Domain: wikipedia.org
Stories and comments across the archive that link to wikipedia.org.
Stories · 7,048
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Data-Fed Monitoring System Will Put New Yorkers Under Police Surveillance
Nerval's Lobster writes that New York City isn't just gathering data on citizens with cameras and other data sources for sifting through later to seek evidence in the event of violent acts; it's using some of that data in real-time in an attempt to reveal potential criminal activity. They've even picked a name for their system that echoes DARPA's Total Information Awareness, which I guess is more diplomatic than just calling it Precrime: "The Domain Awareness System will draw data from 911 calls, previous crime reports, license-plate readers, law-enforcement databases, environmental sensors, and roughly 3,000 closed-circuit cameras. It will rely on the New York City Wireless Network (NYCWiN), a high-speed wireless broadband infrastructure that allows city agencies to rapidly transmit data, and used for everything from emergency response to reading meters. Mayor Bloomberg argued that the system isn't an example of Big Brother overstepping the line. 'What you're seeing is what the private sector has used for a long time,' he told Gothamist. 'If you walk around with a cell phone, the cell phone company knows where you are. We're not your mom and pop's police department anymore.'" -
Wikipedia Edits Forecast Romney's Vice Presidential Pick
Hugh Pickens writes writes "In 2008, as The Washington Post wrote at the time, 'just hours before [Sen. John] McCain declared his veep choice of Alaska Gov. Sarah Palin, her Wiki page saw a flurry of activity, with editors adding details about Palin's approval rating and husband's employment. ... Palin's entry was updated at least 68 times, with at least an additional 54 changes made to her entry over the preceding five days.' The obvious — in hindsight — implications of the Wiki activity: Aides were going into the entries to tune them up and clean out any material that was either embarrassing or erroneous. Now Mark Memmott writes on NPR that today's Wikipedia activity may lend a clue to Mitt Romney's vice presidential pick, expected to be announced within a few days. So what's going on now with some of those said to be among the leading possibilities to be joining Mitt Romney on the Republican ticket? On August 7, Rob Portman's Wikipedia page was revised 100 times, the Wikipedia page for Marco Rubio was revised 22 times, and the page for Tim Pawlenty was revised only 5 times. Of course, Memmott adds, somebody who knows about the 2008 Wiki tea leaves may just be messing with our minds." -
Wikipedia Edits Forecast Romney's Vice Presidential Pick
Hugh Pickens writes writes "In 2008, as The Washington Post wrote at the time, 'just hours before [Sen. John] McCain declared his veep choice of Alaska Gov. Sarah Palin, her Wiki page saw a flurry of activity, with editors adding details about Palin's approval rating and husband's employment. ... Palin's entry was updated at least 68 times, with at least an additional 54 changes made to her entry over the preceding five days.' The obvious — in hindsight — implications of the Wiki activity: Aides were going into the entries to tune them up and clean out any material that was either embarrassing or erroneous. Now Mark Memmott writes on NPR that today's Wikipedia activity may lend a clue to Mitt Romney's vice presidential pick, expected to be announced within a few days. So what's going on now with some of those said to be among the leading possibilities to be joining Mitt Romney on the Republican ticket? On August 7, Rob Portman's Wikipedia page was revised 100 times, the Wikipedia page for Marco Rubio was revised 22 times, and the page for Tim Pawlenty was revised only 5 times. Of course, Memmott adds, somebody who knows about the 2008 Wiki tea leaves may just be messing with our minds." -
Wikipedia Edits Forecast Romney's Vice Presidential Pick
Hugh Pickens writes writes "In 2008, as The Washington Post wrote at the time, 'just hours before [Sen. John] McCain declared his veep choice of Alaska Gov. Sarah Palin, her Wiki page saw a flurry of activity, with editors adding details about Palin's approval rating and husband's employment. ... Palin's entry was updated at least 68 times, with at least an additional 54 changes made to her entry over the preceding five days.' The obvious — in hindsight — implications of the Wiki activity: Aides were going into the entries to tune them up and clean out any material that was either embarrassing or erroneous. Now Mark Memmott writes on NPR that today's Wikipedia activity may lend a clue to Mitt Romney's vice presidential pick, expected to be announced within a few days. So what's going on now with some of those said to be among the leading possibilities to be joining Mitt Romney on the Republican ticket? On August 7, Rob Portman's Wikipedia page was revised 100 times, the Wikipedia page for Marco Rubio was revised 22 times, and the page for Tim Pawlenty was revised only 5 times. Of course, Memmott adds, somebody who knows about the 2008 Wiki tea leaves may just be messing with our minds." -
US Gov't Can't Be Sued For Warrantless Wiretapping
Wired has an article about a ruling from the 9th U.S. Circuit Court of Appeals saying the government can't be sued over intercepting phone calls without a warrant. The decision (PDF) vacated an earlier ruling which allowed a case to be brought against the government. The plaintiffs in the case argued that the government had implicitly waived sovereign immunity, but today's ruling points out that it can only be waived explicitly. Judge McKeown wrote, "This case effectively brings to an end the plaintiffs’ ongoing attempts to hold the Executive Branch responsible for intercepting telephone conversations without judicial authorization." The ruling does, however, take time to knock down the government's claim that the case was brought frivolously: "In light of the complex, ever-evolving nature of this litigation, and considering the significant infringement on individual liberties that would occur if the Executive Branch were to disregard congressionally-mandated procedures for obtaining judicial authorization of international wiretaps, the charge of 'game-playing' lobbed by the government is as careless as it is inaccurate. Throughout, the plaintiffs have proposed ways of advancing their lawsuit without jeopardizing national security, ultimately going so far as to disclaim any reliance whatsoever on the Sealed Document. That their suit has ultimately failed does not in any way call into question the integrity with which they pursued it." -
A New Glider Found For Conway's Game of Life
An anonymous reader writes "Conway's Game of Life is now forty two years old, but it continues to inspire as well as being the basis of an actively researched field, with computer scientists now announcing they have found a new form of the famous 'glider' pattern (once suggested by Eric S Raymond as the insignia of computer hackers) that runs over a so-called Penrose universe." -
ReactOS Presented To Russian President Putin
An anonymous reader writes "While President Putin was touring the area of Seliger Youth Forum, Marat Karatov demonstrated what can only be described as a fair amount of daring when he called out to the president and requested to present ReactOS to him. Putin agreed, and the project has now presented ReactOS to two successive Russian presidents. Putin responded to the presentation by stating he would think on it." -
ReactOS Presented To Russian President Putin
An anonymous reader writes "While President Putin was touring the area of Seliger Youth Forum, Marat Karatov demonstrated what can only be described as a fair amount of daring when he called out to the president and requested to present ReactOS to him. Putin agreed, and the project has now presented ReactOS to two successive Russian presidents. Putin responded to the presentation by stating he would think on it." -
Shadowrun Comes To Linux, MMO Planned
New submitter junkrig writes "After a highly successful Kickstarter campaign, Jordan Weisman, creator of Shadowrun, has returned to bring the series back to the screen as Shadowrun Returns; an old-school, turn-based tactical RPG. Their successful initial fundraising (over $1.8 million) allowed them to commit to developing a native Linux version of the game. A second team, working closely with Weisman, now hopes to bring a similar, turn-based Shadowrun game to life: Shadowrun Online. To be built with the Unity 4 engine, Shadowrun Online will be massively multiplayer and have native Linux support from the start — assuming, of course, they manage to fund their project. Both games are expected for release in 2013." -
Shadowrun Comes To Linux, MMO Planned
New submitter junkrig writes "After a highly successful Kickstarter campaign, Jordan Weisman, creator of Shadowrun, has returned to bring the series back to the screen as Shadowrun Returns; an old-school, turn-based tactical RPG. Their successful initial fundraising (over $1.8 million) allowed them to commit to developing a native Linux version of the game. A second team, working closely with Weisman, now hopes to bring a similar, turn-based Shadowrun game to life: Shadowrun Online. To be built with the Unity 4 engine, Shadowrun Online will be massively multiplayer and have native Linux support from the start — assuming, of course, they manage to fund their project. Both games are expected for release in 2013." -
Shadowrun Comes To Linux, MMO Planned
New submitter junkrig writes "After a highly successful Kickstarter campaign, Jordan Weisman, creator of Shadowrun, has returned to bring the series back to the screen as Shadowrun Returns; an old-school, turn-based tactical RPG. Their successful initial fundraising (over $1.8 million) allowed them to commit to developing a native Linux version of the game. A second team, working closely with Weisman, now hopes to bring a similar, turn-based Shadowrun game to life: Shadowrun Online. To be built with the Unity 4 engine, Shadowrun Online will be massively multiplayer and have native Linux support from the start — assuming, of course, they manage to fund their project. Both games are expected for release in 2013." -
Damn Small Linux Rises From the Dead With a 4.11 RC1 Release
An anonymous reader writes "Damn Small Linux is back from the dead, with a version 4.11 RC1 release announcement at Distrowatch and another at the DSL Forums! Quoting: 'Here is the first release candidate for Damn Small Linux (DSL) 4.11. The changes in this release are a step toward making DSL a friendly alternative for older hardware. I've fixed some bugs, updated some applications, and replaced others. Applications: updated JWM to 2.1.0 (now supports rounding); updated Dillo to 3.0.2 (much improves CSS support); added XChat 1.8.9; added sic 1.1 IRC client; added XCalc-color. Modified desktop functionality: it is now possible to switch between JWM and Fluxbox without shutting down X; added menu items to switch between DFM and xtdesk icon engines or use none at all." Here's the download page." -
University Receives $5 Million Grant To Study Immortality
Hugh Pickens writes "Humans have pondered their mortality for millennia. Now the University of California at Riverside reports that it has received a $5 million grant from the John Templeton Foundation that will fund research on aspects of immortality, including near-death experiences and the impact of belief in an afterlife on human behavior. 'People have been thinking about immortality throughout history. We have a deep human need to figure out what happens to us after death,' says John Martin Fischer, the principal investigator of The Immortality Project. 'No one has taken a comprehensive and sustained look at immortality that brings together the science, theology and philosophy.' Fischer says he going to investigate two different kinds of immortality. One is the possibility of living forever without dying. The main questions there are whether it's technologically plausible or feasible for us, either by biological enhancement such as those described by Ray Kurzweil, or by some combination of biological enhancement and uploading our minds onto computers in the future. Second would be to investigate the full range of questions about Judeo, Christian, Hindu, Buddhist, and other Asian religions' conceptions of the afterlife to see if they're theologically and philosophically consistent. 'We'll look at near death experiences both in western cultures and throughout the world and really look at what they're all about and ask the question — do they indicate something about an afterlife or are they kind of just illusions that we're hardwired into?'" -
Mathematician Predicts Wave of Violence In 2020
ananyo writes "In a feature that recalls Asimov's Foundation series and 'psychohistory', Nature profiles mathematician Peter Turchin, who says he can see meaningful cycles in history. Worryingly, Turchin predicts a wave of violence in the United States in 2020. Quoting from the piece: 'To Peter Turchin, who studies population dynamics at the University of Connecticut in Storrs, the appearance of three peaks of political instability at roughly 50-year intervals is not a coincidence. For the past 15 years, Turchin has been taking the mathematical techniques that once allowed him to track predator-prey cycles in forest ecosystems, and applying them to human history. He has analyzed historical records on economic activity, demographic trends and outbursts of violence in the United States, and has come to the conclusion that a new wave of internal strife is already on its way. The peak should occur in about 2020, he says, and will probably be at least as high as the one in around 1970. 'I hope it won't be as bad as 1870,' he adds." We recently discussed similar research into predicting violence in the short term. -
Mathematician Predicts Wave of Violence In 2020
ananyo writes "In a feature that recalls Asimov's Foundation series and 'psychohistory', Nature profiles mathematician Peter Turchin, who says he can see meaningful cycles in history. Worryingly, Turchin predicts a wave of violence in the United States in 2020. Quoting from the piece: 'To Peter Turchin, who studies population dynamics at the University of Connecticut in Storrs, the appearance of three peaks of political instability at roughly 50-year intervals is not a coincidence. For the past 15 years, Turchin has been taking the mathematical techniques that once allowed him to track predator-prey cycles in forest ecosystems, and applying them to human history. He has analyzed historical records on economic activity, demographic trends and outbursts of violence in the United States, and has come to the conclusion that a new wave of internal strife is already on its way. The peak should occur in about 2020, he says, and will probably be at least as high as the one in around 1970. 'I hope it won't be as bad as 1870,' he adds." We recently discussed similar research into predicting violence in the short term. -
CowboyNeal Reviews Orcs Must Die! 2
This week the sequel to last year's indie hit Orcs Must Die! was released, and I take a look at it, to see what's new, what's still the same, and if it's worth playing. The orcs are back, and again, they must die! Orcs Must Die! 2 provides an ample amount of ways to off the orcs, both old and new, and several new features. Click the link to read more to see my thoughts on this game.If you haven't played the original Orcs Must Die!, suffice to say it was generally well received for its blend of tower defense, third-person shooting, and flippant humor. Just like the dungeon crawler Torchlight, the biggest complaint most people had about Orcs Must Die! was its lack of multiplayer options, and the sequel aims to remedy that as well as introducing new mechanics.
In the original, the protagonist warmage is tasked with defending the fortresses of the dead world against a horde of orcs, lest they find their way through the magical rifts into the real world. This time around, things are reversed, at least to begin with, as our irreverent warmage finds himself working in the dwarven mines following the events of Orcs Must Die!. New rifts are now opening in the mines, and the warmage must keep the orcs from escaping the mine and getting to freedom in the real world. He's also got some help in this endeavor from the first game's antagonist-turned-partner, the sorceress. Together they team up, and trade witty and not-so-witty banter as they defend the real world from the orcish hordes. The setup is basically the same as before, however several new features expand on earlier gameplay, both to make harder levels more accessible, and to provide new ways to play the game.
The most noticeable addition is the sorceress herself. Although billed as a new character class, her differences from the warmage end up being rather minor all told. She has less health, more mana, and different starting gear, which lends her to a slightly more strategic playstyle. Her wand's secondary attack is able to charm an enemy and make it fight other enemies. When used on some of the tougher enemies such as an ogre or an earth elemental, it's pretty effective crowd control.
In Orcs Must Die!, players were awarded skulls based upon their performance for each level. These skulls could be used to purchase new weapons and traps for your spellbook. If you wanted more skulls, it was an incentive to go back and replay older levels until you got a perfect 5-skull rating. This time around, that's still the case, but Orcs Must Die! 2 adds a new "endless" mode (it actually does end, eventually, when the orcs overwhelm you) where players can earn extra skulls regardless, but more skulls are still awarded for better performance. So if you get stuck somewhere and think a new trap or weapon would have made the difference, a few games of endless mode will let you get back into the game.
There's another new way to get help if you find yourself stuck in Orcs Must Die! 2, and that's to team up with a friend. The new multiplayer feature lets you team up with a friend, which can help covering multiple orc routes on the same map. The multiplayer has been done via Steamworks integration, however, so your fellow orcslayers have to already be on your Steam friends list. For myself, I already planned on only playing the game with Steam friends, but I can see where someone would take issue with this. It nearly rules out the idea of casual multiplayer where you just pop in and play a few games with a stranger, unless you want to friend a stranger to begin with.
Orcs Must Die! 2 continues the same system of dual currencies as well. There's coin earned during the course of each level that's used to buy traps, and the skull currency that's used to buy upgrades for your spellbook. The spellbook in Orcs Must Die! 2, however, has been greatly expanded, and now in addition to traps and weapons there's several buffing items and new costumes. Most traps also let you spend more skulls to increase their effects or to add new effects to their use. For example, you can buy a ring of chain lightning for the sorceress, and then spend more skulls to make the lightning jump to more targets, or to add a stun effect to it as well. This allows players to tailor their spellbooks to their own personal playstyle.
There's a few new mechanics present to help out our warmage and sorceress. The mine levels of Orcs Must Die! 2 add pre-placed mine cart tracks which will periodically send a cart barrelling into a mob of orcs. There's also a track switcher to choose which set of tracks the carts run on, adding another option for orcslaying. The early levels also contain several pre-placed traps, so players can see the traps in action and learn how to use them, and decide if it's worth buying the traps for the spellbook.
Despite all of the new stuff, there's plenty that's old as well. Many of the art assets are reused without modification, and the high fantasy meets hip hop soundtrack of the game is the same music as the first. Because of this, it feels more like an expansion pack instead of a true sequel. The release date of less than a year after the first game doesn't really help it feel less like of an expansion pack either. A bonus only available to owners of the original Orcs Must Die!, is the inclusion of ten levels from the original game, for use in single-player and co-op modes.
I would recommend this game to anyone who enjoyed the first but wish they could play it with a friend, or to someone who really enjoyed Dungeon Defenders or Sanctumo and wanted a break from the endless grind-fest of Dungeon Defenders. I'd also really like to see this game get the Humble Bundle treatment in the future, but with its reliance on Steamworks, that may be asking too much. At the very least, more ports aside from Windows and Xbox Live Arcade would be nice. As I mentioned before, the game feels more like an expansion pack to the original than a true sequel, however at it's low price point (15USD, 12GBP) it's priced less than DLC for a big studio game. At that price, they can call it whatever they want. It's cheap fun, and well worth a purchase.
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Algorithmic Trading Glitch Costs Firm $440 Million
alstor writes "Yesterday an update to Knight Capital Group's algorithmic trading software caused massive volume buys and sells, resulting in large price swings on the New York Stock Exchange. As a result, the NYSE canceled some of the trades, but today the loss to Knight has been calculated at $440 million. Ignoring adjustments for inflation, this makes the cost of this glitch almost as much as the $475 million charge Intel took for the Pentium FDIV Bug, which might warrant adding this bug to the list of worst bugs. In light of this loss and the May 6, 2010 Flash Crash, perhaps investors will demand changes from firms using algorithmic trading, since the SEC is apparently too antiquated to do anything about it (PDF)." -
Algorithmic Trading Glitch Costs Firm $440 Million
alstor writes "Yesterday an update to Knight Capital Group's algorithmic trading software caused massive volume buys and sells, resulting in large price swings on the New York Stock Exchange. As a result, the NYSE canceled some of the trades, but today the loss to Knight has been calculated at $440 million. Ignoring adjustments for inflation, this makes the cost of this glitch almost as much as the $475 million charge Intel took for the Pentium FDIV Bug, which might warrant adding this bug to the list of worst bugs. In light of this loss and the May 6, 2010 Flash Crash, perhaps investors will demand changes from firms using algorithmic trading, since the SEC is apparently too antiquated to do anything about it (PDF)." -
US Navy Admiral Questions Expensive Stealth Platforms
Trepidity writes "United States Navy Admiral and Chief of Naval Operations Jonathan Greenert stirred a controversy by questioning much of the thinking underlying current U.S. defense technology. He argues that stealth technology is unlikely to retain its usefulness much into the future, and so focus should switch towards standoff weapons. In addition, he criticizes the focus on expensive all-in-one platforms such as the F-35 fighter, arguing for a payload-centric, flexible approach he compares to trucks rather than luxury cars." -
Internet Billionaire Creates Huge Physics Prize
gbrumfiel writes "Billionaire Internet entrepreneur Yuri Milner has spontaneously awarded $3 million prizes to nine prominent theoretical physicists. The new Fundamental Physics Prize dwarfs awards like the Nobel, which this year is estimated to be worth some $1.2 million (and that's before it's split by up to three winners). It's so much money that some theorists fear it could distort the field. Milner says that his only purpose for the new prize was to promote the field, which he studied in the 1980s: 'The intention was to say that science is as important as a shares rating on Wall Street,' he told Nature." -
Additive Manufacturing (3D Printing), Gun Control, and Patent Law
retroworks writes "J.D. Tuccille of the conservative think tank Reason Foundation discusses last week's news about the first working 3D-printed gun. According to the original article, the partly plastic '.22-caliber pistol, formed from a 3D-printed AR-15 (M16) lower receiver, and a normal, commercial upper' fired 200 rounds without any sign of wear and tear. Tuccille takes the discovery in the direction of politically topical gun control. '...the development makes it clear that a wide range of bans, restrictions and prohibitions are becoming increasingly unenforcable.' But in my mind, this example of additive-manufacturing technology raises even more questions about patent law enforcement. Will 3D printing be to the Anti-gray-market-alliance what online porn became to neighborhood blue laws?" -
Additive Manufacturing (3D Printing), Gun Control, and Patent Law
retroworks writes "J.D. Tuccille of the conservative think tank Reason Foundation discusses last week's news about the first working 3D-printed gun. According to the original article, the partly plastic '.22-caliber pistol, formed from a 3D-printed AR-15 (M16) lower receiver, and a normal, commercial upper' fired 200 rounds without any sign of wear and tear. Tuccille takes the discovery in the direction of politically topical gun control. '...the development makes it clear that a wide range of bans, restrictions and prohibitions are becoming increasingly unenforcable.' But in my mind, this example of additive-manufacturing technology raises even more questions about patent law enforcement. Will 3D printing be to the Anti-gray-market-alliance what online porn became to neighborhood blue laws?" -
Half of India Without Electricity As Power Grid Crisis Deepens
Hugh Pickens writes "BBC reports that a massive power breakdown has hit India for a second day running, leaving more than half the country without power as the northern and eastern grids have both collapsed. The breakdown has hit a large swathe of the country including Delhi, Punjab, Haryana, Uttar Pradesh, Himachal Pradesh and Rajasthan states in the north, and West Bengal, Bihar, Orissa and Jharkhand in the east. Power cuts are a common occurrence in Indian cities because of a fundamental shortage of power and an aging grid. The chaos caused by such cuts has led to protests and unrest on the streets but the collapse of an entire grid is rare — the last time the northern grid failed was in 2001. India's demand for electricity has soared in recent years as its economy has grown but its power infrastructure has been unable to meet the growing needs. In the weeks leading up to the failure, extreme heat had caused power use to reach record levels in New Delhi and on July 30 a line feeding into the Agra-Bareilly transmission section, the 400-kV Bina-Gwalior line, tripped, triggering the collapse. The second grid collapse occurred on 31 July as the Northern, Eastern and North-Eastern power grids of India tripped/failed causing power blackout in 19 states across India. The crisis was allegedly triggered after four states — Rajasthan, Haryana, Punjab and UP — drew much more than their assigned share of power." -
NRC Accused of Ignoring Proliferation Risks With SILEX Enrichment
Harperdog writes "Scott Kemp has a disturbing look at SILEX, a new technology that 'happens to be well suited for making nuclear weapons.' There are many disturbing aspects the this article, not least that the NRC, which is required to consider the critical question of proliferation, has so far punted when it comes to examining that question. 'The Nuclear Regulatory Commission has refused to consider the proliferation risk in its decision to issue a license for the first commercial SILEX facility, despite a statutory obligation to do so. Only a few weeks remain for Congress to intervene.'" Not everyone agrees that SILEX poses a real proliferation threat. Kind of a shame that its environmental benefits (lower power consumption and a smaller waste stream than existing processes) are what increase the proliferation risk. -
Is China's Space Race An Opportunity For the US?
Hugh Pickens writes "Lieutenant General Frank Klotz (ret.), the former vice commander of Air Force Space Command, writes that it's worth considering whether aspects of the U.S.-Russian experience with space cooperation can be pursued with China to serve long-term American interests. 'China has in many respects already reached the top tier of spacefaring nations — with profound implications for America's own interests in space,' writes Klotz. While initially starting well behind the two original space powers, China has slowly but steadily added accomplishments to its space portfolio, conducting nineteen space launches in 2011 — twelve less than Russia but one more than the United States. It's worth recalling that even in the darkest days of the Cold War, the United States and its archrival at the time — the Soviet Union — embarked upon cooperative efforts in space, most famously with the joint Apollo-Soyuz docking mission in 1975 and today the first stage of one of the rockets that currently lofts U.S. national-security satellites into orbit — United Launch Alliance's Atlas V booster — uses the powerful RD-180 rocket engine, which is made in Russia. Washington has called for enhanced dialogue with Beijing on strategic issues and for military-to-military exchanges to help reduce uncertainty and potential misunderstandings, however, in May of last year, the House inserted a provision into the NASA appropriations bill prohibiting the US from spending any funds 'to participate, collaborate, or coordinate bilaterally in any way with China or any Chinese-owned company' and blocking the hosting of official Chinese visitors at facilities belonging to or used by NASA. 'This legislative action reportedly reflected deeply held concerns about protecting American intellectual property and sensitive technologies in the face of aggressive Chinese attempts to glean scientific and technical information from abroad,' writes Klotz. 'However, in the process, it foreclosed one possible avenue for gaining greater insight into China's intentions with respect to space.'" -
How Will Steam on GNU/Linux Affect Software Freedom?
rms has published his thoughts on Steam coming to GNU/Linux. He notes that the availability of proprietary games may very well help spread GNU/Linux (but the FSF prioritizes spreading software freedom). And, you're better off at least having a Free operating system instead of Windows: "My guess is that the direct good effect will be bigger than the direct harm. But there is also an indirect effect: what does the use of these games teach people in our community? Any GNU/Linux distro that comes with software to offer these games will teach users that the point is not freedom. Nonfree software in GNU/Linux distros already works against the goal of freedom. Adding these games to a distro would augment that effect." Or: How will the FOSS community affect Valve? Already they've contributed a bit to the graphics stack, hired a few folks from inside the community, etc. But Steam also makes use of DRM and distributes software in ways that are opposed to the ideals of many in the FOSS community (and even the wider Free Culture community). Given Gabe Newell's professed love for openness, might we see their company culture infiltrated? -
6 IT Projects, $8 Billion Over Budget At Dept. of Defense
McGruber writes "The Federal Times has the stunning (but not surprising) news that a new audit found six Defense Department modernization projects to be a combined $8 billion — or 110 percent — over budget. The projects are also suffering from years-long schedule delays. In 1998, work began on the Army's Logistics Modernization Program (LMP). In April 2010, the General Accounting Office issued a report titled 'Actions Needed to Improve Implementation of the Army Logistics Modernization Program' about the status of LMP. LMP is now scheduled to be fully deployed in September 2016, 12 years later than originally scheduled, and 18 years after development first began! (Development of the oft-maligned Duke Nukem Forever only took 15 years.)" -
Slashdot's Rob Rozeboom Interviews D&D Designer Mike Mearls - Part 2 (video)
On July 18 we ran Part One of a video conversation (really audio with slides) between Slashdot editor Rob "samzenpus" Rozeboom and Mike Mearls, Senior Manager for the Dungeons and Dragons Design Team. This is the rest of that interview. -
HP Offers Free Access To OpenStack
krow writes "HP Cloud is offering free access to Open Stack via its public cloud. Adoption of the Open Stack APIs is growing, and we [note: 'krow' is also known as Brian Aker, once Slashdot's 'database thug,' later the creator of the Drizzle database, and now an HP Fellow] are offering up access to push tool integration and adoption around the APIs. Most recently we have been able to add support for on-demand Jenkins orchestration via the JCloud's plugin. API as well as console access is being made to the computer, object storage, and CDN interfaces. There are images being provided for different Linux distributions, and additionally images for Bitnami, ActiveState's Stackato, and Enterprise DB's Postgres images." -
Apple Blames Earnings Miss On iPhone 5 Anticipation
Hugh Pickens writes "Reuters reports that Apple shed more than five percent of its stock price value in after-hours trading after the company reported its second quarterly miss on results in less than a year, highlighting how the Apple brand is becoming less resistant to the economic and product cycles that have plagued rivals. 'Clearly it was a disappointment,' says Channing Smith, Co-Manager of Capital Advisors Growth Fund. 'We expected a lot of consumers will probably delay their upgrade and their purchases until the iPhone 5 comes out. We saw a similar trend occur last year with the iPhone 4S.' Executives acknowledged buyers were refraining from purchases because of 'rumors and speculation' around the iPhone 5, which sources have said will ship in September with a thinner and larger screen. 'The iPhone 5 is already the most hyped device and for it to exceed expectations is going to be really hard,' says BGC Partners analyst Colin Gillis. This is one of many reasons Apple is so notoriously secretive. With the levels of hype that Apple product launches garner, it would undoubtedly crush its own sales if it announced products even months in advance. Instead, Apple slowly and silently draws down inventory in distribution channels, and then the upgraded product is available immediately (or nearly immediately) after it's announced. According to Apple CEO Tim Cook, 'there is an incredible anticipation out there or for future products and as you would expect given what we've been able to deliver in the past.'" -
The Decline of Google's (and Everybody's) Ad Business
Hugh Pickens writes "Rebecca Greenfield writes that during their recent earnings call, Google reported a 16 percent decline in Cost-per-Click (CPC), meaning the value of each advertisement clicked has gone down. This follows a 12 percent drop last quarter and 8 percent the quarter before that showing an unfortunate reality of online advertising — unlike the print world, internet ads lose value over time. The daily and stubborn reality for everybody building businesses on the strength of Web advertising is that the value of digital ads decreases every quarter, a consequence of their simultaneous ineffectiveness and efficiency, writes Michael Wolff. 'The nature of people's behavior on the Web and of how they interact with advertising, as well as the character of those ads themselves and their inability to command attention, has meant a marked decline in advertising's impact.' This isn't just Google's problem. Overall, Internet advertising has decreased in value over the years as online advertising continues its race to the bottom. 'I don't know anyone in the ad-supported Web business who isn't engaged in a relentless, demoralizing, no-exit operation to realign costs with falling per-user revenues,' adds Wolff, 'or who isn't manically inflating traffic to compensate for ever-lower per-user value.' For Google's overall business, this loss doesn't mean as much, since it has since expanded its business beyond AdWords — including its recent acquisition of Motorola. For companies that didn't just buy big hardware companies however, it's a scarier proposition. Like Facebook, for example." -
Discovery Channel Telescope Snaps Inaugural Pictures
eldavojohn writes "Two decades ago ... Discovery Channel teamed up with Lowell Observatory and embarked upon a $53 million adventure: the fifth largest telescope in the United States funded entirely without state or federal money. The very first photos snapped with its 16 million pixel camera are in and they look beautiful. Yet to be seen are the simultaneous spectroscopic and imaging observations that should be provided to researchers by the DCT's Ritchey-Chretien instrument cube. Located near a dark-sky site (Coconino National Forest), scientists hope to use this new telescope to answer many research questions including how our solar system formed and how dwarf galaxies evolve. For more telescope porn, check out the DCT's photo tours. Luckily 'the process of planning and building the telescope is due to be featured in a one-hour Discovery Channel documentary set to air in September 2012.' Perhaps there is hope for Discovery Channel to return to its former glory?" -
Book Review: UP and To the RIGHT
benrothke writes "Anyone who has worked in information technology knows of Gartner. They are one of the leading information technology research and advisory firms. Most of their clients are CIOs and senior IT leaders in corporations and government agencies, high-tech and telecom enterprises. Gartner is huge with over 5,000 associates, over 1, 200 research analysts and consultants and clients in 85 countries. Their revenue in 2011 was nearly $1.5 billion. While Gartner is the world's largest, there are over 650 independent analyst firms worldwide. Barbara French's Directory of Analysts provides a comprehensive list. With all that, very few people understand how Gartner works and what makes them tick. In UP and to the RIGHT: Strategy and Tactics of Analyst Influence: A complete guide to analyst influence, ex-Gartner analyst Richard Stiennon takes the mystery out of Gartner. In particular, a good part of the book deals with Gartner's vaunted Magic Quadrant." Read below for the rest of Ben's review. UP and to the RIGHT: Strategy and Tactics of Analyst Influence: A complete guide to analyst influence author Richard Stiennon pages 186 publisher IT-Harvest Press rating 9/10 reviewer Ben Rothke ISBN 0985460709 summary Definitive guide on Gartner and their Magic Quadrant The Magic Quadrant (MQ) is Gartner's proprietary research tool that according to them provide a qualitative analysis into a market and its direction, maturity and participants, thus possibly enabling a company to be a stronger competitor for that market. Every, and I mean every tech vendor strives to be recognized by Gartner be on a prominent post on the MQ.
Today there are hundreds of different MQ's for sectors from firewalls, cloud services to web hosting and everything in between.
For those not Gartner clients, buying a specific MQ can be expensive. But vendors often use the MQ to tout their product and pay to make them publicly available. Some examples of the freely-available are the MQ for:Secure Web Gateways, Security Information and Event Management and Web Fraud Detection. A Google search of the term with the PDF format will also reveal numerous free versions.
The book derives its name based on the best place for a company to be on the MQ. Up and to the right is where Gartner places market leaders which is nirvana for a tech firm. The other locations on the quadrant are: niche player, visionary and challenger. But for a tech firm, there is only one location, and that is up and to the right.
The MQ itself has two markers; completeness of vision, which defines features and innovative enhancements. The other is ability to execute, which is determined by revenue, number and quality of resellers and distributors, number of employees and their distribution between engineering, sales, and support and other business issues.
If up and to the right is the desired location, how does one get there? For many tech firms, they often are clueless. In the book, Stiennon provides clear direction on how to get there. For those looking to make the expedition to the land of Gartner; this book is a veritable Berlitz Guide on how to safely make the journey.
A Gartner myth that will never go away and that Stiennon deals with on page 2 is the notion that getting on the MQ is simply a matter of paying for the privilege. He calls the notion of MQ pay to play completely false.
Chapter 2 is The Magic of Magic Quadrants and Stiennon details what it is and why vendors aspire for placement. Irrespective of its value, he notes that every time a new MQ comes out, the vendor has an opportunity to issue a self-congratulatory press release about it.
In chapter 6, Stiennon makes the somewhat depressing observation that the senior analysts at Gartner have not had hands-on experience with products for many years. Yet these same analysts often have huge influence on the very products they often don't understand in minutia.
In some ways, the book is akin to How to Win Friends and Influence People by Dale Carnegie. The only difference is that one is attempting to influence a Gartner analyst in the vendor's favor. In chapter 7, the book details how to find the influencers. Stiennon is a big fan of social media and gives a number of valuable methods to find the Gartner analysts in your sector.
One approach I think Stiennon is mistaken is with the use of Klout. He writes that Klout is a great tool for measuring relative influence, at least on social media of an analyst. That may be somewhat true, but for a large part is irrelevant. As I wrote in Some Observations on Klout Scores, Klout can and should be applauded for trying to measure this monstrosity called social influence; but their results of influence should in truth, carry very little influence.
I based this on the fact that Klout scores Funny One Liners and the legendary Tim O'Reilly as being equal; which is utterly absurd. You can do your own Klout analysis for similar irrelevant and meaningless Klout scores.
The MQ is not the only service Gartner offers. In chapter 8, Stiennon writes of SAS Day. SAS is the Gartner Strategic Advisory Service, where a vendor buys the services of an analyst for a day. He notes that the pay to play myth may arise from SAS; but observes that you are not buying the analyst's opinion, rather their time. Vendors can get a lot out of a SAS day, as it is a day-long bottoms-up analysis of their products, markets, sales strategies and more with an analyst who has a deep awareness of that sector.
Stiennon also provides a lot of pragmatic direction on SAS on how to prepare for the SAS day. Given the expense of the analyst and the need to have all of the key staffers there, he notes that getting an agenda planned, good conference rooms, nutritious meals and much more are key to getting the most out of the day.
Back to the MQ; Stiennon writes that every organization of size needs a dedicated analyst relations (AR) staff member. The AR person will be the conduit between the vendor and the analyst firm. While the AR person is critical, he writes that a firm should never pin the responsibility for missing a target of MQ placement on the AR person. Executing on the MQ strategy is the responsibility of the entire organization.
The book provides more pragmatic advice in chapter 12 where it details the use of Gartner conferences. Stiennon writes that firms invest huge sums to attend and sponsor Gartner conferences in the hope to get in front of and sell to leading CIO's. In many cases a single sale to a CIO that arises from a Gartner event will justify the huge expenses.
But even with that, many firms make the mistake of manning their booths at the conference with junior staffers and marketing people that can't speak to the CIO, while the CEO of the vendor firm is in the back of the booth on their cell phone. That is just one of a few major faux pas the chapter details and how then can be obviated.
The chapter also details a common sales mistake in staffing the booths with booth babes. He notes that the concept is gross and misogynistic.
Towards the end, the book closes with what not to do when dealing with Gartner. He gives two examples of firms that were on their negative side. After Oracle Under Fire was written, Oracle CEO Larry Ellison went on a tirade against Gartner.
In another case, ZL Technologies, an email archiving firm sued Gartner for over $1 billion in damages (even though it was worth a fraction of that) when an analyst said their products was not up to par.
The book closes with the observation that buyers need industry analysts, as the analysts see that changes that are coming in the industry and are able to forewarn their clients.
The book is an easy read, yet highly informative and insightful. Every chapter has Stiennon's real-world experience at Gartner and post-Gartner.
While Stiennon is ex-Gartner, never in the book does his disparage his former employer or denigrate their MQ methodology. Rather he shows ways in which the vendor can maximize the potential Gartner relationship and exposure.
Any technology executive, investor and everyone in their PR and marketing departments who are looking to be on the MQ, deal with Gartner or any advisory service, should make certain that UP and to the RIGHT: Strategy and Tactics of Analyst Influence: A complete guide to analyst influence is on their absolutely required reading list. The book provides myriad superb advice on everything you need to know about dealing with and being successful with Gartner.
Given the extraordinary costs involved with analysts and the preparation for analyst meetings, the books $22 price tag is an absolutely bargain combined with its indispensable content. Whether you are a niche player or leader, it is a book well worth reading.
Ben Rothke is the author of Computer Security: 20 Things Every Employee Should Know.
You can purchase UP and to the RIGHT: Strategy and Tactics of Analyst Influence: A complete guide to analyst influence from amazon.com. Slashdot welcomes readers' book reviews -- to see your own review here, read the book review guidelines, then visit the submission page. -
New Type of Chemical Bond Predicted To Exist In White Dwarfs
ananyo writes "A previously unknown type of powerful chemical bond should be induced by the ferocious magnetic fields of white dwarfs and neutron stars, according to computer simulations. If the effect can be harnessed in the lab, 'magnetized matter' could be exploited for quantum computing. Chemists identify two classes of strong molecular bonds: ionic bonds, in which electrons from one atom hop over to another, and covalent bonds, in which electrons are shared between atoms. But researchers at the University of Oslo accidentally discovered a third bonding mechanism when they simulated how atoms should behave under magnetic fields of about 105 tesla — 10,000 times the biggest fields that can be generated on Earth (abstract)." -
New Type of Chemical Bond Predicted To Exist In White Dwarfs
ananyo writes "A previously unknown type of powerful chemical bond should be induced by the ferocious magnetic fields of white dwarfs and neutron stars, according to computer simulations. If the effect can be harnessed in the lab, 'magnetized matter' could be exploited for quantum computing. Chemists identify two classes of strong molecular bonds: ionic bonds, in which electrons from one atom hop over to another, and covalent bonds, in which electrons are shared between atoms. But researchers at the University of Oslo accidentally discovered a third bonding mechanism when they simulated how atoms should behave under magnetic fields of about 105 tesla — 10,000 times the biggest fields that can be generated on Earth (abstract)." -
EFF Challenges National Security Letter
sunbird writes "The Electronic Frontier Foundation filed a lawsuit in the United States District Court in San Francisco on behalf of an anonymous petitioner seeking to challenge a National Security Letter (NSL) the petitioner had received. NSLs are issued by law enforcement with neither judicial oversight nor probable cause, and have been discussed on Slashdot before. In response to the lawsuit, the U.S. Department of Justice filed a separate lawsuit against the individual who had received the NSL, requesting that the court order the recipient to comply with the NSL and asking the court to find that the 'failure to comply with a lawfully issued National Security Letter interferes with the United States' vindication of its sovereign interests in law enforcement, counterintelligence, and protecting national security.' Both cases are filed under seal, but heavily-redacted filings are available. The cases remain pending." -
EFF Challenges National Security Letter
sunbird writes "The Electronic Frontier Foundation filed a lawsuit in the United States District Court in San Francisco on behalf of an anonymous petitioner seeking to challenge a National Security Letter (NSL) the petitioner had received. NSLs are issued by law enforcement with neither judicial oversight nor probable cause, and have been discussed on Slashdot before. In response to the lawsuit, the U.S. Department of Justice filed a separate lawsuit against the individual who had received the NSL, requesting that the court order the recipient to comply with the NSL and asking the court to find that the 'failure to comply with a lawfully issued National Security Letter interferes with the United States' vindication of its sovereign interests in law enforcement, counterintelligence, and protecting national security.' Both cases are filed under seal, but heavily-redacted filings are available. The cases remain pending." -
EFF Challenges National Security Letter
sunbird writes "The Electronic Frontier Foundation filed a lawsuit in the United States District Court in San Francisco on behalf of an anonymous petitioner seeking to challenge a National Security Letter (NSL) the petitioner had received. NSLs are issued by law enforcement with neither judicial oversight nor probable cause, and have been discussed on Slashdot before. In response to the lawsuit, the U.S. Department of Justice filed a separate lawsuit against the individual who had received the NSL, requesting that the court order the recipient to comply with the NSL and asking the court to find that the 'failure to comply with a lawfully issued National Security Letter interferes with the United States' vindication of its sovereign interests in law enforcement, counterintelligence, and protecting national security.' Both cases are filed under seal, but heavily-redacted filings are available. The cases remain pending." -
Meet the Robisons and Their Low-Cost RepRap Kit (Video)
It seems like less than an hour since Slashdot ran a Report From HOPE: The State of Community Fabrication. Now we have a video about a Massachusetts mother and son team we met at HOPE that had so much trouble with commercial RepRap machines that they designed their own and started marketing it under the name Robison Industries, a company they seem to be starting on the fly that uses their local hackerspace as its manufacturing location. Interested in RepRap? Maybe not yet, but as devotees of the concept point out, nobody outside a small circle of geeks was interested in personal computers at first, but they're ubiquitous today. Will we all have 3D printers on our desks in a few years? Good question. round us up in 2020 or 2025 at our local hackerspace and we may have an answer for you.For those interesting in further reading, a selection of links mentioned in the video:
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Report From HOPE: The State of Community Fabrication
Four years ago, there were around ten hackerspaces across America; today, Hackerspaces (Techshops, Makerspaces) are within driving distance of a good chunk of the population. The RepRap can be assembled for a moderate price, and those with a bit more cash to burn can get one preassembled from multiple sources. Makerfaires are held in most major cities, sites like Instructables and Hackaday are thriving, and all things "Maker" are cool. Far McKon was at HOPE 9 giving an update on how far community fabrication has come since his 2008 presentation at the The Last HOPE (mp3 of the talk), what threats lie on the horizon, and where we might find ourselves in another four years.
Update: 09/20 21:02 GMT by U L : There's an audio recording of the talk available.
Much has improved in the last four years. 3D printers for one have gone from being rare and expensive items to something you can build with a reasonable effort, or purchase for a mere arm & leg instead of your first born. The copyleft nature of the 3D printer community and active competition between folks selling them is certainly reminiscent of the early days of commercial Free Software (making things quite exciting).
Hackerspaces have spread like wildfire, encouraging cooperation and granting access to DIY manufacturing tools to the masses without forcing everyone to shell out lots of money.
McKon admits that electronics kits are only a bit more accessible than they were in 2008 — Arduino, Beagleboard, Raspberry Pi, et al are certainly welcome — but we're nowhere near the "building hardware being as easy as software" dream McKon predicted in 2008. He predicts that four years from now will see about as much incremental change; hardware is hard.
On the other hand, Laser cutters haven't really budged in cost (they were around $8000 then, and ... surprise, $8000 now). But, hey, what's your local Hackerspace for? McKon speculated that laser cutters have been produced by entrenched proprietary vendors which have no profit-motive to decrease prices. Entering the market is far more challenging than jumping into a market with open hardware participants, something echoed later in the talk when McKon noted that Open Source ideals more easily infiltrated upcoming industries than entrenched ones generally (where's my Open Source fridge?).
Software for 3D printing still sucks. OpenSCAD is workable but difficult, Blender isn't really suited for the task, and in any case the bar to generating a model that can actually be printed is way too high. During the Q&A someone mentioned that Autodesk was adding features aimed at 3D printing; McKon noted that Open Source design tools were encroaching on Autodesk et al's turf. Proprietary software packages are going to have to improve (great for their users), but Open Source development has distinct advantages that, at least in this area, are leading to ever-accelerating development. Still, he emphasized that the only way Open Source tools would win is if people contributed. So go and contribute, or else.
The Hackerspace community has spread the ideals of Free Culture into device manufacturing. McKon sees two business models: Seed and Feed. In the Feed model, you are a consumer and the device is closed. You can see this in proprietary additive printers where the extrusion material often comes in closed cartridges ala inkjet printers and the manufacturer doesn't release information on controlling the device. The Feed model prevails in the world today.
The Seed model is a mixture of DIY and peer to peer sharing of knowledge. Makerbot Industries might sell you an additive printer, but what you do with it is produce, and everything is out in the open so you can make your own repairs, source your own supplies, etc.
The Internet had the promise of expanding P2P and Seed culture, but has become more about consumption (a theme that proved prevalent at HOPE9). Home manufacturing similarly pushes us toward a producer culture; the change this may bring is not all so rosy.
Four years ago "You wouldn't pirate a car would you?" was an absurd parody of itself; now replicating an army of RPG miniatures isn't really stretching the imagination. This poses a possible threat to the revenue models of some rather profitable businesses; and thus the threat that we may see lobbying from those entities similar to what the RIAA/MPAA have done for the last decade.
The pace of innovation in open hardware might be threatened by patents in the way they have affected software: as the twenty year term seems infinite in the software world, the pace of development in the hardware world seems to have caught up. McKon especially feared a patent arms-race like we've seen with Smartphone companies leading to crippling lawsuits for everyone. Luckily, McKon reports that this certainly has not begun, but notes that a few "hey, we've got these patents and you might be violating them, thought you might want to know" letters have been received by some.
Right now Makerspaces and Maker culture are the hot thing; McKon believes that Maker culture is well on its way to the peak of inflated expectations, and that a crash is inevitable. Some funded hackerspaces may lose funding, some will disappear, device manufacturers will consolidate, etc. But, eventually things will level out to a sustainable Hackerspace population. What that level is remains to be seen, but what is known is that something is brewing.
-
Report From HOPE: The State of Community Fabrication
Four years ago, there were around ten hackerspaces across America; today, Hackerspaces (Techshops, Makerspaces) are within driving distance of a good chunk of the population. The RepRap can be assembled for a moderate price, and those with a bit more cash to burn can get one preassembled from multiple sources. Makerfaires are held in most major cities, sites like Instructables and Hackaday are thriving, and all things "Maker" are cool. Far McKon was at HOPE 9 giving an update on how far community fabrication has come since his 2008 presentation at the The Last HOPE (mp3 of the talk), what threats lie on the horizon, and where we might find ourselves in another four years.
Update: 09/20 21:02 GMT by U L : There's an audio recording of the talk available.
Much has improved in the last four years. 3D printers for one have gone from being rare and expensive items to something you can build with a reasonable effort, or purchase for a mere arm & leg instead of your first born. The copyleft nature of the 3D printer community and active competition between folks selling them is certainly reminiscent of the early days of commercial Free Software (making things quite exciting).
Hackerspaces have spread like wildfire, encouraging cooperation and granting access to DIY manufacturing tools to the masses without forcing everyone to shell out lots of money.
McKon admits that electronics kits are only a bit more accessible than they were in 2008 — Arduino, Beagleboard, Raspberry Pi, et al are certainly welcome — but we're nowhere near the "building hardware being as easy as software" dream McKon predicted in 2008. He predicts that four years from now will see about as much incremental change; hardware is hard.
On the other hand, Laser cutters haven't really budged in cost (they were around $8000 then, and ... surprise, $8000 now). But, hey, what's your local Hackerspace for? McKon speculated that laser cutters have been produced by entrenched proprietary vendors which have no profit-motive to decrease prices. Entering the market is far more challenging than jumping into a market with open hardware participants, something echoed later in the talk when McKon noted that Open Source ideals more easily infiltrated upcoming industries than entrenched ones generally (where's my Open Source fridge?).
Software for 3D printing still sucks. OpenSCAD is workable but difficult, Blender isn't really suited for the task, and in any case the bar to generating a model that can actually be printed is way too high. During the Q&A someone mentioned that Autodesk was adding features aimed at 3D printing; McKon noted that Open Source design tools were encroaching on Autodesk et al's turf. Proprietary software packages are going to have to improve (great for their users), but Open Source development has distinct advantages that, at least in this area, are leading to ever-accelerating development. Still, he emphasized that the only way Open Source tools would win is if people contributed. So go and contribute, or else.
The Hackerspace community has spread the ideals of Free Culture into device manufacturing. McKon sees two business models: Seed and Feed. In the Feed model, you are a consumer and the device is closed. You can see this in proprietary additive printers where the extrusion material often comes in closed cartridges ala inkjet printers and the manufacturer doesn't release information on controlling the device. The Feed model prevails in the world today.
The Seed model is a mixture of DIY and peer to peer sharing of knowledge. Makerbot Industries might sell you an additive printer, but what you do with it is produce, and everything is out in the open so you can make your own repairs, source your own supplies, etc.
The Internet had the promise of expanding P2P and Seed culture, but has become more about consumption (a theme that proved prevalent at HOPE9). Home manufacturing similarly pushes us toward a producer culture; the change this may bring is not all so rosy.
Four years ago "You wouldn't pirate a car would you?" was an absurd parody of itself; now replicating an army of RPG miniatures isn't really stretching the imagination. This poses a possible threat to the revenue models of some rather profitable businesses; and thus the threat that we may see lobbying from those entities similar to what the RIAA/MPAA have done for the last decade.
The pace of innovation in open hardware might be threatened by patents in the way they have affected software: as the twenty year term seems infinite in the software world, the pace of development in the hardware world seems to have caught up. McKon especially feared a patent arms-race like we've seen with Smartphone companies leading to crippling lawsuits for everyone. Luckily, McKon reports that this certainly has not begun, but notes that a few "hey, we've got these patents and you might be violating them, thought you might want to know" letters have been received by some.
Right now Makerspaces and Maker culture are the hot thing; McKon believes that Maker culture is well on its way to the peak of inflated expectations, and that a crash is inevitable. Some funded hackerspaces may lose funding, some will disappear, device manufacturers will consolidate, etc. But, eventually things will level out to a sustainable Hackerspace population. What that level is remains to be seen, but what is known is that something is brewing.
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An Olympic Games For Enhanced Athletes?
ananyo writes "With the Olympics due to kick off on 27 July in London, Nature has taken a look at how far science would be able to push human athletic abilities if all restrictions on doping were lifted. The article mentions anabolic steroids (up to 38% increase in strength), IGF-1 (4% increase in sprinting capacity), EPO/blood doping (34% increase in stamina), gene doping and various drugs and supplements, as well as more 'extreme' measures such as surgery and prosthesis. Hugh Herr, a biomechanical engineer at MIT, says performance-enhancing technologies will one day demand an Olympics all their own. But is that time already upon us?" -
CowboyNeal Reviews Alien Arena: Reloaded
CowboyNeal writes: "Last week I wrote about the fluid nature of modern game development and how that often impacts both game reviews and purchases. Given the recent announcement of the release of Alien Arena: Reloaded, I decided it warranted a fresh look, to see how the free shooter has aged. Read on for the rest of my review of Alien Arena: Reloaded."What is Alien Arena?
First released in 2005, Alien Arena is a multiplayer sequel to two older single-player first-person shooters. Since then Alien Arena has had yearly releases which have kept the game updated with new features. The original game was based on the id Tech 2 engine from Quake 2, with many new features added that kept it looking modern. Alien Arena: Reloaded uses the CRX engine, which while still based on id Tech 2, has had several things from id Tech 3 folded into it, as well as other features. On the surface, it's pretty standard arena shooter fare. There's no single-player campaign here, instead the single-player mode has one square off against bots on the same maps one would play in multiplayer, as sort of a practice mode before going online.
Given its Quake ancestry, game play is fast and frenetic. Alien Arena: Reloaded very much feels like a Quake mod when playing it, but looks more like a modern game thanks to its use of improved textures, and added features like rain and water dripping on surfaces.
There's a healthy amount of Alien Arena servers up at any given moment, however there's not very much in the way of a competitive scene. There are still clan tournaments, but there's no tourneys on the scale of Warsow or even QuakeWorld.
Given the free nature of the Alien Arena's code and assets, it's available for most major modern operating systems. There's a handy Windows installer, and it's available for most Unix-like systems through the usual channels, such as MacPorts, various Linux packages, and the FreeBSD ports system.
What sets Alien Arena apart?
Alien Arena has a unique selection of weapons, including the newly-added Mind Eraser, that are designed around its retro sci-fi theme that showcases giant-headed aliens in space suits, robots and other '60s B movie favorites. There's a rocket launcher too, because that's required in the sacred laws of shooters. While movement still felt like Quake 3 to me when I first loaded it up, that was a good thing, as it made me feel at home, and is likely to do the same for long-time shooter players. Alien Arena also adds a dodge functionality, which the id Tech engines didn't have. It's also possible to chain dodges together to enable a "strafejump" sort of movement. While it takes a little practice to get this technique down, it's easily picked up for players who are used to double-jumping in other shooters.
Alien Arena has the standard capture-the-flag and deathmatch modes, including team deathmatch. There's also a Team Core Assault mode which is a control point scenario where a team must disable all of the other team's power nodes before destroying a central spider power node. Alien Arena also adds some new modes that are unique, which are Deathball and Cattle Prod. In Deathball, one scores points by killing opponents as well as finding a ball and shooting it into the goal. In Cattle Prod mode, teams try to guide the cows found in the middle of the map into goals which are located inside the enemy base.
Gameplay
Overall gameplay is a lot like any other Quake-based shooter, and as I mentioned before, it didn't take long for me to feel right at home. The single-player option, while not a full campaign, is designed to let the player jump into action immediately and face off against bots. Lower levels of the bot AI aren't very challenging to allow new players to get acclimated, and higher levels provide a much tougher challenge. It's worth mentioning that Alien Arena: Reloaded has improved the bot AI for capture-the-flag mode, which makes it both easier to practice or to have a bot or two fill in for lopsided teams.
Multiplayer offers more of the same, except with facing off against human opponents. Alien Arena comes with the Galaxy server browser that allows one to create or join servers, and uses an IRC-based chat system to set up games and chat with fellow players.
Conclusions
Alien Arena is a fun game, and its developers should be proud of having crafted such a unique shooter that draws on the best parts of its ancestors. In these days of tactical team-based shooters, it's refreshing to see a run-and-gun style shooter still deliver. However, the community is smaller than other free shooters, and the competitive scene is nearly non-existent. For a game based around online multiplayer, that doesn't really help. Still, I'd say it warrants a play if you enjoyed Quake 3 Arena, or if you like Warsow and are looking for a break with something a little different.
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CowboyNeal Reviews Alien Arena: Reloaded
CowboyNeal writes: "Last week I wrote about the fluid nature of modern game development and how that often impacts both game reviews and purchases. Given the recent announcement of the release of Alien Arena: Reloaded, I decided it warranted a fresh look, to see how the free shooter has aged. Read on for the rest of my review of Alien Arena: Reloaded."What is Alien Arena?
First released in 2005, Alien Arena is a multiplayer sequel to two older single-player first-person shooters. Since then Alien Arena has had yearly releases which have kept the game updated with new features. The original game was based on the id Tech 2 engine from Quake 2, with many new features added that kept it looking modern. Alien Arena: Reloaded uses the CRX engine, which while still based on id Tech 2, has had several things from id Tech 3 folded into it, as well as other features. On the surface, it's pretty standard arena shooter fare. There's no single-player campaign here, instead the single-player mode has one square off against bots on the same maps one would play in multiplayer, as sort of a practice mode before going online.
Given its Quake ancestry, game play is fast and frenetic. Alien Arena: Reloaded very much feels like a Quake mod when playing it, but looks more like a modern game thanks to its use of improved textures, and added features like rain and water dripping on surfaces.
There's a healthy amount of Alien Arena servers up at any given moment, however there's not very much in the way of a competitive scene. There are still clan tournaments, but there's no tourneys on the scale of Warsow or even QuakeWorld.
Given the free nature of the Alien Arena's code and assets, it's available for most major modern operating systems. There's a handy Windows installer, and it's available for most Unix-like systems through the usual channels, such as MacPorts, various Linux packages, and the FreeBSD ports system.
What sets Alien Arena apart?
Alien Arena has a unique selection of weapons, including the newly-added Mind Eraser, that are designed around its retro sci-fi theme that showcases giant-headed aliens in space suits, robots and other '60s B movie favorites. There's a rocket launcher too, because that's required in the sacred laws of shooters. While movement still felt like Quake 3 to me when I first loaded it up, that was a good thing, as it made me feel at home, and is likely to do the same for long-time shooter players. Alien Arena also adds a dodge functionality, which the id Tech engines didn't have. It's also possible to chain dodges together to enable a "strafejump" sort of movement. While it takes a little practice to get this technique down, it's easily picked up for players who are used to double-jumping in other shooters.
Alien Arena has the standard capture-the-flag and deathmatch modes, including team deathmatch. There's also a Team Core Assault mode which is a control point scenario where a team must disable all of the other team's power nodes before destroying a central spider power node. Alien Arena also adds some new modes that are unique, which are Deathball and Cattle Prod. In Deathball, one scores points by killing opponents as well as finding a ball and shooting it into the goal. In Cattle Prod mode, teams try to guide the cows found in the middle of the map into goals which are located inside the enemy base.
Gameplay
Overall gameplay is a lot like any other Quake-based shooter, and as I mentioned before, it didn't take long for me to feel right at home. The single-player option, while not a full campaign, is designed to let the player jump into action immediately and face off against bots. Lower levels of the bot AI aren't very challenging to allow new players to get acclimated, and higher levels provide a much tougher challenge. It's worth mentioning that Alien Arena: Reloaded has improved the bot AI for capture-the-flag mode, which makes it both easier to practice or to have a bot or two fill in for lopsided teams.
Multiplayer offers more of the same, except with facing off against human opponents. Alien Arena comes with the Galaxy server browser that allows one to create or join servers, and uses an IRC-based chat system to set up games and chat with fellow players.
Conclusions
Alien Arena is a fun game, and its developers should be proud of having crafted such a unique shooter that draws on the best parts of its ancestors. In these days of tactical team-based shooters, it's refreshing to see a run-and-gun style shooter still deliver. However, the community is smaller than other free shooters, and the competitive scene is nearly non-existent. For a game based around online multiplayer, that doesn't really help. Still, I'd say it warrants a play if you enjoyed Quake 3 Arena, or if you like Warsow and are looking for a break with something a little different.
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CowboyNeal Reviews Alien Arena: Reloaded
CowboyNeal writes: "Last week I wrote about the fluid nature of modern game development and how that often impacts both game reviews and purchases. Given the recent announcement of the release of Alien Arena: Reloaded, I decided it warranted a fresh look, to see how the free shooter has aged. Read on for the rest of my review of Alien Arena: Reloaded."What is Alien Arena?
First released in 2005, Alien Arena is a multiplayer sequel to two older single-player first-person shooters. Since then Alien Arena has had yearly releases which have kept the game updated with new features. The original game was based on the id Tech 2 engine from Quake 2, with many new features added that kept it looking modern. Alien Arena: Reloaded uses the CRX engine, which while still based on id Tech 2, has had several things from id Tech 3 folded into it, as well as other features. On the surface, it's pretty standard arena shooter fare. There's no single-player campaign here, instead the single-player mode has one square off against bots on the same maps one would play in multiplayer, as sort of a practice mode before going online.
Given its Quake ancestry, game play is fast and frenetic. Alien Arena: Reloaded very much feels like a Quake mod when playing it, but looks more like a modern game thanks to its use of improved textures, and added features like rain and water dripping on surfaces.
There's a healthy amount of Alien Arena servers up at any given moment, however there's not very much in the way of a competitive scene. There are still clan tournaments, but there's no tourneys on the scale of Warsow or even QuakeWorld.
Given the free nature of the Alien Arena's code and assets, it's available for most major modern operating systems. There's a handy Windows installer, and it's available for most Unix-like systems through the usual channels, such as MacPorts, various Linux packages, and the FreeBSD ports system.
What sets Alien Arena apart?
Alien Arena has a unique selection of weapons, including the newly-added Mind Eraser, that are designed around its retro sci-fi theme that showcases giant-headed aliens in space suits, robots and other '60s B movie favorites. There's a rocket launcher too, because that's required in the sacred laws of shooters. While movement still felt like Quake 3 to me when I first loaded it up, that was a good thing, as it made me feel at home, and is likely to do the same for long-time shooter players. Alien Arena also adds a dodge functionality, which the id Tech engines didn't have. It's also possible to chain dodges together to enable a "strafejump" sort of movement. While it takes a little practice to get this technique down, it's easily picked up for players who are used to double-jumping in other shooters.
Alien Arena has the standard capture-the-flag and deathmatch modes, including team deathmatch. There's also a Team Core Assault mode which is a control point scenario where a team must disable all of the other team's power nodes before destroying a central spider power node. Alien Arena also adds some new modes that are unique, which are Deathball and Cattle Prod. In Deathball, one scores points by killing opponents as well as finding a ball and shooting it into the goal. In Cattle Prod mode, teams try to guide the cows found in the middle of the map into goals which are located inside the enemy base.
Gameplay
Overall gameplay is a lot like any other Quake-based shooter, and as I mentioned before, it didn't take long for me to feel right at home. The single-player option, while not a full campaign, is designed to let the player jump into action immediately and face off against bots. Lower levels of the bot AI aren't very challenging to allow new players to get acclimated, and higher levels provide a much tougher challenge. It's worth mentioning that Alien Arena: Reloaded has improved the bot AI for capture-the-flag mode, which makes it both easier to practice or to have a bot or two fill in for lopsided teams.
Multiplayer offers more of the same, except with facing off against human opponents. Alien Arena comes with the Galaxy server browser that allows one to create or join servers, and uses an IRC-based chat system to set up games and chat with fellow players.
Conclusions
Alien Arena is a fun game, and its developers should be proud of having crafted such a unique shooter that draws on the best parts of its ancestors. In these days of tactical team-based shooters, it's refreshing to see a run-and-gun style shooter still deliver. However, the community is smaller than other free shooters, and the competitive scene is nearly non-existent. For a game based around online multiplayer, that doesn't really help. Still, I'd say it warrants a play if you enjoyed Quake 3 Arena, or if you like Warsow and are looking for a break with something a little different.
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Slashdot's Rob Rozeboom Interviews D&D Designer Mike Mearls (video)
Mike Mearls is the Senior Manager for the Dungeons and Dragons Design Team. He's been with D&D publishers Wizards of the Coast (a subsidiary of Hasbro) since 2005, Before that he was a free-lance game writer and designer. In this conversation with Slashdot editor Rob "samzenpus" Rozeboom, he talks about changes in the latest version of D&D and how the company interacts with players. (We'll have some more chat with Mike next week, different wizard time, same wizard channel, so stay tuned.) -
Slashdot's Rob Rozeboom Interviews D&D Designer Mike Mearls (video)
Mike Mearls is the Senior Manager for the Dungeons and Dragons Design Team. He's been with D&D publishers Wizards of the Coast (a subsidiary of Hasbro) since 2005, Before that he was a free-lance game writer and designer. In this conversation with Slashdot editor Rob "samzenpus" Rozeboom, he talks about changes in the latest version of D&D and how the company interacts with players. (We'll have some more chat with Mike next week, different wizard time, same wizard channel, so stay tuned.) -
MIPS Technologies Porting Android 4.1 to MIPS Architecture
angry tapir writes with news on Android getting support for a third architecture. From the article: "ARM rival MIPS is continuing its push to make a mark in low-cost tablets and quickly trying to bring Android 4.1 (Jellybean) to its processors. 'We are working aggressively on bringing Jelly Bean to MIPS, and expect that it will be available to our licensees very soon,' said Jen Bernier-Santarini, director of corporation communications at MIPS, in an email. Tablets with MIPS processors are largely low-cost and have found buyers mostly in developing countries. MIPS last week said a new tablet called Miumiu W1 from Chinese company Ramos would become available in a few months in India, Latin America and Europe. The tablet has a 7-inch screen, a MIPS processor running at 1GHz, front camera and a microSD slot for expandable storage." -
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The idea behind the United States Space Camp is to give kids (and some adults) a chance to do astronaut training-type things that will get them jazzed on science and technology, in addition to getting away from home for a while. Security Camp is sort of like that that, says instigator Marc Tobias, but is about security stuff rather than space, and somehow interviewer Timothy Lord didn't ask Tobias about plans to teach security, computer or otherwise, for space travelers, when he talked with Tobias at HOPE (Hackers on Planet Earth) in New York. Since Tobias is an expert in physical security (locks), and locksmithing is going to be taught at Security Camp along with electronic/hacking-type security skills, it's a good thing all participants will be checked for criminal records and tendencies before they're allowed to participate. If there are plans to make a movie about Security Camp, which Tobias didn't mention one way or the other during this interview, we hope it's better than the 1986 movie, Space Camp. -
Security Camp Is Not Space Camp, Just Based On It (Video)
The idea behind the United States Space Camp is to give kids (and some adults) a chance to do astronaut training-type things that will get them jazzed on science and technology, in addition to getting away from home for a while. Security Camp is sort of like that that, says instigator Marc Tobias, but is about security stuff rather than space, and somehow interviewer Timothy Lord didn't ask Tobias about plans to teach security, computer or otherwise, for space travelers, when he talked with Tobias at HOPE (Hackers on Planet Earth) in New York. Since Tobias is an expert in physical security (locks), and locksmithing is going to be taught at Security Camp along with electronic/hacking-type security skills, it's a good thing all participants will be checked for criminal records and tendencies before they're allowed to participate. If there are plans to make a movie about Security Camp, which Tobias didn't mention one way or the other during this interview, we hope it's better than the 1986 movie, Space Camp.