Indie Pay-What-You-Want Bundle Reaches $1 Million
Spinnacre writes "The week-long Humble Indie Bundle, a pay-what-you-feel-adequate promotion, reached a million dollars in total contributions with just 50 minutes of sale time remaining. For a minimum price of a penny, gamers could get DRM-free downloads for World of Goo, Gish, Aquaria, Lugaru, Penumbra: Overture, and Samorost 2. The bundle gained great success immediately after being featured on sites such as Ars Technica and Slashdot for followup blog posts about game piracy and multi-platform gaming." According to this tweet from Steve Swink, the milestone means that several games will release their source code. In fact Wolfire is in the process of creating a public source code repository for Lugaru; Aquaria, Gish, and Penumbra: Overture are also due to be opened up within the next week.
I wonder how this compares to the total sales all 5 (now 6) games had prior to being included in the bundle?
Oh, and awesome job, guys. Goo is a great game. Haven't had time to get to the rest yet.
Maybe this will give a wake-up call to the more money-hungry developers out there. I'm looking at you, EA.
Raters gon' rate.
This shows that the giving freedom to your customers can work. It is a momentous slap in the face to the big boys like EA and ilk.
I don't think anyone else will be able to replicate it, though. I think you get the good press for being one of the first to try it and then it becomes old news when someone else tries.
What doesn't kill you only delays the inevitable
I'm ecstatic that they're going to open the source!
Having just experienced the Alpha 2 release of Haiku, I'd love to see a few of these games ported to that platform as well.
Now I'm glad I bought the Humble Indie Bundle, even though I haven't had time to play any of the games yet ;)
Along with Gish, Penumbra Overture, and Lugaru, Aquaria is also being open sourced. Lugaru's game engine was GPL'd but they're retaining the art assets, so I'm assuming the others will follow suit.
Great week for indie devs, charities, and gamers all around.
Reviewing just the first hour of video games.
Let's see what open source community can do with Lugaru and other games!
That's pretty cool. I'm happy for the developers.
Still, you have to admit the cost of developing these games was probably pretty small (full disclosure, I'm not familiar with all of them). While this business model could (and obviously does) work for cheaper-to-develop games like these, I really couldn't see it working for more expensive endeavors.
Good news for smaller developers, though.
They offer the following breakdown:
Developers: $134k each
Childsplay: $154k
EFF: $148k
Pretty amazing for seven days. I admit I kicked in a little extra once I heard they'd go open source if they hit $1M. Note that the open source bit doesn't mean free as in free beer: Lugaru for example is including enough assets in the release that the demo will build, but the assets are still proprietary. As another reward for breaking $1M they also extended the promotion another 7 days.
Penumbra is pants-wetting scary. Seriously, if you don't play any other game offered in this bundle, check it out. It ranks up there with Dead Space, Clock Tower, Undying, Fatal Frame, and the other big boys.
In fact, if the circumstances and your attitude are right, I daresay it challenges the crown for scariest game series.
Living With a Nerd
Total contributed: 1 030 826$USD
Number of contributions: 113 871
Average contribution: 9.05$USD
Think what you want, but I'm pretty sure EA wouldn't bother with the 9.00$USD price tag or a customer base of only 115k players. They probably spend much more than 1 million on advertising alone for a single game.
What it does show is that the average target price for a game seems to be 1.80$USD.
Everyone seems to ignore this. Yes, EA won't care about $1M but that's because their games cost an order of magnitude more than that to make, unlike indie games. Can someone try to estimate the ROI on this bundle?..
This is really raising eyebrows for us long-time Lugaru fans. Shortly after Lugaru's release, David Rosen told us that there would be a slight delay on the mod tools. Months later he said that he had lost the entire Lugaru source-code shortly after launch, so the mod tools would have to be cancelled.
Needless to say, it was pretty surprising to hear that a game whose source supposedly didn't exist was being released as open-source.
I bought Penumbra Overture (and its sequel, Black Plague) a while back on Steam and I just have to plug them here in case you've missed them and since they're so awesome. They're basically 1st person horror adventures. The protagonist ends up stuck in a mine in Greenland and has to explore it in order to get out while unraveling the mystery of what's happened there. The games are very atmospheric and have an interesting, unfolding storyline with supernatural elements (Black Plague takes off where Overture ends). Reminds me of X-Files episodes where Mulder and Scully get stuck somewhere in the middle of nowhere where strange things are happening, except the Penumbra protagonist doesn't have a partner. You should play them alone at night or when it's dark for maximum effect (it's not a pitch-black-surprise-monster-attack-in-your-face a la Doom 3 game). Overture has little combat; Black Plague has none.
The games are about as long as Half-Life 2 Episode 2, and IMO way better. Too bad they were underrated/overlooked by the gaming press. The third Penumbra game, Requiem, is a puzzle game without a storyline unlike the first two. I haven't bothered finishing it yet.
DRM free games are selling, and now as a result being open sourced?
I for one would just like to say, awesome.
I will totally be dling the src code.
GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
Great job!
Would there be a better solution next time not to give out 50k$+ to credit cards, paypal and others?
I ended up purchasing these games all for $50. I had never heard of any of them prior to seeing this on SD. I've only downloaded/installed and played a little bit of World of Goo and doubt I'll have much time to download and play any of the others. I was originally going to offer less knowing that I only would be able to play one but I felt cheap knowing that this was also a fundraiser.
I find it comical that the Slashdot submission makes no mention at all that they also said 25% of downloaders were "pirating" it, and not paying even a single penny.
But that doesn't fit the Slashdot worldview, so it was left out.
http://blog.wolfire.com/2010/05/Saving-a-penny----pirating-the-Humble-Indie-Bundle
My price was $50, and I think I'd be getting my money's worth at twice that. I put most into the developers and child's play columns, since I have already donated to EFF separately (and encourage you to, also).
There seem to be very few transactions these days that are a positive-sum. This is one of them.
I can see the fnords!
The slashdot effect is being used as a force for good for a change, and it feels great to see that! I expect another surge in sales. I just kicked in $10 myself (which makes me a cheapskate compared to the average Linux user).
I've abandoned my search for truth; now I'm just looking for some useful delusions.
maybe it 's because nobody cares.
as it was stated, a: some people can't even buy it (paypal isn't in every country), b: some people are too young to have credit cards, and c: some people find it easier than doing a paypal donation for 0$.
Add all 3 of those together and you have reasons to pirate.
Which is *less* than games with heavy DRM (according to those companies like EA et all). So it does support the world view: DRM hurts sales.
Dilbert RSS feed
Is this money included in the "BSA Says Software Theft Exceeded $51B In 2009" story?
Who would win this election: Andrew Weiner vs Andrew Weiner's weiner.
The second place top donation gave $1337.00
He he.
I'm glad I woke up when I did. I saw the story and went to the wolffire web site and threw in $10 split three ways (close to the average Mac contribution). I probably won't play any of these games, but I still think it's good to support indie developers, and I like the fact that they bundled it with charities as well.
Taking guns away from the 99% gives the 1% 100% of the power.
They wanted to show how much they support games and how good their platform is and so on... Of course it really isn't all that impressive when you get down to it. Ok so Linux users contributed twice as much... It still ends up being peanuts in terms of money for games. I bought World of Goo when it came out for $20. Of that about 20% went to the digital distributor (Impulse). So the devs of that one title got about $16 from me, and I wasn't trying to make some point, I was just paying what I felt to be a very reasonable price for quality entertainment.
I'd be somewhat impressed if the Linux/Mac contributions were consistently higher than what you'd normally pay for a 5 pack of indy games, indicating that they truly were willing to kick in extra money as a donation to other entities or just as generally support for this kind of thing. However that's not the case. They paid on average only a couple bucks per title. To me, that is being a cheapskate, not showing your support.
Maybe now I can play Penumbra without being freaked out by the spiders. That's what I liked about the Thief games; the editor let you delete the definitions for the spider objects.
I want my sale to count for Ubuntu, not Linux. ..and I want .deb packages, not bin/run/sh/wtf/etc
No, you just want something for free. If you're too cheap to afford a single penny, then I'd question your ability to afford a computer. Even a homeless person could scrounge up the bare minimum necessary to show at least a little respect to the developers.
Oh, I forgot - this is Slashdot, home of the Open Source zealots who believe that copyright only matters when it's protecting something covered under the GPL. Carry on...
About the pay-what-you-want approach for independent music: http://sivers.org/livecd
Why should I respect the developers? Even if I respect them, why should I pay them money for the expression of their thoughts? If they don't want me to hear, they should keep silent.
And I'm glad I did. Besides Goo (which was worth the price of admission) the rest of the games were lackluster at best. They were indie games but for stuff meant to run on lower end hardware I was pretty surprised by the hardware reqs for the games. I guess my old rig can't even do indie games at this point in time.
Hold up, wait a minute, let me put some pimpin in it
No, you just want something for free. If you're too cheap to afford a single penny, then I'd question your ability to afford a computer. Even a homeless person could scrounge up the bare minimum necessary to show at least a little respect to the developers.
I've never used linux on a machine I own in my entire life, I'm about as far as it gets from an open source advocate, and I can tell you that TIME IT TAKES TO JUMP THROUGH HOOPS to get the payment done from many developed countries is equivalent to earning about twice to thrice the money if I used the same time to work.
And I'm not exaggerating. In some places, it's even harder. In some, it's impossible.
People don't care if developer gets paid, just like when you buy a used car, you don't care if ingenious engineers who designed it get paid. They care for VALUE the product represents to them vs cost.
In this case, making the payment can add a huge cost to the purchase. It has nothing to do with being cheap. It has everything to do with being human and wanting to survive. People who spend for ideological rather then practical reasons often find themselves in position where they can't do either very fast.
I can tell you that TIME IT TAKES TO JUMP THROUGH HOOPS to get the payment done from many developed countries is equivalent to earning about twice to thrice the money if I used the same time to work. ... And I'm not exaggerating. In some places, it's even harder. In some, it's impossible.
Somehow I suspect "World of Goo" is at the top of anyone's list who would be in said circumstance.
Maybe there are a few people... but not anything more than a handful relative to the 25% figure.
Which is *less* than games with heavy DRM (according to those companies like EA et all). So it does support the world view: DRM hurts sales.
Don't forget to add in any figures of people pirating the games on BitTorrent or through other avenues. Remember, that 1/4 figure is only those people who got it through their servers and didn't pay for it.
If you want accurate numbers, compare overall sales of each game to overall pirate numbers. That 25% isn't even close to a fair comparison.
I wonder how much of that is due to the publicity gained from people leaking the direct download links.
A lot of people don't have paypal, google checkout, or amazon.com accounts.
it's great that people willing to pay for indie games small yet nice amount of money even if they could choose less...
I disagree. I've read a few of the other blog posts from Wolfire that have been posted on Slashdot in the past. It seems to me, their views (Wolfire) are very much aligned with the majority view held on Slashdot. That is, that DRM is an ineffective combatant against piracy and that it only hurts legitimate customers.
If you read the link that you posted, more carefully, they point out that they are not taking action to stop piracy of their games. Their stance is that any kind of digital restriction imposed on their games could negatively affect a paying customer. He goes on to point out that the trade-off of hurting just one customer is a compromise they are not willing to make, just in order to combat the seemingly marginal effect of piracy on their sales.
If you check out some of the other blog posts on their website, they talk about how piracy is overstated and has a marginal effect on actual sales. In other words, piracy is not creating a loss in sales, because the pirate would never have been a paying customer in the first place. The motivation for piracy may vary from the inability to pay, compulsion to download, or even the challenge of cracking digital imposed restrictions. However, the average pirate may not be downloading software, music, or movies simply to use it. That is simply an ignorant point of view taken by the likes of the BSA, MPAA, and RIAA to justify overstated loss projections. What is more likely, and realistic, is that consumers get no value out of the respective products and sales have declined with value proportionately. It may be true that some consumers have turned to piracy for media they expect to consume, but the actual loss effects on the bottom line have very little to do with the majority of pirates.
So the question remains, how many paying customers do you have to piss off with digitally imposed restrictions before it has a real, and noticeable, effect on your bottom line?
/^([Ss]ame [Bb]at (time, |channel.)){2}$/
Indeed and don't forget that the 25% likely include some people that weren't able to get in on the action legally. Either they didn't have a credit card or they live in a part of the world where they have no access to the payment processors. It would be interesting to know how many of those would've paid had they been able to send in a check or pay in some other fashion.
well .. I nearly submitted it, but then I remembered my last submission about the Humble Bundle being criticized for being slashvertisement. My guess is taht many felt the same way, and thought : "let's wait till the action is over. It might repel a few trolls". Besides, like others have been answering : the blog post is actually against DRM. Piracy kind of hurts, but they were ailing to increase the paying customer's convenience, not trying to (possibly under special circumstances if the moon is aligned correctly) make it more difficult for would be pirates.
"DRM is like the Ford Pinto: it's a smooth ride, right up the point at which it explodes and ruins your day."-C.Doctorow
This is from their realtime stat:
Win: $7.98
OS/X: $10.19
Linux: $14.5
So somehow people who actually pay for their OS are being the cheapos here?
The only possible interpretation of any research whatever in the 'social sciences' is: some do, some don't
Windows can be pirated ya know. And the people paying 1 cent for a game are pirates.
I pirated it.
Then mailed some cash to Child's Play.
If I can't use their payment schemes or mail it to them directly, I'll just cut out the middleman
These fuckers spammed me. I've never had any contact with them, unless you count previously buying 2 of the games (World of Goo and Gish) off of Steam as part of a bundle.
From: "Wolfire Games"
Hey guys, we have some big Wolfire news: our biggest promotion ever! Introducing the Humble Indie Bundle.
http://www.wolfire.com/humble
This is an awesome pay-what-you-want indie video game / charity promotion that we are trying out.
- Pay What You Want
Pay as little or as much as you want for a bundle of 5 classic indie games: World of Goo (IGF award winner), Aquaria (IGF grand prize), Gish (IGF grand prize), Lugaru HD and Penumbra Overture.
- Cross-Platform: PC, Mac and Linux
We didn't want to leave anyone out, so only games that support Mac OS X, Windows, and Linux were chosen.
- No DRM
No need for online key checks or other forms of DRM. All these games are 100% DRM free.
- No Corporate Middle Man
All proceeds (minus credit card fees) go directly to the developers and charities according to your chosen split!
- Buying the Bundle Helps Charity
By default Child's Play and the Electronic Frontier Foundation share an equal part of the bundle proceeds with the five games. However, you can customize it any way you choose.
The site is live! Please check it out
http://www.wolfire.com/humble
and please help us spread the word!
Thanks a lot!
Jeffrey Rosen
Wolfire Games
Seriously, fuck these assholes.
Well, that's a guesstimate based on number of IP addresses... if you download it from more than one IP your other downloads will count as a "pirate". Plus I suspect that if you tell people they can choose how much to pay, many want to play first and decide afterwards. Like the blog says "25% seems incredible given that you can simply pay $0.01 to be completely legitimate." so why not play first and decide if it deserves a little more. Or maybe nobody at the link site even told them anything about the offer. Does it matter? It just proves that some people really don't want to pay anything, period. I doubt you could have earned anything on them anyway.
Live today, because you never know what tomorrow brings
I would have thrown a couple of bucks their way if I would have heard about this.
'Political power grows out of the barrel of a gun.' - Mao Tse-tung
But that doesn't fit the Slashdot worldview, so it was left out
Only if we're being extremely stupid about it. We don't deny there are parasitic gamers out there who would take advantage of lack of DRM to get something for nothing.
The analysis in the link you provided was dead on, with various reasons why some of that 25% wasn't actual piracy, but may have been multiple downloads, etc...
Anyway, it also demonstrates that some people are just not going to pay for games: they had the option to pay a cent, and they did not. I think that erodes the videogame industry's claim that every download is lost profits: they were never going to see that money. Furthermore, these guys spent -zero- dollars on DRM and only got 25% piracy. Those companies spending big bucks on DRM and still seeing comparable piracy rates have got to be wondering if their DRM schemes aren't a complete waste of money.
You're vastly underestimating the effort it takes to pay through one of these things. I was once a very happy Magnatune customer, until they had problems with their CC company and, as such, accepted only Paypal. Between the horror stories I heard about it and all the hassles I had trying to register due to my country of origin, I ended up switching to Jamendo instead and started being a cheap-ass.
I was similarly gonna pass on this deal because of Paypal until I saw it also supported Google Checkout and decided to give it a try. Fortunately it worked fairly easily for me, but for anybody that doesn't (due to their country, privacy preferences or whatever) I'm willing to understand if they decide to skip the whole ordeal instead, download it off BitTorrent and, hopefully, donate some money through other means.
Plus in my book paying less than a dollar (and *particularly* a single penny) for these games is even worse than outright piracy, at least in the latter case you aren't wasting the devs' bandwidth, only your own.
No problem is insoluble in all conceivable circumstances.
Ahem, Wolfire and others actually made the games, they are not the middleman. :D
Child's Play is just collecting.
Really? These days it seems more home to astroturfing IP-loving douchebags like yourself.
Which is *less* than games with heavy DRM (according to those companies like EA et all). So it does support the world view: DRM hurts sales.
No, you can't make that comparison. The 25% figure was a lower bound, calculated from conservative figures. It could be a lot higher.
http://arstechnica.com/gaming/news/2008/11/acrying-shame-world-of-goo-piracy-rate-near-90.ars
People pirate because they don't want to pay. It's really that simple.
DRM is pointless in some cases and works very well in others like the PS3. Yes this doesn't conform to the Slashdot view but then the Slashdot view is partially based on wishful thinking.
Typical game piracy rates are far above 25%, so if you're not a troll I'm not sure what your point is.
How to solve most of our problems: 1.Lots of nuclear plants. 2.Cure aging.
By that logic, the music, video and video game industry have lost BILLIONS of dollars from pirated movies and songs between Napster, Kazaa, Bittorrent, newsgroups, FTP servers and direct download sites like Megavideo/Upload, Rapidshare and Mediafire.
And no, I'm not exaggerating when I say "billions of dollars". In 2009, the video game industry alone had over 20 million pirated downloads, thats a billion dollars right there.
"Which is *less* than games with heavy DRM"
To be fair, the 25% number is based on piracy purely from *their servers*. It does not count piracy over BitTorrent.
You can pay via paypal with a credit card without an account.
Glad I read /. today. I paid $10.00 and will head over to purchase the other 2 installments of Penumbra strictly based on what I've seen here.
I only have 2 desktops at home running Ubuntu 10.4, but sooner or later I'll get the rest off Windows. Might even be brave enough to try it on my laptop, but the SLI is worrying me.
By the way, to those people trying to justify a penny? Go away. Thats an insult no matter how you try and gussie it up, akin to leaving a waitress a penny for shitty service.
From your link:
"So we can divide the 49.3 TB by 490.01 MB and we get 105,497 average downloaders.
Assuming these numbers are reasonable, we get 79,000 / 105,497 = 0.749 are estimated to be legitimate or about 25% have pirated the bundle -- directly from us."
Euhm, so everyone that downloads more than the average downloader is a pirate?
Say I bought the bundle, but own multiple PCs that are not interconnected. Or a Work pc I've got full access to.
How about I download it on my desktop at home, download it on my netbook and download it on my work laptop?
Yes, I could easily transfer it by USB stick, but seriously, it's 750MB... That's a flash to download for most people, so why bother?
And now, I'd have downloaded 3 times the total size of the bundle, yet I've not pirated ANYTHING.
I think it's safe to say that the pirate estimation is pure bullshit... It's based on flawed assumptions and no other data.
agreed. the slashdot hippie bullshit mindview contends that pirates are freedom fighetrs rebelling against evil corps and their evil DRM.
Turns out they are just selfish scumbags.
Who would ahve thought it eh?
> If you're too cheap to afford a single penny, then I'd question your ability to afford a computer.
As mentioned...the penny is not in question. It's the transfer of said penny, that makes things difficult if not impossible for some who do want to pay.
> > A lot of people don't have paypal, google checkout, or amazon.com accounts.
> You can pay via paypal with a credit card without an account.
Actually this just goes to show, that all of the currently existing Internet/remote payment options are severely lacking in convenience and efficiency. What I'd like to see make a return is the thought of eCash which is basically your own money in digital form. Without middlemen skimming off each time you use your own money. That'd enable micro-payments ("Click here to buy this game/song for a penny!" ... one-click, of course) and while the individual purchase amount would be much less, I believe, the overall sum of purchases would be at least as high as today, if not higher. Does it really bother me to buy 100 songs for a buck? No. Just make it easy and convenient.
I even paid twice (I pre-ordered WoG the second they promised to suppot Linux, at some point) and I am glad that I did.
Unfortunately, the only game I would really be interested in as FLOSS is WoG which is not opening up (yet?). Maybe that's due to them being on WiiWare and some regulations. Dunno.
Another question to which I see no immediate answer is if the others are opening the _source_ or _the whole game_ including artwork, sounds, etc.
So I paid $5 and made up for the other 499 assholes.
no it doesnt. the data was based on the bandwidth the pirates leeched from indie devs trying to raise money for charity.
Dont try and make excuses for those scumbags
How many of those are teenagers that don't have credit cards?
Kids in Belgium don't have the means to buy games online because of the limited payment options.
I had previously bought Aquaria directly from bit-blot and it's one of the best games I've played in many years. Now I chipped in again despite having played it already just to support them. World of Goo and Penumbra are also great games in their own right. Also a nice bonus was being able to buy the Penumbra Collection for $5 if you did buy the Humble Indie Pack. That makes this pack a truly awesome deal and seemingly; much overlooked.
Failing is okay, as long as you have backups.
I think the real story here is that indie producers don't have a lot of money for PR, whereas companies like EA spend more on PR than they do on creating actual product.
In one fell swoop, a conglomerate of indie producers took some old games that are still fun, but likely not really making any money for them, and A) Made some money, B) Gave to Charity, and C) Got tons of PR for doing so.
So I revise, Win-Win-Win.
The most important part by FAR is C). In that even serious gamers like myself have never heard of most of these game or indie producers. By allowing me this opportunity, I get good (yet older) games for cheap, give to charity (so we both feel good about ourselves), and get to try out games from these indie developers that I have never heard of before. If I like them, then maybe I will pay attention to what else they are producing and buy the new stuff when it comes out.
Who ever planned this should give themselves a great big pat on the back, and the rest of the indie groups should buy him a beer.
What if you didn't have one of the payment plan accounts and pooled with people at the office to get the DRM free game and share it among your co-worker? Are you a pirate? You each paid $5 for the bundle, but only one person actually paid for it out of their paypal etc account.
PixelJunk sells its downloadable games for $10 on the PS3.
It seems to be a strategy that works.
I get 6 of their games for the price of one new EA game.
If I wait, then the price of a used disc drops to $30 or $40 but it seems as if the big game companies want to close that market off, too. They cut their own throat.
He was talking about PayPal being the middle-man, not the developers. Which is a fair point, PayPal takes an outrageous percentage of the payments, and many people don't like to deal with them because of their questionable ethics.
... and then they built the supercollider.
I guess this is as good a place as any to post my opinion of these games.
World of Goo is genius in every possible way. Wonderful gameplay, funny, looks cool. And after finishing a lot of levels, there's a ton more!
Aquaria looks absolutely gorgeous, great narration, and it's a wonderful experience just swimming through that ocean and watching all the colourful fish and other things float by. Apparently there's supposed to be a game in there, but I haven't found it yet. There's lots to explore, though.
Lugaru could very well be genius if it's your kind of game. I honestly wouldn't know.
Samorost 2 looks cute and funny and has a few nice puzzle, but there's not a lot of actual game in it. It's mostly moving your mouse cursor around, looking for stuff you can interact with (not a lot), and then experimenting with combinations or timing. Looks pretty, though.
I haven't tried Penumbra or Gish yet.
so the people who can't pay want something for free? It's not about capability to even scrounge cash.
What is your argument for those who are in countries that paypal does not serve?
Should they just not even pirate the game because surely these "hobos" can afford to pay a system that won't accept it?
Yes, you forgot, it's slashdot, where an anonymous comment will troll up a thread because someone RTFA.