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Neverwinter Nights Coming in June

dextr0us writes "The apocalypse has come. Neverwinter Nights beat Duke Nukem Forever to the release floor. According to Neverwinter Nights Official Site it seems that they are taking pre orders, and the official date for the pre orders is 6/25/02. As a fan of pen-n-paper, without the geekiness, Neverwinter Nights solves my dilemma!" Update: 03/25 12:38 GMT by Hemos :Just a small note: I'm still available for beta-testing. *grin* CT: Hemos is not available for beta-testing. He has work to do first ;)

193 comments

  1. Hype by olman · · Score: 1

    It has to be great because it's talked about? Black & White anyone? I'd wait for the review in one of the more reputable mags.

    In fact, these days I rarely buy any games before they hit the mid-price mark. You get them cheaper and with quite a few bugs less.

    As for comparison to IRL role playing.. If we can use such a term.. If you remove the social aspect, what are you left with?

    1. Re:Hype by Phosphor3k · · Score: 1

      I totally plan to play this with 4 or 5 friends over a lan. Same thing we do when we play MagicTG. Pick up our computers and head over to one of our houses for a weekend of fun. All of the previews suggest their will be a huge quantity of material for single/lan play.

    2. Re:Hype by Anonymous Coward · · Score: 0

      "I'd wait for the review in one of the more reputable mags"

      You're kidding right? You actually trust a review written by someone who's paychecks come from the people he's reviewing?

      That's like trusting Mary Meeker or Henry Blodgett to give you a stock tip.

  2. A bit early to say isn't it... by chon · · Score: 1

    Having just replayed Baldur's Gate, I was amused to find a reference to NVN being 'released soon'. I bought my copy of BG back in 1998! ;-) Anyway, I'm looking forward to it as much as anyone else...

  3. Release dates say nothing at all by _Ash_ · · Score: 4, Interesting

    The 25th of June? I'm sorry to say so, but if the gaming industry has proved one thing, it is that they almost never release games in time. No, this isn't a troll, it's just a fact.

    Take for instance the example used in this topic: Duke Nukem Forever. I don't know it exactly but it must be in production for more than FIVE years. And in those five years many release dates (or periods, like the end of 2002) have been set. Although DNF is maybe a bit of an extreme example, I know of almost no games that have been released in time.

    Only when release dates are set within a month or so, you can be reasonably sure the game will be released in time.
    June is (for the gaming industry) still a long time away, my bet is that it will get postponed. I'd be truly suprised (and happy :) ) if that wasn't the case.

    1. Re:Release dates say nothing at all by Anonymous Coward · · Score: 2, Interesting

      Well if ya kept up with the hype you would know this game has been delayed for more then a year already. And they never realesed an offical date either, so we will see. Besides the even said that there will be updates later to cover some things they can't get to now. Like scpirt editing and module designing in linux.

    2. Re:Release dates say nothing at all by Anonymous Coward · · Score: 1, Interesting

      The whole topic about games not being released on time is old hat now. Everytime I read about a release being out on whatever day, what comes next is you see is a massive thread of debates "informing" newbies to not hold their breath. Which brings up another issue, online pre-orders. My experience has been that if you want a game the day it's released, then go to EB, put your name on the reserved list, and pick it up when it arrives. If you pre-order it online I can almost guarantee about 90% of the time you will ended up waiting a day or two longer than if you had just bought it at the store. This pissed people off more than anything and I find myself laughing and thinking to myself that people just never learn.

    3. Re:Release dates say nothing at all by cREW+oNE · · Score: 2, Insightful

      A release date for DNF has NEVER been set. 3DRealms official date was, is, and will be: "when it's done."

      Anyone that claims anything else doesn't know what he/she is speaking about.

      --

      +++ATH0

    4. Re:Release dates say nothing at all by tangent3 · · Score: 2, Insightful

      I know of almost no games that have been released in time

      Ultima Underworld II was released 1 month ahead of schedule and remained one of favourite games of all time, and surprise, it wasn't buggy! I still remember the pleasant surprise I had walking into my games store seeing the game in demoed a full month before it was supposed to be released.

    5. Re:Release dates say nothing at all by _Ash_ · · Score: 1

      True. I forgot about that. But that doesn't make up for the fact that the game has been in development for a long (maybe too long) time.

    6. Re:Release dates say nothing at all by _Ash_ · · Score: 1

      Yes, I know it has been delayed for a while now. However, if someone comes up to me and says: "After some delays, the game will now be shipped in 3 months" I still get the feeling it will be delayed some more. It is just a gut feeling you develop after spending some time watching the gaming industry.

      But, as I already said, if they DO ship it in time I will be delighted.

    7. Re:Release dates say nothing at all by linzeal · · Score: 1

      Do I smell another anachronox or diacktamiwami with bloated useless crap in the making?

    8. Re:Release dates say nothing at all by DrSkwid · · Score: 2

      from what I understand they are using a map model that has the whole zone in contention at once, atm. you run round in a little bubble

      hardware is an issue so to wait is good, means they can work and work on the content and make it a smash

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    9. Re:Release dates say nothing at all by Anonymous Coward · · Score: 0

      So the release date probably isn't accurate, but it's at least something they're shooting for. So you can at least say that it'll probably be out sometime this year, whereas for DNF you have no clue.

    10. Re:Release dates say nothing at all by Anonymous Coward · · Score: 0

      DNF? Oh yeah, Did Not Finish. :P

    11. Re:Release dates say nothing at all by kubrick · · Score: 2

      A release date for DNF has NEVER been set. 3DRealms official date was, is, and will be: "when it's done."

      Maybe they should change that to "if it's done." :)

      --
      deus does not exist but if he does
  4. It's coming. by zapfie · · Score: 2, Funny

    Really, it's coming in June now. Honest. We swear it.

    *ahem* ;)

    --
    slashdot!=valid HTML
    1. Re:It's coming. by raelitycheckbounced · · Score: 0

      Just like when team fortress 2 was realeased in 1998...

  5. Isn't anyone midly offended by the post? by GauteL · · Score: 4, Funny

    "As a fan of pen-n-paper, without the geekiness, Neverwinter Nights solves my dilemma!"

    Aaaarggh... we've been invaded by jocks!! ;)

    1. Re:Isn't anyone midly offended by the post? by Cestus · · Score: 4, Insightful

      What's geekier? D&D? Or D&D over a computer network?

      The first step towards help is realizing you need it. Just say "I am a geek, and I'm not ashamed." 10 times every morning when you wake up and you'll be on the road to recovery.

    2. Re:Isn't anyone midly offended by the post? by collar · · Score: 1

      I'm more offended by the blatent tautology than anything else ;)

    3. Re:Isn't anyone midly offended by the post? by dextr0us · · Score: 1

      Dude, i just hate it. I do more than pen-n-paper roll playing, but all of my stupid friends just want to play D&D all day. I want to do more than just D&D

      --
      "Martha Stewart can lick my Scrotum......do i have a scrotum?" -- Sharon Osbourne
    4. Re:Isn't anyone midly offended by the post? by Akoman · · Score: 1

      I'm in the same solution, but I've come up with a simple solution when I get tired of them/it. (I have about an 8 hour quota each week split between two groups)

      I ditch em.

      :)

  6. Duke Nukem (Taking) Forever.. by Chicane-UK · · Score: 1

    This comes as no surprise whatsoever. I appreciate that 3D Realms want to make DNF a jaw droppingly good game, but dont they realise that people are just losing interest? This year is going to be a good year for gaming fans with many quality titles hitting the shelves.. maybe 3DR should get out of their shell ("We'll release it when its done") and just announce a freaking date.

    --
    "Hey! Unless this is a nude love-in, get the hell off my property!!"
    1. Re:Duke Nukem (Taking) Forever.. by gl4ss · · Score: 1

      3drealms is waiting untill they don't have any other games on the market.. now with max payne's console releases & recent cash flow from that. they don't want their games to compete with each other.. if they didn't have any money left on their bank account, i'd bet they'd release it within a month.. but seriously though, DNF has been taking so(!) much time, i think they must have changed the engine several times and made the levels from scratch several times too, i bet it's REALLY frustrating for the artists, coders&designers.. unless they have just been playing pong all day long until today.

      --
      world was created 5 seconds before this post as it is.
    2. Re:Duke Nukem (Taking) Forever.. by timberwolf124 · · Score: 1

      I would be curious to know how much money has been spent developing DNF. It's gotta be in the stratosphere by now. Unless, of course, they just have one guy working on this thing the whole time. Which I doubt.

    3. Re:Duke Nukem (Taking) Forever.. by BelDion · · Score: 1

      Exactly, they want to make it the highest quality game ever. Besides, looking at the confidential files..

      (Flips through a couple pages)

      Here it is. Duke Nukem Forever is slated for reelease.. sometime after hell freezes over.

      Doh.

      --

      I am BelDion's .Sig; Who the hell is Jack?
    4. Re:Duke Nukem (Taking) Forever.. by Ozymandias_KoK · · Score: 1

      Losing?

    5. Re:Duke Nukem (Taking) Forever.. by DrSkwid · · Score: 2

      dont they realise that people are just losing interest?

      if it's good we'll soon know

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
  7. The answer to our prayers? by El+Jynx · · Score: 3, Interesting

    I've been drooling for NWN to come out for ages now. I think this will blow unsurpassed life into D&D again: - Dicerolling is all done by the poor computer. - Getting people to be able to come over on the same day as well as longer term reliability is much easier. - No more arguments about "I was behind 90% cover, honest!" What fireballs you is what you sweat. - The unique semi-P2P setup of the game will allow for a vast realm to come into existence. Based on the screenshots and the other facts they gave us I think NWN will be one of the greatest games to come out for the coming five years; the sheer scope of the conept (D&D and nead-limitless creativity) allows for immense replay value. Come to think of it, has anyone heard anything BAD about NWN? - Jynx

    --
    A positive attitude may not solve all your problems, but it will annoy enough people to make it well worth the effort.
    1. Re:The answer to our prayers? by Maran · · Score: 3, Insightful

      "Come to think of it, has anyone heard anything BAD about NWN?"

      No, but you didn't hear anything bad about Daikatana...

      Until it got reviewed / laughed at.

      I'm looking forward to NWN as well, but I want to see a review or two first, and play the demo.

      Maran

    2. Re:The answer to our prayers? by Wire+Tap · · Score: 5, Insightful

      Yep, I've heard some bad things.

      1) No swimming.
      2) No climbing.

      I can't get over when an RPG takes out some very basic physical actions in order to make the game just a little easier to code. Simply put, I think those two actions add/take a great deal to/from the game, depending on if they are in the game or not, or if they are implemented well.

      When I'm in a game, I want to be completely surrounded by the fantasy. I don't want to remember that it's just a game, and not being able to do simple actions like swimming and climbing rip me right out of the fantasy, and plop me down in reality.

      They have had ample time for this project; they should have done it right. Don't get me wrong - I'm excited about the game - I'll finally be able to bring my old campaign to life again, but I am slightly disappointed in the engine.

      --

      Man is born free; and everywhere he is in chains.

    3. Re:The answer to our prayers? by raelitycheckbounced · · Score: 1
      Bioware aren't exactly a new company it the RPG market. They make arguable the best RPG games out atm and know how to make good quests.

      Unlike verant with EQ's go and run over the map through a few zones get killed a few times, and if you make it get virtually no experience for the days of effort style quests...

    4. Re:The answer to our prayers? by raelitycheckbounced · · Score: 2, Insightful
      lets compare two RPG's, one with swimming, one without:

      In the blue corner, Bauldur's gate 2, arguably the best RPG ever made, great quests, but no ability to swim or climb.

      In the red corner, Evercrack, arguably the worst crime against humanity perpetrated by a software company. Too addictive, hideous repetative gameplay. The abitity to swim definitly does not save a game if it lacks anything above the kill get exp. heal routine.

      Quests, characters and gameplay are more important than Swimming/ climbing

    5. Re:The answer to our prayers? by khuber · · Score: 5, Funny
      When I'm in a game, I want to be completely surrounded by the fantasy. I don't want to remember that it's just a game, and not being able to do simple actions like swimming and climbing rip me right out of the fantasy, and plop me down in reality.

      Oh, give me a break. None of us computer game players could swim or climb if we wanted to in the real world anyway, so the game is actually very realistic.

      Dammit, I dropped my Doritos. I am screwed! Help!!

      -Kevin

    6. Re:The answer to our prayers? by argStyopa · · Score: 5, Interesting

      While I understand at a gut level that you might be disappointed in the engine, I'd disagree that it's a big deal.
      To implement "swimming" sounds simple, but realize that they have MILLIONS of combinations of body types (you will be able to mix & match to make a new creature out of an orc with long draggy arms f'rinstance). Swimming (like horseback riding also not included) would entail a HUGE investment in new models, motions, AI programming for relatively limited gamevalue return. Remember, every monster would have to constantly make the calculation 'can i get there quicker by cutting across the stream rather than use the footbridge?' along with commensurate risk evaluations.
      Ditto climbing, and in fact probably WORSE.
      So it was a matter of resources. And yes, they've been doing it a long time, but it's a HUGE project.

      To dash a little more cold water on the subject of swimming (ha ha, sorry) IMO swimming is very much one of those categories of events that DM's fudge, and that is going to be an area where NWN is weak - especially for those of us running persistent 24/7 servers ala [shameless plug/]www.alandfaraway.net. [/shameless plug] Look, in a PnP game, you (as the DM) are constantly tweaking and managing NPC and environmental changes in response to all the unexpected crap PC's come up with. While NWN is implementing everything they can to allow DM's to deal with this, the nature of the beast is such that players can play while you're NOT THERE, meaning every dialogue, every event, every potential NPC reaction will have to be scripted or risk 'breaking' your precious scenario. In the case of swimming, I can't for a moment think of a published module in which making a swimming check is indispensable; failing it is simply too save-or-die for most DM's and players. Usually it's more like "the ship sinks in a storm and you get washed ashore - make a swim check to see how much of your stuff you could save" - which obviously could be handled in a variety of other ways.
      Climbing, being more critical to a specific class, is somewhat more missed. But the various forum boards have already pretty much addressed the issue, and AFAIK Bioware IS contemplating adding both of these to an expansion/sequel....but people now just want the darn game in their sweaty paws and would rather omit these than wait longer!

      The critical VALUE to NWN that makes it so much better than BG or IWD is 1) the implementation of D&D 3e rules set, meaning a HUGE player base familiar with the rules and system, 2) a distinct and major effort by Bioware to make the game customizeable and usable by anyone to build anything they want...paralleling the value of RPG's in general, and addressing the main weakness of CRPGs.

      --
      -Styopa
    7. Re:The answer to our prayers? by ryanvm · · Score: 2

      I don't want to remember that it's just a game, and not being able to do simple actions like swimming and climbing rip me right out of the fantasy, and plop me down in reality.

      You can't swim or climb in reality?

    8. Re:The answer to our prayers? by boris_the_hacker · · Score: 1

      I believe the word that you are looking for is sarcasm. It may be the lowest form of wit, but none the less it still amuses time after time.

      --
      chris at darkrock dot co dot uk
      http colon slash slash www dot darkrock dot co dot uk
    9. Re:The answer to our prayers? by parliboy · · Score: 1

      Damn, dude, who rolled a 4 on your Strength stat?

      --
      "You're never ready, just less unprepared."
    10. Re:The answer to our prayers? by Sabalon · · Score: 2

      When people develop players loaded with 500 pieces of gold, lots of treasure, a heavy sword, and plate mail armor - I'd like to see them try to swim and climb too :)

    11. Re:The answer to our prayers? by Mathness · · Score: 1

      You compare a good game with a bad game, and the good game "wins", why am I not surprised. Try to compare two good games.

      Take f.ex. Gothic (which have both swimming and climbing). Or even Ultima Underworld 1 or 2 (still impressive games, IMHO), which have swimming.

      But then I found BG1+2 to be hack-n-slash/powermonger games, so I am biased in that respect.

      --
      Carbon based humanoid in training.
    12. Re:The answer to our prayers? by Rogerborg · · Score: 2
      • Come to think of it, has anyone heard anything BAD about NWN?

      Only that it appears to still be using the core WotC D&D rules. Don't get me wrong, I was playing basic (yes, basic) D&D way back in the day, along with the tabletop games that it was based on. The core D&D system of THAC0 and AC is basically a wargaming system designed for medium scale tabletop battles. If you strip it to the core, it's as fast to play as (e.g.) Warhammer. Now, that's fine when you're handling the mechanics yourself, but when you've got a computer available to do the hard work for you, something a little more complex and based on the actual actions you're performing would be nice. Just standing there hitting "swing" is fine for Diablo (or when you're running a party to progress and problem solve rather than for the fun of playing per se), but I'd like a few more options in an RPG.

      In addition, the play balance of D&D games is highly dependent on rules interpretations. If you're tough about spellbooks, memorising times and material components, mages are powerful but limited. If however, you forget about them (as BG and BG2 did), then mages become obscenely powerful. Mages treat spells like loose change, casting lingering invisibility and stoneskin before sleeping, for example, then again in the morning, so that they are pretty much permanently invisible and protected. Add to that the potential for offscreen "artillery strikes" with area spells, and you get a character that can control every situation and solo the game without breaking a sweat. There are also a couple of cleric spells that can be abused, and rogue backstab can get - and importantly, can look - silly. NWN should really address that, rather than leaving it up to GM's to insert anti-magic areas all over the place.

      On the plus side, NWM appears to be going back to what works. The idea that everything is scriptable makes it pretty much a MUD/MUSH/MOO, and anybody who remembers those (or still plays them) will recognise that as a good sign. I for one am very intrigued by how it will work in practice.

      --
      If you were blocking sigs, you wouldn't have to read this.
    13. Re:The answer to our prayers? by jguevin · · Score: 1

      Recall that BG & BG2 had neither swimming nor climbing, and I don't remember that hurting the gameplay at all. They used a stairway tile to imitate the "feel" of climbing on a flat plane, though I don't know whether that will be possible in NWN. Anyway, I don't remember ANY RPGs that allowed you to really swim. A number of games let you lamely "walk underwater", but I don't think that really adds to the immersive (sorry) element.

      If you're disappointed in the engine, I wonder if you've taken the time to really examine how many things ARE possible? I haven't played or heard of any RPG, let alone one that's inherently "moddable", that does anywhere near as many things as NWN!

    14. Re:The answer to our prayers? by jguevin · · Score: 1

      I should qualify this:

      "I don't remember ANY RPGs that allowed you to really swim"

      with the disclaimer that I've never played, nor know anything about, Everquest. That cheesy pointy-eared chick on the box killed my interest, I'm sorry to say.

    15. Re:The answer to our prayers? by jguevin · · Score: 1

      What does "too addictive" mean with reference to a computer game? EQ looks pretty lame to me, and people are certainly spending WAY too much time on it, but when does a game's ability to get people to play it a lot become a negative trait?

    16. Re:The answer to our prayers? by teslatug · · Score: 1

      Hey speak for yourself...according to a recent Slashdot 9% of Slashdot readers are as fit a SEAL (or seal forget which) :)

    17. Re:The answer to our prayers? by Jaysyn · · Score: 1

      There is swimming & climbing in BG2 it's just roleplayed outside of the graphic engine. I have no problem with that.

      Jaysyn

      --
      There is a war going on for your mind.
    18. Re:The answer to our prayers? by Dixie_Flatline · · Score: 5, Informative

      NWN is fun, even without the swimming and climbing. Really, I haven't found a game where those things really added any depth. Frankly, in all the games I've played, I've kind of wished that they'd REMOVE the climbing, instead of having the poor imitation that they have (climbing ladders in Deus Ex was a pain. It was way too easy to fall off, and it was too hard to get off at the top. Gimme an elevator any day.)

      I'm not on the Neverwinter team, so I can't say anything about how hard they've worked on the game, except from an outside-in view. These guys have seriously busted tail to make sure that the game is cool and fun and exciting. Trust me. When you get it, it'll be cool and fun and exciting. Building levels and dropping monsters in and watching them fight (they do it on their own! It's so cool!) is so damn much fun, I did it for a couple hours, just to see how the fights would go.

      So, despite my clearly biased opinion, I think that they DID do it right. I'm constantly impressed by the NWN team. In fact, I'm so impressed, and so behind this, I'm willing to sign my name to it.

      Jan Sacharuk
      Programmer
      BioWare Corp.

    19. Re:The answer to our prayers? by SuiteSisterMary · · Score: 2
      If you're tough about spellbooks, memorising times and material components, mages are powerful but limited.
      Like in the Gold Box games, where, when your spell casters were getting up there in level, and they'd need several DAYS of rest and study to refill themselves totally.
      --
      Vintage computer games and RPG books available. Email me if you're interested.
    20. Re:The answer to our prayers? by Anonymous Coward · · Score: 0
      No, but you didn't hear anything bad about Daikatana... Until it got reviewed / laughed at.


      You didn't? I was under the impression that sites like BitchX and Old Man Murray were created specifically to tear down Romero and Co. Do you recall when the first team left for Rebel Boat Rocker? Most sites figured it was dead way back then.

    21. Re:The answer to our prayers? by CrabCakeJimmy2k · · Score: 0
      Star Wars Galaxies is going to allow vehicles that you can ride around in and rig with weapons. You can have pets too, and some of the pets can be ridden.

      Check out the FAQ on this. it sounds fantastic and looks fantastic too. I don't know about swimming and climbing, but there is going to be an expansion released that allows personal starships and fighter craft for transport and combat. I really can't wait for this. EQ looked like crap to me, and while AC was better visually, it just seemed so repetitive. This looks like something I could spend some time with though.

    22. Re:The answer to our prayers? by Golias · · Score: 1
      Bioware aren't exactly a new company it the RPG market

      Whereas Daikatana was made by a total newcomer to the FPS market!? Uh... you might want to re-think that point.

      --

      Information wants to be anthropomorphized.

  8. Yay! by Link-chan · · Score: 1

    My summer will definitely be great now!

  9. BG by raelitycheckbounced · · Score: 1, Funny
    that's awesome news, hopefully we'll be able to carry over out BG2 characters to the new mmorpg. You can't beat the kensai mage duel class for single player, but the cleric mage combo in multiplayer is devastating.

    1. /mage casts dispel magic
      1. /cleric cases finger of death /dragon has been slain in 0.5 seconds
    1. Re:BG by Conspiracy_Of_Doves · · Score: 1

      It's not technically a mmorpg, it's just a morpg. 64 player limit to a server is not what I'd call 'massive'.

    2. Re:BG by JoeFaust · · Score: 1

      Don't get your hopes up. Baldur's Gate (1/2) used the 2nd Edition D&D ruleset. NWN uses the 3rd Edution D&D ruleset.

      Conversion charts have been published, but they're not very good. The power curve has been greatly ramped up in 3rd Edition. Much better to just create new characters.

  10. register by yem · · Score: 5, Informative

    Since the release is expected to run on Windows, Mac and Linux, be sure to tick the Operating Systems selection when you register the game. Stand up and be counted!

    From the FAQ (which seems to have vanished..):

    8.04 Will there be a Mac/Linux/BeOs version?

    We are planning a simultaneous PC / Macintosh / Linux release for Neverwinter, with all three versions to be Included in a single box.

    Here's hoping...

    --
    No, I did not read the f***ing article!
    1. Re:register by Jinky · · Score: 1

      On neverwinternights.com site, it's still listing as only supported under Windows 98/ME/2000sp2/XP, with a mention at the bottom of "Other OS requirements coming later." The link to that info is here.

      I'm hoping that it will come out for linux at the same time as it does for Windows, but I really doubt it. More likely that the linux version will come out sometime later. And at the speed of the development of NWN, look for it in 2003 :)

    2. Re:register by Jinky · · Score: 1

      And maybe I should read the entire page before I post here :( The site specifies that it is for Windows only on those requirements already there, the other operating systems will have their info listed later.

      I think I need sleep now.

    3. Re:register by kdgarris · · Score: 3, Insightful

      In addition, I would recommend ordering from a Linux reseller such as Tux Games in order for the sale to be counted as a Linux sale.


      -Karl

  11. Minsk and Boo by raelitycheckbounced · · Score: 5, Funny

    Go for the eyes Boo, Go For The Eyes!!!

    1. Re:Minsk and Boo by khuber · · Score: 1
      Go for the eyes Boo, Go For The Eyes!!!

      butt kicking for goodness!

      make way evil, i am armed to the teeth and packing a hamster!

      Minsc rocks

      -Kevin

    2. Re:Minsk and Boo by raelitycheckbounced · · Score: 0

      Jump on My sword while you can evil, I wont be as gentle!!!!

    3. Re:Minsk and Boo by mattbelcher · · Score: 1

      Go for the b33r Boo!
      -Megatokyo

      --

      Shockwave Flash movies are the greatest thing to happen to non-sequitur humor since Japan.

  12. Linux release? by greeneggsnspam · · Score: 1, Troll

    Anyone know if this is going to be released natively for Linux? I understand the video is all OpenGL ... God I hope Bioware take a leaf out of Carmack's book on this one.

    Q3A and RTCW are the only games I play now, cause I just can't bear to select the god awful Windows option at the LILO prompt :)

    1. Re:Linux release? by JanneM · · Score: 1

      Yes, it's coming for Linux, Mac and Windows, all in the same box. The toolset, however, is wondows only.

      /Janne

      --
      Trust the Computer. The Computer is your friend.
    2. Re:Linux release? by crizh · · Score: 0

      Hah! Half way through typing my reply and JanneM beats me to it.

      As usual. lol

      Recent revelations are that it's being tested on Redhat 7.2 with testing on other distros to follow.

      p.s. Aren't you supposed to working on your thesis Janne, instead of cruising about Slashdot

      --
      Trust The Computer, The Computer is your friend.
  13. Pen and Paper RPG vs computergame RPG by denisb · · Score: 2, Insightful

    >"..As a fan of pen-n-paper, without the geekiness, Neverwinter Nights solves my dilemma!"

    I must say I am not very informed about the features of Neverwinter.. but computer RPG will not reach my expectations before they actually provide an option of having a live Dungeon Master (Gamemaster or whatever) in the session..

    It is the DM / GM aspect of the storytelling I liked the most. When one can have a DM to make human randomized events happen in a computer game RPG I'll finally have the digitized Pen & Paper experience I always wanted. Diablo, Baldurs Gate, even Dungeon Keeper, all were good but failed on that particular point .. (IMHO)

    --
    life+universe+everything=42
    1. Re:Pen and Paper RPG vs computergame RPG by schizm · · Score: 2, Informative

      The in game dungeonmaster feature has been done before, In Vampire: The masquerade's multiplayer mode. It was touted as an "endless" storyline in that game too, but what happened (from what I experienced) was that everyone wanted to be a player, and the few people that actually took the time to create a scenario either placed hugely devastating weapons and/or creatures in it; there was no "storytelling" aspect to it. The trick isn't to just say 'Look, real people can make their own scenarios!", it's to make the dungeonmaster part of the game equally as fun for a player as walking around hacking monsters and collecting their things.

      --
      "If you cannot get rid of the family skeleton, you may as well make it dance." -George Bernard Shaw
    2. Re:Pen and Paper RPG vs computergame RPG by Golias · · Score: 2
      I think you may be on to something here. The thing that the pen-n-paper roleplaying games have going for them is that they are very easy to design. As a GM, I have often created very complex worlds in less time than it took the party to adventure in it.

      Sometimes, it's even nice to be able to fudge the design on the fly. For example, say you are game mastering and the party decides that they should talk to an oracle or villiage wise man before, and the place you designed has none, but you suddenly decide that the story will be more compelling for you players if it does. On the spot, you can let the party discover from one of the locals that there is a hermit in the woods to the north, or something, and while the party is looking for him, you can make other decisions, such as the character's personality (for example, simply deciding to talk like Sir Alec Guinness while playing the NPC can add a lot of color to the game). Need a castle in a pinch? Pull out an old map from a game that the current party members weren't in, re-purpose a few rooms, add a hidden door the the catacombs you want the adventrures to find, and you're done.

      NWN has the potential to really rock, but if designing a simple dungeon takes even longer than building an impressive FPS mod (as it did with Vampire:The Masquerade), I'll pass. I would rather spend my game design time coming up with interesting story twists, historical details, and entertaining characters than sitting in my basement with a graphics editor getting the interior walls of some throne room looking just right. A lack of flexibility for winging it would also make this game a poor substitute for old-school roleplay.

      --

      Information wants to be anthropomorphized.

    3. Re:Pen and Paper RPG vs computergame RPG by Anonymous Coward · · Score: 0

      What you are asking for is what NWN is all about. You can play like a pen and paper with the DM intervening and controlling all NPC's (as well as dialogue)

      In addition to that they can add random encounters, change the difficulty on the fly, and do all the same cool stuff that a pen and paper DM does.

      Looks cool in my books so far!

  14. I think we know why it took so long by Anthracks · · Score: 3, Funny

    I mean, pen and paper RPG without the geekiness? That's like french fries without fat, Microsoft software without bugs... *rimshot*. They probably just bit the bullet after all these wasted years and made the geekiest game in history. Which will still sell like mad; they've had an eternity to hype it and take pre-orders, after all.

    --
    Rock over London, Rock on Chicago. Wheaties: Breakfast of Champions.
  15. Ask and ye shall receive. by iamsure · · Score: 2

    "but (a) computer RPG will not reach my expectations before they actually provide an option of having a live Dungeon Master (Gamemaster or whatever) in the session.. "

    Done. Neverwinter is designed specifically to allow this. With a set of rich and robust powerful tools allowing the DM to change the entire adventure while you are in it.

    1. Re:Ask and ye shall receive. by denisb · · Score: 1

      Sounds nice, but I won't cheer until it proves to work out the way I want it to ;)

      It is definitely harder to make a PC RPG work well with a human DM than it is to make a standard PC RPG with NPC's, PC's and a defined ruleset..

      From their earlier attempts in the RPG genre one can hope though ... ;)

      --
      life+universe+everything=42
  16. Pre-Release Order Info from Amazon by Anonymous Coward · · Score: 2, Informative

    Neverwinter Nights
    Other products by Infogrames Entertainment

    List Price: $54.99
    Our Price: $49.99
    You Save: $5.00 (9%)
    Platform: Linux, Windows 98 / NT / 2000 / Me
    This item will be released on June 26, 2002. You may order it now and we will ship it to you when it arrives.

  17. without the geekiness? by night_flyer · · Score: 3, Insightful

    scuz me? I dont think this hobby (pen and paper rpg) is any more geeky than playing a game on a computer.

    tell my ex marine buddy that he is a geek, and he'll drive his size 11 combat boot up your nose, tell my truck driving friend that he is a geek and he will drive his big rig over you. in fact I havent had a "geek" in our pen and paper gaming group in over 10 years.

    --


    Thanks to file sharing, I purchase more CDs
    Thanks to the RIAA, I buy them used...
    1. Re:without the geekiness? by Anonymous Coward · · Score: 0

      tell my gamer buddy that she's a geek and she'll cast a limited wish to give you permanent recurring genital warts

    2. Re:without the geekiness? by Anonymous Coward · · Score: 0

      geek!

    3. Re:without the geekiness? by Anonymous Coward · · Score: 0

      What is that old saying about a card game? If you look around the table, and don't see the sucker, you are itt.

      Well, if you look around the table, and don't see the geek...

      ;)

      (We are socially acceptable at my table, just hide our geekiness well ;)

    4. Re:without the geekiness? by Jaysyn · · Score: 1

      You guys are in denial. ;)

      Jaysyn

      --
      There is a war going on for your mind.
  18. rightttt by laserweasel · · Score: 2, Funny

    "As a fan of pen-n-paper, without the geekiness, Neverwinter Nights solves my dilemma!" Rightttt. You can stop trying to get laid, Sparky. This is Slashdot!!

    --
    ["Marge, I agree with you - in theory. In theory, communism works. In theory." - Homer]
  19. Don't forget... by Anonymous Coward · · Score: 1, Informative

    That it'll also be released for the Mac and GNU/Linux platform.
    The article left that important piece of information out.

  20. Beta Test Request by 1024x768 · · Score: 5, Funny

    To: Mr. Hemos
    From: The Beta Test Department

    We regret to inform you that you have not been selected for our beta test pool *again*. We require beta testers to use spell checkers, as they are freely available.

    Regards,

    The Beta Test Department

    1. Re:Beta Test Request by PTBarnum · · Score: 1

      Spell Checking can be a dangerous job. The spells might backfire and turn the checker into a toad.

  21. I saw this a few days ago.... by Xenopax · · Score: 5, Funny

    And I immediately started putting a group togethor to start in July (to give me enough time to write the campaign). Some people from my pen & paper group want me to tranfer my current campaign to this new system, but I told them that we should continue the pen and paper stuff since nothing beats eating chips and watching pewter figures hump each other while I frantically try to find the AC of an orc.

    1. Re:I saw this a few days ago.... by Anonymous Coward · · Score: 0

      You have to look up the AC of an orc? What kind of DM are you? ;)

  22. I remember when the release date was May 2000 by Anonymous Coward · · Score: 0

    "Confirmed". Will they sell the game for half-price since it's 3 years old?

  23. Without the geekiness... by khog · · Score: 0, Flamebait

    Means not playing the game. I don't think there should be any illusions of being ungeeky. You're pretending to be someone else on a computer. If your girlfriend/significant-other/voice-in-head doesn't make fun of you, then they're a geek, too. I mean, come on, how geeky is that? And posted to Slashdot? You, my friend, are living in a lie.

    Mike.

    --
    http://www.yourmothernaked.com
  24. The only problem is its size by HanzoSan · · Score: 2

    Can a few hundred to thousands all play in a world? if so it will be great.

    First thing i'd do is let player killer types control the monsters,

    why should AI control monsters, and why do people always complain about pks? Would solve both problems.

    Second, if the game is truely scriptable, you could create a nice storyline, like diablo.

    Right now i dont know enough about neverwinter nights, but if its anything like bulders gate then ill hate it.

    If its like diablo or ultima online but with more features, and customizability, then its perfect

    --
    If you use Linux, please help development of Autopac
    1. Re:The only problem is its size by Anonymous Coward · · Score: 0

      Second, if the game is truely scriptable, you could create a nice storyline, like diablo.

      You mean basically: The evil guy is in the dungeon, go kill him.

      I really hope the default Neverwinter Nights plot will be better. The Baldur's Gate Series and Planescape had a much better plots than Diablo of all things.

      Likely you hated Baldur's Gate for other reasons than the plot.

    2. Re:The only problem is its size by Mathness · · Score: 2, Informative

      Maximum of 64 players.

      And the "levels" are of a similar type found in most FPS, ie. limited in size, whith some kind of portal between each "level".

      --
      Carbon based humanoid in training.
    3. Re:The only problem is its size by HanzoSan · · Score: 1

      Whats so good about the bulders gate plot?

      Diablo had a nice gothic theme, very good voice acting, and yes it DID have a good story

      The return of diablo, his 3 brothers attempting to destroy the earth, etc. Bulders gate didnt have a better plot, in fact when i played it there was no clear plot, there was no way to tell who was a good guy and who was a bad guy, alot of traps and tricks, and dungeons.

      --
      If you use Linux, please help development of Autopac
    4. Re:The only problem is its size by Anemophilous+Coward · · Score: 2

      As for player killer types controlling the monsters I am not sure. But the controller of the server is in effect, the Dungeon Master.

      He/she has complete control over the world while the players are in it. The game creators claim to allow the DM to enter any NPC or monster in the game to help or hinder the players in any way. I don't see why there couldn't be multiple people with this ability.

      And as for customizability, I believe you create the story line and how things are to function in your world (probably constrained to certain physics models). You control the campaign, you are the dungeon master...whether people have a good time or not might depend on your storytelling....

      - A non-productive mind is with absolutely zero balance.
      - AC

    5. Re:The only problem is its size by aonaran · · Score: 1

      Hate to break it to you but in real life badguys don't wear black hats and goodguys white ones. You have to figure out who to trust on your own.

      A good RPG should be as believeable a second reality as possible.

  25. Bulders gate had insane AI by HanzoSan · · Score: 2



    It was a good game, but the ai was way too dangerous

    i want an rpg where the players can either be the monsters, (bad guys) or the good guys.

    Player killers could have fun being monsters

    Im thinking a game involving vampires would be perfect for this, something like castlevania

    --
    If you use Linux, please help development of Autopac
    1. Re:Bulders gate had insane AI by Jaysyn · · Score: 1

      "It was a good game, but the ai was way too dangerous"

      LOL. You have got to be kidding me. You are talking about BG right? The AI in that game was so weak there are a few websites with people trying to improve the AI for the enemies. TeamBG.com is just one of them.

      Jaysyn

      --
      There is a war going on for your mind.
  26. Try asheronscall by HanzoSan · · Score: 3, Insightful

    Which beats both these games.

    AC has superior online playing features than EQ and BG, The graphics arent as good as EQ but the gameplay is great, it has the most complex spell system, it has a complete class system with monarchism, it has all kinds of enviornments from forrest to mountains covered with snow, weather system with rain effect, snow effects, etc, waterfalls, its just a virtual world.

    The tactics come into play when you have diffrent enviornments.

    The monsters in AC are very smart, they attack with strategies instead of just random hits

    BG had good AI, but it wasnt a multiplayer kinda game, at least not like EQ or AC.

    BG is more compareable to diablo, I'd be fine with NWNs being more in the style of diablo, but i'd prefer something bigger so thousands of players can play with each other or at least hundreds

    --
    If you use Linux, please help development of Autopac
    1. Re:Try asheronscall by raelitycheckbounced · · Score: 0

      BG was funny, In the other games are there characters as memorable as minsk and Boo? It'll be interesting if bioware can make the transition from 2d to 3d without loosing gameplay and the ability to tactically position party members. Hopefully they'll just copy the best features of other mmorpgs and incorporate them

    2. Re:Try asheronscall by cicatrix1 · · Score: 1

      The graphics arent as good as EQ
      So... this means that Microsoft hired a kindergartener with some finger paint to do the graphics for asherons call?

      --

      I know more than you drink.
  27. Just *where* Does it say June 25? by rtrifts · · Score: 1

    Guys,

    I checked the link and looked all around.

    I don't see June 25 posted anywhere on their site. Under pre-orders, it simply refers you to EB, Toys r Us etc. No date is listed.

    No date that I can discern is mentioned anywhere - and no release date mentioned on Bioware's announcements page in the NWN forums.

    Vapor_announcements now? What gives?

    --
    .Robert
    1. Re:Just *where* Does it say June 25? by Noobie · · Score: 0
      UK Amazon site says June 21 (Win9x).

      US Amazon promises June 26 (Win9x/NT/2000/Me/Linux).

    2. Re:Just *where* Does it say June 25? by The+Ice+Queen · · Score: 1

      It has June 25, 2002 as the release date in the release book at Electronics Boutique. These dates are usually shipepd from the gaming companies to the stores directly. Of course that doesn't always mean anything...

    3. Re:Just *where* Does it say June 25? by ChickenMaster · · Score: 1
      The US Amazon site used to state March 22. I'm guessing that since we've reached that date with out a release, they bumped it to June.

      I have been following NWN for quite some time now, and they made it pretty clear that there is no release date. I'd think if they announced a release date it would be slattered on their homepage, and it's not. This is just a matter of someone talking about something they know nothing about.

      --
      To conquer death, you only have to die
  28. Wasted money at that by HanzoSan · · Score: 3, Interesting

    First they used some 2d engine back in 96, Then they used the Quake Engine, Then on to the Quake2 Engine, The Quake 3 Engine, and Unreal Tournament Engine.

    Because they were too lazy or stupid to develop their own Engine they wasted all this money and time switching throuugh other peoples Engines.

    This game better be surperior to Doom 3 or else this is the END and I mean absolute END of whatever company makes Duke Nukem.

    I dont care if Max Payne makes them money, let Duke fail and no one will believe in their ability to write a decent game after almost 10 years working on it.

    --
    If you use Linux, please help development of Autopac
    1. Re:Wasted money at that by Schnapple · · Score: 1

      I'd like to know where you got that information. I don't think DNF was ever on a 2-D engine. I presume you're calling Build a 2-D engine, but I don't think the plan was to ever make the game using Build. They decided to make the game with the Quake engine, with Quake 2 features grafted in. After Unreal (not UT) shipped (which was after Q2) they decided to switch to the Unreal engine, and it's stayed there. Sone features from UT are no doubt in there but they went into a code freeze a while back (before the press blackout). It was never on the Q3A engine.

    2. Re:Wasted money at that by rabidcow · · Score: 1

      You're both right. "Duke Nukem Forever" was originally the title for a 2d side-scroller, like the first 2, but it got cancelled and the name was reused for the current project. So technically it wasn't ever 2d, but then again it was.

      The Apogee FAQ: Section [2.8.13]: Duke Nukem 3D

  29. Asheronscall did it by HanzoSan · · Score: 2

    AsheronsCall has millions of diffrent combinations you can use to create an avatar, they have managed to let them all swim, well not actually swim, but you can go into the water, fair enough.

    --
    If you use Linux, please help development of Autopac
    1. Re:Asheronscall did it by mclearn · · Score: 1

      The screenshots on the NWN page clearly shows characters walking through water as well.

    2. Re:Asheronscall did it by Palarran · · Score: 1

      As a fellow Asheron's player, I have to argue. I played Everquest (Father, forgive me), and they do have truer swimming than I've seen anywhere else. Motion in 3 dimensions, with the requisite animations. Altered physics of speed and resistance. Magic changes, if I recall. At least one large underwater dungeon. The pathing algorithims are lacking, but they have massive problems with that sort of thing all through Everquest anyway.

      Asheron's Call has walking through shallow water.
      I want Everquest style swimming at the very least, just in a good game.

      From what I've seen of Neverwinter, it's still more a 3rd person view, despite using a 3D engine. I don't know that comparing the feel of First Person to Third Person games is fair.

      Abhorsen, of Wintersebb, Asheron's Call. :)

  30. DNF? by Anonymous Coward · · Score: 0

    As in "Did Not Finish"?

  31. DMs arent all good by HanzoSan · · Score: 2

    human radomized events? Diablo was fun but limited,
    What i worry about is not storyline but player interaction, actual game play.

    AC has the best gameplay but the storyline is weak, Diablo has weak gameplay (hack and slash) but great story.

    How can we have something which mixes BOTH.

    Maybe AC2, I think NWN is headed toward a more diablo with enhanced storyline scripting.

    --
    If you use Linux, please help development of Autopac
    1. Re:DMs arent all good by Anonymous Coward · · Score: 0

      "AC has the best gameplay but the storyline is weak, Diablo has weak gameplay (hack and slash) but great story.

      How can we have something which mixes BOTH."

      How can we have something that mixes both? Well the gameplay will have to speak for itself, but as far as story/plot, you can create your own adventures taking the PCs through any sort of story you like.

      Player interaction will be pretty much like F2F table games. The Pcs are going to do what they want to do - unless the DM has other ideas. :)

      Keep in mind this is NOT a MMORPG, this is a game designed to simulate F2F gaming where the DM creates a story and runs the PCs though it - however he (or she) wants to.

  32. They also forgot to tell the online merchants this by xiaix · · Score: 1

    From gamespot.com preorder page:

    Required

    Operating System: Windows 98/2000/ME/XP
    Processor: Pentium II 300 MHz or Higher
    Video Card: 16 MB 3D Graphics Accelerator
    CD-ROM: 4X or Faster
    RAM: 96 MB RAM

    --

    Have you read the Moderator Guidelines yet?

  33. NWN is going to be great. by Krystlih · · Score: 2, Insightful

    This game is going to be great. You know from playing everquest and watching it for the past 3 years i have noticed something. The anonymousy of the internet has spawned a whole new group of people interested in RPGs.

    RPGs have always been considered something 'geeks' do, but I've recenlty spent some time actually meeting some players of everquest in real life. There are more playing in my area than I ever thought there was. Most of these people I met were not 'geeks' but people enjoying life and expierences more than a lot of 'non-geek' people. I've seen active athletes play everquest, a lot of people we wouldnt think would do it.

    NWN could be a great thing for D&D, it could change the way people look at D&D and more people might start to appreciate it. I think it could open peoples minds to different possibilities. I'm not saying that it will, but I've been amazed at what I found just playing EQ which has been active on the market for 3 years.

    I cant wait for this game to be released :).

    1. Re:NWN is going to be great. by Dr.+Spork · · Score: 2
      I know it's not intended that way, but this reads like a troll. You're suggesting what, that D&D geeks all must have taped-up glasses, pimples, and a cracking program for porn site passwords? This was never the case, not even in the heyday of D&D.

      D&D was a big part of my life in high school, and that of my friends. We were geeks in the sense that we were well-read, obsessed with weird details, interested in technology and willing to explore our fantasy. We also had an awesome garage band, crazy parties and fairly hot girlfriends who didn't mind occasionally taking a break from dice rolling for a marathon fuck. Maybe the high school jocks didn't think we were very cool, but that didn't make us rejects. I shudder to think how shitty my HS experience would have been had I not fallen in with "D&D geeks"--they were some of the coolest people I have ever known.

    2. Re:NWN is going to be great. by Krystlih · · Score: 1

      Sorry if it came out the wrong way. I'm not trying to sound like a troll or anything, and I've had some great times playing D&D. But for the most part people tend to bash what they do not understand or have yet to expierience. Like D&D for example, religious people tend to say its the 'work of the devil', others stereotype 'geeks' as the only people who play it, others just dont like it and try to bash it anyway possible. I am just trying to say now that it is re-created under a new format and it has been brought to life under the anonymousy of the internet people will be more will to try it and understand what it means to yourself and I. Once people expierence it as a computer game they may want to play the pen & paper game. If they dont I think that they will gain a new respect for the game and maybe some of these stereotypes will disappear, thats all I ment. Sorry if it offended you.

  34. Bioware Model Viewer by penguin_nipple · · Score: 3, Informative
    Bioware has released a model viewer that shows some of the models to be included in NWN. It's pretty cool, "Walk", "Run", "Attack", panning, zooming , etc.

    Check out the following links for a taste of some of the models, according to the bioware forums they'll be releasing more models for the viewer. As it stands, they have the Flesh Golem and Bugbear, which can be added to the viewers default models...nifty...

    Biowares Model Viewer Page

    I have been kind of wary of computer gaming to replace good ol' AD&D, IMHO they always fell short, although netHack does a decent job in the realm of adventure story lines and thought process (ie hacking and slashing everything is not the goal). NWN, although unlikely to displace me from an old tech AD&D game might be a cool complement. Now if we could host AD&D games for our (now) geographically dispersed group that would be cool. Of course it would be different than our old sessions, but it might be fun, and change (at times) can be good.

    1. Re:Bioware Model Viewer by JanneM · · Score: 2

      Unfortunately, the model viewer is Windows only. The included tooset used to create new adventures is also only coming out on windows (long story). The creature viewer does not currently work under Wine, but it is built using the same technology as the toolset, os if someone can make Wine run the creature viewer, there's a good chance the toolset will run as well.

      /Janne

      --
      Trust the Computer. The Computer is your friend.
    2. Re:Bioware Model Viewer by thelexx · · Score: 2

      "Now if we could host AD&D games for our (now) geographically dispersed group that would be cool."

      You may want to check out GRIP.

      --
      "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
  35. 50% Linux support by Tom · · Score: 5, Insightful

    One: I love them for supporting Linux and releasing the game for it at the same time as the windos version.

    Two: Don't forget that the toolkit, i.e. the parts that you need to create your own campaign, are currently windos only.
    Reasons are some missing tool (C++ Builder or something, currently in beta for Linux).

    For me, the toolkit is the only reason to buy NWN. I don't like (A)D&D, but I'd swallow it if it means I can run online campaigns.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:50% Linux support by Anonymous Coward · · Score: 0
      aahhh what did you say you would swallow?

      ...zzziiiipppp...

    2. Re:50% Linux support by 1%warren · · Score: 1

      There is a good chance it will work with wine. They promised to look into it on one of those Q&A things.

      --

      Full plate and packing steel! -Minsc
    3. Re:50% Linux support by raresilk · · Score: 2
      And also kudos for supporting Win, Mac and Linux on the same CD. If a developer is serious about multi-platform support, it should always be on the same CD. Platform voting can be handled at registration time. Although big chains like CompUSA now sell Macs along with PCs, they stock few if any games in their tiny Mac software section, and nothing for Linux. I appreciate the cross-platform compatibility even when I'm buying only the Windows version - we are a mixed Mac/PC household and home office, and I'm one hell of a lot more likely to buy a new game or other software for the PC if I get instant assurance that the same version is also available for the Mac.

      --
      No, no, no. This is not a sig.
    4. Re:50% Linux support by Anonymous Coward · · Score: 0

      C++ Builder for Linux should be out by the end of the year - so we might have a wait, but the Toolkit should be released for Linux eventually.

  36. Great site they have! by Anonymous Coward · · Score: 0

    I followed the link trembling in the fear that they'll be using that @#$%&? Flash thing and a beautiful warning would tell me to install it. Fortunaly they didn't, and their style is great still.

    Kudos to the webmaster!

    1. Re:Great site they have! by Anonymous Coward · · Score: 0

      Slashdot obvuslee needs a spell checker!

  37. Placing and order in June by Anonymous Coward · · Score: 0

    Isn't the same as playing the game in June.

    We will see who plays what first. When you are sitting behind your computer playing one or the other, then you can speak to which was released first ;)

    1. Re:Placing and order in June by TeraCo · · Score: 1

      Why not try progress quest? [www.progressquest.com]. It's available now! It's free, and only a small download.

      --
      Not Meta-modding due to apathy.
  38. That sucks by HanzoSan · · Score: 2

    Its just a diablo then.

    I dont think i'll buy it, I wanted a game with HUGE levels where we control the size limit, portals are ok but its not really about levels, its about virtual world

    to me at least
    i dont want a hack and slash

    --
    If you use Linux, please help development of Autopac
    1. Re:That sucks by Anemophilous+Coward · · Score: 2

      Well, they are claiming that the portals do not necessarily have to go to new levels that YOU created. The portals are supposed to be able to connect to other servers that people have setup.

      So in a sense, you can get a virtual world. If enough people get together and create a part of this world, and then link their servers together, you get a large, fairly seamless virtual world.

      One person could create a dungeon, one does a complex town, another has a server for the countryside, etc. The portal connections here aren't that bad, a slight delay I suppose as you enter a dungeon or exit a town. That is what they are claiming, so let's hope it works out.

      - A non-productive mind is with absolutely zero balance.
      - AC

    2. Re:That sucks by jeti · · Score: 1

      Well, they are claiming that the portals do not necessarily have to go to new levels that YOU created. The portals are supposed to be able to connect to other servers that people have setup.

      So in a sense, you can get a virtual world. If enough people get together and create a part of this world, and then link their servers together, you get a large, fairly seamless virtual world.


      This comment makes me think the authors have
      read Otherland (by Tad Williams). :-)

    3. Re:That sucks by Mathness · · Score: 1

      From the UFAQ:
      Since NWN is area based, how large of an area will we be able to create?
      (Scott Greig - official message board)
      A 32x32 area is freeking huge. Thats about 25.3 acres. If you played Baldur's gate, then the largest areas were equivalent to a 16x16 area and one of the Baludr's gate city areas was the size of a 12x12.


      Okay size, but still too limited compared to other online games (NWN is not a MUD as such, but a MP game), one can hope a later release/upgrade/patch will allow larger areas.

      --
      Carbon based humanoid in training.
    4. Re:That sucks by rtrifts · · Score: 1

      You are completely missing the point. I suspect you have bever actually *gamed* in your life.

      A MMORPG is missing the one thing to make the game complete: a DM.

      A DM creates an adventure and takes care of his players. A DM challenges, interacts, and responds. A DM shift on the fly, takes over the reactuon of NPC's and anticipates where he can and fudges where he can't. A great DM can do htis on the fly without you even noticing he has done so.

      It is this interaction which makes a limited group game infinitely better than a MMORPG which must necessarily be scripted & non-interactive. By it's design it is limted to hack and slash. A MMORPG inevitably degenertate into a *seize the treasure* focus, because it is inherent ot its design.

      MMORPG *aren't* RPG's at all. NWN is the first such game with the potential to actually be one.

      The sad thing is that you didn't think of this yourself. Evercrack players are getting a pale imitation of the real thing. What makes it sad is that they don't know any better.

      --
      .Robert
    5. Re:That sucks by Mathness · · Score: 1

      You are completely missing the point. I suspect you have bever actually *gamed* in your life.

      Actually I have gamed for 15+ years, so I do have some experience.

      A MMORPG is missing the one thing to make the game complete: a DM.

      Some MUDs do have GMs.

      A DM creates an adventure and takes care of his players. A DM challenges, interacts, and responds. A DM shift on the fly, takes over the reactuon of NPC's and anticipates where he can and fudges where he can't. A great DM can do htis on the fly without you even noticing he has done so.

      Being a GM myself, I fully agree with you.

      It is this interaction which makes a limited group game infinitely better than a MMORPG which must necessarily be scripted & non-interactive. By it's design it is limted to hack and slash. A MMORPG inevitably degenertate into a *seize the treasure* focus, because it is inherent ot its design.

      This is where you make the wrong conclusion, some of the long lived MUDs (and some new ones) are far from the Montyhaul type gaming, and only award exp/points for puzles solved. Some of them are almost pure RPG (in the real sense of the word).
      If your above statement is taken too mean only graphic and the most well known MUDs (like UO, EQ, D2 and Linage) you are right, they are mostly nothing more than hack-n-slash/ powermonger games.

      MMORPG *aren't* RPG's at all. NWN is the first such game with the potential to actually be one.

      NWN would be a CRPG and not RPG, the difference being that CRPG limits your options of how you can play and interact with others and the world. For a computer game to be a real RPG, the only restrictions would be physics and/or the magical nature of the game world (and what the GM will allow, ie no newbies playing 20th level Dragons, for exsampel). But NWN can give a feeling of a RPG, which I think they have achived from what I have seen so far.

      The sad thing is that you didn't think of this yourself.

      Not much to say than, read what I have written above. MUDs apparently covers a big spectrum than you are familiar with.

      Evercrack players are getting a pale imitation of the real thing. What makes it sad is that they don't know any better.

      I can only agree, my venture into the EQ world was very short indeed. I am glad that I tried it with a friend account.

      --Yes, my spelling is poor, but then English is my third language--

      --
      Carbon based humanoid in training.
  39. Release date clarification by StarTux · · Score: 5, Informative

    I believe that the release date was achieved via the game stores, and trust me they don't know as much as they seems to suggest:

    "BioWare's new publishing partner, Infogrames, has just announced in their press release that Neverwinter Nights will be launched worldwide in Summer, 2002. We apologize for the delay in getting back to you during the day today - we want to try to clarify this date announcement since so many people have been posting about it on the message boards.

    Please understand that we are committed to releasing games when they are finished, polished and ready for the world. For a game as complex, epic and multifaceted as Neverwinter Nights, this is especially the case. The massive scope and flexibility intrinsic in the Toolset, the DM Client and the Official Campaign will be unprecedented in the gaming world and, as a result, we must carefully test every aspect of Neverwinter Nights. With a new publisher, there is a new plan for marketing, QA, localization and distribution.

    To that end, BioWare and Infogrames now feel that Summer 2002 (which could mean as early as May or June) is a good conservative estimate of the distribution date - guaranteeing a game worthy of the quality inherent under the titles of Dungeons and Dragons, Infogrames and BioWare. We are still aiming for the same development completion targets that we were aiming for in the past, but Infogrames and BioWare both want to provide a safe target window for the game to be ready in terms of the things that are covered by the publisher working in conjunction with the development team - distribution, localization, marketing and testing.

    Thanks - as always as we get more information we'll update you. Our fans are very important to us.

    Ray Muzyka Greg Zeschuk
    Joint CEO's BioWare Corp. "

    Please clarify your sources as Bioware have always firmly stated that it will shoot for a release when ready, and to them Summer is the best guess.

    MAtt

    1. Re:Release date clarification by dvicci · · Score: 1

      The comment you posted is located at http://forums.bioware.com/viewtopic.php?topic=1221 9&forum=2. It was posted Monday, 4 February 2002 19:03. While it is the most recent Official Announcement I've been able to find, I will believe the *relatively* official Amazon, EBGames and GameStop pre-order release dates... at least until I hear otherwise from the NWN team themselves.

      --
      ] D
    2. Re:Release date clarification by uXs · · Score: 1

      The pre-order pages on amazon or whatever have been up for years, and they have ALWAYS had a date on them. Those dates have always been wrong.
      They're just guessing.
      The NWN team has always said not to believe pre-order dates or whatever. So I don't.

      Summary:
      Bio sez: We're aiming for summer 2002.
      Amazon sez: we need a specific date, we'll put june so and so.
      Bio sez: whatever.

      End of story.

      Peace.

      uXs

      --
      What our ancestors would really think, if they were alive today, is: Why is it so dark in here? (Terry Pratchett)
    3. Re:Release date clarification by Anonymous Coward · · Score: 1

      The pre-order release dates are completely unofficial, and Bioware has been sure to point that out everytime someone uses one of those dates to stir up excitement about the game coming out soon.

      From experience with BG1 and 2, the retailers don't know anything. The release date for both was completely off track. And, in the case of BG1, the EB release date was actually a good while *after* the actual release.

      Bioware sticks to their release date of "when it's ready" very solidly. NEVER trust a retailer release date.. especially when the release date has been available for as long as this one has (the retailers didn't suddenly start accepting pre-orders, the only reason for this article is that Infogrames finally updated the NWN site)

    4. Re:Release date clarification by PTBarnum · · Score: 1

      Technically, it is the wholesalers who are doing the guessing, which explains why lots of vendors have the same date. Amazon.com does not have enough staff to be able to manually edit every product listing they receive from their suppliers.

    5. Re:Release date clarification by Wishmaster+Gazou · · Score: 0

      "The massive scope and flexibility intrinsic in the Toolset, the DM Client and the Official Campaign will be unprecedented in the gaming world"

      I'm surprised nobody talked of Morrowind. Like Neverwinter Nights, its gonna be a huge rpg world coming out with the Construction Kit. Unlike Neverwinter Nights, its gonna be single player.

      You will evolve in a world free of your action : there will be a main quest, but you can forget about it as the game is so huge and there is so many side quests. There is absolutely no linear events. It's a game where we will get lost by our surroundings, not because we don't know what to do, but because there is so much. Do the character you want, and play it the way you want.

      The Construction Kit coming with the game is what will replace the "multiplayer longevity". There is already a whole mod community moving to do their own quests. You want to add an undead island ruled by a bad ancient wizard ? No problem, the construction kit use a simple drag'n'drop system but is complexed enough to edit the *whole* game within. The developers create it only in the Contruction Kit, and you got it. After creating your island, you export it in a plug-in file and everybody can download it so they can add the island into their game. Don't like ? Simply remove it without affecting your game.

      The graphics are superb, they make a really good use of pixel shaging (you see each raindrops plunk in the water).

      There is a unique hyperlink dialog system too. To learn more of a subject in a conversation, you can click on it if its hyperlinked. All the key word you hear are added in a word bank too, so you can investigate on those subject later.

      If your an rpg fan, check it, I really can't appropriately express myself how great it's gonna be, and I surely just said half of it.

      Funny facts about Morrowind (taken from gamebanshee.

      Non-player characters (NPC's) in the World: 3,244
      NPC's in the world that you cannot kill: 0
      NPC's in the world that you can't kill if you want to finish the main quest: 1
      NPC's who begin the game being not alive: 63
      NPC's who start the game wearing no pants: 5
      Number of empty bottles per capita in Morrowind: 1.89
      Number of bottle recycling centers in Morrowind: 0
      Standard-sized novels' worth of text in Morrowind: 6
      Variations of creatures and nasties wanting to turn you into a fine paste: 217
      Hand placed objects in the world: 316,042
      Dungeons in the game: More than 300 (marketeering for 301... including basements, cellars and hobbit holes... just kidding - there are no hobbits, I looked.)
      Ninja Monkeys used in creating Morrowind: 6,404 (Ninja Monkeys are placeholders in the editor and represent random leveled creatures in which you specify what range of levels and/or possible creatures you want them to become when they are generated.)
      Polygon count for a fully armored Ordinator character: 5,000 (most games feature 2,000 poly characters... and of course, less)
      Polygon count for a skeleton: 5,000
      Total number of different characters you can create and play: 480 billion
      Total number of years to complete the game using every variation of character, completing it two times every single day: 657 million
      Total number of wonder women who's voices are used in the game: 1 (Lynda Carter's voice is used for the female Nord Characters in the game)
      Basic Spells in the game: More than 500
      Additional spells that can be created during the game using spellmaking: 150 billion (I won't go there)
      Talking crabs in Morrowind: 1 (now I have a mission!)

      Gazou

      PS. The game will be released in Spring 2002

  40. Why it could fail by Raptor_316 · · Score: 1

    This game takes us back to the good old table top games of our (well mine anyway) youth. However, this game's future I do not feel will be decided by graphics and the like alone, but on how many folks put the time and effort into being good quality GMs for all of us hoping to get online and have a great adventure. Here we have the chance to go beyond the standard kill-to-level and empty quest worlds of EQ and DAoC (which I play both), but a chance to get together with friends, make new ones and have great adventures......if the GM's story dosent suck and he can make good maps :)

  41. Only a really bad problem with PC games by Anonymous Coward · · Score: 0

    Most console games ship on time, assuming you don't xbox as a console. =)

    1. Re:Only a really bad problem with PC games by Tessera · · Score: 1

      *cough* All Nintendo Games *cough*

      --
      "The weak are always anxious for justice and equality. The strong pay no heed to either." - Aristotle
  42. DNF: Did Not Finish by Anonymous Coward · · Score: 0

    ironic

  43. Stay away from Amazon! by Dr.+Spork · · Score: 3, Insightful

    We're boycotting these guys, remember?

  44. *smirks* Check out the Bioware boards by RalphTWaP · · Score: 2

    Yes....

    The game has been available for pre-order for some time now (at least from Amazon); however, if you read the interesting posts on the Bioware boards.... Snickering about Slashdot you'll undoubtably just let your pre-order rest (quite possibly past the aformentioned date in June).

  45. Worse than those! by Anonymous Coward · · Score: 0

    There will be no be horses. Horses made the world go around up to the early 20th Century.

    I'm still looking forward to it tho.

  46. hype anyone? by fai1ure_ · · Score: 1

    this seems pretty familiar, I guess we are supposed to aimlessly buy this game for it's uncanny marketing and sly special pre-order offers. I find that usually when the company wants you to buy the game before you see it there is a pretty good reason for it. I think waiting until June would probably be the best financial option. ;)

  47. Re:register - no linux osx in the box by Sleepyguy · · Score: 1

    http://www.bioware.com/games/neverwinter_nights/ga me_info/system_requirements/

    "
    Processor Pentium II 300 MHz or AMD K6-2 350 MHz
    Operating System Windows 98/ME/2000SP2/XP
    RAM 96 MB
    DirectX DirectX 8.1
    Video Card 16 Meg TNT2-class, OpenGL 1.2 compliant
    Sound Card DirectX certified sound card
    Multiplayer IPX or TCP/IP via LAN or Internet
    Multiplayer via Modem 56k

    (Subject to change)

    Other OS requirements coming later.
    "
    _
    b

    --
    b
  48. Geek! by codexus · · Score: 1

    So you post on slashdot and don't consider yourself a geek? In case you didn't notice, it's "news for *nerds*, stuff that matters" :)

    --
    True warriors use the Klingon Google
  49. The keys to success by yndrd · · Score: 3, Insightful

    1. A simple adventure design engine. If the DM has to learn some horrific and cumbersome system to run a simple game, he or she is going to go back to pen and paper.

    You've got to get a community going like you have with the FPS games--large numbers of people cranking out maps (some good, many bad) with software that (while not trivial to use) isn't a huge pain in the ass.

    2. Some facility to improvise. Any DM can tell you that the players NEVER follow the plan, and some ability for the DM to make modifications in the game on the fly ("Damn. They're going over there. Better generate some NPCs.") will make a better experience. Anything else locks the players into what seems as static as any ordinary so-called RPG.

    1. Re:The keys to success by argStyopa · · Score: 1

      1) not having seen it myself, I have to rely on all the reports I've read from others, but they are universally commenting on how easy it is to 'build a dungeon' - 15-20 minutes and you have a fully adventurable B2 Keep on the Borderlands-style dungeon crawl, with about that same level of inherent logic.
      Obviously, more complicated things take more time, but the scripting engine is reportedly similarly straighforward, one outside observer having IIRC set up a guard that would wander randomly around a town, and say hello, nice night to every townsperson, call for the watch and attack any thief seen committing a thiefly act, or go up and question any non-townsperson seen as to destination and reason for being there. This took about 15 minutes, and is a script that could then be applied to any or all guards in that town.

      2) I think this is going to be the toughest part for DM's to deal with. Yes, in NWN you can become anything in the game, and possess any NPC invisibly to the players (so suddenly you ARE that bartender they are talking too...play it right and they will never know you were there...) that still leaves a big THING unresolved, and that's fudging.
      As a DM, I can't conceive in a PnP game when I haven't fudged here & there, usually in favor of the characters. Maybe I've overpowered an encounter, maybe the characters are having unjustifiable bad luck. But in NWN "still it runs" with the game system operating so fast and a level below events (i.e. attack rolls, etc) I don't know that I'll be able to intervene invisibly. After all, in a PnP game the DM can always say "you go back to town and a few days pass" well, in NWN the tired & beaten PC's have to GET back to town. In PnP you maybe 'forgot' to roll for encounters. In NWN if you've said there's a 30% chance they meet a Dragon, they have that chance whether you're feeling sympathetic or no. I think DM'ing is going to require lightning reflexes to intervene in these cases, and to do with with a light touch.

      But those probably address your points, anyway.

      --
      -Styopa
  50. Swimming and climbing can be simulated. by El+Jynx · · Score: 1

    NWN had several alternatives built in to counter the climbing and swimming problem; as I recall it had something to do with layer triggers (i.e. stand at the bottom of the picture of the ladder and you'll go to the top and similar). It won't be the real thing, of course, and all those wonderful tricks you used to be able to do with nothing but a 1st level character, Rope Use and 100 feet of manila rope won't be part of the show, but it's close enough for my liking. The reviews will really have to suck to scare me off.

    - Jynx

    --
    A positive attitude may not solve all your problems, but it will annoy enough people to make it well worth the effort.
  51. pen and paper system on computers by Stalcair · · Score: 2, Insightful
    since the stated goals of Bioware were to create a computerized pen-and-paper system, where you have the same dynamics of interaction (including an optional DM) but now with graphics and pretty stuff... will this take off like the original D&D did, or are too many already wrapped up in MMORPG's?

    Also, while I greatly anticipate this game and personally think it will do great, I am still curious about a system using non D&D 'rules' but made in a modular system as they are. Well as they claim, who knows what it will really be like until the final is released? I think D&D rules did a great job for simplifying a very complex system through short cuts and probability rolls. However, pretend graphics was not an issue. Are there computerized systems out there for a much more complex rules system in existence now? I am just thinking that computers could give us the ability to be much more complex, and do things that would have taken 4 hours of complex rolls, table lookups, conversions and decisions by a team of DMs for just one 'move'. It seems that we still see the same simplified systems (levels and battle heavy systems that allow little if no flexibility to role play), but with graphics and sound.

    Not to say graphics and sound are 'bad', they can be used to augment the immersion factor of the game. But I have yet to see any game, movie or TV show that could ever come close to portraying what my imagination can picture when reading a well writen story/novel. So, should I just adjust to what is out there, or are there any efforts underway to use the more advanced power of computers to help us create more complex worlds and systems? I would even be interested in computer programs that let you continue to have table top games, but now you have lap tops and such that connect to actually calculate moves, combat, skill, reactions and the like... I guess you could have primative graphics to 'help' then too... but only primative if the CPU is too bogged down with the system calculations. (I guess it is obvious where my priorities lie :)

    --

    I seek not only to follow in the footsteps of the men of old, I seek the things they sought.

  52. DN4R by CAIMLAS · · Score: 2

    For crying out loud, I'd almost forgotten about DN4R, and I'd originally been anticipating the game with fervor. It better be one hell of a game for all the delay it's seen.

    For some reason, though, I'm getting the feeling it's going to be another Dikataina (or whatever that slop was called). Despite the reputation that 3drealms has for producing some pretty kickass games, and the quality of entertainment that DN3D provided, things just look bleak.

    At the very least, I'm hoping for decent network play - what's currently out there is fairly stale IMO: a lot of the same old stuff. CS doesn't do it anymore for me, and I was tired of the WWII TF-like game variety a while ago (DoD player) - I look forward to Duke Nukem's pipe bombs and laser trip wires again. :) Still, they'll have to greatly optimize the crappy network code in the UT engine for network play to be less painless. :(

    To stay on topic, Neverwinter looks fantastic. For BG or DnD fans, this definately looks like The Title to get. :)

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  53. Every time I see this... by CLorox · · Score: 1

    I keep thinking of an old AOL massively multiplayer game of the old AD&D style. I believe it was around 1992, it has been offline for a long time, but was quite a bit of fun. Anyone remember? I liked that old game better then everquest, but AOL didn't exactly give you a lot of hours to logon with then, five or ten :P

    -Adam

  54. Re:Stay away from Amazon! (OT) by Boronx · · Score: 1

    What for? I was not informed.

  55. THERE IS NO RELEASE DATE! by original_oddbod · · Score: 2, Informative

    I guess most of you don't read the NWN boards. As of 10am PST, 3/25/02, THERE IS NO OFFICIAL RELEASE DATE.

    Retailers are taking preorders, and they have to post a release date or some people won't order, so they made one up. They have been doing this for quite awhile, and many people have fallen into their trap.

    A quick look at the official NWN forums will reveal the truth. Check there periodically if you want to know when an official announcement is made. The very first posting is always the Release Date Clarification:

    http://forums.bioware.com/viewforum.php?forum=7& 99 229

    Here's a quote:

    "BioWare and Infogrames now feel that Summer 2002 (which could mean as early as May or June) is a good conservative estimate of the distribution date."

  56. Yoda Says... by Skip666Kent · · Score: 2

    "3 and a half month pre-order...release floor...is not!"

    --
    **>>BELCH
  57. Re:They also forgot to tell the online merchants t by Anonymous Coward · · Score: 0

    Yes, they seem to have copied it from the official NWN system requirenments page listing requirenments for the Windows version, not the Mac and GNU/Linux versions. At the bottom of the page it says:
    "Other OS requirements coming later."

    It WILL be released for GNU/Linux, the toolset however, will not be available for Mac and GNU/Linux initially.

    From amazon.com:

    List Price: $54.99
    Our Price: $49.99
    You Save: $5.00 (9%)
    Platform: Linux, Windows 98 / NT / 2000 / Me
    This item will be released on June 26, 2002. You may order it now and we will ship it to you when it arrives.

    Weird that they didn't list the Mac version though.

  58. You playing the same Baldurs as the rest of us? by couch · · Score: 0

    How far did you play?

    There is more plot in the game(s) than in anything (computer based) that I've ever played. The plot builds and builds.

    So yes, at the start you dont really have much of a clue whats going on, but as you play plot is passed to you in small pieces. (and the information absolutely necessary to move the game along is given for the slower amoungst us).

    Diablo was fun, I'll grant you, but it was nethack with cool graphics.

    Baldurs gate is a role playing gate, not a dungeon bash, I get the impression that RPGs with depth arent your cup of tea.

    oh well.

  59. Bad Release Date!! by Anonymous Coward · · Score: 0
    looks like you were taken in. there is no official release date as of yet.

    all the companies that let you pre-order games have set their own dates. THESE DATES ARE NOT OFFICIAL DATES! the last time i checked Electronics Boutique had a date for mid january 2002...

    i'm as anxious as the rest of you to get my hands on this game, but we still have some time to wait.

  60. Re:Stay away from Amazon! (OT) by antistuff · · Score: 1

    one click patent

  61. Is this a repost? by Zeekamotay · · Score: 3, Funny

    Didn't we just do the "Most Outrageous Vendor Lies Ever Told" story?

  62. turn the checker into a toad by Anonymous Coward · · Score: 0

    And this isn't an improvement for Taco or Hemos?

  63. Don't pre-order games by Perianwyr+Stormcrow · · Score: 2

    Two reasons:

    1) Retailers lie. The time which they begin to take preorders and the time which the game is released are generally two unrelated events.

    2) Quality issues. You know and I know that games are quite often NOT stable on release and even non-playable (Ultima 9 comes to mind.) By pre-ordering (since games are non returnable) you are essentially saying "I don't care! Take this interest-free loan! I'll wait until you patch it and make it into the thing I bought in the store!"

    Preordering is reinforcing bad behavior on the part of the retailers ("Those gamers will buy it even when it doesn't exist! Fuckin' a! Put up any old date!") and game companies ("Who cares if the game is unplayable. These fuckers already bought it, release it NOW NOW NOW. We'll patch it in a few weeks.")

    --

    What we call folk wisdom is often no more than a kind of expedient stupidity.-Edward Abbey

  64. Oh Yeah! by CrabCakeJimmy2k · · Score: 0
    I have been anxiously waiting for this since I saw the trailer for it last year. I was so upset when I heard about the problems they were having getting it to market. Many of my LAN buddies here at the apartment complex are waiting as well. This will be fun.

    I am also really looking forward to Star Wars Galaxies. This one sounds like it will have wonderful depth as well as being visually superior to any other MMORPG I have ever seen.

    Another one I am eagerly awaiting is Jedi Knight II - Jedi Outcast. It's built on the Quake 3 engine and looks like it will be lots of fun. It's supposed to be in the stores on March 29th. Check out the trailer, it looks bad-assed.

  65. All you need to know about NWN... by Tarkwyn · · Score: 1

    ...can be found at this site.

    The site features summaries of the days forum highlights, NWN wednesday treats and piles of other interesting stuff. Check it every day!

    --
    Tarkwyn.
  66. Influence by HRbnjR · · Score: 2
    Update: 03/25 12:38 GMT by Hemos:Just a small note: I'm still available for beta-testing. *grin* CT: Hemos is not available for beta-testing. He has work to do first ;)


    Damn, CT's not even married yet, and yet you can already clearly see her influence on him here! :-) ;-)
  67. Hah! by Da+Masta · · Score: 1

    ...who didn't mind occasionally taking a break from dice rolling for a marathon fuck...

    Marathon fuck my ass! Coming from a guy named Dr. Spork? You sure your last post wasn't you once again "exploring your fantasies?"

    ;-)

    1. Re:Hah! by Dr.+Spork · · Score: 1

      Clever! I see your name must be Da Masta... "Dr. Spork" is a bit of wishful thinking, though, because right now I'm still ABD.

  68. Re:Minsc and Boo by Xibby · · Score: 2

    Magic is impressive, but now, Minsc leads. Swords for everyone!

    Or my personal favorite...

    Jan, you are not worthy of having a miniaturized giant space hampster scampering loose in your pants.

    --
    I'm going to go back in my box and will think within the limits of my box: MS Sucks Linux Good I read too much Slashdot.
  69. Swimming by Anonymous Coward · · Score: 0

    I want swimming! We evolved from the fish, I love the ocean. Pitfall 1 was a fun game on my old atari 2600. But when Pitfall 2 came out and you could climb longer ladders, and you could SWIM to go get that gold bar at the bottom of the pool - WOW - It was wonderful. Space Quest was enhanced when you could swim under the water. Same thing for 3D games, Wolfenstien 3D was OK, but when you could go under the water in later 3Dgames, it added more depth to the game, and when Tomb Raider came out and you could SWIM to other caverns - WOW! Imagine the battles you could have in Never Winter Nights, get a thief to swim to another cavern - throw a dagger at an opponent from under the water - it would rock! Talk about stealth!! I already saw in baldurs gate 2 where they had flying ballons and an ancient underwater sub, imagine battles with gliders and underwater swimmers - WOW! Strip off your armor, swim to the next cavern, shoot a bow and arrow from under the cover of a murky pool - AWESOME! Think how cool Warcraft 2 was with UNDERWATER crafts and troops! I always wished in Ultima 7 and ultima online I could have went into the swamp and went underwater to wrestle the gators and set up underwater ambushes. That would be neat for Ultima Online, underwater cities, Atlantis! Captain Nemo! I have to agree, not included hieght, climbing, swimming, depth, air and underwater troops and ships really leaves a lot to be desired for the current crop of AD&D games. Now when I can find that Kilrathi fighter that crashed in the farmers field in britannia, maybe I can send Minsc and Boo back into outer space!

    1. Re:Swimming by Anonymous Coward · · Score: 0

      Don't forget how Indiana Jones captured the ARK in his first Raiders Movie - he SWAM to the SUB!

  70. You will not get laid playing this game. by Conrad_Bombora · · Score: 1

    Now I can't speak for every one. Only single 20ty something dogs. What I know is that you will not get laid playing this game. If you do not have a girlfriend (or boyfriend if swing that way) you will never get a girl while playing this game. Conversely if you have a girlfriend it's possible that you will no longer have one towards the end of this game. I know some of you out there know what I'm talking about. I killed a very good relationship 2 summers ago due to my addiction to Deus ex's quasi-real environment. (I curse you J.C. Denton, Tracer Tong, and agent Simon.) last year I played Baldur's Gate2 for hours and never got laid. So F you BioWare I learned my lesson im getting mad poontang now and I ant playing your games no more. But lord help me when Deus ex 2 comes out.
    Yeah I know this is flame bate
    TaTa.

  71. MMORPGs: kill stuff, get loot. *yawn* by Shaggy-Z · · Score: 1

    Asheron's Call makes the same basic gameplay mistake as Everquest: kill the monster, loot it, sell the loot, buy better stuff. Repeat until boredom sets in. I finally got bored of AC after two and a half years of it. *shakes head* (It was the first one I'd played, I didn't know, I didn't know...)

    AC doesn't have a class system. It's entirely skills-based. You can pick your character's race and facial appearance, which has no effect on your character's abilities. It's just for looks. AC did get avatar appearance mostly right. You rarely see two AC avatars who look alike.

    The monsters in AC are dumb as dirt. Their "tactics" consist of an extra dice roll: what body part to strike.

    The environment didn't change anything about how you played, or how the monsters attacked. It just put some different graphics on the screen.

    AC and EQ are little better than Diablo when you get right down to it. AC and EQ are just massively multiplayer.

    MMORPGs have a long way to progress from "kill-stuff-get-loot". Their only strength lies in the social aspect: if you have a good group of people to play with, it's much more fun. Aside from that, it's Nethack with better graphics.