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Best Original Games of 2003?

PapaZit writes "It seems like most of the games that I purchase these days are sequels: GTA3 and Vice City , Zelda: Wind Waker, even Knights of the Old Republic and Galaxies built on the Star Wars franchise. What are the best original (not a sequel or franchise) games that you've played this year?"

654 comments

  1. PS2 by iota · · Score: 1

    The best new game I've played in a long while is Xenosaga... It's supposed to be a prequal to Xenogears, but I never played that so I don't count it, plus it wasn't even based on the same engine or anything (or the same characters, apparently). I think they are just vaguely related.

    1. Re:PS2 by silentbobdp · · Score: 2, Informative

      *ahem*

      Xenogears had a book printed with it in Japan called "Perfect Works". This was a strategy guide but also detailed the story. The six episodes of Xenogears/Xenosaga are discussed in this book, and Xenosaga episode I follows the synopsis in the book fairly well.

      They did say they were changing things for the Xenosaga series; I assume those will be better known when they get to Episode V (as that's the one that Xenogears is).

      But even Fei and Elly's past forms pop up in Xenosaga, albeit briefly...

      --
      --Moo.
    2. Re:PS2 by TheCrazyFinn · · Score: 2, Insightful

      Xenogears is episode 5, Xenosaga is episode one (And soon two) of the tale, which literally spans thousands of years.

      It's supposed to be close, but not the same, when they get to Xenosaga Episode 5.

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
    3. Re:PS2 by critter_hunter · · Score: 2, Insightful

      Disgaea is the best game I've played on the PS2 this year, it's not a sequel AND a 2003 release to boot, so it fills all the requirements

      It has a wildly hyperactive, original storyline, hundreds of classes, incredible levelling, and lots of elements I've never seen in any other game (such as the Item World, Dark Assembly and the Geo Panels) - as far as small-scale strategy games go, it's quite possibly the best title I've played since X-Com.

      --
      Karma: Could be worse (could be raining)
    4. Re:PS2 by Anonymous Coward · · Score: 0

      True Crime - Streets of LA

    5. Re:PS2 by Ceyan · · Score: 1

      Actually Disgaea is a sequel. It's from a line of Japanese games, it's just Disgaea is the first to make it over here.

    6. Re:PS2 by Anonymous Coward · · Score: 0

      Definitely. Gamespot called Disgaea "A great big thank-you card to strategy RPG fans", and I totally agree. A must-play for anyone even mildly into strategy games.

    7. Re:PS2 by Nameles · · Score: 1

      Second. Rhapsody is the first game in the series as well as the first to make it over here.

    8. Re:PS2 by GT_Onizuka · · Score: 1

      You REALLY should play Xenogears if you haven't already. A lot of people say that they are only vaugely similar, but if you really get into the story (I mean, its good, why wouldn't you want to?) you can find some similarities. But, if you enjoyed Xenosaga, definately try and find Xenogears, great game.

      --
      If you take out Country Kitchen buffet, old people won't know what to do.
    9. Re:PS2 by GT_Onizuka · · Score: 1

      When did one of Fei's past forms pop up? And even Elly is kindof hazy, you could say Nephilim is an incranation of Elly, but I don't think there is substantial proof to it. Also, I doubt it since Deus hasn't even been created yet, and the first incarnations of Fei and Elly both came after Deus.

      --
      If you take out Country Kitchen buffet, old people won't know what to do.
    10. Re:PS2 by Anonymous Coward · · Score: 0

      So how does it count as an original game then? Although a 'prequel' to the original, it still follows on from it, and is therefore not original. Try again.

  2. Quick Rundown by R-66Y · · Score: 5, Informative

    Viewtiful Joe and Beyond Good and Evil are both excellent.

    Later,
    Patrick

    1. Re:Quick Rundown by Trashman · · Score: 1

      I second Viewtiful Joe. Got it for X-mas, great game! Reminicient of many old school games. (Double Dragon, River City Ransome, even Mega Man, et al).

      Another great original GC Tittle is Pikmin.

      --
      Do not read this .sig
    2. Re:Quick Rundown by Alcimedes · · Score: 1

      i absolutely love Viewtiful Joe, it's been a blast. lots of fun to play, and looks great while you're doing it.

      (rather than looks great, but isn't much fun to play)

    3. Re:Quick Rundown by Psykechan · · Score: 1

      Pikmin has to be one of the best games ever made. Unfortunately, it came out in 2001.

    4. Re:Quick Rundown by Anonymous Coward · · Score: 0

      nothing this year impressed me on linux :(
      sequels are ruling over sequels this days..
      personally i'm watching out for this one:
      http://www.stokedrider.com/phpbb/viewtopic.p hp?t=6
      lets hope the gameplay turns out as unique as the graphics...

      a happy new one,
      tander

    5. Re:Quick Rundown by Anonymous Coward · · Score: 0
      just forgot this link to previous posting.. maybe this linked page and especially the flash presentation do a better job describing my excitement on this game.. http://www.stokedrider.com/skyeditor.htm

      yours, tan(ner)

    6. Re:Quick Rundown by Anonymous Coward · · Score: 0

      Nothing good came out this year for my Palm OS.

      But then I realized it wasnt for playing fucking games and got on with my PDA loving existence.

  3. WarioWare Inc. by vaguelyamused · · Score: 4, Insightful
    WarioWare Inc. Mega Microgames

    I haven't played a game more original (or bizarre) in a very long time.

    --
    STOP ROCK VIDEO
    1. Re:WarioWare Inc. by Anonymous Coward · · Score: 2, Informative

      ... is a franchise (Mario Bros.) and therefore a "sequel."

    2. Re:WarioWare Inc. by Anonymous Coward · · Score: 0

      it really has nothing to do with Mario, it's definitely an original

    3. Re:WarioWare Inc. by Reorax · · Score: 1

      The gameplay isn't even close to the original Mario games, anyway. It's made by Treasure, the makers of the wondweful Mischief Makers, and plays much more like that.

      --
      This sig is only here so people stop skipping the last lines of my posts.
    4. Re:WarioWare Inc. by WorselWorsel · · Score: 1

      Wario World was developed by Treasure, not Wario Ware.

    5. Re:WarioWare Inc. by bussdriver · · Score: 1

      WarioWare:
      I second that! Its addictive and fun. Nothing comes close to as messed up. (but fun)

      Viewtiful Joe looks interesting, but I doubt its as "new" as it looks; WarioWare takes the cake. (Wario World is fun too)

      Dance Dance revolution is not NEW this year. The SIMS is not either, but both are part of new types of games. I think WarioWare is closest to that.

  4. DOAX by topham · · Score: 1

    Seriously. My GF loves it.

    And while it might be part of the DOA franchise, really it's hard to call it a sequel.

    1. Re:DOAX by Anonymous Coward · · Score: 0

      Your GF, Mrs Wright?

    2. Re:DOAX by Anonymous Coward · · Score: 1, Funny

      Your GF, Mrs Wright?

      That would be Mr. Wright. (GF == gay friend)

    3. Re:DOAX by topham · · Score: 1

      Girlfriend. Of 5 years.

      She's been bugging me to buy the game for most of the year, bought it for her for Christmas and she played it till 1 in the morning on boxing day. (After playing it for the entire day).

    4. Re:DOAX by cbreaker · · Score: 1

      Big boobs aside, this game is actually very playable and fun. It's not one of those "you'll play it for months" type games but it was entertaining.

      Of course, I just downloaded it from Usenet.

      --
      - It's not the Macs I hate. It's Digg users. -
    5. Re:DOAX by Anonymous Coward · · Score: 0

      Girlfriend. Of 5 years....on boxing day.

      Ahhhhh, the infamous Canadian girlfriend. I had a girlfriend in Canada once.

    6. Re:DOAX by Anonymous Coward · · Score: 0

      She probably thinks it's really cool that you brag about having a girlfriend on Slashdot.

  5. GTA3 a sequel? by stemcell · · Score: 2, Insightful

    I know the poster goes on to say that he excludes franchises as well as sequels but GTA3 was a ground-breaking and original game - it seems a bit harsh to exclude it on the basis that it shares its name with a top-down 2d crime game....

    But don't even get me started on Vice City ;-)

    Happy New Year,
    Stem

    1. Re:GTA3 a sequel? by Anonymous Coward · · Score: 0

      I enjoyed GTA3, but other than the perspective it seemed to be pretty much the same game as GTA. I don't see how it could be said to be ground breaking and original. Fun though, sure. (Don't remember if I ever played GTA2, I guess there must have been one).

    2. Re:GTA3 a sequel? by Anonymous Coward · · Score: 0

      I can't see why people found this game fun. To me it was:

      Loading
      Cutscene
      Loading
      Drive down the street
      Loading
      Cutscene
      Loading
      Drive down the street
      etc etc.

      It was no fun to play at all. Maybe I'm just used to the 0 load time on the nintendo .

    3. Re:GTA3 a sequel? by Anonymous Coward · · Score: 0

      well most people go off on a tangent and just have little crime sprees, where you dont drive to do missions, you just start blowing up cars and killing people

    4. Re:GTA3 a sequel? by Dylan_t_p · · Score: 1

      0 load time? what dream world to you live in....don't get me wrong I'm not some xbox worshiping gamecube hater, I own xbox, gamecube and ps2 and to say that any of them have 0 load time is a load of bunk, low load time possibly but it still all comes down to what game your playing I bet you if gamecub had gta3 the load time would be just about the same. Though slightly more on topic, my favorite games this year had to be call of duty, simpsons hit and run. If you ever do any lan partys call of duty is a great sniperfest for those who enjoy nothing but 8 people sniping the crap out of each other

    5. Re:GTA3 a sequel? by Rysc · · Score: 0

      Troll?

      You're forgetting the best part:

      You get to kill people.

      A lot of people.

      As much as you want.

      And blow stuff up.

      Did I mention you can kill people?

      --
      I want my Cowboyneal
    6. Re:GTA3 a sequel? by AcidSt0rm · · Score: 0

      when he said "nintendo" im thinking he meant old nintendo or cartriage based systems.. i miss cartriages for that reason. nintendo's old idea was perfect, they just need to make a system thats cartraige+dvd.. and just pull certain things off the dvd. it would be a beautiful system but noone wants to put that much overhead into games :P like at 70 a pop they wouldnt be making their money back.. but they would only get 60 profit per game instead of the 68 they are making now per game minus the overhead.. sorry.. minirant :)

      --
      Ken Mitchner PHP/SQL Programmer Currently Seeking Employment :o(
    7. Re:GTA3 a sequel? by SabrStryk · · Score: 2, Informative

      I think he's referencing solid-state consoles. Since Nintendo's first major console success was the Nintendo Entertainment System, usually one just refers to this 8-bit system as a Nintendo. It's also used as a reference to difficulty. A Nintendo-hard game requires an expansive memory to beat, due to the many movement patterns used to increase the difficulty (and therefore, replayability.) Of course, I'm a little biased, having grown up on Nintendo, but the point remains semi-valid.

      --
      "A group of words expressing something other than their literal intention. Now that... is... irony!" - Bender
    8. Re:GTA3 a sequel? by iainl · · Score: 1

      Did you ever play the first two (well, three including GTA: London) games? GTA 3 is GTA from a different camera angle through and through. Those 'ground-breaking' non-linear levels? The stealing any vehicle thing? Playing multiple gangs off each other? All in there from the previous games. The ability to do vigilante missions is pretty much the only development that isn't a visual enhancement in there.

      --
      "I Know You Are But What Am I?"
    9. Re:GTA3 a sequel? by Dylan_t_p · · Score: 2, Informative

      thats not even close to what he's talking about? he was saying that nintendo has 0 load time as in time it takes to load a game, what does that have to do with difficulty? what I was pointing out is that if gta3 was on gc it would take just as long to load as on xbox or ps2

    10. Re:GTA3 a sequel? by Anonymous Coward · · Score: 0

      Postal 2 has far more interesting ways of killing people, and thankfully leaves driving out of the equation. Play Simpsons Hit & Run for a while and you'll get bored of that kind of driving, FAST.

    11. Re:GTA3 a sequel? by dotKAMbot · · Score: 1

      I think it was pretty ground breaking. It essentially launched a whole new genre. Now every week there is a new game coming out in this "genre"... "It's the simpsons, but like GTA." "Its Tony Hawk, but like GTA." "If you like GTA, you'll love..."

    12. Re:GTA3 a sequel? by 17028 · · Score: 1

      I believe the Xbox games actually cache some stuff on the harddrive.

  6. Re:My wish by Anonymous Coward · · Score: 0

    I wish there was a way for me, as a Christian, as a human being, to sit down with some of you and have a pleasant, civil discussion without bitterness or sarcasm.

    You can, just tell us what original games in 2003 you thought were good. If you want to talk about religion instead then find a site where that's what people talk about.

  7. Didnt play it but .. by rasjani · · Score: 1

    saw some videos and seen it being played: Vietiful Joe Game itself is full of "special effects" and all the reviews are boasting how great the controls are. Damn i wish i had gamecube.

    --
    yush
    1. Re:Didnt play it but .. by Anonymous Coward · · Score: 1, Informative

      It's overrated. Just another platformer with pretty graphics that you'll tire of quickly. In fact, there's so much eye candy, it turns into a bit of a mess. When you're fighting there's sparks, lens flare, and particles everywhere, you can't even see what you're doing half the time.

      But perfect for the A.D.D. generation.

    2. Re:Didnt play it but .. by AtaruMoroboshi · · Score: 4, Insightful

      uh, yeah, a three word blanket dismissal of one of the best rated games of the year gets modded "insightful."

      Viewtiful Joe is among the best games I've played this year, for any system, from any year. And just for perspective, I also beat games like Metal Gear Solid, Final Fantasy VII, and Gunstar Heroes this year.

      The controls are tight and intuitive, the challenge is incredible, the story is entertaining and very amusing. The graphic design is consistent and unique. There are great extras that extend the replay value.

      It also manages to bridge the gap between classic old school gaming and the tricks availible to current developers.

      Overall, it's a very solid game worthy of your time.

      Now, was that insightful?

      .

    3. Re:Didnt play it but .. by Anonymous Coward · · Score: 0

      if you ever actually played the game you'd realize that the graphics are not what Viewtiful Joe is about... it's all about the wonderful gameplay. Go play it, then come and complain.

    4. Re:Didnt play it but .. by TechniMyoko · · Score: 0

      im sorry but a sidescroller doesnt impress me, this game couldve been done on gba play beyond good and evil for something other than a button masher I was never told everything ever said everywhere had to be insightful

    5. Re:Didnt play it but .. by AtaruMoroboshi · · Score: 1

      im sorry but a sidescroller doesnt impress me, this game couldve been done on gba play beyond good and evil for something other than a button masher I was never told everything ever said everywhere had to be insightful

      uh... Viewtiful Joe could NOT have been done on the GBA. It probably couldn't have been done on the PS2. The graphics engine is pretty intense, and with it's deep, expressive controls, Viewtiful Joe is far from being a button masher. It took a lot skillful play for me to beat the game on the Adult difficulty mode.

      Also, I have heard nothing but very good things about Beyond Good And Evil, I plan on checking it out.

    6. Re:Didnt play it but .. by TechniMyoko · · Score: 0

      You dont nbned the same effects to be done on gba, just same gameplay, and when I tried it all it was was rapidly hitting punch

    7. Re:Didnt play it but .. by AtaruMoroboshi · · Score: 1

      then you didn't play it well nor would you have gotten very far.

      also the game needs more than 4 buttons to be playable.

    8. Re:Didnt play it but .. by _Sexy_Pants_ · · Score: 1

      I was extremely excited buying Viewtiful Joe and that excitement lasted about a week. Still, while during that time it was one of the most fun games I'd ever played and the visual style only accented it. It was a return to side-scrolling roots plus a few extras thrown in. You're exaggerating a little bit. I don't recall ANY lens flare, I can only think of one move where you don't know what you're doing (like when you slow down, and I think that's probably intentional). If you ask me Viewtiful Joe, though it wasn't as deep as it could have been, was a huge step in the right direction. Hopefully, developers will see the success of original titles like KOTOR, Wario Ware, Beyond Good and Evil and (I know it's a remake, but it's definitely one of the most refreshing games I've played) Prince of Persia, and the industry will wisen up.

      --
      Look it's a joke about my sig IN MY SIG! LOL!
    9. Re:Didnt play it but .. by TechniMyoko · · Score: 0

      I beat the demo in like 5 minutes. Not my idea of fun.

    10. Re:Didnt play it but .. by LafinJack · · Score: 1

      OK kids, just call each other Nazis and get it over with.

      --
      we are building a religion
      a limited edition
      we are now accepting callers
      for these pendant key chains
  8. Pong! by Dragonshed · · Score: 2, Funny

    eom

    1. Re:Pong! by Virtex · · Score: 4, Funny

      But isn't pong based off of tennis? I was going to say pacman personally.

      --
      For every post, there is an equal and opposite re-post.
    2. Re:Pong! by Ventilator · · Score: 2, Informative

      Nope, it's based off of Ping-Pong which is based off of tennis.

      --
      --- If OS were buildings, then the first woodpecker to come around would erase 95 % of civilization.
    3. Re:Pong! by Anonymous Coward · · Score: 0

      He said a GOOD original game. Obviously that would be Qix.

    4. Re:Pong! by Virtex · · Score: 4, Funny

      You know, on second thought maybe Pacman isn't so original. Munching pills and thinking you see ghosts is probably pretty common to anyone doing acid.

      --
      For every post, there is an equal and opposite re-post.
    5. Re:Pong! by jcsehak · · Score: 1

      Seen on someone's sig: "If videogames really affected your behavior, we'd all be popping pills and listening to repetitive music."

      --

      c-hack.com |
    6. Re:Pong! by Anonymous Coward · · Score: 0

      There was a text adventure Pac Man like that, part of the IF newsgroup's "ArcadeComp" from ca. 2001..

      Um. Yes, I admit it IS uber-geeky to translate classic arcade games into short IF games. It actually worked pretty well in a couple of cases, though "Galaxian" came out basically the way you'd expect. ("You see a fleet of ships." FIRE. "You blast a ship!" type of thing. Heh.) The 'unlabeled' game is pretty funny, however, and there are some real gems in there.
      I especially liked the ending for the first Space Invaders entry. The second SI entry was a bit weak.
      If you are feeling geeky enough, you should definitely check it out. Especially Centipede -- it's like a psychedelic Starship Troopers -- and the awesome, though short Pac Man. HE is a Golden GOD!

      Hmm. I should load up the IF Centipede again, I haven't managed to survive to the ending yet.

  9. Best game this year? by N0decam · · Score: 5, Informative

    Eye Toy: Play - it got my parents, my inlaws, and even my wife's aunt and uncle up out of their seats to "Wash some windows"

    Awesome fun for the whole family.

    1. Re:Best game this year? by AnriL · · Score: 5, Interesting

      Absolutely! And aside from being an innovative concept in gaming AND a completely new approach to human input to games, it is an astonishing technology demo which works fantastically well. For those who have not seen it, it's not just that the camera recognizes motion on the screen in real time in wildly varying lighting conditions and uses it as input for boxing, keeping up a football in the air with your head, popping baloons, etc - the whole input system is camera based. When in the menus, the screen has several hot-spots (Select, Cancel, etc) and you just wiggle your fingers at the hot-spot for a second and the system will take your hint and accept it as input.

      In any way, kudos to Sony R&D for putting lots of cool technology to a very practical use. I'm still amazed at how flawlessly the system works in less than ideal lighting.

    2. Re:Best game this year? by PythonCodr · · Score: 1

      Got it for the kids ... they enjoy it a lot. Best of all, they don't know they're actually exercising when they're playing it! And it's fun ... can't beat that.

    3. Re:Best game this year? by Anonymous Coward · · Score: 0

      It was done on the Amiga about 13 years ago, so it isn't innovative or original. Good to see a good idea resurrected, though.

    4. Re:Best game this year? by Anonymous Coward · · Score: 0

      In ~1995 there was a game called "Lumbus" for SGI Indy's, where user input was provided through IndyCam. It needed perfect lighting though...

    5. Re:Best game this year? by leifm · · Score: 2

      Ummm, this isn't really that new. I have an Intel webcam type deal that came with games that are essentially the same thing. I'm sure the Eyetoy is more polished and all, but this type of input has been around for 3-4 years or more(just not on a console).

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    6. Re:Best game this year? by Ewan · · Score: 1
      Hmm, well the fundamental difference is that eyetoy works, the intel webcam didn't, at least when i tried it. You had to be right up close, and the games (hitting a basketball into a hoop for example) were very random and inaccurate.

      Eyetoy is revolutionary compared to the old stuff, simply because it has changed from a neat tech demo to a fully developed system.

      Ewan

    7. Re:Best game this year? by leifm · · Score: 1

      I'm not saying the Intel webcam was awesome or anything, just pointing out that Sony didn't invent a concept here.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    8. Re:Best game this year? by YomikoReadman · · Score: 1

      The catch is that he didn't claim they did either. They took a bunch of existing tech out there, which is all pretty cool, and made it work right. Try reading the whole comment next time, kay?

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    9. Re:Best game this year? by leifm · · Score: 1

      And aside from being an innovative concept in gaming AND a completely new approach to human input to games

      Then wtf is that? And this tech, like most tech anymore, is fucking retarded.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    10. Re:Best game this year? by YomikoReadman · · Score: 1
      compared to the absolute shit that shipped with the older intel cams, this stuff is new and innovative in the fact that:

      1. It actually works.

      2. It's using vector tracking to read your motion into the game, which hasn't been done before on the level that the EyeToy does it.

      So in closing, the next time you decide to be a complete and total dickhead, go get your self a fucking clue. The only thing retarded here is you.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
    11. Re:Best game this year? by leifm · · Score: 1

      Ok, you win. IMHO this is a boring innovation, but to each his own.

      --

      "Windows Me offers tremendous reliability and stability improvements..." -- Paul Thurott
    12. Re:Best game this year? by YomikoReadman · · Score: 1

      I never said it wasn't and in all honesty, it gets a big goose-egg for a buy too. However, I still think it's a good idea, regardless of having 0 worth.

      --
      I have no regrets, this is the only path.
      My whole life has been "UNLIMITED BLADE WORKS"
  10. Best one I've *bought* this year by Space+cowboy · · Score: 4, Informative

    is Neverwinter Nights. Not sure if it was *made* this year though. I think you could make an argument for it being a sequel to Baldur's Gate, but in my eyes it's a totally new game :-) Oh yeah, and fantastic to boot :-))))

    Simon

    --
    Physicists get Hadrons!
    1. Re:Best one I've *bought* this year by Dasaan · · Score: 5, Informative

      In the same vein I'd have to say pikmin rocked for me. Obviously not *made* this year, but it's the most original game I've *played* all year.

      --
      XP is basicly 98 with a lot more extra features to hunt down and disable. --Dram
    2. Re:Best one I've *bought* this year by TheCrazyFinn · · Score: 3, Informative

      It only builds on 25 years of D&D (including about 20 of Forgotten Realms.)

      It;s no sequel to Baldurs Gate, but it is D&D (And thus disqualified by the poster's requirements)

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
    3. Re:Best one I've *bought* this year by Anonymous Coward · · Score: 1, Interesting

      That definition pretty much edges out every game. Nothing's truly original, and you can classify almost anything as "franchise" like with D&D.

      For the sake of actually having a decent selection of games, I'd say that NWN would be classified as original, but Shadows of Undrentide and Hordes of the Underdark would not be.

    4. Re:Best one I've *bought* this year by Space+cowboy · · Score: 1

      Well, maybe - it's an argument, certainly. IM(ns)HO though there's a lot less difference between BG2 and NWN than there is between NWN and DnD - it's a very different gaming experience ... one of them doesn't use a computer for a start, and at least when I played DnD, there was far more alcohol and pizza consumed in that game :-))

      Simon

      --
      Physicists get Hadrons!
    5. Re:Best one I've *bought* this year by stuartkahler · · Score: 1

      That came out in 2002. It's two>(!) expansion packs came out this year. I think that knocks it out of the running for the parent post's question.

    6. Re:Best one I've *bought* this year by runfaster · · Score: 1

      I thought the only reason people bought/rented pikmin was to get the last trophy on Super Smash Brothers Melee... I laughed so much watching roommates get through enough totally stupid-looking sequences to save the game that I never got around to playing it... Is it really any good?

    7. Re:Best one I've *bought* this year by Anonymous Coward · · Score: 0

      but the linux version *did* come out this year, and that's the one i'm playing.. got to go now, i have some baddies to roast.

    8. Re:Best one I've *bought* this year by Dasaan · · Score: 2, Interesting

      Yep, not much to watch, but playing it is totally different.
      And it drips originality. There's exploration, action, strategy, resource managment, puzzle solving and a whole bunch more that blends together to make a very fun and enjoyable game

      --
      XP is basicly 98 with a lot more extra features to hunt down and disable. --Dram
    9. Re:Best one I've *bought* this year by Anonymous Coward · · Score: 0

      Actually, NWN takes at least its name, setting, and part of its content from the OLD gold-box-multiplayer game that SSI and AOL ran off of the AOL system, back before airtime war free and playing a decent amount bankrupted many a nerd.

      Yarr.

    10. Re:Best one I've *bought* this year by ukyoCE · · Score: 1

      yeah, this game is great. my roommates and I have been playing this for a few weeks. first i played it fresh and beat the game in 28 days without any help. then my friend played it after watching me and being told everything to do, and he still took 25 or 26 days. so now he's going for the 7-day challenge..you can find a guide for it on gamefaqs.com Pretty crazy stuff, getting 3-5 ship pieces every day. It's driving him crazy but he's on day 5 now I believe, and on schedule.

      I also think the "bad" ending is great. finish the game without even the necessary ship parts, and Olimar's dead body gets planted and becomes a Captain Olimar Pikmin. yey! that should have been the good ending :)

    11. Re:Best one I've *bought* this year by WNight · · Score: 1

      Yeah, I love Neverwinter. No other game drags you through a linear storyline in quite so facist a manner. No other game sticks to the "every map is a perfect square" design quite so faithfully. I love how choices of which four NPCs to talk to first constitutes open gameplay.

      Bleh, might as well play a spreadsheet. Keep upping the number in the 'Orcs Killed' box until it says you've levelled up.

      Even Pool of Radiance (the early '90s game, not the recent remake) was more open than this, with a larger area to explore and more choice for the characters to make.

      NWN is so far from original that it's not even funny. Unfortunately it left fun a long way behind too. The only thing is has going for it is the quest creator - unfortunately for it, Dungeon Siege and many other games are doing this too.

    12. Re:Best one I've *bought* this year by jnik · · Score: 2, Funny
      when I played DnD, there was far more alcohol and pizza consumed in that game

      You're playing NWN wrong, then :)

    13. Re:Best one I've *bought* this year by asdfghjklqwertyuiop · · Score: 1

      I played it for a while (beat the first few levels), but I don't like it. I know a lot of people say it is a really good game, but I just don't care for it.

    14. Re:Best one I've *bought* this year by Jaysyn · · Score: 1

      Well hell, if we're going to go back in time, I'm giving my vote to Arcanum. Best PC Fantasy RPG Ever.

      Jaysyn

      --
      There is a war going on for your mind.
  11. Border Down by tsanth · · Score: 1

    It's one hell of a good shmup. Too bad it's only out for the Dreamcast; a whole bunch of shmup fans have probably missed out on it because it's not on a more "mainstream" console.

  12. Linux by Nikademus · · Score: 2, Informative

    Enemy territory kept my days busy...

    --
    I gave up with the idea of an useful sig...
    1. Re:Linux by lokedhs · · Score: 1

      Enemy Territory is the 4092'nd sequel to Wolfenstein 3D.

    2. Re:Linux by wampus · · Score: 1

      Which was in turn a part of the Wolfenstein franchise from the 8 bit Apple/Commodore days.

    3. Re:Linux by Kent+Recal · · Score: 1

      I like ArmyOps even better. Yes, it's propaganda crap but technically it's a really good shooter.

    4. Re:Linux by ReallyQuietGuy · · Score: 1

      (a) i absolutely totally love enemy territory

      (b) i have read quite a lot of the posts below, and a big part of the problem is how to you define "new" and "sequel" anyway?

      WolfET (amongst other things) is in some part "derived" off the Quake3 game. but it is different enough for me to love it in a way i dont quake3.

      would you call Counterstrike a "sequel" of Quake2? but you can trace the geneology through Half-Life to Quake2 (and therefore, as a poster below points out, all the way back to Wolfenstein). plenty of people would say its a different game entirely. is the story submitter asking for something "genuinely new/different"? in which case, after Wolf3D (or did Duke Nukem come before? i can't remember the dates), there is no "non-sequel" First-Person Shooter game.

      in which case other than maybe "tranquility" (as mentioned below), there really is not very much to say.

      ultimately all "creativity" is done based off some other work before, something truly truly "new" is very rare if at all possible... "standing on the shoulders of giants" as Newton might put it.

    5. Re:Linux by JMcEttrick · · Score: 1

      And please don't forget, also for the Atari 400/800.

  13. Viewtiful Joe by x+mani+x · · Score: 4, Informative

    By far the most original game I've played this year was Viewtiful Joe. 2d gameplay, best 3d cell shaded graphics since JSRF, slow down/speed up/zoom in effects, amazing puzzles, amazing bosses battles. Overall great mix of old school gameplay and cutting edge gameplay/graphical innovations. Totally original, totally great. My personal favorite game of the year.

    1. Re:Viewtiful Joe by Anonymous Coward · · Score: 0

      "Totally original"

      Are you serious? Really? Is this only the 2nd game you've ever played?

      The only thing original about this game is mixing the cell-shaded graphics with a platform game. I don't think I've seen that one done before.

    2. Re:Viewtiful Joe by Anonymous Coward · · Score: 0

      I have to disagree - VJ might look pretty, but:

      (1) It's not original. 1980 called, it wants Side-Scrolling Beat-Em-Up gameplay back. The look = JSRF, the gameplay = 1980's, the speedup/down = Max Payne. Ugh.. it's a mongrel that didn't deserve to live.

      (2) The controls are horrible and the game is *WAY* too difficult. Lack of save points will have you throwing the controller in rage as the game kills you again and again.

      (3) Overhype. Reviewers were desperate for something new, they picked this game. I'm sorry, but it actually sucks quite hard.

    3. Re:Viewtiful Joe by filtur · · Score: 1

      What's truly great about Viewtiful Joe is that it's not overally easy. You don't just walk through the game in a few hours.

    4. Re:Viewtiful Joe by SirSlud · · Score: 1

      > (2) The controls are horrible and the game is *WAY* too difficult. Lack of save points will have you throwing the controller in rage as the game kills you again and again

      You suck at video games. Viewtiful Joe is not that hard.

      --
      "Old man yells at systemd"
    5. Re:Viewtiful Joe by asdfghjklqwertyuiop · · Score: 1


      Or maybe he doesn't want to waste his life by spending most of it playing video games. Just the occasional fun...

    6. Re:Viewtiful Joe by nebby · · Score: 1

      Or maybe you're both right, he doesn't want to waste his life spending most of it playing video games, and therefore, sucks at them.

      SHOCKING!

      --
      --
    7. Re:Viewtiful Joe by WNight · · Score: 1

      Exactly. It's the reason I download a 'all cars - all tracks' patch for all the racing games I get. I want to jump into a game for thirty minutes of hard-core action, with the car and track I want, rather than play some stupid ladder that's designed simply to make the game take longer, all for the privellege of playing the parts that I really want to play.

      If I wanted to replay with same crap over and over for hours to get to each tiny bit of content, I'd play Zelda 64, or some other crap Nintendo game.

    8. Re:Viewtiful Joe by WNight · · Score: 0, Troll

      Crap. Unmitigated crap.

      Any game with save points sucks. It's a law. They know the game wouldn't be that hard to play if you didn't have to redo whole sections at a time.

      It's a limitation that console kiddies call of feature. Here's a nickle, get yourself a computer capable of playing a real game - you know, one with a hard drive that can actually save your game.

    9. Re:Viewtiful Joe by StocDred · · Score: 0, Flamebait
      Here's a dick. Go ass-fuck yourself.

      Just hurry up, because your mom needs your computer to check her email.

    10. Re:Viewtiful Joe by the_mad_poster · · Score: 1

      They know the game wouldn't be that hard to play if you didn't have to redo whole sections at a time.

      Which translates directly to "I'm not very good at platform-style games, so I pretend that the problem is that they suck, rather than that I suck at them.

      Here's a nickle, get yourself a computer capable of playing a real game...

      Which translates directly to "I'm a computer-wonk nazi and don't think anyone should play a console even if that's there preference and I'd rather spend $200 every two years upgrading my video card than spend $200 every two years buying a new console system."

      Christ, man. If you're going to say bad things about a game, at least have the decency to not just make stuff up about it because you're no good at it. I'm sure if you try really hard you could actually EXPLAIN why you don't like the game which might actually be HELPFUL to someone who is trying to decide whether or not it's going to appeal to them.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    11. Re:Viewtiful Joe by WNight · · Score: 1, Flamebait

      Yeah, the eternal cry of a console gamer. "You suck! You'd like it if you didn't suck!"

      Yeah sure kid. Maybe I just like playing *new* games, not playing the same bit over until I'm "good" enough by your definition. Maybe I like stopping the game, when I want to stop, and not having reply the last section. Maybe I simply dislike games that tell me how to play, instead of letting me play the way I want.

      You can let some game designer dictate how you play your game, I prefer to make my own decisions.

    12. Re:Viewtiful Joe by the_mad_poster · · Score: 2, Interesting

      ...says the guy who STILL hasn't made a point other than "I don't like console games so they must suck". Says he to a guy who owns only one console - a PSX (not PS2 - PSX) - that he hardly ever plays. Says he to a guy who just finished shopping at ebgames for some cool new computer games to play on his brand new custom game rig.

      Says he about a system that introduced, what, 4 Unreal games without any significant differences? 4 or 5 Quake games with little or no distinguishing features? A system that incessantly releases a new rehash of the original Rainbow Six without any significant differences? A system that releases remakes and clones of the original Diablo on a regular basis? A system that continually redoes the same old trite AD&D rulesets with new character sprites and spell effects and packages it all up as a new game? A system that makes huge bucks by selling leftover maps and missions as "Expansion Packs" over and over again?

      Get off your high horse "kid". I prefer computer gaming to console gaming anyday, but I'm certainly not so blind and stupid as to sit here and claim that the computer gaming scene is any less barren and littered with total garbage than consoles. Not only that, while I don't mind shelling out $700 for a decent set of components and then assmebling them myself, then shelling out another $200 - $300 every few years for a new video card, not everyone wants to do that.

      And don't give me any shit about computer games being more innovative or intelligent either. The most "innovative" game of the last few years was probably Black and White, and it still sucked ass.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    13. Re:Viewtiful Joe by WNight · · Score: 4, Insightful

      You say that there are tons of quake-like games, as if it's a bad thing. Yeah, terrible. So there's choice. They aren't all game-of-the-year, but I don't have to buy all of them so it's not really a problem. There are derivative clones out for all platforms. And hey, if you really love Quake type games, it's a good thing.

      The problem with consoles isn't that many games are similar, it's that even though modern consoles don't have the same restrictions as older ones, the designers are still stuck in the 80s. It wouldn't kill them to provide decent save games, yet how many do? In GTA it wouldn't take a ton of ram to keep track of the cars that are behind you, but every time you turn around it places new ones.

      And at least the PC has a decent set of controller options. There are a ton of joysticks available for the PC and yet very few people buy them - because for all but a few uses, gamepads are the worst controller. You don't get much choice with a console though. Whatever hand-cramping design was cheapest to make.

      Everyone agrees that directors are assholes when they don't provide chapters in a DVD because they want everyone to watch it the way they intended - as if phones don't ring and real life doesn't intrude - so why is it a *feature* when console games enforce a bunch of stupid rules? At least PC games let me do what I want, when I want. If I want to save because I can't play now, I can. If I want to save because I suck at this area and don't want to redo it, I can.

      PCs do cost more, but not as much as you make it seem - you don't need the latest GeForce card to play the latest games, unless you insist on 1024x768x32 with anti-aliasing. My GeForce 4 and AMD 2500+ have yet to meet their match, despite being almost the cheapest parts I could find. They also do a lot more. My computer burns and plays CDs and DVDs, holds thousands of MP3s, lets me use the net, displays high-resolution pictures from my digital camera. I can use community-created mods for games, use editors and design my own (something I used to do for Quake 1) and create my own programs, instead of simply being a consumer.

      It's not like I pay $800 every few years just to play games. It costs my less than that to stay current and I get a ton more for it.

      But that's beside the point. The point is that consoles are all about B&D, you play the game the way it was made, damnit. You don't get to choose the level you want to play, or how you want to play it. You can customize your controls all you want, maybe, as long as you don't want to change controllers. Why do people put up with that kind of crap? I returned Sixth Sense (the movie) because it made me watch trailers every time I started it. Does nobody else care about being forced to use things in the way the manufacturer wants?

    14. Re:Viewtiful Joe by the_mad_poster · · Score: 1

      Why do people put up with that kind of crap?

      Because it doesn't bother them. That's the point. It's just a different play experience. If I'm playing Resident Evil and I can only save X times and only when I find a save point, it's not bad, it's different. If you don't like it, don't play it and don't pester other people about it because it doesn't bother them. I think Disney movies are utterly trite rubbish, but you don't see me hassling 6 year olds about watching them. Different product for a different audience.

      Besides, the best games for consoles (and the sames games that don't lend themselves well to a keyboard) are platformers and fighting games anyway. You'll never see them taking over the computer and you'll always see RPGs and flight sims, and even FPSes ruling the PC. It's just a different play experience for a different audience. If you don't like that experience, don't play the games, but don't act like your personal preference is a guage for the quality of the games that everyone else should recognize.

      And, as far as the hardware thing - I'm running with a Radeon 9000, P4 2.6c, and 512MB DDR400. It buckles under the pressure of games like Max Payne 2, Midnight Club, and Star Wars: Knights of the Old Republic unless I cut the quality down. Funny thing. Halo on the Xbox looks and plays great. No sacrifice in quality. Again, different systems. I have a $450 game box that I sacrifice quality on whereas my girlfriend has a $170 Xbox where she doesn't have to do that. On top of that, if the buyer doesn't care about mp3s, DVDs, net access, etc., then it's no loss.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    15. Re:Viewtiful Joe by WNight · · Score: 1

      Some games are written badly. Maybe Halo is one of them... I didn't see a problem on the PC on my modest setup, but then I don't think I turned the resolution over 800x600 so that might be the difference. Still looks better than on a TV though.

      And as for style of play; I can see that fighting games, which are not my thing, are a preference thing. That's fine. I have no problem with people liking different styles of games.

      What I have a problem with is how console games tend to force a certain style of play where PC games seem to be more open. Probably because they are - user mods and such which don't exist on consoles.

      If it's your preference to not save, great. Don't. But a game that doesn't allow saving is written by a ass, plain and simple. It's all about making everyone play the game a certain way, not letting people do what they want.

      As an example of a good game, Soldier of Fortune 2 (dunno about #1). It has a hardcore mode where you get a score and have a limited number of savegames. It's for people who want to compare scores and prove something. It's also got another mode with unlimited saves for people who don't want the restrictions. You see, enable the user to make the choice.

    16. Re:Viewtiful Joe by FunkSoulBrother · · Score: 1

      If I wanted to replay with same crap over and over for hours to get to each tiny bit of content, I'd play Zelda 64, or some other crap Nintendo game

      I wasn't even particularily wowed over by Zelda 64, but I fail to see how it meets your description.

    17. Re:Viewtiful Joe by scot4875 · · Score: 1

      I don't know what decade you're posting from, but most console games these days allow you to save. Maybe you can't always save anywhere you want, but they're also typically designed to be playable for shorter times, so you won't have to re-do much.

      SOF 2 -- ok, has a hardcore mode with limited saves. Resident Evil (as was mentioned earlier) has multiple difficulties. In the easier ones, you get plenty of saves, but not enough to just save indiscriminately. In the harder ones, you get far fewer, so you have to carefully plan.

      And as for mod-ability as being able to 'do what you want,' well yeah. But modding the game to something different is completely different than having a game that just lets you 'do what you want.' Which do you want? Mod-ability, or some nebulous request about a game that lets you play however you want? Let's look at, say, WarCraft 3. You can build grunts instead of taurans. Ok, you get to play how you want. Now Mario Sunshine -- you have an objective to complete, how you make your way around the level to complete it is up to you. Or are you saying that Mario should be given choice of a bazooka, instead of being restricted to only a water cannon?

      What exactly do you mean by 'doing what you want?'

      Let's go back to SOF2 again. You've got a hardcore mode for hardcore players to choose, letting them compare scores and prove something. Ok, they make that choice. In Metroid Prime, you can play through the game and try to get 100% scans/equipment. Or maybe try to get the least equipment and ignore speed. Or maybe only go for 100% equipment as fast as you can. It lets the user make whatever choice they want about how they play. GTA lets you go through missions or just drive around and wreak havoc. Metal Gear lets you try to be silent and sneaky or go through the game with guns blazing.

      So, again, what exactly do you mean by 'doing what you want?' My response to whatever you say is that it's got absolutely nothing to do with console vs. PC games. Unless, of course, you're talking about modding. Then I just say: if you're modding, you're not playing the *game* that the developers made. You're playing something else, and that's a different discussion.

      --Jeremy

      --
      Jesus was a liberal
    18. Re:Viewtiful Joe by WNight · · Score: 2, Insightful

      I found it to be designed to make me walk over the same area twenty or more times. Each time I got given a quest it was on the other side of the main map area. When I travelled in time I got to walk over the same area again, but with a slightly different grass texture and different monsters. I know it was the premise of the game, but it was so abused. Once over each area in each time, sure, but to cross back and forth...

      Then there's the issue of needing gold for everything, gold that was best collected by entering and exiting certain areas over and over again while breaking pots, or pulling up flowers. Ugh.

      It claimed a hundred hours of gameplay or something, but it was all repeats. Compare to Call of Duty (PC World War 2 game) which I played recently and it's completely different. They only once reused a single map. Much shorter game, but all of it was exploring new things. I'd much rather twelve hours of real gameplay than a hundred of boredom.

    19. Re:Viewtiful Joe by WNight · · Score: 1

      GTA has undirected gameplay, but you still can only save the game in certain spots, and at certain times. Can't save in the middle of a mission even though some of them take upwards of half an hour. And while it does save your game it only saves your job status, cash, and cars. Nothing else. The world is so static.

      My complaint isn't that some games are limiting. When you play Tetris you don't expect an RTS. My complaint is that designers go out of their way to introduce the concept of save spots, just to enforce their style of play. It's as if a developer made everyone use their controller layout, not including a customize options, because they didn't think anyone should play the game in the "wrong" way.

      Artificial limitations. Where they went beyond the style of game issues and put in extra limitations. Like a director not providing chapters on a DVD because they don't like the idea that a viewer would want to skip part-way into the movie, even if (1) it's none of their business and (2) you may have to stop watching in the middle, and want a convenient way to restart.

    20. Re:Viewtiful Joe by prockcore · · Score: 1

      You're an idiot. Save points in games have nothing to do with console versus PC.. it has everything to do with the decisions of the producer.

      Prince of Persia: Sands of Time uses savepoints on the PC version.

    21. Re:Viewtiful Joe by Anonymous Coward · · Score: 0

      Are you retarded or on crack or something?

      To sum up your argument, you are bascially saying "I don't like this game because I can't save anywhere I want to, whenever I want to."

      Here's a little bit of advice from a developer. If a console game has the ability to save anywhere at any time, the game is going to be just a matter of quicksave/quickload until you're through the entire game. Walk 10 steps, whew, made it past that laser, quicksave. Walk 10 steps, whew, made it, quicksave. Walk 10 steps, crap, died. Quickload. By forcing a player to save only at certain points, it forces the player to develop at least a modicum of skill in said game.

      If you don't like it, that's just too god damn bad. Don't play it, and don't clog up threads with useless ranty comments. Like this one.

    22. Re:Viewtiful Joe by default+luser · · Score: 1

      I'm only replying because this is a terrible mix of crappy assumptions.

      And, as far as the hardware thing - I'm running with a Radeon 9000, P4 2.6c, and 512MB DDR400. It buckles under the pressure of games like Max Payne 2, Midnight Club, and Star Wars: Knights of the Old Republic unless I cut the quality down.

      Just because you may have bought the card recently doesn't mean anything. The 9000 Pro is based on 8500 technology, which is over 2 years old.

      The worst part: the 9000 Pro is actually significantly slower than the 8500 in games that utilize complex multitexturing or heavy use of shaders. Don't blame the PC platform for bringing you down, this is your fault for purchasing without any research whatsoever.

      If money was truely an object, you could have avoided the $100 Intel P4 markup and purchased an Althon XP 2400. That's $100 more you could have piped into a video card, if you had been so moved.

      Halo on the Xbox looks and plays great. No sacrifice in quality.

      The graphics engine inside is actually less powerful than your Radeon 9000 Pro. The reason the Xbox performs well is because companies can optimize for the hardware, and they also render at a MUCH lower resolution. Yeah, that's right, try you Xbox at 1080i and tell me it's still a performance hog.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    23. Re:Viewtiful Joe by FunkSoulBrother · · Score: 1

      Then there's the issue of needing gold for everything, gold that was best collected by entering and exiting certain areas over and over again while breaking pots, or pulling up flowers. Ugh.

      Well, I didn't feel that the gameworld was abused, it was fairly expansive IMO considering the time and platform. But I will DEFINATELY concede you this one. Christ I hated breaking up those pots for money.

      The problem was not that monsters didn't drop enough money, it was that the game didn't let you carry more than a couple hundred at a time, so you left most of it behind, and then when you got to a city and wanted to make expenditures of like 1,000 rupees or more, you had to spend the 99 you had on you and then break pots NINE Subsequent times.

    24. Re:Viewtiful Joe by Jaycatt · · Score: 1

      I agree with you to a point. If it's possible to program the ability to save at any point in the game, why would a designer make save points? Anyone?

      --
      "Shared pain is lessened; shared joy is increased. Thus we refute entropy" - Spider Robinson
    25. Re:Viewtiful Joe by the_mad_poster · · Score: 1

      Umm... what exactly is your point? The 2.6c was reduced to something like $160 and I got the Intel mobo to match it for under $45 all with shipping. Dropping to an XP 2400+ would've crushed the bus speed, limiting it to 266 which would've dropped the performance of every component except the HDD and the DVD-ROM. So, I could've saved $80 and put out for a Radeon 9600 pro instead on a 4x AGP slot and had a crappy bus speed and probably wound up with the same performance and less flexibility than I have now. How is that a good idea? As I stand now, I get good/excellent performance on most games, can play the really high-end games at a (*usually* small) sacrifice, and spent less than $500 building the system (which includes a gaming case and "performance" cooling). If I want to bump the system up to a truly high end gaming rig, I can put out for a radeon 9800 pro and a good nForce mobo. In other words, drop $360 more into it, and the thing will absolutely fly - all for around $800 and I get what some suckers put out $2000 to Alienware or FNW for. Most importantly, the way software has been evolving lately, all I need to worry about for a considerable while is the video card and my drivers.

      And I'm aware of the optimization on a homogenous development platform. That's part of my point - console gamers don't have to worry about that kind of thing. They plug it in and it (usually) just works and works well. They don't fret over FPS because it's all taken care of for them. Different platform, different philosophy.

      --
      Alito: A vote for Alito is a punch in the eye to put that bitch back in her place!
    26. Re:Viewtiful Joe by PyroMosh · · Score: 1

      Gameplay.

      When you alow a user to save anywhere, then it takes the challenge out of a game. Quicksave, try a section, damn, died, quickload, repeat until it's done, quickload.

      This isn't bad in and of itself, but abusing it is stupid.

      What I'd love to see is a combination of the two. Enix did something wonderful when they ported the Dragon Warrior games to the Gameboy Color:

      In the origional Dragon Warrior games, you needed to find a save point to save your game. It's usually a king, who asks you "Dost thou wish to record thy deeds in the Imperial Scrolls of Honor?"

      But Enix realized what WNight is saying. Some people like to save at any point. Maybe the phone rang and you need to go leave the house for a while because something came up. Maybe dinner is ready. Maybe you're tired and want to go to bed. You don't want to trek 15 minutes back to a king to save, so you can turn off your game.

      When they ported the game, they retained the old save system. If you want a save file, you have to save at a king and "record thy deeds". But they also introduced the "field journal". In it, you could save at any point in the game at all. No matter where you were.

      What made it diffrent was that when you load a field journal save, it deletes it right away. Once you load it, it's gone. So you *can not* abuse the system to try getting through the same guy over and over and over again with quicksaves.

      By adding that one feature, they made it easy for people that just want to stop gameplay, AND kept people from abusing it all at once.

      Brilliant. I wish more games would use this system. FPSes, RPGs, it's adaptable to just about anything. Half-Life single player could have used this. Find a scientist, or a computer terminal to create a permanent save, but you can quicksave at any point.

      Now, maybe WNight has a point. I like the idea of how Max Payne did things, by limiting your number of saves on higher difaculty levels. Maybe this system can be used on something like that. Developers could have a "Novice" setting where saves are unlimited, not really for the serious gamer, just for fun. "Normal" where the game is played with these restrictions as the developer intended it to be played and perhaps "Hard" or higher for players that want extra challenge.

      Personally, however, I agree with the_mad_poster. When I play I hate using quicksaves. When playing a game like Half-Life, I try to use one save per "chapter". Maybe I take my gaming a little too seriously, but I like to play games as they were "intended". Sure, I'll often tweak controls and detail settings, but I always play games through the first time on "default" or "normal" diffaculty, and make a conscious effort not to over save.

      That's just me though. I realize not everyone feels the same way. That's why I think difficulty settings are probably the best way of doing things like this.

    27. Re:Viewtiful Joe by DS-1107 · · Score: 1
      Now mind you - more then one console game lets you save when you want. Lots of console games lets you CHOOSE wich level to play, but often requiring you to play through those levels before.

      As for controllers you can have any design as long as you have the same buttons to trigger - the needed ones anyway. So plug in that arcade PS1 controller you loved into the GC (adapter needed) and it works.Or just plug in a keyboard - and it works as well - of course if you want to use more then the buttons normally on the controller for the console you are playing, the game devs better have added keyboard support - and some do.

      Alas all this said alot of what you said is true - and no shame there - lots of games do have designs that avoids player control, and the low ram, etc can be a problem for some games on the consoles (now this depends on what you play for games). For some reason some people like those games though, as they don't need to ponder alot before digging into the gameplay etc - and personally I LOVE savespots as I LOVE the tension it brings - as I'll damn save if I can save, and that is a weakness for me as it cuts the throat of any tension the game might otherwise bring. But I would prefer this to be a option - memory card space problems or not. I hate movies you can't skip, or other scripted action where you do not have charge over the game etc.

      THERE are also problems with PC games, mind that.

      ...but for some reason most people seems to take sides, and throw the stereotype of the other like rotten tomatos in their defence. In my previous post in this thread I suggested MARIOWARE. Inc. - try it, it even lets you pick btw 200 levels (once you have tried them through the gamemode of course!) - and even if you can't save during the games, none will care as they only lasts 3 seconds or less.

    28. Re:Viewtiful Joe by martyn+s · · Score: 1

      Sorry, but this is bullshit. The game sucks. Everyone says its good, but its completely retarded. The game may have a 2D perspective, but it has less in common with Super Mario World and Mega Man than it does with Parappa the Rapper. This game is more of a dancing game than a 2D platformer side-scroller.

    29. Re:Viewtiful Joe by Chuck+Bucket · · Score: 1

      Sorry for my bullshit, can I ask, have you actually played this game? I can accept that not everyone thinks this is the best game of the year, but I certainly do; it's a blast to play. Also, the games it reminds me of are Double Dragon and Mega Man.

      Parappa the Rapper? Surely you jest.

      CB

    30. Re:Viewtiful Joe by martyn+s · · Score: 1

      Yes, I did play it. In fact, I read so many GLOWING reviews of this game on /. in this story, that I ran out to buy the game.

      This is my opinion: the game SUCKS. It's not a platformer like Super Mario World or Mega Man, it's really more like a dance game than anything else.

      I'm not saying that it's not possible that I just don't understand it or know how to play. But I think it SUCKS and I don't get any pleasure out of playing it.

    31. Re:Viewtiful Joe by Chuck+Bucket · · Score: 1

      Well, sorry you didn't dig it, you gave it a shot, but I still stand by my original comment that I think it's the best game I've played all year.

      Also, perhaps you don't want to read any more GLOWING reviews of the game, but they're out there, so I'm certainly not alone.

      Let me know what you think if Prince Of Persia: Sands of Time.

      CB

    32. Re:Viewtiful Joe by martyn+s · · Score: 1

      The problem with the game for me is I usually don't know WHY I'm doing anything. Why exactly do I want to "zoom in" and how will that help me get more V-points or whatever? How will speeding everything up help me to kill all these enemies?

      Even if I do well one round or something, I'm just not feeling it. I'm never quite sure what I did right to give me a good score.

      I'm just disappointed after all those good reviews.

      And yeah, I was thinking about getting Prince of Persia, but maybe it's smarter if I rent it first this time.....

    33. Re:Viewtiful Joe by Chuck+Bucket · · Score: 1

      Prince of Persia boasts some time shifting option too, but yeah, you should prob rent it. I hear ya on the scoring, I'm more into getting though levels that setting a top score. you'll recall Super Mairo had scoring, but I don't remember even looking at it.

      but what you're talking about is where i am with Burnout2 - I've read great reviews, but really want to try it first. I'm still searching for a game with driving/arcadey fun of Driver for PS1. I'm hoping this is it, but as you point out, you can't *really* trust reviews; the game just might not have the feel you're looking for. case in point, I bought the Italian Job last year due to a cheap price, AND a great review promising Driver like gameplay; wrong! the controls on the car were horrible, I think I played it 3 times.

      but I actually played Viewtiful at a display in a store, so I knew I would like it.

      one game I didn't play first that I like is Mario Kart. bought for me as a gift, it's turning out to be a great game for the family; wife and daughter; for me to play along with/coach. I appreciate all of the mario chars and all of the powerups that have been with the series forever.

      CB

    34. Re:Viewtiful Joe by Anonymous Coward · · Score: 0

      Was I the only person who found money completely useless in Ocarina of Time? My wallet was pretty much constantly maxed out. The only time I would use it would be to play mini-games and by the time I got to a new area it would be maxed out again.

      Although there was that fat kid with the magic beans...

    35. Re:Viewtiful Joe by martyn+s · · Score: 1

      The thing is, I *want* to like it,maybe I just don't get it. I just don't see anything fun in it. Whatever.

  14. Orbz 2 by gregfortune · · Score: 5, Informative

    Seems like a pretty silly game, but I ran my demo time out and am seriously considering buying the full version. Orbz 2 demo and screenshots can be found here. Seriously, don't knock until you try it out.

    1. Re:Orbz 2 by Tim+C · · Score: 1

      I think I've played a demo - at least, it all looks very familiar. If so, then yeah, it's a great little game.

      It's a sequel though, and so doesn't answer the poster's question :-)

    2. Re:Orbz 2 by The-Bus · · Score: 1

      That Orbz game was pretty fun but a bit bland... After all, all you're doing is aiming and shooting balls... The most original game I played this year, I can't find on my hard-drive anymore, but it had pre-PSX graphics and it was basically a bridge-building simulator. I wish I knew who the maker was now...

      --

      Small potatoes make the steak look bigger.

    3. Re:Orbz 2 by lowmagnet · · Score: 2, Informative

      That would be Bridge Construction set, also a Garage Games creation.

      --
      Heute die Welt, morgen das Sonnensystem!
    4. Re:Orbz 2 by samael · · Score: 1

      http://www.bridgebuilder-game.com/

    5. Re:Orbz 2 by Rogerborg · · Score: 0, Flamebait

      Best game not a sequel, genius.

      --
      If you were blocking sigs, you wouldn't have to read this.
    6. Re:Orbz 2 by Rogerborg · · Score: 1

      Flamebait? When did IQs drop to single digits around here? Proof, if further proof was needed, that only communists and faggots still have ratings powers round here.

      --
      If you were blocking sigs, you wouldn't have to read this.
    7. Re:Orbz 2 by Anonymous Coward · · Score: 0

      Way to go! If you're really trolling for negative mods now, you could at least do a better job. The "faggots" part could get it for you, but you have to call CmdrTaco and other editors lots of names to get the full negative mod to your post.

  15. Call of Duty by domodude · · Score: 2, Informative

    Without doubt, the best game I have played all year is Call of Duty. Great game on so many levels.

    1. Re:Call of Duty by Rayonic · · Score: 1

      Uh, not "Best", but "Best Original". Unless you think a WWII-based FPS is something new.

    2. Re:Call of Duty by Anonymous Coward · · Score: 0

      Did you even read the question? He is talking about titles not Genres.

    3. Re:Call of Duty by puppetman · · Score: 1

      Totally agree.

      It's the first game that I've ever finished. I've liked alot of other great games (Sudden Strike, Max Payne, etc), but never got through them.

      The Soviet campaign rocked; the British was weak.

    4. Re:Call of Duty by colman77 · · Score: 1

      Call of Duty pales in comparison to Battlefield 1942. After playing bf I just can't go back to an inferior game.

    5. Re:Call of Duty by Anonymous Coward · · Score: 0

      No, I agree fully with the parent. There is *nothing* original about Call of Duty. It's like there's some big company somewhere that keeps getting fed money and out the other end it craps WW2 FPS games. These are the most unoriginal and boring games ever. I really regret paying 20$ for MOHAA. But for some reason people keep throwing money at these boring unoriginal games. Just pick up quake2 in a bargain bin and that's more original than these brand new FPS games coming out.

    6. Re:Call of Duty by the+grace+of+R'hllor · · Score: 1

      Call of Duty shines in its tension. Obviously this is less in the Deathmatch gametypes (including Behind Enemy Lines and Team Deathmatch), but Search and Destroy and Retrieval are responsible for some of the most tense gameplay I've seen.

      It helps that they jacked a lot from Counterstrike; the game is probably better for it, though I never did play CS.

    7. Re:Call of Duty by PReDiToR · · Score: 1

      It's the first game that I've ever finished

      Heh. Young 'un. The first game I ever completed was Never Ending Story, which I played to death on my ZX Spectrum+ (48K) [basically a Spectrum in a proper case with hard keys], and had to load it from audio cassette from the start every time I had to play some more of it.

      The day I finished the game the cassette broke and wouldn't ever load again. Irritating? You betcha.

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
    8. Re:Call of Duty by rabbit994 · · Score: 1

      Comparing Call of Duty to BF1942 isn't fair. I think Call of Duty is much more realistic then BF1942. Blowing up Tanks with Grenades. I like COD much better then BF1942.

    9. Re:Call of Duty by Anonymous Coward · · Score: 0

      You cannot even give an example of how "great" that piece of shit game is. And the idiot mods actually modded you up?? What the fuck are you all smoking!! If you are going to WASTE mod points do it on modding idiots like this DOWN, not modding them up.

    10. Re:Call of Duty by Biogenesis · · Score: 1

      personally i woulden't call COD realistic, it's more of a very atmospheric game. the AI is way to scripted in order to be a realistic game, like they always wait for you to keep moving even though your not the commanding officer. that combined with the fact that your commanding officer is generally invincible really takes away the whole "realism" aspect.

      However, one thing the game really does do quite well is put you in the middle of the action. This is the first WWII game where the single player element has AI that, however scripted, is good enough to be really fun to play alongside with. also the sound in this game is just truly awsome! they really took the best sound from medal of honour and made it more intense....and simply put more of it in i guess :p. there's alway so much happening, along with the incredible detail to boot (the echo from the MG42 for example).

    11. Re:Call of Duty by puppetman · · Score: 1

      My first computer was a Tandy Color Computer, with 16K. No floppy drive, just a cassette recorder and a ROM-cartridge port on the side. And I got that in grade 8.

      Who's the young un?

    12. Re:Call of Duty by Anonymous Coward · · Score: 0

      The first game I ever completed with Haunted House for the TRS-80 Model I. Two sides to the audio cassette, and I even needed a walkthrough (since it was the first IF game I ever played).

  16. "Original" ? by mirko · · Score: 5, Insightful

    I am not sure there *is* an original game : there are strategy games, like Civ, Warcraft, there are Doom like (once again obviously unoriginal), there are multiplayer games...
    Well, the last time I saw a NEW game and said "WOW" was when I saw people playing Dance Dance revolution...

    --
    Trolling using another account since 2005.
    1. Re:"Original" ? by Peyna · · Score: 1
      --
      What?
    2. Re:"Original" ? by acidrain69 · · Score: 1, Interesting

      "This is Konami's famous BEMANI series!"

      "Give it your best!"

      Great game. Vaguely related to Dance Dance revolution. And it is going to have sequels. Or add ons. Or something.

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
    3. Re:"Original" ? by h0mer · · Score: 1

      Karaoke Revolution is not an actual part of the Bemani series since it's developed by Harmonix, the company behind Frequency/Amplitude (those 2 titles were published by SCEA.)

      --


      I'm on top of my game like I'm standin' on Xbox.
    4. Re:"Original" ? by Lord+Kano · · Score: 5, Funny

      Well, the last time I saw a NEW game and said "WOW" was when I saw people playing Dance Dance revolution...

      You'd find yourself saying WOW if the first time you saw someone playing DDR, it was an 18 year old Double D cup.

      Back in May, I did.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    5. Re:"Original" ? by Anonymous Coward · · Score: 0

      there are lots of original games. just a few of my favorite "recent" ones are Jet Set Radio, Crazy Taxi, and Pikmin. Unfortunately just like the movie theater, the gaming industry is getting stuck regurgitating sequels, remakes, and rip-offs. This is the main reason that I've played fewer video games in the past three years than any other time in my past.

    6. Re:"Original" ? by Deliveranc3 · · Score: 1

      You know what else lacks originality? Life that frikkin' first person mode is so 80's can't they come up with something more novel?

    7. Re:"Original" ? by f0rt0r · · Score: 1

      Hmm, did you just say "Wow", or did you say something like "Wow, that is stupid!"?

      --
      I can't afford a sig!
    8. Re:"Original" ? by AntiOrganic · · Score: 1
      You'd find yourself saying WOW if the first time you saw someone playing DDR, it was an 18 year old Double D cup.

      Unfortunately, it wasn't a woman, and this is, sadly, the largest DDR demographic.
    9. Re:"Original" ? by Lord+Kano · · Score: 1

      Unfortunately, it wasn't a woman, and this is, sadly, the largest DDR demographic.

      She was definately a woman. As I hear it, she's working as a "dancer" these days.

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    10. Re:"Original" ? by Anonymous Coward · · Score: 0

      The gigantic bulge isn't her pelvic bone, it's actually a rather large penis.

    11. Re:"Original" ? by Lord+Kano · · Score: 1

      Believe whatever you must to make it through a day, but there are many geeks here who have regular contact with hot women.

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
  17. If you ask: by Krapangor · · Score: 2, Funny

    Minesweeper

    --
    Owner of a Mensa membership card.
  18. Super Mario Sunshine! by coene · · Score: 3, Funny

    By far the best and most original game I purchased this year is Super Mario Sunshine. I'm really amazed that Nintendo hasn't followed up this genius Mario theme with at least 10 games by now.

    1. Re:Super Mario Sunshine! by vaguelyamused · · Score: 1

      Super Mario Sunshine!!!!.......was released in 2002...

      --
      STOP ROCK VIDEO
    2. Re:Super Mario Sunshine! by Anonymous Coward · · Score: 1, Informative

      And is based on the (Super) Mario franchise.

    3. Re:Super Mario Sunshine! by Jugalator · · Score: 2

      And is based on the (Super) Mario franchise.

      So? Am I the only one spotting the sarcasm in the original post? :-P

      --
      Beware: In C++, your friends can see your privates!
  19. Postal 2!!! by simetra · · Score: 0

    Yeah Baby!

    --

    "Would it kill you to put down the toilet seat?" -- Maya Angelou
  20. Easy by Deraj+DeZine · · Score: 5, Funny

    Duke Nukem Forever. It's the first game to have been in development for 5 years with no apparent progress. It's like these guys invented slacking. Actually they stole the tactic from Ion Storm and John Romero, but 3D Realms has taken it to a whole new level.

    How much more original can you get? I owe all of my failing grades to these gods of slothfulness.

    This generic DNF-bashing comment has been made possible by too much free time during winter break.

    --
    True story.
    1. Re:Easy by Darth+Fredd · · Score: 1

      Aren't they building their own engine now?

      I think it was the Q2 engine, then something else, and now their own engine. Correct me if I'm wrong, please, and also post your correction here, so the rest of the world will know.

      Freddout

      --
      "The most looniest, zaniest, spontaneous, sporadic Impulsive thinker, compulsive drinker, addict"
    2. Re:Easy by Deraj+DeZine · · Score: 1

      Wow. If that was +5 funny material... Seriously, poorly received stand-up comedians should come here to restore their egos or something. Just throw in DNF, SCO, Soviet Russia, etc. and you're suddenly a comedic genious.

      --
      True story.
    3. Re:Easy by nempo · · Score: 1

      I think it went something like this:

      Quake -> Quake 2 -> Unreal -> Prey -> ??? -> PROFIT!

      --
      --- No, english is not my mother tongue.
  21. Quake by Anonymous Coward · · Score: 0

    Quake *1*, that is. Multiplayer only, of course, using one of the many excellent quakeworld clients out there on the net (try vanilla quakeworld if you're in Linux/BSD or on a Mac, otherwise try e.g. FuhQuake for windows)

    Cross-platform gaming fun for you and your family. There are even a couple of ipv6-only servers floating around...

    1. Re:Quake by duren686 · · Score: 1

      FuhQuake? Sounds like a dirty word to me.

      --
      Y2K Compliant since the late 1890s
  22. Galactic Civilizations by vjmurphy · · Score: 4, Interesting

    Great game, killer AI, and massive support from the publishers. Never had this much fun with turn-based strategy games since Alpha Centauri.

    --
    Vincent J. Murphy
    Spandex Justice
    1. Re:Galactic Civilizations by perrinkog · · Score: 1

      I'll second that.

      Best AI in a game that I've played in a long time.... frickin genius computers keep annihilating me

      --
      (Karma = auto -1)
    2. Re:Galactic Civilizations by Yaztromo · · Score: 5, Informative

      One problem -- GalCiv isn't particularily new or unique. It's been around for a decade now. In fact, the most recent Galactic Civilizations that you're playing is actually the fourth release in the series.

      The original release was made in 1993 by StarDock Systems, and was published by Advanced Idea Machines. It was released for OS/2 2.1, and took off in a big way. Many people switched to OS/2 just for this game. It had the dubious honour, however, of having the ugliest box art ever! . It came in 4 diskettes, with a "Shipyards" expansion released later.

      Then in 1995, StarDock produced "Galactic Civilizations 2", again for OS/2. They dumped AIM and became their own publishers -- resulting in vastly better box art :).

      1998 saw the last GalCiv release for IBM's OS/2 platform -- Galactic Civilizations Gold. Bigger galaxy sizes, an even better AI, and new game elements made it a big hit, but by the time of its release IBM's OS/2 was eclipsed by the vastly inferiour Windows 95 and Windows 98, and the market just wasn't there for it.

      I've been playing Galactic Civilizations for more than 10 years -- I was a registered beta tester for the original v1.0 release way back in 1993. It is a fantastic game, and it's designer, Brad Wardell, knows a thing or two about video game AI (when GalCiv 1 was released in 1993, nobody had seen anything like it in the AI department).

      The only sad thing is that it's taken 10 years for Windows gamers to realize how amazing this series is. Early on in GalCiv's lifetime, it's developer, Mr. Wardell, was quoted as saying that the game couldn't be ported to the then-current DOS and Windows platforms, because neither had suitable multithreading to support the games design. It's kinda sad that it's taken more than 10 years for Windows to finally catch up to what OS/2 could do in 1993.

      Yaz.

    3. Re:Galactic Civilizations by Anonymous Coward · · Score: 0

      riiiight cuz most of the hit games in the 90's were dev'd for os/2 rather than windows, oh yeah all the hardware from the 90's also had better driver support in os/2 than windows. To make the argument that OS/2 was ever a better gaming OS than Windows is an ignorant argument.

    4. Re:Galactic Civilizations by sowellfan · · Score: 1

      What about the box art for Planescape: Torment? Now that was ugly, and I'm sure it hurt their sales.

    5. Re:Galactic Civilizations by Yaztromo · · Score: 1

      Congratulations -- you've completely missed the point!

      I'm not stating that OS/2 was a superior gaming platform to Windows -- simply a superior multitasker. Galactic Civilizations using threading pretty heavily to allow the computer AI's to take their turns in the background while the player is making their moves. It was this use of threading that Windows couldn't handle anywhere near as well as OS/2 (and generally still can't, although it has improved quite a bit since the GalCiv 1.0 days).

      My posting was in the context of one game, not of all games in general. Until relatively recently, Windows simply didn't have the capacity to handle a port of Galactic Civilizations. Now that it can, Windows players get to discover a game that OS/2 users were playing back in the mid 90's (albeit with better graphics and sound to take advantage of hardware advances during this time).

      Yaz.

    6. Re:Galactic Civilizations by Yaztromo · · Score: 1

      I can't say that I've seen that box ever. But to describe the GalCiv 1.0 box, in the bottom left corner it has a blurry picture of what I guess is supposed to be earth, on a black "space" background. Floating above and to the right of it is a really bad 3-colour picture of a wooden sea-going ship (why? Who the hell knows :P). To the right of it is a blue oval, and on the right-hand side of the box is what looks like a satellite. In the top-left corner is a box with a headshot of an alien. Scattered in the background are some asterix's (supposed to be stars), and some circles representing planets and moons (many of which are just solid-coloured, but one or two of which have a really bad gradient shading).

      Now picture in your head what I just described, and then picture it as looking worse than what you've just imagined, and you'll get the picture :).

      (I do have the box here, but unforturately I don't have a scanner nor a digital camera with which to use to put it online somewhere for everyone to get a chuckle over).

      Yaz.

    7. Re:Galactic Civilizations by The+Evil+Couch · · Score: 1
      the box featured an ugly, blue, zombie-looking man, with dreadlocks. the game itself was one of the best RPGs ever, but the grandparent's right; the box was ugly.

      Here's a link to it

    8. Re:Galactic Civilizations by Yaztromo · · Score: 1

      Okay -- looking at the link, that box is ugly -- but it doesn't compare to the original GalRiv 1.0 box art.

      The GalCiv 1.0 box art looked like a 10-year-old who was playing with MS paint drew it on a 16-colour EGA monitor. At least that box shot looks like it was professionally done. The original GalCiv for OS/2 box would have been laughable if it were featured on a $2 Shareware disk in a bargin bin.

      The game itself was (and remains) amazing -- but that first box was terrible. GalCiv 2's box was vastly better (an improvement that occurred after GalCiv 1's publisher screwed Stardock's founder and GalCiv 1.0 developer out of his royalties, at which point StarDock dumped them and became their own publisher).

      I really wish I could find a box-art shot of this abomination on the 'net, but unfortunately it was released at a time when most people didn't have colour scanners readily available to them. Ptth.

      Yaz.

  23. best original: Animal Crossing by thdexter · · Score: 4, Informative

    It's just like The Sims, except with adorable animals, and interior decorating is rewarded! The thing that sucks is I finally bought my own copy recently and now my mom keeps me up until 3:00 am playing it with her character in my town...

    --
    I'm on a road shaped like a figure eight; I'm going nowhere but I'm guaranteed to be late.
    1. Re:best original: Animal Crossing by Anonymous Coward · · Score: 1, Funny

      "best original:"..."It's just like The Sims"

      Do you know what "original" means?

    2. Re:best original: Animal Crossing by agent+oranje · · Score: 3, Interesting

      Animal Crossing was new for the United States - I think a N64 version was released in Japan. But, regardless, it is an excellent game that stole a few months of my life. I wouldn't compare it to The Sims at all - in The Sims, you don't plant fruit trees for fun and profit. You don't go fishing to become immortalized in your local museum, or maybe to win the fishing tournament.

      What Nintendo did present was the potential of "goal-less games," as well as the potential for games based off of a real-time clock. I admit, I felt kinda geeky when I got all excited over the first snow in the game...

      --
      -agent oranje.
    3. Re:best original: Animal Crossing by moncyb · · Score: 1

      I have to agree, at least partly. The gameplay in Animal Crossing is great. If they'd only make a decent interface. It almost seems designed to waste your time.

      The animals' speech is slowly drawn on the screen character by character, and even if you press the button to hurry it along, it only goes faster instead of instantly displaying the text. I don't care about hearing the Animalese, I can't understand it anyway.

      Don't get me started about them linking the same button to both run and pick up an item. The interface sucks bigtime.

    4. Re:best original: Animal Crossing by Per+Wigren · · Score: 1

      I think he meant original as in "not pirated". :)

      --
      My other account has a 3-digit UID.
    5. Re:best original: Animal Crossing by Anonymous Coward · · Score: 0

      animal crossing really isn't like the Sims, thats why it is original. that parent post did sound pretty stupid wording it like that, but oh well.

    6. Re:best original: Animal Crossing by tepples · · Score: 1

      Don't get me started about them linking the same button to both run and pick up an item.

      Did you hate Super Mario Bros. 2 (Super Mario USA in Japan) as well?

    7. Re:best original: Animal Crossing by LordKronos · · Score: 1

      Don't get me started about them linking the same button to both run and pick up an item.

      I imagine your complaint is that you try to run but accidentally pick up an item. If so, you can use the L and R shoulder buttons to run without danger of picking anything.

    8. Re:best original: Animal Crossing by moncyb · · Score: 1

      Yeah, but those buttons are inconvenient to use, and poorly constructed too (at least on my controller--maybe it's defective, but I don't think so.) I don't understand why they didn't use the A button instead. Use/take makes more sense than run/take, correct?

      My favorite is when you are holding the net and try to talk to an animal. ;-) Sometimes the avatar will keep bopping the animal on the head, even when you are in the correct position. I usually put it in inventory, but sometimes I don't have the space, and sometimes I don't like to waste the time...

      I suppose something can be said for playing games on a real computer, at least there are enough buttons on the keyboard to go around...

    9. Re:best original: Animal Crossing by NortWind · · Score: 1

      I agree, Animal Crossing (aka Animal Crack) is a great game! The attention to detail is fantastic. When you donate a frog to the museum, it sits on a lilypad in a tank. When in croaks (not dies) there are little ripples that go out from the lily pad. There are hundreds of details like that.

  24. Gladius by 3DKnight · · Score: 2, Interesting

    Quite a good game which i play on PS2. Action, strategy, adventure... it's got it all!

  25. Looking for a team of coders by CrazyJim0 · · Score: 1

    I'm good at coding, game design, etc.

    I'm looking to join a crew who's making an action paced MMOG.

    There's a monopoly bigger than Everquest waiting in the action MMOG.

    1. Re:Looking for a team of coders by Anonymous Coward · · Score: 0

      If you think that's a good way to build an industry leading team then don't get your hopes up.

    2. Re:Looking for a team of coders by Anonymous Coward · · Score: 0

      It's better than what you're doing.

    3. Re:Looking for a team of coders by Anonymous Coward · · Score: 0

      No, it isn't.

    4. Re:Looking for a team of coders by Anonymous Coward · · Score: 0

      Is this a five minute argument or the full half hour?

    5. Re:Looking for a team of coders by SharpFang · · Score: 1

      How serious are you on that?
      I'm not good at languages useful in writing games, my art sucks, but I'm quite good at design/storytelling.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    6. Re:Looking for a team of coders by Shut+the+fuck+up! · · Score: 1

      Is this a five minute argument or the full half hour?

      Neither, it's the five minute project. Which is the sum total amount of time spent on it before it is posted to Sourceforge.

    7. Re:Looking for a team of coders by JaredOfEuropa · · Score: 1

      My hope was that Star Wars Galaxies would offer FPS-style combat, like Planetfall. In other words: you still have to level and gain skill points, which will earn you a steadier aim and certifications on bigger weapons... but you will have to aim and fire those weapons yourself!

      *sigh* I was really disappointed to see that SWG's combat system was like all the other MMORPGs out there: dice rolls and special moves. Yawn.

      If someone creates an action-based MMORPG, I'll join it in a heartbeat.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    8. Re:Looking for a team of coders by Darby · · Score: 1

      I'm not good at languages useful in writing games, my art sucks, but I'm quite good at design/storytelling.

      OK, tell me a story.

    9. Re:Looking for a team of coders by SharpFang · · Score: 1

      Recycling this.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    10. Re:Looking for a team of coders by crimson30 · · Score: 1

      What state are you in?

    11. Re:Looking for a team of coders by Anonymous Coward · · Score: 0

      I want to complain!

    12. Re:Looking for a team of coders by Anonymous+Cow+herd · · Score: 1

      Check out Planetside, it may have just what you're looking for. Character classes, stat advancement, vehicles, and FPS-style combat (including aiming and firing)

      --
      Ita erat quando hic adveni.
    13. Re:Looking for a team of coders by Anonymous Coward · · Score: 0

      YOU want to complain! Look at these shoes. I've only had them three weeks and the heels are worn right through.

    14. Re:Looking for a team of coders by Anonymous Coward · · Score: 0

      Its call PlanetSide and I beta tested it and played it for a month or two once it came out and it sucks.

      Hmmm pay per month for Quake/Counterstike. No thanks.

  26. Tranquility by F2F · · Score: 2, Insightful

    It's not brand new, but it's the most original game I've ever seen -- you move in a 3D world bouncing off platforms chasing a "spinner".

    What's really appealing is that the game is definitely a great stress reliever, very relaxed, with outstanding music (AI generated, which means it rarely repeats itself) based on your moves, and a highly, highly trigonometrical figures assembled on some of the most interesting mathematical curves you can think of...

    Reminds me of the 3D Simpsons epizode, where Homer falls into a black hole into the real world :)

    See it at tqworld.com.

    NB: I'm not affiliated with the developers in any way, I don't make money off the game and in fact I've never purchased an account on their servers (though I did offer help with their Linux port at one point, but never did anything about it)...

    1. Re:Tranquility by Anonymous Coward · · Score: 0

      Yeah I remember tranquility....I used to play it on some SGI workstations , years ago too. It was totally absorbing, very original concept . And colourful. The closest experience I can compare it to is playing some of the weird unreal levels in zero gravity, but as I remember in tranquility you are just a bouncing ball or something. Is there an i86 binary of it?

    2. Re:Tranquility by Anonymous Coward · · Score: 0

      Is there an i86 binary of it?

      Yup right here:
      http://www.tqworld.com/tranquilityWIN.exe

    3. Re:Tranquility by agent+oranje · · Score: 1

      Tranquility is completely unique, I give it that. But, that's paired with fairly horrible controls, simplistic graphics, and amazingly repetitive gameplay. Bounce on platforms to get spinners, repeat.

      --
      -agent oranje.
    4. Re:Tranquility by zephc · · Score: 1

      There was a game that I played on my old P133 called Endorfun, where you moved a cube around on a plane, and you were supposed to roll over certain patterns with the cube. It was never stressful, and what I liked most about it was the kind of techno-ambient-jazzy music it played. Wish I could find a copy of it again

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    5. Re:Tranquility by __aatgod8309 · · Score: 1

      Do you mean this?

    6. Re:Tranquility by zephc · · Score: 1

      woot thanks :)

      --
      "I would say that 99 per cent of what my father has written about his own life is false." - L. Ron Hubbard Jr.
    7. Re:Tranquility by Kwil · · Score: 1

      but it's the most original game I've ever seen

      You haven't seen enough then.

      I was playing something very much like Tranquility back in the early 90s called "Continuum".

      The differences from Tranquility included that instead of just playing a "level" you went through a sequence of rooms trying to reach the target in each, and that you could change your "mobile", each of which had different properties. Some flew forward very quickly, but had lousy turn response time, others had a lot of mass, so would gain speed on the descent quickly, but didn't bounce worth a darn. Still others could turn and reorient themselves quickly, bounced very high, but were painfully slow moving forward. Part of the skill came in knowing which mobile was appropriate for what, and when to change. (ie, one of the tougher areas required that you switch to the heavy mobile to descend quickly, then just before hitting, switch to what I called the "frog" so that you could bounce extremely high and rapidly turn to face your intended target, then switch to the "rocket" at the apex of the bounce so that you could fly the length of the room and reach the otherwise inaccessible platform under the target.)

      Additionally, there were other mobiles that would attempt to knock you off your platform -- some moved in predictable patterns, others hunted you down more directly.

      --

      That Jesus Christ guy is getting some terrible lag... it took him 3 days to respawn! -NJ CoolBreeze

    8. Re:Tranquility by presearch · · Score: 1

      horrible controls - I don't think they're horrible, just different from the usual fps
      type motion control. They're very sensitive and take time to master, but that's
      the heart of the game. The idea is that once you get good at it, you're only
      moving the mouse a quarter inch or so.

      simplistic graphics - yes, but in the upper levels, there's over 10000 objects
      in independent motion. If I made them complex, I couldn't produce the sea
      of objects as you progress through 7*7*21 levels.

      amazingly repetitive - again, yes. That's the idea. It's like sitting at the beach,
      watching the waves come in. All the same, but with small variations. Do it
      enough, and you start to notice and appreciate the differences.
      tq is designed to be a game of subtlety. So much so, it's difficult for us to explain
      it to new players. It's not a game to try and "beat" in 24 hours. It's more like a
      favorite reef that you enjoy visiting time and again to go snorkeling.

      billr
      tqworld

    9. Re:Tranquility by Anonymous Coward · · Score: 0

      FUCK YEAH TQ BABY
      played that back in 94 on an IRIX based Indy...

  27. Tenebrae Quake by Einherjer · · Score: 1

    Actually my favorite game of 2003 was Tenebrae Quake ( http://tenebrae.sourceforge.net )

    Tenebrae is a modification of the quake source that adds stencil shadows and per pixel lights, which makes the good old quake look a little bit like Doom3. This adds about 500% atmosphere and makes the game a whole new experience to play.

  28. Agree w/ poster by standsolid · · Score: 1

    Most of my games are franchise games

    Prince of Persia: Sands of Time
    Mario Kart: Double Dash
    Teenage Mutant Ninja Turtles (gamecube)
    Metroid Prime

    for Origiality the best game this year is
    Viewtiful Joe

    For years past (but I still play)
    Pikmin

    It's a sequel srivien market -- I like the 3d-ifications of all my retro games (When done well) Prince of persia is highly reccomended.

    --
    WTPOUAWYHTTOTWPA
    What's the point of using acronyms when you have to type out the whole phrase anyways?
  29. How about "None"? by Urkki · · Score: 1, Insightful

    There are no original games any more, any originality of powerful 3D engines has been used up a few years back already...

    The next opportunity at originality might come in the real time online world department, but I think all attempts at that in the year 2003 fell flat...?

    PC online games just have too much cheating, and consoles just aren't powerful enough yet (even XBox has way too little memory), and there aren't enough people with fast enough access who want to play them to bring out their true potential anyway...

    1. Re:How about "None"? by awol · · Score: 1

      There are no original games any more, any originality of powerful 3D engines has been used up a few years back already...

      On the contrary. Whilst it is true that the standard categories of games such as platform, RTS, TBS, FPS, racing are well explored, it only takes the next Lemmings to make a new category (Perhaps Pikmin qualifies? I don't know, and I don't really care). The next innovation will be in real world gaming. Right now there are a few organisations experimenting but in my mind I see... Real maps of the real world (we have them), roamable "game machine" with always on connectivity (we have them, just about) [ideally with locability of the handset built in, but that is an optional extra] and a group of people (friends) with a Day travelcard running around achieving stuff (maybe even not achieving stuff if a goalless gameplay can be made entertaining). Games we used to play as kids, treasure hunts, target, even chasings, take on a whole new dimension when you can tie comms, computing and information on the run.

      --
      "The first thing to do when you find yourself in a hole is stop digging."
  30. Another question - why no 2D games? by pubjames · · Score: 4, Insightful


    One thing that I'd like to know is why does nobody create any 2D games anymore? 2D is a great format for many types of games - scrolling shooters, platform games, shoot 'em-ups. Why does nobody make these any more?

    3D is fine for many types of games, but personally I'm a bit bored of 1000 variations of the DOOM format, and long for some 2D games. It's a good format for the screen, and it's a good format for games - afterall, most of the classic games of all time (Go, Chess, playing cards) are essentially 2D games in a 3D environment, which suggests to me that there is something intrinsically right about 2D for game formats.

    With the capabilities of modern consoles some fantastic 2D games should be possible, but I've looked everywhere for good 2D games for the Playstation 2 and can't find any. Very frustrating.

    1. Re:Another question - why no 2D games? by lafiel · · Score: 1

      The progress of technology... people want polygons now, and game companys give them polygons =/

      On the bright side, not all games can be given another axis to move around in (2-d fighters), hurrah for SNK vs Capcom.

    2. Re:Another question - why no 2D games? by TomHandy · · Score: 2, Informative
      Viewtiful Joe and Ikaruga for the GameCube are clearly 2D (although with some fancy visual effects, including some 3d effects). The GBA has also been home to some great original 2D games (i.e. Advance Wars 2 and Fire Emblem, and plenty of other stuff)

      I can't speak on the PS2 since none of the PS2 games I bought this year were 2D.

      -Tom

    3. Re:Another question - why no 2D games? by karnal · · Score: 2, Informative

      Amen brother.

      I had my girlfriend order Gradius V (it's actually coming to the states!!!... unlike gradius gaiden, which I had to mod-chip my ps1 for....) before Christmas so that I would have something to play over the vacation....

      Turns out, their original 4Q estimate got pushed back... In fact, Amazon.com had an original ship date of December 18th... but, when we went to order (a little late) on the 22nd, there was a new delivery date of 01/08...???

      Checked out the Konami page. Hmm, 1q04 now. darnit.

      I guess 2d scrollers just don't have the same pull they used to. I am glad that they're making this one, however, but I will lament the day that I can't fire up a game on (insert console here) and pilot Vic Viper to victory!

      --
      Karnal
    4. Re:Another question - why no 2D games? by Drakker · · Score: 1

      There's a Contra game on PS2 that is 2d... and you can get Duke Nukem: Manhattan project for PC (even runs in wine) thats like 10$ now.

    5. Re:Another question - why no 2D games? by Jugalator · · Score: 2, Insightful

      I agree, and guess it's just about the market being blind... Right now, they can only see 3D games, but I guess if some company made some truly great marketing for a very innovative and addicting 2D game that became widely successful (perfectly possible IMHO), the market would be all for 2D games again...

      It's like when the CRPG genre was revived again with Baldur's Gate. Suddenly all sorts of CRPG's building on basically the same format started popping out of the ground.

      I don't really think 3D is anything that fuels the gameplay of a game, and therefore making them in 2D wouldn't give the game an obstacle. The important part is still that they're fun.

      --
      Beware: In C++, your friends can see your privates!
    6. Re:Another question - why no 2D games? by dhamsaic · · Score: 1

      Contra: Shattered Soldier. It rules.

      As another poster mentioned, Ikaruga and Viewtiful Joe are both 2D games that are fun as hell (GC).

      If you have a GBA, basically everything is 2D. I'd recommend Konami's Arcade Advanced ($10), which includes Yie Ar Kung-fu, Frogger, Scramble, Rush'n Attack, Time Pilot and something else I don't play and therefore can't remember. If you input the Konami code at the title screens, you get fun extras.

      --
      Every once in a while I like to masturbate a new word into my vocabulary, even if I don't know what it means.
    7. Re:Another question - why no 2D games? by pubjames · · Score: 1

      Graduis V looks like it is going to totally rock. Coming to the UK in March apparently. I've put my order in...

    8. Re:Another question - why no 2D games? by SamSim · · Score: 3, Interesting

      Ikaruga on the GameCube (and Dreamcast if you swing that way) is a fantastic example of a game with a wholly two-dimensional game mechanic using three-dimensional graphics to stunning effect. As far as I can tell only the projectiles are sprites in the game - your craft and all the enemies, scenery and bosses are spectacularly animated 3D objects. And WHAT a game it is. Fluid graphics throughout, frantic, difficult... this is what I think you're talking about. And I agree that I'd like to see a lot more of this. Game designers are only slowly beginning to realise that just because we have the processing power to handle a third dimension now, doesn't mean we have to make use of it.

    9. Re:Another question - why no 2D games? by blincoln · · Score: 1

      One thing that I'd like to know is why does nobody create any 2D games anymore?

      With the power of today's systems, I don't think it makes sense to use 2D except for artistic reasons.

      Even traditionally 2D styles, like side- and vertical-scrolling shooters look much better when they are done in 3D with a fixed camera and the player limited to movement on two axes.

      One of the biggest advantages I see is that 3D games use actual animation of the models rather than frames of sprite animation. This makes movement look much smoother than in a 2D game.

      Having a 3D world also lets you add some incredible depth to the background that in a 2D game could only be approximated with Shadow of the Beast-style parallax scrolling. SotB looked amazing a decade ago, but even a mediocre 3D-based scrolling shooter like Silpheed outclasses its backgrounds now.

      --
      "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
    10. Re:Another question - why no 2D games? by TaxSlave · · Score: 0

      It isn't new, and you can easily argue that it isn't original, but count me as one who thinks that Nethack is still one of the best, and most challenging games around anywhere.

      It isn't really a sequel, and it is hardly a franchise. It (3.4.3) just came out in the last few weeks, too.

      If I could only ascend once, I'd be happy. My wife came in third in the tournament, in the Tourist category. I should feed her to the balrog.

      @=#2&

    11. Re:Another question - why no 2D games? by edwdig · · Score: 3, Informative

      If you want to play 2D games, get a GameCube with a GameBoy Player. That way you get to play both 2D and 3D games on your TV.

      If you do that, I'd also recommend getting a Hori controller from Japan. I think they're about $21 shipped from Play-Asia. It's an SNES style controller for the GameCube. It's absolutely perfect for GameBoy games and for NES games running on the GameCube (i.e. Zelda bonus disc, Metroid 1 on Metroid Prime).

    12. Re:Another question - why no 2D games? by eyeball · · Score: 1

      I can't agree with this more. I've especially disappointed by 2D-3D crossover games like Sonic the Hedgehog. It's a shame since CPUs and GPUs have enough power to do some interesting things they weren't able to do in the past (like complex special effects, alpha channels, anti-aliasing, or rendering vector graphics realtime).

      Besides, 2D games have staying power. At least for me anyway -- Once in a while I'll drag out my Super Nintendo for some Super Mario Brothers. :)

      The closest I've seen to a good 2D game these days is Vib Ribbon (for PS), although I haven't actually played it (it's japanese and hard to come by). Paper Mario isn't too bad if you have a N64 around (although it's more of a 2.5D game).

      --

      _______
      2B1ASK1
    13. Re:Another question - why no 2D games? by wobblie · · Score: 1

      yeah, the classic Lucas Arts "cartoon" games come to mind, Day of the Tentacle, Sam and Max, Full Throttle ... those were all wonderful games, and not suited to 3D at all.

    14. Re:Another question - why no 2D games? by Fancia · · Score: 1

      Vib-Ribbon came out in Europe; if you have access to a television/monitor that can do PAL, you can play it in English.

      --

      Bít, zabít, jen proto, ze su liska!
    15. Re:Another question - why no 2D games? by Anonymous Coward · · Score: 0

      3D artistic? No way. Hand drawn sprites are far more artistic than a bunch of triangles.

    16. Re:Another question - why no 2D games? by jbplou · · Score: 1

      I would like to play a new 'classic' 2d Super Mario brothers game!

    17. Re:Another question - why no 2D games? by toriver · · Score: 2, Funny

      One thing that I'd like to know is why does nobody create any 2D games anymore?

      Because with 2D it's hard for the developers to constantly frustrate the players with "dancing" or uncontrollable camera positions that make it harder than necessary to play a game. Yes, Kingdom Hearts, I am talking about you.

      Good 2D games for PS2? Get Guilty Gear XX/2X (glorious 2D beat-em-up) or Contra: Shattered Soldier (3D graphics but hard, 2D gameplay).

    18. Re:Another question - why no 2D games? by Brad+Moore · · Score: 1

      And there's no reason you can't make a 2D game that renders with a 3D graphics card. Warcraft III is an excellent example of this. It is essentially a 2D game (in practice) that takes advantage of the availability of 3D renderers on modern hardware. I think we'll be seeing more games like this in the future too.

    19. Re:Another question - why no 2D games? by anicholo · · Score: 1

      You know what? when everybody starts selling 4D games there will be someone like you asking what happened to those good old 3D games...

      not impossible, inevitable.

      --
      We are The Atheists. Lower your egos and surrender your beliefs. Resistance is futile.
    20. Re:Another question - why no 2D games? by StarManta · · Score: 0

      Ikaruga was a great and innovative 2D shooter.... even Maddox liked it.

      --
      StarManta
      I don't think BMW has ever complained about their 2% marketshare. Neither has Apple.
    21. Re:Another question - why no 2D games? by acidrain69 · · Score: 1

      Not a 2003 game, but a great game none-the-less, and one of the first few games to come out for PS2.

      Klonoa 2, and it's ultra rare prequel for the PS1, Klonoa.

      2D scrolling (side mostly, with some up and down). GREAT game. First game my g/f ever beat. (with some help, the last level requires quite a bit of timing and skill)

      Ok, so it's not an "original" game as the poster says, but good games get sequels. That's just how it goes.

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
    22. Re:Another question - why no 2D games? by FunkSoulBrother · · Score: 1

      I know.. how could you ever top this?

      http://zork.nl/4dboxing/4dboxing.gif

    23. Re:Another question - why no 2D games? by mike_the_kid · · Score: 2, Interesting

      Is Nethack really any better than Angband or Moria? I got started on Moria, beat Angband, but never gave Nethack much of a chance.

      When I finally faced Morgoth in Angband, it had taken me over 40 days to develop that character. I broke out into a cold sweat over a capitol M that was quickly smashing its way through permanant walls while it chased me. Earthquakes and Teleports barely slowed him down. Never have I felt so much tension in a turn-based text game.

      --
      Troll Like a Champion Today
    24. Re:Another question - why no 2D games? by Pushnell · · Score: 1

      I agree that people want polygons, but a question that has been on my mind for about the past year is why we can't have some good old 2d gameplay displayed in 3d?

      The main example that comes to mind is Donkey Kong Country. DKC was essentially a 2d sprite-based platformer, but all the sprites had been rendered from raytraced 3D models which looked beautiful, and it was tremendously successful. Why can't/don't we do this realtime today??

    25. Re:Another question - why no 2D games? by __aatgod8309 · · Score: 1

      I think it's more a case of:
      1. Video card manufacturers want more sales
      2. Game companies give the consumers more polygons that require new video cards
      3. People go 'Oooooh!' and buy pretty new game (and sometimes a new video card)
      4. A day or two later people go 'And that's it?'

      (You can add '5. Profit!!!' if you wish, but that's no longer funny, not even in the Soviet Union...)

    26. Re:Another question - why no 2D games? by Zapman · · Score: 1

      As someone who has watched people play both, I think that they are on par. Nethack seems more popular right now. If you're into Angband, making the switch over to nethack shouldn't be that hard. About the only difference is that in nethack, you have to go to the bottom, claim amulet, climb back up, and offer amulet to your god on the astral plane.

      The development time in winning characters for each game is about equal too. My roommate just beat nethack (ascended) in about 24 hours of play. That's pretty quick by most nethack standards.

      --
      Zapman
    27. Re:Another question - why no 2D games? by ameoba · · Score: 1

      While you can say that Angband primarily subsumes Moria, saying that Nethack is better can't really be done. They're both excellent & fill the same niche, but saying one is better is really more of vi/emacs thing...

      --
      my sig's at the bottom of the page.
    28. Re:Another question - why no 2D games? by KAMiKAZOW · · Score: 1

      Guilty Gear X2. It's 2D.
      As others already pointed out: GameCube + GameBoy Player is Propably the ideal combination for 2D games.

    29. Re:Another question - why no 2D games? by Anonymous Coward · · Score: 0

      Well, you chose the wrong platform I guess.

      Loads of brilliant games were released for SEGA's Dreamcast.

      A couple of awesome shooters:
      Giga Wing, Giga Wing 2, Mars Matrix. There were more, but I can't remember the names off the top of my head and I'm nowhere near my collection.

      These run in a 3D engine, but only to offer 3D effects in a 2D gameplay - i.e. swooping cameras during transitions etc...

      Most of the really amazing 2D games were made for the Saturn though. They could pretty much stand up to anything the consoles of today have to offer.

    30. Re:Another question - why no 2D games? by tepples · · Score: 1

      Even traditionally 2D styles, like side- and vertical-scrolling shooters look much better when they are done in 3D with a fixed camera and the player limited to movement on two axes.

      But other than Smash Bros., Ikaruga, and Viewtiful Joe, where can I get my 2D-game-with-3D-graphics fix?

    31. Re:Another question - why no 2D games? by SonicRED · · Score: 1

      They do, and then people don't buy them.

      Contra: Shattered Soldier
      Viewtiful Joe

      Both not selling so hot.

    32. Re:Another question - why no 2D games? by PReDiToR · · Score: 1

      On the bright side, not all games can be given another axis to move around in (2-d fighters)

      Bring back R-Type. I have a loader for the opriginal ROM, but to actually code it for noughties tech would rock.

      --

      Do not meddle in the affairs of geeks for they are subtle and quick to anger
    33. Re:Another question - why no 2D games? by AvantLegion · · Score: 4, Insightful
      >> yeah, the classic Lucas Arts "cartoon" games come to mind, Day of the Tentacle, Sam and Max, Full Throttle ... those were all wonderful games, and not suited to 3D at all.

      Yeah, Grim Fandango sucked.... OH WAIT...

      Not only is this style of game fine for 3D, but back then they painstakingly tried to emulate 3D in a 2D world. Notice how you can walk more than just left-to-right? Yeah, you can move around "in" the depth of the scene.

      Consider Escape From Monkey Island. It played just like the earlier Monkey Island games. The writing wasn't quite so sharp the 4th time around, but that's not the graphics' fault. The only visual flaw with Escape was that it couldn't quite replicate the visual look of the originals. This is only a problem because longtime fans have certain expectations of a look that's hard to pull off in 3D.

      But gameplay-wise, it was no different than the "old" games. And when you don't have the expectations of a 2D-based visual look, the games can look stunning (ex: Grim Fandango)

    34. Re:Another question - why no 2D games? by rambooger · · Score: 1

      For some reason I have 2 copies of klonoa.....

    35. Re:Another question - why no 2D games? by AvantLegion · · Score: 1
      While you can say that Angband primarily subsumes Moria, saying that Nethack is better can't really be done. They're both excellent & fill the same niche, but saying one is better is really more of vi/emacs thing...

      Huh? That makes no sense. Emacs is way superior.

    36. Re:Another question - why no 2D games? by Anonymous Coward · · Score: 0

      Warcraft III. Good game!

    37. Re:Another question - why no 2D games? by funkhauser · · Score: 1

      Capcom vs. SNK 2 uses this technique. I can't say it adds a whole lot to the game, however. Nevertheless, it's great purchase for fans of 2D fighters like myself.

    38. Re:Another question - why no 2D games? by AtaruMoroboshi · · Score: 1


      R-Type Final is coming out in the USA early 2004, $30 new, for PS2. The graphics are beautiful and the game is a hardcore R-Type style game, so if you love R-Type, you'll love it.

      Gradius V is also coming out early 2004. Co-developed by Treasure and Konami. I'm nearly peeing myself with excitement.

      .

    39. Re:Another question - why no 2D games? by zanderredux · · Score: 1
      2D games! Yeah!

      I know this is hardly new, but the last very innovative scroller game I saw was Pandemonium, published/produced (cannot remember) by Crystal Dynamics.

      It had some great graphics and was very fast-paced but not insanely fast like Sonic is.

      I'm happy to see that it is available on the N-Gage.

      When my current cell wears out, I guess I'll go for N-Gage, just for that game....

    40. Re:Another question - why no 2D games? by gauauu · · Score: 1

      well, with Contra, it sold poorly because the game sucked. I'm a huge fan of 2d side scrolling games. But I didn't enjoy Contra at all.

      Why? The level design was terrible.

      Just like with 3d games, the perspective doesn't make a game good.

    41. Re:Another question - why no 2D games? by Anonymous Coward · · Score: 0

      Correct me if im wrong but the isnt the fourth dimension time? If so then any game with any sort of time capability is in fact using the fourth dimension. Therfore games using the fourth dimension are ancient.

    42. Re:Another question - why no 2D games? by Firehawke · · Score: 1

      Don't forget about the really good R-Type Delta for PS1. R-Type Delta didn't pioneer the design, but it's part of a three game set for PS1 that merge 2D and 3D gaming into a good sidescrolling shooter.

      The three games are Einhander (the best of the three, hands down!), R-Type Delta, and G-Darius.

    43. Re:Another question - why no 2D games? by Firehawke · · Score: 1

      There's one game series to put the argument to you: try any of the Guilty Gear X titles. The art is all hand-drawn cel-style and extremely high resolution. You can't get that kind of detail on polygons with the existing hardware we're using today.

    44. Re:Another question - why no 2D games? by __aawwih8715 · · Score: 1


      Buy a GBA.

      lots of great 2d games.

      Or buy a GameCube and get a free gba adapter and play on your TV. Lots of great 2d.

      Quit bitchin'

    45. Re:Another question - why no 2D games? by GospelHead821 · · Score: 1

      I've recently acquired Disgaea: Hour of Darkness. It's a tactical RPG - in other words, a board game on steroids. So far, I have enjoyed it a great deal. Your sassy partner in crime, Etna and a bunch of demonic punk penguins called"prinnies" who shout "d00d!" are a lot of fun.

      So far, I haven't really seen any big innovations to the Tactical RPG genre, but it seems that politicking becomes important later in the game, which ought to be fun. As it is, cool characters and a simple, but clever training/leveling system are very appealing.

      Oh, it also bucks the trend of levels that span from 0 to 99. No, this game doesn't stop until level 9999. I glanced at some FAQ's and unlocking some of the character classes requires characters of level 100 or 200.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
    46. Re:Another question - why no 2D games? by anicholo · · Score: 1
      Correct me if im wrong but the isnt the fourth dimension time? If so then any game with any sort of time capability is in fact using the fourth dimension. Therfore games using the fourth dimension are ancient.
      Well, not exactly... though you can understand time as a dimension, that doesn't mean it has to be the dimension
      what I meant was a game with four spatial dimensions and it probably would have time as a fifth one...
      Note that time in 2D games is actually the third dimension and not the fourth (like in "real life")
      --
      We are The Atheists. Lower your egos and surrender your beliefs. Resistance is futile.
    47. Re:Another question - why no 2D games? by Zangief · · Score: 2

      Is Nethack really any better than Angband or Moria? I got started on Moria, beat Angband, but never gave Nethack much of a chance.

      Well, it depends. If you are into puzzles and exploration, nethack is for you. If you want to optimize your character to be the ultimate ascii-ruiner-of-worlds, it doesn't get any better than Angband. Both are incredible games, and you should get over the awful UI and play them.

      When I finally faced Morgoth in Angband, it had taken me over 40 days to develop that character. I broke out into a cold sweat over a capitol M that was quickly smashing its way through permanant walls while it chased me. Earthquakes and Teleports barely slowed him down. Never have I felt so much tension in a turn-based text game

      Any true angbander knows that Morgoth is a Giant Humanoid, so it is represented with a grey P. That P is easily the most overpowered boss ever in any videogame, that is still beatable (that is, if you don't count the apocryphal Serpent of Chaos of Zangband).

      @'s will kick ass forever!!!

    48. Re:Another question - why no 2D games? by mike_the_kid · · Score: 1
      Any true angbander knows that Morgoth is a Giant Humanoid, so it is represented with a grey P. That P is easily the most overpowered boss ever in any videogame, that is still beatable (that is, if you don't count the apocryphal Serpent of Chaos of Zangband).


      Well, I didn't say I'm a true Angbander. I did beat him, and now that you mention it, P sounds right. I knew it was a capital letter! It was about 5 years ago, so you know how it goes. Just thinking about it makes me want to dig up Calris and do some slaying...
      --
      Troll Like a Champion Today
    49. Re:Another question - why no 2D games? by cowscows · · Score: 1

      Super Smash Bros. Melee is also like this. The levels and characters are all 3D models, but the game play all happens from a 2D perspective. All the benefits of having 3D models, but the restraint to keep a mostly 2D experience.

      --

      One time I threw a brick at a duck.

  31. Ikaruga by Anonymous Coward · · Score: 0

    Unfortunately I'm not sure it counts since it's a straight port of Ikaruga for the Dreamcast some years ago :)

    1. Re:Ikaruga by Fancia · · Score: 2, Informative

      Ikaruga is essentially an unofficial sequel to Radiant Silvergun on the Sega Saturn, also by Treasure, and takes its polarity system from their own Saturn platform/shooter Silhouette Mirage.

      --

      Bít, zabít, jen proto, ze su liska!
    2. Re:Ikaruga by JFMulder · · Score: 1

      Ikagura was also released on the Dreamcast originally and then re-released on the GameCube. It would be nice if it came over to the Xbox.

    3. Re:Ikaruga by tepples · · Score: 1

      What does the GameCube do that the Xbox doesn't? Did the developers have to turn down the quality of the FMV or textures to fit them on the smaller disc? Or do you habitually play your Xbox in HDTV mode?

    4. Re:Ikaruga by Fancia · · Score: 1

      There's no "smaller disc," since both the arcade NAOMI version and the Dreamcast version were on GD-ROM, which has lower capacity than the Dreamcast. ;b

      --

      Bít, zabít, jen proto, ze su liska!
    5. Re:Ikaruga by JFMulder · · Score: 1

      I'm not sure what you mean by your post. I was just pointing out that Ikagura was originally a Dreamcast game, now ported to Gamecube and boasts the "Only for Gamecube" tag, which means it's not coming to the Xbox. It's a shame cause it seems like a really good game and I still enjoy mindless shooters like 1942 or Blackhack Striker.

    6. Re:Ikaruga by Belghast · · Score: 1

      Sad thing is that the polarity business isnt unique. Treasure the studio that released Ikaruga put exactly the same thing in thier game Silhouette Mirage... only difference was it was a side scrolling platformer.

    7. Re:Ikaruga by tepples · · Score: 1

      I'm not sure what you mean by your post.

      What I meant: Did you notice too many artifacts in the GameCube version's FMV that could have been avoided in an Xbox port by increasing the bitrate beyond what can fit on a GameCube disc? Or did you notice a lack of resolutions beyond 640x480 pixels? (Some Xbox games support HDTV resolutions; I don't know of any GameCube games that do or even whether the video chip supports it.)

      It's a shame cause it seems like a really good game

      Then buy a GameCube. The under-13s in your family will thank you.

    8. Re:Ikaruga by Erik+Hollensbe · · Score: 1

      Then buy a GameCube. The under-13s in your family will thank you.

      That's a horrible assessment.

      If nintendo drove the gamecube alone, then it would still be successful (and I know, they mostly do).

      Reason?

      Nintendo knows gameplay. Very, very well.

      I could care less about FMV, how many polygons are in the model that I push around with my controller, or any of that.

      Perfect example: Mario Kart: Double Dash. I bought this last night, and both myself and my wife (who doesn't play much anything but Counter-Strike and The Sims) have been playing it non-stop.

      This game has great physics, a smart controller interface, and is a lot of fun. Whether or not the content is 'G-Rated' bothers me not - Grand Theft Auto was a great game for the same reasons (well, all 4 of them actually).

      The new school of gamers disgusts me - Graphics, Sound, Graphics and Sound. Shitty platformers that are the same, regurgitated version of Mega Man in 3d and with puzzles that I saw when I was 6 years old on my NES. Movie Titles still haven't figured out that a good game takes longer to make than the movie you're signed for. And who the fuck buys madden every year anyways? Is there really that thing you have to have every year that's worth shelling $40-$50 for? Do you really need another First Person Shooter on your console for crying out loud? Are people still actually intrigued by the vapid, monotonous stories that are contained in them?

      Favorite Game of the Year: Zelda: The WindWaker (this might have been released last year, but I just bought a cube as my second working console in the house - and this game was awesome.)

      Biggest Disappointment: Final Fantasy X-2. (No, charlie's angels should NEVER cross over with the fantasy genre - unfortunately for square, I am not japanese and I do not find goofy near-hentai drama and japanese pop music entertaining)

      Worst Game: Xenosaga (I want to play a game, not watch one play itself. There are these things called movies, I watch those instead.)

      These are my picks.

      On the topic of franchises -- if something is good, people are going to roll with it. The bonus to a video game vs. a movie is that you can always upgrade or change the story to fit the game (well, with the exception of MGS2, that was just stupid Hideo Kojima) and it normally works out. Metroid Prime is the perfect example of a game that was executed well and will probably see a sequel, even though the original creator of the Metroid series is dead, AND the game has changed from a side scroller to FPS. It was executed very, very well and should be a model to other game designers and what to do RIGHT.

  32. Star Chamber by Rayonic · · Score: 2, Insightful

    Just squeaking in under the wire, the recent Star Chamber, a 4X/board/card game for the PC, is one of the more unique releases this year. Furthermore, it's a free, and has free online play with ladder rankings. (The card booster packs are what costs you).

    So go to their web site and check it out. There is no excuse not to. Or at least read this glowing review from Gamespot.

    1. Re:Star Chamber by WoOS · · Score: 1
      > It's a free,

      Hmm, from their site:
      Q: How much will Star Chamber cost to buy?

      A: The game will be free to download and to create a Trial account. Trial accounts can play as long as they like with a selection of sample decks on a sample map. Trial players who enjoy the game may decide to purchase cards and become a paying player, whereupon they receive the benefit of building their own decks and playing non-sample games and maps.

      So effectively they provide a demo version as lots of other games do. I wouldn't call that free. Especially since collectible card games are made to cost you lots of money.

    2. Re:Star Chamber by Anonymous Coward · · Score: 0

      You still pay less than most other releases. I was able to buy 7-15 card "packs" for $12 (105 cards). That was more than enough to create play decks for all 9 races. That's less than a third of the cost of a standard pc computer game.

      BTW, the game rocks. If you don't believe me, play a little of the trial game.

  33. Xenosaga by TheCrazyFinn · · Score: 1

    I'd have to say it was Xenosaga.

    Previous to that would be Devil May Cry or Halo, although those aren't 2003 games.

    --
    "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
    1. Re:Xenosaga by TomHandy · · Score: 1
      Xenosaga was great, but considering it's ties to the Xenogears universe (I know, I know.... they insist it is completely original, but come on....:) - it probably doesn't fit the criteria of the question being asked (i.e. a completely original game not part of a specific franchise........)

      -Tom

    2. Re:Xenosaga by ATomkins · · Score: 2, Funny
      ...or Halo, although those aren't 2003 games.

      SURE IT IS!

      ...
      oh, wait, you're probably not a Mac-user...

    3. Re:Xenosaga by TheCrazyFinn · · Score: 1

      But it is the 'First' game in the franchise.

      Xenosaga 2 won't be eligible.

      --
      "You've got an invalid haircut" -Warren Zevon - Life'll Kill Ya
    4. Re:Xenosaga by TomHandy · · Score: 1
      Fair enough......... I was just mainly getting at the basic idea that "original" implies a game not part of an existing franchise or story..... even if it's a prequel and therefore the "first"........ I wouldn't describe it as original any more than I would say that Episode 1: The Phantom Menace was "original" just because it was the first in the story.

      Anyway, this is just nitpicking anyway, and I don't mean to since I did love Xenosaga quite a bit....... and it's probably goofy of me to even bring this up since they have gone out of their way to try and say it is still a "new" series (even if it is more just for legal reasons).

      -Tom

  34. SAS by Anonymous Coward · · Score: 0

    Can't resist a little plug - Does a 'mod' count as a non-franchise game? If so I would highly recommend "SAS Into the Lions Den" just released on 19th December. It has been several years in the making originally for UT but completely recoded and remodelled for UT2k3.

    It's the usual terrorist vs counterterrorist thing , in the vien of Counterstrike and Strikeforce but all I would say is that its very well done and written from the ground up for online multi-play. We have had some great artists, modellers and coders on the team and its a first rate job. Check it out.

    My only other game tip is Simpsons Hit and Run which I just got for Xmas. Looks like GTA with Simpsons characters so I'm expecting a lot of fun - installing it right now.

    1. Re:SAS by xtink · · Score: 1

      does it really matter if it's count's as non franchise since it wa based on ut2k3 the 2nd unreal torment based of the original unreal franchise

      --
      I've never noticed it before but my thinking cap does sort of resemble a hockey helmet
  35. Viewtiful Joe by Rura+Penthe · · Score: 1

    Don't hate him because he's Viewtiful.

  36. 2D anyone? by sznupi · · Score: 1

    I, personally, would really like to know if there were any notable 2D games. Too bad most publishers think that nice 3D graphics sells the game (and I'm afraid that it's true...)

    --
    One that hath name thou can not otter
    1. Re:2D anyone? by greenreaper · · Score: 1

      Galactic Civilizations?

      Technically this is a sequel, but since the prequel was on OS/2 8 years ago . . .

    2. Re:2D anyone? by Anonymous Coward · · Score: 0

      You sound like a potential Treasure fan.

      They are considered to be the most talented console programmers in the world and they write oldschool games.

      they wrote:
      -Gunstar Heros. Considered to be the best Genesis game ever.
      -Radiant Silvergun. Considered to be the best 2d shooter ever.

      Their latest is called Ikaruga. I recommend it.

    3. Re:2D anyone? by Anonymous Coward · · Score: 0

      and there is an opensource clone of Ikaruga being developed called "tenmado".

  37. I'll buy that by CrazyJim0 · · Score: 1

    There wasn't a single game in 2003 that I enjoyed playing, and I'm one of the most die hard video game players out there.

    1. Re:I'll buy that by Anonymous Coward · · Score: 1, Insightful

      Guess you don't own a cube.

    2. Re:I'll buy that by Alan+Partridge · · Score: 1

      Out where?

      --
      That was classic intercourse!
  38. Don't laugh by Anonymous Coward · · Score: 0

    Puzzle Pirates, the world's first MMOArrrrPG. You play as a cute little isometric pirate who plays popcap type puzzles to sail your pirate ship, attack other ships, and accumulate booty. It looks flatly retarded, but I assure you it's the most enjoyable/addictive little game ever made.

  39. Class them by Genre! by X-Rayden · · Score: 2, Interesting

    on the original game, but part of the simpsons franchise : The Simpson Hit&Run is by far the best simpson game ever and is a GTA kind of game with more cartoon fun (cant kill, cant realy steal car, no gun) so far i've played this new game with a big smile on my face... on the FPS genre, Call Of Duty strikes in my opinion, everybody with think that BF1942 is the best sim of the WWII, but they never played COD on single player mode... best FREE game... yes... SplashDamage have releave the follow up multiplayer mod of RTCW and give it for FREE ... Enemy Territory is not original, and its part of the Wolfenstein franchise... but... ITS FREE DAWMMIT! and its a great fun game... Other games to seek out for : Ratchet and Clank Mario Kart : Double Dash Zelda:Windwaker... and more... my prediction for 2004 : a lot of society games with minigames (kind of Mario Party or Warioware) ... its already beginning, but i think it'll it the PC Market in 2004

    1. Re:Class them by Genre! by Jesus+2.0 · · Score: 1

      The Simpson Hit&Run is by far the best simpson game ever

      No way. Simpsons' Road Rage was awesome. Simpsons' Hit and Run is boooooooooring. Except for the parts that are virtually identical to Simpsons' Road Rage.

    2. Re:Class them by Genre! by Torham · · Score: 1

      I thought the new Simpsons game was good at first but soon realized it only had a few types of missions and was very repetative. Its seemed like one of three things for every mission: race someone, collect items in certain amount of time or run into the other car to distroy it. The Simpsons jokes are nice for fans of the show though.

  40. Syberia by Tenebrious1 · · Score: 1

    Most interesting new game I've played in a while. PC version had problems with the FMVs crashing the game, but still enjoyed it. I was hoping "The Longest Journey 2" (odd name huh?) would be out in 2003, but of course that's a sequel.

    I've been playing Final Fantasy for years... oddly enough FFX2 they just released is the first real 'sequel' they've put out.

    --
    -- If god wanted me to have a sig, he'd have given me a sense of humor.
  41. TO SUM UP I LIKE YOUR GAME BUT IT IS VERY HARD. by xankar · · Score: 1

    http://www.penny-arcade.com/view.php3?date=2003-07 -07&res=l

    There you have it: Another vote for Viewtiful Joe.

    --
    ~To choose doubt as a philosophy of life is akin to choosing immobility as a means of transportation. -Yann Martel
  42. eve by Anonymous Coward · · Score: 0

    eve online (MMORPG) is my choice, I've played it for about a month now. It still has a few bugs that annoy me but the size of the world and gameplay depth (takes a looong time to fully learn it) makes it the best I've tried for a long time (and COD is still great, but singleplayer is much to short)

  43. Tron 2.0 by El_Muerte_TDS · · Score: 1

    No it's not a sequal.

    1. Re:Tron 2.0 by __aatgod8309 · · Score: 1

      Sequel? No... FPS? Yes... the only original thing about are the graphics - the rest of it is pretty much standard fare. And so painfully short to boot. But very pretty. But original? No.

  44. Bridge construction set by Anonymous Coward · · Score: 1, Informative

    I had great fun with the Bridge construction set indy game. Well, the demo, I'm too cheap to buy a $20 game. Of course, I'm also the guy who watches "When buildings collapse".

  45. Really, really sad by Overly+Critical+Guy · · Score: 1

    It's really, really sad how void the discussions are on this. So far I've only seen a couple of games mentioned.

    Was there anything released this year that wasn't a franchise game? Seems this article is dead.

    --
    "Sufferin' succotash."
    1. Re:Really, really sad by R-66Y · · Score: 2, Insightful

      See, here's the thing. I don't think that just because a game is built around a franchise necessarily makes it "unoriginal". I think that the gameplay and concept behind the game are really what give it originality. For instance, Star Wars: Knights of the Old Republic really tries to do new things in RPGs, like allowing the player to choose which side of the force he'll align himself with. If the game didn't have the Star Wars license, that sort of "choose your destiny" idea might not have been respected at all. Was NBA Street an unoriginal game? Of course not, but it did use the NBA license to help sell itself.

      Later,
      Patrick

    2. Re:Really, really sad by Anonymous Coward · · Score: 0

      Try Deadly Rooms of Death. No fancy graphics, no big name brands..just a damn fun game.

    3. Re:Really, really sad by ninti · · Score: 1

      Except that it is a sequel to Jedi Knight, which basically did the same thing; allowing you to choose the dark or light path. In fact, Jedi Knight actually did it better in a lot of ways, in that you would lose the forces powers of the side you didn't choose.

    4. Re:Really, really sad by zors · · Score: 1

      uh...KOTOR was not a sequel to jedi knight. its set in a copletely different time, AND has completely different gameplay, since its an RPG and not a third person, (or first depending on how you played). Using your arguement, you could say KOTOR was a sequel to Rogue Squadron or something...

    5. Re:Really, really sad by mdbales · · Score: 1

      You're thinking of Jedi Academy, which is a completely different game.

    6. Re:Really, really sad by Urkki · · Score: 1

      Not sure if there are many RPG games where you *can't* choose between good and evil, actually. There's really nothing original in KOTOR as a game. In console games it's something new, that's true, but it's basically made of same stuff as relatively ancient Baldur's Gate 1 (KOTOR gameplay is basically a 3D version of BG), even down to the plot... From the very beginning, a child of Bhaal vs amnesiac Revan, to the very end, the Throne of Bhaal vs Starforge. Except of course BG plot was quite a bit more complex overall, but that's a given considering it was two full games, both with two large expansion packs...

    7. Re:Really, really sad by Eisenstein · · Score: 1

      You don't lose the abilities of the other side, but you need a lot more Force Power to perform them.

    8. Re:Really, really sad by Anonymous Coward · · Score: 0

      Uh, Prince of Persia. I don't think it is a franchise game. But I hope it becomes one.

  46. Apple to Apples by gr8_phk · · Score: 1

    Some friends and I had a decent couple rounds of Apples to Apples. Or did we first do that last year? Oh wait, you mean VIDEO games....

    1. Re:Apple to Apples by Anonymous Coward · · Score: 0

      Sorry, I don't play games where multiple guys pull down their trousers.

  47. Not Many by Film11 · · Score: 1

    Now that I come to think of it, not many I've played have been original (and good). The only good original game would have to be Anachronox. I bit old (based on the Q2 engine) but still an excellent RPG.

    --
    ):
  48. Puzzle Pirates by Apreche · · Score: 1

    Yohoho Puzzle Pirates. I got me a lot of Gamecube and Gameboy games. And I like 'em all a lot. But I find myself playing Puzzle Pirates more than anything else. Even if you don't want to play, at least do the free trial, its worth it. And unlike other MMOs where progress is based on performing repetetive button clicking, in Puzzle Pirates progress is based on skill alone. And all ages and genders can have fun and appreciate it :)

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Puzzle Pirates by Film11 · · Score: 1

      From my experience simple games are often the best. Games don't have to have amazingly good graphics, as long as it has good gameplay value its good. Take for example the game "Uplink". Hacking simulator, totally original and all 2D! Throughly enjoyable!

      --
      ):
  49. Thats always the deal by CrazyJim0 · · Score: 1

    Either I play it down, or I look like an egotistical overlord trumping my experiences of coding.

    Someone's gotta know of a team thats working on a MMOG thats action paced like halo.

    A FPS set in a large world setting, etc etc.

    Light vehicles for getting to location, heavy if you earn them, and want to bunker down a place, and main bases to group out from. Slap in some "leveling" goodness, maybe a cartooneque storyline, and you have a hit that'll last 5-10 years.

    1. Re:Thats always the deal by Shut+the+fuck+up! · · Score: 2, Funny

      Either I play it down, or I look like an egotistical overlord

      Do you, for one, expect to be welcomed?

    2. Re:Thats always the deal by Anonymous Coward · · Score: 0

      fps ? vehicles like halo ? large world ?
      take a look at planetside or neocron, then estimate how many years it would take a team to make a better one.

    3. Re:Thats always the deal by Anonymous Coward · · Score: 0

      It's called Planetside, and it flopped. Thanks for playing, try again next year

    4. Re:Thats always the deal by Anonymous Coward · · Score: 0

      It's called Planetside.

  50. GTA3 a sequel, yes, but very unique too. by Anonymous Coward · · Score: 0

    Not sure about you but I'm an avid game player and I've never played ANYTHING similar to grand theft auto 3, and although yeah it may be a sequel, this game is far different than its predecessors. I hope for a MMORPG version with structural damage :-)

    1. Re:GTA3 a sequel, yes, but very unique too. by clu76 · · Score: 1

      My first reaction to GTA3 was, "Hey! This is a lot like The Terminator for the PC." Terminator is an old old 16 color EGA game. The graphics looked very much like a flight simulator for the time period. But it still played a lot like GTA3. You walked around a virtual 3D city. You stole cars. You robbed the gun store. There was a hospital. And you can shoot citizens. Police would even come after you. GTA3 was just a serious upgrade, but wasn't as original as people claim it is. Still fun, though.

      --
      the cosmos in 20 words or less: thumbuki.com
  51. Neighbors from Hell by Anonymous Coward · · Score: 1, Informative

    By far this was the most fun game I've played at all this year. It's damn well worth the money, and I think there is a demo. Only problem is it is too short, but the sequel I think is out early next year. This game rocks!

  52. Some original games by Kleedrac2 · · Score: 2, Interesting

    This year I'd say the best original games were;

    -Mario & Luigi Superstar Saga, brought a whole new idea into the Console RPG genre by making the two characters in the party controlled on seperate buttons.

    -XIII, WOW.

    -Ultimate Baseball Online, first MMOSports game.

    -Wario Ware, the best way to waste hours on end.

    -Battlefield 1942, took FPS's to a new level by adding planes, tanks and automobiles.

    -Wolfenstein Enemy Territory, is kinda a sequel but goes to show how popular and great a free game can truly be!

    -GBA eCard Reader, the games were mostly rehashed NES titles, but the idea is unique, plus the add-on levels for SMB3 and the deck of cards that forms Mario Party GBA were really unique idea.

    And finally,
    -Temple of Elemental Evil, yes it could be argued that since this absolutely wonderful game has its roots in an old D&D module it's not as original as above. But this game fixed all the problems I had with Neverwinter Nights! NWN takes a turn based game (D&D) and tries to make it realtime. Temple decided to make a true D&D game and then use that engine to recreate one of the kewlest, deadliest, and interesting "Dungeon-Hack" adventures ever printed for D&D. Anyone who likes D&D will love Temple. And anyone who's never played D&D but who likes NWN will probably bitch because they won't understand how much better the translation in Temple is.

    These are just my opinions obviously, but if you're looking for original ... these are the ones I liked the most!

    Kleedrac

    --
    Sure we wang, can.
    1. Re:Some original games by Anonymous Coward · · Score: 0

      Mario & Luigi is kind of disqualified, it's a clear and direct sequel to Paper Mario, which was itself a sequel to Super Mario RPG.

    2. Re:Some original games by Anonymous Coward · · Score: 0

      My only arguement is that it is truely original in the way of game mechanics and not necessarily subject matter. I will agree that it is a sequel to Mario RPG & Paper Mario, but it is done in a truly original and fresh way and for that I give it kudos.

      Kleedrac

    3. Re:Some original games by Anonymous Coward · · Score: 0

      > NWN takes a turn based game (D&D) and tries to make it realtime.

      Something Baldurs Gate I did, to no small success. My own DM played this way. When he pointed at you, you played or passed. It was *fun*.

  53. Unlimited SaGa for PS2 by Carnivore24 · · Score: 1

    This game is one of a rare series of SaGa games that came out earlier this year. Although it received alot of bad reviews once you start playing and learn the mechanics of the game its actually quite rewarding. Unlike the other Final Fantasy games this one doesnt have 30 minute pauses in gameplay after every boss to watch a movie. You actually play the game about 98% of the time. Leveling is not like other Final Fantasys either, you have a grid panel one which you place panels after you finish missions. The panels are random so you might get Lockpicking, Kicking, Punching, and Artiste one time and another time you might get all weapon panels. Characters gain hitpoints by how much damage they take during a mission. If you hardly use a character throughout a few missions they wont gain that much. The game has 7 different characters that have stories that intersect in a universe telling a different account of what happened through their point of view. Each character takes from 13-40 hours depending on how much you want to build your characters.

    1. Re:Unlimited SaGa for PS2 by falcon5768 · · Score: 1
      actually

      a) the grid system isnt original, it is a copy of one of the old FF leveling up systems b) Characters gaining hitpoints from hits came from FF2 c) lots of games have multiple storyline pan-outs d) I sure didnt feel like i was playing a game, rather I was reading a story e) this game was NOTHING like Square-Enix billed it as as was horrable

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    2. Re:Unlimited SaGa for PS2 by Carnivore24 · · Score: 1

      Did you play each character all the way through?

    3. Re:Unlimited SaGa for PS2 by falcon5768 · · Score: 1
      yes, actually its funny you mentioned the game cause I just sold it back to EB today along with a bunch of other games

      freaking 34 bucks back for a bunch of games that cost me more than 300.00 total

      shakes head

      My biggest problem with the game was had I known it was going to be the way it was, i wouldnt have had a problem... I wouldnt have bought it till it was MUCH cheaper, but i would have still played it. It was the fact that the "Epic RPG" was little more than a computerized chose your own adventure book that pissed me off, fun, but NOT what I had been lead to beleive by Square.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

  54. 'New' titles are a gamble to publishers by Avoid_F8 · · Score: 1

    ...that is why they feel it is easier to build on the success of a previous game and already have name recognition, etc.

    Take examples such as Eternal Darkness: Sanity's Requiem, Ico, Ikaruga, System Shock, No One Lives Forever, The Suikoden Series, Rez, Fatal Frame, etc.

    These were very good games, and some even had sequels. But they never achieved the public recognition that they deserved. Even when gaming magazines and websites give rave reviews of these games, the mainstream public just simply ignores them. In order to have a very successful game, it needs to spread by word-of-mouth. TV and magazine advertisements help, too. Quite often, the developers simply don't have enough money to create the buzz in the media that a great game should have.

    This is why creating sequels is so easy. The Final Fantasy series is probably the most obvious example. If Square were to release a new FF game, it would need no advertising. The name recognition is strong enough to sell copies. This is also the reason why games that the Average Joe buys (i.e, sports games) have such popularity too. Average Joe doesn't bother to read game reviews, so he'll buy any game with a fancy box and catchy premise. He won't take his chances on a game like Xenosaga or Ico (Low price tags == old/bad game?). He'll go with "ATV Offroad crap" or "WWF game clone #23". So making crappy but appealing-to-the-mainstream games like this really doesn't seem like a bad idea.

    1. Re:'New' titles are a gamble to publishers by Mike+Hawk · · Score: 1

      Wow, thats alot of hate your spewing there partner. Lets look at your list:

      ED:SR...It takes Resident Evil and changes a little bit. Not really original.
      Ico...The only reason this game ever gets mentioned is BECAUSE it is different. Its not very good. Kinda like new wave music. It was surely different, but who needs it now?
      Ikaruga...A veritcal shooter. Way to change the world.
      No One Lives Forever...Lets see, a FPS staring a spy. Wow, never played that before.
      Rez...Its a rail shooter from Sega! OMFG finally, oh wait, there was that whole Panzer Dragoon thing.

      Why go on? Yes, its true that it is in fact risky to take risks so you got that right. But don't hold up arbitrary examples as innovative or original. Also, don't call people names because they buy what they like. Turns out, different people have different tastes. This is a Good Thing. Don't get mad at a business for providing to the consumer what they want either. If people want to buy a quality american football game, by god sell them one. Your hatefilled last paragraph illustrates one thing beautifully for me: The online community has no idea what's going on in the world as a whole. Turns out most people find out about games from TV or their friends, just like I did before the internet. GTA and THPS don't sell millions of copies because Gamespy likes them or some fanboy on slashdot approves. They are good games that people want.

      Of course, this brings me back to the Gamecube as a whole...just because everyone on slashdot seems to defend it, doesn't mean its really successful "out there".

    2. Re:'New' titles are a gamble to publishers by Snowmit · · Score: 5, Insightful

      Can I just say that I'm sick and tired of people equating sequels with a lack of creativity in games? No? I'll go ahead and do it anyway.

      I'm sick and tired of people equating a sequels with a lack of creativity in games.

      We need to get over the mistaken notion that sequel == uncreative or even easy. It may be true (but not 100% true) that sequels are indicative of recycled creative ideas in the world of film and books (though note that we have no problem with good dramatic television shows that run for many episodes). But games are different from these things. One of the important ways that games are different from movies is that games are software. I don't think that any of us would complain that Adobe keeps releasing sequel after sequel to Photoshop. Photoshop 7.0 is a dramatically better product than Photoshop 1.0. Linux kernel current.number is a more robust OS kernel than Linux kernel 1.0. Likewise, it is reasonable to expect that (game title) 2.0 could be a better title than (game title) 1.0.

      To pick a recent example - by all accounts, Project Gotham Racing 2 is a dramatically better product than Project Gotham Racing 1. They tweaked the interface, they made it prettier, they added new gameplay functionality and they generally made it a BETTER GAME. It is uncreative? I would argue that the cool new things that they added were very creative indeed.

      --
      I have a lot of opinions about Cyborgs and Architects
    3. Re:'New' titles are a gamble to publishers by Script0r · · Score: 1

      I believe the poster was seeking original games. Although no one denies the creativity put into many of todays sequels and franchise games, they all lack originality. Someone needs to create a new genre. There is one game that is out now or coming out soon, I think it might have been called Savage, that dares to break some of the existing boundries. It merges fps's and strategy games. But even that is just a combination of two existing genres. Hopefully someone will take a risk and put out something entirely new and original in the near future.

    4. Re:'New' titles are a gamble to publishers by Anonymous Coward · · Score: 0

      This coming from Mr "I like Amped cuz its realistik". Snow boarding? what an original genre bet you are on the national team too.

      go back under your bridge Hawk.

    5. Re:'New' titles are a gamble to publishers by DeathPooky · · Score: 1

      Yes, sequels can very often be creative and different from their predecessors. But lets face it, if I'm looking for strategy RPGs out there, and I see Disgaea and Final Fantasy Tactics Advance - both are great games, both are creative in their own ways, but if I'm looking for a new gameplay experience, I'm going for Disgaea.

      Final Fantasy X-2 departed from FFX in many different ways, and is quite impressive in its own right, but you can't deny the fact that just by being a Final Fantasy game, there's already a bunch of preconditions set down for how the game will work. Even without playing the game I could tell you a great number of things about it. This isn't necessarily a bad thing, and doesn't imply the game is a bad one, or that the developers were lazy, but the fact is, that if I'm playing another Final Fantasy, I'm not getting a truly new game experience. I'm getting a good game experience, but not a new one.

      If I liked Adobe Photoshop 6.0, it's likely I'll like 7.0 and want to try it. But if I'm looking for something different, I'll try something different - and in the gaming world, I'm often looking for something different.

    6. Re:'New' titles are a gamble to publishers by JFMulder · · Score: 1

      The Star Wars franchise is probably the one that contains the most games, so you'd think that any game out of that franchise would be highly derivative? Folks who had the chance to play KOTOR on the Xbox and the PC realized that it was still possible to innovate in the Star Wars universe while preserving the Star Wars atmosphere. Heck, a lot of people have said that it was the best thing that happened to Star Wars after The Empire Strike Back.

      Originality is overrated.

    7. Re:'New' titles are a gamble to publishers by Anonymous Coward · · Score: 0

      You're full of it. While there are exceptions to sequels sucking, they are just that: exceptions. Sequels are rarely the least bit innovative. Developers aren't usually the ones saying "let's make a sequel". The suits are the ones saying "let's milk this popular game for all it's worth until everyone realizes it's a horrible dried husk of a game not worth the cardboard box it comes in". Developers realize this and that's why so many game sequels, just like movie sequels, end up with new developers (script writer and director in the case of movies). As if the sequel wasn't doomed to begin with, having a cheap crappy developer churn out the sequel guarantees it.

      Yes, there are a few RARE sequels that don't suck, but 99% of them suck. And even closer to 100% of them are unoriginal.

    8. Re:'New' titles are a gamble to publishers by microTodd · · Score: 1

      Excellent point.

      Interesting cause I just picked up and started to play through Zelda: Ocarina of Time again.

      Its technically a sequel, yet vastly different from its predecessors.

      --
      "You cannot find out which view is the right one by science in the ordinary sense." - C.S. Lewis on Intelligent Design
    9. Re:'New' titles are a gamble to publishers by Anonymous Coward · · Score: 0

      "cool new things" in sequels usually amount to reading reviews and message boards, then taking the player's or reviewer's ideas. Pretty easy to sell "x" 2 when you put in what everyone wanted. Good business doesn't mean creativity, though.

      If anything, we need to over the notion that a new developer's new game is not in the same league as a sequel/reskinning from a known studio. Most people who can make a game can read, and people who make games can obviously rip off ideas.

    10. Re:'New' titles are a gamble to publishers by prockcore · · Score: 1


      Interesting cause I just picked up and started to play through Zelda: Ocarina of Time again.


      Don't forget Majora's Mask.. most original concept I've ever seen. The world ends in 3 days, you relive those 3 days over and over again until you beat the game.

    11. Re:'New' titles are a gamble to publishers by euxneks · · Score: 1

      Don't forget about the most incredible sequel of all time to completely revitalise the series: Metal Gear Solid.

      --
      in girum imus nocte et consumimur igni
    12. Re:'New' titles are a gamble to publishers by GospelHead821 · · Score: 1

      To add another example, Jak 2 plays much differently than Jak and Daxter: the Precursor Legacy. It feels approximately the same until you get the first gun and I've found it more or less completely different from then on. You get to pilot zoomers everywhere (and you get to steal them - very GTA) and the local Fuzz will give you a run for your money if you tick them off. You get guns, in addition to the melee moves from the original, plus there's Dark Jak. There's a lot of new gameplay elements in Jak 2. Even the familiar characters have a new attitude. I mean, about the first thing that Jak says in the game is "I'm going to kill Baron Praxis." Not so happy-go-lucky anymore.

      --
      Virtue finds and chooses the mean.
      Aristotle, Ethica Nichomachea
  55. Its all about the browser.... by micker · · Score: 1

    I've been completely and totaly addicted to BattleMaster It takes me back to the good old days of BBS door games. Long live Nostalgia!

    --
    Words are only yours until someone else uses them...
  56. More unique/original games (Apple Mac) by King_TJ · · Score: 3, Insightful

    Believe it or not, one of the most original/unique games I've played this year is on the Apple Mac platform!

    It's called "Enigmo", and it's sort of a "real-time puzzle game", in the tradition of something like Lemmings. You have falling drops of water, oil and lava which must be captured in the proper containers at the bottom of the screen. You're given a set of objects you can place anyplace on the screen to attempt to achieve this goal. (Of course, there are lots of interesting little catches. If a stream of drops of lava intersect a stream of water drops, the water drops evaporate, for example.) As you complete levels, you get more interesting challenges and new tools in your arsenal of objects to direct the flow of the droplets.

    It's a very well done little game, and can be quite addictive.

    1. Re:More unique/original games (Apple Mac) by Anonymous Coward · · Score: 0

      Where can I download a cracked copy? I'm sure as hell not going to pay for something like that.

    2. Re:More unique/original games (Apple Mac) by agent+oranje · · Score: 1

      Right on! I forgot about that game... I registered it after playing one level of the demo. Certainly unique in many ways.

      Mod parent up... if you've never played this game, look into it. I think they're working on - or have released - a Windows port.

      --
      -agent oranje.
    3. Re:More unique/original games (Apple Mac) by MBCook · · Score: 0
      Sorry, not origional. I will say that it's a great game (although I haven't played your specific verison). I first played it back on the Nintendo 64 when it was called "Wetrix" and I have a verison for the PS sitting in front of my called Aqua Aqua. They are all the same games. But it's not origional. Sorry.

      That said, while your copy isn't origional, I'll agree that the origional game WAS quite origional (innovative?) and is a great game (help! I need a theusoarus, and apparently a spell check). But obviously it's not from this year (the origional).

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    4. Re:More unique/original games (Apple Mac) by valkraider · · Score: 1

      Uhmm. Wrong. This game ( Enigmo for the Mac) is NOTHING like Wetrix for the N64/Dreamcast/PC/GameBoy except the fact that they both have falling liquid...

    5. Re:More unique/original games (Apple Mac) by MBCook · · Score: 1
      Oops. I didn't check the link becasue it sounded SO MUCH like Wetrix to me after reading. Crud.

      OK, it's not wetrix. Now I have to find a way to get my brother to let me use his Mac so I can try that game. This has been a bad week for me on /. ;)

      --
      Comment forecast: Bits of genius surrounded by a sea of mediocrity.
    6. Re:More unique/original games (Apple Mac) by jaysones · · Score: 1

      I second that. This was the only non-fps game I bought this year.

    7. Re:More unique/original games (Apple Mac) by Anonymous Coward · · Score: 0

      for those that are curious, yes there is a Windows version. More information is here... http://mumbojumbo.com/enigmo.html And yes, it was cracked already by CLASS. But pirating such will put you in the bowels of hell along with those that eat babies. Or something... ;)

    8. Re:More unique/original games (Apple Mac) by valkraider · · Score: 1

      It's the holidays. They get us all... ;)

  57. OT: Question by perlchild · · Score: 1

    Anyone else notice how hard it is to find games that fit in the original poster's requirements strictly?

    Let me clarify: how many games are sold on the value of the game itself, vs how many games are sold on the value of the franchise and/or publisher? That is, a truly original game that you'd hear from through word of mouth, and not advertisment from it's rich publishing company...

    (It's apparently also a trend in other forms of entertainment: they call it something pre-aware)

    --
    Warning: it doesn't pay to be original anymore

  58. Project Entropia by rhetoric · · Score: 1

    Although I don't game much anymore, and if I do it's normally RPGs on older console systems, I did play some Project Entropia this year. I'm not sure if it went beta->public in late 2002 or early 2003, but close enough I guess. It's a MMORPG run by a Swedish company that is free to download and play. The catch is that you need ingame money, which can be deposited or withdrawn using various methods, to buy items like guns, ammo, bombs, ore detectors, clothing, or even a place to live in "Calypso," the PE world. You can earn money ingame by hunting, mining, crafting items, trading items for profit, begging (annnnoyyyyying), etc. Although I'm sure most people don't make money off the game, as the company running the game needs to make a profit. In my time playing, I managed to make about $30US ingame (~300PED, Project Entropia Dollars), while starting with nothing, so it is certainly possible. I've not played since the latest update, but I've heard it is a vast improvement, and that lag and disconnects are virtually eliminated. Overall, if you're bored and/or broke, or interested by the whole idea, it's certainly worth checking out.

    --

    "where words meet intent, lies rhetoric's lament"
  59. Planetside by [l0l]Bobo · · Score: 1

    Ok, I cancelled my subscription recently, but I played it for quite a while. You could say, by stretching it, that it's a new genre (massively multiplayer FPS). IMHO, it's not getting the attention or success that it deserves.

    1. Re:Planetside by ghost1 · · Score: 1

      I was part of the Planetside bete but didn't buy the game because it was getting stale (same buildings, no reason to hold a fortress, no headshot capabilities). I was wondering how the game is now. Why did you cancel?

    2. Re:Planetside by MBraynard · · Score: 1

      I canceled too because it got stale, and people stopped playing it. Low populations are the bain of this game. They had to consolidate servers.

    3. Re:Planetside by ghost1 · · Score: 1

      Figured that would happen. If you design a game to appeal to everyone - no one will like it. Thanks for reply

  60. Duke Nukem: Forever by Anonymous Coward · · Score: 3, Funny

    Funniest game that was never released in 2003. A shockingly original concept where the game would be in not actually releasing a game. And the franchise can continue on in that mode, literally forever. Brilliant concept and execution all around.

  61. No Matter how old it gets by Omnipotent+One · · Score: 1

    Half life still rocks me I play it a lot still

  62. XIII by DiscoOnTheSide · · Score: 1

    A very original FPS, it has cell shaded graphics and low poly counts, so it's very easy on the computer. It has an interesting story line and has many novel things that give it "comic book charm" such as instead of hearing footsteps around a corner you see "TAP! TAP!" through the wall. That and if you headshot someone with a sniper rifle a 3-panel strip fires across the screen in real-time showing you the results. The story line is interesting and the game plays very well. Highly recommended.

    --
    Viva La Revolucion! Buy a Mac!
    1. Re:XIII by sockettrousers · · Score: 1

      I'd agree XIII is a good game but it's not terribly new. It does bring a few old ideas together well (cell shading, 3D shooter). Where it really wins is that it is an excellent interpretation of a comic book.

      So far, I wouldn't say it's very difficult bt, these things are relative, I thought Zelda windwalker was too difficult and gave up very quickly.

    2. Re:XIII by Anonymous Coward · · Score: 0

      I've played it on XBOX and I must admit it's great beacuse of the cell-graphics and maybe above all for the great music.

    3. Re:XIII by wondafucka · · Score: 1

      Zelda Windwaker too difficult? I'm not tooting my own horn, but I beat it without dying once. That qualifies the game as rediculously easy in my book. Maybe I should take up that arcade game I saw down the street at my trailer park. What was it called...The Last Starfighter?

    4. Re:XIII by Anonymous Coward · · Score: 0

      Would LOVE to agree (I was waiting for XIII fror a while once I read the first previews), but really XIII is just a cubic zirconia in a diamond's clothing.

      Why? Well, outside of the (admittedly very beautiful) use of cel-shaded graphics this game offers very little (if anything) over a standard FPS - and even adds a few flaws of its own.

      So, let's see a rundown.

      Rather standard weapons (the nice touches of rockets et al going BOAM! and popup cells of headshots do eventually lose their flavour)

      Dull and ultimately pointless stealth sections

      An extremely predictable plot (POSSIBLE SPOLIERS: Who couldn't pick the identity of No. 1, honestly? It wasn't that hard to predict from the intro cinematic).

      One of the most frustrating and badly implemented save systems I've encountered. Who places a save point right before a long winded speech by an NPC, meaning that when you die you have to sit through 5-6 minutes of the same junk over and over again? Speech which you can't skip

      David Duckovny sleepwalking his way through the role of the main character. He's far from the world's greatest thespian, but he sounded as he was insulted to be doing voice work for a game!

      So, in the long run, a decent game - yes. Entertaining sometimes? Yes. Frustrating and tedious at others? Definetely. Beautiful to look at? Sure. Innovative or original? Certainly not.

    5. Re:XIII by Anonymous Coward · · Score: 0

      Sorry old chum, but it's a bag of shit. XIII does absolutely nothing original except for the cel (and yes, it is fucking cel not cell, you moron) shaded graphics. That 3-panel strip? Fucking tedious after 10 minutes of play. The rest of the game? Fucking tedious after 10 minutes of play.

    6. Re:XIII by Anonymous Coward · · Score: 0

      for you to be that angry I'd say your parents locked you in the basement and beat you. Either that or you've realized you've been rejected by every cheerleader in the school (even the male one) and you're going to graduate high school a virgin. tsk tsk.

    7. Re:XIII by Anonymous Coward · · Score: 0

      Small correction : it's based on a Belgian comic

  63. Duke Nukem Forever by SensitiveMale · · Score: 1

    Oh wait....

    1. Re:Duke Nukem Forever by Anonymous Coward · · Score: 0

      ...uh, yeah, we're waiting... :)

    2. Re:Duke Nukem Forever by TheSpoom · · Score: 1

      Duke Nukem Forever: Possibly the most ironic game name ever conceived ;^)

      --
      It's better to vote for what you want and not get it than to vote for what you don't want and get it.
      - E. Debs
  64. ChronicLogic's Pontifex by Hollinger · · Score: 1

    It wasn't new for 2003, but I discovered it in 2003. Go to their website to find out more, and to play the demo. It's loads of fun! By the way, if you remember your latin, "pontifex" literally means "maker of bridges," iirc. In this game you're tasked with designing a 3D bridge spanning various bodies of water, capable of withstanding varying loads. It's deceptively simple, but, as far as I can tell, original and fun!

    Here's a review of an older version: Firing Squad Review.

  65. I would nominate Star Wars Galaxy... by Anonymous Coward · · Score: 1, Funny

    ...as potentially the worst of a bad lot.

    These multi-player online games epitomize the worst of gaming; they tend to bring out people who enjoy tedius, mind-number repetitive actions....they would otherwise be doing counted cross stitch. Which would be at least accomplishing something. SWG is jerking off for $15 a month.

    Absolutely horrible

  66. it is just Mario party by netsavior · · Score: 2, Informative

    That game is just a glorified (mostly)single player mario party (currently mario party has 5 versions out)

    so this is definatly not a new concept, just a wonderful variation on an N64 game.

    that said, it is not original, just very good.

    1. Re:it is just Mario party by h0mer · · Score: 1

      You are completely wrong. The games in Mario Party do not last only 3-5 seconds, and Mario Party gives you the controls for each game before you start. Until you've played it for awhile, you have no idea what to do in each microgame and you've gotta figure it out fast. I don't think you've actually played WW, MP or possibly either.

      --


      I'm on top of my game like I'm standin' on Xbox.
  67. And it has a linux version :-) by Via_Patrino · · Score: 1

    And it has a linux version :-)
    I may be trolling but for me that's an important information

  68. yea..,. by Anonymous Coward · · Score: 0

    Mostly mine.

  69. *Sigh* Gaming goes to the Console by Anonymous Coward · · Score: 0

    I'd have to agree Origanlity dosn't seem to be something the Video Game industry looks for any more.. especally with PC gaming. Ever since the Demise of Sierra Online PC gaming has really taken a plunge.. unless you actually consider the endless (Repetitive) fist person and, third person shooters innovative.

    For console games I've played Xenosaga and .Hack they would rate High.

    For PC games? umm you mean they actaully come out with somthing that was a really good seller that wasnt a spin-off of some licence or frachise?

  70. Forgot to mention BCS! by Hollinger · · Score: 1

    I forgot to mention Bridge Construction Set, the sequel to Pontifex. Same idea, better implementation. Oh, by the way, there's a Linux version. Go to http://www.chroniclogic.com/pontifex2.htm for a demo.

  71. Eye Toy for PS2 by Anonymous Coward · · Score: 0

    great stuff!

  72. Goblin Commander! by Anonymous Coward · · Score: 0

    I got the Xbox version of Goblin Commander recently. There are a few minor gameplay irritations (there's no 1-player skirmish mode but the 2-player mode almost makes up for it) - and it rocks playing a decent strategy game on a console. Definitely one of the more original games I've played this year.

    There are some reviews links on Gametab.

  73. Freelancer ! by rufus_tuesday · · Score: 1

    Or was that last year.... either way, it filled an afternoon or two round these parts.

  74. Meet the new boss by Anonymous Coward · · Score: 0

    I wish there was a way for me, as a Christian, as a human being, to sit down with some of you and have a pleasant, civil discussion without bitterness or sarcasm. I don't force people to believe what I believe. I don't mock others with different beliefs. I hope I can find the words to explain myself, as my life goes on. I hope I can help people to see.

  75. Karaoke Revolution by blueZhift · · Score: 2, Interesting

    Count one vote for Karaoke Revolution! I know that karaoke is nothing new, but this game could drag it out of the bars and into the mainstream living room.

    I was never going to buy a karaoke machine, but I picked this up the day it came out based on previews. I've been singing/screaming my guts out with my kids ever since! The game is easy to pick up and play. The computer avatars are pretty cool and the special effects are decent, which makes it a fun game even solo. The song selection is pretty good with the promise of expansion discs in the future. So if you want some fun even with your nongamer friends, this is the ultimate party game. If it came with a handheld usb mike rather than the headset, it'd be perfect!

  76. maybe not very original... by j_hirny · · Score: 1

    ...but it's the same game which I most adored one year, two and three years ago -- ADoM :)

    Just wondering -- I dislike Nethack. Is it because I played ADoM before trying NH? What are your experiences?

    1. Re:maybe not very original... by Anonymous Coward · · Score: 0

      I never cared for ADOM, too easy for one. Nethack will kill your ass the first chance it gets if you let it, and that of course is the beauty of it; 99% of all deaths in netHack are suicides in one form or another.

  77. My 2 picks for 2003 by randomErr · · Score: 1

    WarioWare Inc. Mega Microgames and Duke Nukem Forever!

    --
    You say things that offend me and I can deal with it. Can you?
  78. People pay for 3d consoles... by netsavior · · Score: 1

    They are mislead to believe that only new 3d rendered pieces of shit are worth their while, meanwhile zelda bonus disks containing mid 1980s zelda games that spank anything modern on gameplay are flying off the shelf. if you want badass 2d gaming you have to buy a gameboy advance because the hardware is not advanced enough to forget gameplay yet... damn you NGage.

    1. Re:People pay for 3d consoles... by Anonymous Coward · · Score: 0

      "damn you NGage."

      Why? Its not like they've sold more than 10K worldwide. The NGage is officially *irrelevant*. Ignore it.

  79. Yah, thats the thing by CrazyJim0 · · Score: 1

    Planetside is an ok game, but it lacks.

    At the very start, you have access to all the weaponry... A game that you'd want to strive and build should give you reward over time.

    The resources you fight for give a direct boost to your personal firepower/armor.

    Or you could gain resources to build up your base.

    The plots would run cartoony like Transformers, where everyone vies for resource plots, and builds up clan bases.

    The key is planetside doesn't allow for clan building, which is one of the key things that make quake games fun... trying to build the ultimate killing team. In planetside, you're forced into teams, and can't shoot dorks that are getting in the way but are on your team.

    Planetside had a great idea, but it gets boring really fast because you're not building anything up. Everquest allows you to build up, but its boring because no action is taking place. You make a game where your long term goals are to build up your character/team and base, while still having FPS action elements, then you have a bad ass game.

  80. Ikaruga by Etriaph · · Score: 3, Interesting
    This is a 2D shooter which is *hard* and completely innovative for a shooter. Your ship has two polarities, black and white. When your ship is in white polarity, it can absorb white enemy fire and you can easily destroy black ships. When you're in black polarity, the situation is opposite. You can destroy white ships easily and absorb black enemy fire. The more enemy fire you absorb, the more it powers your super weapon (and there's only one of them). Object of the game is to survive really, but it's amazing.

    Another game I've played is Bejeweled by Popcap Games. Definately the most addicitve puzzle game I've ever played. Between those two I've wasted enough time to limit my capability to produce the cure for cancer this year.

    --
    "It's here, but no one wants it." - The Sugar Speaker
  81. Kung Fu Chaos by zumbojo · · Score: 1

    Kung Fu Chaos - hands down the best original game this year. It has not only pick-up-and-play party value but advanced moves for more skilled players, hilarious commentary and visually stunning (some times just plain beautiful) levels, even with the cartoon-like style the characters are based on. The replay value is great (I spent a good part of summer getting five stars on all the levels and mini games) and the multiplayer is fantastic with a surprisingly well programmed AI for the 3rd person camera, a track-like change of setting throughout the levels (this is no wimpy Super Smash Bros. Melee) and most everything can be picked up and thrown as a weapon. Just Add Monsters worked in countless little details as well, all to fit the "bad 70's kung-fu movie" theme: simulated scratched, faded and dusty film; comical stereotypes; droves and droves of ninja henchmen; you can even see the wires when characters jump over large gaps! Top drawer.

  82. XIII by Anonymous Coward · · Score: 0

    'nuff said.

  83. Nintendo Bashers by Anonymous Coward · · Score: 0

    I love how people like to bash the cube "There's nothing new, it's just rehashes."

    Yet you look at what people mention again and again here for original and they're Gamecube or GBA games.

    Animal Crossing, WarioWare, Viewtiful Joe, sorry what exactly did PS2 or Xbox have that was original?

  84. Definitely not a sequel by Hexydes · · Score: 2, Funny

    Best non-sequel game: Final Fantasy.

    1. Re:Definitely not a sequel by Chris+Mattern · · Score: 1

      > Best non-sequel game: Final Fantasy.

      Which, as I'm sure the parent poster knows, *was* re-released for the PS this year. In fact, I'm playing my way through it now...

      Chris Mattern

  85. irrelevant... by netsavior · · Score: 1

    so was the dreamcast, and now every console is a 3d rendering CD/dvd based personal computer with internet connectivity. Soon 3d video cards will be a handheld must -- I blame Ngage. New tech often flops, does not mean it does not change anything... look at the i-mac, now look at the slew of all-in-ones offered today.

    1. Re:irrelevant... by shumacher · · Score: 1

      The iMac didn't flop, and even now, I would hesitate to call the all-in-one offerings a "slew."

  86. My nomination by blincoln · · Score: 1

    Primal for the PS2.

    Primal was obviously influenced by Soul Reaver on the PS1, but it takes that style of gameplay in a different direction and has a *huge* game-world for this genre. The level design is also incredibly nice-looking.

    Everything else I played that came out this year was either a sequel, or set in the same world as another game or film.

    --
    "...always new atoms but always doing the same dance, remembering what the dance was yesterday." -Richard Feynman
  87. XIII by TeldakSS · · Score: 1

    I picked up XIII for the PS2 for Christmas. While it's based on a French comic, it technically isn't a sequel, so it would qualify. Definitely one FPS worth owning. Not only can you have all kinds of fun, the game is actually HARD! I haven't played a game that is hard since god knows when. You actually have to put some effort in to beat it.

  88. Yea, why no 2D games? Oh, WAIT by Inoshiro · · Score: 4, Informative

    There was that Viewtiful Joe game.

    And that Megaman Network Transmission game.

    And that Guilty Gear XX game.

    And that Half-Life 2D game.

    And Galactic Civilizations.

    And Mobile Light Force 1 and 2 (aka Gunbird 1 and Shikigama no Shiro 2, finally ported to North America!).

    And Ikaruga.

    And Risk.

    And Dance Dance Revolution.

    Or Disgaea, that game was isometric top-down.

    Or even Contra: Shattered Soldier!

    Well, gee, it sure seems like the 3D consoles and PC still get a lot of 2D games! This is ignoring the huge amount of 2D games that come out on the GBA, naturally.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  89. I knew Planetside would fail by CrazyJim0 · · Score: 1

    PlanetSide is ok as a large scale FPS is concerned, but it doesn't have:
    1) Any character development
    2) Any clan building
    3) No base development
    4) You can get the best equipment early on(no character development)
    5) No storylines
    6) And really since the game doesn't give rewards for anything, theres no goal in the game

    A game that would have long term goals, in addition to massive warring would rule. Planetside didn't have any long term goals... In fact after you watch bases switch hands so many times, you contemplate the futility of it all.

    A mad max style game where everyone's fighting for resources, trying to have their character ascend, while helping their team out. That game would do well, and even have social intrigue... On any situation, how much will you gather power for yourself, or share with your team. Divvying up the pirates treasure style. etc etc

    1. Re:I knew Planetside would fail by FeloniousPunk · · Score: 1

      Have you actually played Planetside at length? Because from your review, it sounds like you tried it for 5 minutes or read the box cover.
      1) Any character development
      Not true. You advance in battle ranks as you accumulate experience points. You gain certification points as you do so which enable you to use more weapons/ operate more vehicles. You also get implants at (IIRC) ranks 6, 12, and 18. And that's just basic development; there's another path for advancing in Command Rank.
      2) Any clan building
      Planetside has outfits, which are essentially clans by another (and better) name.
      3) No base development
      This is in the game now in a limited way, if you link bases under your control your bases accumulate abilities depending on the types of bases linked on the current continent. I suppose you could count combat engineers' ability to lay mines, sensors, and turrets as well. There are some more changes planned, like the ability of outfits to 'adopt' bases and get special abilities at them, but I don't know when that will be implemented.
      4) You can get the best equipment early on(no character development)
      No, not really. You get a very limited number of certification points at the start, which for a BR1 soldier, is enough to let you use standard infantry weapons, standard armor, and pick one other weapon type (of several) or drive one kind of vehicle or get one special skill (hacking, medic, engineer). You can't start out flying Reavers or using 4 cert point assault weapons like Lashers or Jackhammers. And in any case, you can never use all the weapons and operate all the vehicles. This forces you to make decisions about what kind of soldier you want your character to be as he advances in Battle Rank, i.e. character development. One great thing about this system is that it eliminates so many stupid tropes of MM games, namely the whole "n00b with a cloth shirt and kitchen knife" thing and hours- to days-long camping of monsters for special item drops. If there is anything that shatters the suspension of disbelief, it's those. In any case, Planetside is meant to be a military game and militaries generally do not send out their new soldiers armed with nothing but knives telling them they'll have to win fights to get better weapons.
      5) No storylines
      True, but a good decision IMO. In other MM games I've played in (UO, Anarchy Online, AC), instituted storylines with vendor-driven events were disasters in every case. I don't want to go into a lengthy critique of those, but the chief problem in every case was the impossibility of imposing a detailed narrative on thousands of different players, all with different ideas about what constitutes role-playing and with different goals in the game.

      Besides, it's hard to get into a storyline when you're teamed with 'D4r7hGAY666' and 'Bill1972'.

      6) And really since the game doesn't give rewards for anything, theres no goal in the game
      Of course there is. The goal is to seize territory from the enemy and hold it. For that you are rewarded with experience points, which allows you to develop your character so he can do more stuff. So how is this different in essence from "Kill monsters to get better loot so you can develop your character so he can do more stuff?" Because that's the 'goal' of all the other MM games. At least, if you think that a definite in-game objective has to be the goal of play, because for most people, it's the enjoyment of play that's the goal, that is, to be entertained. MMORPGs, like their pen and paper ancestors, are of course "infinite games" (where the goal is to keep playing) as opposed to finite games (where the goal is to win).

      --
      I know this because Tyler knows this.
  90. Enemy Territory by Schreckgestalt · · Score: 0

    How come no one mentions Enemy Territory? As a free (beer) game, someone should have thought of it. And okay, maybe it came out last year, and maybe it's not too original, but it really makes you waste lots of hours of otherwise productive time.

  91. Two I can think of right away by stubear · · Score: 1

    I got a few XBOX games for Christams and a couple I can think of right away from this bunch are Prince of Persia and Sphinx and the CUrsed Mummy. Both are available for all the console platforms and Prince of Persia is available for the PC as well though I don't know which OS and I don't really care because I use Windows XP which all modern games support and I quit playing games on my PC for the most part (Dungeon Siege and Neverwinter Nights were not available for the XBOX).

    What's to like about these games? They're both really great puzzle games mixed with a small amount of fighting though Prince of Persia can get a little aggrevating with its battles. Sphinx is a bit like Zelda except it has a very cool Egyptian mythology theme providing the backstory, characters, and environments.

    Both have beautifully rendered graphics and Prince of Persia is really over the top with its use of lighting. There are breathtaking vistas throughout with sunlight streaming through latticed windows. The environmetns are just as beautiful and well thought out given the type of puzzled you have to solve.

    If you have a console and a video/game rental place nearby, definitely check these two out.

  92. Viewtiful Joe by Chuck+Bucket · · Score: 2, Interesting

    Viewtiful Joe for the Nintendo Gamecube. it may be the best game I've played since something like Super Mario World. It's just a perfect gamer's game, with so much attention to detail, and it's now the new benchmark that I judge games against.

    CB

  93. Call of Duty, Empires by Ignatius_VI · · Score: 0, Redundant

    Call of Duty is

    1. Re:Call of Duty, Empires by Ignatius_VI · · Score: 2, Interesting

      Hit the wrong button, so I'm replying to my own post.

      Call of Duty is the best game this year in my opinion. The engine is spectacular, and being able to shoulder the weapon is a new idea. I hope more games in the future take advantage of this innovation. Single Player is a little short, but I would imagine there will be add-on packs...

      As for RTS type games, Empires: Dawn of the New World is the best of this year because it is historically accurate in its campaigns (far as I can tell), and has an excellent story line filled with curve balls.

    2. Re:Call of Duty, Empires by Anonymous Coward · · Score: 0

      Call of Duty? Original? Are you on crack?

      Anyway, I think that games like Call of Duty are boring. I played with Medal of Honor for, what, 5 hours and that was enough for me (now I'm playing with trackmania... I have about 50 hours of play and I still want to play).

  94. Grand Theft Auto 3 by Swanktastic · · Score: 3, Insightful

    GTA 3 is such a huge departure from GTA 2, I happen to think it's much more original than most non-franchise games. Yes, its the same gangland/pedestrian-killing/jacking game, but vastly further developed.

    Compare to Call of Duty which is just more WWII-themed-FPS. Very fun, not original.

    At a certain point, who cares about originality? I'd rather go see Return of the King than some other lame movie.

    1. Re:Grand Theft Auto 3 by Jagasian · · Score: 1

      Did you even play the first two GTA's? The 3rd game is more of the same, but yes... done better - with one exception: multiplayer.

      The original GTA for the PC was a nonlinear "sandbox" action adventure game with heavy levels of violence. I am not sure how GTA3 qualifies as a "huge" departure from the first two games.

      What really ticks me off is that critics claimed the original GTA was garbage and not worth playing. I LOVED IT! I thought the critics were politically correct idiots back in 1997.

      Then the developers improve the graphics, sound, and physics... and yet keep the overall game and gameplay the same... and the game is deamed "revolutionary". HA! The critics truely are idiots.

      Gamers are silly people with little to no memory, which results in a industry of sequals.

  95. I'm fairly serious by CrazyJim0 · · Score: 1

    But my timetable for release is a bit longer than most gaming companies.

    My main concern is how to go about forming or joining a team.

    If no one has help in this regard, maybe I should sit down and figure out what the best way to assemble a team is.

    I guess its alot like open source teams, and I hear lots of problems are involved.

    1. Re:I'm fairly serious by core+plexus · · Score: 1

      I can help out in this area of the development, and several others. I've been looking for a grass roots opportunity like this. Contact me thru the website.

    2. Re:I'm fairly serious by SharpFang · · Score: 1

      Timetable of, like, 5 years or so is quite a good idea if it is to be a GOOD game. Just in the planning phase make it match hardware as it will be in 5 years, start with rough, simple engine and build the whole world, all the datafiles, then by the very end release the final engine to run that in final quality, on target hardware.

      Remember "Another World"? :)

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  96. Natural Selection by Frizzled · · Score: 2, Interesting

    First Person Shooter meets Real Time Strategy.

    To top this off, the two sides (Aliens and Marines) play completely differently; the Marines require a commander (who plays from an overhead view) to build structures and acquire weapons, each Alien chooses their own role: builder or fighter. The depth of this game is simply stunning, the maps are amazing (and this is on a 5 year old game engine) and there are lots of servers to play on.

    Lastly, if you own Half-Life (and who doesn't these days) you can get it for free.

    http://www.natural-selection.org

    _f

  97. this is a tough one by LoganEkz · · Score: 1

    There were so many great games this year, but the more and more I thought about them, I realized most of the games I thought about were in fact based on a franchise.

    The first one that came to mind was Prince of Persia which basically re-invented itself from the classic PC platformer, so it wouldn't qualify, even though I consider it to be an original game...

    But to answer with what you're looking for, I guess Top Spin would be the only game I can think of that is not based on a franchise. Even that one though you can argue is based on Sega's Tennis 2K series.

  98. my 3 picks by August_zero · · Score: 1

    Viewtiful Joe comes to mind, though it has been mentioned before it deserves every accolade it has gotten and then some.

    Boktai also stands out as an interesting game. While ones first impression may scream "gimmick!" with regards to the sun sensor, it actually adds to the game and gives it a unique twist.

    hmmm thinking of a third non-sequel non-franchise game is tough, can we pretend that KOTOR is ok to list? It wasn't based in any of the Lucas or extended universe Starwars storylines, and yet managed to be every bit as much "starwarsy" as any of the films. It had its flaws, but overall was one of the most enjoyable RPGs I have played in years.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
  99. Re:Best original games? by Haruko_FLCL · · Score: 1

    hack.// infection is one of the best origanel games of the year.

  100. my Orginial game of the year goes to... by DS-1107 · · Score: 1
    WARIO WARE, Inc. Minigame mania.

    old stuff made new and fresh indeed.

    besides that I would hold up Ikaruga.

  101. LOCK ON: MODERN AIR COMBAT by hatchet · · Score: 2, Informative

    LOCK-ON is imo the best game of 2003. It's just awesome..

  102. Whiplash! by dekashizl · · Score: 1

    Whiplash for PS2 (I think also for XBox?) just came out, and is an excellent game. The characters and story are hilariously written, with enough odd references to amuse kids and adults alike. The gameplay is fast paced and exciting, and the worlds are rich and huge to explore. Good mix of platformy/puzzley/combat.

  103. Funeral Quest and DungeonScroll by jjohn · · Score: 1

    Seth Able, creator of the BBS game Legend of the Red Dragon, continues to produce wonderfully quirky games. For instance, Funeral Quest is online game that has players via for the wallets of grieving families. Capitalism at its finest. DungeonScroll is word game/RPG. It's like boogle but with spells and hit points.

    Keep up the great work, Seth. :-)

  104. How about a game on a phone? by sockettrousers · · Score: 1

    I'm not sure what it's called but the mosquito game on the Siemens SX1 is fantastic. It uses the MPEG4 motion estimation vectors to overlay still mosquitos on the live preview from the camera.

    The object of the game is to zap the bugs on people's faces. Very addictive and finally, a good use for a camera phone.

  105. Freelancer by east+coast · · Score: 1

    Call it an Elite ripoff but it really was a very nicely done game by Mr. Gates. I hope future editions don't use the scripted missions as much and get back to the open ended play I was used to in Elite.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
    1. Re:Freelancer by Bambi+Dee · · Score: 1

      I agree, in a way. I haven't actually played any other games except Nethack and a few text adventures that few people are likely to even know about so who am I to have an opinion..

      Freelancer was so much fun for a week or so ~ and *very* comfortable to play half-consciously while talking about wholly unrelated things on the phone. Then, as I was through with the ultra-linear storyline, it just sort of fell apart. Shoot ships, sell things, buy gear, how boring. Nothing much left to discover except for hidden bases and wrecks because (nearly?) all of the truly plot-related discovering takes place in cut scenes with no way to advance the plot or figure stuff out on your own.

      Still, much fun for a while. But way too little overlap between the "13 missions" and the actual "freelancing".

  106. A Tale in the Desert by DeathPooky · · Score: 2, Informative

    Easily the most original game I've seen this year (or for quite a while for that matter) has been the MMORPG A Tale in the Desert. Cooperative play, no combat, a player-created society... this game departs from the norm in so many ways that it's crazy - no wonder they independantly released the thing, no publisher would ever support such a complete departure from what MMORPGs really are.

    1. Re:A Tale in the Desert by ArmEagle · · Score: 1

      I've been playing this game almost from 'start'. And it is really something I've never seen before.

      It's not just the game. It's also the community around it. Contact with the developers. All the ingame research that's done.

    2. Re:A Tale In The Desert by esaloch · · Score: 1

      Oops Nevermind, someone did post about it.

    3. Re:A Tale in the Desert by miyako · · Score: 1

      I agree, i've only been playing it for about 2 months now, but I am highly impressed, and will definitly been playing through the whole second telling. This game is such a departure from the standard MMORPG fair that I would say it almost deserves it's own genre. It's far from perfect (what genre re-defining games ever are), but one of it's greatest strengths IMO is the way the developers have embraced the imperfections in the game and made them an entire aspect of the game through the legal system.
      The way this works is, if there is a feature request or some other tweeks in the game that a player wants, he or she goes to a University in the game and writes up a petition, then gets it signed by other players. After there are enough signitures the player returns to the university and eventually the petition is voted on. If it passes then (unless there is a veto by the developers for some reason or another, usually because players want something that would break the game) it is then coded into the game and a patch is soon released.
      The game is free to download and you get 24 hours of playing to evaluate the game, which is just about enough time to fall in love with it.
      There is a Linux client available as well as a windows client, and I've heard a Mac client should be available for the second telling.
      While it might not be everyone's cup of tea, I would definitely recommend at least downloading it and giving it a try for the first 24 hours.

      --
      Famous Last Words: "hmm...wikipedia says it's edible"
    4. Re:A Tale in the Desert by richmaine · · Score: 1

      Note that 24 hours is online time. You can take up to a RL month to use it.

      But beware, be very careful. I did that back in February after seeing comments here about the linux version. Took only a few days before I bought a paid subscription...and another week or two before my wife did also. The $28 per month ($14 times 2 accounts) is nothing compared to the hours we've spent on it. I'm afraid to even add them up, but I'd guess that the $14 per month works out to on the order of 10 to 20 cents per hour. It is very addictive.

      Much of the addiction is the friends and community. If I left, I'd not just be quitting the game; I'd be leaving a lot of friends.

  107. My best games for 2003 by Oaktree_b · · Score: 1

    Best new game? True Crime: Streets of LA. That game is just so cool, like GTA except you're the cop, not the Bad Guy this. Best game, even though it's a sequel: Medal of Honor Rising Sun. It's a nice change to have a WW 2 shooter not having Nazi's to blast away... Best 2D puzzle game: Bookworm Deluxe from PopCap software. I got the demo in a gaming CD this summer, and have been playing it since. Although my wife has beaten my high score several times, it's a fun and addictive puzzle game.

    --
    ------ Will of Iron, Knees of Jello.
    1. Re:My best games for 2003 by Anonymous Coward · · Score: 0

      True Crime is shit. Medal of Hono(u)r is shit. Bookworm Deluxe is the shit.

  108. koules by bugi · · Score: 1

    Think first-person billiards.

    Koules is an original game I played this year. It's from 1995, but still fun and unique.

    here

  109. Call it "fashion"... by Kjella · · Score: 1

    ...but 2D looks old. Whenever I see it, I think "80s" and since most games try to be new and innovative (enough for me to cash out for them at least...) it sends the wrong signal.

    That's for us that lived through the 2D era. For someone that's used to 3D free rotation games, I imagine it looks real "limited". Maybe the game doesn't *need* 3D, but you don't really realize that until you've played it.

    First they were 2D (think Civilization 1), then they were 3D isometric (Diablo etc.), then 3D free movement (UFO: Aftermath etc., just the first I remember) Does it really add to the gameplay? No. But does it add to the overall impression? Yes. Even if the rest is really basicly the same.

    Kjella

    --
    Live today, because you never know what tomorrow brings
    1. Re:Call it "fashion"... by __aatgod8309 · · Score: 1

      I've noticed the same thing, after going back to try Icewind Dale after NWN... Icewind was fun, but i kept finding myself trying to rotate the view. "But... but... i need to see what's behind the building... [pout]"

      (I still enjoy the Zelda and the rest of the 2d rpgs though - you seldom get that problem, thanks to sensible level design)

    2. Re:Call it "fashion"... by Anonymous Coward · · Score: 0

      Yeah, who needs detailed sprites when we can have blocky 3d?

    3. Re:Call it "fashion"... by BTWR · · Score: 1

      The Legend of Zelda: The Wind Waker (a 3-d remake of a classic 2-d series) is so freakin' smooth. It doesn't have a blocky graphic in it...

      But I agree - many today do...

  110. ToySight by daveschroeder · · Score: 1

    Looks a lot like ToySight, a collection of games for the Apple iSight (or any other FireWire connected camera under Mac OS X).

  111. WWII Online by chullymonster · · Score: 3, Informative

    The only game i've been playing for more than two years now is world war 2 online (www.wwiionline.com). The game is constanly updated and has really come into its own this year. It is a massively multiplayer online war simulation, with thousands of players fighting it out on a single, continuous map spanning hundreds of miles. It has everything - tanks, planes, infantry, naval vessels, you name it; and all in a world with the most detailed physics model yet attempted. If you're tired of the gaminess of BF42, MOH:AA etc and you want a war game done properly, check out wwiiol. The game is AWESOME.

    1. Re:WWII Online by Anonymous Coward · · Score: 0

      Denwad here,

      Yep.

    2. Re:WWII Online by Manhigh · · Score: 1

      I'd agree. It has its problems, but its the most fun I've ever had in a computer game.

      --
      "Open the pod by doors, Hal" > "I'm afraid I can't do that, Dave" sudo "Open the pod bay doors, Hal" > alright
    3. Re:WWII Online by 348 · · Score: 1

      I wish I had a few mod points in rotation, I'd bump this up.

      WW2 OL is an awesome MMOLRPG. If you haven't tried it you should. It is currently running a two week free trial as well.

      --

      More race stuff in one place,
      than any one place on the net.

  112. Re:WarioWare Inc. PYORO! by Psykechan · · Score: 3, Informative

    Wario Ware is a fast paced collection of super simple games for the GBA (and soon GC). It's not only original, it can be played for a few minutes at a time, great for a portable system like the GBA. It should also be noted that it contains the wonderful new Pyoro games as unlockables. These are some of the best homages to classic arcade games I've seen recently.

    Wario World is a less than steller platform game for the GC. It's the one made by Treasure but that doesn't mean that it's good; it's actually quite mediocre. I love Treasure for games like "Mischief Makers", "Radiant Silvergun", and "Gaurdian Heroes" but this was a letdown.

  113. Great unique Palm OS game by Anonymous Coward · · Score: 0

    Check out Adventure Solitaire for the Palm OS, from Jim Dubois, the designer of Majesty.

  114. Republic - Revolution by Jacek+Poplawski · · Score: 1

    Good idea, but fscked implementation.

    Game is about politics in post-russian republic. There are many good ideas in game, but after few hours you realized that whole 3D engine is worthless - you can use 3D mode just for fun, because all things important to game are in 2D map.

    Game is very original (much closer to real politics than Tropico for example), but playability is low.

  115. Ghoulash by mlep · · Score: 1

    Best game I found this year. Original in that it's paper.... unoriginal in that it pokes fun at the DOOM type games.

    It's free.

    http://www.ghoulash.com/welcome.cfm

  116. none. It's all franchise games by Anonymous Coward · · Score: 1, Insightful

    I found the new Prince of Persia to be amazing. It isn't the same as any game before. It's the first true advance in its genre since Tomb Raider. I vote for it for game of the year.

    Another game I've been impressed with this year is Final Fantasy Tactics Advance. It takes the normal RPG system and removes some of the drudgery and in the process creates a game you can play nearly forever, without some final boss. It also fits the GBA perfectly, because since it isn't a twitch game you can play when mildly distracted (not driving) and pause it at any time.

    Also on the Game Boy is Advance Wars 2. A return to the turn-based strategy game. And a good one a lot of fun. This game deviates least from it's predecessors in its franchise, but it is still a great game.

    Finally, Project Gotham Racing 2 for the Xbox. This is the single finest arcade racer I have ever played. Many problems from the first are corrected and the physics are fantastic. The selection of cars is great. It does have a few minor flaws still (including the lack of a reverse lockout in manual shifting mode) but all in all it is fantastic.

    It's a bit sad that all these games are sequels of a sort. But most of them add significantly enough to the games they are built on to be considered in their own right.

  117. Wow, how original by Overly+Critical+Guy · · Score: 3, Interesting

    Gee, you can choose an alignment (i.e., "Light" or "Dark" force). I can't tell you how many games I've played with an alignment attribute since the 80s.

    That's not a new thing in an RPG. A new thing in an RPG would be abolishing ridiculous "experience levels" and finding new ways to simulate skill improvements that don't require textbooks of rules and numbers to understand.

    --
    "Sufferin' succotash."
    1. Re:Wow, how original by Anonymous Coward · · Score: 0

      Like Dungeon Seige - where you get better as you use something. The more you swing that sword the more your Strength increases along with your melee skill. Not exp chart in sight.

    2. Re:Wow, how original by kevx45 · · Score: 1

      Hey hey,

      you can't beat in Knights of the Old Republic being so "light" sided that you glow in the dark. You're a demi-god at that point, or you've just stepped into a nuclear reactor for a few seconds. Reminds me of the episode of the Simpsons where Homer goes into space and the Carbon Rod gets all the credit for everything.

      Anyhow, just to respond, I think the best game I've played this year was Medieval: Total War. I loved it! They just need to do a more modern war with more guns. (I know, it defeats the purpose. But hey, I would love to play the Prussian Army during the late 19th Century going up against the French with Needle Guns! That would be fun.)

      Kev

      --
      "Now there's a look in your eyes, like black holes in the sky"-Pink Floyd
    3. Re:Wow, how original by Merusdraconis · · Score: 2, Interesting

      Well, there's always Puzzle Pirates, which uses skill at Popcap-ish puzzles to simulate skill at whatever you're doing in game. That and the playing community seems to kill most of the problems with RPGs and MMOs in one fell swoop.

      Now what would be cool is if they took that skill idea and married it with something a bit more pulse-pounding, but I'm not too unhappy.

      For that matter, I'm also playing DROD (obligatory advertisement) which is from about 1996 but I only found it this year. Does that count?

    4. Re:Wow, how original by Anonymous Coward · · Score: 0

      You are *so* overrated.

    5. Re:Wow, how original by ThereIsNoSporkNeo · · Score: 1

      I've got to respectfully disagree with your choice of nominations. Medieval: Total War (M:TW) had some interesting gameplay to start, but got really, really old as time went on.

      The little things start to wear at you after a while. Little things like being unable to put your entire army on the field at a given time, allowing a relatively small force of powerful units to destroy a massive force of weaker ones (Because they couldn't all be in the map at the same time)

      Little things like having the Pope send assassins after you turn, after turn, after turn. I mean... the Pope...

      The game just gets dull with enough time.

      --
      With my dying breath, I curse Zoidberg!
  118. Call of Duty -2004 forerunner by Whitecloud · · Score: 1

    Call of Duty will push your system to its limits. The graphics are whiz bang fx spectular, while the AI is throwing all sorts of things at you. Stalingrad shows what 2004 games will be aiming for. The basic game mechanics are fps, but with cool new twists, like driving the tank...you swing the turrent with your mouse, but have to hit the space bar to change the tanks direction to the turrents...simple but brilliant!

    --

    Do you need a website upgrade?

    1. Re:Call of Duty -2004 forerunner by Anonymous Coward · · Score: 0

      The graphics suck ass, they look like shit compared to VIETCONG FFS!

      You can only milk the Q3 engine so far. Dammit let it die.

  119. Savage by The+Analog+Kid · · Score: 3, Informative

    I thought Savage was one of the best, blending both RTS/FPS together. While you might say that it copied Natural Selection, development for Savage started way before NS. Not only was it a good game, it came with a Linux port right on the CD.

    1. Re:Savage by Giganight · · Score: 1

      I hear that, savage was great...

    2. Re:Savage by f0rt0r · · Score: 1

      I am still waiting to try that game out, hehe. Or maybe not, I swore off games a few weeks ago but I still like to read about them. :/

      --
      I can't afford a sig!
    3. Re:Savage by Marsala · · Score: 1

      I'll second that.

      Also, I think it's worth mentioning that S2 Games brought Savage to market in a truly original fashion. You don't have to buy a CD in order to get the full version... you may purchase a key via the web, then download either your tar ball or zip file.

      A few weeks after buying the game, my hard drive gave up the ghost and I had to get a new one. Reinstalling was just a matter of asking S2 for my key again, downloading the software again, and back in business after that.

      AND. If that wasn't enough, Savage has a built-in autoupdater that can patch the game on the fly whenever you fire it up. This has allowed S2 to make some big changes to the game (such as adding in a "medic" class and changing up the visual effects used for various weapons) without requiring users to download patches and without forcing server admins to make a decision on when to upgrade their stuff.

      There are definitely some rough spots, but overall this was an impressive game that showed off some original ideas that weren't limited to just gameplay.

    4. Re:Savage by Anonymous Coward · · Score: 0

      Natural Selection was released in 2002 halloween and was in development for nearly 2 years before that. So unless S2 started to develop savage in 2000, NS is the "original" rts/fps game.

      I like NS a bit more than savage, mostly due to its style and atmosphere. I think it has also shown that half-life isnt dead yet, that enthusiastic people still develop original mods for it and that there are lots of people playing those games. So logically my anwser to this threads topic is NS. Great gameplay, interesting ideas, constantly updated and upgrade and lots of ways and styles to play.

  120. Trackmania by Briareos · · Score: 1

    Well, it might not be completely original (there was "Stunts" from Broderbund in 1990), but when was the last time you saw a 3D racing game that featured an editor, a puzzle mode and was as addictive as Trackmania? At least I don't know a racing game that made me play the same track over and over again for an hour just to get a gold medal on it and which comes with 96 tracks in 3 scenarios (each with it's own car model) to begin with.

    (And which, coincidentally, can only be bought in France, the UK and, uh, Denmark(?). Talk about bad distribution... :( )

    np: Stewart Walker - Strength From Within (Live Extracts)

    --

    "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

    1. Re:Trackmania by Anonymous Coward · · Score: 0

      EA's Racing Destruction Set. :-)

      It wasn't 3-d, and I would really like to get my hands on Trackmania and give it a try.

    2. Re:Trackmania by iainl · · Score: 1

      To be brutally honest, 3D adds precisely zip to Track Mania; it still has the traditional square layout and all 90 degree bends of other construction set games. I was really disappointed, to be honest - the puzzles and racing are just trial-and-error, and the handling model is the worst I'd played in years.

      --
      "I Know You Are But What Am I?"
  121. You are asking a more or less unanswerable questio by Sycraft-fu · · Score: 1

    There is very, very, very little that is ever truly orignal, as in no ties to anything done before. Basically all orignal work is something that builds on existing work in a new and creative way. Like the Matrix. I'd certianly call it orignal, I've never seen a movie like it before. But it did not evolve in a vacuum. The underlying story is heavily religously based, and the general motif has a huge basis in Willam Gibson's work. Those are just two major things of the many I can point out.

    So trying to demand that something be completely new and different from everything is something you are just about never going to see. I can't think up a single example of something, be it a game, movie, book, story, etc that didn't have at least SOME foundation in something existing.

    I say accept good games, regardless of their history. I mean GTA 3 is a good, fun game. Doesn't matter that it is #3 in the series. It's fun to play, and really that is what is important.

  122. Sveerz - only game since Tetris that's original by adzoox · · Score: 1
    Skunk Studios makes some great games. I like Sveerz and Spelvin - both are very original and very fun to play. I like the worldwide score database as well. The games they make also have amazingly cool audio and flash effects.

    Best think is they are Mac and PC compatible.

    Skunk Studios

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  123. Re:Meet the new boss by Anonymous Coward · · Score: 0

    Why did you post this? Is this some secret code to meet up and have gay orgies.

    CHRISTIAN! CHRISTIAN! CHRISTIAN!

    Okay. Now where are the dicks?


    < )
    ( \
    X
    8====D

  124. It's all about the interface by riclewis · · Score: 1
    I've been amazed how many of my non-gamer friends and family have latched on to Karaoke Revolution for the PS2. It's the most played game in my apartment, and the only game my little sister has ever played.

    I think games that provide new, original interfaces will continue to widen the market (eyetoy, karaoke, DDR, etc.) to people who aren't normally gamers. Not everyone can be as skilled with a gamepad as us geeks.

  125. Silent Storm by jsoderba · · Score: 2

    I think Silent Storm can be considered original, even if there's an X-Com easter egg in one of the levels. Hopefully there will be more turnbased tactics games following the fair bit of success this game has had.

    1. Re:Silent Storm by 100lbHand · · Score: 1

      Hear hear.
      Addictive, fun, completely distructable enviroments (my favorite way to clear a building is to blow it to crap and let it come crashing down on the enemy), solid skill tree, and abbility to play Axis or Allies. Even though it takes me over an hour to clear most maps it has that "just one more game" addiction.
      If you liked X-Com or Terror from the Deep it is a must buy. Plus there is already an expansion on the way.

      --
      "I'm not high, just stupid" --JY
  126. Bookworm by Ptraci · · Score: 1

    I spent hours playing this, got over a million points once, before the free trial was up. If they'd had a Linux or OS X port I'd have bought it, but I didn't want to register online because I never connect to the internet while using Windows anymore, only boot into Windows to play games. I don't know if I could actually register it while booted into Linux and have it work in Windows.

    1. Re:Bookworm by davehaas · · Score: 1

      You can register in Linux and have it work in Windows. You'll get a registration key you can write down, then enter into the game once you're booted into Windows.

      --
      Dave Haas
      Chief Operating Officer
      PopCap Games
  127. Online Originals by Stripe7 · · Score: 1

    EvE online was probably the most original game I played. Of the Rehashed games, NeverWinter Nights, Homeworld 2, Rise of Nations and Galactic Civilizations were the best of the lot.

  128. Splinter Cell... by Anonymous Coward · · Score: 0

    ...you know a game is good when your roommates come into your room just to sit and watch you play it. It's got a great cinematic feel to it.

  129. Well thats ironic by Hal+The+Computer · · Score: 1

    Not only does your .sig advocate turning off .sigs, its also broken. It generates an "Error 404" for me.

    --

    int main(void){int x=01232;while(malloc(x));return x;}
  130. nietzsche! by Anonymous Coward · · Score: 0

    "Viewtiful Joe and Beyond Good and Evil are both excellent"

    finaly they made a nietzsche game!

    now i can philosophize in my own home!

    1. Re:nietzsche! by Imperial+Tacohead · · Score: 1

      Yeah, plus there's a cyberpunk game that's been in development forever at Silicon Knights called "Too Human." I sometimes get them mixed up.

  131. GTA3 by ukyoCE · · Score: 1

    I wouldn't really consider GTA3 a sequel as it was so revolutionary when it came out, and a hugely different game over GTA2. Meanwhile many other 2d games got me-too 3d sequels that were uninspired crap.

    I would really like to see Nintendo doing more original games. This is where I've come to love sega more than nintendo, despite both companies' awesome software teams. Sega makes amazing new games like Jet Grind Radio and Crazy Taxi, while Nintendo sits there churning out Super Mario, Mario 64, Mario Cube, Zelda Cube, Metroid Cube, etc.

    (i know those arent the names but same difference)

    1. Re:GTA3 by iainl · · Score: 1

      I keep seeing this claim. What big new features did GTA3 bring to the table, then? I count the following, which are all very welcome, but don't really strike me as enough to claim its revolutionary.

      1) The viewpoint is no longer overhead - at least it doesn't have to be. I was actually a bit miffed that the remaining overhead view is now unusuable, as it doesn't pan out far enough, but there you go.

      2) Vigilante/Ambulance/Fire truck/Taxi missions. An amusing diversion, if not implemented anywhere near as well as the Crazy Taxi that inspired it.

      3) Vastly improved save mechanism. Thank God; this was always my biggest complaint about GTA.

      4) The ability to re-do missions when you've stuffed them up. Again, a good improvement, but something that any study of the market shows is necessary now, as the mainstream won't take having to re-do from the start.

      Above all that the world is far more fleshed out, but this really is them just attempting to make the game they originally wanted GTA to be, only with more resources and experience.

      --
      "I Know You Are But What Am I?"
  132. Pikmin by KAMiKAZOW · · Score: 1

    Yeah, Pikmin rocks. Initial release was AFAIK not this year, but I bought it this year. :)

    Since GTA was also mentioned, I'd say Metroid Prime (released this year in Europe).

    I haven't played Viewtiful Joe, but it looks very stylish. And the 2004 style award will propably go to killer7.

  133. Beyond Good and Evil by ab5tract · · Score: 1

    I'm surprised no one has mentioned this yet (at least that I've seen). This game is gorgeously laid out, with a nice length (10-15 hours) and an awesome storyline and premise. It is the latest brainchild of the creator of Rayman. Incredibly artful, five-stars. All you should need to get you laid in deep is 5 minutes; wait and experience how the game opens, I think you will have trouble putting it down from there.

    1. Re:Beyond Good and Evil by Anonymous Coward · · Score: 0

      I agree with you; Beyond Good and Evil is a fantastic game worthy of decent-to-great sales. Unfortunately, despite Ubisoft's massive advertising of it (as well as their also-brilliant Prince of Persia: The Sands of Time) it doesn't have near the mindshare among gamers it should.

    2. Re:Beyond Good and Evil by Dolemite_the_Wiz · · Score: 1

      I second that! It's a great game. They should have put ad $$$ into this game and not Prince of Persia.

      Dolemite
      _______________

      --
      Save the World! Use a Quote!
  134. DISGAEA for the PS2 by _KiTA_ · · Score: 1

    This little gem, published in the US by Atlus. Technically it's in the same series as Rhapsody (and by the same people) but it plays more like Final Fantasy Tactics on crack. How much on crack -- the level cap is 9999 and you can beat the game at level 50 or so. Everything past that is for extra stuff past the ending. Stuff like being able to go into randomly generated dungeons that "live" inside your items to power them up, and other neato things like that.

    If you liked FFT, FFTA, or Tactics Ogre, you'll like Disgaea. :)

  135. Re:Meet the new boss by Anonymous Coward · · Score: 0

    I wish there was a way for me, as an atheist, to never have to put up with the mindless chatter of these christian assholes again! All they ever want to do is to try and convert me into their own narrowminded way of thinking. Religion in general and christianity in particular shall never cloud my freethinking mind.

  136. Re:WarioWare Inc. PYORO! by YOU+LIKEWISE+FAIL+IT · · Score: 2, Insightful
    I love Treasure for games like "Mischief Makers", "Radiant Silvergun", and "Gaurdian Heroes" but this was a letdown.

    Ikaruga was great also, possibly the best technical shooter I've ever played, and also produced by Treasure. ( Who I remember more for Bangai-O ).

    To be frank, pretty much everything they touch turns to gold. I'd love to see some releases from them in 2004.

    YLFI

    P.S. This thing about 'non sequel games' is total bunk. Most original games are only 'original' in the sense that they're the first step in a franchise, not that they innovate in any way shape or form. My two favourite games at the moment ( Crimson Skies and MarioKart Doubledash ) both have ancedents on other systems, but they're still fantastic games.

    --
    One god, one market, one truth, one consumer.
  137. Space Invaders! by Anonymous Coward · · Score: 0

    Definitely Space Invaders!

    Or am I twenty years too late?

    What about Lemmings then?

  138. Halo! by rspress · · Score: 1

    While not original and we on the Mac platform finally get it since Microsoft stole it from us years ago. It shows that a game that is designed right can offer good gameplay and high frame rates with excellent control. I wish other games could be as well designed. I guess Bungie did not suffer much under the meaty thumbs of the stooges from redmond.

  139. One Word For You by Alan+Partridge · · Score: 2, Informative


    R E Z

    --
    That was classic intercourse!
    1. Re:One Word For You by Kris_J · · Score: 1

      Four words for you: Panzer Dragoon Rip Off.

    2. Re:One Word For You by Alan+Partridge · · Score: 1

      Four words for you: Space Harrier Rip Off.

      REZ is different, rhythm is important.

      --
      That was classic intercourse!
    3. Re:One Word For You by EvilSporkMan · · Score: 1

      Rhythm is important in Rez?! What?! Where's the rhythm come in? Incidentally, Amplitude is kinda nifty too ^_^

      --
      -insert a witty something-
    4. Re:One Word For You by Alan+Partridge · · Score: 1

      Have you not played - and felt - Rez then?

      --
      That was classic intercourse!
    5. Re:One Word For You by EvilSporkMan · · Score: 1

      I've played it - it doesn't do any tracking of rhythm. All your shots are released on beat, and you get a musical sound effect when you hit things. Your performance doesn't affect the music outside of those effects - the prerecorded tracks just get faster and more involved as the level goes on. Extremely trippy and fun, nevertheless. =)

      --
      -insert a witty something-
  140. BG&E by Anonymous Coward · · Score: 0

    Beyond Good And evil, best game I have played this year..

    http://beyondgoodevil.com/us/index.php

  141. Moonbase Commander! by AegisKnight · · Score: 1

    This year (or maybe it was last? I had only heard of it until the end of 2003, at least) Infogrames and Humongous put out a game called Moonbase Commander. It's since won several awards, most of them being "Best game nobody ever played."

    In short, it's a combination of Starcraft, Worms, and trees -- not the green kind, computer science trees. You start with a root hub, and from that hub, you can launch other units, including more hubs. By spreading your hubs around the map you expand your base. Here's the kicker: All units are connected to the hub that created them by something called the cord. If you destroy a hub that is farther up the tree, everything created from it blows up (in a very spectacular way :D). If your root hub is destroyed, it's game over for you.

    The game seems simple, but it's incredibly well balanced and addictive, especially in multiplayer. And the best part is that it's about $10 on ebay and amazon. My brother and I got it for $5 in a bargain bin.

    If possible, find a copy while you can!

  142. I, personally, think..... by -kertrats- · · Score: 1

    I think that the most original game that came out this year was definitely Madden 2004.

    --
    The Braying and Neighing of Barnyard Animals Follows.
  143. Anyone check out the independent games competition by RockModeNick · · Score: 1

    If you want originality, this is the place to look, not in mainstream release. The Ship Game, by Ken Manta,(which I have had the opportunity to do beta testing for), is nearly limitless in how it can be played, more intrinsicly versatile than you can imagine. www.polyart.net has some info and a classic 2d version for download.

  144. The Battle For Wesnoth by prizog · · Score: 1

    The Battle For Wesnoth, although not yet complete, is quite addictive. It's a turn-based 2d strategy game with some crpg elements. And it's Free Software!

  145. What's wrong with sequels? by Anonymous Coward · · Score: 0

    Why can't games share characters and still be "original?" They already share gameplay concepts.

  146. Bloodrayne by Kris_J · · Score: 1

    If the rules are "not a sequel or franchise", then I quite enjoyed Bloodrayne, but I guess it might be one of last year's games. I just bought P.N. 03 two days ago and haven't turned it on yet, so I can't say how it is. Other than that I can't find another modern "not a sequel or franchise" game in my collection.

  147. Starscape by Raventail · · Score: 1

    from Moonpod. Best $24.95 I ever spent.
    It's Windows only, so no joy for the penguin lovers.

  148. Best, most original: Karaoke Revolution! by Unoti · · Score: 1

    That game is amazing! Totally original, totally fun.

  149. Eye Toy: Play by Tsuzuki · · Score: 1

    New peripheral, new game, great fun. If you're interested in interface concepts it's fascinating in a theoretical sense, too. Groove is an excellent Eye Toy game too, though I don't think it's seen a US release yet.

  150. The definition of "original" by tepples · · Score: 1

    Most original games are only 'original' in the sense that they're the first step in a franchise

    And because this is the definition of "original" set by Congress and the courts in copyright law and trademark law, that's all that counts.

  151. Re:My girlfriend's ass by Anonymous Coward · · Score: 0
    My girlfriend's ass is CHOCK FULL of semen right now.

    So is her stomach...

  152. Heartily seconded by autechre · · Score: 1

    Disgaea is a gamer's game, by gamers for gamers. If you thought that Final Fantasy Tactics could have been a bit more long and complicated, you will love Disgaea. Any game where you're the son of the Overlord of the Netherworld is starting out on the right foot.

    The story and characters are good, and the dialogue is great in both the funny and serious spots. Best of all, there is a language option to use the English dub or the original Japanese voices. Oh, Squaresoft, why do you not have this option?

    Combat is like Tactics, but with some EXCELLENT differences. You can pick up allies and enemies and throw them (different character types are better at throwing). With allies, you can continue this until you have a stack of your whole team, and throw across the whole board. In a turn, you can move and act, and do either first. If you accidentally move to the wrong spot before you act, you can cancel the move and do it again. Players next to an attacking player have a chance of joining in in a "team attack" with often amusing results.

    And hey! It has _penguins_! Sadly, the penguins (Prinnies) explode when thrown, but they are very cute fighters ("Take this, dood!").

    The Item World is excellent. Level up your items and defeat special monsters inside them to move them around and soup up one item with a ton of stats.

    Like the "jobs" from Tactics, there are many humanoid (you're all demons, actually) classes, and each one has 7 levels. Characters "transmigrate" with all sorts of complicated rules.

    There's also a Dark Assembly (congress), complete with bribery. And if your proposal fails, you can "persuade by force". Proposals can open up new worlds, gain you triple experience for the next enemy killed, make the enemies stronger or weaker, or change the shops' inventories.

    All in all, a great game. As the parent (and an NPC in the game) mentioned, you can "beat the game" while barely scratching the surface, but there's so much to do, and not just mindless leveling. The Dark Assembly is actually completely optional (at least, proposals that require voting).

    If you buy one RPG this year, make it this one. FFX2? BAH.

    --
    WMBC freeform/independent online radio.
  153. Max Payne 2 by Lord+Graga · · Score: 0

    Believe it or not, but I think it's the best game in 2003. Simply for one reason: It's so damned well written!
    This will probably munch my karma, since no-one cares about my opinion, but well, I like it, and I have plenty to spare.

    1. Re:Max Payne 2 by Damned · · Score: 1

      I, too, love this game. I loved its predecessor as well. Short comment for me, I was just happy to see someone else with such good taste.

      --
      "I swear I won't break you if you let me take you where the willows never weep" -- Switchblade Symphony
  154. More of the same? by Anonymous Coward · · Score: 0

    I've seen Viewtiful Joe, but the gameplay seems to break down to the traditional platformer with an extra timing element that I hate. I guess it's kind of cute in a Japanese B-movie sort of way, but I've seen plenty of real B-movies in college.

    I don't know if it's me, but I just don't see anything in the action game "genre" as remotely interesting. Maybe I never did, but without graphics these games seem unengaging and repetitive.

    Maybe I'm talking crazy here, but what ever happened to board games?

    I can say I've had more fun playing Settlers of Catan this year than any video game. That's saying a lot considering how many video games my roommate pirates. Not to mention other GREAT board games like El Grande, Puerto Rico, and Lord of the Rings (by Kizna). There's also great games like Modern Art, Tigris and Euphrates, and Carcassonne. Maybe some of these more overrated in the board game world, but I guarantee these are the tried and true of the board game world and will give you if not the best game then a very good one.

    Check out www.boardgamegeek.com for a fairly good listing of many games. It's sort of the /. of traditional gaming.

  155. Beyond Good and Evil by Eshock · · Score: 1

    My roommated came in when I was playing Beyond Good and Evil one day, and his first remark was "This game is a ripoff of Pokemon Snap." *shudders* Oh well, to each his own I guess. I thought it was a little short, but it's the most artistic game I've played since Ico. Everything about the game exudes quality, and the plot is light-years more mature than average.

  156. Orbz -- Garage Games by garinh · · Score: 1

    My favorite "original" (non-sequel) game of 2003 was Orbz, published by Garage Games. The concept is sort of an abstract 3D frizbee golf. I've played through all the levels (about 35) multiple times and probably got about 15 hours of play total so far for my $20. Also -- very important to this crowd -- It runs on MacOS X, Linux, and Windows. You can download a free demo on their site to play through the first levels.

    1. Re:Orbz -- Garage Games by Anonymous Coward · · Score: 0

      And it has excellent multiplayer (some of the most fun I've had since early counter-strike days) -- IF you can find other humans online. I lenjoy that it is so simple and abstact, it is clear that the developers were worried about one thing: gameplay.

  157. Viewtiful by tepples · · Score: 3, Informative

    You can have side-view gameplay with real-time polygon graphics. Try Viewtiful Joe for GameCube and be amazed.

  158. "dancing" by tepples · · Score: 1

    Because with 2D it's hard for the developers to constantly frustrate the players with "dancing"

    Dance Dance Revolution is 2D, and it frustrates the player with dancing. Try taking 32 accurately timed steps in 3.2 seconds (parts of "Max 300" heavy steps) and see what I mean.

  159. Primal. by malkavian · · Score: 1

    I'd have to place a vote for the PS2 game Primal.
    The story was fun, and gameplay was tops..
    It seemed like a story with game wrapped around it.
    Musically, it was great to listen to, atmospheric, and just a joy to play.

  160. Re:Pac-Man by FauxReal · · Score: 1

    You know, on second thought maybe Pacman isn't so original. Munching pills and thinking you see ghosts is probably pretty common to anyone doing acid.

    Try this quote on for size...

    "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music."

    - Kristian Wilson, Nintendo, Inc, 1989

    Now go to a rave and look around.

  161. Re:Meet the new boss by Anonymous Coward · · Score: 0

    The penisbird lives!

  162. Here's a non-ridiculously-easy game for you by tepples · · Score: 1

    I beat it without dying once. That qualifies the game as rediculously easy in my book. Maybe I should take up that arcade game I saw down the street at my trailer park. What was it called...The Last Starfighter?

    Go to the arcade and try Dance Dance Revolution Extreme. Play it every day and get better until you can pass some level 10 songs with a AA grade. Then try Oni mode, where four mis-steps will end your game (INSERT COIN), and some songs have 32 steps in 3.2 seconds. Once you have beaten the "Legend Road" Oni course, you will know what "dying once" is.

    1. Re:Here's a non-ridiculously-easy game for you by Anonymous Coward · · Score: 0

      I would, but I'm not a twelve year old girl.

    2. Re:Here's a non-ridiculously-easy game for you by wondafucka · · Score: 1
      Wow, I mispelled ridiculous and no one called me on it. Maybe there is a cure for the common nerd.

      I've never actually seen a DDR game in RL. I always see them in movies or commercials. I will check it out.

      PS 12 Year old girls are so Punk Rock.

  163. Rise of Nations by Carch · · Score: 1

    Gamespot voted it Best Strategy Game of 2003, and I heartily agree. Some call it derivative of AoE, Empire Earth and their ilk, but it is really only superficially similar. Brian Reynolds' take on epic RTS is epic RTS done right.

    --
    _/\ - Sturgeon's Law: 90% of everything is crud.
  164. Re:Pac-Man by Anonymous Coward · · Score: 0
    Now go to a rave and look around.

    This explanation is for the Hollywood generation?

  165. Karaoke Revolution (PS2) by IllogicalStudent · · Score: 1

    Yes it's karaoke, but whoever has played this games knows it's an incredibly good party game. The fact that it essentially marks your singing ability (or, in my case, lack thereof) makes it original. It's never been done on a console before, and it's executed admirably.

    If you haven't heard of it, check it out at Konami's website, you'll need a PS2 and a USB mic (the one from SOCOM works admirably).

    --
    But Maaa! Everyone else has a .sig !
  166. Yes, GTA3 is a sequel. by hkmwbz · · Score: 2, Funny
    Does the 3 in "GTA3" mean anything to you?

    Super Mario Bros. 3 was a groundbreaking platformer with incredible gameplay, but it was still a sequel to Super Mario Bros. 2.

    --
    Clever signature text goes here.
    1. Re:Yes, GTA3 is a sequel. by darqchild · · Score: 1

      actually, mario 3 was a sequel to Super Mario Brothers: The lost levels.
      Mario 2 was somthing completely different, and was originally called "Dream Factory" until nintendo quickly hacked it into a mario game, releasing it in north america.
      The Lost Levels was released as SMB2 in japan

      --
      What? Me? Worry?
    2. Re:Yes, GTA3 is a sequel. by Anonymous Coward · · Score: 0

      Thank you very much for telling us all what we already know, but we are talking non-Japanese releases here :)

    3. Re:Yes, GTA3 is a sequel. by funkhauser · · Score: 1
      Re: Mario 2, true. However, I've also heard it referred to as Doki Doki Panic. In any event, it was actually first released for the Famicom Disk System.

      Personally, I've always remembered Mario 2 (Dream Factory/Doki Doki Panic) much more fondly than even Mario 3. Am I the only one?

    4. Re:Yes, GTA3 is a sequel. by hkmwbz · · Score: 1
      They are completely different games, really. Different moods, different gameplay... I like them both, for different reasons. But maybe SMB2 (as we know it) got me a bit more involved because it had some unique levels and was quite a stray from the path between SMB1 and SMB3. I don't know... I see SMB2 as a bright and cheery game, while SMB3 is a bit more sinister again. Maybe you just like feelgood games :) SMB2 had lots of nice levels that belonged in this fantastic dream world. I happen to have my old SNES in front of me right now - I brought it back from a box in a dark room somewhere a few days ago. I have Mario All Stars, and SMB2 is there... Maybe it's time for a bit of retro gaming!

      But in any case, yeah, SMB2 is really nice. Maybe you have fond memories of it because it's one of those games that make you feel good while playing, and it's more about fun than darkness and evil. Even Wart is cool! :)

      --
      Clever signature text goes here.
    5. Re:Yes, GTA3 is a sequel. by Mysticalfruit · · Score: 1

      Personally, I think SMB2 was the best and most unique of the mario brother games on NES.

      Though my heart belongs to Metroid...

      --
      Yes Francis, the world has gone crazy.
  167. Or better by Anonymous Coward · · Score: 0

    Baltimore Gas & Electric, or as its known to the locals... Bangledesh Gas & Electric

  168. Re:Meet the new boss by Anonymous Coward · · Score: 0

    Thank god there isnt.

  169. Hey man. by ripewithdecay · · Score: 1

    What about those prostitutes?

  170. Metal Arms by benh57 · · Score: 1

    Metal Arms:Glitch in the System is an excellent, original game. http://www.metalarms.com/ Sleeper.

    1. Re:Metal Arms by Denver_80203 · · Score: 1

      Agreed.. I can't put this one down. Multiplayer is a hell of a lot of fun... sleeper of the year. If only it gets enough attention to get a MA II that takes better advatange of Xbox Live. Best 3rd person shooter I've ever played. Too bad there's a bit of 'tearing' with quick pans right to left... hardly matters. More people should try this game!

  171. Live for Speed by Resound · · Score: 1

    The fact that Live for Speed is a driving sim means that most, if not all of the features of the game have been done before. Having said that, very nearly everything is done well, especially the actual physics engine and the online play. The most innovative thing about this game though, is the distribution model. You download the demo, which is a fairly hefty 140MB file. This starts to look smaller and smaller as you realise that first of all, the demo gives you 4 variations on the track that's included and 3 cars. You can also play it online. Then, once you're hooked and you decide to shell out the GBP12.00 you get another 5 cars and three tracks, each tracks having multiple variations like the demo track. Patches and bug fixes are regular, the developers are active in the forums, which is good, considering the huge community that's built up around the game. The money that I and many others paid for the first installment (S1) is funding the development of the second installment which I will purchase the moment it becomes available. This incremental release effectively means that the game's communtity gets a say in what gets included in the game. This is only my personal opinion, and you could question my lack of bias (I have no vested interest in the game other than as an enthusiastic player and member of the community, but I unashamedly love the game) but the quality of the game, the efficiency and novelty of the distribution method and the fact that that distribution method was dictated by the fact that the developers (all three of them) didn't want their concept diluted in any way by a publishing house, makes this game something that I would imagine more than a few Slashdotters being interested in.

  172. Gunbound by Anonymous Coward · · Score: 0

    I used to play FPS games but now find all of my time eaten away by gunbound.

    www.gunbound.net

  173. Return of the King by Anonymous Coward · · Score: 0

    Most enjoyable game I've played this year.

    1. Re:Return of the King by Resound · · Score: 1

      Fair enough, but it is based on a franchise, so it doesn't really count in this case.

  174. uru by agwis · · Score: 1

    I've heard a few people talking about this game and I guess it has something to do with the games called myst and riven. I've played neither of those but I went to their website and downloaded the demo. I was blown away by the graphics and sound and my wife and I played it for a couple of hours before we figured it out. I've just ordered the game from amazon so I hope the rest of it is as much fun as the demo.

    I should mention that it seems more like a game where you just figure stuff out and not a shoot em up. Apparently there will be an online version of this as well which should make it interesting. One thing to note is you definitely want to have a fast computer with a good graphics card to play this. I don't play games that often so I don't know how this one stacks up to others this year but it certainly impressed me!

    -Pat

  175. Gunbound is great and free. by Lain'sNavi · · Score: 1

    Gunbound.net

    I really enjoy playing gunbound. It's free, online only, and is a bit like worms, except with liitle vehicles, each with different types of weapons.

    The most interesting part of it, is you are rewarded for playing with gold, and guild points, and you can use the gold or cash which you actually purchase with money, to buy armor, shades, parasols, flags, hats and such that augment certain stats. Check it out, it is definately worth it.

    1. Re:Gunbound is great and free. by lune+tns · · Score: 1

      Because, as we all know, the main point of any massive multiplayer online Korean game is to get your character a better hat.

      Seriously, though, this game is lots of fun - I'm an addict myself.

      Another one I've recently discovered is 'Survival Project' at http://english.spgame.com/spMain.asp

      Oh, and for the lazy: Gunbound. Get out your engrish dictionary and go have some fun.

  176. Re:Pac-Man by bigdavex · · Score: 1

    Your quote is misattributed. It was delivered as a joke by Marcus Brigstock, as noted here.

    --
    -Dave
  177. Simcity 4 by Anonymous Coward · · Score: 0

    It just sneaks in as a 2003 release (simcity 4 information) and it's the best release in that long standing serie. Add Rush Hour and you got a very advanced simulation environment, with seemingly endless gameplay vaule.

    1. Re:Simcity 4 by Anonymous Coward · · Score: 0

      SimCity 4 seems "flat". Don't know how to describe it. It's like they originally wanted to go into so much more depth and then, at some point, just said "fuck it" and shipped whatever came off the compiler. The game gets boring after a while. Which is a first for a SimCity game with me.

    2. Re:Simcity 4 by Resound · · Score: 1

      And how is this not a sequel or franchise?

  178. Re:Pac-Man- sorry to burst your bubble... by 403Forbidden · · Score: 1

    This wasn't by any prophet Nintendo employee: http://www.marcusbrigstocke.com/pacman.asp

  179. pikmin by Anonymous Coward · · Score: 0

    pikmin

  180. Do not install on OS X by SuperBanana · · Score: 1

    This fantastic little game decided not only to install itself on the root level of my hard drive(applications go in the Applications folder, nowhere else unless you ask!), but also installed itself into my Dock- and I haven't been able to remove it(yes, I'm an experienced OS X user, I know how to add/remove things- this one seems 'stuck', like it somehow convinced the Dock that it's running all the time).

    They're about 5 minutes from getting one very nasty email.

    1. Re:Do not install on OS X by Anonymous Coward · · Score: 0

      Ooooh, a nasty email! I bet they are shaking in their boots already.

    2. Re:Do not install on OS X by SlamMan · · Score: 1

      Well, you can hose you Dock preferences (com.apple.dock in your Library), or take a dive into your process viewer to see if tis actually running.

      --
      Mod point free since 2001
  181. Best game: XIII by DaFrog · · Score: 1

    Amazing cell-shaded graphics - cool FPS

  182. Rise of Nations by Anonymous Coward · · Score: 0

    Rise of Nations is a great real time strategy game.

  183. Is Call Of Duty A Sequel? by ellem · · Score: 1

    Seriously? That was a fun game. Unlike that GODFORSAKEN Simpsons Hit & Run....

    Ugh I fekkin HATE that game!

    --
    This .sig is fake but accurate.
  184. A Tale In The Desert by esaloch · · Score: 1

    Maybe someone mentioned this but I certainly didn't see A Tale in the Desert mentioned anywhere. Go to atitd.com and download the trial. Brilliant game.

  185. Re:My wish by Anonymous Coward · · Score: 0

    try www.infidels.org mosesjesusfreak.

  186. StarFury by MoFoQ · · Score: 1

    For those who know the Space Empires line, StarFury is a unique game from a small company (Malfador-something or another from Santa Rosa). Although compared to alot of mainstream games, the graphics may not be as wonderous nor is the gui but the fun lies in the gameplay and the replayability.

    As for graphics, Max Payne 2's engine is well....awesome and then some...though it didn't have enough gore for me.

  187. It's multiplayer but... by packman · · Score: 2, Informative

    Definitly this game rulez: Soldat
    It's a 2d platform alike multiplayer game that clearly had some inspiration from worms - but is is oh so cool and fun to play in lan with 4 persons, the gameplay is just fantastic :)

    Truck dismount already had a prequal otherwise it would be my choice :)
    The other games I saw really were sequals or non-original things, so I guess there won't be any other...

  188. Try Morrowind by Mongoose · · Score: 1

    Go grab the Morrowind GOTY pack for $30 and get Morrowind with the Tribunal and Bloodmoon expansions for the price of just Morrowind, and you'll see someone (bethsoft) trying to move the genre a little here and there in the details. It also comes with a great modding tool TES for adding new areas, items, players, etc. Also there are dozens of mods out there already. It's more than the best looking RPG I've seen, since it has the deepest gameplay I've experienced as well. You can craft a lot of you items in game for example, and make money taking raw materials and processing them into unique potions for example.

    For you leveling request:
    You don't level per se - you get better at skills by doing that skill in the game and then get a skill bonus at a treshhold. For example if you want to run fast - just run around everywhere you go and your athletics skill will improve over time. Once you improve 10 skill levels in your focused area of skills you can then choose which attributes to increase. From the example If you run around a lot you'll get a multipler for your 'speed' attribute ( speed governs the skills of athletics, but I won't discss the equ and physics engine ) should you choose to spend one of three tokens on that attribute.

  189. Guilty Gear XX by Henaki · · Score: 1

    Guilty Gear XX has by far, some of the best music, the best character designs and some of the most original gameplay I have ever seen.

  190. Beyond Good and Evil by courier12point5 · · Score: 1

    Beyond Good and Evil , despite the strange name, has got to be one of the most amazing games I have played in a long time. It's what's keeping me from finishing Final Fantasy X-2. The game world and the rich story are fascinating and original. This is the game that Oddworld: Munch's Oddysee wished it were.

  191. dialog systems by Anonymous Coward · · Score: 0

    There's an innumerable number of games that do that very same thing. Of the well known graphical ones I'll mention Ultima Online. On second thought, I won't mention that because someone else will just mention an even older, especially obscure game that somehow "did it better."

    Something really innovative in an RPG would be to get past the dialog barrier. Dialog systems range from NPC signposts (same message every time) to keyword systems more commonly found in MUDs or EverCrack to branching dialog like in Baldur's Gate or graphical adventure games.

    As a storytelling medium the video game is a little tough to work with. Many game developers dream of a day when you can use natural language to talk with in-game characters seamlessly. We're a long ways off but a new attempt at this was entered in this year's Independent Games Festival

    http://www.quvu.net/interactivestory.net/

    It's not available for download yet so I've yet to test out whether they've pulled it off.

    Personally, time and time again the less technical but better written video game holds a special place on my shelf. Grim Fandango, Xenogears, Sam & Max, Planescape: Torment, Final Fantasy VI. So some of those are pretty technical and some aren't Shakespeare, but compare to your typical RPG drivel and you'll see a world of difference.

    Being able to work within the technical limitations is the difficulty your typical intern programmer cum writer fails to overcome. As Aristotle said, it is as if one could not count few so made them many. Instead of doing well what could be done we have increasingly more convoluted systems that have time and time again proven to be inconsequential to good gameplay.

    1. Re:dialog systems by Anonymous Coward · · Score: 0

      On second thought, I won't mention that because someone else will just mention an even older, especially obscure game that somehow "did it better."

      Hero's Quest (aka Quest for Glory.)

  192. Call of duty by superpulpsicle · · Score: 1

    It's a first person game so technically been done a thousand times. But it's original in many ways. Yes, it's hella good.

  193. Originality v. Creativity, and Franchises by superultra · · Score: 1

    "There is nothing new under the sun.

    " - Ecclesiastes Why the dislike of franchises, if they're fun? Some of the best games this year have been based on some kind of franchise: Knights of the Old Republic, Crimson Skies, Tron 2.0, Prince of Persia, Windwaker. Sure, not all franchise games did well., as a long string of crappy Batman games continues. Nevertheless, it seems to me this is no different than non-franchise/sequel games: some good, some bad, some ugly.

    So what is a franchise or a sequel anyway? Aside from the attachment of a legal copyright, it's a game that's based in an established and defined world, right? But isn't Viewtiful Joe working within a world as established as that which frames Prince of Persia: Sands of Time? Instead of the confines of a defined environment and style established by two prior games, Viewtiful Joe is still working within the language and world of a comic book or action movie. That is to say that as strange as it would be in, for example, SW:KOTOR to suddenly meet up with a machine gun toting helicopter that operates on only two dimensions, it's just as unlikey in VJ for a three dimensional seriously driven Dark Jedi level boss. KOTOR is following the rules of the Star Wars "world," but VJ is just as adherent to the rules and confines of a comic book or action movie. Moreover, what of the franchise established by the first Prince of Persia isn't borrowed anyway from the old Sinbad movies or the steretypical Persian archetype? Take out the characteristic crumbling legdes in Sands of Time and it could have been called, say, Prince *in* Persia or merely Sands of Time and just as easily not been a franchise. So why discount good games merely because there's a copyright symbol attached to the title?

    I submit that originality does not necessitate the exclusion of the existence of a copyright, and that on many fundamental levels, all games are "franchises" because there is no true, pure originality. I understand that this may be walking the fine line of an unnecessary frivolous discussion on semantics, but discounting games merely because they're a franchise or a sequel is just silly. Doing so, particularly this year, means you're missing out on a lot of very, very, very well designed and great games. The prequisite should be, "Is this fun?" not "Is this 'new'"?

  194. Lemme second that by DG · · Score: 2, Interesting

    I just - like 5 min ago - finished the Hordes of the Underdark expansion (on Linux, thank you very much)

    This is, by far, the best one yet. The quality of NWN doubles with every expansion pack. It's so far ahead of the original NWN single player campaign that it might as well be a new game.

    Very, very highly recommended. And did I mention works on Linux?

    DG

    --
    Want to learn about race cars? Read my Book
  195. best games by runnin+rebel · · Score: 1

    i personally like postal 2 and i also like the PC version of Halo. i wish true crimes could be made for PC. plus Need for Speed 2 is great

  196. Simpsons by WatertonMan · · Score: 1

    It is really just a variation of Grand Theft Auto, but the Simpsons Hit and Run is a fun and hilarious game. It really captures the feel of the TV show and has lots of little asides for those familiar with the show.

  197. Dark Fall by NortWind · · Score: 1

    I'd like to also recommend Dark Fall, an adventure game basically made by one guy. It's one seriously spooky game.

  198. Unorigonal Games. by defjesta · · Score: 1

    All the World War II games. As much as I still enjoy and play them, Im getting mightily sick of the ww2 theme.

  199. Magic: the Gathering - Battlegrounds by Castaa · · Score: 1

    http://www.mtg-bg.com/

    An addictive blended of action and strategy. Think a real-time video game version of Magic the card game. Rocks playing people head to head on Xbox Live or on the PC.

    --
    Chew: You Nexus, huh? I design your eyes.
    Roy: Chew, if only you could see what I've seen with your eyes.
  200. Notrium by Idolminds · · Score: 2, Informative

    Notrium is a very good freeware game that is (to me) quite original.

    You have crash landed on an alien world, and must survive. You have to monitor your food, as you can starve. You also must watch your body temp...the nights are freezing, so move to keep warm or stand near a fire. The days get very hot, so seek the shade of a tree. Also various weather problems will have you looking for trees to hide under (acid rain).

    If that werent enough, you aren't alone. Hostile aliens and robots roam different parts of the planet, and all you have is a tazer to stun them while you run away. You'll probably want to get something better to fight them off, which comes from the other really cool part of the game.

    Parts from your craft are spread all over because of the crash. You can collect them and put them together to build new items and weapons. Having trouble finding food? Build a food replicator. How about a defensive turret to guard your "camp" while you rest? Build weapons to kill aliens (then grill thier bodies on a fire for portable food!). The eventual goal is to build an object that will either allow you to leave the planet, or allow you to live there for the rest of your life. Part of the fun is finding out how to do any of them.

    Anyway, a terrific game. Well worth the download.

  201. Ever heard of Alley Cat? by Anonymous Coward · · Score: 1, Insightful

    OLD pc game, same concept.

  202. GBA SP eh? Innovative system... by DarthWufei · · Score: 2, Interesting

    Bah, the lack of love I see for it hurts me. It's by far my favorite system ever to be released.

    While not a totally new idea in the handheld industry, it IS the first large and successful step towards the "correct" way to handle handheld gaming. Backlight, rechargable battery, flip screen since Nintendo's creation of the Gameboy Light. It has even cause quite a revolution for future handheld systems of other brands (PSP, Zodiac, N-Gage).

    Oh and we musn't forget Wario Ware, I do believe someone did mention it earlier and I am quite glad about it. I think it was the only game to be released this year that actually could NOT be fit in any genre. I think "puzzle" may be the closest you can find, it had far to great a mix of other genres to be one.

    Also, I don't think many remember Four Swords that came with Zelda: Link to the Past (Not a new game, but Four Swords was quite new) was quite an interesting creation of fun cooperative, yet competitive multiplayer in 2D system.

    There are a whole slew of other titles on the GBA, that I'd rather not explain and just let others venture through them themselves, such as Fire Emblem, Final Fantasy Tactics Advance, Mario and Luigi, Castlevania: Aria of Sorrow, and Golden Sun: The Lost Age (A "continuation" of the first Golden Sun, while not necessairly innovative it stills shows that the 2D system is NOT dead and can still impress).

    Call this a fanboy rant if you please, but I must say that I am not that. I just favor the system. I do agree with many other suggestions from the various other consoles that are noteworthy, but I would just like the system of my choice to not go unmentioned. It was quite the right step towards the way portable gaming should be, and makes me all the more hopeful for the industry. Wireless multiplayer is next on the horizon, consoles are getting smaller... there maybe a time when they're just portable system able to plug into TVs.

  203. Re:Yea, why no 2D games? Oh, WAIT by Anonymous Coward · · Score: 0

    Get a goddamn life outside of kiddy games.

    Shut the fuck up and die.

  204. Trogdor! by splerdu · · Score: 4, Funny

    Trogdor!

    beautiful 2d graphics and a fresh viewpoint to knights vs dragons

    1. Re:Trogdor! by gangien · · Score: 1

      aggreed. Awesome game all in all. The hard part is trying to avoid getting arrowed or sworded. The controls could be a bit better, but beyond that. Awesome, beautiful game. I mean you'll die from laughter burning up monks or peasants or whatever they're supposed to be. And then burning up the huts they come from! huuzah, suhc a great time. To bad they don't have a multiplayer option.

    2. Re:Trogdor! by tdye · · Score: 1

      Whoo! Trogdor is great! I got to level 6!

    3. Re:Trogdor! by Anonymous Coward · · Score: 0

      s/burning/burninating/g

  205. Gladius by junkman · · Score: 1

    Totally new story/world for a tactical/RPG game.
    Maybe not the best game of the year, but definitely the best game that was different than anything else.

  206. leave the mainstream by Tom · · Score: 3, Informative

    Well, poster, all the stuff you listed is major publishing mainstream content. It is widely known that usually, and even more so in times of low sales, slow economy, etc., mainstream publishers will shun any and all risk and put out nothing but surefire titles, i.e. either sequels or stuff with a movie license.

    So if you look for originality, you're simply looking in the wrong place.

    Some of the original games I've bought and/or played (some are free) this year:
    (note: I'm Linux-only, so these games are as well, you might find even more in the windos or console world)

    Marble Blast
    3D roll-marble-around and complete puzzles game.
    Originality factor: Combining marble games with FPS and turning it into a fast-paced, thrilling action game.

    Bridge Construction Set (only played the demo on this one)
    Build a bridge game. Simple, fun, addictive. It is a sequel to an older game of the same kind, by the same guy.
    Originality factor: I don't know any other games of this kind, the idea is brilliant.

    Orbz
    Shoot-yourself-around-the-track game. Somewhat tricky to describe what exactly it is about.
    Originality factor: No other game of this kind exists, AFAIK.

    Scorched 3D
    3D Clone of Scorched Earth.
    Originality factor: While the idea is old, this is one of the few games really benefiting from the 3rd dimension, and it was done greatly. It is one of the few "clone" games that are actually more original than most of the "original" games you find which just rehash a basic idea (FPS, RTS, ...) without adding anything new.

    Savage
    A blend between RTS and FPS.
    Originality factor: Combining two genres in a unique blend. No, it wasn't done this way before. It's not an RTS with first-person perspective for the commander, it actually is a full-blown FPS for all the non-commander players.

    BattleMaster
    Ok, shameless plug, this is my own game. I do, however, honestly think that it's quite original.
    (it's a turn-based, multiplayer strategy game)

    You will note all of these games come from small or independent developers.

    Games are really like music in that regard: If you are looking for originality, look to the small and unknown. If you are looking for polished, perfectly produced, know-what-you-get stuff, shop in the mainstream.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:leave the mainstream by Bambi+Dee · · Score: 1
      Here's some for Windows that I've personally found interesting.

      PomPom have neato modernized clones/rehashes of Defender/Uridium and Robotron. Both are extremely pretty in that they don't fall into the now-standard be-as-naturalistic-as-possible trap ~ the graphics have an abstract and psychedelic feel to it that fit the simplistic arcade game concepts well.

      "Egoboo is a 3d dungeon crawling adventure in the spirit of NetHack. It uses OpenGL and SDL. It should run on any Wintel, Unix, and MacOS X system." (I don't really see the Nethack semblance, but oh well. It's kinda wacky in a lovable sorta way.)

      Starscape has some Asteroids-ish arcade sequences wrapped inside something more complex. Looks good.

      Digital Eel's Strange Adventures In Infinite Space is a 2D Elite-esque space game (obviously) with, I thought, an emphasis on playability rather than complexity or sophisticated-ness. Link is to the screenshots page, they work as a description.

      Spheres of Chaos might be a game but it looks quite like an early Amiga demoscene effort to me ~ psychedelic, chaotic, colourful and completely abstract. Something for the Jeff Minter fans maybe?

    2. Re:leave the mainstream by Bambi+Dee · · Score: 1

      At least Spheres of Chaos and PomPom's Mutant Storm are also available for Linux and others (Mac, RISC OS), as all the garagegames stuff linked to by my "grandparent" is also available for Windows. Thought I'd mention that.

      Blah,
      ~Bam D

    3. Re:leave the mainstream by EugThinks · · Score: 1

      Marble Blast = Marble Madness, NES game from 10+ years ago. Don't know if they've got any amazing features, but rolling a marble around on a playfield is not a new idea. Scorched 3D... I love that it exists, but adding a third dimension to old gameplay is not original. Savage = Battlezone and Battlezone 2. Don't know anything about the others you mentioned, so I can't comment.

    4. Re:leave the mainstream by Tom · · Score: 1

      Marble Blast = Marble Madness, NES game from 10+ years ago.

      Download the demo, and you'll agree that it MB relates to MM the same way that Tombraider relates to Pitfall.
      Yes, it's the same basic idea. That doesn't mean there is no room or originality. If that is your definition of "original", then no book, play or movie written during the past 2000 years is original.

      Scorched 3D... I love that it exists, but adding a third dimension to old gameplay is not original.

      That depends on whether the 3rd dimension is just eyecandy or actually changes the gameplay. Turns out it does. You can, for example, lob bombs around mountains in strong wind.

      Savage = Battlezone and Battlezone 2.

      Not in the very least. I've played both BZs, and I loved them to death. But they are definitely not the same kind of game as Savage.
      BZ is an RTS where you also command one unit, or an FPS where you can also build, depending on how you view it.
      In Savage you play either a pure RTS as commander, or a pure FPS as a warrior. It's an entirely different, and original, way of combining the two genres.

      Again: Just because someone else wrote a sentence with the same 2 words in them once doesn't mean I can't come up with a truly original sentence around those same two words.

      --
      Assorted stuff I do sometimes: Lemuria.org
    5. Re:leave the mainstream by EugThinks · · Score: 1

      Thanks for setting me straight on MM and Scorch (gotta go try that lobbing around mountains thing now woo)... however, I still disagree about Savage/BZ, though I have nothing intelligent to back that up with. =D

  207. Re:Easy .. DNF by Anonymous Coward · · Score: 0

    Secretly it's just a big joke, I don't think they reallu plan to ever release it.

  208. truck dismount. by crhylove · · Score: 1

    I had more fun with "truck dismount" than with any other game i've played in years.

    does this make me a bad person?

    http://jet.ro/dismount/

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  209. gamecube all the way... by wisdom_brewing · · Score: 1

    eternal darkness? pikmin?

  210. Uplink. by Anonymous Coward · · Score: 0
    Don't think it was released this year -- I'm pretty sure I bought it last year -- but Uplink is a pretty damn original game. The required specs are relatively low -- it ran very nicely on my old iBook (500 MHz G3: the original white iBook, dual USB) -- but the game has some very nifty ideas. They've also released the source code (but not as an open source license -- see this link for details), so there's a lot of modifications floating around out there that extend the game considerably.

    Well worth a look, IMO.

  211. Live for Speed by Anonymous Coward · · Score: 0

    Live for Speed S1 must be the game of the year for me. A highly realistic racing simulator, with road cars. http://lfs.racesimcentral.com

  212. Freelancer by krabbe · · Score: 1

    Even though it was published by Microsoft, it was easily the best space game, if not the game of the year. Honestly.

  213. Maybe not original, but off the beaten path... by EvilTwinSkippy · · Score: 1
    My wife bought Muppets Party Cruise. While technically a franchise game, it is a good franchise game. It's played like a giant boardgame, and you players open doors into about 25 or so mini-games.

    The mini-games are actually quite good. You have everything from Bingo to a first-person shooter (well slingshot and paintball.) I like it because it's something we BOTH like to play. Besides, chicks dig muppets.

    --
    "Learning is not compulsory... neither is survival."
    --Dr.W.Edwards Deming
    1. Re:Maybe not original, but off the beaten path... by Anonymous Coward · · Score: 0

      So, it's Mario Party?

  214. Nothing NEW since Warcraft by Anonymous Coward · · Score: 1, Interesting

    Guys, guys, guys...

    If you consider all the arcade games, military simulators, etc, there's nothing new since Doom, and Warcraft. Games are either first person shooters, simulators (flying, driving, etc), which are really a variation of FPS, or third person games like Warcraft, Age of Empires, or The Sims. These are really nothing more than interactive chess. Anyone remember Battle Chess?

    1. Re:Nothing NEW since Warcraft by JDBrechtel · · Score: 0, Redundant

      Battle Chess *OWNS*

      Just had to throw that in there.

  215. Not this year, but... by Miriwen · · Score: 1

    I haven't seen it mentioned yet... Silhouette Mirage is a great and very unique game made by Treasure. Not from this year, but it's the best I've played this year. Skygunner is another great game I've had the pleasure of playing. Either game is well worth playing through several times.

    1. Re:Not this year, but... by YOU+LIKEWISE+FAIL+IT · · Score: 1

      If you liked SM, you should try out Ikaruga, another Treasure game. It's out for Dreamcast and Gamecube, and there was an arcade version too.

      I played it on Dreamcast. Great game, amazed they managed to fit it into 17mb.

      -- YLFI
      --
      One god, one market, one truth, one consumer.
  216. Why are people still talking about GTA3? by dpone · · Score: 1

    The topic of this thread is best non-sequel game this year. Now, I seem to remember playing GTA3 some two years ago, or so. I'm not disputing the originality of the game, only the question of why people are bringing it up. I don't like GTA3, but it's certainly a quality game in many aspects, and I can appreciate that without actually liking the game myself. However, GTA3 shouldn't be included in a discussion of best non-sequel games this year.

  217. Battlefield 1942 by reverend0 · · Score: 1

    Simply amazing. Not sure when it was released but I just recently picked it up!!! Rock on.

  218. Re:Yea, why no 2D games? Oh, WAIT by iainl · · Score: 1

    And Europe finally got the mighty Psyvariar. Which, for my money, is better than Shiki, and right up there with Ikaruga - in fact, in some ways better, because with the buzz system a couple of minor mistakes mid-level don't write off the whole run, unlike the chaining system in Ikaruga.

    --
    "I Know You Are But What Am I?"
  219. too bad by waspleg · · Score: 1

    natural selection is a copy of Gloom for quake2

    neither one is the original; so fucking waht.

  220. EVE Online by Sindri · · Score: 1

    EVE Online although it's technically based on Elite.

  221. Re:WarioWare Inc. PYORO! by jandrese · · Score: 1

    Heck, Crimson Skies started out as a boardgame.

    --

    I read the internet for the articles.
  222. Year of the Sequel by AwesomeJT · · Score: 1
    Personally, I think 2003 had more sequel or expansion pack as good games. I'm still playing Age of Mythology and now with the Titans add on, it re-invents the game again. As with Sequels, SimCity 4 was great. I'm looking forward to Railroad Tycoon 3 (not yet played, on order from Amazon). C&C: Generals was kick butt once I got it actually playing on my system -- sorta had to upgrade a few things first (I hate games that *require* the latest brand X video card to work).

    I just got BF 1942 Deluxe after seeing my cousin playing it online over the holidays.

    I hear folks rave about GTA3 and even more so with the addons.

    Seems like there is an expansion pack of the month for The Sims. I'm sure several got released on '03.

    I'm sorta having a difficult time thinking of some "good==cool" original games for this year. Of course, I don't have a console system so all my references are PC games at this point.

    Personally, I'm a bit pissed at the game industry for forcing me to play with the CD even after I installed the darn game (what the hell was the 1.2 GB required harddrive space for if I still need the CD!). I don't like "hacking" the game just to enforce my fair use.

    --
    SPAM solution made easy: 1 spammer, 5 cords of rope, 5 hourses, and fireworks. Be creative.
  223. New for '04: Pimp and Ho Expansion for The Sims by AwesomeJT · · Score: 1
    I'm surprised EA hasn't brought the world's oldest profession to the virtual world of The Sims. I think they are running out of expansion pack ideas, I'm wondering how far they will take it. Perhaps we'll be able to outfit our Sims with flaming pink large hats, aquerium shoes, and ungodly amounts of gold chains.

    Karma: Really Nasty Bad

    --
    SPAM solution made easy: 1 spammer, 5 cords of rope, 5 hourses, and fireworks. Be creative.
    1. Re:New for '04: Pimp and Ho Expansion for The Sims by Anonymous Coward · · Score: 0

      How about "Porn Star" and "Military Strongman" expansion packs.

  224. You've missed the point by Slider451 · · Score: 1

    Yeah, everyone complains about the included campaign when bitching about NWN. This, of course, entirely misses the point of NWN, which is the depth of the toolset, and the ability to have a live DM, which brings CRPGs closer to tabletop D&D than ever before. And no other game supports mods to this extent.

    But Bioware has acknowledged the weakness of its included campaign with the release of HotU, an awesome single-player campaign that also includes a ton of add-on content for the mod community. This will be the model for Bioware games in the future. I'm sure you'll find something else to bitch about then, though.

    --
    Nostalgia isn't what it used to be.
  225. Your comment by Anonymous Coward · · Score: 0

    Your comment was uncreative. You sequal panderer.

  226. Feel free to try Riftwar... by inkless1 · · Score: 0, Offtopic

    I've made a UT2003 mod called Riftwar, which one 1st place in phase one of Epic's contest for Best Gametype.

    The latest version, which was entered into phase two of the contest, does something different from most FPS mods. The game itself is tracking the state of a war between three armies (Humans, Undead and Aliens) over the course of the maps/games that are played. You can see the state of the war, which consists of trying to win the capitol maps of three worlds, at a web site, for instance:

    http://inkless.com/edfcentral/

    Sadly, with a waning UT2003 online crowd it's hard to find more than a couple of people on the server and the mod is really designed for teams to be beating the server, trying to win back worlds from each other. Still, if you want something a bit different:

    http://inkless.com/riftwar/

    1. Re:Feel free to try Riftwar... by inkless1 · · Score: 1

      Offtopic? Shameless self-promotion I'll agree with, but I don't see how posting about a mod that does something no other mod (or FPS game) does is offtopic for a discussion on original gaming.

  227. Better late than never? by lgas · · Score: 1
  228. hl2 by fredopalus · · Score: 1

    What about Half-Life 2?

    It was the most customizable of any game!

    --
    Jonahweb.com has stuff.
  229. POP! by Anonymous Coward · · Score: 1, Interesting

    The 'New' Prince of Persia game, though technically a sequel is such a great and unique game, I see no reason it shouldn't be counted here.

  230. Activision Anthology by Dr.+Molf · · Score: 1

    I just picked up the GBA title _Activision Anthology_ which has a collection of over 55 titles originally designed for the Atari 2600. I have to say that some of the prototypes/unreleased games are pretty unique/original. Kabobber was unique and I'm happy having Video Euchre on a handheld platform. Original games in my book!

    --
    indeed..
  231. Spiderweb Software by Anonymous Coward · · Score: 0

    It's too late to be modded up for this, but take a look at Spiderweb Software. They make some of the greatest RPGs out there, and the still use 2d graphics in a 3d isometric tile-based world. Incredibly fun. They just came out with Avernum 3, along with Geneforge 2. Excellent RPGS, some of the best I've ever played. It goes to show that you don't need great graphics to have a fun (and long and involving) game. Of course, these games are only on PC and Mac.

  232. MOD PARENT UP by Anonymous Coward · · Score: 0

    YUO r TEH funneh sir!!1

  233. Advice from a Developer by virg_mattes · · Score: 1

    > Here's a little bit of advice from a developer. If a console game has the ability to save anywhere at any time, the game is going to be just a matter of quicksave/quickload until you're through the entire game.

    Firstly, why would everybody play like this? Most people will develop some skill at the game because it's gratifying to do it. Second, if someone wants to QS/QL their way through the game because they like to do it, what right do you have to tell them it's wrong? That's his very point. If you restrict load/saves just so that someone won't be able to do it, you're interfering with the enjoyment of the game for those who like to do it that way. Why do you think you have the right to tell someone how they enjoy playing? By allowing QS/QL, you allow everyone to play the way they like to play, not just the way you like to play.

    > If you don't like it, that's just too god damn bad.

    Am I alone in thinking that's a piss-poor way to sell games? Maybe you should get over yourself and try developing for a wider audience.

    Virg

  234. Best Game of the Year is still Battlefield 1942 by malcolmnthemid · · Score: 1

    Battlefield is the only game that has kept my attention and I've been playing it for two years almost. Call of Duty is canned and boring. I just got Halo for the pc and it's like every other Doom/Quake/Unreal game. Plain old crap in a new wrapper. Give me the Desert Combat Mod any day!

  235. Project Salus by Anonymous Coward · · Score: 0

    Project Salus It's just in a beta now, but it looks pretty sweet.

  236. off topic by darqchild · · Score: 1

    does anybody know if the original metroid map was actually finite? it sure was big...

    --
    What? Me? Worry?
    1. Re:off topic by Mysticalfruit · · Score: 1

      I'm not really sure. I think it was finite, but there were parts that looped so you could go into some areas endlessly. However, don't quote me on that last statement...

      --
      Yes Francis, the world has gone crazy.
  237. Tony Hawks Underground & Simpson's Hit and Run by huckamania · · Score: 1

    Both of these games are "sequels" based on "licencses" however they are both very innovative and very fun to play. THU and SH&R are both very similar to GTA in that they allow the player to interact with the environment and perform missions. However both are less violent and more entertaining. SH&R is probably the better of the two.

  238. Freedom Fighters by rcapasso · · Score: 1

    I loved this game. I don't know whether or not it's a sequel to anything but it was a blast to play. I made the mistake of picking it up near the end of the semester and found myself up very, very late after finishing up at the library.