Slashdot Mirror


Michael Abrash Joins Oculus, Calls Facebook 'Final Piece of the Puzzle'

trawg writes: "Programming legend Michael Abrash has announced that he has joined the Oculus team to work on the Rift VR headset as Chief Scientist, and will be once again working with John Carmack to bring VR to life. His post covers a lot of ground, including the history of his quest for VR, and ends with his explanation of why he thinks the Facebook acquisition is ultimately a good thing — they have the engineering, resources and long-term commitment 'to solve the hard problems of VR.'" Abrash has long maintained a blog about VR tech — it's worth reading if the subject matter interests you.

232 comments

  1. Legendary... by CanHasDIY · · Score: 1, Insightful

    Programming legend Michael Abrash...

    Who?

    --
    An enigma, wrapped in a riddle, shrouded in bacon and cheese
    1. Re:Legendary... by suso · · Score: 1, Informative

      Programming legend Michael Abrash...

      Who?

      You don't know him?!?

    2. Re:Legendary... by jones_supa · · Score: 5, Informative

      He was a developer in Quake and has released Michael Abrash's Graphics Programming Black Book.

    3. Re:Legendary... by BitZtream · · Score: 1, Troll

      Exactly.

      Legend he is not.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    4. Re:Legendary... by Anonymous Coward · · Score: 1

      Yeah, if he had written a new HTML tool or script language I'm sure you would've known of him...

    5. Re:Legendary... by OnceWas · · Score: 5, Informative

      "Michael Abrash is a game programmer and technical writer specializing in optimization and 80x86 assembly language, game programming, a reputation cemented by his 1990 book Zen of Assembly Language Volume 1: Knowledge. Related issues were covered in his later book Zen of Graphics Programming. [...] After working at Microsoft on graphics and assembly code for Windows NT 3.1, he returned to the game industry in the mid-1990s to work on Quake for id Software. "

      http://en.wikipedia.org/wiki/M...

      --
      Laugh while you can, monkey-boy.
    6. Re:Legendary... by Anonymous Coward · · Score: 0, Flamebait

      You must be fucking stupid. I'm guessing that since he hasn't released some bullshit html5 "app" or "framework" (lol JS) you don't know who he is. This guy's Graphics Programming Black Book is a must read for anyone who has even contemplated writing any sort of 3D renderer... Which you probably haven't, because even the likes of ThreeJS would be way, way above your tiny little head.

    7. Re:Legendary... by Anonymous Coward · · Score: 0, Flamebait

      Today's 18-year old shiftless potheads have no idea who made what they take for granted.

      All great advances are built upon other people's work, and the dope-addled idiots like "CanHasDIY" can only think far enough to make it into a topical joke.

    8. Re:Legendary... by Animats · · Score: 5, Informative

      He's well known if you're into the low-level machinery of game graphics.

    9. Re:Legendary... by sconeu · · Score: 5, Insightful

      Turn in your geek card.

      In addition to what other people have already said, his columns on graphics in the old dead-tree version of DDJ were a must-read.

      --
      General Relativity: Space-time tells matter where to go; Matter tells space-time what shape to be.
    10. Re:Legendary... by Barlo_Mung_42 · · Score: 4, Informative

      Also responsible for much of the graphics in NT.

    11. Re:Legendary... by Anonymous Coward · · Score: 1

      You mad bro?

    12. Re:Legendary... by Barlo_Mung_42 · · Score: 2

      A few weeks ago I was talking to a high school age son of a friend. The kid studies music in school but still had no idea who Bob Dylan was.
      This isn't quite that bad but it's close.

    13. Re:Legendary... by Anonymous Coward · · Score: 0

      Thank you! As a non-programmer, and someone who has enjoyed both Quake and cutting my Admin teeth on NT, it's nice to have some background on who exactly this person is and their merits.

    14. Re:Legendary... by elysiuan · · Score: 5, Insightful

      Would never have been an error in the past sadly.

    15. Re:Legendary... by Anonymous Coward · · Score: 3, Insightful

      You might be surprised, but the scope of "graphics programming" is very limited when compared to the entirerty of the software industry.

      Making optimizations on a project and putting out a book of tricks hardly qualifies a person to be a software legend. Especially when those tricks are derived from commonly used techniques in much of the embedded system / signal processing development world where resources are extremely limited.

      Doesn't mean he's not experienced/good at what he does, but hardly qualifies to be put on the pedastal you seem to be putting him on.

      Brian Kernighan and Dennis Ritchie on the other hand...

    16. Re:Legendary... by Anonymous Coward · · Score: 0

      isn't this true of any reference to a legend? that term is typically contextual to their respective field. just because a reader is ignorant doesn't make him any less legendary.

    17. Re:Legendary... by Anonymous Coward · · Score: 0

      What has this guy made exactly? A book of tricks derived from existing optimization techniques for resources limited embbedded systems that apparently people outside of the gaming industry don't pay attention to?

    18. Re:Legendary... by Anonymous Coward · · Score: 1

      You might be surprised but the very computer system GUI you're writing your response on is probably using DirectX somewhere and THAT'S PARTLY built on HIS optimization and graphics principles.

      You can pooh-pooh them as "everybody knew them" but uh... No, they didn't.

      But heck, compared to the entirety of the software industry Bill Gates and Steve Jobs just stole all of their technology and Zuckerberg was a script kiddie.

    19. Re:Legendary... by Anonymous Coward · · Score: 0

      News flash, there's a lot done / still done in low level machinery outside of game graphics. And not everyone is necessarily interested in game graphics.

    20. Re:Legendary... by H0p313ss · · Score: 2

      Turn in your geek card.

      In addition to what other people have already said, his columns on graphics in the old dead-tree version of DDJ were a must-read.

      For people into that sort of thing.

      Which is but a select subset of a subset of the Slashdot crowd.

      Get over yourself... "turn in your geek card" indeed...

      What do we have to to do? Make you an offer you can't refuse?

      Kids these days.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    21. Re:Legendary... by Anonymous Coward · · Score: 0

      Only script kiddies think optimization techniques were always kiddies or only for the game industry... or just a "book of tricks".

    22. Re: Legendary... by the_humeister · · Score: 3, Interesting

      That was a good book. I remember getting it at Barnes and Noble back in 1996. Back then AP computer science was taught in Pascal. But his book was in C so I couldn't use any of the code samples. But it was pretty easy to convert to Pascal. Made a rudimentary asteroids game in 320x240 VGA (with page flipping! Although I felt his way of loading VGA latches and then writing was too complicated so I just drew to a memory buffer and copied to alternating video pages with vsync) with prerendered graphics. It was absolutely awesome. And then I accidentally deleted my hard driveâ¦

    23. Re:Legendary... by spire3661 · · Score: 4, Interesting

      Abrash worked at Intel for years on Larrabee, hes not just a video game engineer. Gabe Newell courted him for YEARS to get him away from Intel. How many billionaire CEOs have courted you personally?

      --
      Good-bye
    24. Re:Legendary... by Daniel+Hoffmann · · Score: 2

      Graphics Programming Black Book is like the Dragon Book(s) or Design Patterns by the Gang of Four, but for graphics.

      And if you don't know about at least one out of those three you may return your diploma back to your university.

    25. Re:Legendary... by Anonymous Coward · · Score: 1

      Except I'm not a fucking programmer

      Then get the fuck off of Slashdot.

    26. Re:Legendary... by Anonymous Coward · · Score: 1

      You might be surpised but the very response that you have sent through the inter-tubes is probably using an optimized physical layer I implemented a few years back.

      Right because computers, embedded systems, registers never existed before graphics or this guy.

      The entirety of the software indsutry exists well outside of MS/Apple/Google/FB. Shows how little people are aware of this today.

    27. Re:Legendary... by Anonymous Coward · · Score: 0

      Al Gore?

      It's fascinating that you somehow seem to understand that the industry is built on the shoulders of others' work but STILL pooh-pooh this guy's VERY LARGE contributions to the PC field.

      Yes, I'm sorry to say for you, it DID change the industry as a whole.

    28. Re:Legendary... by Anonymous Coward · · Score: 0

      Where does it say that optimization is only applicable to the gaming industry. It clearly says no one outside the gaming industry pays attention to that particular book of tricks. Reading comp fail.

      And yes, optimizations are tricks. Try applying those optimizations from an 8086 to a TI C55XX, go ahead.

    29. Re:Legendary... by Kylon99 · · Score: 2

      Also, as others mentioned in his Graphics Programming Black Book (which I have), he led and popularized the use of Mode X in VGA adapter cards.
      http://en.wikipedia.org/wiki/M...

      Having square pixels at 320x240 was significantly easier than having to deal with the odd 320x200 resolution. ... an' git off my lawn! 8)

    30. Re:Legendary... by gnupun · · Score: 1

      No, not just games/graphics. Some of his books apply to all software

    31. Re:Legendary... by Anonymous Coward · · Score: 0

      Dude, 18 year olds were BORN in the year Quake came out. Of course they don't know who played second fiddle to John Carmack. Michael Abrash was a big name in the 90's. That's two decades ago.

    32. Re: Legendary... by BobNET · · Score: 2

      I've only ever had the online version. Apparently someone recently converted it to Markdown (hopefully the generated epub is better than the one I made from the PDF files a while back).

    33. Re:Legendary... by Anonymous Coward · · Score: 0

      You comment only makes apprent your own ignorance. I suppose you really do think the internet consists of tubes and has been using the same physical layer across all devices since it's inception.

      Where did I "pooh-pooh" this guys work? I said he doesn't qualify as a *software legend* and not a whole lot of people outside of his particular branch of the industry knows who it is.

      If you want to go and put every person in a particular industry on a generic *software legend* list due to contributions from a specific field, why not go ahead and put every single person who's contributed to an OS, DoD project, video game with 1mil+ users on that list, etc... kinda defeats the meaining of the word.

       

    34. Re:Legendary... by Anonymous Coward · · Score: 0

      I suppose technically, if you didn't know who Leonard Danilewicz was, that would make you ignorant too right?

      It's suprising how myopic people here are.

    35. Re:Legendary... by Anonymous Coward · · Score: 3, Insightful

      > Except I'm not a fucking programmer, and especially not a game programmer.
      Submitted story starts with: Programming legend Michael Abrash...

      It's great that you're not a programmer and all, but then why would you come into a story about programmer and act all incensed that YOU didn't know who he was? Did you miss the very first word in the description: 'Programming' ? Did you think that we would NOT be discussing about a very legendary person in the programming world?

      If you wanted an explanation, you could have asked for one. Instead you asked only, "Who?" Tell me, do you have problems detecting sarcasm? This is an actual disorder, and perhaps it would help you to know simply asking 'Who' implies to most normal people that you think Abrash is not worthy of knowing. Especially to programmers, which I may remind you is the first word of the submission.

    36. Re:Legendary... by Anonymous Coward · · Score: 0

      Seems people have a hard time understanding that "book of tricks" is not meant as a insult, but to describe exactly what the book is about.

      Aside from some underlying principles, optimizations are very specific and are indeed tricks.

      Example:
      -You simply cannot optimize CISC machines in the same way as RISC machines.
      -You simply cannot optimize every algorithm the same way due to order of operations.

    37. Re:Legendary... by Anonymous Coward · · Score: 0

      You kids today know nothing.

    38. Re:Legendary... by Anonymous Coward · · Score: 0

      You disparaged the guys work when you said he did nothing out of the ordinary.

      Reading comprehension and understanding the words you're typing might help with your own ignorance... both personal and lack of understanding of technical contributions.

    39. Re:Legendary... by metlin · · Score: 4, Informative

      You must be kidding me.

      When I was in high school, I discovered Abrash's Zen of Graphics Programming, filled with all kinds of gems. And then, Quake came out and there was his Graphics Programming Black Book.

      Between x86 optimization, BSP trees, and assorted C/C++ tricks, Abrash's books were bibles at a time when graphics programming was just taking off.

      I remember writing my own ray-tracer and 3d engine based on what I learned in his books.

      Then there was his book on Zen of Code Optimization, which was amazing and filled with all kinds of computational optimization techniques for a time when not using a memory register effectively meant your render would stop halfway.

      Michael Abrash and John Carmack were legends -- their techniques in optimizing rendering engines and their efforts in making graphics programming accessible to wider audiences were instrumental in enabling high end graphics. In fact, makers of graphics cards were known to design features based on optimization techniques that were used in Quake and other rendering engines.

      And there was also something called "demo scene", where people built amazing programming snippets of graphics, media, and art. Between that and Abrash and Carmack's work, graphics got to where we are today.

      So, yeah. Your question shows an unfortunate level of ignorance on the origins of the graphics programming industry.

    40. Re:Legendary... by metlin · · Score: 1

      That just shows how much the demographics of Slashdot have changed.

    41. Re:Legendary... by mikael · · Score: 2

      When Quake was being written using a software renderer running only on the Pentium CPU, he wrote the texture mapping triangle rasterizer function in assembler that took advantage of the parallel nature of the Pentium's integer and floating-point units. This gave them the float-point division calculation required for perspective projection calculations for free. Thus software based texture mapping API's were the state-of-the-art of the time.

      That led to a whole cascade sequence of strategic moves by SGI, Microsoft, 3Dfx, Nvidia, and 30 other ASIC design companies to build GPU's.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    42. Re:Legendary... by metlin · · Score: 2

      While you are right about the limited applicability of Abrash's programming techniques, I think it is unfair to reduce his collective contributions to a "book of tricks".

      I think the challenge was not merely optimization but also optimization within the limited realm of graphics programming, which had different challenges. You sound like someone who understands the basics needed to successfully optimize hardware and software performance, so I am sure you can appreciate how using a couple of otherwise vacant registers or figuring out the order of correct order of stacks/heaps could play a huge role in performance, at least back in the day.

      Abrash's contributions were a combination of old-school tricks (especially his stuff from DDJ), an understanding of graphics programming from an algorithmic standpoint (and how to optimize them within the limitations of the hardware available), and were geared specifically towards optimizing game engines (and corresponding hardware recommendations). Sure, it's not quite the scope and scale of K&R's contributions, but that's like saying Feynman's work pales in comparison to Einstein's and Bohr's, so he was a hack.

    43. Re:Legendary... by Anonymous Coward · · Score: 0

      Are you crazy? You can't say that around here, it's blasphemy! You have two options, Harakiri "I suggest you take it", you don't even want to know the second, just know, it involves a cup, a pickle, three strippers, Gary Busey, and a duck.

    44. Re:Legendary... by Anonymous Coward · · Score: 0

      He sounds aging and bitter to me. :( Don't worry, gp, things will get better in your life. Just remember that the software world is a big place, not everyone is going to be familiar with your particular personal hero.

    45. Re:Legendary... by Rockoon · · Score: 4, Informative

      Get over yourself... "turn in your geek card" indeed...

      No. Seriously. Turn in your geek card.

      A geek would be interested even if they werent interested in graphics programming. Thats why Abrash was a writer for Dr Dobbs Programmers Technical Journal, not Graphics Weekly.

      I have no interest in writing an operating system, yet Dr Dobbs also covered the porting of BSD to the 386 architecture culminating in 386BSD which I was an avid follower of.

      You sir, are a technology brat, not a geek.

      --
      "His name was James Damore."
    46. Re:Legendary... by Anonymous Coward · · Score: 0

      Yeah, because this website was once some sort of idol to those amongst us who all do so much for what ideal personalities the IT culture is known for.

      Gimme a fucking break.

    47. Re:Legendary... by Anonymous Coward · · Score: 0

      Do you know who Bernard Sklar is?

      Have you read Digital Communications: Fundamentals and Applications?

      No? Perhaps you should hand your diploma back.

    48. Re:Legendary... by Anonymous Coward · · Score: 1

      I did not mean to reduce his contributions in that sort of way. I meant it as a description of what it looks to me from skimming it.

      For me "book of tricks" is not a value judgement of the material rather than a description. There are many books of tricks that I abide by.

    49. Re:Legendary... by Anonymous Coward · · Score: 0

      Good job latching onto typos from sticky keys all the while still not understanding what you actually read.

      I'm sure you must have profound understanding of his technical contributions. So enlighten me and point something out to me in his books that were not already used in embedded systems where resources are limited. Unless you honestly believe that the decades before this guy's book, no one making any sort of embedded systems had no idea how to optimize the use of registers and memory.

      Anyways, go ahead and put whoever you want on your software legends list, it's going to be a very long or very short one with your myopic view. Either way, it'll lack any sort of meaning.

    50. Re:Legendary... by Anonymous Coward · · Score: 0

      Also, I wasn't comparing the size of his contributions to qualify him as a software legend, I was looking at what he contributed.

      Software is very generic and doesn't accurately describe where his bulk contributions lay. Graphics software, yes I would agree going by a quick search and other comments, but general purpose, I would say no.

    51. Re:Legendary... by Anonymous Coward · · Score: 2, Funny

      Not a great measure there. Since plenty of hookers can say they have been 'courted' by billionair CEOs.

    52. Re:Legendary... by CodeArtisan · · Score: 1

      Those were all written after I graduated, you insensitive clod.

    53. Re:Legendary... by Pseudonym · · Score: 2

      The hell it is.

      The Dragon Book of graphics is Computer Graphics: Principles and Practice by Foley and van Dam (and later Feiner and Hughes too). Like CG:PP, the other two books that you mention are books for scientists and engineers. The Black Book is for hackers of the early 1990s.

      It's a book which describes a world that no longer exists. We don't have non-pipelined 80386 CPUs, non-existent or slow floating point, VGA data latches, or pretty much anything that the book describes in depth. I remember that world, and I remember it well.

      The first edition of the Dragon Book has dated, and doesn't cover a lot of modern compiler practice, but over half of it is still relevant. The Gang of Four book also shows its age, but it still serves its purpose as a dictionary, and as a tool for helping you to think in higher-level structures. Very little in the Black Book is useful today as anything other than history.

      --
      sub f{($f)=@_;print"$f(q{$f});";}f(q{sub f{($f)=@_;print"$f(q{$f});";}f});
    54. Re:Legendary... by metlin · · Score: 1

      You sir, are a technology brat, not a geek.

      We called 'em script kiddies back in the day.

    55. Re:Legendary... by Hal_Porter · · Score: 1

      Michael Abrash died to redeem your sins, you heathen.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    56. Re:Legendary... by H0p313ss · · Score: 1

      If you wanted an explanation, you could have asked for one.

      Or he could have taken the 10 seconds to google it instead of being a dick, but the poor fool didn't realize he was wading into a gunfight with a pencil sharpener.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    57. Re:Legendary... by Anonymous Coward · · Score: 2, Funny

      Michael Abrash is just a money grubbing little bitch. That is the sole reason he joined up with the sellouts at Oculus VR.

    58. Re:Legendary... by Anonymous Coward · · Score: 0

      Yeah yeah... he doesn't have his picture on bubble gum cards... gotcha Lucy...

    59. Re:Legendary... by rtb61 · · Score: 1

      They have a right to think 'WHO' because of course VR is a bioengineering problem not a programming problem. Once the bioengineering is solved, they can move onto computer engineering and then and only then programming, so programming last cab off the rank. Reality is people are already getting sick of the social invasiveness of Facebook, attempting to push it into a social exclusion environment wont solve that problem it in fact makes it far worse.

      --
      Chaos - everything, everywhere, everywhen
    60. Re:Legendary... by jones_supa · · Score: 1

      The BSP trees explanation in the Black Book can still be useful. But you are correct, there's a lot of DOS tricks and specialized stuff like that, not usable today anymore. The book cannot be recommended anymore to a games or graphics programmer for other than the historical value.

    61. Re:Legendary... by Anonymous Coward · · Score: 0

      I presume, then, that the submitter's error was in assuming every person reading Slashdot is "into" game graphics enough to know who the "legends" are.

      You presume wrong. Your error is assuming that every article was written for you.

    62. Re:Legendary... by Hognoxious · · Score: 1

      Should be pretty easy. I've never seen a pencil sharpener with hands so it wouldn't be able to hold a gun, let alone pull the trigger.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    63. Re:Legendary... by Anonymous Coward · · Score: 0

      Apparently the mods are full of shit today. Little surprise.

    64. Re:Legendary... by Rockoon · · Score: 1

      nah that was a totally different thing

      --
      "His name was James Damore."
    65. Re:Legendary... by Anonymous Coward · · Score: 0

      Programming legend Michael Abrash...

      Who?

      You don't know him?!?

      :D I had the exact same thought! Oh, how times have changed on /. !!

    66. Re:Legendary... by Megol · · Score: 1
      I also read those articles but if anyone call me a geek I'd present my fist to their face*.

      Not everyone makes their interests into some kind of lifestyle.

      (* not really)

    67. Re:Legendary... by Barlo_Mung_42 · · Score: 1

      For the record, I don't agree with the -1 troll mod. It was a pretty good response to my comment imo.

    68. Re:Legendary... by Anonymous Coward · · Score: 0

      Go ahead and name one significant impact he's made in general computing.

      Oh wait you cant. Keep stroking the guys pipe though, I'm sure it'll get you somewhere.

    69. Re:Legendary... by Anonymous Coward · · Score: 0

      He was a developer in Quake and has released Michael Abrash's Graphics Programming Black Book.

      He's known in the scientific community even, his algorithms in Quake have been used for simulating molecular dynamics, leap-frog algorithm was it?

      Still, the final piece is not facebook, it's money.

    70. Re:Legendary... by Anonymous Coward · · Score: 0

      Writing software and doing the job you were paid to do for a project and then putting out a book on all the neat little tricks used along the way doesn't qualify.

    71. Re:Legendary... by Anonymous Coward · · Score: 0, Troll

      Do you know who Bernard Sklar is? Leonard Danilewicz? No? That shows an unfortunate level of ignorance on the origins of digital communications and spread spectrum. Something I can assure you has a much wider scope of applications and industries than graphics programming (not even general processing) for PCs.

      I can continue with a long list of other names you'd never heard of but who's work you and everyone else on this forum are using every single day, but it's pointless.

      You, on the other hand, can all continue your little ego stroke though for a bit a trivia that people who don't work in a particular industry would never be reasonably expected to know.

    72. Re: Legendary... by antsbull · · Score: 0

      Using the latches gets you the ability to write/read 4 bytes to the VGA at the cost of writing/reading 1 byte - that was one of the key things in Mode-X, as it allowed extremely fast graphics performance.

    73. Re:Legendary... by metlin · · Score: 1

      Actually, yes. My undergrad was in ECE. You were saying?

    74. Re:Legendary... by metlin · · Score: 1

      And setting aside your snark for a minute, the OP's comment was in itself one of arrogance, and not curiosity.

      All it would have taken is a single Google search, even if s/he wasn't aware of who Abrash was. Instead, it was a blatant "who the fuck" question, which I responded with a mostly polite (and personal) anecdote.

      So, your snark re: signal processing etc. is silly for a few reasons, not the least of which is that Slashdot is a heavily comp sci focused site, with a dedicated section to gaming even.

      And btw, my undergraduate thesis was on Spread Spectrum Multiple Access. We actually built *shudder* SSMA hardware at a national lab. Now not only am I knowledgeable in signal processing, I am apparently also more knowledgeable than you in graphics. How does that make you feel?

    75. Re:Legendary... by Xest · · Score: 1

      Right, but to be fair that's as much as Abrash's fault as anything - I know him from his work in the 90s, but what has he done in the last 14 to 17 or so years?

      There's no doubt he's incredibly talented, and did some amazing work, but I find it hard to fault people for not knowing who he is when he just hasn't been relevant since the world wide web was in it's infancy (it's now 25).

      Looking at his Wikipedia entry and Googling him it's not clear that he has done much of public interest in a long long time, short of quietly working on Intel's largely failed Larrabee project.

      Perhaps working back with Carmack they'll be able to do amazing things, and his name will be reborn back into public knowledge, though with the long shadow of Facebook over them I'm still not convinced even these two greats can make people happy about Oculus with it's new evil overlord.

    76. Re:Legendary... by Lando · · Score: 1

      It was a book of tricks, but it was also about showing possibilities that many people overlooked. The book iirc didn't just show specific tricks, but went into the though process behind how those tricks were developed and went in depth about how they were implemented. So it was a primer course to developing your own tricks. As such it was more than just a trick book.

      --
      /* TODO: Spawn child process, interest child in technology, have child write a new sig */
    77. Re:Legendary... by Daniel+Hoffmann · · Score: 1

      Thank you, that was the point I was trying to make.

    78. Re:Legendary... by Anonymous Coward · · Score: 0

      I honestly don't care. Good job being more knowledgeable than me in a field I never considered studying.

      Your experience with signal processing, is laughably generic. That is pretty amazing that you could write an undergraduate thesis and build SSMA hardware which actually refers to over 2 dozen multiplexing / modulation techniques and standards, among other things. You must have really revolutionized the SDR industry. Either that or you don't actually have the foggiest clue of what *you* built beyond that it does spread spectrum.

      It's apparent that you and the poster who you're defending is here for a bit of a ego stroke over trivia.

    79. Re:Legendary... by Anonymous Coward · · Score: 0

      Arrogance for posting who? Good one. This Abrash guy seems more like a god with a cult following than a legend.

      Who = "who the fuck" since when?

      The snark was to illustrate the stupidity of assuming that everyone should know who a particular person is outside of a given field. I'm sure you can name everyone who's made fair contribution in automotive, medical electronics, material science etc. without the help of google too, but for most ordinary folk like us, thats not possible. (So unfortunate, I know)

  2. Facebook is written in php by Karganeth · · Score: 5, Insightful

    Keep that in mind. Facebook is not a company of technological excellence (Apple) or software excellence (Google), but simply got lucky for being the social site that everyone went to.

    1. Re:Facebook is written in php by istartedi · · Score: 4, Insightful

      I don't think he's going to be dicking around in their web site code. It could be written in Brainfuck for all he cares. What matters is they have MONEY which he can use to fund efforts at using better technology to write it. Somewhere, somebody has some social site written in the cleanest, most beautiful, maintainable, optimized code that ever existed but... they don't have MONEY. Such is the way of the world. Keeping up with the Kardashians (which is all FaceBook really is) rakes it in. By comparison, things of quality might make *some* MONEY but not enough to fund blue sky projects like VR. At least he's not building rockets for the nazis. Things are much better these days for technical people who need a sugar daddy.

      --
      For all intensive purposes, "whom" is no longer a word. That begs the question, "who cares"?
    2. Re:Facebook is written in php by Anonymous Coward · · Score: 5, Interesting

      Actually, FB has a lot of technological excellence... it isn't seen:

      1: They have done more for biometric security and automated facial recognition than virtually any other company out there.

      2: They have a very well made system for hunting down people who are actual people versus dummy/sock puppet accounts that get squashed.

      3: They are excellent at geolocation.

      4: They created the "commodity hardware, have the backend application do all the redundancy" where the fault tolerance is in the top of the stack, as opposed to the hardware like the IBM mainframes. This allows for the absolute cheapest machines possible, and if they die, things continue on. Even entire data centers can drop off the face of the earth.

      5: They have the best behavioral reporting and profiling tech out there. Want to check if people 18-25 are interested in your new widget? Easily done by a FB trial balloon.

      6: FB advertising is one of the few channels that work. People turn off their TV, but the FB ads will still come to them no matter what. I've used it to propagate info for a non-profit gathering... and attendance doubled.

      7: FB is one of the few enterprises that can actually get btrfs from an early beta state to a finished product that can handle production data. Without Facebook, btrfs would probably spend another five years being semi-ignored.

      8: FB is one of the few Internet based companies, who, a year after IPO, has stock prices higher than they were when hitting the market and still solid.

      9: FB has very tight security. You never see a note about Facebook being hacked, and in security, no news is good news.

      10: FB is platform agnostic.

      So, even though people bag FB, it is one of the smartest-run businesses on the face of the planet.

    3. Re:Facebook is written in php by Ralph+Wiggam · · Score: 4, Funny

      Please ignore those facts and take your seat on the Facebook Hate Train.

    4. Re:Facebook is written in php by Ralph+Wiggam · · Score: 2

      No. You think that Facebook crushed MySpace and Friendster without any sort of technological or software competence? Hundreds of millions of people opened accounts there for absolutely no reason?

    5. Re:Facebook is written in php by Anonymous Coward · · Score: 1

      It's not the technological excellence that people dispute here. It's the fact that for Facebook proper, the users are the product, not the customer. Most of the people complaining about what Facebook will do to the Oculus Rift are concerned that Facebook will apply that same business model to the Oculus Rift, such that there will be nary an app for the Rift that doesn't try to continue monetizing itself after the user's initial purchase, through ads, microtransactions, or whatever else Facebook comes up with next. The autoplaying video ads, Timeline, and a bunch of other "features" that Facebook users don't want but that were foisted upon the userbase anyway, are a repeated testament to what Facebook will push through over the userbase's objections if it will help them make more money.

    6. Re:Facebook is written in php by vux984 · · Score: 1, Informative

      1: They have done more for biometric security and automated facial recognition than virtually any other company out there.

      Yes, but by massively invading the privacy of people who genererally thought they were just sending messages to their friends instead of participating in this research. (sure the ToS and disclaimers were in place, and while they covered their legal asses, their ethics leave everything to be desired.)

      2: They have a very well made system for hunting down people who are actual people versus dummy/sock puppet accounts that get squashed.

      How many pets have facebook accounts again? Actual people my ass.

      3: They are excellent at geolocation.

      In that people tell them where they are by various means (deliberate and inadvertently -- usually the latter, and then they know where you are.)

      4: They created the "commodity hardware, have the backend application do all the redundancy"

      er... no. Lots of people did that.

      5: They have the best behavioral reporting and profiling tech out there. Want to check if people 18-25 are interested in your new widget? Easily done by a FB trial balloon.

      True? I assume. I wouldnt' know.

      6: FB advertising is one of the few channels that work. People turn off their TV, but the FB ads will still come to them no matter what. I've used it to propagate info for a non-profit gathering... and attendance doubled.

      It works well for some stuff, yes.

      7: FB is one of the few enterprises that can actually get btrfs from an early beta state to a finished product that can handle production data. Without Facebook, btrfs would probably spend another five years being semi-ignored.

      Maybe. They are larger and motivated I'll give them that.

      8: FB is one of the few Internet based companies, who, a year after IPO, has stock prices higher than they were when hitting the market and still solid.

      Sad but true.

      9: FB has very tight security. You never see a note about Facebook being hacked, and in security, no news is good news.

      LOL. Check again. Several high profile hacks of various types.

      10: FB is platform agnostic

      ???
      Like pretty much any website. Ever.

      So, even though people bag FB, it is one of the smartest-run businesses on the face of the planet.

      Says anyone about any company on an upward trend.

      And from the summary:

      " they have the engineering, resources and long-term commitment 'to solve the hard problems of VR.'

      I agree. I beleive facebook has the commitment and resources to solve the hard problems of VR. Namely: monetizing it effectively it with ads, and using the data of people using it to figure out how to sell them more crap.

    7. Re:Facebook is written in php by Jmc23 · · Score: 0

      So.... capitalism bad? Or is it just the communist aspect of providing a service for free combined with the capitalistic money-making mindset that makes the USian head explode?

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    8. Re:Facebook is written in php by Anonymous Coward · · Score: 4, Insightful

      And one more thing. The basic functions of the site wouldn't be hard to create and run for a 100 people. But do that for a million and things get different. Do it for 1.2 billion and things get fucking weird. They MUST have some serious shit going on to operate at that scale. Yeah, they've got tons of market analysts and designer-types, but somewhere they've got some Ph.D. computer science guys that are making the core of the thing run, inventing technology that doesn't exist anywhere else because this kind of scale just isn't normally done.

    9. Re:Facebook is written in php by king+neckbeard · · Score: 1

      Facebook crushed myspace because myspace went to total shit faster than Facebook did, and arguably benefited a bit from learning from the mistakes of myspace and friendster. They have picked up some innovation in scalability and reliability along the way, but their success is more due to the incompetence of their competitors than their own competence.

      --
      This is my signature. There are many like it, but this one is mine.
    10. Re:Facebook is written in php by H0p313ss · · Score: 2

      Like pretty much any website. Ever

      If only that were true, I can only conclude that you must be new here.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    11. Re:Facebook is written in php by Anonymous Coward · · Score: 0

      2: They have a very well made system for hunting down people who are actual people versus dummy/sock puppet accounts that get squashed.

      They haven't nailed any of mine yet.

    12. Re:Facebook is written in php by epyT-R · · Score: 1

      1. Since when are biometric security and facial recognition capabilities that help the current problems society is facing? If anything, they make things worse.

      2. Again, another technology that is NOT helping the surveillance problem.. It's making it worse.

      3. Ditto.

      4. Interesting, but this has been done before.

      5. More surveillance and advertising.. I guess this is good if you're a government agent or an advertiser, but it's not good for anyone else.

      6. Ditto

      7. Maybe. I'd trade btrfs for more privacy on the net. We have plenty of filesystems, and like you said, it'd still get done eventually.

      8. Stock prices are only relevant to the wealthy.. For the rest of us, privacy is the more important issue.

      9. Are you joking? In security no news can also mean that exploits exist and they're held for private use. Besides, facebook is already compromised by three letter government agencies.

      10. SaaS being platform independent is about the only thing good about it...for users.

    13. Re:Facebook is written in php by epyT-R · · Score: 1

      I would just put all of that on the list of things that help the oppressive surveillance police state. If it was pure capitalism, facebook would not be legally protected from attacks by those who despise it. Oppressive corporates need strong centralized government in order to corner the market.

    14. Re:Facebook is written in php by Anonymous Coward · · Score: 0

      FB is one of the few Internet based companies, who, a year after IPO, has stock prices higher than they were when hitting the market and still solid.

      FB is way overvalued. It's not as bad as during the .com bubble when companies that were bleeding money were selling at astronomical prices BECAUSE INTERNETS, but Facebook's earnings don't come close to justifying their current price.

    15. Re:Facebook is written in php by vux984 · · Score: 1

      If only that were true, I can only conclude that you must be new here.

      Your right of course that a shit ton of websites have been single platform / single browser over the years. But by and large the majority of the web has been cross-platform, and the situation today is better than its ever been.

    16. Re:Facebook is written in php by Anonymous Coward · · Score: 0

      Haven't the big shop languages been around a bit longer than PHP? Keeping *THAT* in mind, I find it entertaining that you feel compelled to compare PHP with "the obvious tried and true seniors on the block."

      Says a lot about your own programming insecurities. Your home team would be disappointed!

    17. Re:Facebook is written in php by Rockoon · · Score: 1

      and the situation today is better than its ever been.

      The veracity of this claim is inversely proportional to the veracity of your previous claim.

      Try having a self-consistent view of reality for a change.

      --
      "His name was James Damore."
    18. Re:Facebook is written in php by pla · · Score: 1

      2: They have a very well made system for hunting down people who are actual people versus dummy/sock puppet accounts that get squashed.

      And yet, my chinchilla still has an account. Which has never (age adjusted into human years) lied about its chinchilla-ness. Mighty fine police work there, Zuck!

      4: They created the "commodity hardware, have the backend application do all the redundancy" where the fault tolerance is in the top of the stack

      Yeah, Google wants a word with you...

      5: They have the best behavioral reporting and profiling tech out there. Want to check if people 18-25 are interested in your new widget? Easily done by a FB trial balloon.

      Except for 18-25 year old chinchillas, of course? Pssst - Mr. Spikey doesn't want your damned mortgage. He owns his own 24x36 Habitrail module, free and clear..

      6: FB advertising is one of the few channels that work. People turn off their TV, but the FB ads will still come to them no matter what.

      Seriously? Sad. Adblock and Ghostery, and Mr. Spikey hasn't seen a FB ad in years


      Beside which, Mr. Spikey really doesn't count as old enough for Facebook. Only middle-aged soccer-moms still use it (and force their kids to do the same just to respond once in a while to keep up appearences). Facebook jumped the shark half a decade ago. That said, soccer moms have money, while their kids do not, so +1 to Zuck on that count. Still... A dying medium. With the failure of King, shorting Facebook seems like a no brainer at this point.

    19. Re:Facebook is written in php by Idetuxs · · Score: 1

      +5 Interesting?? C'mon.

      "Actually, FB has a lot of technological excellence... it isn't seen:"

      1: They have done more for biometric security and automated facial recognition than virtually any other company out there.
      Security? that's kind of a freudian slip, not objetcive at all. But yes, they have done a lot.

      2: They have a very well made system for hunting down people who are actual people versus dummy/sock puppet accounts that get squashed.
      I'm not going for it. I've seen A LOT of phony/spam accounts.

      3: They are excellent at geolocation.
        What is this supposed to mean? Like if you are good at geolocation (is that a thing?), you achieved technological excelence?

      4: They created the "commodity hardware, have the backend application do all the redundancy" where the fault tolerance is in the top of the stack, as opposed to the hardware like the IBM mainframes. This allows for the absolute cheapest machines possible, and if they die, things continue on. Even entire data centers can drop off the face of the earth.
      Ok

      5: They have the best behavioral reporting and profiling tech out there. Want to check if people 18-25 are interested in your new widget? Easily done by a FB trial balloon.
      Ok. Granted, that's true I think.

      6: FB advertising is one of the few channels that work. People turn off their TV, but the FB ads will still come to them no matter what. I've used it to propagate info for a non-profit gathering... and attendance doubled.
        Me and a lot of friend don't see ads, there's a thing called AdblockPlus. And on top of that, didn't General freaking Motors back out because it didn't work for them?

      7: FB is one of the few enterprises that can actually get btrfs from an early beta state to a finished product that can handle production data. Without Facebook, btrfs would probably spend another five years being semi-ignored.
      Cool for that.

      8: FB is one of the few Internet based companies, who, a year after IPO, has stock prices higher than they were when hitting the market and still solid.
      And that doesn't mean squat for technological excellence.

      9: FB has very tight security. You never see a note about Facebook being hacked, and in security, no news is good news.
      They have security, sure. But may be you also live in a basement. (http://yro.slashdot.org/story/12/02/18/2023244/uk-student-jailed-for-facebook-hack-despite-ethical-hacking-defense) I'm not going to do the googling for you.

      10: FB is platform agnostic.

      +5 Interesting, really?? His point is about Facebook being a company of technologicall excelence.

      So out of 10 points you made. 6 were bulls**t.

      "So, even though people bag FB, it is one of the smartest-run businesses on the face of the planet."

      May be you should take Zuckerberg's shoe out of your mouth before you speak.

    20. Re:Facebook is written in php by vux984 · · Score: 1

      "The veracity of this claim is inversely proportional to the veracity of your previous claim."

      And?

      "Try having a self-consistent view of reality for a change."

      You corrected me. Its absurd to then systematically take the evolution of a set of beleifs and then triumphantly claim someone is internally inconsistent after convincing them to change their mind by contrasting the claim they started with to the one they ended with.

      My view of reality is entirely consistent. Its just not the same view of reality I had an hour ago.

    21. Re:Facebook is written in php by Anonymous Coward · · Score: 0

      I don't think Freudian slip means what you think it means. I tell you this not to be a ass, but because you are obviously an intelligent person and it's good to know these things so as to be able to avoid using it improperly in a situation that matters more than /.

    22. Re:Facebook is written in php by H0p313ss · · Score: 1

      If only that were true, I can only conclude that you must be new here.

      Your right of course that a shit ton of websites have been single platform / single browser over the years. But by and large the majority of the web has been cross-platform, and the situation today is better than its ever been.

      I think the web has been a great leveler platform wise and the situation has improved enormously, but I think the majority being cross-platform is relatively recent. Between 2002 and 2008 or so IE had a stranglehold and there are TONS of IE specific applications out there.

      Right now with XP support disappearing the companies that invested heavily in Microsofts platform specific technologies, that Microsoft have now basically abandoned themselves. These companies are now scrambling to either migrate off XP and either find (crazy) ways to support their legacy apps or replace them entirely. (Yes Lloyds, I'm looking at you, you and your silly banking friends.)

      On the upside, the're a royal fuckton of money to be made helping them.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    23. Re:Facebook is written in php by LoRdTAW · · Score: 1

      So, even though people bag FB, it is one of the smartest-run businesses on the face of the planet.

      Jee, how much is FB paying you per hour to post this crap. What, they didn't have any spare /. accounts kicking around so they had to post anon?
      Are you one of the same shills that is astroturfing on reddit?

      http://www.reddit.com/r/conspiracy/comments/21d2bi/proof_with_absolute_evidence_that_facebook_shills/

      http://www.infowars.com/facebook-accused-of-astroturfing-reddit-to-silence-criticism/

      Facebook is essentially trying to squash the negative backlash from the community by praising how they will bring Oculus to the next level or some such nonsense. They also claim to not force people onto facebook to game or develop. They say that now while holding a knife behind their back with their fingers crossed. We aren't that stupid.

      Oculus was a promising piece of tech for the gaming and VR community. Then FB comes along and dumps 2 billion on them. You think FB is going to spend 2 billion on a VR headset for the gaming community and NOT try to tie it into their social media platform to turn every user into a cash cow?

      I wait for yet another shill to come along and tell me how I am overreacting, being childish, selfish, jealous or some other nonsense (or mod me troll). And then they will prattle on about how FB is branching out into other markets and how they "promised" not to tie it to social.

      Maybe I am overreacting but I was hoping for a real sincere effort funded by the community and actual gaming companies who give a damn (like Valve) to bring us real VR.

      On a lighter note:
      The only good thing is they are throwing money at is BtrFS which is a good thing. That is once piece of tech they cant monetize and turn into a cash cow. Though I could imagine having to sign into FB to access my files and you can "like" 2014-03-28_accounting_daily-backup.tar.gz

    24. Re:Facebook is written in php by ThatAblaze · · Score: 1

      9: FB has very tight security. You never see a note about Facebook being hacked, and in security, no news is good news.

      You don't really pay attention to security do you? Here's a fun video for you.

    25. Re:Facebook is written in php by Anonymous Coward · · Score: 0

      One has to wonder how some (other) anonymous person knows so much about all the great things that Facebook is without mentioning any of the bad ones--which would unfortunately fill up its own article.

      #6 is questionable though. I never receive one single Facebook ad ever. Facebook is blocked on my network, and I like a LOT of others will never, ever use it for any purpose. That number is growing. It is inevitable, both for privacy reasons and for the fact that most of those things you mentioned are decidedly not cool, hip, or whatever attracts their product (users) to the site.

    26. Re:Facebook is written in php by Anonymous Coward · · Score: 0

      Ahem, I think you meant "but simply got Luckey".

    27. Re:Facebook is written in php by Anonymous Coward · · Score: 0

      But Facebook treats their users like crap. It doesn't really matter how good their technology becomes if they take a steaming dump on anyone who dares to try to use the product. Facebook money is blood money.

    28. Re:Facebook is written in php by VortexCortex · · Score: 1

      All Aboard!

      Wait, didn't we fight against these dumb fucks in WWII?

      1: They had done more for biometric recognition and genealogical research and helped individually identify virtually entire races of people.

      2: They had a very well made system for hunting down people who are actual people versus dummy/sock puppet newsletters that get squashed.

      3: They were excellent at geolocation.

      4: They created the "normalization of production, just ignore its backend application of redundancy and stagnation." where the fault intolerance is in the top of the stack, and blame flows downhill until a few heads roll, just programmers of IBM mainframes. This cost-shifting allows for the absolute cheapest workers possible, and if they die, things continue on. Even entire races can drop off the face of the earth!

      5: They had the best behavioral reporting and profiling tech out there. Want to check if people 18-25 are opposed to your new propaganda? Easily done by a trial balloon and witch hunt.

      6: They had one of the few propaganda channels that worked too well. People threw away their fliers, but the hateful FUD messages will still come to them no matter what. They used it to propagate info for gathering youths... and attendance soared.

      7: They were one of the few enterprises that had a chance of getting filing systems from an early beta to a finished distributed product that can handle distributed datasets. Without their on demand "Papers Please" model, BTRFS's record keeping journal might never have been invented.

      8: They were one of the few types of governments, who, years after being defeated, were still operational and not criticized by their citizens openly.

      9: They had very tight security. They never let their citizens see a note about them being hacked, and in security, no news is good news.

      10: Their economic and religious model is platform agnostic.

      So, even though people bag Nazis and the Stasi, they are some of the most efficient oppressive forces on the face of the planet.

    29. Re:Facebook is written in php by Anonymous Coward · · Score: 0

      They also improved PHP (ecosystem) significantly.

    30. Re: Facebook is written in php by Sepodati · · Score: 1

      What users should Facebook listen to for new features? Majority rules? Who defines the majority? People birching about change always seem more prevalent than those who just roll with it.

      Also, the only damage I can see Facebook potentially doing is locking the software distribution channel for the Oculus into an Apple app-store like model. If this thing caught on, there'd be a Facebook app, social apps, ad-supported apps, in-app purchases, etc. regardless. I don't know exactly how those would fit into this VR interface, but you know someone would try.

    31. Re: Facebook is written in php by Sepodati · · Score: 1

      I don't believe that you can make an honest assessment because you believe every single statement from Facebook to be a bold faced lie.

      Do you really believe the only way Facebook can make money from this is to turn it into a Facebook device?

    32. Re:Facebook is written in php by trawg · · Score: 1

      Yes, I guess Abrash really dropped the ball when he didn't do his due diligence on what language the parent company of the VR company he just accepted a job at build their website in!!!@@@

      What an odd piece of techno-elitist whining. For what it's worth, Facebook's engineering acumen can be seen in some of the software they've released, including the Hiphop VM for PHP as well as the recently announced Facebook Hack. They have contributed to a huge variety of OSS ( https://code.facebook.com/proj... ) - and things like the OpenComputer project ( http://www.opencompute.org/).

      The scale alone of Facebook is an impressive engineering feat. That is entirely the point of Abrash's post, really.

    33. Re:Facebook is written in php by Anonymous Coward · · Score: 0

      Mostly agree with these except:
      4. Google did this 8 years before facebook existed. Read the original GoogleFS papers and take a look at old pictures of disposable hardware racks from around 1999. I worked for a startup around then and our colo-center had some google racks in it (before google built their own datacenters) and they were unlike anything anyone had seen before.
      7. Isn't oracle the main company driving BTRFS? Didn't they start the project?

    34. Re: Facebook is written in php by LoRdTAW · · Score: 1

      Do you really believe the only way Facebook can make money from this is to turn it into a Facebook device?

      Late reply but, Yes. Its pretty much a no-duh answer. They spent TWO BILLION. They must see and awfully big opportunity to make much more money to drop that spend that much. They may not tie it in at first. But sooner or later they will start throwing money at developers to make facebook enabled VR games. And it all goes downhill from there.

    35. Re:Facebook is written in php by Xest · · Score: 1

      "10: FB is platform agnostic."

      No, the web is platform agnostic, Facebook just uses it.

      This utter bastardisation of the truth implies you have a brutally pro-Facebook agenda. Given there's a mass increase in Facebook shills here lately I have to ask, how much do they pay?

    36. Re:Facebook is written in php by Xest · · Score: 1

      You have a fucking weird definition of "fact".

      Normally fact has a definition related to being true in it, most of the points listed are completely and utterly false.

  3. Now that the puzzle is complete... by i+kan+reed · · Score: 4, Insightful

    You can finally see the picture. It's a giant middle finger. Flipping you off. Forever.

    1. Re:Now that the puzzle is complete... by Zontar+The+Mindless · · Score: 1
      --
      Il n'y a pas de Planet B.
    2. Re:Now that the puzzle is complete... by Anonymous Coward · · Score: 0

      This image sums it up nicely ...

      http://i.imgur.com/xbmzqYp.gif :(

    3. Re:Now that the puzzle is complete... by rogoshen1 · · Score: 1

      Orwell would be proud, double plus good reference :)

    4. Re:Now that the puzzle is complete... by i+kan+reed · · Score: 1

      Original ideas can't end in the word "forever" Thanks Orwell.

    5. Re:Now that the puzzle is complete... by Anonymous Coward · · Score: 0

      It wasn't an original idea and you're a faggot asshole.

  4. Irrelevent by Macthorpe · · Score: 1

    You can have all the engineering genius in the world, but when you have famous programmers abandoning the platform because of it's association with Facebook, what's the point?

    If a tree falls in a forest with nobody to hear it...

    --
    "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    1. Re:Irrelevent by Macthorpe · · Score: 1

      And yes, I can't spell irrelevant. That isn't relevent to my point!

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    2. Re:Irrelevent by Anonymous Coward · · Score: 1

      You also don't know the difference between its and it's.

    3. Re:Irrelevent by Jmc23 · · Score: 1

      oh boohoo, one developer of an non-social game pissed because of the simple possibility that maybe, sometime in the distant future, you might have to actually interact with people, even if it is virtually.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    4. Re:Irrelevent by FatAlb3rt · · Score: 2

      The voice of dissent has been a lot louder than the supporters.

    5. Re:Irrelevent by Jmc23 · · Score: 1
      As is always the case in reality.

      Whiners whine, developers pretty much keep developing.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    6. Re:Irrelevent by Macthorpe · · Score: 1

      Though it's plain you didn't read the blog post he wrote (he actually states specifically that VR is ideal for social, he just doesn't trust Facebook to push the platform for games development given their history of arbitrarily changing the playing field), I was using Notch as an example. Try having a browse around, and see if you can find a game developer who is genuinely excited about Facebook's involvement.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    7. Re:Irrelevent by ObsessiveMathsFreak · · Score: 1

      Or maybe, in order to play Minecraft, etc with an Occulus Rift, or eventually play them at all, everyone would first need to sign up for a Facebook account. Notch made the right call on this one.

      --
      May the Maths Be with you!
    8. Re:Irrelevent by Jmc23 · · Score: 1
      Try reading the article.

      The whiners are all myopic geeks. It's like complaining about the military building a network of computers. Good or evil, no matter the source of impetus, a tool is a tool, and people will force it to always be a tool.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    9. Re:Irrelevent by Anonymous Coward · · Score: 0

      Notch was never in a position to abandon it, he himself admitted doing nothing with the VR headset he got from kickstarter. He finally flew out to Oculus HQ after they had to call him and remind him he hadn't redeemed his kickstarter reward and had to bribe him with Carmack being there to get him to come. After he gets there and they say how much they want Minecraft to be in VR, he tells them it probably wouldn't work because you know because Minecraft is an optimized turd and how he can't see it working in VR. Meanwhile fans have already made a Mod that works and runs just fine.

      So the ending statement is Notch is worthless to VR.

    10. Re:Irrelevent by Macthorpe · · Score: 1

      "Myopic geeks"? I can't help thinking I've been trolled.

      Anyway, I read the blog post, as the AusGamers article was slashdotted before I got there. It mentioned nothing about what Facebook can bring to the Oculus Rift other than "resources". They also talk about long-term commitment, though I guess you would have to ask Zynga on how Facebook have delivered on their commitment to a stable gaming platform previously.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    11. Re:Irrelevent by i+kan+reed · · Score: 2

      Except when there's no evidence of this.

    12. Re:Irrelevent by ButchDeLoria · · Score: 1

      Notch is just worthless in general. All the development is done now by Jeb, while Notch is on permanent paid vacation.

    13. Re:Irrelevent by spire3661 · · Score: 1

      As much as I love and respect Notch, his knee-jerk reaction does not help VR at all. Its fine if he wants to pull out, but the FB deal is done, lets move on and get VR going.

      --
      Good-bye
    14. Re:Irrelevent by Macthorpe · · Score: 1

      I agree and disagree - we should get VR moving, but there are other projects to put resources into that won't have Facebook's history of dumping on their partners.

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    15. Re:Irrelevent by lgw · · Score: 1

      That's irrelephant!

      --
      Socialism: a lie told by totalitarians and believed by fools.
    16. Re:Irrelevent by Jmc23 · · Score: 0
      Facebook is facebook.

      Lot's of people got their panties in a bunch over instagram and what happened there?

      Maybe, just maybe, facebook isn't a bunch of idiots and they allow the businesseseseses''s's(that should cover it, fucking english) they acquire to act like the independent businesses that they are. It's almost like people don't understand the whole diversifying-your-portfolio thing.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    17. Re:Irrelevent by Anonymous Coward · · Score: 0

      just wait until the forced FB shit appears in it...

      It won't happen at first (fuckberg's to smart for that!) as they need to build a locked in dev base that has too much invested to reverse direction.

      Then it will slide in like a fucking virus!.

    18. Re:Irrelevent by Xest · · Score: 1

      "Lot's of people got their panties in a bunch over instagram and what happened there? "

      It went from media darling to "what the fuck is that again?"

      I'm not sure you really helped your point with that example, really no one gives a shit about instagram anymore since then.

    19. Re:Irrelevent by Jmc23 · · Score: 1
      Nobody except its users gave a shit about it before and whether the users are still there has nothing to do with FB, since FB didn't change anything!

      It's the perfect point because we want them to have the resources and we want them to still have their independence. Does everybody really think FB is so dumb that they'd all of a sudden get Michael start working on social code instead of getting a working hardware/software interface?

      The US is a funny place. They admire rich people but then they always assume that they are smarter than the rich person and feel that they, sans billion dollar company, actually have some useful insight. Yet the reason they get all upset is that they aren't that intelligent and they can only see one outcome, and given their brain it's usually something as stupid as they would do.

      If most people knew* how their brains worked they'd keep their mouth shut a lot more.

      *Of course, some of our brains are so defective that even if you wanted to (say to avoid juvenile USian science fanboi mod bombing), you can't keep your mouth shut!

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
    20. Re:Irrelevent by Xest · · Score: 1

      "Nobody except its users gave a shit about it before and whether the users are still there has nothing to do with FB, since FB didn't change anything!"

      Well like I say it was in the news all the time, the media wouldn't shut up about it. That certainly went silent after acquisition.

      But for what it's worth I think FB has an effect on it's users regardless of whether it changes anything - people don't trust their data being stored by Facebook, or a company owned by Facebook, because Facebook has earned itself such a bad reputation for looking after user data sensibly.

      "Does everybody really think FB is so dumb that they'd all of a sudden get Michael start working on social code instead of getting a working hardware/software interface?"

      Apparently they are, because I've seen such arguments too, but I agree with you it's a stupid nonsense argument. What people who are a bit more sane are concerned about though is that Oculus will in fact develop into an incredible product, but it'll be tied right into Facebook. People are scared that you wont be able to use Oculus without Facebook but you'll have to use Oculus if you want to play the next latest and greatest thing your friends are playing. People are concerned they'll be left with a choice of get left behind, or accept that you're going to have to let Facebook farm the shit out of your personal data and try and sell you stuff you may not want when you don't want to be harassed with being sold stuff.

      "The US is a funny place. They admire rich people but then they always assume that they are smarter than the rich person and feel that they, sans billion dollar company, actually have some useful insight."

      To be fair that happens here in the UK and most of the rest of the world too. For what it's worth though I don't think money is a good way to judge insight given that most people get rich through right place, right time blind luck. Zuckerberg only got where he did with Facebook because he was born to parents wealthy enough to send him to a uni full of other rich kids where he could be friends with rich kids rich enough and well connected enough to fund the starting up of his own company. There are millions of people as smart and insightful as Zuckerberg but far less wealthy, simply because they never had the parents to send them to a well connected institution. Sarah Palin is wealthy, but it doesn't change the fact she's well below average on the intelligence and insight scale. As a developer in the financial sector I earn more than most university professors, but I wouldn't for a second pretend to have more insight than many of them do on topics that interest me such as mathematics.

      The problem is one of humility, most people just aren't humble enough to admit when they're wrong, for whatever reason this problem is exacerbated on the internet. It's not bad to be wrong, that's how you learn, but most people don't get that, and I think that's the sort of person you're describing and I agree, it's frustrating. I see three types of people here on Slashdot - those who openly admit when they're wrong, and avoid posting on topics where they're not confident their views are correct (rare, 10%?), those who just go quiet when they're wrong and no longer bother responding, but at least back down quietly and don't continue arguing anyway (much less rare, 40%?), and those who just carry on arguing despite the fact they're wrong, even if they've had every bit of evidence and all the facts plastered in their face repeatedly (most common, 50%?).

    21. Re:Irrelevent by Jmc23 · · Score: 1

      10% fosters my hope for humanity.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
  5. Virtual farmsville? by Issarlk · · Score: 0

    Virtual 3D wall with ads that fly into your face?
    Virtual 3D panorama of your friends' latest photographs of their cats?

    To me VR is as important to Facebook as a spoiler to a Trabant.

  6. Mc Cormack and his motivations... by Anonymous Coward · · Score: 0

    The things I do for a large pile of cash...

  7. He calls Facebook the final piece of the puzzle by ArcadeMan · · Score: 3, Funny

    And I call Facebook the final straw.

    1. Re:He calls Facebook the final piece of the puzzle by Anonymous Coward · · Score: 0

      the final solution

    2. Re:He calls Facebook the final piece of the puzzle by Stormwatch · · Score: 1

      IT'S THE FINAL COUNTDOWN!

      [ insert epic synthesizer intro here ]

    3. Re:He calls Facebook the final piece of the puzzle by H0p313ss · · Score: 1

      IT'S THE FINAL COUNTDOWN!

      [ insert epic synthesizer intro here ]

      *The world rumbles as millions of geeks dance badly, scaring pets and spilling drinks the world over.*

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    4. Re:He calls Facebook the final piece of the puzzle by BergZ · · Score: 2

      The final fantasy!

      ... Actually, that might be pretty amazing on a VR headset.

      --
      Warning: This sig is not thread safe. For more information see Slashdot's sig policy.
    5. Re:He calls Facebook the final piece of the puzzle by Anonymous Coward · · Score: 0

      The difference? People value his opinion.

    6. Re:He calls Facebook the final piece of the puzzle by Anonymous Coward · · Score: 0

      I'm not sure if it's just me or not, but this acquisition only solidifies my desire to stay away from this Oculus device. The driving principles that power Facebook are inherently incompatible with VR as an art form to be respected. It seems apparent that someone sees this VR device as 'the new cell phone' and are willing to push and shove until they get the results they want, just like with bluescreens, 3D or 48fps technology in the movies. These large numbered audiences are obviously the target, not the ultra small minority of Data analysis, Medical Training, etc. Those types and qualities of technology exist already and are quite cheap as is. The fact that the marketers are immediately using these selling points is a sign of abuse from the start, IMO. The types of people running large organizations don't want to make something worthy of being made, they want people to buy their product, fill seats in the theater, like their wall post, etc, etc, etc... It's the very reason there is a trash pile in the pacific ocean destroying the reproductive abilities of the most fundamental creatures all life depends on. I cannot support that. There is no reason for me to support it. I'm not a hippy or hipster by any measure, but there are certain things which are very obvious. If you want me to consider investing any time or money, then you'll have to shoot me in the head first and steal my wallet. Goodbye Oculus Rift. Your new friends are poisonous drunkard pimps.

    7. Re:He calls Facebook the final piece of the puzzle by VortexCortex · · Score: 1

      Amazing! I can navigate a menu system IN 3D!

  8. VR is the next big thing by prefec2 · · Score: 1

    Not. VR is definitely cool for games and art, but in many other cases it is overrated. Data analysis, science, or medicine will not really benefit from it in the form of VR headsets.
    This is different with augmented reality. This is can really be helpful for many people.

  9. Finally! by Jmc23 · · Score: 1
    I've only been thinking abou this team for the past quarter of a century.

    This man thinks like he has a fixed amount of registers. This is a good thing for interfacing software and hardware.

    Too bad my original desire for their combo, to develop tools to restore eyesight, is now moot.

    --
    Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
  10. What's so special... by jasno · · Score: 1

    Does anyone know what's so special about Oculus? Do they have some intellectual property that will make them money, or are they just improving on 30 year old ideas?

    It seems to me that all we're waiting for are component prices(high res, compact LCDs and accurate, fast sensors) to drop. Sure, there will be some software work, but we already have stereoscopic support in game engines and now 3d media content.

    Sure, there will be a lot of work crafting new interfaces and presentation schemes, but that's all software and design, not hardware.

    --

    http://www.masturbateforpeace.com/
    1. Re:What's so special... by Imazalil · · Score: 1

      The exact things applied to the original iPhone. And while we all grumbled about Palm Pilots and Windows Mobiles, the world took notice.

    2. Re:What's so special... by jasno · · Score: 1

      No, Apple had patents. TiVo had patents. If Oculus doesn't have patents, there's a good chance they'll be only a memory in a few years.

      --

      http://www.masturbateforpeace.com/
  11. Hopefully this will be the boost eyetap needs by drinkypoo · · Score: 1

    But of course, they won't be able to get funded through kickstarter now. That well has been poisoned for this sort of project, at least.

    But maybe this will be what convinces an investor to get on board there. And then hopefully that won't become as contaminated as this. And it's what's really wanted, a good augmented reality display. I don't just want to replace life, I want to augment it :p

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    1. Re:Hopefully this will be the boost eyetap needs by Jmc23 · · Score: 1

      Stop drinking poo, it'll make you feel a lot better about life by getting rid of that shitty attitude.

      --
      Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
  12. Good news everyone by OzPeter · · Score: 1

    Facebook now has VR googles, so we can go visit the inter webs!

    --
    I am Slashdot. Are you Slashdot as well?
  13. Re:And if it were written in, by Anonymous Coward · · Score: 2, Insightful

    I'm a C/C++/VB.NET/PHP programmer and I can safely say that a good programmer can be a good programmer in PHP, it just takes more effort from the programmer to be discplined about good programming practices. And I totally agree that disrepecting a company or individual for the language their product is developed in is ill informed and shows a lack of experience and understanding of the person forming that opinion.

    One of the biggest flaws in PHP is being totally typeless and undeclared - which is a flaw that facebook themselves are attempting to remedy. I haven't actually looked into their proposed solutions, but I do at least respect their development team a bit for trying to give back to the community - even if I totally hate what they otherwise stand for as a company.

    Heck, at one point, I would of said it's impossible to make a real game in Java (which I don't know) - but look at minecraft's success. It still may not of been the best choice, but it's obviously possible.

  14. Re: And if it were written in, by Anonymous Coward · · Score: 1

    To be fair, aren't C++ and Java notorious for doing a bad job of picking up garbage, so maybe you don't know garbage when you see it. :)

  15. What about InfinitEye? by Stormwatch · · Score: 3, Informative

    After the FB/Oculus news, I looked into alternatives and found about this InfinitEye project from France that claims to do 210 degree of horizontal FOV, fully covering the human peripheral vision (while the Rift only does only 90 degrees). I'd pay attention to this one now.

  16. Writing on the wall by phorm · · Score: 2

    It's sounding a lot like this acquisition really has a lot less to do with Facebook itself, than just to do with Facebook's money. FB is in a business that can only be monetized so much. It's also a nook where many predecessors have suddenly gone from most-popular-site-eva to a discarded remnant. Geocities, Myspace, etc were also very popular in their day but inevitably doomed.

    If Microsoft could start a successful game console, perhaps FB can move into the VR market. I see disastrous things if they try to mix their core business with Occulous, and frankly the privacy implications scare me enough that I'll be keeping my distance for now, but I've still got a small grain of hope that they're really just looking to buy into emerging markets to pad the inevitable decline of their primary LOB.

    1. Re:Writing on the wall by mark-t · · Score: 2

      I see disastrous things if they try to mix their core business with Occulous

      I think that everybody who is against this does... what's more is that the most of the people who are against this believe that FB is liable to try this anyways.

      But if they can make an awesome VR system that's reasonably priced without turning it some kind of facebook appliance, that's just great. I hope that's what they do.... it's not, however, what I seriously expect to happen.

  17. Because Oculus HR didn't get the memo yet by ggraham412 · · Score: 3, Insightful

    From the article, Abash has been around for 57 years ?

    Oculus HR obviously didn't get the memo yet to ignore guys over 30.

    1. Re:Because Oculus HR didn't get the memo yet by Anonymous Coward · · Score: 0

      Sure, lets ignore the guy who basically invented realtime pc 3d video graphics, I'm sure he has nothing interesting to say.

    2. Re:Because Oculus HR didn't get the memo yet by Anonymous Coward · · Score: 0

      Sure, lets ignore the guy who basically invented realtime pc 3d video graphics, I'm sure he has nothing interesting to say.

      Woosh.

    3. Re:Because Oculus HR didn't get the memo yet by spire3661 · · Score: 3, Insightful

      There is no one under 30 that can do what Abrash does.

      --
      Good-bye
    4. Re:Because Oculus HR didn't get the memo yet by H0p313ss · · Score: 1

      There is no one under 30 that can do what Abrash does.

      Oh I'm sure there are, but try hiring one. Those bugger shit pure gold.

      --
      XML is a known as a key material required to create SMD: Software of Mass Destruction
    5. Re:Because Oculus HR didn't get the memo yet by Anonymous Coward · · Score: 0

      Be a part of one hit game and then a part of a bunch of games nobody gives a shit about?

  18. Re:I still don't care by Jmc23 · · Score: 1, Funny
    Yes, please despair for no reason at all for the forseeable future.

    Thanks to people like you, the earth's quota of despair can be fulfilled by a few miserable people and the rest can live their lives out in happiness.

    --
    Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
  19. dsfdsfsfd by Anonymous Coward · · Score: 0

    asdsadasda dfdfdfs ddsfsd

  20. "This is the year..." by Snufu · · Score: 3, Funny

    "This is the year that virtual reality becomes mainstream" [1-25]

    [1] Some guy, (1964.)
    [2] Some guy, (1974.)
    [3] Some guy, (1979.)
    [4] Some guy, (1981.)
    [5] Some guy, (1982.)
    [6] Some guy, (1983.)
    [7] Some guy, (1984.)
    [8] Some guy, (1986.)
    [9] Some guy, (1989.)
    [10] Some guy, (1994.)
    [11] Some guy, (1995.)
    [12] Some guy, (1996.)
    [13] Some guy, (1997.)
    [14] Some guy, (1999.)
    [15] Some guy, (2000.)
    [16] Some guy, (2002.)
    [17] Some guy, (2003.)
    [18] Some guy, (2006.)
    [19] Some guy, (2007.)
    [20] Some guy, (2009.)
    [21] Some guy, (2010.)
    [22] Some guy, (2011.)
    [23] Some guy, (2012.)
    [24] Some guy, (2013.)
    [25] Some guy at Facebook, (2014.)

    1. Re:"This is the year..." by organgtool · · Score: 1

      It's rarely a good thing to be ahead of your time, and that applies twofold to technology. Releasing technology before it is capable of providing a solid user experience is counterproductive because it gives the technology a bad name, reducing interest in the required research necessary to provide a solid experience.

      In the past, Virtual Reality did not work because the helmets were too heavy, the graphics were too demanding, the screen resolutions and refresh rates were too low, and the motion sensors were too slow. All of these issues combined to create a horrible user experience. But due to many advances made in the past couple of decades, graphics processing is much faster, screen resolutions and refresh rates are much higher, screens weigh much less, motion capture is much faster, and all of these technologies are becoming drastically cheaper. This means that Virtual Reality is quickly approaching a point where it will finally be feasible to provide the proper experience it has always attempted.

      With that said, there are still a lot of tasks required to get all of the technologies integrated with each other to provide a smooth user experience, so I don't think that 2014 will be the year of Virtual Reality. But I would be surprised if there wasn't a solid product available by 2016.

  21. Re: And if it were written in, by Grishnakh · · Score: 1

    C++ doesn't have any garbage collection. There is an offshoot of C++ used by MS that has managed-code features, but that's not standard C++ (and they're probably not bothering with it much these days in their push to C#).

  22. Why VR sucks, except for games by Animats · · Score: 1

    The trouble with VR is that it's hard to do anything in there except move and shoot. Manipulation sucks without force feedback. When VR was first developed, there was a lot of interest in it for CAD. But it didn't help.

    Trying to assemble parts in VR is no better than doing it with a mouse and screen. Legos might work. VR Minecraft is quite possible, because things snap into place in easily implemented ways. Real world parts don't fit together as simply.

    (Although, thinking about this, it might be possible. You'd need a good game physics engine with very good support for actual geometry. Not just bounding boxes, but good enough to handle bolt-in-hole placement. This is a solved problem in collision detection (I used to work on that), but most games don't bother. Then you'd need to assist the user with something like the "Assemble" feature in Autodesk Inventor. But it would need to be more physical and less symbolic than the way Inventor does it, where assembly means aligning two facing features. Inventor does it that way because you may want to align the features first, then put a hole and bolt through both, then project the hole back onto the original parts so you know where to drill the hole in each part. This is what you need for mechanical design, but not for assembling existing parts.)

    1. Re:Why VR sucks, except for games by Anonymous Coward · · Score: 1

      Virtual reality gets barfed back up every decade. It never takes off. Virtual reality is always going to be niche until full immersion is realized.

      I admire the technology at work here but I'm not going to stop paying attention to the last thirty years of history. Even in gaming there are very few problems that virtual reality actually solves.

      Furthermore, anyone who trusts Facebook to play it clean with an eye tracking device is a fucking moron.

    2. Re:Why VR sucks, except for games by eulernet · · Score: 1

      I don't agree.
      I think that VR is most suited for watching 3D movies (especially 3D rides), chatting with your friends and probably watching porn.

      This is not a joke !
      VR is a nausea device: when you move, you are disorientated because the visual signal is different from your internal sense of balance (in the ears).
      Also moving hands is tiring (trying keeping your hands up during 15 minutes, and you'll see what I mean), a joypad is a much better device to reduce waste on movements.

      When I tested VR 15 years ago, people were trying to create a virtual reality, with gravity similar to Earth, but it was not fun at all.

      So far, everything done with VR was underwhelming.
      Perhaps there will be some interesting ideas, but this device is really inefficient for gaming.

    3. Re:Why VR sucks, except for games by hopffiber · · Score: 1

      This seems like a bit lacking in imagination. VR means complete control over what you see, you are not forced to work with 3d models directly all the time. You can create a large number of virtual monitors, or one big monitor that wraps around you, or whatever you want, and then you can work on those virtual monitors just like you would normally, nobody prevents you from using a mouse and keyboard in VR. People (notably John Carmack) are already experimenting with pass-through video to let you see your hands and keyboard while wearing the headset, so that will surely be possible in the near future. In addition when it comes to CAD-work, I think that while working on it using the normal 2d views etc. might be preferred, actually seeing the result in true 3d, getting a good sense of scale etc. might improve the experience quite a bit. The counter argument against virtual monitors is of course that the resolution in current versions are too low for this, which is true right now, but that will probably change rather quickly.

    4. Re:Why VR sucks, except for games by Lehk228 · · Score: 1

      Prediction: VR will take off shortly after the first effective Direct Neural Interface

      --
      Snowden and Manning are heroes.
  23. Hire Romero and facebook will make you their bitch by Anonymous Coward · · Score: 0

    Getting the old band back together.
    Come on Zuckerburg, get Romero on board! Because Facebook is DEFINITELY going to make you their bitch.

  24. Re:I still don't care by clubby · · Score: 1

    He's ill at ease with being the product Facebook sells to its customers, and skeptical of Facebook's ability to treat its product (its users' eyeballs) like paying customers. Seems reasonable to me. I want to know exactly what category I fall into when I deal with a company. If I'm the product, fine, I have one set of expectations. If I'm the customer, fine, I have a different set. I don't know what to make of attempting to blend those, and I don't blame anyone for being apprehensive about how that might turn out. Probably not fair to put that on par with "despair" at all, much less "the earth's quota of despair." It's a pretty small proportion of the earth's deflated enthusiasm.

  25. metaverse? by BlindingSpeed · · Score: 1

    The real trouble with this is that they're envisioning a Snow Crash-like metaverse, and I'm envisioning Second Life with Facebook friends and goggles. The flying cocks are going to look amazing this time.

    1. Re:metaverse? by zlives · · Score: 1

      modded down!!
      at the very least +1 funny if not +1 insightful.

  26. more than one by Anonymous Coward · · Score: 0

    not that rare if you kn ow wtf you are doing

  27. Not much by sjbe · · Score: 1

    Does anyone know what's so special about Oculus?

    Somewhat like bitcoin it has hit a segment of the geek population that thinks it's something especially cool and they've been selling it at a price point that hard core gamers can afford to give it a spin.

    Do they have some intellectual property that will make them money, or are they just improving on 30 year old ideas

    The later. Occulus is nifty but it's evolutionary improvement on technology that has existed for a long time. There still appears to be no killer use case for their product outside of a small segment of gamers. Facebook paying $2 billion for this company is an absurd overpayment. I seriously cannot figure out a reasonable scenario by which Facebook will recover that much money on this technology.

    1. Re:Not much by Reality+Master+101 · · Score: 1

      Major imagination fail. You have no idea what you're talking about. This is going to change the world on many, many levels. That's why FB bought them. I'm not going to bother to prove this for you, but just wait for it to happen.

      --
      Sometimes it's best to just let stupid people be stupid.
    2. Re:Not much by Anonymous Coward · · Score: 0

      Oh look, it's Nostradamus.

      Step 1: Predict something vague; "THIS is going to change the world!"
      Step 2: Don't explain what THIS is; "I'm not going to bother to prove this for you"
      Step 3: Wait for something that may match the prediction to occur; "just wait for it to occur"
      inevitably followed by:
      Step 4: Point to prediction and gloat about how right you were and how nobody would listen to you.
      alternatively
      Step 4: Die before you see a matching event, and have people in the future point to the prediction instead. Not nearly as satisfactory unless you're into the whole afterlife thing.

      Unless you are going to bother to prove 'this' for us - by using your superior imagination to suggest what use cases or material (IP?) facebook may also be imagining would be worth the $2B investment - your comment is a major fail.

    3. Re:Not much by jasno · · Score: 1

      Well, I think both augmented reality and head-mounted displays in general will be hugely successful in the next few years. If nothing else, it will become the defacto way to watch 3d content like movies and sports. Just wait until you get to watch a game via the 'ball cam'! Immersive 3d, not the shitty TV or movie version, is really going to propel 3d content into the mainstream.

      Then you have games. Imagine a wireless head-mounted display that connects to your smartphone. Suddenly the small screen is no longer the limiting factor. You can have rich, immersive worlds on the go.

      What remains to be seen is how profitable the market will be.

      --

      http://www.masturbateforpeace.com/
  28. Re:I still don't care by epyT-R · · Score: 1

    or, most of the people that are despairing are the ones smart enough to see the writing on the wall, while the happy people let their ignorance run everything right off the cliff.

  29. Re:mar6E by Anonymous Coward · · Score: 0

    sega cd?

  30. Re: And if it were written in, by gbjbaanb · · Score: 1

    to be honest, C++ (not Java) is impressive for not having garbage that needs picking up, so no... he probably doesn't know it :-)

    But then, he does Java, so I imagine he knows exactly what garbage is.

  31. Re:I still don't care by Jmc23 · · Score: 0

    Still happy!

    --
    Don't complain about syntax, grammar, or spelling. There is no.hell like input on android.
  32. The hard problem of VR... by Anonymous Coward · · Score: 1

    ...is how to use it without looking like a complete tool.

    1. Re:The hard problem of VR... by zlives · · Score: 1

      basement

  33. They'd better succeed quickly by Anonymous Coward · · Score: 0

    Abrash:

    The resources and long-term commitment that Facebook brings gives Oculus the runway it needs to solve the hard problems of VR

    He must have a lot of faith in the patience of Facebook's investors and shareholders.

  34. Tell Zuckerberg Moore's Law is over by Anonymous Coward · · Score: 0

    I haven't paid much attention to Oculus, until very recently. I can side with Oculus HQ talking up the future of VR, to shaft the douchebag Mark Zuckerberg, but I'm not buying the whole VR for social bit. Several years ago, Second Life was getting the hype for a virtual world. It did not gather steam. There are MMORPGs, like Everquest, and World of Warcraft.

    In the last year, there has been serious talk about the end of Moore's Law. Nvidia complained to TSMC a couple of years ago about transistor prices. There are limits to what 193 nm immersion lithography with multipatterning can do, probably 14nm or 10nm. Intel is going to start selling 14 nm chips later this year. Smaller transistors, are not becoming cheaper. They are not getting faster, but power consumption continues to decline. 450 mm wafer, EUV can go a bit further. It has to stop somewhere, and that somewhere is not far away. 10 nm? 5 nm? 1 nm?

    The big question is, how many CUDA cores will it take to render a good enough metaverse, and how much will they cost? I think it will be more than the average person is willing to pay.

    On the other hand, video games will become more fun, and that is innovation enough for me.

  35. Re: And if it were written in, by Anonymous Coward · · Score: 0

    memory management in C++ is designed to require neither garbage collection nor remembering to stick free(); everywhere. have you ever heard the term "smart pointer"? if anything, C++ is notorious for having fewer memory management problems than just about anything else.

  36. Maybe because he's the best there ever was? by Sycraft-fu · · Score: 1

    Guy is one of, if not the, best at assembly optimization, particularly as it pertains to videogames. So if what you want is something that is fast, stable, and highly optimized, well he's one of the best around.

    It is highly unlikely Doom would have ever been able to exist at the time it did, were it not for his expertise in optimizations.

    1. Re:Maybe because he's the best there ever was? by Bing+Tsher+E · · Score: 1

      It's also highly unlikely, though, that anybody will get the chance again to code to bare metal the way the Doom coders did. They did all that coding in the void years, when powerful 386 computers were vacant and readily available because they booted MS-DOS, and the 'operating system' was something a game programmer could pretty much flush out of RAM and replace. Those days are long gone. Everything is much more complex now, and almost nobody gets close to bare silicon anymore. I personally think that sort of coding is cool, but I'm an old hardware guy with my own biases. The world has changed.

    2. Re:Maybe because he's the best there ever was? by Anonymous Coward · · Score: 0

      bollocks
      he was just lucky with his career being in the right place and knowing the right people.

      I know plenty of people who are fucking genius's who never got a chance to get recognized!!!.

       

  37. Facebook FIXED PHP! by SuperKendall · · Score: 1

    Facebook is written in php...Keep that in mind. Facebook is not a company of technological excellence

    If you look below the annoying surface of the Facebook page, you'll find a very different story. Facebook actually HAS been a company of technical excellence.

    On PHP in particular, most technical people look down on PHP... but instead of doing that, Facebook figured out how to fix some of what was broken about PHP so they could still use the good aspects of it.

    That's not a company that does not have some technical chops.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  38. Depends on what the puzzle was by paiute · · Score: 3, Funny

    I'm guessing that the puzzle he just solved was how to finance his retirement account.

    --
    If Slashdot were chemistry it would look like this:Cadaverine
  39. close by slashmydots · · Score: 1

    He's close. It's actually the final piece of go fuck yourself because now NOBODY is going to buy it.

  40. return the diploma? really? by Anonymous Coward · · Score: 0

    There's a difference between CS and SE. Sounds like you went to learn how to be an engineer. Doesn't mean my degree is any less valid..

  41. Re:Legendary by maxmike · · Score: 1

    On top of it, he's a pretty insightful game designer as well. I worked with him at Microsoft years back and he taught me an amazing amount about practical game design theory.

  42. Re: And if it were written in, by jones_supa · · Score: 1

    Wow, never heard of that before. It seems that .NET Framework 1.0 did indeed include a managed C++ language with garbage collection.

  43. If the final piece is facebook... by Anonymous Coward · · Score: 0

    ...then it was a fucking shitty puzzle we should just burn.

  44. Creator of "Big Top" on original IBM PC by cshay · · Score: 1

    I remember being blown away by this game... basically a Donkey Kong style game but on the original IBM PC hardware. I read the review in PC Magazine and asked for it for my 14th birthday... I couldn't believe that things like swinging and jumping from swinging ropes while 4 other AI sprites chased me around was even possible on that original PC.

    He even showed off a little by full screen scrolling in between levels.

    http://en.wikipedia.org/wiki/B...

  45. Re: And if it were written in, by Megol · · Score: 1

    C++ doesn't have any garbage collection. There is an offshoot of C++ used by MS that has managed-code features, but that's not standard C++ (and they're probably not bothering with it much these days in their push to C#).

    C++ certainly have garbage collection: auto_ptr, shared_ptr etc. are clearly using garbage collection to function. Most C and C++ code use reference counting in some way or another and that is also garbage collection.

  46. Re: And if it were written in, by Megol · · Score: 1

    memory management in C++ is designed to require neither garbage collection nor remembering to stick free(); everywhere. have you ever heard the term "smart pointer"? if anything, C++ is notorious for having fewer memory management problems than just about anything else.

    And that is a kind of garbage collection...

  47. who areaz oculus is dead to me by Anonymous Coward · · Score: 0

    I understand that its impossible for facebook to fart without it making slashdot, and now that will extend to oculus.

    And i think they main thing everyone who's saying "This facebook crap is a good thing" is failing to mention, its a good thing for the finances of the stock holders perhaps, the lead engineers who now have a coushy job in a larger more stable organization. good for advertisers. but good for gamers, no its not good for gamers, even if they do continue to develop it, its tainted now

  48. Some by mfh · · Score: 1

    How many billionaire CEOs have courted you personally?

    Not enough though. One can never be courted by too many billionaire CEOs.

    --
    The dangers of knowledge trigger emotional distress in human beings.
  49. Abrash's book is freely available online by aliens_can_dunk · · Score: 1

    For people who want to give the Graphics Programming Black Book a read, you can do so here. Chapters 64 to 70 are relevant to his work on Quake with Carmack.

    And the ones who want to roll their own version from the eBook sources can go here!

  50. jordan release dates http://www.shoesctv.com by jureoiuw · · Score: 1

    cheap jordan shoes http://www.shoesctv.com/ all jordan shoes http://www.shoesctv.com/ jordan store http://www.shoesctv.com/ designer sunglasses http://www.shoesctv.com/ handbags On Sale http://www.shoesctv.com/ jordans shoes http://www.shoesctv.com/ michael jordan http://www.shoesctv.com/ Air jordan 13 http://www.shoesctv.com/ designer handbags http://www.shoesctv.com/ discount jordan shoes http://www.shoesctv.com/ NBA cap wholesale http://www.shoesctv.com/ best handbags http://www.shoesctv.com/ cheap jordan http://www.shoesctv.com/ Jordan for cheap http://www.shoesctv.com/ handbag store http://www.shoesctv.com/ cheap sunglasses http://www.shoesctv.com/ handbag patterns http://www.shoesctv.com/ mens sunglasses http://www.shoesctv.com/ Jordans For Sale http://www.shoesctv.com/ jordan release dates http://www.shoesctv.com/ cheap designer handbags http://www.shoesctv.com/ designer handbags wholesale http://www.shoesctv.com/