Domain: wolfire.com
Stories and comments across the archive that link to wolfire.com.
Stories · 19
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Pirated App Sold On Mac App Store
iDuck writes "When Wolfire Games released their animal martial arts game, Lugaru HD, on the Mac App store, they could be forgiven for thinking they were seeing double. A counterfeit version of the software is currently available on the app store at a much lower price point under the name Lugaru. The best bit: as yet Apple have not responded to Wolfire's emails to rectify the situation. While the source to the game was GPLed, 'the license made it very clear that the authors retained all rights to the assets, characters, and everything else aside from the code itself.'" -
Porting Aquaria To the PSP
Apple Prophet writes "Just a few short weeks after BitBlot released the source to Aquaria as part of the Humble Indie Bundle, Andrew Church hacked up an ambitious homebrew port of the game to the PSP. He wrote a detailed synopsis of the technical challenges in an article on the Wolfire Blog, and of course, contributed all of the patches back to the project so anyone with a homebrew-equipped PSP can try it out. Check out the mercurial repository for the source." -
Aquaria Goes Open Source
A post on the Wolfire blog yesterday announced that the source code for Aquaria has now been released. Aquaria, an action-adventure, underwater sidescroller from Bit Blot, was part of the Humble Indie Bundle, which was so successful that the developers of four games pledged to release them as open source. This marks the final release, following Lugaru, Gish, and Penumbra: Overture. The source code is available from a Mercurial repository. -
Physics Platformer Gish Goes Open Source
An anonymous reader writes "After announcing plans to go open source due to the success of the Humble Indie Bundle, developer Cryptic Sea has released the source code of 2-D platformer Gish under the GPLv2. There's a mirror on github." -
Indie Pay-What-You-Want Bundle Reaches $1 Million
Spinnacre writes "The week-long Humble Indie Bundle, a pay-what-you-feel-adequate promotion, reached a million dollars in total contributions with just 50 minutes of sale time remaining. For a minimum price of a penny, gamers could get DRM-free downloads for World of Goo, Gish, Aquaria, Lugaru, Penumbra: Overture, and Samorost 2. The bundle gained great success immediately after being featured on sites such as Ars Technica and Slashdot for followup blog posts about game piracy and multi-platform gaming." According to this tweet from Steve Swink, the milestone means that several games will release their source code. In fact Wolfire is in the process of creating a public source code repository for Lugaru; Aquaria, Gish, and Penumbra: Overture are also due to be opened up within the next week. -
Indie Pay-What-You-Want Bundle Reaches $1 Million
Spinnacre writes "The week-long Humble Indie Bundle, a pay-what-you-feel-adequate promotion, reached a million dollars in total contributions with just 50 minutes of sale time remaining. For a minimum price of a penny, gamers could get DRM-free downloads for World of Goo, Gish, Aquaria, Lugaru, Penumbra: Overture, and Samorost 2. The bundle gained great success immediately after being featured on sites such as Ars Technica and Slashdot for followup blog posts about game piracy and multi-platform gaming." According to this tweet from Steve Swink, the milestone means that several games will release their source code. In fact Wolfire is in the process of creating a public source code repository for Lugaru; Aquaria, Gish, and Penumbra: Overture are also due to be opened up within the next week. -
Linux Users Donate Twice As Much As Windows Users, On Average
sammyF70 writes "The Wolfire/Humble Indie Bundle real time statistics have been updated to show the average amount donated per platform. It looks like Linux users donate twice as much, on average, as Windows users. You can see some graphs on the Wolfire blog." -
Estimating Game Piracy More Accurately
An anonymous reader tips a post up at the Wolfire blog that attempts to pin down a reasonable figure for the amount of sales a game company loses due to piracy. We've commonly heard claims of piracy rates as high as 80-90%, but that clearly doesn't translate directly into lost sales. The article explains a better metric: going on a per-pirate basis rather than a per-download basis. Quoting: "iPhone game developers have also found that around 80% of their users are running pirated copies of their game (using jailbroken phones). This immediately struck me as odd — I suspected that most iPhone users had never even heard of 'jailbreaking.' I did a bit more research and found that my intuition was correct — only 5% of iPhones in the US are jailbroken. World-wide, the jailbreak statistics are highest in poor countries — but, unsurprisingly, iPhones are also much less common there. The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple — the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales." -
The Humble Indie Bundle
supersloshy writes "Last year, 2D Boy, the developers of the popular independent game World of Goo, had a pay-what-you-want birthday sale with curious results. For the next seven days, Wolfire Games is attempting the same kind of sale, but with some new twists. Wolfire Games' Humble Indie Bundle contains five independent games (World of Goo, Aquaria, Gish, Lugaru HD, and Penumbra) with no DRM and they are all cross-platform. In addition to directly supporting the developers of these five games, part of the money also goes to the Electronic Frontier Foundation and the Child's Play Charity. No matter how much you spend, you also get to choose who your money goes to (charity only, developers only, evenly, or custom)." -
Why You Should Use OpenGL and Not DirectX
stickyboot writes "The independent games developer Wolfire describes why they decided to use OpenGL instead of DirectX. The article mainly discusses the marketing strategies behind DirectX and how the API became so popular. It also goes over why a developer would choose OpenGL over DirectX and what this decision means for the gamer. 'Back in 1997, the situation was similar to how it is now. Microsoft was running a massive marketing campaign for Direct3D, and soon everyone "just knew" that it was faster and better than OpenGL. This started to change when Chris Hecker published his open letter denouncing DirectX. Soon after that, John Carmack posted his famous OpenGL rant, and put his money where his mouth was by implementing all of Id Software's games in OpenGL, proving once and for all that DirectX was unnecessary for high-end 3D gaming. This lesson appears to have been forgotten over the last few years. Most game developers have fallen under the spell of DirectX marketing, or into the whirlpool of vicious cycles and network advantages.'" -
Initial WebGL Support Lands In WebKit
appleprophet writes "WebGL is an upcoming standard from the Khronos Group, the same standards body behind OpenCL and OpenGL ES. It defines the use of OpenGL in websites using the standard canvas element. In other words, websites will be able to render hardware accelerated, 3D graphics natively inside of a web page. In the last week, WebKit, the rendering engine behind Safari and Google Chrome, has added initial support for WebGL, which means it probably won't be too long before Macs and iPhones everywhere get OpenGL web apps. This could have big implications for gaming. HTML5 has steadily been encroaching on desktop applications' territory, but I don't think many people expected browser-based, hardware-accelerated graphics this soon." -
Initial WebGL Support Lands In WebKit
appleprophet writes "WebGL is an upcoming standard from the Khronos Group, the same standards body behind OpenCL and OpenGL ES. It defines the use of OpenGL in websites using the standard canvas element. In other words, websites will be able to render hardware accelerated, 3D graphics natively inside of a web page. In the last week, WebKit, the rendering engine behind Safari and Google Chrome, has added initial support for WebGL, which means it probably won't be too long before Macs and iPhones everywhere get OpenGL web apps. This could have big implications for gaming. HTML5 has steadily been encroaching on desktop applications' territory, but I don't think many people expected browser-based, hardware-accelerated graphics this soon." -
Why Game Developers Should Support OS X and Linux
kevind23 writes "Although Mac OS X and Linux have a small (but growing) market share, Jeff from Wolfire Games argues that supporting non-Windows platforms can lead to a huge increase in game sales. Using their popular game Lugaru as an example, he shows how less-popular platforms, or more specifically, their userbase can be a powerful advertising force. This can lead to a dramatic increase in popularity and exposure, which usually means a large boost in overall sales. The short article is an interesting read, especially for those working in game development and sales." -
Why Game Developers Should Support OS X and Linux
kevind23 writes "Although Mac OS X and Linux have a small (but growing) market share, Jeff from Wolfire Games argues that supporting non-Windows platforms can lead to a huge increase in game sales. Using their popular game Lugaru as an example, he shows how less-popular platforms, or more specifically, their userbase can be a powerful advertising force. This can lead to a dramatic increase in popularity and exposure, which usually means a large boost in overall sales. The short article is an interesting read, especially for those working in game development and sales." -
Slashback: Randomness, Donations, Ramp
Slashback (below) brings another round of updates and clarification to recent and continuing stories here on Slashdot. This evening, there's more video of the recent space shuttle launch, a reminder about the other 10th planet, an encouraging update about open source medical software, another approach to structure-as-PC-enclosure, and more. Read on for the details. Shuttle launches are easier to fake than moon landings. Rex Ridenoure writes "Shuttle External Tank RocketCam video highlights from the STS-114 'Return to Flight' launch on July 26 have been posted on Ecliptic's website. Ecliptic supplied this RocketCam system to ET builder Lockheed Martin Michoud [Louisiana] Operations. A slow-motion clip of the now-famous ET foam shedding event has been inserted at the time it occurred -- about 1:40 after liftoff.
Still on the 'things in space' front: Sedna isn't nearly as sexy a name. Martian Anthropologist writes, of the recently announced discovery of a tenth planet in our solar system, "Actually, there's good reason to say that this is really the 11th planet, not the 10th. Another large body, now named Sedna, was discovered last year. It is slightly smaller than Pluto."
(Here's some earlier coverage of Sedna on Slashdot.)
Software for the Commonwealth. Aaron writes "As a followup to a recent story about the U.S. Government giving away its Electronic Medical Record Software, a small practice of physicians describes their experience transitioning from paper to electronic charts. Not everything goes well, from training staff to use Windows XP and tablet computers to viruses that crash their system to physicians complaining about being relegated to data-entry clerk status. In the end, however, they would never go back to paper.
From the article:'"Doctor, do you find you are spending more time interacting with the computer than with your patients?" For a while, the answer was clearly yes.'"
Aw, shucks, he might have done it anyhow. David writes "Thanks to my Ask Slashdot porting query, Ryan Gordon (aka icculus), the man who ported Unreal Tournament and many other popular games to Linux, is going to be working on the Linux version of Lugaru. It should be ready soon!"
You have to watch the quiet types, and never let them near your obscure hardware. jschauma writes "About a month ago, NetBSD made a Plea for 'Cold, Hard Cash', a Call for Donations. The results were very positive: an impressive $27K were donated since then, allowing the NetBSD Foundation to purchase five new machines; three of those machines will be added to the nightly build infrastructure and two of those machines will become anonymous cvs servers. See Christos Zoulas's email for detailed specifications of the hardware, and feel free to continue the donations!"
Definitely not for snowboarding helmet cam use. The CVS one time use camcorder has now been hacked so that videos can be downloaded over USB -- no need to desolder the flash memory.
How to spot a future writer-of-Federal-grants. Jason Schroeder writes "The recent story on the guy who put a Mac Mini in the wall reminded me of something I'd seen a while back: The Parabolic Heat Transference Case Mod for his Red Hat server. Pretty good idea with lots of scientific tidbits to make it interesting."
Hey, these fakes are a bunch of phoney frauds! strib writes "Remember SCIgen, the program that randomly-generated an accepted paper at WMSCI 2005? Well, thanks in part to the generous donations of Slashdotters, we made it down to the conference and gave a session full of fake talks. And it's all on video. Thanks to everyone who helped!" -
Slashback: Randomness, Donations, Ramp
Slashback (below) brings another round of updates and clarification to recent and continuing stories here on Slashdot. This evening, there's more video of the recent space shuttle launch, a reminder about the other 10th planet, an encouraging update about open source medical software, another approach to structure-as-PC-enclosure, and more. Read on for the details. Shuttle launches are easier to fake than moon landings. Rex Ridenoure writes "Shuttle External Tank RocketCam video highlights from the STS-114 'Return to Flight' launch on July 26 have been posted on Ecliptic's website. Ecliptic supplied this RocketCam system to ET builder Lockheed Martin Michoud [Louisiana] Operations. A slow-motion clip of the now-famous ET foam shedding event has been inserted at the time it occurred -- about 1:40 after liftoff.
Still on the 'things in space' front: Sedna isn't nearly as sexy a name. Martian Anthropologist writes, of the recently announced discovery of a tenth planet in our solar system, "Actually, there's good reason to say that this is really the 11th planet, not the 10th. Another large body, now named Sedna, was discovered last year. It is slightly smaller than Pluto."
(Here's some earlier coverage of Sedna on Slashdot.)
Software for the Commonwealth. Aaron writes "As a followup to a recent story about the U.S. Government giving away its Electronic Medical Record Software, a small practice of physicians describes their experience transitioning from paper to electronic charts. Not everything goes well, from training staff to use Windows XP and tablet computers to viruses that crash their system to physicians complaining about being relegated to data-entry clerk status. In the end, however, they would never go back to paper.
From the article:'"Doctor, do you find you are spending more time interacting with the computer than with your patients?" For a while, the answer was clearly yes.'"
Aw, shucks, he might have done it anyhow. David writes "Thanks to my Ask Slashdot porting query, Ryan Gordon (aka icculus), the man who ported Unreal Tournament and many other popular games to Linux, is going to be working on the Linux version of Lugaru. It should be ready soon!"
You have to watch the quiet types, and never let them near your obscure hardware. jschauma writes "About a month ago, NetBSD made a Plea for 'Cold, Hard Cash', a Call for Donations. The results were very positive: an impressive $27K were donated since then, allowing the NetBSD Foundation to purchase five new machines; three of those machines will be added to the nightly build infrastructure and two of those machines will become anonymous cvs servers. See Christos Zoulas's email for detailed specifications of the hardware, and feel free to continue the donations!"
Definitely not for snowboarding helmet cam use. The CVS one time use camcorder has now been hacked so that videos can be downloaded over USB -- no need to desolder the flash memory.
How to spot a future writer-of-Federal-grants. Jason Schroeder writes "The recent story on the guy who put a Mac Mini in the wall reminded me of something I'd seen a while back: The Parabolic Heat Transference Case Mod for his Red Hat server. Pretty good idea with lots of scientific tidbits to make it interesting."
Hey, these fakes are a bunch of phoney frauds! strib writes "Remember SCIgen, the program that randomly-generated an accepted paper at WMSCI 2005? Well, thanks in part to the generous donations of Slashdotters, we made it down to the conference and gave a session full of fake talks. And it's all on video. Thanks to everyone who helped!" -
Where Can I Find Linux Porters?
David asks: "Many small software developers would love to get their software up and running on Linux, but where can competent Linux porters be found? I ask because, a while ago, I released a shareware game called Lugaru. I developed it for Mac OS with the intention of porting it to Windows and Linux. I was able to easily find several developers willing to port it to Windows at a reasonable cost (a fair portion of the sales) but I am clueless about how to find people with the Linux expertise. It is frustrating because I get many emails and forum queries asking me about a Linux version. I really want it to happen and am willing to pay - the problem simply is that I don't know how to go about finding Linux developers. So, I ask Slashdot." -
Where Can I Find Linux Porters?
David asks: "Many small software developers would love to get their software up and running on Linux, but where can competent Linux porters be found? I ask because, a while ago, I released a shareware game called Lugaru. I developed it for Mac OS with the intention of porting it to Windows and Linux. I was able to easily find several developers willing to port it to Windows at a reasonable cost (a fair portion of the sales) but I am clueless about how to find people with the Linux expertise. It is frustrating because I get many emails and forum queries asking me about a Linux version. I really want it to happen and am willing to pay - the problem simply is that I don't know how to go about finding Linux developers. So, I ask Slashdot." -
Where Can I Find Linux Porters?
David asks: "Many small software developers would love to get their software up and running on Linux, but where can competent Linux porters be found? I ask because, a while ago, I released a shareware game called Lugaru. I developed it for Mac OS with the intention of porting it to Windows and Linux. I was able to easily find several developers willing to port it to Windows at a reasonable cost (a fair portion of the sales) but I am clueless about how to find people with the Linux expertise. It is frustrating because I get many emails and forum queries asking me about a Linux version. I really want it to happen and am willing to pay - the problem simply is that I don't know how to go about finding Linux developers. So, I ask Slashdot."