Domain: oculusvr.com
Stories and comments across the archive that link to oculusvr.com.
Stories · 16
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Oculus Rift Headsets Are Offline Following a Software Error (polygon.com)
Polygon reports that Oculus Rift virtual reality headsets around the world are experiencing an outage. The outage appears to be a result of an expired security certificate. "That certificate has expired," said the Oculus support team on its forums, "and we're looking at a few different ways to resolve the issue. We'll update you with the latest info as available. We recommend you wait until we provide an official fix. Thanks for your patience." Polygon reports: One place where users experiencing the issue are gathering is on the Oculus forums. Last night user apexmaster booted up his computer, tried to open the Oculus app and was greeted by an error indicating that the software could not reach the "Oculus Runtime Service." That same error is cropping up on computers all around the world, including several devices here at Polygon. Once it has appeared, there's no way to restart the Oculus app, which renders the Rift headset unusable. -
Oculus Rift Headsets Are Offline Following a Software Error (polygon.com)
Polygon reports that Oculus Rift virtual reality headsets around the world are experiencing an outage. The outage appears to be a result of an expired security certificate. "That certificate has expired," said the Oculus support team on its forums, "and we're looking at a few different ways to resolve the issue. We'll update you with the latest info as available. We recommend you wait until we provide an official fix. Thanks for your patience." Polygon reports: One place where users experiencing the issue are gathering is on the Oculus forums. Last night user apexmaster booted up his computer, tried to open the Oculus app and was greeted by an error indicating that the software could not reach the "Oculus Runtime Service." That same error is cropping up on computers all around the world, including several devices here at Polygon. Once it has appeared, there's no way to restart the Oculus app, which renders the Rift headset unusable. -
HEVC Advance Announces H.265 Royalty Rates, Raises Some Hackles
An anonymous reader writes: The HEVC Advance patent pool has announced the royalty rates for their patent license for HEVC (aka H.265) video. HEVC users must pay these fees in addition to the license fees payable to the competing MPEG LA HEVC patent pool. With HEVC Advance's fees targeting 0.5% of content owner revenue which could translate to licensing costs of over $100M a year for companies like Facebook and Netflix, Dan Rayburn from Streaming Media advocates that "content owners band together and agree not to license from HEVC Advance" in the hope that "HEVC Advance will fail in the market and be forced to change strategy, or change their terms to be fair and reasonable." John Carmack, Oculus VR CTO, has cited the new patent license as a reason to end his efforts to encode VR video with H.265. -
Samsung Launches Virtual Reality Headset For Galaxy Note 4
An anonymous reader writes Samsung has launched a virtual reality headset called Samsung Gear VR Innovator Edition. It uses the new Galaxy Note 4 for a screen and technology from Oculus VR. The headset comes with four visual settings that simulate experiences such as sitting in a theater or being on stage. Despite partnering with Oculus, the Gear VR won't run Oculus apps, but Samsung says porting titles over shouldn't be too hard. From the article: "This is Oculus' first consumer product and, bizarrely, it's on a Samsung device. Oculus VR CTO John Carmack personally led the mobile software development team at Oculus, and the software interface is all built in collaboration with Samsung. It's basic: Point a reticle in the middle of the screen at what you want to select and tap the touchpad to select it. The options are sparse and base level, and the only content management that exists right now is a store of sorts. It looks like the Google Play store to an extent, except it's floating in space. -
How Facebook and Oculus Could Be a Great Combination
Hugh Pickens DOT Com writes: "Nate Swammer writes at Slashgear that with Facebook's purchase of Oculus for a cool $2 billion, the fervor surrounding virtual reality headwear quickly turned to disdain. Betrayal, confusion, and anger became the order of the day for contributors who gave Oculus $2.4 million through its Kickstarter campaign. But now that passions have cooled and looking at the issues dispassionately, the Facebook acquisition may turn out much better than anticipated for users. While many may have a fervent distrust for Facebook, this deal bodes well for Oculus, and by virtue, us.
First Oculus wasn't flush, and although Oculus may have had some hustle behind it, it may not have been enough. John Carmack, Oculus CTO, said via Twitter, 'I expect the FB deal will avoid several embarrassing scaling crisis for VR.' The headwear already famously suffered from a supply chain issue not long ago, which actually stopped it dead in its tracks. Next, in their official announcement of the Facebook deal, gaming was barely a blip on the radar. It wasn't until the very end that gaming was even mentioned, with the bulk of the post discussing 'culture' and driving virtual reality forward. There was little to indicate any big titles were coming for Oculus.
The fact is, Oculus needed help. Not technical assistance, but someone who could be their Sony, more or less. John Carmack says he has 'a deep respect for the technical scale that FB operates at. The cyberspace we want for VR will be at this scale.' Perhaps Facebook isn't the most popular choice, but they are the partner Oculus chose for their future says Swammer. 'Like Google purchasing Android in 2005, it all seems so strange right now [remember this story we discussed in 2009] — but we see how that turned out. If VR really is the next frontier, Facebook just staked their claim to a big slab of land in the heart of some virtual country they'll likely let us see someday — via Oculus."" -
Michael Abrash Joins Oculus, Calls Facebook 'Final Piece of the Puzzle'
trawg writes: "Programming legend Michael Abrash has announced that he has joined the Oculus team to work on the Rift VR headset as Chief Scientist, and will be once again working with John Carmack to bring VR to life. His post covers a lot of ground, including the history of his quest for VR, and ends with his explanation of why he thinks the Facebook acquisition is ultimately a good thing — they have the engineering, resources and long-term commitment 'to solve the hard problems of VR.'" Abrash has long maintained a blog about VR tech — it's worth reading if the subject matter interests you. -
Facebook Buying Oculus VR For $2 Billion
Several readers sent word that Facebook will acquire Oculus VR for $2 billion. Mark Zuckerberg says the Oculus Rift virtual reality headset is the beginning of something big: "This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures." The obvious question is: why Facebook would buy a company focused on VR gaming? The Oculus team says, "But when you consider it more carefully, we're culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step. ... It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR." Put more simply: money and connections. -
Oculus Rift Developer Kit 2 Ready For Pre-Order Today
An anonymous reader writes "Today at GDC Oculus has revealed the second developer kit of their virtual reality headset, the Oculus Rift DK2. The new unit has a 1080p OLED screen with low-persistence capabilities, positional tracking thanks to an IR LED array and compatible camera, and a bunch of other improvements over the DK1. Pre-orders start today for $350 and are expected to ship in July." The new model also eliminates the control box and adds a powered USB port. The experience is much better than the DK1 model according to the article: "The image is substantially sharper in the DK2 when moving your head, mostly thanks to low-persistence. I swear I could feel the difference between the DK1 and DK2 on my eyes. It’s hard to describe, but where the DK1 feels like looking through binoculars into another world, the DK2 feels like sticking your head out the window into another world. That’s not to say that the field of view is higher, but there’s something far more comfortable about using the DK2." -
John Carmack Joins Oculus VR As CTO
Guspaz writes "In a surprising move that in retrospect makes a lot of sense, Oculus VR has announced that John Carmack will be joining the company full-time as CTO. Carmack also tweeted that his time division would be 'Oculus over Id over Armadillo. Busy busy busy!'" From the press release, quoting John Carmack: "I have fond memories of the development work that led to a lot of great things in modern gaming — the intensity of the first person experience, LAN and internet play, game mods, and so on. Duct taping a strap and hot gluing sensors onto Palmer's early prototype Rift and writing the code to drive it ranks right up there. Now is a special time. I believe that VR will have a huge impact in the coming years, but everyone working today is a pioneer. The paradigms that everyone will take for granted in the future are being figured out today; probably by people reading this message. It's certainly not there yet. There is a lot more work to do, and there are problems we don't even know about that will need to be solved, but I am eager to work on them. It's going to be awesome!" -
Vendetta Online Becomes the First MMO To Launch Support For the Oculus Rift.
Incarnate-VO writes "Many-platform space MMORPG Vendetta Online has added another first, with the official launch of support for the Oculus Rift family of head-mounted VR displays. The VR adds another level of immersion to the twitch-combat space title." A few limitations: Windows only (because the Rift only supports Windows), some effects are disabled, and the developers still want to tweak things like the HUD. But it's a good first step, and supports both the low-res and high definition revisions of the Occulus Rift. -
Oculus Rift Raises Another $16 Million
Craefter writes "It seems that the Oculus Rift virtual-reality headset caught the attention of investors after its showing at E3 this year. Spark Capital and Matrix Partners were able to push $16 million at Oculus VR in the hopes that the product will live up to the hype. The HD unit looks a bit more slick than the ski-goggles-with-a-tablet-glued-to-it prototype, but the device would look even more appealing if the next-gen consoles would commit to supporting it. (We all know how well the PS3's 'wave-stick' did as an afterthought.) That said, major titles like the 9-year-old Half-Life 2 and the 6-year-old Team Fortress 2 are getting full support for the device. Hopefully some developers are looking into support for the Oculus Rift as a launch feature, rather than an addition years after the fact. IA bit like the EAX standard from Soundblaster. That worked out well too." -
Oculus Rift Raises Another $16 Million
Craefter writes "It seems that the Oculus Rift virtual-reality headset caught the attention of investors after its showing at E3 this year. Spark Capital and Matrix Partners were able to push $16 million at Oculus VR in the hopes that the product will live up to the hype. The HD unit looks a bit more slick than the ski-goggles-with-a-tablet-glued-to-it prototype, but the device would look even more appealing if the next-gen consoles would commit to supporting it. (We all know how well the PS3's 'wave-stick' did as an afterthought.) That said, major titles like the 9-year-old Half-Life 2 and the 6-year-old Team Fortress 2 are getting full support for the device. Hopefully some developers are looking into support for the Oculus Rift as a launch feature, rather than an addition years after the fact. IA bit like the EAX standard from Soundblaster. That worked out well too." -
USC Launches 3-D Printed VR Headset Library
Hesh writes "The University of Southern California has launched a website that contains the blueprints for many of their custom VR headsets as well as new mods to the much anticipated yet unreleased Oculus Rift. Some are helping push DIY VR forward through custom sensor mounts to support, for example, stereo cameras and others add more functionality like new eye cups to help increase the already large FOV of the headset. This is truly an exciting time for VR; by GDC, developers will already have Rifts in hand and tinkerers can 3D-print their own designs now as well!" -
Oculus-Alike: Build Your Own Virtual Reality Headset
Hesh writes "With the impending arrival of the first batch of Oculus Rift VR headsets to developers, Rod Furlan put up a very detailed guide on how to build your very own headset with off-the-shelf parts and a few hours of spare time based off of the original design of the headset from the forums where it all started. This is a very exciting time for VR, and DIY headsets will allow everyone to try out new tricks and form factors while finally being able to test with a whole new world of compatible software that is about to be released very soon." -
Ibex Virtual Reality Desktop Beta For Mac Released
New submitter Hesh writes "Ibex, the first cross-platform VR desktop of its kind, was previously released for Linux, and has finally been updated to work on Mac OS X Mountain Lion. Running at a silky smooth 60fps, it is nearing final release and awaiting delivery of the developer Oculus Rift kits for final integration testing. A Windows version may be released in time. The source can be found on bitbucket for the Linux version and iPhone orientation sensor client while the Mac source is to follow soon at the same location." -
Kickstarted Oculus Rift VR Headset Shipping In March/April
An anonymous reader writes "After an amazing Kickstarter campaign garnering over $2.4M in backing, VR headset Manufacture OculusVR has announced manufacturing details and also a shipping delay until March or April 2013. Oculus says that due to the number of backers, mass manufacturing would be required. 'All together, preparing the factory for mass production of a product like the Rift takes approximately 90 days and the factory can’t begin until design and feature set has been locked down. Our manufacturer is already underway with the first tooling (T1), which takes roughly 50-70 days. Once the primary tooling is complete, we’ll do a series of pilot runs for minor tweaks and adjustments before mass production. Simultaneously, we’ll be testing and certifying the device for public use.' Additional details are included on their 1000hz 9DOF head tracker and 7" screen: 'Ultimately, we selected a modern, 1280×800 7’’ display for the developer kit. The bright side is that the new display beats the old display in almost every key area including response time, switching time, contrast, and color quality. The improved switching time of the panel actually alleviates most of the motion blur people saw in earlier prototype demos. The downside to our new 7’’ is the weight differential: approximately 30g more than the 5.6".' It looks like the VR revolution will have to wait a little bit longer."