Nintendo Hijacks Ad Revenue From Fan-Created YouTube Playthroughs
mcleland writes "The BBC reports that Nintendo is now using the content ID match feature in YouTube to identify screencap videos of people playing their games. They then take over the advertising that appears with the video, and thus the ad revenue. Nintendo gets it all, and the creators of these videos (which are like extended fan-made commercials for the games) get nothing. Corporate gibberish to justify this: 'In a statement, the firm said the move was part of an "on-going push to ensure Nintendo content is shared across social media."'"
Now we can safely say no one will ever post a video with a Nintendo game in it again.
Aren't walkthroughs a type of review? If so then they're fair use under american copyright law aren't they? Give the ad revenue back to the person that put in the effort to record and post the video.
Please adblock the hell out of everything. No one deserves money for letting somone mind control you.
The sign of a company that's running out of money and has limited sales.
Can PRS claim copyright to what I play on one of their guitars too?
Hardly seems objectionable that they might take what's owed them for the work that they put in to actually make the content that people are profiting from. Hey, it's a massive improvement on the music industry: No, we're not going to sue you or other people who use what you've made publically available, or even take your material down; we'll just take the advertising money you'll earn from this point on..
Myu:
So were the original video posters receiving revenue already? Hard to tell from the article diction.
"Until their claims are straightened out, I won't be playing their games," he continued. "I won't because it jeopardises my channel's copyright standing and the livelihood of all LP-ers."
Livelihood? Really?
Just backwards.
Seriously? As part of Nintendo's "on-going push to ensure Nintendo content is shared across social media," it is doing something to discourage people from sharing their experience of Nintendo content on a social media platform? Genius.
Right of first sale
So how is this not a copyright violation?
And use the Content ID to steal their revenue :)
I've looked at a couple of those videos, and the amount of content which is copyrightable Nintendo (or whomever the on-screen game author is) is WAAAAAY beyond anything allowable for Fair Use or similar exception.
I'm certainly not in favor of Nintendo or the like suing these folks for copyright infringement. The "unique performance" issue is certainly one which can be discussed, but I liken this to plays - sure, the individual performance of a play is unique, but since you didn't write the script, you can't expect to be profiting from the performance without the author's permission.
Thus, I can't see why the authors of these videos are complaining that Nintendo gets the ad revenue. I think that's an entirely reasonable compromise - Nintendo essentially implicitly licenses the video authors to show those derivative-work videos, in return for the publicity and the ad revenue.
Nintendo, of course, could be much less tone-deaf about saying the preceding, of course.
But, in the end, those videos are derivative-works under copyright law, and they can't be shown without some sort of license.
There are always four sides to every story: your side, their side, the truth, and what really happened.
"Adverts will now appear at the beginning, next to or at the end of the clips," the company said.
How nice of Nintendo. At least it won't appear in the middle of the clip. I feel much better now.
They can take my LifeAlert pendant when they pry it from my cold dead fingers.
All your base are belong to us
-Nintendo
Gameplay videos can be entertaining for their plot, dialogues and visuals even if the player says nothing and plays poorly. On the other hand, a good "letsplayer" can make it much more entertaining to watch and ultimately attract some buyers. They should realize that such a symbiosis is good for both of them. The developers should stop removing or taking all the ad revenue while letsplayers should share it with the developer.
Would be nice to see if Youtube allowed to share revenues between the content creators and the video makers/uploaders.
Nintendo's position that they own these videos, simply because their games were used in the making of these videos, is ridiculous and completely unsupportable.
In an analogous situation, if I record a screen capture of a demonstration of how to use a specific feature in Word, and post it to YouTube, Microsoft does NOT own my video simply because it owns Windows and Word. (The screen capture tool maker does not own my video either.)
The person who MAKES the video holds the copyright on the video, regardless of the tools used in the making of said video. It's that simple.
This is only the latest in abuses of Google's automated copyright enforcement tool. Veteran LPers have left Youtube for other services. I myself have had my gameplay recordings removed or tagged with ads, and now I don't use Youtube to host the videos anymore.
I don't mind if people post videos of a game that I've worked on for free. But if they are putting intrusive advertisements over my content then I want those videos taken down or the commercials removed. It's not the game play videos that are a problem. I play lots of games, I love using player videos for tutorials, in fact lots of games have a replay function directly built into them to help users share gameplay content and experiences.
But I don't think that too many artists want their work having fast food commercials and 'seen on tv' products plastered over their hard work. I don't see why 'fans' should be allowed to plaster commercials over your work. I don't see why YouTube should be allowed to plaster commercials over my work either. Go commercial free and you can do whatever you want. Tutorials, reviews, analysis, story summaries, detailed walkthroughs, tool assisted speedruns, and so on.
If the true fans want to play games and share their experiences with others then let them. That's great. No one should object to those videos. But when fans are plastering commercials over a video game it is not acceptable use in my opinion. I don't want anything I've done associated with some namebrand product. I don't want fans of mine watching someone play a game I worked on only to have some product pop up in the middle of my artwork. Remove the ads.
If you want to make a video of yourself playing a game for the social experience, for an education tutorial, or for a review, then go ahead. As long as you don't put commercials next to it. Want to put commercials next to it? Then contact the original artists and company and try to work out a deal. If they say no then respect their wishes.
will they sue the AGVN / make him pay from the right to do his show with any Nintendo game?
IANAL: Nintendo holds the copyright on its video games, obviously. A walkthrough may fall under the category of "derivative work." When a user uploads a video to YouTube, presumably they agree to YouTube's terms and conditions: a license to use the uploaded work. YouTube in turn has agreements of its own with other copyright holders like Nintendo. Presumably Nintendo could try to make the case that the walkthrough violates their copyright and/or trade dress protections. Instead, they "settle" with the walkthrough creator by taking their ad money. :)
Maybe the content uploaders can be given the option to have the video taken down instead of the ad revenue going elsewhere.
On vit, on code et puis on meurt.
Do they take the ad revenue from IGN or Gamespot when they do a live streaming playthrough?
I imagine nearly all of his videos will be affected by this?
Just make fun of Nintendo, constantly, through the course of your LP video... maybe cut to a self-cam every 25 seconds to meet the "less than 30 seconds" limitation of fair use.
Bam, parody. Suck on that, ho-bags.
An enigma, wrapped in a riddle, shrouded in bacon and cheese
"'In a statement, the firm said the move was part of an "on-going push to ensure Nintendo content is shared across social media." What the fuck does that have to do with ripping off content producers?
Once the next-gen consoles are released, there will be so few people playing Nintendo games that none of this will matter. Even EA has stopped making WiiU games.
Instead of "using the content ID match system", how about they use the "DMCA notification" so that everyone has their fair claim and response under the law and, if needed, in a court rather than letting Google just turn it into both a heavy-handed big-guy-versus-little-guy squashing and "monetizing" opportunity?
You must have gotten that quote wrong. Surely it must say that it was part of an "on-going push to ensure Nintendo content is never shared across social media."
(For those who don't know what this Let's Play thing is all about, it's where you add commentary to a playthrough of a game, either in speech or subtitles. It started on SomethingAwful several years ago. If you want a good example, check out the Jurassic Park: Tresspasser LP by ResearchIndicates, which is one of the best. Okay, helpful part's over, back to ranting.)
So a big media company discovers that people on YouTube are posting full-length video playthroughs of entire copyrighted works, but instead of immediately sending out takedowns, they decide to support it -- yes, actively *support* it:
[emphasis mine]
And in exchange for totally legitimizing these flagrant acts of copyright violation (most of which are completely half-assed and not at all good advertisements for the games), all they want is the ad revenue from the videos. And you're telling us to *complain* about this?
What kind of whiny ungrateful shit-for-brains idiocy is this? Nintendo has every legal right to sue the bejeezus out of LPers, and they chose not to, using the same reasoning we've been using for the past fifteen years. *They gave us what we wanted*! Why are we not celebrating? Because all these whiners got out of making a video was fandom and ego gratification? Poor babies!
Also, "corporate gibberish"? It's three simple sentences that are logically connected to each other. Can we save the insults for where they're deserved? It's not like it's hard to find legitimate criticisms of our favorite multinational corporations.
Visit the
Nintendo is stupid to do this. Those videos (I don't watch them or care to) are advertising for the games. People see them and go hey I want to check this game out.
If you start taking away the incentive to make those videos which advertise your game to people who might not really have liked the game but then saw the video and decided to buy it they will simply stop making those videos.
So Nintendo you don't get the ad revenue either way but you do get the additional sales of the game that might have been missed.
Ha Ha!
Just because they made money on your video doesn't mean that Nintendo are safe stealing the copyrights of the players of their games.
Nintendo can demand the videos are taken down.
THAT IS ALL.
Nintendo are not safe from a lawsuit for theft of copyright (in the most genuine and accurate sense) just because they wrote the game that is being played.
Nintendo has always used criminal tactics to boost its profits. In the UK, Nintendo actually created special signs for shops selling cartridges informing customers that computer software could NOT be returned for a refund under any condition. These filthy morons figured that ignoring consumer protection laws in the UK would result in a "slap on the hand" at worst, and they were right. While eventually the public in the UK was informed they had the same right to return software as any other product they purchased outright, Nintendo was NEVER punished for running an aggressive campaign designed specifically to deny people their legal rights.
The illegal signs that Nintendo had produced featured the figure of 'Mario'. Nintendo also provided training to shop staff to 'encourage' them to lie to consumers, and tell them that computer games were exempt under UK law.
Now we should all cheer as the criminal garbage at Nintendo circles the drain for the final time. Their latest console is the greatest failure in console history, and is so putrid, EA is refusing to port any AAA titles to the platform. This despite the fact that the WiiU was designed from the ground up to allow ports from the Xbox360 to be cheap and trivial. In life you reap what you so. Now Nintendo badly needs friends, it has none. No major publisher will commit to the Wii U without Nintendo paying them tens of millions (per title) up front. The publishers know they have Nintendo over a barrel, and Nintendo knows if it gives in to this form of financial blackmail, no-one will ever willingly develop expensive software for the Wii U. Luckily for us, the publishers have two new killer consoles coming from MS and Sony, so don't have to give a damn whether Nintendo pays up or not.
Copyright only applies to the work IN A FIXED FORM.
The playing of a game is not copyrighted BY ANYONE. It isn't in a fixed form.
The recording of that copyright is copyright the one doing the work: the LPer.
NOT Nintendo.
Let's Play is not some kids having fun for a bit of extra pocket money. Consider the case of PewDiePie, who has earned $4m from his Youtube channel recording himself screaming over footage of video games. That's one user. If it is to be treated as a breach of copyright, it is of a notable and large scale, and Nintendo have every right to step in to protect their developers' creations.
Myu:
Why is not the same as having a movie or music background in a youtube video? Because with a movie, or music it can be argued that the person could get it for free by viewing the video. That is not the same for games. No matter what video of a game i find, it's not the same as playing it. I don't get enjoyment watching someone else play video games. No one does. We get it from playing them.
Nintendo loses nothing but free advertising from these videos. Expect now they are losing goodwill, because this is a dick move, which doesn't seem legal, since video games are to be played, not watched.
Be seeing you...
... but the images of the game ARE. And Nintendo is the owner of the images.
This isn't the first time a major gaming company hijacked LP's on youtube, ~6 months ago SEGA took down any videos of their old Shining Force game from youtube so SEGA really set the precedent, in a really harsh way
Who the hell does Nintendo think they are? To fight piracy for fan-based videos?? Give me a break! I would've thought that it came from Apple, but this is right down cold for a video hardware/software based company...
There are a handful of sites, such as web comic sites, where the people who made the website I'm viewing for free have politely asked me to unblock in AdBlocker, since it's a direct impact on their ad revenue. If they asked nicely (which all the web comic people did) I have done so. I even click through a few of the ads since I know they get more money that way and it takes me two seconds of effort. In exchange, they keep their ads scrubbed free of malware and bad advertisers. And give me funny web comics every day!
Occasionally living proof of the Ballmer peak.
I built an Uninterrupted Power Supply out of capacitors for my experimental server rack, I can clean the power, simulate surges, or modulate the electron waves... If Nintendo claims copyright on me playing a game, then I claim copyright on the electricity signature that produced the gameplay. Since they used my electron wave modulations to play their game software on, then it's a derivative work of my UPS modulations. Additionally, since this is Alternating Current on the line side, when I modulate my voltage usages it affects the power grid, so I want derivative rights for all TV and radio that are being played over the creative electron fields that I'm producing.
Furthermore, I purchased many early games for both Nintendo and their competition. I directly controlled the available revenue stream they used to make additional games, and even informed them which games to make by my past purchasing habits. I want a cut of the profit for their use of my creative endeavors. Could they have been successful without me? Who knows!? Probably not! The creator of the Famicom didn't have any faith in it, yet I did. My influence among peers increased their sales and decreased sales in just the right way to get them where they are today. Time to pay up.
If only butterflies were sentient, they'd own all copyright by Nintendo's logic.
I feel way less bad about playing game "backups" on my Wii
Youtube has ads?
...seriously, I had to turn off adblock and go check. That's obscene. I mean, that's really fucked up. Video ads AND pop-overs? Didn't we go through all of this in the early 2000s and then Mozilla and a few others invented the 'popup blocker'. Then Google came along and revolutionized the ad industry by showing how much money you could make by staying low profile but relevant? Google was supposed to be the intelligent alternative to 'punch the monkey'.
I don't get it. You goddamn kids have had like a decade to learn how to install adblock on everything. Ethical questions aside (I find them to be very silly questions... it's been so long since I ever considered buying anything based on an ad), why is this generation putting up with this shit? I know they're lazily lounging in their walled gardens but this is really, really easy. It's like sliding your car seat back instead of driving with your knees in your face.
First I don't think anyone disputes that Nintendo have copyright on their games and the artwork in those games. However game play videos can be argued to be Fair Use on the grounds that they are transformative.
Also USC title states that use of works for comment/review is not a breach of copyright either, and this could be argued to be one of those cases.
I think on those grounds a reasonable case could be made to tell Youtube to return the Advertising revenue to the video makers.
Donte Alistair Anderson Roberts - hi son!
Karma: Chameleon
Since no matter if the LPer has no right to distribute the LP episode, Nintendo DOES NOT GET THE RIGHTS TO IT.
Nintendo can say "We've reserved the rights to a public performance of playing the game, please stop or pay us", but they CANNOT just take the entire work and use it as their own.
However, since copyright only applies to a work in a fixed form, and playing the game IS NOT A FIXED FORM, then the playing of the game is not copyrighted BY ANYONE. The one recording it gets the copyright on it because they have created a FIXED FORM of the playing.
Since the textures are NOT being copied by videoing the game, their copyright IS IRRELEVANT.
But if LPers stop doing stupid shit and acting like fools, will slowbeef and Diabeetus have to focus fully on Wrongprays and Retsufrashes?
What's next?
Adobe claiming copyright over photos color-corrected with Lightroom?
Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
They could really just take it down, claiming copyright issues. Be lucky the videos are still there.
...that Activision could start claiming revenue for all the WoW Machinima videos?
"In other news, the City of Paris has filed claims on YouTube for all videos filmed in, and around, Paris. Also, McDonalds has filed claims on all videos showing the interiors of their restaurants. Similarly, several food companies have filed claims on all YouTube videos which include people eating their foods. Finally, Barilla pasta company has filed claims on all presentations of 'The Godfather' films, saying that the pasta eaten in some parts of the movie were produced by their company. When questioned about their rationale behind these claims, all the respondents said they were following the same reasoning as Nintendo's regarding game-playing videos."
In other words, Nintendo are being bastards, but Google/YouTube are worse, and are mistaken to apply these spurious claims on game-playing videos. And Google are the ones who are going to be on the hook (legally and financially) for honoring these spurious claims. Here's why:
The City of Paris cannot claim copyright on videos created within their owned, real-world spaces -- since the video is of people's interactions within those spaces -- not a sale of the actual space itself; to watch a video of the Eiffel Tower is not the same thing as buying the Eiffel Tower. Further, videos made within those spaces do not "wear out" nor diminish the spaces in any way (by being portrayed in video). Also, the City of Paris cannot claim copyright on videos created in their owned spaces since such videos do not compromise the economic viability of the spaces themselves (but encourage it's viability). Similarly, Nintendo cannot claim copyright on users' interactions within these virtual spaces, since the virtual spaces (the games themselves) are not being sold, nor diminished, nor harmed economically.
As for the music, there are Fair Use provisions for the broadcast/transmittal of music heard in the background of a videotaped event (like music played in a stadium, during a football game broadcast); in this case, a video game playthrough.
There are other areas in which Google blew it by applying Content ID, since the LP videos are, in essence, fact, and purpose, that of Commentary and Review, a long-supported element of Fair Use in case law.
In short: Nintendo is being evil, and Google is being evil and incredibly foolish. YouTube staffers, go talk to your legal team, before you get fired over this.
Sorry, but if you take away all of the intellectual property that Nintendo owns, you generally have an audio track that wouldn't get many listeners if it were a pod cast. This is one of those things that the vast majority of people on Youtube have already known, but have been quietly hoping the intellectual copyright owners wouldn't notice. Let's Play videos are utilizing content that the Youtuber doesn't own in order to make money. This has nothing to do with people doing reviews, or tips videos, multiplayer highlight reels or showcases. This has to do with people doing Let's Play videos. They have basically been making money by showing a potential customer everything that they would have had to pay to see otherwise. Games I've loved playing? Why would I want to watch another person play through them instead of playing them myself? I might need help here and there but that's what tips videos are for, and they are not being treated the same way by Nintendo. The same thing happens when a video has a short clip of a feature film. Large portions of the work are not being broadcast so no one cares.
Take the premise of a Let's Play video and attempt to apply the logic, (that people are using here to defend it), on any other medium. A guy reading every line of a book and commenting here and there. Someone else watching an entire movie and commenting here and there. They are exactly the same thing and I don't get how the latter are obvious examples of taking profits for content you didn't wholly create but the former is not. Yes, it has the potential to create buzz but absolutely no argument can be made that it increases sales above what they would have been had the individual enjoying the content bought it from a review instead of enjoying it entirely for free. Do I watch streaming cams from a dozen different sites because I can? Yes I do. Out of hundreds that I've seen over the years, I've bought three. Would hosts from these sites have even the slightest right to complain if told they had to stop? Not even a tiny bit. Not unless they wanted to sound like idiots and hypocrites. Hell, Youtube's ToS even says that if most of the footage in a video is in game footage they aren't supposed to be monetized any way. They only allowed it to happen because no IP owner has spoken up against it until now, but they put the language in there because they knew it was wrong to begin with.
I dont see any issue with this
First of all it is incorrect to say that Nintendo gets all the ad revenue. The majority of ad revenue goes to Google. The remaining portion they pay out to the content creators is now going to Nintendo.
Whether you agree with this or not, its fairly clear that Nintendo owns the rights to videos created primarily with content scraped from their video game. If there is a lot of additional footage or commentary, then the ownership is more questionable. However, Nintendo probably reserves the right to have these videos taken down if they are not receiving any of the ad revenue in videos which contain content from their video games.
Movie distributors do the exact same thing. I have serveral youtube videos that are edited versions of hollywood movies. In all cases, the advertising rights and profits have been claimed by the distributors of the movies they are based on. I have no problem with this and I think it is entirely ethical for them to be paid because without their content, these videos wouldnt exist.
I think youtube should provide for more ad profit splitting. For example, music owners should be able to instruct youtube to split ad revenue with video creators so that both audio and video creators earn revenue for their efforts. Perhaps youtube should provide automatic splitting of revenue based on the portions of audio and video that are owned by different parties. For example, if a video game has voice commentary over the entire video, perhaps 1/2 should go to the video game creator and 1/2 goes to the owner of the audio content.
I make music videos for music that is licensed "CC attribution"... because this is the only way I can get any revenue from advertising on these. I would be willing to share revenue with music creators, but youtube provides no mechanism for this.
The truth of the matter is that it is mostly wanabe LP'ers that are crying in this case. Sit for a moment and look at these videos. Are they one or two videos? No, they stretch them out to multiple videos to get additional hits and ads from them. Do they say to pick up the game? Most of the time no, they just keep repeating their name and saying sub and comment...please sub and comment. Hell they have give away, usually by the third video, to keep people watching. Few here keep pointing out the same few LP'ers and stating it's a labor of love. If that's true then why are they getting angry by this? Nintendo is only being the first to do this, when the PS4 comes out Sony will do the same once their whole "Share" ability is up and running. Hell they'll probably start banning videos from YT straight out of the box.
I like how the article neglects to mention that Nintendo is only claiming the revenue from more recent games such as ones on the 3DS or Wii U. Also, it's not like Nintendo is the first to do it. Sony, EA, Square-Enix, Microsoft, SEGA, Konami, Namco, and a handful of others have done it, too.
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