Domain: stardock.com
Stories and comments across the archive that link to stardock.com.
Stories · 13
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For Windows 8 Users, Stardock Revives the Start Menu
jones_supa writes "By reinventing the Start Menu in Windows 8, Microsoft has caused some resistance to the new Start Screen. For those longing for the classic way of doing things, Stardock comes to rescue. The Start8 is a piece of software which replicates the functionality of the button and menu found in previous versions of Windows. Supported is starting applications, the Run and Shutdown features, and search." -
Stardock Evaluates DRM Complaints, Updates Gamer's Bill of Rights
Earlier this year, we discussed the Gamer's Bill of Rights, a document put forth by Stardock CEO Brad Wardell to address what he felt were the unacceptable characteristics of the gaming industry. ShackNews reports that Wardell has taken feedback from gamers, developers, and publishers, and updated the document accordingly. One particular area on which he focused was DRM. Stardock also published a customer report that examines the issue in greater detail (PDF). MTV's Multiplayer Blog fans the flames of the debate by asking if anyone is embarrassed about pirating video games. -
Tycho and Gabe Respond to Your Questions
We passed on your questions to Tycho and Gabe of Penny Arcade a while back, and today we have their answers. Tycho primarily answered the questions with consultation from Gabe and discusses the PA comic creation process, their views on the industry, and the possibility of an animated Penny Arcade venture. As usual, they do so with wit and verve: "I am not an industry analyst, so I dont feel like I'm qualified to talk about ebb and flow of hojillion dollar industries. However, it is easy to imagine a universe where small developers don't huddle in blasted out wreckage, waiting to be vivisected by the the next wave of EA Scion-class sawbots." Read on to check out their responses.1.) Tools by cbrocious
My question is very simple: What tools do you use (both physical and digital) to create your comics?
I'm a long-time reader and have always wondered :)
Tycho:
He uses a pencil and paper for starters, and once he's scanned that in he does all the finishing work with Photoshop 6.1 and a massive 12x24 Wacom Intuos.2.) Your Job by JediLuke
How much of your personal life does Penny-Arcade consume? On that note, great job, I love your strip.
Tycho:
Thank you for saying so. It is hard to know, actually, where to draw the line between our personal lives and Penny Arcade. The scripts come from our normal conversations. You knew almost to the moment when Gabriel was born. The site is virtually our diary, so I'm hard pressed to determine what corner of my life it hasn't yet been dominated by.3.) First gaming webcomic by genessy
Was Penny Arcade the first, regularly produced gaming webcomic? I read approximately 20 webcomics on a daily basis, and many of them are dedicated to gaming humor or frustration. Were you guys the first, and if so or if not, who or what inspired you?
Tycho:
No, I don't believe so - in terms of a gaming focus, that honor goes to Scott Kurtz of PvP, by five or so months. We didn't know about him when we started, but we did know about Iliad from User Friendly who covered games from time to time, typically Quake. As for inspiration, we've always made little comics, but never considered doing them in strip form until we entered an online contest that Next Generation Online (now defunct) was holding. I can honestly say that if we had not entered that contest, there would be no Penny Arcade. It never would have occurred to us.4.) Question Two by dgrgich
A question for both of you: Name the console and three of its games that you would take to that mythical desert isle.
Tycho:
Gabe suggests that a Playstation2 would suffice, with Disgaea, Phantom Brave, and Rez. If he had Internet access, and I submitted that this island might have some kind of satellite uplink, he would gladly bring along an Xbox, with the local staples Halo 2, Pandora Tomorrow, and Links for good measure.Consoles are, in general terms, not my bag. I have come to enjoy them but they are not my preference, but I will answer the spirit of your question. It is clear to me that I would bring along a custom PC, with System Shock 2, Missionforce: Cyberstorm, and (this is a recent addition) World of Warcraft. That is, of course, provided their game begins to work properly.
5.) Gabe and Tycho: by mcc
Just curious: Are there any webcomics you read?
Tycho:
Sure. Gabe reads Kazu's Copper, Machall, and PvP regularly. I cast a fairly wide net, but the strips I read whenever they are updated include Boy On A Stick And Slither (which I crave beyond reason), PvP, Shaw Island, 8-bit Theatre, Machall, Wigu, Deisel Sweeties, Creatures In My Head, Scary Go Round, Exploding Dog, Goats, Ctrl-Alt-Del, and VGCats.6.) Domesitification ... by SuperRob
Jerry's bought a house, Mike's had a baby boy. How has becoming bona-fide adults changed your lives, and do you find your priorities changing away from drawing comics and playing games.
Bonus Question: What advice would you give to geeks looking to in some way ensare geek grrls?
Tycho:
We are lucky enough to have really unorthodox jobs. Drawing comics and playing videogames is what we do for a living. It is an odd loophole, I admit, but if I don't play Half-Life 2 or whatever I'm actually slacking off.As regards the laydays, Gabriel suggests the most important thing is that you simply be yourself, unless you are poor. Then, try to be someone who is richer and better looking, because you are kind of ugly. I am only only speaking for myself, but I have had good success with traps.
7.) Halo and Bungie by SilentChris
You guys absolutely roasted the original Halo, then gradually grew to like it. You've said you've met with Bungie since then. Were the meetings amicable?
Tycho:
It's important to note that what we came to like was the multiplayer mode, and the console LAN party culture it fostered, but yes - we did come around. As for the guys at Bungie, they have never been anything but nice to us, which always makes me feel bad.8.) Collaboration... by kayser_soze
How far does the collaboration between you two go?
Does Tycho usually come up with the text/idea for the comic, then Gabe does the art as a separate process or is it more of a collaborative venture?
Tycho:
It's the collaborative venture you suggested there at the end, for the comic at least. They are written first, in a tag-team manner suggestive of the WWE, and then the art is created. For longer form projects, the full page stuff we've done for PA Presents, I handle the writing itself almost completely - but that's only after we've both come up with what happens on a page, and he has given me a light sketch of the events we've agreed on for me to write to.9.) Rise of the Megapublishers by CarrionBird
Do you think that the industry is doomed to be under the thumb of less than a handful of publishers, buying up every promising studio?(and keeping the cost of promotion so high that small guys could never keep up)
Or is there a chance for a new wave if independent developers breaking free from the EAs of the world?
Tycho:
I am not an industry analyst, so I dont feel like I'm qualified to talk about ebb and flow of hojillion dollar industries. However, it is easy to imagine a universe where small developers don't huddle in blasted out wreckage, waiting to be vivisected by the the next wave of EA Scion-class sawbots. None what I'm about to say applies to closed platforms, consoles and so forth, where the relationship between the developer, the product, and the platform locked to varying degrees.If you are not already familiar with Garage Games, Totalgaming.net, and of course Valve's Steam, I can understand why you might feel dread. As for the costs of promotion, I'm confident that community sites like this one can recognize quality and deliver shrewd gamers unto products missed by larger sites or publications. I'm very curious to see if, for example, the Steam platform gives rise to a number of retail quality mods for cheap. We'll see how it goes.
10.) Favourite comic? by ecliptik
Out of all the comics you've done, which one is your all time top favourite, and why?
Tycho:
Gabriel has suggested to me that his current favorite is Mr. Period Returns, where Mr. Period and his Bad Boys of Punctuation resolve issues in a collected, helpful manner. It often changes for me, typically I say Red and Blue in: We Deliver to deflect the question. Honestly, I just went into the archives looking for my favorite comic and I was stuck there for like forty-five minutes. The last strip we did is usually our favorite one.11.) Life outside of games by hng_rval
How do you spend your free time outside of gaming?
Tycho:
I guess we don't understand the question.And on that note, what do you and your spouses do for fun (outside of the apartment)?
Tycho:
Gabe and Kara don't really leave the apartment. They do escape from time to time to see a movie, but he just suggested that a fire might also make them leave. I typically accompany Brenna to interesting cultural events, like shows and plays, that are very interesting and cultural.12.) Do you feel the pressure to self-censor? by Drunken_Jackass
As you get older and as PA's popularity increases to more of a mainstream level (thanks to the great job you did on last year's Childplay), are you starting to feel the pressures of self-censorship? I mean, how many news anchors could reference the good work you do with Childsplay without giving a Within that site, there be fruitfuckers warning?
Are you becoming too popular to maintain your riske side?
Tycho:
Not censoring ourselves is what made us popular, so locking up our most depraved ideas hardly seems like a recipe for success. The question itself implies that we are monitoring some kind of meter that determines how mainstream we have become, and can altering the mix of ideas to match our audience. You're giving us way too much credit.The Child's Play thing is an issue, though it's more an issue for Child's Play itself than it is for Penny Arcade. I think about this a lot. Is it proper that a site like Penny Arcade should host or operate a charitable organization? I'll tell you where the thinking usually leads me: Maybe not, but that doesn't absolve us of our social responsibility.
13.) Difficulty of making a living via online comics? by Zeddicus_Z
Guys,
At the last SAGE-AU [sage-au.org.au] conference in Brisbane we had J.D. Frazer (Illiad) as guest of honor.
At dinner J.D. spoke of the difficulties he faced in the early years attempting to make a living from comics - the insanely difficult process of being sydicated into newspapers, working out a revenue model for a web-based comic when he realised syndication was too restrictive, and generally attempting to make a living doing something he loved.
With PA and UF being roughly as popular as each other these days and thus (hopefully!) both providing decent incomes, I'd like to hear how you guys coped with the early years and how you faced some of what seem to be the common difficulties such as the syndication process, creating a viable revenue model and dealing with early set backs.
Tycho:
Well, we walked different paths somewhat, and that should be firmly delineated. One of the few things we have in common with J.D. is that we both upload images to webservers. Gabe and I have never sought syndication as an end or a means to it. Don't forget that Illiad also made Userfriendly a public company at one point - try to imagine buying stock in Penny Arcade. The mind reels.The main thing we share, and this is something that we have in common with all cartoonists making a living on the web, is that we keep at it until we find something that works, and when that stops working - and it will - we try something else. We don't confuse that business model with our creative work, imagining that its failure has revealed some desperate flaw in ourselves.
Over the course of six years, we have cycled through nearly every sequence the tumbler can produce. The first year and a half, we worked regular jobs until it could support one, and then both of us. We've done advertising, outside projects, joined a content aggregator for a percentage of the revenue, supported the site solely on donations, eventually moved to the quid pro quo, donations-for-gifts method that is fairly commonplace now, went hybrid with donation gifts and very limited advertising (no more than two per month), and finally stabilized on advertising alone. We've gone back and forth from doing our own merchandise to having someone else do it a two or three times, trying to find the right balance.
14.) Strawberry Shortcake by Anonymous Coward
A little while back, PA had a run-in with American Greetings over the use of the copyrighted and trademarked likeness of Strawberry Shortcake in what was obviously a (protected) work of parody.
American Greetings got called Nazis, but American McGee's Strawberry Shortcake is still missing from the PA archives.
What are the reprecussions of the Strawberry Shortcake debacle? If you had it to do over again, either the strip, or your interactions with American Greetings, would you have done anything different?
Tycho:
I think we made the best decision that we could have, and in retrospect I haven't gained any wisdom on the subject that leads me to believe we erred in judgement. We got the best advice we could from places like the Comic Book Legal Defense Fund, and the final analysis was that we weren't absolutely, one-hundred percent in the right. We could have been a good deal more feisty legally, but we're still in court over something that happened five years ago and I think we were hesitant to open up another front when the first one was already as much as we could afford.I think I would be much more unhappy about the situation if people didn't have access to the comic, if they wanted to find it - it's not difficult to type strawberry shortcake penny arcade and have it revealed in all its sensual splendor. In fact, and I think I've said as much, I almost prefer that there is this hole in the archive where a comic should be. If the strip was just there, I think it would have been forgotten by now - you wouldn't be asking me about it. As it stands, virtually every time I'm asked to speak to people the Strawberry Shortcake Issue comes up, which keeps the notion that corporations overreach in these matters front and center.
Update: 11/30 19:09 GMT by Z : Tycho sent this in to answer some questions brought up in comments -
The "ongoing legal battle," and it's still with us, is over the book we printed a few years ago. People often ask us why we haven't produced another book, and there's people who don't know about the first one. Our publisher never paid us for the first book, and then told us the second book had to be in black and white, and we'd better start writing it for them if we ever wanted to get paid. Obviously, we did no such thing, but since they own the print rights we can't make books for ourselves either. Hopefully it's something that can get worked out in arbitration here in a few months.
15.) Question for Tycho by Captain Splendid
Despite the fact that you've mentioned a few times that your aspirations don't go much beyond PA, is there any chance your unique writing style may be found elsewhere in the future? Is that even a remote consideration for you?
On a related note, what kind of offers have you received from mainstream (and not-so-mainstream) publications?
Tycho:
Not having aspirations to write outside my comfortable context is sort of my cover story, I'm afraid. I shudder to think how the things I write would be perceived outside of my own comfortable context. Even inside what I consider my own community, there is considerable disagreement about whether my output has merit. So there you go.I've been offered this and that every now and again, but I'm not unsatisfied with my life or the way I spend my time, so I'd usually rather reserve my energies for Penny Arcade. Offers to write for gaming blogs, do community management, editorials in magazines that cover games, review sites and the like make up the bulk of such offers. I'm very lucky, which is another way of saying our readers are good to us, but neither of us needs to take work that we aren't genuinely interested in.
16.) An Animated Penny Arcade by Altima(BoB)
Have you ever considered trying an animated form of Penny Arcade? It seems that your brand of humor makes particular use of precise timing, and while you tend to be successful at conveying that through comic strip panels, the formula could translate to animation quite well.
Tycho:
When we're writing a comic, we will often become too elaborate than we can reasonably achieve with three panels. Sometimes, we try to make it fit - but more often than not, we say That's One For The Animated Series, which is to say that it would be well served by the properties of that medium. We have been approached on multiple occasions to do just this sort of thing. In fact, there is something percolating even as we speak. -
TotalGaming Tries Yearly PC Subscription Gaming
Thanks to an anonymous reader for pointing to the announcement of Stardock's TotalGaming.net PC indie gaming subscription service. The press release explains: "While users can purchase games individually, Stardock expects the real appeal of TotalGaming.net to be in the subscription. For $89, users receive a host of good games plus everything added to TotalGaming.net for an entire year afterwards", and goes on to note: "For the initial launch, Stardock has put together an impressive list of games that will be available on day one, such as Galactic Civilizations, Celtic Kings, Orb, The Corporate Machine, LightWeight Ninja, and a new compilation of Disciples II called Disciples II Ultimate Edition... [and] plans to add a new game each month for the rest of the year starting with The Political Machine in August." Notably, the announcement mentions: "Even if [users] choose not to re-subscribe, they can still re-download the entire game years later." Does this approach appeal more than somewhat similar monthly services offered by Comcast, Atari, and Yahoo? -
TotalGaming Tries Yearly PC Subscription Gaming
Thanks to an anonymous reader for pointing to the announcement of Stardock's TotalGaming.net PC indie gaming subscription service. The press release explains: "While users can purchase games individually, Stardock expects the real appeal of TotalGaming.net to be in the subscription. For $89, users receive a host of good games plus everything added to TotalGaming.net for an entire year afterwards", and goes on to note: "For the initial launch, Stardock has put together an impressive list of games that will be available on day one, such as Galactic Civilizations, Celtic Kings, Orb, The Corporate Machine, LightWeight Ninja, and a new compilation of Disciples II called Disciples II Ultimate Edition... [and] plans to add a new game each month for the rest of the year starting with The Political Machine in August." Notably, the announcement mentions: "Even if [users] choose not to re-subscribe, they can still re-download the entire game years later." Does this approach appeal more than somewhat similar monthly services offered by Comcast, Atari, and Yahoo? -
TotalGaming Tries Yearly PC Subscription Gaming
Thanks to an anonymous reader for pointing to the announcement of Stardock's TotalGaming.net PC indie gaming subscription service. The press release explains: "While users can purchase games individually, Stardock expects the real appeal of TotalGaming.net to be in the subscription. For $89, users receive a host of good games plus everything added to TotalGaming.net for an entire year afterwards", and goes on to note: "For the initial launch, Stardock has put together an impressive list of games that will be available on day one, such as Galactic Civilizations, Celtic Kings, Orb, The Corporate Machine, LightWeight Ninja, and a new compilation of Disciples II called Disciples II Ultimate Edition... [and] plans to add a new game each month for the rest of the year starting with The Political Machine in August." Notably, the announcement mentions: "Even if [users] choose not to re-subscribe, they can still re-download the entire game years later." Does this approach appeal more than somewhat similar monthly services offered by Comcast, Atari, and Yahoo? -
TotalGaming Tries Yearly PC Subscription Gaming
Thanks to an anonymous reader for pointing to the announcement of Stardock's TotalGaming.net PC indie gaming subscription service. The press release explains: "While users can purchase games individually, Stardock expects the real appeal of TotalGaming.net to be in the subscription. For $89, users receive a host of good games plus everything added to TotalGaming.net for an entire year afterwards", and goes on to note: "For the initial launch, Stardock has put together an impressive list of games that will be available on day one, such as Galactic Civilizations, Celtic Kings, Orb, The Corporate Machine, LightWeight Ninja, and a new compilation of Disciples II called Disciples II Ultimate Edition... [and] plans to add a new game each month for the rest of the year starting with The Political Machine in August." Notably, the announcement mentions: "Even if [users] choose not to re-subscribe, they can still re-download the entire game years later." Does this approach appeal more than somewhat similar monthly services offered by Comcast, Atari, and Yahoo? -
Presidential Gaming - A Political Machine?
Thanks to Blue's News for pointing to a Stardock press release discussing the announcement of a new PC strategy game based on running a U.S. Presidential campaign. An official site for The Political Machine has already been launched, with info on the game "in which you are the campaign manager for a candidate for President of the United States. Choose a political party, put together the dream presidential ticket and go for it." The title, from the developers of the niche favorite Galactic Civilizations, will debut via public Beta on the Steam-like Drengin gaming network on April 8th, and is due in stores this June. -
Expand Your Galactic Civilizations For Free
Thanks to GamersWithJobs for pointing to the free Expanded Universe add-on for PC strategy title Galactic Civilizations, launching later today, and expanding this previously discussed game with multiple features (better AI, new ships, new random events) for free, providing the player installs the Stardock Central updater. The site explains their rationale: "Statistically, only a tiny fraction of the total sales of the game occur direct [from the developer]... but with that 10%, a different incentive is created - keep the game fresh and improving over time in order to help sales over a long period." -
Galactic Civilizations Demo Released
Galactic Civilizations is a recently released PC space-based strategy game (see our earlier story on it, or check out an elegant review at Gamespot), notable for favorable comparisons against the none too favorably received Master Of Orion 3. There's now a Windows demo (51mb) of Galactic Civilizations available, originally released via Gamespot, but also downloadable from Gamershell, Fileshack, and from Gametab's BitTorrents page. Not bad for a game originally developed for OS/2 back in 1994. -
Galactic Civilizations Coming Soon
dragonsister writes "Like Master of Orion 3, Galactic Civilizations is a turn-based strategy game involving colonizing and dominating the galaxy - militarily, diplomatically, or economically. Unlike MOO3, GalCiv will (release date March 26th) come without copy-protection; Stardock are addressing the piracy issue by providing a bonus pack and further downloads to users providing a CD key. This 'rewarding the honest' approach is precisely what Slashdotters have asked for ." I've been playing a lot of MOO3, which I love, but this is looking great as well. Ah, the bounty of games.GalCiv may also be purchased via a subscription to Drengin.net, which also supplies a variety of 'smaller' games which would not sell so well in the normal market.
I have no connection to anyone producing Galactic Civilizations. I'm planning to buy the game because I've been impressed by:
- The developer's interaction with fans, at least on the newsgroup comp.sys.ibm.pc.games.strategic
- The level of beta-testing employed
- The comments from the public beta-testers
- The developer's budget of a year of additional development, including AI improvements (Stardock has a reputation for good game AI anyway!)
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Alternative Desktops for Win32?
BRock97 asks: "After having made Linux the default desktop on my laptop, I have gotten into the mode of wanting to make all my desktops pretty, including my Win32 gaming machine. There are commercial programs out there (such as Object Desktop), but at a price tag of $50, I want to do a little more research before I toss down that chunk of change for eye candy, which leads to my question. Anyone use such freely available shell replacements such as geoshell or LiteStep? Comments on stability, speed, and such? The themes look impressive and the available modules (especially for LiteStep) looks extensive. For that matter, anyone use Object Desktop" Microsoft offers some UI tweaking tools, but I'm not aware of that many all-desktop replacements out there. Are any other projects in the works aside from the ones listed? How difficult are such projects to work on given Microsoft's attitude on control of the Win32 desktop? -
Apple Gets Testy About GUI
ShogZilla writes "Apple threatened Skinz.org (a windows "skins" site) & Stardock (makers of the win32 app "windowblinds") with legal action if a certain skin The problem? The skin (winaqua) alters WinOS window frames to mimic the Mac OS Aqua appearance - kinda. It's very altered, the graphics are custom, & the layout is different - but that doesn't appear to matter. After the threat, both sites initially complied, but have reconsidered & have reposted the skin; it does not use any graphics from aqua, it does not contain any mac logos etc; it's an original work - just inspired by the aqua GUI. " I'm still waiting for an Aqua theme for E - Aqua just looks so darn /purty/.