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$60 Games Are Here To Stay

Next Generation explores the price jump for 'next generation' titles, looking into the success of the $60 price point for videogames. They have a copious number of graphs and charts to support their findings: "Even without Guitar Hero II, prices in 2007 are still at historically high levels. In January, fully four of the top 10 games sold for $60 or more. In February, that jumped to five $60 games, and the average rose accordingly. While there were four $60 games in March, they shared the top 10 with two Nintendo DS games which brought the average down sharply. This happened again in March -- the month of Pokemon -- and also in May."

361 comments

  1. $50 games by Twiceblessedman · · Score: 5, Funny

    Wii games are $50 US, $60 games are not here to stay.

    1. Re:$50 games by Twiceblessedman · · Score: 1

      hahaha I'm glad someone got the funny ;)

    2. Re:$50 games by Fozzyuw · · Score: 4, Insightful

      Wii games are $50 US, $60 games are not here to stay.

      $50 is a sweet spot for me for regular video games (PC games and Console games). $20-30 is my sweet spot for mobile games (DS, PSP). Will I pay $60+ for a game? Sure, if I really wanted to play it. But if prices start going for $60, I won't be buying as much as I use too or I'll be waiting for games to get old or become used before purchasing.

      One of the benefits of this 'new' user created mods for games, like Warcraft/Starcraft Maps, Counter-Strike, Flash Games (like ones from AddictingGames.com), I have lots of other options for games. Also, while I know lots of people who are 100% against subscription games (like MMO's), I'm pretty happy with games like LOTRO's whom I've gotten a special "pre-order" subscription price of $10/month (or $200 lifetime, which I didn't take as I generally have never played an MMO for almost 2 years straight). I'm happy with that kind of pricing. Much more happy than $15/month. Such that I'm willing to keep my subscription active even if I'm going to be MIA for most of a month. The amount of entertainment hours I get for my $ are amazing... if you considering spending $10 to see a 2-hour film at the theater and another $10 for popcorn and soda.

      Likewise, the DS is proving to be a super fun system and games prices are often very awesome at $20 for things like Brain Age 2, etc. I'm also a fan of loading Warcraft 3 back on my PC and playing some MOD games, for no monthly fees or download prices.

      With developers and gaming companies seeing the benefit of downloaded content (Wii, PS3, 360 are now all offering DL-able games, while the DS allows you to temporarily download the game from a friend to play multi-player), I hope to see future systems continue to allow more and more user created content that will give players a much cheaper option of games to play. I know there are plenty of flash games I'd enjoy just picking up and playing for a short time.

      I guess there has become a big 'casual' trend in gaming and I know I enjoy it, despite having been 'hard-core' at times (non-stop multiple day MMO gaming, Counter-Strike competitions/tourney's, etc). Probably why Nintendo's Wii strategy is really hitting the mark today.

      Cheers,
      Fozzy

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    3. Re:$50 games by Impy+the+Impiuos+Imp · · Score: 5, Insightful

      Meh, teleport back to the late '80's, then use your paper route money to buy a Zaxxon cartridge for Coleco for $50, or a Pole Position cartridge, with steering wheel and pedal, for $70, then get back to me.

      Adjusting for inflation, it's like $200.

      Adjusting for my buying power as a kid, it's like $34 million.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    4. Re:$50 games by timeOday · · Score: 1

      You've hit the nail on the head. It's consumers who have the final say on the average selling price of a game (as opposed to the asking price which sellers determine). Me, I'm holding out with the PS2. Thousands of games for between $1 and $15 each.

    5. Re:$50 games by superbus1929 · · Score: 3, Insightful

      Understood, but there's a lot less value in that $60 then there were even a few years ago. You want to put in a code to enhance your game? You can't just put in a magic code anymore, or even unlock it in some cases, you have to pay $5 - $10 for a microtransaction from a place like XBox Live (this is highly prevalent in EA games). And cheat devices have more or less been locked out (and if they're not, just wait for the lawsuits). If you want to play on XBox Live, you have to pay a fee (as opposed to what the PS2, Wii and DS do). Furthermore, some games charge a monthly fee just to be able to make them useful (Final Fantasy XI, WoW)

      I'm not against a $10 if it's JUST for the game. But when you take all that into consideration, and remember that a lot of these $60 aren't "new" games so much as "updates" (EA also comes to mind here, too), then the price increase gets worse and worse and worse.

      So yes, even though a $50 game in 1985 costs the same as $96.82 in 2007, once you take all of that into account, the price difference dissipates to the point of being nearly irrelevant.

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    6. Re:$50 games by SkyLord · · Score: 1

      I don't pay $50 most of the time either. I wait for sale (BestBuy often has new releases for $35 in the first week) or I wait until they come down. I just won't pay $50 for what is a likely a crapshoot at whether it's good or not.

      And i refuse to pay for a game that I will then have to turn around and pay a monthly fee for.

      but that's just me. ;)

      --
      Me - Professional Computer Geek
    7. Re:$50 games by cowscows · · Score: 4, Interesting

      I love subscription pricing. And I'll tell you why. Most games don't hold my attention more than a month or so. A few MMO's have been the exception, but I still feel like I'm getting a great deal with them. I've been playing EVE online for about a year and a half. At $15 per month, that's $270 that I've given them. That sounds like a lot, but if being distracted by EVE causes me to buy one less retail game at $50 every two months, then that's $450 worth of games I haven't paid for. Bump that up to a game every month, and you're approaching a grand.

      The flip side is, what if I found a $50 game that could keep me entertained for 18 months. Well, that'd be pretty awesome, but hasn't happened for me yet. At $60 for a game, I need to get 4 months of solid entertainment (10hr+ per week) to match the return on investment I get from an MMO(@$15/mo).

      I did, however, refuse to pay $50 up front for WoW, knowing that I'd have to pay monthly fees beyond that. That seemed ridiculous to me.

      --

      One time I threw a brick at a duck.

    8. Re:$50 games by br14n420 · · Score: 1

      Xbox Live Arcade titles are $5-$12 each. Many are new, quality titles with all the game play of something much more expensive.

      Between Catan, Bomberman Live, and a number of other cheap titles makes me wonder exactly how much a Wii user saves after buying a couple of games for $50-60 each. I've got 34 cheap titles on my HDD, most online multiplayer or splitscreen+online for guests and rarely does myself or a guest find themselves without something to do on the console.

      Then again, I really dislike most DVD mega-releases since I got my fill on FPS titles since Doom1 and really don't need/like the way FMV is used to fill in the gaps most of the time.

    9. Re:$50 games by Gulthek · · Score: 1

      All your argument says is that EA shouldn't be charging $60 for 1) games that needs micropayments to unlock all content, 2) games that have only minor differences to prior version.

      What about all the new content out there? Crackdown, The Darkness, Halo 3, Call of Duty 4, Bioshock, Conan, etc? Aren't they worth it? I, for one, am quite grateful that the video game companies haven't followed inflation and think $60 is great compared to $90 or $100 games!

    10. Re:$50 games by InsaneProcessor · · Score: 1

      If I can ever drill into my kids' heads that they don't need to have the game the day it comes on the market, they too will have my way of saving money and still play the game. The price will come down when the idiots figure out that they don't need the instant gratification of having the game before the neighbor does.

      --

      Athiesm is a religion like not collecting stamps is a hobby.
    11. Re:$50 games by Predathar · · Score: 1

      50$ in the States, here in Canada they still sell for 60$ (59.99$), and this even after our dollar is practically at par with the American dollar. Wonder if the prices will ever come down here, or will people have to bitch and moan about first.

    12. Re:$50 games by Jaysyn · · Score: 1

      That's why I love gogamer.com. I just got the Half-life Anthology for $7, NWN Diamond for $19 & NWN2 for $19.

      Yeah, they are all "old" but they aren't old to *me*.

      --
      There is a war going on for your mind.
    13. Re:$50 games by glitch23 · · Score: 0

      A few MMO's have been the exception, but I still feel like I'm getting a great deal with them. I've been playing EVE online for about a year and a half. At $15 per month, that's $270 that I've given them. That sounds like a lot, but if being distracted by EVE causes me to buy one less retail game at $50 every two months, then that's $450 worth of games I haven't paid for. Bump that up to a game every month, and you're approaching a grand.

      This math seems vaguely familiar. Do you work for the RIAA by chance?

      --
      this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
    14. Re:$50 games by Grimbleton · · Score: 0

      I'm at 7 years in Ultima Online, the first few at $9.99, then it went to $12.99.

      Some people drop their jaws at the thought of over $700 for a game (Plus a few eBay purchases along the way)... then I tell them I have three accounts and their eyes bug out.

      I like it.

    15. Re:$50 games by Aladrin · · Score: 1

      I thought the same thing, and subscribed to WoW... It lasted a couple months, but got boring just like all the others.

      I've settled into a different strategy now. Games that I -know- I'll like and want to have around a long time, I just buy. The rest I rent through GameFly. I typically send the games back within a week, which means that purchasing it for $60 would have been stupid. Some games go back the next day because they are so horrid. And if I really like a game after all, I can just pay a discounted price and keep the 'used' game, which is usually actually new as I'm the first person to have played that copy.

      Judging the games to buy outright is the hard part. There's quite a few that I've got on pre-order right now, but the majority of year has me mostly renting games.

      So by the same $15 logic... I spend $22/mo (2 games out at a time) and save probably $100 a month that I would have spent otherwise. (Rough average with no real statistical backing.) Yes, I have more money than brains at the moment as I get paid very, very well and am not paying rent while I occupy a house my family owns. Once I have real bills to pay, the GameFly plan will be even more important, and I may step it up to 4 games at a time again, and rent everything before buying. ($35/mo, I think it was.)

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    16. Re:$50 games by antic · · Score: 1

      In Australia, we pay the equivalent of about US$90-95 for new, big-name Xbox 360 games (which often launch at around AU$109). Are these what Americans are paying $60 for?

      --
      'Thats they exact same thing a banana wrench monkey.'
    17. Re:$50 games by asylumx · · Score: 1

      I know I, along with many others, have been entertained by pay-once games for months and months before. Diablo, Diablo 2, Warcraft 3, Starcraft, Battlefield, Battlefield Vietnam, Battlefield 2 (not bf2142 due to spyware BS). I also have spent plenty of my time playing MMORPGs at $10-$15 a month, usually not more than one at a time though.

      I think what a raise in game prices is going to meant to me is this: I will be much more picky about what kind of game I pick up. No more buying a game because the cover art is neat or just because it's in a series that I like. I wont buy a game anymore without a GOOD demo first. $50 is already breaking my balls for that kind of thing, no way I'm going to $60+.

      I should also mention that N64 games ran $60-$70 back in the day, and the generic price point for games didn't really rise as a result then.

    18. Re:$50 games by pvera · · Score: 1

      That's how I see it, as bang for the buck. I would rather pay $60 for a game like Oblivion, that almost a year later still keeps me entertained, than pay $50 or less for a game that takes 15-20 hours to beat.

      --
      Pedro
      ----
      The Insomniac Coder
    19. Re:$50 games by bigman2003 · · Score: 1

      Money aside (honestly, I don't care about the money aspect either) I was a Gamefly subscriber for a while and I ended up not liking it.

      It seemed like I was always in a rush to send the games back, just to get a new one. This was driving me nuts, like some sort of false pressure I had.

      On the other hand, I bought Rainbow Six Vegas a few months ago- whenever it came out. I played through the campaign (awesome) then my friends and I played a lot of multi-player. We eventually got bored of it, and I put it away for a while.

      Then the new map packs came out, and now we have had a resurgence of interest over the last few weeks. (We ARE going to beat Terrorist Hunt on Wartown tonight...!)

      If I had used GameFly, I would have sent the game back, and I would not have been able to play it now.

      --
      No reason to lie.
    20. Re:$50 games by Aneurysm · · Score: 2, Insightful

      and am not paying rent while I occupy a house my family owns

      We usually call this living in our Mums basement on Slashdot

    21. Re:$50 games by Starayo · · Score: 1

      Agreed. The cost of video games in this country really makes me want to beat up publishers. Possibly with a big stick.

      --
      Ezekiel 23:20
    22. Re:$50 games by Aladrin · · Score: 1

      Call it what you like, only a fool turns down a free house.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    23. Re:$50 games by pj2007 · · Score: 1

      I paid $29.95 3 yrs ago for Star Wars Galaxies. I have bought the extras to go with it as they come out. I am very addicted to it still. No other game I ever played held my interest that long. My Diablo game looks brand new after all this time and the box has hardly a worn place on it. I gladly give $15 a month to SOE for SWG. Of course before I bought the game I did my homework and played at a friend's house that had it first to see if it would be interesting. I suggest that to anyone, give it a try before you buy and then get your subscriptions.

    24. Re:$50 games by Aladrin · · Score: 1

      I assume that's your first MMO that you really really liked? It's different for that one.

      I played The Realm for a couple years before they destroyed it, then played a MUD called DragonRealms for about 7 years off an on. (I still keep thinking about going back.) It was all downhill from there, because no matter how great the game, it was the same as something I've already done and got old. The fact that WoW got me to buy 2 more months (I only actually played 1 of them, and the free month) was amazing to me, as nothing else lasts that long for me.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    25. Re:$50 games by Impy+the+Impiuos+Imp · · Score: 1

      > What about all the new content out there?
      >
      >..Halo 3

      (Daffy Duck takes a closeup and turns his eyes cynically and slowly towards the camera) Uh...yeah.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    26. Re:$50 games by Impy+the+Impiuos+Imp · · Score: 1

      Speaking of which, the regular cartridges were something like $39, as I remember, which, with the apparent approximately 2x multiplier for inflation, would turn into about $80. So even allowing for $60 + $10 to unlock stuff, you're barely breaking even, if not a little behind, the average for cartridges back then.

      Eh, I've been buying games long enough to see the price jump about $10 every now and then. In about 8 years, the prices'll jump to $70, then $80, then $90, then finally'll cross $100, which should be in 4 x 8 = 32 years, in which case I'll be in my early '70's and hopefully retired in a little cubicle with an SDHTDV (super duper HDTV) and interactive feely videogame.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    27. Re:$50 games by jmpeax · · Score: 1

      I'm from the UK. Over here, we have to pay $80 (~£40) for new 360/PS3 games. And that's from Amazon. RRP (though most retailers don't charge this) is over $100 (£50). PC games are generally around $70 (£35).

  2. What a Revelation... by Swordsmanus · · Score: 5, Insightful

    Inflation and rising development costs result in both a higher price tag and acceptance of a higher price tag. News at 11.

    1. Re:What a Revelation... by MarkAyen · · Score: 5, Interesting

      One thing I haven't seen is consideration that $60 for a game might actually be a bargain. If I buy a $60 game, I realistically expect to get at least 50 hours of entertainment out of it, either through campaign play (Elder Scrolls IV: Oblivion), online multiplayer (Gears of War) or through exceptional replay value (Marvel: Ultimate Alliance). In some cases, I might even get considerably more value out of it.

      Compared to a great many other entertainment options, on a pure hour-per-dollar basis, videogames are a pretty good deal. (Still doesn't stack up to an afternoon at your local fine art museum, though.)

    2. Re:What a Revelation... by nelsonal · · Score: 1

      I dunno, last time I was at the MoMA it was $10 and I stayed for 2-3 hours. While I certainly got substantially more enjoyment out of it than my $10 admission, it's not as cheap per hour.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    3. Re:What a Revelation... by DataBroker · · Score: 2, Informative

      There was a significant hop in price with the XBox games. The way they structured it, the basic game was $40-50, and then the ultimate/gold/platinum/collector's edition was another $10 or $20 on top of that and included an extra level or other goody. Ads typically showed the cheaper version to get people into the store, and then offered the gold version for just a bit more.

      People at the store already spending around $50 easily justified the special-edition for only another 20%, and viola, the $60 price-point was born. Game makers saw that the public eagerly snapped up (as eagerly as at $50 at least) and reset their target to $60. The only reason I could see the extra 20% justification is that buying it at that premium includes all of the downloadable content that the basic version may buy.

      Personally, unless the title is spectacular, I wait until it hits the bargain bin ($20) and get it. Fortunately for me, I can typically get the collector's edition for the same $20 price as the basic version.

    4. Re:What a Revelation... by sa1lnr · · Score: 1

      It's funny how PC games pricing here in the UK has been more or less constant for as long as I can remember. Wing Commander II was £30 when I bought it on floppy years ago and all the latest titles are still £30 pounds. Whereas I've seen console titles at £50, £60 and even as high as £70.

    5. Re:What a Revelation... by mh1997 · · Score: 5, Informative

      Actually, game prices are falling. In the late 80's and early 90's, I was paying US$45 per game, according to the inflation calculators that I found (http://data.bls.gov/cgi-bin/cpicalc.pl) the price is roughly US$20 cheaper today (at US$60) than then (adjusted for inflation of course).

    6. Re:What a Revelation... by fermion · · Score: 1
      Pretty much what I was thinking. The first console system i remember in the neighborhood arrived around 1980. If one paid $20 for item in 1980, then one might expect to pay $60 now. With that in mind, $60 does not seem steep.

      We are used to massive deflation in tech industry, so applying normal inflation makes little sense. OTOH, games tend to be the most technically advanced product of a society, as well as having the fewest price pressures as no one needs a game, and there is no way to actually measure the value of a game. production costs, like so many things is not a reasonable indicator of price. p. Therefore, we should expect games to inflate. I certainly would argue all we are seeing here is normal market forces setting the maximum tolerable selling price, which is what normally happens in luxury goods.

      --
      "She's a scientist and a lesbian. She's not going to let it slide." Orphan Black
    7. Re:What a Revelation... by KDR_11k · · Score: 1

      Books definitely rate higher.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:What a Revelation... by KDR_11k · · Score: 2, Insightful

      EA is doing its best to raise the PC game prices to console levels, at least on the mainland. 55€ for a freaking PC game. Really, they should think about LOWERING pürices, not raising them. Games are already way too expensive for those "casual gamers" weveryone wants to sell to, the only reason 50€ looks normal to us is because we've been paying that much for ages. Compare that to CDs or DVDs.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    9. Re:What a Revelation... by TheSeer2 · · Score: 1

      Production costs of a music CD are minuscule to game production. DVDs are (supposed to, atleast in the current business model) make most of their money at the box office. The comparison is moot.

    10. Re:What a Revelation... by TheoMurpse · · Score: 1

      Still doesn't stack up to an afternoon at your local fine art museum, though.
      Well, that is if you ignore the fact that art sucks something terrible

      /Theomurpse, bringing you ludicrous statements such as, "Bob Dylan is the most overrated musician of the 20th century."

      //this is very tongue-in-cheek
    11. Re:What a Revelation... by KDR_11k · · Score: 1

      The optimal price of a CD or DVD is not dictated by the "invention" costs but by what the market is willing to pay. Whether I sell the discs at 5$ or 50$, the cost to create the data is constant. What dictates the price is profit per unit times number of people buying at that price. The higher the price the fewer people buy. Since fixed costs are subtracted once, not per-unit they don't affect the optimum price. It doesn't matter at all that a game costs more to make than a CD's worth of music.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:What a Revelation... by Anonymous Coward · · Score: 0

      rising development costs
      Hmmm, I wonder if there's any games developed in India yet?

      Kobolt1 is hiting Dwarv for 45 dammidges.
      Elfmage is casting protect on Dwarv.
      Kobolt2 is hiting Dwarv for 20 dammidges.
      Dwarv is wery weakent.
      Kobolt1 is hiting Dwarv for 31 dammidges.

      Dwarv is being dead.
  3. piracy by Anonymous Coward · · Score: 0

    Doesn't this just make you wonder why people pirate games?

    1. Re:piracy by spun · · Score: 4, Funny

      I pirate games because there's nothing like the smell of black powder wafting across your forecastle after you've laid a broadside into an EA Game heavy with gold doubloons from the Spanish main. Aaarrrr!

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
    2. Re:piracy by lpangelrob · · Score: 2, Funny

      Sid Meier, be that you???

    3. Re:piracy by spun · · Score: 1

      No, but I did just purchase Sid Meier's Pirate's! from the bargain bin. I loved the original as a kid, and this one has sucked me in just as much, so yes, I have pirates on the brain.

      --
      - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  4. They did not go up in price, the dollar went down. by dada21 · · Score: 5, Interesting

    Prices don't go up because people are "greedy," prices go up because your government decides every day to ruin the value of your money.

    Games now have many international ties (design, programming, etc). Because the U.S. dollar is being inflated as fast as it is (and has been since 1913), more dollars means that the dollars out there are worth less, especially versus foreign currencies. This means that prices seem to cost most.

    The flipside of inflation is that some people, especially the banking elite, get the new money earlier than others -- so it is usually the middle and lower classes who are harmed with prices inflating faster than their wages do. Eventually wages DO increase because of the easy money out there, but usually it is too little, too late.

    Prices go up in any inflationary market. Prices also go up because of a limited supply for a highly-demanded item. Generally, though, in a market with a currency backed by something other than fiat/force, prices go down slowly -- soft deflation. The benefit of this is that you actually can SAVE your money and earn value on it, unlike today where even the stock market gains don't keep up with the TRUE cost of inflation.

    Sidenote: Government inflation figures are lies, plain and simple. Find some old credit card statements and see what inflation really is in your life. You may be surprised that it is 10-12% annually for the past 3-4 years.

  5. In other news by Bluesman · · Score: 4, Insightful

    $20 games that were $60 games last year here to stay too.

    --
    If moderation could change anything, it would be illegal.
    1. Re:In other news by amuro98 · · Score: 1

      Amen to that!

      There were very few games I found worth spending $50 on - and most of those ended up becoming 'greatest hits' for $20 a year later.

      $60? I can't honestly think of a game I'd pay $60 for - especially not when you KNOW it's going to drop to $20-40 down the road.

      After a bit of discipline, it's not hard to build up with a solid backlog of games - all of which were purchased at lower prices.

      Use the savings to buy additional consoles, or a better PC - this just opens up even more chances for you to find bargain titles...

    2. Re:In other news by moderatorrater · · Score: 1

      I personally love gametap for a similar reason. Every month I can find a game worth playing, and at $15 / month it's cheaper than an addiction to games for the most part. Sorry if I sound like an advertisement, but I do love that service.

    3. Re:In other news by KDR_11k · · Score: 1

      The 60$ ones are console games. I don't know about the US but here in Europe those don't tend to fall in price as fast. Most remain 60€ until they're gone from the shelves.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  6. In other news... by Joe+U · · Score: 5, Insightful

    ....modchip sales are brisk.

    1. Re:In other news... by tepples · · Score: 1

      Freeware games are here to stay. You can pay $1000 for a game console, a new TV, and three extra controllers. Or you can pay $2400 for four new PCs: one for you and three for other household members or for friends and family when they visit. You'd have to have a lot of freeware games to make up for that difference.
    2. Re:In other news... by geminidomino · · Score: 1

      Or you can do something else to socialize instead of sitting around playing video games. Go to a Bar/Restaurant for $100.

      Seriously, how many times are you going to post the same fucking thing? We all get it. You like split-screened console games. Good for you.

  7. Inflation by DamnRogue · · Score: 4, Informative

    $50 in 1988 is equivalent to $88 now. Prices are dropping in real terms. (http://data.bls.gov/cgi-bin/cpicalc.pl)

    1. Re:Inflation by global+variable · · Score: 1

      Yeah, and I'm pretty sure I paid more than $60 for the original Phantasy Star on the SMS.

    2. Re:Inflation by xarnx · · Score: 1

      Thing is, games didn't cost $50 in 1988. They cost $20, tops.

    3. Re:Inflation by Mattintosh · · Score: 1, Informative

      Unfortunately, you're wrong.

      I recall buying The Legend of Zelda in 1988 with 50 of my hard-earned dollars.

    4. Re:Inflation by plague3106 · · Score: 1

      Wow, you never bought video games back then, did you? They certainly cost $50 and Nintendo made sure that the prices stayed high, no matter how old a game was.

    5. Re:Inflation by flitty · · Score: 1

      Hell yeah! First game i bought for my NES, and if i recall correctly, the only one i payed full price for. My parents found some other games (like jackal, and Urban fighter *lol*) for $20, but they were used copies from the local VHS rental shop. The only thing that bugs me, is that it's somewhere around $6-8 to rent a video game nowadays, when it used to be $1.99.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    6. Re:Inflation by Opportunist · · Score: 1

      Unfortunately there are also quite a few people out there who make little more money today than they did in 88...

      The problem is, that inflation isn't immediately reflected by income. So over time, you actually get poorer and earn less, even if your salary is stable.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    7. Re:Inflation by Blakey+Rat · · Score: 1

      IIRC, Zelda 2 was actually $60, at first at least.

      At that time, I was mostly gaming on my Commodore 64 which had thousands of games and was being surpassed by other systems, so that you could frequently find C-64 games on sale at Toys Backwards-R Us for dirt cheap. (I remember at one point I bought Sigma 7, and Force 7 for C-64 for $7 each. Both decent games, too.)

    8. Re:Inflation by Gulthek · · Score: 1

      And when Street Fighter II came out on the SNES it was (at Toys r' Us) $75 dollars.

    9. Re:Inflation by KDR_11k · · Score: 1

      Nintendo still seems to make sure the prices stay high. I've yet to see a real pricedrop (i.e. more than just 5-10€ because the store needs to clean out inventory) on Nintendo-made DS games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:Inflation by Anonymous Coward · · Score: 0

      I'm not an economist, but plugging prices into an inflation calculator seems to be the wrong methodology for determining the absolute price of something that has always been a high-priced luxury item.

    11. Re:Inflation by plague3106 · · Score: 1

      Nintendo can charge whatever they like for their own games, and the fact that Mario and Zelda are popular ensure people will pay the price. I was referring to the price limits they placed on anyone creating Nintendo games, a practice which was ruled illegal and resulted in them sending $20 off coupons to those that bought games in the early 90s IIRC.

    12. Re:Inflation by edwdig · · Score: 1

      Nintendo drops DS game prices to $20 when sales slow. Offhand the first Kirby DS game and Metroid Pinball dropped to $20 quite a while ago, as did Meteos and Trace Memory (both are which were published by Nintendo, although not developed by them).

  8. Think of the teenagers... by Anonymous Coward · · Score: 0

    Keep jacking the price for video games and pretty soon the red-light district seems like a great use of allowance money.

  9. So what? by Anonymous Coward · · Score: 0

    We never had so many free online games to play.

  10. Greatest Hits by J-1000 · · Score: 1, Insightful

    So how many Greatest Hits titles exist for the new consoles? None, because the stuff is too new to discount. It takes a while for the competition among developers to really heat up, once they are competing with releases that are several years old. I see no reason to expect high prices to stay, when we all know the bargain bin is waiting to be filled once these next-gen games grow older.

    1. Re:Greatest Hits by tomshaq · · Score: 0

      That is my strategy for buying games too... I borrow them from my friends when they buy them new, and buy them when they hit low prices. The thing I am most disappointed about is that the 'platinum hits' now cost 29.99 instead of 19.99 and the packaging is even more hideous this generation... I don't understand bumping the price of these titles up $10 just because new they are bumped up that much. Maybe a $5 increase would've been warranted, but $30.00 hardly feels like a bargain to me...

    2. Re:Greatest Hits by jZnat · · Score: 1

      All three next-gen systems are backwards-compatible with their previous system, so in essence, the developers are competing with old games at cheap prices. Maybe the fact that the 360 doesn't have full support for all Xbox games and the fact that anyone buying a PS3 surely isn't doing that so they can play PS2 games contributes to the more expensive games before any real competition can take place. They also don't feel that the Wii is competing with them when it is in fact doing just that at a much more reasonable cost.

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    3. Re:Greatest Hits by razablade · · Score: 2, Informative

      Actually I just bought a Greatest Hits title for the 360 yesterday. $30. So yes, they do exist.

      --
      The expression is "I could NOT care less." Think about it.
    4. Re:Greatest Hits by MarkAyen · · Score: 2, Informative
    5. Re:Greatest Hits by amuro98 · · Score: 1

      Actually, the 360 has already started up its Platinum Hits line. Unfortunately the games are $30, not $20.

      However that's not to say you can't get away with cheap gaming. Sales, coupons, used titles (if you don't mind used titles that is...), even GameFly are all ways to get access to games for way less than their original MSRP.

  11. Why in my day... by casualsax3 · · Score: 4, Funny

    ... games cost $90 and we had to play them on the Sega Saturn.

    1. Re:Why in my day... by Anonymous Coward · · Score: 0

      I was paying over $100 for Atari 2600 games when they came out. Asteroids, Pac-man, etc.

    2. Re:Why in my day... by Dogtanian · · Score: 2, Funny

      ... games cost $90 and we had to play them on the Sega Saturn. I was paying over $100 for Atari 2600 games when they came out. Asteroids, Pac-man, etc. That's nothing; I paid Ada Lovelace over $4000 for some games to run on the Difference Engine before it came out, and I'm still waiting for that damn piece of hardware to hit the shops.

      (And it were uphill both ways, etc...)
      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    3. Re:Why in my day... by glitch23 · · Score: 0

      In my day we had Neo-Geo games. We paid $240 for each of them and we were happy to do it. Of course, the system was about $600 so we first had to work for many summers to get the console before we could play the games.

      --
      this nation, under God, shall have a new birth of freedom. -- Lincoln, Gettysburg Address
    4. Re:Why in my day... by Eli+Gottlieb · · Score: 1

      Yeah, but in your day we got Nights into Dreams instead of Madden Football 2007.

    5. Re:Why in my day... by Skinnybrown · · Score: 1

      The game wasn't called Duke Nukem Forever was it?

    6. Re:Why in my day... by Dogtanian · · Score: 1

      Would have got a +4 for sure if I'd thought to include that :-/

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
  12. until... by Triv · · Score: 2, Interesting

    $60 games are here to stay New. If you need your fix RFN, go for it. Me, I'll wait until I can pick 'em up at my local used game store on the cheap, though that's assuming I ever get a next-gen console in the first place - the best part about the PS3 coming out was the way the prices of PS2 games sunk through the floor. I'm gettin' a lot of milage out of that.


    --Triv

    1. Re:until... by cromar · · Score: 1

      Fuck yeah. Every new generation all the games for my favorite consoles get that much cheaper. Recently I bought 6 good SNES games for under $20.

    2. Re:until... by bigbigbison · · Score: 1

      absolutely. The only game in years for which I've paid full price is Half-Life 2. I have more than enough older games to play that I will wait until they get down to $19.95 or less.

      --
      http://www.popularculturegaming.com -- my blog about the culture of videogame players
    3. Re:until... by xero314 · · Score: 1

      I'll wait until I can pick 'em up at my local used game store on the cheap You do realize if everyone follows your lead there will be no more used games to buy. If you want to be able to continue buying used media then I would suggest promoting the purchasing of new media so you will eventually have used media to purchase.
    4. Re:until... by British · · Score: 1

      You do realize if everyone follows your lead there will be no more used games to buy. If you want to be able to continue buying used media then I would suggest promoting the purchasing of new media so you will eventually have used media to purchase.

      Is it me, or does that sound like something the RIAA would say?

    5. Re:until... by xero314 · · Score: 1

      It might actually be something the RIAA might say, but in this case it wasn't meant that way. Personally I only buy new media when I have the option because even if the publisher is taking the lions share at least the artist is getting something. I also happen to want the artists I like to keep doing their art, and getting paid for it often helps that. If you can find a way to get a portion of used sales money to the original artist/developer that actually did the work then I'm all for it, but currently it's the new media purchases that keep new media coming out.

    6. Re:until... by Some_Llama · · Score: 1

      totally agree, myself I just picked up an atari 2600 and 50 games from my mom's house for free!!! (she told me she would toss it in the garbage if I didn't =/ )

    7. Re:until... by Anonymous Coward · · Score: 0

      Why is there a market for used games? Is it because people like waiting a year to play a game, and buy a used copy and risk coming home with a scratched disk that won't last long?

      I think people buy used games because of the price. If enough people bought used games, the publishers would have to lower their prices. If the price was lowered, and the customers could get a new game now, they would buy it. Why wait a year when you can buy it cheap now?

      The price of used games would of course also go down, but there is a point where the price doesn't justify waiting a year. People prefer new products if they can afford it.

    8. Re:until... by Triv · · Score: 1

      Yep. And what happens in inelastic pricing systems when sales drop? Prices are dropped to increase demand. Everybody wins. :)

    9. Re:until... by shut_up_man · · Score: 1

      Freakin' signed. New games are AU$110 here in Australia, which is crazy. God of War 2 was a completely signed, sealed and delivered Must Buy for me, and I had no problem waiting until I could buy it for $47 (and I got the Collector's Edition for that price). There are second-hand games stores popping up everywhere now, so I often drop by there to pick up reasonably recent games for significantly reduced prices. My buddies and I also make a point of swapping games around when we're done with them, because the prices are nuts.

      I'm fairly sure that raising prices has significantly cut the amount of money game companies and publishers get from me, which is pretty much the reverse of what they intended to happen. Nice work, dumbasses.

  13. And this is why by Pojut · · Score: 3, Insightful

    I modded the firmware in my 360. True, I don't have Live access anymore...then again, considering I have burned roughly 20 games, I have saved about $1200...I think I will go buy a core system and spend a hundred bucks on Ebay to buy used version of the games I want on live...I've saved enough to make the purchase warrented.

    Still. I refuse to pay 60 dollars for a game (unless it is something like Bioshock or Mass Effect or Fable 2...I intend to purchase those.)

    Am I a criminal? Perhaps. Is what I'm doing morally wrong and illegal? Perhaps. Do I give a fuck? no.

    1. Re:And this is why by g051051 · · Score: 1

      Which means that the people who aren't criminals wind up paying the $60 to subsidize your activities. Thanks.

    2. Re:And this is why by Pojut · · Score: 1

      Hi there, my name is Kettle.

      When you goto Gamestop or Ebay and pay 30 dollars for something used, guess what...the game companies aren't making any money off you either.

    3. Re:And this is why by Anonymous Coward · · Score: 1, Insightful

      Except it would not be possible for the public to buy just one retail copy and thousands of second-hand copies. Maybe even the reason your second-hand copy was sold as retail in the first place, was because the buyer knew he would be able to sell it as second-hand.

    4. Re:And this is why by amuro98 · · Score: 2, Insightful

      But unlike the parent, you aren't breaking any laws by buying used games.

      For every used title, one copy was bought - the money paid to the copyright holders.

      All the owner did was transfer the license - first to GameStop, who then transfered it to you when you bought the used title from them.

      1 copy was sold, 1 copy remains in circulation. The royalties on that copy have already been paid.

      Pirating increases the number of copies in circulation without extra money being paid to the copyright holders.

    5. Re:And this is why by plague3106 · · Score: 0, Flamebait

      I see. So you have no problem with stealing an Audi or Jag then either?

    6. Re:And this is why by Pojut · · Score: 1

      If I could walk up to a car and clone it, leaving the original car fully intact and in it's original form, I would do that in a second.

      Don't act like you wouldn't either.

    7. Re:And this is why by Lisandro · · Score: 1

      I see. So you have no problem with stealing an Audi or Jag then either?

      I guess most people wouldn't if they could download it ;)

    8. Re:And this is why by brkello · · Score: 1

      Don't put your piss poor morals on other people. We could all do what you have done: mod our consoles and play games for free. So if everyone was like you the games industry would crash and they would all go out of business leaving games for no one. Your analogy is stupid and unnecessary. It isn't a hard concept to understand what you are doing. We all have opportunity to mod but most of us don['t.

      Obviously, you have justified leeching off of society in your mind. But we all can't be leeches like you or society would crumble. Quite frankly, I think you are pathetic. It's one thing to do this sort of thing...it's another to be proud of it. I know this will have no effect on you since you are already so screwed up...but you should be ashamed of yourself.

      --
      Support a great indie game: http://www.abaddon360.com
    9. Re:And this is why by Pojut · · Score: 1

      ::shrug:: never said I was proud of it.

      BTW, keep my "piss-poor" morals in mind while I'm getting shot at in Iraq.

    10. Re:And this is why by Anonymous Coward · · Score: 0

      You'll have to realize that none of us really care. Honestly. But thanks for trying the "WON'T SOMEONE PLEASE THINK OF THE TROOPS" card, anyway.

    11. Re:And this is why by Anonymous Coward · · Score: 0

      So because somebody sells a product at an amount of money that you arbitrarily deem to be too much you rip them off? (NOTE: I did not say "steal", you fucking Nazis). And on top off that, you willfully admit that what you are doing is "perhaps" both legally and morally wrong AND that you don't care if it is? I don't get it. You obviously don't care whether or not you are being legally (or morally) responsible, so why limit yourself to a) console games, and b) $60?

    12. Re:And this is why by Drachemorder · · Score: 1

      Hey, at least you're honest.

    13. Re:And this is why by Pojut · · Score: 1

      because it's a victimless crime /sarcasm

      In all honesty, I don't have a reason. I don't have an excuse. I just don't care.

      Sorry. I know I've really let you down.

    14. Re:And this is why by Lumpy · · Score: 1

      you made baby bill gates cry.

      --
      Do not look at laser with remaining good eye.
    15. Re:And this is why by Blakey+Rat · · Score: 1

      You mean honest about being dishonest. People like the grandparent are *why* game prices are going up-- jerks who want everything for free.

    16. Re:And this is why by Blakey+Rat · · Score: 1

      Why are you going to Iraq? To defend the American way of life? Why would you also do something that's destructive to American businesses and American citizens from whom you're stealing?

      Strikes me as hypocrisy, unless you're specifically going to Iraq for something completely unrelated to national defense... perhaps getting college money and screw everything else. In which case, you don't get off the hook by saying you're a soldier, sorry.

    17. Re:And this is why by Pojut · · Score: 1

      I'm going because I am in the armed forces and they sent me there. Just like if I got rounded up by the police from my media pirating, I would goto jail.

    18. Re:And this is why by buffer-overflowed · · Score: 1

      If you can work in a way to hide behind the children and faith(preferably christian) as well, you'll have mastered the three dodges of the politician.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
    19. Re:And this is why by plague3106 · · Score: 1

      Wonderful, and when everyone does as you, and game studios make $40 from a game that cost $4M to make, we'll have that attitude to thank when there are almost no more video games and certainly no consoles.

    20. Re:And this is why by Some_Llama · · Score: 1

      "Which means that the people who aren't criminals wind up paying the $60 to subsidize your activities. Thanks."

      I call bullshit on that statement, these companies have already shown that they price things according to "what the market can bear" and now they are throwing advertising in our games to make even more money.

      I'm not advocating pirating/ripping/whatever.. but to say games are priced at 60$ BECAUSE of piracy is just not true.

      Even if there was no piracy, games would still be pried as they are now to maximize profit potential.. this is evident with my above example of advertising.. they are making more money off of it, did the prices go down?

      In fact the opposite of what you suppose seems to be true, games that are priced in a more (what i call) "reasonable" range are hardly pirated if at all.. like serious sam... Everyone i know who had pirated other games just went out and bought SS because it was a 40 hour game for 20 bucks. That might be just me and my friends but when i tried to find a no CD crack for it, i couldn't.. and i crack all my games.

    21. Re:And this is why by Pojut · · Score: 1

      you know what is really hypocritical about the view that a lot of people are expressing about this?

      If I were pirating microsoft software, the chances of most of the people here on slashdot caring would be next to nothing.

    22. Re:And this is why by Anonymous Coward · · Score: 0

      I'm somewhat amused by all the angry comments to this guy. Yeah what he's doing is wrong. Yeah it makes things harder for the rest of you. But what are you going to do about it? Yell at him until he changes his ways? This is reality. This is the same problem the entertainment industry has, they bury their heads in the sand and pass useless law after useless law hoping it will go away. It won't. The sooner people learn this, the better it will be for the industry as a whole.

    23. Re:And this is why by monxrtr · · Score: 0

      Why would you also do something that's destructive to American businesses and American citizens from whom you're stealing? And why would Hollywood make movies glorifying armed robbery, why would rappers release songs praising pimping, why would the gaming industry release content which encourages destructive social behavior and immorality? And then they cry like little girls when someone copies their stuff. (Ain't stolen, since thier original property is fully intact). Boo-hoo for the game developers. Boo-hoo!

      Not to mention game developers rip off ideas from each other left and right. How many rpg and mmmorpg games are out there that have ripped off Dungeons and Dragons? How many fps rip each other off. It's just like Hollywood, with recycled "formulas", which by definition have copied ideas they didn't create. Ohh the irony. Ohhh the hypocricy. And boo-hoo. It's ok for game developers to copy, but don't you the consumer dare do it too!
      --
      "From DNA to P2P, we are all Copycats now. Go Go Copycat Power! Copycat Powers activate! Form of, a Copycat." --monxrtr
    24. Re:And this is why by Anonymous Coward · · Score: 0

      Well, there were over 1400 games made for the PS2, so I'd say we're not really anywhere close to that point yet.

    25. Re:And this is why by Anonymous Coward · · Score: 0

      It doesn't matter if there are a certain number of "leeches" so long as there are plenty of people still paying for games. Since it's a multi-billion dollar industry I'd say they're doing ok. The $60 price tag isn't due to the price of games. It's there just because people will pay it.

      It's all the same to the game industry if Pojut is spending his free time copying games, or he's spending it fishing, or if he didn't even exist. It may feel unfair to the other gamers but he's not actually hurting anyone. He's moving around ones and zeros in his own home.

    26. Re:And this is why by tepples · · Score: 1

      I'm going because I am in the armed forces and they sent me there.

      In which case the question, rephrased as follows, still applies:

      Why did you volunteer for the armed forces? To defend the American way of life? Why would you also do something that's destructive to American businesses and American citizens from whom you're stealing?

      Strikes me as hypocrisy, unless you're specifically volunteering for the armed forces for something completely unrelated to national defense... perhaps getting college money and screw everything else. In which case, you don't get off the hook by saying you're a soldier or sailor or marine, sorry.

    27. Re:And this is why by StikyPad · · Score: 1

      As long as the majority of people don't know how to copy games, it will never be an overwhelming problem. And the majority will never know how, any more than they'll know how to write a game (which would also cause the downfall of the gaming industry, if it happened).

      Anyway, I don't know anyone who owns 0 legitimate copies, so everyone's contributing.. some to a lesser extent than others, but that's life. And it's a good thing. It encourages diversity. Resources not spent on games don't just disappear.. they're spent on other things. Maybe you like games more than anything else ("you" in the general, not the parent poster specifically), and you think everyone who ever plays a game should contribute to the same extent you did to maintain and increase the industry, but that's an inefficient system which leads to stagnation. If the gaming industry dies, it will be because there was not enough interest to sustain it, not because of piracy per se (though rampant piracy to the exclusion of any legitimate buyers can be an indication of lack of serious interest).

    28. Re:And this is why by plague3106 · · Score: 1

      I'd be saying the same thing. As a software developer, I get paid to write software. I personally love my job and would hate being able to only program as a hobby. I ask that others respect whatever license I choose, just as I will respect whatever license MS or anyone else chooses.

    29. Re:And this is why by Anonymous Coward · · Score: 0

      So you where in the army before the invasion of Iraq? If you joined after the invasion, you should have expected to be sent there...

    30. Re:And this is why by plague3106 · · Score: 1

      Funny, I don't see any Hollywood movies blantently taking scenes from other movies and using it as is in their own. You fail to understand copyright. The exact implemention of an idea is what is protected, not the "formula" as you put it. There's no hipocracy there.

      On the other hand you're taking an exact copy of something and enjoying it, but not paying for it. In other words, money would have been gotten by the development studio if you payed for it is not going to them because you stole it. When enough people try to operate as you do, you WILL put them out of business. And then you'll whine when you don't have any games to play.

      You're going to Iraq and might die; you need to grow up and stop trying to rationalize everything you do wrong away. Grow up, or you might get yourself killed.

    31. Re:And this is why by LingNoi · · Score: 1
      I agree with what you are saying but..

      On the other hand you're taking an exact copy of something and enjoying it, but not paying for it. In other words, money would have been gotten by the development studio
      downloading a copy != minus 1 sale

      That is the kind of BS the RIAA and MPAA says and its not true.
    32. Re:And this is why by monxrtr · · Score: 0

      Oh, so you *concede* video game developers copy each other. Of course they do! That's why there are "formulaic" video game genres, such as rpg and fps. Guess what buddy, you are no longer arguing against copying, but arguing for some arbitrary b.s. version of what's ok to copy and what's not ok to copy. If people didn't copy there would be no where near the amount of competitive rpg games, leaving both consumers and the video game industry worse off.

      And of course, absolutely every instance of copyright and patent hinders artistic and technological advancement by instituting monopoly protection through violence. Imagine if only 1 company could create games with "increasing stats" because of a copyright or patent. Apply that to how poorer consumers and the OS industry is due to examples of "increasing stats" actually being patented and copyrighted.

      Yeah, Hollywood, musicians, and game developers put a little effort of minor differentiation of their products to perpetuate the mythical facade of their copyright meal tickets, as they are already inside or hope to be inside the industry clubhouse. But it's clear, and one could go into explicit never ending detail, of how ideas are freely borrowed, and blatantly copied, all the time. It might not be wholesale exact replication but it's indeed piecemeal freedom of speech expression. And that's the point, copying is routine competitive wealth generating economic behavior which is constantly bettering the absolute best bargain offers for mass exchange. Inhibiting the free information flow process through artificial violently enforced copyrights and patents makes what's offered in exchange poorer quality at a higher price, because nobody is allowed to offer the same or an improved product for a lower price. There's no exception whatsoever, as there are no new ideas whatsoever that have not in some aspect copied and built upon previous ideas.

      Back to D&D. If D&D couldn't have been copied there would be no rpg industry. Likewise D&D copied previously existing culture as well. You are blinded, you fail to see all the game genres and competition which would have evolved that has been prohibited. Harry Potter likewise freely rips off the culture and dares claim copyright. The idea of wizards, the idea of people flying on brooms, is not *original* material. It's copied! It's outrageously hypocritical for someone who freely copies to claim others can't or shouldn't copy them! And there is no example whatsoever of a person who has not copied, nor will there ever be an example of a person who has not copied another person.

      IP monopoly protectionism creates scarcity, just like communist rule caused shortages. If not hindered, free copying would increase abundance, as anyone and everyone would be free to piecemeal change whatever they wanted to change whenever they wanted to change it. The whole idea of "fair use" too shows how bogus IP is. And people always will create and build and tell stories just as they get up every morning and talk. Threads like these on /. show every single day voluntary contributions of communicative exchange, which filters into better comprehension at an increased rate through time. That'w why people don't talk in an IP protected gibberish language understood by nobody but themself.

      Thus, copying is always in every case without excpetion, *good*, causing a net societal wealth increase. Prohibiting copying is always in every case without exception, *bad*, causing a net societal wealth decrease. This is wholesale contradictory to the claims put forth by IP proponents, and wholesale contradictory to the original constiutional justification of copyright and patents. But alas, it is irrefutably economically proved. To argue otherwise, would be to argue against the principal of free trade, which occurs only because both parties increase their material wealth by trading away that which is valued less for that which is valued more. To argue otherwise would be to argue that people are wealthier by having violence perpetuated against them, would be to argue that a person is better off having been raped than voluntarily engaging in consensual sex. Read my lips. Ir-fucking-refutable.

      We are all copycats now. Go go copycat power!

      --
      "From DNA to P2P, we are all Copycats now. Go Go Copycat Power! Copycat Powers activate! Form of, a Copycat." --monxrtr
    33. Re:And this is why by Anonymous Coward · · Score: 0

      the idea of people flying on brooms, is not *original* material. It's copied! It's outrageously hypocritical for someone who freely copies to claim others can't or shouldn't copy them! Hello, Wright Brothers et al and the airplane. Copied the mere idea of flying. Oh, you would argue they were the first to even *think* '*of*' flying? Copied inspiration, researching any and all mechanical and physical properties which would help them achieve their goal. Yet even they and their ilk wasted time and resources in court over a childish game of "jinx" (TM). The plot "structure" thickens.

      "Checking" one, two. "Checking" three, four. (my non-bot secure "image" word) Or I can *still* "log" in without "logging" whilst posting as an anonymous coward and unbeknownst to you reply as the same guy. That's what I call a Jackie Treehorn "Logjamming" production! Total and utter speechless pwnage, TKO /. filter filtering breaking broke off win. 'Tis as if Truth Herself has Spoken. Either way, how would you know it is or is not me?
    34. Re:And this is why by Anonymous Coward · · Score: 0
      The Government:

      Grow up, or you might get yourself killed. A Seventh Grader:

      You're dead man! /checks pulse. Nope. Still not dead. XD.
  14. Alternate title: by lpangelrob · · Score: 1

    Inflation Happens

  15. Re:They did not go up in price, the dollar went do by Bluesman · · Score: 1

    Deflation is just as bad for an economy, possibly even worse, than inflation, because when you have deflation there's much less incentive to invest money instead of hoarding it.

    --
    If moderation could change anything, it would be illegal.
  16. I'm not an accountant... by Anonymous Coward · · Score: 0

    can someone tell me what US$60 today is in 1990 dollars?

  17. Duh by Anonymous Coward · · Score: 0

    That is what happens when there are more dollars out there to chase products - inflation.

  18. Gaming on a Budget - Switching to Linux by Anonymous Coward · · Score: 0

    Average cost for a commercial Linux game in 2006 was $27.61.

    The selection may be more limited, but the games are cheaper and there are lots of no-cost games, too.

  19. Re:They did not go up in price, the dollar went do by Cadallin · · Score: 1

    You're right, partially, Mostly that the real inflationary catastrophe didn't start until 1971. Richard Nixon's unilateral destruction of Bretton Woods cut loose the dollar into free fall. Arguably he had no choice, had Keynes prevailed at Bretton Woods, such a move would have been unnecessary, but Harry Dexter White won, and as a result, the conference yielded heavy concessions for export/lender nations, a position which White apparently believed the USA would hold forever, when in fact, it didn't last 20 years. Keynes solution was far more egalitarian, and would, I believe, have proved more sustainable. The post WWII period up until the United States bankrupted itself in Vietnam was one of the most unprecedented periods of prosperity in the history of the world.

  20. If $60 games are here to stay... by Ryan+Amos · · Score: 1

    Then I'll just wait till they come out as budget titles. No big deal, I'm too old to have the time to play the latest and greatest anyway.

    1. Re:If $60 games are here to stay... by tillerman35 · · Score: 1

      Wasn't there a big stink a few months back about game mfrs getting all huffy about big-name retailers reselling games and discounting older titles? It wouldn't surprise me to see gaming distributers to insist on console-like game sales agreements with companies like BB and EBGames. When new titles come out, the retailers will be required to reduce and/or return stock (for credit, naturally) in order to keep premium-price sales up. /Just call me Tinfoil Hattie.

  21. I buy few games, and mostly used by rbanzai · · Score: 1

    $60 is too much. I have only purchased a couple at that price. The handful of others were all purchased used at a greatly reduced price.

  22. Real Reason by Soulcat · · Score: 0, Offtopic

    And now we see the real reason the music industry is losing money. People have only so much disposable income, and I bet CD sales are losing to game sales, and game price just get higher, bet this year will be another loss for the riaa.

  23. 3.5 years of data, I'm convinced by dctoastman · · Score: 2, Insightful

    Or we could go further back (SNES/Genesis) era and look at all of the $60+ games then.

    Hell, look at the prices for N64 games. They generally retailed for $60 new. CD based games brought the price down to $50 (new) for two generations. The better margin on distribution medium made its way into production value for games. Now development costs have finally eaten all of the margin we've gained from switching mediums and prices for games have gone up.

    As for why video games (and attendant hardware) haven't really been affected by inflation throughout the years (consoles generally debut at $300-$400) is all thanks to Moore's Law. Prices were coming down as fast as the value of the dollar.

    This is also why the PS3 is more expensive. Nintendo, and to some extent Microsoft, are leveraging Moore's Law to keep hardware prices at some level. Sony decided to go balls to the wall.

    1. Re:3.5 years of data, I'm convinced by GeckoX · · Score: 2, Informative

      OK, it's fairly expected on /. for people to misrepresent Moore's Law, but this is about the furthest from a bulls eye one can get!

      Trust me, Moore's law has absolutely ZERO to do with video game pricing. Nothing. Nada. Completely and utterly wrong.

      If you're looking at a simply reason for this complex situation, it's simply supply and demand. More consoles, more gamers, more games being sold. That is a much more likely scenario. Of course, there's also more competition right now which certainly helps immensely.

      --
      No Comment.
    2. Re:3.5 years of data, I'm convinced by dctoastman · · Score: 1

      Oh I see. Because video game console prices and cartridge prices aren't affected by how many transistors we can put on a silicon wafer.

      Because these are made with magic pixie dust and not integrated circuits as I was mistakenly led to believe.

      Thank you for your correction on how the price and function on the main component of the system has no bearing at all on the price.

    3. Re:3.5 years of data, I'm convinced by Anonymous Coward · · Score: 0

      All that aside, it is just simple fact that old games used to cost $60. And that was in the early to mid-90s. People paid it back then, people sure as hell will pay it now (though IMHO the games used to be better back in the day).

    4. Re:3.5 years of data, I'm convinced by GeckoX · · Score: 1

      No actually, games themselves are not affected by how many transistors you can put on a silicon wafer. Don't know about you, but not one single game I own came with even one tiny little transistor, let alone any silicon.

      Did you really just argue that?

      --
      No Comment.
    5. Re:3.5 years of data, I'm convinced by dctoastman · · Score: 1

      So, you don't have any NES, SMS, Gameboy (any variety), Genesis, SNES, Atari (again any variety), or ColecoVision games?

      Not to mention, your ownership of any is irrelevant since they do exist and were priced and are made of silicon and transistors. (The physical medium, of course, let's not be retardedly pedantic).

    6. Re:3.5 years of data, I'm convinced by GeckoX · · Score: 1

      Yes, and those are such incredible examples of how Moore's law is affecting CURRENT game prices.

      Fuck off clown.

      --
      No Comment.
    7. Re:3.5 years of data, I'm convinced by dctoastman · · Score: 1

      No, I used it as the reason why past prices and current prices are the same (or lower). That we've been riding the wave down and with CD based games, we've now reached a minimum price on distribution medium and that most of the cost of a game is not tied up in the medium as it was in the past.

      And now, game development costs have eaten all of the margin that was gained by riding these prices down and now companies must recoup development costs by actually raising prices.

      Plus, Moore's Law will always indirectly affect game prices as a lot of game development is done on computers.

      BTW, nice ad hominem. It really shows off your superior debating skills.

    8. Re:3.5 years of data, I'm convinced by Braino420 · · Score: 1

      OK, it's fairly expected on /. for people to misrepresent Moore's Law, but this is about the furthest from a bulls eye one can get!
      Of course, but that won't stop them from getting +5 Insightful just for mentioning it. This also works when mentioning 1984.

      Please pay attention mods, I have mentioned both in this post!!
      --
      They call me the wookie man, I guess that's what I am
    9. Re:3.5 years of data, I'm convinced by GeckoX · · Score: 1

      Lol, if only I had some and hadn't already posted they'd be yours just cause ;)

      Is Moore's Law going to become the new Goodwin's Law? Heck, at least on /., it's certainly invoked one hell of a lot more often!

      --
      No Comment.
    10. Re:3.5 years of data, I'm convinced by Braino420 · · Score: 1

      You truly have a dizzying intellect.

      --
      They call me the wookie man, I guess that's what I am
    11. Re:3.5 years of data, I'm convinced by Gromius · · Score: 1

      Well most the games I bought recently came with quite a few transistors and had plenty of silicon. Check them out, they're for this little obscure system made by that former card manufacturer Nin-something called the DS. Also I'm not sure about this but somebody told me that the more transistors you can fit on a silicon wafer (which I've been noticing for a while seems to double every 24 months, wonder if anybody else has) the cheaper you can make a given amount of storage.

    12. Re:3.5 years of data, I'm convinced by tepples · · Score: 1

      Yes, and those are such incredible examples of how Moore's law is affecting CURRENT game prices. Nintendo DS is a current system, and it still uses cartridges. Wii is a current system, and Wii Ware/Virtual Console games are saved to a 512 MB flash chip inside the console.
  24. Get what you pay for by Anonymous Coward · · Score: 0

    I don't mind $60 games, as long as I still have the right to:

    1. Make a backup copy
    2. Sell the game if I don't like it, ie: don't tie the game down to an email address/account

    I absolutly REFUSE to pay $60.00+ for a game, and then spend more money on a subscription to play the game online.

    I'm a little ticked off at valve and all, for essentially enforcing point #2 on Half-Life 2, etc.

    There is some point to the console market, since those games can generally always be resold.

  25. Re:They did not go up in price, the dollar went do by Mr.+Underbridge · · Score: 5, Interesting

    Man, enough already. You've been posting this gold-standard bullshit for years, and it's never made any sense. You have no credible sources for any of this. Give it up.

    You've also posted a lot of mystical pseudoscience babble about gold. It's just a metal. Inasmuch as it has little to no innate utility to anyone, it's a substitute for actual goods of value in the same way that paper money is, or any other currency standard.

    more dollars means that the dollars out there are worth less, especially versus foreign currencies.

    Except for the obvious logical fallacy that foreign currencies have also abandoned the gold standard?

    prices go up because your government decides every day to ruin the value of your money.

    That was the only interesting thing you mentioned. Yes, money you hoard devalues at a long term average of about 4% per year. And that's a good thing - it's better for the economy to have money actively invested rather than sitting in a mattress. You'll note that time periods with low or negative inflation were times of currency crisis - because the wealthy hoarded their money and little was left in circulation to sustain the economy.

  26. Yeah, but the real value... by Anonymous Coward · · Score: 0

    I realize that the $60 price point seems like a lot, but expressed in real value, I think we were paying more for NES games back in the day. According to this calculator, 60 dollars in 2005 is worth 33 dollars in 1985 as measured by CPI. I think NES games were $35-45 at the time, so it's really no different. Publishers have been making up for spiraling game asset development costs by volume more than price increases, though the end result (market consolidation & reduced diversity of product) is still the same.

    That said, my frugality circuit kicks in every time I'm looking at the wall at Gamestop, and I balk at paying even $40 most of the time (the Wii is the only modern console I have currently, so I deal with those price points mostly). I think I need to let go a little bit.

  27. Econ 101 by regular_gonzalez · · Score: 2, Insightful
    Sounds like someone needs to take a basic economics course.

    prices in 2007 are still at historically high levels
    Sure, in nominal dollars. Considering that the price has been at ~$50ish for new games for coming up on 3 decades now (excepting the average price of N64 carts, which commanded a significant premium of their own), one might instead look to the price when normalized in real dollars.
    --
    Due to circumstances beyond my control, I am master of my fate and captain of my soul.
    1. Re:Econ 101 by AKAImBatman · · Score: 5, Interesting

      Might I recommend moving beyond Economics 101 into the more daring regions of inflation vs. economics of scale? Thanks to the economics of scale, the price per unit falls dramatically even as inflation drives the price upward. The result is that there exists a "sweet-spot" where the price may remain stable. It's only through the introduction of radical new developments that prices go upward.

      Basic Market Fact: The market for video games is larger than at any previous point in history. Every generation has seen a distinct rise in the number of overall units sold. (i.e. There's more pie for the competitors to divide.)

      The Wii prices have remained stable because Nintendo is riding the economics of scale to combat inflationary costs. The XBox 360 and PS3 are so costly because they bucked these economics and embraced the cost of the disruptive HDTV technology. HDTV is at the edge of technology. It's what the CD-ROM was in the days of the 3DO. It's a high-technology item that still has limited scale to back it. Prices of the sets and microchips to support them are dropping, but not fast enough for the consoles to exist in a competitive region of scale vs. inflation.

      Thus it's a gamble: Will the consumer pay more for cutting edge video-game technology?

      The traditional market response has always been a negative. The 3DO priced itself out of a market, the Jaguar priced itself out of a market, the Saturn priced itself out of a market, the Turbo-Grafx priced itself out of a market, etc. The closest example of this trend being disrupted was the original Playstation. It was introduced to the market at $299, a full $100 more than the market was used to for new consoles. However, its price fell quickly and newer models dropped the unit cost by that much more. The majority of consoles were sold at a much lower price. The trend repeated with the PS2.

      In fact, history shows that the inferior technology often wins out. Atari 2600 v. Intellivision, NES v. Master System, SNES/Genesis v. 3DO/Jaguar, Playstation v. N64, PS2 v. GameCube/XBox, etc.

      All this adds up to bad news for overly expensive consoles. They are gambling on superior technology, but the market tends to not put much value there.

    2. Re:Econ 101 by regular_gonzalez · · Score: 1

      Economies of scale work for items with fixed inputs -- there's no need to redesign the fender of a Ford for each Focus that rolls off of the line. While that exists to some degree in gaming in that engines can be licensed and the distribution media is well-known and already at perhaps the lowest conceivable point price-wise, the assets that make a game, well, a game must be created for each new game. Economies of scale don't work so well when new models, new textures, new renderers, new stories, and new maps must be created for every new game.

      --
      Due to circumstances beyond my control, I am master of my fate and captain of my soul.
    3. Re:Econ 101 by brkello · · Score: 1

      Blah blah blah. Sorry, what you wrote is all BS. I will counter it in one word: iPhone.

      --
      Support a great indie game: http://www.abaddon360.com
    4. Re:Econ 101 by AKAImBatman · · Score: 1

      Economies of scale work for items with fixed inputs

      In the early 1990's, Rare spent millions of dollars on acquiring SGI equipment and Alias software capable of doing the models necessary for Donkey Kong Country. If the game has sold poorly, Rare would have gone bankrupt.

      Today, the same work can be done on a commodity PC with free or inexpensive modeling and rendering software.

      Believe it or not, there actually are a lot of fixed inputs relating to development of a new game. These inputs allow more output from the same team. Furthermore, even the team itself is an input that lowers its cost with scale. Now that video games are big business, it's becoming cheaper to obtain talented artists and programmers at lower costs. That trend continues as centers for higher education are being setup to provide focused degrees for the industry.

      Code can and is reused during different developments. In addition, models, textures, and sound effects can be reused. Nintendo successfully proved this during the GameCube generation by reusing assets between the Mario games and the Metriod games. Sega also appears to have reused assets between Sonic games.

      Basically, if it were true that economics of scale did not affect game development, then it would still take a small team of developers a year and a half to recreate Pacman. Yet the truth is that your average college student can replicate the feat with a weekend of coding.
    5. Re:Econ 101 by AKAImBatman · · Score: 1

      iPhone

      Yes, I see what you're saying. The market will soon abandon its Wiis and Playstations to go and play web games on their iPhone.

      [...]

      On second thought, I have no idea what you're talking about. And neither do you. The iPhone is in a completely different market from the video game market. You can't simply take data from one market and presume it will hold true in another! Unless you can show some sort of correlation between the behavior of the markets, the only result of such a comparison would be a huge potential for financial disaster.

      iPhone indeed.
    6. Re:Econ 101 by Anonymous Coward · · Score: 0

      Wow, dude. I think I've seen you post before, you like actually have a clue. Is that allowed on /. ?

    7. Re:Econ 101 by ucblockhead · · Score: 1

      The difference is that this time out, both companies trying to sell high-priced superior technology are sitting on large cash reserves and other profitable divisions that balance out the losses.

      --
      The cake is a pie
    8. Re:Econ 101 by regular_gonzalez · · Score: 1

      And how many people would pay $50 for PacMan if it came out today? Games took one person a few dozen hours to code back in the late 70s; a few people a couple hundred man hours to code in the 80s; a small team two man-years to code in the 90s; and now take teams of 3-4 dozen people perhaps 5 man-years to create (or more -- insert oblig. Duke Nukem joke here). In that sense, economies of scale *are* working, you're right -- but the problem is, how many gamers do you know that will settle for Pac-man graphics? Contrast that with how many debates you've heard about how much Half-Life 2's shadows suck compared to Doom 3, or how dated the graphics are on a 6 month old game.

      In the end, it still comes down to paying people to make a game. And since games require more and more people just to develop all the assets for a game, and those people generally don't work for free, the cost will continue to go up. It's amazing that game prices haven't doubled (in nominal terms).

      --
      Due to circumstances beyond my control, I am master of my fate and captain of my soul.
    9. Re:Econ 101 by AKAImBatman · · Score: 1

      And how many people would pay $50 for PacMan if it came out today?

      No one. That's the point. The economies that make game production more efficient allow them to continue to produce the same output for a lower cost per product unit, more output at around the same cost per product unit, or excessive amounts of output at a higher cost per product unit. The sweetspot is generally producing more output at around the same cost per product unit.

      the problem is, how many gamers do you know that will settle for Pac-man graphics?

      Surprisingly, there are enough people purchasing Pacman collections and whatnot to suggest that people would still be willing to pay fair-market price for such a game. Cell-phone versions of the game, Virtual Console downloads, and XBox 360 versions still fetch a fair price despite the ease with which the game can be recreated.

      Contrast that with how many debates you've heard about how much Half-Life 2's shadows suck compared to Doom 3, or how dated the graphics are on a 6 month old game.

      Such arguments have always happened and always will happen. (Yet F-Zero X still sold well when it was released, despite simplistic graphics!) That's not the point. The point is to find a price that the market will bear for a product and exploit that. Right now, anything from Pacman to Twilight Princess is fair game. It remains to be proven if consumers will be happy to pay premium prices for premium content like Gears of War or Resistance: Fall of Man. GoW has been doing very well, but it's just one game on a relatively game-starved console.

      It's amazing that game prices haven't doubled (in nominal terms).

      No, it isn't. Because while the number of persons required to make a game have gone up, the advent of large studios has allowed them to make more efficient use of their time, the cost per person has either remained stable or gone down, and the number of units of product sold has skyrocketed. These factors conspire to provide increasing profits for a relatively fixed cost per product unit.
    10. Re:Econ 101 by Anonymous Coward · · Score: 0

      That would be why Nintendo can keep their price point stable. They basically took a pass on exponentially increasing their needed man-hours on both the DS and the Wii. If Microsoft and Sony hadn't become caught up in outdoing each others' poly counts, they could have avoided the price hike also.

      I'd also point out that since the bulk of expenses on a game are paid in salaries, and salaries are usually behind inflation, the product cost should remain lower than inflation predicts anyway, since it was basically produced at 6 month to 1 year-old prices.

  28. No they're not by AKAImBatman · · Score: 1

    Not if Nintendo has anything to say about it. They went down this $60/game road once before with the Nintendo 64, and it cost them dearly. In the Gamecube generation, Nintendo set out to reverse the trend. They looked into methods of reducing costs (anyone notice how much Nintendo reused models, scenery, textures, and sound effects between games?) and bringing the average game purchase down to something closer to $20-$30. Blockbuster games still started at $50, but came down quickly.

    Now with the Wii, Nintendo is continuing that trend. They intentionally kept the console away from HD to realize the cost benefits of SD development. Their console is still the cheapest on the market, and their games have been keeping their prices in line with what consumers have come to expect. Many of the older titles are already dropping in price. If and when the supply problem is resolved, I fully expect that Nintendo and Co. will look into dropping the price on games to make a lion's share of profits by moving larger quantities.

    IMHO, the article merely demonstrates that it is possible to sell $60 games. The question that has gone unanswered yet is, "Is it possible to profit from $60 games?" Will the profits of these high-ticket games exceed the profits of the more homely Nintendo and Ps2 titles? Or is it being driven by the hype surrounding new consoles?

    Which raises the question: What happened during the last generation of console launches? The Ps2 and Gamecube both sold very well out of the gate before their sales diverged. If we went back in time and looked at the launch, would we find a similar, but temporary, trend? According to the article, the average is being pulled upward by the introduction of a large number of $50 games by Nintendo and Co. Thus I have a feeling that the same trend would be present if the numbers were crunched back during the last generational launch.

    All together, I fear that the Next Generation data simply adds up to another case of "How to lie with numbers". Since there are no real baselines established, the numbers make it appear that we consumers are going to be in for the most expensive games ever. Unfortunately, they have not given any historical context upon which to base that conclusion, so their numbers are nothing more than interesting data points about the current market. They don't tell the whole story.

    1. Re:No they're not by 7Prime · · Score: 1

      Actually, the Wii is ED, not SD. No games for the Wii are strictly SD. ED requires quite a bit more processing power because of the extra screen realistate (16:9 instead of 4:3), and twice the pixels per frame (interlace only prints half of the pixels, per field). Nintendo won't allow an SD-only game on the Wii (all must be formatted for both 16:9 ED as well as NTSC).

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  29. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  30. Main problem I have with game prices by vlad_petric · · Score: 1
    ... is that the developer gets only a relative small fraction. Because of licenses for engines and console manufacturer, large chunks for the publisher and retailer, the actual developer barely gets 1/4->1/3 of the money.

    To summarize, a big problem with game prices is the "leeches" on the side.

    --

    The Raven

    1. Re:Main problem I have with game prices by 7Prime · · Score: 1

      Wrong. Console manufacturers only get a small chunk... about 1/4 at MOST. Most games DO NOT use 3rd party engines, and even the ones that do pay fairly small royalties on them. Game developers, themselves, make well over 50% of the profits, even if they do use 3rd praty engines. If the title is an exclusive, the developers get even more.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  31. $60 games are here to stay *on the shelf* by Interl0per · · Score: 4, Funny

    Fixed ;)

  32. Re:They did not go up in price, the dollar went do by dada21 · · Score: 2, Interesting

    Deflation is just as bad for an economy, possibly even worse, than inflation, because when you have deflation there's much less incentive to invest money instead of hoarding it.


    So untrue. Deflation is fine -- if you sit on your money, it doesn't become worthless. But this also gives you reason to invest properly and wisely, to get a better return than just what the deflation offers. Right now, easy credit and easy money have created all the bubbles we've experienced since 1913, including the Great Depression. All these bubbles followed by recession/depression happen because new money is printed, people spend it/invest it, causing prices to rise, giving people the idea that the investment was a good idea because "prices always go up." Eventually, people start buying MORE than they need to speculate (see, dotcom, housing bubble, etc). When there are no new speculators to sell to, the bubble pops, leaving the late buyers holding the bag. Inflation is the worst thing about economic stability ever. It has destroyed empires for thousands of years.

    Soft deflation hurts no one because you don't HAVE to invest to get a return on your money. You CAN, but you'll be safer know your investment is safe from the bubble-markets we're familiar with today. Inflation also steals from the poor, who don't have enough money to save to invest. In a slow deflation market, the poor are helped the most -- they can actually save, in hopes of investing in themselves in the future. The poor can't do that today.

    Prices should fall over time, unless there is a supply shortage of something. This is good for everyone.

  33. Re:They did not go up in price, the dollar went do by Anonymous Coward · · Score: 0

    By that logic games should now be dirt cheap in the UK. In reality they are $80-100.

  34. Re:They did not go up in price, the dollar went do by UbuntuDupe · · Score: 1

    If what you're saying is true:

    1) Why don't bond purchasers demand a higher premium (interest rate) for loaning money that's going to depreciate that fast -- and they *have* noticed that the government inflates the money supply by now.

    2) Name the basket of commoditiy futures I can buy that predictably appreciates at the "true" 10-12% inflation rate you claim.

    Look, it's very tempting to believe what you've claimed. And I'm the last one to defend government intervention. But your claims have real-world investment implications that are profitable to all of us here, if true, and you need to show how your ideas meet these simple tests. As far as I can tell, they don't.

  35. $10 console premium...why? by Hamster+Lover · · Score: 1

    The oft quoted reason for the increase in prices between last generation console games and this generation of console games is "rising development costs". While I am sure that development costs have risen and $10 isn't all that much more to pay considering the improvements that the next generation of consoles can offer in terms of graphics, on-line experience, etc, I have to wonder just how much of that $10 difference is related to "development costs" when PC versions of console games remain at the $50 mark, if not cheaper. Shadowrun immediately comes to mind and the $10 premium to simply be able to play the game on my television (something you can do with any suitably equipped HDTV) just doesn't wash, especially given the fact that several heavy hitting PC games have been released at the $50 price tag.

    Really, the $10 increase in game prices isn't going to effect me anyway because I've only ever bought a handful of games at full price. It just seems to make a lot more sense for me to dig through the $20 game bin at my local video store when eventually the games I want will reach that price level.

    1. Re:$10 console premium...why? by ivan256 · · Score: 1

      Overlord is currently $39 for the PC and $59 for the Xbox 360.

      "Development costs" is bullshit. The costs for "next-gen" (when does it become current, exactly?) content aren't significantly higher than they used to be for SD content, and aren't any different at all from what it cost to produce PC games for the last 5+ years where PCs were already running "high-def" games.

      Higher licensing costs are what is pushing up the price. Development costs have actually been falling, which is the sole reason the prices were able to stay at $50/$35 for so many years.

    2. Re:$10 console premium...why? by Lord+of+Hyphens · · Score: 1

      You're forgetting that the PC version of Shadowrun is crippled to give the console players a chance. That's gotta be worth $10! http://shadowrun.com/backstage/controller_balancin g.htm

      I'm still not spending $50 for a game with no appreciable single-player. That and I played the pen-and-paper game long enough to scream in pain after 10 minutes of that FPS.

      --
      "I've spent my whole life figuring out crazy ways to do things. It'll work." -- Montgomery Scott, "Relics"
    3. Re:$10 console premium...why? by david_thornley · · Score: 1

      The oft quoted reason for the increase in prices between last generation console games and this generation of console games is "rising development costs".

      Nope. The reason for the increase in prices is that people are willing to pay more now.

      Think about how profit relates to pricing for a moment. If the price goes up, fewer people buy the game; if the price goes down, more people buy the game. There is also a base cost for each unit sold, which in the case of games is probably pretty low. From the price vs. volume curve, and the unit cost, it's possible to find a price that maximizes profit. Raise the price from there and enough fewer people buy to reduce profit; lower it and not enough additional people buy to make up for the lowered price. A company will try to hit that price, in order to get the maximum profit, pretty much no matter what.

      That calculation has absolutely nothing to do with development costs, or anything else that doesn't vary by unit sold. Suppose development costs go up, and the company raises the price of the game. If the game was at or above the best price, this actually lowers the money the company gets, which is a bad way to offset higher costs. If it's lower, why doesn't the company raise it anyway, to make more money?

      The reason companies like to blame rising prices on outside factors like development costs is pure PR. Suppose a company says, "We're raising the price because that way we'll make more profit" as opposed to "We're raising the price because our costs have gone up". Does one of these sound better than the other? If a company is doing things that the customers won't like, like raising prices, it's much better PR to say "we have to" rather than "we make more money this way".

      Development costs, and other "fixed" costs, determine how profitable developing and selling a game is to the company, but they have nothing to do with the best price to sell a game at. That's purely a matter of supply and demand, and the variable costs.

      --
      "When you have eliminated the unacceptable, whatever is left, however improbable, must be the truthiness" - Holmes
    4. Re:$10 console premium...why? by Babbster · · Score: 1

      Okay, now, unless you source yourself I have to call you out on common sense alone. Development costs CANNOT be dropping because it takes more people more hours to produce a "generation-suitable" game compared to 5, 10 and 20 years ago. Even throwing out the effects of inflation, in absolute terms a game made today has to cost more to create than, say, an NES game.

      What has come down is the cost of the actual physical production of games thanks to the move from cartridges to discs, but even that isn't still dropping and instead has mostly stabilized (apart from the PS3 where Blu-ray discs are more expensive than DVDs to manufacture, and that of course doesn't support your argument either).

    5. Re:$10 console premium...why? by ivan256 · · Score: 1

      Okay, now, unless you source yourself I have to call you out on common sense alone.


      Common sense?

      More and more technologies are re-usable. Less and less things are being developed from scratch. If development costs *weren't* falling (and I don't count name-brand voice talent, or franchise license costs in development costs), game studios would have failed ages ago without a price increase.

      Your "common sense" comes from the constant parroting of the higher-costs claim. Common sense renders that claim bogus.

      I'm not talking about going back to the NES. Those games hardly even resemble a modern game. It's not a fair comparison. I'm talking about comparing a game from 2001 to a game made today. Engine re-use and licensablity has become more popular. Development tools have advanced. Graphics hardware has become much much more uniform across platforms. More and more qualified developers are learning the craft, keeping salaries low compared to the rest of the software industry. The price of the hardware and storage required for content generation has come way down... It costs less to produce a complex piece of software today than it ever has. It doesn't take more people more hours to produce this content. Most of the stories about the costs of blockbuster titles this generation have been about how surprisingly little they cost to make. The price of console games could not have stayed at $50 for so long if development weren't getting less expensive.

      When studios complain of higher costs, those high costs are almost always the increased costs of marketing, shelf space, and licensing. But really, it's usually the publishers that are complaining about the costs, and they're complaining solely to provide justification for the higher price-tag at retail.
  36. In other news... by Pinckney · · Score: 1

    Freeware games are here to stay.

  37. Re:They did not go up in price, the dollar went do by hardburn · · Score: 1

    . . . prices go up because your government decides every day to ruin the value of your money.

    The government doesn't control inflation directly. It has some indirect means (interest rates, national debt, amount of money in circulation, etc.), but ultimately its all invisible hand stuff.

    Because the U.S. dollar is being inflated as fast as it is (and has been since 1913)

    The current problems with the dollar have to do with foreign currencies, many of which didn't exist in 1913. The Euro, in particular, has been giving the USD its first major competition in a long time.

    In any case, consumer electronics tends not to follow inflation with the rest of the economy. We tend to expect the cost/byte of memory to drop every year. Same thing with cost/performance of CPUs. New DVDs have been between $20-25 for years, and music CDs between $15-20. Electronics companies still end up making more money against general inflation figures because:

    1. Cost of production tends to drop
    2. The market tends to grow, so they can make up thinner margins by moving more volume

    So if general electronics holds at a steady or even deflationary price, why are games going up? The stated reason given by the developers--that more complex games require higher development costs--seems the most reasonable answer.

    --
    Not a typewriter
  38. Re:They did not go up in price, the dollar went do by dada21 · · Score: 1, Informative

    Man, enough already. You've been posting this gold-standard bullshit for years, and it's never made any sense. You have no credible sources for any of this. Give it up.

    The Great Depression happened because of inflation. The dotcom bubble happened becaues of inflation. The housing bubble? Inflation. None of these things happen in a solid-currency economy. Read this reply I just made to another person who doesn't believe that soft deflation is good, and all inflation is bad.

    The Austrians have shown time and again that soft deflation is a good thing. Keynesians have never proven inflation is good -- they keep changing their opinion whenever another bubble pops.

  39. Re:$60 Games been around for a while by Anonymous Coward · · Score: 0

    QFG2: Trial by Fire ftw!

  40. Re:They did not go up in price, the dollar went do by Anonymous Coward · · Score: 1, Insightful
    The Great Depression happened because of inflation.

    Wrong.

    The dotcom bubble happened becaues of inflation.

    Wrong.

    The housing bubble? Inflation.

    Wrong.

    Stop embarrassing yourself.. the garbage you spew out might look good to moderators, but your bullshit is ridiculously stupid to any person who knows economics.

  41. Re:They did not go up in price, the dollar went do by dada21 · · Score: 2, Interesting

    If what you're saying is true:

    Fantastic questions, by the way.

    1) Why don't bond purchasers demand a higher premium (interest rate) for loaning money that's going to depreciate that fast -- and they *have* noticed that the government inflates the money supply by now.

    Mostly because past history has shown that major losses have been covered by the government through future taxes. Also, we have an entity in the U.S. called the Plunge Protection Team which uses U.S. owned assets to buy stocks ands bonds to prevent market crashes. This intervention can't last forever -- they don't have unlimited access to real assets (gold, land, etc). The PPT has been trying to keep housing funds afloat, along with U.S. manufacturers. They're slowly losing that battle, and the market will be terribly harmed.

    Look at Bear Stearns' recent bond report. One bond is now worth $0 on the dollar (yes, $0 on the dollar, their official statement). Another bond is now worth 9 cents on the dollar. These are billion dollar bonds, now worthless. Yet many of these bond issues are diversified through CDOs, which are increasingly becoming dangerous. We're talking possibly $1 trillion in CDOs that are in danger of collapse - yet the average person has no clue about it. Things could go from bad to horrific in very short order, affecting markets unrelated to the bond issues quickly.

    Over time, if the government DOESN'T intervene and bail-out the investments, then bond investors WILL demand a higher return or some sort of reserve to back up the bond. We'll see if that happens. I just checked the city and state bond issues, and some states have unfunded liabilities of over $100 billion coming up (see Florida). It's bad, really bad. They'll issue bonds based on future tax income, but they'll have to raise taxes to meet those liabilities.

    2) Name the basket of commoditiy futures I can buy that predictably appreciates at the "true" 10-12% inflation rate you claim.

    Impossible because inflationary income causes people to invest unwisely, so inflation moves from market to market. When a bubble pops, those who pulled profits out before the crash will still have all that money -- but they will take time to reinvest it to create another bubble they can profit from. How many people lost their rears in the housing crash in the 90s? All those profits taken out before the crash created the dotcom bubble -- plus new money from Greenspan's inflationary printing cycle. That crashed, hurting hundreds of thousands of late comers, but the profits that were taken out (including all that newly printed money) still existed in someone's pocket -- someone who invested in home builders and land. As that money flooded housing, and the new money that Bernanke created came in too, housing went crazy. Housing is crashing now massively, but the early profit takers got out with billions, if not trillions. That money still exists, and it is now flooding into the stock market -- causing new bubbles waiting to burst.

    I know a lot of friends, family and customers who are rallying on the stock market, not realizing that many companies that are growing in dollar price are NOT profitable -- it is just old and new money flooding into the market to create a new bubble. Those who exit early will make a ton of profit, but they'll leave the bag held by all the suckers who saw all that money and figured they could get rich, too.

    The rich get richers, the poor and middle class get poorer -- thanks to inflation.

  42. Re:They did not go up in price, the dollar went do by suv4x4 · · Score: 1

    Prices don't go up because people are "greedy," prices go up because your government decides every day to ruin the value of your money.

    I see, so this is why Nintendo games sold in US are times cheaper, and PS3/360 games are even more expensive abroad now (I'm in Europe, I know).

    I agree the government in US hurts the value of the dollar, but it's bad for your cause to just slap your pet cause randomly on things unrelated, such as the price of the 3G highend console games.

  43. who embarrased who? by Anonymous Coward · · Score: 1, Insightful

    Stop embarrassing yourself.. the garbage you spew out might look good to moderators, but your bullshit is ridiculously stupid to any person who knows economics.

    you embarassed yourself by posting anonymously. all those recessions were definitely caused by inflationary monetary creation, causing people to put that new money somewhere, followed by others who put their new money into the same slowly growing markets. when those markets had no one new to sell to, they crashed. thats simple economics. why not post yourself what you think caused those implosions? most economists agree that bubbles are only created by inflationary money creation.

  44. Gotta love PC Gaming... by Dozerking · · Score: 1

    Well, this is true for console gaming, but my beloved PC Gaming seems to be keeping steady, regardless of price increases. Just take a look at the most visually impressive game to date, possibly the best FPS to come out in years, Crysis, which can be pre-ordered for only $39.95. That to me is amazing, especially when other games on console platforms want $59.99 for a subpar experience in my opinion.

    --
    PC/IT enthusiast
  45. Re:They did not go up in price, the dollar went do by UbuntuDupe · · Score: 2, Interesting

    Mostly because past history has shown that major losses have been covered by the government through future taxes. Yes, that explains why bond purchasers are sure they'll get the promised money back. It doesn't explain why they're so willing to lend at *negative* inflation-adjusted rates, and it was your claims about inflation that I was objecting to. In other words, you've explained the absence of a credit premium, but not an inflation premium.

    Impossible because inflationary income causes people to invest unwisely, so inflation moves from market to market. ... That doesn't matter. If you're correct about 12% inflation, you should be able to look at a time history of commodities and say, "okay, this basket, which represents a typical consumers weighting of purchases in their budget, appreciated at about 12%/year". And then I can hold that basket, which would appreciate 12% in the aggregate, regardless of which sector inflation hit. On the other hand, if you don't think there's such a basket that represents consumer spending AND appreciates at 12%, then you agree that consumer prices haven't inflated as you claim.
  46. Jutland by powerpants · · Score: 1

    My older brother bought Jutland in 1993 for a whopping $70 based on the unassailable logic that "if it costs that much, it must really be good." Adjusted to 2006 numbers, that's $97.06.

    Also, the game was... not good.

  47. Re:They did not go up in price, the dollar went do by trolltalk.com · · Score: 1

    "Name the basket of commoditiy futures I can buy that predictably appreciates at the "true" 10-12% inflation rate you claim."I/i>

    Energy.

  48. I would love $60 games! by ditoa · · Score: 1

    Here in the UK most new next gen games are $90-100!

    $60 games would be like £30. I might actually buy games regularly if they were that cheap rather than one game every 6-9 months like I do now.

  49. Re:They did not go up in price, the dollar went do by Brian+Gordon · · Score: 1

    How is there a 'limited supply' of video games? It costs virtually nothing to press a game disk, and literally nothing to download it through content delivery systems like steam (or bittorrent for that matter).

  50. Re:They did not go up in price, the dollar went do by Red+Flayer · · Score: 2, Insightful

    Right now, easy credit and easy money have created all the bubbles we've experienced since 1913, including the Great Depression. All these bubbles followed by recession/depression happen because new money is printed, people spend it/invest it, causing prices to rise, giving people the idea that the investment was a good idea because "prices always go up."
    You conveniently leave out the causes of the depressions and bubbles that occurred prior to the great depression (hint: speculation does not require fiat currency to occur).

    The boom-bust cycle is nothing new, and not a product of inflation. Inflation is part of the boom-bust cycle.

    As for the printing of new money being the cause of today's inflation, that's false. The increasing money supply today is dominated by credit offerings, not by currency.

    As for deflation being bad for the economy, I'll agree with you. There were a couple studies recently released indicating that recessions rarely follow deflationary cycles. Then again, it's not surprising -- what follows a deflationary cycle is a recovery, typically.

    However, all else said, I'll go out on a limb and say that over time, the boom-bust cycle is healthy. It promotes advancement during boom cycles, then weeds out the weak during bust cycles. In the long run, the boom-bust cycle promotes technological advances that result in increased standard-of-living across the board. The key is to mitigate the bust cycles so that the economy doesn't collapse.
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  51. What is a $60 game? by WillAffleckUW · · Score: 1

    My Wii has games for $50 and I can buy tons of PS2 games for $15 to $40.

    And then there are the free and almost free games from the shopping channel for my Wii.

    We're next gen, we just don't have HDTV.

    --
    -- Tigger warning: This post may contain tiggers! --
  52. Seems almost low by hansamurai · · Score: 1

    I remember paying $60 for games just 10 years ago when I bought SNES and N64 games. Many of those games were $50, $60, even $70. With inflation over 10 years, I feel we're getting a pretty good deal now. Not that I buy many games, or even own a next-gen system, but considering how much games cost to produce now, I'm surprised. Though games during the SNES/N64 era were undoubtedly more expensive to manufacture being plastic cartridges with EEPROM inside instead of just a CD/DVD.

  53. Re:They did not go up in price, the dollar went do by Drake42 · · Score: 3, Insightful

    Are You F**KING NUTS?

    The dot com bubble happened because of INFLATION? The dot com bubble made Many Many Many people wealthy, and kept the economy going for quite a few years. Then the charlatans became too common and the economy corrected. Inflation had ZERO to do with it. Over eager investment in stupid ideas is why the bubble burst.

    House is the exact same thing. Stupid investors bought bad investments because they thought they could. Good for the sellers. Good for for me who fixed up and flipped two houses and then got the hell out of the market. For a while the cheap money helped a lot of people. Then people got stupid and it had to stop. That has absolutely nothing to do with inflation. That has to do with human nature and emotional purchasing.

    A boom/bust cycle is NORMAL and HEALTHY. Every thing in the world is cyclical. If you have no cycle, you have no growth period and no correction period. If there is no cycle, the economy becomes stagnant and unless you already have money there is no way to earn good money. Sitting on my cash in the hopes that deflation will cause its value to grow slowly is a great plan to avoid risk and an even better plan to avoid reward.

    In a cyclic economy the bulls make money, the bears can make money and the pigs get slaughtered.
    In a flat non-boom/bust economy only the pigs who already have money can make money and anyone who wants to make money either through working hard or through buying smart has no opportunity to do either.

    Don't be a dogma-quoter. Use your brain about what caused something to happen.

  54. Remember NES Game prices? by Anonymous Coward · · Score: 0

    I do. Cuz not so long ago I was cleaning out my closet and came across a handful of those paper claim tickets that they used to have you use at Toys R Us. I was so stoked that they actually had Batman in stock I greedily grabbed a handful to make sure they had a copy up at the front of the store. 3rd grade logic. Anyways, $44.95 was the price of NES Batman. Considering inflation alone, $60 is very acceptable. If I knew then that I could have one of today's games for $60 I would have freaked

  55. Re:They did not go up in price, the dollar went do by paeanblack · · Score: 1

    Inflation also steals from the poor, who don't have enough money to save to invest.

    You are absolutely incorrect.

    Inflation helps the poor because it pays off debt. The bottom quintile of wealth in the US has on average $30K of unsecured debt per capita. Just as inflation will make $1 able to purchase less in the future, it also makes $1 worth of debt able to be paid off in the future with a smaller sacrifice of purchasing power.

    In a slow deflation market, the poor are helped the most -- they can actually save

    No, they can't. Deflation will increase their existing debts in real terms.

    The rest of your post is also way out in left field. Get a refund on your mail-order economics degree.

  56. Not correct by Anonymous Coward · · Score: 0

    Although this is the standard answer as to why "shoplifting costs us all money", prices are always set by the market, at least in the long term.

    If you are selling a product for $100, and everybody else is selling it for $80, you just won't sell any. People will buy it at the lower price unless there is a reason to buy if from you (laws, geographic, customer service, etc.). So I can sell it at $80. That's regardless of my cost. If I have a theft problem, it costs me money. I can't raise my price above $80, and selling for less than that would not be rational. So the producer/merchant doesn't have a lot of elasticity in that price. You either sell it for $80 or you don't sell it.

    What this means is that if theft becomes an industry wide problem, it means the game producers make less money. And if they can't make enough money to cover costs, then they stop making games. The game industry could get together and act to raise game prices together, but that's illegal in the United States.

    So in a nutshell, we "all" don't pay for copyright infringement; the game producer does.

    1. Re:Not correct by StikyPad · · Score: 1

      Sounds like an incentive to make games worth paying $60 for.

  57. Licensing costs. by MaWeiTao · · Score: 1

    PC games have been cheaper than console games for years. Wasn't it the N64 that had games in the $60 and $70 range? PC games have undercut their console counterparts by $10 to $15. Then there was the Neo Geo with games costing a few hundred dollars, although that was a bit of a fluke. Wii games aren't as expensive as the competition, but I still feel that at $50 some of those games are a bit overpriced. An equivalent game for the PC would be $40 at most.

    What makes console games more expensive is licensing costs, something that PC developers don't have to contend with. Although, perhaps that may change with Microsoft's push of Games for Windows. However, it hasn't yet. I can easily find newly released games for $45. I haven't seen console games have any such discount.

    It could be that PC gamers are more discriminating, but I suppose it's more likely that there are fewer of them. So they need to provide more incentives to get people to buy in significant numbers. Inevitably, however, I go back to licensing costs unique to consoles because if PC developers weren't turning a profit at current prices they wouldn't still be developing games. Or PC games would cost as much as console games do.

  58. Re:They did not go up in price, the dollar went do by dada21 · · Score: 0

    The dot com bubble happened because of INFLATION? The dot com bubble made Many Many Many people wealthy, and kept the economy going for quite a few years. Then the charlatans became too common and the economy corrected. Inflation had ZERO to do with it. Over eager investment in stupid ideas is why the bubble burst.


    Over-eager investment is encouraged because of inflation -- people have easy access to easy money/easy credit. Both bubbles happened because of this, instigated by a combination of our government's inflationary creation of credit, combined with the government's low standards for that credit. Banks loan out all the credit they can get/create, because they feel relatively protected by government's backing of those investments. FNMA created a mess of housing, the SEC created a mess out of the dotcom bubble. It is always inflation that creates bubbles, which are never healthy.

    A boom/bust cycle is NORMAL and HEALTHY. Every thing in the world is cyclical. If you have no cycle, you have no growth period and no correction period. If there is no cycle, the economy becomes stagnant and unless you already have money there is no way to earn good money. Sitting on my cash in the hopes that deflation will cause its value to grow slowly is a great plan to avoid risk and an even better plan to avoid reward.

    The desire for profit is what creates a vibrant economy -- profit for both parties in a given transaction. One party profits with a gain in money, the other party profits with a gain in items or services to make their lives better or easier or more entertaining. Bubbles don't create any more, or less, than the efficiency of a market with a stable money supply. If anything, bubbles shift funds from those who don't have enough to those who have more than enough. Bubbles are government-created, always.

    In a slow deflation economy, you have two choices: sit on your money until you want/need to spend it, or invest it in something that has a higher risk but may have a higher reward. In a high inflation economy as we've lived in since 1913, you have two choices: sit on your money and let it inflate to worthlessless, or invest it in a risky venture that may only be "profiting" because other suckers with easy credit are also investing there. You never know if a growing market is truly growing because of profitability and market share gains, or because other suckers are buying in (housing, dotcom, etc).

  59. copious number of graphs and charts... by FlopEJoe · · Score: 1

    With charts and graphs? It must be true!

  60. Re:They did not go up in price, the dollar went do by Aladrin · · Score: 1

    Someone was just trying to tell me the other day that the value of the US Dollar is worth half as much every 3 years. So by their logic, games are just slightly over half the price they were 3 years ago, and only a quarter what they were in 2001! They're practically giving them away now!

    lol I think I need to go save that post to refer to now and then. Especially 3 years from now when nothing has changed substantially.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  61. After re-reading the article by dctoastman · · Score: 1

    I also like the fact that the whole article is about explaining away the points in the graphs where their pet theories don't hold up.

  62. Re:They did not go up in price, the dollar went do by Kelbear · · Score: 4, Interesting

    The standard economist line is not that inflation is good, nor that is bad, it is just inflation.

    If I give you 1 dollar and want my value back at the end of the year with 4% inflation, then I need 1.04(I'd probably want some sort of a return for depriving myself of the use of the dollar, but for simplicity we can leave that out).

    If actual inflation is 5%, I lost value, because to get my value back I should get 1.05, so if inflation goes up, the receiver of a loan wins.

    If actual inflation is 3%, I gained value, because I really only needed to get 1.03, so if inflation goes down, the lender of a loan wins.

    Inflation is bad because it makes it hard for 2 parties to agree on a mutually beneficial exchange when uncertainty is introduced like this. They can plan on an equal exchange, and then inflation risk can fuck it up.

    Deflation is the same, it's just smaller numbers but the same effect. If the value is dropping at unpredictable rates, it stunts business because the 2 parties can't depend on a fair exchange. The information of knowing it will be stable is important to efficient resource distribution and investment in an economy.

    So what is important is not inflation or deflation, what is important is how much variance is in the inflation or deflation.

    Inflation makes the number bigger, deflation makes it smaller. But as long as the percentage of change is steady and predictable, it has no effect on the exchange in value. However, large inflation numbers tend to carry more variance, while low numbers are more stable. So that's the job of the Fed. To fight inflation so that business people can do their thing without worrying about instability fucking up the exchange they're negotiating.

    Some say some small inflation is good, because it keeps pace with the growth of actual value in the country. GDP(just one of several measurements of a nation's value) for example, for the U.S it's been growing around 2-4%, so to keep the right amount of money flowing to represent this increase of gross domestic product, the idea is to keep the amount of money growing at 2-4%. Not everyone agrees with this, I don't see maintaining the speed of money circulation(How fast 1 dollar circulates) is worth intentionally keeping a level of inflation(Wouldn't the value of money change appropriately to adjust for changes in the speed of money circulation?)

    However, a gold standard is just a different form of currency. Now a nation's currency growth rate is tied to...mining rocks? The currency itself is worthless, it's the value behind the currency that matters. A gold standard wouldn't help combat this fluctuation, it just ties it to a different fluctuation, mining. The real goal here is to keep the value stable, which is what the fed should do. They're trying to keep it steady at the current value, which is fine if they can pull it off. I'd be happier if they kept it steady at 0% inflation.

    The more pressing issue is trade deficit. Inflation should be moderated by the Fed as it is currently. I don't like the idea of upsetting this tender balance. As much as I agree with many of Ron Paul's stances, abolishing the Fed for a gold standard is a dealbreaker since I believe it would bring little good to the country, while potentially wreaking catastrophic results. Another global Great Depression sort of catastrophe.

    My explanation is rough, I know, but hopefully someone else can clarify this better than I.

  63. Re:They did not go up in price, the dollar went do by pragma_x · · Score: 1

    Thank you.

    Out of all the economist rhetoric I've ever read, this is the only thing that has made any f---ing sense. You're not burying your head in the sand, nor are you demanding revolution. You're just appealing to the notion that everything is exactly where it's supposed to be; moreover, that this a system that is in some kind of harmony within itself, however turbulent.

    It's pretty much like* thermodynamics: no entropy, no gain. Flatten out the market and you get, well, nothing.

    (* or is by extension, as money represents goods and services, both of which cost energy)

  64. Re:They did not go up in price, the dollar went do by dada21 · · Score: 4, Interesting

    You conveniently leave out the causes of the depressions and bubbles that occurred prior to the great depression (hint: speculation does not require fiat currency to occur).

    No, I didn't. The Federal Reserve went on a massive inflationary credit/money creation spree from 1924 to 1929. This easy money gave everyone, even the shoe shiners, a huge increase in the value of the stock markets. But it was that easy money that made the stock markets rise, not actual increased profitability of companies invested. In 1924, a few early investors had early access to the new easy credit. The stock markets ticked up, and as that new money trickled down into the economy, more and more people invested -- causing the market to swell artificially even more so. The Fed did nothing but create more and more credit, which flew into the stock market pushing it higher and higher. Government inflation caused the market to bubble. The Fed tried to control the market boom by restricting that easy money, so those who were holding the stocks (namely, a decent portion of the population) had no one to sell to -- no more easy credit meaning no one else to buy those stocks. Quickly people sold off stocks, but the banks were restricted in paying out deposits because the Fed was trying to deflate the currency base.

    The Fed caused the Great Depression.

    The boom-bust cycle is nothing new, and not a product of inflation. Inflation is part of the boom-bust cycle.

    I'm amazed people give you any trust or value, honestly. Inflation causes the boom-bust cycle as I easily explained in this post and in previous ones in the same threads. Inflation, the creation of money, gives people false indicators of a growing market. In a free market, stocks go up in value because they either pay more dividends, or because the company is truly worth more money now or in the near future. In an inflationary economy, stocks go up usually because another sucker used easy credit/money to buy stocks from a previous sucker, at a higher price. That's boom-bust. It is NOT part of a healthy economy.

    I'll go out on a limb and say that over time, the boom-bust cycle is healthy. It promotes advancement during boom cycles, then weeds out the weak during bust cycles. In the long run, the boom-bust cycle promotes technological advances that result in increased standard-of-living across the board. The key is to mitigate the bust cycles so that the economy doesn't collapse.

    Society blossomed during a stable currency base during the Industrial Revolution. Why? Companies and individuals found ways to become more efficient, introduce more products and services to the market, and reduce prices for everyone (deflation). This happened pre-fed, during a strong dollar that didn't fall more than a few percent in value over 150 years. The dollar has lost 98% of value since 1913, because of inflation/the Fed. In a strong dollar economy, people still create, but do so wisely because they find profitability in efficiency or new inventions. In an inflationary economy, companies sell nothing or junk (dotcom, housing) because they have easy access to easy credit, used to fool foolish investors.

  65. Re:They did not go up in price, the dollar went do by Opportunist · · Score: 1

    Thank you for mentioning Austria. It's a prime example how stranglehold deflation can actually ruin an economy. The time you'd want to look for is about 1930-1938.

    The government back then tried to strengthen the currency by limiting the amoung of money in circulation. It did actually strengthen the currency, no doubt. The Austrian national bank had more gold in reserve than the German one did (that was one of the reasons why Austria was quite interesting for Germany to swallow). But it certainly didn't help the economy a bit, quite the opposite. It was near impossible to get a loan, companies went bankrupt because of it, unemployment reached 30%, peaking near 50% in some areas. The resource industry was getting the shaft because, due to the strong Schilling (Austria's currency back then) it was cheaper to import from abroad, at the same time with inflation and hyperinflation all around, it was near impossible to export anything because what you charged could not match the foreign prices. And to reap the benefit of having a strong, deflated currency, i.e. becoming the standard currency for international trade, Austria was WAY too small and had a way to brittle economy after losing WW1.

    In case you're refering to current events rather than historic ones, care to show me when Austria had a "soft deflation" recently? Until the adoption of the Euro, Austria had an annual inflation of about 1-3 percent.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  66. $60 dollar games plus advertising by sinij · · Score: 1

    Standardized pricing will be applied regardless of inclusion of in-game advertising. So don't get fooled by marketing promising cheaper and better games due to inclusion of ads

    1. Re:$60 dollar games plus advertising by Control+Group · · Score: 1

      Cheaper, no, but better, possibly.

      One can hope that the availability of an additional revenue stream will allow for the creation of more (or better) content, given more money available for development.

      You're right, though, that we probably won't see prices drop. After all, once you know people will pay $60/game, why would you charge less than that?

      --

      Reality has a conservative bias: it conserves mass, energy, momentum...
  67. Re:They did not go up in price, the dollar went do by moosesocks · · Score: 3, Insightful

    Call me crazy, but the grandparent poster doesn't mention the gold standard once in his post.

    He does mention that our economy is inflating somewhat rapidly, which can be very easily verified by taking a look at some graphs plotting the exchange rates for US dollars.

    Whether or not this is an explicitly bad thing is a subject of debate. From what I understand, inflation is generally considered to be a good thing in small amounts, and that the US is on the brink of passing the cusp of these "small amounts".

    Take a look at what happened in Argentina. Their currency became worthless almost overnight due to poor economic practices (nothing to do with the gold standard).

    The grandparent poster then draws a bunch of conclusions from the assumption that the dollar is inflating, all of which appear pretty sound in the context of other economic inferences. If the dollar's worth less, as in any economic disaster, the people with the least money are obviously going to be the most affected. Because people have to eat, wages will then hopefully rise to try and catch up.

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
  68. Re:They did not go up in price, the dollar went do by Opportunist · · Score: 3, Funny

    But energy can neither be created or destroyed, how can it be inflated?

    (That's what you get for discussing economy with geeks...)

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  69. Re:They did not go up in price, the dollar went do by Opportunist · · Score: 1

    The same way it is for any kind of content: artificially.

    You just mentioned the key problem of the information industry. Information can be reproduced infinitly at near zero cost, yet the original creation of information costs a lot of money. The only way to create the shortage (and thus create some price, and not only value, for information) is to limit its supply artificially.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  70. And this is why-social animosity. by Anonymous Coward · · Score: 0

    "Am I a criminal? Perhaps. Is what I'm doing morally wrong and illegal? Perhaps. Do I give a fuck? no."

    Some isn't. And for the parts that are? Your attitude is commendable...until life does a one-eighty and you're on the recieving end of someone elses "fuck you". Welcome to living in a society.

    1. Re:And this is why-social animosity. by Pojut · · Score: 1

      Having been on both sides of a "fuck you" many many times, I accept that as just going with the territory...kinda like living next to a volcano and not being suprised if you come home one day with lava on your porch.

    2. Re:And this is why-social animosity. by ObligatoryUserName · · Score: 1

      Having been on both sides of a "fuck you" many many times, I accept that as just going with the territory...

      Earl Hickey, is that you?

  71. They're only $60 if they're new by Ryunosuke · · Score: 1

    buying my games from half price and used cd places helps with that, until they're able to bind discs to a specific platform. If you don't like paying $60 for a game, don't. You're only encouraging them.

  72. Re:They did not go up in price, the dollar went do by rk · · Score: 1

    His reference to Austria has little to do with the practice of Austrian government or central banks, past or present. He is referring to Austrian School economics. HTH.

  73. How about $80 games? by Leo+Sasquatch · · Score: 1

    Standard UK price for new PC and console games has been £40 for a while now. Even before the dollar went above 2 to the pound that was the thick end of $80. Except DS games - they're usually £30.

    So I tend to haunt the 4 for £20 Xbox rack in the local Gamestation. Just picked up Oddworld:Stranger's Wrath, The Suffering: Ties That Bind, Jade Empire and Alien Hominid, which should keep me going for months. By the time I run out of quality Xbox titles, the new hardware should have gone through a few revisions and a price drop or two, there should be a decent selection of 2nd-hand titles available at around 50% of the original price, and I can start the cycle all over again.

    On the other hand - $80 or no, I'm having Metroid Prime 3 on day of release...

    1. Re:How about $80 games? by mjwx · · Score: 1

      You poms have it good, Australian gamers pay nearly US$90 ($87.50) even with the enormous strides the AUD has taken to catch up with the USD.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  74. Re:They did not go up in price, the dollar went do by curunir · · Score: 1

    Yes, money you hoard devalues at a long term average of about 4% per year. And that's a good thing - it's better for the economy to have money actively invested rather than sitting in a mattress.
    Yes, a somewhat inflationary economy is a good thing. And if it were only 4% per year, that would be manageable, though ideally it should be a bit lower.

    But the parent poster was right that the current administration has created a wildly inflationary economy which is just as dangerous as a deflationary economy. If you watch the trends in currency exchange, you'll notice that the dollar has been losing roughly 10% per year to the euro and pound. This is no doubt due to the massive amount of debt being incurred for the war in Iraq/Afganistan. As an investor, I've stopped investing in the US markets. Even what are considered to be good returns aren't as much as sitting on euros and pounds. An offshore savings account earning 1% per year will likely have out-performed most portfolios of investors in the US, and at a significantly lower (read: zero) risk.

    What would be interesting is not whether $60 games are becoming the norm but whether games are getting more expensive in Britain and Europe since their currencies are inflating at a much slower rate. The numbers in the US are merely adjusting for the decline of the dollar.
    --
    "Don't blame me, I voted for Kodos!"
  75. Re:They did not go up in price, the dollar went do by mdahl · · Score: 0

    I agree. For reference, your average PS3 new release title is 100 USD (549DKK) in Denmark, GTA4 can be preordered from my local EB games at a modest 110 USD (599DKK).

  76. Premium prices on premium products, film at 11... by dazedNconfuzed · · Score: 4, Insightful

    I pay $5 or less for my games. No hurry to get the latest, so wait until the price drops to what I'm willing to pay. "XIII", "Max Payne", "Oni", etc. are suitably entertaining, engaging, and cost less than lunch at McDonald's.

    You want the latest? You are willing to pay $60 for the latest? Then, supply-and-demand, retailers will charge you what you're willing to pay for what you want - and that, for the collective "you", is working out to about $60.

    Go figure.

    --
    Can we get a "-1 Wrong" moderation option?
  77. And in even more news... by 7Prime · · Score: 2, Funny

    Freeware games are here to suck.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  78. 1/4 is small? by vlad_petric · · Score: 1

    Anyway, what about publisher and retailer? If each get another quarter ... I don't see how the developers are left with 50%.

    --

    The Raven

  79. Re:They did not go up in price, the dollar went do by afidel · · Score: 0

    Uh, the market was driven up by margin buying in a market where the margin buy was not backed by any assets. This led to an inflation in stock prices that was in no way tied to the currency supply.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  80. Re:They did not go up in price, the dollar went do by afidel · · Score: 1

    Except that the debt is mostly unsecured high interest debt that is growing at a rate faster than inflation. Inflation might help reduce the pain of that 25% credit card debt but it is in no way going to eliminate it.

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  81. Re:They did not go up in price, the dollar went do by Red+Flayer · · Score: 1, Troll

    The Fed caused the Great Depression.

    What are you responding to? I was talking about the boom-bust cycles prior to the GD that you still fail to address. You know, the ones that occurred while we were still on the gold standard? 1837, for example?

    Inflation causes the boom-bust cycle as I easily explained in this post and in previous ones in the same threads.

    I see, the claims you made that I'm disputing are the counterargument? Give me a break, you're saying "it's fact because I said so". Once again your base definitions are incorrect. Inflation is not the creation of money, it's an increase in the money supply in circulation, which is different. To illustrate this, consider a constant supply of paper money. Inflation can still occur because if people take cash from savings and place it into investments, they have increased the money supply. This is exacerbated by banks extending more credit, since that in effect also increases the money supply. Yes, printing more currency contributes. However, in today's economy, the extension of credit affects the money supply far more than the increase in currency.

    You seem to think that speculation cycles only happen because of increased currency in circulation. This is proven false, because no free market is an ideal free market which, as you continue to ignore, requires full knowledge of the market by participants.

    In a free market, stocks go up in value because they either pay more dividends, or because the company is truly worth more money now or in the near future.

    No. In an ideal free market, this is true. However, the free market you espouse exists only in theory. You confuse free-from-govermnment-action with free as it is intended in "free market" by theorists. In reality, even with fixed money supplies, speculation occurs. However, with a fixed money supply, there is no way to mitigate the bust cycle that follows the boom cycle.

    Does this mean that the Fed didn't screw up in the 1920s? No. But this doesn't mean that the Fed is inherently bad, it means that errors were made in policy and in implementation.

    Society blossomed during a stable currency base during the Industrial Revolution. Why? Companies and individuals found ways to become more efficient, introduce more products and services to the market, and reduce prices for everyone (deflation).

    Once again, correlation != causation. Furthermore, define "society". Let's not mix social terms with economic ones, since one could easily argue that society withered during the industrial revolution, with theretofore unprecedented decreases in quality of life not due to natural disaster.

    The dollar has lost 98% of value since 1913, because of inflation/the Fed.

    That's a useless statistic, since wages are not the same as they were in 1913. It looks good, makes it seem like there's this huge drastic problem, but in reality, currencies all over the world have experienced similar inflations, and wages have basically kept pace, so unless you think it's important for some arbitrary value to be pegged to the dollar, then it's meaningless. In which case, it's a self-referential maxim anyway -- the dollar must stay at X because if it doesn't, it's no longer at X! The horror of it all!

    It's funny that you think the dollar was stable in value prior to the 1910s. It actually fluctuated a very large amount. For example -- inflation from 1900 to 1910 was about 13%. Furthermore, the variance in the wage-to-purchasing power was higher than today, which was a huge problem. The difference is that the delfationary cycles have been much smaller, so the net is an inflated currency -- and the collapse of the economy is forestalled due to proper attention to the money supply.

    I don't know why anyone respects your economic misinformation. You consistently use terms improper

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  82. Ireland too by Altima(BoB) · · Score: 1

    I second this.

    Much like Americans complaining about gas prices, Europeans would love to have games that cost $60.

    Where I live in Ireland, next generation console games regularly cost up to 79 ($108 US Dollars)

    And to preach to the anti PS3 choir, the price for the PS3 in Europe is 599 ($824 US Dollars) but in Ireland, for some reason Sony set a different price point, of 630 ($867 USD)

    So while they continue to gouge Europe for all it's willign to spend, guess who's gonna opt out of the 'Next Generation' and stick with his PS2?

    --
    Yup...
    1. Re:Ireland too by Anonymous Coward · · Score: 0

      Much like Americans complaining about gas prices, Europeans would love to have games that cost $60.
      This is why I love Steam. It lets me pay US prices for games, instead of ludicrous UK prices. The games are cheaper, too - forget $60, $40 is the most expensive I've seen. That comes out as £20, which is damn cheap.
  83. Re:They did not go up in price, the dollar went do by Anonymous Coward · · Score: 0

    Inflation helps the poor because it pays off debt. The bottom quintile of wealth in the US has on average $30K of unsecured debt per capita. Just as inflation will make $1 able to purchase less in the future, it also makes $1 worth of debt able to be paid off in the future with a smaller sacrifice of purchasing power.
    Lenders aren't stupid. They either maintain a variable interest rate or set the fixed rate to a value they're confident will remain above the rate of inflation. And most lower-class debt is credit card debt where the interest rate will adjust for inflation.

    Worse yet, wages are often slow to adjust to high inflation. So credit card debt will become harder to pay off over time. This is not necessarily the case in a deflationary economy since wages are often sticky downward (meaning they go up over time, but don't go down). However deflation is really bad for businesses for this very reason...many costs cannot be adjusted for deflation. So deflation helps poor people up until their company is forced to lay them off.

    The best situation for the lower class is an inflationary economy, but one where the rate of inflation is pretty small (1-2%). That rate will track pretty closely with wage increases.
  84. Re:They did not go up in price, the dollar went do by Red+Flayer · · Score: 2

    Call me crazy, but the grandparent poster doesn't mention the gold standard once in his post.
    He's still getting at the same thing, however. "Inflation is evil and it's the evil fed that does it."

    The extension is that fiat currency is to blame, and that the gold standard would solve the problem. However, since he's been lambasted so much for his crackpot theories in re: the gold standard, he no longer refers to it by name in his posts.
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  85. Always have been by swordgeek · · Score: 1

    I paid about $50 for games on my old Atari VCS. Then I paid about $50-60 each on games for the Atari 400. After a long ride on that platform, I jumped into the PC world, and started buying games for...$60. Some were less (DOOM was a great deal), and some were more (Under a Killing Moon was $85. Ouch!).

    The reason I don't pay that kind of money for games now is that I don't (generally) buy games when they're first released, but if I did, I'd have no problem paying $60 for 'em, as long as they're good.

    --

    "People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
  86. Re:Premium prices on premium products, film at 11. by east+coast · · Score: 1

    I can agree with you to a point on that. The only problem is that most of the really good titles never go under 20 unless you're ebaying them. Hopefully services like Steam will start to offer older titles for less and undercut the inflated price of the Best Buy bargain bin.

    But don't forget games that never drop that far for better reasons: they're simply that good. Half Life 1 never went below 25 (that I had seen) in the big box stores. At 60 it would have been worth buying twice!

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  87. Why some inflation is good... by alexhmit01 · · Score: 4, Interesting

    If inflation is 0% (stable pricing), then I am indifferent between buying something now or in a year, as my money is worth the same. If there is a small amount of deflation, I have an incentive to sit on my money, because it will be worth more in a year... If I get 2% by putting it in my coffee can, why not wait when things are cheaper. With small inflation (2%-4%), there is a reason to spend now (money becomes worth less in a year).

    Basically, small inflation forces people to either spend their money, or save it in interest returning investments, or invest it... you can't sit on it. Small deflation causes people to sit on their money. If you look at the cyclical nature of the computer industry, the fact that the computer industry is deflationary has caused all those hiccups. For consumer goods, the built up supply chains of distribution work fine... doesn't matter if it takes 3-4 weeks to get the shampoo from the factory to the store to your home, nobody loses money... recently companies have gotten so good at just-in-time manufacturing, that they decided to worry about this, NOT because of deflation and collecting less money at the end, but because the finance department realized that the "inventory" that they are shipping around uses working capital (if I carry $20m in inventory, that is $20m that I am either borrowing or not investing, so there is a "cost" of the inventory). However, in the computer industry, Dell was the first to move to just-in-time, and decimated everyone... not because of carrying costs which are small, but computers deflate at 2% a month or so, so if it took two months to get the product there, they lost 4% of the value in the channel.

    Basically, small inflation is devastating, because it means that the "real" risk free rate is negative. If expected inflation is 3%, and people expect a 2% rate of return for 0-risk, then the nominal interest rate for treasury bills is 5%. If inflation rises to 4%, then the interest rate foes to 6%, with no major change. If instead we get 3% deflation, then the "interest rate" SHOULD become -1% (-3% deflation + 2% required rate of return = -1%)... Now, who would buy a bond for -1%? Instead the money sits in the mattress. As a result, you might see an interest rate of 1% or 2%, but that means that the real interest rate is 4%.

    A higher real interest rate means that people require a higher return for "risk," which means that bond yields go up (making it more expensive for companies to borrow money, which means that they don't invest as much in growth. It means that stock prices go down, because stock price today = NPV(future returns), and the higher the interest rate, the lower the NPV.

    Basically, deflation => higher REAL interest rates => slower economic growth, plus deflation => lower expenditures while people hoard cash => slower economic growth. Deflation is VERY bad. Look at Japan's long recession, they couldn't get out of the cycle, because once you lower the interest rates to 0%, there is nowhere to go. When the US economy went into recession, the Fed was able to lower rates from 5.25% to 1%, which sped up the economy. The reason they moved it up so fast, they were scared that if another attack happened or something else slowed the economy, they had nowhere to move, they COULDN'T lower interest rates more, which meant severe recession or depression to fix things.

    The Fed's ability to affect rates lets them tweak the economy. The tweaking works fine in normal conditions (moving between 3% and 5% GDP growth is manageable, once you get outside that range, the interest rate can't control it). The American people like to know that each year they will generally be a little better off. In the late 90s, you had red hot growth, which everyone enjoyed, but when the economy slowed to absorb those gains, people decided that a mild recession was a severe depression.

    Look at the housing market, people expected 4%-5% growth, inflation + 1%, and while they enjoyed the 10%-20% growth while it lasted, it forced people into doing stupid moves to get ahead of the game... Now prices drop 2%-4% in a year, a minor fluctuation, and people are talking about a market collapse.

    1. Re:Why some inflation is good... by Kelbear · · Score: 1

      Thank you, that was educational. I failed to properly understand the reasoning behind small inflation being favorable to no change.

    2. Re:Why some inflation is good... by Patoski · · Score: 1

      Basically, small inflation is devastating, because it means that the "real" risk free rate is negative. If expected inflation is 3%, and people expect a 2% rate of return for 0-risk, then the nominal interest rate for treasury bills is 5%. If inflation rises to 4%, then the interest rate foes to 6%, with no major change. If instead we get 3% deflation, then the "interest rate" SHOULD become -1% (-3% deflation + 2% required rate of return = -1%)... Now, who would buy a bond for -1%? Instead the money sits in the mattress. As a result, you might see an interest rate of 1% or 2%, but that means that the real interest rate is 4%.

      What you are describing is Keynesian Economics. To my knowledge (IANAEconomist), the Keynesian theory has no explanation for the Panamanian economy.

      Panama has had long periods of very low inflation, and even some deflationary periods. Yet, the Panamanian economy kept ticking right along. Panama has the highest GDP per capita of any Central American country, and yet their inflation rate has been consistently lower than in the U.S.

      http://www.mises.org/story/2533

      Their currency is completely market driven, has no Central Bank, and the government cannot print fiat currency. Their currency must be backed by "hard" goods or services, purchased at prices tied to the USD. This has led to an extremely stable economy, which hasn't suffered a major financial collapse since their independence in 1904.

      Perhaps someone with a better understanding of economics can explain the Panamanian phenomenon, from a Keynesian perspective.

      --
      G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
    3. Re:Why some inflation is good... by servognome · · Score: 1

      What you are describing is Keynesian Economics. To my knowledge (IANAEconomist), the Keynesian theory has no explanation for the Panamanian economy.
      It also doesn't describe the stagflation of the US economy in the 70's, that doesn't mean there are not important insights given by the theory.

      Panama has had long periods of very low inflation, and even some deflationary periods. Yet, the Panamanian economy kept ticking right along. Panama has the highest GDP per capita of any Central American country, and yet their inflation rate has been consistently lower than in the U.S.
      It's really an apples-oranges comparison; like wondering why the US needs a military when Costa Rica doesn't.
      Panama is service oriented therefore economic issues with the devaluation of goods in a deflationary economy are reduced. Much of the wealth of the country comes from international sources (Panama Canal, banking, etc), so the primary economic engines are not internal. Also, Panama has one of the greatest disparities of income in the world and an extremely high poverty rate; so while a Panamanian economic model works well for the banking industry and the wealthy, it does not necessarily translate into economic health for much of the population.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    4. Re:Why some inflation is good... by Patoski · · Score: 1

      Panama is service oriented therefore economic issues with the devaluation of goods in a deflationary economy are reduced.

      Both Panama and the US have roughly 80% of their economies geared towards the service sector. The two countries are very similar in this regard. This doesn't explain the disparity in inflation rates between the two countries.

      Much of the wealth of the country comes from international sources (Panama Canal, banking, etc), so the primary economic engines are not internal.

      How does the source of wealth impact inflationary pressures? Additionally, while the U.S. has an extremely powerful economic engine of its own, a large part of that engine is fueled by international sources (credit extended to US businesses and the US Govt).

      Also, Panama has one of the greatest disparities of income in the world and an extremely high poverty rate; so while a Panamanian economic model works well for the banking industry and the wealthy, it does not necessarily translate into economic health for much of the population.

      Panamanian poverty levels are in line with other countries in the region. Large disparities are typical for an emerging market, although the disparities are a greater than normal in Panama as you mentioned. However, the poverty level has been steadily falling. The World Bank has an interesting report about poverty in Panama here.

      --
      G. Washington on Government "it is force. Like fire, it is a dangerous servant and a fearful master."
    5. Re:Why some inflation is good... by alexhmit01 · · Score: 1

      What you are describing is Keynesian Economics. To my knowledge (IANAEconomist), the Keynesian theory has no explanation for the Panamanian economy.

      Their currency is completely market driven, has no Central Bank, and the government cannot print fiat currency. Their currency must be backed by "hard" goods or services, purchased at prices tied to the USD. This has led to an extremely stable economy, which hasn't suffered a major financial collapse since their independence in 1904.


      I gave a basic Macro Econ 101 rundown. I think that the US faced unique economic situations. In the case of Panama, you mention that they have no central bank, no fiat currency, and everything is purchases at priced tied to the USD.

      They don't have a "currency" economically, they have a pegged currency. The tying to the dollar essentially ties them to the Fed for policy matters. For most Central and South American emerging markets, that's a good thing, as any benefit they would get from a local reserve bank is made up for by the fact that the BIGGEST problem in the US economically is 1%-2% GDP swings, while the BIGGEST problem in emerging markets is systematic corruption.

      Emerging markets are inherently higher growth, for many reasons. Technology gets paid for by developed markets, and then trickles down to emerging markets. Same things with business practices. They get everything a bit older very cheaply, combined with a cheaper rate of labor, they can get a better return on their capital. Buying P2 computers wouldn't help American businesses compete, but would help a small business using a paper ledger in an emerging market. When the Pentium computers were rolling out in the US, dirt cheap 80386 machines were giving the emerging market its first efforts at automating many tasks.

      To maintain the American style of living, we eek out incremental benefits. If you were moving from a ledger system -> computerized accounting on a 386 -> a reasonable system on a Pentium II -> modern system, you probably get most of the benefit 60% for automation one, another 30% at step to, and the last 10% with step three. That's why emerging markets can excel, the base is so small.

      Countries tied to the US in the Americas benefit more by tying their currency to the greenback than doing it on their own. It keeps corruption out. Panama avoids collapse because corruption causes most of the collapses.
  88. Re:They did not go up in price, the dollar went do by DerekLyons · · Score: 1
    OK, you're crazy. Or you didn't read the great grandparent post. Here's the relevant portion:
     

    Generally, though, in a market with a currency backed by something other than fiat/force

    This, always, in currency/economic discussions means the gold standard. Also check the g'g'parent's site - the second link on the page is about the gold standard.
     
    It's quite clear he is a gold bug.
  89. get over it by Anonymous Coward · · Score: 0

    360 games are released at £50 in the uk, which equals, for those not aware of the current exchange rate, just over $100.

  90. $50 games on the Odyssey 2! by Chordonblue · · Score: 2, Insightful

    $50 is CHEAP! At least I think so. Look, before any of that cheat code / mod stuff they were charging in upwards of $50 a game. In fact, I remember visiting my local Magnavox dealer back in 1978 as a kid (I owned an Magnavox Odyssey 2 console and often, the Mag dealers were the only place you could obtain the games). No game ever came out under $49.99 (in specific I remember 'Thunderball' - a 3K game - cost $49.99) and when the Challenging Series was released, some of those games were $79.99!

    Now last year, I GLADLY paid $70 for Half Life 2 and did not regret it. It was certainly worth that to me. But the price will always come down over time - it was true in the 70's, it's true now - and HL2 can be obtained for about half that now. A year after 'Thunderball' was released, it was down to $29.99 too.

    Maybe it's the cost of the media against the cost of the actual creation of the game. Back in the day it was ONE GUY who did it all, but the media costs were very high. Now there are programming teams - sometimes numbering in the 100's of people. Games will go for whatever the market can bear. Apparently, it can bear around $60 for a game on average.

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  91. Re:They did not go up in price, the dollar went do by Red+Flayer · · Score: 1

    None of these things happen in a solid-currency economy.
    False. Completely, absolutely false. Bubbles have existed even when countries are on a gold standard.

    The Austrians have shown time and again that soft deflation is a good thing
    False, wherever did you get that idea? How about a link? The Austrian School maintains that deflation is of no benefit to society, but that price drops due to increased productivity are a good thing. Did you get confused about the definition of deflation again?
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  92. and in three years.. by kulakovich · · Score: 1

    ...and in three years they will always be $9.99.

    kulakovich

  93. Re:They did not go up in price, the dollar went do by razorh · · Score: 1

    I guess I don't understand the definition of 'poor'. I thought being poor meant that you didn't have a high level of income. By what you are saying, being poor means that you have a great deal of debt. Just because someone is poor, why does that have to mean they are in debt? If they aren't, the parent argument doesn't make as much sense.

  94. I'd pay $60 if the game didn't suck by ksm2552 · · Score: 1

    A couple of weeks ago after Transformers came out, I was walking through Target and saw the PC version for $20. Since I have a 360 I checked the price there, a whopping $60. So I ended up buying the $20 PC version. I would have been willing to pay $60 IF I could return it for sucking so bad. It's by far one of the worst games I've ever played. It has no story, choppy graphics (on a 7800GTX), boring gameplay, etc. Anyway, explain to me the price difference between the PC and 360? I just don't get. $40??? That's nuts.

  95. Re:They did not go up in price, the dollar went do by feepness · · Score: 1

    You've also posted a lot of mystical pseudoscience babble about gold. I didn't see the word gold in his post at all, but have you taken your dollars out of US lately?
  96. Considering... by C10H14N2 · · Score: 1

    I remember paying fifty bucks a pop for games over 25 years ago--and I don't mean inflation adjusted. In 1980, Intellivision consoles cost $300--about $800 in 2007 money. Cartridges were $30-60, which is equivalent to $75 to well over $100 today.

  97. Re:They did not go up in price, the dollar went do by uncreativeslashnick · · Score: 2, Insightful

    If you watch the trends in currency exchange, you'll notice that the dollar has been losing roughly 10% per year to the euro and pound.

    This is all well and good, but it doesn't measure inflation. Inflation is measured by how much the dollar buys in goods and services, not by how much it buys in other people's currency. The euro, etc. is also subject to inflation/deflation, and the currency market is also influenced by other pressures (i.e. our national debt, price of oil, the wars we are engaged in, etc). You're basically introducing a set of entirely new variables when you try to measure one currency against another.

    The parent poster is correct. The only people who gain from deflation are people with lots of money piled up. Anyone with debt actually does well with modest inflation - you pay down the debt with money that is worth less than the money you originally got from the lender. Of course, you don't want runaway inflation, like Argentina, but there's no evidence of that such a thing is anywhere in our near future.

    The Fed actually does a surprisingly good job at regulating our economy, and I'm shocked that a government agency can actually be that effective. Consider, we've had no economic depression since the 1930's, and aside from the Carter stagflation debacle of the 70's, no real sustained economic downturns.

  98. Re:They did not go up in price, the dollar went do by DM9290 · · Score: 1

    "You'll note that time periods with low or negative inflation were times of currency crisis - because the wealthy hoarded their money and little was left in circulation to sustain the economy."

    wait.. are you saying it was hoarding which caused the crisis? or hoarding was caused by the crisis?

    --
    No one has a right to their *own* opinion. They have a right to the TRUTH.
  99. Too expensive for me. by amigabill · · Score: 1

    I'd like Forza 2. But I don't want to pay $60 for it. I'll wait until price drops to $50 or less or a used copy for $40 or so. I did pay for Dirt, but don't enjoy it enough to be happy having paid $60 for it. I paid $30 or so for a used copy of Need for Speed Carbon and enjoy that, and think it was worth the price I paid. I'm not sure I'd have been happy paying $60 for it though.

    I "can afford" to buy games at $60. I just don't think they're worth that much. Not even the ones I like. So I'm choosing not to.

  100. Re:They did not go up in price, the dollar went do by thelexx · · Score: 1

    See my sig. Not much has changed in eight years.

    --
    "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
  101. Re:They did not go up in price, the dollar went do by Anonymous Coward · · Score: 0

    "The Fed" is not part of the Federal Government. To use a quote I like (but isn't mine), "The Federal Reserve is as much a part of the government as Federal Express."

  102. Have prices ever been different? by pinkstuff · · Score: 1

    The price for a new game, as far as I can remember, has always been around NZD$100 (~USD$80). I remember some top title games for the Master System II like Sonic the Hedgehog were around $120. It surprises me with inflation, and the production cost of games going through the roof, that the price of games hasn't gone up a lot.

  103. I remember rant by Anonymous Coward · · Score: 0

    I remember when Pac-Man came out for the Atari 2600 for $50.00 waaaaay back in 1982.

    uhhhhh, so what's the problem?

  104. In the meantime by drix · · Score: 1

    Books can be had for as little as $1. Or free, at your local library.

    --

    I think there is a world market for maybe five personal web logs.
  105. on average, they make more by Trepidity · · Score: 1

    Household income in the United States typically rises faster than inflation. This isn't true every single year, but over any 10-year period since World War II, the median household was earning more, even after adjusting for inflation, than they were at the beginning of that 10-year period. Here is a graph showing the upward trend of inflation-adjusted incomes.

    1. Re:on average, they make more by Anonymous Coward · · Score: 0

      This is only true if you buy into the current inflation calculation equations. They have been changed so that curve looks solid and steady upwards.

    2. Re:on average, they make more by Anonymous Coward · · Score: 0

      >This isn't true every single year, but over any 10-year period since World War II, the median household was earning more, even after adjusting for inflation, than they were at the beginning of that 10-year period.

      Could that have anything to do with property in the US being about 10 times more expensive (inflation adjusted, of course) than it was back then?

      My parents first house was $30,000, approximately 2 times their yearly gross income in 1975.

      Now, the same house is approximately $300,000, approximately 6 times their yearly gross income. And people consider that a "good deal".

      This wage to housing disparity becomes even more evident as you turn the clock back.

      There was a time when banks refused to provide mortgages over 33% of your net income. Now it isn't uncommon to see mortgages at 70% of net income, and (albeit more rare) higher than 150% (backloaded mortgages that are designed to result in forclosure unless the buyer manages to take on another job).

      That graph of yours is only true for people living in hostels, I'm afraid. The relative price of bread might have remained the same, but housing (the largest cost of anyone's budget) has destroyed the idea of inflation as is has traditionally been modeled.

    3. Re:on average, they make more by Opportunist · · Score: 1

      Looks nice. And how is the standard deviation?

      I have a hunch that this, too, is on the rise, though faster than the mean income. In other words, that rich people get super rich super fast, while poor people actually see a decline. And for some odd reason, I'm not even sure if it's only inflation adjusted but also a real decline.

      Or how else do you explain why today more US people are in debt way over their head than in any time before?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  106. Re:They did not go up in price, the dollar went do by thelexx · · Score: 1

    Your shit is modded so high now I have to post a second, expanded, reply.

    >>it's a substitute for actual goods of value in the same way that paper money is, or any other currency standard.

    Wrong, there is an absolute limit to the supply of gold.

    >more dollars means that the dollars out there are worth less, especially versus foreign currencies.
    >>Except for the obvious logical fallacy that foreign currencies have also abandoned the gold standard?"

    Even in a world of fiat currencies, when one currency is produced at a faster rate than the others, the relative value declines. Take a look at the last ten years of exchange rates for US/Canadian, US/Pound and US/Euro sometime.

    There is a reason that gold is, and has been, a standard of exchange for millennia. Those reasons are readily available for anyone to learn of on the net. The proof is in the pudding though. They are the same reasons the BIS uses it still. Good enough for countries and banks, but not for the people it would seem. Not as easy to manipulate and play games with, games that benefit only the players and not the played. Namely, us.

    --
    "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
  107. Chrono Trigger by Anonymous Coward · · Score: 0

    When Chrono Trigger came out for the SNES, it cost $90. Did I get it? Hell yes, that game was awesome. There's nothing wrong with $60 for a game, so long as the game you're buying is worth $60 to you.

  108. More like a revolution... by rmdyer · · Score: 3, Interesting

    ...of money for the software industry.

    Ok, I'll give you that, but can you explain why this is the opposite trend in the PC hardware industry?

    Case in point, in 1992 I ordered what was then a top of the line PC:

              * 486 - 66 MHz / 8 Meg memory
              * 240 Meg hard drive.
              * No CDROM
              * No sound card.
              * No networking or modem.
              * Diamond Stealth 64 video card (Vesa local bus)
              * Cheap case with floppy.
              * 14 inch VGA muti-sync monitor.
              * Mouse/keyboard.
              * $2,500.00

    This past Sunday 7/26 I just purchased my new baby:

              * Intel D975XBX2 (Bad AXE) mobo with a load of stuff on board.
                    http://www.intel.com/products/motherboard/D975XBX2 /index.htm
              * Intel QX6700 (Core 2 quad core 2.66GHz)
              * 850 Watt SLI power supply.
              * EVGA GeForce 8800GTX 768Meg video card.
              * 4 Gig DDR2 800 MHz RAM (PC2 6400).
              * 320 Gig SATA 7200 RPM drive.
              * Lian-Li PC1200B II case.
              * 20X CD/DVD burner SATA.
              * Windows Vista Ultimate.
              * $2,800.00

    Please tell me why inflation and rising development costs didn't have an effect on these prices?

    As an engineer I can tell you that moving from the hardware technology of 1992 to 2007 was also "a lot of work" and required "a lot of resources" and "a lot of money". Yet based on inflation, I got a system that just crushed the older one into the ground.

    Hmmm...

    1. Re:More like a revolution... by king-manic · · Score: 3, Interesting

      ..of money for the software industry.

      Ok, I'll give you that, but can you explain why this is the opposite trend in the PC hardware industry?

      Case in point, in 1992 I ordered what was then a top of the line PC:

                          * 486 - 66 MHz / 8 Meg memory
                          * 240 Meg hard drive.
                          * No CDROM
                          * No sound card.
                          * No networking or modem.
                          * Diamond Stealth 64 video card (Vesa local bus)
                          * Cheap case with floppy.
                          * 14 inch VGA muti-sync monitor.
                          * Mouse/keyboard.
                          * $2,500.00

      This past Sunday 7/26 I just purchased my new baby:

                          * Intel D975XBX2 (Bad AXE) mobo with a load of stuff on board.
                                      http://www.intel.com/products/motherboard/D975XBX2 /index.htm
                          * Intel QX6700 (Core 2 quad core 2.66GHz)
                          * 850 Watt SLI power supply.
                          * EVGA GeForce 8800GTX 768Meg video card.
                          * 4 Gig DDR2 800 MHz RAM (PC2 6400).
                          * 320 Gig SATA 7200 RPM drive.
                          * Lian-Li PC1200B II case.
                          * 20X CD/DVD burner SATA.
                          * Windows Vista Ultimate.
                          * $2,800.00

      Please tell me why inflation and rising development costs didn't have an effect on these prices?

      As an engineer I can tell you that moving from the hardware technology of 1992 to 2007 was also "a lot of work" and required "a lot of resources" and "a lot of money". Yet based on inflation, I got a system that just crushed the older one into the ground.

      Hmmm...


      Look at the quality of hardware. A computer circa 1990 would be heavy, lots of metal, durable, and ussually higher quality in the materials and workmanship. Today Computers are flimsy, have the same or higher fail rate, and are made from elss material with poorer workmanship.

      In general the same thing happening to Cars happen to Computers. They are cheaper because manufacturing advances have dropped the cost of manufacturing. They are also flimsier and generally less well made. They may contain better technology but the amoutn of effort and resources that go into one has been reduced thus the price has been reduced. A common consumer grade car has gone down in price after adjustment for inflation over it's corresponding version 40 years ago. Ditto with computers, although the rate of change is greater.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    2. Re:More like a revolution... by Swordsmanus · · Score: 1
      Opposite trend? I see a pretty similar trend, actually. Seems related to Moore's law and economies of scale. You're getting more for your money now than you did before, even though the price tag for what you get is higher. Computers and videogames have also grown more popular as time has gone on. You could also do a very similar breakdown between computers as you can by comparing, say, Super Mario Bros. with Super Mario 64 with the upcoming Mario Galaxy.

      However one key difference between hardware and software is that advances in technology tend to make old hardware obsolete, while advances in technology don't necessarily make old software (games, rather) obsolete. You can enjoy Super Mario Bros. even after Super Mario 64 is out because they both accomplish the goal of "fun" successfully. Some people may even enjoy Super Mario Bros. for its simplicity and lower learning curve compared to Super Mario 64. A new and more advanced computer accomplishes the goal of faster computation definitively more so than an older and less advanced computer however.

      And another difference is that a major chunk of development costs for games goes into art, something largely exclusive to game development compared to hardware development. I don't know of any equivalent expense factors for hardware development that are largely exclusive to hardware. I could be wrong but I'd say programmers in software are rough equivalents to engineers in hardware. Anyway, art has been the driving force behind increased production costs for games...Which is why this generation Nintendo has gone lower tech with the Wii and DS, instead of cutting into their margins by catering to high-def and massive poly counts. I'd say this point address your concern the most.

      As for comparing games to movies or music a la your follow up post, it's like comparing apples to oranges, mostly. All three do experience a rise in production costs for special visual effects and sound engineering programs/equipment. However games have, with few exceptions, grown in content significantly over time. Rather than taking an hour or less to get through on a perfect play through (i.e., speed runs), many recent games take several times that. Hell, God of War II is almost twice as long as the original! It's not like music CDs have exploded in terms of content. In some cases with music, it's reversed (singles)! Same goes with movies - the length of time during which you're experiencing new things with the media hasn't changed much. Old videogames relied on their immense difficulty to extend the play time via retries, or by doing reiterations of the same exact stage with the same art, music, and sound effects with very minor variations each time (Space Invaders era).

    3. Re:More like a revolution... by Froboz23 · · Score: 2, Funny

      Ah, but running Windows Vista Ultimate on your new machine will throttle the performance back down to 486 levels. That's why the prices are similar.



      Sorry, I couldn't resist.

      --
      Take off every Sig. For great justice.
    4. Re:More like a revolution... by gad_zuki! · · Score: 2, Interesting

      Wow, you couldnt be more wrong. More tin? Its called economies of scale and mass production. Trying to buy that exact 486 system new nowadays would run millions as youd have to pay to run the factories and molds and such to get someone to produce it. All they are making are modern technology.

      Not to mention the "things were better then" nonsense is idealization of the past. As someone with various machines in the 80s I can honestly tell you they built them like mass-produced crap then too.

    5. Re:More like a revolution... by RzUpAnmsCwrds · · Score: 3, Interesting

      In general the same thing happening to Cars happen to Computers. They are cheaper because manufacturing advances have dropped the cost of manufacturing. They are also flimsier and generally less well made.


      You have no idea what you're talking about. Look at the amount of scheduled maintenance for a car from the 70s vs a car today. Look at the fit and finish of the components. Look at their reliability.

      There's nothing "less well made" or "flimsier" about today's cars. Compare a Corolla from 2000 to a Corolla from 1980. Or a Five Hundred from today to the Galaxie 500 from 1968.

      It's not unusual to go 100,000 miles today without any major maintenance (beyond oil/oil filters/air filters/tires) and no major mechanical problems. Such an occurence was a rare thing with cars from the 60s or 70s.

      Having more steel doesn't make a car "better made".
    6. Re:More like a revolution... by Anonymous Coward · · Score: 0

      In general the same thing happening to Cars happen to Computers. They are cheaper because manufacturing advances have dropped the cost of manufacturing. They are also flimsier and generally less well made.

      You have got to be kidding. A 60-s era vehicle with a hundred thousand miles on the clock was ready for the junkyard. A 2000 model might go that far with little more than oil changes and a second set of tires. My '91 at a quarter million miles is far more reliable than my '61 was at a third that.

    7. Re:More like a revolution... by VENONA · · Score: 1

      I'll take it back further, using constant dollars, and the numbers just get worse. In '84, the price was about the same for a CP/M machine, with a 4 MHz Z80A, 64K of RAM, a pair of 5.25" floppies (394KB each, instead of the more standard 360KB each, IIRRC), and a dot matrix printer. I think that bad boy set me back right around $2700. According to Fedreal Reserve Bank CPI calculator at http://www.minneapolisfed.org/research/data/us/cal c/ that would be $5200 in today's dollars. The $2500 you spent in '82 would be $3600 today.

      The reason is as you no doubt suspect. We don't know a helluva lot about how to create software. Object-oriented software was going to allow vast code re-use. Java, or another language du Jour was going to save the world. Every consultant and his/her mother has had a methodology to promote, and supporting tools to sell. The stream of 'paridigm shifts' that lead to agile programming don't seem to have done it, either.

      You can even argue either way about whether code is getting better or worse. It gets into definitions, and some highly conflicting data sets. Also conflicting opinions from people that are widely recognized as pretty damned smart.

      I'll add to my 'We don't know a helluva lot about how to create software.' statement. We're not getting better at any rapid pace--save in expanding to fill the vastly greater machine resources available. To preempt a few people--this isn't about open or closed source. Neither camp can claim any victory, when you do a straight-up comparison between how much better hardware has gotten, compared to software.

      That's how I see it, anyway, and I've been in both camps, almost evenly divided over 30 years. Hardware has progressed much further than the buggy, difficult to maintain bloatware we run on it. What Edsger Dijkstra said many years ago is still true today:

      I would therefore like to posit that computing's central challenge, viz. "How
      not to make a mess of it," has /not/ been met.

      I work exclusively on the software side today, and it's pretty freaking humbling. IMO, it's because the standards are higher in hardware. Committing to silicon costs *money*. In software, you can trot out any damned thing, and fix it later if the economics are right. Taking that approach in hardware, whether a chip, board, or system, is riskier simply because the product is less malleable. There's more of an imperative to get it right the first time, and more importantly learn *how* to get it right the first time.

      I don't see a fix with all the consultants, development methodologies, etc., in the world, as we've been going. The only thing that I can see helping is doing away with 'absolve us of everything' software licenses. If your car's breaks fail, you have recourse, but if your OS spews your identity to the four corners of the earth, you have none. That's borked.

      Before all the Linux guys (and I'm one of you) freak out, that wouldn't have to be the death of open source. Upstream, there would have to be some pretty rigorous testing. But closed source vendors would have the same responsibilities. My take is that Linux vendor's costs would increase, while Microsoft would find the challenge insurmountable, due to an inferior development model.

      Poof, we win. So does the end user. Free distros don't have to go away. They'd simply be 'use at your own risk', which is the current state. Every copy that goes out is a potential bug report, driving costs down for the commercial distros. Microsoft could take the same approach, of course. That's a level playing field, and let the best system win.

      It might even force the Linux vendors to get together on standards a bit more, so they could more easily pool testing, bug reports, etc. The differences in such basic things as filesystem layout that we have today are ridiculous. Maybe even systems administrators would win. OK. Never mind. That last bit was just crazy talk.

      In fact, it's all crazy talk. No way will it ever happen. Not in my lifetime, anyway.

      --
      What you do with a computer does not constitute the whole of computing.
    8. Re:More like a revolution... by tehcyder · · Score: 1

      At least the first system came with a monitor...

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    9. Re:More like a revolution... by Anonymous Coward · · Score: 0

      Or a 1996 saturn SL2 could have 2 engine rebuilds, need a new head gasket, a 6th muffler (since 1999)... that beast has 106,000 miles on it. Not all cares are "dependable". The first engine rebuild was around 33,000 when we got the car used in 1999. The dealership did it before we bought it as the previous owner didn't get oil changes. We've had every type of service done to the car. It is just a POS.

      I don't know anyone driving a Ford before 1996 with the exception of mustangs and one truck. I would also argue that quality has declined with cars from Japan. More people have to get new cars serviced. GM cars are even worse. I met a woman who has a 3 month old pontiac solstice. The top blew off as she was driving home! She's still fighting with GM about that.

    10. Re:More like a revolution... by testpoint · · Score: 1

      Games compete for your entertainment dollar and have a market and pricing model that is closer to movies than PC's. "Star" game titles, big introductory advertising expenses, and sequels also mimic movies.

      From 1992 to 2007 first-run movie tickets and game prices have increased by about the same percentages. Likewise, you can buy 100 games on DVD at Staples for $19.95 and B movies at WalMart for $9.95. Free games and movies via internet and TV.

    11. Re:More like a revolution... by Anonymous Coward · · Score: 0

      Just curious... 6 mufflers huh? What was the reason for them?

    12. Re:More like a revolution... by teg · · Score: 1

      Ok, I'll give you that, but can you explain why this is the opposite trend in the PC hardware industry?

      In the mid-80s, a game could often be something made in a couple of months by a single person. If it was a big game, maybe it had commissioned music. The price of those games were, adjusted for inflation, not much lower than today. Compare that to the huge teams making today's games... unlike computer hardware, most of the cost is for the labour (plus rights, where needed) and the cost of manufacturing going down won't help you a lot.

  109. false economics, voodoo marketing & elitism by Anonymous Coward · · Score: 0

    truth be told, games, like most other media, are vastly overpriced

    if PHBs lived in the working person's economy, prices would fall

  110. Headlines by Rhone · · Score: 1

    Today's Headline: $60 Games Are Here To Stay
    Tomorrow's Headline: Game publishers blame internet piracy for decrease in video game sales

  111. UT2004 by keithjr · · Score: 1

    When UT2004 came out, it was $40 and it disappeared from the shelves like free candy. After selling out, it came back as $50. Perhaps distributors can learn a lesson from this, as PC game sales of non-overhyped games continue to dwindle.

  112. Re:They did not go up in price, the dollar went do by KDR_11k · · Score: 1

    The 60$ games cost 70€ in Europe whereas the 50$ games cost "only" 60€ so the US dollar isn't a sufficient explaination.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  113. Re:They did not go up in price, the dollar went do by Red+Flayer · · Score: 2

    Bubbles are government-created, always.
    False again. I'll chase your blatant flasehoods throughout the entire thread, because your misinformation is ridiculous. How about the Tulip bubble? The land bubble of the 1730s? Neither were govnerment created.

    In a slow deflation economy, you have two choices: sit on your money until you want/need to spend it, or invest it in something that has a higher risk but may have a higher reward. In a high inflation economy as we've lived in since 1913, you have two choices: sit on your money and let it inflate to worthlessless, or invest it in a risky venture that may only be "profiting" because other suckers with easy credit are also investing there.
    False dichotomy. Prudent investing is always possible. However, in a deflationary economy, there is an inequality that rewards those who hoard cash rather than investing.

    The truth is that in an inflationary economy, there is a tax on saving. However, speculation is not the only investment strategy (and according to most wise investors, a very poor stretegy). Wise investment strategy includes investing in certain ventures based on real product. Consider IBM, for exmaple -- people invest in blue-chips like IBM because stick price is relatively stable but dividends are high. If what you say about an inflationary economy was true, no one would invest in IBM since it's not high-risk, high-reward. Yet funnily, it consistently returns above inflation. Did you forget that inflation affects returns on investments as well as the value of saved funds?
    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  114. Re:They did not go up in price, the dollar went do by KDR_11k · · Score: 1

    What would be interesting is not whether $60 games are becoming the norm but whether games are getting more expensive in Britain and Europe since their currencies are inflating at a much slower rate.

    Yep, 10€ price hike for "next-gen" console games (60€->70€). I believe console game prices were set to match US prices back when the Euro was at 0.8$ and never adjusted for the changing value. Now they're adding a price hike just because they think they can. For a comparison, the Wii is getting several new games at prices below 60€, e.g. Mario Strikers Charged Football can be had for 45€ in some places. I don't know about Britain, though.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  115. Re:They did not go up in price, the dollar went do by KDR_11k · · Score: 1

    Wrong, there is an absolute limit to the supply of gold.

    Yeah and I'd rather see that used for processes that need the chemical properties of gold rather than just be something shiny to trade with.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  116. Compare the system sales of $60 and $50 games by aoism · · Score: 1

    One of the main reasons I bought a Wii was to avoid spending a ridiculous $60 on games. I think a lot of other people factored this in to their console decision too. In fact, I would so go far to say that only the people who were willing to spend $500 - $750 on a console are the same people who don't mind spending $60 for games ... and due to Wii's runaway success and dismal console sales of the other systems, I'd have to disagree with this article.

  117. Icing on the cake... by rmdyer · · Score: 1

    Just to add icing to the software developers cake, I just remembered that all the software industry actually sells you are little bits arranged correctly on a piece of plastic. And you know, sometimes you don't even get the plastic! It's the same with the movie and music business.

    Sheesh, must be nice.

  118. Re:They did not go up in price, the dollar went do by boris111 · · Score: 1

    I'm going to take a rather pedestrian assumption here (cuz I hate economics). But isn't inflation good because as the population grows it keeps the rich from getting AS richer? More actual dollars to go around to more people. Is inflation inline with population growth? So wouldn't it go up exponentially as population does? I do feel like I'm seeing the price of things rise faster than I remember. I don't know I just write software.

  119. Re:They did not go up in price, the dollar went do by thelexx · · Score: 1


    "Industrial and dental uses account for around 11% of gold demand, or an annual average of just under 400 tonnes from 2001 to 2005 inclusive."

    Source: World Gold Council

    --
    "Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
  120. Re:They did not go up in price, the dollar went do by JesseMcDonald · · Score: 1

    I was talking about the boom-bust cycles prior to the GD that you still fail to address. You know, the ones that occurred while we were still on the gold standard? 1837, for example?

    As I recall the source of the 1837 depression can be traced to foreign inflation -- in Britain, I think. In any event, the contention is not that only inflation can cause depressions, but rather that boom/bust cycles are a consequence of systemic inflation. Standalone depressions have occurred many times as a result of unforeseen phenomenon such as natural disasters, but only in periods of inflation have there been noticable tendencies for boom periods and recessions/depressions to run in predictable cycles.

    --
    "The state is that great fiction by which everyone tries to live at the expense of everyone else." - Bastiat
  121. Re:They did not go up in price, the dollar went do by hardburn · · Score: 1

    . . . there is an absolute limit to the supply of gold.

    There's an absolute limit on the supply of gold in the earth's crust that we can get at with modern mining equipment. In theory, you can get more either artificially (through nuclear reactions) or from some place other than the earth's crust (core or asteroid mining). Admittedly, it remains to be seen if any of these technologies can be done economically.

    You'll see a sharp drop in the general metals market if any one of those technologies pans out. If currency is based on any of those metals, you'll see a corresponding drop in those currencies. Consider that all asteroid mining needs is to get launch costs down and a bit of robotics engineering, and it seems very likely that we'll see just such a technology pan out within our lifetime. I wouldn't want to have my currency based on gold when that happens.

    --
    Not a typewriter
  122. $60 games made me subscribe to GameFly by cubicle_cowboy · · Score: 1

    After buying about 12 games for 360, I realized that I wouldn't play most of them again. At $60 a pop, it's just wasn't worth buying most of them. So I got a GameFly account and am pretty happy with it (so far). It's nice not caring about the value/money ratio for games anymore. Especially since most action games only take 10-12 hours to beat and I rarely replay them.

    The only games I'll be buying now are ones with good multiplayer (Halo 3) or that I want to add to my permanent collection (Bioshock). Games like Prey, Lost Planet, The Darkness, etc are perfect as rentals.

  123. Re:They did not go up in price, the dollar went do by king-manic · · Score: 1

    Yes, a somewhat inflationary economy is a good thing. And if it were only 4% per year, that would be manageable, though ideally it should be a bit lower.

    But the parent poster was right that the current administration has created a wildly inflationary economy which is just as dangerous as a deflationary economy. If you watch the trends in currency exchange, you'll notice that the dollar has been losing roughly 10% per year to the euro and pound. This is no doubt due to the massive amount of debt being incurred for the war in Iraq/Afganistan. As an investor, I've stopped investing in the US markets. Even what are considered to be good returns aren't as much as sitting on euros and pounds. An offshore savings account earning 1% per year will likely have out-performed most portfolios of investors in the US, and at a significantly lower (read: zero) risk.


    Of course this isn't due to havign an unbacked currency but instead due to massive debt incurred due to some poor foreign policy decisions and some poor economic decisions.

    --
    "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
  124. Try $100 games by tepples · · Score: 1

    If I can ever drill into my kids' heads that they don't need to have the game the day it comes on the market, they too will have my way of saving money and still play the game. Your strategy of waiting for titles to hit the bargain bin is not guaranteed to work. Why do games like Earthbound for Super NES and Rez for PlayStation 2 cost more now than they did new?
  125. Do all games hit the bargain bin? by tepples · · Score: 1

    Personally, unless the title is spectacular, I wait until it hits the bargain bin ($20) and get it. Did Rez for PlayStation 2 ever hit the bargain bin? What about plenty of RPGs from the Super NES and PS1 eras?
    1. Re:Do all games hit the bargain bin? by DataBroker · · Score: 1

      I don't know what Rez is, but 5 minutes of searching on the internet finds it at $25. Is it one of those "title is spectacular" ones? Give it enough time, and I'm pretty sure it'll hit the $20 mark. As for older console games, yeah, I'm sure those were all $20 at some point. Perhaps now finding that exact game you want now demands a higher price - you're paying for the novelty if you're just now getting SuperNES games though.

    2. Re:Do all games hit the bargain bin? by geminidomino · · Score: 1

      my local Gamestop has had a copy for 3 months or more at 24.99. No trance vibe though.

      What's the draw of the game, other than the fact that it's associated with pictures of a woman diddling herself on some blog?

    3. Re:Do all games hit the bargain bin? by antiseptic_poetry · · Score: 1

      it's not a great game in it's own right (very easy on rails shooter). However, the visual and audios are synced in such a way that it is hypnotic to play - definitely the most fun you can have on the PS2 late at night and/or whilst chemically enhanced.

      Also i have the trance vibrator add-on. You're meant to stick it under a cushion and sit on it, so you feel like you;re in the game. Yes it enhances the experience a little, and yes ive used it with a girl i used to date - that was fun!

  126. $60 is not a new price. by Anonymous Coward · · Score: 0

    I know a few other people have already said it, but a little while back video game prices actually dropped. I remember paying $70 for Phantasy Star (the original on Sega Master System) back in 1988. Many games were $60, and if you were lucky, the game you wanted was $50. Years later, it seemed like $50 became the standard cost for video games, and that seems to have held until this year. $60 isn't new, it's just not what we're used to anymore.

  127. Re:They did not go up in price, the dollar went do by servognome · · Score: 1

    So untrue. Deflation is fine -- if you sit on your money, it doesn't become worthless. But this also gives you reason to invest properly and wisely, to get a better return than just what the deflation offers
    Which is bad because it increases the economic risk of any investment, at the same time it becomes a disincentive for consumers. You basically doom the economy to stagnation and increased unemployment. One of the key problems that triggered the great depression after the crash was that the money supply was tightened. The 1930's were a period of deflation in the US, and economic recovery didn't occur until the 1940's a period of inflation spurred by massive government spending.

    Inflation is the worst thing about economic stability ever. It has destroyed empires for thousands of years.
    A low rate of inflation is a natural symptom of prosperity, more people have more money and thus prices rise.

    In a slow deflation market, the poor are helped the most -- they can actually save, in hopes of investing in themselves in the future. The poor can't do that today.
    The poor are most hurt by deflation. They are the class that is forced to spend a greater percentage of their earnings on day-to-day living. There will also be increased unemployment as there is less for the rich to invest/purchase.
    --
    D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  128. Taxes and multilingualism by tepples · · Score: 1

    The 60$ games cost 70€ in Europe whereas the 50$ games cost "only" 60€ so the US dollar isn't a sufficient explaination. North American prices are quoted excluding VAT, unlike the typical practice in Europe. Dubbing dialogue into multiple languages and re-engineering the game so that five languages fit on the DVD also costs money.
    1. Re:Taxes and multilingualism by KDR_11k · · Score: 1

      So the cheaper dollar made translation costs rise or what are you saying? If the 60$ price hike was because of the weakness of the US dollar the 70€ price still lacks an explaination.

      Also translation is a fixed cost and shouldn't affect the per-unit cost.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  129. Why is Harvest Moon still $60? by tepples · · Score: 1

    I can't honestly think of a game I'd pay $60 for - especially not when you KNOW it's going to drop to $20-40 down the road. So why is Harvest Moon for Super NES still $60 on half.com?
  130. Discs are less durable by tepples · · Score: 1

    The only thing that bugs me, is that it's somewhere around $6-8 to rent a video game nowadays, when it used to be $1.99. This started happening with the PlayStation game console, the first disc-based console to become popular in the United States. Bare optical discs have always been less durable than solid-state cartridges. The problem is that not enough rental stores carry products for Nintendo DS, the last remaining major cart based system.
    1. Re:Discs are less durable by Mattintosh · · Score: 1

      Actually, it started happening when Blockbuster became synonymous with "video store".

      In the small town I grew up in, there was (and still is) a small, locally-owned video store. They charged $2 for an overnight rental and extra nights were $1. They've always had a good selection, both movies and games. I think they finally raised their price a bit finally.

      I recall feeling years ago that Blockbuster (which didn't yet have a store in that small town) was a ripoff. They would charge $5 for a 2-night rental and extra nights were $2. They were the only place I could rent a game when I visited my grandparents, and I hated them. Poor selection, way more expensive, and they'd slap you with as many extra fees as possible.

      That small town now has a Blockbuster, but they haven't been able to edge the local guys out. I wonder why.

  131. Exchange Rate by geekinaseat · · Score: 1

    With the exchange rate as it is I'm almost tempted to buy an ntsc console and buy my games at $60 dollars a time instead of the £50 (thats $102!!!!) that games cost over here in the UK.

  132. Re:Premium prices on premium products, film at 11. by CopaceticOpus · · Score: 1

    The really good titles may not go under $20 for the 360. But now is a great time to pick up a PS2! There are plenty of great games to be be had for under $10 used.

    I'll probably pick up a 360 around 2011 or so, when the cost of system & games is more in line with what they're worth to me. Of course, I'm more of a casual gamer.

  133. Social gaming on a console is cheaper by tepples · · Score: 1

    We never had so many free online games to play. Which such games are designed to be played at social gatherings? Four players on a console cost $250 for the console, $500 for a sufficiently large TV monitor, and maybe $150 for controllers, but four players on a PC cost $2,400 for four PCs and four monitors because almost no PC games are tuned for HTPCs.
  134. Not all games go down in price by tepples · · Score: 1

    Sales, coupons, used titles (if you don't mind used titles that is...), even GameFly are all ways to get access to games for way less than their original MSRP. During the Super NES era over a decade ago, the typical MSRP was 60 USD. I checked on half.com today, and Harvest Moon for Super NES costs $60 used. Why is this?
    1. Re:Not all games go down in price by wed128 · · Score: 1

      Supply and demand...there aren't enough people willing to give up their copies of harvest moon to drive the price down. The game is out of print, therefore, people holding on to their cartridges keeps the price high.

  135. Casual games by James_G · · Score: 1

    I've reached a time in my life where I'm no longer the hardcore gamer I was when growing up. I still play games, but they're more along the lines of online poker, sudoku, or casual game downloads. These can be had for as little as $7 each, and can provide multiple hours of enjoyment. (Disclaimer, I work for a casual game company).

    I have 2 kids and work full time, so the available time for gaming is pretty small. When I play, it needs to be something I can drop at a moments notice, as well as pick up at a moments notice. I don't have the time/patience to spend 4 hours learning/playing an RTS, so this works well for me. Likewise, the Wii works very well. I find myself more inclined to buy "social" games that are played with friends/family than buying the $60 game that would have me locked in a room on my own for days at a time.

    If you're getting fed up with paying $60 every year for an improved graphics version of the same games you've been playing for years, look into the casual game market. It's something I'd never considered until I started working in the industry, so it may surprise more people than me.

  136. Nit: NES won in the sound department by tepples · · Score: 1

    In fact, history shows that the inferior technology often wins out. [...] NES v. Master System How again was the NES inferior? True, the SMS allowed the use of all 16 colors in a single tile at once. But unlike the SMS VDP, the NES PPU allowed for horizontal flipping of sprites, taking some of the load off the CPU. In addition, the NES's sound chip went an octave lower than that of the SMS, had 3 different kinds of built-in waveforms that the SMS's lacked (pulse 25% duty, pulse 12.5% duty, and triangle wave, in addition to SMS's pulse 50% duty and white noise), and had hardware playback of sampled sound (e.g. Duck Hunt quacking, Blades of Steel voices, Contra and Klax and SMB3 drums, Batman:ROTJ bass).
  137. Re:Premium prices on premium products, film at 11. by Aladrin · · Score: 1

    Some of the best non-mainstream titles never get anywhere near that, though... Suikoden 3 (which I loved, but others hated) went out of print around $30.

    And you're correct that it's supply and demand. There's a massive assortment of 2 yr old games for dirt cheap, and the consoles to play them on are cheap as well, because the demand for them is so low. Old titles that have huge demand (Persona 1 USA, for PSX) have huges prices again. (Or 'still', maybe.) Persona is $70+ on EBay for used copies. What's really sick is that I'm considering paying that to replace my lost disk. I haven't because there's a rumor of a remake for PSP soon.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  138. At 30 fps, EDTV is no harder than SDTV by tepples · · Score: 1

    ED requires quite a bit more processing power because of the extra screen realistate (16:9 instead of 4:3) Which affects the first two arguments passed to glFrustum(), the layout of status bars, and little else. Even GoldenEye 007 for Nintendo 64 had a mode for 16:9 televisions.

    and twice the pixels per frame (interlace only prints half of the pixels, per field). A lot of GameCube games, such as Super Smash Bros. Melee, rendered in EDTV for the cheap FSAA that the GameCube's comb filter provided on an SDTV. And if a game's engine isn't at a solid 60 frames per second, it has to render in EDTV or the user will see artifacts when the engine has to drop down to 30 or 20 fps. As far as I know, of the early 2000s generation, only PS2 games actually rendered 640x240 pixel fields.
    1. Re:At 30 fps, EDTV is no harder than SDTV by 7Prime · · Score: 1

      Well, an NTSC TVs scan rate is a constant 60 fields per second (30fps) at 720x480. Now, it might be that consoles, simply for ease of processing, have ALWAYS processed at 60fps progressive, and then only sent half the data down the composite cable at a time, that would make sense to me. But it sounds like some PS1 and early PS2 games (like "Ico", which I just finished... fucking awesome game, btw) simply doubled the fields, producing only 720x240 (every other pixel is simply a duplicate of the one below it).

      But you are correct, that the GameCube, PS2, and XBox were all capable of doing ED, 480p widescreen output. Ironically, the PS2 (the weakest of the three) even released a few titles in HD. However, there was no requirement for the games to be ED or HD. Now, the minimum for a console is 480p on the Wii, and 720p on the PS3 and 360.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  139. ...because it's not social? by tepples · · Score: 1

    Well, this is true for console gaming, but my beloved PC Gaming seems to be keeping steady, regardless of price increases. Just take a look at the most visually impressive game to date, possibly the best FPS to come out in years, Crysis, which can be pre-ordered for only $39.95. That to me is amazing, especially when other games on console platforms want $59.99 for a subpar experience in my opinion. Which some would argue is more than made up for by the failure of commercial PC games to implement modes tuned for TV-out. If you have four gamers in the house, either by living there or by visiting, how much does it cost to buy one console, three controllers, and even a dedicated TV, vs. four gaming PCs?
  140. Re:They did not go up in price, the dollar went do by Original+Replica · · Score: 1

    unlike today where even the stock market gains don't keep up with the TRUE cost of inflation.

    By true cost of inflation do you mean the cost of living? Average rental prices in NYC are up 20% in the last four years, I'm guessing most everyone didn't get %5 annual raises every year. Even if the stock price did keep up.

    --
    We are all just people.
  141. More like $60 plus VAT? by tepples · · Score: 1

    Here in the UK most new next gen games are $90-100! The difference has at least two reasons:
    • European gamers often get German, Spanish, French, and Italian translations of the captions, dialogue (for which they need to hire voice talent), and text in textures.
    • Prices in USD are traditionally quoted excluding the equivalent of VAT, which varies from state to state in the United States because some states choose to make more of their revenue from income tax or other sources.
    1. Re:More like $60 plus VAT? by Anonymous Coward · · Score: 0

      Minus the VAT, new PS3 games (for example) are still the equivalent of $85, new Wii games $68.
      It's unfair that each European country should have to individually pay more for localisation. Even so, this most often takes the form of subtitling - I can't remember the last time I came across a game with multiple-language voice-overs.

  142. Even Harvest Moon? by tepples · · Score: 1

    buying my games from half price and used cd places helps with that I just checked Half.com, and the decade-old Harvest Moon for Super NES is still 60 USD. What gives?
  143. Because you paid less for the hardware by tepples · · Score: 1

    Anyway, explain to me the price difference between the PC and 360? I just don't get. $40??? That's nuts. Four-player simultaneous gaming on a PC costs $2,400 for four PCs and four monitors because so few commercial games offer a shared-screen option tuned for the combination of a set-top PC and four USB gamepads. Four-player simultaneous gaming on a Wii console costs under $1,000, which includes three extra controllers and even a new TV. Owners of one console save so much money on hardware that they have more money to spend on software, and games are priced accordingly.
  144. Sounds like a bargain! by KingKaneOfNod · · Score: 1

    In Australia, new games usually launch for AU$99 (which Google tells me is US$87.50). It seems that games cost a lot more here. It doesn't bother me though - I refuse to pay that much for games, so I wait until they're a year old and get them for AU$50.

  145. This isn't so bad by Anonymous Coward · · Score: 0

    I remember in the 90s paying $60 or $70 dollars for brand new Super Nintendo games, like the final fantasies or donkey kong country. Since thats what I grew up with, the last 8 or 9 years of $40 dollar games have seemed cheap to me... Now that its back to $50 it feels 'normal'

  146. $60 is high? by shish · · Score: 1

    Here in the UK I've been paying £30-£40 ($60-$80) for games since '95 :-/

    Actually, from '95 to '96 -- at which point I found a cheaper hobby to pass the time until last week, when I bought a PS2 and top 12 games for $200 :P (All second hand, of course)

    --
    I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    1. Re:$60 is high? by Izeickl · · Score: 1

      I was thinking the same, I remember forking out 30-40 quid per game years ago....until I got my first modem and the world of BBS became available ;)

  147. Re:They did not go up in price, the dollar went do by aoism · · Score: 1

    The dollar may have done down, but gaming shops are gradually outsourcing more and more jobs to Russia and India for $7/hr.

  148. Something not right downunder? by slackarse · · Score: 1

    Now the real question (for us in Australia) is - if $60US is a high price point, and that's what the games are selling for. Why the hell do we pay $115 for the high price point (at least at my local chain)? Let's do a conversion: Currently, $60US = $68AU. OK, we live far away. Right then, let's add very generous $20AU for postage. That's a total of $88AU to get a single game shipped here. Therefore, I could order many many games, individually, from the shelf of a US retailer - sell them from my shelf, and make $27 per game. So when we factor in bulk discounts, wholesale prices, and bulk freight, it's seeming like there's a whole lot of profit in Australian game retailers pockets. Where do I sign up?

    --
    Come to Australia so we can strip search you and rob you of your internets, pr0n, rights and freedoms.
  149. Re:Premium prices on premium products, film at 11. by DrCode · · Score: 1

    I still haven't gotten through all the games in the "Lost Treasures of Infocom" that I bought about 12 years ago.

  150. Re:They did not go up in price, the dollar went do by Anonymous Coward · · Score: 0

    "The Fed" is not part of the Federal Government. To use a quote I like (but isn't mine), "The Federal Reserve is as much a part of the government as Federal Express."

    Except the government isn't allowed to pick the board, CEO and President of Federal Express. :-P

  151. Re:They did not go up in price, the dollar went do by doktor-hladnjak · · Score: 1

    Don't forget to factor in VAT. It's included in virtually all European prices whereas local US sales taxes are not. Assuming 17% VAT (not too far off from most European countries) 60/1.17 is about 50 and 70/1.17 is about 60.

  152. Re:They did not go up in price, the dollar went do by UbuntuDupe · · Score: 1

    To give a more helpful answer, energy *alone* couldn't do the trick -- remember, it fell significantly from 1980-1999 and only recently posted huge gains for a few years. ($11 barrel of oil in the late 90s, anyone?) So energy hasn't historically posted that kind of nominal return, and worse, has very high volatility :-/

    Even if you're staking your bets on energy becoming more expensive due to some Peak Oil scenario (I'd consider that extremely ill-advised, but just for the sake of argument), that only guarantees exponential growth. It doesn't guarantee it will grow e.g 12% as opposed to 1% per year.

  153. $60!! IF only!!! by Brentos · · Score: 1

    I know we're talking $USD! But would love it if games in Australia were selling at $60. Next gen games are around $100-120.. With the Aussie dollar doing so well we should not have to pay more $70..

  154. Re:They did not go up in price, the dollar went do by fractoid · · Score: 2, Interesting

    I read a definition of 'wealth' (in Rich Dad, Poor Dad, actually *) that was along the lines of 'the number of days you could live at your current comfort level without going broke, if you quit your job'. For most of us, that's a negative number, since so many people are in debt. He made the distinction between being rich (having lots of money), and being wealthy (having assets which, passively or actively, increase your net worth over time).

    * This book was great up to the point where the author reveals how he actually got rich in the first place, going to mortgage foreclosure auctions and ripping off unfortunate families, to the tune of tens of thousands of dollars. The guys a vulture. If that's what it takes to turn a quick buck, I'm all for staying poor.

    --
    Rampant carbon sequestration destroyed the Dinosaurs' tropical paradise. I'm here to help repair the damage.
  155. Just don't wait TOO long. by tukkayoot · · Score: 1

    Your strategy of waiting for titles to hit the bargain bin is not guaranteed to work.

    No, but on the whole the strategy will save you a good deal of money over time, if you buy a reasonable number of games.

    Why do games like Earthbound for Super NES and Rez for PlayStation 2 cost more now than they did new?

    Because those are classic, out of print games. They're almost what you'd call vintage. If you wait too long the games essentially become antiques and you end up having to pay what a hobbyist collector would pay for them, if you want to own them legitimately and the game hasn't been re-released for a more modern platform. In the vast majority of cases, however, if you don't wait one or two console generations worth of time to elapse before purchasing the game you had your eye on, a little patience will save you a good chunk of money on any given title.

    You may get bit by the few exceptions to the rule, from time to time. There will sometimes be some ups and downs, and some games may not experience much of a price dip. Katamari Damancy was originally priced at $19.99 and when it became a runaway success, all the copies were sold out, and they released a more expensive sequel without producing more copies of the original. If you wanted Katamari, for a while there, you'd have to pay in the neighborhood of $50 or so on eBay. However, it recently went back into print and you can once again buy it brand new for $20. Something similar happened with a few DS games, I know, and the price on the Guitar Hero games has been pretty stable since release as well.

    By and large though, it makes a lot of sense to wait. Of course, if everybody waited, it would lose some of its efficacy as a smart shopping tactic, so I'm glad for all of the impatient gamers and early adopters. It allows a cheapskate like me to thrive off the bargain bin and cheap, used and perfectly playable games.
  156. Re:They did not go up in price, the dollar went do by edwdig · · Score: 1

    Look at Bear Stearns' recent bond report. One bond is now worth $0 on the dollar (yes, $0 on the dollar, their official statement). Another bond is now worth 9 cents on the dollar. These are billion dollar bonds, now worthless. Yet many of these bond issues are diversified through CDOs, which are increasingly becoming dangerous. We're talking possibly $1 trillion in CDOs that are in danger of collapse - yet the average person has no clue about it. Things could go from bad to horrific in very short order, affecting markets unrelated to the bond issues quickly.

    A few CDO Bonds being worth near nothing isn't something to be alarmed about, but rather something to be expected. The purpose of CDO and CMBS deals is to pile together a large number of mortgage loans or other risky investments into a pool and then redistribute the risk. A CDO/CMBS will have a 10-20 or so bonds as a part of it. The higher tier bonds receive priority on principal payments, and the lower tier bonds take the losses first. Accordingly, the higher tier bonds have low interest rates whereas the lower tier bonds can get rather high interest rates.

    Now, for the technicalities. The average interest rate for the entire deal cannot be higher than the average interest rate of the sub investments that make up the deal. So to give the lower tier bonds a high return on investment, they will have an interest rate in the same ballpark as the higher tier bonds, but will be initially sold for something like 80 cents on the dollar.

    Now, follow this logic out. The bottom tiers start at $.80 per $1. You've got a hundred mortgages or other investments making up the overall deal. As payments are missed on those investments, the bottom tier bonds don't get their principal payments. They're going to sell for even less than they started out at. You do not buy these bonds expecting to see your principal back. You buy them hoping to make a profit from the interest before the bond bottoms out. They're called junk bonds for a reason.

  157. Weak Dollar by Anonymous Coward · · Score: 0

    The price of the games did not increase--most of these games are imports and the value of the dollar has been decreasing against foreign currencies. So--we pay more.

  158. Cheap bastard. by Rai · · Score: 1

    Maybe I'm a cheap bastard, but I find it near impossible to bring myself to pay $50 for a game. $30 is acceptable, even $40 if the game is good enough with a lengthy amount of play value. I did pay $50 for WiiPlay, but only because it included a Wiimote.

  159. Did you fail math? by Anonymous Coward · · Score: 0

    On the scale of entertainment hours per dollar ratio, anything less than an hour or so per dollar is way WAY at the bottom of the stack. Hardly 'a pretty good deal'. For example, $60 spent on cable movie channels will net you 12 hours of entertainment per dollar (each month). Actually, it nets you much more than that, but you can only watch one thing at a time. Add additional people to your household or split the bill with someone and the ratio gets much larger.

    A $60 video game that offers only 50 hours of entertainment isn't even worth buying. Renting it, even for a month, is cheaper (even if you sell games after you play them) and will net you the exact same entertainment.

  160. Re:They did not go up in price, the dollar went do by KDR_11k · · Score: 1

    Yes but 50€ is still significantly more than 50$. Also the VAT didn't rise that much so why are games getting more expensive?

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  161. Re:They did not go up in price, the dollar went do by KDR_11k · · Score: 1

    And people who buy gold for its shinyness or value are driving the price up.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  162. Re:They did not go up in price, the dollar went do by moosesocks · · Score: 1

    Ah. Got it.

    The gold standard just never made that much sense to me once you started thinking about it. I remember reading back in my HS history class about an African king that took a trip to Europe, and brought a large amount of gold with him to pay for his expenses while abroad... the amount of gold he took was so great that it completely devastated the economies of the regions he visited.

    Or you could just have a gold rush, which would be equally bad.

    --
    -- If you try to fail and succeed, which have you done? - Uli's moose
  163. in Europe we pay 100 $ by Anonymous Coward · · Score: 0

    Yes, in Europe we pay 100$ for a game. Nowadays one dollar is 1.4 to one EUR, but prices are of the same numbers.

  164. Monopolistic competition by tepples · · Score: 1

    Also translation is a fixed cost and shouldn't affect the per-unit cost. Under perfect competition, translation costs shouldn't affect the unit cost. But due to copyright and trade secrets, the console video game industry is closer to oligopoly than to perfect competition. Increased fixed costs make a monopolistic competitor leave the market entirely, which is part of why games just plain don't get released in Europe.
    1. Re:Monopolistic competition by KDR_11k · · Score: 1

      Uh, what? Unless you have to pay royalties to your translators (voice actors? Pah, Nintendo of Europe doesn't hire these, english voices are enough for everyone, right?) they really shouldn't affect unit cost (beyond a few cents for the additional manual pages) and the fixed cost is so low compared to the game budget that really shouldn't make a difference. Never mind some games get released untranslated without being cheaper and PC games get translations including voice acting without huge delays or price hikes.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  165. Interesting since... by mechapants · · Score: 1

    I just picked up GRAW 2 for 49.99 cdn and see that STALKER shadow of chernobyl is selling for 39.99. Both are brand new titles.

  166. I'm the opposite by maillemaker · · Score: 1

    I hate subscription pricing. I hate to sit down to an "entertainment activity" with this little nag in the back of my mind going:

    "tick tock tick tock money is flying out of your wallet tick tock tick tock"

    It's much more relaxing and enjoyable to just buy it and then play it any time I want without the nag of knowing it's costing me money.

    And to me, $50 games are a bargain. I've only played two games now for the last couple of years - Call of Duty and Silent Hunter III.

    I'm really not motivated to buy more games yet because both of these games have provided hundreds of hours of entertainment and I'm still not bored of them yet.

    When my wife and I can spend $50 for 2 hours of entertainment at the movies, $50 for hundreds of hours of entertainment is a BARGAIN.

    --
    A work that expires before its copyright never enters the public domain and thus enjoys eternal copyright protection.
  167. Re:They did not go up in price, the dollar went do by Red+Flayer · · Score: 1

    The Austrian School typically believes that boom/bust cycles are natural, and occur under both speci-backed currency systems and in inflationary systems. However, their take on it is that they can be avoided sometimes when there is a species standard, but are unavoidable with an inflationary system.

    As for the depression of 1837, that was caused by overextended credit and the failure of specie remits to eastern banks. Once the fed stopped accepting bank notes as payment, it precipitated a run a specie which the banks couldn't support due to the previous demand for coin in the west. The inflation in this case was caused by overextension of credit, and little else. Sure, you can ascribe a lot of reasons to the overextension of credit, but I think you put the cart before the horse when you say that inflation causes boom/bust -- it's like saying rain causes thunderstorms.

    --
    "Trolls they were, but filled with the evil will of their master: a fell race..." -- J.R.R. Tolkien on Olog-hai
  168. Keep in mind... by Anonymous Coward · · Score: 0

    Buying used games does nothing for the actual game industry at all. The money just goes straight into the pockets of your local gamestop/eb etc

  169. Re:They did not go up in price, the dollar went do by jdavidb · · Score: 1

    Don't say that until you can read these two books and refute them:

    You are correct, though, that gold is just a metal. No pseudoscience about it. Just real economics.

  170. It could always be worse... by pev · · Score: 1

    Come to the UK and you'll find the same $60 titles you're whinging about for sale for £40. That's $80-ish to those of you that don't speak sterling. Every time I go to the US I think wouldn't it be nice to pick up some of your cheaper games (or DVD's for that matter). Then I remember that the manufacturers have explicitly region locked them so we can't and we're forced to buy our own localised (over-priced) ones.

    I bring back loads of Audio-CD's though. Funny that - the standard was developed by Philips (a european firm) who didn't add that kind of draconian region-specific feature to audio CD's originally...

    ~Pev

    1. Re:It could always be worse... by mimio · · Score: 1

      Come to Colombia and you will find the same $60 titles for COP $200.000. That's USD $100. Minimum wage here is USD $230. That's is one of the reasons why piracy is so common here. PS2 games for USD $2.5

  171. Re:They did not go up in price, the dollar went do by UbuntuDupe · · Score: 1

    Ah, downtown real estate prices!

    After a lot of soul-searching, I've come to this opinion:

    If you're complaining about high rental prices, you have to think about *why* they're high. They're high because people are willing to bid that much to live there. And they're willing to bid that much because they can make a salary there high enough to justify the move, even after such high rents. If rents seem high to you (I'm not singling you out here), that probably means you're taking up a unit that someone can make much more productive use than you.

    Move already!

  172. $60? Don't think so. by Control-Z · · Score: 1

    The only 2 recent games I paid full price for were GTA San Andreas and Oblivion. And even those were like $40 or $45, not $60. Years ago my parents bought me Ultima 7 for something like $60, and even though it wasn't my money, I felt bad they paid that much. At least it was a good game.

    For most titles I'm perfectly happy behind the curve, paying $20 or less for PS2 titles. I see you can get XBox360 games for $20 now too, that'll be good when I get a 360 to play GTA4.

  173. Re:They did not go up in price, the dollar went do by trolltalk.com · · Score: 1

    "that only guarantees exponential growth"

    I thing every investor would be happier with exponential returns on their investments, rather than a steady % growth.

    Energy and clean water are the 2 current choke points, the things countries will go to war over this century. Everything else is secondary.

  174. Re:They did not go up in price, the dollar went do by UbuntuDupe · · Score: 1

    I thing every investor would be happier with exponential returns on their investments, rather than a steady % growth.

    Er, exponential growth *is* a steady percentage growth.

  175. Re:They did not go up in price, the dollar went do by Anonymous Coward · · Score: 0

    Ah, downtown real estate prices!

    Yeah I would agree with you, except I'm not downtown. I'm a 45 minute commute from work in Times Square. I'm not in some trendy neighborhood or fancy loft. I'm in what was for years, a working class neighborhood. But there are rapidly becoming no working class neighborhoods any more. While the average rent went up 20% in the last four years for the city, my rent in my building went up 48% in the last two years. Now this all relates to the discussion of inflation and wealth distribution, because the working class that is getting pushed out of my neighborhood still has the same jobs and doesn't have alot of income earning assets. They are (as I see it) haveing to relocate as a result of the centralization of wealth, which I believe is an effect of an inflation economy.

  176. Re:They did not go up in price, the dollar went do by doktor-hladnjak · · Score: 1

    Yes, I understand that. All I'm saying is that it looks many of the prices were set assuming parity between the Euro and USD though, which was true for a while.

  177. this is median, not mean by Trepidity · · Score: 1

    If it were mean income your hypothesis might work, but this is the median income, i.e. the income that 50% of people make more than and 50% of people make less than. That means that the graph is basically showing real increases for the middle class (i.e. those in the middle range of incomes).

    The reason US people are in debt way over their heads more than any time before is the same reason that there are more SUVs and HDTVs in the United States than at any time before.

    1. Re:this is median, not mean by Opportunist · · Score: 1

      Umm... no. Actually, it's worse than mean income. If you have 10 people having zip, one having 19 bucks and 10 having 20, the median is 19. Mean is 10.42. Which one is closer to reality? Actually, neither is close enough to reality. Let's assume, you need 10 bucks to "survive". Then the mean looks like everyone can make it, barely but still. The median would even tell you that half of the people in your country are so well off that they have almost twice as much as they need.

      Statistics are worthless without a deviation. As my teacher put it, without deviation, a leg in the freezer and one in the oven makes you perfectly temperated. But you would still not enjoy it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  178. Wii region Free? by Neuticle · · Score: 1

    I was under the impression that the Wii is region free, so (if you can find one at all) you can just import games. Is this correct?

    Also, do newer UK TVs support NTSC? I am aware that there were dual-mode units sold back in the day, but do all new Hi-def TVs support NTSC since they can do the much higher HDTV resolutions?*

    I've always felt sad for UK gamers getting raked over the coals price-wise.

    *UK HDTVs do the same 720 or 1080 that US HDTVs do right? Or did USA screw the pooch on that like we did with GSM frequencies?

    --
    "Cheeze it!" - Bender