Domain: kiyon.com
Stories and comments across the archive that link to kiyon.com.
Comments · 15
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Never fear!
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Never fear!
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Never fear!
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Never fear!
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Never fear!
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Never fear!
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Re:So it'll probbably be possible with this tech
On the topic of range, I know that Kiyon in San Diego has already prototyped a UWB mesh system, so the range won't be a problem forever.
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Re:lesson?
How about this for a lesson: If I didn't believe in what my company was doing, if I wasn't excited about it, I wouldn't be working for them or blogging about them.
Lack of dissension among the ranks is more likely a sign of employees buying into the company's vision and being treated well by the company, than from management flying off the handle, throwing chairs around at every perceived threat. It's more likely something you'd expect from a company that's known to engage in dodgy and unethical business practices.
Wait a minute... -
Hi, Ken!
It's not a question of the PS3 being overpriced. it's prices inexpesively for what it is.
What it is? It is a game machine. If you want to talk about teraflops, the SDSC has machines that will run circles around any number of PS3's, but none of them are very good at playing games.
Sony doesn't think of the PS3 as a game machine, either. But their customers do, and will judge it as such. That's so important it's worth putting in bold: People will judge the PS3 as a game machine. They will not judge it as a high-performance computer or as a "digital media hub" or as a Blu-Ray player. Even though it is all those things, no one wants it for that. They want to use it for games. -
This McAteer fellow stole my mojo!
McAteer said the phone interface that consumers access when downloading games -- which usually lists only game titles -- is one of the biggest reasons behind the slow growth. As a result, the games that tend to sell best are those with instant name recognition among consumers, such as Pac-Man or Tetris.
Dude, I said the exact same thing three months ago. -
Re:same old story
I think that part of the problem is what they're trying to transform the living room into.
Each company wants you to do everything their way. What they don't recognize is that it's about allowing people to do things their own way.
What's more, the whole all-in-one set-top-box idea falls flat because a consumer device will do at most one thing easily and well.
Until they get rid of the idea of the all-in-one set-top-box entirely, and until the companies learn to use open standards to allow this stuff to work together, they're going to keep on having these problems. -
Re:same old story
I think that part of the problem is what they're trying to transform the living room into.
Each company wants you to do everything their way. What they don't recognize is that it's about allowing people to do things their own way.
What's more, the whole all-in-one set-top-box idea falls flat because a consumer device will do at most one thing easily and well.
Until they get rid of the idea of the all-in-one set-top-box entirely, and until the companies learn to use open standards to allow this stuff to work together, they're going to keep on having these problems. -
Re:I dunno...
I'm astonished your post isn't at +5 yet.
There was a point we were talking about possibly putting our technology onto handheld devices. (We were way too late to be able to hit the DS' launch date, which is a true tragedy.) But the problem with Sony, our Japanese rep explained to us, was the way the company was structured: Even though our contact knew the CEOs of both companies well, that wasn't sufficient with Sony because of the independent nature of the silos.
It'd be one thing if the independent pieces were each successful, but since Playstation's carrying all of the weight, there's clearly something wrong.
From what I understand of their culture, they'll go out of business before they'll change. -
Re:Yet still "labor shortage" claims
And pro-work-visa lobbyists, such as ITAA, still claim there is a "shortage" of IT people.
Because the tech industry changes so rapidly, skills that were valuable as recently as a year ago are no longer quite so useful. If a company is involved with a cutting-edge technology (like Wireless Mesh Networking) then finding people with the right skills is really difficult.
When we were looking for people to come work for us, we had a hell of a time finding people who had the necessary skills. We were not in a position to sponsor any visas, but in the end we had no choice but to do so. Slowly, we're converting our new hires one-by-one from their educational visas to H1B's.
I think the real issue here is that there is a shortage of qualified tech workers.
"But I spent $xx,xxx getting YYZ training!" Yes, and now we have no need for that training. -
networks based on physical proximity?
challenging conventional assumptions about WiFi and suggesting new architectures for digital networks that are based on physical proximity rather than solely connectivity
Uhm, isn't that what ad hoc wireless 802.11 networks are for?
I mean, seriously...carrying an AP around in your backpack? Why bother when the 802.11 standard, and most hardware, provides both infrastructure (with AP) and ad hoc (without AP) modes?