Domain: shadowrun.com
Stories and comments across the archive that link to shadowrun.com.
Comments · 5
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Re:$10 console premium...why?
You're forgetting that the PC version of Shadowrun is crippled to give the console players a chance. That's gotta be worth $10! http://shadowrun.com/backstage/controller_balanci
n g.htmI'm still not spending $50 for a game with no appreciable single-player. That and I played the pen-and-paper game long enough to scream in pain after 10 minutes of that FPS.
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Re:Shadowrun please!
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Re:If you're re-writing it, why call it "Shadowrun
Just saw this: http://forums.shadowrun.com/forums/thread/298.asp
x
That's all fine but I wanted an RPG!!!: FASA Studio (though called FASA Interactive back then) took over the Battletech franchise on PC and consoles in 1996. In the time we were shepherding that franchise we developed Battletech as the sim it originally was on PC in Mechwarrior IV and Mechwarrior IV: Mercenaries. We also developed the Mechcommander series of RTSes and the Mechassault series of third person action games. I guess what I am saying here is just because our first Shadowrun game isn't an RPG don't think that's all we're going to be doing. My first point was that the Shadowrun universe is huge, capable of supporting a broad portfolio of games. This is just the first salvo.
Please let this be true :( -
FASA Community Mgr already in damage control mode
The offical formums just opened recently and the feedback/response has been overwhelmingly poor. Fans are angry. The FASA Studios Community Manager's response He does make a statement that other genres may be explored but that response rang hollow to me. I honestly can't understand why they wouldn't make a Deus Ex or Oblivion or GTA style (meaning free-roaming mission based) game instead of a squad based counterstrike-type game. Where's the continuity or roleplaying element in that type of game? Makes absolutely no sense.
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shadowrun.com == Micro$softDid anyone notice that the shadowrun.com domain is owned by M$?
I guess they planned to bring it out as a computer rpg, but never got to it.
(See it for yourself at samspade. org.)