Domain: m-w.com
Stories and comments across the archive that link to m-w.com.
Comments · 2,532
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Um...what?
What are you talking about? Anthrax has a documented existence of thousands of years -- presumably it has been around much longer -- having been a problem for the ancients right up until Louis Pasteur developed a vaccine in the 1870s. The microorganism was isolated by Dr. Robert Koch in 1876, who named it Bacillus anthracis after its accepted name of anthrax, from Middle English antrax carbuncle, from Latin anthrax, from Greek, coal, carbuncle. [1] It wasn't until WWI that the US started exploring the use of anthrax as a biological weapon. [2] All that we did was make it more portable. But to say that we developed something new and decided to call it anthrax? That's just silly.
-Waldo Jaquith
[1] http://www.m-w.com/cgi-bin/dictionary?book=Diction ary&va=anthrax
[2] http://www.defencejournal.com/dec98/anthrax.htm -
Re:whew...
I assume he means coprophagy
-
Re:Uh . . .
Wow, you have quite a command of the language.
I prefer Merriam-Webster online. I find it to be more scholarly, which I guess you might appreciate.
Sure, it is a "noun in apposition." Does that make it less redundant? I wasn't questioning his grammar. I'm geeky. This is a geeky site. "Wireless 802.11b" is a distinctly un-geeky thing to say.
One thing I'm not clear on; why is it that you feel okay about posting "smug and snotty," but you don't think that I should?
Is it that you feel justified because I fired the first snot?
-Peter -
Re:How linux is an inferior desktop OS
Trolling, but I'll bite...
experienced MCSE
See: oxymoron
Remove the bloat. Most linux distro's ship with way to many useless programs. These "useless" programs must be useful to someone. Maybe not everyone, but certainly someone. If you don't want to use them, don't install them. The option is a checkbox away in most distro installs.
Dump the command line.
Granted, most users don't give a shit about the command line, or even know such a thing exists for that matter. Most of linux's power comes from the shell, though. Once you get used to it, you start to feel kind of God like.
And if you're admining a system, I'll take a shell any day over some Windows manager snap-ins or whatever the hell they're called. I don't want to be restricted to what some UI designer's whimsey.
Dump open-source.
Once the source is out there it can really be taken back, so dumping OSS is kind of impossible. Even if, for whatever imaginary reason, the Linux kernel suddenly became closed-source, all of the previous versions would still be OSS, and development would just continue along another fork.
[Desktop users] do not want to compile anything.
If a setup process involved compiling but the user couldn't see it, would that make it better? What would be the difference? In Windows, a setup.exe file unpacks some stuff, moves it around, writes some registry settings. What if some executable in linux unpacked some source code, compiled it and put it where it should go? Would that make things better for you, MCSE?
A universal gui system. Linux needs ONE gui.
First of all, choice is a good thing. Unlike Microsoft, where you're stuck with the GUI they give you, at least with UNIX-like systems you're free to choose from any number of GUIs, then proceed to configure them exactly how you want them. Right now I'm using KDE with Mosfet's Liquid engine, some NeXT-ish stuff and a bit of quartz thrown in. I like it. Other people might not, but they can roll their own. Choice.
Now, about having ONE GUI -- you mean like Windows 2000 and XP? (Okay, so can modify XP to look like 2000, but I doubt most users even know that option exists.)
Make upgrading the software easier. Desktop users need an easy way to upgrade the kernel.
This depends on the distro you're using (or if you've rolled your own), but it really isn't that hard. Here's what I do (yes, I do run Red Hat, 'cause I'm kind of attached to it. Bite me.):
1. Download a new kernel.
2. # rpm -ivh kernel*.rpm
3. Reboot.
If you're still clammoring for a GUI to do that for you, KDE and Gnome have nice package managers that will let you click your way through it. If you're using Grub, you don't even really have to do any config editing, especially with RH 7.2's kernel upgrades...
Get a good web browser.
What's wrong with Konqueror? (I don't use Gnome, so I don't know how it's browser is.) Back in the day, we used lynx and we liked it.
And that Mozilla version number stab is utter bull shit. Version numbers are arbitrary. If MSFT released their next version of IE as IE 2002, would that suddenly mean it was 2002 times better than IE 1.0? Would you compare SuSE 7.3 to RH 7.2 based on version numbers?
Proper office programs
Indeed. They're getting there. KOffice isn't terrible, and OpenOffice is okay.
These programs should be able to import all MS formats
Oh, right, you mean those MS formats that Microsoft doesn't provide specs for? Reverse engineering those things doesn't happen overnight. And I can't see MSFT suddenly opening that sort of thing up. (I can, however, see MSFT making arbitrary changes to the formats whenever reverse engineers get close...)
Backward compatibility
Not all Win16, DOS and even Win32 apps run on WinNT, 2000 and XP.
And Linux is backwardly compatible. Stuff that worked on kernel 2.2 and older work fine on 2.4. Just get the source and re-compile it. Oh, wait, source code is useless, I forgot.
J -
Re:My opinion... take it or leave it.
There are essentially two philosophies: Republican (FreeBSD) and Democrat (Linux).
I'm sorry but, for Linux, I think you meant to say oligarchy. -
Re: ha the british
most americans know what a juggernaut is but this one I really had to look up.
Main Entry: lorry
Pronunciation: 'lor-E, 'lär-
Function: noun
Inflected Form(s): plural lorries
Etymology: origin unknown
Date: 1908
chiefly British : MOTORTRUCK -
english to american translation
dictionary entry:
Main Entry: juggernaut
Pronunciation: 'j&-g&r-"not, -"nät
Function: noun
Etymology: Hindi JagannAth, literally, lord of the world, title of Vishnu
Date: 1841
1 chiefly British : a large heavy truck
2 : a massive inexorable force, campaign, movement, or object that crushes whatever is in its path -
Globalism != Globalization
It seems that there is confusion here between the two:
Globalism: a national policy of treating the whole world as a proper sphere for political influence (this from Merriam Webster, my emphasis).
Globalization: a set of business practices that allow corporations to move cash, production facilities, and products around the globe unfettered by financial penalties from the nations that they don't move them to (this is my personal definition).
For a good leftist article on the distinction of the two, I found this link.
It should be noted that I am partial more to the political right than left, and I refer you to the above article in an effort of impartiality. If competition alone could foster the proper treatment of employees on a global scale, I'd be all for globalization. I don't think it will, though, so I think that corporations should be allowed to set up shop wherever they want as long as there are provisions in place to make sure that the workers in Indonesia or wherever aren't exploited. I'll let that be the extent of my rant. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Videogames are art BECAUSE they are entertainment.
From www.m-w.com, with my comments in italics: ( (nearly) All formatting preserved)
Main Entry: art
Pronunciation: 'ärt
Function: noun
Etymology: Middle English, from Old French, from Latin art-, ars -- more at ARM
Date: 13th century
1 : skill acquired by experience, study, or observation <the art of making friends>
Programming is such a skill, as is game designing, and definately the combination of skills.
2 a : a branch of learning: (1) : one of the humanities (2) plural : LIBERAL ARTS b archaic : LEARNING, SCHOLARSHIP
You have to learn how to build a good game, and it's no exact science.
3 : an occupation requiring knowledge or skill <the art of organ building>
Being good at games is a skill, and I've already pointed out that building them is also a skill.
4 a : the conscious use of skill and creative imagination especially in the production of aesthetic objects; also : works so produced b (1) : FINE ARTS (2) : one of the fine arts (3) : a graphic art
This would seem to apply especially to games that involved in interactive worlds. (In this case, a monster noticing you would be considered interactive.)
5 a archaic : a skillful plan b : the quality or state of being artful
Most games follow a story line or sequence of events, which would apply here.
6 : decorative or illustrative elements in printed matter
This is the only one that doesn't fit.
And now the rest of it, included for interest
synonyms ART, SKILL, CUNNING, ARTIFICE, CRAFT mean the faculty of executing well what one has devised. ART implies a personal, unanalyzable creative power <the art of choosing the right word>. SKILL stresses technical knowledge and proficiency <the skill of a glassblower>. CUNNING suggests ingenuity and subtlety in devising, inventing, or executing <a mystery plotted with great cunning>. ARTIFICE suggests technical skill especially in imitating things in nature <believed realism in film could be achieved only by artifice>. CRAFT may imply expertness in workmanship <the craft of a master goldsmith>. -
Re:Always wondered...
No, I meant "can't."
I guess I should have provided "evidence":
falsifiable: can be proven wrong
unfalsifiable can't be proven wrong. -
Re:Help! I'm 132000 feet up in the air.
I think
/. users ought to take a test before being allowed to moderate - because here's one that doesn't even know what redundant means -
Re:Should story links also have [url] notation?
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Re:Should story links also have [url] notation?
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Re:Infringement NOT Piracy
According to my good friends Merriam and Webster, its already too late.
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better still.To my mind, at least, it would be an accolade to say that someone represented hackers, crypographers and computer scientists. Better that than lawyers, congressmen and fbi agents.
CNet has identified a bunch of "others" that the EFF represents. Why not say that EFF represents COMPUTER USERS? They are the group identified when some new M$ transmitted disease is reported. The EFF is devoted to protecting everyone's rights to free speech, they just happen to specialize in digital speech. The author did not feel like he was part of that group.
Sure, I'd like to think I'm a hacker. I bought a house that had an extra bedroom to devote to my hobbies. Ah, so many pleasant hours spent there, but it is trivial and in vain if I can not share it. The negative terms associated with that word keeps me from using it. See also this and that dictionary for more unflattering meanings.
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don't get excited...
okay, let's review...
The Inquirer has a story posted March 31, 2001 about the UP1500. it says the product is "is intended to arrive in July". it is now November.
these mailing list posts (including some by yours truly), show that the Samsung page in question, has been around since at least April 2001 and so has a page which has listed the UP1500 as "Under Development" ever since.
now, i'm no expert, but i think it is fairly safe to call this vaporware. maybe the motherboard will come out at some point, but for right now, it's silly to treat it as news.
(i will refrain from making commentary about how certain news *cough* organizations should check their sources before posting stories. oops! i just did.) -
don't get excited...
okay, let's review...
The Inquirer has a story posted March 31, 2001 about the UP1500. it says the product is "is intended to arrive in July". it is now November.
these mailing list posts (including some by yours truly), show that the Samsung page in question, has been around since at least April 2001 and so has a page which has listed the UP1500 as "Under Development" ever since.
now, i'm no expert, but i think it is fairly safe to call this vaporware. maybe the motherboard will come out at some point, but for right now, it's silly to treat it as news.
(i will refrain from making commentary about how certain news *cough* organizations should check their sources before posting stories. oops! i just did.) -
Handy reference for pronunciations
Okay, now this is thoroughly tongue-in-cheek, so chill on the flames, but here are my predictions of what you'll find yourself saying if you choose to invest in Open-Source companies...
(Thanks to Merriam-Webster for the pronunciations.)
...when you see your portfolio statement... ...as above, if you're American... ...describing the outlook for profits... ...what you'll mutter to yourself constantly ...to your broker who recommended Open-Source companies... ...as above, if your broker is female... ...what you'll call the CEO... ...what you'll call the CEO if you're American... ...and don't forget the CFO... -
Handy reference for pronunciations
Okay, now this is thoroughly tongue-in-cheek, so chill on the flames, but here are my predictions of what you'll find yourself saying if you choose to invest in Open-Source companies...
(Thanks to Merriam-Webster for the pronunciations.)
...when you see your portfolio statement... ...as above, if you're American... ...describing the outlook for profits... ...what you'll mutter to yourself constantly ...to your broker who recommended Open-Source companies... ...as above, if your broker is female... ...what you'll call the CEO... ...what you'll call the CEO if you're American... ...and don't forget the CFO... -
Handy reference for pronunciations
Okay, now this is thoroughly tongue-in-cheek, so chill on the flames, but here are my predictions of what you'll find yourself saying if you choose to invest in Open-Source companies...
(Thanks to Merriam-Webster for the pronunciations.)
...when you see your portfolio statement... ...as above, if you're American... ...describing the outlook for profits... ...what you'll mutter to yourself constantly ...to your broker who recommended Open-Source companies... ...as above, if your broker is female... ...what you'll call the CEO... ...what you'll call the CEO if you're American... ...and don't forget the CFO... -
Handy reference for pronunciations
Okay, now this is thoroughly tongue-in-cheek, so chill on the flames, but here are my predictions of what you'll find yourself saying if you choose to invest in Open-Source companies...
(Thanks to Merriam-Webster for the pronunciations.)
...when you see your portfolio statement... ...as above, if you're American... ...describing the outlook for profits... ...what you'll mutter to yourself constantly ...to your broker who recommended Open-Source companies... ...as above, if your broker is female... ...what you'll call the CEO... ...what you'll call the CEO if you're American... ...and don't forget the CFO... -
Handy reference for pronunciations
Okay, now this is thoroughly tongue-in-cheek, so chill on the flames, but here are my predictions of what you'll find yourself saying if you choose to invest in Open-Source companies...
(Thanks to Merriam-Webster for the pronunciations.)
...when you see your portfolio statement... ...as above, if you're American... ...describing the outlook for profits... ...what you'll mutter to yourself constantly ...to your broker who recommended Open-Source companies... ...as above, if your broker is female... ...what you'll call the CEO... ...what you'll call the CEO if you're American... ...and don't forget the CFO... -
Handy reference for pronunciations
Okay, now this is thoroughly tongue-in-cheek, so chill on the flames, but here are my predictions of what you'll find yourself saying if you choose to invest in Open-Source companies...
(Thanks to Merriam-Webster for the pronunciations.)
...when you see your portfolio statement... ...as above, if you're American... ...describing the outlook for profits... ...what you'll mutter to yourself constantly ...to your broker who recommended Open-Source companies... ...as above, if your broker is female... ...what you'll call the CEO... ...what you'll call the CEO if you're American... ...and don't forget the CFO... -
Handy reference for pronunciations
Okay, now this is thoroughly tongue-in-cheek, so chill on the flames, but here are my predictions of what you'll find yourself saying if you choose to invest in Open-Source companies...
(Thanks to Merriam-Webster for the pronunciations.)
...when you see your portfolio statement... ...as above, if you're American... ...describing the outlook for profits... ...what you'll mutter to yourself constantly ...to your broker who recommended Open-Source companies... ...as above, if your broker is female... ...what you'll call the CEO... ...what you'll call the CEO if you're American... ...and don't forget the CFO... -
Handy reference for pronunciations
Okay, now this is thoroughly tongue-in-cheek, so chill on the flames, but here are my predictions of what you'll find yourself saying if you choose to invest in Open-Source companies...
(Thanks to Merriam-Webster for the pronunciations.)
...when you see your portfolio statement... ...as above, if you're American... ...describing the outlook for profits... ...what you'll mutter to yourself constantly ...to your broker who recommended Open-Source companies... ...as above, if your broker is female... ...what you'll call the CEO... ...what you'll call the CEO if you're American... ...and don't forget the CFO... -
Handy reference for pronunciations
Okay, now this is thoroughly tongue-in-cheek, so chill on the flames, but here are my predictions of what you'll find yourself saying if you choose to invest in Open-Source companies...
(Thanks to Merriam-Webster for the pronunciations.)
...when you see your portfolio statement... ...as above, if you're American... ...describing the outlook for profits... ...what you'll mutter to yourself constantly ...to your broker who recommended Open-Source companies... ...as above, if your broker is female... ...what you'll call the CEO... ...what you'll call the CEO if you're American... ...and don't forget the CFO... -
Handy reference for pronunciations
Okay, now this is thoroughly tongue-in-cheek, so chill on the flames, but here are my predictions of what you'll find yourself saying if you choose to invest in Open-Source companies...
(Thanks to Merriam-Webster for the pronunciations.)
...when you see your portfolio statement... ...as above, if you're American... ...describing the outlook for profits... ...what you'll mutter to yourself constantly ...to your broker who recommended Open-Source companies... ...as above, if your broker is female... ...what you'll call the CEO... ...what you'll call the CEO if you're American... ...and don't forget the CFO... -
Re:read carefully: opensource based _COMPANIES_
Ohh, I made a typo.
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Re:What is a professional anyway?
Yes, let's look at the definition of "professional", shall we?
According to Merriam-Webster, the first meaning of "professional" is this:
1 a : of, relating to, or characteristic of a profession b : engaged in one of the learned professions c (1) : characterized by or conforming to the technical or ethical standards of a profession (2) : exhibiting a courteous, conscientious, and generally businesslike manner in the workplace
Note the emphases, smartass.
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Questions1. Why are you using Word anyways?
2. There are plenty of *gasp* paper thesaurus's out there--what's wrong with those?
3. How about using an online thesaurus?
Here's a good one:
Mirriam-Webster's Thesuarus and Dictionary.
Here are it's synonyms for idiot:
Entry Word: idiot
Function: noun
Text: 1
Synonyms FOOL 1, ass, *damfool, donkey, imbecile, jackass, jerk, nincompoop, ninny, tomfool
2
Synonyms FOOL 2, jester, motley
3
Synonyms FOOL 4, ament, cretin, ||feeb, half-wit, imbecile, moron, natural, simpleton, zany
4
Synonyms DUNCE, dullard, dullhead, dumbbell, ||dummkopf, dummy, ignoramus, moron, simpleton, stupid
Even Microsoft can't redefine the english language all by itself. -
Re:Comparasion?
I just wish people would learn the difference between "THEIR" and "THERE" already.
Like so:"Let's go over THERE and play Quake"
"Why don't we play on THEIR swings instead of ours?"And these are the same people who tell non-techies to "RTFM" through hundreds of pages, when they can't even pick up a book on English and put the same effort in.
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Re:Google clearly superior
Mispelling
Google: 4810
Altavista: 1926
Lyocs: 2639
Hotbot: 2400 -
Re:Grammar nitpicking--ignore fi you don't care.> gigantic crock of shit
From m-w.com:
Entry Word: gigantic
Function: adjective
Text: Synonyms HUGE, colossal, cyclopean, elephantine, enormous,
gargantuan, immense, mammoth, monstrous, prodigious
Related Word hulking, stupendous
Main Entry: 1 crock
Pronunciation: 'kräk
Function: noun
Etymology: Middle English, from Old English crocc; akin to Middle
High German kruche crock
Date: before 12th century
1 : a thick earthenware pot or jar
Main Entry: 1 shit
Pronunciation: 'shit, interjectionally also 'shE-&t
Function: noun
Etymology: (assumed) Middle English, from Old English scite; akin to
Old English -scItan to defecate
Date: circa 1585
1 usually vulgar : EXCREMENT
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Re:Grammar nitpicking--ignore fi you don't care.> gigantic crock of shit
From m-w.com:
Entry Word: gigantic
Function: adjective
Text: Synonyms HUGE, colossal, cyclopean, elephantine, enormous,
gargantuan, immense, mammoth, monstrous, prodigious
Related Word hulking, stupendous
Main Entry: 1 crock
Pronunciation: 'kräk
Function: noun
Etymology: Middle English, from Old English crocc; akin to Middle
High German kruche crock
Date: before 12th century
1 : a thick earthenware pot or jar
Main Entry: 1 shit
Pronunciation: 'shit, interjectionally also 'shE-&t
Function: noun
Etymology: (assumed) Middle English, from Old English scite; akin to
Old English -scItan to defecate
Date: circa 1585
1 usually vulgar : EXCREMENT
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Re:Grammar nitpicking--ignore fi you don't care.> gigantic crock of shit
From m-w.com:
Entry Word: gigantic
Function: adjective
Text: Synonyms HUGE, colossal, cyclopean, elephantine, enormous,
gargantuan, immense, mammoth, monstrous, prodigious
Related Word hulking, stupendous
Main Entry: 1 crock
Pronunciation: 'kräk
Function: noun
Etymology: Middle English, from Old English crocc; akin to Middle
High German kruche crock
Date: before 12th century
1 : a thick earthenware pot or jar
Main Entry: 1 shit
Pronunciation: 'shit, interjectionally also 'shE-&t
Function: noun
Etymology: (assumed) Middle English, from Old English scite; akin to
Old English -scItan to defecate
Date: circa 1585
1 usually vulgar : EXCREMENT
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Re:Grammar nitpicking--ignore fi you don't care.> gigantic crock of shit
From m-w.com:
Entry Word: gigantic
Function: adjective
Text: Synonyms HUGE, colossal, cyclopean, elephantine, enormous,
gargantuan, immense, mammoth, monstrous, prodigious
Related Word hulking, stupendous
Main Entry: 1 crock
Pronunciation: 'kräk
Function: noun
Etymology: Middle English, from Old English crocc; akin to Middle
High German kruche crock
Date: before 12th century
1 : a thick earthenware pot or jar
Main Entry: 1 shit
Pronunciation: 'shit, interjectionally also 'shE-&t
Function: noun
Etymology: (assumed) Middle English, from Old English scite; akin to
Old English -scItan to defecate
Date: circa 1585
1 usually vulgar : EXCREMENT
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Re:Grammar nitpicking--ignore fi you don't care.> gigantic crock of shit
From m-w.com:
Entry Word: gigantic
Function: adjective
Text: Synonyms HUGE, colossal, cyclopean, elephantine, enormous,
gargantuan, immense, mammoth, monstrous, prodigious
Related Word hulking, stupendous
Main Entry: 1 crock
Pronunciation: 'kräk
Function: noun
Etymology: Middle English, from Old English crocc; akin to Middle
High German kruche crock
Date: before 12th century
1 : a thick earthenware pot or jar
Main Entry: 1 shit
Pronunciation: 'shit, interjectionally also 'shE-&t
Function: noun
Etymology: (assumed) Middle English, from Old English scite; akin to
Old English -scItan to defecate
Date: circa 1585
1 usually vulgar : EXCREMENT