Domain: slashdot.org
Stories and comments across the archive that link to slashdot.org.
Stories · 37,380
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The Case For the Blue Collar Coder
theodp writes "U.S. tech talent shortage discussions tend to focus on getting more young people to go to college to become CS grads. Nothing wrong with that, writes Anil Dash, but let's not forget about education which teaches mid-level programming as a skilled trade, suitable for apprenticeship and advancement in a way that parallels traditional trade skills like HVAC or welding. Dash encourages less of a focus on 'the next Zuckerberg' in favor of encouraging solid middle-class tech jobs that are primarily focused on creating and maintaining tech infrastructure in non-tech companies. Dash also suggests 'changing the conversation about recruiting technologists from the existing narrow priesthood of highly-skilled experts constantly chasing new technologies to productive workers getting the most out of widely-deployed platforms and frameworks.'" -
SpaceX Dragon Set To Launch
SpaceX's first regular launch to the International Space Station is set to go off at 8:35 (Eastern time) Sunday evening; the first SpaceX launch to successfully reach the ISS was more of a test, though it did bring some goodies to the crew. Wired has a live video feed in place. Slashdot reader Lee Sheridan is in Florida for the launch; if you're one of the billion Facebook users, his photos of the mission briefing and Falcon 9 lift vehicle being lifted to vertical are public. The SpaceX twitter feed might be fun to watch, too. Update: 10/08 00:09 GMT by T : Bonus points for intelligent parsing of the acronym-laden communications on the live feed. -
Oatmeal Fundraiser a Success; Non-Profit Buys Land For Tesla Museum
Ars Technica reports that The Oatmeal's successful fund-raiser has borne fruit; on Friday the non-profit to which Oatmeal founder Matthew Inman's Indiegogo campaign's money was directed completed part of its goal to purchase and turn into a museum Nikola Tesla's former estate Wardenclyffe. There's plenty of work before the land can be a proper museum, but now it is in the hands of the non-profit organization Tesla Science Center at Wardenclyffe. -
Adam Dunkels On the Internet of Things
An anonymous reader writes "Techworld is running an interview with Adam Dunkels, author of the open source Contiki operating system for the Internet of Things. The interview touches on the Internet of Things, the future of Contiki, and his newly founded startup Thingsquare." If the whole "Internet of Things" concept still seems amorphous, FedEx CIO Rob Carter provides some concrete examples in which FedEx is using real-time tracking based on IP-enabled sensors. -
Gas Prices Jump; California Hardest Hit
New submitter jefery23 writes with this excerpt from an Associated Press article (as carried by the Denver Post): "Californians woke up to a shock Friday as overnight gasoline prices jumped by as much as 20 cents a gallon in some areas, ending a week of soaring costs that saw some stations close and others charge record prices." Friday's jump followed another big one just a day earlier, too. Texas gas prices have gone up, but not quite so dramatically ($3.59 at the station nearest to me); how are they in your neck of the woods? Those Bloom boxes and charging stations can't arrive too soon. -
Gas Prices Jump; California Hardest Hit
New submitter jefery23 writes with this excerpt from an Associated Press article (as carried by the Denver Post): "Californians woke up to a shock Friday as overnight gasoline prices jumped by as much as 20 cents a gallon in some areas, ending a week of soaring costs that saw some stations close and others charge record prices." Friday's jump followed another big one just a day earlier, too. Texas gas prices have gone up, but not quite so dramatically ($3.59 at the station nearest to me); how are they in your neck of the woods? Those Bloom boxes and charging stations can't arrive too soon. -
Foxconn Workers On Strike Over iPhone 5 Production
itwbennett writes "That army of robotic assembly line workers we mentioned yesterday apparently can't get started soon enough. As many as 3,000-4,000 workers are on strike at Foxconn's Zhengzhou factory, upset at stricter quality control requirements with the iPhone 5 and having to work through a national holiday this week. 'According to workers, multiple iPhone 5 production lines from various factory buildings were in a state of paralysis for the entire day,' China Labor Watch said. Sina Weibo and Tencent Weibo are both blocking searches in Chinese for 'Foxconn strikes.'" -
Boston Airport Replacing X-ray Body Scanners
OverTheGeicoE writes "Boston's Logan International Airport is in the process of replacing its X-ray body scanners with millimeter-wave ones. According to the article, nine of the new scanners have been installed already, and ultimately 27 of these scanners will replace the 17 X-ray backscatter scanners that were installed in March of 2010. The new devices are 'being installed come with software that replaces "passenger-specific images" — or nearly naked views of travelers — with generic outlines that highlight only anomalies such as belts, jewelry, wallets — or guns or bombs.' Perhaps this will help TSA workers avoid being part of a cancer cluster. Some speculate that TSA will ultimately eliminate all of its X-ray body scanners." -
Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Decentralized Social Networking — Why It Could Work
Slashdot contributor Bennett Haselton writes with "a response to some of the objections raised to my last article, about a design for a distributed social networking protocol, which would allow for decentralized (and censorship-resistant) hosting of social networking accounts, while supporting all of the same features as sites like Facebook." Social networking is no longer new; whether you consider it to have started with online communities in the mid-90s or with the beginnings of sites many people still use today. As its popularity has surged, it has grown in limited ways; modern social networks have made communication between users easier, but they've also made users easier to market to advertisers as well. There's no question that the future of social networking holds more changes that can both help and harm users — perhaps something like what Bennett suggests could serve to mitigate that harm. Read on for the rest of his thoughts.In an article last month, I argued that users would be better served by a centralized social networking system where users could store profiles on a server of their choice, rather than a centralized system like Facebook that stores everyone's accounts for them. My main point was that if you could switch your account easily between different hosting providers (preferably if the protocol allowed you to link your account to a domain name that you own, the way that website owners can easily switch from one hosting company to another if they own their own domain name), then it would be much harder to censor content in a distributed system. If a hosting provider removed your content or threatened to kick you off unless you removed it yourself, you could just migrate your profile to a new hosting provider, and all of your existing links to friends/groups/events would continue to work.
Many commenters raised objections, some of which I think can be countered fairly simply, and others that raise more complicated issues. I usually don't do follow-up articles addressing all of the objections to a previous article (unless I'm running a contest asking people to submit the best arguments against an idea of mine), but I think the migration to an open social networking protocol is such an important long-term goal, that I want to give voice to the objections and present what I think is the best counter-argument against each of them.
The skeptics' questions fell into two categories: (1) Why would anybody ever switch away from Facebook to trying out the new system? and (2) Even if people did switch, would the new distributed system be better? ("Better" both in the short term -- would trial users see enough benefit to get them to keep using it regularly? — and in the long term — would spammers and other attackers be able to undermine it?)
To begin with the question of why anybody would switch: I don't think that most people would switch because they had analyzed the arguments for and against a distributed vs. centralized system. I think the only reason most users would ever try a social networking site other than Facebook, would be because a trendy company like Google launched it and threw their weight behind it. Why else have 400 million people signed up for Google+, almost half as many as are on Facebook? Despite the hype about features like "circles", I think it's safe to say that most of people jumped on board because Google launched it and gave it a big push, and Google is cool. (As one commenter "DragonWriter" pointed out, Google had earlier launched or collaborated on some projects for open social networking -- but none of these were ever given the big push that accompanied the release of Google+. So that's probably why we never heard of those other projects, not because of any intrinsic merits of the ideas themselves. To get people using something, Google would have to launch it and promote it — but if Google does do those things, people will sign up.)
So imagine if, at the same time that Google had released Google+, they had also released an open source server package that anybody could use to set up their own Google+ node, completely interoperable with all Google-hosted accounts, and where the user could have complete control over their hosted content. Presumably those 400 million users who signed up with Google+, would have still signed up for this hypothetical "open Google+", since it does everything that the real Google+ does. Some of those users would have taken the option to run their own nodes, if it had been available. And then you'd have additional users who didn't sign up with the real Google+, but who would sign up for an "open Google+" precisely because they would have control over all their own content.
Of course, even if Google+ had been launched as a distributed platform, users would still have the option of signing up for an account hosted on Google's servers, and indeed that would probably be the default choice for most people. (This answers the objection, raised by "0racle", "Havenwar", and others, that it would be "too complicated" for users to sign up for such a service. Certainly most users would not be expected to host and maintain their own nodes in the distributed system. Most of them would just sign up for an account with the largest node, like Google+.)
So that answers the question of how to get people to try it out. The continued relative obscurity of the Diaspora Project — the largest existing open social networking system — does not mean that the idea itself doesn't have merit, or that users wouldn't sign up for such a system if it were launched and promoted by a big company. The second challenge would be to get people to stay, something that users apparently did not do after trying out Google+.
Which brings us to the next set of objections, most of which asked: Would the new distributed system really be better than a centralized one? A big enough improvement to get people to keep using it, and to withstand attacks by spammers and other abusers? In this category of objections, there are some that I think can be answered easily, and some that are hard. So, the easy ones first.
A few users ("Havenwar", "tonywestonuk", and others) said that a distributed protocol would be inferior without integrated support for games or payments. But there's no reason a distributed protocol couldn't include support for other games or other types of apps to be built on top of it. An app could be installed to your profile and, using an API supported by the networking protocol, could send data over the Internet to your friend's profile on another server, if they had the same app installed, allowing you to make "moves" in a game you were playing against your friend. And you could specify which, if any, of your data you wanted the app to have access to. Similarly, if a developer wanted to charge money to users for installing an application, they could just give users a link to a third-party payment system like Paypal where the users would pay in order to download or activate the app. (Yes, people could download pirated versions of the app from BitTorrent sites and install them to their own server for free, but that's a problem for anyone selling commercial software.)
Other users (such as "History's Coming To" and one Anonymous Coward) said that the system I've described was essentially the same as the Web or the blogosphere (perhaps focusing on how I described the "news feed" aspect of a distributed system, which would pull in updates from all of your friends, much like Facebook's news feed does today). I disagree for two reasons: (1) it's much easier to sign up for a social networking account than it is to set up your own website or your own blog, so the proportion of high school students who have their own Facebook is much higher than the proportion that ever had their own Web page; and (2) the Web and the blogosphere do not allow for the creation of objects such as "groups" that you can join and send group messages to, or "events" where you can set a date and a time and invite friends and send messages to all of the invitees, or "games" that allow you to connect your profile with those of your friends and exchange data with them in an application-specific manner. These are all features I would hope to see in an open social networking protocol (although I could live without games).
Now for the harder objections. User "Requiem18th" pointed out that in a distributed system, if you chose to share anything only with your friends (who could access it through their profiles on their own servers), then an attacker could steal the data by attacking the least secure of any of your friends' servers. Even worse, if you'd chosen to share data with "friends of friends", then the attacker could get it by attacking the least secure of the servers of all of your friends-of-friends. True, but generally if I've shared something with all of my friends on Facebook (and even more so if I've shared it with all of my friends-of-friends), I consider that data to have been "compromised" in a certain sense already. If I had shared anything that I wanted to keep private, I'd be far more concerned about one of my so-called "friends" intentionally sharing it beyond the intended audience, than about their account being hacked. We know from hacks of people's email accounts that when attackers gain control of someone's account, they generally don't go through looking for private information, they just spam all of that person's friends with some Viagra ads and then move on.
Some users might have only a limited circle of friends on this distributed-social-networking system, and would share only very private information with them, and in that case their privacy concerns would be more serious. But users who were being that cautious, could set extra privacy on their accounts so that non-friends cannot see who is in their friends list. That would make it impossible for an attacker to spider their list of friends and then try to attack the friends with the least secure servers.
What about spam, fake accounts, and unwanted porn showing up in your news feed? A few commenters ("jeffmeden", "Havenwar", and another Anonymous Coward) said that there's a good reason, after all, that Facebook removes some content and terminates some people's accounts. Impersonation is an interesting problem in this context. There would be no technical barrier to stop someone from creating an account pretending to be someone else. If the impostor hosted the account on their own server, then they would get caught if the police got involved (or their upstream provider might cut them off if someone complained). But the impostor could also just try out many different profile hosting companies on the web, and create the impostor account with the hosting company that seemed to be the most lax about responding to abuse reports. If they use an anonymizing service like Tor to create and log in to the fake account, there's no evidence trail leading back to them at all.
Let me first point out, though, that the same is true for email -- I can create a Hotmail or Gmail account claiming to be anyone I want, and write to friends of that person hoping that they won't notice the message coming from a new email address. In fact, it would be easier to get away with this trick in email, because if I want to pretend to be Alice and send a message to Bob, all I have to do is create an account with Alice's first and last name, and send Bob a message hoping he doesn't notice that it's not coming from Alice's usual email address. If I wanted to do the same thing on an open social networking protocol, on the other hand, I would have to create my fake Alice account and then send a message or a request to "Bob". If Bob is already friends with the real Alice, he'll think it strange that he's getting a request from another "Alice" account, or a message from a user identifying as "Alice" but where the message is flagged as not coming from someone already in his friends list. Plus, once you have a friend relationship with the fake Alice, if your friends list is public, other users may notice the new "Alice" account and warn you about them. (With email, by contrast, no one else would ever see that you're in a thread with a fake "Alice" account, and wouldn't have a chance to warn you.)
So for all of these reasons, I would think that impersonation would be a bigger threat in email than it would be in an open social networking protocol. And yet, I never even heard of any of my friends being taken in by someone impersonating one of their acquaintances by email. However much it was ever happening in the world, it certainly wasn't enough for people to propose moving email to a centralized system where everyone used the same server and rogue accounts could be shut down.
What about spam from strangers? (A good deal of the spam would be porn, so I'm considering the "porn" objection to be a subset of this. If you're seeing porn in your feed because you opted in to see it, that's a feature, not a bug!) The mechanism of the "spam" would depend on whether the open protocol would allow non-friends to send you messages. On Facebook, if you send a message to a non-friend, it gets routed not to your Inbox but to a folder labeled "Other", where it's far less likely to be seen. (The Facebook interface and phone app won't notify that user that they have a new message in that case.) The only type of Facebook communication that you can send to a non-friend that Facebook will actually notify them of, is a friend request. Now, if our new open protocol allows for messages from non-friends to be delivered to your "Inbox", then spammers would indeed probably bombard users with spam. On the other hand, if the only communication we allow from non-friends is friend requests, then the spam would come in the form of the friend requests themselves (many guys would probably accept a friend request from a hot girl, even if the social networking protocol dutifully warned them that they had no friends in common). Even if you were smart enough to realize that most "friend requests" from unknown hot women were fake, they could still clog up your friend request queue and make you more likely to miss requests from real users.
The simplest solution would seem to be that if Bob starts getting too many spam requests, he can turn on a feature that requires other users to complete a CAPTCHA before being able to send Bob a friend request. (And users would also have to complete a CAPTCHA to send Bob a message if they weren't already in his friends list.) After enabling the CAPTCHA feature, all of Bob's existing friend relationships would remain in place, but the CAPTCHA barrier would stop spammers from clogging up his inbound friend request queue. With the CAPTCHA barrier in place, we could even allow non-friends to send Bob a message without it being dumped into his "Other" folder.
What if Bob's account gets hacked and his account starts spamming his friends, where the messages would not be stopped by any CAPTCHA barrier because Bob is already friends with all of those users? Much as people's existing Hotmail and Gmail accounts often get hacked, and the perpetrator immediately spams everyone in that person's address book — and that type of spam often gets through spam filters, because it's coming from someone that you've corresponded with, from a server that you generally trust. Of course those spams are annoying, but they haven't gotten to the point of making email unusable. And if a user in this distributed social system has hundreds of thousands of friends or "fans" — so that someone who hacked their account would be able to reach a large audience — then presumably they would be able to afford the security measures to keep their accounts safe. Much in the same way that many websites and blogs get hacked every day, but if you run a blog or a website that reaches millions of people, it behooves you to use tighter security measures than the average webmaster, and most people in that position can afford to do so. Nobody thinks that Web and email are unusable (or should be moved to a centralized system) just because websites and email accounts get hacked.
In sum, I don't think of the objections raised are fatal to the whole concept, although some of the objections made me think of improvements to the original idea (e.g. an API to build games and apps that could communicate over the Internet with other installations of the same app, or the use of CAPTCHAs to stop spam). The real barrier, as I've said all along, is that nobody would join in the first place, unless the project was launched by a company so popular that they could get new users to sign up just by announcing it. So there's not much that I, or anybody else outside of those behemoth companies, can do except to sit back and wait for someone like Google to try it. All we can do is lay out the case for why, if they did, it would change everything. Not to mention, if they made their own servers the largest node for hosting free ad-supported accounts under this open social networking protocol, it would make them a lot of money at the same time.
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Astronomers Search For Dyson Spheres of Alien Civilizations
Hugh Pickens writes "An article by Ross Andersen makes note of Freeman Dyson's prediction in 1960 that every civilization in the Universe eventually runs out of energy on its home planet, a major hurdle in a civilization's evolution. Dyson argued that all those who leap over it do so in precisely the same way: they build a massive collector of starlight, a shell of solar panels to surround their home star. Last month astronomers began a two-year search for Dyson Spheres, a search that will span the Milky Way, along with millions of other galaxies. The search is funded by a sizable grant from the Templeton Foundation, a philanthropic organization that funds research on the 'big questions' that face humanity, questions relating to 'human purpose and ultimate reality.' Compared with SETI, a search for Dyson Spheres assumes that the larger the civilization, the more energy it uses and the more heat it re-radiates. If Dyson Spheres exist, they promise to give off a very particular kind of heat signature, a signature that we should be able to see through our infrared telescopes. 'A Dyson Sphere would appear very bright in the mid-infrared,' says project leader Jason Wright. 'Just like your body, which is invisible in the dark, but shines brightly in mid-infrared goggles.' A civilization that built a Dyson Sphere would have to go to great lengths to avoid detection, building massive radiators that give off heat so cool it would be undetectable, a solution that would involve building a sphere that was a hundred times larger than necessary. 'If a civilization wants to hide, it's certainly possible to hide,' says Wright, 'but it requires massive amounts of deliberate engineering across an entire civilization.'" -
Lab-Made Eggs Produce Healthy Mice
ananyo writes "Japanese researchers have coaxed mouse stem cells into becoming viable eggs that produce healthy offspring. Last year, the same team successfully used mouse stem cells to make functional sperm (other groups have produced sperm cells in vitro). The researchers used a cocktail of growth factors to transform stem cells into egg precursors. When they added these egg precursor cells to embryonic ovary tissue that did not contain sex cells, the mixture spontaneously formed ovary-like structures, which they then grafted onto natural ovaries in female mice. After four weeks, the stem-cell-derived cells had matured into oocytes. The team removed the oocytes from the ovaries, fertilized them and transplanted the embryos into foster mothers. The offspring that were produced grew up to be fertile themselves." -
How Steve Jobs' Legacy Has Changed
On the anniversary of Steve Jobs' death, reader SternisheFan sends in a story from CNN about how the Apple co-founder's legacy has changed since then. "... in the 12 months since, as high-profile books have probed Jobs' life and career, that reputation has evolved somewhat. Nobody has questioned Jobs' seismic impact on computing and our communication culture. But as writers have documented Jobs' often callous, controlling personality, a fuller portrait of the mercurial Apple CEO has emerged. 'Everyone knows that Steve had his "rough" side. That's partially because he really did have a rough side and partially because the rough Steve was a better news story than the human Steve,' said Ken Segall, author of Insanely Simple: The Obsession That Drives Apple's Success.' ... In Steve Jobs, Isaacson crafted a compelling narrative of how Jobs' co-founded Apple with Steve Wozniak, got pushed out of the struggling company a decade later and then returned in the late 1990s to begin one of the most triumphant second acts in the annals of American business. But he also spent many pages chronicling the arrogant, cruel behavior of a complicated figure who could inspire people one minute and demean them the next. According to the book, Jobs would often berate employees whose work he didn't like. He was notoriously difficult to please and viewed people and products in black and white terms. They were either brilliant or 'sh-t.' 'Among Apple employees, I'd say his reputation hasn't changed one bit. If anything, it's probably grown because they've realized how central his contributions were,' Lashinsky said. 'History tends to forgive people's foibles and recognize their accomplishments. When Jobs died, he was compared to Edison and Henry Ford and to Disney. I don't know what his place will be in history 30, 40, 50 years from now. And one year is certainly not enough time (to judge).'" Apple has posted a tribute video on their homepage today. -
Stolen Maple Syrup Found and Returned To Strategic Reserve
First time accepted submitter bmxeroh writes "Remember the tragic maple syrup heist? Police have seized more than 600 barrels of maple syrup they say are related to the missing syrup. It was transported back to Quebec via a 16 tractor trailer, heavily guarded (and presumably heavily armed) convoy Wednesday." -
Stanford Study Flawed: Organic Produce May Be More Nutritious After All
assertation writes "A few weeks ago an article was posted to Slashdot referring to a Stanford Study stating that organic produce, contrary to popular belief is not more nutritious. According to Mark Bitman of The New York times the Stanford study was flawed. A spelling error skewed the results as well as the study ignoring several types of nutrients." -
The CIA and Jeff Bezos Bet $30 Million On Quantum Computing Company
An anonymous reader writes "The CIA's investment fund, In-Q-Tel, and Amazon founder Jeff Bezos have invested $30 million in a Canadian company that claims to build quantum computers, reports Technology Review in a detailed story on why that startup, D-Wave, appears to be attracting serious interest after years of skepticism from experts. A spokesman for In-Q-Tel says that intelligence agencies 'have many complex problems that tax classical computing architecture,' a feeling apparently strong enough to justify a bet on a radically different, and largely unproven, approach to computing." -
Oracle's Sparc T5 Chip Evidently Pushed Back to 2013
Mark Hachman writes in Slash Datacenter that the Sparc T5 chip Oracle announced earlier this year apparently won't be ready until sometime in 2013. John Fowler, executive vice president, Systems, Oracle, presented at Oracle Open World a chart outlining highlights of Oracle's plans for the future. "But Fowler also skipped over some bad news: an apparent delay for the Sparc T5. A year ago, Oracle’s Sun division announced the Sparc T4—and according to Fowler, Oracle chief Larry Ellison set a very high bar for the next iteration: double the performance while maintaining app compatibility on an annual basis. Apparently, that didn’t quite happen with the T5; Oracle had the opportunity to announce a T5-based server, and didn’t. That’s a bit of bad news for the Sun design team, which already had to watch Intel’s Xeon chief, Diane Bryant, give the preceding keynote. ... As detailed at this year’s Hot Chips conference, the T5 combines 16 CPU cores running at 3.6 GHz on a 28-nm manufacturing process. Continuing the trend of hardware acceleration of specific functions, Sun executives claimed the chip would lead in on-chip encryption acceleration, with support for asymmetric (public key) encryption, symmetric encryption, hashing up to SHA-512, plus a hardware random number generator." -
YouTube Alters Copyright Algorithms, Will 'Manually' Review Some Claims
thomst writes "David Kravets of Wired's Threat Level blog reports that Google's Thabet Alfishawi has announced YouTube will alter its algorithms 'that identify potentially invalid claims. We stop these claims from automatically affecting user videos and place them in a queue to be manually reviewed.' YouTube's Content ID algorithms have notably misfired in recent months, resulting in video streams as disparate as Curiosity's Mars landing and Michelle Obama's Democratic Convention speech being taken offline on specious copyright infringement grounds. Kravets states, 'Under the new rules announced Wednesday, however, if the uploader challenges the match, the alleged rights holder must abandon the claim or file an official takedown notice under the Digital Millennium Copyright Act.' (A false takedown claim under the DMCA can result in non-trivial legal liability.)" Update: 10/05 11:24 GMT by S : Google has clarified its earlier comments. The user videos will be placed in a queue for manual review not by Google, but by the content owners. -
Verizon Tech Given 4-year Federal Prison Sentence For $4.5M Equipment Scam
McGruber writes "Michael Baxter, the network engineer at the southeastern regional headquarters of Verizon Wireless who submitted hundreds of fraudulent service requests to Cisco, has been sentenced to four years in federal prison, followed by three years of supervised release. Baxter was also ordered to pay $2.3 million in restitution to Cisco Systems, and $462,828 in restitution to Verizon. Instead of placing the replacement parts into service in the Verizon Wireless network, Baxter took the parts home and sold them to third-party re-sellers for his own profit. He used the money to buy cars, jewelry and multiple cosmetic surgeries for his girlfriend." -
Philippines' Cybercrime Law Makes SOPA Look Reasonable
silentbrad writes with this report from Forbes: "The dark days of SOPA and PIPA are behind the U.S., at least temporarily, as copyright tycoons reground and restrategize, attempting to come up with measures that don't cause the entire internet to shut down in protest. But one country has already moved ahead with similar legislation. The government of the Philippines has passed the Cybercrime Prevention Act, which on the surface, as usual, sounds perfectly well-intentioned. But when you read the actual contents of what's been deemed 'cybercrime,' SOPA's proposed censorship sounds downright lax by comparison. Yes, there's the usual hacking, cracking, identity theft and spamming, which most of us can agree should be illegal. But there's also cybersex, pornography, file-sharing (SOPA's main target), and the most controversial provision, online libel." At least it doesn't mention blasphemy. -
Facebook Privacy Boosted As Private Message 'Leak' Is Dismissed
judgecorp writes "Claims that old private Facebook messages have been leaking onto people's Timelines have been dismissed by the French privacy watchdog, CNIL. Apparently, as many concluded early on, the "leaked" messages were just old Wall-to-Wall posts, that users had mistakenly believed were private. Given the lack of user understanding, now is a good time for Facebook to revamp its privacy help pages. Let's hope users pay attention, and Facebook genuinely resists exploiting their naivety." Update: 10/04 17:42 GMT by T : Maybe we shouldn't be so hard on Facebook; Mark Zuckerberg says keeping up with a billion users makes it tough to follow all that data. -
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
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15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.
-
15 Years of Stuff That Matters
15 years is a long time on the internet. Many websites have come and gone over that time, and many that stuck around haven't had any interest in preserving their older content. Fortunately, as Slashdot approaches its 2^17th story, we've managed to keep track of almost all our old postings — all but the first 2^10, or so. In addition to that, we've held onto user comments, the lifeblood of the site, from 1999 onward. As we celebrate Slashdot's 15th anniversary this month, we thought we'd take a moment to highlight a few of the notable or interesting stories and discussions that have happened here in the past decade and a half. Read on for a trip down memory lane.The most obvious place to start would be some of the stories listed in the Hall of Fame. While Slashdot isn't a political site, we do post particularly relevant political news, and two of the three most commented-on posts were about the winning of a U.S. presidential election. John Kerry's concession to George W. Bush in 2004 drew 5687 comments, more than half again as much as Barack Obama's victory in 2008. Interestingly, Obama's name was thrown around in the 2004 thread as possible future candidate, but many thought he'd be running for vice president alongside Hillary Clinton or another, more established Democrat name. A few other tidbits: health care was mentioned much more often in the 2008 discussion, while comments on the military were four times as common in 2004. The economy was discussed slightly more in 2004, while mentions of the banking system in 2008 far surpassed the 2004 count.
While a few other political discussions rank in the top 10 for total comments, total views is another story. A quick and simple post about source code leaks for Windows 2000 and NT has garnered over 700,000 views. It generated a great deal of insightful commentary on the security implications of the leak and how the code should be approached by developers curious to get a look. Many users warned others off of glancing at Microsoft code, fearing that copyrighted samples would find their way into open source projects, thus giving Microsoft a tool with which to disrupt the projects. This leak followed one a few months earlier of the Half-Life 2 source code, which garnered a strong but much different reaction. Many called for Valve to go ahead and open source the game, since the cat was out of the bag. Others were worried about the influx of bots and cheats for the game, since the people writing those tools had much clearer access to the game's internals. Still others dropped into a debate about DRM — a debate that wouldn't look out of place in 2012.
Two of our other most popular posts, and two of the most significant to us internally, are posts about somebody trying to get us to delete comments. We've always taken a strong stance both for preserving freedom of speech, and for simply providing a reliable wall upon which readers can scribble their words and know the words won't disappear. The Digital Millennium Copyright Act made that difficult in a few situations, and we made sure to be open and transparent about what happened. In early 2000, Microsoft asked us to kill off a few comments. We asked you folks how we should proceed, and you had no shortage of suggestions. Then, almost a year later, the Church of Scientology happened to notice a Slashdot comment which contained copyrighted text: part of the Fishman Affidavit, court documents that contained church course materials as well as criticism of the organization and its leadership. This was part of a war Scientology had been waging for several years to keep the documents secret. We were forced to remove the comment, but CmdrTaco's notification post thoroughly demonstrated how useless such an action was in the digital age, and encouraged people to reach out to their representatives to speak against the DMCA. He wrote, "This is the first time since we instituted our moderation system that a comment has had to be removed because of its content, and believe me nobody is more broken-hearted about it than me." He also went out of his way to point out the bad press surrounding the church for various other incidents. Fortunately, those types of requests seem to be largely behind us, now.
As the site evolved in those early days, the staff began to realize that the Slashdot community wasn't just absorbing the news and moving on; it was digesting the news and coming back with knowledgeable additions in the discussion. As interesting as an article may be, the community's response to it could generate informed discussion that surpassed the article tenfold. The staff considered how to harness this attribute to help the community, and shortly thereafter Ask Slashdot was born. In the time since then, almost 10,000 reader questions have been answered by other readers, and they frequently form the basis for the site's most informative discussions. The most popular was certainly "What's keeping you on Windows?" from 2002, a question that was revisited almost a decade later. Many of the specific reasons changed in that time, but the ability to easily play games was a sticking point for users in both discussions. There have been many common refrains over the years: how to get into IT or programming, how to get kids into it, what kind of phone/GPU/HDD/monitor to buy, or how best to put together some arcane but useful device or program. They occasionally get rather esoteric: questions about finding beautiful code, depressing sci-fi, or trying to pin down the biggest lies told by hardware and software vendors. Ask Slashdot is also sometimes used as a method of defense. Early this year, when the Stop Online Piracy Act and its sibling PIPA threatened freedom of speech on the web, we used it as a vehicle to show precisely why the legislation was bad, and figure out what more could be done to prevent them from being signed into law.
Slashdot's audience has always been very much about science, as well. This manifests itself in several different ways. For one, since readers' level of scientific education is higher, on average, than the general population's, any attack on science meets with strong opposition. For example, debates about creationism in the classroom spark a great deal of interesting discourse. While there's often a fair amount of vitriol, there are also well-reasoned and politely stated arguments. Other science-related topics sidestep the arguing in favor of excitement and wonder; when SpaceShipOne achieved the X-prize in 2004, the comment section was ripe with hopes for the commercial space sector (which is continuing to blossom today) and the possibility of ubiquitous spaceflight in our lifetimes. More recently, the discussion of CERN's supposed faster-than-light neutrinos, which took place over many months, brought into sharp relief the difficulties bleeding-edge science faces, and the resilience of the scientific method itself, which compelled researchers to come forward with results they suspected were wrong and then engage the scientific community in the task of confirming or repudiating them.
One of the greatest things about the Slashdot community is its above average level of understanding for all things technical. Commenters, submitters, and interviewees alike understand they don't have to use layman's terms to describe complex concepts. One of the best examples happened earlier this year when a group of fusion researchers from MIT got together to answer questions from readers on the state of fusion power. They didn't hold back, and were happy to provide a ton of very interesting information on how fusion reactors work, what it will take to make it a viable technology, what the safety issues are, and more. Similarly, there have been some fantastic, techinical answers from people like John Carmack, Vint Cerf, and Bjarne Stroustrup. But even when the interviews aren't highly technical, the community's strong opinions can lend themselves to contentious but productive discussions, as happened with Metallica drummer Lars Ulrich over the band's fight against file sharing, a Marketing exec for Microsoft Windows over some of the company's competitive practices, and Richard Stallman about the ethics of free software and open source.
It's also interesting to go back and look at stories that flew under the radar at the time, but later developed into huge, ongoing news items. For example, the launch of WikiLeaks in 2007 met mainly indifference and doubts that such a repository could do anything useful. Similarly, Google's unveiling of Android in 2007 brought a lot of speculation as to how open it would be and whether another phone OS could succeed. Facebook didn't get a mention on the site until late 2005, and its opening to the public the next year brought skepticism that it could trump MySpace or operate without compromising user privacy. The announcement of SpaceX by Elon Musk was blandly titled "Another Private Space Startup." Wikipedia got a couple of mentions in early 2001, even from Jimmy Wales himself. And, not exactly under the radar, but who can forget the early critique of Apple's original iPod?
On a more somber note, this collection of old stories wouldn't be complete without mentioning the day of September 11th, 2001. Here is how the page looked that day. News organizations around the world got a lesson in how people flock to the internet in times of emergency, and Slashdot was no exception. Readers congregated to share news as it was happening, and the staff frantically shut off portions of the site to keep it from buckling under the strain. It's a set of problems that have largely been solved in 2012, but they were new back then.
We hope this walk back through Slashdot's history provided a nostalgic diversion for you. With over 120,000 to pick from, it's inevitable that we'll leave some good ones out, so feel free to share in the comments any particular stories that have stuck in your memory. A lot of you have been around and contributing to the site for years, and we hope you'll stick around for years more. This is part of our 15-year anniversary celebration — if you haven't heard yet, we've also launched the beta of a revamped mobile site, and we've set up a page to coordinate user meet-ups. We'll be continuing to run some special pieces throughout the month (none so navel-gazey as this, and a lot of interviews with interesting people), so keep an eye out for those.