rates if successfully auctioned. Although the other new economic rules "seem otherwise to be working out fine", and this exploit was "fixed last Friday [5th]", the author is concerned that "by the time the new money gets fully circulated, gold will be selling for $7 per million", half of the current $14-per-million auction price. -
Ultima Online Patch Introduces Economy-Wrecking Bug?
Thanks to PlayMoney for its weblog post revealing a recent Ultima Online patch designed to shore up the economy may have introduced new problems, as "the very same game patch... also [seems] to have introduced a gold-gusher of a bug, allowing some people to conjure themselves up a few hundred million gold pieces in the space of a week." The author references a thread on UO Stratics which includes allegations about "one guy that claimed to have made over 700mil to date on [a particular game server] with this bug", a total of $9947 under current dollar exchange rates if successfully auctioned. Although the other new economic rules "seem otherwise to be working out fine", and this exploit was "fixed last Friday [5th]", the author is concerned that "by the time the new money gets fully circulated, gold will be selling for $7 per million", half of the current $14-per-million auction price. -
MMORPG Item-Accumulating 'Sweatshops' On Rise?
Thanks to Play Money for its post discussing the rise of the big-business MMORPG trading entrepreneur, with particular reference to Internet Gaming Entertainment, of which weblog author Julian Dibbell says: "In addition to the half dozen executive types working out of IGE's Boca Raton headquarters, the company employs another 65 Chinese citizens at its Hong Kong base of operations, the majority engaged in 24/7 delivery of virtual goods." He continues: "Imagine, furthermore, my wonder at learning that some of IGE's chief suppliers are mainland Chinese subcontractors running EverQuest-playing sweatshops in the hinterlands (at a level of production perhaps only hinted at in the famous but abortive Black Snow sweatshop in Tijuana)." -
MMORPG Item-Accumulating 'Sweatshops' On Rise?
Thanks to Play Money for its post discussing the rise of the big-business MMORPG trading entrepreneur, with particular reference to Internet Gaming Entertainment, of which weblog author Julian Dibbell says: "In addition to the half dozen executive types working out of IGE's Boca Raton headquarters, the company employs another 65 Chinese citizens at its Hong Kong base of operations, the majority engaged in 24/7 delivery of virtual goods." He continues: "Imagine, furthermore, my wonder at learning that some of IGE's chief suppliers are mainland Chinese subcontractors running EverQuest-playing sweatshops in the hinterlands (at a level of production perhaps only hinted at in the famous but abortive Black Snow sweatshop in Tijuana)." -
A Real Living With Virtual Goods
RussHart writes "The BBC is reporting on a Julian Dibbell who has quit his day job to sell items from Ultima Online in the real world, hopefully making a living on which to support his wife & daughter."