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Has Any Creative Work Failed Because of Piracy?

Andorin writes "Anyone familiar with the piracy debate knows about the claims from organizations like the RIAA that piracy causes billions of dollars in damages and costs thousands of jobs. Other studies have concluded differently, ranging from finding practically no damages to a newer study that cites 'up to 20%' as a more accurate number (PDF). I figure there's got to be an easier way to do this, so here's my question: Does anyone know of any creative works that were provably a financial failure due to piracy? The emphasis on 'provably' is important, as some form of evidence is necessary. Accurately and precisely quantifying damages from p2p is impossibly hard, of course, but answering questions like this may lead us to a clearer picture of just how harmful file sharing really is. I would think that if piracy does cause some amount of substantial harm, we would see that fact reflected in our creative works, but I've never heard of a work that tanked because people shared it online."

1,115 comments

  1. Short answer by girlintraining · · Score: 5, Insightful

    No.

    Gone must be the days when a creative work was loved for its contribution to the arts... Plato, Socrates -- failures, all of them, because their works are no longer copyrighted and thus can no longer make a contribution to society. /sarcasm

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Short answer by poetmatt · · Score: 1

      the most proving part of this is financial failure. Creativity runs on time, and not money - money just makes it easier. Really, this means that it can't fail in any semblance of the phrase as penguinisto has posted.

      At the same time, piracy has been proven to only benefit creative endeavors, so why wasn't that looked at? gotta wonder about TFS about that.

    2. Re:Short answer by Beriaru · · Score: 1

      Yes: Napster.

    3. Re:Short answer by djconrad · · Score: 5, Insightful

      Socrates never wrote a damn thing, and the critics still ruined his career.

    4. Re:Short answer by Soilworker · · Score: 1

      And mp3.com before.

    5. Re:Short answer by Anonymous Coward · · Score: 0

      Stop quoting from the past you never lived and face reality for a second. If your finances are slightly in the red, piracy can make the difference between prosperity and bankruptcy.

    6. Re:Short answer by Anonymous Coward · · Score: 5, Informative

      The short answer is also wrong and based strictly on your support of piracy and not the facts. I'm a writer/director and it's well known in the independent community that if you release a film you either have to sell distribution foreign and domestic at the same time or release it foreign first. Once it comes out in the US it will be pirated within days and no one will risk releasing it for sale in most territories. The Southeast Asian market is largely worthless due to rampant piracy. I was told by a distributor nearly ten years ago that my first film was selling side by side with 100 million dollar films in Malaysia for a $1 a copy. Foreign used to be a good market for independents but it has most dried up over the years due strictly to piracy. In the US it's gotten hard to even get a distributor because everyone is focusing on higher profit studio films. You can argue over the impact on big budget studio films but to say there's no impact is is denying what the ones on the ground are dealing with every day. I'm planning to be out of the film industry within two years because it's already nearly impossible to sell films as it is. What's happened is in order to hang onto their tightening profit margins the studios are squeezing out the independents. Anyone that thinks film profits are going up hasn't done their homework. Actual ticket sales have been falling for years. Increased ticket prices have somewhat offset the drop but they've maxed out what people will pay for tickets so over the next few years the box office take will start to drop. DVDs are faltering and over the next 18 months most of the brick and mortar stores will close up. There's less profit in the download rental services so that's more loss of revenue. Most of the films count on theater money to at least break even. The industry bet the farm on 3D out of desperation. It'll never last so one day those cash streams will dry up and films will become unprofitable. Already fewer films are made and released. It's not that people are watching fewer films they are simply starting to find ways around paying for watching films. The marginal films will die first but don't expect to see many blockbusters in ten years. George Lucas was dead on when he said by 2025 the average studio budget will drop back to 3 million dollars per film. That's more like what it was when he started out and that's without adjusting dollars. So what? How many 3 million dollar films have you watched in the last year? I'll bet they are mostly on the SciFi Channel. That's the future that is being created in large part due to piracy.

    7. Re:Short answer by Anonymous Coward · · Score: 0

      Gone must be the days when a creative work was loved for its contribution to the arts... Plato, Socrates -- failures, all of them, because their works are no longer copyrighted and thus can no longer make a contribution to society. /sarcasm

      (I copy your creative work) : ^ P

    8. Re:Short answer by Anonymous Coward · · Score: 0

      armchair anonymous directors?

      I can be one too.

    9. Re:Short answer by md65536 · · Score: 2, Funny

      Yes: Napster.

      Napster was a success due to piracy. It failed due to RIAA.

      RIAA is costing billions in lost revenue and billions of lots jobs. Therefore they should be sued for trillions.

    10. Re:Short answer by Arathrael · · Score: 1

      It has to be no, given the way the question is phrased. I find it hard to even envisage a hypothetical scenario where the answer could be provably yes.

      If a creative work financially fails, there's likely to be multiple factors that could be blamed. Quality, advertising, reviews, distribution, piracy...

      How exactly could it be proven that piracy was a significant factor?

    11. Re:Short answer by augi01 · · Score: 1

      Correction: Socrates never wrote any dialogues, poems, treatises, etc. Your point is still valid, though.

      --
      No yesterday, no tomorrow, and no today.
    12. Re:Short answer by ZXDunny · · Score: 1

      Since the local Tesco started selling DVDs for less than a tenner, I've bought well over a hundred. I never bought them before that - anything more than a tenner and I went without. Very occasionally I'd get a dodgy VHS from a mate which, if I'd enjoyed it, I'd go it hunt down (The Matrix was the last of those, and the last one I watched illegally) and pay full price (£17+). There have been no films since then that I've felt were worth it, and prefer to wait until they're in the bargain bucket. Note that by "going without" I mean I did exactly that, and didn't download them. My 20KB/Sec connection makes downloading pretty much anything a PITA. So for me, the film industry is failing because the vast majority of cinema these days is crap, and what is watchable is way too expensive for me.

      --
      10 PRINT "SCUNTHORPE"(2 TO 5): GO TO 10
    13. Re:Short answer by argorg · · Score: 1

      Socrates was screwed out of over 3.7 million drachmas because that thief Plato wrote down Socrates's voice works in scroll-form. Always insist on "and in any other form of communication media" clauses in your notices (avoid the "hail muse" invocations: they seldom enforce intellectual property rights) and, just by doing so, prove you're smarter than Socrates.

    14. Re:Short answer by NemosomeN · · Score: 0

      A few volunteer projects have "failed" in a "I'm taking my ball and going home" kind of way when their authors got tired of Beta and Alpha testers releasing preproduction versions of their software, that is, software that was intended to be given out free anyway, once it was in a final release state. Look to homebrew, emulation, etc. I think that was the death of an N64 emulator or two, as well as a few more inventive hacks on consoles.

      --
      I hate grammar Nazi's.
    15. Re:Short answer by b4dc0d3r · · Score: 5, Insightful

      I wish they would go straight to $3 million films. Cut out the overpaid actors, there's a great start. There are plenty of talented actors who would fill the headliners' shoes completely, and possibly better. The only reason they get so much money is because the name draws people into theaters.

      look what happens then. $25 million payday to star in a medicre movie, and the star agrees to do it, and their box office value starts dropping. They are using my ticket price to hire someone I know so I evaluate the movie on its stars instead of its plot. Then audiences enjoy the movie based on its writing or cinematography, or hate it for those reasons plus the actors' poor delivery.

      I loved Cruise in Tropic Thunder until I realized it was him. I can still enjoy the movie but it makes me feel uncomfortable because I've seen so many of his overacted crapfests. I loved Vanilla Sky despite him, mostly because the story was stolen (Obre los ojos) and slightly updated. There are people I will see in any movie because they only select good scripts and good directors/producers to work with, and the result is good. The actor does the filtering for me.

      Box office name recognition is the worst thing to happen to movies ever. I'm not just talking about actors, I'm talking about expensive licensing deals too. Pay a bunch of money, make a Batman movie, and it doesn't matter how terrible it is you're a millionaire. Video game movies, novel-based movies, anything with a well-known name. Name recognition is crap.

      Get a good script, good actors, and actually spend money promoting it like they do the big blockbusters. That's how you get people in the seats. Stop spending money on name recognition and the costs go down and audiences will return to movie-going. A $3 million movie with a $3 million advertising budget needs to sell maybe a million tickets to break even.

      Actors and licensees don't need to be set up for life on one movie. If acting is your job, you can live on $500k per year. That will cover plane tickets and expensive clothes. Do 2 movies per year and, minus taxes and expenses, you'll have a very comfortable life *working*, not spending my ticket money on hookers and blow and mansions for MTV's Cribs.

      Let's have the $3 million movie movie, I'm all for it.

    16. Re:Short answer by DDLKermit007 · · Score: 1

      Actually I have to say it does have some measurable effect. Outright failure commercially? Not really...lower profits than possible? Yes in some ways, but it's very specific. The decrease in profits or failure has more to do with agreements, and backroom circle-jerking imo like the following:

      1. Overhyped movie sucks, and gets leaked to torrent sites. Which is well deserved.
      2. Foreign film or TV show that takes longer than a month to reach other markets. A good example is Doctor Who. I know I am too impatient for them to air on the local stations.

    17. Re:Short answer by dov_0 · · Score: 1

      Since the music recording and distribution channels are tied up as much as possible by RIAA etc, it is probably far easier to prove that creative works and efforts have been crushed and destroyed by the RIAA rather than piracy.

      --
      sudo mount --milk --sugar /cup/tea /mouth /etc/init.d/relax start
    18. Re:Short answer by Skal+Tura · · Score: 1

      Everyone concentrates on the negative ... Not good. How about the positive? There's lots of works which are successes because of piracy, or increased success because of piracy.

    19. Re:Short answer by kz45 · · Score: 1

      "box office name recognition is the worst thing to happen to movies ever. "

      It's just human nature at work. People like an actor and want to go an see a movie. This brings in more ticket sales and the actor (because he/she is known to bring in a shit-ton of sales, can demand a high salary).

      The same thing happens in politics. Many times people don't vote based on the best candidate for the job, but for some reason they may like them.

      "Actors and licensees don't need to be set up for life on one movie. If acting is your job, you can live on $500k per year. That will cover plane tickets and expensive clothes. Do 2 movies per year and, minus taxes and expenses, you'll have a very comfortable life *working*, not spending my ticket money on hookers and blow and mansions for MTV's Cribs."

      I don't see how anyone can dictate this. The market really decides the price.

    20. Re:Short answer by trentblase · · Score: 1

      I agree, especially because the question is asked in the context of a world WITH copyright laws. If the question was "would any creative work financially fail in a world without copyright," then the answer would certainly be yes.

      In THIS world, however, I would suspect that our copyright laws adequately prevent the most troubling forms of piracy (e.g. Sony making perfect DVD copies of Disney works and selling them at Best Buy). Of course that kind of piracy has never caused a creative work to fail because Disney would sue Sony into the ground.

    21. Re:Short answer by laparel · · Score: 2, Interesting

      As one who lives in Southeast Asia, I'd like to share my own 2 cents here.

      The general indie film's target market here at least belong to the upper middle-income class. They comprise of slightly less than 4% of the total population in the Philippines. (See, the income inequality here is so high that those in the lower middle-income bracket worry about going hungry still.) And considering that indie films aren't marketed extensively, your left with a really very very small market.

      It's tough but hey, that's the indie game. Now, you'd also have to understand that the people who buy pirated stuffs here usually don't belong to the indie market. Would the folks who pirated your film ever watch it in the theaters? Hell no. It's not a blockbuster film that everybody else would be talking about for the next three weeks. They'd rather save that money for food.

      The good news here is that the people that are able and willing to spend money to see indie films, will, given the opportunity to do so. The bad news is since distributors snubs the small but dedicated market they have here, they're forced to watch the film through other means - be it legal or not. Hell, I know a lot of people here who pays extra for shipping just to watch indie flicks.

    22. Re:Short answer by OrangeCatholic · · Score: 1

      >I was told by a distributor nearly ten years ago that my first film was selling side by side with 100 million dollar films in Malaysia for a $1 a copy

      And this is bad? You've evened up the odds with blockbusters and this is bad?

      And you need Malaysian eyeballs to make a profit?

      I pay for my movies, either through Netflix, cable, or theater tickets. The thing is, I don't watch a lot of movies. What are you showing that I need to see?

    23. Re:Short answer by Anonymous Coward · · Score: 0

      He didn't make ANY profit, those were pirate copies selling for $1 alongside the pirate copies of $100 million blockbusters.

    24. Re:Short answer by shentino · · Score: 1

      You've actually got a point.

      How many creative endeavors have failed due to legal threats?

    25. Re:Short answer by Leynos · · Score: 1

      If the pirates can distribute an indie film for $1 along side along side a $100 million Hollywood flick with no advertising and still turn a profit, surely the answer is self evident.

      After all, some money is better than no money, and it takes a lot less to break even on a $1 million film than a $100 million one.

      --
      "Did you exchange a walk on part in the war for a lead role in a cage?"
    26. Re:Short answer by Leynos · · Score: 1

      One of the most successful cinema chains in the UK operates on a flat rate all you can see for £12 / month subscription basis.

      For frequent cinema goers, this is far easier to palate than paying £7 a time for a ticket, and I guess the cinema likes it because they have guaranteed income. And the cinemas in this chain do show their fair share of art house films.

      Why isn't this practice employed in the US, for example? It would seem to me to be the most logical way to offset the sustainable rise in ticket prices.

      --
      "Did you exchange a walk on part in the war for a lead role in a cage?"
    27. Re:Short answer by PDX · · Score: 1

      Such are the days of our lives, like sands falling through the hourglass of eternity.

    28. Re:Short answer by Anonymous Coward · · Score: 0

      whats the point in even posting here? This is the most pro-piracy mutual love-in on the internet.
      The idea that anyone here gives a fuck abotu eharing the other point of view is laughable.

      You are all just sad fucking lonely geeks trying to kid each other that you are 'special' people who somehow don't need to pay for digitial content because the rest of the dumb schmucks out there will subsidise your life.
      get a fucking job you dumbass hippies.

    29. Re:Short answer by mangu · · Score: 1

      I'm a writer/director

      Funny, I've heard of playwright, composer, director, actor and singer Noël Coward, but never about this director named Anonymous Coward.

      I was told by a distributor nearly ten years ago that my first film was selling side by side with 100 million dollar films in Malaysia for a $1 a copy

      That's good marketing research, now you know the price the public is willing to pay.

      Actual ticket sales have been falling for years. Increased ticket prices have somewhat offset the drop but they've maxed out what people will pay for tickets so over the next few years

      There, you've said it: they've maxed out what people will pay for tickets. Try selling tickets for the same $1 they charge in Southeast Asia.

      The high cost of tickets is what's costing you spectators, not unauthorized copies or downloads. At the current price of tickets, people simply wouldn't watch those movies if they didn't have the option to get the DVD from a street vendor or download the torrent.

      George Lucas was dead on when he said by 2025 the average studio budget will drop back to 3 million dollars per film. That's more like what it was when he started out and that's without adjusting dollars

      When George Lucas started special effects needed teams of carpenters, mechanics, painters, electricians, etc. Every time a camera was used there was the additional cost of film development. Editing was done with razor blades and glue. Sound effects needed special studios and labs.

      Except for managers, the cost of filmmaking has gone *down* in absolute dollars since 1971.

    30. Re:Short answer by Heed00 · · Score: 1

      Critics? No, it was the consumers -- they preferred the easy to digest answers given by the Sophists of the day -- and ultimately silenced him for being a gadfly.

      In the end, however, he chose to end his own career when he chose to end his own life. He could have escaped death at his trial and even after sentence, but ultimately refused to take any of the ways out that were available to him.

      --
      Thought thinks itself.
    31. Re:Short answer by Anonymous Coward · · Score: 0

      That's great news but 3 million dollars is still too much.

    32. Re:Short answer by Anonymous Coward · · Score: 0

      ABRE Los Ojos. And no, Vanilla Sky seems more like a Philip K. Dick novel such as UBIK, even though it's not based on his work at all, only inspired ("influenced") by it.

    33. Re:Short answer by Anonymous Coward · · Score: 0

      All I see is a lot of complaining from a failed writer director who can't make a film anyone wants to see. The picture you paint is hardly reality or even future reality. And thats even more apparent by you're lack of evidence. People aren't stupid, we know your lies. You can't bring hard evidence because there is none. Piracy is not killing anything and movie companies make more money now than ever. Those are the facts.

    34. Re:Short answer by An+Onerous+Coward · · Score: 1

      In defense of the future, $3M should go a lot farther in 2025. CGI is always getting cheaper, and the amount of freely available 3D models can only increase. By 2025, you could probably have a computer do a lot of the voice acting as well. Of course, all that means that the $3M "big budget" movies are going to be competing with the $30K movies that the SciFi channel is now running. But who watches those? They're crap.

      My feeling is that the future is going to suck for content creators. It's never been easier to create interesting, valuable things, but getting your cut of that value is going to be hard. On the other hand, the schemes being proposed by big media players give me a "chopping off a limb to cure a hangnail" vibe. They'd cripple the Internet and force cumbersome DRM into every piece of electronics you own. I suspect that the free flow of information is more important to our society than a paid creative class.

      If those sound like fighting words, they're not. I'm just scratching my head looking for a solution that works for everyone, and coming up blank.

      --

      You want the truthiness? You can't handle the truthiness!

    35. Re:Short answer by Anonymous Coward · · Score: 0

      Piracy killed disco, right? Obviously it was piracy, people quit buying disco music and the genra died right around the time that the ability to copy tapes came, therefore it was piracy.

      Or, maybe it was a natural evolution of preferences...

      The technology and costs of having a home theater decreased, so people bought that _instead_ of going to the theater to see every movie, leaving the theater as an occasional experience and diversion. No, obviously it's piracy, not preferance. In the evolution to home theater people bought piles of DVD's, then they realized they're pointless clutter that you never watch again and give no future benefit over rental. Nope, must be piracy that caused DVD _sales_ to slump. Rental stores wanted more money, jacked up fees. It was piracy that killed local DVD rental shops, not greed, right? DVD rentals are at all time lows now, right? Oh, Netflix is one of the fastest growing companies in the US... Netflix offered convienience and cost predicitability, but rental stores were obviously killed by piracy, not convienience and cost predictability.

      Streaming is way more convienient than dealing with disks, instant gratification and the quality is "good enough" for the average person. I'm paying for my internet connection already, why do i need a plastic disk? Blueray must be flailing because of piracy, not because it's a plastic disk that is annoying to transport and provides little to no REAL value over streaming or DVD's for the average person, at a still inflated cost. It must be piracy, people are mindless lemmings that will take whatever the entertainment industry crams down their throat as the "latest," so they must be breaking the law and stealing it.

      Streaming and rentals give the studios a lower profit margin? yea, let me get right on that....

    36. Re:Short answer by aBaldrich · · Score: 1

      If you sell your film as pure entertainment then it will be pirated. Art is valuable for itself, that's why real masterpieces cost so much and replicas don't. Unfortunately in the USA (AFAIK) films are not widely thought of as a form of art. Actors are treated like artists; but not directors, designers, screenwriters, 3d modellers, or camera specialists. In the wikipedia article for Film Crew they mention the word "artist" for actors, hairdressers and musicians; and nobody else.
      That's what happens in my country: I live in Argentina where piracy is almost "normal", but people still buy good films. TBH, some films are less "artistical" than others (overly heroic, commonplace, explosion-rich, world saving, impossible rambo-like heroes); and obviously you can't compare The Da Vinci Code with The Name of the Rose; but last year the most sold film was the one that ended up winning the Oscar. And the most seen one was another Hollywood ultrahero.

      --
      In soviet russia the government regulates the companies.
    37. Re:Short answer by bandmassa · · Score: 1

      I'll second that motion.

      --
      "I hope you like Guinness, Sir. I find it a refreshing substitute for, er... food." Col. Jack O'Neil, SG-1
    38. Re:Short answer by Anonymous Coward · · Score: 0

      If you live in a small country with less say than 10 miljon people... all movies in that country and its native language will be cheap compared to hollywood movies. They have to be. Small target group. And we're used to subtitles in foreign movies (dont like dubbed btw unless a kidmovie then its another thing).

      Does that mean bad movies? Not really. Just not big effects, and the stars are probably not know outside of that country. A lot of really good movies are made with less than $500K USD. Sometimes a lot less.

      But yes, filmmakers in small countries also suffer from piracy, since they too have to deal with high ticket prices, few cinemas and target small population. And they have to fight agains a local movie industry with "high" distribution cost to cinemas. But would the pirates see the movie in theaters if they for some reason couldnt pirate it? I guess mostly no. Not only economical but also practical and social changes. The 10-20 USD ticket cost, and add 10 USD for popcorn and a 0.5L pepsi i my country is still to much, if the movie is far away, bad seats or showtimes and so on. Not everyone lives in a metropol. I know my moviegoing has gone down a lot last 10 years, high during 3years before due to friends. Not a lot because of piracy, simply not worth the time and money in most cases. Not when I acually like watching many older movies, and me and my friends have many many DVDs, and buy new when the price drops to more resonable 7-14 USD after a year or two. The DVDs usually gets ripped to computors and stored, way more easy to see and navigate thru and the annoying trailers (sometimes forced) can be removed. I can also transfer the movie to a laptop or other if I want to see it someplace other than home. DVDs drain laptop batteries and I dont like it if the movie stops due to read error. Yes DRM sucks ass. So I and more people get rid of it. DRM is a problem for the non technical people. Like my father who dont like it when things dont work on his DVD player. And I dont like when I have to fix something for him that he paid for that should work. I dont really NEED to see the latest hollywood movie in a theater when its released, but some are bought. Good screen at home alone or with friends are in most cases prefered by me.

      The movies I pirate? The ones i have a hard time to find, havnt been released to DVD, or simply dont want the bother of ripping it to my computor from one of my DVDs. Everyone takes time. :( Some I have bought on VHS, then on DVD, and have a copy in my computor that I use. Bluray? Not always good to see a movie in that resolution, sometimes a DVD looks better and its enough for my viewing pleasure. ...and I live in Sweden.

    39. Re:Short answer by Anonymous Coward · · Score: 0

      You're conflating true piracy (producing physical counterfeit copies with the intent of selling them) with "online download" piracy (downloading a copy for personal use because you're too cheap, too poor, or too big of an asshole to buy it yourself).

      The first really and truly does ruin the ability to sell software, music, and movies in southeast Asia and developing countries. It's a lot harder to argue that the second has as deleterious effect in developed countries.

    40. Re:Short answer by Anonymous Coward · · Score: 0

      The Sega Dreamcast.

    41. Re:Short answer by Macgrrl · · Score: 1

      Some paragraph breaks would have been your friend here.

      I for one wish simultaneous global releases were the norm, as someone who doesn't live in the US and is active on teh interwebs - I get really tired of having the surprise in any decent movie ruined for me before I can see it.

      I've lost count of the number of movies I'm 'over' and bored with before they're released here, we've heard the hype and the reviews and the critics and the parodies long before it's legitimately available.

      But as a consumer, why would my opinion matter?

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
    42. Re:Short answer by RivenAleem · · Score: 1

      Why spend even $3 million?

      http://en.wikipedia.org/wiki/The_Blair_Witch_Project

      These guys must have been laughing all the way to the bank.

  2. If the quality is good enough. by Z00L00K · · Score: 2, Insightful

    Then people will pay for it.

    If it's half-good it may still be worth listening to/watching, but not necessarily worth to pay for. (I'll wait until it comes on TV)

    And then there is the rest - that's mediocre at best. Downloaded, test listened and then scrapped.

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    1. Re:If the quality is good enough. by Marxist+Hacker+42 · · Score: 1

      This is an extremely good point, and one worth considering as an additional marketing angle for *other than video or audio* creative works. I long ago noticed that in a bytes-per-second-coming-into-my-house ratio, the TV set is the biggest bandwidth most people have. With DVRs in vogue- I have to wonder if advertising-supported software, broadcast on a schedule, with some sort of AVI-to-Executable converter, might make a good cable channel.

      Would have to be clean advertising though- no spyware or viruses, but actual video segments with sponsors that played during installation.

      --
      SJW: a person who perceives an injustice, and while correcting it, commits a greater injustice.
    2. Re:If the quality is good enough. by Xoron101 · · Score: 1

      I agree. Here is what I was thinking about (in the shower no less) this morning

      How about the movie / music / tv industries provide a pay portal. A site where people would just go and pay "what they feel is appropriate" for a work?

      So it would work something like this. Make the movie / song / tv show and distribute it via the normal avenues. Let the rest of us obtain, distribute, and pay what we feel is appropriate for the work. So lets say one was to download an NBC tv series that is from via P2P. It turns out quite a good show and one enjoys it. You might figure that's worth somewhere in $1-5 per episode.

      Then one could browse over to www.nbc.com/PAYUS and pay the amount directly to NBC

      The best thing is that 90% of this is already in place and NBC wouldn't need to invest in much new infrastructure to capture the revenue. The only missing bit is the website where one can pay for it. At least way, they would be capturing some of the lost revenue from "pirating".

    3. Re:If the quality is good enough. by brit74 · · Score: 1

      If the quality is good enough... then people will pay for it. If it's half-good it may still be worth listening to/watching, but not necessarily worth to pay for. (I'll wait until it comes on TV)

      Nonsense. Assuming you pay for cable TV right now, and suddenly your cable company gave everyone free cable, you really think all (or even a significant majority) of the current cable-subscribers would just donate money to the cable company - and it would approach anything close to the current income they currently receive? Most people are just going to grab it, use it, and then forget about it.

    4. Re:If the quality is good enough. by madprof · · Score: 1

      I can think of one direct counter-example.

      I bought a DVD containing samples for my synthesizer. They're in a special format on my synth can read. Some other customers of his got the DVD and put the samples up online and shared them. He found his revenue plummeted and he gave up ever producing another sample set for my synth.

      The sounds were, I should say, very good, and it takes AGES to do them. They're a specialist creative work and this person lost out financially due to file-sharing.

    5. Re:If the quality is good enough. by brit74 · · Score: 1

      If the quality is good enough, then people will pay for it.

      If it's half-good it may still be worth listening to/watching, but not necessarily worth to pay for. (I'll wait until it comes on TV)


      One more point:

      I saw some statistics for Modern Warfare 2 a while back. According to their numbers, it sold 5-6 million copies on the XBox and 1 million copies were pirated on the XBox. On the other hand, it sold about 250,000 copies on the PC and was pirated 4 million times on the PC. I added up the numbers and calculated that 86% of the people playing it on the XBox paid for it, but only 6% of the people on the PC paid for it.

      It seems to me that this blows a huge hole in the "If the quality is good enough, then people will pay for it." argument. Was the XBox version so much better than the PC version? Is the discrepancy due to the fact that the large majority of XBox buyers actually felt burned because they paid for something but it wasn't worth it? Or, is the explanation (as I believe), that people think not paying is better than paying - provided they have a decent chance of getting away with it? It seems to me that people were less likely to pirate on the XBox because it is less convenient to pirate games on the XBox and they risk losing their XBox Live account. (Remember that Microsoft cracked down on pirates right before the Modern Warfare 2 release.)

    6. Re:If the quality is good enough. by Anonymous Coward · · Score: 0

      But will they pay enough so that talented artists can afford the tools of their trade, especially time? I see way too much of my free software work corrupted under "open source" licenses, by companies sponging off my work and refusing to share their code, much less any money. I'm very lucky to be able to make enough to afford to do my genuine "free software" work, and scumbags stealing my work makes me angry.

      Of course, for many artists, the scumbag is their employer who takes so many "cuts" out of any actual money that nothing is left to pay the artist. So if we want to talk about piracy, let's talk about the boarding of the merchant vessels of authors and performers by the privateers at RIAA and MPAA.

    7. Re:If the quality is good enough. by Z00L00K · · Score: 1

      It will eventually end up in the free to view channels loaded with commercials.

      And I canceled my cable subscription so only the free channels remains and those are sufficient. Only pay channel I miss is Discovery.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  3. Flip. by Anonymous Coward · · Score: 0

    Logically, if you just flip the reasoning, any artist whose work is never pirated, should be the richest one, right?

    1. Re:Flip. by kz45 · · Score: 1

      "Logically, if you just flip the reasoning, any artist whose work is never pirated, should be the richest one, right?"

      That is a logical fallacy. If your work is never pirated, you have more of a chanced of being the richest one, which I don't think is too much to ask.

  4. Actually Yes by JamesP · · Score: 5, Informative

    A film producer had his film stolen, and the thief got a lot of money for the screenings.

    The producer that ended penniless: Georges Melies

    The Thief: Thomas Edison

    http://en.wikipedia.org/wiki/A_Trip_to_the_Moon

    --
    how long until /. fixes commenting on Chrome?
    1. Re:Actually Yes by Anonymous Coward · · Score: 1, Insightful

      This is not quite what the poster had in mind I think; While definitely copyright violation, this is more in line with the CRIA and their "Pending" lists, with willful violation for profit.

      I think the poster was more asking about the impact of not-for-profit copyright violation. (EG, Torrenting and pals.)

    2. Re:Actually Yes by girlintraining · · Score: 1

      A film producer had his film stolen, and the thief got a lot of money for the screenings.

      It wasn't a crime at the time of publication: Copyright only protected works produced by U.S. citizens within the U.S. Therefore, it was not piracy.

      --
      #fuckbeta #iamslashdot #dicemustdie
    3. Re:Actually Yes by bsDaemon · · Score: 2, Interesting

      No, therefor this is more like actual piracy and none of this namby-pamby "copyright violation" stuff. Oh, to be tried for "conspiracy to plunder a vessel on the high seas" :-/

    4. Re:Actually Yes by girlintraining · · Score: 1

      No, therefor this is more like actual piracy and none of this namby-pamby "copyright violation" stuff. Oh, to be tried for "conspiracy to plunder a vessel on the high seas" :-/

      Piracy on the high seas didn't involve bulky projectors and pianos. It involved fire, incendiary materials, cutlasses, and violence. Secretly copying something is hardly a violent gesture worthy of committing large naval forces to its eradication, at least not by early 20th century standards. By today's standards, the use of tactical nukes and carpet bombing of entire neighborhoods is apparently considered acceptable losses... O_o

      --
      #fuckbeta #iamslashdot #dicemustdie
    5. Re:Actually Yes by Mikkeles · · Score: 3, Insightful

      Actually, it was piracy in Defoe's original use of it wrt copying. What it wasn't was copyright infringement (in the US) (at the time).

      --
      Great minds think alike; fools seldom differ.
    6. Re:Actually Yes by girlintraining · · Score: 1

      Actually, it was piracy in Defoe's original use of it wrt copying. What it wasn't was copyright infringement (in the US) (at the time).

      Umm, dude, I don't know if you've been told, but the word copyright means "The legal right granted to an author, composer, playwright, publisher, or distributor to exclusive publication, production, sale, or distribution of a literary, musical, dramatic, or artistic work." In short -- the right to copy. Piracy is popularily defined as "the unauthorized use or reproduction of copyrighted or patented material." Piracy = copyright infringement.

      So no, it wasn't piracy and it wasn't copyright infringement, unless they stole it at gunpoint on the high seas.

      --
      #fuckbeta #iamslashdot #dicemustdie
    7. Re:Actually Yes by cpt+kangarooski · · Score: 1

      No, that ceased to be true for US copyrights in 1891; the movie in question came out in 1902. Now, admittedly, it wasn't until 1912, IIRC, that the copyright law expressly covered motion pictures, but as I understand it, prior to then, motion pictures were treated the same as photographs for copyright purposes. Now, if the film was treated as being unpublished, and had not been registered, he might have had problems with state copyright law, but I really don't feel like trying to work out the precise details of getting copyrights in the US or the several states on foreign films prior to the 1909 Act coming into effect. It's just been too damn hot lately.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    8. Re:Actually Yes by Anonymous Coward · · Score: 0

      Piracy is popularily defined as "the unauthorized use or reproduction of copyrighted or patented material."

      Authorization is independent of legislation.

    9. Re:Actually Yes by mysidia · · Score: 2, Interesting

      That sounds a lot like Hollywood Accounting, if you ask me.

      Mr. Melies obviously did not make some very good decisions in picking his business partners.

      I guess there's some question of whether the usefulness of Thomas Edison's "inventions" make up for the evil he did legally.

    10. Re:Actually Yes by Anonymous Coward · · Score: 0

      Ahh another post from our favorite...

      By today's standards, the use of tactical nukes and carpet bombing of entire neighborhoods is apparently considered acceptable losses...

      When was the last time a nuke has been used in war? WW2
      When was the last time carpet bombing was used on a civilian area? WW2*

      *Carpet bombing according to wikipedia was used in Vietnam on the ho chi minh trail (A military target, they were targeting supplies routes.) And "During Operation Enduring Freedom carpet bombing was used as a means to destroy hardened targets in unpopulated areas, such as Taliban and Al-Qaeda positions in the Tora Bora mountains of Afghanistan." Another legitimate military target.

      So please girlintraining.. shut up. You DON'T know what your talking about.

    11. Re:Actually Yes by bsDaemon · · Score: 1

      Edison had to acquire a physical product and then made money off of his illicit activities. But conspiracy to plunder a vessel on the high seas was the official charge brought against those Somali pirates they tried here in Norfolk recently.

    12. Re:Actually Yes by GreenTom · · Score: 1

      Generally agree with your post, but I believe there was fairly signifcant bombing of North Korean cities during the war. (Wikipedia says "eighteen of North Korea’s cities were more than 50% destroyed"). Herat 1979 might also count as carpet bombing of a civilian area, and Grozny 1995 almost certanly does.

    13. Re:Actually Yes by Teancum · · Score: 1

      This is more akin to some company in China that makes a perfect copy of a DVD or CD and mass produces them for retail sales... including sales in countries where it might be illegal. The "good" copies are often indistinguishable from the "real" merchandise, including the holographic seal or other anti-theft devices.

      International copyright recognition has been an issue, and for me I think it is legitimate for some sort of cross-border recognition of copyright. Perhaps the most blatant example was with the works of Charles Dickens, where his books were mass produced in such quantities in the USA (without regards to copyright) that ship loads of them occasionally came back to England for sale in a "grey/black" market. The only time Charles Dickens actually made some money off of the books printed in America was when he did a tour of America and got a modest (even at the time) speaking fee and the benefit of touring the western states by rail paid for by his fans.

      This said, I think that the move to internationalize copyright terms and standards has gone too far where terms are being extended to the maximum time of any country and the silly concept of automatic copyright without the need of registration.

    14. Re:Actually Yes by Anonymous Coward · · Score: 0

      What is the point of "unauthorized use of patented material"? Please, don't mix patent and copyright laws thinking they are the same thing when in fact they are completely different.

      Then again, I think the USPTO might just grant a patent for the works of Paul McCartney... perhaps justifiably too. It would serve the music industry to get a does of what the software industry is having to contend with in terms of patented recorded works. Can you imagine somebody getting a patent on even the performance of some music with a certain kind of musical instrument?

    15. Re:Actually Yes by Anonymous Coward · · Score: 0

      Im the AC your replying too...

      Good point on Grozny. Dont know much about that war.

      Grozny was 15 years ago, and it was the Russian air force that preformed the attack. Usually the anti war rhetoric around here is anti-US.

      It was still more then a decade ago, and carpet bombings in general aren't used. So I stand by my point that it isnt "today's standards".

      Any wikipedia editors around that want to correct the "carpet bombing" article to reflect Grozny.. and maybe Herat? (Didnt look up Herat)

    16. Re:Actually Yes by Rogerborg · · Score: 3, Interesting

      The more I learn about Edison, the more I view him as the Bill Gates of his day.

      --
      If you were blocking sigs, you wouldn't have to read this.
    17. Re:Actually Yes by Anonymous Coward · · Score: 0

      (Anonning Mod Points)

      It's interesting that Hollywood only really exists because Thomas Edison (and his hired goons) was such a prick. And his anti-Semetism is also why there are so many Jewish producers/directors/etc in Hollywood.

      (They fled New York for the cheap land in a new LA subdivision called Hollywood.)

      And now they are the ones hiring goons to stomp people.

    18. Re:Actually Yes by cpt+kangarooski · · Score: 1

      It's been called piracy since at least 1668, back when the yo-ho-ho sort of pirates enjoyed their golden age on the seas, when no one viewed piracy romantically at all (unlike nowadays), when the connotations of the word were strong enough that the closest equivalent today would probably be 'terrorism,' and about 50 years before the first copyright law that protected authors came into being.

      Given that, I think the ship has sailed, ha ha, on complaining about the use of the word 'piracy' in this way.

      (Here's the cite from the OED: 1668 J. HANCOCK Brooks' String of Pearls (Notice at end), Some dishonest Booksellers, called Land-Pirats, who make it their practise to steal Impressions of other mens Copies.)

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    19. Re:Actually Yes by MemoryDragon · · Score: 1

      Heck there was even an entire industry founded on piracy, the us movie industry, they went to califorina to avoid payments to edison who dragged everyone into court who made movies without paying him royalities for the patents he stole.

    20. Re:Actually Yes by Anonymous Coward · · Score: 0

      So it's less 'Jews run Hollywood' and more 'Jews run away from Edison'?

    21. Re:Actually Yes by Anonymous Coward · · Score: 0

      One of my math teachers (differential equations) said once, that he wrote an algorithm that is nowadays used in every major mechanical simulation and design software. If you would use that piece of code now, they would sue you. I don't remember the details.. sorry. After that 'breakthrough' he has been a really good math teacher though.
         

    22. Re:Actually Yes by fishexe · · Score: 1

      A film producer had his film stolen, and the thief got a lot of money for the screenings.

      The producer that ended penniless: Georges Melies

      The Thief: Thomas Edison

      That's actually pretty typical of Edison's entire career. People should read about his dealings with Nikola Tesla, and ask themselves if between that and what you posted our society should continue to revere Edison the way that we do.

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
    23. Re:Actually Yes by Anonymous Coward · · Score: 0

      In Gates' defense, he's still not as bad as Edison - he's actually giving money to those less fortunate than him, while Edison hoarded every single penny he had earned.

    24. Re:Actually Yes by kalirion · · Score: 1

      It wasn't a crime at the time of publication: Copyright only protected works produced by U.S. citizens within the U.S. Therefore, it was not piracy.

      So, what you're saying is, it was privateering?

  5. Let the rationalizations begin by Anonymous Coward · · Score: 4, Insightful

    Huh - I've never heard of a retail outlet that failed because of women stealing bras from the packages, but it's still illegal and wrong.

    There are a tremendous number of people who have grown up in an age where it is so easy to copy information, and where it is so easy to self-publish so you *think* you're creative, and the idea that it's not theft to benefit from someone else's hard work just because their work is easily copyable in a computer...it boggles my mind.

    YOU sell widgets in a store, don't you? You and your store should definitely get paid for that. I write music for a living...I should only get paid for the first copy sold?

    1. Re:Let the rationalizations begin by Gattman01 · · Score: 0, Troll

      Should you only get paid for first time a copy is sold? Yes.

      People with normal jobs don't just work a day or two and expect to keep the money rolling in.

    2. Re:Let the rationalizations begin by Jedi+Strke · · Score: 1

      There are a tremendous number of people who have grown up in an age where it is so easy to copy information, and where it is so easy to self-publish so you *think* you're creative, and the idea that it's not FRAUD to benefit from someone else's hard work just because their work is easily copyable in a computer...it boggles my mind.

      FTFY. It's. Not. Stealing. There was no physical product that was removed from merchantability. There is, however, now an unauthorized copy floating around. Unless it was a fair-use, backup, or alternate-format copy; in which case it was authorized. Now, if only the record companies and the movie studios paid those hard working creative types, I could actually feel for whatever the legitimate losses actually are. But as long as they insist on spending far more time and effort antagonizing their customers by completely ignoring any concept of consumer rights and grossly mis-characterizing the nature of the acts they are addressing there's no hope of resolving the underlying issues satisfactorily to society,

    3. Re:Let the rationalizations begin by Anonymous Coward · · Score: 1, Interesting

      Uh, someone who writes music for a living and sells a copy of a piece hasn't worked on it for a day or two. They've worked their entire lives prior to that day, learning and studying and working hard, probably for years and years before they are able to sell a single piece. Do you think an author should only be able to sell a book once? Should authors only get paid for multiple copies of their books if they are printing the copies themselves, by hand?

    4. Re:Let the rationalizations begin by bunratty · · Score: 4, Insightful

      So if you write a program, you should be allowed to sell only one copy of the software? If you write a book, you should be allowed to sell only one physical book? If you develop a drug, you should be allowed to sell only one prescription?

      --
      What a fool believes, he sees, no wise man has the power to reason away.
    5. Re:Let the rationalizations begin by gilgongo · · Score: 5, Insightful

      I write music for a living...I should only get paid for the first copy sold?

      Depends. If you're any good, I'd like to see you paid for about 7 years after you wrote the work. Then I'd like to see your work go into the public domain to be used by others in any way they want, for free. Meanwhile, you're going to write other stuff, because you're good at what you do, aren't you? If not, fuck off and stack shelves for a living, like me.

      The big problem at the moment is NOT that people are copying stuff, it's that artists (well, publishers really) are demanding payment for works for literally hundreds of years after they were first produced. That's wrong, and it must stop because without a public domain, you can forget about anyone producing any art at all.

      --
      "And the meaning of words; when they cease to function; when will it start worrying you?"
    6. Re:Let the rationalizations begin by Darkman,+Walkin+Dude · · Score: 1

      Sure, tell you what so, go ahead and learn to play an instrument or wield a paintbrush or create art well enough to be considered good, then work at it a bit longer until you have something reasonably original and interesting, then roll it out and tell me that was only a couple of days work.

      I have no difficulty with cutting copyrights down to maybe twelve or fourteen years, but up to that time no amount of bullshit rationalisations are going to excuse the unauthorised use of creative output. After that I couldn't care less, create more to earn more. This is something that enriches society in two ways - early endings to copyrights allows other artists to take what was created and build on it, and it encourages artists themselves to create new and original works.

    7. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      I was under the impression he was talking about resale. Individual copies can be and should be sold by the originator or licensed distribution units. They shouldn't get paid again if those copies are resold, is what I meant.

    8. Re:Let the rationalizations begin by Aranykai · · Score: 4, Interesting

      And I work in residential construction. I have apprenticed and studied for years to gain the skills I employ but I don't get to collect a royalty check every time someone uses a door I installed...

      I support the artists I listen to by buying branded merchandise and by paying to see them perform. I don't pay them for the recordings I keep on my mp3 player.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    9. Re:Let the rationalizations begin by Gattman01 · · Score: 1

      I have no issue with copyrights and I agree that 12 to 24 years is probably a good range. I thought the original poster was attacking resale and my response was geared that way. Artists should get paid for each original copy they sell.

    10. Re:Let the rationalizations begin by Bill,+Shooter+of+Bul · · Score: 1

      I think if you were a magical genie that offered the RIAA the option of having copyright for only 7 years and an absolute stop to piracy of the works for those 7 years, they might take it. The big hits they were producing just before digital copying became practical on a wide scale were boy bands and brittany spears. I immagine they probably don't have the staying power of the rolling stones.

      --
      Well.. maybe. Or Maybe not. But Definitely not sort of.
    11. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      You want to get paid for each copy of your music, fine. I want to sell a copy of your music that I purchased after I'm done with it. Better yet, I want to start a company that buys and sells copies of music. After all, you want it to be treated like real property, don't you?

    12. Re:Let the rationalizations begin by Gattman01 · · Score: 1

      I was under the impression the originator of the comment was attacking resale. I believe that an artist should get paid for original sales of their work. I do not believe they are entitled to additional payments when a resale occurs.

    13. Re:Let the rationalizations begin by camperdave · · Score: 1

      I write music for a living...I should only get paid for the first copy sold?

      Yes, you should. My dad laid bricks for a living. He did not get paid by everyone who enjoyed the shelter he provided. One bout of labour followed by one payment. Why should you get paid time and time again for jotting a few dots on a page? Why should your one bout of labour result in payment, after payment, after payment?

      --
      When our name is on the back of your car, we're behind you all the way!
    14. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      Don't try to sell copies in a world where copying costs nothing. It's stupid and stubborn. Like a 20th century horse dealer sending an angry letter to Ford demanding the return of his customers. Like it or not it costs nothing to copy now and that means you can't sell as many copies as you used to, doesn't matter whether you think that's "right" or not. It's a pretty damn simple fact.

    15. Re:Let the rationalizations begin by ThePhilips · · Score: 1, Troll

      They've worked their entire lives prior to that day, learning and studying and working hard

      Fuck You.

      I too have studied/worked for more than a decade before becoming a specialist.

      Do you think an author should only be able to sell a book once?

      Yes. Because that's how it is for everybody else.

      --
      All hope abandon ye who enter here.
    16. Re:Let the rationalizations begin by cyn1c77 · · Score: 1

      Should you only get paid for first time a copy is sold? Yes.

      People with normal jobs don't just work a day or two and expect to keep the money rolling in.

      This post should not be modded troll. The author is expressing a valid viewpoint... not trying to start trouble.

    17. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      thats nice, i try to write music too, i am not that good at it, true, but i dont do it for a living, i do it for a loving.

    18. Re:Let the rationalizations begin by jedidiah · · Score: 4, Insightful

      The biggest threat to Big Media is ultimately their own back catalogs.

      It doesn't matter if it is SOLD, pirated, viewed for free (with commercials) or if it's in the public domain.

      A glut of the old stuff devalues the new stuff, especially when the old stuff is better.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    19. Re:Let the rationalizations begin by Gattman01 · · Score: 1

      I was talking about resale and it seems that others thought I was talking about only selling a single copy.

    20. Re:Let the rationalizations begin by jgrahn · · Score: 2, Informative

      I support the artists I listen to by buying branded merchandise and by paying to see them perform. I don't pay them for the recordings I keep on my mp3 player.

      I support them by paying for concerts *and* recordings. (Most of them don't tour my part of the world regularly, BTW.)

      I fail to see how you can pirate someone's music and "support" him at the same time. (Unless what you pirate is bootlegs or material the artist for some reason doesn't reissue, like My Bloody Valentine's "You Made Me Realise EP".)

    21. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      The problem with the seven year limit is that it would make every artist or musician refuse to share their work for free.

      The reason being that the moment they let anyone hear it or download it, the seven year clock would start ticking.

      Many musicians and artists use material they have written over their lifetimes to create their art. The time that a work is 'produced' is a very vague concept. If sharing it would instantly put a short 'shelf life' on that work, it would have a very depressing effect.

    22. Re:Let the rationalizations begin by Erikderzweite · · Score: 3, Insightful

      It's all about information distribution channels. Read about the outcry of book publishers and some authors about public libraries in the beginning of the 20th century -- same arguments as today. Should a writer publish a book which anyone can read for free? Where is the profit in this?
      Well, the profit is, of course, that people in districts with public libraries buy more books. You cannot print and sell a book that you have no right to distribute but it is OK to lend it thus distributing the knowledge. To give a friend a copy the book is also OK in my book (pun intended) because of three reasons (all of them apply to music as well):
      -- I'd most likely give or take the whole book for some time instead of buying a new copy if it is not possible to copy it.
      -- If a person likes the copy it will more likely buy a new book from the same author.
      -- No author or publisher can strongarm me to buy their book -- they have to convince me, make me want to buy it. Called marketing it is. I am much less likely to purchase a book if the publisher is copyright-crazy or plain greedy.

      Same applies to modern media -- the author is the only person who should decide how to sell his work but good luck forbidding sharing. You'll shot yourself in the foot anyway.
      If you create a product that can easily be copied than it will be copied. You can try and fight it, you can try and profit from it. Your call. Don't like the distribution media? Make live concerts only. Couldn't care less.

      To make it clear -- I am strongly opposed of the people that illegally make profits from other's hard work. Only the author has the right to decide who sells his works and (e.g. with software) on what conditions a copy should be used to earn money. But sharing involves no financial gain for anyone and therefore the author doesn't actually lose anything -- in fact you get free publicity and expose which will more than cover any theoretical loss you might have suffered from sharing.

    23. Re:Let the rationalizations begin by Anonymous Coward · · Score: 1, Insightful

      Don't waste your energy. These creative types are so far up their own arses that they will never admit that they ought to work for a living as much as the next guy.

    24. Re:Let the rationalizations begin by Windwraith · · Score: 1

      "There are a tremendous number of people who have grown up in an age where it is so easy to copy information, and where it is so easy to self-publish so you *think* you're creative,[...]"
      Are you implying there are no creative people that self-publishes? Sure there is a lot of garbage, but I have seen really brilliant things that people publish by themselves. That "*think*" kind of makes it feel like everyone who publishes freely is ridden by ego and sucks.

    25. Re:Let the rationalizations begin by Yvanhoe · · Score: 1
      Well I have heard of a jewerely that failed because of robbery.

      I write music for a living...I should only get paid for the first copy sold?

      Should or should not is not the question. The question is whether or not you can control the copies of your work that is made. The technical answer being no, it sounds logical to try find a system where, indeed, your revenue stream does not depend on the number of copies in circulation.

      --
      The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    26. Re:Let the rationalizations begin by cappp · · Score: 1
      Interestingly enough one sale is all that can be expected for a large number of upcoming musicians. According to an article on Wired, which admittably is conducted with a subject who has an interest in fostering a certain degree of discomfort, thousands of artists sell next to nothing.

      In 2008 there were 17,000 releases that sold one copy. Last year, there were 18,000, and something like 79,000 releases that sold under 100 copies. Under 100 copies is not a real release — it’s noise, an aberration. In any kind of scientific study, it would be filtered out. It’s like a rounding error. That 79,000 number represents almost 80 percent of all the records released that year.

      I asked how many releases there were in 2009. He said labels and distributors had projected about 132,000. Later, SoundScan said 97,000 had actually sold. So it’s possible that around 35,000 releases didn’t even sell one copy last year. That means not even the artist or their mother bought a copy, and all those artists are out there gigging, they’re all on social networks, they’re all doing stuff to clutter the marketplace.

      .

    27. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      Fundamentally, yes. In the same way as I can only sell my car once, or each of my glasses once. The original idea is what has the value, and only while it's held by a single individual. Once it's been passed (by any means) into the system it's value drops exponentially. It cost NOTHING to copy and idea, yet this is where people who create intellectual 'property' get their revenue from. It's not only a flawed idea but is physically unworkable in reality. At best you can try and enforce it by holding a gun to someone's head, but that's about it. Hell, even after watching a movie you've inadvertently created a second copy in your head, and nothing short of neurosurgery or a big club can destroy that information.

      It's really a problem of entropy. Information is constantly being created and copied, and nothing short of a perfectly adiabatic system can possibly hold. However once you have an adiabatic system, nothing can be gained from it. You want to make money from intellectual endeavors then you need to take into consideration how reality actually works, rather then throw a fit when it doesn't do what you want. You want to get paid for an idea, then make sure you get the cash ether before you finish it, or at the moment you release it, otherwise your just asking to be bitten in the ass.

    28. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      no sell as many as you want for 7 years you fucktard.

    29. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      Copyright is granted voluntarily by the government. You have no inherent property right to non-physical property. The rights that you do have are granted at the whim of the government. They can be taken away at any time, without compensation. This is different than eminent domain, for example, where the government would have to provide fair compensation. So, yes, it is perfectly fine to believe that someone should only get paid for the first copy sold. The current laws are not written in this manner, but there is no reason they couldn't be. This is why it is neither inherently wrong or immoral to pirate works. It is, however, currently illegal.

    30. Re:Let the rationalizations begin by yuhong · · Score: 1

      And it would be interesting to see how many of these releases that only sold a few copies ended up being pirated widely on things like P2P networks.

    31. Re:Let the rationalizations begin by MobileTatsu-NJG · · Score: 1

      Huh - I've never heard of a retail outlet that failed because of women stealing bras from the packages, but it's still illegal and wrong.

      So you'd think it's appropriate to rig the bras to be uncomfortable when worn to make them harder to steal, and to punish store thieves by making them pay 2000x the cost of the bra in restitution?

      I write music for a living...I should only get paid for the first copy sold?

      The whole fucking point of this article is to find out if that is a fear with any basis in reality. If you really do write music you're only hurting yourself by not understanding what really goes on.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    32. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      You are aware, I hope, that wild rationalizations go both ways. Do you expect to be paid if someone, somewhere thinks of your song or hums it to him/herself? What if someone heard your music on the radio, went home and performed the exact same music on his/her synth and made a recording. Do you expect him to pay you for his personal recording?

      I am sure every single song/music you wrote was never ever influenced by any other song/music before it, but for the slobs who only "think" they are creative, what if they take inspiration from another music. Do you expect them to pay a fee for inspiration? After all aren't they benefiting from someone else's hard work?

    33. Re:Let the rationalizations begin by coolsnowmen · · Score: 2, Informative

      Do you think an author should only be able to sell a book once?

      Yes. Because that's how it is for everybody else.

      Wow way to really abstract the problem until it doesn't resemble reality. It is a trade off.
      The cost to write the book once is difference than the cost of printing the book. if only one book were ever sold, then it would cost $20K. And then we would all have to rent time to read it. Currently, instead of only selling one book at the hourly rate it took for the author to write it, the authors make the money in bulk. (8$ [retail]- 1$ [to print]) * # [of books sold]...

      A better metaphor would be how an some engineer makes money. Say someone asks me to design a circuit for a product. My time is billed at 5K$, but the cost to produce the circuit is 25 cents. We don't sell those cool singing halmark cards for 1000$, we sell them for 5$, and let the profit for selling 1000s of them pay my salary. Same for software designers etc...

    34. Re:Let the rationalizations begin by yuhong · · Score: 1

      Yea, it is only because of the nature of manufacturing of most physical goods that only the originator can make copies and thus be able to sell a lot of copies long after it is finished, but that is what intellectual property is trying to mimic with information that is easily copyable by everyone.

    35. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      "And I work in residential construction. I have apprenticed and studied for years to gain the skills I employ but I don't get to collect a royalty check every time someone uses a door I installed..."

      Ok, now imagine you had to install doors speculatively in buildings, paying for the materials and time yourself.

      Then, if the people in the buildings liked the doors, a few of them might pay you. Most of them give you nothing, even if the doors are technically perfect.

      You don't collect a royalty check when someone uses a door you installed, but I bet you got paid for installing them. With recorded music you don't get paid except under the circumstances someone both likes the work, *and* is prepared to pay for it.

    36. Re:Let the rationalizations begin by PRMan · · Score: 2, Informative

      The Wired article is wrong. My wife made a CD and pressed 1000 professional copies of the CD. She sold over 500 of them at gigs (and gave another 400 away to people in the business). SHE MADE A PROFIT ON HER CD. We made more money selling the CD than we spent on making it.

      Only one copy would show up on SoundScan because it was sold by CDBaby. The rest would never show up because she sold them herself at concerts, Borders, churches, etc. and they were never barcode scanned.

      By Wired's logic, Dave Matthews Band was a complete failure until they signed with a large record label.

      --
      Peter predicted that you would "deliberately forget" creation 2000 years ago...
    37. Re:Let the rationalizations begin by Antisyzygy · · Score: 1

      I totally agree with a reduction in copyright term. 12-14 years would be best I think, because after that long creative work pretty much disseminates into the population. The majority of creative work is inspired by other creative work in society so in effect its the responsibility of the artist to give it back to society at some point. Patents dont even last as long as copyrights. If they did we would have all sorts of problems with innovation. I argue that the same thing occurs with copyrighted work.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    38. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      You're not making sense. How can *more* of something be considered theft? If I make an exact copy of your widget, you are out *nothing*. I am plus one widget. What's the problem here?

      Oh I get it, you're whining because you wanted to sell that widget. Well guess what, people don't want to buy your widget when there are an infinite number of widgets in the world.

      The mortal of the story: Give someone a *reason* to give you money, and they will. Whine and complain because you *want* money, and no one will give you any, no matter how much work you put into that widget thinking you could sell it.

    39. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      No. You should get paid for your performances, merchandising, or other revenue streams generated by the brand you create.

      I applaud you for attempting to make a living from your passion, but your passion doesn't entitle you to make a living from it. There is practically no labor involved in making and distributing infinite digital copies of a recording and few if any resources used after the initial recording. The government, often through corporate pressure, should not have to create artificial scarcity just so you, those like you, or those that leech off you can have a viable business model of selling virtual widgets. The same way I have no sympathy for print media, newspapers and their ilk, I have no sympathy for the music industry. Sorry if technology is obsoleting your business model. Do what others before you have done, and innovate or learn a new skill.

    40. Re:Let the rationalizations begin by Antisyzygy · · Score: 2, Informative

      Because it does take a lot of work that is not easily documented to produce music for example. Musicians practice and perfect music over time. As a musician myself, I can tell you I have spent countless hours just trying to come up with a song. Im not saying Im a great musician and everyone should pay me for what I do, but I wouldnt want someone to come along and try to pass off my songs as their own. Patents give inventors an incentive to keep coming up with innovative ideas. Think of copyright as an over-zealous patent. Copyright should not last 100 years. I think it should be more like 15.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    41. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      YOU sell widgets in a store, don't you? You and your store should definitely get paid for that. I write music for a living...I should only get paid for the first copy sold?

      You're not making sense. How can *more* of something be considered theft? If I make an exact copy of your widget, you are out *nothing*. I am plus one widget. What's the problem here?

      Oh I get it, you're whining because you wanted to sell that widget. Well guess what, people don't want to buy your widget when there are an infinite number of widgets in the world.

      The mortal of the story: Give someone a *reason* to give you money, and they will. Whine and complain because you *want* money, and no one will give you any, no matter how much work you put into that widget thinking you could sell it.

    42. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      Which is why without the likes of a walled-garden or government enforcement to create artificial scarcity, selling software widgets isn't a viable business model. If you want to earn money selling software, write software as work-for-hire (paid performance), sell software as a service (abandon distribution), or accept that your software widgets will be pirated (DRM fails).

      No. You're welcome to sell more than one physical book. Good luck selling more than one ebook without some sort of method to create artificial scarcity.

      Drugs can't be digitized. Though I do find it odd that research paid with public funds becomes monopolized by a private company in order to make commercial products, but the public gets no share in the profits.

    43. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      If you only manage to sell one copy in 7 years, then yes.

    44. Re:Let the rationalizations begin by Smekarn · · Score: 1

      As a musician I wonder what in the hell it is that makes other musicians whine about not earning enough money. Who told you making waves in the air would let you of the hook? You'll need to touch people on some level in order for that to happen. Do yo realise how many musicians are out there? That may have been what the business looked like when money was overflowing the industry because certain REAL talents generated tons of revenue because of great public demand and just the right amount of supply. Well, things change and suddenly the supply is endless and we don't need huge meddling record labels anymore because it's easy and cheap to produce good quality recordings and the distribution takes care of itself. If you're good enough that is. Otherwise, GTFO. This musician for one welcomes file sharing, because it filters out people who aren't actually artists, people who say "If I'm not getting paid, then I wont write or perform!" -Well boo-hoo. There are like a billion other mediocre artists like you and me and the money just won't go around so we ALL can stay home and be creative. Besides, real musicians don't stop writing just because they are starving in the streets. Get a job!

    45. Re:Let the rationalizations begin by Anonymous Coward · · Score: 2, Interesting

      When I first found my album for download on the Pirate Bay, I was overjoyed.

      It felt like hitting the big time. :) Most bands don't suffer from piracy simply because no one gives a fuck about their music. The actual amount of different artists available on the Pirate Bay is pretty small. Try searching for a local band.

      For most musicians, even though they make take themselves and their music very seriously, it is all a vanity project.

      Their music is not a source of income. It is the opposite, due to spending money on equipment/instruments etc. Most bands would benefit greater financially from just giving up, rather than chasing down royalties.

      This is perhaps best demonstrated by the music equipment magazines. There are about five of them in my local newsagent, 'Sound on Sound', 'Electronic Musician' etc. If you compare the readership of these magazines to the amount of people working in the music industry, there must be a vast difference. And all the magazines are full of reviews and adverts for expensive studio toys.

      I guess my point is that you must have at least a measure of success before piracy starts to become a problem. I've played on and recorded around thirty albums in the last ten years that I have known the CD sales figures for. I don't know what the iTunes etc sales were. Most sold between 1000-3000. Just two from the last five years I could find for torrent. The torrents were virtually unused. I even seeded it myself. :)

      Yes, I am small time, but I do make a living from this. I have found that selling any copies at all is the problem, rather than piracy.

    46. Re:Let the rationalizations begin by ThePhilips · · Score: 1

      Do you think an author should only be able to sell a book once?

      Yes. Because that's how it is for everybody else.

      Wow way to really abstract the problem until it doesn't resemble reality. It is a trade off.

      Yes, trade off. (The usual excuse that artists and writers somehow have it worse than the rest frankly starts ticking me off.)

      But you do not see that software designers or engineers sponsoring lobbies to screw the law, screw everybody else for our own profit.

      Neither, unlike artists, one sees campaigns "oh this bastards bullying poor engineers!!!"

      The artists are bathing in publicity and have no problem of abusing the publicity to earn money and to paint themselves poor and abused. And then demand special attention (aka money and publicity). This is blatantly unfair and that's why I'm openly throwing the f-word at them. They should learn their place and should learn how to earn their living. Everybody goes through it.

      --
      All hope abandon ye who enter here.
    47. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      you're allowed to sell all the copies you want, but you're not allowed to force anyone to buy it (especially if it's free to make the copies)

    48. Re:Let the rationalizations begin by Darkman,+Walkin+Dude · · Score: 1

      The reason being that the moment they let anyone hear it or download it, the seven year clock would start ticking.

      This is nonsense, copyrights were originally 14 years and you didn't see anyone "hoarding" their creativity.

    49. Re:Let the rationalizations begin by Darkman,+Walkin+Dude · · Score: 1

      But you do not see that software designers or engineers sponsoring lobbies to screw the law, screw everybody else for our own profit.

      *cough*software patents, BSA*cough*. The fact is copyright is there for a good reason, although the length of copyrights and the *AA tactics are both deplorable.

    50. Re:Let the rationalizations begin by Darkman,+Walkin+Dude · · Score: 1

      But sharing involves no financial gain for anyone and therefore the author doesn't actually lose anything -- in fact you get free publicity and expose which will more than cover any theoretical loss you might have suffered from sharing.

      Sharing books are different to sharing a lot of other entertainment though, and there is a real difference between your buddy borrowing it and sharing it with a half million people. Some of them certainly would have purchased, even one percent would be quite significant financially.

    51. Re:Let the rationalizations begin by thePowerOfGrayskull · · Score: 1

      Why is it that nobody who makes this argument understands that "theft of service" is still theft?

    52. Re:Let the rationalizations begin by cappp · · Score: 1
      Actually I get the impression they're drawing their numbers from more than just SoundScan. A little before the aforementioned quote they noted that

      There were only 225 rookie artists in 2008, and less last year, that broke 10,000 albums for the first time — not that that’s the only arbiter of success, but it’s one of them. That year, there were only 10 new artists that broke through by doing it themselves. If you can’t sell 10,000 albums in digital and physical combined, you’re still relatively obscure.

      I'm assuming that they're using a more comprehensive dataset than just the one.

    53. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      he he you could argue that through the 'levies' on blank media - music corporations made a profit on every Blank cd sold anyways.

    54. Re:Let the rationalizations begin by Erikderzweite · · Score: 1

      Without sharing most of these half million people would be unaware of the piece at all including those who would buy it.

    55. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      Wow - by your logic, once I've figured out that the aspirin I manufacture works to cure headaches as well as thin blood, I should only be able to sell one tablet as a headache cure, and give the rest away for free.

      You are wrong.

      If 100 people want the benefit of having my designer doors on their houses, I make 100 doors and sell them. I don't make one door and have the other 99 of them copy them on their computers, thus getting the benefit of my hard work without compensating me. You are right that this is how it is for everyone. If you want the benefit of my work, you compensate me accordingly. If you think anyone will spend a year writing a book for $29 that they get once, you will have...no books to read.

      Not that I necessarily think you do anyway.

    56. Re:Let the rationalizations begin by melikamp · · Score: 1

      Some of them certainly would have purchased, even one percent would be quite significant financially.

      And some of them certainly would not have purchased without checking it out first. Think of all the musicians who release a crap album every other time, but also do a real nice job every now and then. Think all the single-player computer games. Without knowing which influence is stronger, you cannot really say that the impact of sharing is that different for files and books. Advertising to one percent of consumers is quite significant financially.

    57. Re:Let the rationalizations begin by Attila+Dimedici · · Score: 1

      I think if you were a magical genie that offered the RIAA the option of having copyright for only 7 years and an absolute stop to piracy of the works for those 7 years, they might take it. The big hits they were producing just before digital copying became practical on a wide scale were boy bands and brittany spears. I immagine they probably don't have the staying power of the rolling stones.

      Not a chance. Think about your second sentence. Do you really think they would give up the copyright on the stuff by people like the Rolling Stones for 7 years on the artists they are pushing now? Think about this, no music which has been produced under standard copyright in my lifetime will enter public domain in my lifetime, which in my opinion makes a mockery of the reason the Constitution specifies for allowing copyright.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    58. Re:Let the rationalizations begin by Darkman,+Walkin+Dude · · Score: 1

      So tell me, having "shared" the work and found the ones they like, how many would then be motivated to go out and buy the CD from a shop, or the music from itunes? Why would they bother when most or all could hardly tell any difference in sound quality? Spare me the free marketing excuse, its more sophistry to justify getting something for nothing. If the artist wants to release free samples so people can judge for themselves, thats the artist's lookout.

    59. Re:Let the rationalizations begin by Darkman,+Walkin+Dude · · Score: 1

      See the reply to the other poster.

    60. Re:Let the rationalizations begin by dave420 · · Score: 1

      There's a big difference between theft and copyright violation.

    61. Re:Let the rationalizations begin by physicsdot · · Score: 1

      ...Read about the outcry of book publishers and some authors about public libraries in the beginning of the 20th century -- same arguments as today. Should a writer publish a book which anyone can read for free? Where is the profit in this? Well, the profit is, of course, that people in districts with public libraries buy more books.

      I don't know about the states, but in Australia, for every copy of your book that a library holds, the author receives money from the government. For a moderately "successful" book (read award winning, but not famous), this money will be greater than that received from royalties. So, for Australia at least, your conclusions are incorrect.

    62. Re:Let the rationalizations begin by ET3D · · Score: 1

      I'd like to see you paid for about 7 years after you wrote the work.

      That's a fine sentiment, but those who copy content illegally usually do it to content which was just released, or even before it's released.

      The big problem at the moment is ... that artists (well, publishers really) are demanding payment for works for literally hundreds of years after they were first produced.

      Anyone can demand money for a public domain work, just like anyone can legally sell you GPL software. But can you give one example of a hundreds year old work which cannot be freely copied? That's considerably more than the copyright term has ever been.

    63. Re:Let the rationalizations begin by Thundarr+Trollgrim · · Score: 1

      Do something else for a living then. As already pointed out, when one starts creating art for the sake of making money, the art tends to be worthless. As a band, we publish all our own vinyl/tapes/CDs, all the albums are available for free online, and we encourage duplication of all of our work. Do something else for a living, make music for the sake of music.

    64. Re:Let the rationalizations begin by kz45 · · Score: 1

      "And I work in residential construction. I have apprenticed and studied for years to gain the skills I employ but I don't get to collect a royalty check every time someone uses a door I installed..."

      No, but you get paid each time you install a door. Since you installed a door in bob's house, should you now install it in my house for free?

      Artists get paid each time someone buys music, but each one of those people are getting enjoyment out of it.

      Also, if they only got paid once, they would charge hundreds of thousands of dollars for the first copy.

    65. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      ...I don't get to collect a royalty check every time someone uses a door I installed...

      Perhaps not, but I bet you'd be upset if you worked full time for a year to make that door and you only got $60 from the one person who actually paid for your door (or videogames in my case). Are people really so dense they don't realize that just because you can consume a creative work in a few hours, it doesn't mean that you can create it in a similar time frame. And yes, I do this because of the creativity, but no, my landlord and grocery store don't accept personal fulfillment checks. If content is good enough for you to spend your time consuming it, then it's worth paying for. If you think the price it too high, there's more legal free content on the web than you could ever consume in multiple lifetimes. Of course, with some exceptions, you get what you pay for.

    66. Re:Let the rationalizations begin by jthill · · Score: 2, Interesting

      A glut of the old stuff devalues the new stuff,

      No, it doesn't. Bach doesn't devalue Zeppelin.

      especially when the old stuff is better

      By what measure? Nobody outdoes Bach at what he did. Nobody outdoes Zeppelin at what they did. Nobody can replace Janis Joplin, Billie Holiday, Frederic Chopin, Cole Porter, Jimi Hendrix, Wolfgang Mozart, Bob Dylan, Glenn Miller, Buddy Holly, Antonio Vivaldi. Miles Davis, Duke Ellington, Cab Calloway, Robert Johnson, John Lennon. You and I and anyone else could make this list five times as long, spreading it across the centuries and sticking just to composers just as easily.

      Big Media's curious premise is that endless generations of marketers have some right to orthodontics and Caribbean vacations because Pink Floyd recorded Have A Cigar.

      --
      As always, all IMO. Insert "I think" everywhere grammatically possible.
    67. Re:Let the rationalizations begin by kz45 · · Score: 1

      "Like a 20th century horse dealer sending an angry letter to Ford demanding the return of his customers. Like it or not it costs nothing to copy now and that means you can't sell as many copies as you used to, doesn't matter whether you think that's "right" or not. It's a pretty damn simple fact."

      This is a bad analogy and I'm really sick of hearing it. When automobiles came out, it was innovation (and real competition). Piracy is nothing more than copying the original. It's not competition nor innovative.

      It would be like a horse dealer sending an angry letter to ford because he started a horse dealership and he called it the same exact name as that dealer and made people think he was that dealer.

    68. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      It's different because it's media. It's able to be reproduced cheaply and sold to many people so that many people can enjoy it. If only Archdukes and Princes can afford private compositions and performances, the world will be a worse place.
      Radiohead isn't going to come to Fargo, ND so I can hear them play.

    69. Re:Let the rationalizations begin by kz45 · · Score: 1

      "The government, often through corporate pressure, should not have to create artificial scarcity just so you, those like you, or those that leech off you can have a viable business model of selling virtual widgets. The same way I have no sympathy for print media, newspapers and their ilk, I have no sympathy for the music industry. Sorry if technology is obsoleting your business model. Do what others before you have done, and innovate or learn a new skill."

      This kind of thinking will result in consumers having to pay monthly fees for most software (software as a service FTW). Businesses aren't stupid, they will find ways around piracy.

      I also have no sympathy for people when their job gets outsourced to a country that pays a cheaper wage. "Innovate or learn a new skill"

    70. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      > A glut of the old stuff devalues the new stuff, especially when the old stuff is better.

      I'm not sure that it was actually better, it's just that people have only bothered to copy the good stuff, so that's all that remains for us to remember it by.

      I'm sure that you can find plenty of crappy musicians from any era if you dig for them, just as you can find many copies of ET for the Atari in a dump somewhere.

    71. Re:Let the rationalizations begin by dbcad7 · · Score: 1

      But if someone paid him to build a hotel.. they would be paid over and over for different people to enjoy the shelter.. Still I mostly agree with your point.

      --
      waiting for ad.doubleclick.net
    72. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      You have skills from a trade which is not the same as a creative endeavor, unless you hand design and craft every door you make. Even if that was the case, no royalty is due to you unless somebody says "Hey I love that door. Where can I get one?"
      If you're an electrician, you're not hand crafting all of the wires you install. The architect/construction engineer specs this wire with this many strands and that's what you install. Everything is specced and standardized.

      And I work in residential construction. I have apprenticed and studied for years to gain the skills I employ but I don't get to collect a royalty check every time someone uses a door I installed...

      I support the artists I listen to by buying branded merchandise and by paying to see them perform. I don't pay them for the recordings I keep on my mp3 player.

    73. Re:Let the rationalizations begin by Cl1mh4224rd · · Score: 1

      And I work in residential construction. I have apprenticed and studied for years to gain the skills I employ but I don't get to collect a royalty check every time someone uses a door I installed...

      But how many doors do you install per day, on average?

      I support the artists I listen to by buying branded merchandise and by paying to see them perform. I don't pay them for the recordings I keep on my mp3 player.

      Somehow I don't think you'd be OK with books and CDs costing a few hundred to a few thousands dollars to compensate for the time spent on creating them...

      --
      People will pass up steak once a week, for crap every day.
    74. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      Thats funny i thought pirates"Criminals" stole music because the artists was getting ripped off,or that the prices are too high so the artist isn't making enough money big corporations get it all,or why should they pay for a whole album when they only wanted 1 some.And now your excuse. Get the point here?? As far as I'm concerned the artist should Have all rights to the music or whatever they make until he dies then it becomes public domain. Sell it to someone you only own the rights until;l the artist dies then its public domain no matter when you bought the rights.
        And WTF do you mean if hes good enough?? his lyrics were used and SOLD,so it doesn't matter if hes good or bad or anything else a copy was sold so hes due payment period end of story. Why do you care how long he gets to profit from his work?? You have to pay for the song no matter who wrote the lyrics. Guys and girls like you just make up excuses to steal.

    75. Re:Let the rationalizations begin by Velorium · · Score: 1

      Because those were the terms of agreement. If he wished to, he could retain ownership of said laid bricks (the property) and lease or rent out the dwelling. It's the artist's work so they can make whatever terms of agreement they want as long as they can find another party to pay them.

    76. Re:Let the rationalizations begin by Velorium · · Score: 1

      So there can only be one copy of the book? If I build a house and lease it out, do I only get to lease it once? I think perhaps the root of your frustration comes with the fundamentals of capitalism economics...

    77. Re:Let the rationalizations begin by Stan92057 · · Score: 0

      But you get payed for every door you make/install don't you? How fast would you go out of business if everyone decided to not pay you for your work or materials? so why shouldn't an artist get payed for every album thats sold. No one has the right to give the artists work away for nothing they don't own it and ya cant give something away you have no rights too. No your just sugarcoating a lame reason to justify your stealing,nothing else.

      --
      Jack of all trades,master of none
    78. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      If authors could only sell one copy of their books they'd charge thousands of dollars for that copy. Only the wealthy would ever be able to afford books. Soon you wouldn't be able to BE a specialist because you couldn't afford the training materials. THINK.

    79. Re:Let the rationalizations begin by Tacvek · · Score: 1

      On one hand I I agree with the idea of short copyright lifespans, with a fixed time limit that is simply not open to negotiation, I feel 7 years may be rather hard to justify.

      For musical works it may seem reasonable, but on the other hand, it does not really seem entirely reasonable for the first 5 Harry potter books to be public domain, which implies that not only would the books be freely available online, and dirt cheap copies in every bookstore, but that if the movie studios had waited only 4 additional years before filming the first movie, they could have cut J.K. Rowling out entirely for the whole series, as long as they released new movies on the same sort of schedule as she released the books.

      For another perspective the first 3 seasons of Stargate SG-1 would have been freely available before the series even concluded!

      Now, if you used a term of say 14 years, I would find the whole thing much more palatable. I would find it odd that Windows 95 would be in the public domain now, but only odd. Stargate SG-1 would have had four years after the series conclusion before the initial episodes would become public domain.

      If Warner Brothers had wanted to cut J.K. Rowling out completely, they would have needed to wait until next year before they could start filming the first movie. That feels about right. By that point the popularity of the series would have died down so much the studio would indisputably have lost more money by waiting than by paying royalties to film sooner.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    80. Re:Let the rationalizations begin by AK+Marc · · Score: 0, Troll

      I wouldnt want someone to come along and try to pass off my songs as their own.

      Then move to France. Authors rights are unrelated to copyright. It is fraud to claim you wrote something you didn't, but that is unrelated to whether you or anyone else gets a monopoly on reproducing it.

    81. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      This is where people say 'Performance over product'. IE maybe you should only get paid for performing your work, rather than paid again and again and again for the use of your music.

      I'm curious from someone in the architecture world how that all works. That would be the closest equivalent to this.

      The majority of big architectural designs are only used/paid for once, correct?

    82. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      How much should the book author (or musician) charge for this one sold copy, and who do you propose should buy it?

    83. Re:Let the rationalizations begin by dainichi · · Score: 1

      I have no issue with copyrights and I agree that 12 to 24 years is probably a good range. I thought the original poster was attacking resale and my response was geared that way. Artists should get paid for each original copy they sell.

      There's the kicker. I fully agree that artists, for whatever definition is popular today, should be compensated for their work, but only on the original copies. You or I could make the next "better mousetrap" and start selling them, but do you expect to get paid multiple times for each mousetrap you make? NO! SO why is it that these "artists" think they can?

      --
      "Oooh. I hate it when a paradigm shifts without a clutch"
    84. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      Huh - I've never heard of a retail outlet that failed because of women stealing bras from the packages, but it's still illegal and wrong.

      Yeah, I have never heard of a retail outlet that failed because of women taking pictures of the packages, but it's still illegal and wrong.

      uh... wait. What's illegal and wrong about taking pictures of the package? Nothing. And if you go back a few hundred years, nobody would think it was illegal or wrong to make a copy of any book, or painting, or sheet music.

      You forgot that copyright is fictitious concept created for the purpose of enriching the whole humankind by promoting creative works. If it failed to promote creative works, then there is no reason for copyright to exist. If it costs the humankind more than it enriches, then there is no reason for copyright to exist.

      Nowadays, copyright is used more for restricting access to artwork than for promoting it. I say it is time for copyright to die. There is no longer useful purpose for its existence.

      YOU sell widgets in a store, don't you? You and your store should definitely get paid for that. I write music for a living...I should only get paid for the first copy sold?

      I write code for a living, yet I was only paid a day for a day's work, even though the code I wrote help my company earn profits year after year. Why should artists get paid, small as the amount may be, in perpetuity (for all practical purposes) for doing 1 day's work?

      If a plumber fixed your toilet, would you pay your plumber every time you used the toilet? Would your friend also pay the plumber if he used your toilet? Should you pay more if your toilet is in a public washroom in a bar? If you used a replicator from Star Trek to replicate the (now fixed) toilet to a thousand people, should everyone of them pay the plumber also?

      If we apply copyright to plumbing, then the answer should be "yes" to most of the above question. Would you think it is fair and right simply because plumbers union bribed enough politician to pass a "plumber-right" law that said you have to pay them in the above cases?

      This is how ridiculous copyright has become in the digital age. As ridiculous as it would be, in the future age of replicators, for sellers of physical goods to ask you to pay them for replicating their goods - "Why should I only get paid for the first one sold?"

    85. Re:Let the rationalizations begin by roman_mir · · Score: 1

      Right, and every time I paint a ceiling it's like I have created another work of art - that not dissimilar to Rembrandt or Picasso. People come from all over the world to see the beautiful shade of white and they talk about it for years.

      Others are inspired by my work so much, they want to go do this themselves. There are books dedicated to the study of my painting style. /sarcasm off.

      Dude, many people have the skills to do something particular they learned, many of them are even good at it. But nobody cares. Really, I actually made a few clothing cabinets, three kitchens and 2 staircases from raw wood, but so what? Many people can do that and nobody notices.

      I also create software for living, again, who notices? Sure it may satisfy the needs of a particular customer, but outside of that domain nobody cares.

      Besides, a skill gets you the money right there right then, on a per-contract basis. This is very different from trying to create a work that some people may like enough to pay for, like a movie or a book or a song. I wouldn't compare any of this.

    86. Re:Let the rationalizations begin by ultracool · · Score: 1

      Traditional musicians make money from performing concerts and giving lessons. Recordings are advertisement, not the main product.

    87. Re:Let the rationalizations begin by gnupun · · Score: 1

      Meanwhile, you're going to write other stuff, because you're good at what you do, aren't you? If not, fuck off and stack shelves for a living, like me.

      So you're jealous of authors who make 100 times more than you (never mind the thousands who literally starve). And you want them to bring them down to your level (when you can't succeed, make your competitors fail) -- a low-skill wage slave who will probably have to work the rest of his life just to survive. When they invented positions for wage-slaves like you, they decided to pay you just enough so you could survive with a job, but low enough that if you were to quit, you would die of starvation within a few months or years.

      Your idea of progress is to transform financially independent, successful people into wasting time, energy and talent doing menial tasks? When the hell did making money become a crime?!

      Here's the justification why authors are paid 10s, 100s or 1000s of times more than fixed-wage workers: their earnings are proportional to the number of people that buy their book and inversely proportional to the number of authors writing on the same subject. A stack shelver only satisfies a fixed number of people per week -- hence the fixed wage. It's all about supply and demand: you get paid $8/hr because there are billions of people on the planet that can stack shelves, but there are only a few hundreds that can write a good book on a given subject.

    88. Re:Let the rationalizations begin by Zontar+The+Mindless · · Score: 1

      "Good artists borrow; great artists steal."

      --P. Picasso

      --
      Il n'y a pas de Planet B.
    89. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      Only if you agree to stop selling widgets after 7 years. I don't see why you should continue to make money off the same widget design.

    90. Re:Let the rationalizations begin by Anonymous Coward · · Score: 1, Insightful

      If you're an electrician, you're not hand crafting all of the wires you install. The architect/construction engineer specs this wire with this many strands and that's what you install. Everything is specced and standardized.

      And you built your own instruments, and designed your own music scale did you? Ass monkey.

    91. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      Your dad only learned how to lay bricks once. Why should he benefit time and time again from the same learning experience?

    92. Re:Let the rationalizations begin by NoahsMyBro · · Score: 1

      ... but it's still illegal and wrong.

      ...

      Just want to remind that illegal DOES NOT NECESSARILY EQUAL wrong.

    93. Re:Let the rationalizations begin by Charliemopps · · Score: 1

      Your starting point in history is a tad off. 100 years ago there were just as many musicians as there are now. I'd even argue that the average salary 100 years ago was about the same as it is today if you adjust for inflation. Then recording came along. Companies that produced records hired musicians for a day, paying them for a couple of hours work and then sold the records for profit. Musicians made most of their money from touring and concerts (AS IS STILL THE FACT TODAY) Over time the record companies learned to market their records and pickup more and more market share. Now the public would stay home and listen to recordings rather than go out and listen to live music. The public went from listening to millions of individual artist to only really listening to several hundred that were approved by the recording industry because they had mass appeal. Then the artists that were not signed realized that people were not coming to see them play live as much anymore, it was harder to make money and saw their only real way to make money was to become more like was allowed by the recording industry. Profit changed their creative output. A 20 minute epic about the civil war was changed to be a 3 minute song about a lost love. The ONLY reason the recording industry had the ability to control the market like this was because recording and copying the data required to reproduce a song was so expensive no average citizen could afford to do it. This has changed. It's over. There is no way the recording industry can ever stop this. The only real looser here are the record companies. Art, as a whole, will benefit greatly from this. Right now the only advantage that record companies still have over an average citizen is the mastering of recorded works. But this too will probably become something rather simple to do at home given time. What it used to cost to record a single album (about $10k-$20k) you could now buy all the equipment required to record that album. Many argue that musicians are hurt. They are not. In the world there are millions of musicians. You might even be one. There are very few that have recording contracts. Most play in bars, at picnics, host open jams and make a normal honest living doing it. The ability to become a multimillionaire just by recording a half a dozen records is a thing of the past. People will not pay for recorded music anymore. The top musicians will have to work for their money now. The ability to have recordings made that could never be played live is gone. But this new system will help the vast majority of every-day musicians in that they can record one of their best songs rather cheaply, upload it to the internet and have it spread rather quickly to many people if it's good enough. People thinking of attending one of their shows can download a quick sample. The death of the record industry will be the best thing that's ever happened to music since the birth of the recording.

    94. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      I know that you probably don't share my point of view, but I think that artists should create for their love of art, not their love of money.

      I am a firm believer in artists getting pre-paid for upcoming albums and doing live performances. You have to prove yourself first, then your fan base should support future works. You will have to do this with a recording company anyway, you just don't realize it yet.

      Give it all away for free. Read some Cory Doctorow. The rules have changed. It's not about distribution anymore. The RIAA is clinging to dead model.

    95. Re:Let the rationalizations begin by Overzeetop · · Score: 1

      On the contrary - if you buy a set of custom Architectural Plans you can expect to pay several thousand dollars or more. Many "books" (often known as "reports") cost tens of thousands or millions to create. The difference is a work for hire vs a speculative work. Musicians somehow think that they are entitled to compensation for their speculative works.

      Interestingly, you can easily get musicians to play for you for a couple hundred dollars. Of course, you can't take them with you, but then again if the musicians are good the live show is far better than a recording.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    96. Re:Let the rationalizations begin by Overzeetop · · Score: 1

      No, it's appropriate. It illustrates the point between a speculative work and a work for hire. Work for hire is how you guarantee yourself money, whether it's a new door for a carpenter or an afternoon bar mitzva gig for the band.

      --
      Is it just my observation, or are there way too many stupid people in the world?
    97. Re:Let the rationalizations begin by cdrudge · · Score: 1

      I didn't read the article submission as trying to rationalize piracy. I read it as disputing the claim by the RIAA that it costs billions of dollars and thousands of lost jobs. If it truly has cost billions and thousands are unemployed because of piracy, then surely there are movies that failed because of piracy.

    98. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      It's interesting how people tell musicians that everything has changed with modern times and the internet. Then in the next sentence they ask them to adopt a business plan from medieval times.

    99. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      "Depends. If you're any good, I'd like to see you paid for about 7 years after you wrote the work. Then I'd like to see your work go into the public domain to be used by others in any way they want, for free. Meanwhile, you're going to write other stuff, because you're good at what you do, aren't you? If not, fuck off and stack shelves for a living, like me."

      I'm fine with that if nobody else makes a dime either, but that's not the case. There are plenty of book publishers making money off of public domain works from folks like Dickens and Shakespeare. Who deserves that money more? The publisher or the artist's estate? That's a no brainer for me.

      "The big problem at the moment is NOT that people are copying stuff, it's that artists (well, publishers really) are demanding payment for works for literally hundreds of years after they were first produced. That's wrong, and it must stop because without a public domain, you can forget about anyone producing any art at all.

      The logic here doesn't work for me. If everything is public domain in a short amount of time, then anyone can make a buck much more easily with a cover song because the audience is built right in. You don't have to prove it's a good song, only that you're good at playing/singing it. Half your work is done for you. I think it actually hinders new/creative work.

    100. Re:Let the rationalizations begin by Travelsonic · · Score: 1

      I fail to see how you can pirate someone's music and "support" him at the same time

      Maybe by buying what one pirates after they pirated it, or so the idea goes. Not saying whether I agree with it or not, but that is one possibility.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    101. Re:Let the rationalizations begin by toriver · · Score: 1

      It's NOT theft of service, it is unlicensed copying, i.e. violation of a State-granted trade monopoly. They are not using a service without paying, they are replicating an artistic work without a license to do so.

      Unless you can point to even a SINGLE court case where the *AA have claimed that copyright violations have anything to do with theft. Their public rhetoric does not count.

    102. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      Under the 1709 British Statute of Anne, you could renew the copyright after 14 years if the author was still alive.

    103. Re:Let the rationalizations begin by JockTroll · · Score: 1

      "This kind of thinking will result in consumers having to pay monthly fees for most software (software as a service FTW)."

      Then we won't buy it.

      "Businesses aren't stupid, they will find ways around piracy."

      They are, since they're trying to kill the medium since they can't live within it. And we won't let it happen.

      "I also have no sympathy for people when their job gets outsourced to a country that pays a cheaper wage. "Innovate or learn a new skill""

      That's exactly what happens. How much sympathy did candlemakers get when electric light put them out of business? Or linotype operators? Adapt or die, the world doesn't owe you a living and progress is not meant to stop because you don't like it.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    104. Re:Let the rationalizations begin by fishexe · · Score: 1

      I fail to see how you can pirate someone's music and "support" him at the same time.

      Easy...by giving them more money than they would have if you never consumed or paid for any of their work. It's not the people who pirate with conscience who are the problem, it's the people who aren't spending time on slashdot debating the best way to support artists but rather spending time on 4chan posting "TITS!" while downloading infinite quantities of music they never pay for in any form who are the problem.

      (Unless what you pirate is bootlegs or material the artist for some reason doesn't reissue, like My Bloody Valentine's "You Made Me Realise EP".)

      Wait, what?? You can't pirate something the artist made directly, but you can pirate something pirated from something the artist made????

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
    105. Re:Let the rationalizations begin by liquiddark · · Score: 1

      Your dad didn't have ownership of the building, he didn't commission its construction, he didn't build it "on spec". Artists do build on spec or commission, and the owner of that work, for taking the financial risk, reaps the benefit. The owner of the building your dad helped make sure as shit reaped the benefit of a large portion of the people who enjoyed its comforts. In today's world, most of the people working on a movie don't get to enjoy its long term successes, but the artists primarily charged with creating success for it and those who financially backed it receive long term dividends. It's a business, and making stupid simplistic analogies to things that don't behave at all the same way doesn't help anyone.

    106. Re:Let the rationalizations begin by Charliemopps · · Score: 1

      You shouldn't be able to sell ANY copies, as software patents are illegal in most parts of the world. Programmers make money by programming. Someone hires you to write something, you write it and then you get paid. Selling duplicates of work you did 2years ago is NOT work. Books and literature are art. People should be able to lend their book to whomever they want, and hey, sure, let them xerox it. If a company starts making copies of your work and selling it, that's different and should definitely be stopped. If your goal in writing a book is to make money and not for the sake of art, then I have no sympathy for you. If you're going to be an artist, in all likelihood you're going to be poor. It's a fact of life. Drugs? These should be open domain. No patents at all. It's a human tragedy that drug companies are allowed to sell a drug that costs a few dollars to make for hundreds of dollars, when the majority of the research is funded by the federal government and charitable donations. End drug patents immediately. They are quite literally killing people. Any other hypothetical questions?

    107. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      You should only get paid if you are good at stacking shelves.

    108. Re:Let the rationalizations begin by An+Onerous+Coward · · Score: 1

      If an author can't make a living from your writing under a 7-year copyright (I think 20 would be a better number), how is an additional hundred years going to help matters?

      Personally, I'd prefer a staggered system, where a work enters the public domain either ten years after the publisher stops printing new copies, or twenty years after first publication. Noncommercial copying might get a free pass after fifteen years, and non-commercial derivative works (read: fanfic) would be legitimate from day one.

      That's plenty of time to recoup the author's and publisher's investment, while letting work into the public domain while it still has intellectual and cultural relevance (which, I guarantee, 99.44% of everything published before 1920 no longer does).

      Your Randite screed (in defense of an eternal government monopoly on ideas) seems out of place in this discussion.

      --

      You want the truthiness? You can't handle the truthiness!

    109. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      And I work in residential construction. I have apprenticed and studied for years to gain the skills I employ but I don't get to collect a royalty check every time someone uses a door I installed...

      I support the artists I listen to by buying branded merchandise and by paying to see them perform. I don't pay them for the recordings I keep on my mp3 player.

      You should install my doors for free. I'd buy some branded hats from you.

    110. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      It probably didn't take up to few years to install that door, did it?

      What many people do not understand is that crating something (music, games, book, art) can take massive amounts of time. It's not just that one takes pen and doodles napkin with lyrics to make great tune (though that happens too).

    111. Re:Let the rationalizations begin by Antisyzygy · · Score: 1

      Screw France.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    112. Re:Let the rationalizations begin by pbhj · · Score: 1

      I'm far from a supporter of long-copyrights but you have to consider the differences due to tangibility of the products:

      If doors lasted forever (as data can) then you might well attempt to build in some means to make the doors have a limited lifetime so as to enable repeat custom which in turn enables you to keep fitting doors. In a very real way charging for old content (that is out of fashion) is intended to make newer content comparatively better value than it would otherwise be. If I can download any movie >7 years old for free then personally I doubt if I'd ever pay for a movie again. Royalties are almost a side-effect of this market manipulation.

      A better comparison might be whether you'd charge someone to fit an old door or whether you'd provide your services free?

    113. Re:Let the rationalizations begin by jmcvetta · · Score: 1

      Huh - I've never heard of a retail outlet that failed because of women stealing bras from the packages, but it's still illegal and wrong.

      Why does pap like this get modded insightful? The old fallacy of equating violation of government granted monopoly on distribution to the theft of physical goods is just tired, and needs to be put out of its misery. I can respect, even if I do not agree with, arguments about public benefit, incentive to create, willingness of investors to finance, etc. But this talk of "theft" is nothing but intellectually dishonest horseshit.

      Oh btw: shoplifting of products, "shrinkage" in retail parlance, is a common reason for stores to suffer provable financial losses. Wikipedia puts the figure at $12 billion annually, citing the National Retail Security Survey.

    114. Re:Let the rationalizations begin by thePowerOfGrayskull · · Score: 1

      Are you really so tied up in what laws are on the books that you need them or the courts to tell you the difference between right and wrong? Here's a hint - don't look there, it's not their job to legislate morality.

    115. Re:Let the rationalizations begin by jmcvetta · · Score: 1

      Because it does take a lot of work that is not easily documented to produce music for example. Musicians practice and perfect music over time. As a musician myself, I can tell you I have spent countless hours just trying to come up with a song.

      Learning to be a surgeon also takes a lot of work. That's why surgery costs so much. But there's no expectation that the patient will continue to pay the surgeon year after year so long as he lives. If you think your job is really hard, ask for a lot of money to do it. Maybe, if you're good, the market will pay you. But don't demand laws that restrict the freedom & creativity of all the rest of society, in the hope you'll be able to keep squeezing money out of people long after you did the actual labor in question.

    116. Re:Let the rationalizations begin by Hurga · · Score: 1

      YOU sell widgets in a store, don't you? You and your store should definitely get paid for that. I write music for a living...I should only get paid for the first copy sold?

      The plumber does plumbing for a living. Why should he only get paid once for the plumbing he did? Oh, wait...

    117. Re:Let the rationalizations begin by coolsteve · · Score: 1

      I write music for a living...I should only get paid for the first copy sold?

      I don't think anyone is saying that... Piracy will be around, it always has been, and always will. If you are a very good musical artist, you will make lots of money. (i.e. Taylor Swift.) If you produce a good movie, you will make lots of money (i.e. The Dark Knight.) And by 'good', I don't mean what you think is good, it's what most other people think is good. There are still movies nowadays that make lots of money, there are still musical artists that make lots of money today. Even with all the piracy that's going on. Consumers will pay for what they think is a good value, at whatever price they think is a good price.

    118. Re:Let the rationalizations begin by Anonymous Coward · · Score: 0

      And I work in residential construction. I have apprenticed and studied for years to gain the skills I employ but I don't get to collect a royalty check every time someone uses a door I installed.

      That's because you didn't invent the door. You should be paying royalties to the inventor of the door for each one you install - you are ripping off his idea.

      Your construction analogy is akin to the busker playing Beatles tunes on the street corner. You are the busker, not the Beatles. If you are not going to pay the producer of the works (your mp3s) why should you expect to be paid for fitting a door? If your door-fitting skills are awesome enough you can sell tickets to have people watch you work, or you can sell t-shirts with your door-fitting awesomeness blazened across them. If you think that's fair for musicians, why not for construction workers? You have one rule for them, and one rule for yourself.

    119. Re:Let the rationalizations begin by yar · · Score: 1

      This is not the case in the US, where we have a copyright exemption in the doctrine of first sale- the author is only entitled to the first sale of the book, but not subsequent sales or uses of that same product.

    120. Re:Let the rationalizations begin by kz45 · · Score: 1

      "Traditional musicians make money from performing concerts and giving lessons. Recordings are advertisement, not the main product."

      Only very popular artists make money from shows. Most are getting paid $100 for a shitty bar gig. Selling music online at least gives them a chance at making a living at music.

    121. Re:Let the rationalizations begin by Aranykai · · Score: 1

      Precisely the opposite. My door can be used by many different people without costing me additional time and effort to construct a new door for each user, quite similar to people duplicating a recording.

      People who use a door I installed haven't had to hire me to install a door for them, but if they like the door and are in the market for one, chances are the satisfied customer will pass along my information.

      Full disclosure, I actually don't fit that many doors. However, nearly all of my new work comes from word of mouth recommendations from satisfied customers.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
  6. Answer by Anonymous Coward · · Score: 0

    Does anyone know of any creative works that were provably a financial failure due to piracy?

    Yes.

    1. Re:Answer by Robert+Zenz · · Score: 1

      Wait, who let the RIAA guy in here?

    2. Re:Answer by countertrolling · · Score: 1

      Linky?

      --
      For justice, we must go to Don Corleone
    3. Re:Answer by Anonymous Coward · · Score: 0

      George W Bush did it!

  7. sort of.. by Anonymous Coward · · Score: 5, Interesting

    I did some work for a man who paid to have drivers written for SCSI harddrives, a while a go, that was his edge over the competition. The competition simply pirated his drivers and sent him out of business. This may not be 'creative works' but the process is the same.

    1. Re:sort of.. by jedidiah · · Score: 1

      ...and the fact that SCSI was absurdly overpriced for most people had nothing to do with it.

      Yes. I remember the days when you would get to pay another 50 bucks to get the drivers to your SCSI flatbed scanner.

      It's a good thing those days are gone.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:sort of.. by yuhong · · Score: 1

      Which OS was it for and what was the name?

    3. Re:sort of.. by Anonymous Coward · · Score: 1, Interesting

      I wrote video processing software that was much faster (10x) and cheaper (10x) than the competition at the time. was hoping to quit day job to continue making it better. turned up cracked on site, and on others, assholes begging for license keys. right... so go and spend $2000 on camera and then balk at paying $40 for something you want to make it look nice.

      i quit working on it. wasn't prepared to ask stupid money for it and wasn't prepared to see people just rip it off.

    4. Re:sort of.. by Anonymous Coward · · Score: 0

      Similarly, see Andre Hedrick, the old Linux IDE/ATA maintainer. He'd write drivers for Linux and then GPL them after his development costs were met. People complained he didn't GPL them quickly enough so frequently and made his life so miserable about it, that back in 2003, he walked away from Linux entirely. It wasn't exactly piracy that caused him to walk away, but it was still people demanding immediate free access to his work regardless of whether he got to eat that day.

    5. Re:sort of.. by Pav · · Score: 2, Insightful

      WTF? Are you nuts? Business isn't a zero sum game. I've been told by plenty of old business greyhairs that it doesn't matter how much money your business partners etc... make off the back of your efforts, it just matters what YOU make. Plenty of people shoot themselves in the foot because of jealousy. If it's a choice between making 5 billion for $EVIL_COMPANY and making another $200,000 yourself, or keeping the status quo you GO FOR THE DOLLARS!

          I would NEVER buy mysterious noname software sight unseen. Even trial versions often don't give you enough time for the mysterious bugs to bubble to the surface. If it's pirated hard you can guarantee that some of those pirates will be recommending your software to the boss if they've thrashed it for months and it does indeed perform better. Would you walk away from a business just because you had to pay for advertising?

    6. Re:sort of.. by tigerbody1 · · Score: 1

      I worked with the man who invented "Independant suspension" for vehicles. He did it as a contractor for Chrysler, then the next year, all the other car companies stole the idea and now it is on EVERY car out there.

    7. Re:sort of.. by Anonymous Coward · · Score: 0

      I did some work for a man who paid to have drivers written for SCSI harddrives, a while a go, that was his edge over the competition. The competition simply pirated his drivers and sent him out of business. This may not be 'creative works' but the process is the same.

      Astroturf alert - probably the same anonymous poster posted this comment as well, a few seconds apart:

      http://ask.slashdot.org/comments.pl?sid=1715164&cid=32861998

      I happen to have written SCSI drivers in the past and I don't find the story credible at all.

      Firstly, drivers need updating all the time, and the 'pirate' cannot do that. Secondly, and more importantly, nobody really 'buys' (or bought in the past) SCSI drivers. Users downloaded them from harddrive companies. They pay the driver author - and they are absolutely, 100% happy if the driver gets 'pirated' over and over again, because that means their harddrives sell really well.

      Writing SCSI drivers (or any driver for that matter) is hard intellectual work that pays pretty well - and which is not the least affected from piracy - and never was. Just like the plumber next door is not affected by people 'pirating' his plumbing works and sometimes fixing stuff themselves. There's plenty of hard work left to be paid for.

      OTOH if you are a RIAA executable or lawyer whose only income is to live from the hard work of others ...

    8. Re:sort of.. by IamTheRealMike · · Score: 1

      Gah, you're an idiot, as is the person who submitted the article. Why don't you go actually invest your own time and money into creating something and then deal with pirates who turn up and ask for tech support for a product they didn't buy? Do you really think everyone is a dispassionate number crunching machine? Do you really think your ridiculous rationalizations about "bugs" gives you the right to simply not pay for someone. Do you steal shoes on the grounds that until you've worn them for six months you don't know if they'll be comfortable or not?

      Last year, my brother put together a high end strings sample library with a partner. He wanted some protection against piracy, but didn't want to invest in high end sample library DRM because he believed it'd get quickly cracked anyway. Instead he wanted some watermarking on the samples so he could find who uploaded it. I cautioned him that this was a bad idea, but he insisted so I went ahead and created an installer for his library which watermarked the samples. It launched, got good reviews and sold some copies.

      Needless to say, eventually somebody did upload it to torrent sites. The watermark worked fine, but my brother concluded he did not have the time or legal muscle to actually file a suit against the uploader. In other words, his work had no protection at all, pretty much. This is a product that isn't useful without high end audio gear, so the people pirating it could definitely afford to pay. And for people who wanted to learn, he'd definitely have given some free copies out if they'd asked nicely.

      Before a copy appeared on torrent sites, he was thinking about making another one. Afterwards, he's not. The reason is that doing contract work is more reliable and generally pays better than creating products that are susceptible to piracy. Whilst the pirates uploaded it after a few months, so he did make some sales and thus by your logic he should do it again, in practice it could have occurred at any time leaving him significantly out of pocket. The risk is just too high, so no sequel will be forthcoming. Of course I suspect these sorts of stories are not enough for the poster of TFA who will say it cannot be "proven" that the subsequent dropoff in sales was due to piracy, but who cares? My brother isn't making more products, end of story.

    9. Re:sort of.. by Anonymous Coward · · Score: 0

      I did some work for a man who paid to have drivers written for SCSI harddrives, a while a go, that was his edge over the competition. The competition simply pirated his drivers and sent him out of business. This may not be 'creative works' but the process is the same.

      That's a good example of commercial piracy, or plagiarism as is the more accurate term. It is, and damn well should be, very much illegal. (I just wanted to make it abundantly clear that there are different kinds of "piracy" of which some are mostly considered to be morally wrong and others might not be. Your example would fall under the category which I think most would agree to be morally wrong. I do.)

    10. Re:sort of.. by nanotik · · Score: 1

      There's a huge difference between commercial piracy(as in, profiting from someone elses work) and non-commercial piracy, i think the only debatable issue here is whether or not non-commercial piracy is harmful for the content producers and others who profit from their works through legal means.

    11. Re:sort of.. by Anonymous Coward · · Score: 0

      Thats really more industrial espionage than piracy in this sense. That was a competitor stealing ideas and then re-marketing them as a competitive product, not the end user gaining the product for free.

    12. Re:sort of.. by Taibhsear · · Score: 1

      Interesting how both these posts are anonymous and neither have citations... Not to mention these are instances of commercial infringement, not civil.

  8. Failed to get funding by Anonymous Coward · · Score: 4, Insightful

    All the projects that couldn't get funding because piracy would reduce their profitability below the required threshold. Piracy can be chilling effect.

    1. Re:Failed to get funding by Haffner · · Score: 2, Insightful
      The problem here is how that profitability threshold is calculated. Trying to sell media in the traditional way, without considering other options, is stupid. Some industries, like film, seem to be doing just fine because their model (get people to come see films in theaters, merchandising) is successful (the home movie thing still sucks though).

      Now, look at, say, academic journals - demand copyright from authors, maintain a stranglehold on publishing rights, and then keep raising fees as fewer people pay. This is a bad model that piracy will eventually destroy, and replace with a better one.

      Or take record sales - the RCA/sony types have trouble profiting from their old model. As a result, smaller producers are emerging that lower costs and pay artists more, making it easier to produce music. Or, small production companies specialize in a genre, so people can learn of new bands they'd like based solely off the producer.

      Piracy helps destroy outdated business models. Much like carriage-drivers during the emergence of cars, there will always be someone trying to legislate, pressure, coerce, or do anything necessary to prevent being run out of business.

      --
      "Going to war without the French is like going deer hunting without your accordion." ~General Norman Schwarzkopf
    2. Re:Failed to get funding by Yvan256 · · Score: 1

      Piracy can be chilling effect.

      No wonder we got a heat wave in Canada, people do a lot less file-sharing during the summer vacations.

    3. Re:Failed to get funding by thePowerOfGrayskull · · Score: 1

      All the projects that couldn't get funding because piracy would reduce their profitability below the required threshold. Piracy can be chilling effect.

      Of course, that number is also unprovable -- the OP posted a question which is designed to be unanswerable. Let me pose a few more in a similar vein:

      • How much does piracy really cost the RIAA in terms of lost sales?
      • How much does the game industry really lose to piracy?
      • How many people who pirate a game or album would have bought it if they couldn't have pirated it?

      The answer: we have no way of knowing or getting accurate numbers. In a similar vein -- there there are thousands of proejcts that lost money (assuming this is the intended definition of failure), which leads us to the same point: we have no way of knowing how much of a factor piracy was in those losses..

      I suppose it's too much to hope that obvious troll articles like this one will stay on Digg...

    4. Re:Failed to get funding by physicsdot · · Score: 1

      Piracy helps destroy outdated business models. Much like carriage-drivers during the emergence of cars, there will always be someone trying to legislate, pressure, coerce, or do anything necessary to prevent being run out of business.

      I've never been sure about this statement. I mean evidently the product being sold is not outdated - people are downloading and enjoying their pirated music. Nor is the fundamental business model outdated - that is, creating things that people like to try and sell. What you seem to mean by "outdated business model" could be described as "The internet allows people to take a copy of your work without paying for it - so you can't make money selling electronic copies of something". For a start, wouldn't that mean you agree with the original post?

    5. Re:Failed to get funding by mvdwege · · Score: 1

      I think you're missing the point of the article submitter.

      Sure there is no way to know what the losses due to piracy are. The problem is that the content industry acts as if these losses are known, and that every decline in revenue is due to them, and then uses this to push for ever more draconian legislation.

      The submitter makes a very good point.

      Mart

      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
  9. Halo Series for Mac by ducomputergeek · · Score: 3, Interesting

    I remember reading at one time that the number of pirated copies vs. legit sold copies was as high as 3 to 1 based on the people trying to connect and play the game online. The end result: none of the other halo titles were released on Mac and one of the reasons cited was because the original was so heavily pirated. Now there may have been other reasons why it was never ported, but that was the cited reason.

    --
    "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    1. Re:Halo Series for Mac by girlintraining · · Score: 4, Insightful

      none of the other halo titles were released on Mac and one of the reasons cited...

      ...was that Mac is rarely the primary platform for game developers? Most mac games are ported from the PC or co-developed. Piracy has been blamed for everything from the terrorism to low birth rate. Also, while on the topic of 'citing' -- citation needed. When discussing piracy, the level of hysteria surrounding the issue thanks to corporate interests makes it imperative that you list your sources and facts, not just a vague conclusion.

      --
      #fuckbeta #iamslashdot #dicemustdie
    2. Re:Halo Series for Mac by Anonymous Coward · · Score: 1, Insightful

      I'm sure Bungie selling out to Microsoft had nothing to do with it either.

    3. Re:Halo Series for Mac by BikeHelmet · · Score: 1

      Nobody should believe that. The numbers are way off. There's usually 10x as many pirates as copies sold.

      The real reason was because Microsoft took them over, and wants a stranglehold on gaming. Around the same time, they started buying up as many exclusives as possible.

    4. Re:Halo Series for Mac by Anonymous Coward · · Score: 0

      There were many excellent games that came out on the Macintosh first. Then when the developers were bought by Microsucks the games on the Mac were abandoned or allowed to wither away over a few years. This was part of Bill Gates insipid battle against Steve Jobs. Gates lost. He never was very good at creativity.

    5. Re:Halo Series for Mac by Anonymous Coward · · Score: 0

      Yeah, I'm sure it had to do ENTIRELY with piracy.

      Never mind the fact that it was a resource hog, poorly optimized, dated, generic (considering the PC/Mac FPS market) and anyone who had already played it was waiting for Halo 2.

    6. Re:Halo Series for Mac by doctorpangloss · · Score: 1

      Bungie was bought by Microsoft prior to the release of Halo, and Halo for Mac, along with Halo for PC, were both released by Bungie under Microsoft.

      Creating Halo 2 for Mac would require a certain fixed cost (development and marketing, mostly) that they did not expect to recover due to piracy. Simple, straightforward business.

    7. Re:Halo Series for Mac by Anonymous Coward · · Score: 0

      It wouldn't have anything to do with how ridiculously impossible it was to acquire the game for the mac? Or that they released it twice and only supported the second release? Or the fact that the free custom edition expansion was not available or that you couldn't run a dedicated server? The mac port was a slap in the face to the gamers who were originally the target market.

    8. Re:Halo Series for Mac by girlintraining · · Score: 1

      Creating Halo 2 for Mac would require a certain fixed cost (development and marketing, mostly) that they did not expect to recover due to piracy. Simple, straightforward business.

      In other words, the rates of piracy could be identical, but because of the smaller market share, macs weren't a sound investment. Blaming piracy is intellectually dishonest unless the piracy rates were significantly higher for mac than PC.

      --
      #fuckbeta #iamslashdot #dicemustdie
    9. Re:Halo Series for Mac by Anonymous Coward · · Score: 1, Informative

      Bungie was bought by Microsoft prior to the release of Halo, and Halo for Mac, along with Halo for PC, were both released by Bungie under Microsoft.

      That's very misleading. For all intents and purposes Halo was finished prior to the MS buyout and only held back as a means to give the xbox an 'exclusive.'

      Bungie was mac-centric before the acquisition - ports of their prior games with Win95 were always delivered much later than the Mac releases. Furthermore, Halo had been announced for the Mac in Steve Job's keynote speech - after it was privately demoed - roughly a year before the MS acquisition.

    10. Re:Halo Series for Mac by doctorpangloss · · Score: 1

      True, but as far as problems the developer can deal with, they can't sell more Macs to increase marketshare. They can, however, implement DRM to reduce piracy.

      It's not intellectually dishonest when you consider that, among the problems they can (and should) do something about, piracy ranks higher than Mac marketshare.

    11. Re:Halo Series for Mac by doctorpangloss · · Score: 1

      If the marketshare was too small, they would have not made Halo for Mac in the first place.

    12. Re:Halo Series for Mac by ducomputergeek · · Score: 2, Informative
      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    13. Re:Halo Series for Mac by girlintraining · · Score: 3, Informative

      Bias alert: The author used to work for Bungie Software (the creators of the Halo series).

      --
      #fuckbeta #iamslashdot #dicemustdie
    14. Re:Halo Series for Mac by Sir_Sri · · Score: 1

      Well this basic problem applies to a lot of games that don't get sequels or the like. Did alpha protocol fail because of piracy or bad reviews? Or maybe a bit of both. Well maybe alpha protocol itself didn't fail, it just wasn't profitable enough, (especially given the TV ad budget) and so 'beta protocol' or alpha protocol 2 or whatever they would have made failed before it got out the sparkle in a devs eye phase.

      I'm not sure the original question is a sensible one. It's asking for a fairly elaborate study, to try and correlate lost sales to piracy directly, which is hard (but probably not impossible) to decouple from things like reviews, bad press and so on. I think if a game needs to sell a million copies to be successful, but only sells 900k, but has your aforementioned 3:1 piracy rate then ya, maybe we can say piracy caused it to fail. But of course other things could cause it to fail too. It's not like there's an example of two identically desirable games, where one has zero piracy, and the other has some 'average' amount of it to make the analysis easy.

      When you look at, for example, some iphone games that claim piracy rates of 90% or more (http://www.geek.com/articles/mobile/the-little-tank-that-could-for-iphone-was-pirated-96-percent-of-the-time-20090729/ for example), and that's on products that cost 2 bucks, you've gotta figure some of them 'fail' because of piracy, but the market is so small that you may not normally hear of it. If your 'success' is to sell 10k copies of your game, for $15k in 'revenue' (some loss to app store, tax man, price drops eventually etc.), but in the end you only sell 500, well, ok so you're out $14K, but for most of us (in the western world at least), we decide the whole thing was a failed experiment and move on. It's an expensive resume pad, but for most of us $14k in lost sales, which may or may not translate to actual debts isn't going to send us spiralling into bankruptcy all over the front page of CNN.

      And of course, we're sort of guessing at definitions of success here. I worked (briefly) at a fairly large company where 'failure' was anything less than 20% ROI every year, which they almost never achieved, yet have been in business for decades. Any unit that didn't make 20% ROI was on the verge of being axed or sold. So my definition of 'success' was making money, their definition of success was making enough money to justify share price, and their management style dictated one target for success on an individual unit basis, and another measure of success for the shareholders (whom, continue to buy shares of said company), after all you might say to an internal unit that only made 11% ROI that they're miserable failures and they don't deserve any more funding, but in your shareholder meeting you sing the praises of your average 10% ROI.

    15. Re:Halo Series for Mac by Anonymous Coward · · Score: 0

      This is ment as a joke...

      Sometimes mac users deserve a slap to the face.. /badjoke

      Im still gonna get trolled for the joke.. so im posting AC. Have a nice day, especially everyone that took offense where none was ment.

    16. Re:Halo Series for Mac by hedwards · · Score: 1

      I'm sure that during the 80s and early 90s that the figure is pretty accurate. In those days commercial software was just starting, whereas previously, the dominant thinking was that you paid for the hardware, not the software. Also since most of the DRM was pretty impotent, you had the sneakernet running software all over the place. Chances are that if you got a computer in that era, you'd have friends come over and load it up with software gratis.

    17. Re:Halo Series for Mac by AK+Marc · · Score: 1, Troll

      He explicitly states that the piracy rate is no higher on Mac, so if they didn't sell enough, it was their broken business plan, and piracy was irrelevant. It's proof that piracy didn't cause a problem on Mac. Perhaps it was the fact it was released late and, from what I understand, suffers from what everything Microsoft touched related to Mac gaming in that they actively blocked Mac/PC interoperability.

      That is, when a friend buys WoW for the Mac and I buy WoW for the PC, the same disks are used on both machines, you buy it once and have those in case you want to reinstall on a new computer and it's a different platform, and when you play, the Mac and the PC play together on the exact same game. But with Microsoft cross-platform, you get two independent and unconnected games with the same name. No cross platform disks. No cross platform play. And usually a long delay between the PC and Mac releases. And they both assert piracy to be at or below PC rates, yet claim it was piracy and nothing else that caused the game to be a marketing failure.

      And you believe them.

    18. Re:Halo Series for Mac by h4rr4r · · Score: 1

      Halo was done for Mac first, I saw bungie demos a year or more before release. Halo2 was designed from the ground up as windows only.

    19. Re:Halo Series for Mac by Sycraft-fu · · Score: 1

      Ya I suspect it isn't so much piracy as just smaller market share. However doesn't matter the reason, the problem is Mac games don't tend to sell enough to make it worthwhile. Interplay talked abut that with Fallout 2. Fallout was cross platform, Fallout 2 was PC only. They said the reason was they sold maybe 1 copy of Fallout on the Mac for 20-30 on the PC. With sales like that, they didn't make enough money to cover the porting costs.

      That is really what it comes down to. Now maybe piracy on the Mac causes it, but I suspect it is more likely just the far smaller number of systems, combined with the fact that many of them are used in thing like graphic design houses equals not enough potential customers.

      That may be changing as we've seen more consumer Macs. Valve decided to port their stuff to the Mac (though it seems that was more a fanboy choice since they have some Mac heads on staff these days than a completely monetary decision) so who knows.

      Regardless, it comes down to if the amount of money you make is more than a trivial amount over the cost of doing the port. Doesn't matter why it is or isn't, just what it is.

    20. Re:Halo Series for Mac by Anonymous Coward · · Score: 0

      really now?

      Halo 2 was being ported as a Windows Vista exclusive even though with a very small patch it would work on Windows XP to entice people to upgrade.

      Of course they blamed piracy. Publishers always blame piracy, it's an easy scapegoat when they don't want to tell you the truth.

    21. Re:Halo Series for Mac by brit74 · · Score: 1

      Uh, you're right and wrong. You're right that piracy causes publishers to skip doing ports, but you're wrong about the Halo example. Halo was originally developed on the Mac by Bungie. Microsoft bought the company and put them to work on an XBox version. They wanted an exclusive that would pump up their new XBox console. That's the reason it never came out for the Mac.

      However, more recently, Epic said they're not porting Gears of War 2 to the PC because piracy was so bad. They had ported Gears of War 1 to the PC a few years after it came out for the XBox, and they got burned, so they said, "Too bad PC gamers". The PC is hugely plagued with piracy and people know it. I saw some statistics for Modern Warfare 2 a while back. According to their numbers, it sold 5-6 million copies on the XBox and 1 million copies were pirated on the XBox. On the other hand, it sold about 250,000 copies on the PC and was pirated 4 million times on the PC. I added up the numbers and calculated that 86% of the people playing it on the XBox paid for it, but only 6% of the people on the PC paid for it. Numbers like that are like a kick to the nuts to publishers.

    22. Re:Halo Series for Mac by Pentium100 · · Score: 1

      How many of the pirates would buy the game/app/movie/song if it was not available as a free download?

      That's the question the analysts should answer. Piracy is 3:1 or 10:1 to copies sold is because a pirated copy is free, so, by the laws of economics, there is higher demand for it. It does not mean that everyone who pirated would have bought it for, say, $10. It also does not mean that everyone, who bought it for $10 would have bought it for $100.

      Also, paying online sometimes is a PITA. Compare this:

      Piracy:
      1. Oh, I want x
      2. Go to some site
      3. Search for x
      4. If not found and you have not exhausted the list of sites, go to step 2.
      5. Start the download, do something else while it is still downloading
      6. Done.

      Buying (for whatever amount):
      1. Oh, I want x
      2. Go to some site
      3. Search for x
      4. If it's not available to your country and you have not exhausted your list of sites that might sell it, go to step 2.
      5. Decide if the price is worth it, there is no option of downloading, trying it and deleting if you don't like it.
      6. Check to see if you have enough money in your internet card.
      7. If yes, goto step 9. If no, transfer some money from your other account.
      8. If time now is between 18:00 and 08:00, wait until 08:00 of the next workday for the transfer to complete, otherwise wait ~15 minutes if you both accounts are at the same bank.
      9. Pay.
      10. After the order is processed (time needed: a few seconds to a few days), if x is available for download, start the download and do something else while it is downloading. If x is not available for download wait 1 week - 1 month for the disc to arrive in mail.
      11. Done

      See, even if you exclude the fact that piracy is cheaper, piracy still remains faster and easier.

    23. Re:Halo Series for Mac by Tom · · Score: 1

      That is so obviously a strawman that it hurts.

      No, what really happened was that Bungie used to be a Mac games studio before Microsoft bought them out for Halo, which it wanted on the Xbox. Of course, the Mac fans were furious. So they were appeased with promises that "of course" Halo would come out for the Mac. Which means they needed an excuse to stop doing that for the next titles. MS had all intentions of killing off the Mac part of Bungie. Two birds, one stone and all that.

      For the strawman: The costs of providing server services to a pirate copy are non-zero, so piracy in online games hurts. But then again, it is trivial to get rid of them. And you still have the sales from the others. If you are profitable with the sales you have, then the business decision is to do it. If you aren't, then you don't. Notice the piracy doesn't figure in there. It doesn't matter. Even if your piracy rate were 1000:1, if you make a profit then continuing it is the right thing to do.

      --
      Assorted stuff I do sometimes: Lemuria.org
    24. Re:Halo Series for Mac by phantomlord · · Score: 1

      Although they had other big problems revolving around Scott Draeker's business sense, Loki Software failed in part due to a high piracy rate. People had already bought the Windows versions of the games they sold and didn't want to pay a second time to buy the Linux ports; they simply expected to get them for free, so they'd snag a copy off the internet rather than the retail shelf.

      Michael Simms from LGP has mentioned high piracy rates in the past as well (likewise, there are other problems at LGP contributing to its current woes).

      --
      Don't leave your mind so open that your brain falls out. Don't close it so much that you cut off the blood.
    25. Re:Halo Series for Mac by Flaming+Cowpie · · Score: 1

      You're correct about that story. I remember reading that. Here's a link to it [ http://homepage.mac.com/simx/technonova/publications/the_difference_between_piracy_and_steal.html ]. And while yes, there probably were a 3 to 1 ratio, this particular case is somewhat unique in that the piracy was generated as a backlash to Bungie's perceived sellout to Microsoft. Granted, some of that anger was probably deserved. Halo for Mac was pretty much a done deal, it was shown running at Macworld. Then it disappeared and an Xbox, then PC version came out. By the time the Mac community got it, people were pretty pissed. I pirated it "just to show those bastards". I also bought it, later on. While the whole piracy thing probably hurt Macsoft (the porting company), it was "justified" in the minds of the Mac faithful for the sellout and slap in the face (feel about it as you will, it was to many).

      --
      Sigs? We don't need no steekin Sigs!
    26. Re:Halo Series for Mac by zaffir · · Score: 1

      I could fire up 100 torrent clients and have them all download, delete, then redownload Halo for the Mac. Let them do this 24/7 and we'll crank that ratio to 400:1. It'll still have ZERO effect on how much money Bungie made.

      A PIRATED COPY IS NOT A GUARANTEED LOST SALE

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    27. Re:Halo Series for Mac by Phroggy · · Score: 1

      ...was that Mac is rarely the primary platform for game developers? Most mac games are ported from the PC or co-developed.

      Halo is a notable exception to this. Actually the first ever public demo of Halo was at a Macworld Expo, and it ran on a PowerMac G4 running Mac OS 9. Bungie, the company that developed it (before they were acquired by Microsoft), was well known as a Mac game developer; most of their previous games were never ported to Windows.

      --
      $x='S24;r)>63/* h@<5+oZ)32"5cz';$me='phroggy'x$];
      $x=~y+ -xz+\0-Tx+;print$_^chop$me for split'',$x;
    28. Re:Halo Series for Mac by Anonymous Coward · · Score: 0

      citation needed

  10. Video stores... by A-Slug · · Score: 1

    Not exactly what asked for, but, video stores in my local area that have been there for years have all of a sudden all gone out of business. Pretty sure bittorrent had something to do with it!

    1. Re:Video stores... by ducomputergeek · · Score: 1

      No, it is more likely digital download either through NetFlix, iTMS, On Demand, and cheaper rental services like Red Box. Sometimes I like renting the DVD's to listen to the commentary. But anymore, there are 2 redbox sites within 2 miles of my house. The only movie rental shop is block buster and it's about 5 miles away. So long as what I want is a new release, Red Box is easier. But now with HD cable and on demand, I can order almost any movie I want for about the same price as the video store without the hassle of returning anything. You don't get the commentary tracks and you only get 24 hours to watch the movie, but honestly, most films I'd watch one and then maybe listen to the commentary on my computer while doing something else.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    2. Re:Video stores... by tagno25 · · Score: 1

      Not exactly what asked for, but, video stores in my local area that have been there for years have all of a sudden all gone out of business. Pretty sure bittorrent had something to do with it!

      Nope, that was Red Box, Netflix, and now Blockbuster.

    3. Re:Video stores... by FrankieBaby1986 · · Score: 1

      Same has happened around here... However, Video on Demand services and Netflix may also have a more than fair share of the 'blame'.

      --
      ERROR: SIG NOT FOUND (A)bort, (R)etry, (F)ail?:
    4. Re:Video stores... by cyber-vandal · · Score: 2, Funny

      Or more likely the fact that they never seem to have anything good in.

    5. Re:Video stores... by cyber-vandal · · Score: 1, Insightful

      And the problem with capitalists is that when they run out of other people's money they expect the socialists to bail them out.

    6. Re:Video stores... by PhilHibbs · · Score: 1

      I'm not a member of a video rental store any more because I have a bigger range of movies on TV and I have a HDD recorder, also the range of DVDs available for purchase elsewhere is better and cheaper than 15 years ago when I used to rent movies. HMV, not piracy, have taken over from Blockbuster.

    7. Re:Video stores... by erroneus · · Score: 1

      That's a really nice attempt, but I think the biggest reason the rental shops are going away is NetFlix and similar services. Hell, even Blockbuster itself is in on that game and flourishing. I would say the number one reason those things are going away is that other means are more efficient and cost effective both for the customer and the service provider. And as far as I know, direct downloads from these services are not quite as popular as the mail-in service... I actually don't know this for sure, but it is my guess given what I know of average users these days. Of course, I think that would change if REAL broadband were more common and didn't have download caps and crap like that. Further, a way of making the download services more popular would be to sell boxes for streaming and downloading and I know NetFlix does offer this... not so sure about Blockbuster but it wouldn't surprise me. (But I gotta say, my Argosy HV335T is simply AWESOME for the cost... it even has a bittorrent client not that I use it -- I don't think it lets me specify a peer block list. But if Argosy teamed up with Netflix or Blockbuster, it would be a rather perfect box for the task.)

      Anyway, in this case, I purport to offer no facts, just my opinions based on my assumptions and guesses. But still, the exchange of physical media is still the way rentals are done by most people as far as I can tell.

    8. Re:Video stores... by erroneus · · Score: 1

      That is the perfect quote to describe the collapse of the financial and auto industries. I hope you used it then too.

      Capitalism is still "the way" to go as far as I am concerned, but I also cannot deny that because of unlimited human greed, capitalism ABSOLUTELY needs to be regulated and in the case of some markets, either extremely regulated or simply government controlled. Without exception, when government isn't watching, capitalism will trample the public to death and that is no understatement.

    9. Re:Video stores... by Pinback · · Score: 1

      The very last time I ever went into a video rental store, I was looking to buy a used copy of "Sky Captain and The World of Tomorrow". (Having seen an advert many times on the end of some other DVD I own.)

      The batch of surly losers in line was too much to deal with, so I put the DVD back on the shelf and signed up for Netflix. When any movie you want is available or will soon be available on watch instantly or via mail, piracy is not worth the legal risk or effort, no matter how easy. Might as well pirate newspapers, broadcast radio, or broadcast TV. Pointless.

      Any game worth playing (for me) has some social context in it, and likely needs a paid account of some sort to keep the game going. (Halo for the PC being one exception.) Piracy in EQ or WOW can't be a significant loss.

    10. Re:Video stores... by Anonymous Coward · · Score: 0

      I "pirate" broadcast TV, only because I do not want to buy/build a DVR.

    11. Re:Video stores... by cyber-vandal · · Score: 1

      People who have very short-term memories keep parroting that quote as if it's some kind of divine revelation. As I can respond to it here I thought I would :-)

  11. Harry Potter Films! by Mikkeles · · Score: 2, Insightful

    At least by Hollywood accounting practices.

    --
    Great minds think alike; fools seldom differ.
    1. Re:Harry Potter Films! by Robert+Zenz · · Score: 2, Funny

      Don't forget the to exemplars of the industry: Star Trek XI and X-Men: Origins, which were so heavily pirated that everyone went bankrupt...oh wait, with bankrupt I mean "it just earned two times it's production costs".

    2. Re:Harry Potter Films! by TBoon · · Score: 1

      So... May it be fair to say piracy might stop when hollywood accounting does?

    3. Re:Harry Potter Films! by hedwards · · Score: 1

      Well to be fair, after X-Men 2 and 3, people pirated X-Men: Origins just to get their refund from having wasted money on the previous two films.

    4. Re:Harry Potter Films! by Anonymous Coward · · Score: 0

      Sure, neither will happen but while we're strolling through this magical place why not go all the way?

    5. Re:Harry Potter Films! by h4rr4r · · Score: 1

      Only 100% profit? How sad, I mean compared to my 401k, wait what is that sound, it seems my financial advisor says I need to shutup and pay him since my 401k may actually be in the red.

    6. Re:Harry Potter Films! by Mattskimo · · Score: 1

      I know it's fashionable to bash sequels on here as not being new or original but I enjoyed X-Men 2 a lot more than the first one. 3 was a pile of crap, admittedly. Origins was even worse.

  12. Amiga games by KarmaKhameleon · · Score: 2, Informative

    Not online as we know it (although BBS sharing was available) - but I recall Amiga game publishers lamenting that they couldn't get revenue for their product due to the higher skew in piracy. I never recalled seeing an Amiga owner with a purchased game back in the 80s - ever.

    1. Re:Amiga games by Anonymous Coward · · Score: 0

      You either didn't know many Amiga owners or you happened to hang with thieves. I knew several Amiga owners as well as being one myself. I was the proud owner of a 1000, a 1200, and many purchased Amiga games. Game publishers always say they are being robbed, even back in the 80's.

    2. Re:Amiga games by Anonymous Coward · · Score: 0

      yeah and i remember seeing sooo many Amiga titles at Babbage's.

      those i can recall were high-end titles of general interest/mass appeal.

      it wasn't until i set foot in a dedicated Commodore vendor that i discovered real productivity apps and saw Amiga peripherals other than an Epyx Quickfire.

      i don't blame pirates. i think that's a UK argument. in the US, i blame Commodore.

      Forget Chuck E. Cheese, we should have had the Commodore Summer of Code, with teens camped out at Commodore-sponsored lock-ins at computer stores and universities across the US, linked by BBS.

      Oh well.

    3. Re:Amiga games by KarmaKhameleon · · Score: 1

      You were at the wrong store in the wrong year. I remember plenty of titles in the Amiga section of Software ETC. from 86-89 Where I first saw Cinemaware titles. In fact, the Mac section was smaller than the Amiga game area by FAR (and there was a rush of Mac games at the beginning before they slid off a cliff in 1989-1990, Shadowgate, Dark Castle, Infocom games, Tetris, F16 Falcon, Crystal Quest, Leisure Suit Larry etc)

    4. Re:Amiga games by zr-rifle · · Score: 1

      Still, in its glory days, games were abundant for the Amiga platform, so it must have been a profitable business for those producing them. What killed the Amiga wasn't piracy or the lack of games, but Commodore itself.

      --
      Hack your mind out of its sandbox.
    5. Re:Amiga games by LordVader717 · · Score: 1

      Same goes for C64 games. Loved by fans, but everyone was too cheap to buy them and just copied them instead. As a result many of the smaller developers of the era simply couldn't make any money on the system.
      Nintendo meanwhile had the best anti-piracy protection of the day, and raked in endless profits. This attracted more and more developers and publishers.

    6. Re:Amiga games by KarmaKhameleon · · Score: 1

      Read again - where did I mention the death of the Amiga? Geezus fuck - are you cocksucking robots so stuck on defensive nerd mode that you can't even fucking read anymore?

      Holy FUCK. Fuck YOU Amiga NERD.

    7. Re:Amiga games by 91degrees · · Score: 1

      It was successful despite heavy piracy for at least 5 years. Hell, most people I knew bought at least a few games and only owned the hardware because pirate games were so easy to come by. The thing that really killed the Amiga seemed to be that it didn't have the horsepower for texture mapped 3D graphics.

    8. Re:Amiga games by KarmaKhameleon · · Score: 1

      Thats so strange - I didn't say the amiga was killed by anything - but alllll the Amiga nerds just assume I did.

      Guess you can't give up defending a dead platform or something.

    9. Re:Amiga games by zr-rifle · · Score: 1

      Let me guess... you're an Atari ST owner?

      --
      Hack your mind out of its sandbox.
    10. Re:Amiga games by KarmaKhameleon · · Score: 1

      Virgin much?

    11. Re:Amiga games by 91degrees · · Score: 1

      Are you suggesting the Amiga wasn't killed. It's hardly a viable platform any more, and it's pretty hard to get hold of.

    12. Re:Amiga games by zr-rifle · · Score: 1

      It's not our fault games were better on our system. Especially the sound. The ST was a ripoff. Sorry to break the news to you...

      --
      Hack your mind out of its sandbox.
  13. Someone pointed to a study in a previous thread by mcgrew · · Score: 2

    I wish I could find the link. The study was commissioned by a book publisher trying to find our how much piracy hurt book sales. Generally when a book is published, sales spike a few days later then drop, and it's a couple of weeks before it's scanned and on the internet. What they found was that when it hit the internet, rather than a drop there was a second spike.

    Piracy doesn;t hurt sales at all, it generates sales.

    Cory Doctorow explains it succinctly in Little Brother. Nobody ever lost sales from piracy, but obscurity guarantees lack of sales.

    1. Re:Someone pointed to a study in a previous thread by doctorpangloss · · Score: 1

      "Obscurity guarantees lack of sales" is the same as saying "you should be concerned with marketing." In the creative industry, there's a rule of thumb when it comes to profitability: high quality, low price, well marketed, pick two and you have a successful product.

      People do lose sales from piracy. Other posters have covered this ground, typically videogames. Plenty of products succeed without good marketing. Selling creative products is complex.

    2. Re:Someone pointed to a study in a previous thread by Orestesx · · Score: 3, Interesting

      That logic may work from books, where a physical copy is better than a PDF copy on my computer screen. An unauthorized copy of a video game or movie is usually the same if not better (due to drm) than the original copy.

    3. Re:Someone pointed to a study in a previous thread by Darkman,+Walkin+Dude · · Score: 2, Interesting

      Books are a bit of a funky example though, many people still prefer to have the paper in their hand and on their shelf. What you don't see, and why I think copyright laws were first enacted, is the mass reproduction of paper books. I'm not going to argue sales figures over and back, and I don't support the *AAs, but its worth thinking about that music or a movie are almost as good over bitorrent as from a shop, certainly good enough for most people. Once e-ink readers fully mature, we may see the same for books.

    4. Re:Someone pointed to a study in a previous thread by Anonymous Coward · · Score: 0

      A bunch of books have been put up for free at http://www.baen.com/library
      I seem to recall Eric Flint mentioning somewhere on that site that soon after he had put his books up there, he saw an increase in sales on his books.

    5. Re:Someone pointed to a study in a previous thread by Erikderzweite · · Score: 1

      So the game publishers should first get rid of DRM and secure more sales.
      They can't force me to buy, but they can make me want to buy. How? That's what marketing departments are for.

    6. Re:Someone pointed to a study in a previous thread by Lloyd_Bryant · · Score: 1

      I wish I could find the link. The study was commissioned by a book publisher trying to find our how much piracy hurt book sales. Generally when a book is published, sales spike a few days later then drop, and it's a couple of weeks before it's scanned and on the internet. What they found was that when it hit the internet, rather than a drop there was a second spike.

      Perhaps you were thinking of Eric Flint's posts on the Baen Free Library. In particular, read his Prime Palaver #6, where he shows the actual effect that releasing works for free had upon his sales (Hint - he ain't unhappy with the results).

      --
      Don't tell me to get a life. I had one once. It sucked.
    7. Re:Someone pointed to a study in a previous thread by hedwards · · Score: 1

      That depends, I'm not sure how prevalent the practice is, but I do know that some software outfits will damage their own software so that if it gets pirated chances are it won't run completely properly. I'm not personally sure that doing so does anything other than damage their reputation, but I do know that it's something which happens.

    8. Re:Someone pointed to a study in a previous thread by Anonymous Coward · · Score: 0

      Then maybe developers should remove DRM so the pirated copy isn't better.

    9. Re:Someone pointed to a study in a previous thread by Anonymous Coward · · Score: 0

      That is a rubbish argument, and so is the one above yours. Many people still prefer to have full lossless (in terms of as-released) compact discs, in nice covers, sitting on a shelf, than lossy digital media formats downloaded from torrent sites (or even from iTunes etc).No way will I shell out AU$2.19 for a song off iTunes (and then use my limited download quota to get it), when I can pop down my local music store and pay AU$24 (or less) for then entire album in it's nice jewel case, without all that MP3/M4A compression. Same applied to DVD and Blu-Ray, I would MUCH rather have the real things on a shelf than a full hard disk somewhere. I am not alone in this view.

      As for "piracy", please. It was a common 80s-90s phenomenon to listen to "Hot Hits" (or whatever) on the radio and hover over the "record" button on your tape deck to grab the songs you like. You can then do tape-to-tape copies and share your favourite songs with friends and family - even make a boyfriend or girlfriend a mix tape... from the radio. No money goes to the artists then either. How about recording movies from free-to-air TV? They can still be bought at video stores (albeit, now discounted from the original price), but by recording it with your VHS or DVD-Recorder (now Tivo, PVR, Media Centre, whatever)... you are also a "Pirate" in terms of depriving money for the licenses. Sure, the internet and digital audio/video has made this process easier, but it is hardly new, and hardly "killing the industry".

      I have said it before, and will say it again - Piracy is not piracy if you end up buying the product, or buying MORE than you downloaded. In this case it is more of a "try before you buy" preview in the home.

      Don't get me wrong, piracy for the sake of collecting content for free, and with no intention to pay for any of it.... that's not good, and you deserve to be found out and prosecuted. If, however, you want to simply watch a movie (that you missed, or decided wasn't worth the cost, at the cinemas... during the cinema-to-DVD rental delay), or if you want to listen to a few new bands to see if you like them, and if you want to sample a new album before buying it (because there are no more listening stations in music stores), then that's okay... so long as;

      1. Movies and TV Shows
      a) You never intended to watch the movie or TV show until free-to-air TV release or video release (which does not support the artist or production companies... it supports the TV station or video store that bought the release rights), and their only concern regarding "lost profits" is if you don't see their advertising during the show and maybe decide to buy that burger some company is promoting.

      b) If you do watch the movie or shows above, then if you do like it, you buy them. Maybe not straight away, but maybe when the movie comes out as an ex-rental... because like I said before, if the video store gets it in and you rent it from them, they have already paid their license, and no more money goes back to the MPAA/Artists. So buying it straight away for AU$29.95 or getting it later for $10.95 (or less) is no "issue". The only issue is that you watched it earlier than when you paid for it. Who cares.

      2. Music and Books
      a) If you download it at all... delete it if its not what you want, and buy it if you do like it. It doesn't have to be right away, but as long as you are treating the digital downloads as a "try before you buy" method, it all works out in the end. Stuff you never would have bought will never get bought or kept. Stuff that you were thinking of buying, now can be bought because you know about it. Artists that you may not know whether you want to buy, may be previewed in this method, and you may buy those. If anything, this process will increase sales.

      b) The process of previewing the product (as described above) is no different until waiting for a library to buy it and loaning it, or waiting until the hits get played on radio, Youtube (official artist channels of course), or other forms of licensed free-to-the

    10. Re:Someone pointed to a study in a previous thread by B1oodAnge1 · · Score: 1

      People do lose sales from piracy. Other posters have covered this ground, typically videogames.

      The ONLY time that piracy results in lost sales is when the pirated product is superior to the purchased product.

      --
      RUGBYRUGBYRUGBY
    11. Re:Someone pointed to a study in a previous thread by trytoguess · · Score: 1

      How would getting rid of DRM help when the primary issue of piracy is getting something for free? If game companies got rid of DRM, the only thing that'll happen is games will just be pirated even sooner.

    12. Re:Someone pointed to a study in a previous thread by Orestesx · · Score: 1

      Getting rid of DRM is only part of the solution. If they do that, then they only ensure that the original is no less valuable than the copy. And that's not good enough. To stop (or rather, reduce) unauthorized copying, what they really need to do is make the original more valuable than the copy. Publishers who add DRM commit the fallacy of assuming that the unauthorized copy will be less valuable because the content is protected, but we all know that is not true.

      What they really need to do is to find value-add ways of making the original more valuable the the unauthorized copy. Steam and Stardock this very well with their distribution systems. Some games do it why with cd-keys for multiplayer. Vinyl music albums also accomplish this because of the perceived value of the physical copy. Books accomplish this because it's friggin' expensive to print out an entire novel. It's a difficult problem, which is why they choose to pursue other avenues (lobbying, lawsuits).

    13. Re:Someone pointed to a study in a previous thread by afabbro · · Score: 1

      People do lose sales from piracy. Other posters have covered this ground, typically videogames.

      The ONLY time that piracy results in lost sales is when the pirated product is superior to the purchased product.

      As it is with every pirated movie. Allows the viewer to skip the studio ads, anti-piracy ads, FBI warnings, etc.

      --
      Advice: on VPS providers
    14. Re:Someone pointed to a study in a previous thread by mvdwege · · Score: 1

      Funny counterexample: Eric Flint's 1632 series.

      A whole archive of short story material is available, all of it in unencumbered HTML format. And yet Flint makes enough from online sales and paperback republishing that he can pay writers regular magazine royalties for short stories in the electronig Grantville Gazette.

      So here's a straight counterexample against the hypothesis that unencumbered ebooks would not be profitable due to piracy.

      Mart

      --
      "I know I will be modded down for this": where's the option '-1, Asking for it'?
    15. Re:Someone pointed to a study in a previous thread by fishexe · · Score: 1

      They can't force me to buy, but they can make me want to buy. How? That's what marketing departments are for.

      So what kind of marketing would allow paid to compete with free? For an identical product? (after they get rid of DRM as you suggest)

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
    16. Re:Someone pointed to a study in a previous thread by Erikderzweite · · Score: 1

      It their job, not mine. Make goodies for honest players, better multiplayer for them, sell fan articles, calculate the piracy in as advertising expense, change the business model is the above fails. Adapt or die.
      If your job is to sell some product a copy of which can be created with no expense, then such a copy will be created. If you don't like that simple fact, do something else.

      Printed books didn't make information less valuable, quite contrary. Public libraries didn't ruin book industry, they lead to more sales instead. We as a humanity are now elevating ourselves to the next level of freedom of information. So far there's been huge benefits for the humanity from previous steps up, unseen at the time they have been made. History repeats itself.

      I insist of having backup copies of the media I have bought, of being able to play it on any number of electronic devices in my vicinity, on being able to share something good with my friends. On the other hand I won't demand being paid for free advertising I do in the process. As long as I don't earn money with the information no money is lost period.

      Copyright should IMHO only exist to prevent unauthorized financial gains from others people work. No gain, no loss, hence no crime.

      Offering DRM-free games with Linux ports has helped in my case (I actually bought Penumbra Series and World of Goo *after* i have played these games). Treat me with due respect and I'm sold.

      Hell, Microsoft's domination on many markets is due to the excessive piracy. They didn't want to put the toothpaste back into the tube, they have embraced it and are now able to milk governments and corporations.

    17. Re:Someone pointed to a study in a previous thread by mcgrew · · Score: 1

      So what kind of marketing would allow paid to compete with free?

      Marketing that convinces the prospective customer that paid is not only better than free, but worth the cost. Drop the price of iTunes where it isn't worth my time to sample the radio, rip the GF's CD or pirate and they have a new customer. Sell things, like CDs, and convince people that the things are what's valuable and the IP is just marketing. Personally, I like having physical copies with cover art, liner notes, etc. I buy my CDs straight from the indie bands I listen to; they get almost 100% profit and I get a CD at half the price of an RIAA CD or less. Everyone wins but the RIAA.

      The RI/MPAA has stupidly forgotten that people like to OWN physical objects, and their marketing depts. have convinced people that the physical containers are worthess. Idiots; it will cost them their industries while the independants will eat their lunches.

    18. Re:Someone pointed to a study in a previous thread by mcgrew · · Score: 2, Insightful

      Plenty of sales have been lost to piracy

      [citation needed], and not one commissioned by liars and thieves (RIAA/MPAA).

      Whenever a person decides to be legal and goes out to buy a DVD and from a convincingly legit-looking bootlegger selling copies

      That's not piracy, that's counterfeiting. Yes, sales are lost due to counterfeiting, sales are also lost from shoplifting, but neither one is piracy.

    19. Re:Someone pointed to a study in a previous thread by fishexe · · Score: 1

      The RI/MPAA has stupidly forgotten that people like to OWN physical objects...

      Yeah, but where does that leave game software? I know lots of people who prefer a physical CD over a music download but almost nobody who prefers a physical CD-ROM over a free game download, given the choice.

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  14. too hypothetical by tverbeek · · Score: 4, Insightful

    The question is inherently speculative. It isn't terribly difficult to find examples of, say a comic book series that was canceled because sales were 10% below what was needed to break even, or a movie that didn't quite make back the investment (even assuming non-Hollywood accounting). The number of creative endeavors which are just on the edge of financial solvency is pretty darn large. But what's essentially impossible to determine is what the actual impact of "sharing" on what-sales-would-have-been was in any given case. The best you could do would be to estimate a general range, and stipulate that any work that was within that range of being profitable "failed" because of it.

    --
    http://alternatives.rzero.com/
    1. Re:too hypothetical by JoeMerchant · · Score: 1

      Next, find examples of works which are immense successes due to piracy - start with MS-DOS.

    2. Re:too hypothetical by tverbeek · · Score: 4, Interesting

      MS-DOS's immense success had little - if anything - to do with piracy. In its very early years IBM wouldn't sell you a PC without either PC-DOS or CP/M, and CP/M was more expensive, so most buyers opted for the other one. Later, most large-scale vendors of PC-compatibles pre-installed a licensed copy of MS-DOS on the hard drive, and included it in the price. By the time MS-DOS upgrades became a stand-alone user purchase subject to large-scale piracy, the OS was heavily entrenched, and didn't benefit from the networking effects that piracy can offer.

      There are software products out there that became successful from the promotional aspect of piracy. (MS-Windows is arguably one.) MS-DOS did not.

      --
      http://alternatives.rzero.com/
    3. Re:too hypothetical by yuhong · · Score: 1

      In its very early years IBM wouldn't sell you a PC without either PC-DOS or CP/M

      They would, but that was for the cassette-only models where the ROM BASIC had all the software needed to drive the cassette. To use the floppy drive, you had to get an OS. And the CP/M was actually CP/M-86.

    4. Re:too hypothetical by jack2000 · · Score: 1

      It is clear FOSS enthusiasts should work with Microsoft to develop a night unbreakable copyright protection system for Windows. When people have to shell out of their pockets the exorbitant prices Microsoft wants for their os people will stop using it.

    5. Re:too hypothetical by deisama · · Score: 1

      I think this nails it perfectly.
      The question is biased in its very nature. How could someone possibly prove piracy failed their company, when someone can always just counter with "you just didn't get enough exposure"
      Which is very annoying, because thats basically what we all struggle to do. I don't think its ever the case that piracy caused something to fail, but its much more likely that it prevented the business from getting the chance to succeed.

      (For the purpose of this debate, I'm ignoring the "collectors". I used to download everything under the sun, and I wouldn't have given a second thought if one of those companies died. Instead, I'm talking about the people who would have paid money for it had they not been able to find it for free. The "on the fence" people if you will, those are the ones that it really hurts to lose out on)

      I run a small business selling software, and I can tell you that when my app got cracked, my sales dropped by more than 30%.

      Ponder that for a second. Imagine walking into work one day, and finding out you got a 30% paycut. Because well, someone in China was just bored that day.

      Right now, if things continue as they are, its unlikely I'll be able to continue doing this for more than a month or two, before the rest of my savings bleeds out, and I have to move on.

      Of course, things could change, I could catch my lucky break. And I've obviously made some mistakes, it wasn't just piracy that put me in this position. But that doesn't change the fact that I would be more likely to survive if more of the people who downloaded it actually paid for it.

      And that whole "piracy is a form of advertisement" is utter crap, because only the people who already know about the program pirate it. Its hard enough to get people to know about the program, but harder still when they leave your site to find it for free.

      Now, you can look at my story and say, people might just be interest in my product. It's cold. But it may be true. I may have just gone after a market that wasn't there. So who cares if I fail?

      And I think that's the deepest irony in all of this. Because you know who cares? The people who are pirating my program! Obviously, it fulfills a role they need, or they wouldn't download it. So, they have a need that they want fulfilled, but because they didn't pay for it, I can't improve the software they want to use.

    6. Re:too hypothetical by aklinux · · Score: 1

      You do know where MS-DOS/PC-DOS came from, right?

    7. Re:too hypothetical by Pinback · · Score: 1

      When PC clones first showed up, you couldn't buy the circuit board and chips from the same company.

      As boards with parts pre-installed became more common, board sellers did not sell them with a copy of DOS.

      At that point, creating your own copy of DOS was as simple as: 1) Buy some floppies. 2) Go to a system with DOS installed and format the floppy. 3) SYS A: 4) Copy the files that made up DOS onto A:

      Sure, there were reasons to buy a full copy: 1) Ethics, 2) You wanted the books that came in the box. 3) You wanted the newest version of DOS. 4) You wanted a pristine copy you knew the history of, and one that was reasonably free to be free of virii.

      When you're building a new market segment, the benefits to massive uptake of your product may far outweigh the sales you loose to piracy. I would argue that during the whole commercial lifespan of DOS, this was true.

    8. Re:too hypothetical by ghrucla · · Score: 1

      Not only that, but sales of cultural products are radically stochastic. The best research on this is by Salganik and Watts on pop music and Art DeVany of films. thus even more than usual causal inference in any one instance is essentially impossible.

    9. Re:too hypothetical by Anonymous Coward · · Score: 0

      But this is proof that the product was not good enough to make it's money back, i.e. it sucked. Piracy mostly punishes mediocre products and poor market research, good products based on proper market research will always still sell.

    10. Re:too hypothetical by Anonymous Coward · · Score: 0

      I'm not so sure from which decade you came, but at the time I came into PCs I carried a *copy* of MS-DOS v3.3 with me on a 360 KByte, 5.25 inch floppy, with all tools and stuff I needed on it.

      If another OS would have been available its quite possible I would have had a copy of it with me too. But as that wasn't the case at the time I had too choose between a (looking back, superior) Acorn Archimedes and a PC running DOS v5.0 (or was it still v3.3 ..) I did choose for the PC. Simply because my pirating made me become knowledgable on both MS software and involved hardware, and I was not ready to let that knowledge (and stuff I allready made) go to waste.

      In other words, MicroSoft *did* benefit from my earlier pirating.

      P.s.
      "included in the price" does *not* mean its for free. As any dope-dealer will be able to tell you, getting someone hooked on a product will pay itself back multifold.

    11. Re:too hypothetical by tverbeek · · Score: 1

      You're referring to Gates (allegedly) stealing it? That's not piracy; it's plagiarism.

      --
      http://alternatives.rzero.com/
    12. Re:too hypothetical by tverbeek · · Score: 1

      I'm rather obviously talking about the decade before you came along, kid. By the time you started carrying your MS-DOS 3.3 diskette around, the OS's success and market dominance were established.

      "included in the price" does *not* mean its for free.

      No shit, Sherlock. My point was that most copies of MS-DOS in use in those days were legally paid for, not pirated.

      --
      http://alternatives.rzero.com/
    13. Re:too hypothetical by Anonymous Coward · · Score: 0

      That's so laughably stupid and naive it doesn't even warrant a rebuttal.

    14. Re:too hypothetical by tverbeek · · Score: 1

      The DIY clones were a niche market, so I don't think the ability to pirate PC-DOS for them was very important to its success as a commercial operating system. IBM and the non-clone MS-DOS-compatibles (e.g. Sanyo, Tandy, DEC) were much more widely used, and it was these licensed copies, followed by the prefab clones (e.g. Compaq, Dell) that also came with licensed MS-DOS, that actually made it a standard.

      --
      http://alternatives.rzero.com/
    15. Re:too hypothetical by tverbeek · · Score: 1

      Most copies of Windows are purchased with the hardware it runs on. At this point, copy protection wouldn't put much of a dent into its usage share.

      --
      http://alternatives.rzero.com/
    16. Re:too hypothetical by JoeMerchant · · Score: 1

      I wasn't referring to DOS itself being pirated, DOS had a lock-in monopoly tie to the hardware. What made DOS so successful was its implicit support of piracy. How hard would it have been to build in OS support for software locking that actually worked? (start with easily accessed machine serial numbers, like SGI, Sun and all the "big boys" of the day had...)

      Regardless of intent, it was extremely easy to pirate works created for DOS, evidenced by the large stacks of self-made "backup" disks beside every college kid's PC in the computer lab. Why even consider another platform when a cornucopia of software is available for free on DOS?

  15. effects could be on future works by mr_walrus · · Score: 4, Insightful

    what newer creative works were never done because a previous
    one never succeeded enough due to piracy?

    (so, how would you even define "tanked" for a creative work anyway?)

    1. Re:effects could be on future works by Anonymous Coward · · Score: 0

      what newer creative works were never done because a previous one never succeeded enough due to piracy?

      Not a single new creative work would exist at all without past creative works, and locking up 170 years worth of past creative works is the crime that piracy solves.

  16. Evil Genius by Anonymous Coward · · Score: 0

    Does anyone remember this game? It was really quite creative and a lot of fun, but the studio that created it wound up folding. They cited low sales, despite critical acclaim. Piracy kill it.

    1. Re:Evil Genius by hairyfeet · · Score: 1

      Would it be perhaps that the game was just buggy? I remember having a nice long argument (sorry I didn't think to save the link) over Titan Quest because the developer blames every bug in the game on piracy. This moron even blamed bugs in the demo! on piracy. WTF? I never did get the asshole to explain why exactly I would have pirated the demo when I could download it for free. Never did get that game to run stable BTW, the demo would crash or lock up less than 5 minutes in for me. Yet the developers insisted their shit didn't stink and what killed Titan quest was piracy. Well if most who ran the demo had my experience it was because their code sucked ass. I never even bothered to pirate it because if I can't get the demo to run, what are the odds the full game will?

      So any time I see "it was because of piracy!" when talking about a game I think of TQ and what a POS it was. I have found you give people a good value for their money, and don't try to assrape them on price or with buggy code, and people will buy. BTW Evil Genius is on sale right now at Good Old Games as part of their rebellion pack. Pick any games you want or get the whole 11 game set for $40. But considering how much alpha quality game code I've seen lately, and the fact you can't return it if the thing won't even run, I wonder how many just didn't bother because of reviews saying it is buggy. I know when I see buggy in a review I stop there and walk away. I deal with enough PITA programs without dealing with shitty code in my games.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:Evil Genius by Robert+Zenz · · Score: 1

      Wasn't that a copycat of Dungeon Keeper?

    3. Re:Evil Genius by Anonymous Coward · · Score: 0

      Maybe they meant the pirates were supposed to fix the bugs, like they fix DRM problems?

      Damn lazy pirates, they take the time to remove DRM but can they be bothered to clean up machine code that causes random crashes? Noooo.

    4. Re:Evil Genius by Macthorpe · · Score: 1

      Evil Genius really isn't buggy at all, and definitely worth the money on GOG.

      Also, never found a bug in Titan Quest, purchased or pirated...

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    5. Re:Evil Genius by hairyfeet · · Score: 1

      You on Intel or AMD? Because while I found it would run (although slow as ass) on a P4 era Celeron 2.2Ghz with an old 6200 it did NOT like my AMD dual with a Radeon HD card. It was the ONLY game I found where it wouldn't run right on AMD, and as I said trying to discuss the problem with the developer all you got was "You are a dirty filthy thief and that's why it don't run!" even though pirating a demo would make no fucking sense whatsoever.

      So I stand by my statement, my bet is they went down because they were shitty coders and wanted too much for what was basically another shitty Diablo ripoff, and while I'm sure Evil Genius isn't as bad, I've bought so many games I haven't had time to play from GOG that buying more at any price would be foolish. Besides I've got bigger headaches to deal with than another possibly bugging game, as my GF has decided my new apt needs to be "personalized and given some style" groan. Lord save me from a woman with her nesting instinct in full bloom.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    6. Re:Evil Genius by Macthorpe · · Score: 1

      Always been an Athlon/Radeon user since I had a shocking experience with a GeForce Ti4200.

      Oh well, I obviously can't force you to try it out :)

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
  17. If you believe hollywood all of them by Anonymous Coward · · Score: 1, Interesting

    Just read

    http://entertainment.slashdot.org/story/10/07/09/1621218/Hollywood-Accounting-mdash-How-Harry-Potter-Loses-Money

    D.

    1. Re:If you believe hollywood all of them by mc6809e · · Score: 1

      Just read

      http://entertainment.slashdot.org/story/10/07/09/1621218/Hollywood-Accounting-mdash-How-Harry-Potter-Loses-Money

      That's a good lesson for anyone with a business that's considering getting involved with investors and partners.

      There have been deals where a person sells 51% of his stake in some business to an investor/partner, then discovers that his new partner with majority control of the business is taking every last cent from the partnership to pay his salary as CEO of another company that does business with the partnership.

      You'd think the founder, with 49% ownership of the company, would get 49% of something. Not usually.

      Most companies are pure democracies. Those with 51% of the vote (or shares, or board members) get to spend 100% of the money, just like most democratic governments.

    2. Re:If you believe hollywood all of them by John+Hasler · · Score: 1

      > You'd think the founder, with 49% ownership of the company, would get 49% of
      > something. Not usually.

      Yes, usually, if he employed a competent attorney. The terms should have specified exactly how the revenue was to be shared. Better to sell the company outright for cash, though.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
  18. If the quality is good enough-but what if it isn't by lalena · · Score: 1

    You are forgetting about things people are not willing to pay for. With a really bad movie, the studio tries to cover up just how bad it is by not letting anyone see it ahead of time. They over-advertise it and hope for a good opening weekend before the word gets out just how bad it is. If the movie hits the torrents before it is released, then it tends to bomb in the box office. You might say this is only fair, but leaked movies tend to hurt the bad ones just as much (if not more) than the good ones.

  19. Ask any video games developer. by Anonymous Coward · · Score: 0

    Wonder why many games are released on console six month before being released on PC? : Piracy
    Wonder why many small studios making games for the NintendoDS closed doors? R4 linker (you can say this is because the quality was bad, but this was only the first effect of piracy, they tried to target the very young and old public to avoid piracy)

    As a game developer I think that piracy is a plague, not only because this tend to kill business models built around selling our products, but also because most pirated games are not enjoyed as they should.

    Piracy is fast food, no depth.

    On the other side, I should ask, what is the valued added of piracy?

    What is the gain for society?

    1. Re:Ask any video games developer. by icebraining · · Score: 1

      As a game developer I think that piracy is a plague, not only because this tend to kill business models built around selling our products, but also because most pirated games are not enjoyed as they should.

      Oh, come on. I can give you that piracy affects sales and kills projects and all that, but in what way does a legal copy provide more enjoyment?

      Only if you count the following as part of the enjoyment:
      * unskippable FBI warnings/upcoming movies ads
      * being prevent from playing SP games if your connection drops
      * having malware installed (Sony music CDs, Securom)
      * not being able to use your media in all your devices

    2. Re:Ask any video games developer. by Bert64 · · Score: 1

      The gain is that there is a large portion of society that simply cannot afford to buy these games, if not for cheap pirate copies they simply wouldn't have any games at all.

      There is also the fact that pirate copies don't have any onerous drm schemes, and are thus superior to the purchased version.

      Finally there is the try before you buy aspect, demo versions are rare and quite often don't give you a good idea of the game (eg they will quite often be the first level which is good, and the remaining levels are total garbage and you cant save etc)... Also you really can't trust reviews these days, publishers pay off the reviewers. Quite a lot of games are absolute garbage and they're hoping people will buy them and by the time the buyer realises how shit they are, its too late.

      Also as the cost of distributing a game has been going down, the price of games has been going up... Games that come on a single cd/dvd in a flimsy packet these days cost more than a game from a few years ago that came on a rom cartridge with a thick paper manual and in a box with all kinds of other goodies.

      How about making games cheaper and making it up on volume? You could quite easily undercut the pirates because pressing thousands of copies is much cheaper than burning media. If pirate copies cost the same as legit copies and legit copies had no onerous drm restrictions noone would ever bother with pirate copies.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    3. Re:Ask any video games developer. by h4rr4r · · Score: 1

      The gain is a whole bunch of people get something for nothing. Stupid question.

      The reality is if your game is good it will do well in spite of piracy.

    4. Re:Ask any video games developer. by Edzilla2000 · · Score: 1

      The average price for a DS game is around 40 euros.
      This makes it impossible for the 8-18 demography to buy more than maybe 2 or 3 games a year.
      And you actually wonder R4 cards are a hit?
      There is a reason games sell so well on the iphone, and to a lesser extent android: they are usually at most 3 or 4 euros...

  20. Sega Dreamcast by Anonymous Coward · · Score: 0

    Dreamcast was released right before CD burners became prevalent, so there was no copy protection. There may have been other reasons the system failed, but piracy really killed it.

    1. Re:Sega Dreamcast by Travelsonic · · Score: 1

      There may have been other reasons the system failed, but piracy really killed it.

      And not the terrible timing on SEGA's part?

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    2. Re:Sega Dreamcast by h4rr4r · · Score: 1

      No sega killed it. Read up on the topic.

    3. Re:Sega Dreamcast by 91degrees · · Score: 1

      CD burners were only just becoming common by that time.

      Hardly anyone even bought the console. The competition was the PS2, which came with a built in DVD player.

  21. Two words: by Anonymous Coward · · Score: 0

    Sega Dreamcast

    1. Re:Two words: by jedidiah · · Score: 1

      The Dreamcast died because the major studios decided to ignore it in favor of other platforms.

      Piracy had squat to do with it.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:Two words: by Toonol · · Score: 1

      This is true, and should be a definitive answer to the OP's question. Without piracy, the Dreamcast would have have a significantly longer and more successful lifespan, and there would be a good chance Sega would still be in the hardware business.

      Piracy was a key and major factor in its early demise, deniers notwithstanding.

    3. Re:Two words: by Travelsonic · · Score: 1

      Or maybe the "deniers" as you dismiss them are correct. Consider that burners for CDs were only becoming common around this time, and odds are would *still* be far too expensive for many a household to have - that and the internet was still at the point where broadband had not become widely available yet. Also consider that they were in DIRECT COMPETITION to the PLAYSTATION [and later on the PS2]. IMO, the Dreamcast may have been impacted by piracy, but to attribute the downfall completely to piracy and not include the factors of the gaming market at the time [and SEGA's choice in in how it released the Dreamcast/how it marketed it/when they did] is creating an inherently disingenuous argument.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
  22. uhm, missing the point by naggingtree · · Score: 2, Interesting

    I refuse to believe the "future works" argument. It does not strike me as valid. You do not have to have PROFIT ASSURED just to produce a work. For some of us that /aren't/ shallow single-minded creatures, yes, there is a joy to creation. And a joy to having one's work shared and admired by a large number of people, even if it doesn't net us a huge amount of money. Artists are the traditional impoverished sort. This is not a new development -- indeed, the obscene profits made by those agencies which churn out mass-produced art are the new development. And that is soulless. Some of us hold ourselves to a bit of a higher and more idealistic standard still. Also, hiiii. :)

    1. Re:uhm, missing the point by Anonymous Coward · · Score: 1, Insightful

      LOL, of course you're just playing Robinhood, bootlegging Twilight films to get revenge on successful businesses that you personally determined are "too rich." Wonder if you'll feel the same way when someone decides that YOU'RE too rich.

    2. Re:uhm, missing the point by phantomfive · · Score: 1

      Oh please, do you really think there would have been a sequel to Harry Potter published if she had lost money on the first one? Do you think there would have been movies? Wake up and get your blinders off, man. Something being economically successful makes a huge difference.

      Now, you might say that Harry Potter is not art, and that's fine you don't have to buy it. As for me, it's been worth the money I've spent on movie tickets and book purchases, and I am happy to support it.

      --
      Qxe4
    3. Re:uhm, missing the point by An+Onerous+Coward · · Score: 1

      Even the most idealistic, passionate artist needs to eat. Yes, there are intangible joys to being a creative person. But the artist needs to get those tangibles in her belly before she can really enjoy them.

      There are artists who are only in it for the paycheck. There are artists who are so passionate about their craft that they'll do it with no expectation of any remuneration, much less obscene profits. But first there must be food.

      I'm in the middle of the second draft of my first (crosses fingers) novel. It's slow going, precisely because the work is something I have to make room for in my life outside of my occupation, rather than my occupation itself. Even knowing that there was a 50% chance of it selling would be a huge motivation to finish.

      I think artists are -- and should be -- concerned about making a livelihood. The idea that making a living off your creative work* is somehow crass or demeaning to true art needs to die a quick death.

      * as contrasted with Rowling-esque megaprofits.

      --

      You want the truthiness? You can't handle the truthiness!

    4. Re:uhm, missing the point by An+Onerous+Coward · · Score: 1

      Psssh. If you're going to bootleg Twilight, show a bit of self respect and bootleg the Rifftrax commentary too.

      --

      You want the truthiness? You can't handle the truthiness!

  23. It's all about the money. by Anonymous Coward · · Score: 0

    If that's true of the 'creative' work that failed...

    We most likely did not lose anything of value to society.

    Art for arts sake.

    If money is your only reason for making 'art'. It would be far more efficient to just go shoot someone and take their cash. I hear record execs have alot of cash.... *hint hint*

  24. Re:If the quality is good enough-but what if it is by Z00L00K · · Score: 1

    Falls under the last section "The rest - mediocre at best".

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  25. Creation of works in the first place by yinmoneyhuang · · Score: 1

    Given that piracy tends to reduce the incentive to create new works, an equally relevant question is the number of works that would have been created but for the effects of piracy. An artist may abandon a good idea simply because he or she believes that piracy will make it impossible to recoup the costs of turning that idea into reality.

    1. Re:Creation of works in the first place by Required+Snark · · Score: 2, Insightful
      This is extremely relevant to a conversation I had three days ago. I met someone at a party who used to have an film editing business. They did television commercials and low budget film work. That business failed because both kinds of work dried up. There was a lot of cost pressure on commercials so that side did poorly. The low budget film work endid because of piracy. People are giving that business up because they can't even make their production costs back. The work ends up on the internet, they can't get theatrical release, and they can't sell legitimate copies, either as physical media or downloads.

      Just because the MPAA and RIAA are a bunch of thugs engaged in legal extortion, doesn't excuse the fact that illegal copies destroys the financial lives of artists. Do you expect that people who do art must be forced to have a day job to do their art? If you code for a living do you think that you should be forced to work at low end job so you can code in your spare time? If you read a lot of the posts here it is clear the Slashdot Pundits expect that others should work for free to provide them with online entertainment.

      --
      Why is Snark Required?
    2. Re:Creation of works in the first place by emeraldd · · Score: 1

      That business failed because both kinds of work dried up. There was a lot of cost pressure on commercials so that side did poorly. The low budget film work endid because of piracy.

      People are giving that business up because they can't even make their production costs back. The work ends up on the internet, they can't get theatrical release, and they can't sell legitimate copies, either as physical media or downloads.

      I would have to say your original analysis makes much sense. It sounds more like larger players are closing the doors for small time production.

    3. Re:Creation of works in the first place by icebraining · · Score: 1

      Yes, piracy is killing movies. Except the number of movies produced each year has been has doubled since 2004, and profits have too been rising:

      2004 Total Movies Released: 567 Total Combined Gross: $9,327,315,935
      2005 Total Movies Released: 594 Total Combined Gross: $8,825,324,278
      2006 Total Movies Released: 808 Total Combined Gross: $9,225,689,414
      2007 Total Movies Released: 1022 Total Combined Gross: $9,665,661,126
      2008 Total Movies Released: 1037 Total Combined Gross: $9,705,677,862
      2009 Total Movies Released: 1152 Total Combined Gross: $10,844,907,249

      So if someone's losing their job, it's not because the industry lacks money - possibly someone is taking more than their fair part...

    4. Re:Creation of works in the first place by bky1701 · · Score: 1

      How about those of us who might want to say make a film (I have considered it, I believe I have a solid idea for one), but decided not to because we did not want to support the immoral (frankly evil) oligarchy that is the MPAA? With the money that they rip off from the public and real film-makers alike, it raises the bar of entry for everyone. There is no way that my assembling even a substantial sum of money in support could ever compare with Hollywood movies. Any movie I might make without their blessing would be automatically relegated to being "indie" and seen by a few hippies and maybe show up on an obscure cable channel.

      This is one of my major problems with copyright. It centralizes production by progressively making entry more expensive, which leads those in charge of production to try to reinforce copyright further.

      Quality is in many ways relative: Star Wars was amazingly realistic when it came out, but its effects are now laughable. Did reality get more realistic, or did the bar get raised? Why do we need more and more expensive movies, which only make it so that the smaller artists have no chance of ever selling their concepts? In 10 years, Avatar will be looked back on and laughed at. And we still will be raising the cost of production for no real reason.

      I really have to wonder why people think that [bigger, more expensive] = [better]. I say we abolish copyright and see what happens. If the MPAA closes up shop (they won't), we might take a step backwards for a few years when the money dries up. Then computing will catch up with expectations, and everyone will be able to make a movie along the lines of Avatar if they can convince a few people that their idea is good. There won't be any more billions being sunk into having better effects, so movies will compete on story. Then we'll see true art, not mass produced "movie product."

      Don't fear the unknown. We have NEVER attempted a truly copyright-free society with modern technology. I say it's about time we do. Let the dinosaurs die, the future is waiting.

    5. Re:Creation of works in the first place by Travelsonic · · Score: 1

      Just because the MPAA and RIAA are a bunch of thugs engaged in legal extortion, doesn't excuse the fact that illegal copies destroys the financial lives of artists.

      The whole point of this /. article is that how much it has outright destroyed financial lives of artists/[insert people involved with media creation here] is in debate, as in does it really destroy lives in this fashion all by itself? Statistics show that in the mainstream, corporation saturated field of entertainment, it is very unlikely. In the smaller, lesser known realm of creative works, it is very difficult to tell - due to obscurity, to some degree piracy, and economics among many other factors [getting the people or funds together to do something in the first place for example] that can impact.
      I guess what I'm trying to say is that you are asserting lives have been utterly destroyed due to piracy, I'm saying what the article writer is saying, prove it beyond saying "it is because it is," since there are so many variables involved.

      Do you expect that people who do art must be forced to have a day job to do their art?

      If they are still trying to make it to a point where they can tap into a continual revenue stream, why shouldn't it be expected that they need a day job to sustain it? When in any other sort of job, you don't start up on the higher levels making a lot off your work, you work your way up from the pits. It is pretty much the same thing.
      While I do think unfair undercutting should be prevented when provable and possible, I don't go around expecting to make a continual income just from starting to create, I understand that there is a lot of work and effort to be done before I can even think about being at that level. It is a volatile set of industries, even if you factored piracy out, the dynamics and forces involved are of multiple magnitudes.

      If you read a lot of the posts here it is clear the Slashdot Pundits expect that others should work for free to provide them with online entertainment.

      More like, if you read the posts here, it is clear that some expect others to work for free to provide online entertainment, but HARDLY enough to justify a gross generalization like this.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    6. Re:Creation of works in the first place by h4rr4r · · Score: 1

      Odds are then the idea was not that good, nor the artists passion that high. We have no lack of good movies, games, books or music.

    7. Re:Creation of works in the first place by Pinback · · Score: 1

      I want a job that pays so well I will never need to work again.

      Lets all get rich making movies that only the first world will watch. No seriously, you think anyone gives a tinker's damn about whether a record/movie/game is pirated in China or Russia?

      Lowering the barrier to entry does not produce more good works. Anyone reading slashdot in the first world could score a free or almost free computer and a text editor. Would having access to that system result in some good books being written? Probably not.

      Enough gear to produce a CD, or to make a movie? It is out there, and cheap too. Doesn't mean that people, even those with talent, are going to stop what they're doing to pay the bills to crank out some good material.

      Some people will produce material. But without the shit-filtering function of the labels/networks/studios, how would you hear about anything good?

    8. Re:Creation of works in the first place by BoberFett · · Score: 1

      Those organizations are shit filters? Oh, you mean that they strain out lots of good work and then dump the shit that's left over in the strainer onto the public. I agree.

    9. Re:Creation of works in the first place by bky1701 · · Score: 1

      "I want a job that pays so well I will never need to work again."

      Care to explain why society needs to bend itself to that desire?

      "Lowering the barrier to entry does not produce more good works. Anyone reading slashdot in the first world could score a free or almost free computer and a text editor. Would having access to that system result in some good books being written? Probably not."

      What planet are you on? We have had a ton of smaller scale books, often published only online, in recent years. That's not even counting the things which aren't actually books, but are very close. For example, web comics like MSPA, which would never have existed before computers.

      "Enough gear to produce a CD, or to make a movie? It is out there, and cheap too. Doesn't mean that people, even those with talent, are going to stop what they're doing to pay the bills to crank out some good material."

      Making a movie does not mean making one which will be taken seriously. The fact is, being able to buy a professional camera and do some photoshopping of the video does not equal the limitless resources of the MPAA. That's my point. You can buy hardware today which was state of the art 10 years ago, but it doesn't compare today because so much money is being changed hands towards the MPAA, that it takes literally billions to compete. I don't have billions.

      "Some people will produce material. But without the shit-filtering function of the labels/networks/studios, how would you hear about anything good?"

      By that logic, you shouldn't be using the internet. How do you know what's good without a megacorp monopoly telling you what to consume? Sure, there's Google, but they're not quite the MPAA yet...

    10. Re:Creation of works in the first place by winwar · · Score: 1

      "They did television commercials and low budget film work. That business failed because both kinds of work dried up. There was a lot of cost pressure on commercials so that side did poorly. The low budget film work endid because of piracy. People are giving that business up because they can't even make their production costs back. The work ends up on the internet, they can't get theatrical release, and they can't sell legitimate copies, either as physical media or downloads."

      And you have provided exactly no evidence that the budget film work ended because of piracy. What does piracy have to do with an inability to get theatrical release? How exactly does it GET on the internet before release anyway, if not deliberately? Sounds like a failure due to a bad business model and management. Not to mention the minor issue of the economy...

      In any case, the business didn't fail because of piracy. As you noted, it failed because it lost work producing commercials in addition to movies.

    11. Re:Creation of works in the first place by Anonymous Coward · · Score: 0

      2004 Total Movies Released: 567 Total Combined Gross: $9,327,315,935
      2009 Total Movies Released: 1152 Total Combined Gross: $10,844,907,249

      So they've doubled releases and increased gross revenue by a $1.5 billion.

      I don't see anything indicating profits there. If anything, those numbers suggest per-film profits have fallen.

  26. He sega dreamcast by Phizital1ty · · Score: 3, Informative

    Not exactly a creative art, but the sega dreamcast was the last sega game console because the copy protection on the games was so easily bypassed that many people didn't buy any games.

    1. Re:He sega dreamcast by MoNsTeR · · Score: 2, Interesting

      I was going to post the same thing. A friend who had a DC had maybe 2 or 3 purchased games, and a whole spindle of CDRs with downloaded ones.

    2. Re:He sega dreamcast by Anonymous Coward · · Score: 0

      Or maybe the fact that the PS2 had just came out. The games were cheaper. It played the back catalog of PS1 games had nothing to do with dreamcast eating itself?

      It was at the time an expensive system relative to the PS2. Which could play DVDs and PS1 games too.

      I owned both systems. When the PS2 came out I stopped buying dreamcast games. There were maybe what a hundred titles total over the life of the system? How many PS2/PS1 games were there?

      Then the ridiculously shitty save system. Dont accidentally leave your save box on or forget your savegames for the 3 stupid games that ever came out for that crap thing.

      The royalty rates on PS2 games were better. It had a larger disc to put games on and was a standard DVD so you could to any of the major dvd pressing plants and get them made. Instead of the handful of companies out there that charged extra for GD-ROM.

      It was a cool system. But to attribute copy protection as the reason it failed misses the point. There were a bunch of games at first. Then all the publishers RUSHED to the ps2 and put sega on the back burner.

      Do not lament the dreamcast it lives on we call it the xbox 360. It is the culmination of MS figuring out how to make video game systems. It was segas market to loose, and they did.

    3. Re:He sega dreamcast by Kielistic · · Score: 1

      How old were they at the time/how much disposable income did they have? Would they have bought lots of games otherwise? I had a PlayStation when they were fairly new and had a couple of games for it (mostly bought used I might add). I rarely bought games because I did not have the means to do so. Eventually I got a modded PlayStation and ended up with a large collection of burnt games. I however continued purchasing legitimate games at the same rate I did before.

      Money is a finite resource but media is for all intents and purposes infinite. Therein lies the real problem; people enjoy media but cannot afford to pay for everything they would like. Few people would see any harm done in viewing for free what they couldn't have paid for anyway so you get infringement. It may be a nuisance to some but it's very much a part of the ecosystem. You cannot produce media without someone, somewhere consuming it without your consent. Arguments of how the industry would fail if everyone copied for free are as absurd as assuming you can eliminate all infringement. It's a predator-prey model. You cannot have one without the other and it will all largely balance itself out.

    4. Re:He sega dreamcast by PitaBred · · Score: 5, Interesting

      Bullshit. The Dreamcast was the last Sega console because of a number of missteps by the company, and because developers were scared of it turning into a SegaCD or 32x or Saturn, so didn't want to commit the resources to developing titles. It had nothing to do with piracy.

      http://www.associatedcontent.com/article/1572800/why_the_dreamcast_failed.html

    5. Re:He sega dreamcast by Anonymous Coward · · Score: 0

      Btw, why the price discrepancy between console game prices and PC games? I've seen many games like Halo, Bioshock and stuff which priced at [ PC price ] * 1.5 = [ Console Price ]
      WTF was that? Pissed me off like hell. And I'd be buying a lot more games if steam offered them on consoles at the same price as they sell for PC. Hell, I'd buy tons more console games if they were priced as the PC.

    6. Re:He sega dreamcast by zaffir · · Score: 1

      Because if piracy didn't exist, your friend would have shelled out $50 for the retail version of all of those games, right?

      "CESA reports a total of 19,347,668 downloads for the top twenty DS games and 86 billion yen ($941 million) in damages." - http://www.siliconera.com/2010/06/09/pokemon-platinum-tops-nintendo-ds-piracy-list/

      And yet Nintendo is making money hand over fist with the NDS.

      Correlation is not causation.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    7. Re:He sega dreamcast by pbhj · · Score: 1

      From wikipedia, http://en.wikipedia.org/wiki/Dreamcast :

      "The later model disc drives did not feature faster load times but protected against piracy somewhat since some CD-R and CD-RW discs would not load on these drives, while discs burned at certain speeds will not load at all."

      Also wasn't it the poor reputation garnered from previous Sega consoles plus the anticipated arrival of the PS2 that killed the Dreamcast?

    8. Re:He sega dreamcast by Anonymous Coward · · Score: 0

      And here I thought it was because it was badly designed, poorly specced, overpriced, and released between generations of competitors, so was almost immediately usurped by significantly better technology in the same price bracket, which incidentally also meant most developers when faced with a choice tended to put their money and efforts into the newer, shinier and more likely to succeed tech.

      Its funny how so many people are easily led to believe:

      Copyright infringement and piracy occurs on all digital media -> It must have had piracy -> Piracy contributed to its failure -> Piracy was the root cause of its failure

      Without considering the myriad of well documented other aspects required for commercial success. The creative industry's management must LOVE piracy, its just become the ultimate scapegoat for any failure. Was it because we produced crap on the cheap and peddled it at too high a price, assuming spending five times as much in marketing, creating undue hype was going to ensure our required ROI. Nope. Must be the pirates then, damn them and their peglegs, eye patches and scurvy ridden beards.

    9. Re:He sega dreamcast by Anonymous Coward · · Score: 0

      Cant say that article says much, or much of value. Yes, the company had been struggling for a while, and yes it had been facing severe competition in the console hardware arena. But to say that the system failed purely due to competition the rumors of consoles yet to be released both silly and a thinly veiled attempt to push blame off on others.

      Simple fact is that the Dreamcast was in may ways a revolutionary console, but Sega had never before used consumer available media for their games. They had used CD's in their infancy, but not since burners had been appearing in every home computer. So unlike Playstation, whom they could have learned from, they forgot to protect the games or the system. So the games were rented and copied, rather than purchased. And the console was most often used as a rather nice emulation platform for non-dreamcast games, since the hardware was open.

  27. Well. by DAldredge · · Score: 1

    Ask Conan O'Brien

    1. Re:Well. by Anonymous Coward · · Score: 0

      Wha?

  28. Actually, vastly more than one. by Weezul · · Score: 4, Insightful

    You ever hear about hollywood accounting? Virtually anyone important enough that they'll receive "points" has been defrauded by their own studio/label.

    You'll figure out why the RIAA/MPAA are so anti-piracy as soon as you grok that single fact. Any distribution channel or even publicity that doesn't trace back to efforts they may label their own will create a scenario where they face more serious lawsuits from their talent, plus more talent founding competitors.

    It's time to put this dog to sleep. Don't buy their shit. Don't talk about their shit. Don't even watch their shit pirated unless you absolutely must based upon your childhood comic book consumption.

    The next two time you feel like watching a movie, try Let The Right One In and Primer. I promise you they're both better than anything released by Hollywood during the last 5 years.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
    1. Re:Actually, vastly more than one. by Anonymous Coward · · Score: 0

      And if we've already seen both of those movies several times?

    2. Re:Actually, vastly more than one. by Anonymous Coward · · Score: 0

      Thanks for those movie recs. Added to Netflix queue.

    3. Re:Actually, vastly more than one. by fishexe · · Score: 1

      It's time to put this dog to sleep. Don't buy their shit. Don't talk about their shit. Don't even watch their shit pirated unless you absolutely must based upon your childhood comic book consumption.

      What about adolescent and young-adulthood comic book consumption?

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
  29. Excellent call! by Penguinisto · · Score: 5, Insightful

    When I first read the title, I thought that kdawson (I know, I know) was asking if a creative work failed in the sense that no one accepted it, it was not disseminated, etc. Then TFS says "financial" failure.

    Problem is, the question (in any aspect) is too one-dimensional. Paul Gauguin was a financial failure, as were most painters who weren't sponsored by some aristocrat or other. Yet one would hardly call his (or their) works "failures" in most aspects of the term. Meanwhile, even in just the one aspect - money - well? Today, just try and buy an original Gauguin and say it's a failure. I dare you.

    Even with recent/modern creative endeavors, the question is stupid. If you're creating a work of (art, music, or similar) just for the money, that creation is almost guaranteed to suck. See also the products of Britney Spears (...remember her? no worries if you don't), "Lady Gaga", or whatever manufactured 'star' of the moment you care to name. Viewed dispassionately and apart from the personality, the music quite frankly sucks ass. If we shift to works of writing, you can almost always tell at which point a writer loses his/her passion for the craft, and instead just does it for the money - the quality drops accordingly. Visual art? Heh - I'll pick on The Simpsons... about five years ago, it was glaringly obvious that Matt was just doing it for the paycheck.

    But anyway, long story short - IMHO, the only way a work succeeds or fails is in the metric of how widely accepted it is, and in how long it remains in the public consciousness. The successes become treasures that never die in spite of passing centuries, the failures are forgotten in less than a decade no matter how widely marketed.

    /P

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
    1. Re:Excellent call! by ehrichweiss · · Score: 4, Insightful

      It was either Hugh Hefner or someone else at Playboy who said that they realize that their work is pirated and while they have been known to crack the whip when it got out of hand, they also realize that at least their work is good enough for someone to consider to pirate and that it keeps them in the public view even if they aren't directly making money from it.

      --
      0x09F911029D74E35BD84156C5635688C0
    2. Re:Excellent call! by countertrolling · · Score: 0

      ...it was glaringly obvious that Matt was just doing it for the paycheck.

      You honestly believe that he's one of those people who thinks there's never enough? If anything, I would think that now, more than ever, he's doing it for fun.

      --
      For justice, we must go to Don Corleone
    3. Re:Excellent call! by Penguinisto · · Score: 1

      I agree - there is that. If you want something to out-last you, you have to let people know it exists.

      --
      Quo usque tandem abutere, Nimbus, patientia nostra?
    4. Re:Excellent call! by Jane+Q.+Public · · Score: 1

      Disagree. I don't think the issue as stated is too one-dimensional at all, because that is the central social question in front of us right now. Large corporations are basing huge numbers of lawsuits on just exactly this issue, and our government is considering legislation based on exactly this issue. And they are trying to separate it from any associated issues. (It is probably not valid to do so; still, they have tried.)

      Certainly there are more aspects to the situation than simply that one issue. Nevertheless, that one issue still must be settled.

    5. Re:Excellent call! by Antisyzygy · · Score: 5, Insightful

      To be fair, Lady Gaga has a LOT more talent than Brittney Spears.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    6. Re:Excellent call! by rxan · · Score: 1

      Whether or not people do work for money is irrelevant -- your argument is a giant red herring. An artist or musician who works for money isn't any more unholy than a carpenter, electrician, or doctor working for the same cash.

      The issue here is whether piracy has killed a work. Stick to the issue.

    7. Re:Excellent call! by Kell+Bengal · · Score: 1

      That's why we have marketing campaigns with budgets reaching tens of millions of dollars. Knowledge of existence isn't the goal - it's mindshare.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    8. Re:Excellent call! by hitmark · · Score: 5, Insightful

      http://radar.oreilly.com/2006/08/piracy-is-progressive-taxation.html

      "Obscurity is a far greater threat to authors and creative artists than piracy."

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    9. Re:Excellent call! by billsayswow · · Score: 1

      Of course we all know Britney Spears, she has a whole team of publicists, and the mutually-dependent parasites called 'tabloid journalists' whose job it is to make sure we don't forget her!

      Of course, her star will fade soon... just in time for VH1 to do a "We Love The 00's" and FOX to do "Celebrity Boxing 19", pitting her against Christina Aguilera.

    10. Re:Excellent call! by SkunkPussy · · Score: 1

      The fact is, toxic isn't a bad song no matter how much you dislike britney

      --
      SURELY NOT!!!!!
    11. Re:Excellent call! by Civil_Disobedient · · Score: 2, Informative

      Cancerous growths have more talent than Ms. Spears.

    12. Re:Excellent call! by idontgno · · Score: 4, Funny

      Now you're just being repetitive.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    13. Re:Excellent call! by daveime · · Score: 1

      HE might be having fun, but for the rest of us, the last 5 series or so have been painfully unfunny.

      Could be worse, Family Guy seemed to jump the shark after Series 4, and even Southpark has become more of a current events news roundup than anything relating to Kyle, Stan, Eric and Kenny themselves.

      Is Matt doing it for the paycheck ? Of course he is ! It's just amazing he's still getting the viewing figures that keep renewing his contract for season after season.

    14. Re:Excellent call! by Anonymous Coward · · Score: 0

      There is a certain breed of copyright maximilist that would have you paying Gauguin's heirs in perpetuity on a percentage of sale basis each time the painting changes hands.

      I WISH I were making that up.

    15. Re:Excellent call! by kz45 · · Score: 3, Interesting

      "It was either Hugh Hefner or someone else at Playboy who said that they realize that their work is pirated and while they have been known to crack the whip when it got out of hand, they also realize that at least their work is good enough for someone to consider to pirate and that it keeps them in the public view even if they aren't directly making money from it."

      Why don't we hold the GPL to the same standard? When it's used in proprietary projects and not the source of the project is not given out for free, at least someone is using it.

      Instead, like piracy, the person is sued in court (and many of the people here say it's "stealing")

    16. Re:Excellent call! by lena_10326 · · Score: 4, Insightful

      Even with recent/modern creative endeavors, the question is stupid. If you're creating a work of (art, music, or similar) just for the money, that creation is almost guaranteed to suck. See also the products of Britney Spears (...remember her? no worries if you don't), "Lady Gaga", or whatever manufactured 'star' of the moment you care to name

      Lady Gaga does it all for the money? You've got to be the biggest blistering idiot I've seen on slashdot. She went to NYU, performed in burlesque shows, and writes the songs she performs--not to mention she came from humble beginnings. And for Britney Spears, she has averaged 1 album every 2 years so she is definitely not "forgotten". You don't know anything about the stars you've mentioned and you don't know anything about the performance art of Lady Gaga. You're just another jackass blathering on about how much he hates a certain genre of music. It's very easy throw out bullshit and get a crowd of idiots to agree with you as you've so wonderfully demonstrated. Well, I'm here to tell you that you're an ignorant buffoon and you don't know anything about the artists you've listed. Maybe you should mind your own business and listen to whatever it is you listen to--probably a chest full of 8-track's of the Bee Gees, Chicago, and Styx.

      Also one more thing. EVERYONE DOES IT FOR THE MONEY. If you're going to hold artists to the money standard, then I want to see you go to work and refuse to accept your paycheck. Go ahead. DO IT. Stop being a hypocrite.

      --
      Camping on quad since 1996.
    17. Re:Excellent call! by Anonymous Coward · · Score: 0

      Playboy almost went broke a few years ago, so that's a really weak argument.

    18. Re:Excellent call! by bertoelcon · · Score: 1

      Bill Gates has said something to that manner too. "If they are going to pirate it may as well be Windows." (very paraphrased)

      --
      Anything can be found funny, from a certain point of view.
    19. Re:Excellent call! by NotQuiteReal · · Score: 1

      Now you're just being repetitive

      No, the cancer is repetitive, that phrase, when applied to cancer is descriptive.

      Oh, slashdot... GP should have used a car analogy, like "If Ms. Spears were a car, a Yugo would be better..."

      --
      This issue is a bit more complicated than you think.
    20. Re:Excellent call! by JohnnyBGod · · Score: 1

      While that's true, Gaga is actually a _good_ musician. She just sold out. Good for her, but a damn shame.

    21. Re:Excellent call! by Dekker3D · · Score: 1

      people who work for the art are usually passionate about making everything absolutely perfect, or as close to it as they can. people who work for the money usually improve until the benefits of improving it some more stop outweighing the cost of taking more time for it. that's the major difference.

    22. Re:Excellent call! by aaaaaaargh! · · Score: 1

      they also realize that at least their work is good enough for someone to consider to pirate and that it keeps them in the public view

      I wholeheartedly agree with this. When I wrote a little Macintosh shareware program 10 years ago I used to check the latest serial number list (I think it was called MacSerial Box) every month to see whether my app was in there. I was always very disappointed when I found out that it wasn't considered significant enough to be included.

      By the way it was always my impression that most of the pirate groups and serial number submitters are in a sense pretty fair / have their own moral code. It is obvious that applications or games that are clearly not worth their money get pirated and distributed more aggressively and in larger numbers than those that have an acceptable pricing scheme. Especially regarding games without a demo, I personally consider pirating sort of a customer protection. Even when I buy the game, I usually first check on TPB or Demonoid for commentaries, because the feedback by the people there is much more honest than the paid reviews at corrupt sites like "inside game news".

      Fairness of the "crackers" might also be the reason why no serials for my app were ever published. My app never ceases to work and is fully usable even if you don't enter the reg code. (It occasionally pops up a nag screen, though.) And I have the suspicion that many of my paying customers were people that used my app for a long, long time before deciding to register.

    23. Re:Excellent call! by Doggabone · · Score: 1

      The fact is, toxic isn't a bad song no matter how much you dislike britney

      That's not a fact. ;)

    24. Re:Excellent call! by Anonymous Coward · · Score: 0

      See also the products of Britney Spears (...remember her? no worries if you don't), "Lady Gaga", or whatever manufactured 'star' of the moment you care to name.

      OK dude, you are officially too old to discuss current pop music without looking like an idiot.

      [CLUE: Lady Gaga is actually an artist]

    25. Re:Excellent call! by David+Gerard · · Score: 1

      And was the songwriter for Britney Spears's recent hits, before releasing her own album.

      --
      http://rocknerd.co.uk
    26. Re:Excellent call! by toriver · · Score: 1

      Do not be fooled by the "industry product" Spears of earlier, but the post-childbirth adult she is now, and give "Circus" a spin.

    27. Re:Excellent call! by Pyrion · · Score: 1

      The other problem with the term "financial failure" is that when you factor greed into the equation, everything short of infinity is technically a "financial failure." Whenever some corporation or their legal representatives use the related term "lost profits" it's that mindset in action. There's what they think they should get, and what they actually get, and if the latter is lesser than the former, then despite its success it is a "financial failure."

      --
      "There is much pleasure to be gained from useless knowledge." - Bertrand Russell.
    28. Re:Excellent call! by Joe+Jay+Bee · · Score: 1

      Not to mention, Lady Gaga actually loses money on every show she does. Were it not for the album and single sales that many Slashdotters so readily claim are irrelevant, she'd be bankrupt. (It helps that she's ridiculously talented, even for someone whose music essentially boils down to disco.)

    29. Re:Excellent call! by Wovel · · Score: 1

      Just get of his lawn and everything will be ok...

    30. Re:Excellent call! by MostAwesomeDude · · Score: 1

      Yeah, okay, I'll bite, even though your UID is higher than mine. Go onto any online store, you can search for the band I play in, called "The Infallible Collective." Here, this is a link to Amazon to get you started. We get maybe 30 cents per download, depending on the store you choose. I'll cover that, and handle defraying my bandmates' costs, if you want. Pick a song, email me, and I'll email you a FLAC. Free. Go for it, I dare you.

      --
      ~ C.
    31. Re:Excellent call! by Deefburger · · Score: 1

      "...the failures are forgotten in less than a decade no matter how widely marketed." This is the true nature, the physicality if you will, of IP. The only way it CAN fail is for it to dissapear, by forgetting it. It is not physical. It may have physical representations, but the idea, the pattern, only survives over time by the copying of it. To fail to copy, is to forget it exists. The record industry then depends upon so called "piracy" or alternatively, monopoly of source. The problem with the latter, is that one has to know it's there to offer it, and so the monopolistic source must remember it to those who might buy. That still means copying. There is no damage to the idea, music, writing, pattern, in the natural mode of remembrance. The copying itself is only harmful to a business model that does not account for the true nature of the thing it sells. To insist in the law that the thing is scarce when it is not, is like trying to insist that water is dry by passing a law that says so. Then, claiming damage from the illegality of wet water as the destroyer of your business.

      --
      Most people are mostly good most of the time.
    32. Re:Excellent call! by ehrichweiss · · Score: 1

      Playboy were talking more about piracy on the individual level where no commercial gain is typically made.

      --
      0x09F911029D74E35BD84156C5635688C0
    33. Re:Excellent call! by Anonymous Coward · · Score: 0

      That's as simple as it gets really. At this time in our society, money is required for survival. As an artist, someone who creates my work as opposed to being an employee, if people don't pay for my work somewhere along the line, I'm going to have to stop making it for them and use my time creating income in some other way. And I believe that I am entitled to profit from my own work and my own ideas as long as I am alive, pretty much period. Anytime I see this argument I can only conclude that the detractors to protecting intellectual property have never created any. I also always find it curious that being prohibited from stealing another's ideas (and therefore being required to utilize your own creativity) somehow stifles innovation.

      From the dictionary: Innovation - A new method, idea, product etc.

      I don't see 'borrowed' or 'derivative' or even 'inspired by' anywhere in that definition, and which part of 'new' is confusing?

      Though I don't believe that piracy can be singled out exclusively as a factor, for those without big budget backing, it absolutely can end them prematurely. If you like art, pay for it, please.

    34. Re:Excellent call! by ehrichweiss · · Score: 1

      Playboy isn't going broke because of piracy so it's actually your point that's rather weak. And I actually wasn't addressing that particular point to begin with.

      --
      0x09F911029D74E35BD84156C5635688C0
    35. Re:Excellent call! by gfreeman · · Score: 1

      Lady Gaga actually loses money on every show she does.

      Citation?

      --
      Ceci n'est pas un sig.
    36. Re:Excellent call! by Anonymous Coward · · Score: 0

      LEAVE GAGA ALONE!!!

    37. Re:Excellent call! by Anonymous Coward · · Score: 0

      How did this not get moderated as flamebait?

      Honestly, regardless of musical tastes in question, the parent has MORE of the ad-hominem, musical-taste-bashing that it accuses the grandparent of than the original post!

      I don't think anybody is disparaging the right of performers of every caliber to make the best living they can plying their craft, but this has very little to do with the subject of copyright, while the actual lasting power of any of the music that's being discussed DOES. There's a pretty clear precedent in the last several decades for talentless hacks to be overpromoted while making overproduced crap to sell to kids who don't know any better, and whether or not you agree with the grandparent poster's use of example is irrelevant to this discussion (not to mention that humble beginnings, original songwriting and large numbers of albums released are all at best tangential to the quality of the art being produced).
       
      Gah. Just saying. The parent post is nearly nothing but name calling in defense of what I imagine are a couple of the poster's favorite performers. Get over it, IMO.

  30. what about fair use? by tchdab1 · · Score: 4, Insightful

    It would be useful to compare this survey with one that estimated the gains or productivity arrived from fair use of other works. What literature, art, music, programs, inventions, etc. derived from building upon other works have contributed to the GDP?

    You can begin by adding most of the annual income and net worth of Disney.

    1. Re:what about fair use? by Thurguston · · Score: 1

      GDP isn't really the best measurement of something's worth to humanity

    2. Re:what about fair use? by khallow · · Score: 1

      GDP isn't really the best measurement of something's worth to humanity

      No single measurement is. GDP does have the property that it can be measured.

    3. Re:what about fair use? by Anonymous Coward · · Score: 0

      I don't think this is a good way to compare either actually. The greatest value in being free to create things is not economic, but rather comes from how the creation of new works enriches society. The question we should ask is not whether Disney ripping off HC Andersen contributes to GDP, but whether the cultural value of having an obvious business model for The Last Airbender creates more cultural value than the millions of Lady Gaga covers we'd see on youtube if copyright didn't make them illegal.

      Not that I think that even a complete lack of copyrights would save us from any more The Last Airbenders. They can probably make a decent amount of money just from the tickets at movie theaters, and no copyrights would also mean no license fees for music and other assets. Anyways.

  31. Right so.. by matthiasvegh · · Score: 0

    I make music for a living, not because I enjoy it.. yeah, that's what an artist would say..
    Seriously, how could anyone call themselves an artist, if money was the only block in producing there art?

    1. Re:Right so.. by innocent_white_lamb · · Score: 2, Insightful

      I like Mickey Spillane's books; he is a wonderful author in my opinion. His opinion of himself, though, is: "I'm a commercial writer, not an author. Margaret Mitchell was an author. She wrote one book."
       
      Also, "I have no fans. You know what I got? Customers. And customers are your friends."
       
      So you can see where he's coming from. Writing for him was just a job. According to Wikipedia, "In 1980, Spillane was responsible for seven of the top 15 all-time best-selling fiction titles in the U.S."

      --
      If you're a zombie and you know it, bite your friend!
    2. Re:Right so.. by matthiasvegh · · Score: 0

      Well honesty like that is a *very* rare gem nowadays :(

    3. Re:Right so.. by Anonymous Coward · · Score: 0

      Some of us are artists, accountants, techies, and secretaries at companies whose business model is based on licensing the intellectual property that we produce. We don't care that you like the image of starving artists slaving away in studio apartments, or that information wants to be free, or that *you* wouldn't mind living on the street if it meant that more people could experience your creative expression. We just want to feed our damn kids. You'd think a site full of computer programmers would understand this.

      Only on Slashdot can you complain about how awful RIAA labels need to be shut down because their content is so crappy while spending hundreds of hours downloading countless gigabytes of it for your own consumption.

    4. Re:Right so.. by Anonymous Coward · · Score: 0

      I'm a computer programmer. Outsourcing has destroyed jobs and earning potential in this industry with little to no outcry or legislative protection (quite the opposite), certainly as compared to piracy.

      I would have some real problems if I started treating my clients as potential criminals, or started suing some of them. I have to be responsive to their wants and needs, rather than telling them how it's going to be. I try to make the product I sell them better than what they could get from a programmer overseas for a fourth of the price.

      Do I wish I could go back to the halcyon days of the 80s where I would be like unto a god, rather than a dime-a-dozen coder because my country treats globalization as an unalloyed good in my field? Of course I do, but that's not a fight I can win.

      Similarly, I'm so incredibly tired of reading antipiracy screeds (and propiracy screeds for that matter) because piracy is a force of nature at this point. Heaven forbid an entity like the RIAA sit down and figure out how to actually entice people to buy, whether through making CDs collectors' items or throwing a few golden tickets out there or broadcasting concerts to theaters or even running a series of online concerts tied to an account you get by buying an album or... bemoan piracy and sue everybody.

  32. The question is by AlgorithMan · · Score: 3, Insightful

    The question is, how many creative works fail because they are taken down, based on copyright... I'd know several fan-made game-sequels, girl-talk, DJ Danger Mouse, bitter sweet symphony by placebo...

    --
    The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
    1. Re:The question is by Anonymous Coward · · Score: 0

      Please don't insult the word creative with your list of examples

    2. Re:The question is by spamuell · · Score: 1

      bitter sweet symphony by placebo...

      It was by The Verve.

    3. Re:The question is by Travelsonic · · Score: 1

      Yeah, like your narrow definition of creative is more correct than someone else's, cure. /s [damn anon. cowards]

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    4. Re:The question is by Anonymous Coward · · Score: 0

      Bittersweet Symphony is not by Placebo. The band is The Verve.

    5. Re:The question is by Anonymous Coward · · Score: 0

      bittersweet symphony by the verve?

    6. Re:The question is by Anonymous Coward · · Score: 0

      "bitter sweet symphony by placebo"

      ?? ... you are clearly used Kazaa and or Limewire to get your music ... naughty naughty.

    7. Re:The question is by AlgorithMan · · Score: 1

      congratulations, of five replies, you are the fourth to point that out...

      --
      The MAFIAA is a bunch of mindless jerks who will be the first up against the wall when the revolution comes
  33. no by jjoelc · · Score: 2, Insightful

    now.. can you prove God doesn't exist?

    And despite the popular claim of the opposite, you can prove a negative, generally by proving a different paradoxical positive, but still...

    For my actual thoughts on it... I think there is a balancing act to be had in it. If you work is good enough that enough people will buy it to make it a success, then enough people will be willing to pirate it to hurt sales also. One of the big reasons for the online "pirating" today isn't the ease of copying (though it contributes) it is that the balance on the opposite side (copyright) has grown too heavy.

    With copyrights as long as they are now, there is very little content that CAN'T be pirated, by definition. With shorter copyrights, more content would be available unencumbered. If you knew that you could get it legally, for free in a couple of years, (wait for it to come out on DVD... Wait till it is out on TV... etc arguments) would you be in such a rush to steal it? Again, only if the work was "good enough" to warrant the risk. Even then, the risk would have to be seen as less than the costs of buying it legally.

    Not really the whole answer, but enough for a /. post

    1. Re:no by bky1701 · · Score: 0, Redundant

      "If you knew that you could get it legally, for free in a couple of years, (wait for it to come out on DVD... Wait till it is out on TV... etc arguments) would you be in such a rush to steal it?"

      The only way you can steal a movie is to stick it under your shirt and walk out of Walmart with it. Copyright infringement is not theft in a legal OR moral sense. Don't call it that because you have been told "it's close enough" by people with horribly vested interests.

    2. Re:no by bky1701 · · Score: 1

      Apparently it is redundant now to point out the obvious, even when the obvious is being actively ignored for political reasons. Stay classy, slashdot.

    3. Re:No by brit74 · · Score: 1

      Let's take a look at movies: box office has increased and is at record levels.

      Just a small note on this. I looked up the numbers. Once you adjust for inflation and population growth, domestic box office sales peaked in 2002. The 2009 numbers were actually about 15% down from the 2002 numbers. Some piracy advocates have ignored the effects of inflation so that they can argue that the movie industry is doing just great.

    4. Re:no by jjoelc · · Score: 1

      I actually agree with you that it is not stealing... my bad, perhaps I should have put "steal" in"quotes"... Though my main point still stands. If copyrights were more reasonable, we wouldn't be having this argument in this big of an arena to begin with.

    5. Re:no by proverbialcow · · Score: 1

      And despite the popular claim of the opposite, you can prove a negative, generally by proving a different paradoxical positive, but still...

      Uh...also no. You prove the negative (not-A) is true by assuming the positive (A) for the sake of argument, and demonstrating that it leads you to a nonsensical end (not-B) based on stipulated condition (A implies B). If (B || not-B) is truly dependent on (A), then you've proven (not-A) by virtue of the fact that (A implies B) and (A implies not-B), and thus because (A), it ISN'T dependent.

      This may be what you were trying to say by "different paradoxical positive," but those words don't mean anything.

      --
      The only surefire protection against Microsoft infections is abstinence. - The Onion
  34. Back in the day by Fizzol · · Score: 1

    Back in the 8/16-bit days there were always claims by game producers that they were no longer supporting this or that market because of piracy. And fairly, piracy was pretty rampant on all the platforms.

    1. Re:Back in the day by skreeech · · Score: 1

      I believe that was piracy in the form of a company reproducing their product and selling it to customers for money. In non commercial copying no one is eating the companies lunch because there was no transaction.

      --
      [20:36] wwwdot/.dotorg
  35. Shades of gray. by Anonymous Coward · · Score: 0

    I don't think there's a way to conclusively prove that piracy was the sole factor in killing a product. A popular creative work may succeed because of or despite piracy. An unpopular work may fail primarily because of piracy or because it's too niche or inferior to survive. The most pirated works are typically the most popular works.

    I think, but certainly can't quantify, that the unhealthy obsession with piracy damages creative work more than the actual piracy. Case in point: the game industry has somehow thrived amidst rampant piracy for three decades now, yet the first "pirate-proof" title that comes out requires an always-on Internet connection for a single-player game and jacks the price up $10 over market, pissing off potential customers left and right. I'd love to know how well Ubisoft has done with that, but while I already buy my games I will no longer buy theirs.

    There's so much hand-wringing about piracy in the various content industries, yet they'll continue happily annoying their paying customers with backdoored music CDs, region coding and no-skip intros on DVDs, etc. at a time when those customers are no longer hostage -- making pirated goods even more attractive than the real product above and beyond being free. Even when they manage to pop out something innovative and friendly like Hulu, the suits just can't resist the impulse to ruin it.

  36. Yes, If i recall... by Anonymous Coward · · Score: 0

    maybe someone can help,I do seem to recall an online only game a few years back that said that due to the amount of pirated copies connecting to there servers during there first few days, the servers crashed, and there sales tumbled and never recovered putting them out of business. It was back when online gaming first became popular..

    1. Re:Yes, If i recall... by Anonymous Coward · · Score: 0

      No, it's a recent thing. Well, except for the "out of business" part. I believe it was Stormrise, or something like that. Some game that's online multiplayer only. Their servers got absolutely hammered on release day, and for about a week after, well in excess of sales. And due to that hammering, they claim that legitimate customers were scared away from purchases later, since "that game had server troubles."

  37. One word by matunos · · Score: 1

    Porn

    1. Re:One word by Anonymous Coward · · Score: 0

      This is a neglected comment. The entire online Adult industry has been singlehandedly destroyed by institutionalised infringement in the form of 'tubes'. Pornhub (top of google for 'porn' for 2 years), youporn, redtube etc have not paid for rights to distribute full-length movies. The more distributed nature of porn production means no single small studio has the DMCA takedown resources that hollywood used against youtube etc (and even Megavideo), so the revenues are now 1/1000 of 2 years ago, and new porn is not being produced as a consequence.

  38. What does that even mean? by Kenoli · · Score: 1

    Failed because of piracy?
    There number of factors that contribute to the overall success or failure of a creative work are vast, and affect each other in an endless variety of ways.
    At no point can you say that something failed because of piracy.
    Maybe it didn't sell well because it was crap, or too expensive, or poorly marketed, or whatever. Maybe that increases the significance of piracy... or does it decrease it? It's impossible to know, but even if you did it's still just one factor in a sea of other factors.

  39. HMMM by thatskinnyguy · · Score: 1

    With Hollywood Accounting, every project in the film industry is a financial failure. Due to what, other than crooked accounting practices, is up to the MPAAs interpretation.

    --
    The game.
  40. A good example, generally plenty more by doctorpangloss · · Score: 1, Insightful

    Crysis is a well known example of a video game. While technically profitable, it was not competitively profitable, in that it performed much worse than other games of its scope in the past (for example, Doom 3) as a consequence of piracy. This would imply a substantive loss due to piracy. Try Googling crysis piracy, or read a link here: http://www.gamasutra.com/php-bin/news_index.php?story=19203 The CEO of Stardock wrote an excellent article explaining business models for accounting for piracy, specifically commenting on the Crysis case. http://forums.sinsofasolarempire.com/post.aspx?postid=303512 Later, piracy would prove to damage his game Demigod's short term viability, though technical measures (DRM in abstraction, though in practice just a method to detect pirated copies of the games) recovered it from likely failure. Piracy is perceived to be a sufficiently significant problem that dealing with piracy is as important as dealing with marketing, deadlines, etc. It's a core business concern. What you're asking for then is "prove to me that measles is a horrible disease. Can you show me evidence of large populations dying due to measles in recent history?" You won't accept the answer, "we vaccinate against measles, everyone knows its bad but there aren't population-wide failures precisely because we vaccinate." DRM and other measures have made serious problems due to piracy unlikely, but they still harm the product. You also are problematic with "provably": "provably" by mathematical standards or by, say, business standards? No one can "prove" why a product is a success or failure, but merely provide persuasive evidence for it. I would imagine you have the same misunderstanding with the legal system, which does not require proof of "no possible doubt" but rather proof of "no reasonable doubt." There is no reasonable doubt that piracy harmed Crysis, making it (compared to other games) a financial failure for Crytek. To the readers of my comment: my point is that there's clear, reasonable evidence of the harms of piracy. But we're faced with a questioner who has an adversarial and unconvertible frame of mind.

    1. Re:A good example, generally plenty more by John+Hasler · · Score: 1

      > There is no reasonable doubt that piracy harmed Crysis, making it (compared > to other games) a financial failure for Crytek

      In other words, it could have made a lot more money, therefor it "failed".

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    2. Re:A good example, generally plenty more by ledow · · Score: 3, Interesting

      Unfortunately, sales figures for Crysis are hard to come by. From a simple google, 50% of the historical press releases are showing how people aren't buying it because of the heavy system requirements, the other 50% (usually released later on) are saying that sales exceeded expectations, etc. It sold over a million copies worldwide between the November it was released and the following January, according to http://www.incrysis.com/index.php?option=com_content&task=view&id=612

      That's a quarter of Counterstrike's *total* sales figures within three months. One fifth of Doom's. One tenth of Half-life / Half-life 2's lifetime sales. That's pretty astounding sales if that's true. Saying piracy harmed that? That's really a stretch. Maybe it wasn't profitable even with all those sales? That's much more a business issue and cost-analysis, but saying that it didn't sell, possibly due to piracy, is really a big stretch. Bear in mind that it was universally recognised as an extremely high cost development because it *WAS* so demanding on the hardware. The Wiki pages says 1Gb of textures, 1,000,000 lines of code and 85,000 shaders. That's WAY, WAY more than predecessor "big hits" ever required. If it wasn't "competitively" profitable, this is probably due to the wrong kind of time-money investment trade-off, which was plainly visible from day one and the reason that the "Can it run Crysis?" jokes are STILL around.

      "Piracy is perceived to be a sufficiently significant problem that dealing with piracy is as important as dealing with marketing, deadlines, etc. It's a core business concern."

      I call bullshit. Piracy gets little mention in comparison to other things, there are few effective counter-measures and actual prosecutions are rare if not damn-near non-existent. Or, by now, each vendor would have their own hand-rolled DRM instead of just licensing Securom, etc. Spending even 10% of a games budget on DRM would see seriously stringent and complex DRM far beyond what anyone has bundled into a modern game. As it is, we get half-baked, re-re-re-re-licensed standard libraries, like slapping on a sound engine, or something similar. I would hazard a guess that licensing a game engine costs MUCH more than licensing Securom. Even a physics engine would cost a lot more. And you probably find that in-house development is orders-of-magnitude more expensive, and that's the "secret sauce" of any games development shop. The rest is just licensed libraries to save people from reinventing the wheel each time. DRM is one of those. If people are spending more than 10% of their budget on anti-piracy measures and messages, I would be flabbergasted and I would be telling them to stop pissing money away.

      Piracy costs money, no doubt. It will cost a few genuine buyers no matter what people say, but to say that it's a core business concern? I doubt it. Getting the sales to even have to *WORRY* about piracy would be the best sign that your games company is doing well. How many types of DRM are there in use in major games studios at the moment? How many hand-roll their own because the console-based ones are insufficient for their needs? So long as you stop "casual" copying (i.e. not a determined person trying to make a copy), that's as far as you can go and as far as it makes sense to go. Once you get a game to the distribution stage, the rest is mostly just licensing some library to save you having to code your own, putting out scary warnings in the press and maybe following up the odd prosecution or two - I should think any large software house pays more in patent-licensing on software patents (in countries that have them) than they ever would on anti-piracy measures.

      Your measles analogy would work if it weren't for the fact that we have data pre-measles (and pre-DRM) and that we have modern data about non-immunised people (and non-protected games). The fact that they *aren't* trumpeted from the

    3. Re:A good example, generally plenty more by Colonel+Korn · · Score: 4, Insightful

      To the readers of my comment: my point is that there's clear, reasonable evidence of the harms of piracy. But we're faced with a questioner who has an adversarial and unconvertible frame of mind.

      Okay, let's look at Crysis. You say that Crysis sold fewer copies than previous games "of its scope." You cherry pick one of the most successful games of all time, Doom 3, but the most direct comparison is the one previous game produced by Crytek: Far Cry. Far Cry sold 730,000 copies in its first 4 months (http://www.wiki4games.com/Far_Cry#cite_note-1).

      Crysis exceeded sales expectations according to EA, selling 1 million copies in its first 3.5 months (http://www.incrysis.com/index.php?option=com_content&task=view&id=612&Itemid=2), eliminating your argument. This came despite the fact that Crysis could barely run even on enthusiast PCs for a year after release, while Far Cry was released to a much larger audience of computers that could run it acceptably.

      We know that Crysis was a very popular target of pirates, and Crytek tells us that this is proof that their sales were hurt by piracy, but there's absolutely no evidence connecting the two. Of every 100 downloads, how many would have purchased the game if they hadn't pirated it? Of every 100 downloads, how many see the game, like it, and then buy it in order to play online or out of respect for the developers? People like you assume that the first number is vastly larger than the second, but there's never been any evidence to support that position. I suggest that it's just as likely that piracy increases game sales, and I believe that the automatic assumption that piracy is the scourge claimed by some within the industry is incredibly naive.

      --
      "I zero-index my hamsters" - Willtor (147206)
    4. Re:A good example, generally plenty more by Chowderbags · · Score: 2

      It probably didn't help that Crysis required a supercomputer at the time to run at anywhere near what they claimed on the box. I can't blame people for downloading something like that to make sure that it even runs on their system before plunking down $60 on something that might not even work on their box.

    5. Re:A good example, generally plenty more by Anonymous Coward · · Score: 0

      Quoting the post at sinsofasolarempire.com you've mentioned: "[...] piracy certainly does cost sales. But arguing that piracy is the primary factor in lower sales of well made games? I don't think so. People who never buy software aren't lost sales."

    6. Re:A good example, generally plenty more by Anonymous Coward · · Score: 0

      actually I downloaded crysis and deleted it after 5 minutes, I wouldn't have been able to return it to a store.
      the same goes for demigod after one skirmish I found I didn't like it.
      actually drm doesn't help at all, I played assassins creed 2 and alpha protocol a few days after they were out (they are really good games btw), if I had the money to pay for them I would. just like I bought deus ex after playing it through 4 times in a row to have a nice (american import) package sitting on my shelf.

      btw ac1 sucked and I deleted it.

      I think a good solution would be to pay for the time you play, if a game is boring I lose 50 cents instead of 50 euro because I never play it at all. if a game is good they might just get 30 euro out of me.

    7. Re:A good example, generally plenty more by mxs · · Score: 1

      [quote]Crysis is a well known example of a video game. While technically profitable, it was not competitively profitable, in that it performed much worse than other games of its scope in the past (for example, Doom 3) as a consequence of piracy.[/quote]

      and this is proven ... how? Doom 3 is by id Software. Makers of Doom 1, Doom 2, Quake, Quake 3 Arena, etc., and coded by John Carmack. There are lots of people who would anything from that development house at that time, unseen.

      Now Crysis was not bad, but not exactly great, either. It's the same genre, but really not the same thing.

      [quote]
      This would imply a substantive loss due to piracy.[/quote]

      Again, proven how?

      [quote]Try Googling crysis piracy, or read a link here: http://www.gamasutra.com/php-bin/news_index.php?story=19203%5B/quote%5D

      Which is full of speculation -- and not backed up by even a speck of actual data.

      Don't get me wrong -- Crysis sure was pirated.

      [quote]The CEO of Stardock wrote an excellent article explaining business models for accounting for piracy, specifically commenting on the Crysis case. http://forums.sinsofasolarempire.com/post.aspx?postid=303512%5B/quote%5D

      There is no mention on Crysis in that article, and no mention of piracy harming their business model either.

      [quote]Later, piracy would prove to damage his game Demigod's short term viability, though technical measures (DRM in abstraction, though in practice just a method to detect pirated copies of the games) recovered it from likely failure. [/quote]

      Backup, please? As asked in the original question?

      [quote]Piracy is perceived to be a sufficiently significant problem that dealing with piracy is as important as dealing with marketing, deadlines, etc.[/quote]

      Indeed. And all I can read out of that is that it's greed at work -- after all, if you have 100k pirates playing your game, the greedy mind will think "wow, 100k sales !" and go on to try to implement DRM, restrictive licensing, crappy always-online "protections", etc. to make that happen -- which does nothing to actually curb 100k pirates, and it really doesn't convert 100k pirates into sales. But a greedy mind will still feel as if they just lost 100k sales. (Not to say pirates are not greedy, I am looking at it from the other side in this argument).

      [quote]It's a core business concern. What you're asking for then is "prove to me that measles is a horrible disease. Can you show me evidence of large populations dying due to measles in recent history?" You won't accept the answer, "we vaccinate against measles, everyone knows its bad but there aren't population-wide failures precisely because we vaccinate." [/quote]

      Bad analogies and trying to subsume other people's reasoning is not exactly a good discussion tactic.

      [quote]DRM and other measures have made serious problems due to piracy unlikely, but they still harm the product.[/quote]

      How have DRM made serious problems due to piracy unlikely? Backup, please? Data?

      [quote]You also are problematic with "provably": "provably" by mathematical standards or by, say, business standards? No one can "prove" why a product is a success or failure, but merely provide persuasive evidence for it. I would imagine you have the same misunderstanding with the legal system, which does not require proof of "no possible doubt" but rather proof of "no reasonable doubt." [/quote]

      Again you assume unrelated things in this discussion. It makes you look stupid.

      [quote]There is no reasonable doubt that piracy harmed Crysis, making it (compared to other games) a financial failure for Crytek.[/quote]

      But indeed there is reasonable doubt. One could ask whether its system requirements were simply too high, whether its marketing plan was decently executed, whether its prospective customer base

    8. Re:A good example, generally plenty more by dnaumov · · Score: 1

      You cherry pick one of the most successful games of all time, Doom 3

      What? Doom 3 is nothing of the sort.

    9. Re:A good example, generally plenty more by Lord+of+Hyphens · · Score: 1

      It is my opinion that Demigod sucked. My reasons are terrible AI for solo play, and laggy netcode over a LAN. I do, indeed, own a legitimate copy of Demigod... and it's sat, ignored, in the corner since a week after I bought it. It was also a clone of a Warcraft 3 mod that had other clones produced shortly before or after it.

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    10. Re:A good example, generally plenty more by h4rr4r · · Score: 1

      DRM also guarantees I will not buy your product. Have fun preventing the kids with no money from pirating your games, just remember that this adult with money will be skipping it.

    11. Re:A good example, generally plenty more by Culture20 · · Score: 1

      I've never even heard of Crysis. Sounds like a marketing failure.

    12. Re:A good example, generally plenty more by DSS11Q13 · · Score: 1

      To the readers of my comment: my point is that there's clear, reasonable evidence of the harms of piracy. But we're faced with a questioner who has an adversarial and unconvertible frame of mind.

      Okay, let's look at Crysis. You say that Crysis sold fewer copies than previous games "of its scope." You cherry pick one of the most successful games of all time, Doom 3, but the most direct comparison is the one previous game produced by Crytek: Far Cry. Far Cry sold 730,000 copies in its first 4 months (http://www.wiki4games.com/Far_Cry#cite_note-1).

      Crysis exceeded sales expectations according to EA, selling 1 million copies in its first 3.5 months (http://www.incrysis.com/index.php?option=com_content&task=view&id=612&Itemid=2), eliminating your argument. This came despite the fact that Crysis could barely run even on enthusiast PCs for a year after release, while Far Cry was released to a much larger audience of computers that could run it acceptably.

      We know that Crysis was a very popular target of pirates, and Crytek tells us that this is proof that their sales were hurt by piracy, but there's absolutely no evidence connecting the two. Of every 100 downloads, how many would have purchased the game if they hadn't pirated it? Of every 100 downloads, how many see the game, like it, and then buy it in order to play online or out of respect for the developers? People like you assume that the first number is vastly larger than the second, but there's never been any evidence to support that position. I suggest that it's just as likely that piracy increases game sales, and I believe that the automatic assumption that piracy is the scourge claimed by some within the industry is incredibly naive.

      Well, if we take a look at a game like World of Goo, which allowed users to access online portions of the game regardless of whether the copy was pirated or not, we can get a good figure, at least for this game. Since the ip address would be the same if someone pirated it and then liked it enough to buy it, and it was only available online, we can get a solid piracy figure. This figure, the estimated piracy rate, was 90% http://www.destructoid.com/wankers-world-of-goo-has-a-90-piracy-rate-111343.phtml. The two man team said they didn't go bankrupt, but to think they could have made so much more is surely proof of the damaging effect of piracy. Have they made a sequel or a new game I wonder. In this instance, beating someone to within an inch of their life and then saying its fine because they aren't dead is hardly a defense. It's clear that piracy hurts the little guys as much as the big guys like EA which we don't feel so bad about.

    13. Re:A good example, generally plenty more by doctorpangloss · · Score: 1

      "The rest is just licensed libraries to save people from reinventing the wheel each time. DRM is one of those."
      "and the investment in DRM is minor "

      The importance of something is not necessarily related to the amount of money you invest in it. Again I point to the measles example (which, I will concede, has its own problems): you're telling me that just because the vaccine is cheap, it isn't a big deal. Or because plastic surgery is really expensive, it's solving an important problem.

      I never said that DRM is a significant fixed cost. Just because it isn't "secret sauce" doesn't mean it's not important.

      Indeed, and I think few will disagree with me, that the survival of the PC as a platform compared to the largely piracy-resistant latest-generation consoles was the emergence of Steam. Piracy is a sufficiently significant business concern that the CEO of Stardock owes his success to his keen understanding of it. I refer again to http://forums.sinsofasolarempire.com/post.aspx?postid=303512.

      Crysis is a bad example, and he does point out how hardware had a big role in Crysis's failure. Piracy did too. And I believe him, as someone who has more business experience than either of us, probably.

      "Piracy only has a noticeable effect when you're selling enough units not to care. "

      This however is patently untrue. The success of App Stores, Steam, consoles, comes from people getting paid for what they sell. Brick and mortar stores have been practicing "one stop shopping," "impulse buying" and whatever other retail innovations in abstract form for decades now. But recently, much later than "AT LEAST the 80's", piracy has made brick and mortar retailers very bad at getting software developers paid for what they sell.

      To ignore the role of piracy in the industry is to ignore its greatest threat to existence. It is the ingenuity of key players in distribution, newcomers like Valve and old behemoths like Microsoft and Sony, that has kept the industry afloat and have prevented serious failures. Large studios and publishers, be they Stardock/Gas Powered/THQ or EA/Activision, consider the creation of consumer-acceptable DRM like Steam, online-authenticated serial keys, etc. to be an essential innovation in their industry. But don't dare tell me that a dysfunctional creators-don't-get-paid world somehow makes an abundance of high-quality innovative work. To say there's no harm is to ignore the amazing financial and creative success things like Steam, Apple's App Store, Xbox Arcade, dsware and consoles in general have enabled.

      I will take with summary judgement all that has been said about Crysis, as long as you read the Stardock CEO's treatise. It's less about the failures and more about the successes. It's less about failed products and more about changing your creative process to target people who buy creative work, not consume creative work. By reducing the impact of piracy, innovative DRM has made a lot of highly innovative, creative development financially viable. This should be sufficient.

    14. Re:A good example, generally plenty more by pandrijeczko · · Score: 1

      Of every 100 downloads, how many would have purchased the game if they hadn't pirated it?

      This is a totally meaningless statistic.

      For the sake of argument, let's say there are currently 50 million PC-gaming FPS fans out there in the world at the moment. If only 1 million of them bought Crysis then Crytek would perhaps start wondering what they did wrong with Crysis such that 49 million potential buyers didn't buy it.

      If there was no piracy, then their only course would be to do something different - either develop a different and better game next time, maybe throw some extras in the box or reduce the price of the game.

      However, because they know there *IS* piracy and because activity on their support forums or elsewhere suggests that a lot more people are playing the game than actually bought in, then their focus would not be to produce better or cheaper games but to find ways to make it more difficult to copy the game such that more people buy it.

      Therefore, piracy not only harms PC games sales but also harms the quality of them because the creators put more of their development costs into DRM protection than into better game quality.

      So the naive people are the pirates - you've bought DRM protection down on yourselves and made "evil" corporations like Sony more richer because they can license their DRM to games companies and make huge profits from it.

      Incidentally, I'm in no way connected with the games industry - I'm a PC gamer that ignores the marketing hype and brainwashing and just buys and plays games when they're at the price I'm prepared to pay for them.

      --
      Gentoo Linux - another day, another USE flag.
    15. Re:A good example, generally plenty more by liquiddark · · Score: 1

      The evidence is pretty simple: PCs became a second string game console, something to port to if it was easy (Gears of War 2 didn't even get that treatment). The sales numbers for PC Games were not there, and you can make up all the castles in the air you want, the accountants at game studios aren't going to say don't bother if there's a reasonable amount of money to be made. The money isn't there, and it's at least partly piracy related. See also: Sega Dreamcast.

    16. Re:A good example, generally plenty more by pandrijeczko · · Score: 0

      1. In my experience, people who pirate games are not people who do not buy any other software. The usual case is they're people with a budget that's not big enough to afford all the games they want to play - therefore from the list of games they want, they pirate what they can and spend their money on a game as a last resort when they cannot get a good working crack of it.

      2. The value games depreciates rapidly - a PC game that costs £35 in December can be in a budget range for less than 1/3 of the cost by June the following year. With a limited gaming budget, if you wait 6 months you buy 3 times as many titles for your money, yet people still pirate on the day of release. The conclusion, therefore, is that many pirate due to impatience and needing to be "the first on the street" rather than because they cannot afford the games - otherwise they'd just wait for the games to get cheaper.

      3. Why would someone who can afford to buy a high-range gaming PC or a console not realise how much games cost before they bought it, unless they're planning to just pirate games anyway?

      4. Justifying your piracy because you "never buy games" is like someone trying to justify driving under the influence because they're an alcoholic.

      --
      Gentoo Linux - another day, another USE flag.
    17. Re:A good example, generally plenty more by Anonymous Coward · · Score: 0

      . Of every 100 downloads, how many would have purchased the game if they hadn't pirated it? Of every 100 downloads, how many see the game, like it, and then buy it in order to play online or out of respect for the developers? People like you assume that the first number is vastly larger than the second, but there's never been any evidence to support that position. I suggest that it's just as likely that piracy increases game sales, and I believe that the automatic assumption that piracy is the scourge claimed by some within the industry is incredibly naive.

      I just dont get why you think its ok to download it for free to begin. Perhaps it hurts perhaps it doesnt. What gives you the right to have free content if the guy/company who owns it wants to be compensated for allowing you to have a copy of it. The question of "has it caused damage" pales in comparison to the question of is it morally right. Piracy has absolutely no moral justification and people who steal content hide behind some convoluted logic to show how they are actually good guys.

      Give me a break.

    18. Re:A good example, generally plenty more by Anonymous Coward · · Score: 0

      I've never even heard of Crysis

      Really? "But does it run Crysis?" used to be the benchmark of every super computer. Basically, if it wasn't able to run crysis, it was not really a super computer, even if it did have 1024 quad-core 4 GHz CPUs.

      Of course, being a couple of years old, some top of the line maxed out gamer PCs can run it too nowadays.

  41. Spiderman 1 by Anonymous Coward · · Score: 0

    Before the Spiderman movie even hit the cinemas, a reasonable quality copy was distributed on the net to millions of people via p2p.
    The movie went on to be one of the biggest box-office hits - AND had huge DVD sales when it was finally released for the home market.

    Wait a minute..... Huh!?!?!?
    AC

  42. Nope. by Anonymous Coward · · Score: 0

    I live in Australia, and none of those things are available here, as far as I know. So I am still pretty sure it was bittorrent.

  43. Starsiege: Tribes took quite a hit from piracy by 6350' · · Score: 4, Informative

    I don't know that I would call it an outright failure, but the PC game "Starsiege: Tribes" from Dynamix certainly got walloped by piracy. I chatted with one of the engineers after the game's launch, and he sadly reported their server stats showing 300k+ people playing the game, with just 70-80k or so sales. They had a complete and utter lack of any DRM (not even a simple disk check), making the game wildly easy to copy. Hell, the install process was just a straightup file copy from CD to HD.

    No two ways about it, the game sold poorly, but was quite successful with players. I certainly don't mean to imply be any stretch that every player represented a lost sale, but I definitely believe that the complete ease with which the game could be copied (ie, right click on the install folder, and select "ICQ this to my buddy") led to very disappointing sales.

    Most games that sell poorly are poorly made games: the market is the final judge of quality. However, I also firmly believe that had Tribes had some basic form of copy protection, the sales would have been much much stronger. I hate that I am now sounding like I advocate loads of DRM, but Tribes represented an almost pathological case with its utter lack of any protection, and I think this wound up hurting sales very markedly.

    1. Re:Starsiege: Tribes took quite a hit from piracy by Xphile101361 · · Score: 2

      Same thing happened to Demigod. I remember Stardock stating that at time of release, they had about 20,000 legitimate customers to 100,000 illegal copies (Source). Of course my feelings about this go both ways. If both of these games hadn't been so easy to hack, would as many people put down the money and bought it? Would sales have been the same? Sometimes piracy does generate sales, and sometimes it hurts it. The major problem seems to be that with everything connected to a server now, having pirates overrun your server diminishes the experience for your paying customers as they experience lag, connection problems, overloaded servers, etc.

    2. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 5, Insightful

      A good example of the absurdity of the "we wouldn't have bought it anyway argument." If Slashdotters weren't in denial because of their addiction to mass media content and aversion to paying a fair price for it (what rational person thinks 0 is a fair price for something they want?), they'd be able to see that some fraction of those 220k+ people would have bought the game in the absense of piracy. Maybe 5%, maybe 75%. Either way, infringement hurts producers of intellectual property and causes the market to produce and inefficiently low amount of it.

    3. Re:Starsiege: Tribes took quite a hit from piracy by Jah-Wren+Ryel · · Score: 1

      And yet they made two sequels.

      --
      When information is power, privacy is freedom.
    4. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      Starsiege: Tribes sold 210,000 copies. Tribes 2, which did have copy protection (CD key was linked with your account) sold 400,000.

    5. Re:Starsiege: Tribes took quite a hit from piracy by JoeMerchant · · Score: 2, Interesting

      If they have server stats, they could have locked the game via the server - their own damn fault for letting that easy technical solution get away.

      Question I have is: how many of those 300K players would be playing if they had to pay even $1 for the game?

    6. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 1, Insightful

      So he was dumb. Assume there will be sharing. Plan for it. Set the system up so you will get paid. This is how it works in magazine publishing. I sell ads in my magazine. The advertisers HOPE that the copies of my magazine will get read by as many people as possible. I do NOT expect that every person who reads it will have bought it. Doctors, dentists, liers, etc have them in their office for customers to read. People share them with family and friends. That is reality and it works fine. Dynamix's failure to setup a money making stream is their failure. Stop blaming the customer and reality. Utilize the way people WILL behave to your benefit.

    7. Re:Starsiege: Tribes took quite a hit from piracy by Twinbee · · Score: 1

      Perhaps it did good for the company in the end, because more people got to play it, and therefore bought the sequels (as they did).

      Best strategy?

      1: Release first version with zero copy protection.
      2: It becomes famous, improve game, release sequel and add copy protection.
      3: Profit.

      --
      Why OpalCalc is the best Windows calc
    8. Re:Starsiege: Tribes took quite a hit from piracy by skreeech · · Score: 1

      a lot may have never even heard of it.

      --
      [20:36] wwwdot/.dotorg
    9. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      I agree... all they needed was a simple CD-key approach.

    10. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      They didn't have a mechanism to determine which of the connected 300,000 players were using illicit copies. However, since all 300K were using essentially the exact same binaries, it was impossible to tell which of them had a legitimate copy. There was no easy technical solution.

    11. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      I [...] believe that had Tribes had some basic form of copy protection, the sales would have been much much stronger. I hate that I am now sounding like I advocate loads of DRM

      Don't worry; I understand that your opinion does not necessarily translate to "loads of" DRM being required. It's true that literally 90% of players of a non-DRMed game are pirates (this statistic is backed up consistently by server stats from several games of varying popularity). But I think that a single anti-piracy layer such as a serial key, combined with a reasonable selling price and some kind of benefit for being a legitimate customer, can cut that percentage down significantly, without making the legitimate customers feel cheated or imprisoned.

      Disclaimer: I am a game developer working on this problem.
      YOUR VOICE HAS BEEN HEARD!

    12. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      Easy technical solution? So easy that no company on earth has created one that doesn't get compromised within days/weeks of release. The only secure method requires centralized servers that host all player data/progress/save states, which is neither easy, nor cheap.

      Server stats are just that, SERVER stats. Most likely server instances notified a master browser of their status so that players could find them via browser. The only player data in that is playercount, 24/26 for example.

      The "easy" technical solution you're talking about is anything but. Now you're talking about a cd key, online registration, verification schemes, and all the care & feeding it takes to keep such systems working and reasonably free from exploits. Even then, as soon as your server code makes it into the wild---and it will make it into the wild---players can play without a valid key and/or registration.

      Starsiege should have done something to deter the casual copier but doing nothing doesn't make them the only party to blame. If you get shot I suppose we can blame you for not wearing a bullet-proof vest. That will certainly save a lot of money on law enforcement, we won't have to find criminals, will just blame the victims for not taking proper precautions.

    13. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 1, Insightful

      Hopefully nobody in your neighborhood leaves their doors unlocked when they go out since by your logic you should then be allowed to just go in and take their stuff.

    14. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      It sold poorly because it was multiplayer only in a time when internet needed to play such a game was not as widespread and mainstream as it is today.
       
      Additionally, 300K+ players on a game like Tribes is definitely a feature. That game requires a huge amount of players in a match to be fun. Tribes would have been dead online and Tribes 2 (with it's fantastically advanced CD Key technology) would have never been developed.

    15. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      Hate to tell you this but as a person who was involved in the running of the largest Tribes 2 server in existence(at the time) Houston Vehicles, your facts are full of shit. Maybe you read that article wrong or maybe the guy said that, and you were lied to, but...there is a serial number on a card that you HAD TO HAVE. If you didn't it cost you $20 for a new one, I bought several. Not a perfect DRM and I would never say that there was no piracy, but I know the game went on so long after the actual master server went down a new group created a brand new one. You can still play the game to this day, it can be downloaded for free. I would say it was the most successful video game EVER based on it's following, so if you/they are trying to say that piracy ruined the game they need to look to the actual villain,,,Vivendi.

    16. Re:Starsiege: Tribes took quite a hit from piracy by 6350' · · Score: 1

      Kudos, and I'm glad you understand the implicit distinction I was making in reference to DRM. Hugely invasive or demanding DRM is a pain, and does a severe disservice to the customer. However, I fully advocate some basic, simple bits of copy protection simply to cover the most casual of casual piracy. Anything beyond that generally does nothing, and just pisses of the user.

      I responded to the post specifically due to the example of Tribes 1's total and complete lack of anything resembling copy protection: it was maximally copyable in a way that was very rare even at the time (late 90s). It was this, and only this, degree of copy freedom that resulted in what I think are legitimate lost sales for the game.

      Responding to others above, I want to be clear that I fully am aware that piracy can't be fully, or even partially, stopped. This point is blazingly obvious, so it's unfortunate to see people wasting their breath stating what we all know. That issue isn't the point. Further, as I stated in my post, I fully understand that a pirated copy does not represent a lost sale. Personally, I might ballpark it and say it might be a one in five or one in seven kind of deal (although of course that's just a wild gut guess based on jack shit).

      However, my worry is that by painting the discussion in such extremes ("you can't stop piracy," "a pirated copy is not a lost sale"), we miss the inbetweensy bit that this post opened with: that there are classes of pirates, defined by the knowledge and effort they can apply to get a game. It's the first class that is the teeming masses (moreso back in the late 90s, when it was less easy for the average joe to get the goods vs. today) who, presented with a simple barrier, will wander off or, sometimes, buy the game (that one in five or one in seven deal I mentioned). If you don't even protect your product for this group of users, you end up in Tribe's boat.

    17. Re:Starsiege: Tribes took quite a hit from piracy by Suddenly_Dead · · Score: 1

      Hate to tell you this but as a person who was involved in the running of the largest Tribes 2 server in existence(at the time) Houston Vehicles, your facts are full of shit.

      Tribes 2 is the sequel, Starsiege: Tribes is the first game (or: "Tribes 1"). T1 didn't have any DRM of any sort, which is exactly what the GP said.

      And why did you need so many serial numbers? Tribes 2's serial was tied to your account; after you registered the account, all you needed was your username and password.

    18. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      That's a gross oversimplification. They had no DRM: what are they going to do, ask people for their IP Address when they bought the game and require them to keep a static IP address to use it from then on? They'd need a unique identifier, which they didn't have.

      On top of that, you're blaming the theft on the fact that it was easy to steal. While that may have been bad business practice, it doesn't excuse the people who did it.

      Lastly... on the question of how many would've actually paid, I think we'll never know. It's not really a number that can be estimated. Among them were likely a wide range of people: people trying it out a few times and tossing it aside, people who liked it but were too cheap to pay for it, people who liked it but didn't want to be bothered with going to the (virtual or real) store and buying it, people who perhaps genuinely couldn't afford it at the price it was being sold, and likely a large pool of other candidates. How many of those "people who liked it" pools would've turned over at a certain price point? Who's to say? But what is obvious - even merely statistically - is that there would've been some people who would've paid if they couldn't find a free way to get it, and there would've been some people who would've gone to any lengths *not* to pay for it... and a whole range in-between.

    19. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      are you sure? maybe if it wasn't as easy to pirate, people would have kept playing quake and quake mods or something else?

      i vaguely remember people playing that game when i was in highschool, but i guess its brief popularity was ending then; at any rate i never played it. but later on i downloaded it and honestly i didn't think it was anything special

    20. Re:Starsiege: Tribes took quite a hit from piracy by Frequency+Domain · · Score: 1

      By the same token we don't know what fraction of the paying customers wouldn't have touched it if they were unable to verify it didn't suck without making a large up-front investment. Maybe 5%, maybe 75%. It's quite possible that with DRM they would have had far fewer sales than they did.

    21. Re:Starsiege: Tribes took quite a hit from piracy by Pav · · Score: 1

      310K/75K = ~4.13 pirates for every one sale.

      I've heard somewhere that the typical piracy rate is around 3 for every one sale. The game looks like it wasn't particularly popular, so I'm not sure if piracy rate goes up or down with popularity but my gut instinct would be to say up because :
      a) people with limited finances (or ANYONE really) would be more willing to drop dollars on the big games, and
      b) it's generally harder to find less popular games.

      If you also consider the added expense and/or time required to implement DRM I'm not sure it's as clear cut as you suggest.

    22. Re:Starsiege: Tribes took quite a hit from piracy by trytoguess · · Score: 1

      So, in short you want the gaming industry to go the way of South Korea and create nothing but MMOs? Or maybe they should have used DRM afterall. Lets remember that game was released in 1998 when the pirates weren't quite so organized and efficient.

    23. Re:Starsiege: Tribes took quite a hit from piracy by LihTox · · Score: 1

      I may be missing your point, but online games don't fit the standard "zero marginal cost" argument anyway, because bandwidth is a finite (albeit renewable) resource: these pirates really are directly costing the company money without compensation, and they are in effect hacking onto the game server without permission, which would be/should be a crime even if copyright were abolished.

      (It's not my intention to dismiss the example (as others have); it's a good one.)

    24. Re:Starsiege: Tribes took quite a hit from piracy by kencoe · · Score: 1

      I think you are close, but take the wrong approach.

      A lot of things which are free are very good. The cost isn't the problem. If they say that the problem is that it isn;t worth the money, then ask them to go find someone who will offer it for less or for free.

      saying "I wouldn't have bought it anyway" is a horrible excuse. If you think it is a bad value, then do not buy it. MY guess would be that you can wait until it is a fairer price. Consider the $1.00 theater approach. Many people think that full price for a movie is horrible, so they wait until it comes out at the dollar theater. The same thing will work for movies and software. If people refuse to buy due to a high price, the company will have to lower it's price or go out of business. If people steal it instead, then the company can opt to raise it's price and blame the thieves.

      There is also the argument that you could just stick to free movies and entertainment instead of stealing the commercial ones...

    25. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      Marginal cost of 0 to produce... seems to imply a price of 0.

    26. Re:Starsiege: Tribes took quite a hit from piracy by Nuitari+The+Wiz · · Score: 1

      The market is producing an absolute pants load of entertainment every week.

      This is what is coming for the rest of this month (20 days)
      24 movies (only cinema, not DVD releases)
      33 CD
      8 X360 games

      How are we supposed to sort through all of this with the very limited demos available?
      Should we just remain apathetic to it all?

      Many of us also took a lot of guesses at various products and got burnt big time.

    27. Re:Starsiege: Tribes took quite a hit from piracy by C0000005 · · Score: 1

      They started giving it away as a promo for Tribes 2. If they hadn't, I wouldn't have bought the sequel. They tried then same thing again when Tribes 3 was coming out. I'm not sure how well that worked but T3 tanked the series.

    28. Re:Starsiege: Tribes took quite a hit from piracy by swehack · · Score: 1

      I find this very interesting because what it shows is that if you place a donut that costs $1 and another that is free before a person, they will without a doubt take the free one. Moral of the story is that piracy will always exist, no matter how strong the DRM is. What Steam is doing is a great thing, but for games! It's much easier to pirate something you only have to see or hear to enjoy. I believe piracy is a problem and i would never legalize it. But what about legalizing non-commercial distribution of media? Imagine it, you could run a torrent tracker, but you're not allowed to have any sort of income from it. This would lead to small private groups of sharing people, sort of like DC-hubs or private torrent trackers but without the public invites and registrations. We could never stop piracy, but at least make it acceptable in smaller forms and focus on bringing down big distributors.

    29. Re:Starsiege: Tribes took quite a hit from piracy by Little_Professor · · Score: 1

      It would have been trivially easily to protect the game's online elements without resorting to any kind of DRM. Just have a simple CD-key - no unique CD-key, no access to the server. If they didn't do this it was their loss.

    30. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      It depends, did the free exposure from piracy mean that people who would not have paid for a game realised that it was good and some of them then paid for it, or not. personally, i read books for free from the library, and only buy the good ones, and i pirate music and movies and collect the good ones. it looks like this game didn't pass the test of gameplay. if games are good, people will buy after pirating, and if they are not, people will not. Piracy is only harmful for media that people will regret having purchased and would not have purchased if they knew what it would be like.

    31. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      I dont know. how many of the 70000 people who actually bought the game wouldn't have if they hadn't played it first? Personally, i go to the library to read books for free, and then buy the ones that i like. The same is true of movies and books. Out of all of the movie collections of my friends, those who pirate heavily, also buy more. Why? because they are exposed to more media for free, and then find more that they like, and buy it. of couse, if what you make is terrible, then piracy means you lose out on sales to people who buy it, hate it, and then regret the sale. However if you create something that bad, do you deserve to make a profit from it? Books survived libraries, and electronic media will survive piracy.

    32. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      Don't forget: tribes sucked. Their competition blew them out of the water. You also fail to account for the fact that no game has drm for more than five minutes after release. These are facts.

      The end.

    33. Re:Starsiege: Tribes took quite a hit from piracy by pandrijeczko · · Score: 1

      Libraries are a bad analogy because the books are still being paid for under some kind of a license to the publishers, but IANAL (I Am Not A Librarian) - ultimately, I assume, those licenses are paid for by our taxes.

      --
      Gentoo Linux - another day, another USE flag.
    34. Re:Starsiege: Tribes took quite a hit from piracy by Mkava · · Score: 1

      Tribes was my favorite game for years. I got a copy from my cousin, who introduced me to it, and after a month of playing, I went to go find a retail version. They didn't exist anymore.. Looking back on it now, I had wished I had contacted Dynamix and see if I could get a copy from them directly. That game is still one of the games that I attempt to play to this day still (even amongst the grotesque usage of aimbots) with the community servers. Hearing that it got stomped on by piracy isn't surprising in the least, because what you said is exactly right.. it was easy to just take the files and put them somewhere else. No real 'install' process other than making the shortcuts. Tribes is a great example of piracy ruining the financial success of the title. BUT Dynamix did release Tribes 2 in 2001 and had a key system for playing online using their servers. They learned from their naive mistake and as far as I remember, Tribes 2 and beyond were successes. The franchise did continue, with the console game (Tribes3), and then Tribes:Vengeance under a new developer, as 2001 was the end of Dynamix. By the way, Tribes 1 and 2 were commercially released for free in 2004 by Vivendi. Figured that went along well with this topic to note.

    35. Re:Starsiege: Tribes took quite a hit from piracy by Mkava · · Score: 1

      It was for the fourth one they gave away Tribes 1 and 2. I remember purchasing Tribes 2 day of release (as soon as it came to my local retail store, I purchased.. so my area's day of release), and don't remember ever seeing anything about Tribes 1 for free. Maybe I'm forgetting it, as I wasn't even a teenager yet. I believe Vivdendi considered Tribes 4 (Vengeance) a success and I believe they still have servers up for it still. Tribes 3 was on the consoles that really sucked.

    36. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      Incidentally, Dynamix's first game "Stellar 7" was also claimed to have high amounts of piracy. One of the developers was quoted saying that although they only sold about 7000 to 8000 copies, He was always hearing people talking about the game and got complimented on it a lot. My source is from this book:
      http://www.amazon.com/High-Score-Illustrated-History-Electronic/dp/0072231726/ref=sr_1_1?ie=UTF8&s=books&qid=1278892722&sr=8-1

    37. Re:Starsiege: Tribes took quite a hit from piracy by winwar · · Score: 1

      "I don't know that I would call it an outright failure, but the PC game "Starsiege: Tribes" from Dynamix certainly got walloped by piracy. I chatted with one of the engineers after the game's launch, and he sadly reported their server stats showing 300k+ people playing the game, with just 70-80k or so sales."

      I'm sorry but those stats do not indicate that they lost any sales to piracy. Zero, nada, zilch. Yes, lots of people pirated the game. Just like they always have. I suspect that those numbers (rate of piracy) would be considered GOOD for most games. Even those 30 years ago.

      "However, I also firmly believe that had Tribes had some basic form of copy protection, the sales would have been much much stronger. I hate that I am now sounding like I advocate loads of DRM, but Tribes represented an almost pathological case with its utter lack of any protection, and I think this wound up hurting sales very markedly."

      There is no indication whatsoever that their sales were hurt by piracy. They just made the decision not to WASTE money on easily defeated copy protection.

    38. Re:Starsiege: Tribes took quite a hit from piracy by pandrijeczko · · Score: 0

      I don't see in how much more black & white the evidence could be presented to you - unless you are truly in denial of the effect of your own piracy?

      FACT: Most gamers have limited budgets for games - i.e. they would like to own more games than they can actually afford.

      FACT: Given that game A has no copy protection and game B has copy protection, gamers with limited budgets are therefore more likely to copy game A and buy game B.

      FACT: Piracy has an effect on the sales of game A.

      --
      Gentoo Linux - another day, another USE flag.
    39. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      heh, and I actually bought tribes 1 and 2...

    40. Re:Starsiege: Tribes took quite a hit from piracy by AlexiaDeath · · Score: 1

      You don't need to provide COPY protection, you need to provide paying customers value that the non-paying ones don't get. Like an account with extra goodies based on a code that can be used just once to activate an account for the customer and don't forget to add an easy way to become a paying customer for just got the game from somewhere. That creates a win-win proposal for the gamers and the company. Distribution is free for the creator and every one with a copy is at least a potential customer.

    41. Re:Starsiege: Tribes took quite a hit from piracy by Anonymous Coward · · Score: 0

      what rational person thinks 0 is a fair price for something they want?

      The kind of person rational enough to write computer software and make it available to all of humanity for 0.

      What rational person thinks that fiscal benefit is the natural order of the universe?

    42. Re:Starsiege: Tribes took quite a hit from piracy by skorch · · Score: 1

      That's a fair point, but we need to be able to compare the number of people who didn't pay for it but might have against the number of people who did pay for it but wouldn't have if they had not seen/heard/sampled it via word of mouth due to the increased exposure of the title due to piracy. If the latter outweighs the former, then there would appear to be a net gain.

      Study after study has shown that the people who download the most music via p2p are also the segment that pay the most for music legally too. This isn't surprising because these are obviously the most avid music consumers (I know, I know, citation needed, but I forget which article I got that snippet out of, so feel free to take with a grain of salt). Same could, (and in my experience) does apply to gamers and moviegoers. People who have the highest demand for a material are willing to pursue as many avenues as are available to them to procure it, and don't necessarily always sink to the lowest cost option if it's less than legal (though often do). The question that would be nice to have answered is what the ratio of non-purchases to increased-purchases is, and if one outweighs the other.

      This is neither an endorsement of piracy, nor of copyright laws as they stand or are enforced, merely a question about what the truth of the situation actually is, and what the net costs vs gains actually are (if any) vs what studios and infringers and researchers are claiming. It's possible that an entirely different model of content distribution is waiting to be discovered that doesn't rely so heavily on flat pricing or the current balance of large media publishers vs content developers.

  44. Ummm.... by Anonymous Coward · · Score: 0

    You do realize that most of the "creative works" that fail due to piracy will, by definition, not be known, right? A garage band that fails because three people buy CDs and share them with their friends will never be heard from. World of Goo has a 90% piracy rate but their popularity makes it a success, how many games developers look at that stat and don't produce any titles because they know the odds of actually making money is pretty much nil?

  45. YES - Frantic Freddie For the Commodore 64 by Anonymous Coward · · Score: 3, Informative

    YES - Frantic Freddie For the Commodore 64.
    Everyone had a copy - pirated. I meet the makers and they made virtually nothing.

    1. Re:YES - Frantic Freddie For the Commodore 64 by Anonymous Coward · · Score: 0

      Yeah, I recall reading about a C64-centered cracking crew in Europe -- I wanna say Fairlight, but don't quote me on that -- that got insiders to send them games before they were released, doing -1 day cracks and releases, and this had a massively negative impact on game sales -- so much that some desperate folks representing the game companies and shops met with the pirates and just showed them the numbers and asked them not to release until there were copies in the stores.
        The crackers agreed, and things went okay again after that.

  46. One legal case and outcome by Anonymous Coward · · Score: 0

    Provably is hard. Lower (or negative) profits versus just what exactly? Expectations? You need to run a parallel Earth.

    But you may find this interesting: http://en.wikipedia.org/wiki/Sione%27s_Wedding#Copyright_violation_case

    Here http://www.nzherald.co.nz/nz/news/article.cfm?c_id=1&objectid=10444843 it is suggested the film made $4m with a budget of $3.8m to make. So $200,000 profit rather than the claimed $700,000.

  47. big music retailers by Anonymous Coward · · Score: 0

    Tower Records, Virgin Megastores, HMV. These stores were doing fantastic business during the 1990s, then the stores emptied out pretty quickly as Napster and file sharing became popular. Then came Amazon and iTunes. Now most or all of their US stores are gone. People say, that's because the CDs were priced at $16.98, lacked genuine creativity and artistry, had only one good song, etc, but that wasn't entirely true and at any rate didn't suddenly become true 8-10 years ago when the decline began.

  48. *Some* people will pay by Anonymous+Brave+Guy · · Score: 4, Interesting

    Then people will pay for it.

    If the quality is good enough then some people will pay for it.

    Chances are, some people also will not.

    We know that artistic works can be commercial successes based only on those who do play by the rules and pay for what they take. If this were not true, all kinds of businesses would have failed already. But this is missing the point, twice.

    Firstly, only a proportion of people, probably a rather small proportion in some industries, is supporting the work that many people enjoy. Those people are getting screwed, because they are paying considerably more than their "fair share", while the freeloaders contribute nothing.

    Secondly, we do not know how much better the incentive would be to create and share more and better works in future if everyone contributed in return for what they take today. Although it's popular to think of Big Media as The Enemy(TM) around these parts, the reality is that a lot of commercial creative work is made and distributed by much smaller organisations, which use a lot of the money they bring in just to pay the salaries and invest the rest in a very few new projects, often only one at once. In a lot of cases, the entire business at risk of failure if any of those new projects doesn't make it, so relatively few new projects are attempted. Instead, much of the follow-up work winds up repeating a previously successful formula that is likely to be a safe bet, rather than going for something innovative that might be a better product with rich rewards, but also carries a much higher risk.

    If you doubt this, consider the number of game studios over the years that have produced a string of enjoyable titles but not survived a single bad one. Of those that have survived for a long time, ask yourself what proportion of their recent titles are new and how many are just the latest in a franchise with little real change from the last one. Ask yourself how many popular sci-fi shows that plenty of geeks enjoy still get cancelled in their infancy, because they don't bring in enough money almost immediately for those who bankroll them to continue writing the cheques until the series is established.

    Now ask yourself, if there was both more money in the bank following a previously successful product and a greater potential profit from any new project, does this make it more or less likely that new and innovative products will be given more of a chance?

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    1. Re:*Some* people will pay by icebraining · · Score: 0

      Firstly, only a proportion of people, probably a rather small proportion in some industries, is supporting the work that many people enjoy. Those people are getting screwed, because they are paying considerably more than their "fair share", while the freeloaders contribute nothing.

      Study finds pirates 10 times more likely to buy music

      Secondly, we do not know how much better the incentive would be to create and share more and better works in future if everyone contributed in return for what they take today. Although it's popular to think of Big Media as The Enemy(TM) around these parts, the reality is that a lot of commercial creative work is made and distributed by much smaller organisations, which use a lot of the money they bring in just to pay the salaries and invest the rest in a very few new projects, often only one at once. In a lot of cases, the entire business at risk of failure if any of those new projects doesn't make it, so relatively few new projects are attempted. Instead, much of the follow-up work winds up repeating a previously successful formula that is likely to be a safe bet, rather than going for something innovative that might be a better product with rich rewards, but also carries a much higher risk.

      Only a problem if you
      1) care about Big Media
      or 2) think that if Big Media fails, creative works will stop being produced

      As the Dead Kennedys said, "Home taping is killing record industry profits! We left this side blank so you can help"

    2. Re:*Some* people will pay by skreeech · · Score: 1

      Previous to recent years one successful video game would pay for a lot of experimentation. It is only a recent development where an explosion in development cost had led to single games sinking studios. Even then some like GRIN had multiple catastrophic failures before going out of business.

      For your first point those people paying more than their "fair share" in media would not get any price break if more product sold.

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      [20:36] wwwdot/.dotorg
    3. Re:*Some* people will pay by Dragoniz3r · · Score: 0, Troll

      When did the point of art become profit? I thought "art" was made because the author had some sort of passion or talent for what they were doing. If you're just making it to make a profit off of it, doesn't that just make it a product? Why do we keep calling this stuff art? I've seen pieces by "starving artist"-types whining and crying about how people are stealing all their work and not paying for it, etc etc, and every time I read them I find myself asking the question "Well, why are you trying 'art' as a career? Get a real job like the rest of us and do your art because you're in love with it, in your spare time."

    4. Re:*Some* people will pay by Anonymous+Brave+Guy · · Score: 1

      For your first point those people paying more than their "fair share" in media would not get any price break if more product sold.

      No, they probably wouldn't. That point is an ethical one.

      There is a useful rule of thumb you can use to decide whether a behaviour you advocate, such as illegally copying content without paying for it, is likely to be unethical: if everyone tried to act in the same way, would your overall position/argument still be reasonable, or would bad stuff happen?

      I think we can all agree that if everyone just ripped material and no-one paid anything, acting as the freeloaders do today, then all the arguments about free distribution being useful advertising are worth about as much as millions of zero-revenue subscribers at a dot com start-up. (There would still be some validity in arguments about raising the profile of artists who also perform live and can charge for admission, but that represents only a small fraction of the people who work in creative industries.)

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    5. Re:*Some* people will pay by Anonymous+Brave+Guy · · Score: 1

      I thought "art" was made because the author had some sort of passion or talent for what they were doing.

      I think you're trying to shift the topic from creative work in general to "art" specifically. Sorry to disappoint you, but a great deal of creative work produced and mass-distributed in the world today is made by people who do it to pay the rent. In some cases, those people are lucky enough to work in an industry where they also get to enjoy their jobs.

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    6. Re:*Some* people will pay by nomadic · · Score: 2, Insightful

      Study finds pirates 10 times more likely to buy music

      People who listen to music are more likely to buy it, in other words?

    7. Re:*Some* people will pay by Anonymous Coward · · Score: 0

      Blah blah blah. Success: Avatar, despite dweebs and geeks slagging it off and doing their gay Apple hate on it, still, it made billions. And will make 100s of millions more as each DVD and blu-ray edition, 3D etc is released.

      Failure: Anything by Uwe Boll, not even worth a person's life of 90 minutes to watch. Why does it even exist? Should those "actors" still get 2 million for "staring" in his shit? Should the 200 people involved in production expect big rewards? No! They make shit, and if you make a shit widget that no one wants, why should you expect big financial rewards?

      We don't need 10 big block-buster movies a year, we don't need 5 mega-divas and wanker rappers either. Spread the airplay, reduce the crap, people will buy more. The glory days of back catalog double and triple dipping has pretty much gone.

    8. Re:*Some* people will pay by Anonymous Coward · · Score: 0

      Anything by Uwe Boll, not even worth a person's life of 90 minutes to watch.

      Rampage was actually pretty good.

    9. Re:*Some* people will pay by Risen888 · · Score: 2, Insightful

      Chances are, some people also will not.

      So what? It's not like anyone's losing any money in that case, because the money wasn't there in the first place. Those that wouldn't have bought it wouldn't have bought it.

      I don't see how this is any different from making copies of cassette tapes when I was 10. That was also rampant at the time, everyone did it, they even put out specially designed tape decks that would play through the cassette at double speed specifically so you could make copies of it without having to sit there all day. And yet the record labels are still making music today.

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    10. Re:*Some* people will pay by skreeech · · Score: 2, Insightful

      Ok I am seeing what you meant now. It is unfair for the ethical people to support the content for the unethical, regardless of finance.

      If everyone freeloaded bad stuff would happen to the existing model of buying bytes. Free advertising would not work for discs or downloads because by definition none would be bought.

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    11. Re:*Some* people will pay by Toonol · · Score: 1

      And "Postal" was an... interesting experience.

    12. Re:*Some* people will pay by Attila+Dimedici · · Score: 1

      Firstly, only a proportion of people, probably a rather small proportion in some industries, is supporting the work that many people enjoy. Those people are getting screwed, because they are paying considerably more than their "fair share", while the freeloaders contribute nothing.

      This demonstrates a terrible understanding of economics. The reason those people pay what they do is because they value the product that highly. The thing you overlook is that most pirates would not consume the product at all if they had to pay for it (in those cases where price rather than something else is the deciding factor in the decision to pirate).

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    13. Re:*Some* people will pay by jack2000 · · Score: 1

      That's not a useful rule of thumb, that's a gross exaggeration.

    14. Re:*Some* people will pay by Anonymous Coward · · Score: 0

      Bullshit. The some people you refer to makes the grand assumption that those people WOULD pay for it to begin with. And that assumption is the entirety of your argument. To claim those who are paying to be entertained by the work are paying considerably more than their 'fair share' assumes yet again that the pricing placed on the work initially has taken into account the cost of lost income due to piracy - which cannot be reasonably calculated and therefore those paying are paying the same amount regardless.

      Which brings TFA question back to the forefront. Your logic is lacking considerably and obviously not made from an objective point of view.

      Does piracy in the entertainment industry have an effect? I'm certain it does. Does that effect have such a considerable impact that the industry can't survive or mitigate it by making changes in their business model? The evidence of this is not clear in any way and I find it doubtful. Is the industry is crying wolf because they are greedy? Absolutely.

    15. Re:*Some* people will pay by FrankHS · · Score: 1

      One advantage to no one paying is that then actors would be paid what they are worth. What is it about acting that makes an actor (even a very good one) worth a million dollars for a job? Better we pay that kind of money to farmers or computer programmers!

    16. Re:*Some* people will pay by Anonymous+Brave+Guy · · Score: 1

      The thing you overlook is that most pirates would not consume the product at all if they had to pay for it (in those cases where price rather than something else is the deciding factor in the decision to pirate).

      Well, depending on your interpretation, that's either a tautology or assuming facts not in evidence. Were you going for pointless, or just illogical?

      Either way, it is remarkable how quickly people on this particular forum trot out the old "they wouldn't have bought it anyway" mantra, without a shred of evidence to support that claim and despite the obvious logical flaws in the argument. Clearly the pirates valued the material enough to bother ripping it and playing/watching/listening to it the first time. I defy anyone to claim that all illegal downloaders then immediately delete anything they aren't going to buy legally after "sampling" it once. Pretty much all of the serious studies of pirate behaviour and motivation have found a substantial proportion of people who agree that what they are doing is unethical as well as illegal, and freely admit that they are only doing it because they believe they will get away with it.

      Basically, you don't have an iota of evidence to back up your claim, and you are just trying to rationalise illegal behaviour and allowing law-abiding citizens to subsidise law-breaking freeloaders.

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    17. Re:*Some* people will pay by Anonymous+Brave+Guy · · Score: 1

      And then having done bad stuff to the model of "buying bytes", what is going to pay the rent of the people who did all the hard work up-front to work out what those bytes should be?

      The benefit of copyright in the modern era isn't that it allows charging for each copy of a product with near-zero marginal production cost, it is that it allows substantial initial development costs to be amortised over the entire consumer base, so each individual consumer only needs to contribute a small amount even though a product might cost a great deal to make.

      If you casually dismiss the copyright model, you'd better have a good alternative that still allows that amortisation one way or another, or a whole lot of stuff you like isn't going to get made any more.

      This is usually the point where a few trolls fire off the usual cheap shots, but having had this discussion with several people in the past on this forum and elsewhere, it's pretty rare that anyone has even a credible alternative model to suggest. Do you?

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    18. Re:*Some* people will pay by Anonymous+Brave+Guy · · Score: 1

      So what?

      You did notice that the entire post you replied to was about the "so what" part, right?

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    19. Re:*Some* people will pay by Anonymous+Brave+Guy · · Score: 1

      And how many computer programmers do you think are going to get paid, if anyone can just take their code and do what they want with it for free?

      Part of the problem with this debate is that some people have a knee-jerk reaction to fire off cheap shots about overpaid actors or record labels overcharging for CDs for years, or just playing live and charging admission. The problem is, the overwhelming majority of creative content produced in the world is not big budget Hollywood movies or albums from high profile, highly paid recording artists. In fact, most people who work in creative industries are in supporting roles and don't directly create anything themselves, they either support work mainly created by others in some way (for example, in a research or editorial capacity), or they support the mechanics that gets those works into the hands of the general population so they can benefit from each work (for example, working in the print room at a publisher, or handling customer support in a software business).

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    20. Re:*Some* people will pay by Attila+Dimedici · · Score: 1

      Most pirates obtain the product with less effort than it would take for them to obtain a legitimate copy. That is why I put the parenthetical comment about those for whom price was not the deciding factor.

      --
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    21. Re:*Some* people will pay by Ivoch · · Score: 1

      Ask yourself how many popular sci-fi shows that plenty of geeks enjoy still get canceled in their infancy, because they don't bring in enough money almost immediately for those who bankroll them to continue writing the cheques until the series is established.

      What actually springs to my mind is, how many of those popular, canceled sci-fi shows were actually successful (in terms of being well in the black when all expenses and all venues of distribution are considered) and were only killed because they didn't bring in as many viewers as the more successful non-scifi shows.

    22. Re:*Some* people will pay by brit74 · · Score: 2, Insightful

      Yeash. Your post demonstrates a terrible understanding of economics. (What is it with pirates claiming that they understand economics when they clearly do not?)

      The reason those people pay what they do is because they value the product that highly.
      People pay because they have two options: (1) Pay and get the product, (2) don't pay and don't get the product. When people decide that the product is worth more to them than the money they're paying, then they buy. Piracy is the third option: don't pay and get the product. You can't reasonably argue that people are going to choose option #1 over option #3 because they "value the product".

      The thing you overlook is that most pirates would not consume the product at all if they had to pay for it (in those cases where price rather than something else is the deciding factor in the decision to pirate).
      No, we're well aware of that. When games like Demigod are seeing 85% of the people showing up on their servers are pirating it, and 85-90% of the people playing World of Goo pirated it, then you start to get an understanding that - if even a fraction of the pirates paid for it, it would cause a big increase in sales. For example, if 10% of the people pirating Demigod paid for it, then sales would be up by over 50%. Saying "the majority of pirates wouldn't have paid, therefore you're wrong about piracy hurting anybody" is a complete non-sequitur. It doesn't even make sense when I use the generous assumption that 90% of the pirates wouldn't have paid. Don't tell us that we don't know anything about economics.

    23. Re:*Some* people will pay by slashqwerty · · Score: 1

      Firstly, only a proportion of people, probably a rather small proportion in some industries, is supporting the work that many people enjoy. Those people are getting screwed, because they are paying considerably more than their "fair share", while the freeloaders contribute nothing.

      This is not how copyrighted works are priced. It costs the same amount to see Eclipse as it does to see Cyrus despite one having a much, much larger audience than the other. Copyright is a government-granted monopoly. The copyright holder charges whatever the market will bear. The only thing keeping the price down is competition. Since it is illegal for anyone but the copyright holder to supply the movie, it is pirates who provide competition and keep the price down. However, since piracy is so small compared to the size of the market it really doesn't have much affect.

      Ask yourself how many popular sci-fi shows that plenty of geeks enjoy still get cancelled in their infancy, because they don't bring in enough money

      Television shows use a completely different revenue model than movies and video games. The viewers don't pay anything directly. Instead, television shows get their money from advertising. It may well be the case that the target audience for sci-fi shows just doesn't succumb to advertisements as well as the audience for The Bachelorette. Viewers pay directly to see movies and there are certainly plenty of sci-fi movies produced.

      Sci-fi has a second problem in that the setting is in an unfamiliar universe. The author must introduce the peculiarities of that universe to the viewers. The author can not describe the universe over-and-over in every episode so it generally builds up over the first several episodes. If I watch a couple episodes and think, hey, this is a great show; I'll tell my friends. My friends will have difficulty following the show because they are unfamiliar with the universe it is set in. Again, movies don't have this issue since it all happens in one episode.

      much of the follow-up work winds up repeating a previously successful formula that is likely to be a safe bet, rather than going for something innovative that might be a better product with rich rewards, but also carries a much higher risk.

      As we've already discussed the cost of a movie is the same no matter if it's a great movie or a terrible one. When an investor chooses whether to invest in a sequel which is nearly certain to sell millions of tickets versus a new work which might sell millions of tickets they are going to go with the sure thing. The rate of piracy is not going to change the ratio of innovative new works relative to tried-and-true formulas. Investors will always milk a successful franchise for all its worth before they take another big risk on something new.

    24. Re:*Some* people will pay by skreeech · · Score: 1

      So I agree with you and you are looking to debate it further? I never meant to casually dismiss the importance of the copyright model.

      Even an economy where all digital information is free will need copyright to function.

      The advertising based model of Television and Radio may still function in a full piracy scenario. Physical goods companies always need to buy advertising.

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    25. Re:*Some* people will pay by jesset77 · · Score: 1

      If you casually dismiss the copyright model, you'd better have a good alternative that still allows that amortisation one way or another...

      Not the only alternative of course, but you did only ask for one: Assurance Contracts. These are financial instruments specifically designed to circumvent the "free rider problem" and allow massive numbers of people to fund startup costs for projects whose benefits are not easily meterable — such as the production of any canned digital content. Of specific interest is the form listed at the bottom of the article, "Dominant Assurance Contracts". The lesson here is that when the playing field changes you need to examine your new environment and form suitable strategies in order to stay in play.

      That, and focus on selling things that have value. Copies have no value. The work and creativity that goes into mastering the original is where the value is, so that is what you should focus on funding. But you know what else has value? Convenience, authenticity, aftermarket support and interaction.

      Convenience: You sell your canned digital goods at a modest rate even though it's available for free. Example: ITunes profits heavily even when music is easy for anyone to download for free with no statistically significant risk of consequence. ITunes is just easier. People who know better aren't exchanging their money for music, but for the simple delivery mechanism.

      Authenticity/Support: How do you know the thing you've downloaded is free from malware? How do you know you really have the latest version? If it's music, how do you know the fidelity is the best? Even when fans get better at distribution than the creators, you can profit from having authorized channels. Post-copyright you can't force people to use them, but people will come to you to confirm the product they get is official and as the director intended. People know they have redress if their product is defective. For software, you can (and many companies already do) turn profit on selling the contracts to support the platform.

      Interaction: Canned software runs completely on a user's machine, which means they can control it and barring DRM obfuscation they can replicate and share it. Turn your product into a service and focus on the enhanced ability for clients to connect with one another via your offering. (MMORPG, cloud computing, concerts, theater) Such experiences are difficult to replicate and if you do your job well the communities spawned from them are impossible to replicate.

      Using artificially restricted supply to inflate demand always has a negative macroeconomic effect. In our case, we end up with copyrights being traded as property so that both artist and consumer suffer. Perhaps the intent is to spread the cost over portions of the public who appreciate the work, but the effect is the indentured servitude of most popular artists to their financiers.

      .. or a whole lot of stuff you like isn't going to get made any more.

      I don't know.. this part does sound like 19th century slave owners arguing that the world would have no T-shirts if they were not allowed to protect their human-property rights. First off, we have more T-shirts than ever before and secondly I see tossing my T-shirt or not watching blockbusters as small potatoes in the face of allowing the entire domain of human knowledge to continue to be sliced up and auctioned. Just my thought, though I can't wrap my head around the opposing view.

      --
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    26. Re:*Some* people will pay by damonlab · · Score: 1

      My family and I pass books by one of our favourite authors (Dean Koontz) along to each other. Between my mom, my aunt, my uncle, some cousins, and myself, we have passed many books between us. Because we can pass the physical copies of the book back and forth, we have the advantage that only one of us needs to purchase a copy of any particular book before we pass it on. Part of the value of the book is the fact that we can pass it on. None of have bothered with ebooks because we can't pass things on to each other in the same way that we have become accustomed to. Once upon a time, I did not want to wait for my mom to pass me a particular book and I purchased the hardcover because I wanted to read that book sooner. My family and I love books.

    27. Re:*Some* people will pay by amorsen · · Score: 1

      Sci fi is also still ridiculously expensive to make, except as animation.

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    28. Re:*Some* people will pay by Anonymous Coward · · Score: 0

      Firstly, only a proportion of people, probably a rather small proportion in some industries, is supporting the work that many people enjoy. Those people are getting screwed, because they are paying considerably more than their "fair share", while the freeloaders contribute nothing.

      That's fallacious. There are moochers, always. There are those who for one reason or other can't pay. But the whole concept of a fixed price for a product is mostly a "supermarket" invention, where we traded the older negotiative model of barter for the convenience of a fixed-price, pay, go and don't-waste-time model. If some pay more than others, it's because they considered the product to be worth enough to subsidize those who didn't and were generous enough to share.

      If the King were to hire jongleurs, mummers, and musicians to perform for the court, was he being "screwed", or was he enoying the results of his wealth in convivial company (and garnering a little PR on the side)?

      Too often business looks only at the immediate financial results and not the intangibles, whether they be environmental pollution or pollution of future earnings in favor of the immedate quarter.

    29. Re:*Some* people will pay by Anonymous Coward · · Score: 0

      The reason those people pay what they do is because they value the product that highly.
      People pay because they have two options: (1) Pay and get the product, (2) don't pay and don't get the product. When people decide that the product is worth more to them than the money they're paying, then they buy. Piracy is the third option: don't pay and get the product. You can't reasonably argue that people are going to choose option #1 over option #3 because they "value the product".

      I agree with the GP, people pay for goods because they place a higher value on it over that of the competition. Why pay more for Cheerios when you can pay less and get "generic grain circles cereal" for much less? For an unsweetened cereal like Cheerios they both taste the same. Some people put more value in the Cheerios name and product. Here is my anecdotal evidence (which is the best kind of evidence!): I have an extensive DVD movie library. I like movies. For a given title, and assuming it isn't one of those double or triple re-release "now with a bonus three-minute special feature" editions, My options are: a) Go to store and buy, b) order new online (usually cheaper but must wait for it to arrive), c) order used online (much cheaper but risk damaged or pirated goods), d) download from iTunes or Amazon, e) go down to the local flea-market and buy a bootleg copy for a couple dollars, or f) torrent it.

      If I don't need it now, and the price difference isn't too high, I will usually buy it new from Amazon. If i want it now, depending on the circumstances, I might either pay more at the store or just torrent it (and either buy it later or be glad I didn't waste my money on such a crappy film). If the price difference is too high then I will buy it used from Amazon. Why don't I use options d and e or simply pirate all of my movies? I place a higher value on products with good packaging, a physical disc, and special features. I also choose DVD over Bluray because DVD allows me to make m4v versions of all my movies and TV shows that I can play without discs on my iTouch and computers. The quality is good enough for my setups. When I can do this with bluray then I will switch (again, I value one product more highly than the other).

      The thing you overlook is that most pirates would not consume the product at all if they had to pay for it (in those cases where price rather than something else is the deciding factor in the decision to pirate).
      No, we're well aware of that. When games like Demigod are seeing 85% of the people showing up on their servers are pirating it, and 85-90% of the people playing World of Goo pirated it, then you start to get an understanding that - if even a fraction of the pirates paid for it, it would cause a big increase in sales. For example, if 10% of the people pirating Demigod paid for it, then sales would be up by over 50%. Saying "the majority of pirates wouldn't have paid, therefore you're wrong about piracy hurting anybody" is a complete non-sequitur. It doesn't even make sense when I use the generous assumption that 90% of the pirates wouldn't have paid. Don't tell us that we don't know anything about economics.

      Of all the people who pirated those games, Why do you assume that none of them later bought it? Yes, there are probably a bunch of freeloaders who will never pay. There are also a plenty of people who play it a few times and will never play it again. The biggest problem is that everybody sees "pirates" as some unimaginable hoard of people aligned to rape and pillage everything with the single goal of bringing down capitalism as we know it. There is no hive mind at work. Pirates are people with their own motivations. Some people want to steal and bring down the system, some want a new game to play, some want to try it with out the BS if limited game demos, some might want to play online with some friends, hell some people download for the sake of downloading just because there is some weird honor in saying tha

    30. Re:*Some* people will pay by Risen888 · · Score: 1

      I did, and I was indicating my agreement. I was also fairly intoxicated on Saturday night and, in the light of Sunday morning, could obviously have arranged my reply to better indicate that. It does kind of sound like I'm arguing with someone who isn't there, huh? Sorry 'bout that.

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    31. Re:*Some* people will pay by Anonymous+Brave+Guy · · Score: 1

      Sorry, my previous post wasn't clear. I suspect that you and I are indeed in general agreement, and the first half of my post was meant to sum up where our argument naturally leads. The second half of that post was aimed at the people in this discussion who don't accept that argument, and was meant as a generic "you", not to imply that you personally were dismissing anything.

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    32. Re:*Some* people will pay by fishexe · · Score: 1

      Ask yourself how many popular sci-fi shows that plenty of geeks enjoy still get cancelled in their infancy, because they don't bring in enough money almost immediately for those who bankroll them to continue writing the cheques until the series is established.

      What, like Star Trek?

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    33. Re:*Some* people will pay by Anonymous+Brave+Guy · · Score: 1

      Not the only alternative of course, but you did only ask for one: Assurance Contracts.

      That is one of the more promising ideas, in that it at least has some theoretical basis and economic credibility. I would worry for the amount of infrastructure required to handle the escrow or similar arrangements; very few systems based on paying small amounts in non-trivial ways via third parties have been successful. Perhaps that could be resolved by establishing dedicated third parties, much as we have with credit card companies today.

      Using artificially restricted supply to inflate demand always has a negative macroeconomic effect. In our case, we end up with copyrights being traded as property so that both artist and consumer suffer. Perhaps the intent is to spread the cost over portions of the public who appreciate the work, but the effect is the indentured servitude of most popular artists to their financiers.

      But the same advances in technology that allow widespread duplication at near-zero cost also make it possible for artists with the necessary skills to create and share their works on a large scale without relying on middlemen who do not offer enough in return to justify their involvement (and their cut of the profits). The indentured servitude model and Big Media middlemen that add little value need to die, but I think market forces are already closing in on them anyway.

      I don't know.. this part does sound like 19th century slave owners arguing that the world would have no T-shirts if they were not allowed to protect their human-property rights. First off, we have more T-shirts than ever before and secondly I see tossing my T-shirt or not watching blockbusters as small potatoes in the face of allowing the entire domain of human knowledge to continue to be sliced up and auctioned.

      I look at this very simply: there is nothing in copyright law that requires someone making creative work to build their business model around it. If other models were similarly or more effective as an incentive, copyright law doesn't prevent someone from adopting them. Given that only a few alternative models have been tried seriously, and almost none of those have gained any traction at all in competitive commercial markets, that is at least a fairly strong suggestion about the real effectiveness of the known alternatives to a copyright-based system.

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    34. Re:*Some* people will pay by Attila+Dimedici · · Score: 1

      People pay because they have two options: (1) Pay and get the product, (2) don't pay and don't get the product. When people decide that the product is worth more to them than the money they're paying, then they buy. Piracy is the third option: don't pay and get the product. You can't reasonably argue that people are going to choose option #1 over option #3 because they "value the product".

      Yes, I can argue that people will choose option #1 over option #3 because the value the product. Most people recognize that if they do not provide those who produce the goods they wish to consume with reimbursement, those producers will stop producing.
      The problem with the idea that if even a fraction of the pirates paid for it there would be a large increase in sales is that all of the ways to stop them from pirating cost you more sales than you recover from the pirates that now pay for it.
      I will illustrate another problem with your idea. I know someone who pirated the World of Goo (actually somebody else had pirated it and gave it to them, they did not realize that they should have paid for it). They showed it to me and a bunch of other people. I downloaded the demo and fiddled with it. I showed the free demo to a friend who went out and bought it. At worst, the producers of World of Goo broke even on that pirated game. If someone had not given an illegal copy to the person who showed it to me, they quite likely would have bought a copy. However, in that circumstance they would not have shown it to the 5 or 6 people they showed it to (of which I was one). I would then have never shown it to my friend who ended up buying it. Said friend would never have bought it.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    35. Re:*Some* people will pay by brit74 · · Score: 1

      The problem with the idea that if even a fraction of the pirates paid for it there would be a large increase in sales is that all of the ways to stop them from pirating cost you more sales than you recover from the pirates that now pay for it.
      That's actually irrelevant to the question. The question is about whether piracy damages anything. According to your statement above, your answer might be "yeah, it damages stuff - people should control themselves and not pirate. However, stopping piracy is too expensive for the creators." By analogy , you could say that "shoplifting is too expensive to stop, therefore stores shouldn't try to stop shoplifters" -- which may be a true statement even though "shoplifting hurts stores" is also a true statement.

      I will illustrate another problem with your idea. I know someone who pirated the World of Goo (actually somebody else had pirated it and gave it to them, they did not realize that they should have paid for it)...I showed the free demo to a friend who went out and bought it.

      I mentioned in another comment (http://ask.slashdot.org/comments.pl?sid=1715164&cid=32863986) that the effects of piracy may be non-linear. Keep in mind that "piracy as it exists (i.e. at it's current rates)" is a different from the question of the legitimacy of piracy in general. For example, let's say that you think this legitimizes piracy. Let's say that society then decides that piracy is okay. Now what? Your friend pirates it. He gives a copy to you. You show it to another friend. Your other friend pirates it (rather than paying) - because that's what everybody in society does. When piracy reaches high rates, your example falls apart.

      It's also worth pointing out that anecdotes aren't the same thing as data. I'm sure your example does occasionally happen. But how frequently compared to people to decided to pirate rather than pay? If "pirate rather than pay" happens twice as often as "I bought because I saw a pirated copy" then it's a net loss. You could also make the same argument for commercial piracy. For example, let's say that Spielberg goes and creates a film. He wants a song to put in his movie. He pirates it. People watch his film, and the song gains popularity because Spielberg pirated it and put it in his movie. Now, you could say that this is a net gain for the songwriter/performer. Now, the question is this: should we allow movie directors to pirate music for their movies because sometimes it ends up better for the songwriter/performer? I think the answer to that is "no". The musician should be involved in that negotiation with the movie director. Maybe the musician will decide it's in his best interest to license the music for free, maybe he'll decide the movie director should pay him money for it. The musician needs to be involved in this negotiation because he's in the best position to make that choice for himself. This has parallels to the World of Goo situation. They should be involved in the negotiation with the user over a price so that they can decide what is in their own best interest - rather than having the user (i.e. the movie director) unilaterally decide what they want to do with it - because the user (movie director) doesn't have the interests of the game-creator (musician) in mind, they have their own interests in mind, even though there may sometimes be positive effects.

    36. Re:*Some* people will pay by jesset77 · · Score: 1

      I look at this very simply: there is nothing in copyright law that requires someone making creative work to build their business model around it. If other models were similarly or more effective as an incentive, copyright law doesn't prevent someone from adopting them.

      I on the other hand look at it equally simply and from a different perspective.

      Copyright law doesn't force a business to use it, it is a government labor subsidy and a regulation in favor of IP holders. Exercising Copyright (or bluffing your customer base into behaving as though you exercise it) effectively represents extorting money from the public that they might not have otherwise paid you at pain of punishment from the government.

      Assuming the immorality of this act is not perceived by it's practitioners, of course they will misinterpret the approach as "more successful" than not relying upon the distorted market. Of course you'll get more money this way, given that if you don't extort the money your competition will instead.

      On the other hand if copyright law is repealed, then the total amount of money in users' pockets available to entertainment will initially shrink by some factor, as some of that money will be directed towards non-entertainment goals. Gross creative output will also shrink, as many producers go out of business or downsize having their illicit revenue stream embellishments removed from them.

      This shrinking effect can only continue so far before customers begin to notice the reduced entertainment output and begin asking one another who they need to wave money in front of to get the new material they want. Most customers would have identical disposable income (save those employed in producing and broad marketing of canned digital content) and enriched lives outside of entertainment due to their newfound ability to self-invest. They used to pay money for copies of the material they wanted, now they would need to learn how to instead pay money to finance the production of the material they want. The results of which would immediately enrich the public domain.

      The title of this slashdot discussion is "Has Any Creative Work Failed Because of Piracy?", and the consensus so far is "No, unless you count works that never got bankrolled due to unfounded fears of the impact of piracy". The counterquestion is rife with examples however: "Has Any Creative Work Failed Because of Copyright?" Thousands upon thousands of content creators have been sued or threatened due to their work either actually or arguably borrowing from past work. Men Down Under just lost a suit because 5 bars of their song matched an old folk song in a different key. TMBG cannot upload many of their own 1990's videos to Youtube because they get DMCA threats from the label. AVGN tried to publish his work to DVD, but he was forced to gut his first attempt due to C&D from the rights holders of the games he was reviewing, and he lacked the warchest to defend his fair use pardoy/review rights. Obviously he hasn't tried that again since 2007. And those are only examples based on cases impacting the primary livelihood of people I have met in person.

      The indentured servitude model and Big Media middlemen that add little value need to die, but I think market forces are already closing in on them anyway.

      Unfortunately, while it may appear as though Big Media is on the ropes, they are not. As other points in this thread have mentioned, they are not being hurt in any statistically significant manner by piracy and it might actually be helping their cold-byte sales. Even though artists can now more easily direct-market, the studios still have vast reservoirs of cash, a warchest of government-backed IP, and the lawyers to sick on virtually anyone they please. Not to mention a majority of the public mindshare as to whether IP is rented or owned by the rights holders, and whether that licence had ought to be revoked.

      Legal instruments virtually

      --
      People willing to trade their freedom of expression for temporary entertainment deserve neither and will lose both.
    37. Re:*Some* people will pay by Attila+Dimedici · · Score: 1, Troll

      I have never argued that piracy is legitimate. From a consumer's perspective, piracy is wrong (I will except from this those who pirate as a means to sample before buying. The morality of this can be argued, but is not part of the case I am making one way or the other). From a producer's perspective, I believe that piracy is generally a net positive. There have been several studies that have demonstrated that on average those who pirate buy more legitimate copies of the product class being studied than the general populace.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    38. Re:*Some* people will pay by brit74 · · Score: 2, Insightful

      From a producer's perspective, I believe that piracy is generally a net positive. There have been several studies that have demonstrated that on average those who pirate buy more legitimate copies of the product class being studied than the general populace.
      And I disagree with those studies. For one thing, there's the correlation-causation problem. In other words, let's say that piracy has no effect on sales. Let's also say that people who love music are more likely to pirate music and buy music. Based on these facts, you'd find that people who pirate are more likely to buy. However, in our example, we've already said that piracy has no effect on sales. This would be correlation, and it would mean that piracy did not increase sales (even though some people might interpret it that way). In fact, it's entirely possible for piracy to decrease sales and you'd still see a positive correlation between people who pirate and sales to those same people. This could happen if you have two groups of people: Group A loves music - they pirate and the buy music. Group B isn't a big music fan - they don't pirate or buy much music. Even if piracy caused a decline in purchases among Group A, they might still have higher purchase rates than Group B. This would lead to a correlation between piracy and purchasing - which could erroneously be interpreted as "piracy increases sales".

      I also don't believe those studies are accurate. I can think of quite a few reasons why those statistic would be inaccurate - the most obvious being that pirates lie about the amount of material they purchase. I think there's evidence to suggest that those numbers are inaccurate. For example, a number of industries have gotten hit within the last decade with declining sales. The music industry sales are down 50% since 10 years ago. Domestic box office revenue is down 15% when adjusted for inflation and population growth. DVD sales are down (http://www.dailyfinance.com/story/media/avatar-dvd-sales-are-out-of-this-world-is-it-the-last-hurrah/19455023/). The porn industry is taking a big hit. It's hard for me to believe that those industries are seeing declining sales given that "piracy is generally a net positive" and piracy has been on the increase over that same period. I remember seeing one statistic that said pirates buy 12x as much music as non-pirates. Assuming that piracy caused people to buy 12x as much music, then how does one explain the 50% decline in music sales? Are we supposed to believe that, if piracy didn't exist, that music sales would've seen an 80% decline in sales? It seems unbelievable that music sales would've naturally fallen off by 80% in 10 years - as if people just stopped listening to music.

    39. Re:*Some* people will pay by winwar · · Score: 1

      "People pay because they have two options: (1) Pay and get the product, (2) don't pay and don't get the product. When people decide that the product is worth more to them than the money they're paying, then they buy. Piracy is the third option: don't pay and get the product. You can't reasonably argue that people are going to choose option #1 over option #3 because they "value the product"."

      Actually, people can get the product for free without piracy. It's called borrowing. Not exactly new. Copyright infringement is merely a more convenient method that happens to be illegal. So the fact that people buy the product does indicate that they value it.

      "No, we're well aware of that. When games like Demigod are seeing 85% of the people showing up on their servers are pirating it, and 85-90% of the people playing World of Goo pirated it, then you start to get an understanding that - if even a fraction of the pirates paid for it, it would cause a big increase in sales."

      And it's irrelevant. Content producers have been competing with "free" for a long time. Infringement rates were very high for products decades ago (probably similar to current rates), despite the fact that the same things that make it easy to distribute product far and wide make the "free" competition more convenient today. So the producers are going to have to adapt either by reducing prices or providing more value if they want to get more sales.

    40. Re:*Some* people will pay by Hurga · · Score: 1

      Now ask yourself, if there was both more money in the bank following a previously successful product and a greater potential profit from any new project, does this make it more or less likely that new and innovative products will be given more of a chance?

      My impression is: less likely, because why bother trying new and innovative products when you've seen that you can make a nice profit with a proven product? Riding it to death in the umptheenth installation, of course, but we've all seen this before. "New and innovative" products come with a risk, and potential profits with a risk attached don't fly well with established companies.

    41. Re:*Some* people will pay by Anonymous+Brave+Guy · · Score: 1

      The title of this slashdot discussion is "Has Any Creative Work Failed Because of Piracy?", and the consensus so far is "No, unless you count works that never got bankrolled due to unfounded fears of the impact of piracy".

      I'm not sure we have any sort of consensus yet. If we do, it certainly isn't what you wrote there. You can't just dismiss the idea that some works don't get made as "unfounded fears" without any evidence.

      It is always the case that an artificial restriction like copyright is damaging in the immediate term. We could make the world a better place for the general population tomorrow by abolishing copyright this evening, and it will always be so.

      The whole point of systems like copyright is to provide an incentive, so that someone is still creating works for us to enjoy the day after tomorrow. You are just dismissing this effect as if it is an incidental detail, but it is the whole point of the system.

      As other points in this thread have mentioned, they are not being hurt in any statistically significant manner by piracy and it might actually be helping their cold-byte sales.

      Unless you know a lot of math, you might want to be careful throwing around terms like "statistically significant" in this company.

      Getting more specific, no-one has really addressed even the examples I mentioned in my original post, of games studios that made good stuff having to fold after one turkey or sci-fi productions with potential that still got canned before having a serious chance to establish themselves.

      Even though artists can now more easily direct-market, the studios still have vast reservoirs of cash, a warchest of government-backed IP, and the lawyers to sick on virtually anyone they please.

      Are you by any chance based in the US? If so, I'm sorry for you, because your legal system is basically a joke in this respect. In many other jurisdictions, however, courts can and often do award costs to the winning party, which means if Big Media want to bring a whole bunch of fishing expedition cases against Little Guys, they have to accept that every one of those cases is likely to get defended and wind up paying out a small but significant level of costs.

      Consider the parallels with organisations like the RIAA. They have been successfully getting settlements for a few thousand dollars out of many people in the US, because the legal system makes fighting those cases unreasonably difficult for most people. Such a strategy has not been employed by equivalent groups in any other jurisdiction, as far as I am aware. Even in the US, some targets have started fighting these cases, while circling vultures have started talking about whether SLAPP and RICO laws could be applied to the media groups.

      Not to mention a majority of the public mindshare as to whether IP is rented or owned by the rights holders, and whether that licence had ought to be revoked.

      I'm not sure what you meant by that. IME, even those who do obey copyright law as it stands often have little respect for Big Media and consider that they have been ripping off customers for years. I don't think many tears would be shed if the big record labels started dying off tomorrow, and the ones that survived only did so by negotiating much fairer contracts with their artists and other staff at the expense of corporate profits.

      The lesson they are trying to teach here is not that "copying copyrighted works is bad" but that "'downloading' is bad".

      That argument just doesn't make sense. The larger legal download services and innovative alternatives like Spotify are basically all backed by either Big Media or other powerful and established commercial interests. Why would these groups to discourage downloading, when they've finally figured out that there is a lot of money to be made in offering consumers what they actually want in this area?

      To the naive these sound identical, but the delta is precisely the business model of independent and copyleft artists.

      The delta also includes possibly the fastest growing revenue stream for traditional music publishers.

      --
      If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
    42. Re:*Some* people will pay by Anonymous Coward · · Score: 0

      When I was using Napster (Before the court cases even launched), I purchased HUNDREDS of CDs.

      Since then, I stopped downloading music entirely, and stopped buying music in any form until the RIAA stops and apologizes (HA! Fat chance).

      Vote with your wallet. If they want to be such fantastic dicks about people downloading music, I won't begrudge them, but I sure as hell won't support them.

    43. Re:*Some* people will pay by gfreeman · · Score: 1

      And how many computer programmers do you think are going to get paid, if anyone can just take their code and do what they want with it for free

      That sounds like the Open Source model. I hope you're not implying that's a bad thing - some great and creative software works have come from Open Source.

      --
      Ceci n'est pas un sig.
  49. Sione's Wedding - NZ film and a court case by waynemcdougall · · Score: 1

    Provable losses is hard. Lower (or negative) profits versus just what exactly? Expectations? You need to run a parallel Earth. But you may find this interesting: http://en.wikipedia.org/wiki/Sione's_Wedding#Copyright_violation_case Here http://www.nzherald.co.nz/nz/news/article.cfm?c_id=1&objectid=10444843 it is suggested the film made $4m with a budget of $3.8m to make. So $200,000 profit rather than the claimed/expected $700,000.

    --
    Recycle PCs and build a wireless community network www.hillsborough.org.nz
  50. Sure. by Wumpus · · Score: 1

    I used to work for a small game publisher in the mid '90s. We estimated the piracy rate of our product to be at around 90%, and we were probably optimistic about it - I personally met many people who admitted to copying our products, and we even got technical support calls for pirated copies occasionally.

    Since not every pirated copy automatically translates to a lost sale, everything that follows is guesswork. We know that pirates liked our products and kept using them, so most of these copies weren't DIY product demos (most of the pirates were parents of young children, who were our target end user - if you think your job is rewarding, you haven't seen a 4 year old being dragged kicking and screaming (literally) from your product. Now that's job satisfaction!)

    So I think assuming that 10% of all pirated copies would have been paid copies if copying was suddenly made impossible. That would have been enough to avoid laying off a couple of developers, and would certainly have made a huge difference for the company, which was just profitable enough to stick around.

    I think it's easy to look at the MPAA and RIAA, and the amount of money involved in their products, and not feel too sorry for them. I sure don't, but I always felt the story for small developers, less popular musicians and independent film makers can be very different.
     

  51. Video on Demand - Australia? by A-Slug · · Score: 1

    Are there any video on demand services available in Australia then? If not, then they can't be to blame, at least not here.

    1. Re:Video on Demand - Australia? by Cwix · · Score: 1

      It may be a newer thing in the down under, but from the google results (see below) there are a few services.. vod.net.au, tvoz.com, itunes, fetchTV, Telstra, Tivo, Foxtel

      Some of these are thru cable companies, some are online.. and I think vod.net.au is focused more on hotels.. anyways it appears that there are some choices.. perhaps they just don't offer what you want.

      http://www.vod.net.au/
      http://www.itwire.com/it-industry-news/strategy/39774-australia-gets-flash-web-video-on-demand-service
      http://www.thinkingaustralia.com/news/brief_view.asp?id=1194
      http://www.tvoz.com/

      --
      You are entitled to your own opinions, not your own facts.
  52. If you count programming, sure by Anonymous Coward · · Score: 0

    I had a program that was designed for a very limited use, maybe 5,000 users on a game, back in college (12+ years ago). I planned on selling it for 5 bucks a copy. My alpha tester uploaded an early version to a public site and told people where to download it, and suddenly I was swamped with emails for bug fixes, changes, the whole 9 yards. Problem was, it was little things they wanted fixed. The major portions worked, and people didn't really feel like paying for something they already have. Sure, I could have eventually come out with a new version and charged for it, but just the way it happened turned me off of the entire project, and I put a big F.U. reply to my email address to people requesting fixes on a stolen program.

    Programs are different than creative works in many ways though, and not sure if they count as creative works this week.

  53. A Less Vague Question.. by Unka+Willbur · · Score: 1

    and one much easier to answer would be "If the sky weren't blue, would people still eat hot-dogs?"

    --
    "Remember when I said I would never lie? Well, that was the first time."
  54. Lady Gaga sucks??? by markov_chain · · Score: 1, Insightful

    Speak for yourself there buddy, I love lady Gaga to death! And how the heck do you propose to judge her music dispassionately? Counting the number of chords per second or something?

    --
    Tsunami -- You can't bring a good wave down!
    1. Re:Lady Gaga sucks??? by maxwell+demon · · Score: 4, Funny

      I love lady Gaga to death!

      That's an interesting way to murder.

      --
      The Tao of math: The numbers you can count are not the real numbers.
    2. Re:Lady Gaga sucks??? by Soilworker · · Score: 5, Funny

      Leeaavvee GAGAA AAAALONNEE!!!

    3. Re:Lady Gaga sucks??? by Anonymous Coward · · Score: 0

      DEATH BY SNOO SNOO

    4. Re:Lady Gaga sucks??? by Mister+Kay · · Score: 5, Funny

      Speak for yourself there buddy, I love lady Gaga to death!

      Sounds to me like a case of.... bad romance...
      <Insert groans here>

    5. Re:Lady Gaga sucks??? by somersault · · Score: 2, Funny

      More like leave Britney alone. At least she had an interesting voice.

      --
      which is totally what she said
    6. Re:Lady Gaga sucks??? by jo42 · · Score: 0, Offtopic

      I love Lady Gaga

      You mean Madonna Jr.? Every time I see something from The Gaga, I keep seeing Madonna instead...

    7. Re:Lady Gaga sucks??? by my+$anity++0 · · Score: 0, Offtopic
      As a musician myself, I find, in my subjective opinion, that Lady Gaga has quite a bit of musical talent, and she is stifling it to make simpler, more catchy, radio playable songs. If, when Lady Gaga is done making money in the pop circle, starts making really really good music, color me unsurprised. I could be wrong.

      Additionally, I find that using objective measures for things like music is bound to get a lot of false readings. Music is art, some bits of it are completely subjective and undefinable. For example, there are two tracks out there called The Most Wanted Song and The Most Unwanted Song. The composers did a survey about what aspects of a song people most liked and disliked. Listen to them, and form your own opinions, but I personally find the Most Wanted Song is unlistenable and the Most Unwanted Song is, while not a masterful serious work, utterly hilarious and something I'd actually like to listen to.

    8. Re:Lady Gaga sucks??? by BigSes · · Score: 0, Troll

      How many Gaga fans are on /.? For Christ sake, she is far from talented, and I wouldnt fuck her with YOUR dick. Mod me as troll all day, see if I give a shit. TROLL ALL DAY.

    9. Re:Lady Gaga sucks??? by Anonymous Coward · · Score: 0

      Lady Gaga reminds me the most of Marilyn Manson. They're both successful, not as *artists* but as *celebrities*.

      The musical talent (or lack thereof) really doesn't enter into it, they set out to become rich and famous and they succeeded.

    10. Re:Lady Gaga sucks??? by RobertM1968 · · Score: 1

      As a musician myself, I find, in my subjective opinion, that Lady Gaga has quite a bit of musical talent, and she is stifling it to make simpler, more catchy, radio playable songs. If, when Lady Gaga is done making money in the pop circle, starts making really really good music, color me unsurprised. I could be wrong.

      Or... you could have written "If whatever label currently owns her lets her make her own music - or if she ever gets out of whatever contract she is beholden to them for, then I think she'll make some really really good musc"

      I've heard too many horror stories from bands and artists who complain about having been dictated what they need to write and play under the rules of their contract - such as Stabbing Westward during their "suck" stage. Others, like Iron Maiden, who had no such worries, still got approached by their publishing company - who presented them such mandates. Maiden fortunately, owns their music and told them they could "fuck themselves" and did what they want.

      There may be quite a few talented artists who fell into that trap, and it's sad. What is worse is, it in no way changes whether they will be remembered or not. The only thing that will change that is whether or not they get out of their contract while still popular and manage to do what they want - all while losing some or all of the support of their label. That's what makes things even more sad.

    11. Re:Lady Gaga sucks??? by Risen888 · · Score: 2, Insightful

      God, I can't believe I'm about to comment on this. I am almost entirely unfamiliar with Lady Gaga and wouldn't know any of her songs if you sat me down and played them for me. That's just not the universe I live in.

      However, it was your comparison to Marilyn Manson that got me thinking. I am not a Manson fan by any means, I don't like his music, I don't like his image, I don't like him. But! I can step back from that enough to realize that the music that he's performing isn't really his art. His image and the ways that he manipulates it and the ways that he manipulates public opinion around him are his art. And in that sense, he is an absolute unquestionable success. Eminem too, although obviously his music is part of his art and he takes it seriously (or maybe I just like him more), just looking at his musical achievements doesn't really tell the story.

      From the little (very very little) I know of Lady Gaga, maybe she's up to the same sort of thing.

      --
      Hey, I finally got my first freak! Took you long enough!
    12. Re:Lady Gaga sucks??? by drinkypoo · · Score: 3, Informative

      Britney has a shit voice. Leave her alone because she's been exploited all her life and has never had a chance to figure out what a normal life looks like, let alone feels like.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:Lady Gaga sucks??? by jvolk · · Score: 1, Funny

      Speak for yourself there buddy, I love lady Gaga to death!

      Sounds to me like a case of.... bad romance...

        <Insert groans here>

      *puts on sunglasses*

      YYYEEEAAAHHHH!!!

    14. Re:Lady Gaga sucks??? by PopeRatzo · · Score: 1

      Reading music criticism in Slashdot comments is almost as enlightening as reading about climate change in Slashdot comments.

      Almost.

      --
      You are welcome on my lawn.
    15. Re:Lady Gaga sucks??? by oliverthered · · Score: 1

      I think I could say that about pretty much anyone!

      I hope that was your point?

      --
      thank God the internet isn't a human right.
    16. Re:Lady Gaga sucks??? by EnsilZah · · Score: 1

      What are you talking about?
      It's a well established way to kill someone.

    17. Re:Lady Gaga sucks??? by KDR_11k · · Score: 1

      You mean you haven't heard of Elmyra?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    18. Re:Lady Gaga sucks??? by dohzer · · Score: 1

      I don't get it.

    19. Re:Lady Gaga sucks??? by conares · · Score: 1

      LOL makes me wish I had mod points +1 Funny

      --
      That, that really grinds my gears!
    20. Re:Lady Gaga sucks??? by somersault · · Score: 1

      Well, I found her voice interesting. Having an interesting voice to me is more important than being amazingly technical (though being in tune is nice), depending on the type of music.

      --
      which is totally what she said
    21. Re:Lady Gaga sucks??? by CrashandDie · · Score: 1

      romance

      I don't get it.

      And you never will.

    22. Re:Lady Gaga sucks??? by Ardeaem · · Score: 2, Interesting

      Well, I found her voice interesting. Having an interesting voice to me is more important than being amazingly technical (though being in tune is nice), depending on the type of music.

      You found the post-processing interesting. You never get to hear Britney's voice on her albums.

    23. Re:Lady Gaga sucks??? by manicb · · Score: 1

      As a musician myself, I find, in my subjective opinion, that Lady Gaga has quite a bit of musical talent, and she is stifling it to make simpler, more catchy, radio playable songs.

      I completely agree. I was referring to Lady Gaga's recorded output, rather than Lady Gaga the person. (Clearly, given the Troll mod, this may have been taken the wrong way :-S)

      By all accounts she is a very capable jazz pianist. This makes it all the more upsetting that the music she produces is mindlessly repetitive and over-simplified, while indulging in every cliché of modern pop production. It is of course quite possible to use any of these techniques in an effective and meaningful way, but they are being wasted. She really can do better and I hope that one day she does.

    24. Re:Lady Gaga sucks??? by selven · · Score: 1

      I really should poke your face.

      <Groans suddenly redirect with 3 times the force>

    25. Re:Lady Gaga sucks??? by somersault · · Score: 1

      I'm not talking about pitch, I'm talking about huskiness. Pretty much all pop singers use that processing, and I still find Britney's voice sexier than most. Not that I even own any of her music, but when compared to someone like Lady Gaga I'd much rather listen to Britney (yeah I know that Gaga wrote a couple of her songs, which is why I'm comparing voices rather than songs).

      --
      which is totally what she said
    26. Re:Lady Gaga sucks??? by notnAP · · Score: 1

      interesting or not, and Gaga murder is justifiable.

    27. Re:Lady Gaga sucks??? by TheTurtlesMoves · · Score: 1

      Death by snu snu!

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    28. Re:Lady Gaga sucks??? by Dr.+Hellno · · Score: 1

      Maaaan...
      Art is so fucking stupid since Warhol

      If you're right (and you probably are) about this ridiculous "performance art" garbage these people are pulling, then let's just end art forever. Call it a day. No more art, people. Nothing to see here.

    29. Re:Lady Gaga sucks??? by HereIAmJH · · Score: 1

      Leave her alone because she's been exploited all her life and has never had a chance to figure out what a normal life looks like, let alone feels like.

      Same could be said for Lindsay Lohan, at least she has an geeky nickname (LiLo). I still didn't shed a tear at her 90 days of jail time.

      Britney is yet another celebrity train wreck.

      --
      Another day, another update to a Google android app.
    30. Re:Lady Gaga sucks??? by Nicolay77 · · Score: 1

      Lady Gaga is a manufactured star.

      The difference being in that she manufactured herself. That girl is a marketing genius beyond anybody else.

      --
      We are Turing O-Machines. The Oracle is out there.
    31. Re:Lady Gaga sucks??? by tehcyder · · Score: 1
      Reading music criticism in Slashdot comments is almost as enlightening as reading about climate change in Slashdot comments.

      But at least it's more amusing than reading about gun control or creationism.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  55. The opposite is true by gmuslera · · Score: 1

    There are a lot of creative work published thanks to piracy. Look at all the reports of RIAA reporting damages because pirating music, or justifying trillons of dollars of loss because of it, Isnt that creativity? isnt that art? The world could had miss that amazing display of creativity if werent because piracy.

  56. Proof? by jadin · · Score: 1

    Proof? No.
    Interesting story? I thought so.
    True? Who knows.

    Iron Lore Entertainment develops a game called Titan Quest, Action-RPG, it was my Diablo 3 until that was actually announced. So supposedly the game gets leaked early somehow, but the leaked version has an unusual(?) form of DRM. If the game doesn't detect something (disk? code?) at the right time, it crashes to prevent the player from continuing.

    Some of the earliest reviews of the game are done on this leaked DRMed version. The reviews aren't so great, claiming it's buggy, crashes etc. Likewise, the people who try first buy later, are discovering the same thing and not buying later, and telling all their friends to not buy also. End result, sales are miserable and the company goes out of business, unable to pay for development of their next game.

    Some on slashdot would argue that this isn't an example of piracy making a project fail, but rather a bad choice of DRM making it fail. If you ask me however, that is really two sides of the same coin, if people didn't pirate, the DRM choice wouldn't have mattered.

    [NOTE: I'm sure I'm getting some details wrong, perhaps it wasn't DRM but an early unfinished copy for example. That said, I doubt (hope) any incorrect details will change the message of the story]

    1. Re:Proof? by PagosaSam · · Score: 1
      That was just plain stupid of them. Instead of crashing how about a dialog that says something like, "If you like this game so far, buy the full version..."
      .

      Cripes!

      --
      :q! Oh crap, not again...
    2. Re:Proof? by jadin · · Score: 1

      If it was intentional, I agree, defective by design. But who knows. I find it just as likely it was an unfinished version with no DRM.

    3. Re:Proof? by grumbel · · Score: 1

      Hiding the copy protection in obscure game behavior makes it much harder to verify that a crack was successful, thus slowing pirates down.

      Of course, the downside is bad word of mouth, so it is questionable if it is worth it.

    4. Re:Proof? by geminidomino · · Score: 1

      [NOTE: I'm sure I'm getting some details wrong, perhaps it wasn't DRM but an early unfinished copy for example. That said, I doubt (hope) any incorrect details will change the message of the story]

      As mentioned elsewhere under this story... that claim was spin. Those "anti-piracy" crashes were also present in the (freely downloadable) DEMO.

      My money says they just excused crappy coding by jumping on the "blame piracy!" bandwagon.

  57. the opposite is true by circletimessquare · · Score: 1

    because of onerous copyright law, old works that are completely forgotten are not allowed to be reused in new works unless ransoms are paid

    even though, ironically, if the new works are allowed to proceed freely, renewed interest in the old works would occur, causing them to generate revenue again

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  58. Ragnarok Online by Derosian · · Score: 1

    Ask Gravity for information on profit made when it finally made its way into the American market. If they actually made money for a while, then the MASSIVE amount of piracy that was occurring due to their server code being leaked did not hinder them from making money.

  59. Let's ask more pointless questions by mysidia · · Score: 1

    Has a large shopping center ever failed due to shoplifting?

    Has a country's economy ever completely failed due to counterfeiting?

    Has a beach ever failed, due to people stealing water from the ocean?

    1. Re:Let's ask more pointless questions by Anonymous Coward · · Score: 0

      I can't tell if you're trying to prove a point.

      1) YES - There was a major shopping center in Fort Wayne, IN, that shut down (Southtown Mall) and has been in a major recession for ~10 years entirely due to crime and shoplifting.

      2) YES - China? Have you seen the shoddy piracy shit going on there and how much it's hurting their overall economy? Fake iPhones, fake Windows..

      3) NO... So.. is this the point you were trying to make? I don't get how it's leading up to this. You're claiming an "infinite" supply as if people are releasing product in the public domain, creative commons. I guess I don't understand how you expect people to produce things for free forever?

  60. A Symphony of Horror by Anonymous Coward · · Score: 0

    Yes, but not in the way you are thinking.

    Parana Film could not obtain the rights for Dracula from Bram Stoker's widow, so they riffed off of the story and were consequently sued by the Bram Stoker estate.

    The film had already been released, but the outcome of the trial was that all copies of the film were to be destroyed (some _hand_ inked frame by frame to get a blue tint- destroyed).

    Parana film went bankrupt and the only surviving copies of one of the greatest horror films are all illegal bootlegs.

    Welcome to the future of copyright.

  61. Re:If the quality is good enough-but what if it is by John+Hasler · · Score: 1

    > You might say this is only fair, but leaked movies tend to hurt the bad ones
    > just as much (if not more) than the good ones.

    Pre-release leaks are 100% due to ineptitude on the part of the producers. The solution there is better internal security, not more laws.

    --
    Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
  62. commodore amiga by ifeelswine · · Score: 0, Flamebait

    the commodore amiga, the computer for the creative mind, failed due to piracy.

    1. Re:commodore amiga by pandrijeczko · · Score: 1

      Rubbish!

      It failed because the guys at Commodore were fantastic at creating hardware and software but terrible at marketing.

      Furthermore, for the time, the Commodore Amiga had *HUGE* & free software repositories like Fred Fish, 17-Bit and Aminet which suggests to me that there were a lot of people far more interested in free software rather than pirated software.

      Sure, Amiga owners did copy software but no more (as a proportion of users) than on the PC, and the PC is still here despite the piracy.

      --
      Gentoo Linux - another day, another USE flag.
  63. terrible argument by TheMeuge · · Score: 1

    And a doctor worked their entire life to have the knowledge and skillset to cure a patient... but a doctor doesn't get paid every time the patient's heart beats.

    Listen, I'm all for a fair compensation for the artists, and against copyright infringement... but your specific argument doesn't stand up to any kind of scrutiny.

    1. Re:terrible argument by kz45 · · Score: 1

      "And a doctor worked their entire life to have the knowledge and skillset to cure a patient... but a doctor doesn't get paid every time the patient's heart beats."

      Your analogy is wrong. Doctors do get paid every time they work on you.

      "Listen, I'm all for a fair compensation for the artists, and against copyright infringement... but your specific argument doesn't stand up to any kind of scrutiny."

      Neither does yours.

    2. Re:terrible argument by TheMeuge · · Score: 1

      "And a doctor worked their entire life to have the knowledge and skillset to cure a patient... but a doctor doesn't get paid every time the patient's heart beats."

      Your analogy is wrong. Doctors do get paid every time they work on you.

      Right... that's like a musician getting paid every time they perform.

  64. Compare PS3 vs Xbox 360 by bjourne · · Score: 2

    Those two consoles are more or less even technically. Most titles are released on both consoles with roughly the same price with the difference being that it is quite easy to pirate games on the 360 but impossible (or at least extremely hard) on the ps3. So to figure out if piracy hurt sales, compare how well often pirated titles sell on the 360 vs the ps3, while taking into account market share differences.

    So if it is substanially less profitable to develop titles for the xbox than the ps3, then piracy hurt sales. Otherwise no. Seems simple enough to me?

    1. Re:Compare PS3 vs Xbox 360 by Pranadevil2k · · Score: 1

      It's possible for a PS3 owner to share everything they buy on the Playstation Store with up to 5 other people. For example, if a friend of mine buys Final Fantasy VII off the store, I can download it and play it, for free, on my PS3 and PSP because I have access, and so do 4 of his other friends. And this is a supported feature of the Playstation Network. Despite this fact, developers continue putting games and downloadable content on the PSN. This isn't a case of partial functionality either; anything and everything can be shared and work 100% this way. So either developers are losing money hand over fist from this piracy or it's profitable somehow... it can't really be both.

    2. Re:Compare PS3 vs Xbox 360 by dissy · · Score: 1

      It's possible for a PS3 owner to share everything they buy on the Playstation Store with up to 5 other people. For example, if a friend of mine buys Final Fantasy VII off the store, I can download it and play it, for free, on my PS3 and PSP because I have access, and so do 4 of his other friends. And this is a supported feature of the Playstation Network. Despite this fact, developers continue putting games and downloadable content on the PSN. This isn't a case of partial functionality either; anything and everything can be shared and work 100% this way. So either developers are losing money hand over fist from this piracy or it's profitable somehow... it can't really be both.

      It is not called piracy when you have the copyright holders permission.

      Your example of harmful piracy is lacking the piracy.

  65. Behind Jaggi Lines by Gogogoch · · Score: 1

    I heard that Behind Jaggi Lines was abandoned because of widespread pirating, back in the 80s. However, the Wikipedia article doesnt mention this, so I dont know.

    1. Re:Behind Jaggi Lines by sunspot42 · · Score: 1

      It was never abandoned - it was released quite successfully as Rescue on Fractalus!:

      http://en.wikipedia.org/wiki/Rescue_on_Fractalus!

  66. This Is the Only Question That Matters by Doc+Ruby · · Score: 1

    Copyright is a "right" only because the Constitution created it, unlike actual rights. It's a privilege, a monopoly created by the government:

    Article I, Section 8
    The Congress shall have power [...]
    To promote the progress of science and useful arts, by securing for limited times to authors and inventors the exclusive right to their respective writings and discoveries;

    That promotion is at odds with the explicit right to freedom of the press and the implicit right to freedom of commerce. The test of whether copyright's terms are based in a legitimate power of the Congress is whether it is to promote the progress of science and the useful arts. And when the absence or failure of that government promotion by protection doesn't leave science or the useful arts without progress, the test doesn't show the protection to be based on that power.

    Leaving aside whether entertainment is either science or a useful art, it's also clear that copyright prevents progress in it, as well as in science and the undeniably useful arts. Progress in those fields is measured in knowledge and creativity, which has for a long time been prevented by copyright.

    So we have clear evidence that copyright prevents progress, and a lack of evidence that its promotion is necessary or effective.

    Copyright is unconstitutional in all but the most rare cases.

    --

    --
    make install -not war

    1. Re:This Is the Only Question That Matters by shish · · Score: 1

      Copyright is a "right" only because the Constitution created it, unlike actual rights

      I'm pretty sure that the entire concept of rights is a human invention, so they're all equally valid by that measure...

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    2. Re:This Is the Only Question That Matters by the+eric+conspiracy · · Score: 1

      So we have clear evidence that copyright prevents progress, and a lack of evidence that its promotion is necessary or effective.

      We do? Since when? Please present evidence of this claim.

      Do you really think the commercial film industry would exist without copyright? Who is going cough up $100 million to make a movie in the absence of copyright?

      Not the similar issue with patents. What drug company is going to spend $100 million to bring a new drug to market without patent protection?

      The idea seems ludicrous on the face of it.

      The fact is that we have a modern explosion of creative works under the existing system. Heck, the start of the industrial revolution is coincident with the adoption of patent law in England.

      Do you really want to throw this away and go back to the state of affairs prior to this? Guilds keeping everything they know as trade secrets under contracts? No publication of technological developments? No sources of funding for inventors?

  67. Different market can be taken advantage of by RJFerret · · Score: 2

    Okay, so the question is piracy the straw that breaks the camels back?

    It's an easy scapegoat, especially for those who have failures.

    However there was a great article I don't have the time to search for at the moment, which demonstrated the folks who pirate are not the market who buys, and conversely, as has already been pointed out, greater exposure is a wonderful thing. So little is lost to pirates, because they are less likely to have purchased the product to begin with. Meanwhile there is a gain, if they share the product with someone who generates revenue.

    An example of this is free services that try to switch to charging. They usually lose most of their client base, since it's a different market that's attracted to free services than those who prefer paying.

    A LOT is paid for exposure, PR and marketing, imo, piracy should be covered in those budgets and perceived as a boon rather than doom. The key is to get it into the right hands, the reviewer how has a strong committed following, the pirate who has the greatest dissemination.

    Ultimately, what would be most wonderful is to have metrics covering various piracy outlets, to determine which offer the greatest conversion rate. Perhaps those coupon codes redeemable at purchase which already track which outlet was the referral would be useful here?

    Finally, once entities start to take advantage of the (currently free) piracy channels of PR and marketing, and have useful metrics to measure their campaigns, I could see pirates going professional and charging for their services.

    Pirating the pirates if you will.

  68. Yes by Wyatt+Earp · · Score: 1

    The entire southwestern coast of Italy and parts of the Sicily coast were depopulated by piracy. Demographics there haven't rebounded since the 16th-18th centuries.

  69. Sione's Wedding, and creative accounting? by Mistakill · · Score: 1

    Sione's Wedding http://www.imdb.com/title/tt0464184/ which is a New Zealand made film, was claimed to have been heavily hurt by piracy (people were distributing this via burnt DVD's as well as torrents before release... (another indication that people in the movie industry are the source of such releases, imo).

    according to wikipedia, "This movie is also well known for a high profile court case over breach of copyright law. An employee of a post production company was found guilty and sentenced to 300 hours community service.[1] Movie producer John Barnett estimates the movie lost $500,000 in lost box office takings and DVD sales."

    however, this ignores 2 things... first, the movie was pretty bad... everyone ive talked to who have stated they have watched it said theyd not watch it again... secondly, hollywood accounting http://www.techdirt.com/articles/20100708/02510310122.shtml as shown here on slashdot, hollywood tends to use creative accounting to show paper losses for movies such as the last Harry Potter movie, which can take nearly $1b USD in revenue... how can we believe much if any of what they say?

  70. Music 60 years from now... by Penguinisto · · Score: 4, Insightful

    I'll pass on discussing the relative merits of being a fan of Ms. Gaga, to get to something you mentioned:

    And how the heck do you propose to judge her music dispassionately? Counting the number of chords per second or something?

    I guess I was imprecise. What I meant was this: If you just heard the song; without the marketing, the media-pumping, or even a picture of her. Or even better, if you heard the song played 50 years in the future, without ever hearing of her beforehand.

    A case in point: I collect (half-assedly, I admit) old 78 RPM records to test on an old 1947 Trav-Ler record player and radio that I rebuilt (finding the tubes was the most challenging part). I have stuff that was "pressed" in 1918 (this is pre-vinyl, so they were made the hard way back then). The non-successful musicians' records are drop-easy to find - Goodwill's clearance warehouse occasionally has bins of them... and in spite of excellent quality materials (and a new needle), the music is, well, awful. Little wonder I can buy them at roughly $0.25 per pound. OTOH, finding something from a successful musician (e.g. Glenn Miller) means having to hunt the records down, and sometimes paying a lot more for a mint-quality record than one would for a modern CD of the same musician's work.

    To that end, what do you think a Lady Gaga CD will go for in (roughly) 2070, do you think? More importantly, how widely do you think her songs would be played by then? Would anyone still alive then even know or care who she was? That my friend is the big metric of success or failure concerning creative works.

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
    1. Re:Music 60 years from now... by cheesybagel · · Score: 3

      Actually first time I listened Gaga and liked her music I had never seen her on video. As for the music will stand the test of time, it depends. Most good artists reinvent themselves along their career. They also release albums rather sparingly. She does not seem to be doing this, so I am guessing her career will crater sooner rather than later.

    2. Re:Music 60 years from now... by jadin · · Score: 4, Informative

      I hate to defend her, but through forced exposure, I've come to the conclusion that there is a talented artist hidden under the shock pop veneer.

      http://www.youtube.com/watch?v=7CUYvWTd6oA

    3. Re:Music 60 years from now... by Anonymous Coward · · Score: 0

      The US 'got into' techno ages ago. Techno and house were both invented in the US.

      Given your defense of Lady GaGa, I'm going to assume that you're too young to remember a) the mid-1990's techno boom (when the Chemical Brothers, Fatboy Slim, The Prodigy, etc. were played on mainstream radio) and b) the horrible, horrible, 'elctroclash (tm)' hipster trend (Ladytron, Fischerspooner, etc) that blew up in the early 2000's. GaGa is basically a watered-down version of the latter, for the benefit of college-age meatheads and fratboys. No originality, no subtlety.

    4. Re:Music 60 years from now... by BigSes · · Score: 1

      Why is this rated troll? The poster is just giving his opinion. Lighten the fuck up.

    5. Re:Music 60 years from now... by digitig · · Score: 4, Insightful

      I don't know who it was, but someone here in /. had a sig I totally agree with:

      "Remember kids, if they're not playing real instruments, it's not real music"

      Techno fans, flame away, I won't respond to them.

      On the other hand, I once heard a very skilled keyboard player in a band comment "I'll use whatever technology is available to get the sound I want."

      --
      Quidnam Latine loqui modo coepi?
    6. Re:Music 60 years from now... by digitig · · Score: 2, Insightful

      Well, I heard Lady Gaga before I saw her or heard any of the hype. What I heard was well constructed and fun bubblegum. And I am easily old enough to remember Chemical Brothers, Fatboy Slim, The Prodigy etc. Lady Gaga is doing something completely different, more akin to Aqua, Toni Basil, Abba, The Archies (told you I was old). It doesn't push the frontiers of music, but it's still fun and bloody hard to pull off as well as Lady Gaga does.

      --
      Quidnam Latine loqui modo coepi?
    7. Re:Music 60 years from now... by Sylak · · Score: 1

      agreed, GP post isn't a troll, and probably more insightful than several of the posts beforehand.

    8. Re:Music 60 years from now... by wealthychef · · Score: 2, Interesting

      I don't understand why people put her down. To me, it's so clear how much talent she has. I had never listened to anything by her until a few weeks ago when I watched her "Bad Romance" video. Holy crap, that girls got talent. Her voice is awesome, and her showmanship is intense and powerful. I remember how many people said Madonna had no talent. Just because she doesn't sing your favorite flavor of music ("Get off my lawn") doesn't mean she is not chock full o' talent and using it to the gills. Gaga gots it.

      --
      Currently hooked on AMP
    9. Re:Music 60 years from now... by v1 · · Score: 1

      Actually first time I listened Gaga and liked her music I had never seen her on video.

      I don't watch TV. (seriously) When I first hear a new song on the radio that I like, it usually takes me a little bit to figure out the name and artist. (tunatic come in handy) I specifically remember firing up Tunatic the third or fourth time I heard Just Dance on the radio. I listen at work though. Helps the time pass. Also listen on the ipod while commuting since my truck's radio AND speakers are fubar, so need an artist and title to get it from the app store.

      I can sort of see where someone watching a video may like the song, not because they like the song so much as they like the video and the song reminds them of the video when listening to it.

      --
      I work for the Department of Redundancy Department.
    10. Re:Music 60 years from now... by cheesybagel · · Score: 1
      The Chemical Brothers, Fatboy Slim, and Prodigy are British bands. Techno, or later dance, may have played in the US but it is not easy to remember an US artist in the genre. Let alone a successful one.

      Gaga seems to me like a mix of hip-hop and some of the latter dance/techno music. Her latest single Alejandro (which is her first music I actually dislike) has been said by many people to sound like Ace of Base by a lot of people (Ace of Base is one of the bands I actually disliked at the time).

      The strong points of Gaga's IMO were the music (compared to US mainstream artists) and the lyrics. Her voice is ok, but I never found it great.

      In this decade I mostly listen to Trance or J-Pop. Lasgo, Milk Inc, L'Arc en Ciel, MELL, or Nightmare for example.

    11. Re:Music 60 years from now... by BigSes · · Score: 1

      This is what /. sucks anymore, you cant even have an opinion that disagrees with the GP without it being a troll. Thanks man.

    12. Re:Music 60 years from now... by painandgreed · · Score: 1

      Actually first time I listened Gaga and liked her music I had never seen her on video. As for the music will stand the test of time, it depends. Most good artists reinvent themselves along their career. They also release albums rather sparingly. She does not seem to be doing this, so I am guessing her career will crater sooner rather than later.

      She hasn't been around for very long, putting out her first album in 2008, and she only has two albums. I really don't get where you are coming up with the not releasing albums sparingly. Relatively, David Bowie had more albums out in the same amount of time and would take three more years to wrap up his androgynous glam appearance with Ziggy Stardust and reinvent himself. The Beatles had seven albums in the first three years and didn't so much reinvent themselves as much as just discovered drugs. Then you have the debate as whether Lady Gaga hasn't reinvented herself or if she does it every time she shows up.

      The true test is not if she reinvents herself or if she puts out albums fast or slow but rather if she can continue to do so over time. Plenty of band put out one or two good albums only to follow them up with poor ones. it will only be several years and a few more albums before we can judge if she'll have long term effect or not. For right now, she is just the new, hot thing. She does seem to have a decent amount of cross genre appeal though.

    13. Re:Music 60 years from now... by Peach+Rings · · Score: 0, Troll

      So she can play the piano with the technical skill of a child taking piano lessons, and hold a note without autotune. That's just performing, not making significant music that is good 60 years from now.

    14. Re:Music 60 years from now... by Pinback · · Score: 1

      Standing the test of time is a stupid criteria to bring up in relation to this artist. She is this year's Paula Abdul?

      I will say "The Fame" is the album to play in your car for your Women friends when you're out for the evening, if you're looking to get them riled enough to sex you up.

      It has worked for me on several occasions, and therefore has a home in one of the six slots in the CD player.

    15. Re:Music 60 years from now... by nedlohs · · Score: 4, Insightful

      What's a "real instrument"?

      Is an electric guitar less real than an acoustic guitar? Why?

      Is a synthesizer driven by keyboard less real than a violin? Why?

      Why does the mechanism to create the sound waves make a difference to whether something is music or not?

    16. Re:Music 60 years from now... by Stan+Vassilev · · Score: 1

      To that end, what do you think a Lady Gaga CD will go for in (roughly) 2070, do you think? More importantly, how widely do you think her songs would be played by then? Would anyone still alive then even know or care who she was? That my friend is the big metric of success or failure concerning creative works.

      I like that romantic view of the world, where people get famous solely based on their unquestioned and provable talents, but older artists are considered valuable as they created arts in great scarcity, or in a period where they were considered pioneers in their often niche (at the time) craft to a niche (at the time) public. Humanity has also historically had the habit of forgetting things through the ages and then calling them "new" as they show up again.

      Today, in a global economy, instant point to point communication, and easy digital replication, we realize we're no longer as unique as we once thought. We're definitely no less talented, but we're oversaturated with products and art, it puts everything in a different perspective. The world is full of singers, painters, writers, compositors, designers, thinkers... who may very well be more talented than the legends of yesteryear, but they will work at some local pub, a small company, or if they get a great producer and manager, you may hear about them a little bit, for a little while, like is the case with Lady Gaga.

      As for how valuable her CD is gonna be. Digital has been proven more flexible than anything we've had, but also it's hard to put antique value on it. In a few decades people will simply stop making CDs as well and it'll be all over-the-wire files. It's hard to imagine trading "a rare mp3" for thousands of dollars, never mind how talented the author of said mp3 really is.

      Welcome to the 21st century.

    17. Re:Music 60 years from now... by Andy+Smith · · Score: 2, Interesting

      Yep, took me a while to catch the Gaga bug, but in her case it's definitely a case of raw talent with some marketing sheen on top just to get her out there to the masses. She is most certainly not a 'manufactured' artist.

    18. Re:Music 60 years from now... by OrangeCatholic · · Score: 1

      Of course she has talent. That's the point. The music industry finally found ONE person with talent.

      The question is, can she carry the entire industry by herself? All the good songs on her albums (read: dance songs) are released to radio. The rest (ballads, rock etc.) are oh-too-typical album filler.

      And her dance songs, while good, are too slow-tempo to be considered state-of-the-art in the genre.

      The thing that frightens me most about Gaga is that if she's so good, then where are the imitators?

    19. Re:Music 60 years from now... by epp_b · · Score: 1

      I hate to defend her, but through forced exposure, I've come to the conclusion that there is a talented artist hidden under the shock pop veneer.

      Indeed. Despite that, she's no classic redefiner of music as we know it; she chose to be rich now instead of remembered later.

    20. Re:Music 60 years from now... by OrangeCatholic · · Score: 1

      >The Chemical Brothers, Fatboy Slim, and Prodigy are British bands. Techno, or later dance, may have played in the US but it is not easy to remember an US artist in the genre.

      True, but would you spin any of those in a set? Those acts may be "memorable" but not really high-quality dance music. More like stuff I would put on a mixtape in high school.

      European acts I would think of would be more like Tiesto (dutch), Paul Van Dyk (germany), and Oakenfold (london). And these are just the most high-profile celebrities.

      For US, how about Bad Boy Bill (chicago), Joey Beltram (queens), and Josh Wink (philadelphia)?

    21. Re:Music 60 years from now... by 0100010001010011 · · Score: 1
    22. Re:Music 60 years from now... by WillKemp · · Score: 1

      If you just heard the song; without the marketing, the media-pumping, or even a picture of her.

      I did. And i liked it straight away. (And, no, i'm not 15, i'm 52.) I went on to listen to a bit more and i liked a lot of it, so i bought some tracks. The songs are well written and the performance and production is good quality.

      To that end, what do you think a Lady Gaga CD will go for in (roughly) 2070, do you think? More importantly, how widely do you think her songs would be played by then?

      Who cares? I'm listening to it now. That's all that matters with music - or any of the arts, really. Nobody, at any time, ever, has been able to say "this song/poem/play/book will still be enjoyed in 50 years". Not about anything.

      Why not be honest (with yourself, as much as anything) and just say you don't like it. The fact that you don't like it doesn't make it bad - and i'm just as guilty of feeling that way about music i don't like as anyone else is!

    23. Re:Music 60 years from now... by WillKemp · · Score: 3, Insightful

      Techno fans, flame away, I won't respond to them.

      Looks like they didn't need to flame - they had mod points!

    24. Re:Music 60 years from now... by Anonymous Coward · · Score: 0

      Many of those great composers didn't need to play an actual instrument to compose great music.

      They could already hear the stuff in their heads.

      Anyone who thinks music is about the "actual instruments" clearly miss the point about music.

    25. Re:Music 60 years from now... by cgenman · · Score: 1

      Herbie Hancock helped form the roots of both Techno and Hip Hop, with a little ditty involving no "real" instruments.

      http://en.wikipedia.org/wiki/Rockit

    26. Re:Music 60 years from now... by Anonymous Coward · · Score: 0

      Do you often agree with meaningless platitudes?

    27. Re:Music 60 years from now... by paimin · · Score: 1

      Well, there's no evidence of talent in that link. That is fucking cheesy my friend.

      --
      Facebook is the new AOL
    28. Re:Music 60 years from now... by bazorg · · Score: 1

      Quite good. Have you tried listening with the vuvuzelas on?

    29. Re:Music 60 years from now... by Anonymous Coward · · Score: 0

      That keyboard player (IIRC) was the (now) late Richard Wright...

    30. Re:Music 60 years from now... by BlackBloq · · Score: 1

      Same losers said that who say that film is better than digital and vinyl better than any possible digital. Film generally gets more highlight to mid shadow roll-off and vinyl has a feeling. There are some super shitty film photographers I know and some real piece of crap records that I would rather smash then listen to. The artist, the musician is the thing not the tool. Fucking morons can't see past the end of their own noses, or noises, respectively. I'm positive some uppity harp player saw a kora/lute and thought "get a real instrument loser! What a cheap toy".

    31. Re:Music 60 years from now... by Dekker3D · · Score: 1

      of course, there's a difference between actually have some skill on whatever you use to make that sound (like playing a midi keyboard isn't the same as playing a piano, but you'll find it hard to call either a fake), and just pressing a button to play the music. which is something i and the grandparent poster agree on: any music that only takes a single button press is hardly music.

      then again, i despise most modern abstract visual art as well. i suppose some techno is simply the aural version of that.

    32. Re:Music 60 years from now... by TheJokeExplainer · · Score: 1

      The Chemical Brothers, Fatboy Slim, and Prodigy are British bands. Techno, or later dance, may have played in the US but it is not easy to remember an US artist in the genre. Let alone a successful one.

      You, sir, are a complete poser. US electronica duo The Crystal Method is one of the big pioneers of the genre and is still very much alive and kicking.

      --
      visit my pal the xkcd explainer!
    33. Re:Music 60 years from now... by Anonymous Coward · · Score: 0

      The REAL irony is that, nowadays, even acoustic music is "electronic" (in the sense that, after being recorded, it is digitally post-processed to hell).

      If you knew a little bit about music history (namely, the history of dub music) you would know that the studio can be, in itself, an instrument ;)

    34. Re:Music 60 years from now... by icebraining · · Score: 1

      Exactly my point. Nothing against digital, all against music created using a mouse.

    35. Re:Music 60 years from now... by icebraining · · Score: 1

      Sorry, I wasn't clear. I was talking about music made using the computer mouse or a "control panel" that starts pre-recorded beats, etc.

      Nothing against electric guitars, I think they rock! (pun intended)

    36. Re:Music 60 years from now... by icebraining · · Score: 1

      That's not music. That's only a part. You still need people to play it to call it music.

      And yes, different interpreters influence immensely the resulting sound, they're not just tools.

    37. Re:Music 60 years from now... by icebraining · · Score: 1

      Only as often as you type pleonasms.

    38. Re:Music 60 years from now... by Anonymous Coward · · Score: 0

      Judging from her voice quality in that clip, she'd do very well singing jazz. From a musical perspective, anyway.

      Financially, I'm sure it's less profitable than poptart music.

    39. Re:Music 60 years from now... by manicb · · Score: 1

      I'm still a bit confused here. There doesn't have to be an audible difference between a record made by recording lots of keyboards and drums, and a record made by sequencing the same parts with a mouse on a computer. If I sequence a part I put a lot of care and attention into the nuances and phrasing that make a good performance. All melodies and beats can be made from scratch, with my own sounds, based on the same experience and music theory as if I was recording the instruments directly. Exactly which part of this is it that bothers you?

    40. Re:Music 60 years from now... by Harald+Paulsen · · Score: 1

      I love seeing when a pop/dance-artist actually does an acoustic set.

      Ever heard of milk inc from Belgium?

      http://www.youtube.com/watch?v=2VAz5cubGGU

      --
      Harald
    41. Re:Music 60 years from now... by fishexe · · Score: 1

      To that end, what do you think a Lady Gaga CD will go for in (roughly) 2070, do you think?

      With perfect digital copying and basically unlimited copies out there in the cloud? Moot question, the good old records are so expensive because a limited quantity were manufactured and you can't just make a copy without some degradation on that old analog media.

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
    42. Re:Music 60 years from now... by Wovel · · Score: 1

      Get on your satellite radio and flip through the channels from the 40s to the 90s repeatedly. Almost all "Pop" music sounds ridiculous out of its time. Every decade is lucky if it produces more than 10 musical artists that will not sound absurd in 10 years, let alone 40.

    43. Re:Music 60 years from now... by digitig · · Score: 1

      I heard it from the (not late) Pete "Memory" Banks of After The Fire, but he may have been quoting.

      --
      Quidnam Latine loqui modo coepi?
    44. Re:Music 60 years from now... by digitig · · Score: 2, Insightful

      of course, there's a difference between actually have some skill on whatever you use to make that sound (like playing a midi keyboard isn't the same as playing a piano, but you'll find it hard to call either a fake), and just pressing a button to play the music.

      Another quote (and I can't remember the source). "If I just had to press a button to make a hit record, I'd be pressing it all the time". No hit record is "just pressing a button".

      --
      Quidnam Latine loqui modo coepi?
    45. Re:Music 60 years from now... by TheTurtlesMoves · · Score: 1

      I don't understand why people care? I mean i don't like the music. But what do i care about if she has talent or not? Or more to the point, why would i put effort into putting her down over the kind of music she plays/sings. Really i think some people are just jealous of others success.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    46. Re:Music 60 years from now... by MMC+Monster · · Score: 1

      Give Pink's album Funhouse a try.

      Definitely something that will be played a couple decades from now, if not longer.

      --
      Help! I'm a slashdot refugee.
    47. Re:Music 60 years from now... by BrokenHalo · · Score: 1

      ...and vinyl has a feeling.

      Yep. Fans call it "warmth", and detractors call it any number of names. In my case, although I am fussy enough about my stereo setup to get a hard time from my wife, I have been forced to acknowledge that I have some hearing loss in the upper frequency ranges.

      For this reason, I am less than fond of vinyl, despite the fact that I grew up (hah!) with it. I just need all the detail I can get.

    48. Re:Music 60 years from now... by BrokenHalo · · Score: 1

      That is definitely a real instrument. One might not like it (personally, I don't), but it is definitely real. And it could even be good in the right hands.

    49. Re:Music 60 years from now... by BrokenHalo · · Score: 1

      Only as often as you type pleonasms.

      Why use one word when you can use a hundred? Every poet would be out of a job. ;-)

    50. Re:Music 60 years from now... by BrokenHalo · · Score: 0, Flamebait

      I don't understand why people put her down.

      Really? I do. She is a moronic bimbo with marginally less musical talent than a sack of portland cement.

    51. Re:Music 60 years from now... by nametaken · · Score: 1

      I wouldn't say one instrument is more or less legitimate, and it seems obvious to me that it's all music to the right listener.

      However I do think it's fair to say that mastery of a violin requires far more practice and talent than banging out violin-esque sounds on a keyboard.

    52. Re:Music 60 years from now... by Hognoxious · · Score: 1

      Real instrument = you have to press/pluck/blow/hit something in roughly real time to make the sound come out?

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    53. Re:Music 60 years from now... by Anonymous Coward · · Score: 0

      Fuck that noise. Cause she can play a piano I should give her some special attention or something? I don't care about that version. It's not exciting. The pop stuff? That's exciting. Big, heavy, electronic, cool. She's a talented entertainer all around, not just cause she can "play it good too."

      And "hate to defend her?" Shut up.

    54. Re:Music 60 years from now... by Dekker3D · · Score: 1

      no part at all. i sequence too. truth be told, i'm probably an addict. it simply annoys me when music sounds like someone just took three random samples everyone already knows, put a "beat" under it and called it a song. especially when that abomination gets popular.

    55. Re:Music 60 years from now... by Vincman · · Score: 1

      To that end, what do you think a Lady Gaga CD will go for in (roughly) 2070, do you think? More importantly, how widely do you think her songs would be played by then? Would anyone still alive then even know or care who she was? That my friend is the big metric of success or failure concerning creative works.

      You're assuming that a CD will go for anything in 2070. Current trends seem to suggest that the future price of music is 0$.

    56. Re:Music 60 years from now... by ArcCoyote · · Score: 1
      To that end, what do you think a Lady Gaga CD will go for in (roughly) 2070, do you think?

      Nothing, unless it's an unopened "first edition" and the value is on the CD as a collector's item. The music itself will still be easily available, for sale or for free, pirated or maybe in the public domain. As for if people will still listen to it? There's a good chance they will, because it's so easy to keep tens of thousands of songs in a personal collection and share them with others. Even if the music is unremarkable, it will come up on shuffle.

    57. Re:Music 60 years from now... by Space_Pirate_Arrr · · Score: 1

      So please, enlighten us as to what contemporary music you think will still be played 50 years in the future.

      What's that you say? it will be your favourite musician?

      Foolish me for thinking it might be my favourite.

      In other words, what makes you think that Lady Gaga won't be played 50 years in the future?

    58. Re:Music 60 years from now... by manicb · · Score: 1

      I also dislike it when people over-use presets and samples. But I don't see that as any worse than somebody strumming a tired 3-chord progression on a guitar and reciting some clichéd lyrics over the top. Some people just like to think they're being more creative than they are...

    59. Re:Music 60 years from now... by tehcyder · · Score: 1

      it's still fun and bloody hard to pull off as well as Lady Gaga does.

      >> insert wanking/Lady Gaga has a penis joke here.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    60. Re:Music 60 years from now... by tehcyder · · Score: 1

      I remember how many people said Madonna had no talent.

      To be fair, most people said Madonna had no particular singing talent. Which is true.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  71. Uma Thurman's "Motherhood" by DragonTHC · · Score: 1

    http://www.huffingtonpost.com/2010/03/27/uma-thurman-movie-motherh_n_515731.html

    More people downloaded it than saw it in UK theatres.

    Though correlation isn't causation.

    --
    They're using their grammar skills there.
    1. Re:Uma Thurman's "Motherhood" by OnePumpChump · · Score: 1

      If I saw the design atrocity that is the cover (and might have been a poster?) for that movie, I would not have wanted to watch it either.
      http://momsfocusonline.com/wp-content/uploads/2010/02/MomHD_3dBR-309x400.jpg
      In comparison something like "Motherhood.2010.DVDSCR.xViD-MTRG.[Movie-Torrentz]" looks much more visually appealing.

  72. Missing the point... by JoeMerchant · · Score: 5, Insightful

    The real damage caused by piracy aren't the works which were created and then failed to produce return on investment (this is all to easy to do without piracy), the real damage is done in works which are never created in the first place due to the perception that piracy would make them financially irrelevant. The poster is all concerned with "provably," but really, if you sit down with any group of investors and propose a new creative project, the provable effect of piracy is when the investors walk away from a project because they won't get their money back before pirates saturate their market with ripoffs.

    Even in patented space many works (especially medical devices) struggle to make a profit before patent protection runs out. Patents are more beneficial to the world at large in this respect - ideas which can be realized in a reasonable time are pursued, and then within 20 years they become public domain. The effective infinite life of Copyright is wrong on so many levels. I think a reasonably time limited copyright scheme would be more respected / less violated, and more productive in the creation of new works, as opposed to the infinite repackaging of existing brands that we have today.

    1. Re:Missing the point... by stenWolf · · Score: 2, Insightful

      Investors walk away because investors walk away. Investors walked away on almost all major artists of the 20th cent. If it's not the perception of piracy, it'd be the perception of poor sales figures, or the perception of public backlash, or the perception of of being under/over perceptive. Investors in the art industry mostly suck at recognizing new talent. Old (as in provably profitable) talent they have no problem with. Go figure.

    2. Re:Missing the point... by Jane+Q.+Public · · Score: 5, Insightful

      You are begging the question.

      How many walk away because their product will not make a profit... based on how many in the past have failed, due to piracy? You have to have one before the other will happen. So, the question is: have any actually failed? If not, why would they walk away?

      The Movie industry has been crying foul (one major studio CEO recently said in a speech that piracy is "killing the industry")... while that same industry has been racking up record profits. Sorry, but that made my bullshit detector go off the charts.

      The music industry has seen declining CD sales... but there are numerous possible reasons for CD sales to be in decline without even considering piracy (like the fact that the music industry refused to change and give people what they want today). Some of those reasons no doubt actually apply.

      So the question still comes back to: has anything really failed financially because of piracy? And "creative accounting" is not acceptable... we all know how the movie studios make movies look like they are losing money so they don't have to pay out percentages. An example from just the other day was how Harry Potter brought in $977 million (almost a billion) dollars, yet the studios used creative accounting to "show" that this most successful series of all time "lost" $167 million. And the courts are starting to call them on it.

      I do agree that the extension of Copyright beyond all reason needs to change. Copyright was created for the good of the public. But the public does not benefit if the Copyright lasts 100 years or more!

    3. Re:Missing the point... by Rogerborg · · Score: 3, Insightful

      if you sit down with any group of investors and propose a new creative project, the provable effect of piracy is when the investors walk away from a project because they won't get their money back before pirates saturate their market with ripoffs.

      Which investors? Which project? Citations needed.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:Missing the point... by Artifakt · · Score: 5, Insightful

      1. The law needs to be built on facts: If there aren't some provable cases, how can the law impose punitive damages fairly? Remember, for the US, there's the cruel and unusual punishment angle - if there are no provable cases of piracy stifling creative expression, then one of the grounds for the law's severity is undermined, and so the argument that the law is unconstitutionally cruel gains weight.

      2. How can there possibly be works that were never made because of piracy without there also being works that were attempted and failed? Are you seriously claiming that every film that bombed at the box office for one reason or another somehow proves the producers have perfect judgement about avoiding the risks caused by piracy, so they never attempt to make the ones that fail from that cause? If the various Heaven's Gate's and Howard the Duck's don't prove that Hollywood, at least, can fail abysmally to evaluate risks rationally, then no wonder you're arguing against proof, because to you nothing what-so-ever can be proved. Admit that they sometimes get it wrong, and if piracy is one of the factors in any significant way, there will simply have to be the product that failed from piracy. Provably.

      With that said, a possible damage caused by piracy might well be works never created in the first place. If there are some provable cases where someone can demonstrate investors at least should have walked away because of piracy, then we can infer that piracy caused damage, either in the form of losses if they went ahead anyway, or your 'damage if the project was never made'. But claiming that piracy causes only the type of damage that, by you, can't be proved is also claiming that a bunch of big commercial content holders have perfect track records - obviously false to fact.

      --
      Who is John Cabal?
    5. Re:Missing the point... by Anonymous Coward · · Score: 0

      So the fact that I think you would not value my work enough to pay for it is reason enough for me to get the government to force you to pay me anyway?

      You are clearly insane.

    6. Re:Missing the point... by Tom · · Score: 3, Insightful

      The Movie industry has been crying foul (one major studio CEO recently said in a speech that piracy is "killing the industry")... while that same industry has been racking up record profits. Sorry, but that made my bullshit detector go off the charts.

      It should. Back in their lawsuit against the video recorder, the movie industry put in a sworn statement that they would go bancrupt unless the video recorder would be outlawed.

      The fact that this perjury was never followed up on is one of the reasons they continue to think they can tell blatant lies in full view of everyone and nothing will happen to them.

      --
      Assorted stuff I do sometimes: Lemuria.org
    7. Re:Missing the point... by turbidostato · · Score: 2, Insightful

      "The real damage caused by piracy aren't the works which were created and then failed to produce return on investment"

      Of course not. Ther real damage caused by piracy are the sunk vessels and the lost lifes. Everybody knows that.

      "the real damage is done in works which are never created in the first place due to the perception that piracy would make them financially irrelevant"

      Works that, as History evidences on too many cases to be numbered, are totally irrelevant. On one hand, this can be said about everything since it's unprovable. You know, the world lost an Einstein this morning because an abortion; you think Michellangelo is great but the world lost the very real genious because it was his cousin the one with the real talent but one evening it was Michellangelo the one that spent his time carving a rock while his cousin was said to go work elsewhere... on the other hand, real artistic talent "wants" to arise: Van Gogh *had* to paint even against the fact he was unable to sell a picture. Since talent rises no matter what is arguably (cynic mode on) an economic loss paying artists for what they would do even for free in their free time or even going to poverty in the try.

    8. Re:Missing the point... by kz45 · · Score: 1

      "How many walk away because their product will not make a profit... based on how many in the past have failed, due to piracy? "

      How do you ever prove such a thing? It's not like anybody can get accurate statistics on how many times something was pirate as opposed to purchased.

      The problem is that piracy has muddied the waters. I often wonder if it's why we see so many shitty movies, software, and games these days. Companies don't know if there are terrible sales due to piracy or a genuinely bad product. If piracy didn't exist and people just didn't buy something, they would know for sure that they need to make a better product and we, as consumers, would start seeing better products.

      Instead, we are seeing more protection schemes.

    9. Re:Missing the point... by mark-t · · Score: 1

      It's not because of how many products have failed, because few actually have (if any), but simply how many products have been *PERCEIVED* to have been less of a financial success than what certain people speculate they may have been had piracy simply not been there at all. It's all just guesswork, really.

      But that perception *DOES* cause some works to never get created in the first place, or to be abandoned before they make it to market, and whether it's right or wrong, the effect that perception has on the industry still very real.

    10. Re:Missing the point... by epp_b · · Score: 1

      The real damage caused by piracy aren't the works which were created and then failed to produce return on investment (this is all to easy to do without piracy), the real damage is done in works which are never created in the first place due to the perception that piracy would make them financially irrelevant.

      Now, that's just some quality crap you're spewing there; if people want to create art, they will create art, period. The works that would be created just for the money are, perhaps, better left uncreated.

    11. Re:Missing the point... by future+assassin · · Score: 2, Interesting

      >The real damage caused by piracy aren't the works which were created and then failed to produce return on investment (this is all to easy to do without piracy), the real damage is done in works which are never created in the first place due to the perception that piracy would make them financially irrelevant.

      Really look at this site. Might not be your type off music but the quality on here is on par or better then commercial releases.

      http://www.ektoplazm.com/section/free-music

      If someone doesn't create works because they are afraid or piracy then they have the wrong business plan and were gonna be taken to the cleaners by the record labels anyways. Either way they will be bumped by someone more ambitious and and a chance taker.

      --
      by TheSpoom (715771) Uncaring Linux user here. I have nothing to add to this but please continue. *munches popcorn*
    12. Re:Missing the point... by bm_luethke · · Score: 1

      "How many walk away because their product will not make a profit... based on how many in the past have failed, due to piracy? You have to have one before the other will happen. So, the question is: have any actually failed? If not, why would they walk away? "

      No, the logic is "How many walk away because their product will not make a profit... based on market analysis, how much it costs to make, how many sales you need at what price to make a profit, and if that will occur?".

      For instance, lets use something that is easier to explain. Lets say one works at a smallish company - 10-15 people. You have this great revolutionary idea, you are pretty sure whoever owns this market will make millions - what would you do?. If you produce it and try and sell it as soon as you start to go to market with it then you run a *really* high risk of a larger corporation simply throwing some resources at it and destroying you. You did all the R&D, spent the development time, spent the QA time, did all the costly grind to get it worked out and someone with larger pockets just made thier larger by taking what you did. Really, there isn't much of a way around that without some market protections.

      I do no need to point to this happening to know it is a bad thing and *will* happen. Indeed, small inventors that couldn't get the manufacturing companies to purchase thier patents have seen them simply wait until it expires and then make their millions.

      But then I suppose what is more being asked is the other way around - the large corporations getting screwed. That one is harder - one could easily point to the declining CD sales and increasing music piracy and say "see I told you so". But then maybe its the economy, maybe it is that music sucks, maybe it something that we do not know. I do not know how to *prove* that it was piracy that caused indeed - indeed even if I could prove that piracy was a factor there will still be many others. So again that is never going to happen.

      These types of arguments make one look petty too - especially given that there is all sorts of *good* ways to talk about the problems. The aggressiveness of the RIAA/MPAA, the extraordinary fines on someone sharing 15 songs on a torrent client, how extreme long term stifles innovation just as much (and at the current term limits probably more) than having none hurts, all sorts of things. When someone starts setting bars so high that nothing can ever achieve it then people will generally (correctly) feel hoodwinked. The RIAA/MPAA's are doing that with their campaigns - obvious lies and burdens of proof that are meant to not be achievable. Frankly I think that has something to do with the declining sales too.

      Finally it would also help if the community at large also offered solutions - for the first time we truly have an infinite supply of something and it *is* a real issue. Even in the world of OpenSource software it is tough for most companies to make it, often for that reason - if you are a music/movie provider you aren't even going to have the services to sell and the mostly volunteer staff to produce your content. Especially given that the few tangible things that one used to purchase disks for (cover art and a decent quality physical disk) are not much of an issue now. Home printers are more than fine for the cover art and quality storage is *cheap*. Without acknowledging that and working towards something that will address it we will mostly continue being nothing but full of sound and fury and nothing we want getting passed.

      --
      ------- Sorry about the spelling, I suffer from two problems. Dyslexia makes it difficult to spell well, lazy makes it
    13. Re:Missing the point... by deburg · · Score: 2, Insightful
      > "creative accounting"

      The writer for Forest Gump got nothing (he did get USD 350K for the screenplay rights) when he contracted for 3% of the net profits of the movie because it made a "net loss". Whereas the director and star of the movie got at least USD 40million each because they opted for "gross profit".

      Since then, the writer has sworn off writing a sequel for Forest Gump since it was a "failure". Alas for us fans that enjoyed the book and/or the movie.

      Therefore, "creative accounting" = "piracy performed in the accounting dept"

    14. Re:Missing the point... by Bing+Tsher+E · · Score: 1

      Ah yes. Artists must create purely for the love of the art, and in an altruistic fashion, and if they can't wait tables or rely on rich parents or patrons, they should starve.

      What a load.

    15. Re:Missing the point... by uninformedLuddite · · Score: 1

      If the main point of the work is solely profit and its creator believes that the effects of piracy would make it not financially viable then there is a chance that it might be worthless.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    16. Re:Missing the point... by epp_b · · Score: 1

      Sorry, please play again.

      I never said they were mutually exclusive. One can create art for the love of art and make money at it. But, there's a tipping point at which the art is sacrificed for money.

      The "load" here is that you seem to believe that you have right to profit simply because you created, regardless of whether or not the work is actually marketable (or even any good).

    17. Re:Missing the point... by rcamans · · Score: 1

      Exactly what market was ever saturated by pirates? I want to know. I am calling BS on this one.
      Maybe in China, India, Asia, whatever.
      But since when do real investors work with anything hat is only or mostly sold over there?
      You pulled this one out of your ass, Jack.
      Piracy is only of stuff no one has any more money to spend on, as they already spent everything on the crap they wanted to spend on.

      --
      wake up and hold your nose
    18. Re:Missing the point... by Anonymous Coward · · Score: 0

      Lots of stuff fails, but it's impossible to say definitively and provably that "X failed because of piracy" when there could've been hundreds of other reasons for it failing. Reasons for failure aren't mutually exclusive.

      Let's say a product required 10 more people to buy it in order to be a success. Out of the global population of people who didn't buy the product, which 10 do you survey? Any given 10 people may say "I downloaded it instead of buying it", then we can conclude piracy killed the product. But another 10 may say they didn't like feature Z of the product, then we can conclude feature Z (or the lack of it) was the cause of failure. Yet another 10 people surveyed may say they've never heard of the product, and we can conclude a lack of advertising killed the product. Or more likely, you're going to survey a bunch of random people and get a bunch of different answers (even a single person with multiple answers), and you can conclude that one, some, or all of those reasons caused the product to fail.
      Or, in reality, you're not going to do a survey at all, but merely visit any random torrent site, look at the stats for your pirated work, and conclude "we only needed 10 more buyers to make a profit; thousands of people downloaded our work, therefore piracy caused our failure".
      It may actually be that all of those people went on to buy the product, or suggested the product to others who then bought it. But see that's the problem with piracy, is it gives a perfectly valid excuse to point the finger at a particular reason for a product's failure, but gives no way of indicating exactly what damage was caused. Any attempt at coming up with a number is going to be torn to shreds by groups such as Slashdot, who then use the assumed-over-estimation as a smoke screen to pretend piracy isn't a problem at all.

      TL;DR: It's impossible to provably point to piracy as a sole reason for a product's failure, because the failure of a single product is caused by many reasons. See also the children's book "Who Sank the Boat" or the phrase "The straw that broke the camel's back".

    19. Re:Missing the point... by Jane+Q.+Public · · Score: 2, Informative

      What's funny is that Sony was on the defending side of that suit, because they were the makers of the Betamax video recorder. Now that Sony is a "major content provider", they have been completely on the other side of it.

      I think "opportunistic hypocrisy" is a good phrase to sum it up.

    20. Re:Missing the point... by Jane+Q.+Public · · Score: 2, Interesting

      Sturgeon's Law. There have ALWAYS been shitty movies, software, and games. Coincidentally, I was thinking about that lately and decided to watch some old movies then some new movies, to compare. And the general quality of movies today is vastly better than it was 30 years ago. No doubt technology is part of that, but by no means all.

      But I do agree with you that if it weren't for protectionism, we would probably be seeing even better products at better prices.

    21. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      I agree for the most part, but that's not what GP was talking about. If that information were actually available, then this whole topic would be moot.

    22. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      Well then, the people making those decisions are making bad decisions, based on lack of information. They could fix that if they really tried. It's still their own fault.

    23. Re:Missing the point... by cgenman · · Score: 1

      People don't base decisions on how many in the past have failed due to piracy. People base decisions on how things in the past have done in the marketplace. This may be based upon piracy, or bad timing, or just luck.

      I'll throw two examples out there: PSP and PC games. The PSP was / is an incredibly well made little handheld. Worldwide it has outsold the Xbox by over 10 million units. Yet piracy on the PSP is rampant due to the ease of Memory Stick-based game playback. The 360 has nearly a 9-games-per-console attach rate. The PSP? 4. That diminished attach rate is largely attributed to the rampant piracy. And that, of course, reduces the amount of PSP games being created.

      PC games similarly have seen major declines. A console release of a major title might push 5 million units across the 360 and PS3. PC? 500k. There are less PC players out there, but there aren't THAT many less PC players out there.

    24. Re:Missing the point... by Doggabone · · Score: 2, Informative

      Therefore, "creative accounting" = "piracy performed in the accounting dept"

      Bloody right - seen this? http://www.techdirt.com/articles/20100708/02510310122.shtml - Harry Potter and the Order of the Phoenix "lost" $167 million.

    25. Re:Missing the point... by mark-t · · Score: 1

      While we have evidence that piracy does not prevent industries from turning a healthy profit in many cases, it cannot be shown that in all cases, the existence of piracy does not ever negatively impact profits (in fact, it's only reasonable to conclude from any sort of capitalistic perspective that it actually would negatively impact profits, to at least some degree). So it is valid to assume that some certain percentage of one's idealistic potential for profit will be negatively impacted by the presence of piracy. The degree to which it will impact any given project is always unknown, because they can't actually measure how much piracy actually impacted the profits of any other projects (you can't just magically remove all piracy from the world to create a baseline, after all). All they can measure is the absolute magnitude of piracy that occurs. The bigger that number for certain types of projects, the more it is assumed that piracy negatively impacts profits for those types of products, and again, from a capitalistic perspective, that's not an unreasonable assumption at all (even if it is not actually proven).

    26. Re:Missing the point... by andre1s · · Score: 1

      The poster is all concerned with "provably," I think he is not the one missing the point :) An example of project getting shot down primarily due to piracy concerns by investors would be great and that is were "provably" comes in :). Otherwise the scenario outlined in your post is merely an unconvincing theory. I can throw another " guess" that amount of money that industry spends on RIAA, DRM technologies and Legal departments dealing with non industrial piracy result in a loss comparable to properly accounted losses from piracy. By properly accounted I mean counting lost viable sale to piracy (e.g. a sale that could have occurred in a situation where there is "0" piracy).

    27. Re:Missing the point... by c-reus · · Score: 1

      Pardon my ignorance but can you name a few of the works that were never created but would surely have been created if it weren't for the piracy?

    28. Re:Missing the point... by Deffiz · · Score: 1

      How many walk away because their product will not make a profit... based on how many in the past have failed, due to piracy? You have to have one before the other will happen. So, the question is: have any actually failed? If not, why would they walk away?

      NO - the FEAR of piracy is enough; as long as the fear is great enough, you don't need a valid, logical reason to walk away.

    29. Re:Missing the point... by einar2 · · Score: 1

      My project failed already in an early phase because community feedback hinted towards too much piracy to make it worthwhile.

      2008: Annoyed with the problems of MythTV, I thought about organizing an electronic TV guide for Europe. This is a real issue as there is no stable version in Europe. Fine. I checked with several TV stations about how to get their program data and what was the cost involved. I found a website for the German user community and looked for alternative solutions. When none came up, I polled who was willing to pay for an electronic TV guide which would solve the MythTV issues.
      The typical answer: "Sure I would pay for it. And as I could hand over the program data to the rest of the student home, it is cheap." The majority of answers was about how they could distribute my data to others! A rough estimation showed that there is no business case for me to develop such a program guide. Even worse, the investment necessary to buy (!) part of the data would be at risk.

      In 2008 my electronic program guide for MythTV died before I wrote the first line of code.

    30. Re:Missing the point... by Anonymous Coward · · Score: 0

      Im offended that anyone would try to inject a bit of reason and/or common sense to this issue!/sarcasm

      Myself,I thin 20 years is excessive.5-10 years MAX exclusive rights Anything.If anything our current 'intellectual property'/copyright laws stifle creativity and invention.As it stands now its illegal to improve upon or even come up with something thats already been copyrighted.The problem arises because certain family's who've made more money than many small towns in america,along with the creepy record and movie producers,agents etc had already expected the next 50 generations (5000 years)to ;to live extremely comfortably,well at least until the end of time.It doesnt help when Hollywood,during the worst (well the verdict isnt out quite yet)so ill say recession this country has experienced,makes alltime record breaking profits,and still has the b&^*^ to fight the poor bastards who watched their movie without paying.Or listened to a song.or read a book.

              And I feel for u very important and wealthy types who invested in words placed in a certain order(books),sounds made in a particular order(music),were talking major $$$$,so it wont be done without a fight.but eventually,at some point,common sense will enter and we realize nobody can OWN thoughts,ideas,sounds forever.

              Ithink the best tactic theyve come up with is the 'there will be no more new music/games/or movies because everyones stealing it'!!Worst case scenario I see Sandra Bullock(who I adore) MIGHT be force to spend 2 months and make a mere $1,000,000.00 as to her normal $22,000,000.00!!!Can humanity exist in these conditions!!!

      kk

    31. Re:Missing the point... by Corwn+of+Amber · · Score: 1

      I've installed the Adobe CS 2, 3, 4 and 5 successively. Never earned any money from them, played a bit with some programs ad a lot with the other.

      Why would I give Adobe $20,000? What money would I pay them with?

      Now if they sold the full suite for $100, I'd have bought it, every time : it's easier for me to find $100 than wait for days of downloading, then put up with the various cracks.

      As for the original question... I could not do art without Photoshop and Illustrator. Yeah, GIMP and Inskscape : I tried, they suck. So piracy does not only not prevent art from getting done, it also enables art to get done in the first place.

      Go try to afford modules for producing electronica, hardware. First to find money by the ten-grand? Nah, go download Ableton... and if/when you get paid for mixing, then you can go buy the license.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    32. Re:Missing the point... by Znork · · Score: 1

      the real damage is done in works which are never created in the first place due to the perception that piracy would make them financially irrelevant.

      The number of works made financially irrelevant by piracy are dwarfed by the number of works made financially irrelevant by the industry structure. Compared to the effects of channel lockup, payola and marketing bombcarpets, most projects are marginalized out of far more of their level playing field 'fair share' than they lose to any piracy.

      struggle to make a profit

      Most protected IP never makes any profit, or even revenue, at all. Which rather demonstrates how flawed the concept is, and how little relevancy it has to what actually gets or produced or not.

      A simpler, more effective and infinitely more measurable method of encouraging creative production would be to simply replace patents and copyrights with usage connected payouts from the actual system itself to the producers of the original works and shift large segments of those industries out into free market competition. The current efficiency levels of IPR that range between 5-20 percent of funding going towards the intended purpose make most other tax/benefit schemes look like paragons of financial efficiency.

      Imagine how many of those currently un-funded works would get produced if even 40% (8 times as efficient as the music business or twice as efficient as pharma patents) of the financing it costs the economy actually went to the production of new works, rather than got lost on the way...

    33. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      An assumption is still an assumption, no matter how (or how much) you dress it up. And the only way to fix that is to try to find out some real numbers. The big studios (both movie & music) have enough money and manpower to at least narrow it down to some reasonable range of probability... IF they actually wanted to do so. But instead, they have concentrated on spending their time & money making up lies to tell everyone else, such as: every download is a lost sale, every download is malicious, every lost sale is a loss of the full retail price, copyright infringement is "theft", and so on.

      Until some actual numbers are put on it, we could debate this until the cows came home and nobody would win. So let's get back to the original question: does anybody know of a company or artist that/who failed financially due to piracy?

    34. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      Oops... I hit the button too soon. I also wanted to say that without some real numbers, it is not necessarily reasonable to day that piracy negatively impacts profits. There is a pretty good bit of evidence that, at least for good products, downloads are largely if not entirely offset by what amounts to worldwide free advertising.

    35. Re:Missing the point... by LordVader717 · · Score: 1

      Surely? Your use of words shows how picky you are. The creative industry is far more complex. People could show you cancelled projects and piracy statistics without end, and you would insist that there were other factors and hence it isn't proof.
      That's not how markets work. There are so many productions that are on the verge of profitability. Many won't be profitable even if there were no piracy whatsoever. But piracy certainly does diminish the target market in such a way that in some cases it may be just too small to be worth their while.

      Games publishers say that they are simply not interested in the PC any more. The games don't make enough money. If you look at some of the piracy statistics, you can guess that if a fraction of the pirates had bought the games, they might be interested in making them again.

    36. Re:Missing the point... by mark-t · · Score: 1

      But there are no real numbers, and can never be any real numbers, because you can't magically eliminate piracy to create a baseline. Further, there is no indication that piracy would not do more harm than good, because regardless of the past success of some products that have thrived in the face of piracy and some that even appear to have flourished *because& of it, this simply cannot be reasonably be assumed to be true for every possible product, at least from a capitalistic perspective.

    37. Re:Missing the point... by liquiddark · · Score: 1

      Cliff Bleszinski seems to think PC Games in general died as a result of piracy. Working for the creators of one of the top game engines in the world, he might just know what he's talking about.

    38. Re:Missing the point... by brit74 · · Score: 1

      1. The law needs to be built on facts: If there aren't some provable cases, how can the law impose punitive damages fairly? Remember, for the US, there's the cruel and unusual punishment angle - if there are no provable cases of piracy stifling creative expression, then one of the grounds for the law's severity is undermined, and so the argument that the law is unconstitutionally cruel gains weight.

      You could make the same exact argument about commercial piracy. You can't *prove* that commercial piracy caused any loss of revenue (in particular, if the pirated copy sells for less than the official copy - because that means you'd have to prove that people would've bought the official copy if a lower cost pirated copy wasn't available). Does that mean commercial piracy should be legal? In the case of filesharing and commercial piracy, we don't have absolute proof, but people have plenty of good reasons to think it's true. Holding filesharing to the "proof" standard, but not holding commercial piracy to the same standard is using a double-standard.

    39. Re:Missing the point... by Anonymous Coward · · Score: 0

      Speaking for myself, I absolutely say piracy has a profoundly negative effect on the market. Over 120,000 installations and less than 400 purchases. The result in an insolvent company. I must now entirely leave the market space; whereby that market space is Android.

      I can't help but bang my head on the wall every time some ignorant hick believes that stealing actually helps the economy. Its entirely counter productive and violates just about every rule of economics. No matter how much bullshit you want to pile in front of piracy to hide the truth, the simple fact is, piracy is theft and theft hurts the economy.

      When you have a society who is willing to steal rather than pay for products, even when the products are priced for third world consumers, its the poster child of economic destruction. There is no other way to look at it. It used to be people made trade offs in their finances. People would literally have conversations with themselves such as, "if I don't by x, I can by y." In such cases, the producer of x lost a sale but y still won. Furthermore, the demand for x's product was not harmed because supply was not being negatively diluted by piracy saturation. Therefore the economy was still pushed in a positive direction; even for x. Now, people simply say, "I'll steal x and y. Who cares. I'll lie to my self, everyone looses except me, the thief." The net result in the economy lost a sale. Both companies, x and y, take a financial hit, and worse, the product has lost market value with each theft.

      This really isn't complex to understand. If you steal a product whereby the manufacturer of said product relies on that product's income, that company has lost income. Even worse, the product has realized a diluted market value; adding insult to injury. Period. End of discussion. Simply put, measuring how much a market can consuming becomes a completely useless number because your potential for profit is in no way, shape, or form, tied to the market's potential size (number of consumers). Rather, your market is entirely sized up by those willing to make charitable contributions (purchase), or by those who are ethically bound not to steal.

      At the end of the day, there is no other way to look at it. You've harmed the economy at large and have stolen a product from a company. The next result is the same; both the economy and the company losses.

      As for the viral component which so many push. In my own case, the ratio seems to be something like 10,000:1. Which means, for every 10,000 thefts, I might make one sale as a result of those 10,000 thefts. That means I made roughly twelve extra sales as a result of 120,000 thefts. Unless you're talking about moving millions and millions of units, the viral component is nothing but yet another excuse thieves use to justify their immoral and illegal actions.

      Its also important to understand, the 120,000 installs is only a number I've been able to actually verify. The real number is likely to be far, far, far higher. Which in turn means the viral component is likely far, far smaller than the generous 10,000:1 ratio I provided above.

      I'm out of business thanks to pirates. Had people not stolen from me I easily would have two additional people working for me, had a vibrant company, and realized a nice growth. Yet because people stole from, I'm now out of business.

      Pirates suck and destroy companies! If you believe so much in piracy, don't EVER accept a paycheck. Because that's exactly what you've done to companies like me. If you do work for money, ever, and you pirate, you're a lying hypocritical thief! Period!

    40. Re:Missing the point... by GooberToo · · Score: 1

      Well rest assured, pirates have assured us all that your business model makes complete sense. Furthermore, the more they steal from you, in turn the more you'll make because of their theft!

      The sad thing is, many not only believe that, but openly use it as justification for their theft. Even worse, if your business failed its not because of piracy, but cause you either charged too much or there was never any demand for it in the first place. Or any number of other facts. Regardless of what they'll blame it on, they'll never admit your failure is because they stole; which is the only truth.

    41. Re:Missing the point... by JoeMerchant · · Score: 1

      But... the world runs on promotion and sales. I'd much rather put all the lawyers at the bottom of the ocean than the salesmen, salesmen are at least fun to hang out with.

    42. Re:Missing the point... by JoeMerchant · · Score: 1

      Off the cuff, I can only cite my personal experience, in which I have vetted dozens of "serious brainstorms" over the years, most do not get produced, and it's about 1 in 4 (in my space) that is let pass due to inability to protect against IP theft. Maybe one in 20 goes to production, I'm still waiting on "the big one" that will make us all rich and famous.

    43. Re:Missing the point... by JoeMerchant · · Score: 1

      You want proof? Don't look to off the cuff forum posts. We're not in the business of proof here.

    44. Re:Missing the point... by JoeMerchant · · Score: 1

      The law needs to be built on facts:

      That's what was so great about the revolution: "We hold these truths to be self-evident." They didn't need any stinking facts, they just needed to bloody Britan's nose enough to get them to butt out. These are the same men who provided for patent and copyright in the first place, also with scant statistics or other "hard evidence."

    45. Re:Missing the point... by Andorin · · Score: 1

      You seem pretty angry about "theft" when you have no way of knowing whether you would have had more than 400 sales if people hadn't been able to pirate it. Maybe you just wrote a shitty app.

      --
      That Anonymous Coward guy is pretty annoying. Can we have the government censor him or something?
    46. Re:Missing the point... by Anonymous Coward · · Score: 0

      I'll say why less of my money goes to the music industry: Their price has failed to fall as quickly as DVDs, and the asking price for a CD seems too high compared to DVDs. It just feels like a rip-off.

      I don't pirate to replace it, either - when I *did* pirate music (back in the Napster days) I bought a lot, too, since I had some idea of what I could buy. Now I don't - I do without, or occasionally listen to a music podcast.

    47. Re:Missing the point... by JoeMerchant · · Score: 1

      I'm actually referring to investors in the technology space (electronics, software, etc.) Same principles apply, they're just as flaky and inscrutable, but at least they're dealing with a product that has some hope of quantifiable value beyond "it's got a real danceable beat."

    48. Re:Missing the point... by Reziac · · Score: 1

      I remember a software developer making essentially the same post here a few years ago, re an app he'd created. So I fetched the shareware version and gave it a spin. The damned thing was primitive even by my standards, and had more bugs than features. IT DIDN'T DO THE JOB. No matter how many people *installed* it, why would anyone pay money for that? It was charity just giving it a fair try.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    49. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      You say that "there is no indication", then in the same sentence you give examples. That's a contradiction. But I do understand that you meant it in general.

      But I did not say "reasonably assume", or assume at all. And it certainly would not be true for every product. What I stated was: find those numbers. I do not agree that there are none and can be none. If someone were diligent about it, reasonable estimates (not assumptions) could be made using reasonable statistics. It's done in other fields all the time. Why not this one?

      I'll tell you why not this one. They don't WANT to know the real numbers, and don't want anyone else to know them, either.

    50. Re:Missing the point... by Reziac · · Score: 1

      Appears the writer for Forrest Gump measured success, or lack of it, by "how badly I was defrauded by the accounting department" rather than by "how good of a book I wrote".

      Normal people would write a sequel (if they had it in them to do), then should it be optioned for a movie, make sure they got the same contract that makes producers rich, not the profitless one they foolishly signed the last time.

      IOW, learn from your mistakes, but don't let that mistake dictate your future creativity (if any) -- rather than this "fuck you all because *I* was naive" sour grapes bullshit.

      --
      ~REZ~ #43301. Who'd fake being me anyway?
    51. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      If you produce it and try and sell it as soon as you start to go to market with it then you run a *really* high risk of a larger corporation simply throwing some resources at it and destroying you. You did all the R&D, spent the development time, spent the QA time, did all the costly grind to get it worked out and someone with larger pockets just made thier larger by taking what you did. Really, there isn't much of a way around that without some market protections.

      I do no need to point to this happening to know it is a bad thing and *will* happen. Indeed, small inventors that couldn't get the manufacturing companies to purchase thier patents have seen them simply wait until it expires and then make their millions.

      While this did happen in the past (and has continued to happen to a lesser extent recently), this is not much of an excuse anymore.

      First, if you have a good patent to start with, and have proper documentation of the development of the idea, then you are actually not very likely to get hammered by a large corporation that wants to steal your idea. Take the Stacker case, for example. They presented their compression product to Microsoft, which said "No, thanks". But a year later they were putting Stacker-like compression in their OS. Stacker sued and won. Microsoft then took Stacker's proprietary technology out of their OS. The compression that was left was clunky and slow compared to Stacker's. Sure, it's easy to say that in the long run Microsoft won out in the market, even with an inferior product. But that happens all the time. If Stacker had tried to compete with them from the outset, they probably would have anyway. Because they already had the market presence and distribution channels. Stacker did not. That's a completely different subject.

      I saw the guy who invented those plastic burp tanks attached to radiators on modern cars. He had his patent, and went to EVERY major car manufacturer in the western world, and offered to license his invention. Without exception, they said "No". And without exception, they were putting them in their cars the very next year.

      By the time I saw him on television, with his lawyer, they had sued 7 of those manufacturers, and had an average settlement or court award of $1 million in each case. They had 12 more manufacturers to go.

      However, I do concede that the PTO has had problems, and has seemed incapable of doing competent research into "prior art" these days. I don't know what happened in the last decade or two to cause that, but the PTO's problems have become pretty apparent.

      But back to one of your points: today, if nobody domestically will license your patent, and you are willing to deal with offshore companies, you can manufacture the invention yourself, without licensing to others and with little or no outlay of your own cash, without even having to leave your office or build a plant. (This is increasingly true with some of the newer domestic manufacturers, as well.) It is being done all the time. There was a good writeup in MAKE Magazine about it. And if your gadget only need relatively small parts there is a DIY open-source prototype-making machine you can build for only a couple of hundred dollars, which you can also find out about through MAKE.

    52. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      If people are making solid financial decisions based on irrational fears, then why should they deserve to make a profit anyway? The hell with them.

    53. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      Mod parent up.

    54. Re:Missing the point... by aj50 · · Score: 1

      Alternatively "protecting your investment"

      --
      I wish to remain anomalous
    55. Re:Missing the point... by mark-t · · Score: 1

      If a product manages to be hugely successful in spite of it, it is more reasonable to conclude that particular product's appeal happened to be broad enough to more than outweigh the impact of piracy, not that piracy did not negatively impact it at all. Thus, the more the number of pirates copies, the more piracy is assumed to have impacted it except in only a few cases where one can infer that piracy has actually benefited the success of a work. Owing to this (relatively) small number, it is likewise again reasonable to conclude that for any new product, it is unlikely that piracy would do anything other than harm the capitalistic potential that the product represents, even if that projection were not actually true (and in fact the only way they would likely know for sure it wasn't true is if they could show, after the fact, that piracy had helped, rather than hindered, the product's success.. again, they can't know in advance whether or not that's going to be the case, so many times a project will simply be abandoned in light of that perceived risk).

    56. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      But then again he might not. There is a strong argument that what drove many PC game companies to other venues was loss due not to piracy, but to the DRM they implemented in an attempt to fight piracy.

      Take for example the Myst - Riven franchise. Created by Cyan Software, these were wildly successful PC games. When I bought one of the more recent Riven games a few years ago, I had a problem with their requirement that I insert the disk every time I played, even though the game was installed on my hard disk. I called Cyan for support, and spoke to one of the employees there (actually one of the programmers). He explained that this was due to the insistence of their distributor, UbiSoft. He told me that people who work at Cyan were themselves upset about it. He also said that if I don't like that, wait until the next in the series came out... it would have full-blown DRM, again at the insistence of UbiSoft. And guess what? That game came out, and it was a dud. There was nothing wrong with the game; Cyan's games had consistently gotten better over the years. The real difference was DRM. And relative to their previous games, nobody bought it. Including me.

      I realize that's only one example, but we know that it happens. And I suspect that it happens more often than the game companies have been willing to admit.

    57. Re:Missing the point... by Tom · · Score: 2, Informative

      Alternatively "protecting your investment"

      Is also a phrase you could say about slave owners fighting against the abolition of slavery. It doesn't make it moral, or right. And if you really care, there are almost always ways in which you can make ethics and business meet.

      --
      Assorted stuff I do sometimes: Lemuria.org
    58. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      You do not have to repeat yourself. I follow your logic. Your arguments are all great, and they sound reasonable. The problem is that we know from centuries of past experience that the fact that an argument sounds reasonable does not actually make it so.

      Without numbers, all you have is assumptions. And again, no matter how you dress them up, they are only assumptions. You should not expect other people to treat them as though they were anything but assumptions.

      I do not agree that it is impossible to find reasonable approximations of those numbers. The people involved are either too lazy, or do not want to for other reasons of their own.

    59. Re:Missing the point... by liquiddark · · Score: 1

      See, here's the thing. UnrealEngine isn't a single game. When those developers speak, they're speaking for literally thousands of projects. So while you can cite a single Myst series game as an example of a bad DRM scheme, the guys at Epic dealt with almost every UnrealEngine game (barring the tiny set of games which are platform exclusives) that sold poorly or just plain didn't make it to the PC as a counterexample. They can discuss this issue at a level shared by maybe 3 or 4 other teams in the world. It's not endemic to a single situation or game or even genre, it's pandemic across the entirety of the industry. We know from the figures given by indie and pro developers alike, that the overwhelming, nearly-10-to-1 champion of the game space on PCs is illegal copies. That's not the kind of problem that you can deal with on a reasonable basis. All you can do is lock the doors and throw away the key.

      Don't try to justify it. It demeans the entire set of gamers who are passionate for the platform to do so. There is no justification for the massive levels of piracy occurring. Those of us who pay for our games can tell you that the service around those games has gotten much better in the past couple of years, with a variety of choices as to how to get a copy of a game, much more mature update and expansion mechanisms, free and paid content with meaning, and a general level of quality that is hard to argue with. And there'd probably be more games, and in particular more blockbuster, huge epic insane feasts for the eye and mind if 90% of all PC gamers weren't thieving assoholes.

    60. Re:Missing the point... by Wild_dog! · · Score: 1

      "the provable effect of piracy is when the investors walk away from a project because they won't get their money back before pirates saturate their market with ripoffs"

      maybe... but you are talking about apples and oranges. The music industry is certainly different than medical devices. I do not know of any garage level medical device makers. Medical device folks have to worry about knockoffs from other large industries or governments. That is a separate issue from what your average garage band or musician has to worry about.

      None of my friends in the music industry are saying to themselves... damn.... too bad I wasn't born 20 years ago when people couldn't pirate music as easily. I guess I will quit doing my music and my art. I will quit making songs.

      Nobody does this.

      Most people I know have more venues to get their music out than existed 20 years ago. They can make their music more cheaply, by themselves, and distribute it themselves too. There are far more opportunities for musicians to make money now than at any other time in history.

      Piracy doesn't damage the music industry so much as it gives exposure to more music for more artists. It is like its own distribution and advertising system. Of course the RIAA doesn't think this way, but they are part of the old model and are trying to preserve that modality of operation. The future of music seems to be bypassing them.

      I have bought several hundred more music CD's from listening to downloaded music than I ever would have bought without having heard the bands I had never heard of. The only difference is I can listen to a downloaded song and go to the artists website and buy a CD there. Most of the money goes to the artist.

    61. Re:Missing the point... by mark-t · · Score: 1

      It is impossible... the only way we can know when a product has not been impacted by piracy to a degree that is proportional to the number of pirated copies out there is when actual financial benefit can be traced to the piracy, and owing to the fact that this should be taken as the exception and not the general rule, it is simply fiscally irresponsible to presume beforehand that piracy will not significantly affect the bottom line.

    62. Re:Missing the point... by brit74 · · Score: 1

      The Movie industry has been crying foul (one major studio CEO recently said in a speech that piracy is "killing the industry")... while that same industry has been racking up record profits. Sorry, but that made my bullshit detector go off the charts.

      Can we please put this myth to bed? Once you adjust for inflation and population growth, domestic box office sales are 9% off their record high in 2002 (http://www.atomicboysoftware.com/blog/2009/12/hollywood-box-office-numbers-and-piracy/). When articles appear on the internet about the movie industry's record breaking profits, they're never using inflation-adjusted dollars. Further, DVD sales continue to decline:

      "Hollywood has been sitting a death-bed vigil for DVDs for a long time now. Once a ridiculously high-margin, fat-profit business, sales of discs have tumbled hard over the last few years. The decline has been so severe and so rapid that many industry watchers say the technology is waltzing toward extinction -- and some think it could happen as early as this year.

      While it seems a little morbid (and premature) to call the demise of DVDs by year's end, studios have good reason to worry. DVD sales fell nearly 7% in 2008, according to information firm SNL Kagan, and in 2009, the decline in DVD sales has been pegged at 13% by Adams Media Research." (http://www.dailyfinance.com/story/media/avatar-dvd-sales-are-out-of-this-world-is-it-the-last-hurrah/19455023/).

      Part of the problem is that piracy advocates want to paint a picture that piracy isn't having any effect. So, let's put this "record breaking profits" talk to bed.

    63. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      We simply disagree. It is not impossible. The people on "the other side" in this debate have come up with figures that appear to be at least realistic estimates. Why has the "content provider" side not been able to do so, with their vastly greater resources?

      I just don't buy it. Literally.

    64. Re:Missing the point... by JoeMerchant · · Score: 1

      I do not know of any garage level medical device makers.

      Funny you should say that, I've worked in medical devices for nearly 20 years, 16 of those in 3 different garage level companies (5-15 employees) and the 4th was a garage level company 10 years earlier. Whether it's a new CD or a new diagnostic algorithm, we're both just looking for a couple of hundred thousand to promote our stuff with.

    65. Re:Missing the point... by thesandtiger · · Score: 1

      Bullshit.

      People have created things - beautiful, wonderful, amazing things - throughout history, many of them without any kind of promise of compensation for what they have created. They created because they *needed* to.

      Someone who has a brilliant idea but doesn't bring it to fruition because of fears of piracy is an idiot, and their idea is likely not terribly brilliant.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    66. Re:Missing the point... by Anonymous Coward · · Score: 0

      i think your kinda missing the point on the copyright lasting 100 years or more. due to whats called "the mickey mouse" problem, there is not foreseeable end to any copyright. and in fact, with actions undertaken by various music companies, a google's book archive there will soon be no public domain for people to draw information that is not owned by someone. the simple fact is this system is so broken that its not funny, and the government has decided it likes its kick backs, and will keep pushing for more public domain to be eaten up by companies in there desire to make more money off spending nothing.

    67. Re:Missing the point... by JoeMerchant · · Score: 1

      Bullshit.

      People have created things - beautiful, wonderful, amazing things - throughout history, many of them without any kind of promise of compensation for what they have created. They created because they *needed* to.

      The independently wealthy, and the patronized can do this. In modern life (mine, at least), there is enough free time to pursue a hobby that produces tangible results. I'd say I have put about 1% of my total creative output to hobby work. The other 99% needs funding, otherwise the whole house mortgage, cars, college funds, retirement account, etc. goes down the toilet.

      So, yeah, when I "need" to produce some hobby-art, I can take a little time to do it. If I take any more time out from "productive work" that does indeed care about turning a profit, I put the livelyhood that supports my hobby at serious risk.

      Many other people aren't as fortunate as I am, many have to work full time just to stay alive. Others have everything provided for them and they can do as they please 100% of the time. In the "free market" western economy, I think my circumstance represents the majority of people.

      Copyrights aren't for hobbyists, they are for people who need compensation from their creative output. Unfortunately, they have been twisted by the powerful in to tools to protect the powerful, as if they needed any more protection.

    68. Re:Missing the point... by Anonymous Coward · · Score: 0

      Who are these douchebags you are referring to who would create great art if only there weren't pirates out there ruining it all? For myself and and the artists I know, went to school with, etc, having our work pirated into oblivion would be a dream come true. It's really not that hard to make money when everybody loves what you're doing. Trying to do something well enough that people will give a shit for more than 30 seconds is seriously challenging.

      If I met someone who said "I was going to create a song that would change the world, but I didn't want all those pirates screwing me over" my first thought isn't anything like "gee, what a loss to humanity."

    69. Re:Missing the point... by mark-t · · Score: 1

      Really? What figures did they come up with that appear to be realistic? And how do you know that your own biases are not affecting how "realistic" you consider those estimates to be?

      I've never seen anything that could genuinely qualify as any sort of wholly realistic and objective evaluation. But here's an important point - it's entirely reasonable for a company to make its own subjective evaluation about something when they can't find an objective one elsewhere, even if they come to a different conclusion as some other expert working from exactly the same data. Ultimately, any quantitative estimates about the *GENERAL* impact of piracy on product success are always just guesswork about something can't be measured in the first place, and I'm sorry that I can't prove that because it's equivalent to proving the non-existence of something, which is not logically possible. If you are so certain that it's possible and it does exist, feel free to show me.

    70. Re:Missing the point... by Jane+Q.+Public · · Score: 1

      Well, how about this? (pdf)

      Not just one study, but summaries and links to a whole bunch of them, concluding that downloading resulted in anywhere from 13% to 33% of the losses in music sales experienced in that general time period (i.e., up until about 8-10 years ago). One of then notes in the summary: "... they explicate that more than 80% of music sales decrease in 2000 might have resulted from factors aside of Napster"

      Again, that example is from a few years back. But my point is that reasonable estimates, from reputable sources, are pretty easily available with no more work than a few minutes on Google. It isn't guesswork at all, dude. It's studies done by universities and other organizations.

      So I repeat: why has the "content-provider" industry done nothing but fill us full of obvious BS when it comes to the numbers? Why are they afraid of the truth?

    71. Re:Missing the point... by mark-t · · Score: 1

      All the reports cited by the one you mention say the same thing, that there is no significant evidence to support that sales figures are significantly affected by piracy. I don't think I said that there was any evidence. All I said was that it defies all capitalistic sense to presume that it does not, even without that evidence. You see people "afraid of the truth". I see people making sensible business decisions.

    72. Re:Missing the point... by Jane+Q.+Public · · Score: 1
      It seems to me that the words "no indication" are pretty much equivalent to "no evidence exists".

      All I said was that it defies all capitalistic sense to presume that it does not, even without that evidence. You see people "afraid of the truth". I see people making sensible business decisions.

      But -- I am repeating myself here -- this is a large part of where we disagree. I assert that making important business decisions without even making a concerted effort to find those numbers, especially when we have now seen that they are indeed available, is not "sensible".

    73. Re:Missing the point... by mark-t · · Score: 1

      Why do you presume that no significant effort was made to find those numbers? Have you worked in the industry where they just decided randomly that piracy was a problem without trying to evaluate any reports first? I have, and my experience suggests completely otherwise. Again, from a strictly capitalistic perspective, the conclusion that piracy does not impact the success of a work (even if it is true) is wholly counter-intuitive - and the only real "evidence" in support of the notion is actually the lack of evidence of to disprove it, which itself may have some logical validity, but is not an argument to base the financial stability of a company on thinking that there is simply no chance of being wrong. It ultimately and inevitably still represents what is perceived of as a risk. Development of a product all by itself is already a very significant capitalistic risk, because they simply do not know in advance if they will sell enough copies of it to not only pay for its development, but also to invest further funds into building the company and making it a more attractive investment for outsiders. The existence of piracy in the area of commercial software simply pushes that risk further along than it already is, and in some cases, the project is abandoned because of it. It's not a bad decision, it's just something that makes the most financial sense.

  73. World of Goo by Anonymous Coward · · Score: 0
    1. Re:World of Goo by complacence · · Score: 1

      Have you even read the article?! It just has a high piracy rate. No stopping, no failing, no bankrupting, at all. Not even using DRM in the future.

      ... people who pirate our game aren’t people who would have purchased it had they not been able to get it without paying.

      in our case, we might have even converted more than 1 in a 1000 pirates into legit purchases. either way, ricochet shipped with DRM, world of goo shipped without it, and there seems to be no difference in the outcomes.

      (2D Boy: "90%")

  74. Bilestoad for the apple II by tazan · · Score: 4, Informative

    That was the most famous one I can remember. It was excellent, everyone I knew had a copy of it. Turns out they only sold a few thousand copies and the programmer quit doing games.

    1. Re:Bilestoad for the apple II by mattr · · Score: 1

      I bought a copy of it and it rocked. It must have been the most advanced game at the time. How do you know they only sold a few thousand copies?

  75. Star Control 2? by Dahamma · · Score: 1

    Everyone says (and I agree) that SC2 is one of the best PC games ever made. Unfortunately it was also one of the most pirated PC games ever made, and so the creators never really made much money from it. If any creative works could ever be considered "failures" because of piracy, I'd say 80's-90's computer games would be up there...

    Then again, I don't think that means it should be called a "failure" - profitable or not, it's gotta feel nice to have made a game consistently in everyone's top 10 list. But it is one of those times you wish the creators had received a bit more financial recognition for their work.

    Bordering on offtopic, but my favorite quote from Paul Reiche III (SC2 designer, hilarious writer, and currently head of Toys For Bob) in a GameSpot interview:

    GS: Do you ever intend to revisit the series or do something similar?

    PR: Fred and I would love to create another Star Control game, but due to the cruel realities of modern game economics, I suspect both Fred and I will need to become independently wealthy before we can tackle the project full time. Dedicated Star Control fans should not take this as a request by Fred and myself for checks in the mail -- especially large checks from rich fans. Such checks should not be sent to our offices in Novato (directly to me, Paul). Guilt over playing illegally pirated copies of the game should not be a factor in sending exceptionally generous checks.

  76. Wrong, incredibly tendentiously phrased, question by vague+disclaimer · · Score: 4, Interesting

    The correct question is "Have creative people ever lost out on proper rewards as a result of bootlegging?" The answer, of course, is "yes" and anyone who denies this has never tried to earn a living in a creative line of work. (There are absolutely legitimate questions about whether current IP is the correct response to this problem, but sensible debate requires that the right question is asked first, not an idiotically woolly one)

  77. Seconded. Copyright infringement IS NOT THEFT by Anonymous Coward · · Score: 0
    Theft is defined as "Dishonest appropriation of property without the owner's consent, with intent to deprive them of its use, either temporarily or permanently"

    Taking a candy bar from a store leaves the store minus one candy bar. This is theft.

    Giving away candy bars across the street so nobody is willing to buy the store's candy bars (that they paid for and expected to be able to sell at a profit) is not theft even though it seriously damages a store's business.

    There are relevant anti-dumping laws (if I'm doing this just to hurt the store, particularly if I want to drive it out of business so I can then jack my prices), but there are plenty of circumstances under which it might be perfectly legal. Suppose that I have actually come up with a way to make and sell equivalent candy bars for less than the store paid in the first place. That's just sharp business.

    I'm only stealing from MovieCo if I leave MovieCo without their movie. (To be painfully precise, if my plans would have deprived them of their movie.) As long as they still have their movie, even if its commercial value has been reduced, it's not stealing.

    It may be morally wrong, but did the housing market meltdown which left your house's value less than the amount you owe on it constitute stealing your house? The answer is no, because it's still there and you're still living in it.

    Such obviously ridiculous analogies definitely make me lose respect for the people making them.

  78. Dumb question by Junior+J.+Junior+III · · Score: 2

    Ok, bear with me for the analogy I'm about to make, because I understand that not all copyright violation is piracy, and piracy isn't theft... but this is like asking if any businesses have failed due to theft.

    What I mean by that is: If the business failed, probably you never heard about it. It's rare that a business would fail due to theft after becoming well known. Real, successful businesses experience theft, and it harms them, but they can account for it in their business model and control it to a degree that the theft does not cause them to fail. But if they don't control adequately, they can certainly fail due to theft. But it's a known, solved problem and so well-known businesses generally do not fail due to inability to control theft.

    On the other hand, if something is pirated a lot of something, probably you have heard of it. Because things are pirated a lot because they're popular. You don't pirate things you've never heard of, because you've never heard of it to know about it in order to think about pirating it in the first place.

    So piracy won't cause something to fail. It sucking will cause it to fail.

    The real question is will piracy have a net positive or a net negative effect on the revenue generated by a popular, successful product. Something can be harmful without causing it to fail. And a secondary question is, is a net negative harm caused by piracy something that cannot be accounted for in the business model, such that the business can succeed despite the harm.

    My guess is that completely unchecked piracy can be harmful, but that there seems to be no way possible to adequately control it. Thus, the business model needs to change from one of selling copies of something, to something else.

    What that is, no one has any clear idea of, and what works for some may not work universally. Thus, the collective constant shitting and re-shitting of the industry's collective pants.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Dumb question by FrangoAssado · · Score: 1

      Interesting comments. I disagree in one (fundamental, I think) point:

      The real question is will piracy have a net positive or a net negative effect on the revenue generated by a popular, successful product.

      That's the real question from the point of view of the producer of said product. In a more general (more relevant, in my opinion) point of view, the real question is: Will piracy have a net positive effect on society?

      You have to remember that copyright is a (relatively new) artificial right that was created to encourage the development of "the useful arts". Product revenue is not the end, just the means to encourage production. So, if piracy's net effect on revenue is negative while having a positive net effect on the "development of the useful arts", in theory it should be encouraged. Of course, if that's the case, the right thing to do would be to change the laws so that (some controlled form of) "piracy" is not a crime anymore.

    2. Re:Dumb question by dissy · · Score: 1

      Basically, this article asks "please prove the non-existance of payment". Next article will be "please prove the non-existance of God", followed by "please prove the non-existance of purple-orange striped midget Yeti's".

      You cannot prove something does not exist.

      Oh sure, Now you tell me, after all the work I just did to cause the extinction of the purple orange striped midget yeti's :{

  79. Yes kind of by countertrolling · · Score: 1

    FM radio itself didn't fail. But the creator was victimized by piracy.

    --
    For justice, we must go to Don Corleone
  80. corepirate nazi illuminati ends creativity by Anonymous Coward · · Score: 0

    the loss (just in human life) is immeasurable, yet the offenders continue to claim to be the victims. see you on the other side of it?

    meanwhile (hopefully not for very much longer); the corepirate nazi illuminati is always hunting that patch of red on almost everyones' neck. if they cannot find yours (greed, fear ego etc...) then you can go starve. that's their (slippery/slimy) 'platform' now. see also: http://en.wikipedia.org/wiki/Antisocial_personality_disorder

    never a better time to consult with/trust in our creators. the lights are coming up rapidly all over now. see you there?

    greed, fear & ego (in any order) are unprecedented evile's primary weapons. those, along with deception & coercion, helps most of us remain (unwittingly?) dependent on its' life0cidal hired goons' agenda. most of our dwindling resources are being squandered on the 'wars', & continuation of the billionerrors stock markup FraUD/pyramid schemes. nobody ever mentions the real long term costs of those debacles in both life & any notion of prosperity for us, or our children. not to mention the abuse of the consciences of those of us who still have one, & the terminal damage to our atmosphere (see also: manufactured 'weather', hot etc...). see you on the other side of it? the lights are coming up all over now. the fairytail is winding down now. let your conscience be your guide. you can be more helpful than you might have imagined. we now have some choices. meanwhile; don't forget to get a little more oxygen on your brain, & look up in the sky from time to time, starting early in the day. there's lots going on up there.

    "The current rate of extinction is around 10 to 100 times the usual background level, and has been elevated above the background level since the Pleistocene. The current extinction rate is more rapid than in any other extinction event in earth history, and 50% of species could be extinct by the end of this century. While the role of humans is unclear in the longer-term extinction pattern, it is clear that factors such as deforestation, habitat destruction, hunting, the introduction of non-native species, pollution and climate change have reduced biodiversity profoundly.' (wiki)

    "I think the bottom line is, what kind of a world do you want to leave for your children," Andrew Smith, a professor in the Arizona State University School of Life Sciences, said in a telephone interview. "How impoverished we would be if we lost 25 percent of the world's mammals," said Smith, one of more than 100 co-authors of the report. "Within our lifetime hundreds of species could be lost as a result of our own actions, a frightening sign of what is happening to the ecosystems where they live," added Julia Marton-Lefevre, IUCN director general. "We must now set clear targets for the future to reverse this trend to ensure that our enduring legacy is not to wipe out many of our closest relatives."--

    "The wealth of the universe is for me. Every thing is explicable and practical for me .... I am defeated all the time; yet to victory I am born." --emerson

    no need to confuse 'religion' with being a spiritual being. our soul purpose here is to care for one another. failing that, we're simply passing through (excess baggage) being distracted/consumed by the guaranteed to fail illusionary trappings of man'kind'. & recently (about 10,000 years ago) it was determined that hoarding & excess by a few, resulted in negative consequences for all.

    consult with/trust in your creators. providing more than enough of everything for everyone (without any distracting/spiritdead personal gain motives), whilst badtolling unprecedented evile, using an unlimited supply of newclear power, since/until forever. see you there?

    "If my people, which are called by my name, shall humble themselves, and pray, and seek my face, and turn from their wicked ways; then will I hear from heaven, and will forgive their sin, and will heal their land." )one does not need to agree whois in charge to grasp the notion that there may be some assistance available to us(

    boeing, boeing, gone.

  81. their claims are unprovable != prove they're wong by notnAP · · Score: 1

    Can anyone give me one provable example of a cat that would have lived but died because schrodinger opened the box?
    If the industry is to be believed, new artists never got the chance because their seed money never made it through the studio into their hands. How can you prove these artists would have succeeded? The box was opened, and we went down a different path.
    I believe don't believe for a second that the industry claims are true. But you cannot prove they are not because they cannot provide provable details of an alternate universe.

  82. Wrong question by bhmit1 · · Score: 1

    Projects that can be pirated (software, movies, etc) have low maintenance costs and high creation costs. If the funds didn't exist to create the product, then it wouldn't be created and there's nothing to pirate. Once there is something to pirate, you can't kill the project, but you can make the venture unprofitable enough to discourage someone from doing it again. So the question isn't if a project has been killed due to piracy, but if someone has ever decided that a project isn't worth starting because the market isn't profitable enough. There can be a significant number of these but you'd never know, since the project was never started and therefore nothing exists to know about.

    Unfortunately not all of us can put food on the table by giving everything away for free. There's a time and place for free/open software, but there's also an advantage to have people create something where the costs of that creation are spread across many customers rather than a single firm or with advertising.

  83. Wrong wrong wrong. by DaveV1.0 · · Score: 1

    Copyright is still a legally granted right. It does not matter if you don't like it. It doesn't matter if you think it is unfair. And, it doesn't matter if "they" can prove the amount of damage because even if the damages were zero, it is still against the law and a violation of someone's legal rights.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    1. Re:Wrong wrong wrong. by Ostracus · · Score: 1

      I think some are forgetting that regardless of one's personal feelings about copyright. It exists due to a process from idea to implementation. A long history actually. Piracy enjoys no such process. No weighing of cause. No debate of measure. Truly something that's a product of the jungle.

      --
      Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    2. Re:Wrong wrong wrong. by Samy+Merchi · · Score: 1

      Copyright is still a legally granted right. It does not matter if you don't like it. It doesn't matter if you think it is unfair.

      It matters a lot. The same way tea taxes mattered in late 18th century Boston.

      A law is not necessarily just. And an unjust law will not be repealed if people do not fight back.

    3. Re:Wrong wrong wrong. by DaveV1.0 · · Score: 1

      It takes a lot of balls to compare a tax imposed without representation to a granted right provided with representation that you don't like. It is kind of like comparing raped to fucking a fat chink and regretting it the next day.

      Especially when the only reason you don't like the right is because you are greedy, selfish, and feel you are entitled to whatever you want because mommy and daddy spoiled you. You are not fighting back, you are being an asshole. Fighting back would be pressuring your representatives and senators. No, you are merely trying justify your illegal, immoral, unethical actions. And, failing.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    4. Re:Wrong wrong wrong. by DaveV1.0 · · Score: 1

      So, you are saying that piracy is justified because it is " a product of the jungle", because it is "natural"?

      You know what else is natural in humans? Killing those we consider "others" and invaders.

      So, I guess, using your own world view, murder is perfectly fine.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    5. Re:Wrong wrong wrong. by Ostracus · · Score: 1

      I see you'll take "what is reading comprehension" for $500, Alex?

      --
      Shai Schticks:"You don't make peace with friends, you make peace with enemies"
    6. Re:Wrong wrong wrong. by Samy+Merchi · · Score: 1

      Especially when the only reason you don't like the right is because you are greedy, selfish, and feel you are entitled to whatever you want because mommy and daddy spoiled you.

      That's funny. You don't seem to know the first thing about me, and are just making (wildly incorrect) assumptions.

      Greedy? I don't get *anything*, not a damn thing, out of repealing the law, that I don't already have. So if there's no gain, how can the motivation be greed?

      Selfish? It's far from selfish if you are fighting for the benefit of mankind. Freeing artworks older than 30+ years *will* benefit mankind, just as freeing patents older than 30+ years will benefit mankind. I'm taking abuse from people like you, because I fight for the good of others. That's pretty much the *opposite* of selfishness.

      Entitled because I'm spoiled? My father never bought me a damn thing, not a comic book, not a movie, not a computer, not a damn thing ever. From age 16 onwards I lived alone and had to work for every single thing I've ever bought since. Spoiled? I think you're insane or stupid.

      Fighting back would be pressuring your representatives and senators.

      What makes you think I'm not doing that also?

      Oh right, your wildly incorrect assumptions again.

      Oh and by the way, I am a published writer. Wouldn't selfishness in that case be about wanting infinite copyrights?

    7. Re:Wrong wrong wrong. by DaveV1.0 · · Score: 1

      You don't get anything, except the right to take the work of others with impunity.
      You can try to hide behind "the benefit of mankind" but it is blatantly obvious you only really care about getting something for nothing.

      Yes, you feel entitled. The tone of your posts show it.

      You aren't doing shit because if you were, you wouldn't be whining on slashdot.

      Fanfic doesn't make you a published anything, Samy. Neither does vanity press.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    8. Re:Wrong wrong wrong. by Samy+Merchi · · Score: 1

      You don't get anything, except the right to take the work of others with impunity.

      I already have that, thus I have nothing to gain, ergo it is not greed.

      You can try to hide behind "the benefit of mankind" but it is blatantly obvious you only really care about getting something for nothing.

      Wrong, I care about the betterment of mankind. I guess you're the kind of guy who thinks laws are never wrong and never should be amended.

      Yes, you feel entitled. The tone of your posts show it.

      No they don't. You're just imagining it.

      You aren't doing shit because if you were, you wouldn't be whining on slashdot.

      Wrong again. I'm sorry you have to be wrong so often, maybe you should just shut your mouth to avoid embarrassing yourself so much.

      Fanfic doesn't make you a published anything, Samy. Neither does vanity press.

      Those are not my only credentials.

    9. Re:Wrong wrong wrong. by DaveV1.0 · · Score: 0, Troll

      You do not have the right to take the work of others with impunity. That you believe you do shows you are megalomaniacal sociopath.

      You care about the betterment of mankind the way psychopathic totalitarian dictators care about their people.

      If those weren't your only credentials you would have listed them.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    10. Re:Wrong wrong wrong. by Samy+Merchi · · Score: 1

      And wrong again. I feel sorry for how judgmental you are. I hope you get better.

    11. Re:Wrong wrong wrong. by DaveV1.0 · · Score: 0, Troll

      I am not the greedy sociopath claiming my selfish behavior is for the betterment of mankind. You are. You are the one that needs to get better. I suggest you go check yourself into an asylum and get some counseling.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    12. Re:Wrong wrong wrong. by Samy+Merchi · · Score: 1

      You're the one who goose-steps to the law no matter what it says and thinks that standing up to unjust laws is wrong. You'd have been right at home in the Third Reich.

    13. Re:Wrong wrong wrong. by pandrijeczko · · Score: 1

      Freeing artworks older than 30+ years *will* benefit mankind, just as freeing patents older than 30+ years will benefit mankind.

      Very laudable and, from a computer games perspective, this probably covers a few "Pong" and "Space Invaders" ROMs from the late 1970s on BitTorrent and Usenet.

      So how do you justify the Call of Duty, Bioshock and countless other modern game torrents?

      --
      Gentoo Linux - another day, another USE flag.
    14. Re:Wrong wrong wrong. by Samy+Merchi · · Score: 1

      I don't. I believe they should be protected.

      Copyright works in principle. What doesn't work is its long period which has been extended to a ridiculous degree over the 20th century by lobbying corporations who paid off lawmakers. Copyright has become something now that benefits only corporations, and for practical purposes never ends for any product, so that it could come to benefit the public domain.

  84. Pirate linux! by Anonymous Coward · · Score: 0

    I wonder why GNU/Linux hasn't been gone already, cause AFAIK when people started developing it, there was no much of a money involved. Taking in consideration how much of a *pirated copies* are made by now, it should probably be bankrupted already!

    1. Re:Pirate linux! by pandrijeczko · · Score: 1

      Free software != pirated software.

      Since you're obviously a Linux expert, you also know that AT&T distributed UNIX freely when it was invented in the 1970s. If you set aside custom OSes that were running on specific hardware platforms and mainframes, then it demonstrates people were giving away software quite a while before others realised they could make money from it.

      Linux just preserves that idea of making free software and the part of it that isn't the core OS kernel (i.e. most of it) is GNU software from a time when some people decided to maintain a free version of UNIX after companies like Sun and HP started to charge for their own commercial versions of UNIX.

      So please do not reveal your stupidity by trying to justify software piracy using Linux as an example - if anything, Linux creates a genuine free alternative to commercial software, meaning that the people that pirate commercial software just look like even bigger idiots & hyprocrites for not having the patience or strength of character to even try it.

      --
      Gentoo Linux - another day, another USE flag.
  85. Jazz ain't what it use to be. by Ostracus · · Score: 1

    How do musical artists stay afloat in a dodgy economy?

    Of course, thanks to the freewheeling Web, where there's always a workaround, sometimes Terrasson doesn't get paid anything for his music -- like the time in 2007, when he released Mirror, a solo piano recording. Within 24 hours, he says, people were downloading it for free from a Russian site that could not be shut down remotely.

    --
    Shai Schticks:"You don't make peace with friends, you make peace with enemies"
  86. Dont think so. by unity100 · · Score: 1

    because, piracy of any material is directly proportional to its success. and if something is a success, it already makes the money it can make in a market with the current prices and distribution channels.

    publishing, distribution companies harm the creative content much more than anything else as of now. they constitute a huge percentage of the end cost that reflects on the customer, and the original creators receive only minor percentages compared to that. in music, its even more horrible - artists receive cents over the cds they sell, and instead are forced to earn money in long concert tours. they incur wear and tear, start behaving extreme, antisocial, or take up drugs to alleviate the stress, and often become unproductive or, even need hospitalization after some point. only, a few artists and bands who were able to negotiate their own terms with the leverage they had early in their career are able to continue in a meaningful fashion. (madonna etc)

    the experiments of radiohead, nine inch nails proved that even if you yourself encourage piracy, or even give out your album entirely, saying 'pay however much you want', you can make much more money overnight that you would make by contracting a major label and going on concerts for over a year. when this becomes a commonplace method, bands may not earn as much as the initial experiments. BUT, it is almost certain now that they will make much more money with much less effort, than they would be able to when going out on tours for a major label.

  87. wrong question by DaveGod · · Score: 1

    Does anyone know of any creative works that were provably a financial failure due to piracy?

    Who cares, unless you're in a "creative" industry? I don't give a damn whether they make money or not, I mean good luck and everything but it's none of my business. As a consumer I only have an interest in the projects that never got commissioned due to the potential backers having been put off by piracy. That's more relevant and relatively easily measurable - you might have to get through the industry BS, but to "provably" answer the original question you need a time machine.

    Come to think of it, if a project was never made then you can consider that a financial failure. Somebody spent at least some time and probably at least some money submitting it to there's your loss right there.

  88. Global Frequency was killed because it was leaked. by E-Sabbath · · Score: 1

    https://secure.wikimedia.org/wikipedia/en/wiki/Global_Frequency

    Great comic, really, really good TV pilot, done by the guy who did Blue Beetle, and is now doing Leverage. (Written by Warren Ellis.)
    According to the story, Warner was so pissed about the pilot being leaked, they killed the show. God knows why, to be honest.

  89. Two-edged Sword of Technology by Roger+W+Moore · · Score: 3, Insightful

    ...the real damage is done in works which are never created in the first place due to the perception that piracy would make them financially irrelevant.

    This was my initial thought too. However what I don't understand is why the technology sword does not cut both ways. It is true that technology makes it far easier than it has ever been before to pirate material but it also makes it far easier than ever before to produce that material. Unlike the past there is no need to risk a massive budget on every new act. Give the riskier acts smaller budgets and see what they can do with them. After all if they are less popular they will probably also be less pirated and the ones which do take off can give you a great return on your small investment.

    1. Re:Two-edged Sword of Technology by hitmark · · Score: 2

      heck, some of the more impressive creations have been done on shoestring budgets. I dont think star wars had much to go on back when it was made, for instance.

      then there are projects like pioneer one: http://vodo.net/pioneerone

      if donations keep ticking in, that series could in theory go on forever rather then be killed off by some media exec because it fails some arbitrary metric or other.

      i wonder, what kind of hardware would it take to render babylon 5 quality animations today?

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    2. Re:Two-edged Sword of Technology by yeshuawatso · · Score: 1

      Seems like you must have read Google's business plans. This almost exactly how they create new projects that turn into products.

    3. Re:Two-edged Sword of Technology by Skal+Tura · · Score: 1

      Rendering B5 quality animations today? Probably a medium range desktop. You know, the Moore's law is such a bitch with the expontential growth thing

      On other side, it could be rendered even with a 386, it would just take enormous amount of time ;)

    4. Re:Two-edged Sword of Technology by thogard · · Score: 2

      The pilot of Babylon 5 was rendered on Amigas.

    5. Re:Two-edged Sword of Technology by turbidostato · · Score: 3, Interesting

      "what I don't understand is why the technology sword does not cut both ways."

      You nailed it.

      That's because it is not art what is endangered by technology but an industry that made a profit out of a scarcity that technology has avoided.

      This is the false debate much pushed by those in control of the old bussiness model (of course): they talk about art when they want to say "my industry as I knew it" much as an ice seller talking about how those new devices, the refrigerators, are going to make a disaster and then no one will be able to have freshed foods at home (because ice sellers are going to be out of bussiness).

    6. Re:Two-edged Sword of Technology by geminidomino · · Score: 1

      I wouldn't be surprised if they rendered them on high-end desktops back when the series was being made. Just look at the DVDs. :)

      I kid, I kid. I love B5, but the low-res animations on the DVDs are bad. I think they lost the original sources and high-res versions, or something like that. Quite sad.

    7. Re:Two-edged Sword of Technology by Chaos+Incarnate · · Score: 2

      i wonder, what kind of hardware would it take to render babylon 5 quality animations today?

      Not much—the first few seasons of B5 were rendered on Amigas. Desktop computers nowadays probably have the processing horsepower; it's the software & skill that's harder to come by.

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    8. Re:Two-edged Sword of Technology by selven · · Score: 1

      And this. An entire movie made with the Neverwinter Nights game engine (and released under a CC license). Movie making has never been easier.

    9. Re:Two-edged Sword of Technology by hitmark · · Score: 1

      blender? http://www.bigbuckbunny.org/ Tho yes, skill may be a issue. But the net is vast, and data files can be exchanged rapidly these days.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    10. Re:Two-edged Sword of Technology by An+Onerous+Coward · · Score: 1

      I think both edges of the blade make life harder for the artist who wants to get paid. Both make them harder to charge for material. The first means that, whatever price you set, people can refuse to pay it and still access it. The second means that any material you want to charge for is in competition with a much, much larger body of work, much of it legitimately free.

      Also, smaller budgets would seem to mean less assistance for artists from labels, which means the artist is more likely to try and go it alone.

      Not that the labels can save all that much. It's hard to get costs down on things like recording studio time, sound editing work, etc., because you can't get rid of the labor costs.

      Allow me to place my bets on the future of creative work:

      * A vast increase in the quantity of creative material

      * Fewer gatekeepers, more filters

      * More unsigned/self-published creators

      * A slow decline in the importance of traditional publishers, which will be pretty much governed by the importance of those distribution channels that they still control, and their ability to turn already-hits into super-mega-hits.

      * More piracy, and better, more convenient tools for finding pirated content

      * An upsurge in very talented artists who have to hold down "real jobs"

      * The stuff you read/hear/watch/use will be less polished, but more targeted to your interests

      I think the era of paying real money for the sort of work that can be done by a single, talented writer or artist (as opposed to, say, the collective effort of a team of thousands) is drawing to a close. It will take decades, so there is little risk of me ever being proven wrong. But you're competing on fairly equal footing with people who do their work out of love, and don't really care if it pays off. You're competing with everything that has ever been written, sketched, or sung since the dawn of time. And as technology simplifies the process of matching people with the creative work that would most interest them, that competition will only get more intense.

      I think the future will be pretty good for consumers, kinda sucky for artists who want to get paid, and awesome as ever for the relative handful whose works gather a huge following.

      --

      You want the truthiness? You can't handle the truthiness!

    11. Re:Two-edged Sword of Technology by JoeMerchant · · Score: 1

      I have dabbled in visual arts, and the only thing that is keeping my from "making money" with my art is me. I don't invest enough time and effort in promotion. Art doesn't sell itself, it sells when it is promoted - the ways to promote art are as varied as art itself (well, maybe not, but still, there are many), without promotion, art rarely sells itself.

      Oh, this triggered a memory of an answer to the age old question: "What is art?" - Art is that which did not need to be done: the scrollwork on a chair leg, the unified smoothness of an iPhone, the black velvet Elvis painting...

    12. Re:Two-edged Sword of Technology by Drakkenmensch · · Score: 1

      This is the false debate much pushed by those in control of the old bussiness model (of course): they talk about art when they want to say "my industry as I knew it" much as an ice seller talking about how those new devices, the refrigerators, are going to make a disaster and then no one will be able to have freshed foods at home (because ice sellers are going to be out of bussiness).

      Just you wait until music industry collapses when music-halls go out of business after those talking grammophones make singers obsolete!!!

  90. A series of articles on artificial scarcity by yuhong · · Score: 1

    As promised, I finally posted a series of articles on artificial scarcity on my blog.

  91. Music. Music failed. by OnePumpChump · · Score: 1

    Because home taping killed it.

  92. Speculative sales and profit by macraig · · Score: 1

    The only harm that filesharing causes is emotional harm: it makes some people in suits butt-hurt because their speculated sales and profits didn't materialize. Nothing was stolen, because those profits never existed in the first place. What corporations now call "piracy" is once again nothing more than creative bookkeeping - at which they are notoriously proficient - that seeks to mislead people into giving them what they want (our money transferred to their bank accounts) without a fight.

  93. We have the counter-example, though by Moraelin · · Score: 4, Interesting

    The fly in the ointment there is that the same kind and style of painting was judged to be teh suck when it was signed Han van Meegren, but praised as a masterpiece when signed Vermeer. You know, they don't make 'em like the old masters any more ;) And when revealed as forgeries, well, today again you get snobs and curators going "yeah, well, it couldn't have fooled _me_. I mean, you can see it's teh suck" in interviews.

    Let's face it, some of that old stuff only goes so well because of a perverse form of marketing. People are told that Vermeer or <insert 18'th century composer> are the great stuff and stuff that only properly cultivated people can properly appreciate, and you see the Emperor's New Clothes in action.

    How many would go for that stuff if they didn't know the piece and you told them it's composed by some intern working for Disney?

    And since you mention music from 60 years ago, you don't think those records may be hard to find only because people who grew up with them bought them? Frankly, it seems to me like most people's tastes end up fixed around a certain age. So you get 80 year olds still swearing that Frank Sinatra is the real music, and 60 year olds swearing by disco, and so on. And each generation thinks the music of the next one is crap and only bought by brainwashed idiots.

    In fact, even about the Jazz and Swing music of the likes of Glenn Miller -- just since you used that example -- some old fart back then decried it as the mindless crap kids listen to these days.

    Here's a funny thought though: the way people have complained about how everything about the next generation is worse for the last, oh, 2000-3000 years straight, if there were any truth to that, by now we've _all_ been listening only to crap, unlike the wholesome and good music that the likes of Socrates listened to.

    So here's my prediction: 60 years from now, you'll have old farts reminiscing about how these new bands kids listen to are all mindless crap, unlike the great music of Eminem, Backstreet Boys, Britney Spear and Lady Gaga that they grew up with. Those were the great musicians. Not because any is objectively better, but just because that's the point in time their tastes remained frozen.

    Don't get me wrong, I'm not a fan of either of those myself, but I also have no need to delude myself that there's something objectively better about the crap _I_ listen to, compared to the crap kids these days listen to.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:We have the counter-example, though by Rene+S.+Hollan · · Score: 1

      I dunno.

      I like cynical music (Pink Floyd with the Roger Waters influence), synth pop (Yaz. featuring Alf Moyet at her best IMHO (which she thought was her worst), and some classical (Vivaldi, and, depending on mood, sometimes Wagner).

      That said, I can appreciate Glen Miller, Scott Joplin, and others even if that isn't my personal favorite style. Heck, I've even heard some Rap that I liked.

      I think that music that can transcend people's personal tastes and still be regarded as "good" has the timeless quality that makes it worthy of timeless recognition.

      --
      In Liberty, Rene
    2. Re:We have the counter-example, though by Grumpinuts · · Score: 1

      Err...Alison Moyet was in Yazoo with Vince Clarke. Yaz was a one hit wonder from the Stock Aitken and Waterman 'hit factory' of the late eighties along with Kylie, Rick Astley, and the Reynolds Girls.. Remember 'The Only Way is Up'? No, me neither.

    3. Re:We have the counter-example, though by Fippy+Darkpaw · · Score: 1

      So here's my prediction: 60 years from now, you'll have old farts reminiscing about how these new bands kids listen to are all mindless crap, unlike the great music of Eminem, Backstreet Boys, Britney Spear and Lady Gaga that they grew up with. Those were the great musicians. Not because any is objectively better, but just because that's the point in time their tastes remained frozen.

      I listen to Napalm Death: http://www.youtube.com/watch?v=Pt3IkSP3X78 Will we be complaining about the crap death metal bands in 2070?

    4. Re:We have the counter-example, though by Moraelin · · Score: 1

      Probably not verbatim, but rather: by then the kids will be listening to something completely different, to piss off their grandpa who grew up with death metal. And a bunch of people will be feeding pigeons in the park and talking about how this newfangled music kids listen to is complete crap, unlike the good old death metal they used to listen to. And how the latest band those kids listen to, let's call it The Federal Duck, totally doesn't compare to the old masters like Napalm Death, Obituary and Cannibal Corpse. And at that, their lyrics totally can't compare to the depth and profoundity of such masterpieces as Meat Hook Sodomy. And at that, look at the disrespectful clothes they wear these days, unlike the nice shredded jeans and t-shirts with skulls and flayed corpses we used to wear back in the day. Kids these days, eh?

      Well, probably not everyone, but you'll probably be able to find one or two guys at the nursing home to reminisce about the proper death metal days in the 90's. If all else fails, try in Sweden :p

      --
      A polar bear is a cartesian bear after a coordinate transform.
    5. Re:We have the counter-example, though by supercrisp · · Score: 1

      You're leaving some very significant details out of the story of van Meegeren. First, the man (Bredius) who sold the fakes is the same guy who validated the fakes. And not only did that fellow have a vested interest a person benefitting monetarily (hugely monetarily, as these things were hot on the market), finding "new" Vermeers was a huge deal at the time, made you famous. This fellow Bredius was getting old, his rep slipping, so finding a stack of new Vermeers from this secret source made it easy for him to deceive himself about the legitimacy of the van Meegeremeers. That said, you have a point about mystique, one well-covered in Berger's Ways of Seeing. BUT, I bet most people would take a look at the Girl with a Pearl Earring and say "very nice." It is to me, anyway. Certainly there's a lot to be said about paintings, particularly, as a token of wealth and power. The point you're on the way to making, about "staying power" seems a funny one to me. Why exactly is staying power the measure of "greatness"? And what the fuck is greatness, and why should we give a damn? No one really listens to Grandmaster Flash these days, but he was hugely important in his moment. Similarly, there were long periods of time when people ignored John Donne or the presocratic philosophers, and then those figures rose to prominence again when their value once more became apparent or when they were needed once more.

    6. Re:We have the counter-example, though by Anonymous Coward · · Score: 0

      I disagree on only one point. You're quite right that each generation's perception of music (or other art) has a rather comical and very human relationship to what people heard or saw at the time they were growing up, and they tend to think of the next generation's stuff as trash.

      Furthermore, you're right that certain artists will be thought of as "great" ones many decades from now. I liked the episode of Futurama where Fry is listening to "classical music" from the 20th century -- Sir Mix-a-Lot's "Baby Got Back" :-)

      What I disagree with is the implication that this is more or less random. There are real differences between the artists that are remembered and appreciated for far longer than their generation versus the others that fade away into obscurity. I think it's just a natural application of Sturgeon's Law, and that residual 10% has something that is indeed real, in that it invokes real emotion from many people, like art is supposed to. Tastes may change, but there's some element there that allows people to appreciate some of it more than other examples.

    7. Re:We have the counter-example, though by turbidostato · · Score: 1

      "Let's face it, some of that old stuff only goes so well because of a perverse form of marketing"

      While that's probably true, the reverse is not. You are somehow implying that being everything the same kind of perverse marketing Bach and Beyonce are more or less the same.

      "How many would go for that stuff if they didn't know the piece and you told them it's composed by some intern working for Disney?"

      If your intern at Disney comes up with something the likes of the well-tempered clavier he will definetly have my bless.

      "And each generation thinks the music of the next one is crap and only bought by brainwashed idiots."

      To some extent. The difference being that as media corporations are better on their stuff that's becoming more and more true *this time*.

      "I also have no need to delude myself that there's something objectively better about the crap _I_ listen to, compared to the crap kids these days listen to."

      Beethoven vs Back Street Boys; yeah, sure, the same crap.

    8. Re:We have the counter-example, though by fishexe · · Score: 1

      Here's a funny thought though: the way people have complained about how everything about the next generation is worse for the last, oh, 2000-3000 years straight, if there were any truth to that, by now we've _all_ been listening only to crap, unlike the wholesome and good music that the likes of Socrates listened to.

      Socrates was a corrupter of youth. The wholesome and good music must have been what the pre-Socratics listened to.

      --
      "I don't care about the Constitution!" --Bill O'Reilly, November 17, 2009
    9. Re:We have the counter-example, though by Mike610544 · · Score: 1

      So here's my prediction: 60 years from now, you'll have old farts reminiscing about how these new bands kids listen to are all mindless crap, unlike the great music of Eminem, Backstreet Boys, Britney Spear and Lady Gaga that they grew up with. Those were the great musicians. Not because any is objectively better, but just because that's the point in time their tastes remained frozen.

      Maybe, but longevity is one of the few objective measures of quality that can be applied to music. If people still get enjoyment from The Backstreet Boys 60 years from now (doubtful) it's good.

      --
      ... also, I can kill you with my brain.
    10. Re:We have the counter-example, though by gfreeman · · Score: 1

      Yaz was what Yazoo was known as in the US. Some unknown US band called Yazoo sued them for "stealing" their name, so the agreement was to be branded as Yaz in the US and Yazoo everywhere else.

      --
      Ceci n'est pas un sig.
    11. Re:We have the counter-example, though by Anonymous Coward · · Score: 0

      I'd hardly call Yaz a one hit wonder, with two albums, though they didn't have staying power. Still some of Alison Moyet's best work IMHO, and I still hear "Situation" on the radio more frequently that I would have thought possible.

    12. Re:We have the counter-example, though by tehcyder · · Score: 1

      today again you get snobs and curators going "yeah, well, it couldn't have fooled _me_. I mean, you can see it's teh suck" in interviews

      It's uncanny how you have captured the precise way in which art critics and museum curator speak in interviews. Well done!

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  94. Re:If the quality is good enough-but what if it is by Stormwatch · · Score: 4, Interesting
    Which reminds me of this:

    If Coca-Cola accidentally created 100 million cans of faulty Coke, you know for sure the entire 100 million cans would be dropped in the Atlantic or Pacific Ocean, without a second thought and irrespective of what that did to the year's profits. What do we do with a crappy movie? We double its advertising budget and hope for a big opening weekend. What have we done for the audience as they walk out of the cinema? We've alienated them. We've sold audiences a piece of junk; we just took twelve dollars away from a couple and we think we've done ourselves no long-term damage. -- David Puttnam, movie producer; GQ magazine, April 1987

  95. Re:If the quality is good enough-but what if it is by hedwards · · Score: 1

    I thought they usually solved that problem by selling the rights to MST3K?

  96. Impossible question by Dhalka226 · · Score: 2, Interesting

    Does anyone know of any creative works that were provably a financial failure due to piracy? [. . .] accurately and precisely quantifying damages from p2p is impossibly hard

    Those two are mutually exclusive. If you can't accurately quantify damages then how can you prove that a work's failure was a result of piracy?

    You're just setting up a question that can't be answered so you can go "SEE! LYING RIAA BASTARDS, NOBODY COULD PROVE IT!" That doesn't help anybody in the debates swirling around piracy.

  97. Ideas are not property by Anonymous Coward · · Score: 0

    Humans have a gift to share knowledge and learn from experiences. Any idea you share, be it music, algorithm, art or code has the potential and should, if its good, be shared for the benefit of all humanity. The problem isn't the fact that people are sharing ideas, the problem is that people are trying to control this by using a profit model. Maybe its time to rethink the economic system as a whole and what constitutes rewards, etc.

  98. Are works coming out of comglomerates by Anonymous Coward · · Score: 0

    supposed to be creative? No! They are supposed to make money. And piracy of goods readily available to the markets does harm profit (but most pirated things are not readily available to the market).

    By the way, no, piracy doesn't hinder the creative process.

  99. The Plant - Stephen King by YrWrstNtmr · · Score: 1

    10 yrs ago. While not technically 'piracy', he discontinued further chapters of the eBook because people weren't paying anything.

    The concept was, 'download the next chapter, pay what you want'. Well, apparently for most people, pay what you want = $0. Would be the same today.

    A lot of people in here have stated they'd toss the artist a few $$ if downloading a torrent. How many actually have, and this is a tiny segment of the entertainment consuming population.

    1. Re:The Plant - Stephen King by Beelzebud · · Score: 1

      This doesn't pertain to the question at all. I'd also venture to speculate that Mr. King was ahead of his time. Trent Raznor released an album on a 'pay what you want' plan, and he later commented that the album turned out to be profitable. Same with Radiohead. It doesn't surprise me that 10 years ago an ebook failed with this model. At the time people didn't read ebooks much at all. Now there is an entire industry based on it.

    2. Re:The Plant - Stephen King by grumbel · · Score: 1

      One thing to keep in mind with Radiohead, Stephen King and many others that experiment with different models is that they are already famous. So if they send out their press release of their "new cool payment model" thing it will hit the headlines. If random Joe artists on the other side does something, it won't hit the headlines that easily.

      As great as the Internet is, there is still a ton of dependency on classic media to get a work known to the masses.

  100. Will there ever be an end... by AmazingRuss · · Score: 1

    ...to the ridiculous lengths people will go to to justify theft? Seriously, there is free software for every niche, and gigatons of free movies and music. If you don't want to pay, load up on all the free stuff that's there for the taking.

    Oh.. quality isn't good enough for you? Then fork out the dough.

    1. Re:Will there ever be an end... by John+Hasler · · Score: 1

      > ...to the ridiculous lengths people will go to to justify theft?

      Copyright infringement is not theft.

      > Seriously, there is free software for every niche, and gigatons of free
      > movies and music. If you don't want to pay, load up on all the free stuff
      > that's there for the taking.

      This is true. Popular entertainment is not a necessity of life. If it was I'd be dead. People here get ridiculously enraged and indignant about it. I agree that much of the entertainment industry seems to be run by jerks and assholes, but so what? Just ignore them. There is no need to either buy their stuff or infringe their copyrights. They will disappear eventually, and they know it. That's what's got them so agitated.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    2. Re:Will there ever be an end... by Darkness404 · · Score: 1

      Right, and its also theft every-time I go into wal-mart take a look at HDTVs and don't buy one. Its also theft every-time I go to the book store and read a book. Etc.

      Why is theft wrong? Theft is wrong because it deprives the person of an object. For example, if someone steals a car, the problem isn't that someone got a free car, the problem is that I don't have my car. If someone had a duplicator and wanted my car to duplicate, I'd let them because I wouldn't be deprived of property.

      Theft is depriving someone of a physical, guaranteed good. Copyright infringement is not theft.

      --
      Taxation is legalized theft, no more, no less.
    3. Re:Will there ever be an end... by Anonymous Coward · · Score: 0

      Copyright infringement is not theft.

      Utterly irrelevant. The anti-piracy groups consider it as such. Demanding that they use the proper phrase is about as idiotic as a bratty child stating his feet aren't on the table, his shoes are. The real issue is there are people who disagree with piracy itself. Solve that, and they'll stop using that negative word. Demand they be PC and they'll just think you're attempting to avoid the issue.

    4. Re:Will there ever be an end... by xmundt · · Score: 1

      Greetings and Salutations....
      Some interesting thoughts here...and the sort of ethical debates that can keep a group of college students up ALL night with pizza and beer, wrestling with the issues. let's look at them, though....

      Right, and its also theft every-time I go into wal-mart take a look at HDTVs and don't buy one. Its also theft every-time I go to the book store and read a book. Etc.

      No, sarcasm aside, in the first case it would only be theft if you talked an associate into loading one of those HDTVs into your car without paying for it. but then...I suspect you understand that (*smile*). As for reading the book in the bookstore....I suppose a lawyer could argue either side there, and end up with a new Mercedes no matter WHO won. My feeling is that it is NOT, for a couple of reasons. Firstly, unless you can read the entire book in one sitting, you run the risk of coming back to find all the copies sold out. The only way to avoid this is to buy the book. Secondly, it has been my observation that a vast majority of folks that read books in the bookstore are sampling them to decide IF they want to invest in them or not. While there is a certain population of folks that may do exactly what you say, it is such a small percentage of folks that look at a given book that it is lost in the noise. If it were a serious problem, the publishers would pressure the booksellers to keep that reading from happening.

      Why is theft wrong? Theft is wrong because it deprives the person of an object. For example, if someone steals a car, the problem isn't that someone got a free car, the problem is that I don't have my car. If someone had a duplicator and wanted my car to duplicate, I'd let them because I wouldn't be deprived of property.

      Well, in short, my answer to the question is "do unto others as you would have them do unto you". However, your following point is also quite well put and accurate too. Things start going a bit sketchy after that though, alas. Let us consider the case of a BiG copier that could duplicate your car. You might well be willing to allow that duplication to happen, because, by your estimation, it costs you nothing. However, you are not the only person affected by that event. YOU bought that car from someone, after all, and gave them real property - cash - for it. If your friend copies your car, and ends up with a vehicle that they can drive around town just like the original, they HAVE deprived some seller of real property - the cash that would have been handed over if the copy had been purchased. This may well have no immediate effect on you, and, so seems unimportant to you. As many other folks have said too, it's only one copy..that is not important... However, what if the sale was through the manufacturer....suddenly their cash flow drops, and perhaps they go out of business. One day you need a spare part for that car, and, you find that it is not available, or, is painfully expensive because it is being manufactured by a third party. Or...while we are spinning scenarios....what if the seller is desperate for money in these hard times, and the car you allowed to be duplicated for free replaced a sale that would have brought the seller cash to keep his starving family alive, or pay for a life-saving operation?
      It could be argued that, while you feel that you have suffered no loss, as a matter of fact, you HAVE deprived those two sellers of real property - the cash from the sale that your duplicate replaced - and so are directly responsible for the failure of the manufacturer in the former case, or th death of the seller or his family in the latter case.

      Theft is depriving someone of a physical, guaranteed good. Copyright infringement is not theft.

      As noted above, unless one is willing to say that the cash from a sale is NOT physical goods, it is quite possible to argue

      --
      YAB - http://blog.beemandave.com/
  101. If it did, you'd never have heard of it by Anonymous Coward · · Score: 0

    Our legal department told me not to discuss this at the time, so no names, although you'd never have heard of the game anyway.

    We had a leaked pre-beta version put on the net as a zer0 day warez. (By the nephew of the head of the publisher's marketing department, though he insists he never took pre-release games home for his nephew.) The trouble was, the pre-beta had a game killing memory corruption bug that made it impossible to complete any of the missions after the intro. (That's why it's not called a release version. Some people don't seem to understand that.) The first 3 reviews to come out were all of the leaked version. We could tell, because there was a last minute change to the player artwork, and all of the screenshots showed the earlier version of the player sprite. All 3 reviews complained about how buggy the game was, and how tedious it was to keep reloading from a crash, etc.

    So, the few retailers who'd pre-ordered pulled it from their shelves. Other game mags tossed their review copies unopened because "They'd heard it was too buggy to play." Big retailers refused to take orders for it because "nobody's ever heard of it".

    Now the game had some serious design flaws rammed in by a publisher that had no idea what we were doing, so it was never going to be a big game. The publisher predicted sales of 100,000. Looking at the way they'd made us neuter one of the key design points, we said maybe 30,000 to 50,000 on a really good Christmas with a strong tailwind. We'd be lucky to break even, but we were already planning the sequel.

    We sold 2,400.

    No reviews beyond the first 3, no shelf space because of those 3 reviews, no sales. That pirated pre-beta absolutely killed the game dead. Ultimately that loss caused the studio to be wound up and sold off. (The reason legal said to keep my mouth shut, all sorts of things happened as a result of that game sinking.)

    A quick google shows that the game isn't even listed on "The unofficial studio X games list." Piracy killed it so thoroughly that even our old fans don't know it existed. (I wonder if they'd believe me if I told them about it.)

  102. Re:If the quality is good enough-but what if it is by PRMan · · Score: 1

    Actually, a torrent release HELPS the good movies... Even mediocre movies like Wolverine benefitted from pre-release. Only the truly bad movies where every patron feels duped out of their $10 suffer.

    --
    Peter predicted that you would "deliberately forget" creation 2000 years ago...
  103. The problem here is... by Antisyzygy · · Score: 1

    The problem with media these days is that its all owned by corporations. Its not like the artists/directors/actors get 100 percent of the money from their art, whatever it may be. The media corporations nickle and dime the shit out of everyone and pay their artists/directors/actors a pittance in comparison to their own take of it. I would much rather my money support an artist than some rich dude who doesnt need any more money. Understandable, some actors/artists/directors are fithy rich too, but I would argue they deserve it more than upper management of some corporation since they actually created something, rather than pilfered it of someone else.

    --
    That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
  104. No by BigSes · · Score: 1

    Next question.

  105. Initially, every innovative work is obscure by Odetta2012 · · Score: 1

    If you're a creative type, in the beginning, you'll create and be thankful that enough people like what you've done to actually download it. If you're successful, you can then charge. Unfortunately, creativity usually starts taking a dump around then.

  106. Copying is not stealing by Anonymous Coward · · Score: 0

    This has far too often bee repeated by copyright apologists that it deserves a rebuttal at every turn. Copying is not stealing. When you steal something, the person you stole from loses possession of the stolen object.

    Copying might be illegal in some cases, but that doesn't make it stealing except in a very metaphorical sense, the same way that digital "piracy" isn't real piracy. (Real world piracy is a very traumatic experience incomparable to unlicensed digital redistribution I would much rather be the victim of a software and media "pirate" than a real pirate pointing a gun at my head!)

    1. Re:Copying is not stealing by Anonymous Coward · · Score: 0
      According to Wikipedia:

      The practice of labeling the act of infringement as "piracy" predates statutory copyright law. Prior to the Statute of Anne 1709, the Stationers' Company of London in 1557 received a Royal Charter giving the company a monopoly on publication and tasking it with enforcing the charter. Those who violated the charter were labeled pirates as early as 1603.

      So STFU about whether copyright infringement is piracy or not; the word has had that meaning for four centuries now.

  107. Re:If the quality is good enough-but what if it is by raving+griff · · Score: 1

    So just because somebody illegally uploads a video, that gives 100,000 other people the moral right to illegally download it?

  108. Maybe creators will just stop creating by Anonymous Coward · · Score: 0

    Many people have wanted me to do an instructional DVD (illustration). Others have done this and they appear on torrent sites soon after release, with a lot of traffic.

    I have given thousands of hours of free instruction on public forums, and was happy to do so. It may be irrational, but I am not inclined to do DVD's, mostly due to piracy. I don't view it as theft, more like a market condition that has to be considered when deciding whether or not to produce something.

    1. Re:Maybe creators will just stop creating by Travelsonic · · Score: 1

      Maybe creators will just stop creating

      BS. People will always find a way to make money from their work, find reason [commercial and noncommercial alike] to create.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
  109. Re:Short answer: Islam by Anonymous Coward · · Score: 1, Funny

    Islam.

  110. Slippery Slope by evilninja · · Score: 1

    It's nearly impossible to determine if a work failed (financially) due to piracy. You have to make some assumption about the percentage of pirates who would have paid for the product if they had not obtained it for free. Some subset of the pirates don't cost the IP owner anything, because they wouldn't have purchased it anyway. Actually, they may create additional revenue for the poduct by turning friends on to the product. If those friends choose to pay for it, the pirates are additional marketing. There are too many variables. The RIAA, MPAA, BSA, etc. just need to learn to make good/better products.

  111. Re:in Culture, you are all Hacks by waambulance · · Score: 1

    seriously, the answers to this question are as facile as a 1st semester comp-sci major espousing the benefits of LISP as it pertains to programming thats functional. its too bad there isnt a Slashdot for the cultural elite. because, unless you have an MFA you have no "business" even attempting to answer this question. i wish i could go point for point, and eviscerate the logic of every single one of your arguments, but im too busy Creating Work to care. -0.

  112. Failure and free software by LetterRip · · Score: 1

    I think a lot of free/open source software isn't nearly as popular as it would be if not for piracy. If people who pirate MS Office had to pay for it, they would almost all be using OpenOffice. So for at least opensource software - piracy is causing them much more limited success.

  113. Re:Wrong, incredibly tendentiously phrased, questi by trbarry · · Score: 1

    No, actually I think the real question is not whether anyone has lost anything to piracy. The real question is whether there is a net positive benefit to society from the current excessive attempts to stop that piracy. There I think the answer is no.

    - Tom

  114. Yes. Piracy causes creative works to fail! by Anonymous Coward · · Score: 0

    Ok. So I don't comment on slashdot, but this one really got me going. I've no love for the *IAA's and their like but Jesus Christ just look at the DS, a platform killed by Piracy. The only software that is viable on it at this point in time is Nintendo made, backed by a HUGE marketing budget, shovelware or has a high value commercial IP. There are a load of games that would be fantastic, if a little bit niche on this platform that quite simply will never be made because they are no longer commercially viable bue to R4 card piracy.
    I say this as a developer who has produced games for the DS and as a gamer who see's nothing but people with R4 cards. This isn't some bitter rant, I was still paid for my work, but it's a simple fact the R4 card has just killed the DS for smaller dev's.
    (no I don't support ACTA, 3 strikes or any of that other nonsense. but to claim piracy doesn't hurt is horse shit. Sadly piracy rolls downhill it's the dev's and people producing content that feel the bite, not the suits.)

  115. Troll or Serious? by deGlove · · Score: 1

    The severity of ignorance contained in this question is astounding. The need for p2p users to justify their thief never seems to stop. First off the creative works that are: stolen, pirated, illegally reproduced, or however you choose to word it, doesn’t fail. The people, business, bands, and artists that make the creative work: go broke, terminate, or fail.

    You want proof? Grab a shovel and start digging. If you’re familiar with Google it might be a good place to start. Look for some contact info for an independent music label and call them up. Ask them if they’ve had any problems with piracy. Ask them if there are any albums on their label that have sold less the 200 copies, but have been illegally downloaded more than 200,000 times on p2p sites.

    Talk to some people that write code for a living. Ask them if they’ve ever had code stolen from them, or used without compensation. Talk to a photographer. Ask them if they’ve ever lost money from someone illegally using one of their images to promote something. Talk to a published author. Ask them if they know how many times their book has been downloaded and what that number equals in lost income.

    Reading studies published by people hired by individuals or companies with a vested interest isn’t going to tell you anything. Talk to real people, ask them questions, and then actually listen to what they have to say. Done ranting, but 12 year old's need to know.

    1. Re:Troll or Serious? by Travelsonic · · Score: 1

      Troll or Serious?

      I'd say the question of whether or not a work's failure can be attributed to piracy alone is a very legitimate one, given how many variables there are to begin with in regards to creative works and their success/failure.

      The need for p2p users to justify their thief never seems to stop.

      Dunno what is astounding, people justifying piracy, or people claiming ignorance on others, only to assume they are justifying piracy when there is little proof that their post was intended to do so. Asking these questions, opposing the RIAA, etc does not [NOT [ NOT ]] make you a pirate who is justifying anything, using those questions to justify piracy makes you somebody who is trying to justify piracy. Not asking those questions, etc in of themselves.

      The people, business, bands, and artists that make the creative work: go broke, terminate, or fail.

      Unfortunately, that does not answer whether it was piracy alone, or piracy PLUS a ton of other factors.

      Look for some contact info for an independent music label and call them up. Ask them if they've had any problems with piracy. Ask them if there are any albums on their label that have sold less the 200 copies, but have been illegally downloaded more than 200,000 times on p2p sites.

      This is called begging the question, and you seem to know for sure the outcome of doing just that, as if it were fact, but with no proof that something completely different won't happen instead. It varies from company to company. [protip: Indie labels /seem/ to be much more open to using P2P, torrenting, etc to promote their artists and get themselves out there than bucking p2p and torrenting like the RIAA, etc do on a regular basis.]

      Talk to some people that write code for a living. Ask them if they've ever had code stolen from them, or used without compensation. Talk to a photographer. Ask them if they've ever lost money from someone illegally using one of their images to promote something. Talk to a published author. Ask them if they know how many times their book has been downloaded and what that number equals in lost income.

      1. Stealing != "used without compensation," stealing = taking, depriving them of something. Piracy will harm, but to accuse people of being childish yet clinging to such a tired analogy [despite being proven inaccurate by tons of people, sources, etc] is kinda ironic.

      2. The issue was not whether or not piracy harms or impacts the development, but whether or not failure can be attributed to piracy alone.

      Done ranting, but 12 year old's need to know.

      Wow, ad hominem much?

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    2. Re:Troll or Serious? by deGlove · · Score: 1

      Unfortunately, that does not answer whether it was piracy alone, or piracy PLUS a ton of other factors.

      I'm not arguing that other factors are not involved I'm arguing that piracy causes

      substantial harm

      , not 100% failure.

      It varies from company to company.

      Exactly. If there were no variation then we would have all successes or all failures. [protip: Indie labels that I've worked for /tend/ to be harmed much more by using P2P, torrenting, etc to promote their artists and get themselves out there compared to those that don't.]

      1. Stealing...

      Piracy by definition is robbery, stealing, unauthorized use, or infringement.

      Wow, ad hominem much?

      When people engage in a willful practice that has a direct negative impact on those around you, you might find yourself with strong emotions on the subject.

  116. Might hinder funding though by JSBiff · · Score: 1

    No, piracy might not directly hurt "the creative process", but for a lot of types of Art, the ambitions of the creator can only be realized with funding. Think of TV or movies- for most of us, even though we think 99% of TV programming and movies are utter rubbish, most of us have at least seen something in our lives which we really liked, maybe thought the show or movie even rose to the level of genius. Made us see the world in a slightly different way, or perhaps helped us feel better when we were in a funk, or just merely entertained us a lot.

    TV shows can cost $1 Million or more per episode to produce (although, some types of shows can be considerably cheaper, like game shows). Movies can easily cost 10's of Millions or even $100 Million. Video games can cost millions to develop.

    That money has to come from somewhere.

    Currently, there's enough people willing to pay that there's still funding for such creative endeavors. But, I guarantee you that if piracy became very widespread, so that these more expensive types of Art to produce could no longer make a profit, funding would drop off a cliff, and much less Art would ever be able to be fully realized.

    Look at, over the past few years, how many computer games have been console exclusives, not available on the PC, because the publishers just didn't feel it was worth the investment, because of piracy on the PC. No, Art will never stop being created in totality because of piracy, but that doesn't mean that piracy has no effect on Art. It's just really hard to say what Art was never made, what Art you never heard of, because piracy reduced the incentive for investment in creative works.

  117. Why yes, The Chronicles of Riddick is one. by w0mprat · · Score: 1

    I believe this movie is one that is claimed to have done poorly due to piracy, and I do believe there is some truth to this although as always it's not the full story and piracy is not the sole reason why a movie fails to generate ticket sales. This movie went on to be heavily download, some say it set all time records as the most bittorrented movie.

    Usually high box office takings has a strong link to high piracy. Indeed high demand and restricted supply means fans will take matters into their own hands and obtain content however they can. There is always the exception to the rule however, and I believe where a movie bombs at the box office but is widely pirated is where the genuine cases of creative works failing because of piracy lurk.

    Now, consider The Hurt Locker, which was heavily downloaded to the point they are dishing out 5000 lawsuits, but has so far failed at the box office. This is not because of piracy, but because of demonstrable incompetence, because the movie was leaked a long long time before they actually even got around to getting this film distributed and then the release dates slowly trickled on around the world. Oh and releasing the DVD before putting your film in cinemas is not a good idea either. In fact they hardly seemed to have bothered to market it, despite being well recieved by critics and viewers.

    TCOR received all the big budget hype and worldwide release. In fact everything was done right. It wasn't even THAT bad. So what went wrong? Is this a genuine failure due to piracy?

    The movie was close enough to the level of being shit and not worth paying for, but probably worth a download. It also deliberately targeted the market of young male gamers who also happen to be the most heavily pirating demographic. Fail. It also completely failed to target the sweet milky teated cash cow of obsessive sci-fi/fantasy fans who will go see movie like Lord of The Rings or a Star Wars release three to four times over the opening weekend then continues on to run up the credit card on all the merchandise.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    1. Re:Why yes, The Chronicles of Riddick is one. by Anonymous Coward · · Score: 0

      Downloaded hurt locker and regretted and then deleted it. Anyone who receive some training or performed national service will know it is not realistic at all. Divinding and sending one man each into hostile alley? I won't even do that drunk.

    2. Re:Why yes, The Chronicles of Riddick is one. by pandrijeczko · · Score: 1

      The movie was close enough to the level of being shit and not worth paying for, but probably worth a download.

      Your argument fails because you assume incorrectly that the success of a movie is directly related to the success of its game tie-in - and if you've played games as long as I have, you'll know there have been countless successful movies with rubbish tie-ins; in a lot of cases, that can be explained by the fact that the game was rushed out in time for the movie release.

      Also, The Chronicles Of Riddick Game ("Escape From Butcher Bay") was not based on the movie, but actually a prequel game leading up to the events in the movie - and was actually released a fair time after the movie, incidentally.

      The game flopped simply because nobody bought it. Personally, I've no idea if that one was down to piracy as such because when it was released, I was playing a lot more games then than I am now and I actually remember seeing very little about it - so maybe it was a marketing problem.

      But the fact was, I was trawling Gamespot one day and saw it listed in there rated 90+%, then went online to buy a copy and found it for a pittance price brand new for only a few pounds - and it turned out to be a great fun game.

      --
      Gentoo Linux - another day, another USE flag.
  118. Workin' for the money? by Penguinisto · · Score: 1

    First off, creative works are not anywhere near the same thing as installing a circuit breaker panel, or setting a broken leg.

    A creative work is made purely for aesthetics, with no objective (or utilitarian) purpose whatsoever.

    Now here's the trick - if you're making a creative work just to make money, then you've introduced marketing into your work, altering it out of necessity in order to appeal to the customer.

    Now mind, this is not necessarily going to ruin the work - but in the vast majority of cases, the output ends up as crap. A smaller percentage comes out as iffy or okay, but nothing memorable. a very rare few can manage to overcome such an imposition and come up with something ultimately successful. It gets even worse when the whole thing is managed and packaged from start to finish (see also the typical manufactured pop star).

    "The issue here is whether piracy has killed a work. Stick to the issue."

    That's the problem - the issue is poorly defined at best, and IMHO irrelevant to what would define the ultimate success or failure of a creative work.

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
  119. Stephenie Meyer - Twilight Midnight Sun by Anonymous Coward · · Score: 0

    Book 5 for Twilight saga was illegally posted on the internet, and rampant piracy discouraged the author enough to discontinue the project. http://www.stepheniemeyer.com/midnightsun.html

    1. Re:Stephenie Meyer - Twilight Midnight Sun by geminidomino · · Score: 1

      Book 5 for Twilight saga was illegally posted on the internet, and rampant piracy discouraged the author enough to discontinue the project. http://www.stepheniemeyer.com/midnightsun.html

      And in one fell swoop, you render all anti-piracy arguments moot.

      HAIL PIRACY, SAVIOR OF US ALL!

  120. How many Angels can Dance on the Head of a Pin? by Anonymous Coward · · Score: 0

    Lets say our example project is a financial failure. Company closed, employees fired.
    How could anyone show the piracy killed it.
    Maybe you could quantify how many copies where pirated. But if there was no Piracy how many of those copies would have converted to sales?
    There is no why to know. You could come up with many wild estimates, but no facts.

    Then the real world business questions follow. Assuming no Piracy ( and dancing angels) Did it just suck? Was the value there? Bad price point? Not enough advertising?
    You could not even construct a valid controlled experiment.

  121. LookingGlass? by Man+On+Pink+Corner · · Score: 1

    There were rumors that piracy was a big factor in the demise of LookingGlass Studios (Ultima Underworld, System Shock, Flight Unlimited... basically a lot of respected labor- and technology-intensive PC games that saw very widespread play but low sales.)

    1. Re:LookingGlass? by ET3D · · Score: 1

      Didn't notice this post. I just posted the same.

  122. twilight by Anonymous Coward · · Score: 0

    stephanie myer was working on some book, but because someone leaked it online, she stopped and refuses to go back to it. i'm aware that this isn't due to monetary reasons, as you had hoped, but it does pertain to the question.

    1. Re:twilight by Travelsonic · · Score: 1

      stephanie myer was working on some book, but because someone leaked it online, she stopped and refuses to go back to it. i'm aware that this isn't due to monetary reasons, as you had hoped, but it does pertain to the question.

      So the book leaked, and she goes off whining and pouting instead of finding a way to work past the pitfall? Its nothing new, books are leaked [from major series / authors] often it seems, yet they always find a way to deal with it instead of shutting down future work entirely.

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
    2. Re:twilight by geminidomino · · Score: 1

      she goes off whining and pouting instead of finding a way to work past the pitfall?

      This is the preferred outcome. Don't encourage her... PLEASE.

  123. Yes, there are a few... by Der+PC · · Score: 1

    ...which are very probably (given the right analysis and access to accounting data).

    Look at the gaming market of the Commodore Amiga in the late A1200 years. Piracy was at such a height that the piracy scene often had the games in wide distribution before the gaming companies, and in one case (If I recall correctly the company affected was Psygnosis) a game was actually released in the piracy scene _before_ it was released to market by the company (which implies a disgruntled employee).

    If you want proof for actual piracy damage, you must look at the early years. This is what every of the drones thinking up their fictional damages are using for base, and the Amiga gaming companies may be the ones actually able to shed some light on the matter - especially those which were UK based.

    --
    This signature is DRM protected. By the DMCA, you are not allowed to counteract or oppose to it.
  124. I think there's something to that by Anonymous Coward · · Score: 5, Insightful

    Back in my highschool and university days, I pirated a lot. Reason was money. I had little discretionary income so I'd take things where I could get it. However as I've gotten older and moved on to the working world, I've little need to pirate stuff. I simply buy it. It is faster and easier, plus I really do like doing the right thing.

    Few, if any, sales were lost to my piracy. I simply could not afford the things I was pirating.

    1. Re:I think there's something to that by kz45 · · Score: 3, Interesting

      "Few, if any, sales were lost to my piracy. I simply could not afford the things I was pirating."

      It's not a lost sale, but it changes the mindset of people, which results in lost sales. If everyone knows they can get something for free (and continue to download it for free), eventually, they will just expect it.

      Look at iPhone apps. Since most are .99-$1, if you try to sell one for $30 (no matter how good it is), you will most likely not get any sales because people expect it to be cheap.

      This is why companies need to fight piracy. If not, they will lose the ability to sell any product.

    2. Re:I think there's something to that by dubdays · · Score: 3, Insightful

      This is why companies need to fight piracy. If not, they will lose the ability to sell any product.

      I'd argue this. Competition is what scares these companies to death (and primarily for them, potential competition). Piracy might be one piece of the problem for them, but as far as I see it, they have a much larger issue: value. People will pay for something if its value is greater than or equal to the price. Think of Blu-Ray. To many, the value of having a copy of a movie was not the $25-$35+ the movie companies were charging for them at first. But, as is usually the case, the price came down over time, and now people are buying them for $15-20, or maybe $25 for a new release. Also, players are selling much better. It's true that those did come down in price as well, and it's hard to determine if the price of players dropping caused the price of the media to drop, or vice versa. However, I have talked to a lot of people about this, and from what I have been told, and I do agree, is that people couldn't justify paying an extra $10-20 per movie just to have the hi-def. In other words, they would have bought the player if the discs cost about the same as DVDs. So, basically, prices went down, sales went up, and value stayed the same.

      Software, however has a completely different problem, even though it still stems directly from value. 10-15 years ago, if you wanted to do high end photo editing, Photoshop was the only real game in town. As time progressed, so did technology, and programmers were able to write photo editors with much more ease, and distribution of software matured. No longer did someone with a large program have to pay a company to do CD stamping, box design, etc. Now we even have quite good OSS to do many of the same things (GIMP, obviously). So, now the value of any particular piece of software is declining due to competition, not to piracy. Professional photographers, I promise you, will still shell-out for a legitimately licensed copy of Photoshop. If they don't need something quite like that but still want support, maybe they buy Paint Shop Pro or the like. GIMP is for those who want the freebie (don't get me wrong--if it was a closed product, it would sell at a decent price, assuming it is as well known as it is now).

      So, I guess I just see it as simple economics, and piracy is nothing more than a barely discernible blip on the radar. What has changed the game is competition, but some companies just want to whine about pirates who cost them practically nothing in lost sales (maybe increase sales in a try-before-you-buy way). They are trying to scare the competition out of the marketplace in order to keep the value of their products high, because once you have multiple options for doing the same kind of thing, the value of all programs in the group begins to fall off a cliff do to competition. Seems pretty simple to me. Play the piracy card, scare away new entrants to the market, keep the value of your stuff high, and you have it made.

    3. Re:I think there's something to that by Anonymous Coward · · Score: 0

      If everyone knows they can get something for free (and continue to download it for free), eventually, they will just expect it.

      Really? Care to link to some actual research that proves that? Because otherwise I am calling bullshit. Your post sounds like some subjective bullshit that you just pulled out of your own ass.

    4. Re:I think there's something to that by Runaway1956 · · Score: 5, Interesting

      You missed GP's point. Today, he has money to waste on entertainment. He just PAYS FOR IT, because it really is faster, and easier. The pirate who wants to play Super Duper Mario Brothers Meet the Exterminator and Predator has to find a download, find a crack, apply the crack, etc ad nauseum. Then, he probably can't play the online version, which includes the "value added" appearance of Alien.

      Piracy is work, in case you hadn't noticed. People who are willing to spend no money, no time, and no effort to get their games/music/entertainment have to do without.

      I agree, companies need to fight piracy, but following a mindless nazi doctrine that all pirates are evil and should be exterminated is as stupid as stupid gets.

      Jim Baen, over at Baen Books came to understand that. He fought piracy by giving away books. http://www.baen.com/library/ Somewhere on their site, is a rather long discourse, in which Baen Books proves that every time they give away a book, especially an older, out of print book, not only does Baen realize a profit, but so does the author whose books was released for free.

      Wake up and smell the coffee. Cooperating with the pirates can be lucrative.

      Game producers could take a hint, and release a "pirated" version of their game, put it up on the torrent sites, sit back and allow the wider community to pay for distribution - then wait for a lot of pirates to come back and pay for the "value added" version that includes Alien.

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    5. Re:I think there's something to that by bytesex · · Score: 1, Informative

      I'm like you. My neighbour however, who has just as many means as I do (more or less), chooses to pirate stuff all the bloody time.

      --
      Religion is what happens when nature strikes and groupthink goes wrong.
    6. Re:I think there's something to that by ShakaUVM · · Score: 3, Insightful

      >>Software, however has a completely different problem, even though it still stems directly from value.

      I knew the person that wrote some popular BBS code. I'm tempted to say it was Searchlight BBS, but it's been a long time.

      He released it as shareware, got massively popular, but he said he made hardly any money out of it. And the people that were pirating it would constantly ask him for tech support, as well. So it's not quite true that software has no overhead.

      He was kind of bitter about the whole thing, and really hated software pirates because they screwed the small guy a lot worse than companies like Microsoft. Even though the dollar amounts are obviously much larger for Microsoft, if he can't put food on his plate writing software, the software is going to go away.

      So, TFA - there's your answer.

    7. Re:I think there's something to that by AAWood · · Score: 1

      Software piracy has been around since at least the early 80's. You would be hard-pressed to find a Spectrum or Commodore owner that didn't copy games for their friends and family, and since those days piracy has only gotten easier, and hence more widespread.

      So, with this in mind, why haven't we already seen this widespread change of mindset amongst the consumers? Despite how much they moan about lost sales, the movie, and gaming industries are at worst maintaining a slow upward trend, and at best are positively booming; how are they seeing revenue continue to rise for the most part if increased piracy means less people are willing to buy even when they're able?

      Sources: Video game industry revenue, Movie industry revenue (look under chart for sales figures).

    8. Re:I think there's something to that by Corwn+of+Amber · · Score: 0, Flamebait

      Selling BBS software for money? Your friend was an idiot. Go try to sell a torrent-tracker server for money!

      The BBS was for warez like the Internet is for porn. Your friend would have made money writing PBX software at that time. Phone-Box eXchange were high-value gizmos by then, and would certainly not be pirated by the kind of companies that used such.

      --
      Making laws based on opinions that stem up from false informations leads to witch hunts.
    9. Re:I think there's something to that by Znork · · Score: 1

      It is faster and easier, plus I really do like doing the right thing.

      The problem is, with the industry behaving as it is, handing them money no longer is 'the right thing'. I'd rather spend more effort and more money if I can be sure no money goes to the socially harmful IP industries. Much like shopping ecologically, it's worth a bit more to shop socially responsibly and lobbyist free.

      Which leaves only verifiably unassociated independents as the ethically payable choice.

    10. Re:I think there's something to that by SkunkPussy · · Score: 1

      it doesnt change the mindset - he used to pirate stuff when he couldnt afford it. Now he can afford it he doesn't. In what way has his mindset been changed by piracy?

      --
      SURELY NOT!!!!!
    11. Re:I think there's something to that by Anonymous Coward · · Score: 3, Informative

      I'm guessing you are a bit of a young'un. Back when comms was a black art, the internet hadn't been heard of and 300 bps was standard, and 1200/75 was a strange UK-only invention, a BBS was not for warez. It was for messages and downloading public domain and shareware software.

      I wouldn't have wanted to try making a living from shareware, but I made beer-money selling software, including some BBS software.

    12. Re:I think there's something to that by Anonymous Coward · · Score: 0

      Exactly. Piracy is excellent advertising. A friend who is a folk singer and sells her work directly on CDs to her public via her web site says that every time she releases a gratis song to be shared freely, her album sales go up.

    13. Re:I think there's something to that by MysteriousPreacher · · Score: 1

      Yeah, the mindset thing is problematic. My ex-housemate is a classic example someone who knows he can get things for free and sees no problem in doing so. I never know him to buy a single movie, yet most evenings a week he'd be happily movies he'd found via BitTorrent. I doubt he could afford to pay for the sheer number of movies he was watching, but he could certainly afford to pay for some of them; he just didn't see any reason to pay if he could get them for free.

      In his case the reason why he continued seemed linked to his knowledge that this kind of thing wasn't taken very seriously. In the case of him and others like him I'm happy enough to see them prosecuted to the full extent of the law, and he probably won't stop doing this until he or something close to him is prosecuted or at least warned. Either that or shitbags like him will help provide the justification for industry groups to pressure ISPs to gimp our connections. They'll try to do that anyway, but there's no sense in making it easier for them.

      --
      -- Using the preview button since 2005
    14. Re:I think there's something to that by turbidostato · · Score: 1

      "Back in my highschool and university days, I pirated a lot. Reason was money."

      Yes, but not in the sense you think. Reason was money in the sense that was money what made private copies illegal to start with.

      You "pirated" because sharing copies is considered illegal in the USA. I probably didn't copy music for me and my friends any less than you but I didn't pirate *anything*. See? Same actions but you pirated a lot and I didn't. That was money (from the mass media companies) in action.

      "I really do like doing the right thing."

      You are a valuable lamb^H^Hcitizen. Thank you from SonyDisney Corp.

    15. Re:I think there's something to that by Anonymous Coward · · Score: 0

      I think that's called "shareware"

    16. Re:I think there's something to that by Anonymous Coward · · Score: 0

      This is what game demos should be. Sadly, they have gone the way of the dinosaur. I remember the good old days, when you could get the shareware version of doom or quake with the entire first episode (=1/3 of the game) for free. I wonder how many sales that induced.

    17. Re:I think there's something to that by hitmark · · Score: 1

      well for some shareware must have worked, as ID software got into the gaming biz by way of shareware.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    18. Re:I think there's something to that by hitmark · · Score: 1

      end result, one start to wonder if not copyright worked better when it was shot.

      But that was only the US/UK mindset, that focused mostly on the economic side. Modern copyright got where it is, thanks to there being another side, mainly from france, where they cared just as much about the reputation of a creator as the economic well being. And thats why they pushed for a long "copyright" duration.

      thats why i have found myself thinking something like this:

      5-10 years of current day copyright, 15-20 years of derived copyright (so that if someone turns your novel into a movie, you get payed, but if someone just copies it online or something they are free to do so), 30+ years of "reputation protection" (meaning if someones creation is being used in some political relation, there needs to be a cleared with the creator first).

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    19. Re:I think there's something to that by hitmark · · Score: 1

      thing i wonder is, what would he do if DRM was perfected so he could no longer copy? Walk the streets making trouble for others? Do some kind of drugs? break into a place and get his entertainment that way?

      thing is, i keep thinking about the old saying about bread and circus. And that brings me to wonder how much distraction copied entertainment provides during a volatile time of a persons life.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    20. Re:I think there's something to that by Anonymous Coward · · Score: 0

      If he released it as shareware that typically means he was giving away a limited version of the software for free. How is it piracy to download shareware? If there were people asking him for support, he wasn't under obligation to support them, so why would you consider this to be overhead. Also it sounds like your friend missed a great business opportunity, why didn't he just charge for support? In fact this is how most open source companies work, give away the software for free and then sell support.

    21. Re:I think there's something to that by BrokenHalo · · Score: 1

      Really? Care to link to some actual research that proves that? Because otherwise I am calling bullshit. Your post sounds like some subjective bullshit that you just pulled out of your own ass.

      The comment might be subjective, but it is certainly (anecdotally) true. I have many friends who seem to expect creative content to be available at absolutely no cost to themselves, no matter how much they happen to enjoy it. Interestingly, these people tend to be those with a comparatively high level of tech savvy with computers.

      It would be drawing an excessively long bow to suggest that so-called "computer literacy" is equivalent to a paucity of morals, but it certainly does seem that there is sometimes a level of blindness that comes with an easy familiarity with file-sharing techniques.

    22. Re:I think there's something to that by BrokenHalo · · Score: 1

      Software piracy has been around since at least the early 80's.

      Certainly. And music piracy was around well before that. I, and most people I knew used to copy vinyl LPs to cassette tape back in the '70s. The limiting factor was that it was slow, and the quality of the tape was never as good as the disc, so there was always the incentive to buy the original recording if and when we could afford it.

      Plus, of course, the album cover was in itself such a great vehicle for artists - but we'll never see the likes of that again...

    23. Re:I think there's something to that by BrokenHalo · · Score: 2, Insightful

      In his case the reason why he continued seemed linked to his knowledge that this kind of thing wasn't taken very seriously.

      In the case of many acquaintances of mine, it is largely associated with the fact that they are total cheapskates. This seems, I'm sorry to say, to be an unfortunately common characteristic among geeks and nerds. I don't know why, and I don't share the mentality (I err in the opposite direction), but nevertheless there it is...

    24. Re:I think there's something to that by maztuhblastah · · Score: 2, Insightful

      He just PAYS FOR IT, because it really is faster, and easier. The pirate who wants to play Super Duper Mario Brothers Meet the Exterminator and Predator has to find a download, find a crack, apply the crack, etc ad nauseum. Then, he probably can't play the online version, which includes the "value added" appearance of Alien.

      Kinda.

      That's how it's supposed to work. If a company is smart, they go to lengths to ensure that the value of their product is higher than that of the pirated product.

      Unfortunately, some companies (like EA and Ubisoft) don't quite get it right. Instead of ensuring that the legitimate copies are the best, they layer on obtrusive DRM (e.g. Spore) and stupid limitations (requiring a network connection to play a single-player game), thereby changing the value proposition in the wrong direction.

      This is complicated by the fact that your description of piracy isn't really how it works anymore. Here's how it usually works:

      1. User wants "Game X"
      2. User goes to favorite torrent tracker and searches for "Game X"
      3. User picks highest-ranked/highest-voted torrent.
      4. User downloads "Game X" via BitTorrent.
      5. As with all "quality" piracy releases, the copy of "Game X" that the user has downloaded is completely stripped of DRM and requires no additional software to play.

      Now faced with the above scenario, you can see how the value comparison changes. In this scenario, the user can either 1) pay for the product and be subject to a number of limitations (DRM, etc.) or 2) get the product for free and deal with fewer restrictions on its usage.

      And that's not even including the folks who "pirate" things that they already licensed. Case in point: I licensed NFS: Most Wanted a couple years ago. Unfortunately, the copy protection (SafeDisc IIRC) didn't function correctly, and the game refused to recognize that I had the CD in the drive with any degree of reliability. As a result, I downloaded a "pirated" release of the game, which work flawlessly.

      Conversely, Positech Games (who make some kick-ass strategy/management games) sells all of their games DRM-free. I've purchased several of his games, primarily because the pirated product adds nothing other than a count of copyright infringement.

    25. Re:I think there's something to that by HereIAmJH · · Score: 2, Informative

      Your friend would have made money writing PBX software at that time. Phone-Box eXchange...

      Color me confused, because for decades I have always believed PBX stood for Private Branch Exchange. And my BBS never had a single warez file. My users were primarily interested in message boards and what few games I ran (VGA Planets, LORD).

      --
      Another day, another update to a Google android app.
    26. Re:I think there's something to that by Hognoxious · · Score: 2, Insightful

      A friend who is a folk singer and sells her work directly on CDs to her public via her web site says that every time she releases a gratis song to be shared freely, her album sales go up.

      A song != an album.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    27. Re:I think there's something to that by Hognoxious · · Score: 1

      I, and most people I knew used to copy vinyl LPs to cassette tape back in the '70s. The limiting factor was that it was slow, and the quality of the tape was never as good as the disc

      Plus a second generation copy (tape to tape) was even worse, and a third generation wasn't even worth bothering with.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
    28. Re:I think there's something to that by johnhp · · Score: 1

      Game producers could take a hint, and release a "pirated" version of their game, put it up on the torrent sites, sit back and allow the wider community to pay for distribution - then wait for a lot of pirates to come back and pay for the "value added" version that includes Alien.

      I think they call that shareware. And yes, back when shareware was first introduced, it did a little somethin somethin for the game industry.

    29. Re:I think there's something to that by Anonymous Coward · · Score: 0

      Problem is that making game is not free, nor even cheap. Living etc. costs money. It's all find and dandy if you're student or live in home with your parents, but when you have a family to feed enter mr. need of the money... Making game can be process of even YEARS, unless you make small games and even them can take up to months. While making that game one do not live with the free will and happy thoughts from the pirates and potential customers, it requires some "bread" too...

    30. Re:I think there's something to that by thesandtiger · · Score: 1

      Except when it is neither faster nor easier.

      I buy a game that has DRM - it takes me maybe 2 hours to go to the store, get it, come home, and install it... And it doesn't work because the DRM sees something on my system it does not like.

      VS

      I torrent a game that has DRM - it takes me maybe 30 minutes to download it and install it... And it works just fine because the DRM has been removed by the pirates.

      Paying for things is only easier when the company providing those things is not treating paying customers like criminals. Piracy is easier every other time because, amusingly, by acting like a criminal you aren't being treated like one.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    31. Re:I think there's something to that by kiwimate · · Score: 1

      Missing a vital point, you are. That web site discourse talks about authors willingly sharing a portion of their works in the hopes of gaining wider market share of readers who'll then buy. Yes, I realize you're proposing that this is a great solution and a way to get more buyers, and I don't even disagree. But the key word is willingly. And if you (plural - general /. readership) believe that this is a good solution, then have the courage of your convictions and stick to some principle and don't pirate the stupid thing - instead, boycott, notify publishers/recording labels that you're boycotting, write letters, whatever. But show some damned honor for a change.

    32. Re:I think there's something to that by Runaway1956 · · Score: 1

      I did find honor. I upgraded to Linux, and stopped playing stupid Windows games. I don't like today's music anyway, so I stopped pirating it. And, I don't like any more than about 2% of Hollywood's offerings, so it's easy to ignore their stuff. Is that honorable enough?

      I haven't personally pirated anything in quite a long while. But, I'll certainly help others to do so!

      --
      "Windows is like the faint smell of piss in a subway: it's there, and there's nothing you can do about it." - Charlie Br
    33. Re:I think there's something to that by ShakaUVM · · Score: 2, Insightful

      >>How is it piracy to download shareware?

      It's not, but it is piracy to copy the full version, which is exactly what happened. He estimated that less than 10% of the sites running the full version of his software had paid for it.

    34. Re:I think there's something to that by coolsteve · · Score: 1

      If I had mod points, I'd mod you up.

      I totally agree. In fact, I remember a few years back, I had bought a legitimate copy of Civ III Complete. Well, when I tried to install and run the game, it complained of a SecureROM error. I went back to Best Buy, exchanged my copy with a different copy of Civ III, and it didn't work either. Apparently, they got too enthusiastic with their anti-piracy software, and lost a sale because of it (AND I was trying to do the right thing, buying a legitimate version of the software.) I found out later that there are DRM issues with the game, so I just went without.

      Now, if I had just gotten a pirated version of the game, it would've had something I could use.

    35. Re:I think there's something to that by Anonymous Coward · · Score: 0

      I really do not like the argument that because you do not have a lot of money to buy something, it is OK to take it. Imagine how pissed you would be if you found out that a neighbor down the street was sleeping in your basement at night because he did not want to pay to heat his own house, so he could spend the money on other stuff.

    36. Re:I think there's something to that by vuffi_raa · · Score: 1

      once you have multiple options for doing the same kind of thing, the value of all programs in the group begins to fall off a cliff do to competition.

      this is true with the exception of the cases like you mentioned with photoshop and the reason why photoshop shouldn't care as much about piracy- at least on a consumer grade level. I would argue that enterprise purchases are what make up the bulk of the income because, it is taught in schools, it is the leading platform for businesses plugin compatibility is better- etc. etc. Personal use licenses ought to be free.
      on another note, I don't think I know a single person (myself included) who has worked professionally with photoshop who didn't learn it by starting with a pirated version- when it comes to professional grade software you learn it with a hands on and if you didn't fall into an internship or acquire training- you just plain aren't exposed to the software.

    37. Re:I think there's something to that by Anonymous Coward · · Score: 0

      Piracy is work is it?

      Well every time i put on a disney movie for my daughter i wish i had dowloaded it in stead of having the original cause a downloaded version will just play right away with the disney dvd i have to wait 30 seconds for a FBI screen then its another 30 or so seconds for a disclaimer of some sort and then skip through 10 trailers of movies we already own or don't want to finally reaching the menu to hit play.
      Same with the blu-ray movies i bought the other day for myself 2 minutes if skipping and FBi warnings instead of just loading up any random torrent site instead of amazon doing a simple search get the torrent file and start it next morning it is here faster then buying it and without all the damn trailers and crap.
      Also most if not all games come with a crack or pre cracked and even if you have an original you still wanna crack it to get around some silly drm or cd/ dvd requirement.
      So i say original media is work Piracy is the easy way.
      But in any case if you want to make money just make a MMO with a subscription fee -> profit.

    38. Re:I think there's something to that by Anonymous Coward · · Score: 0

      Game producers could take a hint, and release a "pirated" version of their game, put it up on the torrent sites, sit back and allow the wider community to pay for distribution - then wait for a lot of pirates to come back and pay for the "value added" version that includes Alien.

      This has been done for some time. It's called a "Demo Version".

    39. Re:I think there's something to that by orclevegam · · Score: 1

      Comes down to knowing your target demographic and making the right choices. The target demographic of Photoshop is corporations and working professionals with lots of disposable income as can be seen by the ridiculous price for Photoshop. Given that they don't seem particularly interested in catering to hobbyists by selling a sanely priced version (say something sub-$100) I see no reason why they shouldn't allow non-commercial use for free. For all intents and purposes that's the unofficial situation currently, as everyone I know who uses Photoshop either pirated it, or it's the copy their work bought for them.

      --
      Curiosity was framed, Ignorance killed the cat.
    40. Re:I think there's something to that by Mister+Whirly · · Score: 1

      And also for warez. About half of the BBS I frequented back in the 80s were dedicated solely to hosting warez for downloading. They also had message boards and such, but warez was the primary reason for existence for many BBS.

      --
      "But this one goes to 11!"
    41. Re:I think there's something to that by AliasMarlowe · · Score: 1

      About half of the BBS I frequented back in the 80s were dedicated solely to hosting warez for downloading.

      I suspect you were in a small minority.
      The several BBSs I frequented in the mid 80s had nothing to do with warez. They had copious amounts of shareware and freeware for download, and I ended up with boxes of 5.25" 360KB floppies filled with the stuff at a lightning-fast 1200bps. They also hosted MMO games (yay Trade Wars!) and message boards, among other things. One of them also gave me access to internet (uucp, ftp) and an internet email address (bang-path, around 1985).

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
    42. Re:I think there's something to that by Anonymous Coward · · Score: 0

      I think they may have already started that. Look at the wolverine release last year. no CGI, untouched scenes. Sounds like a perfect way to get people who really want to see the effects into the theater. There was a game too, that was pirated early and when released the game was obviously missing large portions of the game. Enough to get the hooks in, but not enough to satisfy.

  125. Smaller Countries and Maintaining Industries by michaelnz · · Score: 1

    I think I have a complicated view of the entire copyright idea (shorter time frames with stronger enforcement is my preference I think) but here in New Zealand we have a very difficult time maintaining our local film and television industry and piracy can have a much stronger impact than in the states. Recently the film "Boy" (which is fantastic and very very local in style) has had some trouble because it's already being pirated before it has even had a chance to be released internationally. It's not like the producers wouldn't like it to have a large international release on the same day or something like that but it's just not an option with our small industry. Here's some more info on it:

    http://tvnz.co.nz/entertainment-news/boy-illegally-uploaded-internet-3606531

  126. Yes. by stonecypher · · Score: 1

    I had a small company with eleven employees, and as the first Nintendo GBA flash cart was released, we had our contract pulled out from under us. So not just one work, in our case, but two, and a company, costing a pregnant woman her job and her health insurance.

    But carry on with the navel gazing, pretending that just because you don't know about it means it doesn't exist.

    --
    StoneCypher is Full of BS
  127. Protection is not an issue by Sycraft-fu · · Score: 2

    Spore had the brand new SecuROM PA activation system when it launched. If you had a look on Pirate Bay, there were something like 100,000 peers on the torrent.

    The protection gets you nothing. The amount of piracy on release is a representation of the amount of interest there is in a product. In particular with both of those games, people were curious but skeptical.

    Also I'd note Stardock considers Demigod a success. They've continued to support it and so on.

    You have to remember that no matter what, your game is going to get pirated unless nobody cares. You can't stop piracy, it has been tried in every way and it has all failed, even Ubisoft's stupidly invasive protection. So the question isn't one of keeping piracy numbers down, it is one of increasing sales. While if you could actually stop piracy you could in theory increase sales, it still wouldn't near equal the number of copies downloaded.

    In terms of a server thing, the answer there is just ban pirates. Stardock just made a mistake with their code and it wasn't that pirates could play Demigod on the servers, it was that the check ins were screwing things up. They fixed it the next day.

  128. Re:If the quality is good enough-but what if it is by Artifakt · · Score: 1

    Infer what you want, but Mr. Hasler didn't imply that. For just one point, he never mentioned moral rights one way or another - you put the words into his mouth. To save you the trouble of putting words into mine That makes you a TROLL

    --
    Who is John Cabal?
  129. Sequal canceled by Anonymous Coward · · Score: 0

    I have a similar anecdote. A friend of mine owns a game company. They made a game that was in the top 25 of IGN's best iPhone games last year. The game is a big success with many daily returning users. Sadly, the number of paying users is so low that it didn't even cover the relatively low costs of development ( small team, tiny budget ). I recall him mentioning something like that even if 5% of the returning users would actually pay (5 dollar) for the game, they'd be able to develop the next installment their fans are asking for.

    I'm not sure what their DRM situation was exactly. I recall him mentioning something about Apple not really caring about their problems and the platform not giving them the means to effectively implement DRM.

    Piracy to them is very real. It's sad seeing a team with such amount of talent and passion not being able to get a fair reward.

  130. 90% of the money in music is gone by gig · · Score: 2, Interesting

    There is hardly any money in the music industry anymore. Bootlegging is a tax that most artists can't afford to pay. You have to appeal to a million listeners to get 100,000 to pay. So artists like Lady Gaga have to appeal to a billion to get a million to pay. So the stuff that's being hurt is the stuff with more limited appeal, more niche stuff. Artists who would have sold 100,000 a decade ago now get out of the business, or don't get in at all, or they die from lack of health care in the US. A lot of the infrastructure is gone. Music studios are gone. Local music scenes are much less than they were. The best part of record companies is gone. Live shows cost a fortune, with most going to insurance and security. There are ways you can say it is better for really entrepreneurial artists, but again, that's just a fraction, maybe 10%. Same for artists who can produce their own stuff, it's better in some ways but that's a small fraction.

    In the past, no matter how you listened to music, whether buying CD or listening to FM, or even playing the jukebox at a diner, some money made it back to the producer of that music, incentivizing more music production. Now, there are a lot of ways to listen to music now where no money goes to the producer. The difference between low money and no money is profound.

    In short, the problem used to be that artists with broad appeal would make a ton of money and artists with niche appeal would scrape by, but now artists with broad appeal are scraping by and niche artists are out. If only a small fraction of your listeners pays then the whole industry changes. You can't point to one album that suffered, they have all suffered, even ones that didn't get made. It's a systemic problem.

    1. Re:90% of the money in music is gone by Fantastic+Lad · · Score: 1

      The system has changed and the concentrations of wealth have certainly decayed. I have no problem with that. Corporate music is trash, and I wish it would go away, but it won't.

      But production costs have fallen through the floor. You can now produce and press an entire album for only three or four thousand dollars. The result is that a lot more independent acts now have CDs to sell at their gigs; CDs they never would have been able to afford to produce, and were they signed, they'd not have made much (if any) money on anyway because the old system would have eaten the profits up. Many musicians were billed for the production costs when on a major label.

      I know a lot of musicians. None of them are rich, and not all of them are geniuses, but they keep on playing, and the ones people like sell enough CDs and sell enough tickets to keep at it. The really good acts are consistently able to spin whole careers out of their work. I've seen that happen several times as well.

      What's really happened is that recorded music distribution has been made accessible to many, many more artists, so the pie is being shared among more people. I've bought CDs from people because I want to support their efforts, and I know a lot of people who are like me in this regard. There is money flowing, but it makes more sense and a much larger percentage of it is flowing to the artists.

      They may not get on television or give flashy, stadium-sized concerts, but I don't see that as a bad thing. Leave that shit for the big corporate productions. They always owned it anyway.

      -FL

    2. Re:90% of the money in music is gone by int69h · · Score: 1

      I call bullshit. Metal is still going, and it's never had a broad appeal. If what you say is true, it would have been one of the first genres to collapse. The money is gone from shitty music.

    3. Re:90% of the money in music is gone by salesgeek · · Score: 2, Interesting

      In short, the problem used to be that artists with broad appeal would make a ton of money and artists with niche appeal would scrape by, but now artists with broad appeal are scraping by and niche artists are out. If only a small fraction of your listeners pays then the whole industry changes. You can't point to one album that suffered, they have all suffered, even ones that didn't get made. It's a systemic problem.

      Those who are using a horse and buggy model in the era of the automobile are having problems. The vast majority of musicians that I know are having a resurgence of being able to do what they love because if they play gigs, they make more money off selling self published CDs and online music. I've had a few friends I've grown up with quit their day jobs because they are making it.

      If anything, local music scenes have improved as artists are able to make a living off of playing. Now you can do more than play for whatever the bar is paying (like I did back in the day when I thought I'd grow up an play bass in a band). Now bands can produce ($150/hour for studio time is a thing of the past), get CDs pressed for a couple of bucks and sell them at gigs, get people to friend them on Facebook and MySpace for marketing and sell more music off of iTunes and their own websites than they ever would have back when you were either starving or filling up the local stadium. BTW - you have to sell A METRIC TON of CDs via a traditional label to make what you would selling 1000 CDs off your own website for $7 (or $10 or $15 or $5 or Whatever). It's pretty cool seeing people make $10-$15,000 where 10 years ago, they'd get enough to pay for one hotel room and a bottle of scotch after each show after filling up the car, buying new strings and fixing where the union guy at the venue dropped the drummer's snare.

      As for getting performance royalties, composers royalties and so on, it's not that tough to set up your own label (or use a self-publish label), get set up with ASCAP or any of the other performing rights groups and get paid when say, you get radio play or CNN uses your music for cuts to commercials or something.

      --
      -- $G
    4. Re:90% of the money in music is gone by Anonymous Coward · · Score: 0

      Metal IS shitty music

    5. Re:90% of the money in music is gone by pandrijeczko · · Score: 1

      Corporate music is trash

      Sorry, can you define what you mean by "corporate music"?

      Because if you mean "big, popular artists", then you're just being a bigot.

      Besides which, if a local independent band is able to survive by doing live gigs and selling CDs at those gigs, that's absolutely fantastic and exactly how good musicians should enter the music business - but what about people across the other side of the planet who may want to hear their music? If they sell their music on their web site, who's going to point me in their direction as maybe a band I would like? And what's to stop me going to one of the countless other bands doing the same thing?

      Personally, I *JUST* like music. I like some huge bands, I also like a lot of local club bands - I buy CDs online from Amazon, I also buy them at gigs. There's a lot of good music out there and sometimes I end up buying (and really liking an album) because a big colourful advert placed by a huge evil record company has got my attention in the first place.

      But guess what? I don't give a shit. As far as I'm aware, no children are exploited and no animals forced into extinction just because someone makes me a music CD - all I care about is whether or not it was worth the money I paid for it, whether that goes into Sony's coffers or under the mattress of "Pa Baker's Local Independent Record Label".

      --
      Gentoo Linux - another day, another USE flag.
    6. Re:90% of the money in music is gone by Fantastic+Lad · · Score: 1

      Sorry, can you define what you mean by "corporate music"?

      Good question. I mean music manufactured by a team of profiteers well practiced in the game of mind-control. Think, "Hanna Montanna". Think, "Brittney Spears". Heck, I would argue that most new bands which get top billing these days have been manufactured from the ground up. Read some of the accounts of how the music industry works, and you'll be quite disgusted. Music carries a message, even if it doesn't have words, it affects your brain; it alters the essence of who you are. Do you want a team of profiteers well practiced in mind-control doing this to you, or do you want it to come from an artist who is genuinely offering real insights through music?

      Corporate music is essentially advertising. And advertising is evil; Study that as well, and you'll come across some very disturbing thinking which is practiced invisibly on the populace every day.

      Besides which, if a local independent band is able to survive by doing live gigs and selling CDs at those gigs, that's absolutely fantastic and exactly how good musicians should enter the music business - but what about people across the other side of the planet who may want to hear their music? If they sell their music on their web site, who's going to point me in their direction as maybe a band I would like? And what's to stop me going to one of the countless other bands doing the same thing?

      I don't understand the question, and that last line seems really weird to me. It's like you WANT a corporate advertising entity to do your thinking for you. I find exploring to be half the fun. I HATE being told what I am supposed to like and consume. It's offensive to me because I don't want to be treated like a lab rat or a farm animal.

      But guess what? I don't give a shit. As far as I'm aware, no children are exploited

      I know you mean this turn of phrase in jest, but dude! I think you need to revisit, "Jagged Little Pill". And Alanis Morissette was by no means an isolated case of industry abuse of a child performer.

      You sound pretty much in the dark overall. And there's nothing wrong with that; it means there are a lot of cool and interesting ideas you get to explore. Have fun!

      -FL

    7. Re:90% of the money in music is gone by pandrijeczko · · Score: 1

      Heck, I would argue that most new bands which get top billing these days have been manufactured from the ground up.

      Whether or not you like them, would you include The Rolling Stones in that description? I like the Stones without them being one my favourite bands (I don't want the discussion to generate into an "I like, you like" argument by using one of my favourite bands as an example) and whilst there's a strong case for arguing whether or not they're over the hill now, the fact is they earned top billing through years of cutting their teeth on the club circuit - unlike Britney Spears who came out of a plastic music mould and was just catapulted to the top overnight.

      So in my view, there are artists who have earned a right to top billing and some who haven't - that's the distinction for me, not *just* because a band is mega-popular.

      I don't understand the question, and that last line seems really weird to me. It's like you WANT a corporate advertising entity to do your thinking for you. I find exploring to be half the fun. I HATE being told what I am supposed to like and consume. It's offensive to me because I don't want to be treated like a lab rat or a farm animal.

      No, advertising doesn't think for me - but I buy at least one music magazine here in the UK that's dedicated to the music I like - so if there's an ad for a new album in there that looks interesting, then it may lead me to check that album out. But at the same time, music is my number one hobby and I spend a lot of time reading reviews and web sites to find interesting music - so I don't just buy stuff that's advertised at me, by any means.

      I know you mean this turn of phrase in jest, but dude! I think you need to revisit, "Jagged Little Pill". And Alanis Morissette was by no means an isolated case of industry abuse of a child performer.

      I can't claim to be a fan of hers but I respect talent and recognise she's good at what she does. If she was abused by the music industry, isn't it as much the fault of her parents for not protecting her from that? I'm very anti-corporation in my views but there's a big difference between BP fucking up the Gulf Of Mexico and music artists being exploited for money - get a decent lawyer, that's my advice!

      You sound pretty much in the dark overall. And there's nothing wrong with that; it means there are a lot of cool and interesting ideas you get to explore. Have fun!

      I've never worked in the music industry if that's what you mean. I've read a few music biographies but otherwise consider music to be an "inoffensive" product that isn't messing up the planet or causing world poverty, so I just care about the quality of the end product - so yes, I probably am in the dark but then don't see a reason to be more informed, if I'm honest.

      --
      Gentoo Linux - another day, another USE flag.
    8. Re:90% of the money in music is gone by Fantastic+Lad · · Score: 1

      Whether or not you like them, would you include The Rolling Stones in that description?

      The Rolling Stones are from a different era, and different forces of control were in effect.

      http://www.davesweb.cnchost.com/nwsltr93.html

      The first few installments of that series are quite eye-opening. Media plays the same games today, but does so differently. It's all about population control. In the Stones' case, it was about the secret services handling the creation and distribution of counter-culture thinking, corrupting it and keeping it powerless when it could instead have been a danger to the establishment.

      so I just care about the quality of the end product - so yes, I probably am in the dark but then don't see a reason to be more informed, if I'm honest.

      My thinking is that learning is fun and ignorance can kill you, so I see zero drawback, but whether or not to learn remains one of the most critically defining choices humans ever make in their lives.

      -FL

    9. Re:90% of the money in music is gone by pandrijeczko · · Score: 0

      The first few installments of that series are quite eye-opening. Media plays the same games today, but does so differently. It's all about population control. In the Stones' case, it was about the secret services handling the creation and distribution of counter-culture thinking, corrupting it and keeping it powerless when it could instead have been a danger to the establishment.

      Thanks for the link - it's gone midnight here now but I'll read it sometime during the week and comment. It's always been my perception that the hippy era was perhaps the one and only time when music started to get truly dangerous as an influence in counter-culture - even the punk era was entirely manufactured for profit, although it did produce a few good musicians. But I'm certainly interested to read any commentary with a different view on that.

      My thinking is that learning is fun and ignorance can kill you, so I see zero drawback, but whether or not to learn remains one of the most critically defining choices humans ever make in their lives.

      I like to keep well informed because, if nothing else, it makes for interesting discussion. :-) I just haven't looked into the background of music and culture particularly deeply, I just enjoy a piece of music for what it is when I decide to listen to it. But, as with the article above, there may be a reason to change that thinking and go read more about it.

      --
      Gentoo Linux - another day, another USE flag.
    10. Re:90% of the money in music is gone by Anonymous Coward · · Score: 0

      Shut up, you NIGGER
      Shut up, you NIGGER
      Sh Sh Shut up,
      Sh Sh Shut up
      Nig Nig Nigger Nig Nig NIGGER.

  131. Ya that's my big problem by Sycraft-fu · · Score: 1

    I'm ok with someone getting paid for making a work. We are a capitalist society, you gotta make money to live. I wouldn't do computer support 40 hours a week if I weren't getting paid for it. However, you shouldn't be able to keep earning from one work for a lifetime. If I fix a computer, I don't get to say "Ok you have to keep paying me money but I don't have to do more work, I fixed a computer you are still paying me for that."

    Copyright needs to be for a reasonable length. You get to make your money on your work, but then it belongs to the world and you have to move on. I am not ok with this "You own a work for your entire life, and then your heirs get to won it for 50 more years." No. Not only is that silly, it is not the reason the Constitution says we have copyright. It says we have copyright to promote the progress of useful arts and sciences. To do that, work needs to fall in to public domain so you have to keep creating, and so others can build on your creations.

  132. AMIGA by Anonymous Coward · · Score: 0

    Commodore C64, AMIGA etc.

  133. Big government by Anonymous Coward · · Score: 0

    More anticompetitiveness than piracy, I could cite innovations in software that the government has taken and, as a result, put the innovator out of business.

  134. About Trent by nu1x · · Score: 1

    Trent is amazing ! Like Pokey!!!!

    --
    I have nothing to lose but my bindings.
  135. perspective matters by drew30319 · · Score: 1
    I agree that the question would benefit from some clarification.

    The criteria in determining the success of a creative work would depend on one's perspective:
    • Artist / Author / "creator": Although each "creator" may have their own, private definition of success, I would imagine that common criteria include an ability to earn a living income through the creative work, the respect of their peers, awards, etc.
    • Society: Once society is exposed to any creative work theoretically society has been affected to some degree; it could be plausibly argued that any impact to society is a "success." If so, the only "failure" that comes to mind is a creative work that never saw the light of day and so will never have any impact on society whatsoever.
    • RIAA: A successful creative work is that which is profitable. (But is a work still successful if it returns a profit lower than industry standards? How about if it's hugely profitable - breaking every record - but pirating is reducing the potential profits by 20%?)

    Here, the question is about creative works that were "a financial failure" with respect to the RIAA and their claims of financial impacts from piracy so we should look to how a success would be defined from RIAA's perspective. Interestingly, a failure in the eyes of the RIAA might still be a success from the viewpoint of both the artists who created that work and from society in general.

    --
    JAGga.me ----> Producing video games addressing emotional health and wellness issues affecting teens.
  136. Sometimes publishers want their work to be pirated by Anonymous Coward · · Score: 0

    I have an impression that here in Russia Microsoft wants at least some amount of piracy: if one is not going to pay anyway better let him use pirated copy rather than switch to free software.
    See the Ponosov's case which was initiated by the Russian authorities and Microsoft seem to have even tried to defend Ponosov or at least refused that their rights were seriously violated. Anyway that case initiated adoption of Linux and free software by Russian schools.

  137. Also, Japanese videogames by nu1x · · Score: 1

    Meet Nobuo Uematsu and others, inspired me in ways that real instruments could not.

    And you know what ? I don't care.

    It's all about the heart.

    --
    I have nothing to lose but my bindings.
    1. Re:Also, Japanese videogames by digitig · · Score: 1

      Meet Nobuo Uematsu and others, inspired me in ways that real instruments could not.

      And you know what ? I don't care.

      It's all about the heart.

      Yes, I think that's the point. I can enjoy early folk field recordings of performers who had very little technical skill, I can enjoy virtuoso performers, I can enjoy things that have been completely constructed in the studio. What matters isn't the technicality of how it's produced, it's something abstract about how it moves me which for the sake of it we might as well call "heart".

      --
      Quidnam Latine loqui modo coepi?
  138. Counterpoint by nu1x · · Score: 3, Interesting

    > 60 years from now, you'll have old farts reminiscing about how these new bands kids listen to are all mindless crap, unlike the great music of Eminem, Backstreet Boys, Britney Spear and Lady Gaga that they grew up with. Those were the great musicians.

    I'd like to interject.

    The main reason why 70s music is so widely listened to still is a a big exposure of 70s contemporaries to this little animal (symbiotic molecule?) called LSD-25 and friends.

    It really inspired music not otherwise possible, and the beginings of culture not seen before (or after), and a lot of it was phenomenally not motivated by profit.

    Some of it was even deep, well, that's subjective of course, but still :P

    --
    I have nothing to lose but my bindings.
    1. Re:Counterpoint by afabbro · · Score: 1

      The main reason 70s music is so widely listened to is that baby boomers are nostalgic geezers and are still alive. In 50 years when they're dead, it'll be as uncommon as Harry James records are today. There's nothing magical about that time period. People wore long hair and did drugs. Big deal - they were doing that in the 1930s and they're doing it today. Only baby boomers who wasted their lives feel the need to trumpet the era of their youth as somehow novel, different, special, etc.

      --
      Advice: on VPS providers
    2. Re:Counterpoint by Anonymous Coward · · Score: 0

      I'd like to interject.

      The main reason why 30s music is so widely listened to still is a big exposure of 30s contemporaries to these little animals (symbiotic molecule?) called cocaine, marijuana, opium and friends.

      It really inspired music not otherwise possible, and the beginings of culture not seen before (or after), and a lot of it was phenomenally not motivated by profit.

    3. Re:Counterpoint by TheTurtlesMoves · · Score: 1

      Many people still take these kind of drugs. Nice try, but no cigar.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    4. Re:Counterpoint by Anonymous Coward · · Score: 0

      Shut up you worthless hippie. Music created on LSD is no better than music created without it, and in most cases actually much worse.

    5. Re:Counterpoint by ArcCoyote · · Score: 2, Insightful

      Not all 70s (or 60s, 50s, 80s, 90s) music is widely listened too. The good stuff is widely listened to. If you look at the percentage of what is still listened to vs. all music produced, it is probably the same across all genres and decades. The percentage might be declining these days, but only because there is a greater quantitiy of music being released, not less "good" music.

      But you hit the nail on the head with the term "culture". Music that gave rise to a culture will always be remembered by the people who are influenced by that culture.

  139. Re:Wrong, incredibly tendentiously phrased, questi by Anonymous Coward · · Score: 0

    These regular /. threads about file sharing/RIAA/piracy are like a daily piece on a GOP web site along the lines of, "discuss: is Obama REALLY a Socialist destroying America?" (or similar posting about Palin or Fox News on Daily Kos) The vast majority of the hundreds of replies will take one side, with the implicit challenge of "unless you can convincingly answer every one of the points and stories posted by our side, and we'll be the judge of that, then we win", which of course is impossible. It's a pep rally for the school football team.

  140. Blockbuster by Anonymous Coward · · Score: 0

    I'm too lazy to "prove" it. But I'm fairly certain that the rise of movie piracy is of of the main reasons why it is a dying company.

  141. hong kong film industry by blargfellow · · Score: 1

    I'm surprised nobody has talked about the decline of the Hong Kong film industry. Though there are certainly other contributing factors, piracy has taken a serious toll on cinema in HK cinema.

  142. I guess I can head over to Best Buy... by Scratch-O-Matic · · Score: 1

    ...and steal whatever the hell I want off the shelves, because Best Buy will most certainly NOT FAIL due to my theft.

    --


    Evil is the money of root.
  143. Re:Short answer: Islam by daveime · · Score: 1

    Had Islam been founded today it would never have made it. Look at the Koran. It's complete plagiarism, grabbing all the best bits from the Bible and Torah. The Berne Convention for the Protection of Literary and Artistic Works would have had their collective asses in court in less time than the Muezzin can shout a call to prayer.

    Also, due to a misunderstanding, the important issues about (a) washing pork 10 times, and (b) not eating your own hands and feet, have been completely misprinted causing untold inconvenience to millions of adherents.

    Want to know why all religions were founded in the Middle East ... no bloody copyright !!!

  144. Not a single one by AngryK9 · · Score: 0

    Can't think of a single thing that has failed due to piracy. By the time people get around to pirating things, most of the money has already been made. The MPAA and the RIAA are only interested in keeping their coffers full and their wallets padded, in my opinion, and a majority of the "effects of piracy" that they proclaim are bullcrap.

  145. tank by Tom · · Score: 1

    You are asking an unanswerable question.

    Stuff does not "tank" commercially because it is shared. It tanks if the sales are lackluster. Almost always, there are several reasons for this. One may be that people who would otherwise have bought the game are downloading it instead. So we are already at three levels of indirection.

    If you want some honest estimates (and estimates is all you're going to get), approach the problem from both sides.

    $450 gazillion of damage is certainly bonkers.
    But so is "no effect".

    Both are extraordinary claims that require extraordinary evidence. But where do you find evidence? Sure you'll find plenty of games where someone claims that piracy hit it hard. However, to turn that claim into proof, you need to prove not only that it was pirated heavily, but also that at least a considerable portion of those people would have bought it otherwise. Just because everyone plays it doesn't mean everyone would've bought it. The cost/benefit analysis simply changes dramatically between $0 and, say, $49.95

    I can't think of any way to make a serious calculation of how many people would have bought a game but didn't. Way too many variables, and you can't ask them, either - how do you get a representative sample of an anonymous crowd?

    So, in short, I don't think you'll get actual evidence.

    --
    Assorted stuff I do sometimes: Lemuria.org
  146. Looking Glass Studios by ET3D · · Score: 2

    Looking Glass, makers of the original Thief games, has generally been considered a victim of piracy. Their games were very well regarded but didn't sell well enough to sustain the studio. It's said that the sales were borderline, so if some of those who pirated the games would have bought them, the studio would have been able to continue.

  147. The Napster Days by Anonymous Coward · · Score: 1

    Everyone thought he was so cool, Mr. Alternateen Poster Boy, Devin Ripley. He stopped playing football after freshman year, grew his hair shaggy, wore tight t-shirts and mumbled. He would sit in the library playing his guitar, cheerleaders cooing to him. The sensitive guy routine didn't fool anyone but the other popular kids; the rest of us hated him.

    He was in a band called Seminal Oblivion with a group of college-aged burnouts who lived in the apartments a block from the school and spent most of their 'jam sessions' playing Sega. They played shows at downtown coffeeshops every month or so, and we always ended up going to see the other bands, who were actually talented.

    One night, we were extremely disappointed because it was their CD release party, and so they ended up playing a much extended set of mostly covers of Nirvana and Elliott Smith songs, with a few metal standards thrown in to amuse the football boys in the audience. A friend of mine (not a close friend) had secretly developed a crush on Devin, and she ended up buying the CD. She justified it with some nonsense about supporting local music, but she stared at the shirtless photo of him on the sleeve the entire ride home.

    I know what I did was manipulative, but I couldn't help it.

    I forced her to come back to my house and let me copy the CD onto my computer. Then I let her retreat to her own home to gaze at Devin's intangible image in peace.

    I uploaded the whole thing to Napster.

    And I worked it. I sent messages to anyone who downloaded music from me: "Hey, if you like _____, check out this awesome song by Seminal Oblivion. It rulz, dood!" I talked incessantly about it in all the chatrooms. Days later, I got the same girl to part with the CD sleeve for half an hour while I scanned in the images. I wrote reviews and submitted them to anyone who might be likely to post them. I lied my ass off. But, most importantly, I Photoshopped the photo of Devin shirtless until he looked like every Carson Daly fan's wet dream.

    I singlehandly created so much buzz on the web about this one stupid band that I had to maintain a constant connection to satisfy thousands of Devin-hungry fans. I made them rock gods, and they were all oblivious.

    Someone finally clued the boys in, and Devin shoved me against a wall between classes one day. I was startled to see a tear in his eye as he spoke to me in his soft, effeminate voice.

    "How could you do that? I'm a serious artist. Music is my life. How can I support myself, now that the whole world can get my music for free? What will I do? Where will I go? You've taken all the artistic control away from me and made my vision into.. into.. anarchy. You've.. you've ruined my whole life." And he loped off, a cheerleader catching him around the shoulders and glaring back at me.

    At the time, I thought it was funny, because I thought their band was miserably bad. I figured he would move on. But a year later I came back from college and he was working at McDonald's. And all because I put his CD on Napster.

    1. Re:The Napster Days by JockTroll · · Score: 1

      You forgot the part where you eat his turds floating in the public toilet.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
  148. Go away, you're not 21 by tepples · · Score: 1

    I support the artists I listen to [...] by paying to see them perform.

    How did you do that before you became old enough to attend the venues in which they perform? Do you often leave the country to find such a venue?

  149. The Bilestoad, Apple II, 1980s by jvbh · · Score: 5, Interesting

    Excerpt from an interview with the author, Marc Goodman at http://www.dadgum.com/halcyon/BOOK/GOODMAN.HTM

    The game seemed popular and received great reviews. Did it do well commercially?

    Nope. Datamost only sold around 5,000 copies of the game. I've gotten email from a lot of people and even met people who know and love the game and you know what? I've never met or talked to anyone who had an official copy.

    Pretty frequently I see the recurring threads on software piracy on various newsgroups. People really believe that there is no impact from their copying software. Well, there is an impact. I couldn't support myself by writing computer games, so "The Bilestoad" was the last game I did.

    1. Re:The Bilestoad, Apple II, 1980s by uninformedLuddite · · Score: 1

      The markets, 'pirates', and modern distribution channels have changed much since then. In 1982 it was just a given in the 'scene' that stuff was copied( the way it had always been done).

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    2. Re:The Bilestoad, Apple II, 1980s by Anonymous Coward · · Score: 0

      "Well, there is an impact. I couldn't support myself by writing computer games, so "The Bilestoad" was the last game I did."

      Just because some people liked your game didn't mean it was good enough to pay for, you have to make something that is GOOD and which people are willing to pay for, just making something half-decent which a small section of the population loves does not mean what you've made is any good.

      Most game developers have an over-inflated sense of the worth of what they produce, the vast majority of video games suck and even the shittiest games have people who "loved" those games, this is the reason games like World of warcraft sell. World of warcraft by all intents and purposes is below average compared to single player games of years past, the main draw is the chat and being able to play with others, the actual game itself is not very good.

      Success != great product and great product does not always equal success, you just have to find genre's and styles of games that people _are willing to pay for_. Games like Mass effect 2 couldn't succeed if there wasn't a paying audience.

    3. Re:The Bilestoad, Apple II, 1980s by Ash-Fox · · Score: 1

      The markets, 'pirates', and modern distribution channels have changed much since then. In 1982 it was just a given in the 'scene' that stuff was copied( the way it had always been done).

      My own flash movie maker software was pirated to hell and used across thousands up on thousands of websites - I had only sold 15 copies. I think pirates have more efficient distribution channels now, yes.

      --
      Change is certain; progress is not obligatory.
    4. Re:The Bilestoad, Apple II, 1980s by pandrijeczko · · Score: 1

      Making a game and discovering that absolutely nobody is playing it (because nobody bought it) sends a far stronger message to the creator about poor quality than discovering lots of people are playing it (while only a few people bought it).

      Fail = your argument.

      --
      Gentoo Linux - another day, another USE flag.
    5. Re:The Bilestoad, Apple II, 1980s by Anonymous Coward · · Score: 0

      Excerpt from an interview with the author, Marc Goodman at http://www.dadgum.com/halcyon/BOOK/GOODMAN.HTM

      The game seemed popular and received great reviews. Did it do well commercially?

      Nope. Datamost only sold around 5,000 copies of the game. I've gotten email from a lot of people and even met people who know and love the game and you know what? I've never met or talked to anyone who had an official copy.

      Pretty frequently I see the recurring threads on software piracy on various newsgroups. People really believe that there is no impact from their copying software. Well, there is an impact. I couldn't support myself by writing computer games, so "The Bilestoad" was the last game I did.

      Is anyone else struck by the hypocrisy in this article? Another excerpt from the same interview:

      My senior year of high school, I put together a pretty straightforward version of "Asteroids." I was living in Florida at this point, and a friend of mine who worked at the local computer store would drive over to central Florida to pick up software from Scott Adams' company Adventure International. The summer of my senior year, I tagged along on one of these trips and gave Scott a demo of my game. He liked it, and we ended up signing a contract. The game was released as "Asteroid" at first, and later, when Atari started to get on our case about it, the name was changed to "Planetoids." It hit the market in 1980 and was reasonably successful. It was on Softalk's best seller list for several months, was reviewed in Byte magazine's "Coinless Arcade," and so on.

  150. Wrong audience by sugarmotor · · Score: 1

    I think you should be asking artists, writers, musicians, not geeks

    Stephan

    --
    http://stephan.sugarmotor.org
    1. Re:Wrong audience by Travelsonic · · Score: 1

      The two are usually mutually INclusive (not EXclusive)

      --
      If you believe in privacy, and believe you have "nothing to hide" at the same time, you're a goddammed idiot
  151. Word of mouth more harmful than piracy. by Anonymous Coward · · Score: 0

    I think more harm is caused by word of mouth, such as "this movie sucks, don't go see it - it's not even worth a rental!".

    This routinely causes terrible box office figures and therefore should be outlawed. People need to sign NDA agreements
    before they are allowed to see the movie.

  152. Recent interview by random_ID · · Score: 0

    I heard an interview w/ a (nationally recognized) band recently in which they said record sales were no longer a good measure of success - because their business/exposure/following was growing, and physical record sales were the only thing that declined in the last 2 years. Attributed it to a change times/how people get music. The RIAA doesn't like to admit that business is booming - they just focus on outdated statistics.

  153. Has any creative project failed b/c of piracy? by Anonymous Coward · · Score: 0

    For people who really think piracy is ok, then try this test:
    Go to work for the next 12 months and donate your paychecks to some one else. (You don't really need the money, do you?)
    Then tell us about your experience.
    When you steal films, music, art you are asking artists and many other professionals to work for free.
    So, try it for a year and report back.

    The question in interesting, but misses the point of why creative people's work should not be pirated. Their creative work may prosper, but the individual artist is forever not able to recoup those financial losses. In a scenario where there are producers or record companies, there are LOTS of creative projects you personally are not seeing b/c of piracy. There are LOTS of singers whose voices you will never hear b/c record companies are more and more afraid to take risks. In film, there are investors who make financial risks to bring you good movies. As the return on their investment shrinks b/c of piracy, they take fewer chances with investing in film and so -- are creative projects failing b/c of piracy? Yes... hundreds of them because those creative projects will never be made.

    Kindergarden is where art is free. Grownups have bills to pay and children to feed. Grow-up and pay for your movies and music. Seriously -- what makes you think it's OK to steal?
    Who taught you that?

  154. Re:If the quality is good enough-but what if it is by Pinback · · Score: 0, Flamebait

    When Coca-Cola accidentally created 100 million cans of faulty Coke, those Atlanta based pricks quickly brought back something closer to the original and called it Coke Classic. David Puttnam must be yet one more self-absorbed movie-industry asshole (as redundant as that is) to have missed that shining example.

  155. The Complexities of Piracy by brit74 · · Score: 1

    As other people have aptly pointed out, there's a lot of hidden complexity to the question. The more I think about piracy, the more I discover new complexities to the situation. I will say up front that I am against piracy.

    The question is "Has any creative work failed because of piracy?" I'll assume you mean non-commercial piracy. Although, to be fair, you could ask the same question about commercial piracy. I often see people say that filesharing can't be proven to damage profits - their conclusion, therefore, is that filesharing doesn't damage profits. Those same people will turn around and claim that commercial piracy does harm the creator - though, they can't actually prove it (which seems weirdly inconsistent). Afterall, if someone sells pirated Avatar DVDs for $5, you can't actually prove that any of the buyers would've bought the official $10 copy. Maybe $5 is all they were willing to pay. Or maybe the pirate being in the right place at the right time caused the buyer to think about buying the DVD, but they wouldn't have bought it otherwise. Of course, I'm just playing devil's advocate here - to show that someone could argue that commercial piracy doesn't cause any harm to anyone, and they could even use the "you can't prove it" defense - even though the majority of people believe it does.

    To use another example, if a store went bankrupt and that same store had shoplifters, then would you know that it went bankrupt *because* of shoplifters? It's hard to say. First, we don't have the hard numbers about the losses due to shoplifting. Second, you could always argue that a *good* store would make enough money to cope with the losses due to shoplifting. We'd never agree that shoplifting is right - even if we can't actually prove to a shoplifting advocate that "shoplifting causes good businesses to go out of business".

    Saying "you can't prove it" doesn't mean that it's not true.

    Another complication is the fact that, while piracy causes no *direct* loss (in the same way that shoplifting causes the loss of a valuable item), companies do lose out if people who would've paid don't pay. The effects of this can be pretty subtle. It might mean that the company hires fewer (or lays off some) people who were working on that product. This can result in a downward spiral - fewer workers means fewer improvements, which means fewer customers. On the other hand, if the company makes more money (because people are paying rather than pirating), then that company/creator can go on to make new products with that extra money. Those products that don't exist are part of the "loss" due to piracy.

    It's theoretically possible that members of society self-regulate their behavior so that people who would've paid do pay, and people who wouldn't have paid simply pirate. Theoretically, this could lead to a situation where piracy leads to zero losses to a company - because they're not losing any paying customers to piracy. I really have a hard time believing that pirates are good at self-regulating their piracy this way. Besides, I know a few pirates who absolutely do not self-regulate. They used to buy stuff until they discovered how to pirate, and now they look at you like you're crazy if you pay instead of pirate. (One pirate, in particular, bought Adobe's creative suite for $2000 a few years ago, and now he laughs at the idea of paying for anything.)

    There's also the issue of "Piracy as it exists" vs "Piracy as a concept". These are two different questions. It's possible that many of the people who are currently pirating are poor (which is part of the reason it's so common in college) and wouldn't have paid for it. The current situation might be skewed slightly towards the "self-regulation" situation I outlined above. On the other hand, there are activists who want piracy fully legalized. If piracy were fully legalized, you might be doing a lot more damage because current paying customers suddenly have no reason not to pirate - society has suddenly said i

  156. No by DannyO152 · · Score: 1

    A project fails because the expenditures exceed the revenue from the people who pay. It really doesn't matter how many people don't pay, unless you can show that there are people who would have paid, except for consuming via non-licensed distribution means. Think of it this way. A scene from Americana is boys gathered around a knothole to watch a ball game. Close up the knothole and do all the boys buy a ticket? Probably not, because, generally, they are at the knothole because they can't afford a ticket. If they could, they'd buy a ticket and view the game from a better vantage point. Any way, if you look at movies and music, the things most downloaded are also the things that sold the most units.

    Infringement hurts the business - if it does - by reducing the revenues of the hit, i.e., still massively profitable, but not as much. A lot of commercialized art rely on a business model where the hit pays for 4 or 5 break-evens and the 4 out and out flops. If unlicensed views mean the hit can only pay for only 8 non-hits, and a producer is still making 9 non-hits, then the producer will see negative cash flow.

    The trouble is, there are so many complexities, not the least being demographic changes, that it is very hard to identify the effect. Let's take a look at movies: box office has increased and is at record levels. Is that a real trend or the side-effect of 3-D novelties? Elsewhere, today, I was part of a discussion about "Jaws" and "Shampoo," the number 1 and number 4 top grossing movies of 1975. "Shampoo" won best picture. "Star Wars" the top grossing film of a couple of years later was nominated as best picture. Back then, well reviewed movies also find large audiences. Last year, "The Hurt Locker" set a record for the lowest-grossing Best Picture. Can the serious movie find an audience these days?

    DVD sales, the real place where movies made their money last decade, are flat to lower. Is that a residue of infringement?

    Whether it is or not, it's rather academic. Hollywood justified big budget movies for the following reasons: 1) there's a certain ante, in terms of starts, stunts, and effects, for a blockbuster movie, 2) the movie will do well overseas, and 3) the movie will do well in DVD. 2 and especially 3 aren't so sure, and as a result budgets are being reduced and actors are not getting their quote.

    Hollywood will continue to talk about piracy, because whether it is really the cause of alleged lost profits, it plays well with Congress and has resulted in the de facto erosion of fair use and has closed up the knotholes in the ball parks represented by our recorders, computers, and screens. That can't hurt. But, make no mistake about it, the formula I first expressed, revenues from those who do pay must exceed expenditures, is close to their wallets. The high cost of marketing a film has led them to to shutter their "independent" film imprints. For the past couple of years, they've been saying no to producers on what would have been yeses, such as a sequel to "The Anchorman," Sam Raimi directing Toby Maguire in a fourth Spiderman, and so on. (On the other hand, they've paid licensing money in order to do development deals around toy brands. Yes, Lincoln Logs has a deal. Don't ask me, I can't explain it.)

  157. Also, on the music end... by Anonymous Coward · · Score: 0

    We could look at the late 19th/early 20th century American music. There was a time when copyright was very poorly enforced, and a lot of musicians made music that would get ripped off by other entities, leaving them to penniless.

    Just for reference, you can go to Wikipedia and look up:
    Stephen Foster
    Tin Pan Alley
    (The first paragraph in the "Origins" section)

    That alone would mean there are several real-life examples of artists getting screwed over piracy.

  158. Yes! by Anonymous Coward · · Score: 0

    Stephen King wrote a book and released it online as an experiment. He asked people to voluntarily pay for it, as they were simply signing up and downloading. However, very few of his admittedly rabid fans did so, so he withdrew from the experiment. As his books have essentially guaranteed sales, the fact that nearly no one paid would indicate that in theory piracy could sink a project. And, one would expect that less popular authors would fare even worse. However, iTunes sells DRM-free music, so clearly there a market for digital distribution, largely if the whole process is so efficient that people don't mind buying.

  159. Better question... by Anonymous Coward · · Score: 0

    Has any Creative Work succeeded because of Piracy?

    Not free distribution. Not through Open Source principles. But because of Piracy.

  160. Very American (European?) viewpoint by wisebabo · · Score: 1

    I live in Vietnam and the posts I read here are all sound very American. They DO NOT reflect reality in Vietnam (and probably the other developing countries where most of the world's population lives).

    Here, ABSOLUTELY, utterly rampant piracy destroys/has destroyed their media industries. Every block has a fake DVD store where you can buy movies for $.60 US. No music artist plans on ANY profit from their CDs, they are for promotion only, no movie makes money after the first run. (Musicians make money from live acts).

    Do they still make music and movies? Yes but their budgets are very low (typically $2-3K for a music video, $250K for a movie). Paid distribution is likewise unprofitable, in the entire country (86 Million) there are less than 100 screens (US: 300 Million, 35,000 screens). As for quality; when was the last time a Vietnamese film reached global distribution let alone worldwide success?

    Unless you want your media to be compromised solely of low cost (low financial risk) productions; hi-end spectaculars (Ben-Hur, Avatar) will become a thing of the past. Piracy is just another form of "the tragedy of the commons" which was recognized by no less than Adam Smith.

    1. Re:Very American (European?) viewpoint by toriver · · Score: 1

      when was the last time a Vietnamese film reached global distribution let alone worldwide success?

      Based on the list on IMDb, the top entry I can remember having read a fair bit about is The Scent of Green Papaya, which would be 1993. It seems though that most Asian cinema is more action-oriented, and such more contemplative pieces a relative rarity.

  161. I expect any real example will be naysayed, but... by seibai · · Score: 5, Interesting

    I used to work in the independent games industry. In 2004, I designed and wrote a little Action-Puzzle game titled Drop! (feel free to look it up on GameFaqs). We sold it in stores for $10, and online for $5, however, we got $.33 per retail copy sold (blame publishers) vs. $2.50 or so per online copy sold. We sold a few hundred thousand copies or so at retail across a 6 month period (#4 for sales for a couple months, but no one pays attention to jewel case games).

    Here's the trick: the online version had an online high-score system. You could play the online copy for free, but you didn't get access to the shared high-score system unless you bought it. We sold less than 100 copies online, but saw several hundred thousand unique IP addresses hit the high score system every day (and this kept up for years, not just people "trying out the high score system").

    For 6 months of work, I made about $30,000 on that (a couple other guys made similar amounts), which eventually didn't justify the effort - because people who want to play a game don't care about making it possible for the creators to keep making games.

    I work for Microsoft now :P

  162. It is the business model!! stupid by Anonymous Coward · · Score: 0

    People who make it a business model off others creativity are the ones crying out loud for their gravy. The creative ones will still go on to make something new, but what about the leeches(RIAA) in the middle who have nothing creative other than this payola system. A good product will have customers always willing to pay for it but others it will be a passing fad which gets dumped after a while.

    1. Re:It is the business model!! stupid by pandrijeczko · · Score: 1

      I don't condone the way the RIAA does things, but why would a creator finance the RIAA middle-men in the first place if (s)he felt that (s)he was getting the justified revenue for what was created?

      --
      Gentoo Linux - another day, another USE flag.
  163. Halo Series for Mac by Anonymous Coward · · Score: 0

    I did pirate Halo for Mac several years ago. I however did own 2 copies of it for PC (first one broke). Therefore, I had paid $50 for the first to copies, and was not going to pay another $50 (http://www.apple.com/games/articles/2003/11/halo/ (doesn't show the $50 price tag anymore)) for the exact same game. $50 for an alright-at-best game is far too much to ask. That's why it was pirated too much.

  164. Wrong. by Comboman · · Score: 2, Insightful

    If everyone knows they can get something for free (and continue to download it for free), eventually, they will just expect it.

    That's why there's no market for expensive bottled water since everyone can get free water at a drinking fountain. Oh wait...

    Look at iPhone apps. Since most are .99-$1, if you try to sell one for $30 (no matter how good it is), you will most likely not get any sales because people expect it to be cheap.

    First of all, that's not true. There are some iPhone apps (like turn-by-turn navigation apps) that cost $50-$70 and sell surprisingly well. Secondly, app pricing is based on supply and demand. Any first-year CS student can write a fart-app or flashlight-app in 10 minutes, and thus there are hundreds of them in the app store and the price is driven down to $0.99 (or even free). Who would pay $30 for such an app? If the creator thinks he can sell 100,000 copies at $0.99 or 1,000 copies at $30, which price should he choose?

    --
    Support Right To Repair Legislation.
    1. Re:Wrong. by Dekker3D · · Score: 1

      some people don't consider drinking fountain water to be as pure and healthy as bottled water, which is why bottled water does have a higher value to them than normal water.

    2. Re:Wrong. by mcvos · · Score: 1

      Any first-year CS student can write a fart-app or flashlight-app in 10 minutes, and thus there are hundreds of them in the app store and the price is driven down to $0.99 (or even free).

      Are you seriously saying anyone would pay as much as $1 for a fart app?

    3. Re:Wrong. by An+Onerous+Coward · · Score: 1

      Bottled water is a bad analogy. There are a few legitimate reasons for buying bottled water (portability, for example). But probably 95%* of bottled water sales are due to people wrongly perceiving tap water as inferior. It's as if the only reason people bought MS Word was because they thought OpenOffice would reformat their hard drive.

      * Citation needed.

      --

      You want the truthiness? You can't handle the truthiness!

    4. Re:Wrong. by HereIAmJH · · Score: 2, Insightful

      some people don't consider drinking fountain water to be as pure and healthy as bottled water

      Except some bottled water brands come directly from a municipal water supply.

      Is your bottled water coming from a faucet?

      Some have additional filtering, some don't. I have seen bottled water in city buildings where the city has created an unmodified, bottled product for their own use and sale.

      --
      Another day, another update to a Google android app.
    5. Re:Wrong. by thrawn_aj · · Score: 1

      some people don't consider drinking fountain water to be as pure and healthy as bottled water, which is why bottled water does have a higher value to them than normal water.

      And there's your answer - perceived need as opposed to actual need. Works for other things too. You don't really need the new app that lets ET phone home, you (or Elliot more accurately) have a perceived need for it and so you buy it. All goods above food, shelter and clothing fall under this category and should be considered luxury goods.

    6. Re:Wrong. by thrawn_aj · · Score: 1

      This!
      Fun activity for the day:
      1. Go to 'green' conference
      2. Spot people carrying (purchased) bottled water
      3. Berate these people soundly and in public for being polluters (which they are)
      4. Profit???

    7. Re:Wrong. by Comboman · · Score: 1

      Are you seriously saying anyone would pay as much as $1 for a fart app?

      Sadly, yes:

      31 Fart Apps in 90 Seconds

      iPhone Fart App Rakes in $10,000 a Day

      iFart vs. Pull My Finger: The Battle for iPhone Fart App Supremacy

      --
      Support Right To Repair Legislation.
  165. It is hard to prove that any work failed but... by stevediver · · Score: 1

    it is clear who has really benefited: Lawyers. Seriously, the piracy industry keeps a large number of lawyers well fed, both prosecuting and defending.

  166. Windows Trumpet Winsock by flyingfsck · · Score: 1

    The MS Windows 95 Trumpet Winsock was wiped out by piracy, when a magazine gave away a copy on a free CD. After that, Microsoft sealed their fate by copying the BSD stack.

    --
    Excuse me, but please get off my Pennisetum Clandestinum, eh!
  167. Re:Wrong, incredibly tendentiously phrased, questi by Kirijini · · Score: 1

    "Have creative people ever lost out on proper rewards as a result of bootlegging?"

    What's proper? Who determines that? the "creative people"?

    Have you ever known a gourmet chef? how about a tattoo artist? or fashion designer? a high-end hair stylist? Are these "creative people"? does their stuff get copied? do they still make a living?

  168. It's no mystery - Microsoft by OrangeTide · · Score: 1

    In 2000 Microsoft bought Bungie right after the first Halo was announced for PC and Mac. For many years Bungie operated as a Microsoft company and quit producing Mac games. Now the company is totally different, and I doubt they will go back to Mac gaming.

    --
    “Common sense is not so common.” — Voltaire
  169. Cotton Gin by Spazmania · · Score: 1

    The classic example was Eli Whitney's cotton gin. It was a brilliant invention that revolutionized the production of cotton but a financial failure: the farmers all pirated the design and built their own rather than pay his exorbitant price.

    http://inventors.about.com/od/cstartinventions/a/cotton_gin.htm

    --
    Moderating "-1, Disagree" is simple censorship. Have the guts to post your opinion.
  170. Example: Book by Anonymous Coward · · Score: 0

    My tech-related book was published about a year after we sold it to the publisher - fully supported (with reasonable advance), marketing, nicely edited and excellent production values. It was/is even an "Official guide". But it was scanned and published on torrent about 4 months after publication... most of our current sales are to people using it as a textbook, not the hobbyists we really wrote it for, and simple analysis indicates that we're unlikely to ever get another check from the publisher. Sure, we got our advance, and I think the publisher should have done an electronic option right away, but the bottom line is that the book sold *way* fewer copies than projected, and the publisher *certainly* lost money on it.

  171. Stephanie Meyers's "Midnight Sun" by Anonymous Coward · · Score: 0

    The first 12 chapters were pirated off her computer. As a result she never published it.

    1. Re:Stephanie Meyers's "Midnight Sun" by Lissajous · · Score: 1

      So that's a good thing.....right?

  172. Death of CD Albums by Anonymous Coward · · Score: 0

    I think the music industry is to blame for the decline in CD Sales. When the music industry created the single, the buying public figured you could now just buy the songs you liked. Sure, the death knell lasted quite a while. We had to wait for the technology to catch up. Plus the cookie cutter pop idols did not help their cause.

  173. Freespace 2 by Anonymous Coward · · Score: 0

    Freespace 2 was absolutely brilliant, well reviewed and a sequel to a well selling predecessor, yet it totally bombed. Yet I remember all the guys in my school who were into PC gaming were playing pirated copies of it (including yours truly). So yeah, looking back I guess it was destroyed by piracy.

  174. From a victim of pirating by Anonymous Coward · · Score: 0

    Yes, my project. A very popular Linux distro uses licences copies of my ideas, code and background artwork. The license being "free to distribute but never for payment, no exceptions". The piraters distribute for money.

    Now I do get donations for my work but I can see through eBay sales that the piraters have made thousands vs my few hundred. The problem is that every pirate version purchaser then becomes a support leech and I can easily detect them (it's not their problem) because the Linux distro needs to be run a special way on hacked hardware otherwise it breaks due to limitations in the hardware platform.

    I have pulled away from the project because of

      the pirating when a pirated who made $1400
      sent me a $2.50 donation. The project is simply dying as I was the lead and other team members are also frustrated with this problem.

  175. Impossible question. by kencoe · · Score: 2, Insightful

    I may have missed someone already saying this, but I believe that you are asking a question which is impossible to objectively answer.

    In order to actually give you an answer, someone would need to show both that the work lost money and that it was because of people illegally downloading it for free. I see several problems with your request.

    -1- I have to show that the work ACTUALLY lost money (Harry Potter).
    -2- I have to show that the people would have paid if they couldn't download it for free.
    -3- I have to have an accurate count of downloads to see if it would have made money.

    Of course, I could also ask a question or two in return. If everyone in town takes a little corn out of a farmers field, but the farmer cannot get an accurate count of how much was stolen by each person, where they still stealing? If he goes bankrupt, could I justify by asking if the corn I took was the corn that put him out of business? If he raised his prices to cover the loss, could I claim that he would have raised his prices anyway, so it's OK?

  176. Piracy Is A Factor For All Of Us by Anonymous Coward · · Score: 0

    At the start of this decade when all of this was just starting, and high res mobile video was QVGA on an HP iPaq using MPEG1 - I spent $50,000 buying "New Media" rights to about a dozen new indie films. My pitch to the filmmakers was that they would make a killing with a 50% share in all the money we were going to make. Why? Because I was the only guy in town who had figured out how to compress to fit a feature on a 320MB IBM MicroDrive and still look great at 320x240.

    What a flaming idiot I was! It seemed like everyone on the PocketPC boards had my files but I never made a dime. I did get to grind through my life savings, my 401K and my credit though! Worst yet, the amazing filmmakers who maxed out credit cards to do their films all went broke too.

    So... Has Any Creative Work Failed Because of Piracy? You Have Got To Be Kidding - Right?

  177. Mortal Kombat for PC. by D'Arque+Bishop · · Score: 1

    I happen to be the webmaster (really, sysadmin, but why quibble) of a popular Mortal Kombat fansite.

    In the first "generation" of Mortal Kombat (MK 1-4), every one of the fighting games made their way to PC. As soon as the first of the second "generation" games was announced (Mortal Kombat: Deadly Alliance), we were bombarded with people asking about a PC version, because only console versions had been mentioned. We asked reps from Midway (including a head of marketing) at E3, and the reps told us they had no plans to make a PC version, as they had never made any money on the PC versions.

    Between E3 and the game's actual release, the questions regarding the availability of a PC version only intensified, and many folks were irate that there were no PC versions. Then we got to thinking about it... we knew a lot of people had PC versions, but there was no money made on it? We knew the games had no DRM, so it wasn't hard for us to believe that a good chunk of the people who had gotten the PC version before (and were asking for it now) were pirates. In fact, one of our staff members actually caught out someone demanding a PC version admitting he pirated other game software...

    So, yeah, I can say that the entire lack of MK for PC now is due to piracy. The earlier games got pirated all to hell and they never made money off those ports, so why bother porting if it's not worth the money?

  178. Save yourself an hour by rueger · · Score: 0

    Does anyone know of any creative works that were provably a financial failure due to piracy?

    Far as I can tell, out of 500+ comments, the answer is no. Then again, out of those 500+ comments, maybe a dozen actually address the question.

    1. Re:Save yourself an hour by pandrijeczko · · Score: 1

      Just because you cannot see it does not mean it does not exist - and let me put it this way.

      Imagine a games company releases a game to disappointing sales. The chances are that the company is already part-way through developing their next release which is being done in secret because they don't want someone else stealing the ideas and getting to release date first.

      What happens if those sales are so disappointing that the games company gets wound up through going bankrupt? This has happened to MANY games companies over the past few years, it's a fact.

      So what happens to that new game they were developing? Are you going to hear about it? No, because that game will still be important IP that will be owned, and possibly used, by whoever buys the assets of the original company. And maybe the new company doesn't develop it any further and just scratches the whole project? Or just uses some of the ideas or code in a new and completely different game?

      If piracy has contributed to the poor sales of a game, as many games companies claim it does, then here is a perfectly reasonable scenario where a creative work may be scrapped because of piracy and why you may never hear about it.

      --
      Gentoo Linux - another day, another USE flag.
  179. Music is a matter of taste by Anonymous Coward · · Score: 0

    I happen to think Lady Gaga is quite original and talented, although I don't like every song she sings.

    btw: You are wrong, many great artists created works on commission(works for hire), including leonardo da vinci and michaelangelo. No i'm not comparing Lady Gaga to DaVinci.

  180. Is it the other way around ? by obarthelemy · · Score: 1

    Don't we have plenty of examples where the whole lot of money to be made in the Arts displaces effort and attention from worthwhile, but less popular endeavours to easy-on-mind drivel ? Do we really want marketers and bankers in charge of our culture ?

    Weren't a lot of artists now recognized as Greats destitute during their lives ?

    Isn't people's culture budget fairly constant, thus piracy allows them to have access to more culture, which they couldn't do otherwise ?

    Don't out-of-copyright works contribute more to culture than all of the still-copyrighted works put together ?

    --
    The Cloud - because you don't care if your apps and data are up in the air.
    1. Re:Is it the other way around ? by pandrijeczko · · Score: 1

      Weren't a lot of artists now recognized as Greats destitute during their lives?

      Vincent Van Gogh?

      --
      Gentoo Linux - another day, another USE flag.
  181. Re:their claims are unprovable != prove they're wo by uninformedLuddite · · Score: 1

    Was Schrodinger wearing a hat?

    --
    The new right fascists are bilingual. They speak English and Bullshit.
  182. piracy does not hurt these companys or artists by Anonymous Coward · · Score: 0

    i think what the RIAA and MPAA say is just a load of crap. im sorry but te main people wineing about piracy are the people will million upwards of billions of dollars in there bank accounts. they only way tey can say piracy hurts is if the movie or alum or game is question was a total bomb out to begin with making it obvious wether or not piracy was involved they still would have lost money, look at the gaming company that have been making the most complaints but at the same time the compaies are reporting record profits every quarter. it the movie dosent come out of the red during its time in teaters then its there own fault for the movie being crap. most music arts already get there moent from te record companys beforehand plus they make money doing live shows, the companies are not out money because the cd that they carge 13.99 for costs them one .01cents to make? i thought when cds came out these same record companies said they would be cheaper than cassettes, but when we did use cassetes i remember cd's costing more even know production costs were less.

    plain and simple piracy does not make these companies suffer and it does not cost a loss of jobs. whats costing us a loss of jobs is the goverment still allowing these and any other company to outsource overseas so they can pay pennies to the workers and screw us out of good jobs. im not sure about alot of you, but i have been let go twice because te company i was with outsourced to india. ive heard tons of stories of it happening to people i know. if the company is american then all support, customer service, tech support should be american workers, not someone from india that we all have a hard time understand and the only thing they know how to do to help you is try and upsell you something you probably don't need.

    and look whats been going on recently the riaa is using a law firm to go after people basically blackmailing them to settle out or be screwed, its turned in to another way of making profit , it as nothing to do with making them pay for piracy ,god knows if there allowed to continue this hell theyll be theones helping these things get leaking cause why would they want to make 20 of a dvd when they can get you to settle for 2,000 for downloading a copy that they purpously leaked out on the pirate bay, i bet you theve done it. all in all there just crooks using piracy as there reason for all this. there all filthy rich who cares if 5-10% of the peolple who have there movie,album,game,etc... did not pay for it you made enough off the 90-95% who did.

  183. Dumb question by mwvdlee · · Score: 1

    Basically, this article asks "please prove the non-existance of payment". Next article will be "please prove the non-existance of God", followed by "please prove the non-existance of purple-orange striped midget Yeti's".

    You cannot prove something does not exist.

    --
    Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
  184. I firmly believe I'd be a millionaire right now by hellop2 · · Score: 1

    If only I'd patented my fart-app way back in 2007.

    --
    How many more years will slashdot have an off-by-one error on your Score in your profile?
  185. And another point, actually by Moraelin · · Score: 1

    And another point, actually. Your example of a better artist of old is... Glenn Miller? The guy whose band was criticized at the time as being too commercial and lacking feeling in its letter-perfect playing? The guy whose music was panned by some critics as being commerial novelty gimmicks instead of real jazz? The guy that even one band said about that he gave America what he thought America wanted? Heck, the guy who only started being a success when the band started being heavily sponsored financially so he got enough exposure?

    _That_ is your example of something total unlike nowadays manufactured, commercial gimmick bands? I mean, geesh, that band _was_ the Backstreet Boys of '39-'42, at least if you listened to the old farts panning it at the time.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  186. Just happened to me by freelunch · · Score: 1

    Some ip thief stole my idea for first post.

  187. Re:If the quality is good enough-but what if it is by Stormwatch · · Score: 1

    No, that was the time when Coca-Cola deliberately created 100 million cans of faulty Coke. Heh. Actually I've never tried the "new coke"

    Also, do not diss David Puttnam, check his IMDB profile. He has quite consistently produced quality, high-class movies, such as The Duellists, Chariots of Fire, Midnight Express, Local Hero, The Killing Fields, and The Mission.

  188. Re:If the quality is good enough-but what if it is by Anonymous Coward · · Score: 0

    If Coca-Cola's financial survival landed on those 100 million cans, do you really think they would dump them?
    The anology only works because Coca-Cola could, I presume, survive losing 100 million cans worth of profit, even if it means lending money to make the next batch. But then again Coke is a clear-cut formula, as long as nothing screws up in the manufacturing, they'll make that money back. Movies are an artform, its success is dependent on the audience liking THIS PARTICULAR movie, regardless of your previous or future titles.

  189. Re:If the quality is good enough-but what if it is by Z00L00K · · Score: 1

    Some pre-release leaks are marketing stunts.

    --
    If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  190. PC SP gaming by perapuikkonen · · Score: 2, Insightful

    http://www.tweakguides.com/Piracy_1.html

    A lot of gaming houses are moving away from PC as their primary platform for single player games as a direct consequence of piracy on the PC. Yes, there is pirated stuff for consoles as well but apparently not enough to hurt sales as much. And yes, PC versions of games are still going to be available. The thing is that the games are going to be designed first and foremost for consoles and more casual(read braindead) type of gaming.

  191. I'm not sure if we are asking the right questions. by cybrangl · · Score: 1

    The question proposed is "Has any creative work failed because of piracy?" The real question is "why has piracy become acceptable?" I Think we can answer this in 2 parts. 1) Congress has made copyright so long that it is essentially "forever" in terms of relevance. This also has an effect of stifling new work that may make use of, or resemble, something else released since it will never become public domain in our lives. 2) Because the respective industries have taken great pains to lock out any works they do not own, they have no reason to produce anything but music, movies etc. that meets the lowest common denominator since it is cheaper to market a few groups or movies than thousands. The book publishers still thrive despite thousands of choices and a vast array of independent publishers. Sure there are some blockbusters and duds, but they still make money, and would without the incredibly long copyright period. This policy of force feeding media and eternal copyright has made the whole idea a joke. Couple that with the "creative accounting" where the artists don't get paid and no one respects the copyright law. Why should they? The only ones who make money seem to be the ones intent upon curtailing our choices and creativity.

  192. Not P2P by sgt101 · · Score: 2, Interesting

    Filesharing is a minor issue compared to industrial counterfeiting - I've hear the proportions of loss estimated as 10% online 90% counterfeits. The estimate itself was actually (when I asked) substantially distorted because the research underpinning it (for a major US TV network) showed that the real proportion was 1% to 99%. This was felt not to be credible, and so it was changed to reflect various intangible factors like predicted growth and future impacts due to demographics and exchange rate changes.

    Of course, you can't prove that anyone has gone under because their IP was stolen, those lost sales are an opportunity cost so they don't show on any spreadsheet. This is the trick that is used to kill any investment project in any enterprise and to persuade everyone that the status quo is the way to go - because the sales you do see have definite margin and definite costs and these are provable, so new products and different products are choked away.

    The question is really - does this have a negative effect on the industry of music, film or TV? At the moment I would say that it's not clear that it is, but again - who can say what the situation would be if the counterfeiters were closed?

    --
    --------------------------------------------- "In the end, we're all just water and old stars."
    1. Re:Not P2P by pandrijeczko · · Score: 1

      Filesharing is a minor issue compared to industrial counterfeiting

      Absolute rubbish!

      Industrial counterfeiting creates something tangible with specific groups of people involved in the manufacture, distribution and selling of counterfeit goods. If the law enforcement authorities have a mind to investigate counterfeiting, then it usually does not take them too long to find out the source and who is doing it - the problems come from trying to shut down such operations if they're in other countries and getting local law enforcement involved; even then, they can shut one operation down only for another one to start up because very specific criminals mastermind them.

      Filesharing can be done by anyone with an Internet connection and it's difficult to get to the individuals doing it - DHCP IP addresses make it difficult to tie down an individual to an IP address without looking at ISP log files which, in turn, creates issues around privacy.

      Go onto any torrent tracker and it's not uncommon to see particular popular music, game or movie title torrents downloaded 10,000+ times or so - plus popular titles probably have a number of different torrents on the go at once.

      Then think about what each person does with those files once they're downloaded - gives them to friends, puts them up on Rapidshare or posts them on Usenet.

      The entertainment industry does have a lot of questions to answer around the quality and costs of a lot of its products, but you really are fooling yourself if you honestly believe industrial counterfeiting is more of a problem than filesharing.

      --
      Gentoo Linux - another day, another USE flag.
  193. I've got a useful answer here by Whuffo · · Score: 3, Interesting

    I've been writing music for years and sometimes it's really good. Many of you have probably heard some of it - but would never know, because the only way I've ever made any money from this is by selling tunes for commercial use. You might hear it as the background to a educational video or maybe in a low-budget commercial. You'll never hear it on the radio on on the stage - but not because of piracy (although I've had tunes pirated - usually by corporations, not individuals or sailors with peg legs and a parrot on their shoulder).

    The biggest obstacle to making any money in the music business isn't pirates - it's the record companies. Through their control of distribution and marketing they pretty much are the gatekeepers. If you don't sign up with them you'll never be heard. If you do, you might be heard but you'll never get paid. You may see some recording star climbing out of a luxury car or limousine and dressed like a king - but those things are rented by the studio and charged to the artist as promotional expenses; the studios use creative accounting to insure that they keep all the money for themselves. The artist's real lives aren't anything like what you've been shown - if they have a real life at all.

    To add insult to injury, there are "performing rights" organizations like ASCAP and BMI that keep track of who is playing what and make sure that the royalties are collected and distributed to the artists. Or that's what they'd like you to think - they've got the "collect the royalties" routine down pat - but their "pay the artist" routine is still a work in progress - somehow, they just can figure out how to track down the artists so they just hang onto the money. It's a great business for these folks - they've even got laws in place that insure that they'll be able to shake people down and keep the money for years to come.

    If you think that the recording industry associations are there to protect the artist - the truth is that they treat the artists even worse than the way they do the "pirates". In the recent past they've gained new legislation that makes the creative efforts of artists the property of the record company - and the record company can pay the artist as much or little for it as they wish. The artist can't take their creations anywhere else because the law says they belong to the record company.

    In case you wonder why there's "no good music being released" perhaps it's because the talented artists don't wish to subject themselves to the recording industry's abusive practices - if you can work your tail off and not get paid, or sit at home and not get paid - what do you think is really happening? It's not the pirates that are causing artists to stay away from the music business, it's the music business and their practices that has caused the artists to stay away.

    Is this going to change any time soon? No - the government is in the pocket of corporations like these and their mutual back-scratching will continue for many years to come.

  194. Long Answer by Anonymous Coward · · Score: 0

    The long answer is:

    Nooooooooooooooooooooooooooooooooooo

    Bah had more oooo but filter was blocking it :/

  195. Better answer by bonch · · Score: 1

    What a shocker, someone on pro-piracy, anti-copyright site Slashdot says piracy has never caused any creative work to fail.

    Meanwhile, PC gaming is in the shitter while console gaming has risen to new revenue heights. Gee, I wonder why that is? And if you think I'm just stating my own opinion, Epic itself has cited PC piracy as one of the reasons they focus so much on consoles now.

    Besides that, it's just common sense. If an artist can't make a living off something, they won't have the means to keep doing it. I'm not sure why these basic economics escape most piracy supporters. I think it's the selfish gene at play, trying to justify getting something for free by removing any sense of culpability. People have invented this silly cultural war that they're a part of, where they're rebellious good guys in a war against the evil bad guys of the MPAA and RIAA, and visiting places like Pirate Bay is fighting the good fight. Meanwhile, the artists actually making the content that's getting pirated are either glossed over or never mentioned. I think it's because thinking about them reminds the pirates that they're not paying someone for their work, which decimates the whole glorified cultural war scenario they've concocted in their heads.

    In other words, piracy is nothing more than selfish people being selfish and trying to justify it by portraying other things as bad guys. Rant about copyrights all you want, but not paying somebody for the time, effort, and expenses of recording an album in a studio or the years they spent developing a piece of software so they could feed their families is immoral and shitty of you.

    I'm curious if this will get modded up, down, or a see-saw of both, with copious use of the Overrated modifier to avoid meta-moderation, as usual. Whatever.

    1. Re:Better answer by Anonymous Coward · · Score: 0

      Rant about copyrights all you want, but not paying somebody for the time, effort, and expenses of recording an album in a studio or the years they spent developing a piece of software so they could feed their families is immoral and shitty of you.

      But artists don't ask to be paid for their time, effort, and recording expenses; and programmers don't ask to be paid for their years spent developing software. Instead, they ask to be paid for copies -- copies that we can make ourselves much more efficiently.

      I wish they would ask to be paid for their time... you know, like the way that just about everyone else in every other industry gets paid. Then they could stop whining about piracy, because by the time there was anything to pirate, they would already have been paid.

      Ever wonder why you never hear complaints about piracy from doctors, barbers, mechanics, carpenters, etc.? It's because those guys have the sense to use a business model that's enforceable. If the carpenter who installed your front door tried to charge you every time you came home, instead of charging for his time up front, you'd laugh in his face when he told you that was the only way he could make money. But when an artist feeds you the same line of bullshit, for some reason you lap it up.

      I'm curious if this will get modded up, down, or a see-saw of both, with copious use of the Overrated modifier to avoid meta-moderation, as usual. Whatever.

      Sounds like it's been a while since you meta-moderated. It doesn't work like that anymore, and hasn't for a long time.

  196. allegedly... sega dreamcast by smash · · Score: 1

    ...failed due to rampant piracy. as a DC owner, it wouldn't surprise me - as far as consoles go its the easiest machine to copy stuff for out there. no hardware hacks required, just a copy of discjuggler and you're away for the most part.

    --
    I run: Windows, OS X, Linux, FreeBSD. Just because you have a hammer, doesn't mean everything is a nail.
  197. One that I know of by dilvish_the_damned · · Score: 1

    DMCA

    --
    I think you underestimate just how much I just dont care.
  198. Listing of obscure games and media by bloc · · Score: 1

    I'll put forth Starsiege Tribes as one game or a series of game that suffered from piracy. Sure the company that developed this game might not have been the best ran, but the number of people who paid for this game vs those who played was considerable. http://en.wikipedia.org/wiki/Starsiege:_Tribes "Starsiege: Tribes sold a total of 210,000 copies, but due to its small size and complete lack of copy protection was frequently copied and distributed over the Internet. Actual users at the peak of popularity were over one million users." - meaning that the game had effectively ZERO DRM 800K Piraters vs 200K payers. Ask yourself what an appropriate ratio is? Long story short the game was very successful in terms of the number of gamers actively playing it. They were ran by a company that was not spending it on hookers on blow, but they did maybe have more employees than they should have. From what I hear part way through the sequel, tribes 2, they were becoming insolvent and released the game a few months too early. "Tribes 2 sold a total of 400,000 copies," but i remember it being filled with bugs and issues. The series died after this as the company went under, but for those who played both games, it was regarded as the best squad based FPS at the time. It was years ahead of battlefield, call of duty multi, and operation flashpoint. What could have saved the series and game, slightly better management for sure but what if they were able to sell another 100K copies of Tribes 1 which would not have been unreasonable. They could spent at least 6 more months working on Tribes 2 and all the issues they had would have been resolved and we'd be talking about tribes 8. When it comes to piracy I feel the ones that hurt the most are those who release better than average wares that aren't outstanding, but with a few more dollars it could have been.

  199. Job losses by dumky · · Score: 1

    ".... claims from organizations like the RIAA that piracy [...] costs thousands of jobs. "
    Such claims about job loses make no economic sense from the start anyways. If people pay less for something, they have more money to spend on other things. If the music busiess becomes unprofitable due to piracy, then the jobs will shift to more profitable activities, over time.

  200. Re:Missing the point...entry-level programmers by Anonymous Coward · · Score: 0

    How many walk away because their product will not make a profit... based on how many in the past have failed, due to piracy?

    You are missing the point once again. Most fail before they are recognized as failures. A majority of open source projects is are glaring examples of this. Programmers put a tremendous amount of effort into their work and they are expected to give it away for free in order to have the slighest chance of being considered for a job (because they couldn't possibly have the resources to start their own software company). Then, they get their desk job and they are treated practically as slaves by their managers (I would know because I've been in exactly such a position), expected to crank out huge amounts of code every day, so that people with entry-level skills can't even enter the field any more. I have many friends that graduated with me and are still looking for jobs in their field. Enormous downward pressure is put on price of software due to piracy, and the people who suffer (entry-level programmers) have little or no voice. These are very talented people who just want a break and I think they deserve it.

  201. I can think of 2 reasons by Taco+Cowboy · · Score: 4, Interesting

    1. Shareholders.

    2. Scapegoating.

    Most of the big media/software companies the managements have to answer to the shareholders. If performance (earning) is down, they have to find a way to convince the shareholders that it's not them (the management) that is at fault, rather, it's something else (market, recession, piracy, etc).

    That comes to the second item, scapegoating.

    Piracy is a ready-made scapegoat for all the media/software companies. They have fine-tune the scapegoat campaign so much so that they can almost blame everything on piracy.

    Instead of raising the value on the products their produce (software / music / movie) thus offering more incentive for the consumer to pay for their products, they blame piracy if an album doesn't sell well, for example.

    Ask youself: How many of the singer / actor / movie / album / software on the shelf today are worth the price-tag?

    The song sux.

    The singing sux.

    The music sux.

    The acting sux.

    The story sux.

    Everything sux and yet they (the movie/music/software companies) expect us to pay and pay and pay through our nose for their wares.

    Enough of this.

    In my case, I haven't bought ONE SINGLE COPY OF MUSIC CD for the past 5 years. It's not that I do not like music, I do. But the music on the market, oh please !

    And I have NOT downloaded any music (pay or pirated) either. Turn on the radio and you know what I mean --- same old shit, repackaged.

    --
    Muchas Gracias, Señor Edward Snowden !
    1. Re:I can think of 2 reasons by Anonymous Coward · · Score: 0

      I continue to buy CDs, because I like music of measurable quality, and that music is rarely released on MAFIA-associated labels. If I must get music that is only released on a MAFIA label, I'll just download a reasonably priced FLAC from a Russian online music store and attempt to find a donation link on the artist's web site.

    2. Re:I can think of 2 reasons by BrokenHalo · · Score: 2, Informative

      A lot of the music I buy (yes, really) is on the ECM label, which I have recently realised is on the RIAA's list of "who we are". But even if FLACs were available (which they mostly aren't), I would continue to buy their CDs because they are so fucking good. No matter who their acquaintances might be, this label goes to some trouble and expense to produce recordings of stupendous quality that I happen to like, and I have no issues about rewarding that.

    3. Re:I can think of 2 reasons by TheTurtlesMoves · · Score: 2, Insightful

      Everything sux and yet they (the movie/music/software companies) expect us to pay and pay and pay through our nose for their wares.

      If it sux so much, why are so many downloading it. Hell they are making a lot of money still, so many people are paying for it too.

      So really you are saying that you think it sux and its not worth it. But a lot of folks clearly disagree with this opinion.

      --
      The Grey Goo disaster happened 3 billion years ago. This rock is covered in self replicating machines!
    4. Re:I can think of 2 reasons by pandrijeczko · · Score: 0

      1. Shareholders.

      I don't know if you contribute into a retirement pension or not, but the value of most peoples' pension funds consists, at least in part, of shares - indirectly, that makes them shareholders.

      If a lot of my pension fund is, for example, invested in BP shares, then I would be hoping that the board of BP would be doing their utmost to keep those share values high by plugging that leaking pipe in the Gulf Of Mexico - because if they mess up, the share price drops, so does my pension fund and I get mighty hacked off as a result.

      It's therefore entirely reasonable to expect games company shareholders to expect a similar care over maintaining share prices and entirely possible that piracy devalues those shares. But does that make them any more greedy or selfish than you or I with our BP-invested pension funds?

      Piracy is a ready-made scapegoat for all the media/software companies. They have fine-tune the scapegoat campaign so much so that they can almost blame everything on piracy.

      Yes, I'm sure more than one media company has blamed crap sales on piracy rather than the quality of a product. But if that's the full picture, how come there are more torrent downloads for games, media and music deemed as superb quality? That's where your argument falls to bits.

      Ask youself: How many of the singer / actor / movie / album / software on the shelf today are worth the price-tag?

      Pretty much all of them, if you're an intelligent honest consumer like me.

      For a great album, I have no problem paying £10 for a CD that contains a piece of music that I will thoroughly enjoy for the next 30 years or so (or indeed have already enjoyed for 30 years or so). Because I research my music well, I never buy a bad album - if I know an album will only contain 2 or 3 good tracks, then I wait until I can buy it in a bargain sale or at a car boot sale and pay only a few pounds for it. Based on the lower amount of good music on it, the price is still worth the money.

      Exactly the same principle applies to movies and games - do your research, have patience and buy it when it's the price you want to pay for it.

      Everything sux and yet they (the movie/music/software companies) expect us to pay and pay and pay through our nose for their wares.

      Yes, in which case you exercise some self control and don't buy it - maybe even drop them an email and tell them why. But you don't copy it either because you're strong-willed and realise it's *JUST* entertainment you can find in countless other ways; what you don't do is let their advertising turn you into a frothing-at-the-mouth puppet who just *HAS* to have it, even if it's an illegal copy.

      In my case, I haven't bought ONE SINGLE COPY OF MUSIC CD for the past 5 years. It's not that I do not like music, I do. But the music on the market, oh please !

      If you're honest about not downloading music illegally and just listening to the radio, then you have my respect for the strength of your conviction which clearly follows my comment above.

      However, many so-called music fans aren't like you, they do not possess the strength of will you or I clearly have. They have not stopped to consider the possibility that it's because enough people like me are prepared to buy music that it gets released in the first place. This makes them freeloaders who crow about how they get all their downloads for free but are so inately stupid that they fail to realise that they would have nothing to download if everyone else was a freeloader like them.

      And I have NOT downloaded any music (pay or pirated) either. Turn on the radio and you know what I mean --- same old shit, repackaged.

      Can I therefore suggest you change radio stations or use some other legal Internet resources to listen to your music? Most of it is shit but if you consider yourself a true music fan, then you should maybe go spend some time finding other music sources to listen to - maybe then you will, like me, find good musi

      --
      Gentoo Linux - another day, another USE flag.
    5. Re:I can think of 2 reasons by kiwimate · · Score: 1

      Ask youself: How many of the singer / actor / movie / album / software on the shelf today are worth the price-tag?

      The song sux.

      The singing sux.

      The music sux.

      The acting sux.

      The story sux.

      Everything sux and yet they (the movie/music/software companies) expect us to pay and pay and pay through our nose for their wares.

      If it's that atrocious, why would anyone want to pirate it in the first place, assuming most people are not masochists?

      And I have NOT downloaded any music (pay or pirated) either.

      I admire you and say "good for you" with complete sincerity. Now if only the rest of the general /. and technical community would begin to approach that level of morals.

      Of course, with NY County Lawyer pontificating and bleating self-righteously and ignoring that, you know, copyright violation is still illegal, and giving them some vague background of pretend justification, there's very little chance.

    6. Re:I can think of 2 reasons by thrawn_aj · · Score: 1

      Ask youself: How many of the singer / actor / movie / album / software on the shelf today are worth the price-tag?

      The song sux.

      The singing sux.

      The music sux.

      The acting sux.

      The story sux.

      Everything sux and yet they (the movie/music/software companies) expect us to pay and pay and pay through our nose for their wares.

      So, the people who download pirated stuff like to eat shit just because it's free? Clearly these troglodytes have no taste if you are correct. A connoisseur complains about quality and refuses to waste his time/money on it (like you seem to be doing - that's fine, praiseworthy even). Clearly though, if we trust your opinion on the matter, we are led to conclude that (1) everything sucks and (2) most downloaders have execrable taste and will consume anything if it's free.

      You're probably right about the scapegoating. However, the nimrods who resort to piracy DO exist and in great numbers. That is uncontested fact. Whether it really costs the creators as much has they claim is debatable. That just means that piracy is probably not the ONLY factor responsible for whatever negative outcome they are trying to explain.

      Also doesn't change the fact that people who download copyrighted works illegally are self-entitled pricks.

    7. Re:I can think of 2 reasons by jemtallon · · Score: 1

      I am also a part of the "haven't bought one single copy of music cd for the past 5 years" crowd. I've found that while the quality of radio has gone down, the quality of radio alternatives has gone up. Pandora, Grooveshark, imeem, and (cringing as I type this) MySpace have covered my music needs so perfectly that I haven't felt the need to pirate or purchase music in years. I still listen to music daily and that music is almost exclusively tracks that wouldn't be played on any of my area's radio stations. I contribute money in the ads that display in the services I use, in the merchandise I buy from my band's websites, from attending concerts, and recommending them to others.

      Is it the old model of listening to what I'm fed on the radio, buying the CD for the one track I've heard, hoping the rest is of the same or better quality, and (usually) selling it on a garage sale for a $1 the next summer? Thankfully, no. That's the constant stream of let-down that disillusioned people enough to fight back. At first the only popular alternative was pirating the CDs but we're starting to see some better compromises.

      This doesn't have to be the illegally-free vs legal-ripoff battle it's made out to be. The issue is complicated and full of shades of gray. There are ways to legally listen to quality music at no cost and still support the artists who produced it. As a culture, we're still working out the details on what's fair and what will work in the long run but we've come a long way in a short amount of time. Be hopeful :)

    8. Re:I can think of 2 reasons by crafty.munchkin · · Score: 1
      Not all music is the same, you must have really shitty radio stations. Try streaming TripleJ from Australia.

      Just as a couple of examples, check out Melbourne band Voltera, and (can't say where they're from, but the lead singer, Jeff Martin, formerly of canadian band The Tea Party is now based in Perth) The Armada. Incredible, original music with real instruments, none of this (c)rap, and amazing live performers.

      --
      ... wait, what?
    9. Re:I can think of 2 reasons by Anonymous Coward · · Score: 0

      Piracy is a ready-made scapegoat for all the media/software companies. They have fine-tune the scapegoat campaign so much so that they can almost blame everything on piracy.

      I can't believe I got AIDS... If only people would have stopped pirating sooner!

  202. Yes, an example that I am ashamed that I know by Anonymous Coward · · Score: 0

    My wife is a huge Twilight fan. Apparently, the author was writing a new Twilight novel from Edward's perspective that took place during the same time as the other books. An unfinished version of the story got leaked. Stephanie Meyer was so furious she refused to finished. However, since fans still wanted to read even the partial story, she published what she had on her website for anyone to download. From what my wife tells me, the new novel was fantastic and even better than the originals. She blames piracy for killing a new creative work.

    1. Re:Yes, an example that I am ashamed that I know by JockTroll · · Score: 1

      Blame the leaker, not "pirates". Anything that goes on the Internet ends up everywhere. It's either a case of the author throwing a primadonna antic or sloppy security.

      By the way, a far better creator than all those derivative drivel-turners of today, Frank Zappa, advocated cutting off the middle men back in the 1980s. Contrary to popular belief, big record companies are far more of a stifling influence than anything else, dictating artists how much output they can generate and meddling with artistic decisions on a regular basis. We Internet users do not want "content for free", we want content to be distributed in a way that is up to date with the 21st Century. Artists must learn to live in the present and take advantage of the opportunities, and 20th century business models who cannot exist in a world of instantaneous worldwide communication must adapt or perish.

      To those who wail "but they must make a living" I remind that horse carriage drivers and candlemakers also had to make a living, progress marches forward and you either adapt or perish. End of line.

      What we will not stand for is progress to be chained and selective Luddites such as the MAFIAA to dictate what technology can or cannot do and what it can or cannot be. This is a warning: stand aside and learn to live in the 21st Century, or go away into the night; if you attempt to turn back the clock or use technology to enforce your tyranny, we will destroy you.
      Anyone who works for them as a copyright cop or lawyer, or programmer working on punitive DRM or any technology that aids the industry in prosecuting citizens, we will kill you. We mean it.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
  203. You hit the nail on the head by Anonymous Coward · · Score: 0

    It's the investors who are concerned with piracy, not the creators

    Now let me tell you something: I don't give a flying fuck about investors.

  204. And another thing, actually by Moraelin · · Score: 2, Insightful

    You may be thinking "but death metal is such a niche, it won't happen." Happened already with other genres. Don't think the music of the '70s, or '50s, or '30s or whatever was actually as monolythic as you'd think. Back in the days of Glenn Miller -- just because that was used by the GGP as an example -- i.e., the 30's, fans of proper jaz as played by the likes of Benny Goodman and Count Basie sneered at the plebs who listened to the manufactured commercial gimmick music of Glenn Miller (or so they saw it), and viceversa. And fans of the newfangled ethnic or hillbilly music sneered at both, and viceversa. And then there were such manufactured superstars (at least in the eyes of those who didn't like them) as Fred Astaire and Judy Garland, and a lot of arguments went back and forth over _that_ topic.

    It was rappers vs metalheads all over again.

    Only nowadays they all gang up on the newfangled music of kids these days, and form some united front called "the music of the 30's."

    So in 2070 you'll probably have grey fans of death metal and rappers turned grey and wizzened Britney Spears fans and grandmas who used to get all wet about the Backstreet Boys, acting like they were brothers in arms all along. And listening to them you'd think it was some uniform "music of the 90's" where everyone listened to all of that indiscriminately. And talking about how not only Meat Hook Sodomy was better than what kids listen to these days, but so were rap masterpieces like "I'm fucking you tonight", and so was anything Britney ever sung, and so on. Even if nowadays you couldn't get a fan of any of those, to have anything good to say about any of the others.

    But nostalgia is a funny thing, and the enemy of my enemy...

    --
    A polar bear is a cartesian bear after a coordinate transform.
  205. Re:Wrong, incredibly tendentiously phrased, questi by Anonymous Coward · · Score: 0

    The answer, of course, is "yes" and anyone who denies this has never tried to earn a living in a creative line of work.

    Do you even begin to realize how crappy of an argument the above line of yours actually is? In other words: Did you make the above argument willfully, or ignorantly? Either way, it's worth nothing as an actual argument. Try again, and do better next time, please.

  206. THE Perfect Example by hearjapan · · Score: 1

    I am the president of a digital music store specializing in Japanese music called HearJapan. I see piracy destroy my sales on a constant basis. It's difficult getting high sales when most of your customer base are rabid internet users who got introduced to Japanese music through illegal downloads. I actually ran an interesting experiment two years ago that serves as a good example. This is a long message I wrote directed at the fans, but if you have the time please read it as it is very relevant. http://www.hearjapan.com/news/hearjapan_news/A_Message_To_The_Fans

    1. Re:THE Perfect Example by pandrijeczko · · Score: 2, Interesting

      I'm a huge music fan, I have a huge CD collection of 1300+ CDs because music is my number one hobby and I probably buy around 10 new CDs a month because I really don't consider £10 or so (here in the UK) as being a great amount to pay for a piece of music I have possibly enjoyed over and over again for 30 years or more. I don't support piracy although I can't say I'm particularly a fan of Japanese music, apart from one or two Japanese hard & progressive rock groups I've come across over the years.

      However, whilst I sympathise with the effect piracy is having on your business, ultimately digital music distribution will die anyway - either due to piracy or because it destroys the music industry full stop.

      An fan of painting or sculpture can go stand in front of a piece of art and just gaze at it for hours in order to get a full appreciation of what it is. That person doesn't need to get a paintbrush or a chisel out to make that piece of art into something he or she feels would have been better, it is appreciated as much for its flaws as for its aristry.

      Music is no different. A well-made music album is long enough to give the listener, if he or she listens carefully enough, a good impression of what was going through the musicians minds when the album was made, and to appreciate a good piece of music requires a good attention span and full attention.

      Digital music turns good music into "Pick & Mix sweeties" - i.e. "I only like certain tracks, I don't have the attention span to listen to a whole album and I want to mix things up in a way that is different to the concept that the original artist had in mind."

      People who buy digital downloads are not music fans. They are the "I want it here and I want it my way now" Internet generation who get bored with everything as easily as they get rabid about it - they lack attention spans and, possibly, self esteem as they jump from fashion to fashion, desperate to stay "cool" and to impress their peers while not standing out from them.

      True music fans appreciate music and are therefore prepared to pay for it - unfortunately, your target audience are fickle, faddy people.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:THE Perfect Example by Anonymous Coward · · Score: 0

      Please.

    3. Re:THE Perfect Example by wtfmang! · · Score: 1

      Who are you to tell me that I'm not a "true music fan" because I don't enjoy music the same way you do? I can listen to an artist's music whichever way I want.
      If I want to cover myself in honey and run through a beehive whilst listening to it, that's what I'm going to do.
      There are very few artists that make music I'm willing to pay for. There are even fewer that make it so good that I'm willing to listen to the music exactly as they intended, as in, CD end to end. When I come across an artist like that, I consume all their media. Music Video box sets, merchandise, concerts, collaborations, even cover artists. And I pay for it all.
      However, if I feel like hearing some fucking Snoop Dogg or some shit like that (you know, like, normal casual listening) you can bet your ass I'm not going to listen to the whole cd end to end.

      Further, I'd like to add that you can fuck right off with your authoritative tone.

  207. Awesometopic thinkin 'Robin Hood 2011'ttheREALdeal by Anonymous Coward · · Score: 0

                ok,2011 because some new 'Robin Hood'came out recently and I havent seen it so no comment.Im thinking a REAL modern day 'Robin Hood'.A nerd/geek type who makes no money and struggles in 2011 times,but has the courage and determination to get movies,songs,books,and any copyrighted thoughts to anyone and everyone who cant afford it.Im talking about familys who are debating bar soap vs.shampoo and the expense incurred.This outlaw SOB manages to actually get a copy of toy story3,or maybe even shrek3.and without asking or charging money,HE SHOWS IT AND SOMETIMES EVEN GIVES THE KIDS A COPY!!!!!So the king realizing his coffer isnt as difficult to carry as before,orders his men to hunt down and/or discourage this,regardless of how much he has!The point being these children AND the SOB providing them should be in prison..makes sense 4 sure

    kk\

  208. Re:Wrong, incredibly tendentiously phrased, questi by Anonymous Coward · · Score: 0

    The question asks "who is that person?" Please give a name for the love of god. You cannot possibly claim for travel insurance without at least a police report case number of that country in question.

  209. MOD PARENT UP!!! by Anonymous Coward · · Score: 0

    I didn't know the Tweak Guides existed before you posted the link so thanks for that anyway - but the piracy document is an excellent read and pretty much the best and most convincing discussions on the subject I have ever read.

    However, I'm surprised that the author didn't touch on some more fundamental issues around game piracy:

    1. Games cracks are, more often than not, infected with viruses & malware meaning that whilst you may save on not paying for a game, you may lose out in the longer term if the malware that gets installed with the cracked game lets someone into your machine to steal a whole lot more.

    2. For a few years between about 1999-2002, I used to download just about every game crack I could find, stick them on CDs with menus and give copies to friends and family. I don't defend what I did except to say that I only ever gave the stuff away freely to those people, I never profited from it and it actually cost me money buying blank CDs to hand out to them. However, the reasons I stopped doing it were as follows:

    a. The amount of time I had to spend with those same people getting the games to work when they couldn't install them or get them to run, and,

    b. I archived & catalogued every game I downloaded, I spent more time doing that than actually playing them and ending up hording a huge amount of games, most of which were not very good.

    The fundamental issue with any piracy, not just games, is that if you've not had to hand over any money for something then your value and therefore appreciation of that item is a lot less, and so is your enjoyment of it.

    As I've got older, I've lost some of my interest in PC gaming but I do now legally own every game that I do play - not because I feel particularly altruistic towards game companies (though I do have some admiration for developers of some of the great games I play) but mainly because going out and buying the game is much less hassle than messing around trying to find a virus-free cracked version that installs as easily as just throwing the legitimate CD or DVD in my PC optical drive.

    Yes, I have a nice wedge of disposable income at my pleasure but I am also frugal and refuse to "lose my head" over anything - I don't pay more for anything than I believe it's worth so if I think a game I might like to play is too expensive on release day, then I just wait until it's down to a budget price before buying it.

    What that ultimately means is that by researching everything I buy up front, I actually "look forward to it" more and enjoy it more when I actually have it my hands.
     

  210. Sort of, at least a big contributing factor. by Fross · · Score: 1

    There's a musician I'm very fond of, goes by the name of Kattoo - www.kattoo.de - making very good electronic/idm/breakbeat sort of stuff. He used to be behind the band beefcake, if you know and love their stuff. Anyway, he's being going solo for 4 albums now and has done some great work.

    He is very frank on his website about how many CDs he has sold, and the numbers are low (hundreds). This may be down to a number of factors (lack of promotion, scene around the music diminishing, change of band name etc), but he has long been an advocate of allowing his music to be purchased as a download, quite ahead of the curve with that. The numbers again haven't been huge.

    However, he ran an experiment giving full access to anyone to all his back catalogue to download for a month or two, and the numbers became huge - tens of thousands of tracks downloaded, lots of good feedback. His music is also listed a lot on torrent/download sites and by all means he is still quite popular. So the music is popular, just people are less prepared to pay for it.

    He is now quitting making music, at least in this format, because it is not worth the time and money invested - between equipment, mastering, publishing and all that lot, takes a lot of resources on his part, and paying other people as well. Between the last 2 albums, he had to take a 6 month break from music, to work more and make back the money the last album cost him to make.

    Suffice to say, music can be free and work if:
    1) It can be done in your own spare time (and you have enough of that to spare) - this implies a lower level of ability/focus than a professional musician.
    2) You have all the equipment you need, including sequencers, instruments, studio recording space, mastering gear and so on.
    3) You can do all the work yourself - composing, arranging, performing (on all instruments), editing, producing, mastering, packaging, release.

    Not saying it's impossible, and many do, but you wouldn't expect Howard Shore to be sitting there playing Oboe or working on CD cover layouts would you? If people need to get paid, then there needs to be money involved.

    Anyway, go listen to the guy's music at the URL above (Track 8 on Places is awesome to start with), buy/donate if you like it. Unfortunately there won't be any more, as a direct or indirect effect of piracy.

    1. Re:Sort of, at least a big contributing factor. by pandrijeczko · · Score: 1

      I'm not familiar with Kattoo's music and I'm not sure that the description of his style of music is of a type that appeals to my rock tastes, but I commend him nonetheless for trying.

      Unfortunately, the problem is this.

      I'm in my mid-40s, music & live concerts have always been my number one hobby and I started buying vinyl LPs and singles in the mid-1970s in my teens. I did occasionally tape stuff from friends' LPs or from the radio (and they from me) but a lot of the time, the only way to get to hear certain bands was to just get some money together and go buy the records. Sometimes, the record was a disappointment but most of the time it was great, not least because I had had to hand over hard-earned cash in order to get hold of it.

      As I've gone through the years, I've continued to buy music because part of the enjoyment of it is a feeling of "victory" because you've come into possession of a great piece of music for a small sum of money.

      Unfortunately, the teenagers and youth of today can amass large music collections without every having to hand over a single penny for it. Because it's so easy to come by, they don't appreciate it and just throw it away and download some more when they're bored with it.

      The music industry has responded appropriately by catapulting cheap-to-produce, plasticized artists to the forefront who's only jobs are to churn out one or two fashionable singles before being thrown into obscurity again and before they start demanding too much money for what they do - this is why shows like "Pop Idol" exist in the first place.

      Don't get me wrong. As a fan of good rock music from the 1960s to the present day, I think the record companies are doing a great job remastering and rereleasing a lot of old stuff that I missed the first time around, there's more than enough stuff out there for me to enjoy until my dying day, and I really have no problem handing over about £10 for a CD I may well be enjoying for the next 30 years or so - so all this talk about artists being ripped off by music companies is irrelevant to me. I just care about the good value for money from the final product, unless there's some humanitarian or ecological reason to not buy it.

      So I'm afraid I don't know what the answer is for any musician struggling to create their music today, apart from perhaps trying to appeal to an older generation who are used to paying for their music, and probably have the inclination and disposable income to continue to do so.

      --
      Gentoo Linux - another day, another USE flag.
  211. Re:Loaded, incredibly smug, dithering question by RomulusNR · · Score: 1

    Nothing about that question is correct.

    What on earth exactly is "proper rewards"? There is no such thing. Any estimation of such are based on presumptions by either the content creator or the distributor whom they license it to.

    Let's say a photographer takes a picture. They offer it to media outlets for $100 a use. But only 10% of media outlets will pay it.

    But if the photographer were to lower their price to $50 a use, perhaps 30% of media outlets would pay it. So despite lowering prices by half, their ROI becomes 50% greater.

    The photog goes away griping that no one appreciates good photography anymore, etc. etc. But it is the photog themselves that is kicking themselves in the ass. Why? Because their notion of "proper rewards" is too rigid. While the photo might be $100 valuable to the originator, to everyone else it is likely worth, on average, less than that.

    In the case of piracy, you have people who are unwilling to buy the work for the price stated. Instead, they take it for a lower price (free). But your loss is actually zero, because they wouldn't have bought it at your price anyway.

    But most of this is irrelevant in the real world anyway, because the majority of artists (well, at least in music/movies/writing/etc) end up performing their work as "work for hire", and they are paid a flat price for their work that is unrelated to subsequent sales, usage, redistribution, even reimagining. In those cases, most artists don't get anything close to "proper rewards" either by their own standards or by that of a reasonable, uninvested third party.

    This notion that piracy cuts into the artists proper rewards is the same argument that it cuts into the profits of record companies. You've just tried to make it folksy by taking out the corporate middleman. The applicable reasoning doesn't change.

    --
    Terrorists can attack freedom, but only Congress can destroy it.
  212. Pink Floyd Live @ Pompeii by Alarindris · · Score: 1
    This may be what you were thinking of:

    It's just a question of using the tools that are available - when they're available. More and more there are lots of electronic goodies that are available for people like us to use, if we can be bothered - and we can be bothered. It's all extensions of what coming out of our heads. You've got to have it inside your head to get it out all anyway. The equipment isn't thinking what to do any of the time. It couldn't control itself.

    -David Gilmour

    1. Re:Pink Floyd Live @ Pompeii by digitig · · Score: 1

      It wasn't, but it's spot on, I think. Coming from the same sort of place.

      --
      Quidnam Latine loqui modo coepi?
  213. Re:Wrong, incredibly tendentiously phrased, questi by Anonymous Coward · · Score: 0

    Let me guess, having people who use your product actually pay for it doesn't make a difference on how much is in your paycheck, right?

  214. It's not that simple, really by Moraelin · · Score: 1

    It's not that simple. If he had only fooled Bredius, I'd see your point, but a lot of others. There was a reason why he had to paint another Vermeer at his trial, to prove that yes, he did it. There were other critics who still refused to believe that they're not Vermeers. Or why they had to study the paint composition at the trial, and not just show them to a couple of critics with nothing to gain from it. Heck, a couple of his paintings were debated if they're forgeries or not until 1977.

    It's stuff that you can't easily dismiss as the complicity of one crook to authenticate them as Vermeers. There were people who didn't make a cent out of it, and still thought they're authentic Vermeers and masterpieces.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  215. Yes, some Atari developers by Theovon · · Score: 1

    Back in the 80's and early 90's, I owned some Atari computers and did some development work on them. I would use GEnie to communicate with other developers. Even before popularity of the platform really tanked (mostly Atari's fault and the major reason most developers left), I recall the occasional developer complaining about too much piracy and deciding to drop the platform. This included private developers and also larger companies that produced games and such. Also, when moving to the PC, they would complain about how the platform sucked, but that although the piracy rate was no better, the sheer volumes of sales made it profitable.

    Ok, so no proof, because it's been more than 20 years, and I can't remember any of the names. But it happened more than a few times that somsone on GEnie or at a local user's group meeting would mention that so-and-so had quit developing for Ataris.

  216. i think not by ruraj · · Score: 1

    i'd think sharing creative work is better, rather. be in by piracy or the other more 'legal' way. sharing is learning. creative work gets a more larger ground to grow and products get a chance improve. what's the use of creativity and it's product if you can't show people what you got. i mean, i think sharing (what most people call piracy) brings things out into the limelight...

    1. Re:i think not by pandrijeczko · · Score: 1

      Well then, thanks and good night, you've won the argument.

      And in the mean time, while you are learning, sharing and indulging in all that other free hippy shit you want to do, I'll just keep going out there and buying the stuff honestly so that it gives all these artists some income that justifies their continuing to make stuff in the first place.

      And if you like, at the end of each financial year I'll send you statement showing precisely how much I'm subsidising your media collection.

      --
      Gentoo Linux - another day, another USE flag.
    2. Re:i think not by JockTroll · · Score: 1

      Hate to tell you but that money doesn't go to the "artists". A small part of it does, the rests goes into the deep pockets of corporate fatcats to be blown on coke, prostitutes and some projects like "how to kill the 'net" and "how to charge people for thinking about music". You're subsidizing a lobby that forces entire countries to change their legal system to accomodate those corporate fatcats. You are, in short, a Nazi collaborationist and you will be dealt with accordingly with barbed wire and sharp sticks.

      --
      Geeks are so full of shit that "beating the crap out of them" takes a whole new meaning.
    3. Re:i think not by pandrijeczko · · Score: 1

      And guess what? I don't give a shit... just like no music artist cares what I earn as a lowly technical consultant. You enter the music business, you sort your own contract out...

      All I care about is buying a good music CD at a fair price - and if I pay £10 for a CD I'm going to enjoy (or have enjoyed) for 30 plus years, then that's great value for money in my eyes.

      You want to get all political about it? Go ahead - me, I'm just an honest music fan and you're a freeloader. Get used to it.

      --
      Gentoo Linux - another day, another USE flag.
  217. Wrong question by Anonymous Coward · · Score: 0

    How many works haven't been created because the artist didn't have the funds available because of lower sales which resulted from piracy?

    Bit of a mouthful but that's the question which should have been asked. Plus this one: Who cares?

  218. meanwhile back at the ranch by zuki · · Score: 1

    I've resisted from posting and getting dragged into this poorly worded question (how can you prove what isn't?)

    Not speaking about the four major music labels, but there appear to be some misconceptions about the role of record labels among many /. readers, who may have had little or no direct interaction and dealings with indie labels, which needless to say have historically been responsible for breaking out a lot of very innovative talent. Besides the old distribution and manufacturing duties, the primary functions of such a label are to help with the artist's image, promotion, publicity, airplay, guide their career with a choice of songs, producer, and many other things that most professional musicians do not have time, resources or the inclination to be doing when they are busy making music and performing it. Cue in the obligatory contrarian "I did it all myself" to negate this statement, but most successful creative people would prefer focusing on what they are good at instead of dealing with merchandising, filling out aggregator licensing agreements or dealing with graphic artists. That there are a few who are an exception to this doesn't make it any different for the majority of music professionals out there, whether artists, composers, etc... who really WANT someone by their side to partner with them in making their release a successful one, rather than merely just adding yet another entry into the dustbins of recorded music.

    But on the artistic side of things, there is no question that today, many artists are not able to spend the time necessary for crafting songs with the same kind of quality and loving care they once did. Again, those who think that having a copy of Garage Band or Cubase along with two microphones and a cheap Mackie board at home is enough to make fantastic music are in my opinion mostly deluded on thinking that they can come close or even beat teams of well-honed and dedicated professionals at the top of their craft, whether those be recording engineers, assistants, drum techs, roadies, as well as arrangers (who even remembers those?), or the dedicated studios and the maintenance technicians that provided the environment needed to comfortably record one-of-a-kind performance without any technical glitches, and so on.

    What has happened is that the entire ecology that supported record-making has imploded, and while a few of those at the top of their trade still find work elsewhere or for wealthy artists, most of the people that were associated with recording studios and making music professionally have moved on to other related activities like audio for broadcasting, gaming, advertising or movies. The budgets just aren't there for the most part anymore, to put together full-fledged recording sessions with great professional players.

    Yes, as many like to immediately point out it is possible to do most of this stuff very inexpensively on one's laptop... yet having access to the gear does not ensure that those who operate it have a modicum of taste, experience and knowledge to turn these simple tools into something that will make tantalizing, mind-blowing recordings, and that they will have the expertise to coax that special magically inspired performance out of an artist, and so on. Of course, it is possible to do everything by yourself, but the chances of the results of this being on the same level as Stevie Wonder and Prince are so infinitesimally small that one could easily wonder why it should even be mentioned at all, except as a straw man argument.

    To deny the combined expertise, know-how and vast irreplaceable contributions to record-making that all of these side helpers have traditionally brought to the table has recently been a popular point of view harbored by those who feel they know better, which they are welcome to in a sense, because the sheer mediocrity, overall uninspired and depressingly bland results of such one-man-band recording sessions are right now cluttering more people's in-boxes that one co

  219. A Relativity Problem. by flyneye · · Score: 1

    The question posed by the /. articles author "Does anyone know of any creative works that were provably a financial failure due to piracy?" is kind of a misled question asked due to perspective. That perspective being outside the industry looking in. From inside the industry, if you will follow closely on this, bands are selected not so much for blinding talent as marketability. They need to reflect a modern style (set by the industry not popularity) .They need to be young and fairly good looking or at least be harmonious with modern youth (target audience) . They need to be stupid and cooperative with the legal dept.( No mavericks inserting their own conditions into the contract).
            With this criteria the industry has raw material to work with. Nothing special to indicate piracy losses yet.
    The industry begins pumping money into promotion. Interviews are bought as is ad space. Rumors are spread to create controversy and keep people talking.If the band is actually promoted more money will follow, if it doesn't catch the band quits receiving funding and are left to fullfill contract and fade away. Still no quantifiable proof.
            Even should a band show enough profit by the third album to quit living in an industry owned home and driving industry owned cars and begin their own fortune, there is no proof that their "talent" will continue their popularity and profitability.
            The industry might as well complain that the fans taking pictures of their race horse has stopped it from winning races.
    Smoke and crap just to provide a base for the shysters to make a court filing with.
    The king wears no clothes.( lookit his little dinky!)

    --
    *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
  220. Hard to nail down... by AvenNYC · · Score: 1

    In a television network setting I'm sure the effects of piracy (if any) would come at the green lighting projects stage. If piracy was affecting the bottom line then the networks would simply green light fewer projects, tv pilots, movie scripts etc. That's for big budget things. People who can make their content on a home computer probably would only have their projects 'canceled' if they make less money on previous projects and simply don't have enough time or money to devote for one or more projects in the future. Either way it's hard to nail down which un-green lit projects would be canceled due to piracy as I'm sure there are heaps of scripts and pilots not getting produced all the time anyway. They seem to be making enough money, I don't see any empty slots on my television schedule and I'm pretty sure there's new movies opening every weekend. People still create songs by themselves and put them on itunes. If EVERYONE started pirating, there wouldn't be enough money to produce new stuff, but because of advertising deals and the fact that there is still a good chunk of people that pay for things I don't think they're hurting any time soon.

  221. Duke Nukem Forever by mnemotronic · · Score: 1

    Aw, you should have seen the Xenix version! What a glorious experience! Graphics! Violence! Music! Command prompts! Destroyed by the torrent thieves and copyright violating miscreants.

    --
    The Russians have won. They have made the world a cesspool of distrust, greed, fear and hate.
    1. Re:Duke Nukem Forever by pandrijeczko · · Score: 1

      As they say, "Many a true word spoken in jest".

      Putting jokes about 3D Realms' development times aside, why would any company with a franchise as huge and as popular as Duke Nukem choose not to develop another game within it, unless it was simply about the fear of not recouping the development costs in actual sales?

      At the time DNF development started, in 1997, game sales were a lot higher and piracy far less rife - Duke Nukem 3D was an astounding success for 3D Realms and that came out in 1996, when there was no such thing as high speed Internet and CD recording was expensive and still in its infancy.

      Ultimately, 3D Realms wasted a lot of time and money developing DNF as far as they did, and clearly the chopping and changing of things like game engines at several points shows the project was leeching money - but the fact is some 12 years later, in 2009, PC games sales were much lower and piracy has a clear impact on that.

      I suspect we'll never know if piracy was the main cause of DNF being abandoned, but certainly its potential effect on final sales must have been a factor in the decision.

      --
      Gentoo Linux - another day, another USE flag.
  222. Re:Wrong, incredibly tendentiously phrased, questi by adn · · Score: 1

    Asking the creator if he had "proper rewards" for his creative work will always get diverse forms of "no".

    Yes, there are losses by piracy (see the "Starsiege: Tribes" example). But I have tons of examples that the movie, music, etc I paid for wasn't worth the penny.

    My child is, by far, the most beautiful in the world. No bias. I swear.

  223. Proof EA/DICE/Bioware Benefited from PIRACY by Meshuggah24 · · Score: 1

    I first pirated Battlefield Bad Company 2 before buying it outright on steam. FOR FULL PRICE TOO! NOT ON SALE. There simply was no demo, and I do not believe in blindly making purchases. I also pirated Mass Effect 2 before buying it from steam when it was on sale. ME2 simply wasn't anything I'd normally buy. But I wanted to try it, and at the time there was NO DEMO. They have one NOW but its too late. I still bought it. If it wasn't for PIRACY I would not have made either of these purchases. SIMPLE PROOF right here. I don't think i'm the only one who does this. By using Pirated software you don't get patches/updates automatically like you do on steam and most of the time you get an early buggy version. Even though ME2 is still a bit buggy, I can at least get DLC when I'm finished the main part of the game. Remember this is PROOF that EA/DICE/Bioware received $75 from ME ALONE only because PIRACY EXISTS. On the other hand PIRACY also saved ME from making BAD purchases. Like the new AVP. I pirated that; DECIDED IT SUCKS and that was it. $50 in my pocket for not buying a PIECE OF CRAP.

  224. Measure Both Poles by b4upoo · · Score: 1

    And does anyone have proof of any good that piracy has done? Well, perhaps the billions of free programs and tunes acquired by hundreds of millions of people might be demonstrable. And isn't it wonderful that the most pirated material seems to also be the most lucrative for the sellers?

    1. Re: Measure Both Poles by pandrijeczko · · Score: 1

      That seems very tenuous - piracy creating freeware???

      I think you need to go back and look at your computer history a little - UNIX was created during the 1970s within AT&T as a product that was given away freely to universities and academics, quite a while before anyone decided you could make serious money for software that wasn't tied into a specific hardware platform - i.e. freeware preceded commercial software.

      And quite frankly, as an Open Source user (mainly on Linux but also Windows) I take offence at your comments.

      Yes, I did go through a phase many years ago of using a bit of copied software, key generators and cracks but gave it up for two reasons - firstly, because it was too time-consuming dealing with all the viruses and malware that was hidden into all these cracks, and, secondly, when I started using "free as in beer" software, it felt hypocritical using cracked software as well.

      In addition to that, I actually went and legally purchased quite a few Windows apps that I couldn't do without and I'm pleased I did - I use the all those apps within WINE on Linux also and, as a registered user of the software, the creators of it have invariably been very helpful in getting their stuff to run in WINE, even if they don't directly support it.

      People that create free software do it for altruism or because they want to learn about programming and contributing software projects. People that create commercial software do it because they want to make a living from it and cover the costs of supporting it for their users. Some people contribute to both types of software projects but piracy has nothing to do with free software and denies an income to those who want to get financial reward from commercial software.

      If anything, free software just shows pirates to be even bigger hypocrites - because those that use it have invariably never even tried to use the legally free alternatives.

      --
      Gentoo Linux - another day, another USE flag.
  225. Suppose other reality... by adn · · Score: 1

    Think the other way around:
    IF copying wasn't seen as "evil doing" by laws and property owners, does the world creative thinking would be harmed?
    We can't simply put out piracy costs to point the evilness of it; it flashes the "circular reasoning alert". If piracy isn't evil, those who don't want to have their work copied all around would "protect" it, so to speak. In the end I suppose another "creative thinker" would create something that fills the same "gap" and release it. So on the bad side we have the delay. On the good side, no "prima donna" ego costs.
    The social structure we actually live in like to have experts, the "leave it to the professionals" way of living. But is this the best way for creative work? In digital era, with Internet and interactive media in general, I think that's the problem that is arising.

  226. Frantic Freddie Used Queen's Music by freeweed · · Score: 1

    Interesting. I wonder if the creators of Frantic Freddie paid the proper licensing fee to Queen for using their music in much of the game. Not many software creators back then did, so I highly doubt it.

    "Pirate" Queen's music, people "pirate" your game. Seems fitting.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  227. A failure to exploit piracy... by munitor · · Score: 1

    In the late 80's I wrote a piece of software that drove a certain company's printer sharing hardware (back when that was how it was done). I released as shareware, but only made a few cents per hour and gave up on it. A few years later, I found out from an ex-employee of that company that the company's tech support people were sending out my software when customers called to complain about the crappy OEM software. He told me that the company never told people it was shareware and most thought it was company written. Had I known, I might have been able to make some money off of it. So yes, the work was a financial failure due to piracy, and I also quit writing commercial software at that time because it was a failure, so it impacted future work, too.

  228. DRM is more work by Anonymous Coward · · Score: 0

    disrupts the computers operations subtracts form game play and may open your computr to vulnerability

    and any game i wanted was 2 secs form downloading and it takes less time to download it then to

    get dressed ( yes you can do this in bed )
    walk outside , enter car
    goto gas station pay for gas
    goto store
    wander around and hope they carry the game oh no they dont off to another store
    then take game home
    install and it sucks and doesn't work right or requires me to have a net connection i dont have say....

    VS
    open browser
    goto p2p site
    goto games section
    read nfo
    open p2p software
    download
    mount
    install
    copy crack to game dir
    play

  229. This is an objective example. by 4105 · · Score: 1

    Paris by Night http://www.latimes.com/news/local/la-me-0711-paris-20100711,0,6607368.story/ The LA Times is running a story on a production show that relies on DVD sales. The show is a unquestionable hit, but DVD piracy might end the show.

  230. Of doubtful origins by Impy+the+Impiuos+Imp · · Score: 1

    Well, it's doubtful with almost a kiloposts that anyone'll read this, but...

    You do realize that "financial failure" is not the correct yardstick when measuring the benefits of copyrights, et al. w.r.t. engendering creative work, don't you?

    Just reducing profits (a separate issue, as I'm sure many here would be happy to pipe up about) would reduce the number of creative works, in accordance with supply and demand.

    Now I know many people want to believe artists do it for the artistic integrity of it, the way doctors research cures for the integrity of it, and that money plays little or no part. (Or, more accurately, should play no part, in our fantasy world of other people working to benefit us for memetic reasons.)

    But that air your starting to hyperventilate is part of what's known as the "real world". As in "You think that's air you're breathing? Humph."

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  231. Re:I expect any real example will be naysayed, but by gknoy · · Score: 1

    For 6 months of work, I made about $30,000 on that (a couple other guys made similar amounts), which eventually didn't justify the effort

    I realize it's not your dream compensation, and piracy sucked for you, but $60k/year is a pretty respectable income for many people.

  232. I know of some products by Anonymous Coward · · Score: 0

    So it wasn't works of art per se, but there was that Email thin client in the late 90's early 2000 maybe it was .... oh man what was that thing called. They went out of business because they were selling at a loss and people hacked the boxes ( cause they were running linux underneath ) and didn't use the service, so they lost all their money.
    I really felt sorry for the company actually

  233. Record-industry: if your disc doesn't debut well.. by Anonymous Coward · · Score: 0

    then your next project isn't going to be backed
    ( because the sales-curve is the same,
    irregardless of the magnitude of it:
    if it sells little in the first week,
    it'll sell 1/n of that in 5 weeks.
    if it sells lots in the first week,
    it'll sell 1/n of THAT in 5 weeks )

    Ask your favourite bands what happens if their masters are bootlegged & released before the discs.

    You'll find that they just lost their backing,
    though they're still on the hook for their contract.

  234. Sort of, but not exactly by Moraelin · · Score: 1

    Actually, if I'm to take longevity as any useful measure, I'd take longevity as in whether it will still appeal to new listeners, rather than merely because the same people remained stuck on it long after everyone else forgot it even exists. I mean, let's face it, medicine is getting better and better at keeping people alive longer. I was hearing recently that the number of people over 100 is expected to rise significantly. I can tell you that even in 2100 there'll be some grandmas in nursing homes listening to the music of their youth. If you apply longevity as in strictly it's being listened to by anyone at all, then you're pretty much guaranteed to end up concluding that the newer the music the better, and Back Street Boys beating Frank Sinatra. Just by virtue that the fans of the former will live longer than fans of the latter lived.

    --
    A polar bear is a cartesian bear after a coordinate transform.
  235. you don't understand how fast costs build, then... by Anonymous Coward · · Score: 0

    if you were someone who lived in the http://www.provideocoalition.com/ type sites, you'd understand that paying a full crew, paying for permits & insurance, renting gear, NOT pulling a pay-cheque from anywhere else, having to re-do things due to unforseen circumstances, etc...
    means you can consider $1-3 million to be bargain basement.

    If you're wanting to work with a GOOD surgeon, you aren't going to find the cheapest & consider that good enough: your survival depends on the experience & judgement of the *team*.

    If you're wanting to create a GOOD movie, you aren't going to do so with the cheapest people & means.

    Actually read a few books on it, and discover why people with necessary-for-the-movie years-built-skills are worth more than minumum wage...

    Or, for that matter, try living in NY, NY, and getting insurance on a site, ANY site, for 2 weeks filming... ...involving hot lights, extension cords, a crew, cameras...

  236. Re:I expect any real example will be naysayed, but by doom5 · · Score: 1

    Not if he was spending 80+ hours a week on it...

  237. Re:I expect any real example will be naysayed, but by winwar · · Score: 1

    "We sold a few hundred thousand copies or so at retail across a 6 month period (#4 for sales for a couple months, but no one pays attention to jewel case games).

    Here's the trick: the online version had an online high-score system. You could play the online copy for free, but you didn't get access to the shared high-score system unless you bought it. We sold less than 100 copies online, but saw several hundred thousand unique IP addresses hit the high score system every day (and this kept up for years, not just people "trying out the high score system")."

    I'm sorry, but selling a few hundred thousand copies of an action puzzle game can hardly be called a failure due to piracy. Sounds like a failure due to a poor business decision (compensation).

    "...because people who want to play a game don't care about making it possible for the creators to keep making games."

    On the other hand, what kind of savvy creator charges more for one version of a game and provides less features? Some of those online players might have actually purchased the retail version.

  238. Re:I expect any real example will be naysayed, but by pbhj · · Score: 1

    $60k pa isn't enough to enable you to make games?

  239. Re:If the quality is good enough-but what if it is by bitingduck · · Score: 1

    Or they'd declare that they'd changed the formula and hold back on the non-faulty ones for a while. Then start labeling the non-faulty ones as "coke classic" and once they'd finally sold out of the faulty cans just go back to calling the "classic" stuff "coke".

  240. Album not released due to piracy... by Anonymous Coward · · Score: 0

    Chicane, a.k.a. Nick Bracegirdle, had an album, Easy to Assemble, pirated during editing and production. The songs became widely available on P2P networks and some Russian pirate sites were even selling CDs of it. This ultimately resulted in him being dropped from his record label, the album was never released, and he lost whatever money he would have made from it.

    Considering used copied of his first album are selling on ebay & Amazon for over $25, 13 years after its original release, that probably was a significant chunk of lost income and exposure.

  241. Yes! by Anonymous Coward · · Score: 0

    Hellgate London
    It Failed because of a leak of a beta/alpha version, right before release.
    http://en.wikipedia.org/wiki/Hellgate_London

  242. Re:If the quality is good enough-but what if it is by Rakarra · · Score: 1

    Which reminds me of this:

    If Coca-Cola accidentally created 100 million cans of faulty Coke, you know for sure the entire 100 million cans would be dropped in the Atlantic or Pacific Ocean, without a second thought and irrespective of what that did to the year's profits. What do we do with a crappy movie? We double its advertising budget and hope for a big opening weekend.

    Unless you're Bill Cosby, who actually had the integrity to go on the late-night talk show circuit saying "Guys.. just.. don't go see Leonard Part 6. It's a bad movie and it's not worth your money."

    The guy actually bought the television rights for it just so it could never be shown on TV.

  243. Moses or Amaterasu: which was earlier than P2P? by Anonymous Coward · · Score: 0

    Sometimes it is claimed that P2P is anti-semitism at work, because movie moguls and music studio producers are predominantly (vast majority) ethnic jewish and its their money which Bittorrent steals.

    On the other hand , while P2P does hurt the jews and US-sponsored judeo-culture, it is also a shield, which protects their markets from competition by japanese and korean pop-culture imports. By definition, everything of japanese media gets 100% pirated in the west (America-Europe), making it commercially impossible to enter the market beyond mom-and-pop sized manga import garage shops.

    For the jewish entertainment tycoons, it is worth a few billion dollars of losses to keep americans away from the incredibly seductive anime-manga-jpop material, which could take away as much as 25-33% of the whole entertainment market. It is not Iran's tanks which threaten the well-being of Israel, the so-called Zionist Entity, but rather armies of miniskirt loli girls clutching Hello Kitty dolls for a sidearm.

  244. Re:If the quality is good enough-but what if it is by Anonymous Coward · · Score: 0

    yea

  245. The only way to fail due to piracy by Ustice · · Score: 1

    The only way that I could see a movie/album/song fail today BECAUSE of piracy is that it was terrible to begin with, and had REALLY good marketing before it was released. Such a movie might be able to make decent money on opening day despite being terrible, but if enough people see it before then, and it is no good then the word-of-mouth might kill it earlier than it would have been otherwise. I guess then what is still causing the movie to fail is not piracy even in this case, but that it is terrible. I've seen a few bootleg copies of movies before, and the only ones that I didn't see in theaters were ones that were either terrible, or ones that I had had no intention of see in theaters even before watching it.

    --
    One never knows when one might need a rotten tomato... - King's Quest IV: Heir Today, Gone Tomorrow
  246. -1 Snobbery by AP31R0N · · Score: 1

    Lady Gaga isn't manufactured. She's the real deal. Search for Stefani Germanotta on YouTube. She put in her time playing tiny clubs, she plays piano, she performed all through her high school years as well, written tons of hits for other folks. Her style happens to be glam meta-pop. If she wanted to do the Sarah MacLachlan thing she could. She has the pipes for it. Don't confuse popular/successful with manufactured. It paints you as pretentious.

    The whole idea that some music is better than others because *you* don't get it asinine and asshole-ish. It's junior high school "you're fav band sux LOLLOLOLO!" or "my former fav band sold out when they went gold, QQ!" but with big words.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  247. Thousands of free downloads... by oldmac31310 · · Score: 1

    In the past few years I have uploaded many of my own recordings to my website and made them freely available for download, primarily so that the other musicians I played with could hear our efforts without me needing to burn CDs and mail them out. The result of this is that some of these tracks have been downloaded many thousands of times and I don't have a penny to show for it. The countries downloading most are Russian Federation, China and Germany. Are these lost sales? No. Did the creative work fail? No. Would I like to have been paid for the downloads? Yes! But without a marketing department, I'm pretty much stuck with giving it away and hoping it points people to the music I do have for sale at iTunes, Amazon, CDBaby.com etc. You can't judge a creative work on it's financial success. As others have said, the most financially successful creative works are often (but not always) least artistically successful. If a creative person decides to not create because of fear of piracy then they must not have a particularly strong creative urge. I believe people create because they need to not because they think they will get rich from it. Just my two and sixpence...

    --
    http://www.acetonestudio.com
  248. mIRC by Baby+Duck · · Score: 1

    If mIRC can still make money, and come out with regular enhancements to boot, piracy is a non-issue.

    --

    "Love heals scars love left." -- Henry Rollins

  249. You're doing it wrong. by StikyPad · · Score: 1

    Piracy may not have killed existing projects, but lack of revenue may have prevented the production of others.

    Maybe. But that's not important. The fact is that the system can tolerate some amount of freeloading, just as every workplace does. That's not to imply that freeloading (piracy) should be either condoned or tolerated, but at the same time, it will continue to exist, and taking extraordinary measures to eradicate it (DRM, lawsuits, etc.), ironically, only allows it to further sap resources. Some people will never contribute, some will contribute occasionally, and others will always contribute. That's just the way it is.

    At the same time, trying to validate piracy is also counter-productive, because you're sticking yourself out where someone *has to* respond. It's like not only playing solitaire at work, but inviting all your co-workers around to watch, and then telling the boss to fuck off when he comes around. It draws negative attention (people don't like freeloaders, regardless of whether or not there was actual harm), and it focuses that attention squarely on piracy. You're screwing the people you seek to protect by putting them in the cross-hairs.

    If you're going to do it, fine, but at least STFU about it and realize that even if you are not causing direct harm, neither are you contributing, and if everyone did the same there *would* be the results you describe. That's why piracy (or even the choice of paying) can never be legitimized across the board. If people were openly (rather than implicitly or de facto) given the choice of paying for a work or not, they would not. Radiohead's "experiment" aside, decades of Shareware have overwhelmingly shown that you can't make a living on voluntary donations. It might work the first time, or when people know that donating will send a message, but there's been zero evidence that it's a reliable business model, and plenty of evidence to show that it is not.

  250. Re:Global Frequency was killed because it was leak by peacefinder · · Score: 1

    It's a darn shame the studio has not made that available for purchase by any means at all. I'm told it's a rather good pilot and (based on the strength of the talents' other work) I would cheerfully pay five bucks to find out for myself. But it's as far as I know it is only available via piracy.

    --
    With reasonable men I will reason; with humane men I will plead; but to tyrants I will give no quarter. -- William Lloyd
  251. Tollbridges over culture by jesset77 · · Score: 1

    I'm not sure we have any sort of consensus yet. If we do, it certainly isn't what you wrote there.

    Ah crap, I guess you're right. There aren't enough people refering to my quote to outnumber the references to Lady Gaga in this thread. I forgot to take her into account when determining if there was a "consensus" or not. Damn you, Gaga. :|

    You can't just dismiss the idea that some works don't get made as "unfounded fears" without any evidence.

    Wait, you're putting the burden of proof on me to "found" the alleged fears of hypothetical investors for them?

    Let me repeat TFS again: "Does anyone know of any creative works that were provably a financial failure due to piracy? The emphasis on 'provably' is important, as some form of evidence is necessary." If some project folded due to fear of piracy, then that is immaterial to this discussion unless the investors had some solid evidence that piracy would have forced the project to fold anyway, and if they did then that is the evidence very being requested. Stop begging the question.

    The whole point of systems like copyright is to provide an incentive, so that someone is still creating works for us to enjoy the day after tomorrow. You are just dismissing this effect as if it is an incidental detail, but it is the whole point of the system.

    While you are overinflating the importance of this "effect" and leaning back on your tired horse of "without copyright, in two days all creation will cease".

    Of course the (original) point of market distorting systems like copyright (ie, subsidies and protectionist regulation) is to provide "an incentive". You are also mistaken if you believe that human beings will stop being creative as soon as the illicit carrot is removed from their field of view. Will demand to create go away? Will demand to see creative things go away? Will it suddenly become impossible to shove money at people I like the creative works of, in order to get them to make more?

    I ANSWERED your question about business models, you even toyed with the implementational details yourself. But now you claim creativity is impossible unless ideas are first propertized.

    Unless you know a lot of math, you might want to be careful throwing around terms like "statistically significant" in this company.

    My apologies to the laypersons in the crowd, Here is a quick primer for the oft misused term. :|

    Getting more specific, no-one has really addressed even the examples I mentioned in my original post

    I felt skreeech hit the nail on the head with:

    Previous to recent years one successful video game would pay for a lot of experimentation. It is only a recent development where an explosion in development cost had led to single games sinking studios. Even then some like GRIN had multiple catastrophic failures before going out of business.

    In short, games got more expensive to produce and platforms have become less homogenious and reliable. I see what you mean about availability though, people sure aren't making many games now that so many get pirated, and you can even easily pirate console games. I pine for the early days of variety before the pirates ruined it for everybody. /scarass

    --
    People willing to trade their freedom of expression for temporary entertainment deserve neither and will lose both.
  252. The Spain's Game Industry destruction by adokink · · Score: 0

    Although I am not an expert about this issue, is good to remember that sometimes piracy can really hurt an industry. Back in the 80's, during the golden age of 8 bit computers (Commodore, MSX, ATARI...), there was a good and important software developers community in Spain. Commercial expansion of low cost home computers helped different groups of programming enthusiasts became game developers. And with great succes by the way, which positioned Spain as the second country in game development (I do not know if after Japan or any other country). This is when piracy gets into scene. Remember those old cassette/tapes and how it was possible to achieve functional copies if you had a double deck system. So, I still remember how we copied every new game and how "forum style" groups of each computer model were created in the schoolyard. Sales falled heavily and as a last attempt to cut out piracy (people held that they pirated games because they were very expensive) developers lowered the cost of videogames to a very low minimum (I was 12 and I could afford to buy games with such prices). Two years later there was only one company left. Until Commandos was launched, no new spanish videogame had succes in the world again.

  253. AVATAR by Anonymous Coward · · Score: 0

    Enjoy Avatar on a "Pirated" .AVI and on IMAX screen ?!?!?!?!

    That is the difference. Jim Cameron does NOT complain, does he ?