Domain: racesimcentral.com
Stories and comments across the archive that link to racesimcentral.com.
Comments · 10
-
What about generally?
generally is a free race-game that allows multiple people to play the game on the same keyboard. Great fun. And a good community creating tons of maps to race on.
-
Re:GeneRally
link is broken, should be generally.racesimcentral.com.
-
Oops
-
Oops
-
Re: by Phazz666 is the root of all evil
-
A successful indy game
Live For Speed is a game developed independently, and it's proving to be reasonably successful so far.
-
Less time, other interests, age of fellow players
For me there are a few reasons why I don't play as many games thesedays:
1. Less time. Got other stuff to do. Study, and work. Work is okay but study consumes a lot of outside hours too. There's always more you could be doing. I find it harder to put time into games now. In the back of my mind, I'm always aware of what else I could be doing.
2. Other interests. Other stuff can be fun too. A few years ago I never read books just for my own interest, now I do. And of all things I've been learning Japanese recently, again something I never would have been interested in when I was younger. I guess I want to expand more, comes with age.
3. Age of fellow players. This one is pretty big. There's only one game I still play occasionaly now, and that's Live For Speed, an excellent, high-quality, independently developed racing sim. The online play is the best I've come across. But while the competition is good, the competitors themselves mostly seem to be guys who are 13-25 (mostly immature), or guys who are 45+. High school kids or men trying to fit in a few games around their spouse. I feel a little out of place.
Aside from LFS, the last game I played for a while was Grand Theft Auto 3. But I think I played that more for the radio stations & music, and the scale of the city rather than gameplay. I tired of it pretty quick. I definately have less tolerance for repetition now.
Times change :-/ -
Live for Speed
The fact that Live for Speed is a driving sim means that most, if not all of the features of the game have been done before. Having said that, very nearly everything is done well, especially the actual physics engine and the online play. The most innovative thing about this game though, is the distribution model. You download the demo, which is a fairly hefty 140MB file. This starts to look smaller and smaller as you realise that first of all, the demo gives you 4 variations on the track that's included and 3 cars. You can also play it online. Then, once you're hooked and you decide to shell out the GBP12.00 you get another 5 cars and three tracks, each tracks having multiple variations like the demo track. Patches and bug fixes are regular, the developers are active in the forums, which is good, considering the huge community that's built up around the game. The money that I and many others paid for the first installment (S1) is funding the development of the second installment which I will purchase the moment it becomes available. This incremental release effectively means that the game's communtity gets a say in what gets included in the game. This is only my personal opinion, and you could question my lack of bias (I have no vested interest in the game other than as an enthusiastic player and member of the community, but I unashamedly love the game) but the quality of the game, the efficiency and novelty of the distribution method and the fact that that distribution method was dictated by the fact that the developers (all three of them) didn't want their concept diluted in any way by a publishing house, makes this game something that I would imagine more than a few Slashdotters being interested in.
-
Live for Speed
The fact that Live for Speed is a driving sim means that most, if not all of the features of the game have been done before. Having said that, very nearly everything is done well, especially the actual physics engine and the online play. The most innovative thing about this game though, is the distribution model. You download the demo, which is a fairly hefty 140MB file. This starts to look smaller and smaller as you realise that first of all, the demo gives you 4 variations on the track that's included and 3 cars. You can also play it online. Then, once you're hooked and you decide to shell out the GBP12.00 you get another 5 cars and three tracks, each tracks having multiple variations like the demo track. Patches and bug fixes are regular, the developers are active in the forums, which is good, considering the huge community that's built up around the game. The money that I and many others paid for the first installment (S1) is funding the development of the second installment which I will purchase the moment it becomes available. This incremental release effectively means that the game's communtity gets a say in what gets included in the game. This is only my personal opinion, and you could question my lack of bias (I have no vested interest in the game other than as an enthusiastic player and member of the community, but I unashamedly love the game) but the quality of the game, the efficiency and novelty of the distribution method and the fact that that distribution method was dictated by the fact that the developers (all three of them) didn't want their concept diluted in any way by a publishing house, makes this game something that I would imagine more than a few Slashdotters being interested in.
-
Re:I've played it, it's good!!!!
If you want to know a little more: Here is a glowing review with some awesome (but small) screenshots.