Domain: neverwinternights.com
Stories and comments across the archive that link to neverwinternights.com.
Stories · 8
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Neverwinter Nights Coming in June
dextr0us writes "The apocalypse has come. Neverwinter Nights beat Duke Nukem Forever to the release floor. According to Neverwinter Nights Official Site it seems that they are taking pre orders, and the official date for the pre orders is 6/25/02. As a fan of pen-n-paper, without the geekiness, Neverwinter Nights solves my dilemma!" Update: 03/25 12:38 GMT by Hemos :Just a small note: I'm still available for beta-testing. *grin* CT: Hemos is not available for beta-testing. He has work to do first ;) -
What About World War II Online (and other MMOG's)?
mmaddox asks: "Who ELSE is following, or has invested in, the awful release of the MMOG (Massively Multiplayer Online Game), World War 2 Online? Plagued with server problems, switch configuration issues, poor client performance (less than 5 FPS on some systems, with 8-10 commonly reported), and a growing list of angry users returning software to the store, it looks like this much-heralded game may well be tolling its own death knells. The final outcome is still to be seen. Are releases like this to be expected? Should a game buyer be patient and wait for the system to be repaired, or is the buyer justified in demanding results for hard-earned money?" I've noticed that there have been several MMOG's that have been looking to get off of the ground over the past year and a half, however not many of them have (of course, for reasons of my own, I'm hoping Neverwinter Nights succeeds). What MMOG's, currently under development, have you all been following and do any of them look to be progressing the way they should? -
Linux.com Chats with BioWare Regarding "Neverwinter Nights"
I lurked in the recent Linux.com Live! IRC chat with the folks from BioWare (creators of the Baldur's Gate series) regarding their development of Neverwinter Nights. The game looks awesome, and will have a Linux client. Rock. Good discussion, and the perspective of commericial companies on porting is always good. -
Neverwinter Nights Will Go On Win/Mac/Linux/Be
Faw writes "In an interview at Stomped Bioware's CEO Ray Muzyka mentioned that its next game Neverwinter Nights will be available for the PC, Mac, Linux and BeOS. I think this is the first time I have heard BeOS mentioned by a mayor game company. You can check the interview out as well." For those of you who don't know, Neverwinter is supposed to be the sequel to Baldur's Gate II [?] - and will have functions that allow DMs to make dungeons, and much better multiplayer support. Update: 12/29 06:53 PM by H :I've been corrected - NN doesn't have anything to do with the BG2 storyline. Must have been wishful thinking on my part. *grin* -
E3: Linux Still Waiting In The Wings
James Hills sent us the following report from the E3 Expo. Not exactly read-em-and weep, but James has pinpointed some of the highlights (and lowlights) of the current position of Linux in the gaming world. (Read more.)This year's Electronic Entertainment Expo was a great disappointment. Not just to see the state of the PC gaming industry in the ongoing PC vs. Console war, but to see that Linux was even less prominent at this show than it was at Game Developer Conference just a few months ago. Two things can be garnered from this observation. The first is that, as Linux users know, the power of Linux comes from the people, not from the marketing guy in the corner office. GDC was a show for the programmers, artists, designers and tools manufacturers. E3 on the other hand is a show for the marketing and public-relations representatives to vie with their peers for coveted media attention. The second thing is that Linux gaming has gone nearly as far as it will go without increasing the number of Linux users who will buy Linux games.
This is not meant to be a gloom-and-doom piece, but rather a summary of where Linux gaming is today, and to point out a few of the more interesting Linux gaming products represented at the show. Several important issues still need to be resolved for Linux to be supported by mainstream companies. Today, the biggest obstacle is really threefold: It's to convince marketing people that 1. there is a market of Linux users who use the OS for more than just servers, 2. that the market is large enough to support first rate games, and 3. that the publishers can make money supporting Linux, or their developers can gain great enough non-monetary benefits to justify the expense of developing for and supporting multiple platforms.
While talking with marketing representatives from mainstream companies like Red Storm, Hasbro, and EA, each representative was familiar with what Linux was, but did not expect that they would be supporting the OS in the foreseeable future. However, nearly every developer I talked to was interested in supporting Linux. For the next year, it is important that we as a community not forget that while vast market share has been gained in the server world, the desktop is still an enigma for most marketing people. Many of these marketing people simply don't understand why anyone would use Linux on the desktop instead of Windows. The tend to share the often-correct assumption that "the Linux users all have Windows anyhow."
Only a handful of developers at the show actually promoted the fact that they supported Linux. Of these, none that I saw actually demonstrated their games running on it. However, when asked about their experience developing a game for multiple platforms, all said that it was a very positive experience. In fact, the result according to one was significantly improved code. This may be the way games come to Linux; as the standard Windows-based PC platform slowly erodes because of the ever increasing power of consoles, the Macintosh and Linux platforms have recently gained market share in the PC arena. If game developers begin designing their games for multiple platforms then Linux will be a great beneficiary, as will the quality of the code itself.
The availability of development tools and engines supporting Linux is something that I first noticed at GDC in March, and was well in evidence at E3 as well. Many 3D engines now promote the fact that they support Linux; one that stuck out as special was GameBlender, a 3D game development tool and engine from Netherlands-based Not A Number (NaN). The company is building a large community of developers. GameBlender's user-base is also growing rapidly; currently the number of registered users is upwards of 65,000, with more than 250,000 downloads to date. GameBlender incorporates a complete 3D-creation package with game design and game playback, allowing anyone to author and publish interactive 3D worlds and real-time interactive 3D animations. Unique to GameBlender is support for Linux on PPC, Alpha and x86 among other OS's The GameBlender User Conference recently held in Amsterdam illustrates the company's commitment to the community. For the event, NaN sponsored 24 developers from around the world who gathered to work with GameBlender on new projects. This engine, unlike many others available today, is not first-person-shooter specific, nor is it priced in the hundreds of thousands of dollars. GameBlender is aimed at the end user and games as diverse as mech combat, flight sims and racing games are already in production. A free demo can currently be downloaded from the Blender Web site, and the full version is planned for release at Siggraph 2000 in New Orleans this summer.
Also shown was the much-anticipated X-Box competitor from Indrema. The New York-based company is promising to change the way we think about entertainment on Linux and also to solve of the issues that game developers encounter while trying to support Linux. They plan to provide support for developers as well as a stable target platform for developers. This helps solve the issue of fragmentation that currently exists because there are so many 'standards' without support for things like sound and graphics under Linux. The company appears dedicated to open source and will be supporting OpenAL, Mesa 3D, and OpenStream for video and multimedia control. However the device will not support the standard X Window System. Instead, Indrema has developed Xtrema, a system claimed to be compatible with the X Window system components necessary to support the DRI. Therefore, existing X Window applications will be able to support Xtrema with little or no modification.
No demonstration model or screenshots of the interface were available at the show however, and no specifics available on what developers would be supporting the platform. The product is exciting nonetheless, and I look forward to a Linux-based console. They promise to unveil the first generation product in the July or August but not necessarily at Linux World Expo. The L600 will contain a PIII-600, 64 megs of RAM, a hard drive, and an upgradeable, next-generation GPU developed by nVidia. At launch, Indrema expects to have web browsing, e-mail, mp3 and DVD playback as well as at least one game title included and ready to go out of the box. The output from the device is for HDTV and standard TVs but no monitor out is planned. This is an entertainment console, not a PC. At an expected $299 MSRP, this may be the gift of choice for the geek on your holiday shopping list. I can't think of anyone who doesn't need a mp3, DVD player, and console so they can play their favorite Linux games.
Over the past year Linux has come a great distance, but it has long way to go before first-tier developers and publishers support it. Neverwinter Nights, a tremendous title that was demonstrated at the show, may be the first AAA game to support Linux out of the box. It was shown in a private booth in the back of the basement of the main hall but I am convinced it was just because they wanted to keep the secret to themselves. This title promises to take the world of the Dungeons and Dragons universe and allow gamers to develop their own adventures and share them with other gamers online. While the title is still at least a year from release, this product is amazing and deserves an entire article to itself. The developer, BioWare, is supporting several platforms with the product, including Windows. Not only is the game going to have a significant online potential, but also the developers are promising a well developed single-player game as well. Everything from the beautiful game engine to the attitude of the developers and their track record of having developed such complex titles as Baldur's Gate promotes optimism about it.
Overall, E3 this year was disappointing for Linux gamers. The enthusiasm so evident at Linux Expos, at user groups and among developers has not trickled up to the marketing people. Until it does, it doubtful that Linux will have a steady stream of first-class games like Windows does. Linux as a platform has reached the threshold where any developer who wishes to support Linux can do so fairly easily; now it is a matter of us developing the user base so that marketing people can be convinced to develop more games for us. I don't fault the evil marketing people for not supporting Linux today. In fact I am excited to hear mainstream developers remark to me, 'Wow, a lot of people are asking me about Linux,' as several did when I asked them about their plans for the platform. Over the next year, as more new developers such as Vicarious Visions and Bioware, join Loki in developing for the Linux platform, we need to remember to support them, so that they continue to make that decision for future products.
The future is still bright for Linux gaming, though. Linux is an operating system that has only recently come into the radar screen of mainstream companies. As such, there is a significant deficit of proven marketing statistics and developers with proven track records. To a great extent, it is up to us as Linux gamers to vote with our dollars, pounds, pesos, francs and deutsche marks and buy the Linux games that are available. At the same time, we must strive to increase the sheer number of Linux users in the desktop arena. Until publishers feel there is a market for Linux games then most likely there will continue to be a deficit of high quality Linux game titles.
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Neverwinter Nights Coming to Linux
Lurker writes "Neverwinter Nights is coming to Linux! BioWare, the developer of the hit roleplaying game, Baldur's Gate, recently unveiled their next big project at the annual GenCon conference in Milwaukee. Neverwinter Nights, their new title, will be a multiplayer roleplaying game based on TSR's new 3rd Edition Advanced Dungeons & Dragons® ruleset. Set in and around the cities of Neverwinter and Luskan, in the far northern reaches of the Forgotten Realms® gameworld, the game will ship with a strong story, a powerful editor suite dubbed the Solstice Toolset, and the ability to enter the gameworld and modify it in real-time as an omniscient Dungeon Master. Neverwinter Nights will be powered by a variation of Omen, BioWare's own 3D engine developed for their visually stunning action game, MDK2, and will be published by Black Isle Studios, a division of Interplay. Make sure to read the last line of the About NWN page "We are developing simultaneously for PC, Mac, and Linux." " -
Neverwinter Nights Coming to Linux
Lurker writes "Neverwinter Nights is coming to Linux! BioWare, the developer of the hit roleplaying game, Baldur's Gate, recently unveiled their next big project at the annual GenCon conference in Milwaukee. Neverwinter Nights, their new title, will be a multiplayer roleplaying game based on TSR's new 3rd Edition Advanced Dungeons & Dragons® ruleset. Set in and around the cities of Neverwinter and Luskan, in the far northern reaches of the Forgotten Realms® gameworld, the game will ship with a strong story, a powerful editor suite dubbed the Solstice Toolset, and the ability to enter the gameworld and modify it in real-time as an omniscient Dungeon Master. Neverwinter Nights will be powered by a variation of Omen, BioWare's own 3D engine developed for their visually stunning action game, MDK2, and will be published by Black Isle Studios, a division of Interplay. Make sure to read the last line of the About NWN page "We are developing simultaneously for PC, Mac, and Linux." " -
Neverwinter Nights Coming to Linux
Lurker writes "Neverwinter Nights is coming to Linux! BioWare, the developer of the hit roleplaying game, Baldur's Gate, recently unveiled their next big project at the annual GenCon conference in Milwaukee. Neverwinter Nights, their new title, will be a multiplayer roleplaying game based on TSR's new 3rd Edition Advanced Dungeons & Dragons® ruleset. Set in and around the cities of Neverwinter and Luskan, in the far northern reaches of the Forgotten Realms® gameworld, the game will ship with a strong story, a powerful editor suite dubbed the Solstice Toolset, and the ability to enter the gameworld and modify it in real-time as an omniscient Dungeon Master. Neverwinter Nights will be powered by a variation of Omen, BioWare's own 3D engine developed for their visually stunning action game, MDK2, and will be published by Black Isle Studios, a division of Interplay. Make sure to read the last line of the About NWN page "We are developing simultaneously for PC, Mac, and Linux." "