Domain: screwattack.com
Stories and comments across the archive that link to screwattack.com.
Comments · 12
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Re:will they sue the AGVN / make him pay from the
Well his channel mysteriously disappeared from YouTube for a while, so who knows.
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Re:The Sims
Think Bayonetta. You think women came up with that character and her impressive decolletage, skin tight tights and porn-star glasses? That's what today's game designer would say is a "game for women because it empowers girls".
Someone, I think it might have been "Game Overthinker" did a pretty interesting "analysis" on Bayonetta that seemed pretty spot on to me, and it made her a less-than-stellar example.
You might want to take a look: TGO Ep 32
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Re:It's that time again, eh?
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Re:It's that time again, eh?
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Sony as a trailblazer?
I thought this episode of the Game Overthinker was pretty insightful.
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Tollbridges over culture
I'm not sure we have any sort of consensus yet. If we do, it certainly isn't what you wrote there.
Ah crap, I guess you're right. There aren't enough people refering to my quote to outnumber the references to Lady Gaga in this thread. I forgot to take her into account when determining if there was a "consensus" or not. Damn you, Gaga.
:|You can't just dismiss the idea that some works don't get made as "unfounded fears" without any evidence.
Wait, you're putting the burden of proof on me to "found" the alleged fears of hypothetical investors for them?
Let me repeat TFS again: "Does anyone know of any creative works that were provably a financial failure due to piracy? The emphasis on 'provably' is important, as some form of evidence is necessary." If some project folded due to fear of piracy, then that is immaterial to this discussion unless the investors had some solid evidence that piracy would have forced the project to fold anyway, and if they did then that is the evidence very being requested. Stop begging the question.
The whole point of systems like copyright is to provide an incentive, so that someone is still creating works for us to enjoy the day after tomorrow. You are just dismissing this effect as if it is an incidental detail, but it is the whole point of the system.
While you are overinflating the importance of this "effect" and leaning back on your tired horse of "without copyright, in two days all creation will cease".
Of course the (original) point of market distorting systems like copyright (ie, subsidies and protectionist regulation) is to provide "an incentive". You are also mistaken if you believe that human beings will stop being creative as soon as the illicit carrot is removed from their field of view. Will demand to create go away? Will demand to see creative things go away? Will it suddenly become impossible to shove money at people I like the creative works of, in order to get them to make more?
I ANSWERED your question about business models, you even toyed with the implementational details yourself. But now you claim creativity is impossible unless ideas are first propertized.
Unless you know a lot of math, you might want to be careful throwing around terms like "statistically significant" in this company.
My apologies to the laypersons in the crowd, Here is a quick primer for the oft misused term.
:|Getting more specific, no-one has really addressed even the examples I mentioned in my original post
I felt skreeech hit the nail on the head with:
Previous to recent years one successful video game would pay for a lot of experimentation. It is only a recent development where an explosion in development cost had led to single games sinking studios. Even then some like GRIN had multiple catastrophic failures before going out of business.
In short, games got more expensive to produce and platforms have become less homogenious and reliable. I see what you mean about availability though, people sure aren't making many games now that so many get pirated, and you can even easily pirate console games. I pine for the early days of variety before the pirates ruined it for everybody.
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Re:Hilarious
Great!
So which parts of
http://www.thesixthaxis.com/
http://screwattack.com/
http://www.hardwareheaven.com/are wholly yours so I can borrow them BY-NC for Beer-Free?
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Protect its characters and trademarks
Whereas Nintendo was protecting their franchise with the release of the CD-i rapes of Zelda. I'm sure whatever the amateur fans made couldn't have been as bad.
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Protect its characters and trademarks
Whereas Nintendo was protecting their franchise with the release of the CD-i rapes of Zelda. I'm sure whatever the amateur fans made couldn't have been as bad.
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Re:Every five minutes
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Re:I remember the power glove
Indeed, the powerglove did suck.
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Re:Nostalgia
Yep, another good source is always the Angry Nintendo Nerd. The Moonwalker video is pretty good and of cousre there's plenty more in the archive somewhere.