Domain: oculusvr.com
Stories and comments across the archive that link to oculusvr.com.
Comments · 21
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Re:gridlock
More to the point, as you indicated, what the hell is an expiring certificate doing in their software anyhow? A normal code-signing certificate expires after a time, but the software that was signed with it does NOT expire. We now know that their device-critical software has a time bomb in it that only they can periodically reset, and they were already slipshod enough to miss the deadline once.
This is what I don't get. If anyone who has a Rift not working check signing date of: c:\Program Files\Oculus\Support\oculus-runtime\OculusAppFramework.dll
From explorer right click select digital signatures and the signing date should be there.
My system works even though DLL was signed with the same now expired cert however my Rift was firewalled and runtime hasn't been updated in ages.
Found this post about release notes on the 5th starting to wonder whether problem is they actually did sign this thing using a cert expired at the time they signed it.
https://forums.oculusvr.com/co...
One of the reasons firewalled my Rift other than obvious Facebook stalking is Facebook has no discipline and can't manage software releases. Their software updates are forced on everyone AND often break shit. They routinely rush out patches to fix whatever they broke this time.
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20k shipped? Doubt that.
There is a lot of dissatisfaction from many people over on the Oculus forums due to lack of information and shipping delays. Many who ordered within the first 48 hours after orders opened on March 19th have not received units or even an update other than "we're working real hard to ship orders as quickly as possible".
Based on comments from the forums, information given about how many were sold how quickly and feedback from the oculus forums, about the only way they could claim that 20k were shipped is if they were shipped from the manufacturer to the distribution centers, not the customers.
Oculus has had my money from March 20th and I'm yet to receive any kind of shipping confirmation. They did not sell 20k in the first 24 hours.
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Re:Why not limit them to one per customer?
Actually, during the pre-release phase, they can and often will limit things to one per development shop until they have actually satisfied the other demand
In a pre-release phase, what other demand with there be? No consumers should be able to get it at that point. If Microsoft / Sony send a pre-release XBox / PS4 to some dev shop that is creating games for it they wouldn't be sending a single unit (how the hell would you test multiplayer?), also if the specs of the hardware change they have to send the updated hardware (where I believe the cost is covered by MS / Sony).
This isn't some large corporation which can absorb such costs, and they don't need the NDAs so you get to own the hardware and as they say at https://support.oculusvr.com/h... if you get a dev kit you are not automatically entitled to the newer versions.
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Re:cool but bulkyLikely to get really immersive gaming you will need a lot of tech. I've been following this tech fairly loosely, but here's a price range for what I've seen (including this product):
- 1. Omni motion "trackpad" -- $500 (or similar product)
- 2. Oculus rift headset -- $350 (devkit2 pricing)
- 3. Razer Hydra or similar -- $140 (priced from here)
- 4. playstation move motion controller -- $70
- 5. at least commodity laptop worth of components to power it all -- $450 (based on middle tier notebook here)
- 6. At least basic surround sound or decent headphones -- $90 (here and here)
- 7. A decent gaming computer ~$1500
So that brings the overall price to ~$3,100 if you don't already have a gaming box and ~$1,600 if you do. Plus the const of your living room. This is totally in price for a lot of people. It's all available in hardware form now (to varying degrees of "done").
The major problem is what you pointed out: it will eat your living room/den. These costs and tech are also only for one player and you might get interference/tracking issues with more than on person in the same room. Only people who have solo/networked gaming as their primary form of entertainment will be willing to to make this trade off (that still is a lot of people). BUT, it's super affordable from a business aspect. Take a building, divide it into sound-proofed closets. Put one of these units into each of said closets. Have a desirable set of games (could even be one a la LaserQuest) that people want to play (or with telepresence bots: virtual tourism! (project tango?)) and it's really something to get in on. You could also see it used easily in therapies, spas (walk through a beautiful garden), military training (not as good as the real thing, but decent),and whole lot more.
That said, businesses won't be willing to invest in this without content Just like 3D movies and TVs, the life and death of an entertainment technology depends on the content available to it. There are a lot of companies jumping on the VR bandwagon right now. I think there will be a good set of initial IP that launches with these products or it will integrate with previous games (Skyrim, etc.), but there has to be something that makes you throw your money at them.
Overall, it's getting cheaper, faster and better. I think within 5 years everyone will know someone who has VR in their house. -
Re:Chinese IP Knockoffs Forgo Branding,Now Bypassivia: http://www.oculusvr.com/blog/b...
The original Oculus Rift prototypes used a sensor that was readily available on the market, but ultimately we decided to develop our own sensor hardware to achieve an optimal experience. With the new Oculus VR sensor, we support sampling rates up to 1000hz, which minimizes the time between the player’s head movement and the game engine receiving the sensor data to roughly 2 milliseconds. The increased sampling rates also reduce orientation error by providing a denser dataset to integrate over, making the player’s real-world movements more in-sync with the game.
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Definitely not the first, not by a long shot...
LaRonde (SixFlags) in Montreal did experiments with this nearly a year ago:
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From the Oculus VR Forums on Markus
From the Oculus VR Forums (which you should really read some of to get a better balanced view of how the actual developers feel).
spire8989 writes:
"Hi, I'm a developer and am very happy with this news. Also, Markus is a pretty well-known hipster, this is very expected from him. For someone who seems so anti-Facebook he should really stop having an active Facebook account that he constantly updates though. If you actually read this article you'll see where he says that this will have a positive impact on social VR experiences, but he doesn't want to work with them "because he doesn't know their intentions".
I guess you get to be picky and complain when you have an extremely popular game."
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How to CANCEL your occulus VR order
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Re:Dubious commercial prospects
Because the "wind in the sails" probably isn't as strong as you think.
Sony is now building their own VR headset for the PS4 with Project Morpheus, Valve already has VR support build into Steam, plenty of games started adding VR support and in the last year more virtual reality demos got produced then in the previous 20 years. Hard to tell how long the wind it will hold, but it's orders of magnitude stronger then what we had 20 years ago. It's also not limited to games, the current DevKit1, with all it's problems, is already used in a few non-game instalations, virtual fashion shows, movies, porn all that stuff. Also the nausea problems with VR have only recently been fixed with proper positional tracking and low persistence displays, something no previous consumer VR display had and that is critical for mass adoption. Given that the hype has been constantly growing ever since the first prototype was revealed almost two years ago, I doubt that VR will just fade away again, people want it, the price is cheap enough and it provides an experience that can't be provided by any other available technology.
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Re:Cool, so can I use it yet?
No next day delivery available, but it does ship in 3-5 days.
Though it's not the new prototype design this story is about.
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Re:Cool, so can I use it yet?
Plug your info in right here (probably not a goatse): https://www.oculusvr.com/order/
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Re:Cool, so can I use it yet?
https://www.oculusvr.com/order/
It’s not the definitive product, but you can try it if you want.
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This just in
She's right about everyone else, but Google Glass is also boring.
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Re:This will help the Occulus Rift A LOT!!!
Have you seen their recent work with predictive tracking? It seems they were able to improve the perceived lag a great deal from the version that shipped with the developer SDK.
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I will agree that VR is cool
But wearing a big douchy snorkel like headset is the reason why VR has never taken off in the 30 years that is has been promised.
I mean this is not a new concept and the technology to make it happen has existed for 30 years. I don't agree that computer's were not powerful enough, BS. I don't agree that screens were not small enough, BS. Occulus Rift is under some huge delusion that they have innovated a product that nobody else has thought of and this will be a huge hit all of a sudden. There is a reason why nobody is doing or has done VR, and its not because Occulus Rift has a team full of amazing engineers.
I don't know, go to here:
And tell me the first slide of a guy gaming with this thing on doesn't look like a complete douche. Also look at all the shots of guys wearing this while their mouths gaping wide open like they are ready to swallow something big.
Between Google Glass and Occulus Rift I think the Douchaggedon is the next big thing to prep for.
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Oculus Rift
How can they not talk about Carmack's chosen one? This seems to be the best hope for affordable VR for the masses.
http://www.oculusvr.com/ -
Release Date?
How is it to be released 12/12/12 when the Dev unit isn't shipping till early January 2013? http://www.oculusvr.com/preorder/
They selling the units before any Devs get one? So they will support only Doom 3 BFG when they come out?
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Re:ya know
The state of the art at the moment seems to be this device if you're interested on the subject.
Yes, but there are other models that don't make you look like a retard. They even work with your smart phone. I use the 920AR (Altered Reality) version, it has two dorky looking cameras on the front and the screens aren't as large, but it's lightweight and looks nicer than huge honking device.
Considering that I've been using something like "Google Glasses" for years, I figured they'd have their crap together and on the market by now...
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Re:ya know
The state of the art at the moment seems to be this device if you're interested on the subject.
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The link to Oculus Rift
I'm afraid it might be Slashdotted soon
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Oculus Rift - 'low' budget HMD - soon@KickStarter
Perhaps worthy of a mention - since John Carmack mentions it in several videos as well - is the tentatively named Oculus Rift. It's aiming to be a 'low' budget HMD, and a KickStarter project is set to be launched June 14th.
For more information, see:
http://oculusvr.com/
http://www.mtbs3d.com/phpBB/viewtopic.php?f=120&t=14777
( There are more interviews with John Carmack linked to from that thread, and he participates there directly as well. )