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Stardock Evaluates DRM Complaints, Updates Gamer's Bill of Rights

Earlier this year, we discussed the Gamer's Bill of Rights, a document put forth by Stardock CEO Brad Wardell to address what he felt were the unacceptable characteristics of the gaming industry. ShackNews reports that Wardell has taken feedback from gamers, developers, and publishers, and updated the document accordingly. One particular area on which he focused was DRM. Stardock also published a customer report that examines the issue in greater detail (PDF). MTV's Multiplayer Blog fans the flames of the debate by asking if anyone is embarrassed about pirating video games.

279 comments

  1. So... by Anonymous Coward · · Score: 2, Insightful

    When are they going to add another important point to the bill of rights:

    11. Gamers shall have the right to play the game on the platform of their choosing.

    Obviously, this whole bill of rights deal is for PC's and not consoles.

    1. Re:So... by Anonymous Coward · · Score: 1, Insightful

      After reviewing the linked document, I found this:

      Protecting its platform Stardock develops for Windows. Period. It does not, nor does it plan
      to, support the Mac or Linux markets. Our focus is to help make the Windows platform as
      successful as possible. Stardockâ(TM)s entertainment group may eventually make console games as
      well, but when it comes to application software, Windows is the platform.

      Pretty strange statement to make, unless you're Microsoft.

    2. Re:So... by Cassius+Corodes · · Score: 3, Funny

      I'd like to see WoW on the commodore 64...

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    3. Re:So... by MrMista_B · · Score: 4, Insightful

      Or have limited funds and resources, and want to put those funds and recources into games for your biggest market.

    4. Re:So... by Anonymous Coward · · Score: 0

      I suppose. Although the way the statement is worded, it doesn't seem to be the case with Stardock.

      I'm not a game developer, but I know several well known development companies have ported their games to Mac and some extent even Linux without bankrupting the company.

      And no one even uses Linux!

    5. Re:So... by azuredrake · · Score: 2, Informative

      Stardock started not as a game publisher but as a Windows Application publisher. They have some desktop productivity products or something... but have become more famous for their consumer-friendly approach to PC gaming. Brad Wardell is taking advantage of the anti-DRM hype going on post-spore to build up a lot of respect for himself in the hardcore gamer community.

      I suspect that this heiritage of developing for Windows only, as well as their relatively small scale as a publisher, leads them to a.) keep the people they have hired already and b.) not want to hire more people if at all possible. These two concerns definitely lead to publishing only for Windows in the foreseeable future.

      Though I would argue that it's getting sillier and sillier to stick to one platform, especially with the addition of discrete graphics cards to entry level Macbooks as well as the Pros and the proliferation of Apple marketshare. Put simply, people who are writing apps from the ground up should be doing it in an environment where porting between Mac, PC, and Linux is easy, or they're not being responsible to their duty to maximize returns on their investment, especially given the relative dirth of good game titles on Mac and native Linux.

      --
      Quis custodiet ipsos custodes?
    6. Re:So... by Nightspirit · · Score: 2, Insightful

      We'll they're pretty small, and shuts up the "will you develop for x" requests/complaints.

    7. Re:So... by All_One_Mind · · Score: 1

      11. Gamers shall have the right to play the game on the platform of their choosing.

      This is an unrealistic burden to put on every game designer/publisher. Just because a platform exists, doesn't mean every game company should support it. If we're talking about Gamers having the right to play on any hardware they want, they already have this freedom. However, if you're suggesting game companies should magically have the unlimited resources needed to support every platform for every game they release, then I should've modded you "Overrated" instead of replying.

    8. Re:So... by Kamokazi · · Score: 1

      Yeah, you get to work on recoding every game out there to play on all platforms.

      Moron.

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      As our way of thanking you for your positive contributions to Slashdot, you are eligible to disable Slashdot 2.0.
    9. Re:So... by Spikeles · · Score: 2, Informative

      It might have something to do with the fact that in their survey(see page 30 of the pdf 72% of people said they wanted Stardock to keep working on Windows programs, and only 4% asked them to work on MacOS.

      --
      I don't need to test my programs.. I have an error correcting modem.
    10. Re:So... by Mad+Merlin · · Score: 4, Informative

      Stardock started not as a game publisher but as a Windows Application publisher.

      No, Stardock started as an OS/2 game publisher in 1993, they didn't touch Windows until 1998. See: http://www.stardock.com/stardock/articles/article_sdos2.html

    11. Re:So... by Scott+Kevill · · Score: 3, Insightful

      Majority of customers of a Windows-only publisher want them to do Windows software? Now that's a startling revelation.

      --
      GameRanger - multiplayer gaming service for PC and Mac games
    12. Re:So... by Anonymous Coward · · Score: 0

      Stardock started not as a game publisher but as a Windows Application publisher.

      No, Stardock started as an OS/2 game publisher in 1993, they didn't touch Windows until 1998. See: http://www.stardock.com/stardock/articles/article_sdos2.html

      No wonder they changed then - that's hardly a great market.

    13. Re:So... by Anonymous Coward · · Score: 0

      Yes they clearly hide all their software so none of the rancid Mac or Linux users ever see any of their software or what it does, thus forever avoiding anyone looking at their software going "I just wish they'd develop it for my platform"...

    14. Re:So... by L4t3r4lu5 · · Score: 1

      Thats 100% of the Mac users who have heard of Stardock, and probably a few who crossover between mac and windows.

      Still not a big market, though.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    15. Re:So... by L4t3r4lu5 · · Score: 1

      ... it WILL play Crysis?

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    16. Re:So... by KasperMeerts · · Score: 1

      Alright. But don't start complaining if I pirate the game.
      If there is no official support for my platform, why should I pay a company that doesn't think I'm important enough.

      I also think there are a lot more Linux would-be gamers than most companies think. Saying there are about 25 to 100 Windows computers for every Linux computer, doesn't mean there are 25-100 times more Windows gamers. Maybe 5% of the Windows users buy a certain game, but 25% of the Linux crowd, just because there are so little Linux games. I'm still waiting for UT3.

      --
      As long as there are slaughterhouses, there will be battlefields.
    17. Re:So... by somersault · · Score: 1

      Alright. But don't start complaining if I pirate the game.
      If there is no official support for my platform, why should I pay a company that doesn't think I'm important enough.

      Bzzzt, wrong! How exactly are you going to play this pirated game if you don't have a platform that supports it as you say?

      --
      which is totally what she said
    18. Re:So... by Pvt_Ryan · · Score: 2, Insightful

      12. If a gamer owns a copy of a game for 1 platform they shall be able to download versions for all other platforms at no extra cost. (I.e. I buy a game for windows and they release a linux version, I should not have to buy the game twice).

    19. Re:So... by Pvt_Ryan · · Score: 1

      Even more shocking is the fact that by only developing for windows you are forcing people who wouldn't normally choose windows to have a copy just to play games, and as such re-enforcing the illusion that there are too few other users of other platforms to both porting the games.

    20. Re:So... by KasperMeerts · · Score: 1

      In an unsupported way, like using Wine. Wine works pretty well for a lot of games, but not always perfect and sometimes requires fiddling.

      Also I have a platform that supports it. Using Linux didn't void my Windows XP license I hope so I could dual-boot and use Windows to play the game. But my argument still stands, if a game makes me switch platforms or settle for a sub-optimal solution, I'm not going to pay for it.

      --
      As long as there are slaughterhouses, there will be battlefields.
    21. Re:So... by Grr,+Arg! · · Score: 3, Insightful

      I really want to drive a Murcielago but I only like railways, I don't use roads. However, Lamborghini don't make Murcielagos for railways. Those bastards!

      Oh well, they better not complain when I steal one and mod it to work on a railway track. They don't support my platform, why should I pay a company that doesn't think I'm important enough?

      --
      CAPS LOCK: Are you ready to unleash the fury?
    22. Re:So... by somersault · · Score: 1

      Yeah, I really do feel your pain, but I still don't agree with the way you're going about it. The thing is, if you're going to try and make your platform support the games, rather than get the games companies to support your platform, it's actually going to make it less likely for them to bother making a linux only version. It's like a two edged sword scenario - you need the support to be able to switch, but then unless you really do become a large part of their customer base then they're not going to bother with the support.

      I don't think you can blame the games company for not supporting WINE at all, it doesn't justify piracy to me. Pirating the game to see if it works well enough on WINE, and then buying it would be acceptable to me - but not just pirating it because it doesn't have support for your platform.

      You can't create an emulator or WINE type environment and then blame companies because they only support the platform that they made the game for. Would you blame Sony for not officially supporting PS1 games on a PC emulator? Better to write to Sony asking for them to make games for the PC, but they have no moral or legal obligation to do so if they don't want to.

      --
      which is totally what she said
    23. Re:So... by calmofthestorm · · Score: 0, Redundant

      I want to play Bioshock on my ipod g2 running ipodlinux! I DEMAND MY RIGHTS. Screw free speech and privacy, I'm an American and I know which rights matter!

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    24. Re:So... by rhsanborn · · Score: 2, Insightful

      Alright. But don't start complaining if I pirate the game. If there is no official support for my platform, why should I pay a company that doesn't think I'm important enough.

      Why is this such a popular response? If [Game Company] doesn't do [whatever it is I want] then I'm going to pirate the game.

      If you have issues with certain things these companies do be it lack of Linux support, or excessive DRM, you aren't granted some right to get it without paying for it. If you feel that strongly about it, please, don't pay for it. I refuse to buy music by the big labels for exactly this reason. But if you are going to boycott a product you don't get to have it anyway just because you want it.

    25. Re:So... by FictionPimp · · Score: 1

      They never asked me. And I have bought some of their games. I would of told them I would prefer mac games over windows games. In fact now that I have only a mac (and no licenses of windows) I don't prefer mac games, I require them.

    26. Re:So... by FictionPimp · · Score: 1

      Just another thought. This gets even sillier when you see the success EA has has by developing for windows while keeping cider in mind. Their games tend to run fairly well on my mbp using cider. I'm not sure how much change has to be made to keep a game working on cider, but I'd suspect not much.

    27. Re:So... by FictionPimp · · Score: 1

      This I agree with! I didn't do my research well enough when I bought my mac. Imagine my surprise when I realized that most of my games that I planned to play would have to be bought again just to play them on my mac.

    28. Re:So... by chrish · · Score: 2, Interesting

      I've got no funds, and I'm targetting Mac OS X and Windows initially, and maybe XBLA/WiiWare later. The first step is choosing a multiplatform framework (I'm using Playfirst's Playground SDK) or even a cross-platform library to develop your own framework (like SDL, OpenGL and OpenAL as appropriate).

      Limiting yourself to one platform limits your potential customers. If you start with multiplatform at the beginning of development, it doesn't take much more time/effort (look how Blizzard works, they ship Mac and Windows binaries on the same disc).

      There are other advantages to working multiplatform, too. Different compilers flag different errors and warnings, reducing your post-release support costs (for code bugs, at least). Different platform behaviours and expectations will point out UI and game play issues earlier. You've always got at least one current-ish backup of your code/assets on your "other" platform. ;-)

      But, for the love of gaming, if you're not going to work multiplatform, don't make it impossible for third-party porting houses to do the work for you. And I'm not talking about your code here, I'm talking about wanting piles of cash up-front to "let" the third parties do the porting for you, or simply ignoring them.

      --
      - chrish
    29. Re:So... by Richard_at_work · · Score: 1

      So who pays for the added overhead of porting it to other platforms? Its not magic, even when you do use portable code...

    30. Re:So... by jejones · · Score: 1

      Fine by me if they make that statement, but then I will make the following statement: they can get along without my business.

    31. Re:So... by Cookie3 · · Score: 3, Funny

      >I'd like to see WoW on the commodore 64...

      Done:
      http://www.worldofwarcraft.com/moltencore/

      Enjoy it while it lasts!

      --
      present day... present time... hahahaha...
    32. Re:So... by halcyon1234 · · Score: 1

      Why is this such a popular response? If [Game Company] doesn't do [whatever it is I want] then I'm going to pirate the game.

      Not that I'm condoning or condemning this response, but...

      The rational behind that statement (in most cases on the Bell curve) is that the person making the statement has already purchased the game, and quite possibly several other games from the same company. When they say "whatever it is I want", they usually mean "install, work properly, and not mysteriously stop one day".

      And by "pirate", they mean "go to a third party to get a working version of the game I've rightfully purchased".

      Yes, it's true that on one extreme of the Bell curve are the people who wouldn't have bought it anyways-- and on the other half are the people who will buy it regardless-- but that every growing hump in the middle is changing and growing. People say this because there's only two ways of letting a company know about the status of their relationship with you, the consumer: 1) giving them feedback, and 2) speaking with your dollar.

      And if I were a game company, and my primary consumers started to use #1 to threaten to use #2, I'd damn well be listening. Because once they're gone...

    33. Re:So... by rhsanborn · · Score: 1

      And by "pirate", they mean "go to a third party to get a working version of the game I've rightfully purchased".

      I'd like to have a non-industry source do a good in-depth study of this. But the poster to whom I was responding sounded far more like he was going to a third party to get a working version of the game that he had no intent on purchasing. I didn't mention it in this thread, but I don't have a problem with people who torrented say, Spore, after they bought the game. I think we'd all be better off if they simply boycotted it, but they paid for it and I'm fine with that.

      I have a problem with the people who didn't buy the game and give DRM as the reason and then act as if their justified in pirating it because the game company did or didn't do X.

    34. Re:So... by AvitarX · · Score: 1

      Yes, but Stardock has expressed loyalty to customers.

      They don't want to reduce efforts to make people with a demonstrated willingness to pay for their stuff happy, in exchange for potential market growth.

      Their business model is find a niche and serve it well. Their niche is windows enhancement software, and to a small extent inexpensive to develop games, that without good design would be shovel-ware (perhaps they fall between shovel-ware and blockbuster in development costs).

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    35. Re:So... by Jaysyn · · Score: 1

      You are just full of bad information today.

      --
      There is a war going on for your mind.
    36. Re:So... by AvitarX · · Score: 1

      Read interviews with the guy.

      That is exactly his opinion too.

      You are not teaching him a lesson, as much as preaching to the choir. Stardock has no desire to expand it's customer base and is very happy in its niche.

      --
      Wow, sent an e-mail as suggested when clicking on "use classic" banner, and got a fast response that addressed my msg
    37. Re:So... by mollymoo · · Score: 1

      Alright. But don't start complaining if I pirate the game.
      If there is no official support for my platform, why should I pay a company that doesn't think I'm important enough.

      That makes no sense whatsoever. If the game has flaws you find objectionable, why do you want it? If you want it, why aren't you willing to pay for it?

      It constantly amazes me the justification people come up with for piracy. I generally buy my media and software (if there is a charge for it), but sometimes I pirate stuff too. I don't pretend it's some fucking moral crusade or that I'm in the right, I'm just cheap and lazy and the odds of being caught are practically zero. Be honest with yourself: Will you really pirate it as revenge for their not supporting Linux, or will it be because you can get it for free with no comeback?

      --
      Chernobyl 'not a wildlife haven' - BBC News
    38. Re:So... by Gr8Apes · · Score: 1

      It was a decent market until MS screwed WinOS2_32 by requesting memory at the then 2GB limit for Office 95, which effectively removed OS/2 from business consideration as each process was limited to just a paltry 512MB at the time and O95 was not backwards compatible with any previous version of Office. You had to jump through at least 4 hoops to save a document in a previous format, every time. And you had to install a "translator" for O95 that you had to download by going through no less than 6 links on MS's website to get and was "undocumented".

      But this is all old news. Let's just hope that Apple and Linux succeed in removing MS as a monopoly. I'd hate to live with the next iteration of Vista as my OS.

      Posted from OSX/Ubuntu/CentOS/Fedora, depending on which machine I'm on.

      --
      The cesspool just got a check and balance.
    39. Re:So... by halcyon1234 · · Score: 1

      I have a problem with the people who didn't buy the game and give DRM as the reason and then act as if their justified in pirating it because the game company did or didn't do X.

      I understand what you mean with that. It's the whole "using other's bad behaviour to justify your own" thing. "They are bad people for putting DRM on the game, so I'll be a bad person by not paying for it".

      Of course, the counter-argument of "why not just not buy or play it" is met with "but I want/need/must play it". It is an interesting relationship that the game industry has fostered. They've done everything in their power to get their consumers "addicted" to gaming-- they want the gamers to not just want the next release, but need it. So when those addicts go to extremes to get it, I don't see how they can be surprised. It's a social problem.

      Personally, I'd find it interesting to find out what the attitude of a group of gamers would be if they were "withdrawn" from the scene for a few months-- no reviews, no new games, no playing and of the "hyped" games-- maybe only allowed to play open source or free games. Would they still "need" the game after that?

      Maybe we need a Video Game Makers Strike for a few months =)

    40. Re:So... by Anonymous Coward · · Score: 0

      Simple. To some, piracy is civil disobedience.

      They are taking away any possiblty of fair-use working or copyright ever expiring on their product, therefore some pirates torrent a copy of their game, make a dozen physical copies for their friends & distribute them, all the while telling them why they got this game for "free" & talking up companies that don't use DRM such as Stardock & Bethesda.

    41. Re:So... by azuredrake · · Score: 1

      Heh. I should have looked up the Stardock bit before posting. My recollection of it came from a Gamasutra article in which Wardell talked about how their main concern was really Windows apps, and this PC Gaming thing evolved from a side business into something just as valuable for them. Or something to that effect. Mea Culpa on that.

      --
      Quis custodiet ipsos custodes?
    42. Re:So... by kat_skan · · Score: 1

      I'd like to see WoW on the commodore 64...

      What? The C64 port has been out for ages.

    43. Re:So... by Lulfas · · Score: 1

      I'm sure the other 5 Mac users who want to play games and who don't also run Windows, while being a valuable market, don't affect very many business decisions. If you want to play games on a computer, you buy Windows. It's like buying a TI-83 and complaining you can't play Nintendo DS games on it.

    44. Re:So... by Lulfas · · Score: 1

      They don't WANT your business. There is not enough money in developing the game for Mac/Linux to make it worth their investment. You're not hurting their bottom line at all. It's the same reason you won't see an AAA title that is Mac-only. It doesn't make business sense.

    45. Re:So... by Lulfas · · Score: 1

      I understand what you mean with that. It's the whole "using other's bad behaviour to justify your own" thing. "They are bad people for putting DRM on the game, so I'll be a bad person by not paying for it".

      The funny part here is Stardock does their best to put almost no DRM on their games. All you're doing is proving companies like EA right, that people will pirate games no matter what, and the only way to try to defend your property is to lock it down.

    46. Re:So... by Golddess · · Score: 1

      I'd much rather buy a game once for each platform I wish to play it on, than pay 4, 5, 10 times the cost of a single version of the game (since they now must make back the extra development costs from a single sale per player) for the ability to play it on platforms that I might never have.

      Of course, at the same time, why would you need multiple versions of the same game but for different platforms?

      Disclaimer, I am a console gamer, not a PC gamer. So that might have something to do with my inability to understand.

      --
      "I'm not sure I like the fugnutish tone you used in your post!" -RogL (608926)-
    47. Re:So... by aftk2 · · Score: 1

      Your assumptions are incorrect.

      --
      concrete5: a cms made for marketing, but strong enough for geeks.
    48. Re:So... by sexconker · · Score: 1

      That's not a "two edged sword".
      That's a catch-22.

    49. Re:So... by somersault · · Score: 1

      http://www.usingenglish.com/reference/idioms/two-edged+sword.html

      I mean that it both helps and hinders - it's not exactly the same as a catch 22 as you can still encourage progress. Getting MS Office working on Linux may be all that some people need to switch, which then increases the userbase and means that some developers decide it is worth developing Linux versions of their software, and so on. It may not mean that MS are less likely to make Office for Linux, which is where the catch 22 would come in - but the halo effect can be useful.

      --
      which is totally what she said
    50. Re:So... by FictionPimp · · Score: 1

      If a business wants my money, they will target me. I am not buying a windows computer for the sole purpose of playing shitty video games.

      Currently I have enough good choices to play on my mac. I have Unreal tournament 2004, I have diablo 2, starcraft, warcraft 3, world of warcraft, baulders gate 2, spore, and a few others.

      The fact is there is a easy target market via cider that they just don't see. It's not like you have to write once in directX and once in openGl/whatever. You just write once and make sure you meet whatever requirements transgaming gives you for cider.

      I was skeptical of cider at first, but after using it on some games I find it to be solid and works well enough for me to spend my money on games ported via cider.

    51. Re:So... by bigstrat2003 · · Score: 1

      Alright. But don't start complaining if I pirate the game.

      You aren't selling cars, just trucks, so don't blame me if I steal your truck and hack it into a car.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    52. Re:So... by halcyon1234 · · Score: 1

      I understand what you mean with that. It's the whole "using other's bad behaviour to justify your own" thing. "They are bad people for putting DRM on the game, so I'll be a bad person by not paying for it".

      The funny part here is Stardock does their best to put almost no DRM on their games. All you're doing is proving companies like EA right, that people will pirate games no matter what, and the only way to try to defend your property is to lock it down.

      I should point out, the statement should have been: "you can't use other's bad behaviour to excuse your own".

      Also, it doesn't really "prove" EA's point. It's all a matter of cause/effect. EA says "People pirate, so we DRM to protect". People say "EA DRM's to protect, so I pirate.". Both these cases have the same overlapping group of "people who pirate anyways". But with DRM, you get the group of people who wouldn't have pirated, and now do. So the big question they have to face is, Does DRM gain more sales from people not pirating than it causes lost sales from people pirating around it / not buying it altogether?

    53. Re:So... by immcintosh · · Score: 1

      When they're willing to pay extra to cover the porting cost to several sometimes fundamentally different hardware platforms? The return on investment shrinks for each additional platform, and even targeting more than one takes substantial initial capital compared to a single platform release.

    54. Re:So... by Chyeld · · Score: 1

      Alright. But don't start complaining if I pirate the game.

      Alright, but don't start complaining if I discount your opinions when deciding what to develop.

    55. Re:So... by geekoid · · Score: 1

      DO you realize how much it costs Blizzard to do that.
      Time is money.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    56. Re:So... by KasperMeerts · · Score: 1
      Nice try.
      • Games aren't trucks.
      • Trucks are relatively expensive, games are pretty cheap.
      • Trucks are real-life objects belonging someone, games are bits and bytes that can be copied without any cost to the developer of the games.
      • The difference here is: a lot of people are actually selling cars but way too little people sell Linux games.
      --
      As long as there are slaughterhouses, there will be battlefields.
    57. Re:So... by KasperMeerts · · Score: 1

      You take things too black and white. Why should I buy a game if there isn't the slightest guarantee it'll work? I also pirate because I'm just a poor student a new game costs about 95$ here ( converted from 60 euro) and I pirate because of DRM.
      Also, don't assume I don't buy games. I buy games. But not for the PC.

      --
      As long as there are slaughterhouses, there will be battlefields.
    58. Re:So... by KasperMeerts · · Score: 1

      No. No. No. Your analogy is not only completely wrong from the core, but also the correct variation of this would be copying the plans of a Murcielago and building an 'exact' copy that could ride on railroads.
      The company that makes Murcielagos has no losses and I can ride my ride where I want it. But I'm not going to pay them for it.

      --
      As long as there are slaughterhouses, there will be battlefields.
    59. Re:So... by bigstrat2003 · · Score: 1

      Stealing is stealing. Rationalize it however you wish, it's just as wrong. Of course, I live in the real world where you can't steal someone's products just because they aren't selling them in the manner you want. If you don't live in the real world, my comments may not apply.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    60. Re:So... by geekoid · · Score: 1

      He isn't boycotting a product, he is boycotting a distribution method.
      The only way to successfully do that is find another distributor.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    61. Re:So... by Lulfas · · Score: 1

      That article says people are now buying Macs. It means nothing without actual numbers of how many macs there are. Let's use something close to real numbers. http://arstechnica.com/journals/apple.ars/2008/01/01/mac-os-x-market-share-sets-new-record-at-the-end-of-2007. 7% of PCs are running some form of MacOS. Let's be nice and say 3% run *nix of some flavor. That means 90% of the market runs Windows. Do you risk any part of the 90% to try and gain the 7%? Here's the Vista marketshare (http://www.e-janco.com/browser.htm). Do you think games should be made for Vista specifically, since they are DOUBLE the Mac marketshare?

    62. Re:So... by lupis42 · · Score: 1

      12. If a gamer owns a copy of a game for 1 platform they shall be able to legally undertake whatever measures they feel are appropriate to format shift their existing copy.
      If I own Indiana Jones 4 on HD DVD, and I want to own it on DVD, I can either buy another copy (the argument movie studios love) or I can convert my existing copy. They aren't required to provide me with another copy. Same should go for games. If they want to provide alternate platform options for free, good for them. If they don't, fair use allows you to do whatever you want to the copy you already have.



      I hate the word copy here. Let's call it an instance.

    63. Re:So... by rhsanborn · · Score: 1

      And in doing so, he isn't paying for the product.

    64. Re:So... by B4D+BE4T · · Score: 1

      I think the GP's analogy was pretty good. Stealing the car's design and using that to build a modified version of the car that can ride on rails is more like stealing the software's source code and modifying it to run on the desired platform. Now, if you want to buy the car and modify it to ride on rails, that is fine. In my opinion, the same should be possible for software: buy a copy, reverse engineer and modify it to your liking. Unfortunately, this isn't legal in America.

    65. Re:So... by B4D+BE4T · · Score: 1

      Why should I buy a game if there isn't the slightest guarantee it'll work?

      Because a lot of money was spent building the core of that game. Just because it takes some tweaks to get it working on your desired platform does not mean that you deserve to have the entire thing for free.

    66. Re:So... by Minozake · · Score: 1

      Another option is to make the program in question compatible with the Wine API.
      Normal development should be able to continue and give some of the more
      technical users an easier time with cross-platform playing.

      Wine isn't perfect, I understand, but better than nothing.

      --
      http://sourcemage.org/ - Have fun :)
    67. Re:So... by Minozake · · Score: 1

      No, if I want to play games on the computer, I complain to the developer. Or
      try to present them with cost-effective alternatives to persuade them into
      leading current or future development in the direction of cross-platform,
      preferably in a public forum where discussion and advocacy can commence.

      I don't buy Windows.

      It's like I want a stop sign on the corner of my street and I write and/or
      gather people to petition.

      --
      http://sourcemage.org/ - Have fun :)
    68. Re:So... by Minozake · · Score: 1

      Piracy is not stealing.

      Stealing requires someone to lose a tangible property, such as if I break into
      a car and steal a CD, someone has lost something tangible.

      However, if I copy a CD, nobody has lost anything tangible. You can argue
      intangible losses all you want for businesses.

      Piracy is piracy, stealing is stealing, but piracy is not stealing.

      --
      http://sourcemage.org/ - Have fun :)
    69. Re:So... by bigstrat2003 · · Score: 1

      Piracy is not stealing.

      Yes it is. People keep trying to rationalize it over and over again, but in the end, it doesn't change the fundamental truth. Piracy is stealing. I'm not saying this in a judgmental way, because I've pirated stuff too. I'm guilty. But I don't try to rationalize away my guilt.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    70. Re:So... by Minozake · · Score: 1

      I'm not trying to rationalize it. I am saying piracy and stealing are two
      different things and should not be mixed up.

      --
      http://sourcemage.org/ - Have fun :)
  2. Embarrassed? by ludomancer · · Score: 2, Informative

    Embarrassed? No. I know that I will gladly purchase a game that I feel deserves my money, but I have a great appreciation of piracy for allowing me to preview a product freely in advance. Developers are not losing any money on Piracy from me. I truly wish that were the case for everyone, and we probably wouldn't be in this predicament.

    But who can honestly say those who pirate rampantly are going to buy the damn games anyway? Most of them I assume are kids who don't even have an income in the first place.

    Regardless, though I'm certainly not embarrassed by that, I am increasingly afraid of losing my job, or suffering some other form of corporate backlash. I WORK in the damn game industry. Pretty much everyone I know downloads games, and buys the ones they like. But in the last few years it's gone from something that "everyone does", to something "everyone does unofficially".
    Something that still confuses me are the kids nowadays that come in chanting copyright slogans and poo-pooing on people who bit torrent stuff. That grade-school brainwashing really does work wonders...

    1. Re:Embarrassed? by azuredrake · · Score: 3, Insightful

      When I got my first job in the game industry, I stopped pirating anything. It was in my contract that I wouldn't, and even though they obviously never would have found out, it still wasn't something I would have felt good about.

      I still hassle my roommates for pirating games that I worked on. While I'd never see any of the revenue myself (it's not like we get royalties or anything), it still really bothers me.

      --
      Quis custodiet ipsos custodes?
    2. Re:Embarrassed? by isBandGeek() · · Score: 1

      Why? They're not contractually obliged to not download, unlike you.

    3. Re:Embarrassed? by shinmai · · Score: 1

      I'm the first to admit that I'm a huge hypocrite, but I won't pirate any games developed by people I know, or any games from local publishers.

      What is it that bothers you about your roommates pirating? Does it only bother you if you've worked on it, or is the feeling just stronger then?

    4. Re:Embarrassed? by Anonymous Coward · · Score: 5, Interesting

      Honestly, I'd be embarrassed to admit I'd bought a copy of Spore considering the limitations of the DRM and the fact that it's installed malware like SecureRom. The people who have torrented DRM-free copies are already laughing at the people who have already hit their 5-install limit.

      Just like I'd be embarrassed if I had bought music from Microsoft or Yahoo a few years ago, then found out that they're shutting down the license servers so that I have no way of listening to copies of songs I've purchased. People who listen to copies of those same songs downloaded from Kazaa are laughing at them.

      Pay attention to the lesson here folks. If you buy something that comes with copy protection, you are being scammed just as surely as if you were to send your life savings to the nice man from Nigeria that sends you so many emails. If there is no legitimate method of buying it that doesn't include DRM, then don't buy it at all.

    5. Re:Embarrassed? by Jah-Wren+Ryel · · Score: 1

      What? It really bothers you because of some lame-ass boilerplate in an employment contract? Something that probably wasn't even enforceable anyway?

      If you want to get bothered about boilerplate in employment contracts, get pissed off about drug-testing and the whole guilty-until-proven innocent mindset it fosters.

      --
      When information is power, privacy is freedom.
    6. Re:Embarrassed? by azuredrake · · Score: 1

      It doesn't bother me more if I worked on it, I just think it provides me with a more compelling, more personal argument for why they shouldn't download them. My friends who have modded PS2s with probably hundreds of dollars of stolen games on them - that bothers me, but I know nothing I say to them will change their minds. But if they have to stand in front of me and tell me why they didn't value my work on their enjoyment, I think that at least makes them think, which makes it worth bringing up.

      --
      Quis custodiet ipsos custodes?
    7. Re:Embarrassed? by azuredrake · · Score: 1, Troll

      There's a significant lack of respect for my work inherent in the statement they make by stealing a game I've worked on. The way it comes across to me is, "I know you spent hours of your life working on the thing that's entertaining me right now, and I think those hours were worth a total of zero dollars."

      There's also what I say below, that it's a more compelling argument against game piracy when you have to talk to someone whom your actions are directly affecting.

      --
      Quis custodiet ipsos custodes?
    8. Re:Embarrassed? by Rennt · · Score: 1

      I know exactly what you mean, I bought a copy of Bioshock, and have regretted it ever since.

      I guess I learnt my lesson though, EA didn't get any money from me for Spore, and won't get anything from me for Red Alert 3 either.

    9. Re:Embarrassed? by azuredrake · · Score: 1, Insightful

      No, what bothers me is that I intimately understand the direct connection between piracy of a PC title en masse and the ensuing lack of employment of people who worked on said title if it underperforms "as a result". I'm not saying I agree with that proposed causal relationship, and I certainly understand that not every stolen copy is a lost sale - actually, almost everyone I've talked to in the business agrees - but piracy does hurt real people who make games, and therefore also dampens the quality of PC titles and the enthusiasm for the platform across the board.

      It's a real problem out there.

      --
      Quis custodiet ipsos custodes?
    10. Re:Embarrassed? by Psychotria · · Score: 1

      I agree with that proposed causal relationship, and I certainly understand that not every stolen copy is a lost sale actually, almost everyone I've talked to in the business agrees

      and

      It's a real problem out there.

      What is the problem? You said it yourself that it's not a problem and then turned around and said it was.

    11. Re:Embarrassed? by shinmai · · Score: 1

      It's a real low-blow to label pirated copies as stolen, and even indirectly imply that some pirated copies could be lost sales.

      There's no-one out there who seriously considers whether to buy or pirate a game, and just decides to save a few bucks.

      I buy games I actually play more than once or twice, just like I buy movies I actually like and want to have on my shelf. If I pirate a game, I'm either buying the game in a few days or deleting it.

      I don't think my philosophy is more acceptable than pirating everything and anything, but I don't think either way the pirated copies are potential sales.

      I'm way too tired to compose my opinions in any intelligent manner. tl;dr: piracy isn't lost sales, ever.

    12. Re:Embarrassed? by azuredrake · · Score: 1
      I'm saying the following:

      Not every person who pirates a given game would buy it if they could not get it for free.

      A fair number of casual pirates would, in fact, buy a game they wanted to play if they could not steal it.

      Piracy adversely affects the PC Game industry by providing a disincentive to publishers to publish on the PC platform, and indirectly affects the lives of game company employees whose companies receive lower revenues due to pirated copies.

      My personal guess is that 30-40% of pirated copies are lost sales, and the rest either eventually buy if they like the game or wouldn't have the means/convenience to purchase it if they could not steal it. But I'd need good, real methodical data on that (which frankly doesn't exist) to speak more authoritatively.

      --
      Quis custodiet ipsos custodes?
    13. Re:Embarrassed? by Psychotria · · Score: 2, Interesting

      Piracy adversely affects the PC Game industry by providing a disincentive to publishers to publish on the PC platform, and indirectly affects the lives of game company employees whose companies receive lower revenues due to pirated copies

      As you said yourself: no substantial data exists. If you believe that you're getting paid less because of piracy then it may just be because your employer wants you to believe that. An employer who doesn't pay you what your worth? That's unheard of. And, no disrepect, but to even guess that "30-40% of pirated copies are lost sales" is just that... a guess. My personal guess would be about 1%. So, who's right?

    14. Re:Embarrassed? by dsanfte · · Score: 5, Insightful

      I have good news. I found someone who stole one of your games, and he has agreed to mail you back the bits you're missing. I just need a return address.

      --
      occultae nullus est respectus musicae - originally a Greek proverb
    15. Re:Embarrassed? by servognome · · Score: 1

      But who can honestly say those who pirate rampantly are going to buy the damn games anyway? Most of them I assume are kids who don't even have an income in the first place.

      So if you don't have income you can decide to not follow the rules? Does that mean kids should be allowed to sneak into theaters or into concerts? The problem really isn't that people who normally wouldn't buy the product, it's that if they allow those people to pirate, many of those who would buy will also pirate.

      ething that still confuses me are the kids nowadays that come in chanting copyright slogans and poo-pooing on people who bit torrent stuff. That grade-school brainwashing really does work wonders...

      Unfortunately, like other complex issues we end up with people moving to debate to the extremes. The industry with their "any copying is illegal" and copyright infringers with their "information should be free."
      The economic reality is somewhere in the middle, and people with moderate interests like you who use unauthorized copying for a valid reason get stuck in the middle. People who media shift, preview, or backup are getting their existing rights taken away because of the extremists.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    16. Re:Embarrassed? by azuredrake · · Score: 1

      Thought exercise:

      If the internet did not exist and you could not pirate any given game, would you

      A.) Not buy a game you were fairly interested in but not positive about?

      or

      B.) Buy a game you were fairly interested in but not positive about?

      If you're like most people, I'm guessing the answer is that sometimes you would do A, sometimes B. I know this is how I buy my games - If it's made by BioWare, Obsidian, or Blizzard it's pretty much a must-have, and if it's made by someone else but looks like it might be pretty good, it's a coin toss.

      The point is, though, that if one could not steal games, one would probably buy them more often.

      --
      Quis custodiet ipsos custodes?
    17. Re:Embarrassed? by Anonymous Coward · · Score: 0

      "Hundreds of dollard of games" is like 3 or 4 games, right?

    18. Re:Embarrassed? by azuredrake · · Score: 1

      I meant more that I have friends in the industry whose teams have had cuts after revenue for their PC game wasn't high enough, and that there was high piracy on that particular game. It was a couple years back. I'm not underpaid, and I wouldn't stand for being swindled into getting underpaid either. ;)

      And you're totally right, it is just a guess - and maybe being inside the industry instead of outside skews my perception. I'd love if an academic institution could run studies on it that were unbiased so we could all geek out at them in excel.

      Out of curiosity though, what do you think of my second supposition, that if games could not be pirated they would be bought more? I know you said you feel it'd be closer to 1%, but why do you feel that people would not pay to play most of the games that are being put out today? And what games WOULD you pay to play, and why?

      --
      Quis custodiet ipsos custodes?
    19. Re:Embarrassed? by Anonymous Coward · · Score: 0

      "That grade-school brainwashing really does work wonders..."

      Hey, don't copy that floppy!

    20. Re:Embarrassed? by Anonymous Coward · · Score: 0

      >Something that still confuses me are the kids nowadays that come in chanting copyright slogans and poo-pooing on people who bit torrent stuff.

      Visit Russia sometimes, you'll feel at ease :)

    21. Re:Embarrassed? by shinmai · · Score: 5, Insightful

      Not to nitpick, but I was pirating WAY before I had internet access (actually, more then than now). As to your question: C) No demo=no purchase.

      I won't pay for something unless I know I want it. If I buy meat from a butcher and it's not good, I'll get my money back. That option is not available to me as a consumer with software, so I try before I buy.

    22. Re:Embarrassed? by azuredrake · · Score: 1

      I appreciate your response - I'll remember to always publish demos of my independently produced titles in the future.

      --
      Quis custodiet ipsos custodes?
    23. Re:Embarrassed? by Jah-Wren+Ryel · · Score: 1

      Hell, I think that if they could not be pirated, then sales would be less then they are now.
      I believe this for 2 simple reasons:

      1) The pirates who would pay would also be attracted to any competing free games instead and those would become even better than they are now (see the argument that should MS ever really turn the screws on their product activation, that would just boost linux usage).

      2) The pirates who do pay - as in they treat a bootleg like an extended demo - won't even bother to risk their money and will spend it on other forms of entertainment entirely.

      --
      When information is power, privacy is freedom.
    24. Re:Embarrassed? by Jah-Wren+Ryel · · Score: 5, Insightful

      There's a significant lack of respect for my work inherent in the statement they make by stealing a game I've worked on. The way it comes across to me is, "I know you spent hours of your life working on the thing that's entertaining me right now, and I think those hours were worth a total of zero dollars."

      That is not their statement, that's your assumption.

      Most hardcore pirates that I know are very much into promoting cool stuff and sharing it with others because they think it is really cool. They don't waste energy on crap. In part it gives them status in their community when they are able to turn people on to something impressive. This behavior seems to be normal human nature - sharing cool stuff regardless of what it is - is an inherent part of the human social animal.

      You can choose to feel insulted by it, but feeling that way won't change anything and it makes you unhappy in the process.

      --
      When information is power, privacy is freedom.
    25. Re:Embarrassed? by Danse · · Score: 2, Insightful

      No, what bothers me is that I intimately understand the direct connection between piracy of a PC title en masse and the ensuing lack of employment of people who worked on said title if it underperforms "as a result". I'm not saying I agree with that proposed causal relationship, and I certainly understand that not every stolen copy is a lost sale - actually, almost everyone I've talked to in the business agrees - but piracy does hurt real people who make games, and therefore also dampens the quality of PC titles and the enthusiasm for the platform across the board.

      It's a real problem out there.

      The counter-argument to that is that DRM hurts your customers in very real ways as well, while it has little to no impact on pirates. Hell, I can't even play my copy of UT2004 now because I lost my CD key last time I moved. What else do I own that I could permanently lose just because I can't find a little card with like 16 characters on it?

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    26. Re:Embarrassed? by cliffski · · Score: 1

      You are delusional if you really think only 1% of people who spend days downloading ripped copies of crysis, who own a machine that will play that game, would buy it if they couldn't pirate it.

      Pirates always kid themselves they wouldn't have bought the game, because if they don't tell themselves that they realise they are just stealing.

      (Insert lame and totally retarded comment about !I just copied it!111 here)

      --
      DRM-free indie games for the PC and Mac: Positech Games
    27. Re:Embarrassed? by Chatterton · · Score: 4, Insightful

      When an game is sold $60, it is sold here in Europe for 60 Euro. You do the change back and tada: $100.
      Now "Hundreds of dollard of games" start with only 1 :(

    28. Re:Embarrassed? by Anonymous Coward · · Score: 1, Insightful

      You are delusional if you really think only 1% of people who spend days downloading ripped copies of crysis, who own a machine that will play that game, would buy it if they couldn't pirate it.

      Pirates always kid themselves they wouldn't have bought the game, because if they don't tell themselves that they realise they are just stealing.

      (Insert lame and totally retarded comment about !I just copied it!111 here)

      You have no idea how many games I've downloaded, burned to a disc, and then never touched again. Obviously I wasn't going to buy those games. I couldn't even be bothered to load them up and play them. I buy about 6 or 7 games a year, and probably pirate twice that many.

      The problem is that I just never actually get around to playing them. Or they get installed, played for an hour or so, and then wiped because they just aren't really interesting enough to play. Bioshock is a good example of that. I played it for a few hours one evening, then never touched it again. Seems like more and more games are coming out that just aren't even worth playing.

      No way I'm putting money down without trying them first. Need to make sure that they'll even run to begin with. Demos don't cut it. They tend to hint at possibilities that just don't materialize. Things that were hyped by the developer, but end up being bullshit. Again, Bioshock is a good example. So is Oblivion with its revolutionary *snort* Radiant AI. I swear I was going to just stab every fucker that talked about hating mud crabs. If developers would quit fucking lying to us, stop using DRM that doesn't even affect pirates, stop preventing us from returning a game that doesn't work, and stop preventing us from re-selling a game when we're done with it, I don't think I'd have any real reason to pirate games anymore.

    29. Re:Embarrassed? by azuredrake · · Score: 1

      Agreed, DRM sucks. It seriously harms real, legitimate consumers. I'm not trying to say DRM is good, just trying to demonstrate to at least some readers that piracy has real world negative consequences as well.

      --
      Quis custodiet ipsos custodes?
    30. Re:Embarrassed? by Danse · · Score: 3, Insightful

      Thought exercise:

      If the internet did not exist and you could not pirate any given game, would you

      A.) Not buy a game you were fairly interested in but not positive about?

      or

        B.) Buy a game you were fairly interested in but not positive about?

      If you're like most people, I'm guessing the answer is that sometimes you would do A, sometimes B.

      If you're like me, you've been burned too many times in the past to ever trust most developers again. With only a couple of exceptions who I give the benefit of the doubt to, I have to try a game before I will decide whether to buy it or not. Even if I get home and it won't run at all, I can't return it.

      Developers think that all they have to do is entice you with enough bullshit hype about how awesome their game is to get you to buy it, and then when you realize that they were bullshitting all along, they already have your money and you can't return it.

      Even a demo can be made to seem awesome, and make you think that if you could just keep playing a bit further you'd get to experience the awesomeness that they've been telling you about for the last couple years. But you'll probably be wrong. Maybe I'm jaded now, but it's asshole developers (and really publishers more often than developers) that have made me that way.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    31. Re:Embarrassed? by Anonymous Coward · · Score: 0

      Not embarrassed at all. I was unemployed for a few years and when i got my first computer
      I remember installing Windows 95 (cracked) for the first time and discovering that there were no programs on it. We got a copy of Quake (which we played through many times over a couple of years), then Quake 2. When i got a job i began to buy a few games - Wolfenstein, Doom 3 particularly. I even bought a copy of XP at the start of this year, though the same day i finally made the move to linux. Pirating is a way of testing the product over a long time sothat whe you can eventally afford to buy you know what to get.

    32. Re:Embarrassed? by Briareos · · Score: 1

      Hell, I can't even play my copy of UT2004 now because I lost my CD key last time I moved. What else do I own that I could permanently lose just because I can't find a little card with like 16 characters on it?

      Boo-fucking-hoo.

      Exactly what prevented you from making a backup of those "16 characters"? Definitely not Epic, but you act like it's their fault. And since it's their servers you connect to they have every right to have you authenticate with the CD key they supplied with the manual - is that too much to ask?

      Sorry, but it's not as if CD keys themselves were copy protected in any way, shape or form - it takes like ten or fifteen seconds to make a backup by typing them into a text file that you back up with the rest of your important stuff...

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

    33. Re:Embarrassed? by Danse · · Score: 1

      Exactly what prevented you from making a backup of those "16 characters"? Definitely not Epic, but you act like it's their fault. And since it's their servers you connect to they have every right to have you authenticate with the CD key they supplied with the manual - is that too much to ask?

      I could lose the deed to my fucking house and get another copy of it. Yet I can't get another cd key to play a 50 dollar game? Something is fucked up.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    34. Re:Embarrassed? by Anonymous Coward · · Score: 0

      I also work in the games industry, for a large international company. Games are my number one hobby by a long shot (specifically PC gaming), and practically all my spare cash generally goes toward supporting that hobby.

      I also pirate.

      My main reason is just simply money. If I have plenty to throw around, I'll buy stuff. If not, my non-essential purchases go down. I'll still buy the odd game, but I'll be less inclined to take 'risks', purchasing only games I know that I am going to thoroughly enjoy and have reviewed well. I don't really consider piracy to be THAT different than borrowing a copy from a friend, which everyone is well within their rights to do (although DRM is gradually robbing us of this right). And besides, I've lost count of the number of games I've pirated and enjoyed the game so much I went out and bought it. Fairly often this has also led to release-day purchases of sequels from the same developer.

      Less awesome (but still good) games that I don't buy this way I usually end up buying about a year down the line second hand. Of course, the original developer/publisher won't get my cash from this but it all feeds back into the same system. Where do you think that trade-in cash goes when people sell their games? Probably straight into new games (certainly the case on the very few times I've done so). Though I suppose the way DRM is headed means that this market will probably die in the next few years, which is a shame.

      Altogether though, I suppose I pirate more than anyone else I know. However, and this is an important point to me, I also spend more money on games than everyone I know combined. Sure, I have a stack of copied DVDs but I have bookshelves full of games to make up for it (I must own a minimum of 300 titles now). I can't give any more to the games industry than I already do, if I stopped pirating there wouldn't be any extra money to be gained from me. When the game I'm working on is done and released, I won't REALLY mind if people pirate it. If it's that or not seeing my work at all I know which I'd prefer. All I have to say is go in peace, and if you really like it, buy it!

      As a closing note (and final irony) I have no doubt that the game I'm working on will have DRM come retail. Of course we'll have free retail copies passed around the office. However since I can't stand fracking DRM I'll probably end up pirating/cracking the very thing I will have spent the last 2 1/2 years of my life working on. I'm not quite comfortable with the idea of sneaking out a pre-securom version of the .exe files from the office so I guess I'll be heading off to gamecopyworld again. Which will no doubt have at least 3 no-cd workarounds a week before the thing is even in the shops.

    35. Re:Embarrassed? by montyzooooma · · Score: 1

      Most hardcore pirates that I know are very much into promoting cool stuff and sharing it with others because they think it is really cool. They don't waste energy on crap. In part it gives them status in their community when they are able to turn people on to something impressive.

      That'd be great and all except EVERYTHING gets cracked, crap or not. My only rule of thumb with piracy these days is that if the publisher wants me to feel like a criminal then their wish is my command.

    36. Re:Embarrassed? by Morlark · · Score: 1

      Developers are not losing any money on Piracy from me. I truly wish that were the case for everyone, and we probably wouldn't be in this predicament.

      Ah, there you go, expecting people to be reasonable. No, I get the distinct impression that so long as a convenient scapegoat exists, someone will try to blame it for everything, up to and including eating your babies. Piracy is just the scapegoat du jour.

      --
      Santa's suicide mission go!
    37. Re:Embarrassed? by mathew7 · · Score: 1

      Your logic needs more information:
      when a game/publisher has low revenues, it's investors will retreat, meaning more money lost (to the company). That in turn means people have to settle for lower pays or numbers. That is indirectly related to quality of work.
      So piracy of a game does not affect that game (maybe it's support), but it does affect it's sequel (or other game on which work is done).
      And that is the biggest problem. So a low-sale game will most likely affect badly the quality of the next game.
      This is why in many .nfo files it's written "support the developers, buy the game".

    38. Re:Embarrassed? by Goldberg's+Pants · · Score: 3, Interesting

      Without getting into the absolute nonsense of industry piracy figures (I mean I'd be counted in the figures for pirating Spore, except I bought it as well. I just wanted the crack to avoid the DRM.) Piracy currently offers a more attractive product. I've read LOADS of people having problems with Spore when used from the legit copy. Not ONE problem with the cracked version.

      Sure, I can understand developers wanting to protect their titles, but it has to be transparent, and it seems with each passing phase of software protection, more and more people are being screwed out of playing the game they've bought due to the DRM. And of course the pathetic irony is you can't return the game, "because you may have pirated it".

      I started using cracks regularly when Neverwinter Nights wouldn't load for after a certain patch. (1.27 I think. Maybe 1.29.) That was where I basically said "Enough" and have cracked every piece of software I've bought since. (Except in the case of Stardock and the like who don't use DRM.)

      It really is at the point though where I'm about done with the PC gaming industry. And I have no interest in the consoles, so mainstream PC gaming is pretty much "game over" for me now. Endless lack of imagination, endless expansion packs, endless DRM... It's just not worth it anymore.

    39. Re:Embarrassed? by Zironic · · Score: 2, Insightful

      3-40% of pirated copies is a silly number, where would that kind of money come from? All the pirates I know already spends alot of money on games/movies/music, they can't materialize money out of thin air to pay for the content they're currently pirating.

    40. Re:Embarrassed? by cephah · · Score: 1

      Do you complain to your locksmith when you throw away the key to your house, somehow claiming it's his fault you can't get back into your house?

    41. Re:Embarrassed? by Pvt_Ryan · · Score: 1

      Personally the games I aquire via means other than retail are extended demos, if I like I buy. However there are some games I have that I wouldn't say are good, they are amusing. I would never in a million years buy them, but as I aquired them for nothing I will play them.

      It is not lost revenue as the companies would have it, as I never intended to purchase the game, nor would I ever purchase it, so how is that lost revenue?

    42. Re:Embarrassed? by Aranykai · · Score: 1

      No, but if he installs a lock that I cannot replace myself or by hiring another locksmith, and then demands the same money to replace the missing key as it would cost to install an entirely new lock set, I would damn well complain.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    43. Re:Embarrassed? by Creepy+Crawler · · Score: 3, Interesting

      My rule:

      If it piques my interest (and most games dont), I'll go get a pirate friendly copy.
      If reviews indicate that you infest DRM or other anti-user techniques in the software, I will NOT buy. I will instead spread the pirate copies that are fixed versions.
      If I can ruin your business by reducing the money you will make, you MIGHT get the idea. If you dont, too bad. Not my problem.

      If you respect the user in the regular copies, I'll make sure that others know about it and encourage them to buy. I'll most likely buy when I get the chance... if it's in reasonable grasp (box stores, your website with a CC) and a good game. Some times, what I think might be a god game, just isn't. They get deleted.

      The key here: crackers and piraters here will not stop at anything to "do a challenge". You cannot defeat them. Instead, you can rally support by treating your paying customers honorably and respectfully. Many companies think that since they pay, they deserve crap treatment. Instead, the pirate copy users have less crashes due to drm and overall better user experience.

      I've been burnt by crippleware that I couldnt return, nor could I play. I see no reason other than to download and try ON MY TERMS, as your industry has forced that upon us. And once I have the better quality pirate copy, why even buy?

      --
    44. Re:Embarrassed? by Creepy+Crawler · · Score: 1

      And when you paid miney for SPORE, you monetarily encouraged and told EA that DRM is perfectly acceptable. That is wrong.

      The only thing that any of these big companies understand is LOSS OF MONEY. That's it. When it hits their bottom line is the minute they care. Corporate charter demands only that. Badmouthing them and then buying it just encourages them.

      The proper answer to what EA has one: Pirate it, and give it to every friend who indicates that they would like to play it. Hit them in the pocket book.

      --
    45. Re:Embarrassed? by VariableRob · · Score: 1

      If their entertainment budget won't cover everything they want then they should have to choose which is most valuable to them. Just because they want entertainment A more doesn't mean they are entitled to entertainment B for free.

      --
      The seriousness of the above post is not guaranteed.
    46. Re:Embarrassed? by shish · · Score: 2, Interesting

      When an game is sold $60, it is sold here in Europe for 60 Euro.

      Or in the UK for £60 = 70eur = $120 :(

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    47. Re:Embarrassed? by Briareos · · Score: 1

      I doubt you bought your house in some random shop in a small box, or got it shipped by post.

      Buying a house is a bit more sophisticated than buying a game... and the authorities (which will print you your new deed) know about it, which I doubt as far as your game is concerned.

      Then again, getting a new copy of that deed isn't going to be free either - it'll probably cost more than the 9.99 USD you pay for a brand spanking new copy of UT2004...

      np: Venetian Snares - Masodik Galamb (Rossz Csillag Allat Szuletett)

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

    48. Re:Embarrassed? by Creepy+Crawler · · Score: 1

      Most game companies make a repeat of Quake or Unreal. Boring. Yet another FPS with 10 new weapons, or addon of vehicles, or different "classes" dont make the main idea of first person shooter any better. I have plenty of fun with Q3Arena and Unreal Tournament... and they run on every machine including Intel GFX cards.

      The interesting games like Spore are intentionally dumbed down and will be released later as "add-on packs". Yep. They're probably already done, but they wait so they can charge yet another 30-50$ for it. Not to mention charging to create content for their setup. And then getting punished for buying it via their DRM.

      And in the RTS, we see a new Starcraft.. Purttier graphics. yay. Where's the RTS that can handle armies of 10k units per player with up to 10 players? Where's the one that simulates real war?

      In fact, computer game companies have actively killed off computer gaming, with exception to indie, old, and free games. That's what is keeping it going. Game companies want more "rights" to your computer than they should ever have... and they're paying the price. Our computers are NOT thier consoles. Too bad they think it is such.

      --
    49. Re:Embarrassed? by rhsanborn · · Score: 1

      No, the proper answer is to not buy it and don't play it. If it's that important for you to play, buy the damn thing. If you really want to show them that you don't accept their DRM, make the sacrifice and suck it up.

    50. Re:Embarrassed? by FictionPimp · · Score: 1

      This is the best statement I have read all day. I fully agree.

    51. Re:Embarrassed? by Zironic · · Score: 1

      That's rather irrelevant, if they want to pirate they will pirate because nothing can stop them. The point is that 40% of pirated games can't be lost sales because that kind of money doesn't exist.

    52. Re:Embarrassed? by Anonymous Coward · · Score: 0

      LOL!

      This coming from the guy who produces such craptastic titles as "Democracy" and "Kudos".

      Really pathetic.

    53. Re:Embarrassed? by Anonymous Coward · · Score: 0

      Embarrassed? No. I know that I will gladly purchase a game that I feel deserves my money, but I have a great appreciation of piracy for allowing me to preview a product freely in advance. Developers are not losing any money on Piracy from me. I truly wish that were the case for everyone, and we probably wouldn't be in this predicament.

      Bullshit.

      There are no hard numbers on losses due to piracy. Since companies DON'T ACTUALLY KNOW THE EFFECT, then any change in the actual situation would could not POSSIBLY have any effect on their complaints.

    54. Re:Embarrassed? by mollymoo · · Score: 1

      You are delusional if you really think only 1% of people who spend days downloading ripped copies of crysis, who own a machine that will play that game, would buy it if they couldn't pirate it.

      There's a class of pirate I've encountered who simply collect media. For whatever reason, they like having x thousand albums and y hundred games, most of which they never actually use. These are the people who saturate their connection 24/7/365 downloading anything they can get their hands on. Whether it's for kudos in the pirate community, to ensure you have stuff to upload to keep a good ratio, the idea that you've stuck it to "the man" or simply the feeling of wealth you get from having a lot of stuff I have no idea.

      I suspect with a big game like Crysis more than 1% would have bought it, but for a lot of games a big chunk of the piracy figures are people just collecting or trading.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    55. Re:Embarrassed? by Anonymous Coward · · Score: 1, Interesting

      The problem isn't copyright protection in general, but rather, the methods that companies are now using to implement it. Companies do have a right to protect their content.

      However, many companies now seem to believe that this right supersedes the end users rights to maintain and control their systems. Some people don't like rootkits. Some people also like to reinstall their systems fairly often to maintain a clean build. My personal thoughts are, if a problem or inefficiency requires more than a few hours of maintenance then it makes more sense to reinstall as I can get it done in less time. That said, I've only reinstall my system once (cleanup) in the past two years as I've yet to run into any major issues.

      These types of companies also believe their rights supersede that of the end user to use the content that they've purchased. As mentioned above, when it is no longer profitable for these companies to maintain their servers, they shut them down and leave then end user high and dry. I tend to agree with the view point in the article that $50 doesn't buy you ownership of a $5 million dollar title. However, what it does buy is a nonexclusive, non-expiring license to use the content. With software, any restrictions to the use of the software should be clearly specified on the box.
      Note: The EULs that these companies write up are not only ridiculously (and unnecessarily) complicated, but you don't get to read them until after you purchase the content. If you disagree with their license, you're out of luck as standard retailers will not refund an opened piece of software.

      All this said, any protection scheme that makes you rely on an outside source to use your content should send up red flags. Some people don't care that they don't control of their computer, though they probably didn't really have control over their computer to begin with. Some people don't mind that they may not be able to use their content in the future. In my opinion, truly good content is still enjoyable after the newness wears off. (I still occasionally pull out older games like XCOM UFO defense, Wing Commander, Deus Ex, Final Fantasy 7, and other classics) Well written software may not contain the latest features, but is no less effective at what it does than when you first bought it. Finally, good music can last beyond lifetimes. Imagine if nobody could listen to music of Bach, Beethoven, and Mozart a few years after they were written. We would have never progressed beyond chants. Ironically their music is still around today.

      In regards to jobs relating to PC gaming, I know several people who have lost their job due to "piracy". It's ironic that in none of the situations did the CEO forgo his annual bonus (usually more than enough to cover the salaries of those dismissed). Further, with the economic struggles, shouldn't these companies expect lower sales. Finally, much of the actual piracy occurs in areas that the game isn't marketed in. If the company doesn't release a version of the game for a particular market, then they should also disregard piracy in the respective markets.

      It seems to me that the actual effect of piracy, is probably misunderstood (especially in the game industry). Their are theories that it can even help games sales by virtue of exposure. In some industries, free samples are given out to get the product more exposure. Consequentially, if the product is good, sales of the said product go up. However, if the product is not good, this can hurt sales. It is conceivable that the same type of thing is happening in the game industry (only the samples aren't of the give away variety).

      The affect of certain copyright protection schemes is definitely misunderstood. Proof of this is in the fact that it is harder to find an unbroken protection scheme than an unbroken one. (Don't even bother with the probability that the scheme will remain unbroken) It is reasonable to assume that nearly any title can be found free of charge/DRM given enough time. Now, the problem

    56. Re:Embarrassed? by Danse · · Score: 1

      I doubt you bought your house in some random shop in a small box, or got it shipped by post.

      Buying a house is a bit more sophisticated than buying a game... and the authorities (which will print you your new deed) know about it, which I doubt as far as your game is concerned.

      Then again, getting a new copy of that deed isn't going to be free either - it'll probably cost more than the 9.99 USD you pay for a brand spanking new copy of UT2004...

      np: Venetian Snares - Masodik Galamb (Rossz Csillag Allat Szuletett)

      All they have to do is get me a new key. I'm not even asking for anything physical. I've even still got the box and manual for it, along with the original discs. But because I don't have whatever extra piece of paper they threw in with a cd key on it, I'm screwed.

      10 bucks is fine when we're talking about over 100K for a house, and the fact that they have to create and send a new physical document. It seems ridiculous that I'd have to pay 20 percent of the original price (or the full, depreciated price if we look at it that way) just to play again.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    57. Re:Embarrassed? by cliffski · · Score: 1

      I don't lie to buyers, don't use DRM, provide decent demos and accept returns for faulty products.

      people still pirate my stuff.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    58. Re:Embarrassed? by cliffski · · Score: 1

      it comes from a guy with the balls to post as himself, rather than an anonymous coward trying to erect his e-penis by slagging people off over the interwebs.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    59. Re:Embarrassed? by Anonymous Coward · · Score: 0

      Times have changed. Before the popularity/commercialization of the internet (circa mid-80s to early 90s) I could walk into Egghead Software, Radio Shack or most PC shops and try out just about any game that they sold before buying it. Since the commercialization of the internet, shops like these have either disappeared or have restricted the ability to try before buying.

      Similarly, shareware existed in the days of the BBS. You could download the first episode of a game and, if you liked it, could buy the rest of the episodes. Shareware seems to be a dying model since then, which is a true shame. Nowadays you might be able to download a game demo, but they are so limited that you can't actually get a good feel for the game.

      To answer your question, I would not buy a game unless I could play enough it to see firsthand what it is really like. I have been burned too many times from limited contact or blind game purchases in the past.

      I disagree with your statement that not being able to pirate would lead to more purchases. As I said, if I can't play enough of a game to really get a feel for it, I won't waste my money on it. I would say release the first, unrestricted, 1/4 of a game for free and let people buy the remaining 3/4 if they are interested.

      DRM is another modern day annoyance, but that is outside of the scope of your question.

    60. Re:Embarrassed? by mollymoo · · Score: 2, Interesting

      My PlayStation (original) games have DRM, have worked for over a decade and I have no reason to expect they won't continue to work for as long as my hardware holds out. Not all DRM is bad. For dedicated gaming platforms (where you're never going to have the need to use the media on a different device) DRM is a good thing as a locked-down platform makes cheating drastically harder. I wouldn't even want to play a game on-line without a platform with strong DRM. I gave up on PC gaming because of the cheaters. I've never seen anything other than an occasional lag switch and the odd glitch on the PS3.

      For music and movies, DRM is a bad idea because you want to be able to play the media on different devices and transcode to different formats just to make use of it. Games? Not so much. You may want to play it on a different Windows PC, but it'll still be a Windows PC - you're not going to "transcode" it to the PS3 as you might transcode FLAC to MP3. The main reason DRM on the PC is so obnoxious is that to do DRM on an open platform you have to do pretty obnoxious things. If Windows and PCs had hardware support for DRM it wouldn't "have to" (in the eyes of the publisher) be nearly so obnoxious. Console games don't have a 5-install limit or activation, yet they're all DRM-ed up the wazoo. Inserting the original media (and it being a single point of failure) is the full extent of the DRM hassles for non-PC gamers.

      --
      Chernobyl 'not a wildlife haven' - BBC News
    61. Re:Embarrassed? by azuredrake · · Score: 1

      To the mod that modded me Troll - please post AC and explain why you did so. I'm sharing my personal experiences of working in the game industry and dealing with piracy as a creator as well as in the role of consumer. How is this post a troll in any way?

      --
      Quis custodiet ipsos custodes?
    62. Re:Embarrassed? by Anonymous Coward · · Score: 0

      LOL!

      Yeah, you are such a brave man. I mean posting on a web forum! With an alias! Wow, that certainly takes HUGE balls. It couldn't possibly be because you want to plug your poorly made site.

      I will give you one thing, you certainly have no shame (or maybe you're just completely out of touch with the gaming world). You are willing to let people know that you produced those "games" that all consist of graphs and bar charts. Nobody would waste time to pirate your crap, let alone purchase them when they could have just as much "fun" making Excel spreadsheets or watching paint dry.

      By the way I post anonymous because I don't have a Slashdot account, nor am I interested in creating one.

    63. Re:Embarrassed? by m.ducharme · · Score: 1

      I would say A, most of the time. Incidentally, I'll buy nothing from BioWare or Obsidian until Atari stops bolting SecuROM on like a fucking ball and chain. In fact, I probably wouldn't buy anything from Obsidian anyway, NWN2 was a letdown after NWN.

      Of course, I don't pirate games now, so I'm probably not the best person to answer your question.

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    64. Re:Embarrassed? by m.ducharme · · Score: 1

      Sorry, but it's not as if CD keys themselves were copy protected in any way, shape or form

      I wonder if that's true. after all, if the CD key isn't copyrighted (and really, as far as the law is concerned, that little (c) is legally equivalent to DRM schemes, and just as illegal to circumvent), there's nothing stopping you from just going online and getting another, is there? But isn't that cracking the game?

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    65. Re:Embarrassed? by Anonymous Coward · · Score: 0

      I don't lie to buyers, don't use DRM, provide decent demos and accept returns for faulty products.

      people still pirate my stuff.

      Don't take this as being directed at you, specifically. I haven't played any of your games, so I can't address them. The problem here is that all devs/publishers claim they don't lie, and would back their demos as being representative of the game. But since so many of them do lie, and have this symbiotic relationship with the gaming press that encourages them to lie as well, there's just a general lack of trust, except where it has been truly earned.

      I bought Sins of a Solar Empire the day it was released because I trusted Stardock not to screw me, and I know that their support for their games is fantastic. There's few others that I would show the same amount of trust in. Valve generally gets the same trust, as did Black Isle when they were around. Sadly, Bioware has slipped from that list since Jade Empire. I definitely won't be picking up Dragon Age sight unseen.

      There will always be some that will pirate your games. Either because they simply can't afford them (the typical kid or even college student), or because they've never played any of your games before, and don't know whether they're any good, and some just because they're there. Some that pirated them may be your customers now for all you know. I bet the vast majority of people don't even know that you accept returns. I didn't, and I didn't even consider that you might since basically nobody else does.

      I think Brad Wardell had it right. Just focus on your real customers don't worry about the pirates. You'll develop a following that will not only buy your games, but even try to sell others on them as well. I wonder how many times I've plugged Stardock this week alone. Listen to your fans and respond to them. It brings them closer to you and they will see you less as a faceless company and more like someone they want to support. Sounds like you're on the right track to me. Now you just need to get to work creating the next Sims and you've got it made :)

    66. Re:Embarrassed? by _Sprocket_ · · Score: 1

      Thought exercise:

      If the internet did not exist and you could not pirate any given game, would you

      A.) Not buy a game you were fairly interested in but not positive about?

      or

        B.) Buy a game you were fairly interested in but not positive about?

      Back in the 80s when I was a punk kid, I had a huge collection of C=64 warez. We had no Internet access. And even the BBS scene was secondary to the swap meets where the real wheeling and dealing was going on. A lot of what got traded around was simply to trade stuff around. Heck - I remember ending up with some games that I had no idea where the hell they came from (even if they were interesting). The points here are that the Internet isn't required and "piracy" isn't just about deciding to buy or not (that we bypassed copy protection even back then and that the industry still managed to flourish and grow are more subtle points).

      These days I have more disposable income than back in the 80s. I'm more inclined to buy a game just because I can (I still have ample access to illicit data). But I don't buy what I can't test.

      I got an illegal copy of NWN before I went out and purchased several copies for my household (when the Linux port finally came out). I also purchased several copies of WoW after having played it at a friend's (and finding out I could run my copy on Windows via Cedega). I might check out Tabla Rasa now that I can download a demo (and see how well it runs under Wine - I'm seeing mixed reports on that). I purchased copies of Q3 and UT2004 after playing the teaser demos (although I don't play them anymore).

      So... what does that all mean? Simply that the scenario you've described doesn't really fit my own experience. Although I will admit I might not be the target demographic. I'm no longer the rampant gamer (WoW takes up much of my gaming time) and I don't play anything that doesn't run on Linux (one way or another).

    67. Re:Embarrassed? by tbannist · · Score: 1

      I'm not sure that it does.

      Piracy can drive sales up or down. I think people need to address the reasons why piracy is an issue. I mean sure, everyone likes to have free stuff, but, a large part of the supposed decline of computer gaming has nothing to do with piracy.

      A lot of new games are just lacking. I never bothered to finish the latest version of Heroes of Might and Magic because they changed the old 2-d interface into a 3-d one and it's just not as much fun. Plus I have like 200+ game CDs. If I want to continue playing HoMM, I have to put the CD in the drive. Just like almost every other PC game. I accept that for console games because they (for the most part) don't install on my computer and they give me handy little compact cases to store the game in. PC games, on the other hand install everyone on to my hard drive and then require to have the damn CD in the drive any way. Frankly, I can't be bothered to buy any more games that are going to give me the worst of all worlds.

      Stardock's one of the few companies I will still buy games from, because they don't act like giant dicks.

      --
      Fanatically anti-fanatical
    68. Re:Embarrassed? by colesw · · Score: 1

      Even saying games would be bought more if they couldn't be pirated is hard to say. Just because something right now gets downloaded 100,000 times, doesn't mean those 100,000 people have access to the money to purchase said software. Lets say you take 1 of those pirates, who downloads 20 games in a year, for the price of $49.99 (spore/warhammer in Canada), that would be $1000. Realistically a lot of people aren't going to be spending that much income on games throughout a year.

      For me I like games that provide a nice level of modification (ie Oblivion, Space Empires). These are games I've bought, I'm thinking really hard about Fallout 3 because of the lack of mod tools, so at least in the first several months I won't be purchasing it, but I also won't be downloading it.

      As well I'll pick up a lot of indy games, if they have a demo and provide a good 10-20 hours of entertainment and cost around the $20 mark. Even then I'm probably looking at 3-5 games a year, and I have the disposable income to be able to buy more but I don't feel the need to play every game that comes out, I just pick and choose.

    69. Re:Embarrassed? by grumbel · · Score: 1

      Game prices are hardly a real problem. For one thing they have remained constant or even gone down for at least a decade or two, since inflation is something that doesn't happen with game prices for some reason (new PS3 game cost the same as a new SNES or an Amiga game back then). And secondly you know have all those 'classic' and 'platinum' rereleases and via eBay and Amazon access to a huge library of used games, so if you can wait a few month, you can easily get pretty much every game for 30EUR or less. Hardly something to complain about.

    70. Re:Embarrassed? by Daetrin · · Score: 1

      When i got out of college and got a job i mostly stopped pirating, but that was mainly because i now had the money to buy the things i wanted. (Of course now that the DRM in games is getting so nasty i'm starting to think of picking it back up again.)

      When i went to work in the game industry my opinions about piracy didn't change. I put a lot of hard work into the games we released and i'd much rather people bought copies of them, but i don't get morally offended at all the people who decided to pirate them instead. They pirated the games because they wanted then, and i want people to want the games i put so much effort into.

      Furthermore, for the most popular of all the games i've worked on the development team actually laughed at the efforts by management to circumvent piracy. When we weren't getting pissed off that is. The fact that we were paying $1 per CD in order to license Macrovision's latest DRM, which was "guaranteed" to completely prevent piracy was ludicrous. We knew that we could write our own copy protection that would be just as effective (ie prevent casual copying and do absolutely nothing to deter serious pirates) and save the company a couple million dollars. (And would have been quite happy to do so if they'd offered even a small fraction of that savings to us as a bonus ;) Of course we were astounded when the DRM actually worked... at keeping the game from being pirated until the day after release. For a couple million dollars we prevented the game from being cracked before its actual release day, big whoop.

      Of course perhaps my feelings might be somewhat different if i hadn't been working at EA, had actually seen some of the revenue stream make it back directly into my pockets, and hadn't been laid off along with half the rest of the studio as soon as we finished the expansion pack for the game. However i'd like to think that even if i was working at a small independent publisher and saw a small but direct percentage from each sale that as long as the company and i were getting enough to keep ourselves fed and continue working on more games that i'd still rather people pirate the game and play it than just not play it at all.

      --
      This Space Intentionally Left Blank
    71. Re:Embarrassed? by Jaeph · · Score: 1

      I bought spore. I played it, and only installed it once. I am not embarrased for buying it due to DRM - I think that is an excuse from people who are too embarrased to admit they want free stuff.

      I am sad that I didn't read the reviews more carefully, though. It was a really bad game, to my tastes, and the truth was out there even in the "9/10" reviews.

      -Jeff

      --
      Please learn the difference between a dissenting opinion and a troll before you moderate.
    72. Re:Embarrassed? by Goldberg's+Pants · · Score: 1

      Spore I made an exception on due to it being Will Wright. (Though having since found out his political affiliation I won't be supporting anything of his any longer.) I have routinely skipped games over the years due to Starforce, and now Securom is making me make those same choices. I did genuinely feel bad buying Spore as it went against my usual decision, and was a very large exception.

    73. Re:Embarrassed? by geekoid · · Score: 1

      A) Everything does NOT get cracked.
      B) People want share a crappy product with their friends. Of course, what's crappy may very from group to group.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    74. Re:Embarrassed? by rtechie · · Score: 1

      My PlayStation (original) games have DRM, have worked for over a decade and I have no reason to expect they won't continue to work for as long as my hardware holds out.

      The original Playstation scratched games discs as they were played. You play any game long enough on the original Playstation, the disc will end up scratched to the point of unreadability. This is true of ALL CDs and ALL CD and CD-ROM drives, the Playstation (and all flip-top CD drives) was just particularly bad in this regard. Most copies of Final Fantasy VII out there have at least one bad disc, for this reason. This is one of the reasons why I I tell people to buy refurbished original PS2s instead of the disc-scratching flip-top PSTwos.

      If your original games are all working you must not have played them very much. Or you're lying.

      For dedicated gaming platforms (where you're never going to have the need to use the media on a different device) DRM is a good thing as a locked-down platform makes cheating drastically harder.

      You can do code signing without copy protection. Just check the file signature when the user goes online. Or you can do file level encryption of the executables and libraries. This approach is way easier, cheaper, and more reliable than copy protection. It's been working fine in PC games for years.

      I gave up on PC gaming because of the cheaters.

      People cheat on consoles too. Cheating is rampant on the XBOX 360 versions of Halo 3 and Call of Duty 4.

    75. Re:Embarrassed? by Jorophose · · Score: 1

      A) Everything can, will, and should end up being "cracked" one day or another. Go on, find me games that I can't find online. I'll give you that some platforms are harder than other (SMAC for Linux I think there's only a series of RARs on Rapidshare for it), but there's only so few platforms.

      b) No, not really. I will only share the high quality stuff that I find among the crap that I get from strangers.

      To be honest, if you release a good game, and it's locked down, I'm downloading it. You want to know why? You never gave me a chance to play it. You know, I bought SMAC; and when I found out it didn't have any DRM at all (you could copy+paste the game directory!) I bought two other copies and gave them to friends. On the other hand, when I found out Spore had such insane DRM, I encouraged my friends who wanted to try it out to download it.

      Maybe I'll send Will Wright a cake as a thank you.

    76. Re:Embarrassed? by rtechie · · Score: 1

      Does that mean kids should be allowed to sneak into theaters or into concerts?

      Absolutely yes. All of the musicians I know want kids who have no money to sneak into concerts to encourage their love of music so that when they DO have money they'll choose to spend it music and concerts.

      But what do artists know? They just make the music.

    77. Re:Embarrassed? by Jah-Wren+Ryel · · Score: 1

      Will Wright. (Though having since found out his political affiliation I won't be supporting anything of his any longer.

      Is it really any surprise? All the sim games are fundamentally authoritarian.

      --
      When information is power, privacy is freedom.
    78. Re:Embarrassed? by Goldberg's+Pants · · Score: 1

      I guess I figured as a creative type he may not be that way inclined. It's really harsh when someone you think of as a legend disappoints you.

    79. Re:Embarrassed? by cliffski · · Score: 1

      Wow, what a chip you have on your immature little shoulders.

      I work for myself making my little games that you hate with every pore of your body.
      I enjoy doing it, and get paid for doing what I love.

      I hope that really fucking irritates you.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    80. Re:Embarrassed? by Anonymous Coward · · Score: 0

      LOL! GL with that. HAHAHAHA

    81. Re:Embarrassed? by Anonymous Coward · · Score: 0

      I am not embarrased for buying it due to DRM - I think that is an excuse from people who are too embarrased to admit they want free stuff.

      I think anyone who believes the DRM apologists when they say that only pirates dislike DRM must also be gullible enough to believe in the Tooth Fairy, the Easter Bunny and the friendly banker from Nigeria.

      There, see how stupid that makes you look when you see it from the other side? I would advise trying to avoid doing that again.

      Honestly, once you realize that you've lost the argument, either admit it or just don't respond. This isn't a spoken debate where you have distract attention away from a point you can't answer with a logical counterpoint. You can just keep quiet here on the interwebs.

      You evidently missed the point I was making anyway. DRM only affects people who purchase the product. It doesn't hinder making an unauthorized copy, doesn't hinder uploading or downloading that unauthorized copy and doesn't hinder installing that unauthorized copy.

      Spore could be found as a torrent before it could be found on a store shelf. The same goes for Windows XP, years before the average person knew anything about DRM or why they should stay away from it.

      Obviously the copy protection did not work, did it? And yet, it still interferes with the ability of paying customers to use it and installs destructive malware on their computer.

      Again, if I'd actually PAID just to receive an inferior version of the product, PAID to have malicious, destructive software installed alongside it and PAID to be limited to only five installs, I would be too embarrassed to admit it. I would be hanging my head in shame for having done something so stupid.

    82. Re:Embarrassed? by Anguirel · · Score: 1

      Even if I get home and it won't run at all, I can't return it.

      This is, generally speaking, not true. Every single EULA I've read (and I read most of them) has included instructions for getting a full refund on a title which does not run properly, or in a case where you disagree with the EULA post-purchase. In particular, they are meant for cases where the store refuses to refund directly (which is most of the time now).

      --
      ~Anguirel (lit. Living Star-Iron)
      QA: The art of telling someone that their baby is ugly without getting punched.
  3. Needs to include... by Shadow+of+Eternity · · Score: 1

    Wong and Haimoimoi's gamer manifesto. Also, I maintain my position that this is just a pathetic publicity stunt and they're just as much of a bunch of hypocritical bastards as everyone else because of how readily they jumped into bed with GPG, who are barely respected even by their own forum moderators for violating pretty much every single one of these terms.

    --
    A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    1. Re:Needs to include... by azuredrake · · Score: 1

      We'll have to see how their GPG release goes, though. Stardock has real integrity to date, such that I see genuine word-of-mouth support for them on all manner of forums, pushing Sins and Gal Civ and The Witcher: Enhanced Edition (through impulse) instead of DRM laden titles.

      I think they know they have real money value in these values if they stick to them, and they'd be foolish to throw away that money value, especially since they limit themselves to the PC market only (where piracy is much more rampant).

      --
      Quis custodiet ipsos custodes?
    2. Re:Needs to include... by Shadow+of+Eternity · · Score: 1

      The problem is that they're making a game with GPG that afaik will work on GPGnet. Just because of GPGnet itself they've absolutely broken 1, 2, 3, 4, 8, and 10 and arguably broken 5 and 8.

      GPG doesn't even consider it a problem that GPGnet is outright non-functional in many ways. The most obvious and representative example I can think of off the top of my head is the SupCom replay manager. Using their own built-in system results in a file that their own game is incapable of running, you need to manually redo every filename. That's how GPG rolls, honestly I'd buy another Battlefield shovelware game before I'd buy another game from GPG.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    3. Re:Needs to include... by nschubach · · Score: 1

      Stardock has real integrity to date ... pushing Sins and Gal Civ and The Witcher: Enhanced Edition (through impulse) instead of DRM laden titles.

      Except for the fact that Impulse/Stardock Central is DRM...

      I will explain it again, and post a link to the image if you don't trust me. I cannot freely move my Gal Civ2 Files from one PC to another without having to re-install or activate. It will come up with a message about the SID not matching the hardware when I delete the sig.bin and/or move the files to my Wine box:
      Wine: http://img370.imageshack.us/img370/5128/screenshotgalacticcivilex5.png
      Windows Activation Screen: http://img257.imageshack.us/img257/8435/stardockactivationeo1.png ...and yes, for the record, it does work with just the files in the install directory. A certain... workaround... to this problem proves this but I won't go into details here.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    4. Re:Needs to include... by dupont54 · · Score: 1

      Yup exactly. Stardock uses basically the same tricks as other activation system.
      The only difference is that the orignal version of their games on the CD is not protected, the DRM only kicks in after a certain patch level. Then it's the same hardware-binding shit with more or less controlled number of installs like everywhere else.

    5. Re:Needs to include... by Morlark · · Score: 1

      Except for the fact that Impulse/Stardock Central is DRM...

      Maybe I'm just reading you wrong here, but I can't help but feel that you're trying to obfuscate the issue by drawing inadquately supported conclusions, as well as twisting Stardock's words to say something they don't. Stardock aren't saying "DRM is teh evil, we must shun it", nor are they saying "Gamers have the right to do whatever the hell they want with whatever the hell they want". All that they seem to be saying is that gamers have a right to play games without an undue amount of hassle, not that developers/publishers have to bend over backwards to accede to their every whim. Reactivating your install when you move it to a new PC or delete the sig.bin (the first of which is a new install, the second of which is basically un-activating your install, both of which would therefore legitemately require you to reactivate) is not an unreasonable hassle.

      So why don't you just reactivate it then? Sounds to me that you just like complaining for the sake of complaining. Because, by the way, you still haven't proven why this activation system means that Impusle is DRM. Why is it so different from a CD key check. Just because it's online? No, that's not what DRM means. If you had a limited number of reactivations, or if it prevented you from playing on another PC at all, then sure, that would be DRM. But that's not what it does. This activation scheme is functionally no different than the CD key checks of old, and that is not DRM. It's not even an unreasonable request. Or at least, if you believe it to be unreasonable, then that is purely your opinion, and that has no bearing on the fact that this scheme does not violate their Gamers Bill of Rights, nor does it permit you to arbitrarily change the meaning of DRM to mean whatever you want it to.

      --
      Santa's suicide mission go!
    6. Re:Needs to include... by dupont54 · · Score: 1

      The check being online is a HUGE difference with other copy protection schemes.
      It means that, even if you have paid the full price for the product, the publisher still has a kill switch and can deny you the use of your game, for whatever reason he might invent at that time.
      Different publishers have different rules for their allow/deny policy, with some appearing more lenient that other. But it does not change the fact the publisher is actively monitoring the number of time you install/use their software and on how many different machine.
      The fact this rules are implemented server-side (while a dumb CD-check is client-side) means the publisher can change the rule at any time, for better or for worse. Moreover, EULA of these services are vague enough that the publisher is allowed to cut your activation-right for no reason : just have a look at the Steam EULA for instance (I don't know about Stardock's). And they do use this right from time to time : Steam, again, killed copies of genuine imported games because they feel purchasers hadn't pay the right price.
      Online activation/hardware binding is great for renting or subscription-based content, but not for purchase, no matter how lenient the publisher promise to be.

    7. Re:Needs to include... by nschubach · · Score: 1

      DRM by all definitions is copy protection. It stand for Digital Rights Management. They are managing your rights to that digital media. They manage how you have to activate it (CD or online validation) and if you can run it or not. By linking it to hardware, if you ever change something in your machine, you have to ask: "Pretty please can I run this software I already purchased."

      CD keys could be DRM, but you have the ability to install and control that method. I may even argue that it's not really DRM because you have a physical hard copy (as in non-digital) of the key that is out of the hands of the publisher. How and here you use it is your prerogative. Online validation you have no control over unless you hack the game. It requires you to validate with the company and if a later times comes that the company is no longer there... you are out of luck. It's about semantics and Stardock is trying to redefine DRM to something it isn't.

      Web definitions of DRM (Note the use of "copying of files" and "protect files from unauthorized use" as it is used in my examples)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    8. Re:Needs to include... by Anonymous Coward · · Score: 0

      But that's not how Stardocks DRM works.
      Example: Sins of a Solar Empire
      - You buy a physical copy of the game
      - You install it.
      - The setup automatically activates the game, no going online involved.
      - Then, when/if you want to update the game, you go online to download the update, which causes a reactivation, which _will_ work since you are already online because you just downloaded the update.

      If you really hate reactivating the game that much, noone forces you to download the update. The physical copy you already have will continue to work and has absolutely zero copy protection(you aren't even required to enter the cd-key until the first update).

    9. Re:Needs to include... by m.ducharme · · Score: 1

      Erm, I think CD key checks are DRM, actually, just not very intrusive or effective DRM. But certainly the CD Key check has the same intention as the Activation, to limit one copy of one game to one user.

      --
      Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
    10. Re:Needs to include... by kfx · · Score: 1

      The problem is that they're making a game with GPG that afaik will work on GPGnet.

      Demigod won't be using GPGnet.

    11. Re:Needs to include... by Anonymous Coward · · Score: 0

      yes, as long as the activation server is up you can reactivate the game should this happen. But what happens when the activation server is taken offline or the company just goes out of business? Then you no longer have the ability to play the game(that you paid for and have a legal copy of) short of taking methods which are legally questionable (thanks to things like DMCA). Of course that assumes that you can still find the tools necessary to get around the whole activation scheme. So how is online activation not DRM ?

    12. Re:Needs to include... by Shadow+of+Eternity · · Score: 1

      That's an improvement, but they're still working with GPGNet which is basically like Whacko Jacko deciding to partner with VALVe on something.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    13. Re:Needs to include... by kfx · · Score: 1

      We're not using GPGnet for Demigod either.

    14. Re:Needs to include... by kfx · · Score: 1

      Ack, thought this was a reply to my other comment about Impulse. Still, Chris Taylor is on board with the GBOR stuff as well. I'm not sure what you've got against GPG the company (not the same as the GPGnet app), but if you care to elaborate it may turn out to be something already addressed, or soon to be.

    15. Re:Needs to include... by kfx · · Score: 1

      I should add that unresolved support/technical issues regarding GPG's previous work are related to their being limited by THQ's patch policies. That won't be an issue with Demigod.

    16. Re:Needs to include... by Shadow+of+Eternity · · Score: 1

      Bullshit, and you know it. There's no excuse for a lot of what's currently broken to have ever gotten released to begin with, and they've told us on their forums that they own GPGnet and can do whatever the hell they want with it.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    17. Re:Needs to include... by dupont54 · · Score: 1

      There is no such thing as activating offline, it just can't work.
      Version 1.0 on the CD has no protection. But update it up to a certain patch level and online activation is mandatory, tying your updated program to your hardware. If you want to move around this updated copy, or somehow change critical parts of your system, you will have to ask authorization again.
      So maybe version 1.0 is already good enough, but I just don't like the idea of DRM being added afterwards with patches which could be critical to the experience.

  4. I am embarassed! at the mtv article by Vexorian · · Score: 0

    The anti-gaming-piracy movement needs to find a way to make people feel about pirating games the way more and more of us feel about not separating our garbage from our recycling.

    How about a warm cup of fuck off? Really, reading this article has made me sick. It is saying that there should be some sort of eco-consciousness like PROGRAMMING on people so that they feel guilty about piracy. News flash: Piracy, unlike throwing garbage doesn't really harm anyone!

    No, people don't pirate to save themselves 60 $us that they could pay, they pirate because they simply wouldn't be able to pay for it, or maybe because the game has been so horribly ruined by DRM that you need to pirate it in order to actually play it. No, nobody does piracy to boycott the company making the game, surprise! THE COMPANY IS NOT LOSING SALES it is earning players...

    --

    Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    1. Re:I am embarassed! at the mtv article by azuredrake · · Score: 1

      Piracy, unlike throwing garbage doesn't really harm anyone!

      Unless you work for a game company whose revenues are down, copies pirated on the main torrent sites are way up, and is a publicly traded company so may legally be required to lay off employees to shore up their balance sheet...

      No, people don't pirate to save themselves 60 $us that they could pay, they pirate because they simply wouldn't be able to pay for it, or maybe because the game has been so horribly ruined by DRM that you need to pirate it in order to actually play it.

      Categorically untrue. I'm sure many people do pirate a game because they wouldn't be able to afford it otherwise, and I know I've used no-cd patches to make my media last longer, but I'm JUST as sure that people do pirate games just to avoid spending money on them, even if their budgets could easily afford the 30 to 60 dollars it would cost them.

      THE COMPANY IS NOT LOSING SALES it is earning players...

      The company doesn't want non-paying players - that's just people who incur support costs without paying for them at all. The company wants you to buy the game, if you want it badly enough to play it.

      --
      Quis custodiet ipsos custodes?
    2. Re:I am embarassed! at the mtv article by Rennt · · Score: 1

      Unless you work for a game company whose revenues are down, copies pirated on the main torrent sites are way up, and is a publicly traded company so may legally be required to lay off employees to shore up their balance sheet...

      There will always be a baseline level of copyright infringers (I hate to use the term "pirate"). but if the number of people sharing a particular title is "way up" above the average (Spore) you have to ask what is so special about that title - could it be the cruel and unusual limitations placed upon it?

      If the publishers were being honest, they would admit that this kind of DRM has nothing to do with stopping sharing, and everything to do with controlling customers.

      Customers are just getting wise to the scam... in the case of Spore-type DRM I really believe that the publishers create "pirates" out of totally honest customers that just want a fair deal.

    3. Re:I am embarassed! at the mtv article by w32jon · · Score: 1

      Another comparison could be:

      If you go to a restaurant, you don't have to tip your waiter anything. Yet many people would feel bad if the waiter was decent and they left nothing.

      Neither the waiter nor the game company work for free, they really you to tip them or pay for their games, and they can't really make any money if you don't.

      THE COMPANY IS NOT LOSING SALES it is earning players...

      I'll admit that I've personally pirated games I would've bought otherwise, and I'm sure there are plenty of other people who have done the same. Game companies are certainly losing sales to piracy, maybe not as many in reality as they claim, but it happens.

    4. Re:I am embarassed! at the mtv article by QuantumG · · Score: 5, Insightful

      I love it when Americans make the tipping analogy, because it's so apt. You are aware that the American system of tipping is insane, right? The rest of the world think you're all fuckin' nuts when you go on about this stuff. There's nothing normal about refusing to pay your staff a reasonable rate and then demanding the customer get involved in compensating them.

      --
      How we know is more important than what we know.
    5. Re:I am embarassed! at the mtv article by TubeSteak · · Score: 0, Offtopic

      The anti-gaming-piracy movement needs to find a way to make people feel about pirating games the way more and more of us feel about not separating our garbage from our recycling.

      That same line caught my eye.

      The difference between DRM & recycling is that I can choose to recycle. There is no recycling nazi that tells me I can't put my garbage on the curb unless the recycling is sorted out (hello Britain, sucks to be you).

      I can't choose to buy Spore, Mass Effect, The Sims, BioShock, etc etc etc sans DRM.
       
      ::Full Disclosure:: My County mandates that garbage companies do a weekly recycling pickup and the County mandates that I pay for garbage pickup... so I have to pay for garbage & recycling whether I put anything on the curb or not. No wonder organized crime loves the sanitation industry.

      --
      [Fuck Beta]
      o0t!
    6. Re:I am embarassed! at the mtv article by NickFortune · · Score: 1

      Piracy, unlike throwing garbage doesn't really harm anyone!

      Unless you work for a game company whose revenues are down, copies pirated on the main torrent sites are way up, and is a publicly traded company so may legally be required to lay off employees to shore up their balance sheet...

      Mmmm... you've mad that assertion a few times in this discussion. Just out of interest, do you have any specific examples of good, well publicised games that sold poorly, but for which the torrenting counts were high?

      The general impression I get, (and this is utterly uninformed I admit), is that good games sell if they have enough marketing behind them. If you can offer some evidence to the contrary, it would add a lot of weight to your argument.

      --
      Don't let THEM immanentize the Eschaton!
    7. Re:I am embarassed! at the mtv article by DeadChobi · · Score: 2, Interesting

      I like the tipping system here.

      I've been at restaurants where waitresses invade my personal space by touching me or rubbing on me while handing other diners their food, and I just refuse to tip them because of that. Usually they do it because they think it gets them more tips if they make me want to have sex with them. That kind of manipulation really pisses me off. Remember that this is an example of why I like the tipping system.

      Another reason why I like the system here is that if I really like the service someone gave me, I can say so by giving them a larger than average tip.

      --
      SRSLY.
    8. Re:I am embarassed! at the mtv article by vadim_t · · Score: 3, Interesting

      If you go to a restaurant, you don't have to tip your waiter anything. Yet many people would feel bad if the
      waiter was decent and they left nothing.

      No, being a decent waiter is the waiter's job, and they don't deserve any extra for doing what they're supposed to do. If they don't earn enough then they should go and demand more from their employer.

      A tip is not a tip if it's mandatory. A tip is used to reward exceptional service. Simply serving food or mechanically pouring a beer or cup of coffee is not exceptional service. Now, when a taxi driver spent a while figuring out how to fit the large CRT I had bought into the car and helped me carry it up, that was very exceptional service and appropiately rewarded.

    9. Re:I am embarassed! at the mtv article by spasticfraggle · · Score: 4, Interesting

      You realise if they were getting paid a reasonable wage they wouldn't feel the need to demean themselves like that, right?

    10. Re:I am embarassed! at the mtv article by the+grace+of+R'hllor · · Score: 4, Insightful

      It's funny. Because here tipping is not considered mandatory, there is no *expectation* of a tip, and thus, if I really like the service I got, I can give an average tip.

      The tipping system in the US is insane. Waitresses should be paid normal wages, and should get tips only as reward for good service (or physical contact, for those so inclined).

    11. Re:I am embarassed! at the mtv article by FictionPimp · · Score: 1

      In my county (in Indiana) you have to pay for recycling even if you do not recycle. So in this analogy. I have to buy EA games even if I don't play them.

    12. Re:I am embarassed! at the mtv article by azuredrake · · Score: 1

      Titan Quest and its expansion come to mind most immediately. Anything else I know I can't tell you because of NDA.

      --
      Quis custodiet ipsos custodes?
    13. Re:I am embarassed! at the mtv article by Anonymous Coward · · Score: 0

      That's the difference though. They could sell a version for a couple of extra dollars without DRM (like of like iTunes, really). It would still be massively pirated. There is no reason to expect the majority of pirates are some stalwart individuals standing up for DRM-free software. Most of them are probably either poor folks without the money to waste or douchebags.

    14. Re:I am embarassed! at the mtv article by Just+Some+Guy · · Score: 1

      The one thing nice is that you can protest really bad service. In general, I'm a really good tipper and almost always leave more than the average. Still, there are times when I've deliberately left nothing (or worse: a penny or two, showing that I didn't just forget). I only do this for especially horrible service, like when:

      • I can see our food in the serving window, but the waiter is chatting on his cell phone for several minutes.
      • Our order is completely, comically wrong ("I ordered a hamburger. This is fried liver.") and the waitress gets mad at us when we ask her to fix it.
      • We were seated at a table with a cold air draft and asked to be moved to an empty table further down. The waiter said he'd ask, then went on a smoke break. By the time he got back, someone else had been seated there and my wife sat freezing through the meal (and married guys will understand why this is a Big Deal).
      • I saw the waitress sneeze on our dessert and then still being it to our table.

      I'm really thick-skinned and get irritated at the management, not the waiters, when a restaurant is understaffed and overworked. However, I'm glad I have at least some way to tell them that they did a bad job, and that it's in their best interest to provide decent service.

      --
      Dewey, what part of this looks like authorities should be involved?
    15. Re:I am embarassed! at the mtv article by aftk2 · · Score: 1

      As has been previously mentioned in these comments, no one is really sure of the percentage of people who "could pay" but pirate instead. One thing is certain, however: it's not 0%. If you think that every single person who pirates a game is unable to pay for it, you are flat out wrong.

      --
      concrete5: a cms made for marketing, but strong enough for geeks.
    16. Re:I am embarassed! at the mtv article by gknoy · · Score: 1

      . If they don't earn enough then they should go and demand more from their employer.

      A tip is not a tip if it's mandatory. A tip is used to reward exceptional service. Simply serving food or mechanically pouring a beer or cup of coffee is not exceptional service.

      In theory, I agree. I don't feel inclined to tip for average service. However, the reality of being a waiter/waitress in the US is that they tax them as if they received 8% tippage on all their sales. I know, it's insane. The good news is, if other people are tipping 15%, and you top 0%, it comes close to balancing out. ;) Still, I tend to give at least some tip for decent service.

      You're right, though ... I wish I'd not been conditioned by our crazy American tipping ways. :)

    17. Re:I am embarassed! at the mtv article by Anonymous Coward · · Score: 0

      Because everyone I know that "pirates" a game calls the manufacturer to support it...

    18. Re:I am embarassed! at the mtv article by IorDMUX · · Score: 1

      The American tipping system is simply a clever tax-evasion system for restaurant owners.

      Think of it this way: In a system without tips, and where the food price on the menu is given a 'service' markup of... say... 20%, the extra money passes through the hands of the restaurant owner on the way to the employees, and thus is taxed. However, in a tipping system where the customer pays for the food and then pays the 20% service markup directly to the waiter/waitress, the additional money is never 'seen' by the owner, thus reducing his taxes and making his life easier.

      At least, that's the way that it has been explained to me by those in the restaurant business, anyone wish to clarify?

      --
      >> Standing on head makes smile of frown, but rest of face also upside down.
    19. Re:I am embarassed! at the mtv article by Dragoness+Eclectic · · Score: 1

      Ditto. So, since the local garbage collection is CHARGING me for me to do extra labor to separate out my recycleables, I refuse to do so.

      If you want me to do extra work, pay me what my labor is worth. If recycling was such a wonderful deal, I wouldn't have to pay EXTRA for the privilege.... of doing more work. Screw that. I can't refuse to pay the recycling tax on my garbage bill, but I can and do refuse to work for negative pay.

      My issued recycle bin is somewhere in the house serving as a storage bin. Works nicely for that.

      --
      ---dragoness
    20. Re:I am embarassed! at the mtv article by NickFortune · · Score: 1

      Titan Quest and its expansion come to mind most immediately. Anything else I know I can't tell you because of NDA.

      I did a bit of googling on that. The game seems linked to piracy mainly on account of this post from Micheal Fitch following the close of Iron Lore Entertainment.

      Now it's a terrible thing that he company went under, but I'm not sure how objective he was being. I mean he not only estimates piracy rates at 90% (which seems a little high to me) but he also goes on to also blame the architecture of the PC, hardware manufactures, device drivers, biased reviewers and an ungrateful public for Iron Lore's failure. It's an interesting perspective on the problem, but on its own, it falls short of a compelling argument.

      And if Fitch's figures are right, how come games like Assassin's Creed and Bioshock manage to turn a profit?

      --
      Don't let THEM immanentize the Eschaton!
    21. Re:I am embarassed! at the mtv article by basicio · · Score: 1

      While that may be how it *should* be, the reality is rather different. Waiters are paid significantly less than workers that don't get tips. If they were actually paid wages equivalent to the work they're doing the up-front cost of getting food at a restaurant would be significantly higher.

      Not tipping under these circumstances unless you receive absolutely terrible service is an asshole thing to do.

    22. Re:I am embarassed! at the mtv article by azuredrake · · Score: 1

      Re: His exaggeration - it's quite possible, I didn't know anyone there personally, but I did hear it more like fifthhand and not just from his press release. Even if the piracy rate was much lower than 90%, that they cited it as the reason for shuttering the whole company after making a pretty decent game (the best diablo clone since diablo 2) sort of is indicative of a problem, in my opinion.

      Re: AC and Bioshock - because they were console games as well (primarily), and it's much more expensive and difficult to pirate console games than it is to pirate PC games.

      --
      Quis custodiet ipsos custodes?
    23. Re:I am embarassed! at the mtv article by NickFortune · · Score: 1

      Even if the piracy rate was much lower than 90%, that they cited it as the reason for shuttering the whole company after making a pretty decent game ... is indicative of a problem, in my opinion.

      Well, yes. There's always going to be some software piracy, and any software company that goes bust is always going to think "if only a few of those guys had actually paid for the product, we might still be in business".

      But we also need to recognise that companies go bust all the time, even ones with good products. Not just in the software industry either. So the question becomes how much of a problem is piracy? If we accept that were never going to get rid of it entirely, where to do we draw the line and accept losses due to unlicenced distribution as part of the overhead? How far can we go on with measures like DRM and the DMCA before they start to become self defeating?

      I have to say, I always feel somewhat in two minds on this subject. On the one hand, I'm a developer by trade, and I would hate to see people just help themseleves to the fruits of my labours. On the other hand ... I don't think this is an argument that we're going to win. I don't think that trying to control software distribution is going to remain viable as a way of recouping development costs for very much longer.

      --
      Don't let THEM immanentize the Eschaton!
  5. Peer-2-peer pressure? by shinmai · · Score: 1

    I don't get this Stephen Totilo guy. The whole "gamer-pride"-post is obviously a huge flamebait, but I can't help but wonder if he honestly feels that software piracy could be stopped if only we had more public service announcements like the "You wouldn't steal..."-ads in beginning of DVDs. Most pirates think peer pressure is when the leechers outnumber the seeders on a torrent... Smokey the Bear going 'Only you can stop burning discs' won't do much good here. (It's Smokey, right? I'm not quite up to date on the latest crying indian-franchise)

    1. Re:Peer-2-peer pressure? by Sobrique · · Score: 1
      I hate getting an advert for piracy on a DVD I've bought legitimately. They're almost always 'no-skip', and are berating me for ... having bought their product legitimately.

      I find that annoying, and I'd be inclined to pirate stuff just to get rid of it.

    2. Re:Peer-2-peer pressure? by Zironic · · Score: 1

      It's slightly ironic that that very ad in the beginning of DVD's is why a lot of people pirate. The pirates get their movies commercial free.

  6. pride shame by MellowTigger · · Score: 5, Insightful
    From the article...

    But what's keeping all those gamers out there who don't pirate their games from standing up and saying they pay for what they play? From making not being a pirate a point of pride?

    I paid for Spore. The DRM crashed my game. The seemingly incomplete game was enjoyable for as much as it accomplished. But I feel like a sucker for having paid money on it. I don't feel pride; I feel a small twinge of something akin to shame. I helped Electronic Arts dumb down a game (so they can piecemeal add-ons to eventually yield a complete game, sometime in the future) and distribute it with DRM (which interfered in my gameplay, which the pirated version would not have done). I helped them because I can't control my addiction to gaming.

    That's why the cultural front would be a losing battle. To do the "legal" thing, I have to feel slightly embarrassed and used and out of control.

  7. What we need is an ingredient list by Anonymous Coward · · Score: 1, Insightful

    On the back of games.... this is what the game contains software wise...

    and this is what changes the game will make to your system.

    Inform the consumer of what kind of crap they are putting in their body/pc. Then the company has the ability to say it's on the box and the consumer can decide do I want more of the same or move on to something with a better ingredients list.

  8. I want my Halo 3-on-C64 port by LrdDimwit · · Score: 3, Informative

    I can see where you're coming from with this, but that isn't a 'right'. It's a 'demand', and a fairly selfish one at that. Nintendo should be forced to license their IPs out to their arch-nemeses? (I mean, aside from Sega ;) Companies should be forced to release ports even for systems that can't handle the load?

    Not a bad idea, but needs a rethink.

    1. Re:I want my Halo 3-on-C64 port by Haeleth · · Score: 2, Funny

      Nintendo should be forced to license their IPs out to their arch-nemeses?

      Why not? They could use NAT, and free up some IPs for the rest of us to use. It would be a nice gesture of support for the Internet.

    2. Re:I want my Halo 3-on-C64 port by MobileTatsu-NJG · · Score: 2, Informative

      Nintendo should be forced to license their IPs out to their arch-nemeses? (I mean, aside from Sega ;) Companies should be forced to release ports even for systems that can't handle the load?

      I think he already addressed that when he said PC and not console.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  9. Face it by Nightspirit · · Score: 0, Flamebait

    Some of you are not going to be happy unless they release the source code, allow you to do anything you want with it, release it on every platform (even ones in which it would be financially infeasible to do so), or a bunch of other fantasy pipe dreams. Lets get realistic.

    1. Re:Face it by QuantumG · · Score: 4, Insightful

      It's be fucking nice if they did release source code. What's the harm? Carmack did it.

      --
      How we know is more important than what we know.
    2. Re:Face it by Hatta · · Score: 1

      Release the source code. Keep the game data proprietary. Where's the harm in that?

      --
      Give me Classic Slashdot or give me death!
  10. Their stuff sounds worse than DRM by Animats · · Score: 2, Interesting

    Their games require you to run "Impulse", and the "Impulse Dock", which is a browser-like client that only talks to Stardock. It has blogs, downloads, and such, and is required for updates to their games. It's like one of those background services required to run many games, only it's in your face.

    This is progress?

    1. Re:Their stuff sounds worse than DRM by Anonymous Coward · · Score: 0

      At least it's in your face and not in your back.

      Wait... both would hurt...

    2. Re:Their stuff sounds worse than DRM by Rakishi · · Score: 1

      I gotta agree, I don't mind the concept involved so much as that simply find Impulse to be a particularly bad piece of shit. I find the UI unintuitive, I find the UI ugly, it's slow, it has visual bugs, it has bugs period, it has a lovely random jumble of settings, it doesn't tell me what it's doing (ie: reading all 6gb of game data while saying it's "downloading" an update), etc.

    3. Re:Their stuff sounds worse than DRM by Cowmonaut · · Score: 1

      This is why I never understood that many here on Slashdot are screaming "Go Stardock! Woo no DRM!" when Stardock technically does the same thing as Steam.

      Granted, Steam DRM is very unobtrusive. I imagine that if you regularly used Impluse that would be viewed as unobtrusive as well.

      Either way, you require something other than the game to play it and keep it updated. I personally don't find Impulse useful so I don't play Stardock games.

      Oh, and Valve has, since Steam was released, had a contigency plan to unlock the DRM in case they go under. If Stardock ever went under would you still be able to update and play their games?

      To be honest, I'm not perfectly familiar with Impulse. I didn't like it when I tried it so I removed it so I don't know how it works as well as other things on my PC.

    4. Re:Their stuff sounds worse than DRM by Anonymous Coward · · Score: 0

      Exactly, this is why Stardock lost me as one of their faithful customers. They pulled an "Impulse" on Sins too, if you want to patch your game (required to play online against anyone else) you must install Impulse.

      I loved their games, support and lack of copy protection. I would promote their games to friends, and tell them of upcoming releases.
      Though, not anymore. Now that Stardock has started their own Steam and forced you to use it: NO THANKS.

    5. Re:Their stuff sounds worse than DRM by Jaysyn · · Score: 1

      Incorrect. You don't have to have Impulse or the old Stardock client open to run Stardock games.

      You do have to have it open to download them & install them, but that is kinda the whole freaking point of Impulse.

      After the game is installed & validated you can uninstall Impulse & the games that you have installed will work just fine. In most cases you can even get updates from the dev's website instead of Impulse / Stardock. Try it if you don't believe me.

      --
      There is a war going on for your mind.
    6. Re:Their stuff sounds worse than DRM by Jaysyn · · Score: 1

      Oh yeah, the Impulse Dock, is *completely* optional. I've ran it once to see what it was (a custom version of ObjectDock) & it has never been ran again.

      --
      There is a war going on for your mind.
    7. Re:Their stuff sounds worse than DRM by Anonymous Coward · · Score: 0

      I've had some great fun on Sins of a Solar Empire with my roommates, and never even installed Impulse. You can play the game just fine, even multiplayer, without so much as the CD in the drive. Impulse is only required for online play. Which, although it's a shame there's not an alternative, isn't really that bad considering that you need a place to look for games anyway.

    8. Re:Their stuff sounds worse than DRM by kfx · · Score: 1

      Their games require you to run "Impulse", and the "Impulse Dock"...

      No, they don't. Impulse is used to get updates, but it isn't required to keep it running. In fact you can uninstall it after updating/downloading, and the games won't care one bit.

    9. Re:Their stuff sounds worse than DRM by Attackinghobo · · Score: 1

      You do not need to have their software open when you run the game. You only need it open to download the game, or perform an update.

    10. Re:Their stuff sounds worse than DRM by Hatta · · Score: 1

      There seems to be a lot of backlash against Impulse, but having used it, it's not bad at all. It's a little flashy and cheezy looking, but it's basically a download manager with integrated iTunes-like store.

      I already have a download manager, it's called wget. Or firefox if you like.

      --
      Give me Classic Slashdot or give me death!
    11. Re:Their stuff sounds worse than DRM by Agent.Nihilist · · Score: 1

      Impulse is required to update and validate your games yes. However it is non-essential. You can run your games with out launching it, or even uninstall it.
      Its not really a background service either, IFAIR it doesn't launch at start up by default and can be turned off with out losing any functionality besides updating(until you launch it again)

      Infact you can download impulse on 5 computers, uninstall it and still play the game on each one with out issue. You'll only be restricted to one "online"(online multiplayer session) per key.

      How is this worse? its less intrusive than steam is.

    12. Re:Their stuff sounds worse than DRM by Anonymous Coward · · Score: 0

      I bought Sins after playing the demo repeatedly (on high speed, using pause, you can beat it).

      The demo is 95% of the entire (single player) game. I'd rather have my $40 back now since I won't play it against anyone (Dawn of War is better, if a completely different market), but the reason I bought it in the first place is because the DRM isn't a pain. I didn't bother to patch it, so it minidumps after a while on Vista x64, but I appreciate that I didn't have to activate it to play, or be online, or even type in the CD key...

      I don't know about patches, maybe you can DL them via a VM with impulse on it, but whatever.

      I also picked up Galactic Civ 2 ($20 at BB) while I was at it. They are both enjoyable time sinks, SOASE being the dumber but prettier cousin.

    13. Re:Their stuff sounds worse than DRM by Rakishi · · Score: 1

      This is why I never understood that many here on Slashdot are screaming "Go Stardock! Woo no DRM!" when Stardock technically does the same thing as Steam.

      No it doesn't.

      Granted, Steam DRM is very unobtrusive. I imagine that if you regularly used Impluse that would be viewed as unobtrusive as well.

      I'd disagree since I find Impulse to be a crappy piece of software.

      Either way, you require something other than the game to play it and keep it updated.

      No, Steam is required to play valve games, install valve games and update valve games. Impulse is only required to update Impulse games. That's the difference.

      Oh, and Valve has, since Steam was released, had a contigency plan to unlock the DRM in case they go under. If Stardock ever went under would you still be able to update and play their games?

      Of course you can and without any need for contingency plans. You can also install them from CDs, or downloads I'd guess or whatnot. All without any need to search the internet for whatever fix has been released 5 years when the company went belly under. Impulse isn't required to play games and isn't required to install games (Stardock games don't come pre-encrypted with DRM and don't require hours to decrypt).

    14. Re:Their stuff sounds worse than DRM by Carbon016 · · Score: 1

      It's worse because it's lock-in. Stardock phased out stand-alone patching in the middle of Sins' lifespan. Having to use their service to update my game is silly and unnecessary: not only because of the utterly bloated, poorly-coded mess that is Impulse, but that several games, like Red Alert 3, as well as virtually every MMO can just run a small patcher at launch or when you click "Multiplayer", or *shock horror* provide updates standalone.

      It's obviously done to attempt to play Steam's game where 99% of the difficulty is getting your client in the door of the consumer and then they can make all sort of reckless impulse (pun unintended) buys. It's also done because it's a sneaky way to get DRM in the door: if you include it on the game disk, my god, stop the presses, but if it's in the patch, you can just write it off as "optional" and everybody loves you. Of course, an unpatched game at launch is about as good as _no_ game. But anyway, the failure for Stardock to frame it in an honest way undercuts their rhetoric. The consumer must understand that Stardock has made several plays that fail to meet the standards of the average anti-DRM crowd (yes! Steam violates most of these too!), and that the ones that were not were done so purely for profit's sake.

      I want my game client on a CD, DVD, or untouched download. I want my patches standalone so they can be backed up. I don't want your software to phone home, I want as little outside of the core executable as possible for automatic updates if they're so required. If you want a CD key, fine. But that's enough: the failure of piracy to adequately tackle unlocking of multiplayer content on new releases shows that it's effective at least until someone develops a good enough keygen (way down the line). I'm not super-crazy about lack of DRM but this should be the model Stardock is aspiring to if they are sincere in their efforts. So far I have seen nothing but hand-waving.

  11. Re:SEX TAPE! by Toonol · · Score: 1

    Check out parent post's post history. It's all spam. I'm sure he'll get modded down to -1, but does slashdot ever completely ban these sorts of posters?

  12. I suppose you want a pony too? by traffichazard · · Score: 1

    12. Gamers shall have the right to a pony.

    Actually, I'm really looking forward to an Atari Lynx port of Bioshock.
    Chip's Challenge is starting to lose it's appeal.

  13. Hello, first sale doctrine? by Spy+der+Mann · · Score: 5, Insightful

    If I purchase a copy of the game, I *DO* own it. Otherwise, I have the right to get a replacement and or refund if my CD or DVD gets scratched. Does that really happen? I don't think so.

    If we gave money and got a CD, it's not a license. It's a sale. Especially when you go to the website and see the words "purchase", "order" and "buy". See Vernor v. Autodesk. A good review of the decision is available at http://arstechnica.com/news.ars/post/20080523-court-smacks-autodesk-affirms-right-to-sell-used-software.html

    So what DRM is really about, is an attempt at circumventing the first sale doctrine. Therefore, it should be declared illegal.

    1. Re:Hello, first sale doctrine? by jimicus · · Score: 1

      I noticed that "Gamers should have the right to resell the game" was put in the list of "Illegitimate complaints" with the justification "Not saying reselling programs is right or wrong, only that it is not the function of DRM to make it hard or easy to do this, it's a separate issue."

      Regardless of whether the function of DRM is to make this easy or hard, with most current DRM systems, reselling the game is made hard as a side-effect of the DRM. Whether or not that's intentional is something we could argue about all day, and very hard to answer definitively unless one has insider knowledge.

      One of the legitimate complaints was: If a program wants to have a limited activation system, then it needs to provide a way to de-authorize other computers (ala iTunes).

      If such a de-authorization system existed, then reselling games would be dead easy. In fact, it could even be made to work if the original owner "forgot" to deauthorize their game before reselling it if the authentication part of the DRM was done online.

    2. Re:Hello, first sale doctrine? by Thirdsin · · Score: 1

      Parent finally sees the light. I wish others would also open their eyes.

      --
      No words of wisedom here.
    3. Re:Hello, first sale doctrine? by Hatta · · Score: 1

      So what DRM is really about, is an attempt at circumventing the first sale doctrine. Therefore, it should be declared illegal.

      Yep, that is why I found this section under "illegitimate complaints" so interesting:

      Makes it harder for people to resell programs. (Not saying reselling programs is right or wrong, only that it is not the function of DRM to make it hard or easy to do this, it's a separate issue.)

      Yeah, they really don't get it.

      --
      Give me Classic Slashdot or give me death!
  14. Why marked as troll? by Scott+Kevill · · Score: 4, Insightful

    The parent is correct. Their games do require you to run their Impulse client to download game updates.

    A recent update to Impulse did actually install background services without asking the user's permission. This was their solution to slow app launch times, by invisibly launching the service at boot time, rather than actually fixing the problem.

    --
    GameRanger - multiplayer gaming service for PC and Mac games
    1. Re:Why marked as troll? by lagfest · · Score: 1

      And to make matters worse, for me it started *slower* with the background service running.

    2. Re:Why marked as troll? by GrayNimic · · Score: 1

      The parent is correct. Their games do require you to run their Impulse client to download game updates.

      But that's the point. You have to run the pseudo-DRM software to download updates, not to play the game as-is. That's the compromise that Stardock has advertised on repeatedly - there's no DRM to restrict you from playing the game, just DRM-like mechanisms to control updating the game.

      Personally, I find that many orders of magnitude better than things like SecuROM or StarForce, and somewhere around the level of a input-once CD Key. A background 'quicklaunch' service would be annoying (I haven't had to update my Stardock stuff in a few months, so I've only used the Impusle-predecessor "Stardock Central", which didn't have the background service), but usually mechanisms to disable those don't take too long to come out ... I hope.

  15. Re:pride shame by cliffski · · Score: 1

    The game crashed, what makes you assume it was the DRM?

    --
    DRM-free indie games for the PC and Mac: Positech Games
  16. Re:Hello, first sale doctrine? - it gets worse. by thesupraman · · Score: 3, Insightful

    Go read up on copyright, as part of the 'deal' that is copyright, the rights to the item are supposed to become public after copyright runs out (which is getting longer and longer, but that aint the point).

    With DRM, how exactly is the public going to get their free access that has been bought and paid for by supplying (through the state..) the protection of the product during its copyright life?

    Any copyright holder who uses DRM that does not time out at the end of copyright is reneging on their half of the contract that is copyright, so why should they get any protection through it?

    State Copyright OR Private DRM, I say. No state protection for DRM!

  17. I stray into off-topic land by Macthorpe · · Score: 2, Informative

    There's nothing normal about refusing to pay your staff a reasonable rate and then demanding the customer get involved in compensating them.

    I can only quote you in the name of truth. The moment the UK government found out that was happening here they started taking steps to make it illegal, as it damn well should be.

    --
    "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
  18. Re:pride shame by Morlark · · Score: 1

    I think he's basing that conclusion on some early reports (later disproven, IIRC) that the pirate version of the game did not suffer from the egregious crashing problem that plagued the game.

    --
    Santa's suicide mission go!
  19. I'm embarassed by being ripped off time and again. by Anonymous Coward · · Score: 0

    Theres significant lack of respect for ME when the game company shoves out yet another half finished beta buggy ass game loaded with drm that may or may not cause other problems aside from being annoying... Games that i end up stuck with if i buy it. This embarasses me way more than pirating games.

    Lets face it. 80% of the games i 'steal'. end up being deleted within 20 minutes of installing them.

    they are crap. they are overpriced unfinished crap. and if i had paid for it to find that out. i'd be stupid.

    "Well you could get a demo"
    Yeah right. Most demo sites download far far slower than just grabbing a torrent of the game. And a torrent of the full version lets me see exactly what i would be getting if it was good enough to buy.

    Look. the games industry brought this crap on themselves. Price per hour of fun has gone up. Quality has gone down. Hardware requirements have gone WAY up. And you treat EVERYONE like a thief right from the start..

    Do you REALLY wonder when they start ACTING like thieves?

    And you've been stealing from us for years by pushing out crap that we end up stuck with.

    Wanna blame somebody for piracy. Blame the games industry practices. They have directly caused this.

    It's just not going to happen like that anymore. People are starting to wise up. I suggest the games industry wise up too.

  20. Re:pride shame by Dr_Barnowl · · Score: 1

    I feel the same ; I bought Mass Effect (only when it came down to half it's published price, but still, I didn't like myself).

    It's a great game, but I felt ashamed to be supporting EA. I also felt uncomfortable with the activation scheme - it's definitely dampening my ardour for a new GPU, because that will require me to burn an activation.

    Games are the only things keeping a "real" Windows install on my disk now. I need Windows for work, but I'm prepared to run it in a virtual machine if necessary. The software I write is cross-platform (and runs much faster on Linux, given the same hardware). I'm much less interested in gaming in general. The few games that actually get Linux ports would probably be enough to satisfy me (and be something to look forward to, instead of the almost limitless choice on Windows).

    Maybe I should just grow up and kick the gaming habit ; the big publishers seem to want that, they are taking all the joy out of it.

  21. not anymore (again) by Tom · · Score: 1

    When I was in school, I didn't feel bad about it because I didn't have the money anyways. 50 bucks for a computer game? I would've had to save 2-3 months to afford that, and very, very few games lasted that long before I was done with them, so it wouldn't have been a sustainable model.

    Later on, when I could afford games, I bought most of the ones I played. And that was ok. I was occasionally unhappy because it sucked, which is a lot worse if you paid for it, but it was mostly ok.

    But ever since the game industry started treating me, the honest customer, as a criminal, my feelings (and actions) have changed again. Today, I still insist on buying the game if it is from a small, indy publisher. EA and Co? No more money for you. Stop treating me like a criminal and I'll stop behaving like one.

    --
    Assorted stuff I do sometimes: Lemuria.org
  22. Re:pride shame by Creepy+Crawler · · Score: 0, Flamebait

    What?! You paid for that DRM encrusted pile of shit? Feeling taken advantage of?

    Take matters into your own hands. Here's a Free Download of Spore, minus the DRM and other nasties.

    Next time, check Piratebay BEFORE you buy.

    --
  23. How about a DRM Bill of Rights by Somebody+Is+Using+My · · Score: 5, Interesting
    I want a DRM Bill of Rights, an agreement between Publishers and End-Users about what their DRM software can and cannot do. It needs to be palatable to both the Publishers -who want to protect their copyright and investment in the software- and to the users, who want to be able to use software they paid for not only today but in the future.

    1) Right of Free Use: If you limit number of installations, the publisher MUST provide a "revoke" tool.

    What it entails for the publisher:

    The Publisher is allowed to limit the software's installation to one or more computers based on their hardware configuration and registered online ("Activation"). They must provide a free stand-alone tool, preferably on the same distribution medium, that the User can use to de-authorize previously activated computers. The total number of Activations and De-activations must be unlimited in number, but can be limited as to number of uses in a particular time period.

    How It Would Work:

    When you install a game, the software must be activated online as is the standard practice today. However, what this Right provides is a method for the User to de-activate an installation so the software can be transferred to another computer, either due to hardware failure, upgrade or resale. This tool needs to be provided free to the user, preferably on the CD/DVD with the game (or downloaded if the game is purchased through digital distribution) and must be stand-alone. De-activation would require proof of ownership (the CD in the drive and the CD-key should be enough), and would display a list of all computers authorized to run that software. The User could then select the computers to be de-activated. Note that this tool does NOT have to be run on the Authorized computer, or require the Authorized software to be installed. In order to prevent misuse of this tool, the Publisher can allow only a certain amount of Authorizations/DeAuthorizations per day/week/month, but cannot limit the TOTAL amount of de-Authorizations.

    2) Right of Activation: If the publisher requires Activation, they must provide some assurance of method to bypass this should the method of Activation no longer be available.

    What it entails for the Publisher:

    The Publisher is allowed to require the User to Activate their software through the method of their choice. But if that method should no longer be available (be it due to technical or financial reasons), they must ensure that the user can continue to use the software they paid for even though the Activation service is no longer running. This assurance can take many forms; a legal promise to release a patch should the Activation Servers be taken down and a waiving of rights to take legal action of any third-party who rights software to allow the same, or a universal "key" that is held in escrow, to be released only should the Activation servers go down, that allows installation and use of the Software without Activation.

    How It Would Work:

    Basically, the Publisher needs to provide the User with a "back-door" that can bypass the Activation requirement should they chose to no longer allow Activations, either because it is costing them too much money or they are no longer in business. The best way for the User is if the Publisher has a patch or some sort of universal serial number that allows the User to bypass Activation; this patch/key is held in escrow until the Activation Servers go down and is then released to the general public. Of course, this may dramatically compromise the usefulness of the DRM, so other methods can be used, for example: providing source-code and funds that can be released to pay a programming team to successfully develop a patch after the fact. Alternately (but least palatable to the User) the Publisher can simply promise to release code and not prosecute should a third-party (e.g., a "cracker") want to develop some method to bypass the Activation (but, note, they must provide enough code to make this a possibility)

    3) Right to P

    1. Re:How about a DRM Bill of Rights by Creepy+Crawler · · Score: 4, Insightful

      I already have a DRM Bill of Rights.

      It's called Thepiratebay. No DRM. Working cracks and good serials. No anti-user crap.

      Why pay to get punished when pirating works better?

      --
    2. Re:How about a DRM Bill of Rights by hanako · · Score: 1

      Well, assuming you actually want more games to be made, why don't you try buying games from companies that sell DRM-free games instead of pirating those that don't?

    3. Re:How about a DRM Bill of Rights by rgo · · Score: 1

      -1 Wrong ... We need something fair for both parties, game devs and users.

    4. Re:How about a DRM Bill of Rights by HannethCom · · Score: 1

      I mostly agree with the DRM Bill of Rights except on the "This support must exist for the lifetime of the product."

      That's just asking for abuse from the publisher. It should something along the lines of "This support must exist until a patch is released to remove the DRM. This DRM removal patch is required to be easily accessible on the company's web site forever. Any company acquiring the company is also required to provide said patch on their web site."

      --
      Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
    5. Re:How about a DRM Bill of Rights by Creepy+Crawler · · Score: 1

      For starters, I dont want to encourage any company that uses DRM or other heavy-handed techniques against users. In that regard, I dont care if they go bankrupt tomorrow. In other words, I will download games from companies that use DRM and share it with all who want the game. I wouldnt have bought it, but I'm sure there would be a few who would have.

      And yes, I have bought a whole 1 game that wasnt infested with DRM. And no, Sins of a Solar Empire was started with no DRM, but is now encrusted with it. A bait-n-switch.

      --
    6. Re:How about a DRM Bill of Rights by geekoid · · Score: 1

      Lets tighten that up some:

        Right of Free Use
        No activation
        Right to privacy, OPT IN and OUT.
        No copy protection mechanisms
        The right to return an opened game.

      Much better then a bill of right dictating what method of whipping they have to do.

      The industry became a multi billion dollar industry without DRM.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    7. Re:How about a DRM Bill of Rights by Anonymous Coward · · Score: 0

      Why pay to get punished when pirating works better?

      How about to support the developers and testers? Perhaps you're unhappy with the publishers - they aren't making it easy to play the game - but is that really a reason to take the labors of all the programmers, artists, testers, and game designers for free? What about the owners of the company that brought all those people together, paid them, and provided the tools and environment to work in?

      Personally, if I enjoy playing the game, I feel those people deserve compensation and a return on their investments for making it. Sure, I want to try it first - either by downloading a demo or by playing on a friend's computer usually - but I'm not going to make use of their work without giving anything back.

    8. Re:How about a DRM Bill of Rights by Creepy+Crawler · · Score: 1

      ---How about to support the developers and testers? Perhaps you're unhappy with the publishers - they aren't making it easy to play the game - but is that really a reason to take the labors of all the programmers, artists, testers, and game designers for free? What about the owners of the company that brought all those people together, paid them, and provided the tools and environment to work in?

      Not my problem.

      I dont rate each of them independently. I rate it as one big blob.. and it has DRM on it.

      Like I said, if you respect us, we'll respect you. If not, Ill make sure anybody who wants it for free and no DRM will have it for free and NO drm.

      If you push drm, I WANT YOU BANKRUPT. It will just eventually lead to trusted computing and TCPA gunk. Do not want.

      --
  24. Re:pride shame by VariableRob · · Score: 2, Insightful

    After purchasing Mass Effect I used a crack to circumvent the activation. I felt...unclean for paying a company to treat me like that. I decided that I would take a moral stand on the issue and so I will not buy any more games with crazy DRM on them (I did the same with Starforce). Now however I am in something of a quandary, should I:
    a) Be strong! Not only will I not purchase these products, I will not use them in any way. A total boycott.
    b) Be pragmatic! The publisher will label me a lost sale due to piracy anyway so why not see for myself what everyone is talking about?
    I intially chose A so as to lend weight to my statement, but my voice goes unheard. Drowned in a sea of corporate propaganda. B appears ever more attractive (and self-serving, admittedly.)

    --
    The seriousness of the above post is not guaranteed.
  25. Re:Hello, first sale doctrine? - it gets worse. by Zironic · · Score: 1

    That's a rather good argument I think. Anyone that uses DRM should lose their copyright automatically since they've accepted the burden of defending it themselves.

  26. Comment removed by account_deleted · · Score: 2, Informative

    Comment removed based on user account deletion

  27. Re:pride shame by MellowTigger · · Score: 3, Interesting

    The game crashed, what makes you assume it was the DRM?

    The game was stable up until the space stage, then it started crashing on me and caused me to lose many hours of progress. Buried in the crash logs was mention of a particular dll. I went searching for an explanation of what that file was for. Turns out, there was already an article written that explained that dll, SecureROM, and its relation to Spore. http://www.arsgeek.com/2008/09/09/how-to-remove-securom-spore-dasmx86dll-issues-and-some-great-drm-free-alternatives/

  28. Re:Embarrassed? - probably astroturf by bit01 · · Score: 1, Informative

    Be warned people - there's a lot of lying astroturfers on stories like these. They've flooded movie theatres with their propaganda, and they're doing the same on popular online forums like slashdot. Usually mysteriously mod'ed up, probably by sock puppets.

    They're trying to manipulate you with their content-free paid propaganda by fraudulently pretending to be a citizen "just like you" so you don't discount the completely bigoted, one-sided view they represent.

    They usually have some token point of agreement (e.g. "I certainly understand that not every copy is a lost sale"), usually immediately negated (e.g. "but piracy does hurt real people") because if they didn't their propaganda would be completely unbelievable. They like to do the "ignore the messenger, look at the message" line because they pretend that the messenger isn't an important part of the message (if it wasn't important why do they feel the need to engage in fraud?). They've gotten more sophisticated recently but it's still the same nonsense endlessly repeated with no actual facts.

    Lying scum the lot of them.

    A lot of people on slashdot, particularly the young and the naive, don't realize just how much astroturf is going on these days on many different sites, both in the "stories" (which are often just content free marketing drivel - they spam the editors until one gets through) and in the comments (where frauds pretend to be ordinary people rather than the paid scum they are).

    ---

    Paid marketers are the worst zealots.

  29. Re:Embarrassed? - probably astroturf by azuredrake · · Score: 1

    Sigh. I'm not an astroturfer. I'd tell you who I was if I wasn't worried about this thread coming up in a googling of my name when I apply at a company, and upper management not looking well upon my candidness.

    I get it - it's a horrible idea to make a for-pay product with more drawbacks than a free (pirated) product. But you can look at my comment history and see that I participate in plenty of discussions here on Slashdot and am, in fact, a real person.

    --
    Quis custodiet ipsos custodes?
  30. Re:Embarrassed? - probably astroturf by azuredrake · · Score: 1

    Also, do you work in the game industry? Do you know people who do? Do you have experience with publishers not greenlighting PC titles due to piracy concerns?

    If you do, I'll eat my crow, but pre-emptively - I thought not.

    --
    Quis custodiet ipsos custodes?
  31. Re:Hello, first sale doctrine? - it gets worse. by tepples · · Score: 1

    With DRM, how exactly is the public going to get their free access that has been bought and paid for by supplying (through the state..) the protection of the product during its copyright life?

    If a work is never published but only performed in theatres, what happens to that work when the copyright runs out?

  32. Re:Embarrassed? - probably astroturf by Lulfas · · Score: 1

    He sounds like a troll. A troll against companies, so you know he's getting 5 modded, but that's it. Just a troll.

  33. Embarrased.... by Anonymous Coward · · Score: 0

    Embarrased....no.

    Finally feel like I'm getting my money's worth from these crappy companies....

    Yes

    If 85% of the releases weren't crap, I'de happily buy the ones I'm interested in. But after getting burned by games that sounded great and turned out to be polished turds, I've started torrenting all my games. If they're good, I go and buy a copy. Play before you pay is the only way to go.

    BTW, EA is the Devil (tm).

  34. Please remain sensible by Opportunist · · Score: 1

    It's easy, if not trivial, from a technical point of view for a company to release a game that does not cut into your enjoyment by making you jump through hoops of asinine DRM. You actually even don't have to add something. You just have to leave the DRM junk out of it.

    It's anything but easy to make the game run on so many different platforms, often with completely different hardware.

    What that "gamers bill of rights" asks for is easy to accomplish for game companies. It's anything but unreasonable to ask for what this bill asks for. Your request, sorry to be so blunt, is anything but reasonable.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  35. Re:pride shame by m.ducharme · · Score: 1

    this could be me to the T. I myself choose A, but it burns my ass that the game publishers will attribute their loss of a sale to me to piracy, and not to their shitty DRM scheme.

    --
    Rule of Slashdot #0: You and people like you are not representative of the larger population. - A.C.
  36. Word One by zarthrag · · Score: 1

    I'm not in the least afraid to "try" a game that uses securom - but I certainly will not buy such a game. I was fooled into buying Bioshock, and after I lost an "install credit" because I forgot to uninstall before *REFORMATTING* my drive after a major upgrade....hell no.

    I've been buying games constantly for 20 years now! With over $5000 worth of stuff that *STILL WORKS* - I think that qualifies me as a collector. I plan on my own kids to be able to go through and enjoy these, and I still try some out from time to time. So if someone wants to charge me $40-60 for a game that has strings attached, and could *possibly* self-destruct without any wrong doing on my part - or spout some crap about 99.8% don't mind - you deserve exactly nothing from me because I'm part of that 0.2%. There are multiple websites out there who offer a superior experience for far less effort. It's easier to deal w/torrents/cracks than to be forced to maintain cracks and receive inferior treatment/service for software I PURCHASED.

    (I was going to click the "coward" box - but I wanna know who responds to this.)

    --
    Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    1. Re:Word One by geekoid · · Score: 1

      "I traded my Wii for a 360 - Why? - Because I want to play 360 games"

      There fixed it for you.

      Interesting tag from someone who claims to dislike games that can be killed.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    2. Re:Word One by zarthrag · · Score: 1

      Not necessarily - I'm of the opinion that the wii is more of a toy than a game console, due to the multi-month wait between major releases (1st party or otherwise.) And there aren't any games on the 360 that absolutely require live to play at all and certainly not in the name of arduous copy protection.

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    3. Re:Word One by freedom_india · · Score: 1

      Losing an install credit is bad, but in your case if you had NOT done any changes to hardware, the credit would never have been tripped.
      Securom checks for hardware hashes. A MAJOR change in hardware results in reactivation much like XP does.
      I used to download cracked games and stuff, until i kaspersky did a deep scan of my drive and came up with 100 trojans. I stopped after that.
      People who upload to RS or ML or even torrents patched or "cracked" games are not altruistic. Most time it is just trojans.
      So why take a risk.

      --
      "Doing what i can, with what i have." ~ Burt Gummer
    4. Re:Word One by zarthrag · · Score: 1

      Because purchasing something with a string attached is just as much of a risk. My gaming computer is a dedicated PC, and it's behind a very informative NAT router, and a decent enough firewall that I know if a program that isn't authorized is trying to reach the internet. (The internet is locked down while I play, anyway) If it's an online game, I'll put up with it, since the DRM would be fairly inert. But for singleplayer/offline games, I hate to have to crack my own software - (keeping disks in the drive is too hard on the media, and stupid in the age of 1.5TB harddrives). For $60, I didn't pay for a "license", I own it. And since EA isn't bending backwards to provide patches or some other kind of support - I call BS on their (quite obvious) "lease our game" point of view - (see the story where they are now banning in forums, and recinding online game licenses). To me, that seems like less of a risk than buying a $60 paperweight. If gaming companies don't like that, then they need to realize what DRM does to otherwise loyal customers - it drives them toward a better product.

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    5. Re:Word One by freedom_india · · Score: 1

      I also don't like the licensing concept.
      But we are free to crack a game IF the provider tries to harm our computer; to keep our property safe.
      The law allows for that.
      But cracking just for stealing a game is not right.
      Cracking a game AFTER you have a valid license should be perfectly valid, but unfortunately our congresscritters made sure we are criminals.
      For once i love to see a senior congressman's son or daughter caught, indicted and convicted of Limewire or piratebay stuff.

      --
      "Doing what i can, with what i have." ~ Burt Gummer
  37. I've know the most shameless pirates by SupremoMan · · Score: 1

    I've known people who pirated a game they spent no less than 2000 hours playing. I do not kid you! To me that's just disgusting. At 3 cents an hour you could have enough money for it. That's repented stealing, and there is no justification for it what so ever.

    If you wish to know what magical game I speak of, while it's Civilization 4 + expansion packs (But not Colonization, that one is terrible).

  38. Re:Hello, first sale doctrine? - it gets worse. by Anonymous Coward · · Score: 0

    I think copyright only applies to recordings (i.e. something must be on paper, tape, film, etc), so if it's never published, then there is no recording to copyright.

  39. Re:Hello, first sale doctrine? - it gets worse. by Anonymous Coward · · Score: 0

    Very interesting idea. Make private DRM like trade secrets are now.

  40. Follow the FDA approch... by Raccroc · · Score: 1

    I really could care less what DRM, mandated online activation, limited installs, etc. the game companies what to use. What really irks me is, unless you follow the industry closely, you don't know what you are getting until after purchase.

    Food is required to list the ingredients and nutrition information.
    Drugs are required to list side effects.

    Why not come up with a list of "protection" methods and force the game companies to list them on the box.

    Example:
        Contains SecuROM DRM software
        Limit to 5 installations
        Requires online connectivity to operate
        Requires DVD to play
        Authentication servers only guaranteed online till 01/01/12 [Note: companies using this method should also be required to post a bond/pick up insurance in order to pay for a 3rd party to maintain the authentication server in the event of a company collapse)

    Then see if %99.8 of people still don't care...

  41. I applaud Stardock, but... by h4rdc0d3 · · Score: 1
    I applaud Stardock for all the Bill of Rights stuff, it is sorely needed in the gaming industry right now. However, I take serious issue with a few things mentioned...

    Illegitimate complaint: Keeps people from installing the program on as many PCs as they own. I own an office full of PCs. I don't think Microsoft would be happy if I installed Office on all of them.

    Sorry, if I'm the only person using the game I bought from you, I have the right to install it on as many PCs as I own (the same goes for MS Office). I don't agree with installing it on a bunch of machines to let several friends come over so we can all play, but if I have a warehouse stuffed with 1358 PCs that only I use to play my games, I absolutely have the right to install it on every single one.

    Forcing a customer to purchase multiple copies of a game/software for their own singular use is just wrong and greedy.

    Illegitimate complaint: Makes it harder for people to resell programs. (Not saying reselling programs is right or wrong, only that it is not the function of DRM to make it hard or easy to do this, it's a separate issue.)

    True, at its core, it is not the function of DRM to alter the ability to resell the game or not. Although, it most certainly does have this effect, and if Stardock believes other developers/publishers are not using DRM in this manner, they are horribly naive. Everyone has the right of First Sale.

    Illegitimate complaint: DRM is just wrong in principle, you buy something, you own it and should be able to do whatever you want. This is a view held by some but the person who makes the thing has the right to distribute it how they want. If I spend $5 million making a game, someone paying $50 doesn't "own" it. There has to be some middle ground on serving customers and protecting IP holders.

    DRM is just wrong on principle, and I don't care what Stardock, EA, God, or anyone else says - once I purchase your product, regardless of what that product is (in this case, games/software), I OWN it. As long as I'm not making copies to redistribute it or anything else illegal (the DMCA doesn't count - another discussion), I have the right to do whatever the bloody hell I want with it.

    I'll say it again another way... when I purchase your game, I do not have distribution rights, but I absolutely OWN that copy to do with whatever my imagination can dream up for personal use.

    Anyone who tries to tell me otherwise can eat my ass.

  42. Not entirely correct, but... by Anonymous Coward · · Score: 0

    Brad and Stardock have it more right, by far, than most publishers. On an academic scale, EA is an F student and Stardock is a B+. The part that they don't get right is the part that happens to apply to their own method of combating piracy.

    Of course it's reasonable to ask for ID when downloading *from their servers*. But the file should also be allowed to be posted elsewhere, for the same reasons outlined in the bill: if the company goes belly-up, people who purchased the game should still have access to patches and updates.

    A very poignant example of this is Dawn of War. A few months ago I reinstalled it. I then wanted to patch to the latest version, but the only way that THQ allowed to do this was to login to the game's multiplayer server (requiring the creation of a gamespy account) and to download it from in-game. Well, fine. So I went through with that. Except then, when the download was supposed to start, the file server did not respond. And I could not play multiplayer until I had the latest patch. So even though I was a fully legitimate player who jumped through all the stupid hoops to get the patch, I wasn't able to play online for over a week, which is how long it took them to fix the download server. This is plain bs that no customer should have to go through. If you have a patch file, you either need to guarantee 100% uptime (impossible) or make it possible to download the patch from other sources, preferably without having to jump through hoops.

    I'm not sure how Brad reconciles the ideas behind the bill with the fact that Stardock keeps patches under lock and key. The patch is a part of the game, and a paying customer has as much right to the patch as the content of the CD, especially where version compatibility is necessary for multiplayer.

    And besides that, denying pirates easy access to the patch is extremely pointless, as much as DRM, since anyone can upload the patches to a torrent just as they do with the game CD. It's exactly the same problem.

  43. Re:Hello, first sale doctrine? - it gets worse. by geekoid · · Score: 1

    Anyone can use it.
    Copyright doesn't require publication.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  44. Re:pride shame by geekoid · · Score: 1

    At least you can take the defective game back to the store to get you money back~

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  45. Access to a copy by tepples · · Score: 1

    Anyone can use it.
    Copyright doesn't require publication.

    Copyright doesn't, but copying does. As I understand it, the reuse of a public domain work requires access to a copy. If the copyright owner never provided the public with access to a copy during the life of the copyright, how is the public supposed to make use of the work after the copyright expires?

  46. Re:Hello, first sale doctrine? - it gets worse. by tepples · · Score: 1
    Anonymous Coward wrote:

    I think copyright only applies to recordings (i.e. something must be on paper, tape, film, etc)

    You're right that copyright starts when a work is fixed in a copy.* But the copyright owner doesn't have to distribute any copies of this work to the public to "enjoy" copyright. If no members of the public own a copy, how can they exercise the right under public domain to make more copies?

    *Or phonorecord.