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A Real Living With Virtual Goods

RussHart writes "The BBC is reporting on a Julian Dibbell who has quit his day job to sell items from Ultima Online in the real world, hopefully making a living on which to support his wife & daughter."

251 comments

  1. Problem with it is ... by evslin · · Score: 4, Insightful

    If you're not duping items or some such, it's because you're in front of the game for hour after hour after hour hording things to sell on ebay. Bet you anything he works longer hours than he did at his 'real job' to make anywhere near as much money.

    1. Re:Problem with it is ... by H8X55 · · Score: 4, Insightful

      very true, but at the same time, i'd rather work sixty hours a week doing something i love than forty hours a week doing something i didn't.

      no medical insurance though, sheesh!

    2. Re:Problem with it is ... by Motherfucking+Shit · · Score: 5, Interesting
      Bet you anything he works longer hours than he did at his 'real job' to make anywhere near as much money.
      I wouldn't be so sure. When I was playing UO actively (I sold my accounts in July 2002, only to open a new one earlier this year, though I haven't logged in for months) there was already a buzzing business surrounding ingame items. At the time, the exchange was generally something like:

      1) Buy 10 million gold on eBay for ~$100
      2) Go to uo.tradespot.net and sell it as 10 lots of 1 million gold at $15 a pop
      3) !!!Profit!!!

      Or:

      1) Buy 10 million gold on eBay for ~$100
      2) Go to uo.tradespot.net and buy up tens or hundreds of thousands of pieces of cut leather with the gold you got from eBay,
      3) Sell the cut leather in lots of 60,000 on eBay
      4) !!!Profit!!!

      Often the deals wouldn't involve eBay, you'd just arrange 3 or 4 in-game bulk trades at bargain prices for some item, and then resell smaller quantities of that item right back on Tradespot for a higher price.

      The people who are really making money from UO aren't the ones sitting around mining all day. They're the ones who spend a few hours making smart trades. It's sort of like the stock market; the guys working the factory are making minimum wage, but people trading that company's stock are the ones making real money.

      Oh, and blockquoth the article,
      "It has more than 225,000 active players, who spend up to 20 hours per week in Britannia."
      Geez, I used to spend 10 or more hours a day playing UO. I guess that qualifies me as a reformed addict...
      --
      "BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
    3. Re:Problem with it is ... by Anonymous Coward · · Score: 5, Interesting

      Nope, he's a trader. He doesn't play the
      game, but instead buys accounts from teens
      who get bored with characters, and pieces
      out the account items. He makes back 3x
      what he pays for the account.

      So no, he's not spending 24x7 slaying
      monsters to build up an inventory.

    4. Re:Problem with it is ... by evslin · · Score: 5, Interesting

      Also true - but I can guarantee you that if you do something for 60 hours a week you're going to get sick of it, regardless of what it is. Don't forget in addition to having to play the game to generate these items, he has to spend time outside of the game arranging transfers, setting up auctions, etc. He's also got something else to consider: If he sells too much (or if he has competition) the market could get saturated to the point of him not being able to sell anything else - can he afford to live without income until things get better?

    5. Re:Problem with it is ... by Anonymous Coward · · Score: 0

      Well that explains why Eddie's movies have been so lackluster lately. He's cornered the market on virtual futures!

    6. Re:Problem with it is ... by child_of_mercy · · Score: 4, Informative
      what you're descibing is arbitrage "The purchase of securities on one market for immediate resale on another market in order to profit from a price discrepancy.".

      It works well when there are separations between the markets, either geographical or informational.

      It worked best in the pre-telegraph days when, for example, you could buy spices in the the East Indies for a bag of nails and sell them for their weight in gold in Amsterdan

      On the internet arbitrage is at best a short term play, because information moves so fast.

      --
      'There is a Light that never goes out.'
    7. Re:Problem with it is ... by Nels · · Score: 2, Interesting

      Hmm, seems like prices have gone up a bit.
      According to his web site, the current exchange rate is about $16.50 per million gold, or 165$ per 10 million.
      Question:
      How long would it take someone playing UO to honestly (or sneakily, in the case of a rogue) earn a million gold? It would be interesting to know what the pay grade is for playing, vs. how much one pays per month in user fees. One could use such data to convince one's rents that it will pay for itself (though it probably won't, unless gold is horribly inflated).

    8. Re:Problem with it is ... by Daengbo · · Score: 3, Insightful

      I can guarantee you that if you do something for 60 hours a week you're going to get sick of it, regardless of what it is.
      I'm sorry for you, but that's bullshit for a lot of people in the world. I have spent most of my life working longer than 60 hours, and when I am doing something I love, like cooking or being in front of a computer, I have no problem with it. Neither did my father with flying. It's a concept I call pay per subjective hour (PSH). Something you like to do that pays less almost always makes you more (PSH) than something you don't like to do which pays more.
      It's also the reason people code all day and then go home to work on their "hobby" code.

    9. Re:Problem with it is ... by gl4ss · · Score: 1

      no(and he doesn't get the items himself anyways..), the real problem is: this is the kind of a job that is very short sighted. he can't really except to be doing this for the rest of his life, can he? that and the fact that it's something that the online game makers/runners would surely want to pocket themselfs with their future products (heck, they could dupe the items too, but that could end up making the game a lot worse, and one could argue that selling items like this does twist the system too enough to be actively banned). oh yeah and it would be pretty simple for some college kid to take over his clientele at cheaper prices, and now that his featured on public somebody probably will.

      --
      world was created 5 seconds before this post as it is.
    10. Re:Problem with it is ... by Daengbo · · Score: 2, Funny

      I forgot to mention that this closely parallels my own dream: to quit my full time job to sell porn all day. What did you say? No, I an not sick.

    11. Re:Problem with it is ... by Anonymous Coward · · Score: 1, Interesting

      "what you're descibing is arbitrage "The purchase of securities on one market for immediate resale on another market in order to profit from a price discrepancy."."

      Or you could call it capitalism.

      "you could buy spices in the the East Indies for a bag of nails and sell them for their weight in gold in Amsterdan"

      You can do that now, only its coke, not spices.

    12. Re:Problem with it is ... by dave1g · · Score: 1

      Even if it was long hours it would have to be considered a much more enjoyable time because after all he is playing a game and making a living at the same time! Wouldn't we all love to do that?!?!??!

    13. Re:Problem with it is ... by Ed+Avis · · Score: 3, Informative

      Importing spices from the Far East is not arbitrage, it's just trade. The price difference was largely due to transport costs, and you take a risk that something will go wrong during the journey. Real arbitrage is riskless and you don't have to _do_ anything beyond the buying and selling.

      Buying spices, paying someone to transport them, getting insurance in case they are lost in transit, and selling them at the other end would be arbitrage because it would be riskless. But it might not be profitable.

      --
      -- Ed Avis ed@membled.com
    14. Re:Problem with it is ... by while(true) · · Score: 1

      If I understood the article correctly he mostly bought and sold stuff with a profit margin so he did not have to spend countless hours generating the loot himself. I'm guessing buying from a well known and well stocked trader is safer and easier and means he can take a higher price. Also the article talks about buying high-level accounts and selling it in parts to generate a profit.

    15. Re:Problem with it is ... by MrCam · · Score: 2, Informative

      He's making money knowing what people will pay for items and who to sell them too.

      It's a lot like an auto swapmeet. My dad and brother-inlaw make a living doing swapmeets and it's about the same method. Knowing what people will pay for somthing and having it on hand.

      My dad sells nothing but lights and lenses and my brother-inlaw nothing but emblems. Most people seem to think they go to junk yards and strip the stuff off cars, but they buy everything at the same swapmeets everyone goes to. The key is specialization, they look around through the piles or crap that Joe "I have some parts" laying around has and they find the parts worth value. In the swapmeet business the key being able to identify parts, because most people can't look at a 65' Charger turnsignal and know what it is off the car. My dad finds it a the bottom of a box some guy has pays a couple bucks and sells it a few weeks later for $30.

      Like online games he can get that because people come to him looking for lenses for there car and pay the big money so they don't have to do all the work of searching when they can goto one source and buy what they need as soon as they need it.

    16. Re:Problem with it is ... by PainKilleR-CE · · Score: 1

      One of the points you seem to have missed, though, is the difference in the amounts he's dealing with. You buy in bulk you get a better price, but first you have to afford to buy in bulk (and store the bulk, which really isn't much of a problem with virtual goods). Additionally, the point made on buying characters and then selling their items, because a character's price may increase due to the items they have, but will never match what you can get for the items individually from individual buyers (or you can use the items in tandem with other items or in bulk to trade up to more profitable items).

      Even at a lower level, where I was not making any real money, it was fairly easy in Diablo 2 to take a character up to about lvl 30 and horde gems and skulls then trade pskulls and chips for high level items that are worth far more to me than the pskulls or chips were, then the high level items could also be traded up if they were specific items in high demand. The other key is that someone in it for the trade rather than for buffing their characters will often be more willing to sell at a lower-than-average (though not too much lower) price, which means you can turn things around fairly quickly while still making a profit. One of the things that helped me greatly in Diablo 2 trading was the fact that I tend to build my characters in a different manner from most of the people trading items (or putting high demand on certain items) so that although certain high-level/demand items are important to me, many of them are not, but can easily bring in large numbers of items that are worth more to me (or that can be traded for items that are worth more to me).

      Of course, in Diablo 2 anyway, you can spend a great deal of time dealing with traders and not getting exactly what you're looking for, which is why E-Bay and such probably do pretty well for people willing to put out real money for this stuff.

      --
      -PainKilleR-[CE]
    17. Re:Problem with it is ... by Anonymous Coward · · Score: 0

      I can guarantee you that if you do something for 60 hours a week you're going to get sick of it, regardless of what it is.

      C'mon! How 'bout sex? A little sore, maybe, but sick of it?

    18. Re:Problem with it is ... by Anonymous Coward · · Score: 0

      I'm already sick of you, and it didn't take but 2 seconds.

    19. Re:Problem with it is ... by timeOday · · Score: 1

      Not arbitrage. He's buying in bulk, then piecing out for a higher total price. This is just retailing. The money is earned in the legwork of independently marketing to and selling to a large number of buyers.

    20. Re:Problem with it is ... by libnatel · · Score: 0

      hmmm kinda like any other retail business. every store buys things in bulk for cheap then sells at higher prices

    21. Re:Problem with it is ... by xThinkx · · Score: 2, Interesting

      My mom is an antiques dealer, your example is especially valid there too. For anyone who's wondering why there are SO MANY people who deal in antiques and make a decent living, it's all about knowledge.

      The average person knows far less about real value of antiques than they do about their computer(and we know how dumb the average lUser is). Many people hang on to items of little to no real monetary value (grampa's beer stein collection, mass-produced items, etc), but are fairly quick to part with "that old chair" or "that plate that doesn't match anything" when those are actually the things of value

      TV shows such as "The Antiques Roadshow" only further the unfortunate misplaced optimism of the common person. At least weekly someone comes into my Mom's shop with something of mild collectible value (>$20) expecting it to be worth thousands because they've seen one too many fantasy stories on AR. However there is also the advantage to the dealers that most people don't know what they have. Many people who have just lost a relative will get rid of things at auction/yard sale/etc that are worth a ton.

      A common example of this is a piece of furniture called a "dry sink". Before indoor plumbing was popular, people still needed something in which to wash dishes so they had dry sinks, which were essentially a large piece of wooden furniture with a zinc-lined basin at about waist level and usually a few drawers or cabinets underneath. People could pour water in the basin and use it for whatever while using the cabinets/drawers for storage. Many dry sinks were destroyed with the advent of modern day indoor plumbing, but there were still a few that remained in existence, collecting dust or being used for some other purpose.

      When someone inherits a house, often they'll want to sell everything of value and throw away the rest so they can start anew. It is common practice for individuals to hire an antique dealer/expert to appraise/purchase whatever is valuable in the house. My mom was on one of these jobs and discovered in a house a dry sink that was being used as a COMPUTER DESK. While the computer was worth nothing (I was there, it was like a 75 mHz pentium), the dry sink was well finished, unmarred oak, still had all if the original fixtures, and the liner was nearly perfect. My mom easily dated it to around 1850, she ended up buying the piece for like $200, and sold it for over $2000 in less than a week.

      While this is a rare occurance, it illustrates the point that certain "industries", especially those dealing with "synthetic" values thrive on the same principle of swap meets/UO trading.

      --
      Let's get one thing perfectly clear, I did not vote for George W Bush, and I do not endorse what he does or says.
      "
    22. Re:Problem with it is ... by Anonymous Coward · · Score: 0

      So in other words your mother took her job as an antiques expert to be a job of exploiter, and misinformed her clients of the value of a novelty item? Your mother is no better than a car salesman selling someone a lemon. She made $1800, and all it took was to put no value in the integrity of her position. I make slightly less than that in a week, and I don't have to lie about my value.

    23. Re:Problem with it is ... by jdray · · Score: 1
      Real arbitrage is riskless

      Sorry, but you're mistaken. The risk factor in arbitrage trading is financial. If you don't think so, call your local power utility's trading desk and ask.

      Slightly OT: Electricity is the only physical commodity that has no shelf life. It makes traders crazy trying to make money at it.

      --
      The Spoon
      Updated 6/28/2011
    24. Re:Problem with it is ... by Anonymous Coward · · Score: 1, Insightful

      Not to mention that it is not going to help his resume if he needs to get back into the regular workforce...

    25. Re:Problem with it is ... by Razor+Blades+are+Not · · Score: 1

      Agreed.
      Furthermore, if your mother was hired for her expertise to appraise the desk, and then bought an item for below it's true value, she has breached her fiduciary duty to her client and probably committed fraud.

      I hope you're proud of her.

    26. Re:Problem with it is ... by Ed+Avis · · Score: 1
      The classical definition of arbitrage is a riskless transaction. For example, from page 87 of Derivatives: Valuation and risk management by Dubofsky and Miller:
      An arbitrage profit is riskless, involving a positive cash inflow at one or more dates, and zero cash flows at all dates. In other words, arbitrage requiers no investment and no cash outlay. The arbitrageur generates only cash inflows at one or more dates.

      However, opportunities for true arbitrage only rarely exist in well-functioning markets. Indeed one of the fundamental assumptions of pricing theory is the absence of arbitrage rule, which says that it should not be possible to make arbitrage profits.

      What an 'arbitrage' trading desk does is really a kind of speculative trading, with some risk involved, although the risk is usually less than with other kinds of speculation.

      --
      -- Ed Avis ed@membled.com
    27. Re:Problem with it is ... by jdray · · Score: 1

      Touche. If I were standing, I would stand humbled.

      --
      The Spoon
      Updated 6/28/2011
    28. Re:Problem with it is ... by Anonymous Coward · · Score: 0

      Who needs medical insurance, just ask a passing hedgewizard to heal you.

    29. Re:Problem with it is ... by child_of_mercy · · Score: 1

      no it is not capitalism,

      although it can happily occur in capitalist systems.

      due to illegality drugs do remain a fragmented market where arbitrage is possible.

      Don't confuse cause and effect.

      --
      'There is a Light that never goes out.'
    30. Re:Problem with it is ... by child_of_mercy · · Score: 1

      its the need for the transport that creates the fragmentation, which in turn makes arbitrage possible. (in that case)

      --
      'There is a Light that never goes out.'
    31. Re:Problem with it is ... by Ed+Avis · · Score: 1

      If everyone else had to transport spices in creaking ships, while you alone were equipped with some special transporting power and could move the spice about at no cost (perhaps using Carryalls), then yes you could engage in arbitrage. Otherwise, you are engaging in business and taking risks.

      --
      -- Ed Avis ed@membled.com
    32. Re:Problem with it is ... by child_of_mercy · · Score: 1

      no, if everyone else is using creaking ships, but only you know where to sail them to get the spices, then that is arbitrage in another age.

      Times have changed.

      --
      'There is a Light that never goes out.'
    33. Re:Problem with it is ... by Anonymous Coward · · Score: 0

      Oh dear, poor you, you suffer from premature ejacualation?

  2. Greatest fear? by jtnishi · · Score: 5, Funny
    "Mr Dibbell greatest fear is that he falls prey to real cyber criminals who pillage his Ultima items or steals the cash from his PayPal account. "

    ...instead of being afraid that officials'll crackdown on this and kill his livelihood?

    1. Re:Greatest fear? by JaredOfEuropa · · Score: 1
      ...instead of being afraid that officials'll crackdown on this and kill his livelihood?

      Which officials? EA / OSI have always stated that buying and selling virtual items in UO is legal. There's no reason why they should suddenly reverse that decision.

      Dibbell has more to fear from the IRS. What if they get wise to his little scheme and demand income tax?
      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    2. Re:Greatest fear? by Motherfucking+Shit · · Score: 4, Funny
      Dibbell has more to fear from the IRS. What if they get wise to his little scheme and demand income tax?
      I'd hope that someone doing this on such a high-profile level would report the income. The Beeb article even quipped that "in April 2004, he will declare to the US Internal Revenue Service that his main source of income is the sale of imaginary goods."

      BTW, I recognize you from boards.uo.com (though I haven't really been there since they delegated the boards to Stratics). Nice to see a familiar name from my UO days :)

      ex-Frigax
      Lake Superior
      --
      "BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
    3. Re:Greatest fear? by CitizenJohnJohn · · Score: 1

      >Dibbell has more to fear from the IRS.

      Or Top cat getting the better of him again.

    4. Re:Greatest fear? by Stone316 · · Score: 2, Interesting
      I think most gaming companies don't support selling goods for real money because of the legal/support hassles. From a legal perspective, if a virtual item has real life value then what happens when the game finally goes off line? I wouldn't put it past some people who have alot of money invested in the game (people who've bought items and professional traders) to sue the company for compensation. Even tho most user agreements specify that you don't 'own' these virtual items it hasn't been tested in court. We've already seen frivilous lawsuits win, so are companies willing to take the risk?

      Also, from a support issue. How do you support trading real life money for virtual goods? Currently, money changes hands outside of the game first and then their respective characters meet up within the game to exchange the item(s). Its very easy for someone to get burned and i'm sure the last thing a company wants to deal with is this.

      Thats why they won't officially support it and as long as they are on the record as saying its goes against their user agreement they'll have a better leg to stand on in both court and support.

      --
      "Thanks to the remote control I have the attention span of a gerbil."
    5. Re:Greatest fear? by PainKilleR-CE · · Score: 1

      lso, from a support issue. How do you support trading real life money for virtual goods? Currently, money changes hands outside of the game first and then their respective characters meet up within the game to exchange the item(s). Its very easy for someone to get burned and i'm sure the last thing a company wants to deal with is this.

      It's actually easier to support if the game handles it directly, and fewer people would get burned (as the game's code could transfer the item once the credit clears, without any need for the two characters to meet or even both players to be online). However, as you stated earlier, the company may not like the idea of being held legally responsible if they play broker in these deals.

      Thats why they won't officially support it and as long as they are on the record as saying its goes against their user agreement they'll have a better leg to stand on in both court and support.

      Actually, UO's user agreement doesn't forbid buying/selling/trading items, as stated in the article. Most of the other games do, but it's rarely (if ever) enforced.

      --
      -PainKilleR-[CE]
    6. Re:Greatest fear? by kasperd · · Score: 1

      From a legal perspective, if a virtual item has real life value then what happens when the game finally goes off line?

      You just need a creative programmer. Some time before you let the game go off line, you make a small modification of the game server, such that people will slowly loose those items.

      --

      Do you care about the security of your wireless mouse?
  3. ***NEWSFLASH**** by James_Duncan8181 · · Score: 5, Insightful

    In a capitalist society, items are worth exactly what the market will bear. Notice that nowhere here is there a distinction about corporial/non-conrporial items.

    --
    "To any truly impartial person, it would be obvious that I am right."
    1. Re:***NEWSFLASH**** by Anonymous Coward · · Score: 0

      > There are already a million monkeys on a million typewriters, and Slashdot is NOTHING like Shakespeare...

      Alas, Poor Yorick?

  4. Playmoney by thinkninja · · Score: 5, Informative

    I've been following his blog since he wrote "The Unreal Estate Boom" for Wired.

    I haven't even played Everquest but it still makes for interesting reading.

    --
    "The number of Unix installations has grown to ten, with more expected." (Unix Programmer's Manual, 2nd ed.; june 1972)
    1. Re:Playmoney by fussman · · Score: 0

      I play Everquest and it's not that interesting to me.

      --
      Support Israeli punk bands. Man Alive.
    2. Re:Playmoney by commodoresloat · · Score: 4, Informative

      Check out this essay he wrote in 1993. This guy has been thinking about social life in cyberspace for a while.

    3. Re:Playmoney by Anonymous Coward · · Score: 0
      Young girls and gin may be the cure!
      Please tell me how to get the disease!!
    4. Re:Playmoney by AaronStJ · · Score: 2, Informative

      Essay nothing. He wrote a whole book on the subject.

      --
      Stupid like a fox!
  5. Online exchange by casuist99 · · Score: 3, Insightful

    This seems to be something that the online games are going to have to address quickly. As I recall from previous posts, they've made it against the rules to sell items, but is that really enforcable? Why not legalize and regulate the trading industry with items that are "signed" or somehow unique to prevent "duping" or other bugs? An auction system similar to ebay or a simple marketplace exchange would perform this service quite well.

    1. Re:Online exchange by Anonymous Coward · · Score: 0
    2. Re:Online exchange by casuist99 · · Score: 1

      This is one of the previous posts I was referring to. My real point is that the "economic model" needs to be implemented, and the makers of the games should be endorsing the concept wholeheartedly. It would be _very_ easy to impose a "usage fee" for each transaction in this game item marketplace which would cover operation costs and bring in additional revenue for the company.
      If integrity of the game is a sticking point, perhaps a split universe, of sorts could be created? One in which *SIGNED* traded items are allowed and another in which no items may be traded (stored on server-side DB files, etc).
      I can't say I'd pay for an item in an online game, but the idea behind the exchange (If run correctly) is intriguing to me.

    3. Re:Online exchange by Motherfucking+Shit · · Score: 4, Interesting
      This seems to be something that the online games are going to have to address quickly. As I recall from previous posts, they've made it against the rules to sell items, but is that really enforcable? Why not legalize and regulate the trading industry with items that are "signed" or somehow unique to prevent "duping" or other bugs? An auction system similar to ebay or a simple marketplace exchange would perform this service quite well.
      Ultima Online doesn't forbid selling or trading items outside of the game, and in fact at one point someone from OSI was bragging that that the UO gold piece had an exchange rate similar to that of the Lira. The fact that UO items are seen to have real value is (or was) a source of pride to some of the folks running it.

      UO now has an official account transfer program whereby the buyer and seller of an account both mail in a signed contract, pay $25, and the account is "cleaned" of any black marks and then given to the buyer. If that's not encouraging the sale of UO accounts (and, as always, finding a way to skim) I don't know what is.

      As for ingame trades, they've addressed a lot of the old scams.

      Used to be, when you transferred a house, it popped up a little scroll-looking object in the buyer's trade window with coordinates to the house. Plenty of people fell for the scam of dropping a house deed, or even some worthless magic scroll, in the trade window instead of actually transferring the house. Now, when you buy a house, special gumps pop up.

      You used to be able to position a black floppy hat on top of a normal (10 gold piece) dye tub in the trade window, making it look like a then-coveted black dye tub. Black dye tubs at the time were labeled "dying tub" just like any other dye tub, so if the buyer checked the tub instead of clicking on the hat, he thought he was getting a black dye tub. They went in and relabeled all black dye tubs to "Black Dye Tub" to address that scam.

      There are lots of other examples, but in general, UO does try to crack down on scamming and keep the trading safe.

      ex-Frigax
      Lake Superior
      (heh, feels strange typing that again :)
      --
      "BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
    4. Re:Online exchange by mlush · · Score: 1
      making it look like a then-coveted black dye tub.

      I've never played a MMOG why were black dye tubs coveted?

    5. Re:Online exchange by Anonymous Coward · · Score: 0


      ex-Frigax
      Lake Superior

      How can you dog-paddle and type at the same time?

    6. Re:Online exchange by Motherfucking+Shit · · Score: 4, Informative
      I've never played a MMOG why were black dye tubs coveted?
      In UO, players can wear various items of clothing and armor. Those made of cloth (and now leather, too) can be dyed using dye tubs. Initially, there was only one kind of dye tub; to use it, you'd buy the tub and some dyes. Using the dyes brought up a list of preset colors you could choose from, and you could color the dye tub one of those colors. Then, you could use the colored dye tub to dye clothing items.

      Some years ago, an unauthorized third-party program called UO Extreme (UOX) was released. Among other things, the program allowed you to send unorthodox color combinations when coloring a dye tub. I don't recall the specifics, but essentially, when you colored a dye tub through the normal process, the UO client would send an RGB code to the server indicating which color to make the dye tub. But the sanity check was on the client side. UOX let you put in arbitrary RGB values which were not available from the normal UO client.

      And so the black dye tub was born, and people started dying their clothes black. Since black clothing, and black dye tubs themselves, were uncommon (because only those with the UOX program could make them), they fetched a premium price. UOX was deemed an illegal add-on and people who used it were banned from the game, thus locking the supply. For whatever reason, the existing black dye tubs were left alone. The demand continued to rise - this is normal in UO, any sort of "rare" item where there are only a certain number available will attract buyers. "Rares" trading and collecting has become a cottage industry of UO.

      All of a sudden there were a limited number of black dye tubs in the world, and since they could no longer be created, they got expensive. That's why they were coveted.

      Years later, a black dye tub was added as a legitimate Veteran Reward item.
      --
      "BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
    7. Re:Online exchange by Anonymous Coward · · Score: 0
      How can you dog-paddle and type at the same time?
      With this, of course.

      Rimshot.
    8. Re:Online exchange by mlush · · Score: 1

      +1 very interesting... thankyou

    9. Re:Online exchange by D.+Mann · · Score: 2, Informative

      Your details are incorrect.

      The black dye tubs were the result of a program called FUSE (Fallo's UO Server Emulator), which along with UOX (the Ultima Offline eXperiment) were server emulators.

      The author of FUSE included a hidden setting in the loader program for the emulator that, when used on legitimate servers, would dye tubs black automatically. It took several weeks for it to be patched.

      UO Extreme was called UOE, and its primary feature was the ability to see hidden players.

      You have the gist of the story correct, but the details are all wrong.

    10. Re:Online exchange by Anonymous Coward · · Score: 0

      No, UOX is "Ultima Online eXperiment." It was a third-party server for Ultima Online.

      You're thinking of UOE, the packet intercepting application which did far more than help users create black dye tubs. Might've been before your time but you could be invisible, ignore run speed limits (which caused some rather bizarre latency), and various other things.

  6. How about... by Pig+Hogger · · Score: 0

    ...real playing with virtual game???

    1. Re:How about... by Anonymous Coward · · Score: 0

      that from soviet russia?

  7. Working at home by rf0 · · Score: 4, Interesting

    Well good luck to him. One problem I've found working at home is a lack of social interaction with friends. Also it can be far to easy to work at any time. Hopefully the online community will at least support him to some respect. However you can't beat a good drink out with the lads (or ladesses)

    Rus

    1. Re:Working at home by Catharz · · Score: 5, Interesting

      I have a friend who spent a year playing EQ day after day. He racked up over 100 days of playing time during that year.

      Did he miss out on friends, family, etc? Not to any great extent.

      Was he lonely? Definitely not.

      You end up creating some great friendships out of games like this. I've been half way around the world and visited people I've known from EQ. My friend eventually gave up EQ and moved from Austraila to the US where he's now happily married to one of the people he spent much of that time playing with.

      At the time he quit EQ, his character was one of the most uber necros on the Tunare server but worth at most $1500 USD at that time.

      You can certainly make money from these games, and you won't necessarily become a lonely hermit while doing it. But your social life will suffer and it will take a lot of work to make the same money.

      --
      To know that you know what you know, and that you do not know what you do not know, that is true wisdom. --Scooby Doo
    2. Re:Working at home by ZenJabba1 · · Score: 1

      Hell I think I know him as well :) or somebody else who has done exactly the same thing!

      --
      `find / -name "*your_base*" -exec chown us:us {} \;`
    3. Re:Working at home by Anonymous Coward · · Score: 0

      And now, his mom lives with him dammit!

  8. Re:frost post! by Anonymous Coward · · Score: 0

    In your apparent jubilation, your carefully worded post seems to have met the loner casualty called the "dictionary". Cheri o

  9. Older article from someone doing this by jeroenb · · Score: 5, Interesting

    was on K5 a while ago, it's basically a HOWTO.

    1. Re:Older article from someone doing this by Joe+Tie. · · Score: 1

      I kept intending to give that article a shot but by the time I overcame my lethergy the market seems to have mostly dried up. Really a pity too since from that article Earth and Beyond seemed almost tailored to this kind of thing with it's trader class.

      --
      Everything will be taken away from you.
  10. I played, I sold, I quit by MasterSLATE · · Score: 5, Interesting

    I played UO back in the day (around 2000) and I managed to sell my account for about $500 (US dollars).

    Personally, I can't understand how someone can actually quit their job to sell game items. To me, it's just not enough money for the work that must be done. What if the game goes under? Here's a whatever year old man with no job. Good luck getting a job, considering the market. What's he gunna do, move on to another game?

    --

    [sig]www.masterslate.org[/sig]
    1. Re:I played, I sold, I quit by Anonymous Coward · · Score: 5, Funny

      I'd like to see that on a resume'.

      1996-2000 Senior account market manager, United Records Limited.

      2000-2003 stock market day trader.

      2003-2005 Role playing games account/item discount broker.

      With all that experiance at that, you either qualify as a strategy book writer, or a 7-11 store clerk.

    2. Re:I played, I sold, I quit by MrCam · · Score: 1

      It's just like any market, you don't do the work you just find the deals.

      I think if he ever wanted to find a job, he could get an entry level sales job or a purchasing job if the interviewer played any online game.

  11. Fair enough. by BiggerIsBetter · · Score: 4, Insightful

    I mean, what do developers for money each day? - Generally, they create code that has no real substance outside the digital realm. Sure it might be useful to some folks, but game items are equally useful to the players using them.

    I know little about these games, but it seems to me there's better money in a hack to produce virtual goods outside the context of the game, and bring them in. Eg, produce compatible objects in code, and insert it into the game. Consider it as an Import business. I'll ignore the economic ramifications for now though...

    --
    Forget thrust, drag, lift and weight. Airplanes fly because of money.
    1. Re:Fair enough. by LordLucless · · Score: 1

      The better analogy to this sort of activity, seeing as hacking them to fabricate false goods is generally seens as very naughty, would be smuggling.

      --
      Just because you're paranoid doesn't mean there isn't an invisible demon about to eat your face
    2. Re:Fair enough. by BiggerIsBetter · · Score: 1

      Yeh, you're probably right.

      Who knows though, a few years from now when people have got their heads around it, things might open up. We're basically seeing the emergence of digital economies. We've already got several economies operating independantly with closed borders, so it seems to me the logical progression is to open the borders for free trade.

      It's kind of trippy in a sitcoms-with-crossover kind of way, but the games are already crossing over into the "real" world so why not with each other? And why not with anything else for that matter? The fact that people are already hacking backdoors and dupes suggests that a demand for more flexibility is there (or maybe it's just opportunity for a quick buck). OTOH, some people like their games and communities just the way they are, so I don't expect changes like this to be universal or to happen anytime soon.

      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
    3. Re:Fair enough. by c0ol · · Score: 2

      its more like "wow u have a bar of gold, thats worth alot... *SNAP!* hey look i have 100 million bars of gold, wanna buy some?"

    4. Re:Fair enough. by BiggerIsBetter · · Score: 1

      Those would be the economic ramifications...

      You can make fake gold at home if you want, but smart cookies know it's fake. Digitally, that's a little harder... Getting around that stuff gets a bit interesting - you need to start looking at security and id keys and assorted madness like that, to verify it's the genuine article - basically the necessary detail of the game skyrockets with the need to implement rules and maintain some semblence of reality. Perhaps instead of gold, the game host creates a virtual mint and creates tagged and signed currency. Punters can't fake that very easily, but then who needs money if everything else can be created for zero cost?

      I guess the idea then becomes whoever has the most (non-fakeable) money wins, and money is rewarded for deeds not stuff. Sound familar?

      --
      Forget thrust, drag, lift and weight. Airplanes fly because of money.
  12. Virtual goods? by Anonymous Coward · · Score: 5, Funny

    Back in the 90's, quite a few people that visit Slashdot made a good living on virtual services. Ahh, venture capital.

  13. Are... by BladeMelbourne · · Score: 4, Funny

    Are his wife and daughter in the real world too, or are they virtual items? I have been thinking about purchasing a wife to auger my girl friend.

    1. Re:Are... by Anonymous Coward · · Score: 2, Funny

      Sweet Jesus. Tell me you meant augment.

    2. Re:Are... by Anonymous Coward · · Score: 5, Funny

      Too late. I already augered your girlfriend.

    3. Re:Are... by Anonymous Coward · · Score: 0

      Sure, but did you publish the details of your adventure on a website? I did!

      -Auger Max

    4. Re:Are... by Anonymous Coward · · Score: 0

      Webster's Revised Unabridged Dictionary (1913) [web1913]

      Auger \Au"ger\, n. [OE. augoure, nauger, AS. nafeg[=a]r, fr.
      nafu, nafa, nave of a wheel + g[=a]r spear, and therefore
      meaning properly and originally a nave-bore. See Nave (of a
      wheel) and 2d Gore, n.]
      1. A carpenter's tool for boring holes larger than those
      bored by a gimlet. It has a handle placed crosswise by
      which it is turned with both hands. A pod auger is one
      with a straight channel or groove, like the half of a bean
      pod. A screw auger has a twisted blade, by the spiral
      groove of which the chips are discharge.

      2. An instrument for boring or perforating soils or rocks,
      for determining the quality of soils, or the nature of the
      rocks or strata upon which they lie, and for obtaining
      water.

      Auger bit, a bit with a cutting edge or blade like that of
      an anger.

      WordNet (r) 1.7 [wn]

      auger
      n 1: a long flexible steel coil for dislodging stoppages in
      curved pipes [syn: plumber's snake]
      2: hand tool for boring holes [syn: gimlet, screw auger, wimble]

    5. Re:Are... by Anonymous Coward · · Score: 0

      I have been thinking about purchasing a wife to auger my girl friend.

      I do not think that word means what you think it means.

    6. Re:Are... by Anonymous Coward · · Score: 0

      Clearly you look at too much hentai.

  14. Woah, Hey now. by Jason+Scott · · Score: 5, Interesting

    This makes it sound like Julian Dibbell isn't what he is, a hack writer who mines the online communities he can find for grist. His article on MUDs (which he later expanded into a book was a complete smear job, a non-insightful overview of the MUD world intended to turn a small little molehill into enough of a mountain to get his paycheck. He writes self-indulgent overviews of his online comings and goings, each one crafted as if he has expertly stumbled into a forbidden cave of insight and perspective. No doubt this current project is the most recent seed for whatever next article or tome he will lure a credulous publisher into foisting on us. Take a pass, friends.

    1. Re:Woah, Hey now. by Jason+Scott · · Score: 5, Informative
      And in the name of being positive, I should turn people on to a DVD Documentary out right now called "Avatars Offline", which goes into the Everquest and Ultima Online phenomenon and interviews a large number of people with different points of view on the subject. It ranges from intense EQ players and users of various online games, to developers of those games (including people who made Star Wars Galaxies, EQ, Ultima Online, and others). I personally have a soft spot in it for the interview with Lord British, who just makes for a great on-screen addition when he gives a tour of his insane house in Texas in one of the extras.


      There. So I've trashed one person and elevated another. Total Kharmic result: 0.

    2. Re:Woah, Hey now. by commodoresloat · · Score: 1

      Actually that article brought up some very interesting questions about forming a virtual society. I didn't think it was a smear job at all. Though I didn't read the book.

    3. Re:Woah, Hey now. by 6655321 · · Score: 0

      And who can forget (actually, probably quite a few of you, it was a while ago) the Spin article Dibbell did many years ago (Late 80's? Early 90's?) on "hackers", where he endeared himself to the entire community by using everyone's real handles? =)

  15. Best Typo Ever, I hope by teamhasnoi · · Score: 5, Funny
    I have been thinking about purchasing a wife to auger my girl friend.

    You now owe me a new Dr. Pepper, preferrably not dispensed through my nose.

  16. Wow by WolfieN · · Score: 0, Redundant

    He brought a new meaning to, "Don't quit your daytime job".

    1. Re:Wow by Anonymous Coward · · Score: 1, Funny

      So did you. The prase is "Don't quit your day job."

    2. Re:Wow by Anonymous Coward · · Score: 1, Funny

      So did you. The word 'prase' [sic] is spelled phrase.

    3. Re:Wow by Anonymous Coward · · Score: 0

      And you, dumbass, should have used parentheses instead of brackets.

  17. It's an industry in Diablo 2 by DigiShaman · · Score: 1

    The moment you log into Diablo 2, you will see IRC BOTs posting advertisments in the local chat rooms about purchasing items online. One such site called www.godlyitems.com sells everything you could want. Though, I hear they use player bots to kill, hord, and dump. Then they harvest the booty and sell it on e-bay.

    --
    Life is not for the lazy.
    1. Re:It's an industry in Diablo 2 by ottothecow · · Score: 3, Interesting

      if any "industry" is saturated, it would have to be D2. Everything in that game is botted or duped that you can buy (most items on ebay are sold as hacked or bugged items anyways) so its not exactly the same. When 1.10 comes out this should stop until someone finds dupe method because all the new Chars wont be able to use old items...tough deal to legit players but as a legit player myself (well I will return when 1.10 comes...I played a month ago hoping it would come but recently have stopped) I think 1.10 will be wonderful if ONLY for the ladder only chars

      --
      Bottles.
    2. Re:It's an industry in Diablo 2 by DigiShaman · · Score: 1

      I agree. I hope that after 1.10 gets officially implemented to the relm, that all of those duped/hacked items get purged from the databases. As for those that have such items already, I say tough shit! If one day you log on to find some of your items missing, that's your problem. Players need to be more aware of who the trade with when dealing for items.

      --
      Life is not for the lazy.
    3. Re:It's an industry in Diablo 2 by c0ol · · Score: 1

      bnet uses a proprietary protocol, not IRC.

    4. Re:It's an industry in Diablo 2 by c0ol · · Score: 1

      while hacked items are bad (hex charms), the main problem with the d2 economy is bots. Pindle Bot can do 2600 pindle runs a day, with a sorc at like 500%MF thats alot of good items (tals set, grandfather, windforce, etc...) each day. my friend managed to fill about 30 mule characters with items before most of them got deleted (lol). but anyway 1.10 wont stop botting, it will just change the runs the bots do.

    5. Re:It's an industry in Diablo 2 by toddestan · · Score: 1

      I still wonder how many people buy those items. They seem terribly overpriced considering how common they are on the realms, thanks to dupers and hackers. I remember a long time ago, sites did sell legit items - they had high level characters they played in some of the more lucrative areas and sold off the booty. But those sites are long gone.

      I also wonder why Blizzard doesn't shut those sites down. I mean, if they are selling those items in any quantity, they aren't getting them through legit means. If I was Blizzard I would atleast figure out what exploits they are using, patch them up, and ban their CD-keys. If you buy an item, they somehow have to get them to you, so it shouldn't be too tough to figure out their CD-keys and account names.

      My only hope is 1.10 will somehow delete all those items. If I see naked characters running around complaining about how their hacked gear they spent all that money on went poof, I'm just going to laugh at them.

    6. Re:It's an industry in Diablo 2 by ottothecow · · Score: 1
      everything I have on my zon is mine that I picked up(or was picked up by a close friend, usually in the same game as me). For a while I had a buriza that might have been duped/botted but I finally picked up one of my own that I KNOW is not hacked and had better stats than my original one :). On my sorc I do admit I have an occy that may be botted but I had an awesome orb before that so all I really gained was +1 skills that I could do without. when 1.10 comes out it wont matter because I wont touch those characters, only play on ladder where the bad items dont exist yet.

      I think if they really wanted to stop dupes, the items (at least teh good ones) could have unique numbers and if there are 2 items with that number, both are deleted. this would stop dupes as long as the dupe method doesnt create a new number for hte item.

      --
      Bottles.
    7. Re:It's an industry in Diablo 2 by ottothecow · · Score: 1

      1.10 could stop botting...hell blizzard should try one of those schemes like many online accounts use (please write the numbers in this image) and require it every time you join a game. Now you either have to babysit your bot (maybe a new job opportunity, charge $1 a person to enter their bots code for so many hours) or you simply cant bot.

      --
      Bottles.
  18. Pillaging by izto · · Score: 2

    So what happens here? Will the cops go after the virtual pillagers who stealed his virtual stock (Out of wich he does make real money and can argue that they stole actual stock from his actual business model)?

    I wonder if as this kind of virtual-real world mixtures come to play into the real-world economic system then will officials/authorities step in and regulate the virtual worlds or something..

    1. Re:Pillaging by Anonymous Coward · · Score: 1, Funny

      Too bad you haven't stealed a dictionary lately.

    2. Re:Pillaging by Bush+Pig · · Score: 1

      Umm ... I'm not sure I see any substantial difference between this and other speculative trading like that in futures, derivatives, etc.

      --
      What a long, strange trip it's been.
  19. Capitalizing on others misfortune by CausticWindow · · Score: 3, Funny

    It's the American dream!

    --
    How small a thought it takes to fill a whole life
    1. Re:Capitalizing on others misfortune by CGP314 · · Score: 3, Funny

      It's the American reality :(

  20. I do it the other way around by TCM · · Score: 2, Funny

    no real-life but real goods.

    --
    Of course it runs NetBSD. BTC: 1NT7QvbetmANwaMzhpVL6
  21. In other news.... by monoqlith · · Score: 5, Funny

    BIA(Brittanian Industrial Average) plummeted today. Analysts cited over-valuation as a major cause of the sudden drop in virtual commodity prices. "Virtual Futures just aren't performing as well as most E-bay traders had hoped." ........ President Bush's invasion of Brittania for 'virtual weapons of virtual mass destruction' without UVN consent also seems to have contributed to the poor market conditions....... Two virtual traders jumped out their windows in response to the market's downward plunge, but only managed to break their ankles. "He must have thought he was in a skyscraper. Good thing he was only in our living room!"

  22. Re:CRAZY EDDIES SOJ STORE! by cliffy2000 · · Score: 1

    I wouldn't trust Crazy Eddie if I were you.

  23. You could call this social criticism by panurge · · Score: 4, Funny
    What are the established churches but ways of making real money out of virtual worlds? The clergy get paid for exploring, reporting on, and handling virtual goods in, a spiritual realm that is actually invisible and whose existence is unproven. At least with online games, the players can experience the virtual environment.

    I guess you could say the same thing about much of commercial law, the stock market,and insurance. And there is more money in all these things than in being a real producer or creator.

    --
    Panurge has posted for the last time. Thanks for the positive moderations.
    1. Re:You could call this social criticism by Motherfucking+Shit · · Score: 2, Funny
      The clergy get paid for exploring, reporting on, and handling virtual goods
      Are you saying that boys don't really exist?
      --
      "BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
    2. Re:You could call this social criticism by commodoresloat · · Score: 2, Funny

      And at least this income can be taxed. Appraise the Lord!!! Tax the churches!!!

    3. Re:You could call this social criticism by panurge · · Score: 1

      No, you are suggesting it. I am not. The other difference is, I was posting on-topic and you aren't. I was also actually trying to make a serious point about the human race, which is that in fact we seem to vest our greatest efforts in things that are "virtual". And it gets modded funny...

      --
      Panurge has posted for the last time. Thanks for the positive moderations.
    4. Re:You could call this social criticism by Anonymous Coward · · Score: 0

      And it gets modded funny...

      That's because you're a frickin' moron.

  24. Nothing new by stere0 · · Score: 3, Funny

    SCO is trying to do that too.

    --
    Trollem mirabilem hanc subnotationis exigiutas non caperet
    1. Re:Nothing new by 5prite · · Score: 2, Funny

      the upcoming slashdot headline: A Real Living With Virtual FUD and Stupid Licenses

  25. EverQuest by kinki · · Score: 4, Interesting

    I have two friends who make their living by selling virtual stuff in EverQuest. The one who started it first now makes about $1000 a week... it took him about half a year to build a character sufficient enough though... the other one is just starting to make money but he says he can also make like 200-300 dollars a week.

    --


    ++K

    <[letter kay][at][number seventy seven][dot][finnish TLD]>
    1. Re:EverQuest by Thing+1 · · Score: 1
      Wow. I've never played any of the MMORPGs, but I seem to recall that Everquest's makers expressly forbid players from selling items.

      So ... how do your friends manage to do it? And aren't they worried about being "caught?"

      --
      I feel fantastic, and I'm still alive.
  26. What a crap job! by LoztInSpace · · Score: 1
    Bet you anything he works longer hours than he did at his 'real job' to make anywhere near as much money
    I'd do almost anything if my job was worth giving up for $17.5K pa ($1000 / 3 weeks)! Given that he has a wife & kids to support makes me think he'll have to work pretty hard to get by on that money.
    1. Re:What a crap job! by Channard · · Score: 2, Funny

      I feel sorry for his kid... come Christmas it'll be 'Guess what Santa's bought you - it's an IOU for a +4 Silver Sword of Burning!'

    2. Re:What a crap job! by LoztInSpace · · Score: 2, Funny

      Yeah - and the traditional christmas meal of +5 fries-with-that of Arse Widening. (Arse Widening in the fat sense - not the goatsex sense!)

    3. Re:What a crap job! by Anonymous Coward · · Score: 0

      that's goatse.cx to you bub

  27. Child labor by Anonymous Coward · · Score: 5, Interesting
    "The producers are the teenage kids that have a lot of time on their hands but no money so they go out and hunt and loot and craft and produce the stuff that I am buying and selling," he says

    So isn't he (amongst others) using child labor? How ingenious to make work look like play.

    A joke, of course, but the thought of having UO sweatshops where kids can play UO as long as they give the owner a share of the loot, is not far. :-)

    1. Re:Child labor by silentbozo · · Score: 1

      I've long thought about how minors can earn spendable credits by doing work via the internet. After all, they're consumers too - with lots of time (if not necessarily lots of disposable income.) Give them some way of converting their excess time into spendable cash, and everyone benefits (they get to buy stuff, merchants get extra dollars injected into the economy.) Never thought it'd be through playing a game though! Man, if only I could have earned that kind of money for that time I spent playing games in arcades when I was a kid!

    2. Re:Child labor by CGP314 · · Score: 1

      A joke, of course, but the thought of having UO sweatshops where kids can play UO as long as they give the owner a share of the loot, is not far. :-)

      There was an article in Wired a few issues back about a guy in California hired illegal immigrants to play ever quest all day. At the end of the week he emptied their accounts all the EQ money they had made and sold it on ebay.

      I never saw a better example of how the people who own things (in this case the computers) can completely steal the work of the prols.

    3. Re:Child labor by Anonymous Coward · · Score: 0

      I never saw a better example of how the people who own things (in this case the computers) can completely steal the work of the prols

      Except, you yourself said that he paid them to play everquest. Presumably they got to keep the real money that he paid them, else I think they probably wouldn't have come around for the second week.

    4. Re:Child labor by vldmr_krn · · Score: 1

      So isn't he (amongst others) using child labor? How ingenious to make work look like play.

      So what if it is child labor? The arguments against child labor are based on the assumption that children are needlessly being forced to work in unsafe conditions. There is nothing unsafe about gaming.

  28. Real world money defeats the purpose of the MUD by The+Revolutionary · · Score: 5, Insightful

    "Real world" money defeats the purpose of the MUD or MMORPG, as this is for myself, and as I understand this to be for many others.

    As I have said in the past, the hope in the ideal of the MUD or MMORPG is that who or what we may be in the "real world" does not in any way limit who or what we can be in this alternate reality.

    While one individual selling items for "real world" cash may not have significant effect, this behavior, in principle, is unacceptable if the above is the purpose of the MUD or MMORPG.

    When my opportunity to behave as I would like and have a legitimate expectation to be able to in this alternate reality is restricted as a result of my subservience in the "real world" to the political and economic power of another, or of the elite, then I have not even in this alternate reality escaped their reach.

    While we might certainly pretend that those who are powerful in this alternate reality as a result of their political and economic power in this reality, are not so for this reason, but are instead for some false or fanciful reason put in the context of the alternate reality, I refuse to do this, and I urge other concerned persons to voice this position.

    Why would we bring this upon ourselves? Is the political and economic power of the elite of this world not sufficiently overbearing, that we should directly permit behaviors which have the effect of extending their reach into another?

    Does the thought entertain you, that your superior who has power over you from Monday to Friday, from 9 to 5, can for a price extend his power over you, his enjoyment at the price of your integrity, and his opportunity at the price of your hope, even when you at home think you have finally escaped?

    I will not be the pawn of another's wealth; not in this world, and not in any other.

    1. Re:Real world money defeats the purpose of the MUD by Nels · · Score: 3, Insightful

      Unfortunately, no matter what, influence and power in the real world will always have an impact on MMORPGS and MUDS. And I'm not talking about the obvious economic argument (that which can be sold by poor folk to rich folk in order to pay the DSL bill will be sold), but instead, consider even a situation where it is impossible to sell/trade items and characters in the MMORPG.
      Who has access to the funds necessary to play an MMORPG, and even more importantly the recreation time? Certainly someone working full-time at a minimum wage job to support their self and their box may be able to spend perhaps 80 hours a week playing, but generally the only ones who will be able to put in good, solid 16 hour days 7 days a week are children in suburbia in the summertime, and rich retirees (possibly the lucky few who sold before the crash and retained their status as internet millionaires).
      Even if one doesn't buy the particular time argument, the fact remains that the worlds aren't detached. For real escapism, one must completely eradicate the influence of the other people in society. Either read a book, or play some single-player game. The goal of a virtual world with a completely independent social hierarchy, while appealing and possible laudable, is as far as I can see unachievable. Though if you have an idea, do reply. Or just invent it and make yo' money.

    2. Re:Real world money defeats the purpose of the MUD by CmdrGravy · · Score: 1
      "Does the thought entertain you, that your superior who has power over you from Monday to Friday, from 9 to 5, can for a price extend his power over you, his enjoyment at the price of your integrity, and his opportunity at the price of your hope, even when you at home think you have finally escaped?"

      If you don't mind me asking, do you live in a prison ? All this talk of people delighting in exerting their power over you, even to the extent of paying money to make your online persona submit to their desires seems a little unlikley otherwise.

      It's blantly obvious that your life in the real world is going to define your life in the alternate world of MUDS and MMPORGS, just because you are acting through a computer doesn't magically change you into a different person.

      By the sounds of it what you'd really like to do is live in a complete fantasy world of your own devising without reference to any reality.

      If people want to improve their real lives by getting money from games then there doesn't seem to be any problem with that so far as I can see.

    3. Re:Real world money defeats the purpose of the MUD by JaxGator75 · · Score: 1

      Easily attainable for about 10 hours with some LSD...

      --
      Come and see the violence inherent in the system!
  29. Re:CRAZY EDDIES SOJ STORE! by Wolfrider · · Score: 1

    --Especially if you're a Motie... :b

    (any Niven fans out there?)

    --
    .
    == WolfriderV6 == I'm willing to admit that *I just might* be wrong... Are you??
  30. Isn't this how ... by torpor · · Score: 1

    ... Finn supposedly got started?

    Wake me up when he lives in the alley ...

    --
    ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
  31. This is news? by Dachannien · · Score: 0, Redundant

    Maybe Slashdot should start posting the year as part of the date under the article headlines. I could have sworn this was news... in 1999.

  32. this story is coming! by 5prite · · Score: 1

    The next Slashdot story will be ready soon, but subscribers can beat the rush and see it early!

  33. The funniest thing is... by BiggerIsBetter · · Score: 4, Insightful

    ...that the artical makes out like MONEY is somehow real. C'mon people, money hasn't been real since the Gold Stardard was dropped, and depending who you talk to it wasn't real even then. The value of anything is determined by what people agree it is worth - everything: cars, your house, your labour, big businesses, shares, options, and yes, even imaginary gold.

    * Neo pays with plastic
    <Morpheus> You think that's money you're spending now?

    It's ALL virtual. The sooner you realise that the sooner you can stop being a slave to money.

    --
    Forget thrust, drag, lift and weight. Airplanes fly because of money.
    1. Re:The funniest thing is... by dstutz · · Score: 1, Funny

      It's ALL virtual. The sooner you realise that the sooner you can stop being a slave to money.

      Tell that to Chase, Wachovia, Discover, and Citibank for me will ya? I'd sure like to have my virtual credit card debt cleared. And while you're at it, do something about my student loans and car payment. Thank you, sir.

    2. Re:The funniest thing is... by Stiletto · · Score: 2, Insightful

      I assure you that Chase, Wachovia, Discover and Citibank are very well aware that the dollar is a "virtual" currency. Small fluctuations in the percieved value of the dollar have large impacts on their business.

      If you want your debt cleared (or at least relaxed) you should pray for a sudden devaluation of the dollar vs. goods with "real" values such as gold or your labor. If your $50,000 of debt which is worth a year of your labor today, was suddenly worth only 6 months of your labor tomorrow, you'd be a happy camper.

      So relax and be thankful our currency isn't backed by gold!

    3. Re:The funniest thing is... by TwistedGreen · · Score: 1

      It's not that it's virtual, but that it's arbitrary. Then the mind (and society) makes it real.

    4. Re:The funniest thing is... by Anonymous Coward · · Score: 0

      Haha, yeah, very funny...

      But it works both ways. If suddenly your debt is worth twice as much in physical goods, you're not such a happy camper, hmm? Fortunatelly, with everything being so overvalued (companies/stock, raw materials, real estate, food, etc) chances are good many currencies will get devalued in short order (a decade maybe?)

    5. Re:The funniest thing is... by Rich0 · · Score: 1

      However, deflation is quite rare compared in inflation.

      When was the last time the average worker had a pay cut? It is rare even as far as isolated incidents go.

      Unless the rate of a loan is fixed to inflation any loan is vulnerable to the affects of hyperinflation, which is why folks who bought homes in the early 70s made out well...

  34. a few thoughts by 0xbeefcake · · Score: 3, Informative

    Purchasing characters and items removes much of the fun from these games. It trivializes the progression path that you would otherwise normally take and provides a 'quick hit' solution for those who can't be bothered with spending months building their characters up themselves and with their online friends. If that's what people want to do with their money, then so be it. Players build up reputations over a period of time (they can also be torn down rather quickly). Characters that have been purchased online can easily be spotted by experienced players as the person playing it often has little or no clue how to play properly. Many of the serious gaming guilds won't allow an "ebay" character to join in with their fun as they have not taken the time to build up a trusting relationship with guild, and a guild won't want to help a player who may simply sell his character on for profit in 6 months time. So individuals who buy and sell characters and items are often viewed as untrustworthy by players who play by the rules and build their characters up the hard way.

  35. I'm wondering how many by Siriaan · · Score: 4, Insightful

    Game admins in MMOGs like UO and EQ have the power to create items, or edit accounts, or something similar whereby they can arbitrarily collect real-world saleable items. They could hoard a large number of very highly prized items or just a huge amount of gold, and then sell them to real players, creating money out of nothing - no hours spent crawling the landscape and no risk taken with real-world trading. They wouldn't even need to do it with their own account, simply use their higher knowledge of the gamescape to point a pleb account they own to the locations of hidden hoards of items or prizes.

    I'm not saying game admins are a dodgy lot, I'm sure most if not all of them are completely honest, but all it would take is one guy with just the right amount of in-game power to crank up quite the profitable R(PG)acket.

    1. Re:I'm wondering how many by Anonymous Coward · · Score: 0

      Never heard of collectable card games?

    2. Re:I'm wondering how many by Motherfucking+Shit · · Score: 2, Informative
      Game admins in MMOGs like UO and EQ have the power to create items, or edit accounts, or something similar whereby they can arbitrarily collect real-world saleable items.
      Two words: GM Darwin. That's shorthand for "it's been done, and UO does not tolerate employees who try to profit from their godly positions."
      --
      "BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
    3. Re:I'm wondering how many by (trb001) · · Score: 1

      They would also create huge in-game inflation. Granted, if they did it all in one fell swoop (say, over 2-3 days) they could get away with it, but I'm sure the company would find out, crack down, fire them and remove the money to return the in-game economy to normal.

      The same thing could happen in the real world...that's why the treasury is so closely monitored. Old bills are burned and new bills are minted (printed), the quantities are controlled so as not to cause massive inflation.

      -trb

    4. Re:I'm wondering how many by nadavspi · · Score: 2, Informative

      Actually, something like that already happened in Ultima Online. The story goes that a while back one of the UO GMs (game masters/admins) used his powers to create valuable items and sell them to players. Exact details were never released, but he supposedly made around $8000 before being caught. Here is a link to the story, including OSI's official statement:

      http://www.cdmag.com/articles/021/009/uo_gm.html

  36. I put myself through college with Diablo II by SoVi3t · · Score: 4, Interesting

    When I was still in college, I realized that I didn't have alot of money to play with. I thought about getting a job (I had quit my high school job to go to college), but then I realized that the hours would kill me (commuting to the job, working, then commuting back home, would waste valuable time that could be spent playing games and doing homework). So I just made an MF sorc, and started doing runs. I would play for maybe 3 or 4 hours a day, and in between classes. I never used any bots (out of fear), only maphack. Every day or so, I was able to get myself some Ith equipment, rare runes, and so much more. Then I'd be off to eBay, to make some profit. While this may piss off alot of you, I was able to go drinking several times a week, and take my girlfriend out often enough to keep her with me to this day, and buy myself things to amuse myself with. Much better than flipping burgers at Wendy's, like I used to, although not quite what I am making now :P

    --
    Defender of Microsoft and Communism!!!
    1. Re:I put myself through college with Diablo II by c0ol · · Score: 1

      i tried this, but i found legit trading on hardcore atleast to be very hard to compete with the botters. they would be like "WHAT U WANT THAT FOR A WINDFORCE , HA I HAVE 10 WINDFORCE".

    2. Re:I put myself through college with Diablo II by Anonymous Coward · · Score: 0

      Apparently, you weren't making enough to keep your girlfriend really happy because she was doing me on the side. She's a real skank. You should ditch her.

    3. Re:I put myself through college with Diablo II by Anonymous Coward · · Score: 0

      Nice girlfriend you have there... hope you never lose your job and get behind your car payments... that would suck for you, huh? BTW, I really enjoyed the red lipstick she left on my dick, sucking it every Tuesday while you were doing your runs. How much did you pay for it? That was a really nice shade too, I think it would look pretty good on my girlfriend.

  37. slashdot account for sale! by gl4ss · · Score: 5, Funny

    ok, first bids start at 5$.

    excellent karma, maybe ~10 fans, over 1000 posts! also for sale: karmawhoring tips, foolproof karma comments & other items of excellency for the one in need of a karma boost, inquire now!

    start bidding!

    ok i'm joking. but if you really want to shell out $$$ for slashdot user, let me know, ok ?-D

    --
    world was created 5 seconds before this post as it is.
    1. Re:slashdot account for sale! by watzinaneihm · · Score: 1

      It sounds great. I think slashdot should trade karma for subscriber benefits.
      See, Slash cant really afford to be an all-pay site since people would just move off. You cant expect somebody to pay and to post at the same time. So we have this current state of "Voluntary" payment. I would say we should allow all the high karma guys to get limited subscriber benefits, makes the "good" guys will hang around more then.
      Or maybe not.With karma having no real value other than +1 bonus and moderation, we still have karma-whores. Imagine the cartels and moderation rings people would set up if it could be traded for money.

      --
      .ACMD setaloiv siht gnidaeR
    2. Re:slashdot account for sale! by hanzwurst · · Score: 1

      This has happened before. I know at least of one ebay-auction which offered a slashdot account with a low id and high karma. The username was not given, therefor I don't know whether it was fake...

    3. Re:slashdot account for sale! by troc · · Score: 1

      Hey, if you are selling an Slashdot account then at least make it a 4 digit one or less. Everyone knows those are the only accounts to have. ;)

      Troc

      --
      Troc's dubious podcast and blog: http://www.trocnet.net
    4. Re:slashdot account for sale! by rnielsen · · Score: 1

      Four digit palindromes must be worth even more :)

    5. Re:slashdot account for sale! by gatzke · · Score: 2, Funny

      You guys are > 3000. Bah!

      Everyone knows slashdot users went downhill after they hit 3000...

    6. Re:slashdot account for sale! by Anonymous Coward · · Score: 0

      And you think it's a good thing to appear near the top of the listings in the International Geek Registry. Big Brother is watching you.

    7. Re:slashdot account for sale! by sharkey · · Score: 1
      Everyone knows slashdot users went downhill after they hit 3000...

      Slashdot users ALWAYS go downhill. It's the inevitable result of gravity combined with our round shape.

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  38. So what? by fm6 · · Score: 2, Insightful

    Most people who work for themselves put in more hours for less pay. Why do they do it? Because they like working for themselves, or they want to do something they enjoy. In this case it's probably the latter: he is spending all day playing an online game!

  39. Loser by lucifuge31337 · · Score: 1

    Mod me a Troll, but this guy is a bottom-feeding loser, who sells to cheating losers.

    I stopped playing CounterStrike because too many people felt the need to cheat. It was no longer any fun to play. And, in case some of you don't know, that what game are for: to have fun. They are a distraction.

    People who actually pay real money to cheat on an MMOPRPG are even bigger losers than the FPS cheaters. And deciding to "support" your family based on a scam like this has to be one of the most irresponsible schemes I've heard of. I don't want to hear "I know a guy who..." Whatever. It's different when other people rely on you. If you want to do crap like this for a "living" you shouldn't have knocked somebody up and married them.

    --
    Do not fold, spindle or mutilate.
    1. Re:Loser by Baron_Yam · · Score: 2, Interesting

      Welcome to the Real World... where every social structure has a critical population limit which, when surpassed, allows a small number of idiots to ruin the fun for the majority of the members.

      Remember CB radio? How about Usenet News? They used to be good, and now they're mostly crap.

  40. You've argued yourself out of a point by hobbit · · Score: 1


    I will not be the pawn of another's wealth; not in this world, and not in any other.

    You're quite right that it's a shame to bring real-world inequalities to bear in a MMORPG; but in saying so, you're admitting that you are the pawn of another's wealth in this world.

    --
    "Wise men talk because they have something to say; fools, because they have to say something" - Plato
    1. Re:You've argued yourself out of a point by The+Revolutionary · · Score: 1

      Oh that it were not ever so present in my mind, always, the oppression that we face, that I could believe I am not made to be the pawn of the powerful for even a moment.

      I acknowledge this without reservation.

      It is not a report of what is. It is the hope of what someday must be. It is a cry of anger and frustration, that I do not freely consent to my present state, but find myself here nonetheless.

  41. Gods by Anonymous Coward · · Score: 0

    So are the developers now officially gods?

    Pretty nice move, I must say.

  42. Making a million is probably still easy by Motherfucking+Shit · · Score: 5, Informative

    Hmm, seems like prices have gone up a bit.

    According to his web site, the current exchange rate is about $16.50 per million gold, or 165$ per 10 million.

    It tends to fluxuate. I can remember several years ago when it was around $30 per million, $35 if you needed it right away or bought smaller amounts.

    At that time, being a millionaire in UO wasn't rare, but it wasn't common, either. When I first started the game, it took me several months to earn 100,000 gold pieces to buy a house from someone. Fast-forward a few years. A couple of duping bugs, along with a house deed exploit, brought mass inflation and the price of gold bottomed out around $10 per million. In comparison, the house that cost me 100,000 gold pieces some two years prior was selling for 5-6 million! Around the time I quit playing seriously, the gold price had climbed a bit, back to $15 or so per million. I guess it's risen a bit higher since then.

    There are also variations from sale to sale even throughout a single day. There's no standard rate, it's sort of like filling up your gas tank. One gas station might be charging $1.659/gallon, then you drive 3 blocks down the road and another station is selling it for $1.599. Similarly, you might go to Tradespot and find someone selling a million gold for $17.50, and no other sales are open, so you buy it. Ten minutes later someone else posts saying they've got gold for sale at $15 per million; you win some, you lose some.

    And, just like any other business, there are always a) suckers and b) desperate customers. If gold is averaging $15.00, there'll be some guy posting 10 eBay auctions with a minimum bid and Buy It Now of $17.50, and probably half of them will sell. Someone who needs a few mil in a hurry - say, to buy a house - might stand at the bank in-game and offer to pay $20 per million; it's faster than going over to one of the trading boards.

    How long would it take someone playing UO to honestly (or sneakily, in the case of a rogue) earn a million gold?

    This varies wildly. When I was last playing, experienced players who had built up or purchased decent characters (and had time to spare) could make 1 or 2 million a day through honest play, using normal game mechanics as opposed to cheating or exploiting. I didn't find this type of person to be the average profiteer, though. Like the parent mentioned, spending 8 hours "working" only to reap $30 or so is no bargain. I used to enjoy powergaming now and then, where I'd spend a day or two doing nothing but trying to earn as much gold as possible, but it was usually for my own spending in-game. After a day or two it always got very boring.

    For awhile, there was a "taming boom" which introduced billions of gold pieces into the UO economy. At some point, people started to figure out that a single tamer towing around several dragons or drakes and a nightmare could literally own just about any dungeon room on the entire map. You could sit in one spot for hours on end, letting your tamed pets kill everything for you. When you wound up with more loot than you could carry, you made a quick round-trip recall to and from a bank to drop off the loot and pick up some bandages for the pets. Meanwhile, your pets gained stats and skills - and thus became stronger - from all the fighting.

    And thus the taming boom started. Hunting in dungeons turned into a lame experience, because no matter where you went, you'd find tamers camping the good spawn spots. The tamers shouted "go to Felluca" but it was the same situation there, except that some of the tamers were killing each other. Worse, because taming became known as the way to make gold, and because UO became known as a game where you could make real money by playing, it attracted the worst of the worst. A game set in Victorian times tends to lose its atmosphere where you walk into the dungeon and encounter a group of tamers named PiMPiN HaRd, deeznuttz, KindGreenBud, and TupacLivzOn hogging all of the mons

    --
    "BSD: Free as in speech. Linux: Free as in beer. Windows 10: Free as in herpes." --Man On Pink Corner in #52607549.
    1. Re:Making a million is probably still easy by lpret · · Score: 1
      I have to say that exactly what you are describing is what has drawn me to UO and several other MMORPGs. Although I've stayed away (like an addict staying away from the dealer) I'm always fascinated by the economics of "fake" realities. For example, the situation with tamers is exactly what happened in the IT industry during the dot.com boom. We got people in here who's qualifications were MCSE and "I built a web site once..." Unfortunately, there are no admins to clean up. Yet the market cleaned itself up.

      I'll address you by your closing name, ex-Frigax, and I have a question. Do you think an MMORPG that sets it's own rules might be better off than an admin one? Complete with elections for psuedo-admins who all have limited power. Perhaps that is too real of a scenario? It's something I've pondered and seeing as you are able to look at the game objectively I'd be interested in your thoughts.

      --
      This is my digital signature. 10011011001
    2. Re:Making a million is probably still easy by Anonymous Coward · · Score: 0

      That was an amazing comment. Thank you.

    3. Re:Making a million is probably still easy by WNight · · Score: 1

      Oh god, NO!

      That last thing you ever want is to give real power to most people. They suck up and play nice, but as soon as they get power they're worse than Idi Amin. If you think the game is unfair and unbalanced now, wait until you join a MMORPG server where one of the elected admins is a guy you beat in a quake game a year ago...

      The only way around that is to have many admins that must reach consensus, but we all know that rule by committee doesn't work.

      People have a hard enough time being fair and impartial when they aren't involved. When it influences a world they and their friends play in the courts would just be the next exploit waiting to happen. "Yeah, sit as a judge for a day, have your friends out ticketing people, and fine both parties the max. You can make a million plat!!" Of course there'd have to be a recall process, but it'd always be used by everyone whose friends didn't get elected...

      I highly doubt anything that relies on the honesty and good intentions of a bunch of gamers could ever work. Five or more years ago, when the communities were small and social penalties could work, maybe. Now, not a chance.

    4. Re:Making a million is probably still easy by Darlock · · Score: 1

      Thank you for taking the time to write that out. I've never played UO but I find it interesting to read about how these "virtual worlds" face the same issues as the real world. ie crime.

    5. Re:Making a million is probably still easy by Anonymous Coward · · Score: 0

      Sounds like the game needs a Fed Reserve Equivalent.

    6. Re:Making a million is probably still easy by Thing+1 · · Score: 1
      I once heard a rumor of a guy with 10 computers in his house and 10 UO accounts. He played on one of the computers, he left the other 9 running 24/7 (minus shard downtime) macroing various profitable tasks.

      I just had an idea to keep costs down in setting up such an environment, but I've never played a MMORPG, so I first have a question: how processor-intensive is the game?

      The idea is this: purchase a fairly high-end machine (dual Athlon MP2600, 2x 200 GB drives, 4 GB RAM, etc. for $2750), a license for VMware for $329, and set up your 10 "computers" running under VMware, giving 256 MB to each, using 2560 MB and leaving about 1.5 GB free for the host OS to run. (The configuration I chose didn't include Windows XP, which costs $69 at that store, so I'd run Linux and buy the Linux version of VMware.)

      As far as software goes, you're pretty much paying the same price -- you would need a license for each copy of Windows running inside the VMs, and you'd need to purchase 10 copies of the game (plus 10 subscriptions).

      However, this would save a lot of real estate (1 computer vs. 10 in your parents' basement ;-), and it would also save on electricity costs.

      Do you know of anyone who's tried such a solution? I would imagine there are drawbacks, like that you can only "control" one at a time, but you could get a big monitor and have 4 (or 9?) of them visible at the same time. And of course, if the host OS crashes or needs to be rebooted, then all the machines go down (which is why I'd run Linux as the host OS).

      --
      I feel fantastic, and I'm still alive.
    7. Re:Making a million is probably still easy by AvitarX · · Score: 1

      Last I checked VMware did not work for gaming.

      That may have changed, but it was no directX before.

      Of course you might be able to hack togeather soemthing using all Linux (save money) and WineX.

      I think Linux has a Linux insife Linux though now too.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    8. Re:Making a million is probably still easy by Ybrog · · Score: 1

      No need. There is a program out that allows you to basically run as many clients as your computer can handle and run some script on each one without attending it. Depending on how advanced you want to make the scripts would determine how effective your method is.

      --

      bleh

    9. Re:Making a million is probably still easy by Sivaram_Velauthapill · · Score: 1

      Actually it CAN work but there is only one way of doing it. The people who get the power shouldn't be able to benefit from it. In other words, the incentive for becoming, say a judge, should be so low that only those that really care about it will do it.

      Having said this, you'll always have totalitarians (just liek the real world) trying to take over the world/universe. But the vast majority of humans aren't totalitarian and as long as these guys are kept it check, everything will be fine.

      Of course, the issue is how to keep people in check...

      Sivaram Velauthapillai

      --
      Sivaram Velauthapillai
      Seeking the meaning of life... @slashdot of all places ;)
    10. Re:Making a million is probably still easy by Anonymous Coward · · Score: 0

      Very interesting. I've never played UO, but it sounds like they should be trying to hire you.

  43. This has been done before... by adamofgreyskull · · Score: 3, Informative
  44. You aren't alone! by Anonymous Coward · · Score: 0, Offtopic

    Pop on over to AdultHeadsUp which is my favorite porn webmaster resource. One of the things I like about AdultHeadsUp is the news area, they pull in a lot of stories.

    Also, check out the Boards Scanner, this site tracks all the adult webmaster message boards and condenses all of their thread listings into one page. It's sort of like the Slashdot of porn.

    There are a lot of porn webmasters, porn site owners, and porn site programmers here on Slashdot, maybe you can benefit from these links.

    1. Re:You aren't alone! by Anonymous Coward · · Score: 0

      I would mod you "+1 informative" but i fear the metamoderators.

  45. SCO by CGP314 · · Score: 2, Funny

    Mr Dibbell would have no doubt that a crime had been committed but he realises that he might have a hard time convincing the police to investigate the theft of goods that have a tangible value but negligible reality.

    SCO?

    1. Re:SCO by IIRCAFAIKIANAL · · Score: 1

      SCO has kinda become a three character joke and punchline, all in one.

      Of course, if we mumble it in public, nobody will get it. That's why they call us geeks. :)

      --
      Robots are everywhere, and they eat old people's medicine for fuel.
  46. Insightful? by Anonymous Coward · · Score: 0

    The guy's selling items in an online RPG. He bought those items from other people. Chances are, the people he's buying from are making a profit themselves.

    What does any of this have to do with misfortune?

    1. Re:Insightful? by CausticWindow · · Score: 1

      What about the poor sods that are so addicted to an online RPG that they buy virtual items for real money?

      It's almost as bad as dealing drugs to kids.

      --
      How small a thought it takes to fill a whole life
    2. Re:Insightful? by Anonymous Coward · · Score: 0
      What about the poor sods that are so addicted to an online RPG that they buy virtual items for real money? It's almost as bad as dealing drugs to kids.
      Save the children, oh, you had to go there.

      Selling UO stuff doesn't cause physical harm. Selling drugs to anyone can cause physical harm.

      Selling UO stuff has never killed anyone. Selling drugs has killed numerous people on both ends of the transaction.

      Selling UO stuff doesn't cause addiction. Selling drugs to anyone can cause addiction.

      Selling UO stuff is perfectly legal. Selling drugs to anyone is not perfectly legal.

      UO has a service agreement which requires that the account holder must be at least 18 years old. Drugs come with no such usage terms.

      UO is not a physical addiction. Most drugs, even cigarettes (which are often called a "habit" which is a misnomer) cause a physical addiction.

      I'd like to see some statistics to back up your assertion that the majority of people buying UO items for real money are addicts, as opposed to marginally wealthy people who are spending of their own free will to advance their characters.

      Saying that UO sellers are preying upon addicts is the equivalent of saying that people who sell their goods at flea markets are preying upon the poor.

      Selling UO goods is absolutely nothing like selling drugs to kids.
    3. Re:Insightful? by CausticWindow · · Score: 1

      So, it's more like selling non addictive, non physical harmful drugs to adults?

      That can still be illegal.

      You're the one bringing children and harmful drugs into the equation.

      --
      How small a thought it takes to fill a whole life
  47. Teenager != Child != Illegal Labor by Anonymous Coward · · Score: 1, Informative
    "The producers are the teenage kids that have a lot of time on their hands but no money so they go out and hunt and loot and craft and produce the stuff that I am buying and selling," he says
    So isn't he (amongst others) using child labor?
    Haven't been to McDonald's lately, have you?

    Believe it or not, it's perfectly legal to employ people under the age of 18. Look at music or movies for all the examples you need, Britney Spears started at 16, Mandy Moore at 14. Lindsay Lohan was 12 when she starred in the remake of "The Parent Trap," and Kirsten Dunst was 12 in "Interview with a Vampire." Anna Paquin was 11 when she worked on the set of "The Piano."

    Or is it just that it's OK when cute underage girls work for Hollywood, but it's not OK when bored anti-social teenage guys work for some dude selling stuff online?

    Teenagers (and even pre-teens) are working, more now than ever, and most of them are elated at the opportunity to be earning some money. I'm not so sure that this is a wonderful thing for the non-movie-star types, sucks being 16 and having to get a job because your parents can't afford to help you out with a car, they can barely pay their own bills cause the economy blows. But the working class is getting younger every year. Get over it, and let us make some cash.

    P.S. I'm not responding to you personally as much as I'm responding to the people who modded you up.
    1. Re:Teenager != Child != Illegal Labor by Anonymous Coward · · Score: 0

      All of your named examples are of emancipated teenagers. That means they have been legally declared adults. Have you?

  48. Irresponsible? by Sandman1971 · · Score: 2, Insightful

    I'm I the only one who finds this individual totally irresponsible for quitting his job doing this while he has to support a wife and child??? He's putting his addiction before his very own family. This guy needs professional help, and quick.

    --
    It's better to burn out than to fade away
    1. Re:Irresponsible? by Anonymous Coward · · Score: 0

      The article is spin and self-promotion. The "day job" he's quitting is that of freelance writer, and he's not really quitting it. What he's going to do, and in fact has already begun to do, is do this for a month or two, then write a lowest-common-denominator exposee of the seedy world of the virtual commodities market and his experiences therein. He's not quitting anything, just working on his next project.

    2. Re:Irresponsible? by Lord_Dweomer · · Score: 1
      " I'm I the only one who finds this individual totally irresponsible for quitting his job doing this while he has to support a wife and child??? He's putting his addiction before his very own family. This guy needs professional help, and quick."

      And what if he ends up making more than his old job...or close to it? What is so wrong with loving your job? Yes I realize MMORPGs have the tendency to be addictive, but if he can do this AND support his family, more power to him.

      --
      Buy Steampunk Clothing Online!
    3. Re:Irresponsible? by Anonymous Coward · · Score: 0

      Back to the mine shaft! Don't even think about touching that keyboard, it ins't real!

  49. Consider this... by tm2b · · Score: 1

    All seriousness aside....

    A common trade statistic quoted between countries is a trade deficit. That's associated with a flow of capital out of one country to another, and is often a point of concern or even international tension.

    Are we going to have to worry about a trade deficit with the imaginary world now? Is the imagination part of the free trade zone? Is this why people like Pat Buchannan want to erect walls around people's imaginations?

    Oy....

    --
    "It is our blasphemy which has made us great, and will sustain us, and which the gods secretly admire in us." - Zelazny
  50. Sigh. We already did the maths on this by Rogerborg · · Score: 4, Interesting

    $1000 in 3 weeks, while his wife and kids were away. They're going to be eating a lot of rice and lima beans, and let's hope they don't get ill.

    Heck, let's go over the numbers again:

    "Mr Big" is one of a handful of Ultima players who make six figure sums annually from their trades.

    Assuming "six figure" is $100,000, at an average auction price of $7 (which seems to be the case from the ones I've seen) that's 14285 transactions per trader per year, or 40 competed transactions each and every day of the year for these traders. Cutting that back to an 222 working day year, it's 64 completed transactions per day.

    Push the average value up, and it becomes more manageable, but then you have to spend more time on each trade. And remember, you've only got 225,000 rubes to sell to. If the "handful" of six figure traders is three, then that's $1.33 from each and every rube every year, which seems reasonable until you consider the dozens, hundreds, thousands of casual traders scrabbling for their money.

    It's easy to say that you're making money at this. It's even possible to fool yourself. But until I see IRS filings, I'm going to take it with a huge pinch of salt.

    --
    If you were blocking sigs, you wouldn't have to read this.
  51. Agreed by hobbit · · Score: 1

    At least you can stop playing MMORPGs and carry on living!

    --
    "Wise men talk because they have something to say; fools, because they have to say something" - Plato
  52. This works great for some.. by -noefordeg- · · Score: 3, Interesting

    Especially if you are from contries outside North America/Western Europe.

    There are a lot of these people out there.
    I knew someone from eastern Europe doing this. He was playing Asheron's Call and he with the help from someone in the US they used to by and sell things by using E-bay/tradeboards etc.
    Some of them play a lot but he also make more money of this than having some ordinary job. And making a living off a computer game is not hard if you live in Ukraine.
    PayPal, Ebay and mmorpgs have made us a new border free worldwide market. Where $10 is just as easy to obtain in US, Norway, or in Ukraine, where $10 is valued so much more than in western countries.

    For those that think this only applies to 'super nerds' you are way off!
    These are people who are just very good at buying and selling things, just like a good broker. They have the ability to analyse the game and to guess what the next patches/improvements to the game, by the developers, will be. A nerd would probably be happy to sell something to the first person giving a reasonable offer, so he could go back and play the game, the buyer however, most likely one of these guys, have probably already found another buyer willing to pay twice the price.

    I tried this for a bit when I played Asheron's Call too. But problem is that you spend more time on boards/talking to people than you spend ingame playing. Also, with the insane economy we have in Norway it would probably be one of the worst places to actually do this kind of business from. :)
    For comparison, I could buy a powerful ingame character (something I have done several times), which would have taken someone several months of ingame playing time to level up, for the money I make in one day in real life. But for someone in a less wealthy nation the money might be comparable to half a year of ordinary income.
    For some it would probably be a pretty ok job.

    You need some luck tho. The guy I knew had a mother working at some school/university in Ukraine, so he had pretty much free access to internet.

  53. In other news... by tommertron · · Score: 2, Funny
    Local soldier of fortune gives up career to play Soldier of Fortune for PC.

    Still cannot find a girlfriend.

    --
    Random rants about technology: http://technorants.blogspot.com
  54. I Don't know by gsparrow · · Score: 1

    Sounds kinda out there to me.

  55. So, why aren't these guys targets? by Moderation+abuser · · Score: 1

    I don't play any of these games, so I don't know the mechanics but half the fun of RPGs was going after powerful NPCs to nick their stuff.

    So, why aren't these guys being taken apart by other players after goodies?

    --
    Government of the people, by corporate executives, for corporate profits.
  56. Mod parent up! by Hellkitty · · Score: 1
    I don't think this is a troll at all, it is a real valid point.

    Sorry, but I have trouble respecting a guy who is obviously putting his love of this game ahead of making sure his family is legitimatly supported. It's selfish and irresponsible. Someone who chooses this as a valid means of living is really living in the now. What about the future of this game? What will he do when people get bored playing it? Will he just jump into the next MMOPRPG game and start from scratch? Wouldn't there be a bit of a lag time then when he isn't earning any income while the next big thing catches on and he is getting enough experience in the game to generate these items? What does he do for insurance for his family? Is he making enough money to plan for college for his daughter?

    If he was a single, childless guy or a college student, I'd commend his entrepeunurial spirit. If his wife had an excellent job and he wanted to do this, that would make sense, but I didn't see anything in that article to indicate she even works. When you are the sole provider for your family, that sometimes requires you to put your hobbies aside so you can take care of your responsibilities first.

    1. Re:Mod parent up! by swordgeek · · Score: 1

      While I don't disagree, once again an important point has been overlooked.

      He hasn't "quit his day job." He's a freelance writer. He works from home, when he wants, and on what subjects he wants and thinks he can sell. I'm quite sure he's planning on selling a few articles condensed from his blogs when this whole thing winds down.

      --

      "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  57. He didn't really quit his job. by jerkos · · Score: 2, Interesting

    After reading his blog and the bbc article, it's fairly misleading to say he quit his job. He is a hack writer who has obviously been writing similar subjects(online worlds, etc) for a while. This "project" is simply an extension of that job. More likely he'll write an article or whatnot and sell it to some publisher/magazine somewhere. Might even get a book out of it. Read between the lines.

  58. Re:CRAZY EDDIES SOJ STORE! by Zeriel · · Score: 1

    If you don't buy from me, I'll CLUB this BABY SEAL!!

    --
    "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
  59. Two words by PMuse · · Score: 2, Interesting

    Job security.

    --
    "We reject as false the choice between our safety and our ideals." --The American President (20.1.2009)
  60. Don't bother, Taco will screw with it by Anonymous Coward · · Score: 0
    I know of one person who tried to sell a low digit, high kharma account (back when you saw the value of your kharma) on ebay, only to have Taco randomly reset the kharma, and laugh about it on ebay.

    So, selling virtual items on ebay is fine for EQ and Ultima, but don't try it with a /. account.

  61. Options? Futures? by mrimpossible · · Score: 1

    Is there room for a derivatives market do you think?

    Seriously. If you're going to make money trading, why trade here and not in a real world exchange?

  62. Real world income, virtual items by Grimster · · Score: 2, Interesting

    Nothing much new here, a friend of mine (in the US) makes his living with Everquest. A rather well off ceo of some smaller company pays him a stipend to be "on call" when the guy plays he only has a little bit of time so my friend has his character ready and waiting to do "fun stuff" if the dude dies he just tells my friend where his corpse is so he can do the drudge work of recovering it for him while the exec is away from the game.

    On top of that, he gets paid to help people level up ($20 an hour), and sells items and premade characters (he told me about this single sword he sold for $1500 apparently it was quite hard to get). Last time I talked to him he'd just bought a (nearly new) minivan, put an addition on his house, and was not bitching about money problems, and his wife definitely doesn't make the income for those kinda upgrades to their life so while I didn't get a firm figure I know he's gotta be pulling in 35K at least to get by, and I suspect it's more.

    He gave an offer of joining him, teamwork makes things more efficient and while I considered it I really didn't want to base my living on the whims of the online world (funny thought coming from the owner of a web hosting company).

    --
    --- www.f-theocean.com
  63. Paid $75 for a Rod Of Lordly Might in 1980... by linuxjack55 · · Score: 1

    ...because my Valkyrie in Oubliette really needed one.

    And, I wasn't the only person on the PLATO system purchasing items, either. Sometimes, it was the only way for players without powerful friends in the game to advance.

    So, seeing a market where real dollars change hands for items created in a closed virtual economy isn't exactly new, although it appears the concept is scaling nicely.

    --
    The trouble with practical jokes is that very often they get elected. -- Will Rogers
    1. Re:Paid $75 for a Rod Of Lordly Might in 1980... by Anonymous Coward · · Score: 0
      Paid $75 for a Rod Of Lordly Might in 1980...

      I think Jenna Jameson said the same thing...

  64. Re:Sigh. We already did the maths on this by -noefordeg- · · Score: 2, Informative

    I sold three accounts for $550 and bought two for $450 in under and it only took 25 minutes. (some waiting to get PayPal confirmations etc.) The guy I bought the two accounts from, had sold 4 other accounts the last 24 hours. Two for around $300 each. Look at this: E-Bay (ebay). Several transactions going to take place in the $100+ range. Adding to this, you don't have to live in the US/western Europe to play $1000 could actually be a lot of money. For the smaller transactions I know a lot of people buy something from someone on E-Bay, and when everything is ok, they later just contact the guy without using E-Bay and just pay them through PayPal, knowing that they can trust the seller. When that happens you have people just sending, lets say, $5 through paypal, and the seller shows up at a location providing them with 500k ingame cash (or whatever goods they wanted). It's like pay infront, and get free delievery. Also, in Asheron's Call you can have bots running, controlled from IRC, so whenever you recieve a confirmation from PayPal that GI Joe paid you $7 for 100 health elexirs, you just add 100 HE. to GI Joe's account on your bot (this is done from IRC). GI Joe shows up at your ingame house and picks up the 100 elexirs and you didn't even have to go ingame to controll the transactions. This way, I don't see a problem with doing a lot of small transactions every day. I think you are blocking your vision with too many real life problematic constrains, like most of us. But some people can make money out of anything, and they live at the stock exchange, run big corporations, earn lots of money from mmorpgs.... And they most likely have lots of fun doing it!

  65. From Rape to Commerce in Cyberspace? by jezor · · Score: 1

    This is the same Julian Dibbell who wrote the incredible "A Rape in Cyberspace," first published in the Village Voice. I use it as a text in my Cyberlaw class. It's no surprise, then, that he's exploring even more real-world equivalents in the online universe. {Jonathan}

  66. To the mods by griblik · · Score: 1

    You modded this funny?

    You're going straight to hell, heretic.

    --
    Warning: May contain nuts
  67. Tomorrow's Headline by cyclist1200 · · Score: 1

    "The wife of Julian Dibbell, the man who quit his job to sell items from Ultima Online, has filed for divorce. 'He has deluded himself into thinking he can support his family with his fantasy life. I just got tired of hoping he would grow up,' was the only comment given by Mrs. Dibbell."

  68. Losers by mao+che+minh · · Score: 1
    Filthy losers, people that invest that much importance in virtual items.

    I have played MMOGs here and there, so I am famailar with the crowd. MMOGs are fun; they afford you the oppurtunity to play a fantasy game with thousands of other knuckleheads like you - they are good sources of entertainment, but I feel that they also pander to a nasty trait in some people's character. Most recently I picked up Star Wars Galaxies (it's not that great, by the way, but shows promise). Before that I tried Earth and Beyond for a week or two, Dark Age of Camelot (which I felt was the best) for a good month, and Ultima Online for at least a year and a half off-and-on. Suffice to say, I have met the people that will spend their real life money on some video game sword or hat.

    First, when I play a video game, part of the joy is either "beating" it, or earning things and "building my character up" (making your character better/stronger/faster). The main lure for me is to be challenged, and if playing a role playing game, feel immersed. I prefer console games, because they can give you that "quick fix". When it comes to MMOGs you are already paying a monthly subscription fee, so why in the world would you want to spend more money to get things that you can just earn by playing the game? Doesn't that defeat the purpose of playing and remove all feeling of accomplishment? Where is the challenge?

    If you are willing to spend $100 of your real life money on some "magic sword of troll killing" or a pile of graphical gold in Ultima Online, I think that you shound stop and consider if it is healthy that you care more about video game gold than $100 of real money - I don't care how rich your are.

  69. Cheaters Anonymous by Txiasaeia · · Score: 1

    It's articles like these (and the ensuing comments) that make me feel good about my decision to play single-player. Why would I want other people cheating in a game when *I* want to be the only cheater?

    --
    Condemnant quod non intellegunt.
  70. Can you be arrested for virtual robbery? by tdrury · · Score: 2, Interesting

    I don't play games of this type, so I don't know how you possess items in the game, but if this guy is amassing large quantities of virtual goods for real-world sale, what's to keep a bunch of players from robbing his storehouse or killing his character and making off with his loot?

    You've just taken a large portion of this guy's real-world income. Can you get arrested for that? Could he sue you and win? It just a game, right?

  71. A.K.A. by fanpoe · · Score: 1

    Is he also known as CMOT Dibbell?

  72. It's all about the Money by mobileskimo · · Score: 1

    Do we really want our society to move in that direction?

    Setting aside whether child labor is inherently right or wrong, there was a reason why these laws were made. It was to shield them from whatever influences (good or bad) that business had on impressionable minds and allow room for other influences to be incorporated in their childhood/adolescence. Money and business are powerful factors at any age group, but more so for those that have yet formulated alternative perceptions and opinions. Greed by it's very nature doesn't leave room for other principles.

    --
    "Last one in is a rotten goblin!" - Kepp
  73. No, They Aren't (or Weren't) by virg_mattes · · Score: 1

    Um, only one, Mandy Moore, was an emancipated minor (when they were minors, that is). All of the others were not.

    Virg

  74. GM Darwin - Ultima Online by Carnivore24 · · Score: 1

    I have vague memories of this but didnt a GM in Ultima Online sell a few thousand dollars worth of stuff before he finally got caught? Anyone have any info on this??

  75. One Point of Economics by virg_mattes · · Score: 1

    > The same thing could happen in the real world...that's why the treasury is so closely monitored. Old bills are burned and new bills are minted (printed), the quantities are controlled so as not to cause massive inflation.

    Well, bills are destroyed and reprinted because they wear out, not so much for monitoring purposes. And the amount of printed money in circulation is miniscule compared to the amount of money in the economy, so printing more bills does not realistically matter at all.

    Virg

  76. Outsourcing to Asia? by Lord_Dweomer · · Score: 1
    Hmmm....could this be a real business model?

    1.Buy high-level character in an MMORPG with a good Ebay economy.
    2.Outsource playing and item acquistion to a net cafe in Korea or somewhere else in Asia.
    3.Sell items and gold acquired on Ebay for money.
    4.PROFIT!!!

    Now, seriously, whats to stop that from happening? Sounds like it could be a feasible service-oriented business.

    --
    Buy Steampunk Clothing Online!
  77. hahahah lol by Anonymous Coward · · Score: 0

    Ith equipment is a euphanism for hacked items. You were using hacks to make equipment and trying to pass it off like you found them ROFL.

    1. Re:hahahah lol by SoVi3t · · Score: 1

      Ith equipment can be traded for as well, numbnuts. Go back to playing something simple, like Yahtzee, with the other lamers who decided to be flamebait.

      --
      Defender of Microsoft and Communism!!!
  78. Get paid to play? by redog · · Score: 1

    Kinda like pro sports. Paid so other wannabe(noobs) players can learn.
    Hehe I wanna be a pro MMORPG player.
    I CAN FINALY BE A JOCK!
    Where do we get a cool lettered jacket I want a rpk patch!

  79. Uh, Question, Good Sir? by Anonymous Coward · · Score: 0

    ...why do you write like a dick? Really, start tossing in a few thou's and wherefore's, and you'll be er... lamer than Sigfried and Roy.

  80. Old News... by nsxdavid · · Score: 2, Interesting

    I'm always amused when online games, like UO or EQ, suddenly observe something unique and think it is novel.

    We've had people living off of GemStone III and DragonRealms for years. We have one individual, who's original occupation was Hollywood Screen Writer, give it up to be a merchant of virtual stuff in GemStone IIII. He makes good six figures doing it.

    The guys background in economics has helped me really understand the dynamics of value in the product. Not only does he know the real "street" value of items, but he can predict with uncanny accuracy the change in item values based on rule changes that happen from time to time. Using that knowledge he can min-max real world money making opportunities.

    Games like GS and DR have the added advantage that we have so much unique content that it's impossilbe for a graphical game to even touch the plethora of "things" that can be bought and sold. Even our own graphical stuff in the works. This makes for an amazingly diverse market.

    So tuned in the economy is this guy that he can detect an exploit or bug before our GMs or automated sensors even notice. If, say, a player found a way to duplicate items and sell them, we find out about it through him first. After all, its in his interest to keep the value of stuff high.

    We've also used him to help develop a model for how the economy should work. MMPOGs are, generally speaking, not zero-sum so you cannot make anything that works well by trying to model a real-world economy. You have to make something new and different. But it still has to work for there to be any game play benefit much less real-world cash to be made.

    The observation that we, as the providers of the game, have the ability to just ruin the economy at any time is a good one. I've made it myself. I could wipe out some people's livelihoods on a whim. But he has pointed out to me that my economic motivation is in line with his and so that is a rather unlikely thing for me to do. And he's right. I strive to keept he economic aspects of our titles healthy because that promotes the life-time value of the customer (good game = customers stay and pay longer).

    --
    David Whatley
  81. What's going to happen when... by snooo53 · · Score: 1

    the companies force you to sign a EULA that says that items from the game may not be resold to other players?

    --
    The sending of this message pretty much inconveniences everyone involved.
  82. Real world invades by spamchang · · Score: 1

    so when EQ or UO decide to take their servers offline because the next generation of W32.blaster decides to target them (or sysadmins start patching real fast), or when a freak accident simultaneously fries all the power supplies to their servers, or when a massive earthquake knocks out the west coast servers...

    is there any monetary recompense for these poor folks? i mean, that's their livelihood. job security indeed. real life can take the fun out of an internet job so fast.

  83. fucktard. by Anonymous Coward · · Score: 0

    Whether you desire it or not, their control of wealth gives them the ability to hold you in pawn; in this world and any other.

  84. Screw the Job Market by luekj · · Score: 1
    ...I'm heading straight to brittania.

    Anyone want to buy a max payne demo savegame. It's right before the end of the demo. Definetely the coolest part.

    Also for sale is a complete collection of half-life savegames from the FIRST time I ever played it through back in the ORIGINAL RELEASE YEAR.

    Definetely antiques.

    --
    Many Thanks,

    Luke

  85. This is cool, but... by Anonymous Coward · · Score: 1, Interesting

    I think some people are over reacting on this, I mean is cool that games have advanced to an state as such, but this is not something ever seen before.

    Think about it, do baseball, football, soccer or [insert fav sport here] players actually produce something material and tangible for what they get payed? (which in some cases is several thousands of dollars) No, they produce goals, homeruns, "wins" that only exist on the same context of the game (they are virtual), yet people expend REAL money on watching them play because they consider it a popular "entertainment".

    Now what about collectors and collection items sellers? people who sell autographed shirts, and balls that were catched in the park? the value of those items is "real"? no, is "virtual" they have now a new Virtual value which collectors use to buy (and sell) the "collector" item, however the "real" value since the mass and structure of the ball plus some particles of ink which is the same, with a price around $10 but now increased to thousands of dollars, because of its "collector" value.

    Fast forward to our day and the same happens on games which are today popular entertainment, first we got the paid gamers first the "testers" then we had the "cyber athletes" and now we have the "collectors" the people who get "collector" items from popular games and sell them on "collector" prices, there is little diference between a guy who sales an autographed basketball than a guy who puts a "silver sword" on the market. Sure you get a few pounds of inflated plastic in the real world, but you must consider that getting Michael Jordan basketball (or even Jordan himself) in a virtual world will actually make you score easier.(you wish it was like that in the real world)

  86. He writes for Wired by ferret70 · · Score: 1

    A few articles through the years anyways, i.e. Wired 3.02 "Viruses are good for you", etc.

  87. Violation of TOS by skermit · · Score: 2, Insightful

    Isn't he violating the TOS of UO (never played, so didn't read). I'm sure he's on the blacklist of any new MMORPG he tries to play much like the casinos do when players make money off the casino in ways they didn't intend or agree with.

    --
    -Christopher Wu
    http://www.christopherwu.net/
  88. Dear Mrs. Dibbell by cenobita · · Score: 0, Troll

    ..Your husband is a moron. I suggest you develop a taste for the many ramen varieties. Kthx.

  89. RTFA by mkweise · · Score: 1

    FTFA:
    Instead in April 2004, he will declare to the US Internal Revenue Service that his main source of income is the sale of imaginary goods.

    --
    Gentlemen! You can't fight in here, this is the War Room!
  90. What would REALLY be impressive by Anonymous Coward · · Score: 0

    is if he could make a living buying and selling items from "Ultima II: The Revenge of the Enchantress."

  91. It happens again. by MrCam · · Score: 1

    I think this is all going down the road of too little information.

    Maybe she told the people what it was worth and they still didn't want to deal with it. I've seen my brother-inlaw tell another vendor what he could sell something for and still offer him much less than that and they would take that offer.

    If she was truly hired as an apraisor and she told them it was worth $200 she was a jerk. If she told them it was worth $2000 and she would give them $200 because she wasn't sure if she could sell it at the price or how long it would take her or if she just needs a high profit margin.

    I would guess that the senario was more an offer to sell a bunch of stuff in the house for what ever anyone would give. To get it out of the way.

    Or she maybe an ass. I don't know I just hate seeing people jump on someone with no defense.

  92. Information "conductor". by Anonymous Coward · · Score: 0

    You know? Someone could write a neat front-end to make all that go smoother. Maybe even cross game boundaries, not just limit oneself to one game.

    A lot of trading, is simply information managment.

  93. this is my calling by lostinchicago · · Score: 1

    im going to quit college and start playing video games full time... i wonder if theres any way to make money at counter-strike (without having to compete in tournaments and whatnot) ill buy a bunch of m4s and sell them on ebay.

  94. An open source Ultima Online exchange rate tool. by rubypossum · · Score: 1

    Back when I was into UO I wrote a set of tools (in Perl) to track Ultima Online Gold to US dollar exchange rates. It'll graph them and track the on an hourly basis. When I saw this story I immediately tarred it up and placed it live for general slashdot interest. It's just a shame that an accidental 'rm -rf * .htm' deleted my MySQL database that had about 2 years of UO data.

    The tarball to set it up is at: http://www.visualmanna.com/dev/uowatch.tar.bz2

    --
    I have a theory that the truth is never told during the nine-to-five hours. - Hunter S. Thompson
  95. too bad... by chunkwhite86 · · Score: 2, Funny

    Too bad he has to get a real job now to pay his bandwidth bill after being linked to by slashdot.

    --
    I'd rather be a conservative nutjob than a liberal with no nuts and no job.
  96. Nothing new by Anonymous Coward · · Score: 1, Informative

    I had a friend who supported himself for two months on $1500/mo playing Evercrack 10-14 hours a day, back in the hay-day of Evercrack. Rich brats would pay him $20-100 for powerful items. He sold his characters twice through the ordeal, both for around $400-500 a piece.

    He finally quit because it got old and he got a real job. (He was previously unemployed).

  97. good writeup by Sivaram_Velauthapill · · Score: 1

    Thanks for the writeup... I enjoyed reading it...

    --
    Sivaram Velauthapillai
    Seeking the meaning of life... @slashdot of all places ;)
  98. Re:Sigh. We already did the maths on this by Rogerborg · · Score: 1

    Let me put it more simply:

    A living wage for a family guy is $30,000. There are approximately 225 working days in the year. That's $133 profit a day, each day, every day, in completed transactions. No fudging, no exceptions, no "waiting on confirmation", or you skip a mortgage payment or lose your health cover.

    I'm not saying that it's impossible, just that when everyone is a potential competitor, you need to be completely serious about it and do the sums before you give up the day job. Having fun at your job is what you do before you get a mortgage and orthodentist bills. After that, job security takes priority, and fun is what you do in your off hours.

    --
    If you were blocking sigs, you wouldn't have to read this.