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Estimating Game Piracy More Accurately

An anonymous reader tips a post up at the Wolfire blog that attempts to pin down a reasonable figure for the amount of sales a game company loses due to piracy. We've commonly heard claims of piracy rates as high as 80-90%, but that clearly doesn't translate directly into lost sales. The article explains a better metric: going on a per-pirate basis rather than a per-download basis. Quoting: "iPhone game developers have also found that around 80% of their users are running pirated copies of their game (using jailbroken phones). This immediately struck me as odd — I suspected that most iPhone users had never even heard of 'jailbreaking.' I did a bit more research and found that my intuition was correct — only 5% of iPhones in the US are jailbroken. World-wide, the jailbreak statistics are highest in poor countries — but, unsurprisingly, iPhones are also much less common there. The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple — the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."

459 comments

  1. But... by tnok85 · · Score: 4, Funny

    Every. Download. Is. A. Lost. Sale.

    It's an empirically proven fact.

    1. Re:But... by Anonymous Coward · · Score: 0

      No one has really said so, it's just how it has been twisted by pro-piracy people.

    2. Re:But... by Thanshin · · Score: 2, Funny

      It's an empirically proven fact.

      Don't be so restrained, you know it's a fudamental truth.

      I am.
      Every download is a lost sale.
      About everything else, I doubt.

    3. Re:But... by El_Muerte_TDS · · Score: 1

      Cool. Them I'm going to download 100 games a month, and thereby earn $6000 simply by downloading. I'm going to be rich.

    4. Re:But... by MaskedSlacker · · Score: 1

      Stop it. Now your post will be cited in some lobbyist's report to some congressvermin and worked into the justification for ACTA secrecy. Thanks a lot asshole.

    5. Re:But... by Zocalo · · Score: 2, Funny

      Don't be so restrained, you know it's a fudamental truth.

      You know, I think that actually works better without the extra "n" given the smoke being blown around this by **AAs et al. +1 for inclusion in the next update of the OED.

      --
      UNIX? They're not even circumcised! Savages!
    6. Re:But... by CyprusBlue113 · · Score: 1

      It strikes me that perhaps the numbers show a sharp skew twords cost per unit being too high for sufficient market penetration, but that's just me =) I mean 5% is a really bad conversion rate of potential customers.

      --
      a handful of selfish greedy people are no match for millions of selfish, greedy people -u4ya
    7. Re:But... by Thanshin · · Score: 4, Funny

      You know, I think that actually works better without the extra "n"

      Ok.

      Do't be so restraied, you kow it's a fudametal truth.

    8. Re:But... by Terrasque · · Score: 1

      Every. Download. Is. A. Lost. Sale.

      It's an empirically proven fact.

      So true, and by downloading this comment to your browser for display, you deprive me of my god-given right to get money for free.
      My lawyers will contact you shortly.

      However, you do have the option to settle this before the court and lawyers get involved, for a mere tenth of the sum it would otherwise cost.
      Just dial 555-I-IDIOT and follow the instructions, and the problem will be out of your world in a couple of minutes. Remember to have your credit card and IP address ready.

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    9. Re:But... by L4t3r4lu5 · · Score: 4, Interesting

      Indeed! I absolutely would have bought The Adventures of Mark Twain had it been available in the UK, but it's Region 1 encoded only! BADOING! one lost sale there, and it's not even my fault!

      Stick that in your empirically proven facts (I know you were being facetious).

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    10. Re:But... by Zaphod+The+42nd · · Score: 1

      he was being satirical, obviously pirated downloads cannot be equated to lost sales, thats ludicrous.

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    11. Re:But... by zwei2stein · · Score: 1

      As funny as it is, it is actually kind of true.

      Why? Even pirating costs something. User has to find copy, download it and get it working (also, he must have lerned how to do each of the three things). His time is not "free". Hell, even intent of pirating something means it is worth at least something to downloader.

      Problem is that this worth is way, way below current pricetag and soemthing that typical gaming comany does not "get".

      Make service that beats pirating in ease of use and security, be modest with what people have to pay and you are going to covert surprising amount of pirates to customers.

      It is just that lost sale is not problem caused by pirates but problem caused by publishers.

      --
      -- Technology for the sake of technology is as pathetic as eschewing technology because it's technology.
    12. Re:But... by BenoitRen · · Score: 2, Insightful

      I have a related experience. See, sometimes I import video games because either the US version is superior (true 60Hz mode), or the game was never released in the EU.

      Now, when it comes to the Wii, there are no boot discs available that work thanks to Nintendo locking them out through firmware updates. So what do I do? I hack my Wii so I can play the games I legally bought through a home-brew launcher. Yet in the eyes of Nintendo I'm just yet another pirate, even though I haven't pirated anything.

    13. Re:But... by jac89 · · Score: 3, Insightful

      I think you just described steam :). The number of games i pirate has fallen dramatically since i started using steam, and i have even bought titles i pirated in the past at their awesome sales.

    14. Re:But... by Aceticon · · Score: 1

      Why? Even pirating costs something. User has to find copy, download it and get it working (also, he must have lerned how to do each of the three things). His time is not "free". Hell, even intent of pirating something means it is worth at least something to downloader.

      Problem is that this worth is way, way below current pricetag and soemthing that typical gaming comany does not "get".

      Actually, most DRM in games is such that installing, activating and dealing with potential problems (connection problems, CD-protection issues on your DVD-Reader or simply DRM that does not like some program you have installed) is actually more hassle than finding and downloading the game using your favorite copyright infringement tools.

      In fact, every extra "trick" implemented in DRM just increases the probability that the shinny new game you just bought will fail to run on your system (and now you have the hassle of a return).

    15. Re:But... by Ranzear · · Score: 1, Interesting

      I'm going to stick my neck out and say that I pirate games I don't want to pay for because generally too expensive to purchase. If I could pay $10 for each of a dozen games that I've pirated in the past year instead of $120 for two, I probably would.

      In my case, they are losing a sale to fixing the price too high for too long, especially in this age of Price != Quality. On the flipside, I'll buy titles on Steam for $9 on-sale and secondary to that reason never have to worry about losing access to it because of some shady DRM scheme.

      I think a lot of pirating of games is for the same reason as pirating of movies still in theatres: They simply cost too f*cking much to access legitimately on a regular basis.

      --
      Slashdot: Where opinions are just opinions until you have mod points.
    16. Re:But... by Anonymous Coward · · Score: 0

      A pirates time is not free? It might as well be as the technical skills that most pirates have are worthless. A lot of people will pirate as a try before you buy, but face it most pirates just want a free game.

    17. Re:But... by DangerFace · · Score: 4, Insightful

      Of particular concern to the GAO was the “substitution rate,” the rate at which an illegal copy would have been otherwise legally purchased had it not been available. The MPAA and RIAA always use a 1:1 ratio to boost their figures and make the problem seem far worse than it actually is.

      Okay, so that's music and film. Still, they are claiming that every download is a lost sale. In fact, more than that, they have claimed in court that every download is several thousand lost sales. Oh crap, I accidentally used matters of record instead of just stating my (incorrect) opinion as fact. Oops.

    18. Re:But... by plastbox · · Score: 1

      I agree (if I understood your post correctly). People don't want to pay $50 for a game that is, more likely than not, shit. I think the only games I've ever bought were bargain bin spur-of-the-moment purchases, and a few bought online (on Steam, WoW, etc.) where convenience combined with my want for some entertainment right now trumped my innate cheapness.

      I can either:

      • Spend time going to town and shopping for the game I want
      • Give $50-60 to some store for a physical medium I can't backup
      • Go home and hope I didn't just waste said money on crap

      ..or..

      • Spend 5 minutes finding a torrent
      • Spend 20 minutes downloading the game
      • Try it out for free

      Same thing with movies. It's (mostly) not that I'm cheap, it's that convenience trumps pretty much anything. If I want to watch a movie and have to
      A) go for a drive, pay $8-10 to rent a movie, and drive back to deliver it the next day, or
      B) Spend 30 minutes downloading it
      Hm, real tough choice there..

      The solution? Let me quickly and easily pay an amount of money small enough to be "insignificant"* to access high-quality content.

      *By "insignificant" I mean you probably don't even think twice about spending, say, $10. If the price tag says $50 though, you'd probably have to think it over.

    19. Re:But... by Thanshin · · Score: 5, Insightful

      Steam made me find out I wasn't cheap, but lazy.

    20. Re:But... by Theoboley · · Score: 1

      ""Same thing with movies. It's (mostly) not that I'm cheap, it's that convenience trumps pretty much anything. If I want to watch a movie and have to
      A) go for a drive, pay $8-10 to rent a movie, and drive back to deliver it the next day, or
      B) Spend 30 minutes downloading it
      Hm, real tough choice there..

      The solution? Let me quickly and easily pay an amount of money small enough to be "insignificant"* to access high-quality content.

      *By "insignificant" I mean you probably don't even think twice about spending, say, $10. If the price tag says $50 though, you'd probably have to think it over.""

      One Word... Netflix

      --
      Stupidity only gets you so far, then you've gotta try
    21. Re:But... by clifyt · · Score: 2, Insightful

      "and say that I pirate games I don't want to pay for because generally too expensive to purchase."

      And that doesn't make you feel dirty at all?

      You admit that these have value to you, but not the value that you want, so you take it...this is a fundamental difference between the folks that believe copyright shouldn't exist...they really don't see stored value in intellectual properties at all...but by your admission, you do see the value.

      This means you are taking someones money because you find it too expensive.

      Seriously, are games THAT IMPORTANT that you need to do this? It is of life altering need that one has to do this?

      I'm not going to be a complete hypocrite and say I don't do this...I do...but I only do this for things that have no demos available. And I give it one day and it is off the system or it is bought. I gotta say, I've bought a LOT of shitty games because I broke my rule and forgot to pull it off within 24 hours...apparently, the game had enough value for me to keep it, so I pay the price. Kinda like a strip club, where you know the dance isn't worth it, but you keep the credit card running and realize you just dropped a few hundred (ok...the last time I was at one of these places 5 years ago, it was $350...I have friends with much higher scores!)

      So I'm not saying I've never done this, and I believe that DRM and the industry do go out of their way to thwart honest customers (i.e., when I was a software programmer, I had pretty much the library book approach...you could lend the software to a friend, but you had to lend the media and everything...and not run a backup yourself...this was when you could run software straight from the media...and I included instructions on how to back things up...developers use to treat people differently...then again...users use to treat developers with a little respect).

      Soooo....if something costs too much...ignore it. I certainly wouldn't try out a $1000 package knowing I couldn't afford it...I would simply find something completely different...and more often, it was better (even if it had a smaller userbase).

    22. Re:But... by jonwil · · Score: 3, Insightful

      I bought several DVDs from the USA a few years ago. 2 of the items I bought have STILL not been made available in Australia (and one of them, Young Einstein is an Aussie cult classic and one of the funniest Aussie films of all time IMO)

      I also have a large number of items in my music collection that I downloaded from various sources simply because there was/is no other way to acquire that particular content.

      The number of people who pirate because the content they want is unavailable for them to legally purchase is likely a significant part of piracy, one that the copyright holders need to recognize (and reduce/eliminate by making content available to the entire world in a timely manner and by keeping content available for longer)

      Just ask many Australian TV viewers with tech skills about "Channel BT" (i.e. BitTorrent downloads) and how many shows they have downloaded simply because they have given up waiting for the local network to show that particular episode.

    23. Re:But... by torkus · · Score: 1

      Really? Because I refuse to purchase anything on Steam.

      Any service that takes away all my control of something I've "purchased" isn't something I will use. It brings the underlying problem of software "sales" to light very clearly. Somehow all these companies seem to ignore first sale doctrine and property rights by the practice of granting "licenses" on whatever unreadable terms their lawyers manage to stuff into the EULA.

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    24. Re:But... by jetxee · · Score: 1

      Add to this that when the same title officially arrives to the local market may lose some subtitles, or even an original audio track. If it's an audio, it may be digitally remastered (once again).

    25. Re:But... by PopeRatzo · · Score: 1

      Make service that beats pirating in ease of use and security

      I give credit to Valve for at least trying with Steam.

      I recently bought GTA IV on Steam for $7.00, and you know what? It was worth it.

      --
      You are welcome on my lawn.
    26. Re:But... by icebraining · · Score: 1

      Now say you have $120 to spend in game, and the average game is $60.

      You have two options:

      1) Buy two games and that's it.
      Result for you = 2 games
      Result for companies = $120

      2) Buy two games and pirate 4 more.
      Result for you = 6 games
      Result for companies = $120

      Now tell me, if the two options will provide the exact same amount for game developers, what benefit does it bring to restrict oneself from pirating?

    27. Re:But... by PopeRatzo · · Score: 2, Insightful

      Same thing with movies. It's (mostly) not that I'm cheap

      I've found that with Netflix for about ten bucks a month I have no need to pirate movies.

      --
      You are welcome on my lawn.
    28. Re:But... by Anonymous Coward · · Score: 0

      Fudametal? Where can I download that?

    29. Re:But... by torkus · · Score: 1

      Actually every new trick just provides additional training for those who crack the games...aka programmers.

      I've yet to see a game that hasn't been cracked, pirated and distributed that's even slightly popular. Even Wow which is online only and virtually impossible to pirate has rogue servers that you can play on.

      Does anyone really think any game that runs on an uncontrolled platform will ever be secure? Even secure platforms are almost always broken (iphone, ipad, xb, xb360, ps3, etc.) and this is all done with personal resources. Imagine if even a moderate size company took a direct interest?

      --
      You can get rich if you own a politician, but you have to be rich to buy one in the first place.
    30. Re:But... by ndavis · · Score: 1

      I have to say this is the biggest problem. I remember in college I had a friend who had never owned a CD he always recorded songs off the radio until he started downloading MP3s. Well each song he downloaded according to the record industry is a lost sale when he had never purchased a music CD to begin with.

      The problem is you have people that pirate without having any intention of purchasing and they skew the numbers. After all without MP3s my friend would have just continued recording from the radio.

    31. Re:But... by Anonymous Coward · · Score: 0

      you should start singing happy birthday to all your friends. you'll be even more rich after.

    32. Re:But... by tophermeyer · · Score: 1

      One Word... Netflix

      Bingo. I can't even remember offhand what I pay for Netflix. But the convenience of having both disk delivery AND streaming content on demand is fantastic. Granted the content available for streaming is mainly limited to crappy movies and old TV shows, but if I want a newer movie all I have to do is bump it up in my queue and it arrives three days later. The hardest part is remembering to put it back in the mail.

    33. Re:But... by jac89 · · Score: 1

      Well, steam allows you to install your games on as many computers as you want, and just be signed in online playing on one at a time. Its not much control to give up for the convenience and great deals steam offers. No more installing, patching etc. Just install steam and select which games you want on this particular computer.

    34. Re:But... by CastrTroy · · Score: 1

      This is the answer. Make them so cheap, that people don't even have think about pirating, or even not buying it. These things should be so cheap that anybody who even remotely likes the style of game should just go ahead and buy it. Same goes for music and movies. These things cost almost nothing to replicate. So they should cost almost nothing to the end user. Make it up in volume.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    35. Re:But... by shentino · · Score: 1

      As a matter of pure self interest, it is to my benefit to come to your house with a gun and take everything you own.

      Also as a matter of pure self interest, it is to my benefit to hog all the food at a thanksgiving dinner.

      It is also in my interest to rat out my buddy in a Prisoner's Dilemma scenario.

      Piracy is an exception, but self interest remains a rather poor guide for proper behavior, generally speaking.

    36. Re:But... by clifyt · · Score: 1

      It doesn't. They choose to value something at one price...you decided to value it at another. This isn't a negotiation...you agree there is value, and if there is an implied value, then the persons involved in trading said values have the right to make their bargaining points.

      You can simply say "I Won't Buy It Unless It Is $10" and the game developer says "The Price Is $60". Again -- there is an accepted and agreed upon value to the product...but you can't decide what it is -- and as such, you have to decide if you walk away from the deal or not.

      I but a LOT of $10 games (or at least I use to! going back to school has killed what little free time I have)...I bought them in the bargain bins...a year out? Ok, I don't have what all my friends have (or I do, but a year late)...but it got to the point where our agreed upon values were in sync and we could ok the deal.

      The ethical thing is to accept the value the other party puts in it, and either negotiate (which you can't really do with these things) or walk away. Simple as that.

      This would be like realizing someone is jobless and wouldn't be working anyways and asking him to work a week on a project, but at the end, you tell him you think his work was only worth 2 days. I mean, he is getting paid the exact amount as if he only worked 2 days and he isn't out anything because he got valuable experience on the other 5 and you even threw in free lunches that he wouldn't have had...so he isn't out anything and might have learned a new work ethic. Sadly, you can't negotiate after the fact...the accepted price is the accepted price. DOn't like it, walk away...

    37. Re:But... by Anonymous Coward · · Score: 0

      I don't have it personally, but it's no more than 20 a month... and that might be a stretch.

      I think my friend pays $10 + another $5 to access the on demand streaming movies right to the computer.

      Netflix ftw

    38. Re:But... by clifyt · · Score: 1

      Oh drinky...you know I'm not an astroturfer...or an idiot. Over the time we've both been on here, you've tagged me as a fan and then later as a foe...and I really haven't been inconsistent with my beliefs.

      I never said that this wasn't copyright infringement...but copyright infringement IS considered a form of theft (theft of services) by most law professors. And has been since before you and I have been alive. So, we can either accept the definition as it stands in the legal world or create our own realities.

      As I've said, I am much more gray on the actual implementation of all of this...if I borrow something from a neighbors shed and return it before he notices, well...the police will just laugh it off (and I do just this)...however, if I borrow something and the police get there BEFORE I return it...different matter. Why? I don't know...maybe the first situation is proof that you weren't planning on stealing it, where as the second, one has to make an informed decision on your motives based upon past experience of others in a similar vein. In my neighborhood...someone would be most likely stealing it to pawn it...in yuppie neighborhoods, just an extended loan...

      I find the whole copyright infringement thing absurd...no one wants to take a middle ground...either ITS MINE AND YOU CAN'T DO NO NOTHING WITH IT...or HEY MAN, IT SHOULD BE FREE SO I'M LIKE TAKIN' IT. I look at copyright infringement and think...do I want to put up with the bullshit when there is so much other awesome stuff out there? And sometimes I say yes, and sometimes say no...but I always assume there is value in others works and I'm not going to demean them by saying that it should be any less than they believe it should be. That's about respect for the person, not about any law...

      (and most of the software I created when I was a developer has been turned over to the public domain...I know at least one commercial soft developed with my code, and I know one GPL'd project that is currently dead because the developers kept pestering me when I said I DO NO PROVIDE ASSISTANCE IN ANY WAYS WITH THIS CODE...and ended up calling me a nazi on a list serve for giving it away for free!)

    39. Re:But... by DikSeaCup · · Score: 1

      ROCK! Call it fudametal!

    40. Re:But... by JasterBobaMereel · · Score: 1

      Since they only count public downloads they are undercounting .... ...there are many other ways of copying a game, any many private torrents etc that are not counted

      But saying that many downloads do not result in a pirated copy, and most pirated copies would never be bought ...(many are using it as try before you buy)

       

      --
      Puteulanus fenestra mortis
    41. Re:But... by icebraining · · Score: 1

      As a matter of pure self interest, it is to my benefit to come to your house with a gun and take everything you own.

      Also as a matter of pure self interest, it is to my benefit to hog all the food at a thanksgiving dinner.

      It is also in my interest to rat out my buddy in a Prisoner's Dilemma scenario.

      False analogies.
      For you to receive my stuff, I have to be deprived of them.
      For you to hog all the food, others won't be able to eat them.
      If you rat out your buddy, he will be incarcerated.

      In any of those cases, your benefit comes from detriment of others, in a Zero-sum situation. In the example I gave, no one has to withstand loss for you to gain value.

      Piracy is an exception, but self interest remains a rather poor guide for proper behavior, generally speaking.

      "Piracy is wrong, because it's wrong."

      Sorry, but you haven't provided any valid reason that can back up that assertion.

    42. Re:But... by Anonymous Coward · · Score: 0

      Every. Download. Is. A. Lost. Sale. It's an empirically proven fact.

      I. Hope. You. Are. Being. Sarcastic.

      1 person downloads game, game is corrupt. The same person downloads the same game again. Does that mean 2 lost sales? No its the same customer. HOWEVER if it is a license based product wherein you need to purchase another license to install on another computer, then I could understand such a thing.Otherwise every download is NOT a lost sale. I mean what about the people who download then see its a great product/game and go and buy it when they get the money? Lets not forget these reports may not be remotely accurate

    43. Re:But... by dropzonetoe · · Score: 1

      I stopped pirating games years ago, but once I got a steam account I purchased a number of games that I had pirated in the past.

      --
      Look out, you'll shoot Dorkus.
    44. Re:But... by Just+Some+Guy · · Score: 4, Funny

      Young Einstein is an Aussie cult classic and one of the funniest Aussie films of all time IMO

      I had no idea it was so dire.

      --
      Dewey, what part of this looks like authorities should be involved?
    45. Re:But... by drinkypoo · · Score: 4, Insightful

      Oh drinky...you know I'm not an astroturfer...or an idiot. Over the time we've both been on here, you've tagged me as a fan and then later as a foe...and I really haven't been inconsistent with my beliefs.

      I probably object to some of your beliefs, and not others. Becoming someone's fan brings more of their comments to my attention and gives me opportunity to decide that someone is stupid, or morally bankrupt. I don't know if either or both of these apply to you in general, but right now, I'm pretty sure one of them applies to this particular conversation. You might simply have the particular kind of stupid that makes you adopt views contrary to reality and then defend them at all costs to prevent having to admit that you're wrong. People change their views all the time. I used to be pro-death penalty, for example. Now I'm not; that's a pretty big shift.

      I never said that this wasn't copyright infringement...but copyright infringement IS considered a form of theft (theft of services) by most law professors.

      It's easy to sit in an ivory tower of tenure and make pronouncements, but since law does not consider it to be a form of theft (including theft of services, since no service is performed it's quite irrelevant what some very seriously misguided individuals think. Whether you want the legal definition or the dictionary definition, copyright infringement is not theft, because no one is deprived of anything. It really is as simple as that. The question then becomes whether you are naturally or deliberately obtuse, and why.

      As I've said, I am much more gray on the actual implementation of all of this...if I borrow something from a neighbors shed and return it before he notices, well...the police will just laugh it off (and I do just this)...however, if I borrow something and the police get there BEFORE I return it...different matter. Why? I don't know...maybe the first situation is proof that you weren't planning on stealing it, where as the second, one has to make an informed decision on your motives based upon past experience of others in a similar vein.

      Wow, you are so far off base that you're not even vaguely close. If you return it then there's no evidence, and there's no point in the police doing anything. Unless you're one of their targets, in which case they'll run you through the system as a convenient form of legal harassment.

      I look at copyright infringement and think...do I want to put up with the bullshit when there is so much other awesome stuff out there? And sometimes I say yes, and sometimes say no...but I always assume there is value in others works and I'm not going to demean them by saying that it should be any less than they believe it should be.

      Disagreeing with the valuation of a work doesn't demean the creator.

      That's about respect for the person, not about any law...

      But it still doesn't address or change the question of whether copyright infringement is theft, and it is not. We have a whole separate body of law because it is not! Trying to prove theft when no one is denied anything became impossible, so new laws were created to punish a class of [ostensibly] undesirable behavior; further, the laws were designed not just to control the behavior, which never really works, but also to provide for remedies. So the law does include an inherent statement that copyright infringement affects income — just not in the way you describe. If it were a theft of services, then we wouldn't need copyright law; you'd prosecute copyright violators for theft of services. And this is where your obtuseness becomes offensive to the point of being flamebait. Everything about copyright infringement is different from theft, even the law.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    46. Re:But... by icebraining · · Score: 1

      It doesn't. They choose to value something at one price...you decided to value it at another. This isn't a negotiation...you agree there is value, and if there is an implied value, then the persons involved in trading said values have the right to make their bargaining points.

      You can simply say "I Won't Buy It Unless It Is $10" and the game developer says "The Price Is $60". Again -- there is an accepted and agreed upon value to the product...but you can't decide what it is -- and as such, you have to decide if you walk away from the deal or not.

      I but a LOT of $10 games (or at least I use to! going back to school has killed what little free time I have)...I bought them in the bargain bins...a year out? Ok, I don't have what all my friends have (or I do, but a year late)...but it got to the point where our agreed upon values were in sync and we could ok the deal.

      But buying 12 games for $10 each, or buying two for $60 each and pirating the rest gives the Game Devs exactly the same amount. You aren't helping them in any way by restricting yourself from pirating.

      The ethical thing is to accept the value the other party puts in it, and either negotiate (which you can't really do with these things) or walk away. Simple as that.

      My question is: WHY? Ethics should be supported by reason, not dogmas. Give me a reason WHY that's the ethical thing to do.

      This would be like realizing someone is jobless and wouldn't be working anyways and asking him to work a week on a project, but at the end, you tell him you think his work was only worth 2 days. I mean, he is getting paid the exact amount as if he only worked 2 days and he isn't out anything because he got valuable experience on the other 5 and you even threw in free lunches that he wouldn't have had...so he isn't out anything and might have learned a new work ethic. Sadly, you can't negotiate after the fact...the accepted price is the accepted price. DOn't like it, walk away...

      Wrong analogy. I haven't "accepted" any price. Unlike in a employer/employee contract, defining the price in a sale is a unilateral decision. I have no obligation towards them before I buy the product.
      Besides, it was stated that they would get $120, regardless of me pirating or not. Unlike the worker, they are not in any way affected by the fact that I pirate.

    47. Re:But... by popeye44 · · Score: 1

      The problem is, With GTA IV and the other "LIVE" games.. Now you have a Steam Client, a Live client "account either online or offline" and then have to login to Rockstar to play online.

      What the fuck happened to simplicity? Steam should demand to be the only agent required for install and for connectivity. Certainly the price for GTA IV was cheap.. but I ended up with 4 processes running instead of one game executable. Idiots.

      --
      Inane Comments are Generously Disregarded
    48. Re:But... by clifyt · · Score: 2, Interesting

      Then why does the law actually call it theft in many of its passages:

      http://www.copyright.gov/title17/92chap5.html#507

      Several instances of theft in there...and most intellectual properties professors consider this as such as my university (I took a few grad law classes before deciding on psychology). The idea that copyrighted materials were codifed as 'intellectual properties' was done so that it could be looked upon as a property under the eyes of the law. Now, I will grant you, quite a few court cases have said their weren't...but many have said they were.

      Still, regardless of the pendancy of getting bent out of shape over the word 'theft'...lets just get rid of it for the conversation and I'll let you have that point.

      What part of my belief that an artist / programmer / writer / whatever has a moral right to control their works under a legally given monopoly where others agree that there is value in the work -- what part of this is negated by the fact that it isn't theft -- but something else.

      It just seems like your entire argument is surrounded by the fact that I use the word theft as opposed to copyright infringement.

      As for copyright? I believe it is overly broad. I think Life Of Author + 70 Years is MORONIC. I think 30 years is moronic. I believe there should be different copyrights for different types of media...though I don't know how this could be implemented...but I do believe this. Pop songs? Give them a year...when I was an artist, I got to the point I didn't give a fuck about my work and was only writing what I thought would sell (and saving the good stuff for my friends and family)...the last few songs I've written for others, I signed away all rights and got paid up front...I got paid for the work, and I was done with it. A year for this sort of crap (or at least a year after publication) is more than enough...

      I have a lot of beliefs that copyright is overly broad. It needs serious reform. At the same time, the very items people are rebelling against in their quest for copyright reforms are almost ALWAYS throw away crap...they aren't arguing for the next War and Peace. They are looking for the latest Summerset Maughm or Gabriel García Márquez work...they want pop bullshit. The same shit that was INTENDED to be a consumable, and not art...maybe in a sense, if something is considered that insipid, a group of judges could get together and say This Sucks...Infinite Copyright Granted...We Hope That The Companies Lock This Down So Tight We Never Hear It Again...and yet, the people clamoring for copyright reform are the ones most likely to have piles and piles of consumable bullshit on their hard drives that was never intended to be a part of the popular culture -- because it would require some sort of culture in the first place. Great works? Give the author a lifetime stipend and say You Sit Back And Do As You Will...We Are Taking Your Works And Giving Them To The People...I would LOVE this...

      Honestly, I really don't care for copyright...and I don't care about the details...I care about the artists involved. I just see too many people looking at these works as commodity products and nothing more. I don't want commodity products...I think this society needs to move beyond that crap.

      And yeah, thats me sitting in an ivory tower passing judgments upon the peasants that don't know any better...

    49. Re:But... by Kugrian · · Score: 1

      It wasn't worth it for me. I also brought GTA IV, and spent a couple hours installing and downloading the drm. When it came to an OS reinstall, I decided to download a pirate copy as it was easier.

    50. Re:But... by ChiRaven · · Score: 1

      Every. Download. Is. A. Lost. Sale. It's an empirically proven fact.

      That's because everybody knows that price elasticity of demand does not exist, right?

    51. Re:But... by GooberToo · · Score: 1

      I assume that means you still purchase the game and then download to avoid the DRM issues. Otherwise, you're using a flimsy excuse to steal and no better than any other petty criminal.

    52. Re:But... by clifyt · · Score: 1

      "I haven't "accepted" any price. Unlike in a employer/employee contract, defining the price in a sale is a unilateral decision. I have no obligation towards them before I buy the product."

      But you do have an obligation...you either come to a compromise that both sides agree to, or you walk away.

      There really isn't anything more than that. If you don't agree, then you can't decide that it is still your right.

      As for someone getting the $120...how do you know the $120 is going to be evenly distributed? Even within an otherwise connect series of games, they may all be loosely designed by disseparate teams that hold no financial connection with no legal connection except at the level of the distributor. In a sense, you may as well state "someone is going to get $120 to divide up...and I decide that $120 is me...and I'll divide it between checking and savings".

    53. Re:But... by Anonymous Coward · · Score: 0

      What part of my belief that an artist / programmer / writer / whatever has a moral right to control their works under a legally given monopoly where others agree that there is value in the work -- what part of this is negated by the fact that it isn't theft -- but something else.

      The only "control" is limited to the concept of "copy". There is no region-lockout control, no DRM, no prevent-fast-forward, etc.

    54. Re:But... by HeckRuler · · Score: 1

      While every +5 insightful post on Slashdot is guaranteed to be true, every +5 funny post is guaranteed to be full of lies and villainy.

    55. Re:But... by iainl · · Score: 1

      Actually, Steam made me find out I _was_ cheap. Just about everything I've bought on it was at a stupidly cheap sale, but was something I not only hadn't considered getting at full price, but hadn't chosen to pirate rather than pay for, either.

      They post these messages, saying effectively "Would you like X? Everyone said it was really good, you know, and it's only the price of a couple of pints to find out", and I can't resist that.

      --
      "I Know You Are But What Am I?"
    56. Re:But... by zeroshade · · Score: 1

      It's an empirically proven fact.

      Don't be so restrained, you know it's a fudamental truth.

      I am. Every download is a lost sale. About everything else, I doubt.

      Come on, you know it's the ONLY truth. Everything else in the universe can be derived simply from this truth via complex equations and miracles.

    57. Re:But... by MogNuts · · Score: 1

      I agree with you. When games are so cheap, I think nothing of picking them up, skipping any research to see if it's any good or not. If it sucks, eh, I'm only out $5-10.

      Example: Ass-creed 1. I didn't really want it, I thought it wouldn't be worth it for only an hour or two and then I'd get bored. It was on steam for like $5 one day. Picked it up. Turned out I liked it. I will most likely buy #2 as a result (although only at $5-10--I refuse to support at full price the worst form of DRM I've ever seen, save for the EA 5-install limit of yore).

      However, just an FYI, "make it up in volume" never works in business reality.

    58. Re:But... by Anonymous Coward · · Score: 0

      I wish every product out there was pay if you want, free if you can't afford it. I guess pirating is sort of like geek welfare.

    59. Re:But... by khchung · · Score: 1

      Same here with my Wii, however, what I ended up was not buying a single Wii games (except those I got initially with the Wii).

      OTOH, with my PS3, which can play games from both US and Japan, the money I spent on PS3 games are already more than both the price of my PS3 and my Wii hardware combined. I foresee I will keep spending on PS3 games until the next gen consoles come out.

      --
      Oliver.
    60. Re:But... by Anonymous Coward · · Score: 0

      You are daft. A lost sale means you would have made the sale if they did not have meaens to pirate.
      As a developer, I have two things of interest.
      Lost sales are actually closer to about 0.01% as maybe 1 in 1000 pirates would pay for the app if they could not steal it.
      In traditional stores the idea touted by tnok85 is true, someone robs a jewelry store, that store no longer has the product to sale, thus a lost sale. In a digital world, 1,000,000 people could steal the same thing and you would still have an infinate number of items available to sale. The only way to claim a lost sale is to evaluate the reality potential that someone who stole the item would have paid for it otherwise. As most pirates steal either because they are cheap loosers that do not care about supporting the software they stole, they think it is over priced, or they are dirt poor, very few would actually pay for it.
      The issue falls under a different morality, it does not cause much lost income for the saler, but it is unfair to those that pay, those are the people being ripped off, because there is a slim chance that the developers would lower prices if they made a bit more, and a slightly better chance they would improve their products faster.

      As piracy is relatively constant regardless of the technology and security attempted, a message to all big boy developers out there, and musicians/movie producers/etc... Stop wasting money and time on security, it makes your paying customers pay more, deal with bigger headaches, and does nothing to hinder pirates. By the time new encryption hits the market, a week later new cracks are available to download. Months and 1000s or more spent developing this garbage that hinders paying customers just gives you a bad rap. I am not saying don't have any security, but don't try to compete with the hard core pirates, just enough to keep the average guy from trying to figure it out. It saves money and keeps your paying customers happier.
      Also as with my first point stop trying to tell general public that YOU are being ripped off, when they see million dollar executives, stars, producers, musicians crying about a few lost dollors, they don't care, they will never care that someone living in the lap of luxery is ripped off. Instead you need to focus on the real people that get hurt (them), prices go up to cover the losses, fewer cool movies, great series may be canceled because pirates don't get included in the ratings, better software can't be developed because these pirates are costing money.

    61. Re:But... by Lars+T. · · Score: 1

      I'm going to stick my neck out and say that I pirate games I don't want to pay for because generally too expensive to purchase. If I could pay $10 for each of a dozen games that I've pirated in the past year instead of $120 for two, I probably would.

      Of course the iPhone game with the high pirate rate talked about in TOFA was $3.99 at first, later $1.99 - and the pirates tried and tried but never bought.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    62. Re:But... by natehoy · · Score: 2, Funny

      fudamental

      Wascawwy piwates, steawing my intiwectuwal pwopewty.

      Or maybe I misunderstood, and the word is a contraction of the acronym "FUD" and the word "MENTAL". :)

      --
      "This post contains words, known to the State of California to cause thought. Wash brain thoroughly after reading."
    63. Re:But... by shutdown+-p+now · · Score: 2, Insightful

      Steam made me find out I wasn't cheap, but lazy.

      Same here. In fact, when some game I had pirated in the past came up on Steam, I usually bought it.

    64. Re:But... by metamatic · · Score: 1

      I've found that with Netflix for about ten bucks a month I have no need to pirate movies.

      You must have very mainstream tastes.

      Want to watch Nothing Lasts Forever , Leningrad Cowboys Go America , The League of Gentlemen's Apocalypse , or The Bed Sitting Room ? All reasonably well-known and popular cult movies with English-language soundtracks, but you can't get any of them in Region 1.

      I've got dozens of non-R1 DVDs of TV shows and movies which I couldn't simply buy or rent in the USA. But not everyone's willing to e-mail a friend in Finland or take a trip to England to get a legal copy of a movie or TV show; and often, if I can't buy it legally, I don't want to wait until I'm next overseas, and I end up 'pirating'.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    65. Re:But... by shutdown+-p+now · · Score: 1

      DRM, region-lockout etc are straightforward exercises of the right to manufacture and sell goods of any kind, so long as the sale is as advertised. There's no reason why someone shouldn't be able to code a DRM scheme, or to sell a product with one - so long as it is declared upfront.

      Of course, under sane laws, it should similarly be fair game for the buyer to work around any such technological restrictions as he sees fit - DMCA anti-circumvention clause and similar laws are immoral in that regard.

    66. Re:But... by cpt+kangarooski · · Score: 1

      Piracy is an exception, but self interest remains a rather poor guide for proper behavior, generally speaking.

      That's an odd thing to say, given that self-interest is the entire basis for copyright.

      The public is self-interested; they want more works created and published, and they want those works in the public domain, where they are most useful to the public. In order to get more works created and published, they will temporarily allow restrictions on those works (where representatives of the public get to determine the scope and duration of the restrictions), so as to incentivize authors at the least cost to the public. Ultimately, the works are required to fall into the public domain. If the cost of copyright to the public is greater than the benefit to the public, there would be no point in having it, as the public would literally be better off without it (or with a differently formulated copyright law where the public benefit outweighed the public cost). The ideal copyright law is the one that provides the greatest public benefit, regardless of how appealing authors and publishers may find it as opposed to some alternative.

      In doing this, the public has appealed to the self-interest of the authors, who want to make money by charging monopoly prices for their works, in order to recoup their investment and make a profit. It isn't guaranteed that they'll do so -- a work could still be a flop -- but they've got an opportunity. Financial self-interest is the only incentive that copyright can offer; while there are other incentives to create works (e.g. becoming famous, art for art's sake, sending a message to the audience, etc.), copyright doesn't matter for those.

      So really, copyright is self-interest all the way down. It may only appeal to one kind of self-interest, rather than the whole panoply, and it may involve delayed gratification of self-interest, but it's still self-interest. There's nothing else at work there; it is not altruistic.

      Piracy is simply self-defeating, in that pirates, who cannot stand to wait for the copyright term to end, engage in what would be lawful behavior later, but at the cost of reducing the incentivizing effect that all of the rest of society is counting on, thus reducing the overall benefit to society. Of course, this assumes that the copyright law is properly formulated. If the lawmakers have become corrupt, and no longer write the law so as to best serve the public interest alone (with whatever benefits authors receive being determined purely as a matter of what's best for society), or if social norms have changed, and the law no longer quite reflects what society wants out of it, then it may be that the law is no longer justified, and the pirates are acting correctly, if unlawfully. In that case, it's the law that needs correction, not the pirates.

      In any case, though, I think you really missed the mark regarding self-interest. Self-interest is the only legitimate reason to have copyright, and governs whether there should be copyright, and if so, what it should consist of -- so as to exploit the self-interest of others in serving your own self-interest.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    67. Re:But... by HeckRuler · · Score: 1

      Well consider it this way, if it's costs $1000, and you know you're never going to buy it, then you're really not the target audience for the product. Whether you pirate the product or not, the producer isn't affected.

      Take photoshop for example. It became the de-facto standard for the industry because everyone knew how to use it, and it's also a pretty good tool. But how many people only used photoshop at college, or showed up to a job interview expecting to be taught how to use photoshop on the job? I like their business model; let the pirates use their tools which is essentially free marketing and establishes the industry trend and the companies and professionals pay the price of development. Because that's where the money is.
      That's a industry tool, and not a toy like games. There is a slight difference. But if you are not part of the potential audience that the company is going to make money off of, why not pirate it? Poor people should be free to pirate, and the rich don't care about the price because they're rich. Personally, I'm still trying to get used to this whole post-college "having money" thing, but so far it's been ok. And my main games of choice in the last few years are:
      Dungeon Crawl (free)
      X-Com(pirated/abandoned)
      Dwarf Fortress(free/donated$40)
      Deus Ex(pirated/abandoned?)
      and civ4(paid for, but pirated because I can't find the damned disk).

    68. Re:But... by metamatic · · Score: 1

      Then why does the law actually call it theft in many of its passages

      It doesn't. The only occurrences of "theft" I found in the cited law were the use of the word in the titles of bills passed to amend the law.

      That is, while politicians may have called it "theft", the actual law itself doesn't use the word.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
    69. Re:But... by clifyt · · Score: 1

      The DCMA makes anyone that supports reasonable protections look like a kook...the DCMA is pretty much the anti-EFF/Doctorow end of things...lets f*** people as hard as we can to prove an unreasonable point. I find the EFF and their supporters to be just as unreasonable (and sadly, I use to donate money to them...much the same as I use to give to greenpeace and peta)...I don't know when it became politically reasonable to take the worst position out there and adopt it. There is no middle ground.

      And those that want to have a middle ground are generally demonized by both sides (i.e., I hate abortion, not going to say anything positive about it, but at the same time, I'm not a woman and don't think a congress that has less than 20% women should be making laws specifically for them...and even if it were close to even...I'm still not sure I want my gov't involved in this situation any more than I want my gov't involved with marriage...point is, as I take a middle ground on abortion, I am demonized by both ends for either being a liberal or a nazi)...

      The DCMA sucks...I should be able to do what I want with my electronics...I've already hacked my iPad (Backgrounder is nice :P).

    70. Re:But... by cpt+kangarooski · · Score: 1

      But you do have an obligation...you either come to a compromise that both sides agree to, or you walk away.

      Well, I think you could look deeper. You're assuming that there must be enforceable rules that supports this, but I don't think that must be so. While human rights are important (such as the right to control one's own labor, and the right to free speech, including repeating the speech of others verbatim), copyright isn't one, and copyright isn't obligatory. It might be useful to have, but in that case we can define what it consists of, in scope and duration, so as to maximize its utility.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    71. Re:But... by Imrik · · Score: 1

      His argument wasn't about self interest though, it was what benefit (for game manufacturers) does it bring if he restricts himself from pirating.

    72. Re:But... by cpt+kangarooski · · Score: 1

      my belief that an artist / programmer / writer / whatever has a moral right to control their works under a legally given monopoly where others agree that there is value in the work/

      Why?

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    73. Re:But... by josath · · Score: 1

      Don't worry, your matters of record was only a link to wikipedia, which is only slightly worse than an incorrect opinion. You're still safe.

      --
      sig? uhh, umm, ok
    74. Re:But... by Xerolooper · · Score: 1

      ...and the law no longer quite reflects what society wants out of it, then it may be that the law is no longer justified, and the pirates are acting correctly, if unlawfully. In that case, it's the law that needs correction, not the pirates.

      Exactly, thank you!
      The law and the recording industry need to adapt to the changing world. How ridiculous does this have to get before they realize that fact. If the price of an album had gone down with the advent of CD's instead of being double the cost of a tape I would bet we wouldn't even be having this discussion.

      --
      "The stupid neither forgive nor forget; the naive forgive and forget; the wise forgive but do not forget." -Thomas Szasz
    75. Re:But... by clifyt · · Score: 1

      Because they created it...want to give away your moral rights, create something on your own.

      Words are free to create...it doesn't take a genius to write something brilliant...and as such, anyone that is against this moral right should be able to create their own works...

      Unless of course, only a small amount of people can create these sorts of works, in which case, there is a far greater value to them in the limited supply of creative people, and as such, we should respect them and their works.

      So either way...there is no need to override someone elses moral rights to their works.

      Put it this way, human rights as a codified right have only been around for about one hundred years...give or take. Before that SOME humans were given rights, and others weren't...as part of law. It was only through a horrific war where people were stripped of their dignities that these were codified and put out to most of counties out there to agree upon.

      Why should I believe that some brown person in a foreign country should get clean water? My people didn't get clean water when they acquired their wealth a hundred years ago...they worked to to get this. I could easily take the capitalistic asshole approach to human rights and justify it...but I don't believe that. I believe human rights include the right to control your words and expressions...I also know that other humans have the right to their words and expressions and sometimes this may involve borrowing mine. And as such, I think a middle ground is necessary...but I do believe the MORAL right of artists is that they should be able to control their unique words and expressions.

    76. Re:But... by TempeTerra · · Score: 1

      On the one hand I agree with you; on the other hand I've bought great games for the same cost as my daily commute to work. At that price I don't care if I don't Really Own it.

      --
      .evom ton seod gis eht
    77. Re:But... by shutdown+-p+now · · Score: 1

      I don't mind some things in DMCA - e.g. the safe harbor / take-down procedure provisions are sensible, and better than what came before. It's mostly the anti-circumvention stuff that sucks.

      I do agree with your general points on how hard it is to navigate the middle ground. I am in the same position - I tend to lean left on economic issues, though not that far (I believe in welfare state as a stability measure, not as a way towards enforced equalization) - but far enough by American measures to be a "socialist". At the same time, I'm pro-gun ownership; resent political correctness, affirmative action, and hate speech laws; anti-religious, including Islam; and think that confederations work better than large monolithic states, and that "power to the people" should mean just that - all of which gets me some flak from other "traditionalist" lefties. I consider myself an environmentalist - again, for pragmatical rather than moral reasons - so I'm pro-nuclear. Again, one side sees the label "environmentalist" as an equivalent of "tree hugging hippie", while the other believes that any mention of the word "nuclear" in positive context is sheer blasphemy. And so on.

    78. Re:But... by cpt+kangarooski · · Score: 1

      Well, let's remember something here: lawlessness can spread.

      Consider Prohibition. While it merely made it illegal to make, transport, and sell alcohol, and was widely flouted (despite having had broad popular support when it was enacted -- people honestly thought it was a good idea!), it led to much worse things. From Prohibition, we wound up with massive amounts of official corruption, the development of a smuggling industry that could be used for anything, violence in the streets as criminals attacked one another, and the rise of organized crime that merely turned to other enterprises to support itself later on, and which is still problematic.

      It's important that we legalize at least some behavior that currently constitutes copyright infringement -- say, non-commercial infringement engaged in by natural persons -- so as to keep the threat of lawlessness contained. I'm not suggesting that we abolish copyright, or that we legalize everything, but rather that the law should reflect the norms of society where possible. Sometimes the law will have to run counter to those norms (e.g. desegregation), but in those cases there should be an important reason for going against the will of the people. Copyright just isn't important enough.

      So let's not celebrate piracy; instead, let's recognize it as a symptom of a law that's gone too far, and take steps to reign in that law before it causes problems.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    79. Re:But... by drinkypoo · · Score: 1

      It just seems like your entire argument is surrounded by the fact that I use the word theft as opposed to copyright infringement.

      No, but it's important for us to agree on a starting point. If you can accept that copyright infringement is inherently different from theft in that no one is deprived, then it opens up the discussion to the possibility that copyright infringement is not wrong. No one is even deprived of imaginary income if someone who would never have paid for something copies it. There is no harm done whatsoever. It is then up to the creator to decide if it is worth it to create more. Copyright in the US is supposed to provoke the creation of new, valuable works because it protects financial incentive, but in truth it is more frequently used to prevent the production (or more accurately, the distribution) of derivative works.

      I do not necessarily actually argue that copyright infringement should be decriminalized. I do argue that in all cases the penalties should be less than those for actual theft. It is flatly ridiculous that you can be punished more severely for uploading a single song via P2P than for actually stealing an entire CD from a retail outlet.

      As for copyright? I believe it is overly broad. I think Life Of Author + 70 Years is MORONIC.

      Another point on which we agree. Another argument to be made is that the current mode of copyright is disrespectful to the people; why should the people then respect copyright? To some, there is little or no reason beyond the penalties if caught.

      I don't want commodity products...I think this society needs to move beyond that crap.

      Then really, we would be better off without copyright today, when no publisher is needed to distribute media to the masses. Any jerkoff can get some web hosting and pay some yahoo (I use the term loosely; some of my friends make their living being such a yahoo) to put their media on it. If their video (for example) is so successful that it craters their web host, so much the better. By the time they get a new one, people will have passed their video around by other means.

      And yeah, thats me sitting in an ivory tower passing judgments upon the peasants that don't know any better...

      We're all entitled to our own opinion. You're even entitled to believe that copyright infringement is theft. But I'm entitled to hassle you about it endlessly :D

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    80. Re:But... by cpt+kangarooski · · Score: 1

      Because they created it

      Well, let's run with that.

      Let's say that you own a run-down shack and the acre of land on which it sits a few miles out of town, far from convenient roads. You never spend the slightest effort or any money in maintaining your property or your shack, much less making improvements. There is no property tax, you don't engage in transactions that are subject to sales tax, and you don't earn enough to pay income tax, because you basically just engage in the minimum amount of work to sustain yourself. You essentially live off the grid. Due to its poor condition and outlying location, your property is worth almost nothing.

      Meanwhile, the nearby town grows. New roads are built by taxpayers, improving access to your land, among others. Neighboring property owners improve their land, and start to build housing on it. Eventually, the entire area is chock-full of multi-million dollar houses, new schools, new commercial development, and property values skyrocket. Soon, your lot is the only undeveloped lot remaining, but is seen as the single most desirable lot there is. An interested buyer offers you several million dollars for it as-is. You agree.

      Now then, you didn't do a single thing to cause the value of your property to climb. You didn't build roads, you didn't improve your land, you didn't improve your shack. You didn't even pay taxes, because of the way you lived, that supported the government's involvement in any of these things. All you did was sit there like a lump, while events unfolded around you.

      Should you get the money for your land, or should it be split up amongst your current and former neighbors, and the government, who did the actual work that caused your land to have more than minimal value?

      Most people -- and the law -- will agree that you, and you alone, should get the money (less taxes) because you owned the property. The fact that it was other people who created the value is irrelevant.

      Turning to copyright, you need to remember what copyright actually is. Copyright is a right to prohibit other people from doing things with regard to a work, such as making copies of the work, making derivatives of the work, performing or displaying the work, etc. The problem is that people have a right of free speech, and this right encompasses repeating the speech of others.

      The two rights are in complete opposition to one another, so it doesn't make sense that both would exist, and if you have to choose one, I think that most people would choose free speech. After all, then the only harm authors suffer is competition, instead of outright censorship. That is, too much speech (if there is such a thing) isn't nearly so bad as too little.

      Copyright basically lacks a natural right as a foundation, and doesn't even have much history behind it. It is, in fact, utilitarian in nature. That is to say, no author naturally has a right to censor me if I repeat what he already said. Instead, if that author not only wants to use his right of free speech to say something, but to prevent me from doing the same, he is going to have to convince me to willingly keep silent so that he can speak without competition.

      I may be willing to do this, but only if I gain more than I lose from it, and thus we get into utilitarianism: Is it possible to have a copyright law that benefits the public more than it harms the public, and if so, what particular copyright law results in the greatest public benefit for the least public harm? Whatever it is, that's what the copyright law should be.

      This is a lot like most publicly regulated monopolies. For example, a town might invite bids from different cable tv companies for a monopoly on cable tv service in the town for five years. The winning company has to pay for its monopoly, build infrastructure that will be owned by the town, and provide at least a minimum amount of service as defined by the town. And after a while, the monopoly expires, and the town can decide to either open up the system to competition, o

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    81. Re:But... by Anonymous Coward · · Score: 0

      (posting anonymously as I've already upmodded those arguing in favor of Freedom)

      You must have very mainstream tastes.

      Considering that you can find many, many, many movies on NetFlix that you would never find at the average movie rental store, I'm gonna have to call bullshit on your "mainstream" accusation. Not speaking for the GP, but one of the many reasons I subscribe to NetFlix is *exactly* because you can't find this stuff at Blockbuster. Granted, you can't get anything other than region ones, and that's less than ideal, but it's a step in the right direction.

      Want to watch Nothing Lasts Forever , Leningrad Cowboys Go America , The League of Gentlemen's Apocalypse , or The Bed Sitting Room ? All reasonably well-known and popular cult movies with English-language soundtracks, but you can't get any of them in Region 1.

      I'd never heard of these, and my tastes and excursions on the Internet are pretty wide ranging. I do thank you for bringing these to my attention, however (slashdot is just one of many places I get recommendations for books, music and movies).

      I've got dozens of non-R1 DVDs of TV shows and movies which I couldn't simply buy or rent in the USA. But not everyone's willing to e-mail a friend in Finland or take a trip to England to get a legal copy of a movie or TV show; and often, if I can't buy it legally, I don't want to wait until I'm next overseas, and I end up 'pirating'.

      Infringing on copyright is entirely acceptable when you can't get the information otherwise; for everything else, NetFlix is a reasonable (to me) option, especially considering that pretty soon there won't be any more rental places near where I live. They may not have every movie I could ever want to see, but I never liked "browsing" through all the garbage at brick and mortar stores, the selection is bigger, and I don't even have to leave my house.

    82. Re:But... by clifyt · · Score: 1

      "I do not necessarily actually argue that copyright infringement should be decriminalized. I do argue that in all cases the penalties should be less than those for actual theft. It is flatly ridiculous that you can be punished more severely for uploading a single song via P2P than for actually stealing an entire CD from a retail outlet."

      Why should it be? I would agree with you that uploading a single song to a single individual should be dealt with at a MUCH lower level than stealing a CD. But where do we go from there? Say that if you steal a CD and you get caught, you owe $200 fine...if you get caught uploading the same album, and a single person downloads it...no physical goods gone, so lets say that it is $20 per downloader as a fine. You can make up whatever #s you want...I'm just going to say 10% of the physical (even though physical goods have actually less value to me than digital ones). How do we figure out how many people you've given it to? We know you did, and the extent was to put it out to as many people as possible.

      This is where the punishment is generally justifiably higher...you are potentially doing more damage than simply stealing a CD.

      I think the hundreds of thousands of $$$ judgments are ridiculous, and the punishment should also reflect the availability of the songs already out there...but I do see that people need more than just a slap on the hand and Bad Boy Stop Doing This...

      As for physicial theft, I still don't see how justifying this as not theft opens things up to 'not wrong'...there are plenty of times that a physical theft is considered morally correct for the situation, and no honest / thinking judge is going to punish one for it. Feeding your kids? If I were a judge and someone stole food for their kids, I'd dismiss the case and order child protective services to intervene -- and in the position I'm in now, I actually see CPS actually doing a positive job for EVERYONE more often than not. Quite a few situations where physical theft is morally justifiable...then again, I'm not Kantian in nature...I don't believe in absolutes.

      For instance, I believe sharing songs with a few friends...one to one...is fair use. I don't believe sharing songs with people you never knew all willy nilly over the internet to be fair use. The whole Home Taping Is Killing Music line of the 80s was bullshit...but the bullshit doesn' scale to P2P.

      "Another argument to be made is that the current mode of copyright is disrespectful to the people;"

      The part about Life+70 is disrespectful...so we ignore the parts that are respectful? Most things where people are getting sued are for media that is within 5 years of its release. I think our founding fathers would have agreed that even 5 years is a legitimate time frame for copyright. They had what? 7 years? I could live with this...

      My whole take on this is respect to the content creators...and really, I can't say which ones are more deserving than the other. It would be like saying the National Enquirer isn't legitimate news and doesn't deserve freedom of the press all the while stating the NYT is and does. That is a slippery slope, even if I have my own beliefs. As such, I don't care who creates / owns the content, I try to respect their rights...even if they are crappy pop producers...

    83. Re:But... by xOneca · · Score: 1

      In fact, that could be the most expensive gift you could bring to your friend.

    84. Re:But... by DigMarx · · Score: 1

      Having lived in Thailand, land of software piracy and smiles, I can tell you that people there would rather buy a pirated disc, EVEN IF IT COST MORE than than the legitimate version. Thai-produced software is extremely inexpensive, but people are so used to buying knock-offs it's a force of habit. Not sure if that speaks to the point you were making but it's an interesting anecdote, AFAIC.

    85. Re:But... by ultranova · · Score: 1

      Why? Even pirating costs something. User has to find copy, download it and get it working (also, he must have lerned how to do each of the three things). His time is not "free". Hell, even intent of pirating something means it is worth at least something to downloader.

      On the other hand, the end result is a product that's superior to that sold on a shop. A pirated copy doesn't need a CD in the drive to start, nor does it hang on DRM check (Morrowind, I'm looking at you).

      When the pirated copy is less likely to infect your system with Starforce or other malware than the official one, you know that game publishers have gone wrong.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    86. Re:But... by ultranova · · Score: 1

      Except that copyright infringement isn't stealing, it's copyright infringement. It might be against the laws Disney paid for, but it's not morally wrong, unlike stealing.

      I, for one, welcome our new copyright ignoring overlords. Down with censorship and intellectual property, long live freedom of communication. And to Hell with Disney and their copyright hoarding cohorts.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    87. Re:But... by GooberToo · · Score: 1

      Except that copyright infringement isn't stealing, it's copyright infringement. It might be against the laws Disney paid for, but it's not morally wrong, unlike stealing.

      I'm soooo tired of people responding with this brain dead, flat out stupid response. It is stealing. Period. Legally, different laws cover it and this particular form of THEFT is called copyright infringement. Some forms of theft are called embezzlement. Others are called fraud. So on and so on. Regardless of the exact legal classification, this is a form of stealing. Period.

      Stop painting a turd and calling it candy. Stealing is stealing and you're a thief if you do this. Period.

      The idiocy of your position is, "its not killing - its murder." Ya, 'cuz manslaughter is so much better than first degree murder.

      You can easily identify scummy people because they are the ones who ignorantly defend criminals by trying to frame the crimes in a more socially accepted light.

    88. Re:But... by kalirion · · Score: 1

      Same here. In fact, when some game I had pirated in the past came up on Steam, I usually bought it.

      That reminds me, I need to buy the id pack next time its on sale :)

    89. Re:But... by smcn · · Score: 1

      As long as it's not supposed to be futamental.

    90. Re:But... by Anonymous Coward · · Score: 0

      Wow, you are so far off base that you're not even vaguely close.

      Yo mamma is so fat she is not even vaguely thin!

    91. Re:But... by bit01 · · Score: 1

      And that doesn't make you feel dirty at all?

      Not in the slightest. Why do you automatically assume that artificial scarcity, blocking the cultural enrichment of billions of people so that one (1) person can have additional profit, is a good thing? People quite sensibly have been sharing since the dawn of time and will continue to do so for the foreseeable future.

      Not to mention the idiocy of denying yourself an activity that, no matter how much copyright holders whine, does no harm at all because the purchase was not going to happen anyway.

      Personally, my rule of thumb is that I avoid copying small producers but freely copy large scale producers and anything that's more than about a decade old. This is because copyright is inherently unfair, rewarding wide distribution, not amount of effort, by many orders of magnitude. That's broken and getting more broken all the time as the world's population increases and markets coalesce, reducing in number and increasing in size.

      ---

      Like software, intellectual property law is a product of the mind, and can be anything we want it to be. Let's get it right.

    92. Re:But... by ningaui · · Score: 1

      And now ebook publishers are doing the same thing.

      I have an ebook addiction. I am happy to pay for them. I want the publisher and the author to get money, so I can get more ebooks. I even put up with the ebooks having DRM.

      But most of the major publishers decided, as of April 1 this year (and no, it wasn't an April Fools), to exert a ridiculous level of control over retailers. Most of the books I want are now "not available in your country". So after spending a good sum of money on ebooks over the last year or so, the publishers have decided my money isn't good enough.

      Before April, I had never downloaded a possibly-illegal ebook. Now I have two choices: somehow get over my addiction, or download free non-DRM copies.

      Sellers/publishers of electronic stuff, be it ebooks, games, movies, tv shows, music or even software, really need to wake up. If they refuse to sell people what the people want, people will look for other ways to obtain it. And that carries the risk that people will stop paying any attention to what is available for sale.

    93. Re:But... by drinkypoo · · Score: 1

      Say that if you steal a CD and you get caught, you owe $200 fine...if you get caught uploading the same album, and a single person downloads it...no physical goods gone, so lets say that it is $20 per downloader as a fine. You can make up whatever #s you want...I'm just going to say 10% of the physical (even though physical goods have actually less value to me than digital ones). How do we figure out how many people you've given it to? We know you did, and the extent was to put it out to as many people as possible.

      It doesn't matter, because every download is not a lost sale. In fact, studies show that downloaders buy more music. Arguably, every download is a fraction of an actual sale which would not have been made if the user was not exposed to the music. Artists and publishers should be happy when someone downloads their album, as it actually increases the chances they will buy an album by the same group.

      You're trying to show harm when the studies actually indicate that the reverse is true.

      As for physicial theft, I still don't see how justifying this as not theft opens things up to 'not wrong'...there are plenty of times that a physical theft is considered morally correct for the situation, and no honest / thinking judge is going to punish one for it. Feeding your kids? If I were a judge and someone stole food for their kids, I'd dismiss the case and order child protective services to intervene

      You'd take away their children, and you don't think that's punishment? You're human scum. I'm done talking to you.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    94. Re:But... by ultranova · · Score: 1

      I'm soooo tired of people responding with this brain dead, flat out stupid response.

      Well, you should have a good refutation then, since you've had plenty of time to think one up. Let's see...

      It is stealing. Period.

      Yes, I can see that sparkle already. Saying "period" makes an assertion unassailable. How ingenious.

      Legally, different laws cover it and this particular form of THEFT is called copyright infringement.

      If it's theft then why does it need another set of laws to cover it? Wouldn't simply forbidding thievery do the trick?

      Some forms of theft are called embezzlement. Others are called fraud. So on and so on. Regardless of the exact legal classification, this is a form of stealing.

      Embezzlement is, arguably a form of stealing, but fraud is not. Fraud is lying to get someone to voluntarily part with their funds or other possessions, while stealing means taking them against the owner's permission.

      Period.

      Ah, another brilliant use of "period" to back unbacked assertions.

      Stop painting a turd and calling it candy. Stealing is stealing and you're a thief if you do this.

      Repeating an assertion over and over again doesn't make it true. You have yet to show any reason why I or anyone else should consider copyright infringement theft.

      Period.

      And a third period. Do you perhaps think that your arguments can't stand on their own?

      The idiocy of your position is, "its not killing - its murder." Ya, 'cuz manslaughter is so much better than first degree murder.

      Absurd analogies don't prove your assertion.

      You can easily identify scummy people because they are the ones who ignorantly defend criminals by trying to frame the crimes in a more socially accepted light.

      Copyright infringement is socially accepted, as proven by the fact that millions are engaging at it all the time. And why wouldn't it be, when its opponents seem unable to back their positions with anything besides circular logic and trying to associate it with murder?

      No, I guess you didn't have a good refutation after all. Perhaps you should consider the possibility that you just might be just plain wrong?

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    95. Re:But... by clifyt · · Score: 1

      "You'd take away their children, and you don't think that's punishment? You're human scum. I'm done talking to you."

      You seem to read a lot into what I say, that I didn't say at all.

      CPS for the most part ensures that children stay WITH their parents, and gives their parents a lot more safety nets.

      Ignore the cases you hear in the newspapers -- the majority of which that actually show how unfit someone is to parent -- in my field of work I see the opposite...these organizations make sure kids have every opportunity and that the parents get the help they need. Very little about it is taking kids away except as a last resort.

      But if you want to stay uninformed, and get the Faux News abridged versions of what happens in these cases...go ahead. Talk to anyone that works in the system, and you'd realize how much they care for these kids and how much they KNOW keeping the kids with their parents is generally in their best interest.

      But read into what I say if you want. You seem to be doing a lot of this...it is sad because conversations in the past have actually been civil and honest. On this thread, I can't say the same of you...

    96. Re:But... by cduffy · · Score: 1

      Fully agreed. That said, there's an alternate xlive.dll you can download which gets rid of all that crap.

    97. Re:But... by Danse · · Score: 1

      Really? Because I refuse to purchase anything on Steam.

      Any service that takes away all my control of something I've "purchased" isn't something I will use. It brings the underlying problem of software "sales" to light very clearly. Somehow all these companies seem to ignore first sale doctrine and property rights by the practice of granting "licenses" on whatever unreadable terms their lawyers manage to stuff into the EULA.

      If the price is low enough, I'm willing to forego first sale rights. I never sell my games anyway, so Steam and Impulse sales save me lots of money. If you do plan to resell the games, then sure, don't use Steam, but for people like me, it's a great way to get games cheaply and conveniently.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
    98. Re:But... by Danse · · Score: 1

      Don't worry, your matters of record was only a link to wikipedia, which is only slightly worse than an incorrect opinion. You're still safe.

      The link was to a summary of the case and included links to the actual court documents. You fail at reading comprehension.

      --
      It's not enough to bash in heads, you've got to bash in minds. - Captain Hammer
  2. Second post from that blog by ledow · · Score: 1, Troll

    That's the second post from that blog in as many days - they were the ones that did the Humble Indie Games Bundle, weren't they?

    Slashvertisement?

    1. Re:Second post from that blog by Thanshin · · Score: 5, Insightful

      That's the second post from that blog in as many days - they were the ones that did the Humble Indie Games Bundle, weren't they?

      Slashvertisement?

      No, Slashvertisement would be me saying: "I bought the bundle yesterday, Gish alone is worth half the 15$ I decided to pay, and having played gish and WoG I'm pretty sure the rest of the pack will easily be worth the other half."

      For example.

    2. Re:Second post from that blog by Anonymous Coward · · Score: 0

      wait till you try out Aquaria :) Completely off-topic, but the Humble Bundle really is a great buy.

    3. Re:Second post from that blog by Anonymous Coward · · Score: 0

      I don't think it is Slashvertisement... but couldn't the slashvertisement be to drive traffic to said site instead of pushing a product?

      IMO, the "Colbert Bump" is exactly an advertisement.

    4. Re:Second post from that blog by Trintech · · Score: 1

      That's the second post from that blog in as many days - they were the ones that did the Humble Indie Games Bundle, weren't they?

      Slashvertisement?

      Well considering most /.ers don't RTFA and there was no mention of the bundle in the summary, I'd say your comment is actually the Slashvertisement.

  3. But it may be higher for PC games by nordee · · Score: 0

    But this doesn't hold water for PC games, where getting a pirated copy of the game is much simpler (googling for a torrent of the game) than jailbreaking your phone.

    So yeah, the estimates are still probably really high, but I bet they are higher for PC games than for iPhone games.

    --
    still no sig
    1. Re:But it may be higher for PC games by hairyfeet · · Score: 5, Interesting

      Except it is also easy as hell to get PC gamers to buy, it is called giving them a good value instead of squeezing them for that last penny, duh! I'll use myself for a couple of examples: 1.-I bought MoH:10th anniversary, even though I heard the latest game in the series sucked (which it did BTW) so why did I buy? Because they gave me extras that made it worth buying like the original MoH:AA plus the expansions, Moh:PA Directors Cut, plus a couple of CDs worth of soundtracks and making of behind the scenes.

      Another example is Good Old Games which has gotten me to buy plenty of games I normally wouldn't have, simply by offering x64 compatibility along with no DRM and plenty of extras like soundtracks and strategy guides. They make the purchase so easy and painless that it is literally easier to buy from them than it would be to pirate the game. After all with a pirated version I couldn't be sure it would run on W7 x64, nor would I get any expansion packs, all the extras, and have it as simple as 1 click and I'm done.

      So if you want PC gamers to buy it really isn't that hard. Don't try to get us to pay $50 for a 5 hour long badly ported x360 game, if you really think your game is worth $50 then throw in a couple of your older titles you aren't selling any more so we don't feel like we are getting ripped off, and make it easy to buy from you without making us jump through bullshit DRM hoops (I'm looking at you, Ubisoft!) that simply make the pirated version a better value. If you find the right price or incentives you CAN convert pirates to customers. Hell I can't even count how many guys I know that ran formerly pirated XP Pro that are now running W7 thanks to the $50 HP offer. MSFT hit the right price and many decided it was just easier and less hassle to buy the new OS than pirate it.

      Ultimately though, I have to wonder if all this "evil piratez" bullshit isn't actually a cover for the fact that certain big game companies want their PC games to fail so they can stick with the consoles. Lets face it, since the days of code wheels many of the big companies have been more about control than anything else. The x360 for the first time gives them "black box computing" where they can nickel and dime the living hell out of the players and kill multiplayer for game A when sequel B comes out. Of course if they simply dropped their currently profitable PC games division the shareholders would have a shitfit, so instead they purposely go out of their way to treat their customers like absolute dogshit. When the PC gamers avoid them like the clap they can say "See? PC gaming is dead" and stick with the 360 without shareholder screaming.

      So I have to wonder how much of the "evil piratez!" is bullshit seeing how companies like Valve can make money hand over fist even on old games that were probably the most pirated in history. Plus piracy makes a damn fine excuse for when your game sucks, like the company that made Titan Quest which one of the developers tried to argue with me in the forums that the fricking demo I was playing "Had to be pirated" because the shitty code would CTD after less than 20 minutes. And sorry about the length, but as a PC gamer that has watched PC gaming go from one of the greats to a bunch of shitty 360 ports for frankly crazy money with worse nastiness than most viruses I really don't feel much sympathy for the game companies ATM.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    2. Re:But it may be higher for PC games by Narishma · · Score: 1

      If you read the article (yeah I know) he uses higher piracy numbers for PC than iPhone, but the conclusion is still the same.

      --
      Mada mada dane.
    3. Re:But it may be higher for PC games by Marriedman · · Score: 1

      I haven't logged in for a long time, but I had to log in and say thanks for mentioning Good Old Games. I'd never heard of it and it sounds awesome. I had stopped playing games for years, Red Alert 2 was my last game I played the crap out of. I might install WINE and see how they work!

    4. Re:But it may be higher for PC games by poena.dare · · Score: 1

      Anecdotal Piracy Story
      by No Not Me But a Friend of Mine

      I had a friend who used to pirate games like mad. He'd download everything he could get his hands on. He virtually lived in a giant unfiltered pool of ill-gotten gains. One day he woke up and realized he was on a self-imposed force-fed diet of shitty boring unoriginal games. He realized he should have paid for the shitty boring unoriginal games, because if he was spending his own hard earned cash he would have quit playing shitty boring unoriginal games earlier.

      Last I heard he entertains himself by reading books bought at used book stores.

    5. Re:But it may be higher for PC games by maugle · · Score: 1

      Actually, that's an interesting question: What would happen if all the big companies got their PC games to fail so badly that they could justify dropping PCs entirely and just develop for consoles?

      My theory is that it wouldn't last long. With no big-business competition to obscure them, indie developers would begin making money hand over fist. That would prompt the large videogame company shareholders to take a look and wonder why they weren't getting a slice of the action, forcing the companies back into the PC game market.

    6. Re:But it may be higher for PC games by loufoque · · Score: 1

      Another example is Good Old Games [gog.com] which has gotten me to buy plenty of games I normally wouldn't have

      This website actually looks awesome.
      A lot of the "old" games are actually less than 8 years old. Honestly, I don't really see the difference between that time and now graphics-wise (I was never impressed by so-called amazing graphics). And they're less than 10 dollars each?

      There is no need to play right into the game companies' hand and play their games right away as they are released, paying the premium price. Just buy them when they're "old", it will be much cheaper, and there are enough old games to keep you busy anyway.

    7. Re:But it may be higher for PC games by Anonymous Coward · · Score: 0

      In the case of Titan Quest, they added in some crappy DRM scheme that did a CTD in different places the longer you played the game. If the cracking group didn't play the game all the way through, they would miss some of the DRM that didn't appear until later. It was a stupid scheme as the pirates just told everyone the game was really buggy (as well as a couple of magazine/online review sites).

      I've run it personally under both XP-SP2 as well as XP-64 and didn't have any issues. Three or four of my friends never had any issues either and a couple of them have machines that normally like to choke on new games.

      I think in their follow-up, the developers admitted that the DRM scheme was probably a mistake because of this exact problem. It was difficult to sift through the many complaints made by those pirating the game (and saying they were only running the demo or various other things) and find the legitimate problems. It didn't help that they had the same attitude that Ubi seems to have about piracy and that carried into customer support accusing anyone with a CTD problem of pirating the game. In the end, the DRM did a lot more damage than good.

    8. Re:But it may be higher for PC games by ImprovOmega · · Score: 1

      Thanks for the Good Old Games link, I've been hoping for something like that for a while. It'll be fun to re-discover Master of Magic over again =) That game ate up a lot of hours back in college!

    9. Re:But it may be higher for PC games by hairyfeet · · Score: 1

      Glad you liked it, and I truly believe in putting your money where your mouth is and supporting those that treat you well. If you put yourself on the mailing list they have end of the month sales that are just incredible, I bought the original Fallout, along with divine divinty and a couple of other games, and on sale they came to $12 for all 4!

      Oh and don't be afraid of trying the older games as well, as GOG includes with them a custom DOSBox that works better than anything I've ever seen! I got turned onto GOG from the Redneck Rampage forums, where I had been trying in vain to get RR to work correctly on my W7 X64. For $6 I got RR, plus both expansions, plus both soundtracks with killer tunes by Mojo Nixon and Rev Horton Heat, and from whipping out my CC to playing RR in W7 x64? About 5 minutes flat. since then I have gotten several of the other classics I missed and have yet to have a single problem. Oh and NO DRM, NO install limits, NO problems backing up the installers, NO limits how many times you can download a purchase or limits by IP address, in short they really treat you right!

      So for all those here that haven't tried GOG I would HIGHLY recommend them. I honestly can't think of a single bad thing to say about them. Purchases are hassle free, downloads are usually as fast as your network will run, all the games, even the old ones, really work well, and if you want to give them a free try here is three FREE point and clicks you can have, just set up your account and pick them. But a word of warning, you WILL get hooked! Ever since joining I've been buying probably twice as many games as I usually did, simply because their sales are crazy and it is sooo damned easy to buy!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    10. Re:But it may be higher for PC games by hairyfeet · · Score: 1

      Ahhh, an old C&C fan like me, welcome brother. Hail Kane! Glad you liked GOG, they really treat you right and if it works good in Wine please post to their forums, as I'm sure your info will be valuable. Oh and just a little prezzy from a fellow NOD in case you didn't know, here is completely free non pirate C&C Tiberian Sun and the original C&C Red Alert for ya. They released both games for free to drum up interest in the newest one, so if you don't find those links fast enough just Google there are plenty of places to pick them up. Death to GDI!

      --
      ACs don't waste your time replying, your posts are never seen by me.
    11. Re:But it may be higher for PC games by hairyfeet · · Score: 1

      I'll tell you what killed SS 2, lack of marketing. I was pretty hardcore into gaming at that time, and honestly? Never heard of system shock or its sequel until it was long dead. Not many print mags I saw carried anything about it, never saw a retail copy on the shelves, hell I don't even know anyone who pirated it. it just wasn't on the radar because everyone was playing games like Quake 3 Arena, Mechwarrior 3, and Half Life mods.

      So while I'm sorry that SS2 bombed, it wasn't piracy dude, it just came out at a time when some serious gaming was going on and the company simply didn't have the money to compete. Did you buy it at the time? I know between HL, Return to Nai Pali, MW3, and the Rainbow Six games I and none of my friends ever even knew that SS2 existed, not until long after it was history. That's what happens when you don't market effectively. It may have been heavily pirated at a later date, but I know at the time me and my buddies in what are called the "flyover" states simply didn't know about it. Can't buy OR pirate what you don't know exists dude.

      You have to remember at that time Half Life was God, with tons of players and what seemed like kickass new mods coming out every other day, and the Rainbow 6 games were unlike anything we had seen before so if you didn't market your ass off most gamers honestly wouldn't have noticed you back then. Just not enough hours in the day, you know?

      --
      ACs don't waste your time replying, your posts are never seen by me.
  4. Re:Hardcore players by QuantumG · · Score: 2, Insightful

    Because that isnt how they see it, duh! And it's not even how the law sees it. It's a private transaction between me and the previous owner, if he makes a copy before selling (or giving, which is just selling for $0) it to me then that's not my problem. So if you want to make it a legal issue you need to look at the unauthorized copying by the seller (or gifter) and once you start doing that you're immediately going to run into the second hand market. Think about it, if the law prohibited second hand sales, that would be unjust - wait a minute, we're talking about iPhone apps right? The law *does* prohibit second hand sales. See how quickly moral arguments about copyright get silly?

    Copyright isn't a moral issue, it's a legal one, and the proponents of copyright are all people with vested interests who take no care not to overstep the social contract, is it any wonder the public has no respect for them?

    --
    How we know is more important than what we know.
  5. Jailbroken by Anonymous Coward · · Score: 1, Insightful

    Jailbreak detection?

    Are they admitting that they spy on their users phones outside their running apps?

    In some countries that might get them jail without possibility of jailbreaking.

    1. Re:Jailbroken by biryokumaru · · Score: 1

      Obviously those countries have bad IP laws.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    2. Re:Jailbroken by mdarksbane · · Score: 1

      I believe the post is setting an upper bound on piracy, not a lower one. In the specific situation of the iphone, this metric sets an upper bound on sales lost of 10%, unless for some reason pirates would have been much more willing to buy your application than non-pirates.

      This metric on PCs would indeed set an upper limit of 100%, which is less useful. But that doesn't mean it isn't valid case study for how much using downloads to estimate piracy rates over-states lost sales.

    3. Re:Jailbroken by Lars+T. · · Score: 1

      Jailbreak detection?

      Are they admitting that they spy on their users phones outside their running apps?

      In some countries that might get them jail without possibility of jailbreaking.

      Paranoid idiot.

      --

      Lars T.

      To the guy who modded me down from perfect to terrible Karma - Apple haters still suck

    4. Re:Jailbroken by calmofthestorm · · Score: 1

      Of course not! It's not spying, it's "instant personalization" to "deliver a richer experience".

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
  6. Wrong by Anonymous Coward · · Score: 1, Insightful

    "only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."

    That's just as wrong as claiming that every pirated copy is a lost sale. 10% of potential customers isn't the same as 10% of the sales.

    Lost sales are impossible to measure accurately because they are a hypothetical scenario: "What if the game couldn't be pirated, what would have happened?" Nobody can answer that question. Maybe it would have sold a lot more copies, maybe it would even have sold less as it would have remained largely unknown. We just don't know.

    1. Re:Wrong by QuantumG · · Score: 1

      I could imagine a few ways... WoW has zero piracy for example...

      --
      How we know is more important than what we know.
    2. Re:Wrong by Anonymous Coward · · Score: 0

      Private servers. Yes, they exist.

    3. Re:Wrong by Jedi+Alec · · Score: 1

      With an MMOG we gamers take for granted that we need to be connected to the net and transmit data back and forth all the time.

      When Ubisoft implements something in what is arguably a single player game, I for one a) do not buy the game b) tell Ubisoft to go fuck themselves and c) make another notch on the "do not buy from this company until they redeem themselves" list.

      Which is a shame, because from what I've seen Settlers 7 actually looks like fun and I might just have picked it up were it not for the absurd DRM.

      So does that make me a lost sale because of drm because of pirating tally? Because something tells me it's more likely to end up in the one that argues for more drm, not less :/

      --

      People replying to my sig annoy me. That's why I change it all the time.
    4. Re:Wrong by Rhaban · · Score: 1

      Ok, so if the game I did some years ago (LK-Shoot for GP32, you can look it up on the google) had not be pirated, I'd have 15 million subscribing customers paying me $12 a month?

      Damn pirates!

    5. Re:Wrong by QuantumG · · Score: 1

      That's like saying people who go to burger king instead of mcdonalds are somehow "pirates".

      --
      How we know is more important than what we know.
    6. Re:Wrong by Thanshin · · Score: 1

      That's like saying people who go to burger king instead of mcdonalds are somehow "pirates".

      I agree. Still infringing IP, though.

    7. Re:Wrong by rudy_wayne · · Score: 1

      "Lost sales are impossible to measure accurately because they are a hypothetical scenario: "What if the game couldn't be pirated, what would have happened?" Nobody can answer that question."

      We can't answer with 100% accuracy, but we can come really really close. There's a certain percentage of people who are never going to buy a particular product. Never. If they can get it for free they will take it, otherwise they will simply do without it. The amount of sales lost to "piracy" is very close to zero.

    8. Re:Wrong by teg · · Score: 1

      (about people running WOW on private servers not being pirates) That's like saying people who go to burger king instead of mcdonalds are somehow "pirates".

      I disagree. Your McDonald's/Burger King analogy would match better with people playing Age of Conan rather than WoW - something that is clearly not piracy, just choosing another vendor. Running WOW on private servers would be more like having someone tape a cinema showing of a movie, then showing that privately to a large group of friends.

    9. Re:Wrong by QuantumG · · Score: 1

      Or, like ridding a badger to the state fair..

      (idiot)

      --
      How we know is more important than what we know.
    10. Re:Wrong by Dunbal · · Score: 2, Insightful

      Still infringing IP, though.

            So is singing the "Happy Birthday" song, but everyone does it.

      --
      Seven puppies were harmed during the making of this post.
    11. Re:Wrong by QuantumG · · Score: 0, Troll

      Slashdot users have really gotten more stupid... think for a second.

      WoW has no piracy (no, fucking private servers don't count you assholes). What if they were to turn off the serial number checking for a year? How rampant would the piracy get in that year?

      --
      How we know is more important than what we know.
    12. Re:Wrong by blahplusplus · · Score: 1

      "Lost sales are impossible to measure accurately"

      Lost sales CANNOT be measured PERIOD. Lost sales are an industry fiction, people that know how to pirate will just wait for the crack or for the price to drop, the whole point of getting something for free means you didn't intend on paying for it in the first place unless the thing you were pirating was genuinely good and you want to support the developers.

    13. Re:Wrong by DrXym · · Score: 1
      Lost sales are impossible to measure accurately because they are a hypothetical scenario: "What if the game couldn't be pirated, what would have happened?"

      If the likes of Steam, PSN, XBL etc. are anything to go by, prices for legit copies would go up. Piracy rates on these platforms must be so insignificant they don't even matter, yet the price of new titles is MSRP even when few retailers ever sell at MSRP.

    14. Re:Wrong by biryokumaru · · Score: 1

      Ya, that always bothers me. It seems the vast majority of "pirates" are typically kids who can't afford to buy these games. I know I pirated everything left and right when I was younger, cause I didn't have any money. Now that I can afford it, I drop $60 for another crappy PS3 game every couple weeks.

      An English professor I once had did her dissertation on piracy (the kind with boats) and what drives the common person to become a pirate. It was almost always economic factors, typically due to political issues. I don't think much has changed here.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    15. Re:Wrong by biryokumaru · · Score: 1

      Lost sales CANNOT be measured PERIOD.

      What if you measured them before you lost them? Duh.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    16. Re:Wrong by MeNeXT · · Score: 1

      Slashdot users have really gotten more stupid... think for a second.

      WoW has no piracy (no, fucking private servers don't count you assholes).

      All I have to say about your thinking is Wow.

      --
      DRM? No thanks, I'll just get it somewhere else...
    17. Re:Wrong by SpeedyDX · · Score: 0, Offtopic

      Just because they're, as you put it, hypothetical situations, it doesn't mean that it's in principle impossible to figure out lost sales to some degree of accuracy. We use subjunctive (or counterfactual) conditionals (as opposed to material conditionals) all the time in every day life. "If I were a lizard, I would be a reptile" is a subjunctive conditional statement that we can evaluate to a very good degree of accuracy.

      Indeed, most scientific conclusions are made in the subjunctive. "We have completed various tests and found the diffraction index of this transparent solution to be $X. Therefore, if light were to travel through this solution, then it would behave like $Y." We tend to think that these scientific subjunctives can be an accurate description of what could have happened.

      So it can't be just because we're talking about the subjunctive that it is in principle impossible to evaluate lost sales accurately. There must be some other reason why we can't figure out lost sales, if you were to make that claim.

      I'm not an expert in statistics or economics, but I'm willing to guess that a sufficiently robust statistical model of the economics of media/game purchases can predict lost sales to an acceptable degree of accuracy.

    18. Re:Wrong by Anonymous Coward · · Score: 0

      What are you talking about? The client for WoW is free, turning of serial checking would do nothing, it's the account that matters, and that isn't free.

      Piracy in wow would be private servers, not perhaps in a strict technical sense (there are no frigates nor any eye patches) but morally.

      Now personally I buy games aswell as subscribe to MMOs and I like to try them out before I buy, some I download demos for, others I ehm, "download demos" for.

    19. Re:Wrong by Thanshin · · Score: 1

      private servers don't count

      I think I'm not the only one here wondering why you think private servers "don't count".

    20. Re:Wrong by plastbox · · Score: 1

      Completely wrong. The value I buy from Blizzard is not their client, it's their servers and the insane amounts of updated content. If I want to use said client for private servers, Blizzard isn't losing revenue. If they considered the client a sellable product in it's own right, they wouldn't be giving it away for free.

      Playing WoW on private servers is more like reusing the Happy meal box from McDonald's as a lunchbox. You didn't pay for the box, you payed for the contents of it. McDonald's doesn't lose money if you choose to put a home-made burger in said box.

    21. Re:Wrong by chronosan · · Score: 1

      I didn't know that the state fair was THE place you had to get rid of your badgers to.

    22. Re:Wrong by Anonymous Coward · · Score: 0

      NO!

      Running WoW on a private server is like taking a free car (client) from Blizzard and driving it in your backyard instead of using it on a blizzard toll-road.

    23. Re:Wrong by thijsh · · Score: 0, Offtopic

      That's just another great example to vote Pirate Party... I actually put down my autograph for the Pirate Party in the Netherlands last week, we now have enough people that support us so we will participate in our country's next elections on the 9th of June. This is happening globally as you can see on the nice map here: http://en.wikipedia.org/wiki/Pirate_Parties_International

    24. Re:Wrong by Anonymous Coward · · Score: 0

      WoW doesn't have zero piracy. The pirates have set up their own world servers.

    25. Re:Wrong by smooth+wombat · · Score: 1

      It was almost always economic factors, typically due to political issues.

      WTF? Political issues? How does not compensating someone for the time and effort they put into something, which they are not giving away for free, a political issue?

      People can try to rationalize it all they want, but when they do not compensate someone for what they produce, when that person is not giving the product away, is a form of theft. Call it copyright infringement, call it piracy, call it what ever you want, but you are stealing from that person. In the case of games, music, etc, you are using the product without compensating the person(s) who put the time and effort into producing the product.

      I know I'll be modded down and I don't care. This nonsense that people can try to rationalize why they're stealing someone from someone is bull shit. You wouldn't like it if someone took something of yours without being compensated, except if you willingly gave it to them, so don't do it to someone else.

      If you think it's a great thing to simply take something you want without compensating the person for their work, you go out and produce something and give it away. See how long you last when no one is paying you for your work.

      --
      We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower
    26. Re:Wrong by Jaysyn · · Score: 1

      That's right. Pay no attention to all the pirate Wow servers running.

      --
      There is a war going on for your mind.
    27. Re:Wrong by mcvos · · Score: 1

      "only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."

      That's just as wrong as claiming that every pirated copy is a lost sale. 10% of potential customers isn't the same as 10% of the sales.

      It's by no means "just as wrong". It's not terribly accurate, but it's a much better estimate.

    28. Re:Wrong by mcvos · · Score: 1

      What I'd like to know is: do private servers offer the same game experience, or is it more like you're playing a lame rip-off clone?

    29. Re:Wrong by mcvos · · Score: 1

      That's like saying people who go to burger king instead of mcdonalds are somehow "pirates".

      I disagree. Your McDonald's/Burger King analogy would match better with people playing Age of Conan rather than WoW - something that is clearly not piracy, just choosing another vendor. Running WOW on private servers would be more like having someone tape a cinema showing of a movie, then showing that privately to a large group of friends.

      I think it'd be more like making your own hamburger. Possibly serving it in a McDonald's container that you saved from the last time you bought a hamburger there.

    30. Re:Wrong by shentino · · Score: 1

      Indeed.

      What makes it stealing isn't that you are taking it from them (which you aren't anyway), but rather that you are breaking the law and deriving a benefit from doing so.

      If anything makes "piracy" wrong it's the disdainful attitude pirates have for the law.

    31. Re:Wrong by Anonymous Coward · · Score: 0

      I know I'll be modded down and I don't care. This nonsense that people can try to rationalize why they're stealing someone from someone is bull shit. You wouldn't like it if someone took something of yours without being compensated, except if you willingly gave it to them, so don't do it to someone else.

      Bolded part is exactly why I got into piracy. Software and game companies taking $60-$500 from me, and only providing a disc or file of 'random data'
      They claim this random data is actual software for a computer, but the DRM that causes it not to run at all, gives it the same end result as random data.

      And no, I do not like handing over money for one advertized product, getting NOTHING in return, and then not be able to return or sell the software nor have any backing of the law to get my stolen money back OR have any fraud charges brought against them.

      Hell, even Sony is legally allowed to rootkit audio CDs for the low cost of $10 per customer (That was their class action fine, right? It might be different than $10, but not much so)

      Don't go lecturing the pirates here.

      Argue to change the laws so I can get my money back instead, and then I will limit myself to doing without their crap instead of pirating it.
      But until they return my money that was exchanged under false pretenses for nothing, I *AM* entitled to their software!

    32. Re:Wrong by Killjoy_NL · · Score: 1

      Biryo is talking about the real piracy, with the yarrrr and the rum and the wenches, not the copyright infringement kind.

      --
      This is the sig that says NI (again)
    33. Re:Wrong by Anonymous Coward · · Score: 0

      Private servers are awesome, you can set all your stats to a zillion and one-shot the Lich King.

    34. Re:Wrong by ockegheim · · Score: 1

      Their biggest selling point is that they "work", which is a good indicator that they probably don't work.

      --
      I’m old enough to remember 16K of memory being described as “whopping”
    35. Re:Wrong by rjolley · · Score: 1

      "only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."

      That's just as wrong as claiming that every pirated copy is a lost sale. 10% of potential customers isn't the same as 10% of the sales.

      Let me help you reread the sentence you replied to.

    36. Re:Wrong by HuguesT · · Score: 1

      Actually singing the "Happy Birthday" song to yourself or your loved ones is legal, even in public. In addition the IP associated with "Happy Birthday" has not been tested in court. The difference between the "Happy Birthday" and "Good Morning to You" score, which is in the public domain, is exactly one note (just sing "Good Morning to You" as you would "Happy Birthday" and there you have it).

    37. Re:Wrong by vux984 · · Score: 1

      If anything makes "piracy" wrong it's the disdainful attitude pirates have for the law.

      If anything makes intellectual property rights holders wrong, its the disdainful attitude they have for people who would be customers. And come to think of it they don't have a good attitude towards the law either, seeing as they keep rewriting them and foisting newer more egregious ones on us at every opportunity.

    38. Re:Wrong by mangu · · Score: 1

      when they do not compensate someone for what they produce, when that person is not giving the product away, is a form of theft

      Which means that when you did not buy the software I produced you stole it from me. I'm not accusing you of making a copy of that software, I don't care if you copied it or not, all I know is that I was not compensated for my work, that's the only thing that matters to me.

      You wouldn't like it if someone took something of yours without being compensated

      Well, if you take it away from me, that's a different thing. Now I don't have it anymore, that makes a lot of difference to me.

      The first thing you have to learn is that market economy works this way, if you try to sell something no one is under any obligation to buy it. It's your duty to give enough value for the price that people will want to exchange some of their money for your product.

    39. Re:Wrong by pjt33 · · Score: 1

      The real implicit statement in TFS (and I presume in TFA too, but you never know with /.) is that "every iPhone user is a potential customer of your iPhone game". That's completely false.

      In fact the analysis

      Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple — the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales.

      seems even more flawed than the *AA claim. At least the *AA try take into account the number of pirated copies in computing the number of lost sales, whereas Random Blogger thinks he can get a figure solely from the number of jailbroken phones.

      You may be correct that 10% is a better estimate than whatever the *AA estimate, but if so it's a case of reaching a good conclusion via dodgy reasoning, and GPP's "just as wrong" was attacking the reasoning rather than the final figure.

    40. Re:Wrong by mcvos · · Score: 1

      The real implicit statement in TFS (and I presume in TFA too, but you never know with /.) is that "every iPhone user is a potential customer of your iPhone game". That's completely false.

      Really? Every iPhone user is able to buy the game, and therefore a potential customer.

      Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple — the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales.

      seems even more flawed than the *AA claim. At least the *AA try take into account the number of pirated copies in computing the number of lost sales,

      But that's the entire point! The number of pirated copies is completely irrelevant when estimating the number of lost sales.

      whereas Random Blogger thinks he can get a figure solely from the number of jailbroken phones.

      Very rough estimates of your potential customer base are by no means accurate, but it's many orders of magnitude less biased than any statistic based on the number of pirated copies.

      You may be correct that 10% is a better estimate than whatever the *AA estimate, but if so it's a case of reaching a good conclusion via dodgy reasoning, and GPP's "just as wrong" was attacking the reasoning rather than the final figure.

      It's by no means accurate, but the reasoning is a lot less dodgy and skewed than the 80% figure. And inaccurate but relevant estimate means more than accurate but completely irrelevant statistics pulled out of context. An illegal download does not equal a lost sale.

    41. Re:Wrong by biryokumaru · · Score: 1

      So living in an economically impoverished nation in Eastern Europe or being part of the immense working class poor in China makes it morally reprehensible for you not to shell out more than $100 (which might be more than you make in a month or two) for software license to people who throw away your weeks worth of wages on a cup of coffee? Historically, this is the political origin of piracy. I'm not talking "information was meant to be free" crap here.

      But, ya, I totally agree that it's completely unforgivable to be born into a situation where there is no possible way you and everyone you know will ever be able to afford the kinds of things people take for granted elsewhere.

      Ya. Pirates, they aren't rich. You may think that piracy is a choice, but for most of the people in the world, if there's a choice it's a choice between piracy and nothing. You go ahead and demonstrate the moral fortitude to not substantially better your life at the cost of stealing literally nothing. We'll see how long that lasts.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    42. Re:Wrong by biryokumaru · · Score: 1

      If anything makes "piracy" wrong it's the disdainful attitude pirates have for the law.

      Well, let's see. This rich merchant from this rich neighboring country is carrying a boatload of cargo to my impoverished country to sell for a boatload of profit. I can choose to either:

      a - Steal his cargo so that I can feed my self and my family

      - or -

      b - Starve to death

      Ya, those pirates. They're so totally full of disdain. That's their motivating factor here. Disdain. Those jerks.

      Of course, this is just a continuation of the comparison I mentioned earlier. I feel that it still economically translates to the less egregious type of theft that sates the less dire needs in modern piracy. It's important to note that "piracy" doesn't always just mean cheap American scumbags downloading Avatar.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    43. Re:Wrong by pjt33 · · Score: 1

      Really? Every iPhone user is able to buy the game, and therefore a potential customer.

      Not for a useful meaning of "potential customer". If I publish a Mario clone for iPhone my potential customers are iPhone owners who would consider playing a Mario clone or who fail to understand my description of the game and think they're buying something else. In talking about potential customers you have to think about the market of people who want your product.

      But that's the entire point! The number of pirated copies is completely irrelevant when estimating the number of lost sales.

      No, it isn't. If 80.000 people pirate my Mario clone then, ignoring publicity effects, the number of lost sales is somewhere between 0 and 80.000. So at least it gives an upper bound, which is more than knowing the number of people with an iPhone does.

      There are 6 relevant figures:

      A. The number of people with jailed phones who bought the product

      B. The number with jailed phones who didn't buy

      C. The number with jail-broken phones who bought

      D. The number with jail-broken phones who pirated it but would buy it if they couldn't pirate (~= lost sales)

      E. The number who pirated it but would never buy it

      F. The number with jail-broken phones who neither bought nor pirated it.

      We are given two figures: (A + B) / (C + D + E + F) ~= 9 ; (A + C) / (D + E) ~= 0.25. That is simply insufficient information to even estimate D.

      An illegal download does not equal a lost sale.

      I quite agree. But nor does the ability to purchase something equal the desire to.

    44. Re:Wrong by Anonymous Coward · · Score: 0

      From what I've seen, they're about the same as the game when it was in Beta, only the fucking mailboxes actually work.

    45. Re:Wrong by mcvos · · Score: 1

      Not for a useful meaning of "potential customer". If I publish a Mario clone for iPhone my potential customers are iPhone owners who would consider playing a Mario clone or who fail to understand my description of the game and think they're buying something else. In talking about potential customers you have to think about the market of people who want your product.

      So how do you get an accurate count of the people who want your product? You can't. Also, what do you mean by "want"? Are willing to try it for free? Are willing to pay for it?

      It's rather obvious that the number of people who are willing to try something for free is far bigger than the number of people willing to pay money for it. Yet the industry's estimate compares the number of non-pirates who were willing to pay the asking price to the number of pirates who were willing to try it for free. It's comparing apples to oranges. It's a completely meaningless statistic.

      But that's the entire point! The number of pirated copies is completely irrelevant when estimating the number of lost sales.

      No, it isn't. If 80.000 people pirate my Mario clone then, ignoring publicity effects, the number of lost sales is somewhere between 0 and 80.000. So at least it gives an upper bound, which is more than knowing the number of people with an iPhone does.

      But a hard upper bound is not the same as a meaningful estimate. The number of iPhone owners also gives an upper bound to the number of lost sales.

      But more than that: the industry's logic that "anywhere between 0 and 80,000 == 80,000" is completely wrong, yet that is what they do: they don't claim that this is a (very loose) upper bound, they claim it's the number of lost sales. And that's a lie.

      There are 6 relevant figures:

      A. The number of people with jailed phones who bought the product

      B. The number with jailed phones who didn't buy

      C. The number with jail-broken phones who bought

      D. The number with jail-broken phones who pirated it but would buy it if they couldn't pirate (~= lost sales)

      E. The number who pirated it but would never buy it

      F. The number with jail-broken phones who neither bought nor pirated it.

      We are given two figures: (A + B) / (C + D + E + F) ~= 9 ; (A + C) / (D + E) ~= 0.25. That is simply insufficient information to even estimate D.

      True, but which of the following two claims would you say is most likely:

      A/B =~ (C+D)/(E+F)
      E =~ 0

      The industry is claiming the second one is true. TFA says the first is a more reasonable assumption. I'm inclined to agree with TFA.

  7. Re:Hardcore players by Anonymous Coward · · Score: 5, Insightful

    No one is arguing it's right to pirate games. What's being said here is that the methods used to get the numbers in the statistics published are wrong, and the actual numbers are much, much lower. Whether this is on purpose or simply honest mistakes is left to be seen.

    Is killing people wrong? Certainly. Shouldn't we call out people that say that there are x murders per year, when the actual number is much lower? Bloody hell yes. It makes your country (or state, or wherever the numbers came from) look bad, and portrays an inaccurate reality, which is the opposite of what statistics are about.

  8. I believe the 80% figure by White+Flame · · Score: 0

    Most people without jailbroken phones won't bother with your crappy app.

    Most people who jailbroke purely for piracy are eager to try anything they can get working on it. (Those who jailbroke for any other purposes not included)

    I could see a 1:4 ratio between the two groups, depending on the app.

    1. Re:I believe the 80% figure by JasterBobaMereel · · Score: 1

      Most People without jailbroken phones won't bother because your app is not recommended by friends and they cannot try it ...

      Most People with a jailbroken phone will try anything .... and most gets deleted very quickly

      The same goes for PC and console games, if people have the option to try it for free they will try many many games ... if not they will very carefully choose (and still get stung with crap games occasionally)

      --
      Puteulanus fenestra mortis
    2. Re:I believe the 80% figure by jandrese · · Score: 1

      I'm surprised even by the assumption that all jailbreakers are pirates. A lot of them just want to enable tethering, or a carrier unlock (hello T-Mobile), or ssh.

      --

      I read the internet for the articles.
  9. Jailbroken by Anonymous Coward · · Score: 0

    So let's apply this to PC-Games
    100% of the PCs are jailbroken, so at most 100% of their customers are potential pirates, which means they lose at most 100% of their potential sales to piracy.

  10. Re:Hardcore players by Thanshin · · Score: 5, Insightful

    The more interesting question is, why do these people think they're somehow obligated to take something that doesn't belong to them and without pay?

    Why is it more interesting?

    I find the difference between the imagined and real economic impacts on gaming industry much more interesting than a debate about why people would rather not pay for things.

  11. I stopped participating in piracy by dontbgay · · Score: 2, Insightful

    because I stopped playing video games. I love the old keyboard and mouse. I love the PS3. I love the Xbox. I don't love how ham-fisted the publishers are getting with DRM and all the rest. If popularizing a game increases the chances it'll be pirated, I won't participate any more.

    --
    Sig not found.
    1. Re:I stopped participating in piracy by mwvdlee · · Score: 1

      I don't quite get your point.

      You stopped playing pirated games because of DRM in the unpirated version?

      You stopped supporting publishers you weren't supporting before?

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    2. Re:I stopped participating in piracy by Bakkster · · Score: 1

      I think he ran out of energy to distort reality and justify his piracy as acceptable.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
  12. pirates?! blah... by RuBLed · · Score: 1

    How much of their potential customers are ninjas?

    1. Re:pirates?! blah... by tepples · · Score: 2, Funny

      How much of their potential customers are ninjas?

      You'll have to extrapolate this to the sales charts for Pirate Gaiden and Teenage Mutant Pirate Turtles.

    2. Re:pirates?! blah... by biryokumaru · · Score: 1

      Well, ninjas are peasant folk who have taken up arms against oppressive socioeconomic conditions, and pirates are (largely comprised of) peasant folk who have taken up arms against oppressive socioeconomic conditions, so...

      All the pirates are ninjas?

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
  13. I was with them until the cited Blizzard... by tlambert · · Score: 1

    I was with them until the cited Blizzard...

    Blizzard isn't more successful because they are better games developers, it's successful because they require use of a subscription service for the game to be interesting at all. In other words, it's because they are tied to external content that remains under their control.

    -- Terry

    1. Re:I was with them until the cited Blizzard... by Thanshin · · Score: 4, Insightful

      Blizzard isn't more successful because they are better games developers, it's successful because they require use of a subscription service for the game to be interesting at all.

      Please elaborate about how are Diablo, Warcraft and Starcraft not interesting at all without paying a subscription service.

    2. Re:I was with them until the cited Blizzard... by mwvdlee · · Score: 1

      They are not tied to external content significantly more than any other MMO or multiplayer game publisher.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    3. Re:I was with them until the cited Blizzard... by jac89 · · Score: 1

      To be fair i believe that Blizzard do make most of their money from WOW. (citation needed)

    4. Re:I was with them until the cited Blizzard... by Anonymous Coward · · Score: 0

      Google for private wow server, and you'll find out that people even pirate that.

    5. Re:I was with them until the cited Blizzard... by Culture20 · · Score: 1

      To be fair i believe that Blizzard do make most of their money from WOW. (citation needed)

      And through the magic of time travel, WoW funded the development and marketing of Diablo, Warcraft (+ II,III), Starcraft...

    6. Re:I was with them until the cited Blizzard... by Anonymous Coward · · Score: 0

      Thank you for proving that you are indeed an idiot. :)

    7. Re:I was with them until the cited Blizzard... by Jaysyn · · Score: 1

      Yeah, you are pretty much completely off your rocker on that one, champ. Blizzard was very successful way before WoW was even thought about.

      --
      There is a war going on for your mind.
    8. Re:I was with them until the cited Blizzard... by Kartu · · Score: 1

      Well, I recall Blizzard management stating that they spend about 300 million on WoW infrastructure & development. (citation needed) On the other hand, they have about 11 million customers paying about 120-160$ per year, not counting expansions/initial purchase/money payed for various "services". So we are talking about a billion of income every year here.

      On the other hand, 11 million copies of Starcraft (the most successful non-mmo game from Blizzard that I know) were sold as of Feb 2009. If Blizzard would make about 30$ on each (let's be very very generous), that makes uhm, roughly one third of what WoW brings in one year. And that when we overestimate Starcraft's sales and underestimate Wow's.

    9. Re:I was with them until the cited Blizzard... by Anonymous Coward · · Score: 0

      Actually, my opinion (and perceived value) of Blizzard improved greatly when I stopped paying a subscription to play (and stopped playing) WoW.

    10. Re:I was with them until the cited Blizzard... by mcvos · · Score: 1

      Blizzard isn't more successful because they are better games developers, it's successful because they require use of a subscription service for the game to be interesting at all. In other words, it's because they are tied to external content that remains under their control.

      Are you saying all MMORPG publishers are equally successful?

    11. Re:I was with them until the cited Blizzard... by CronoCloud · · Score: 1

      Actually it probably was the SNES versions of Rock n Roll Racing and the Lost Vikings that did it. Blizzards first game was an SNES game, believe it or not. Their last "directly designed for " console game was in 1995. Though Diablo, Warcraft II and Starcraft did get ports.

    12. Re:I was with them until the cited Blizzard... by Anonymous Coward · · Score: 0

      You're actually grossly overestimating WoW's numbers.
      More than half of WoW's subscriber base is from SE Asia, where the vast majority of their subscribers come from Internet Cafe memberships.
      Blizzard actually makes a pittance on these (and it also grossly overinflates their subscriber numbers at the same time). The Internet Cafe's don't pay Blizzard anywhere near $15 a month for each member who has access to WoW.
      WoW in China is run by another company entirely, and I guarantee that they aren't paying Blizzard $15 for each of their subscribers, they also incur substantial costs because they have to modify the game to remove skeletal creatures of any kind from the game in order to be sold in China.

    13. Re:I was with them until the cited Blizzard... by g4b · · Score: 1

      No Blizzard game in the world needs to be buyed*, if you don't want to do so.

      Even the one's with the controlled content.

      Since WOW has most things stored client sided, building emulators for it was even easier, than for Ultima Online. And they have a great success. In the meantime, Blizzard does not even pursue those big servers anymore.

      Blizzard did following:
        * Their code is very good, proven by running blizzard games on wine and their cross platform availbility
        * They always included means of extending gaming experience by adding editors, hence treating their customers as creative beings.
        * They provide fairly good atmosphere by having a lot of artists, writers, and so on.
        * They provide bonuses like exclusive material on their battle.net services.
        * They only try to limit piracy at the release of their games, leaving these changes behind by introducing no-cd after a year or so.
        * They provide balancing even long after, not trying to hinder unforseen game mechanics, but encouraging and incorporating new developments of balance learned from their playerbase (see the changes they did to diablo2 upon the development of so called "builds" for characters, most notably reskilling in d2 since the newest patch)
        * They love their own work, play their own games.
        * They treat their customers with respect.
        * They rather choose innovation upon profit, getting both in the end.

      As anything in the universe besides the idealistic idea of a perfect god**, they are not perfect of course. And their marketshare and power and size has increased leading them to questionable actions, however, overall, they did acquire their status by creating good games and not by sheer marketing or control abuse. Nothing I can tell about some other major game publishers.

      *) I do own all blizzard games I like to play
      **) no, thats not declaring god as fiction, since I am not an atheist, but I do not believe in delusions being an effective way of faith, but do respect it as a choice. Just a disclaimer to spare hateful sinful thoughts of religiously offended readers.

    14. Re:I was with them until the cited Blizzard... by Monkeedude1212 · · Score: 1

      Is that why Turbine Struggled so much with D&D Online that they made it free, while Blizzard Flourished with WoW, being on the exact same subscription service?

      It couldn't be that Blizzard has created consistent top selling games since Warcraft 2, all of which were not subscritption based?

      Your arguement holds less water than a paper bag.

    15. Re:I was with them until the cited Blizzard... by hitmark · · Score: 1

      maybe not subscription, but they all tie into battle.net, where a valid key is needed to play.

      heck, i think the latest news about starcraft 2 is that it will have no lan multiplayer option. Want to play among friends? get onto battle.net.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    16. Re:I was with them until the cited Blizzard... by Imrik · · Score: 1

      Wonder if the cracked version will have lan...

    17. Re:I was with them until the cited Blizzard... by calmofthestorm · · Score: 1

      I've played quite a bit of single player of all three of those games, and dabbled in multiplayer as well. Keep in mind that you don't need to be online to play multiplayer, and can play with a pirated copy. Indeed ,Blizzard makes it easy with cd keys like 123456 etc working on Starcraft.

      --
      93rd rule of Slashdot: No matter how obvious my sarcasm is, my comment will be taken seriously by someone.
    18. Re:I was with them until the cited Blizzard... by ArundelCastle · · Score: 1

      Please elaborate about how are Diablo, Warcraft and Starcraft not interesting at all without paying a subscription service.

      Indeed. If you just want to mess around, you don't even need to pay for WoW (see: funservers), but certain countries take their Blizzard games pretty seriously. Subscription is the wrong term for the GP post to use, I think. The issue is matchmaking and avoiding cheaters, which Blizzard is leveraging to be a tightly knit closed service. I read on a website somewhere that people stay at home on their computers all day, so it's hard to make friends.

      Kidding aside, I'm getting royally bored and annoyed with playing strangers, and am seriously considering starting a gaming club at my University. Mario Kart nights could certainly bring out the sororities. Zerg rushing is cool and all, but I think the world would be a better place with more Mario Kart leagues.

  14. PS3 by Krneki · · Score: 2, Insightful

    PS3 is so far warez free, stop bitching and develop only for this platform.

    What? You like even less Sony then pirates? Bad luck.

    --
    Love many, trust a few, do harm to none.
    1. Re:PS3 by Anonymous Coward · · Score: 0

      The ps3 is far from warez free. It's just that most people can't download blu-ray sized games. but they are all available.

  15. They're wrong by Anonymous Coward · · Score: 0

    Living in one of those not so "rich" countries (but with real broadband) I can definitely tell you that I'm less inclined on spending money on games that people around me can play for free without any sort of consequences before they even hit any retail store.
    Nowadays I only buy PS3 exclusives.

  16. PS3 isn't pirated yet by tepples · · Score: 1

    Lost sales are impossible to measure accurately because they are a hypothetical scenario: "What if the game couldn't be pirated, what would have happened?"

    It's not so hypothetical when you consider video games for the PLAYSTATION 3 console. It just got cracked, and the crack hasn't yet been weaponized for mass infringement.

    1. Re:PS3 isn't pirated yet by Attila+Dimedici · · Score: 1

      Lost sales are impossible to measure accurately because they are a hypothetical scenario: "What if the game couldn't be pirated, what would have happened?"

      It's not so hypothetical when you consider video games for the PLAYSTATION 3 console. It just got cracked, and the crack hasn't yet been weaponized for mass infringement.

      Ok, so how would sales of that be different if a pirated version had been available? Oh right, we don't know because there wasn't one. So how does the sale of games for the PS3 tell us anyting about the effect of pirated games on other platforms?

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    2. Re:PS3 isn't pirated yet by tepples · · Score: 1

      Ok, so how would sales of that be different if a pirated version had been available?

      Compare sales and piracy rates of games of the same genre with comparable reviews on a piracy-free platform (PLAYSTATION 3) and a thoroughly pirated platform (Windows PC).

    3. Re:PS3 isn't pirated yet by Attila+Dimedici · · Score: 1

      Ok, so how would sales of that be different if a pirated version had been available?

      Compare sales and piracy rates of games of the same genre with comparable reviews on a piracy-free platform (PLAYSTATION 3) and a thoroughly pirated platform (Windows PC).

      Let's see, according to you (and I have no reason to doubt you), the piracy rate on PS3s is zero, and on Windows PCs it is much greater than zero. Unfortunately, that doesn't tell us anything. PS3s are purchased primarily as gaming platforms, PCs aren't. So how do we compare the rate of sales between PS3s and PCs, we still have no idea how many copies of the game would have sold for PCs if there was no pirating. In fact, the argument could be made that the sales of the game for the PS3 are greater because of the pirating on the PC.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
  17. But do you love other PC and console drawbacks? by tepples · · Score: 0, Offtopic

    I love the old keyboard and mouse.

    But do your friends and family who visit your house love having to wait their turn to use the keyboard and mouse instead of hooking up controllers 2, 3, and 4 and playing immediately?

    I love the PS3. I love the Xbox.

    But do you love the consoles' entry barriers against small developers?

    1. Re:But do you love other PC and console drawbacks? by conares · · Score: 0, Troll

      I love the old keyboard and mouse.

      But do your friends and family who visit your house love having to wait their turn to use the keyboard and mouse instead of hooking up controllers 2, 3, and 4 and playing immediately?

      I love the PS3. I love the Xbox.

      But do you love the consoles' entry barriers against small developers?

      Do you ever make any sense?

      --
      That, that really grinds my gears!
    2. Re:But do you love other PC and console drawbacks? by Anonymous Coward · · Score: 0

      I love the PS3. I love the Xbox.

      But do you love the consoles' entry barriers against small developers?

      Yes, I do in fact - developing for a console is unfathomably easier than for a PC and its unrelenting hardware progressions. I want to write a game, not an operating system. Licensing a _good_ commercial PC engine is way the fuck more expensive than buying a console devkit.

    3. Re:But do you love other PC and console drawbacks? by tepples · · Score: 1
      Anonymous Coward wrote:

      Licensing a _good_ commercial PC engine is way the fuck more expensive than buying a console devkit.

      But then how does one get the money to start a business, lease an office, and buy a console devkit?

    4. Re:But do you love other PC and console drawbacks? by CronoCloud · · Score: 2, Insightful

      I've told you a million times, you really can't do a good console game as a one man in a garage setup. You do a prototype, using Flash, pygame + SDL, whatever. That, you put in your portfolio to show off to potential employers/ dev houses/ publishers/partners. Then you do that, and that either gets you money or access to a devkit.

      If you want to be a console developer you actually have to DO stuff rather than whine about the barriers to entry all the time. Take vacation time to interview if you have to, but just do something.

         

    5. Re:But do you love other PC and console drawbacks? by Anonymous Coward · · Score: 0

      *COUGH* Counter-Strike *COUGH*

      *COUGH* Team Fortress *COUGH*

      *COUGH* Killing Floor *COUGH*

      If you don't realize, all of those started out of free mods and went on to being of commercial value and, in the case of CS, got the team hired by Valve where they could continue to make games.

    6. Re:But do you love other PC and console drawbacks? by Anonymous Coward · · Score: 0

      Mods are a good idea for the profile of a budding game developer, but not much more. Not many games carry the flexibility of QuakeC, or an open SDK - and when they do, you are still largely limited to the confines of the original engine.

      I played the original TF, and (I think) the CS mod - at least, I remember a mod involving cops & terrorists, with a center-running cargo truck moving between map sides. As I recall, both mods were both complete shit programming wise, and took four or more years to gain the teams behind them recognition. Not very encouraging if you ask me.

      So, yeah, if you want to create a MW2 mod involving tricolored clowns running about, then by all means, make a mod. If you want to eject from a drop-ship and burn through the atmosphere at 30,000 mph (aka Starship Troopers) then you either face obscurity by modding an unpopular game, or take a risk and create your own game.

  18. Their argument does not apply to PC games by Anonymous Coward · · Score: 0

    Okay, iPhone, whatever... sure.

    But PC games? I'm sorry, when we can see 2 million copies of the game reporting to our stats service the day after launch, and know that only 150,000 copies had been sold by that sime, then its pretty damn obvious that more than 10% of the players are pirating it. Piracy rates of 80-90 % are an unfortunate reality for AAA games, and have been for many years.

    Why else would companies be willing to risk offending their paying customers with things like DRM that requires a constant Internet connection? Its because converting even 1/10th of the pirates into paying customers would give their sales a huge boost. I just hope they don't fall into the same trap that Star Wars Galaxies fell into (knowingly pissed off all of their existing customers in order to change their game to something they hoped more new people would pay to join... but they lost more players than they gained).

    1. Re:Their argument does not apply to PC games by SharpFang · · Score: 2, Insightful

      Sure over 90% of your -players- pirated the game. That's clear.
      Now what percent of your -potential customers- pirated the game?
      Because from that 90% likely less than 10% would buy the game if they couldn't download it. The rest would simply "do without".

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    2. Re:Their argument does not apply to PC games by Anonymous Coward · · Score: 0

      How many days after release? 1? 2? Many games are pirated well before the release date, or on the release date. Many pirates will be playing the game for a week or so and move on. When after a week, and you've sold 300,000-400,000 copies and most of the pirated versions are no longer being used, does your 90% figure hold up?

    3. Re:Their argument does not apply to PC games by lordandmaker · · Score: 2, Insightful

      Yeah, you've identified that only 150,000 out of 2,000,000 users paid for the game.

      You can't identify how many of the remaining 1,850,000 would have bought the game had they not pirated it, which is kind of the point.

    4. Re:Their argument does not apply to PC games by TheRaven64 · · Score: 2, Insightful
      Mod parent right up. If you care about pirates, your business model is broken. As a business, you should care about two things:
      1. People who pay for your product.
      2. People who might pay for your product.

      Your aim is to make sure that people in category 1 stay there for your next product, and that as many people in category 2 move to category 1. Anything else is a distraction.

      --
      I am TheRaven on Soylent News
    5. Re:Their argument does not apply to PC games by biryokumaru · · Score: 1

      I believe his point was if 10% of the pirates had been potential customers, that would have more than doubled his actual customers. Thus, 10% can be misleading.

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
    6. Re:Their argument does not apply to PC games by SharpFang · · Score: 1

      There's still one more problem: if your app is server-based, you need to maintain 10x as much bandwidth and CPU power to keep it running if the pirates use it too. Yeah, a distraction. A very serious distraction.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    7. Re:Their argument does not apply to PC games by TheRaven64 · · Score: 1

      Which is why games used to release the dedicated server along with the client. Then anyone can run a server, near them with low latency.

      --
      I am TheRaven on Soylent News
    8. Re:Their argument does not apply to PC games by mcvos · · Score: 1

      There's still one more problem: if your app is server-based, you need to maintain 10x as much bandwidth and CPU power to keep it running if the pirates use it too.

      That's easily solved: only make it server-based if the server adds anything meaningful. That way pirates will be missing a significant part of the experience. (Possibly all of it, as is the case with MMORPGs.)

    9. Re:Their argument does not apply to PC games by mcvos · · Score: 1

      Piracy rates of 80-90 % are an unfortunate reality for AAA games, and have been for many years.

      But they're also irrelevant from a business standpoint. Better focus on people who are willing to pay.

      Why else would companies be willing to risk offending their paying customers with things like DRM that requires a constant Internet connection? Its because converting even 1/10th of the pirates into paying customers would give their sales a huge boost.

      According to stats mentioned in TFA, 1/1000 of the pirates is about the best they can hope for.

      I just hope they don't fall into the same trap that Star Wars Galaxies fell into (knowingly pissed off all of their existing customers in order to change their game to something they hoped more new people would pay to join... but they lost more players than they gained).

      Several publishers seem to be working very hard to get into that exact same trap.

    10. Re:Their argument does not apply to PC games by SharpFang · · Score: 1

      ...run a dedicated map server for iPhone world map application?
      Dedicated servers may be an option for standard multiplayer PC games. Not for embedded apps...

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
  19. Sony's barrier to entry by tepples · · Score: 1

    Say my indie developer team has a feature-complete PC game. How do I get in touch with Sony in order to start porting the game to PS3 for release on PSN? Do I have to start a company, get a dedicated office, and publish an unrelated PC or iPhone title first, like I would with Nintendo's WiiWare (source)?

    1. Re:Sony's barrier to entry by Narishma · · Score: 1

      Why don't you ask other indie developers who make PS3/PSN games how they did it?

      --
      Mada mada dane.
    2. Re:Sony's barrier to entry by tepples · · Score: 1

      Because I don't know of any indie developers who make PS3/PSN games, in turn because I don't yet own a PS3 console.

  20. Why is this an article? by MaXimillion · · Score: 0

    only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales

    Even though I don't believe piracy to be a large problem, that sentence is completely illogical. A single customer is not limited to buying a single game.

    1. Re:Why is this an article? by biryokumaru · · Score: 1

      What bothers me more is that they're effectively saying that "10% of this really large group might want to join this really small group, which means they're losing at most 10% of the really small group."

      I'm sorry, but are you familiar with the old robot saying: "DOES NOT COMPUTE?"

      --
      When you're afraid to download music illegally in your own home, then the terrorists have won!
  21. ps3Phone by AwaxSlashdot · · Score: 1

    Especially the model you can slip in your pocket and make phone call with.

    --
    Sig (appended to the end of comments you post, 120 chars)
    1. Re:ps3Phone by Anonymous Coward · · Score: 0

      Well the PSP fits in your pocket, can make skype calls and has homebrew..

  22. Re:Hardcore players by Jurily · · Score: 5, Insightful

    I find the discussions about which part of the mental masturbation is more "real" interesting.

    Hint: if it costs you nothing that I copy your game, you didn't lose jack shit. If you don't like it, make your game more entertaining than the pirated version.

    You can play World of Warcraft on a nearly unlimited number of free private servers with the client you download from Blizzard for free; you can even roll your own. But in terms of quality, they're at most marketing for the real thing.

    If Blizzard wanted, they could make it impossible for the private server developers to keep up. Nobody would bother to reverse engineer an encrypted protocol that changes with every patch. What do they do instead? They add content to their own and swim in the money it generates.

  23. Same as for entertainment by alfredos · · Score: 1

    It's interesting that this particular platform enables measuring piracy with something resembling statistical certainity. While not the figures, the logic also works for music and films, for example. Next thing is go tell the politicians: Listen, guys, you are taking a couple cents off everything that can store a bit as a compensation for music and/or films piracy (in Spain; your mileage will vary by country). Of course they don't call it compensation for piracy, but they still take the money. Now, dear politicians, look at this example and tell me that its logic doesn't apply and that your argument stands as it is. Say it loudly and publicly if you dare.

  24. Flawed reasoning? by lemmywrap · · Score: 1

    I'm assuming only jailbroken iphones can run pirated games, according to the estimates at most 10% of the phones are jailbroken. The article seems to assume that the other 90% are all paying customers for a specific app. Not true of course, no app/game has 100% market share. For example if an game is installed on 11% of the iphones, of which only 1% are non-jailbroken, then they could be losing as much as 91% of their sales to piracy. I say "could" because not everyone would buy it....but it is by no means limited to 10%.

    1. Re:Flawed reasoning? by Jer · · Score: 1

      What he's saying seems to be this:

      You start with a potential pool of sales - 100% of the iPhone user base. From that you want to compute "sales lost due to piracy". If you measure it by "only 20% of the people who play my game have paid for it, so 80% of my potential sales are lost due to piracy" then you get the measure that the industry usually talks about. But if you're talking "lost sales" then the article author is arguing that's not really right - if 80% of the people playing your game are pirates and only 10% of the population of customers who own the phone even have the possibility to BE pirates, then you've lost a lot more sales to some reason other than piracy.

      I see where he's coming from - the stupid 80% number they bandy around is meaningless - but his reasoning isn't that much better. It's a different way to approach the problem, but he's missing the fact that the potential customer pool isn't really 100% of the people who own an iPhone, and that's the key question. If 50% of the people who own a phone are interested in your game that's one thing - the size of the potential customer base dwarfs the number of potential pirates. But if only 5% of the people who own the phone are interested at all in your game then the overlap between interested parties and potential pirates becomes much more important to your bottom line. And I suspect that when you see companies bandy around that 80% figure what that means is that the size of their base of people potentially interested in their game is small and has a high overlap with people willing to pirate it.

      And that's not even getting into the behavior of pirates that's linked to in the article - where pirates are willing to download and try A LOT of stuff because it's free for them to do so, so they do it. But that doesn't mean they stick with it and use it forever. It's disposable to them - they play with it for a while and move on to some new shiny toy. Those aren't lost sales in any meaningful sense - if they hadn't been able to get it for free they never would have tried it in the first place. Which means that the overlap between "pirates" and "people interested in my game" is in many senses artificially high because the people in the group "pirates" are interested in almost EVERYTHING that they can get their hands on, even if only for a short period of time, because they're not paying for it.

  25. Note to game companys. by Anonymous Coward · · Score: 2, Insightful

    i will NEVER EVER buy another game that i do not pirate first.

    you bastards have just burnt me way too many times to be trusted ever again without heavy investigation on my part.

    now, if you change the policys that say i can not return a game that i've bought. well, i'll think about it.

    you lost my trust long ago. if you want it back you'll have to EARN it.

    and if by some chance you come up with the unpiratable game. i guess i'm just done being a gamer.
    i'm getting kinda old anyway. and theres lots of other crap i can try and waste money on. from industrys that have not fucked me over every chance they got.

    1. Re:Note to game companys. by Anonymous Coward · · Score: 0

      FUCKYEAH! you're a real internet tough guy! i'm sure they're shitting all over themselves with fear, remorse and RESPECT.

  26. ...forced to pirate? by SharpFang · · Score: 4, Interesting

    Android market supposedly suffers badly from piracy. Boo hoo hoo evil pirates, not giving money to developers who deserve them.

    I downloaded Maverick Lite recently. I decided it's a cool app and wanted to buy the full version.
    Until then I was puzzled by lack of paid apps in the market. Now I saw "Maverick Pro" not found.
    I checked, double checked and found:
    Only 12 countries support paid apps and mine is not one of them. I checked, Maverick Pro was only available through Android Market, not any other online store of Android apps.

    I faced two options:
    1. download a torrent of paid apps for Android, and install the .apk from SD card.
    2. root the phone (voiding warranty), install "market-enabler", back-up the current SIM Id, spoof it with ID of one of providers that offer paid apps, then purchase the app from app store.

    Guess which one I choose...
    The second one. Yep, I hacked my phone and purchased the app legally.

    --
    45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    1. Re:...forced to pirate? by TheRaven64 · · Score: 1

      Yep, I hacked my phone and purchased the app legally

      If the purchase involved spoofing a SIM ID, you most definitely were not purchasing it legally...

      --
      I am TheRaven on Soylent News
    2. Re:...forced to pirate? by Anonymous Coward · · Score: 0

      It needs to be said...

      Occam's Razor

    3. Re:...forced to pirate? by Anonymous Coward · · Score: 0

      3. email the developer and ask for him/her to provide an alternate channel for purchase.

      most of the developers are small time and will respond to email especially when it will provide revenue

    4. Re:...forced to pirate? by ZorbaTHut · · Score: 2, Interesting

      Should've just emailed the developer asking for a paypal address, handed him the appropriate amount of money, then torrented it.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    5. Re:...forced to pirate? by BenoitRen · · Score: 1

      That's very similar to my experience that I posted somewhere else in this thread. Damn regioning systems!

    6. Re:...forced to pirate? by Nemi · · Score: 1

      But then you don't get automatic notification of updates, which can be frequent.

    7. Re:...forced to pirate? by tixxit · · Score: 1

      Tell me about it. I subscribe to last.fm for $3/m, yet I cannot install the Android app from the Market place (it's free, just licensing issues with the Canadian record labels I guess). Luckily, finding a .apk of the latest version is not hard and there are not actual region-restrictions in the app itself.

    8. Re:...forced to pirate? by SharpFang · · Score: 1

      ...and try to explain it to BSA.

      Currently, the road police in my country is authorized to check legality of GPS software you use in your car, then confiscate the device if you can't prove legality of the software. And Maverick is precisely a GPS software.

      An entry "installed" in the App Store pretty much proves the purchase. A series of random email exchanges - not necessarily so. Sure I'd get out of this unharmed in the end, but after how long...? When would I get my phone back? Few months is a very optimistic outlook.

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    9. Re:...forced to pirate? by ZorbaTHut · · Score: 1

      True, admittedly. There's downsides.

      --
      Breaking Into the Industry - A development log about starting a game studio.
    10. Re:...forced to pirate? by Anonymous Coward · · Score: 1, Informative

      Android market supposedly suffers badly from piracy. Boo hoo hoo evil pirates, not giving money to developers who deserve them.

      I downloaded Maverick Lite recently. I decided it's a cool app and wanted to buy the full version.
      Until then I was puzzled by lack of paid apps in the market. Now I saw "Maverick Pro" not found.
      I checked, double checked and found:
      Only 12 countries support paid apps and mine is not one of them. I checked, Maverick Pro was only available through Android Market, not any other online store of Android apps.

      I faced two options:
      1. download a torrent of paid apps for Android, and install the .apk from SD card.
      2. root the phone (voiding warranty), install "market-enabler", back-up the current SIM Id, spoof it with ID of one of providers that offer paid apps, then purchase the app from app store.

      Guess which one I choose...
      The second one. Yep, I hacked my phone and purchased the app legally.

      same here, basically i was led to piracy by the powers that be.
      1. Apple wont accept my credit card because its from an African country hence itunes is pretty much useless for me, no music purchases, no apps.
      2. Microsoft wont allow me to purchase any recent Xbox360 titles online and download them regardless of having xbox live (not that i play online due to the lag), Ofcourse ebay does exist but who ships to africa?
      3. Amazon would ship within a reasonable duration but it would cost me $70 to get the next $59.99 game.
      4. Paypal only allows me to deposit so its not even worth it
      Finally the solution: Torrenting + Last FM

      Am off to chip my console,goodbye xbox live hello $5 game titles

    11. Re:...forced to pirate? by hitmark · · Score: 1

      how google is managing android market is giving me gray hairs. When android was first announced, it sounded as if android market (heck, notice the name) would be available on anything that was able to run android. Not so at all. Only places you find it, legally, are on phones thats "blessed" with the google "experience". This basically is a pack of programs that tie into the various google services.

      so far the only reason for this insanity from a corporation that in all other areas have been fairly community minded, is that the head of the android department is one that have a history of proprietary thinking. Heck, android was already a start-up of his before google grabbed it. And android share many traits with his earlier project, danger inc.

      --
      comment first, facts later. http://chem.tufts.edu/AnswersInScience/RelativityofWrong.htm
    12. Re:...forced to pirate? by AK+Marc · · Score: 2, Informative

      I was forced to jailbreak my phone. I moved to a place AT&T doesn't offer service.

      I didn't ever even think about pirating games. Now I'm curious about how to do it. If anything, their complaints pushed a legitimate customer to investigate piracy. That, and I got a good Sudoku when it was free, and it got deleted and I can't download it again without paying (I thought they stored what I own, but they don't save the free apps past a certain point or something like that because it's not there in my list).

      So it comes down to when they don't support those that legitimately bought their device, then they will have to turn elsewhere for support.

  27. <Morbo CUSTOMERS DO NOT WORK THAT WAY! by Rogerborg · · Score: 2, Insightful

    </Morbo>

    Magic 8 Ball says: Just a different aroma of bullshit.

    "Potential" customer are not equal. Someone who has expended effort to get your product is a lot closer to being a purchaser than someone who's never heard of you. That's why demos exist. That's why marketeers aren't all out on the street giving handjobs for crack.

    10% lost "customers" is just as ridiculous a metric as 80% lost "sales". Adding another bad metric doesn't inform the debate, it just gives the other side mud to sling as well.

    --
    If you were blocking sigs, you wouldn't have to read this.
  28. Piracy is unimportant. Is rocks juice. by Tei · · Score: 4, Insightful

    These that don't want to buy something, don't need to.
    Yesterday "Pay what you want" 5 games pack has made to the authors $342.000.

    The money is not on the people that don't have money (students that piracy his games), the money is on the people 35 years old, with childrens, and a love for gaming. Tryiing to extract more money from these students is stupid. Is like tryiing to extract juice from rocks, having a river nearby. GO AND FUCKING FORGET THESE ROCKS, AND GO TO THE RIVER!.

    The river is fucking awesome, or maybe I am stupid and $342.000 is nothing. Also, the owners of Steam must be stupids too, and seriusly, It a system that is probably losing a lot of money. Sure? nope. It just don't work that way. Steam is good for these that want to pay for his games. Hence, is making money. All these systems like SecuROM, Ubisoft cracked DRM, and GFWL ... are misguided and stupid,.. "don't get it".

    You will not make money from the pirates, these people is not your public. Is a public, but one that don't want to pay for stuff. Your public is the people that have money and want to use it to buy nicenies things. Give the awesome to then, and forget the pirates.

    --

    -Woof woof woof!

    1. Re:Piracy is unimportant. Is rocks juice. by Ranzear · · Score: 2, Informative

      Don't forget Toady making $16,104 in a month just by releasing a new version.

      Indeed, its a 'donation' system, but thats about as close as you get to 'Pay what you want' without the same words.

      --
      Slashdot: Where opinions are just opinions until you have mod points.
    2. Re:Piracy is unimportant. Is rocks juice. by Culture20 · · Score: 1

      Also, the owners of Steam must be stupids too, and seriusly, It a system that is probably losing a lot of money. Sure?

      No, the owners of Steam are devilishly smart. People keep touting Steam as Amazing! Magnificent! Outstanding! Fantastic! but they keep forgetting one tiny detail: Valve "promises" to release patches that fix Steam games if Valve ever goes under so that they don't require activation to reinstall. How many Steam games are there now? When the group that buys out a failing Valve finds out about this non-legally binding "promise", what do you think they'll say? "Sure, we're liquidating everything anyway, go ahead and work on our dime to write thousands of patches, rent some server space, and distribute the patches for the next year, it's the only right thing to do."? More like "Get out developers, you're fired. If Our IP (these patches) is released, you'll be brought up on corporate espionage charges. If you develop the patches outside of work, or after firing, we've got DMCA/ACTA/SCARYNEWACRONYM on our side"

    3. Re:Piracy is unimportant. Is rocks juice. by Shrike82 · · Score: 1

      I always find it funny that this is the main argument for Anti-Steam folks. Yes, in this hypothetical future where Valve go out of business (not that there's signs of that since they seem to have a pretty solid business going) it's possible that they won't follow through on their promise. If that happens it'll suck, but I just don't see it happening in the sort of timescales where I'll still care. People like me are obviously willing to take that risk as the advantages offered are pretty damn sweet. Don't assume we're all idiots who haven't thought about your hypotetical proclamations of doom in the future. We just don't care, and are busy enjoying Steam for what it offers us as customers and gamers.

      --
      You can advertise in this sig from as little as £99.99 a month!
    4. Re:Piracy is unimportant. Is rocks juice. by drinkypoo · · Score: 1

      If that happens it'll suck, but I just don't see it happening in the sort of timescales where I'll still care.

      Valve doesn't have to fail. The owners could get bored (or hit by a bus) and the company could get sold. The new owners don't have to keep this "promise" unless it's in the EULA, and they probably reserve the right to change that anyway.

      We just don't care, and are busy enjoying Steam for what it offers us as customers and gamers.

      That's your prerogative. Don't pretend that you aren't helping to erode Fair Use by licensing rather than purchasing games.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    5. Re:Piracy is unimportant. Is rocks juice. by Shrike82 · · Score: 1

      How is buying a game on a DVD different from buying one on a DVD that you then activate on Steam? Both have a EULA that tell syou you're licencing the software instead of buying it. EULAs are legal bullshit and contradict a whole host of other consumer protection laws. Buying a non-Steam game with a licence agreement is just as eroding to "Fair Use" (did you mean something else there? Like Right of First Sale? I get your point regardless) as buying one that requires Steam activation.

      --
      You can advertise in this sig from as little as £99.99 a month!
    6. Re:Piracy is unimportant. Is rocks juice. by nomadic · · Score: 1

      How many Steam games are there now? When the group that buys out a failing Valve finds out about this non-legally binding "promise",

      Why do you think it's not legally binding?

    7. Re:Piracy is unimportant. Is rocks juice. by drinkypoo · · Score: 1

      How is buying a game on a DVD different from buying one on a DVD that you then activate on Steam? Both have a EULA that tell syou you're licencing the software instead of buying it. EULAs are legal bullshit and contradict a whole host of other consumer protection laws.

      Uh, you just explained right here how it's different. The one you have to activate on Steam includes technical measures to inhibit your ability to play or re-sell the game you purchased; the game which, under First Sale law, you have a legal right to do essentially as you wish with, aside from protections to which the work is entitled under copyright law, trademark law if applicable, and even patent law.

      Buying a non-Steam game with a licence agreement is just as eroding to "Fair Use" (did you mean something else there? Like Right of First Sale? I get your point regardless) as buying one that requires Steam activation.

      No, it is not. The Steam game includes technical provisions to prevent your legal use of the software. A EULA is a piece of paper, or some bytes, which can safely be ignored. In fact, it's safer to ignore them. And since they cannot subvert your legal rights, they are fully ignorable in any case. A contract has to offer something in exchange for accepting it, but you've already purchased the game, so you have the legal right to disassemble the code and study it if you like, so long as you are not otherwise violating law. And of course, you have the right to re-sell it, under first sale law. Thus, in the context of a game purchased on physical media, Steam is a mechanism which exists solely to prevent you from exercising your legal rights under first sale and yes, fair use: I do not have to purchase the game to perform criticism, but if someone loans me their copy, they'll have to loan me their login, too. But yeah, that was an accident :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Piracy is unimportant. Is rocks juice. by Anonymous Coward · · Score: 0

      What's so awesome about 342 dollars?

    9. Re:Piracy is unimportant. Is rocks juice. by BoppreH · · Score: 1

      I'm a college student that doesn't even have a full time job. I live in a third world country, making any amount in dollars almost twice as expensive for me. The only money I have in my PayPal account is from a single freelancer work I did some weeks ago. I don't remember ever paying for a PC game.

      Yet I bought the bundle for $ 15.00.

      Cheap? Yes, but I wouldn't have paid nothing otherwise. Am I the exception? I don't think so.

    10. Re:Piracy is unimportant. Is rocks juice. by Shrike82 · · Score: 1

      You make a compelling argument, and I guess the Steam activation does impose some restrictions that a "normal" game wouldn't - though games without any form of DRM are rarer and rarer these days. In this case I'll fall back to my original argument that the perceived disadvantages of Steam are massively outweighed by the advantages. I do agree that Steam's inability to allow transfers of games to other people probably violates First Sale Rights (not that we have that in Britain anyway but the principle still applies). However, I can't get too moraly outraged by this since my OCD prevents me from ever selling any game, film or music CD I buy. I'm a collector and that basically precludes me from anything but mild intellectual interest in that side of the debate.

      Like I've said in other stories, DRM is (in the eyes of publishers) necessary and Valve have at least made theirs less obtrusive than most. Yes, I know that being kicked in the balls isn't brilliant, but when it's that or be shot in the face I'll take the ball-kicking please. At least Valve give me a beer and some pretzels with my ball-kicking.

      --
      You can advertise in this sig from as little as £99.99 a month!
  29. Results are skewed/biased! by Anonymous Coward · · Score: 1, Insightful

    I think it's a fairly good assumption that iPhone users are not a representative sampling of the whole "gamer" universe, since it is a closed platform. It seems obvious to me that being a iPhone user should be somewhat correlated with "don't mind paying for stuff as long as they are quality stuff". This correlation is not perfect, of course (hence, the 5% jailbreaks). The fact that you have to jailbreak your phone to "pirate" stuff on the iPhone "garden" (i.e. illegal, not trivial for non-technical people and may void your warranty and whatnot) probably means that one isn't going to bother with it unless you're going to pirate a lot of stuff (or, put another way, "since you took the time/work necessary to jailbreak your phone, you might as well reap the rewards"). This closedness basically splits the continuum of (payers / try-before-buypeople / casual pirates / heavy pirates) that you see across the PC "gamer" population into two sub-populations (payers / heavy pirates), which is a phenomenon that had already showed its face with the consoles (i.e. people who modify their PS/Xbox ARE going to pirate like crazy simply to "make their investment worthwhile"; it's a psychological thing). So, I say you would probably see different numbers if the chosen platform for the analysis was "PC" or "Android phones".

    In the end, it may be beneficial (from Apple's point of view) to do this if most of the borderline people end up becoming "payers"; not so much if they decide to become heavy pirates or simply ditch the product/platform.

    1. Re:Results are skewed/biased! by Anonymous Coward · · Score: 0

      I know it's bad form to reply to myself, but I have something else to add.

      In the case of Apple, this bias that exists in the sub-population that is composed of their costumers (more likely than the global population to pay big bucks for hardware and software as long as it "just works") is actually, in itself a big incentive for development in their closed platform: software devs are basically going for the upper class people who are willing to spend monie$ on a bunch of random apps without a single thought: seems like a good plan ;)

  30. Re:Hardcore players by Dunbal · · Score: 5, Interesting

    to take something

    You've never test driven a car I take it? You've never heard a song on the radio, then bough the CD? Rather you always go to the record store and by CD's of artists you have never heard before? You always pick your doctor at random out of the phone book and never ask family/friends for a recommendation?

    Let me put it to you another way: Why do software companies think that they can fork out buggy, shoddy games and expect their customers to fork over $40-50 without the possibility of complaining (or even reselling the game)?

    I admit that I have "pirated". The games that I like, I later bought. However there are a hell of a lot more games that have been deleted from my hard drive, and here I consider that I have saved myself from being ripped off. For example, I OWN a copy of Silent Hunter III. I OWN a copy of Silent Hunter IV which, IMO, was not as good as Silent Hunter III. So I downloaded a copy of Silent Hunter V. After 10 minutes, I wiped it from my hard drive and thank goodness I didn't pay for that piece of crap. Had it been a good game, I would have bought it. Just like I bought every other game I like.

    --
    Seven puppies were harmed during the making of this post.
  31. Flawed use of statistics by Kjella · · Score: 3, Insightful

    The highest estimate I've seen is that 10% of worldwide iPhones are jailbroken. Given that there are so few jailbroken phones, how can we explain that 80% of game copies are pirated? The answer is simple -- the average pirate downloads a lot more games than the average customer buys. This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."

    This is only true if there's no connection between wanting to game and having a jailbroken iPhone, which I assume is very false. Very many people don't care about jailbreaking because they use it with no, free or few applications, the value of jailbreaking to them is very low. On the other hand, if you want to play lots of games (where lots of games * money = lots of money) then jailbreaking has a high value. The data presented doesn't preclude the possibility that 80% of your market is within the 10% that are jailbroken.

    --
    Live today, because you never know what tomorrow brings
    1. Re:Flawed use of statistics by Swanktastic · · Score: 1

      Nobody expects the Spanish Inquisition! I mean Bayes' Theorem!

  32. In other words, those WHO CAN PIRATE, 80% WILL by Anonymous Coward · · Score: 0

    Those who can't pirate, won't. Somehow claiming those who can't pirate, 90% of the "world" (since when do iphones even count?) has never seen a pirate copy of ... what exactly? ... is sort of like the Greeks saying they aren't bankrupt, not so long as Germany is paying its bills. Well, yeah, okay.

  33. You know what else are true? by Anonymous Coward · · Score: 0, Offtopic

    Exposed. Cleavage. And. Titties. Are. Making. The. Earthquakes. Happen.

    It are true, because of my learnings.

    1. Re:You know what else are true? by PopeRatzo · · Score: 2

      Exposed. Cleavage. And. Titties. Are. Making. The. Earthquakes. Happen.

      Well, they certainly cause a tremor in my pants.

      --
      You are welcome on my lawn.
  34. Some Math and Numbers by daba · · Score: 1

    If 100% iPhone users are divided in 10% jailbreakers and 90% regular users and we assume that 100% of those jailbreakers actually pirate software (which is not given for sure) and pirating aswell as buying a software means you have a general interest in the software then we have a total of 12,5% iPhone users interested in a software which is divided into 10% (pirating iPhone users aka jailbreakers) plus 10% (jailbreakers) / 80% (pirates in software-interested users) * 20% (non-pirates in software-interested users) = 2,5% (amount of non-pirate iPhone users interested in software). But if you think about it most of the pirates would actually lose interest (aka not buy) the software if they couldn't pirate it and thus propably equalize with the amount of interest from non-pirate users. So what is the total amount of interest for software from iPhone users if they cannot pirate: 2,5% (non-pirate users interested in software) / 90% (non-pirate users) = 2,0% (users interested in software) That means only 2% of the total iPhone users are actually interested in the software if they couldn't / wouldn't pirate it. But if only 2% of the 10% pirates would actually buy software if they couldn't pirate it, then that would mean, that only 10% (jailbreakers) * 2% (users interested in software if they couldn't pirate) = 0.2% of all users currently pirate software that they otherwise would buy. That is like - nothing? And it is exactly 10% of the current number of users buying software. So instead of increasing sales by 400% software developers would increase their sales by a "whopping" 10%. What a pitty.

  35. Re:Hardcore players by morari · · Score: 4, Insightful

    Is killing people wrong?

    I'm sure we could debate that one all day.

    --
    "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  36. Its only PIRACY if you BOOTLEG and SELL contraband by Bob_Who · · Score: 3, Insightful

    PIRACY involves the true (not imaginary)loss of actual monies specifically spent on the the stolen product, with cash from a real customer that goes to the PIRATE in exchange for stolen treasure, thus PIRACY.
     
    Downloading media that is not generating revenue, nor taking actual cash dollars in exchange for stolen or counterfeit inventory, is just listening to tunes, like last century "hearing the music on the radio" was free bandwidth with copyright material that could be recorded off the air, sold the license or suggested piracy. It was Fair Use.

    I have heard zillions of "stolen" songs on the radio and paid for zero - it never cost anyone a sale. However, I have spent many tens of thousands on music and concerts and media and swag and fashion, audio gear, etc... Nowadays, no more "old style" radio worth hearing, I use the streaming web, or mp3s or rip off ipods, which function like 20th century radio..like the free radio. I don't make disks, or duplicate and sell it, and it ain't piracy no matter how many times the greedy corporate scum executives of the entertainment industry rape and pillage, and have been robbing artists and customers revenue for years. Its their only skill. This is why nobody believes the whining of rich assholes anymore - they never cry when they grab the cash, only when they can't get everything from a supersaturated market.

  37. Be Careful What You Wish For by chill · · Score: 2, Insightful

    I wish the RIAA, MPAA and BSA all had magic, unbreakable DRM that made it impossible to use their products at all with paying. I want to see their reactions when their revenues go down as people just DO WITHOUT their unnecessary crap.

    FOSS software and CC media would go thru the roof.

    --
    Learning HOW to think is more important than learning WHAT to think.
    1. Re:Be Careful What You Wish For by betterunixthanunix · · Score: 2, Insightful

      Except that people still play PS3 games, and they did so even for the years before GeoHot announced his hack. Most people are still so confused by technology that they fail to understand that DRM is artificial and unnecessary, let alone that there are software vendors that are not hell-bent on restricting their users.

      --
      Palm trees and 8
    2. Re:Be Careful What You Wish For by thegarbz · · Score: 1

      I'd be interested to see stats showing the averages across good vs bad multiplatform games. I wonder if bad and good xbox games get pirated equally, but if the same games show wildly different sales statistics on the PS3. Some games are just good and even well worth the money. I gladly forked out for Left4Dead 1 and 2, Mass Effect 1 and 2, Team Fortress, all the Half Lives, Prince of Persia, but I'd be dammed if I am going to buy stuff on face value. Half of them I bought after downloading, some I bought based on very positive reviews. I'm very careful with my dollars and if reviews are average I'm very inclined to skip on the purchase if I'm not able to try it first.

    3. Re:Be Careful What You Wish For by MemoryDragon · · Score: 1

      Easy they will enforce taxes on their products if that happens, politicians usually will bend over backwards and have them screwed in the arse, if they just cry foul.

    4. Re:Be Careful What You Wish For by DaveV1.0 · · Score: 1

      Assuming you meant to say "magic, unbreakable DRM that made it impossible to use their products at all without paying." (The way you word it, one would pay and not be able to use what one paid for)

      Assuming there is a magic, unbreakable DRM that made it impossible to use a product without paying for said product, then the revenue would not go down, rather it would go up. It would go up because:

      1. Those who pay for said product now would continue to pay for said product.
      2. Those that can not and/or would never pay for the product would not pay for or use the product
      3. Those that can pay for the product and haven't because they got it for free illegally and still want to use the product will pay for.

      The only people who would "just DO WITHOUT their unnecessary crap" are the people who either can not afford to buy the product or would never buy the product and thus are not now nor have ever been a source of revenue.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    5. Re:Be Careful What You Wish For by GasparGMSwordsman · · Score: 1

      I think you are only looking at the issue from one perspective. I think DRM is pretty much a bad idea 95% of the time. However, when Civ5 comes out, it could have a dinosaur with lasers on its head whose entire purpose was to eat me and I would still shell out $50 on launch day (if you don't like my horrible and bizarre example, replace it with what ever horrible DRM system you can think of).

      Most people do understand that DRM does nothing for them. The issue is that for many people the things they buy are worth the hassle of dealing with DRM.

    6. Re:Be Careful What You Wish For by chill · · Score: 1

      Yes. That is what I get for answering that one on my mobile. I can't really expound on the itty bitty keyboard. :-)

      My point was supposed to be that their super-inflated "we're losing BILLIONS!" message is bullshit. Category #2 -- can't really afford it -- is HUGE. All those students they are whining about would be in the "do without" category. They aren't lost revenue.

      --
      Learning HOW to think is more important than learning WHAT to think.
  38. Re:Hardcore players by DangerFace · · Score: 4, Informative

    Nintendo have:

    Nintendo has blamed piracy for a 45 per cent drop in DS game sales in Europe between April and December 2009... Last June Nintendo monitored ten overseas websites that allowed people to illegally download software. It found that games had been pirated a total 238 million times, translating into one trillion yen ($10.7 billion) in lost sales.

    And Sony, EA, Activision, Microsoft et al have all claimed the same thing at one time or another. They seem to be smartening up nowadays, though.

    The statistics that have been published are how many pirates vs. customers the game has, and those have been accurate.

    And the numbers are almost certainly not accurate, anyway. Some people DL several versions of the same game - some people buy several copies. Some people lend games to people, thus making customers into pirates, and some people lend copies to friends, making a single pirate into a counterfeiting ring. The actual numbers are completely impossible to determine by any means other than watching what every single person in the world is doing every second of every day.

  39. Please don't report me! by Anonymous Coward · · Score: 0

    I pirated Farmville.

  40. How do they identify that your game is pirated? by LatencyKills · · Score: 1

    I run the NOCD cracks for all the games I buy. It's just more convenient that way. Who wants to keep dozens of CDs floating around their desk getting scratched up? I've got C&C4 on my laptop running the crack patch so I don't have to be online to play it. And I wasn't even considering buying Assassin's Creed 2 until the crack came out - now it has, and now I have. Are all of those considered pirated copies?

    --
    Jealously hoarding mod points since 2007.
  41. I want my pirate hat! by Anonymous Coward · · Score: 0

    I've apparently been pirating games since it was hard to find Commodore 64 games in stores. I don't think it was even called pirating back then. The simple fact of the matter is that you do buy when you can, especially from smaller publishers. But the vast majority of games that get traded end up being effectively "demos" because you don't play them much. That REALLY doesn't translate to direct sales.

    If they want real numbers and real sales based on the same sort of effect you get from pirating game companies would have to offer a free or low cost subscription that lets people freely try any of their games for a set period. Demos work fine too but you'd probably require a forum or something to get the kind of "culture" effect you can get from places like Pirate Bay where people stop by and share info about their experiences with a piece of software. And you're kind of working against lousy street cred at that point too, which makes it more difficult. So many companies have spent so much time and energy alienating their audiences with bad advertising and lies about their privacy practices that it sometimes seems like the norm from the consumer point of view. It's really not but the companies that do make such a huge mess of it that it's noticeable.

    Oh and lastly... If I've been a pirate all these years, damnit where do I pick up my hat? Yarr!

  42. Empirically? :) by Anonymous Coward · · Score: 0

    This is funny, and reminds me that something can be a fact while still being untrue.
    Empirically proven, with a *slight* nod towards the inclusion of spurious and vacuous opportunity costs.
    It creates the same difference here as it does with climate data:
    The people in charge only care to calculate those factors that will make their case and line their coffers.

    As an aside, I feared this would happen one day.
    And here I am, watching the real-life unfolding of both Huxley's Brave New World, and Idiocracy, simultaneously.
    Wow.

  43. Per download by wisnoskij · · Score: 1

    Per download is definitely a flawed system.

    I have personally downloaded the same game or movie many times over, downloading is simpler then searching though your collection or saving space on your computer.
    And I download many things all the time that I never actually use.

    --
    Troll is not a replacement for I disagree.
  44. Lucid by bluefoxlucid · · Score: 1

    That is a lucid, intelligent, well thought-out analysis. Too bad it's bullshit; Congress knows they're really losing 230% of their profits to pirates, the media company has shown them the pie charts.

  45. Re:Hardcore players by stonewallred · · Score: 1

    agree. after the tenth or twentieth game I dropped hard earned cash on, after reading the stellar reviews and "omg the bestus game ever" fanbois, I decided to stop giving my money away. I will not buy a game until I have downloaded and played it at least a couple of times, for an extended amount of time. And by doing so, I have saved myself tons and tons of money. I did not even buy WoW until I used the 10 day trial and leveled two toons to 20. I will not be ripped off any more. And when I can't download a copy or a very good trial, then I will not even consider buying a game. Stupid game companies would make more money by producing solid, good games, charging a reasonable price and stopping the grind of same game, slightly different, costs more and sucks. I would rather buy games and be able to return them if they suck ass, but since the game companies refuse to allow this, then fuck them. They will have me previewing the cracked game and usually not buying it because it sucks. Because the number of games I buy any more due to them sucking is minuscule at best.

  46. Re:Hardcore players by Anonymous Coward · · Score: 0

    I'm sure we could debate that one all day.

    No we couldn't. /me looks at watch.

  47. Re:Hardcore players by PopeRatzo · · Score: 4, Insightful

    Some people DL several versions of the same game - some people buy several copies.

    And some people buy the game but have to download the RAZOR1911 crack to make the game work properly or to avoid having to install some toxic DRM software.

    --
    You are welcome on my lawn.
  48. I don't think they have lost anything.... by Anonymous Coward · · Score: 0

    The other side of the coin is that a person is not going to buy the application or game in the first place so in fact they have actually lost nothing. This would have never been a sale to start with.

  49. Re:Hardcore players by gclef · · Score: 3, Interesting

    Copyright isn't a moral issue, it's a legal one

    Nonsense. Law is simply morality that's been codified. We believe killing people is wrong, so we make a law to reflect our shared morality. We have also decided that it's right that the people who create artworks deserve some reward for that work. The system to make that reward possible is copyright. Saying the system is not working properly, and that you want to change it, is a very different statement from saying that breaking copyright isn't about morality. This is, at its core, *completely* about morality...the question is only whether the law reflects your moral view (or, better, society's overall moral view).

    Your "private transaction" argument is also legally questionable. For physical things, (and in US law) if you buy something you have reasonable reason to believe is stolen you will also have committed a crime: Receiving Stolen Goods. It's designed to allow the state to punish fences as well as the thieves themselves, but laws like this will be cited in any discussion of similar behavior online. If you have reasonable reason to conclude that the person you're dealing with is selling you an illegitimate copy of a game, you are not free from liability. Your liability is certainly less than the person selling the thing, but you're not completely innocent in the exchange.

  50. Re:Hardcore players by warGod3 · · Score: 1

    Of course this isn't how they see it. Numbers are for manipulating to whoever's benefit.

    So if they are claiming that 80%-90% of games are pirated, it doesn't matter whether the games are all being downloaded by 1 person or 10% of jailbroken phones worldwide.

    As for laws, if the EULA prohibits a second hand sale (iPhone), that may be something that has to be argued in a court do to applicability of laws in various countries. With regards to second hand sales of games and software in the US, the gaming industry is looking to legislate second hand sales so that they can earn profit on those second hand sales...

    --
    "Be polite, be professional, but have a plan to kill everybody you meet." General James Mattis
  51. Re:Hardcore players by Pojut · · Score: 4, Informative

    I've had to do this. When I bought Mass Effect for a friend for his birthday, we couldn't get it work on his PC no matter what we did. We ended up having to download the crack off ::name redacted:: so he could play the game that was LEGALLY PURCHASED.

    Insanely stupid.

  52. Hey now... by Anonymous Coward · · Score: 0

    don't be bringing facts into the story

  53. This is stupid by ProppaT · · Score: 1

    Basing pirating on jailbroken iPhones is ridiculous. About half the people I know who have iPhones have jailbroken their iPhones, but they did this so they could get functionality that SHOULD be built into the stupid thing to begin with. Basically, they use it as a way around Job's bureaucracy, not as a way to pirate games.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
  54. Re:Hardcore players by Bakkster · · Score: 1

    Hint: if it costs you nothing that I copy your game, you didn't lose jack shit.

    Sigh. Opportunity cost. If the pirate would have purchased, but didn't, then it does cost them the profit they otherwise would have made. That's precisely why this article is trying to estimate the number of lost customers, compared to those pirates who were never going to buy it if they couldn't pirate.

    If you don't like it, make your game more entertaining than the pirated version.

    If you don't like what the game companies are doing, why not protest by not playing the game? Same logic, I'm not sure why they have to do something about it, and you don't.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  55. Re:Hardcore players by gartogg · · Score: 2, Insightful

    You claim that law is morality, instead of say, perhaps more accurately, that it should be based on morality. In complex systems, there are unpredictable effects, and the legal system is about as complex as systems get. Effectively, this means that most results of the legal system are reified rules of what morality might say (if it was codified badly.)

    The system is broken. We can argue all day about whether this or that is moral, but it's nearly impossible to map those ideas onto what the laws say, so I would say it's not worth trying. Treat them as separate systems.

    Is copying games moral? Probably not, but some people feel that I.P. cannot be owned, so assuming this, and assuming that intention of the creator is irrelevant, maybe it is.
    Is it legal? No.

    --
    I'm a concientious .sig objector.
  56. Other Considerations by jlf278 · · Score: 1
    1. People may download a game they own, or buy a game because they enjoyed playing their pirated version (A "friend of mine" does this frequently)

    2. Not every game pirated is still for sale by the publisher. The older the game, the higher chance it is being frequently downloaded as part of a collection/bundle. You could argue that devaluing the resale market hurts new game sales, but the publishers seem more than happy to devalue used game sales themselves.

    3. Just because someone plays a game, doesn't mean they would have paid to play it. Specifically, I mean that games without free demos available will be tried out by pirates for a short time. There are way too many awful games out there. I won't buy a game unless I am somewhat familiar with it already or have read glowing reviews. If someone lends me a game i never heard of, I will probably try it. This would distort pirating figures for less known games more than for the blockbuster titles.

    4. Pirates download games as soon as they come out, or rather without regard to pricing trends. Consumers purchase games with price as a major consideration. I will make a few preorders each year, but almost every other game I wait until it has dropped to at least 1/2 price.

    5. There's only so much time in a day. I have bought dozens of games I've never played...stretching back as far as PSX (in the NES and SNES days I had much more free time). If a pireate downloads FFXIII, Oblivion, Fallout 3, etc...how is he going to have time to actually play all those? People posting high scores just means they are playing some of a game. if you limit yourself to games you buy, you'll be much more likely to finish each game...which means you'll have to choose only a few out of the dozen 50+ hour-to-complete games you could have pirated.

  57. Lies and Statistics by bidule · · Score: 1

    This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales.

    This is so bad it ain't even lies and statistics. It assumes a random slice of the users jailbreak their iPhone, that there are no correlation between jailbreaking and playing games.

    This is like saying that Gerber controls 20% of the baby food market, but because babies represent 10% of the population, they cannot increase their sales by more than 10%.

    To use a car analogy, Toyota has 10% of the market and therefore only 10% of their cars have accelerator problems. Thank His Noodly Appendage they don't control 100% of the market, or we'd suffer a continuous stream of accidents!

    Am I making sense? I hope not.

    --
    ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
    1. Re:Lies and Statistics by DaveV1.0 · · Score: 1

      You post this and all my mod points are gone as of yesterday. You have pointed out the massive failure in this article.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    2. Re:Lies and Statistics by CityZen · · Score: 1

      I think the original article makes a valid point. It says that the customer base consists of:
      * 90% of people who must either buy the product or not buy it.
      * 10% of people who may buy it, not buy it, or pirate it.
      ---------
      = 100% of customers who could possibly use the product
      It assumes that customers [really, iphones] buy/pirate the product once at most.

      So, based upon this, the group of customers who pirate your product is *at most* 10% of the total customer base. In other words, if this 10% group did not have the pirate option, then the most that your sales can increase [due to this factor alone] is by 10%. This is a ceiling, not an exact value. The exact value is unknown, but the whole point is that it is an error to look at the number of pirated copies and assume that each one is a lost sale. Of course, your sales may increase beyond 10%, but not by making your product pirate-proof.

      Your analogies don't apply, since your percentages express different things.

    3. Re:Lies and Statistics by bidule · · Score: 1

      You are making the same invalid assumption as Wolfire. Even with a chance to think it through, you failed.

      Lets say X% of iPod users play games, and Y% of jailbreakers play games.

      If 40% of iPod users play games and 80% of jailbreakers play games, you lose 8 out of 40 = 20% sales.
      If 80% of iPod users play games and 40% of jailbreakers play games, you lose 4 out of 80 = 5% sales.

      Mind explaining to me how you can believe it's always 10%?

      --
      ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
    4. Re:Lies and Statistics by CityZen · · Score: 1

      First off, both of us are "wrong" in that we didn't qualify our percentages (10% of what?).

      Next, you are pointing to a corner case and trying to suggest that it invalidates the general argument.

      Let's start over. The known data is how many people bought the game and the total number of people using the game. We also think we know the total number of iphone users and jailbreakers.

      The common mistaken assumption is that the difference between game users and actual sales is the number of lost sales due to piracy. But that's obviously not the case, since if pirates could not get the game for free, a large percentage of them would not bother to purchase the game at all.

      There is no known data regarding how many pirates would have bought the game if it were un-pirate-able. The best you can do is to assume that the pirates would have purchased the game at a similar rate as the public at large. If you had such data to start with, the whole argument would be moot.

      Now, we don't know exactly what percentage of the total users are pirates. But we can place an upper bound on the figure, since (as far as we know), piracy requires a jail-broken phone (in this case). That figure is given as 10% of total iphone users.

      So if you want to calculate an upper limit on "lost" sales, you need to take (1) the limit of the number of people who could possibly have pirated the game and multiply it by (2) the expected rate of sales. The first variable is 10% of total iphone users. The second variable is thus far undefined; I'll come back to that in just a second.

      Your point is that those two variables may not be independent (that somehow the app might be more desirable to jailbreakers). That might be the case for certain apps, but it's unlikely to be the case for your typical game. But if it is the case, then yes, you are correct, the equation needs adjustment. But in the more likely case...

      The expected rate of sales therefore ought to be something like actual sales / (total iphone users - pirates). Again, we don't know the total number of pirates, so we can substitute in the number of jailbreakers as a limit (even though it's in the denominator, it's being subtracted, so therefore the limit still applies). Given that jailbreakers is only 10% of total users, being off here won't make a big difference in the expected sale percentage.

      So putting the two variables together we have [10% * total iphone users] * [actual sales / (total iphone users - foo)]. With foo being small, this simplifies to approx 10% * actual sales.

    5. Re:Lies and Statistics by bidule · · Score: 1

      Next, you are pointing to a corner case and trying to suggest that it invalidates the general argument.

      Asserting a correlation of 0.0 is not the general case.

      Rather than sticking to your corner case, why don't you reverse your calculations : convert all unpaid application into sales, see that a jailbreaker is N times more likely to buy the game, and then make fun because N is such a ridiculously high number. That'd be the smart thing to do.

      I have no sympathy for the PR fluff and cliché. If you use the same tricks as the mafiaa, you'll get the same contempt.

      --
      ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
  58. Re:Hardcore players by gartogg · · Score: 1

    I say that right and wrong are just labels we use. Clearly the natural state of things is for people to be dead.

    In many ways, this follows the quote by Stewart Brand, which I am mangling horribly:

    "On the one hand [people] want to be [alive], because [life is] so valuable. [Being alive] just changes your life.(Sic) On the other hand, [people] want[] to be [dead], because the cost of [keeping them alive] is getting [high]er and [high]er all the time. So you have these two fighting against each other."

    --
    I'm a concientious .sig objector.
  59. games are dead by Anonymous Coward · · Score: 0

    Games where cool back in the 80's, 90's, but now they're not. The game market, I'd say, died with the ps2 xbox gamecube market. Many different computer and software companies died in the 90's and 00's; its just that the video game tech companies refuse to die.

    I don't care about pirating!
    It hasn't changed from the very beginning!
    No one cared about it back then because they where a small business that made enough to pay everyone.
    Games suck anyways because they have HUGE dev teams with an equally large dev team that makes lockout shit.

    THE GAME MARKET IS NOT HOLLYWOOD AND NEVER WAS DAMN IT!

  60. Problems of Piracy by Maarek+Stele · · Score: 1

    Sure, people play the game. But Piracy only basis this on the Story of the game if there is one.

    Most publishers release a patch, one that cannot be downloaded easily, only to users who register their purchased game allowing for multiplayer versions or server logins to be possible.

    Console systems may seem to be the best line against piracy, but that's not true, because your LIVE account doesn't keep track of CD keys. If you modded your system to play a copied game, then your home free, and the servers know none the wiser.

    Call of Duty, no 2 keys can be online at the same time when playing multiplayer, so the only way to obtain one is to purchase the game or play when the other user is not online at the same time.

    But here's where piracy works. One PC copy that is used for a multplayer is not hindered for LAN games, because there is no check other then the game initiation. But this entails coordination from friends and playing time.

    So, what does piracy boil down to? Playing a game that you only want to try for a period of time that extends Demo or trial time? Or does it mean that a bunch of friends want to play at the same time but all cannot or don't want to pay for the game?

    --
    "Be who you are and say what you feel, because those who mind don't matter and those who matter don't mind." -Dr. Seuss
  61. Re:Hardcore players by Zediker · · Score: 1

    But isn't opportunity cost just code for hypothetical questions? Last time I checked, hypotheticals have no weight because they are exactly that, hypothetical...

    "Hypothetically if he wasnt a thief, and hypothetically if he had morals, and hypothetically if he had money, he may or may not have purchased that game..."

    Hypothetically they should be paying me cause hypothetically i'm the owner of the business... see, gets kinda silly quick.

    Opportunity cost is a sham and should be discounted, becuase the opportunity to make money never existed, it only hypothetically did.

    --
    I love to slaughter the english language.
  62. Good, Happy Math. Bad, Sloppy research. by stakovahflow · · Score: 1

    Boo bad articles/internet postings!
    Hooray, Beer!

    (This would be the Red Stripe way of looking at it, at least...)

    This whole story reeks of bad juju...

    --Stak

    --
    Holy happy hippy crap!
  63. Re:Hardcore players by MemoryDragon · · Score: 1

    Originally the false statistics were done on purpose but now they have been repeated so often that even the game companies believen them. As usual with lies.

  64. Re:Hardcore players by The+Hatchet · · Score: 2, Insightful

    In fact, in this case, according to the article, it would be like saying there are 1 million murders in the US per year, all committed by evil people with no heart, and we need to round them up, and torture them and murder them in public, and kill their families in a similar manner (as far as how badly the punishment for piracy is so much worse than the effects of the piracy. You can pirate a 1 dollar song, and cost the selling company $0 because you wouldn't have purchased it anyways, and have to pay them millions). Not to mention accepting the most ridiculous coincidence as proof of a murder. Like if you reported a gun stolen and it was used to shoot someone, you would be prosecuted in full (if someone pirates on your wifi). What a terribly fun military fear inspiring country that would be to live in.

    --
    Where is the mod rating for "scary"? Also, ...
  65. Re:Hardcore players by The+Hatchet · · Score: 4, Insightful

    I have been legally entitled to 3 versions of autodesk inventor, not to mention several different games and other software. The DRM has always been so terrible and messed up that it would destroy itself, and all the files I made using it after a couple weeks or so. So now I have just stopped buying software, it just isn't worth losing all of my data. If I feel a game is worth paying for, I buy it to support the developers, but install a pirated copy so that I can be guaranteed it will actually work.

    --
    Where is the mod rating for "scary"? Also, ...
  66. Re:Hardcore players by Jurily · · Score: 1

    If the pirate would have purchased

    How do you distinguish between an imaginary downloader who would have paid for the game and one who wouldn't have?

    Until you can prove that your imaginary friends are more real than mine, we have nothing to talk about.

  67. Re:Its only PIRACY if you BOOTLEG and SELL contrab by Shrike82 · · Score: 1

    Arguing about the terminology is missing the point. A lot. Yes we all know that Copyright Infringment != Theft and that Piracy == (Sailing ships && Cannons && Cutlasses). The morality and legality of piracy/copyright infringement are the points that should be discussed.

    --
    You can advertise in this sig from as little as £99.99 a month!
  68. Re:Hardcore players by Anonymous Coward · · Score: 0

    Is killing people wrong?

    I'm sure we could debate that one all day.

    Maybe you could. I could not. Killing people is wrong. Period.

    (My challenge to you is for you to spot where I don't deny it sometimes being unavoidable. It's still wrong, though.)

  69. Re:Hardcore players by Nadaka · · Score: 3, Insightful

    Hold on there. Lending a game to a friend is not piracy. That may be what the media companies want you to think, but the first sale doctrine supports the right of the owner of the game to lend or sell his own property.

  70. Re:Hardcore players by silanea · · Score: 1

    Nonsense. Law is simply morality that's been codified. We believe killing people is wrong, so we make a law to reflect our shared morality. [...]

    I call bullshit. The one of astronomic proportions. We use laws where morality (as in a shared common set of rules and norms everyone agrees upon) fails, else we would not need it. I do not want to be killed, you do not want to be killed, so we make a law that makes it punishable to kill you or me or anyone else. In contrast neither you or me need a law to make us greet people back when they greet us. Courtesy demands it.

    With copyright morality obviously has reached a limit to its applicability. There is no consensus on whether and in what form and to which degree creators and distributors of intangible goods shall be compensated and what rights they should have and what limits they should be able to declare on the use of their works.

    "We" have not decided anything.

    --
    Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
  71. Re:Hardcore players by BenoitRen · · Score: 2, Insightful

    For example, I OWN a copy of Silent Hunter III. I OWN a copy of Silent Hunter IV which, IMO, was not as good as Silent Hunter III.

    Unfortunately, when it comes to shitty digital media laws, we don't own our video games. We own licenses to play them. :(

  72. MMOs are killing traditional PC gaming,not pirates by Rutefoot · · Score: 1

    Well, that's exaggerating a little, but they would most certainly have an impact. Think about it for a minute, think about all the time that gets invested into an MMO. Most console games have a total play time of maybe, 10-20 hours? For an MMO we're taking at least 10 hours a week for months on end. That's -one- game that is taking up the time that could have been spent playing dozens of other games. I know that when I had played MMOs I had stopped playing most other PC games and certainly stopped buying them. There is a certain obligation that comes with MMO gaming. The financial one: the fact that you're making monthly payments to play this game so when given the choice between the mmo and playing another game, you should probably spend your time in the game you've already invested in. And the social obligation: When other guild members are expecting you to contribute your time and the requirement to keep leveling to stay on par with your friends or risk playing alone when they start outlevelling you.

    So while the gaming industry grows, so do MMOs as a portion of PC game sales (they're not really going to affect console game sales, relatively speaking). And consequently as MMO popularity grows within that PC games sector, other game sales are bound to suffer on a factor more than what is going into the growing MMO portion.

    And with so many game companies trying to jump onto the mmo bandwagon, it's only going to get worse. It's a chain reaction that will make MMOs the only financially sensible type of PC game to make (other than browser based, ad-fueled game market that target casual and non-gamers)

  73. Re:Hardcore players by SatanicPuppy · · Score: 1

    The problem with rational ethical discussion is that people fixate on edge cases.

    Is killing people wrong? Yes. Well what about the death penalty? What about self defense? What about killing one person to save a million people?

    Sure, there is room for debate there, but those don't represent the majority of cases. The question with killing is personal: should you or your family members be allowed to be murdered, out of the blue, for no reason? No.

    See? It's easy. The same logic applies here: Is pirating video games wrong? Yes. Well what if I can't play it because of shitty DRM? What if I lost the media? What if I think the company that made it is morally bankrupt?

    The situation that needs consideration is the personal situation: if you made a game, would you want someone obtaining a copy without paying for it, assuming that you've set a price on the game? No.

    Once you agree on the basic premise, then you can have a rational discussion about the fringe cases that may or may not prove to be exceptions to the rule.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  74. Are you sure that's the point? by Anonymous Coward · · Score: 0

    No one is claiming that ALL of those people would buy it if they couldn't pirate, of course that is ridiculous.

    But suppose I can convert even 5 % of those "non-paying" customers into paying customers, by making it too difficult / inconvenient for them to just pirate it, so that getting the legitimate one is easier for them?

    5% of 1,850,000 is 92,500. So actual sold copies would increase by up to 61% from that. Now in the real world, you'll lose some fraction of your original customers by pissing them off with DRM. No one is sure what fraction of them you will lose (yet), but if its less than 10% then the whole exercise was still hugely worthwhile. If we could somehow convert 10% of the pirates, it would be even more worthwhile -- sales would be doubled, or more. (I don't believe they will ever be able to convert more than 10% of the pirates into paying customers, most of them are either broke teens or university students, or else they are so used to freeloading after 10+ years of being pirates that they are not about to start paying full price for their games).

    Disclaimer: I personally disapprove of the stronger DRM measures that the publishers are imposing on PC titles these days, and I refuse to buy any PC game with such anti-customer stuff built into it. However, customers like you and I are currently in the minority. The majority does not care much about the DRM as long as it doesn't prevent them from playing the copy they paid for.

    1. Re:Are you sure that's the point? by Dhalka226 · · Score: 1

      Now in the real world, you'll lose some fraction of your original customers by pissing them off with DRM.

      I'm not disagreeing with your main point, but I do think you're missing some things. Of course you will lose some of your customers by pissing them off with DRM, but those aren't the only costs:

      1. Developing, licensing, implementing and testing the DRM in the first place
      2. Increased support for legitimate customers impacted by the DRM
      3. Depending on the type of DRM, the deployment, maintenance and usage fees (bandwidth, etc) for DRM servers
      4. Less tangibles, such as bad publicity associated with it -- particularly if anything goes wrong with steps 1-3 (see: Ubisoft). The way I see it, if companies get to monetize "goodwill" on their balance sheets then "bad will" is a valid cost too.

      All this for a process that almost certainly WILL be cracked, usually within the first few weeks, and which, in your words, will convert no more than 10% into sales. I have no trouble believing that all this extra work might add 10% to the costs of a game. More to the point, take those costs out of the game cost and what effect does it have on the demand curve? In other words, if you were able to make a $50 game $45 instead--without losing money because it's money you didn't spend--how many more copies would be sold?

      It's just not well thought out, and unfortunately the trend seems to be more expensive, more onerous, more error-prone DRM with each generation of game coming out. It's only going to get worse. They're just chasing their own tail.

  75. Re:Its only PIRACY if you BOOTLEG and SELL contrab by crossmr · · Score: 1

    actually it's not piracy until you pull up beside them and board them.

  76. A Joke by SatanicPuppy · · Score: 1

    Q: What does the ethical relativist think about *insert ethical question here*

    A: Who gives a shit?

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  77. Re:Hardcore players by Bakkster · · Score: 1

    I agree, there isn't going to be a hard and fast answer (at least, not one that's real). However, there is some number of pirates who would have bought your game, which is the real cost of piracy on your game.

    The best you can do is get an upper and lower bound on the number, and compare that cost of lost sales to the cost of DRM. I guarantee that's what the game execs are doing right now.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  78. Re:Hardcore players by Barrinmw · · Score: 1

    Tax Codes are not based in morality but more in practicality. The government needs money.

  79. if you pick a fight, don't whine if you lose it by Tom · · Score: 4, Insightful

    Unauthorized copying (remember: "Piracy" is that thing done on sea where people get killed) has been around forever, and will be around forever. Consider that a fact.

    How you act with regards to facts of the outside world says a lot about your personality. Basically, you can accept them, you can cry and whine about how unfair it all is, or you can try to change things. Usually, you don't fall into one extreme but a mixture with one dominant trait.

    The music, movie and computer games industry largely falls into the second, with a slight bit of the third. The problem with people like this is that the feeling of "the world is soooo unfair" is close to "I am entitled to be treated better". Which leads to irrational and counterproductive actions (the 3rd trait).

    For example, copy protection has long since left acceptable territory and entered ridiculous. And in many parts, has already crossed ridiculous and entered offensive. If you hit Google with "SecuROM" and a few terms of your choice, you'll find it fucks up people's machines, causes crashes and sometimes makes the entire system unbootable.

    As a legitimate customer, I've long tired of being treated like at the airport in the privacy of my own home. No, your stupid game is not important enough that I'd give up the confidentiality or integrity of my entire work environment. No, you can't have root access. You want to be sure I am a legitimate customer, fine. But I want to be sure that this is still my computer, which means not handing you the keys. I don't give the TV people access to my fusebox either, just because I watch their program. I don't give my car keys to the guy washing the windows. Know your place, then we can have a business relationship.

    As it is, there's a good number of games that I would buy, but don't, because I'm not putting up with this shit.

    And, quite frankly, there's a lot of times where I'm happy the crackers got it done, just because maybe, just maybe, the stupid fucks who put money into pointless, evil DRM schemes may learn that it's not worth it.

    Use some customer-friendly, easy copy protection, that's ok with me. Unique key, ok. Some CD checks on the installer, fine.

    Having to have the CD in the drive to play? Have you idiots heard of notebooks?
    SecuROM, Starforce, any-other-DRM-crap? See above.
    Limited number of activations? I'm sorry, if the doctors don't consider you insane, the doctors should hand back their licenses

    Most importantly: Make good games. There is still a short list of companies out there where I know I'll buy their next game for sure. Because they've never let me down, and they don't fuck with their customers, they please them. And you other stupid gits in the industry better learn that fucking and pleasing are only the same thing in a different "business".

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:if you pick a fight, don't whine if you lose it by DaveV1.0 · · Score: 1

      Stop blaming the actual victims and start blaming the people who make and distribute unauthorized copies. Everything you complain about makes you a secondary victim and you are too busy blaming the primary victims to actually go after those that are the cause of all this.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    2. Re:if you pick a fight, don't whine if you lose it by Rulke · · Score: 1

      Unauthorized copying (remember: "Piracy" is that thing done on sea where people get killed) has been around forever, and will be around forever. Consider that a fact.

      That is only true for dead languages. Languages that are still in use can change their meaning over time. Are you one of those people that still start a discussion about hacking/cracking? Sure, the media ruined the distinction, but widespread usage rules the dictionary.

    3. Re:if you pick a fight, don't whine if you lose it by Theoboley · · Score: 1

      You must have one mighty beefed-up Netbook to be playing full fledged PC Games...

      --
      Stupidity only gets you so far, then you've gotta try
    4. Re:if you pick a fight, don't whine if you lose it by RanCossack · · Score: 1

      Stop blaming the actual victims and start blaming the people who make and distribute unauthorized copies. Everything you complain about makes you a secondary victim and you are too busy blaming the primary victims to actually go after those that are the cause of all this.

      So, um. We should let the company metaphorically screw us over and not take our business elsewhere because *someone else* is making the company have a bad day?

      Heeee. How about no? Go out of business already. Or better yet, let's put some real work into punishing those that "victimize" others. No amount of vaguely-worded stratospheric claims of piracy is going to make it okay to punish people who never wronged them, nor committed any crime.

    5. Re:if you pick a fight, don't whine if you lose it by Imrik · · Score: 1

      Both sides are responsible for causing DRM, but the game publishers are the only ones with the power to stop it.

    6. Re:if you pick a fight, don't whine if you lose it by DaveV1.0 · · Score: 1

      No, the only side responsible for DRM is the side consisting of people who make unauthorized copies. If they had honor and respect for others, then there would be no DRM.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    7. Re:if you pick a fight, don't whine if you lose it by Tom · · Score: 1

      That is only true for dead languages. Languages that are still in use can change their meaning over time.

      You are trying to claim that this is a natural drift. It isn't, it is engineered by marketing and PR jobs. As it stands, real piracy has come back into focus recently, and a lot more people than you may think are quite aware of the difference.

      Yes, languages change. That doesn't mean that every change some interest group wants to push has to be accepted.

      --
      Assorted stuff I do sometimes: Lemuria.org
    8. Re:if you pick a fight, don't whine if you lose it by Tom · · Score: 1

      There is more than enough very loud complaining about the warez groups already, the content and media industries are practically drowning decision makers in statistics of real and imagined loss. I don't think adding a voice to that would make a difference.

      However, the fallout from the (largely ineffective) countermeasures needs a few more voices.

      And yes, sometimes it is the right thing to do to blame the victims, if they are overreacting. Blaming the US for an unfounded war on Iraq is acceptable, even if they were the victims in 9/11. Blaming someone to shoot the murderer of his wife and kids in court is acceptable - while you can sympathize with his reaction, it is still illegal. Blaming airport security to have become an abomination with no proven track record of increased effectiveness, and so on and so on.

      Not every reaction is good, even if you are a victim.

      --
      Assorted stuff I do sometimes: Lemuria.org
    9. Re:if you pick a fight, don't whine if you lose it by Tom · · Score: 1

      Only if the assumption that unauthorized copying is the only reason for DRM is true.

      There are reasons to believe that is not the case. Tying a game to hardware, or limited installs, for example, does very little to curb actual unauthorized copying - the warez guys will remove the check anyways. It does, however, eliminate the second hand and rental markets.

      --
      Assorted stuff I do sometimes: Lemuria.org
  80. Re:Hardcore players by Barrinmw · · Score: 1

    It's not theft, theft involves me taking something away from someone else. I didn't take anything away from them, I made a perfect copy and then put it in my house. If I made a perfect copy of the Mona Lisa and put it on my wall, I did not steal the Mona Lisa.

  81. Is this the dumbest post ever? by sribe · · Score: 1

    ...only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales.

    What??? No!

    Comparing pirates to all iPhone users by calling them "potential" customers is meaningless at worst, deliberately misleading understatement at best.

  82. Re:Hardcore players by Anonymous Coward · · Score: 0

    Rubbish. Not all law is based on moral grounds, and even the portion that is reflects the morality of the legislators at the time, not necessarily of society as a whole even then - let alone of a radically different society generations later. And plenty of law has its roots in peoples' views of right and wrong, but lots more is simply there to make something work the way that the legislators want it to - not because there's any great moral imperative behind it. On copyrights and patents, the decision was only secondarily one of reward; the primary one was a pragmatic one: that allowing people to have a short term monopoly on new ideas and works would encourage overall creativity.

    As for "We have also decided..."? "We"? Sorry, but "we" didn't. That decision was enacted by people long dead, with their own agendas, at a time when the sort of issues now facing us could (quite literally) not have been conceived. The law tomes are replete with examples of fossil laws which ceased to be enforced, or simply ceased to be relevant, long before they were repealed; the fact that they were still on the statute books didn't make them "morally right", rather it made the statute books a laughing stick. In the case of IP law, the body of law in question arguably still works well in some cases (the ones which would have been understood by its originators) but is manifestly ill-suited to others - and it's disingenuous of vested interests to try to claim otherwise and tar complex issues with a simplistic "moral" brush. Until "we" hold a sensible and mature debate on the matter of what *society* believes and wants, I refuse to accept that questioning the status quo, holding contrary views, or even acting in defiance of bad law, is in any way "wrong" - and a significant portion of society demonstrates by its actions every day that it shares a broadly similar position.

    Simply, the moral high ground is not, currently, with the law.

  83. Re:Hardcore players by Bakkster · · Score: 1

    But isn't opportunity cost just code for hypothetical questions?

    No, opportunity costs are very real. For example if for a given 4 hour period you can work and make $100, but instead play video games, your opportunity cost is $100 to play games. Likewise, your opportunity cost to work is 4 hours of enjoyment. The question, of course, is if those 4 hours of enjoyment are worth $100, or if you are better off spending that time working and using the $100 at a later time for more enjoyment.

    You could claim that this isn't an opportunity cost issue, but you'll have to have a better argument than 'opportunity cost is fake'.

    "Hypothetically if he wasnt a thief, and hypothetically if he had morals, and hypothetically if he had money, he may or may not have purchased that game..." Hypothetically they should be paying me cause hypothetically i'm the owner of the business... see, gets kinda silly quick.

    Good work on the straw man, just add hypothetical to everything. Although, I find it interesting that you call pirates 'thieves' yet don't have an apparent problem with it. Usually that word is called out as pure rhetoric...

    But isn't that the same way 'shrinkage' in a store works? If the person who stole the item wasn't a thief, and had money, they would have made $X more. The only difference is there is no loss of inventory, just the loss of a customer, but it still adds up over time.

    The simplest proof that piracy can have a real cost? If there's 100% piracy, they make $0 in sales. That's a very real cost, even if the sales they should have had are purely 'hypothetical'.

    Even if only 10 people out of the 1 million who pirated would otherwise have purchased the game, the company has still lost money to piracy (about $600). The goal is to quantify that cost accurately, and determine what is acceptable and reasonable. It seems most people on /. are angry that the game execs are being unreasonable with the numbers, yet mistakenly rail against any quantification of them.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  84. Re:Hardcore players by blackraven14250 · · Score: 1

    You are in no way, shape or form, in any hypothetical or actual fashion, entitled to being paid to play a game. The only way you get money from a company is by direct employment, a lawsuit or the stock market.

    You can't say you're entitled to have that copy and have any legitimate basis for that claim, regardless as to the cost to the business. You didn't pay for the creation or distribution of their creation; you lay no claim to a copy, regardless as to the excessive cost to actually buy it, stupid DRM issues, crappy corporate policies, or lack of costs incurred on their part because of your actions.

  85. Re:Hardcore players by blackraven14250 · · Score: 1

    I will not buy a game until I have downloaded and played it at least a couple of times, for an extended amount of time. And by doing so, I have saved myself tons and tons of money.

    Keep saving money. That way, game companies won't have as much sitting around to put into development.

    Seriously. Most of you guys really don't understand that the way to get companies to change isn't by pirating the game. You get a company to change by forcing them to adopt customer-friendly business models through litigation or economic impact. That doesn't have any bearing on your actual claim to a copy of the game. It's still not yours.

  86. Re:Hardcore players by Anonymous Coward · · Score: 0

    Is it legal? No.

    In some jurisdictions it is.

    I agree completely that the system is broken.

  87. Re:Hardcore players by anegg · · Score: 1

    So if you get injured in an automobile accident that is not your fault, and you can't work for three weeks, you will not press a claim for lost wages from the other person's insurance. After all, you didn't work the hours, so you didn't have any money coming to you.

  88. Re:Hardcore players by Zediker · · Score: 1

    Apparently people are reading my response completely 180 degrees opposite of my intent. My intent is not to advocate piracy in any way, i'm just trying to point out that alot of the arguments for opportunity cost are very poor. My argument was to state that people use hypothetical questions too seriously (when all they are is a thought experiment, i.e., just a "What If" question/statement, and therefore should cary very little if any legal weight unless proven true, in the exact way that any actual thought experient works). Additionally, up to present, most opportunity cost arguments (at least ones i've heard) were all purely hypothetical when used in terms of piracy, and were therefore easily discountable.

    --
    I love to slaughter the english language.
  89. Re:Hardcore players by Aceticon · · Score: 4, Insightful

    We have also decided that it's right that the people who create artworks deserve some reward for that work. The system to make that reward possible is copyright.

    The image that immediatelly came to my mind was that of a painter selling a painting.

    Note that copyright was not required or involved in any way and yet the creator of the artwork got rewarded for that work.

    In fact, the only way copyright would be involved would be if someone made a copy of the painting. Even in that situation one could argue that the work of making the copy (say it's one of those painting making shops in China) is the one deserving of a reward.

    Here's another one: do you know that if you whistle a tune on the street it can be considered as an unauthorised public performance?

    The natural law is that people freely exchange ideas. That includes telling others about ways of making things, singing, whisteling and playing music, telling stories and jokes that you read/heard-from-others and more.

    Copyright actually goes against the natural law of free exchange of ideas - it assigns ownership to ideas and restricts exchanges of ideas to require (often paid) authorization from third-parties.

    In fact, even though it's perfectly possible for a copyright owner to do so, they won't charge someone for whisteling the tune they own the copyright for in the street because:
    a) They can't catch you easilly enough to make it worth the trouble.
    b) The public outcry on such heavy handed uses of copyright might very well kill it.

    The only reason Copyright exists is because some thinkers in the 17th century decided that a time-limited mechanism to reward the makers of new ideas would promote creation and exchange of ideas more than it would hinder it. This fine balance (assuming it ever worked) has been thoroughly broken in the last century.

  90. Why this metric won't see the light of day by MadCat221 · · Score: 1

    Simply put, you can't sell FUD with "only 10%".

  91. Re:Hardcore players by tixxit · · Score: 3, Insightful

    You are under the impression you own the game; you do not. You own the, very limited, rights to play that game. These rights are not transferable to friends.

  92. Re:Its only PIRACY if you BOOTLEG and SELL contrab by DaveV1.0 · · Score: 1

    Here is a demonstration of where your logic fails:

    I have heard zillions of "stolen" songs on the radio and paid for zero - it never cost anyone a sale

    No, you didn't hear 'zillions of "stolen" songs on the radio'. The broadcast of those songs were paid for by the radio station. The radio station got the money to pay for the broadcasting of those songs from "advertisers" who paid for these things called "commercials" that are played between the songs.

    To recap: The songs you hear on the radio are paid for by those commercials you hear between the songs. They are not free.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  93. Re:Hardcore players by networkBoy · · Score: 1

    I think that my be the most awesome setup for the RIAA ever...
    Buy disk with DRM, save receipt.
    Download disk save uTorrent stats showing you leeched it (no upload).
    Get sued.
    Counter Sue for torturous interference/racketeering/SLAPP
    ???JURY???
    Profit!

    --
    whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
  94. My own attempt at measuring piracy by seibai · · Score: 1

    Back in 2003 I worked for a little independent games outfit. We made a one-off puzzle / action game that sold for $10 in stores or $2.50 online. It had an online high-score system that counted IP's so we had an idea of how many people were playing any given day.

    We sold around 30,000 copies total, but our average unique visitors per day on the high score system was around 500,000.

    Now the game had no DRM, and there was a free online version that you could play as much as you wanted to that didn't let you access the high score system. This strikes me as being about as nice as you can get for a paid-for product, and we still had a 94% "piracy" rate. Even if you allow that some legitimate users may have been on dynamic IP addresses, there's no way that game wasn't being primarily played by pirates.

    Since then I've had trouble believing anyone who claimed software piracy didn't cause game makers to lose money.

  95. Re:Hardcore players by networkBoy · · Score: 1

    I have one (honest) question for you Mr SatanicPuppy:
    If *you* made a game, would you DRM it?
    If yes, to what extreme?

    --
    whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
  96. Re:Hardcore players by brit74 · · Score: 2, Insightful

    How do you distinguish between an imaginary downloader who would have paid for the game and one who wouldn't have? Until you can prove that your imaginary friends are more real than mine, we have nothing to talk about.

    We can't distinguish between them. However, we're pretty sure it's above 0%. People often get mocked for claiming every act of piracy is a lost sale - implying that 100% of the pirates would've bought. But, pirate-defenders make a bold claim: that 0% of them would've bought. It seems to me that both of these positions are wrong, and you'd have to know exactly what's inside the heads of every pirate in order to make either of those bold claims.

  97. Re:Hardcore players by networkBoy · · Score: 1

    one other number they really should look at is the number of copies pirated *and* not bought because of the DRM.
    In reality we all want to believe that everyone who claims they bought the game did so, then downloaded to bypass the DRM (which I find morally in the clear). However I suspect there is at least some reasonable group of people who figure "Oh this game has DRM... F it I'll just download it", but never buy the game, though had the game been DRM free they would have.
    I don't buy games with DRM on them (except console games). Of course that means I really like the MW4 is free now as I can play it to my hearts content and that is actually the newest game on my PC that I "own". Next most recent game is Warcraft I.
    -nB

    --
    whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
  98. Perhaps. by mikkelm · · Score: 1

    "This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales."

    Unless, of course, fifty percent of the demographic that they're going for is amongst those 10%. It's a bit dishonest to draw this kind of conclusion.

  99. Re:Hardcore players by brit74 · · Score: 1

    Hint: if it costs you nothing that I copy your game, you didn't lose jack shit.

    Out of curiosity, I wonder how you'd react to these statements:
    - If everyone decided tomorrow that they would pirate everything and software companies went out of business, they can't claim that they "lost jack shit" to piracy.
    - If I sneak into a concert without paying, the musicians don't lose anything. (At worst, they lose a little space around the stage - but that's more of a problem for other concert goers, and they would've lost that space if I had paid, anyway.) Therefore, sneaking into concerts is okay.
    - If an apartment is for rent, I should be allowed to live there for free until some real renters come and rent the place. Therefore, squatting is okay.
    - If I park in a pay parking lot, but I don't pay, and that lot never gets more than 95% full, then the parking lot owner didn't lose anything. Therefore, everyone should be allowed to park in the parking lot for free, and the owner "didn't lose anything".

  100. Re:Hardcore players by AlamedaStone · · Score: 2, Insightful

    Even if only 10 people out of the 1 million who pirated would otherwise have purchased the game, the company has still lost money to piracy (about $600). The goal is to quantify that cost accurately, and determine what is acceptable and reasonable. It seems most people on /. are angry that the game execs are being unreasonable with the numbers, yet mistakenly rail against any quantification of them.

    Although I am a filthy pirate, I tend to agree with most of your assessment. The problem, to me, is twofold.

    First, there is no method to accurately determine how many pirates have also bought the software in question to avoid particularly draconian DRM (Venn diagram!). This happens at least some of the time, and there is no way of which I am aware to quantify that behavior.

    Second, there may be an advertising component to piracy. If, picking a number out of my.. hat, one in five copyright infringements result in a purchase, it could easily be argued that loss by piracy is only 80% of a fair and accurate infringement estimate. And the vendor estimates are always and without deviation inflated. I can imagine a situation where piracy results in net sales increase, a la Stardock, but I assume these are outliers and not the general rule for software. Perhaps it is closer to true for certain kinds of music, but that is supposition. Of course the other side of that conjecture is that a sale gained through piracy could become a customer gained through piracy, which is worth a great deal more to a business than a single sale, and would tip the balance further towards a net gain.

    Anyway, I personally rail against suspect quantification which does not account for all factors. I am strongly in favor of accurate estimated quantification - because no number will truly be accurate, of course. I would love to see an organization offering an accurate estimate to businesses, but it would be corrupt before it opened its doors, so I suppose that's just the criminally optimistic side of me.

    --
    "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
  101. copyright isn't like theft or murder by Weezul · · Score: 1

    Yes, some laws are codifying morality, like laws against theft and murder, but copyright isn't one of them. Receiving stolen good codifies the morality that you shouldn't knowingly purchase stolen property.

    Copyright and patents were historically merely a practical means to ensure that larger publishing houses and manufacturers didn't exploit authors, smaller publishing houses, manufacturers etc. Trademarks are also not codified morality, they just let consumers easily identify the manufacturer, merchant, etc.

    In fact, intellectual property laws simply cannot be said to codify morality even in the modern world since they don't truly take intention into account like receiving stolen goods. For example :

    (1) We all accept there is nothing wrong morally or legally with downloading mp3s, movies, etc. but there are legal issues once you upload content, which bittorrent requires during downloading. Yes, seeds are juicier targets of course, but even leeches who never knowingly seed have broken the law, which places the law on a purely practical footing.

    (2) Asset forfeiture drug laws are similarly purely practical from a legal perspective, well you don't even get a trial there.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
    1. Re:copyright isn't like theft or murder by brkello · · Score: 1

      Nope. Maybe a majority of Slashdot thinks it is ok not to download files, that doesn't mean that others don't find it morally wrong. From a moral standpoint, I believe people can charge whatever they want for what they create, and I can choose whether that is reasonable or unreasonable. If it is unreasonable, I ignore it and find a product that is reasonable. Deciding that they are unreasonable and doing whatever the hell you want very easily can be interpreted as morally wrong.

      --
      Support a great indie game: http://www.abaddon360.com
    2. Re:copyright isn't like theft or murder by shiftless · · Score: 1

      Maybe a majority of Slashdot thinks it is ok not to download files, that doesn't mean that others don't find it morally wrong

      Wait...so you're saying some people find it morally wrong to not download files?

    3. Re:copyright isn't like theft or murder by Weezul · · Score: 1

      We've all seen what giving a Randroid free reign over the economy causes, so you'll forgive my credulity at your little objectivist intellectual property fantasy.

      All intellectual property laws stem purely from piratical concerns, despite the copyright lobby's assertions. Piracy isn't even illegal for the receiver today, just the distributor.

      I'll accept that some laws have moral grey areas, like traffic violations. We make tough amoral laws about traffic violations because the consequences are so serious, but piracy simply does not have significant consequences.

      Btw : Charlie Stross has estimates for the traditional book piracy rate at 75%, that covers libraries, second hand sales, and lending to friends. We should ignore all media outlet bitching unless they can demonstrate their piracy rate exceeds this.

      --
      The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
  102. Re:Hardcore players by Anonymous Coward · · Score: 0

    Nintendo have:

    Nintendo has blamed piracy for a 45 per cent drop in DS game sales in Europe between April and December 2009...

    Thats the significant part in your post. Sales are down 45 percent. This is the main indicator of piracy in the DS market. The 2nd one is the prices of the games that are released. The price of DS games (even AA titles) now drop after a few weeks whereas a few year back those prices would be the same for at least 6 months. 3rd indicator is the game catalog. We get fewer niche games because they don't sel enough to warant distribution. (the latest Phoenix Wright wasn't released in the BeNeLux region because of this)

    The drop in DS game sales is one of the main reasons for Nintendo to relaase their 3D handheld in 2010. They want a new platform thats free of R3, M3 or other 'development tools'

  103. Re:Hardcore players by HuguesT · · Score: 1

    Law is no more and no less than a system to resolve disputes. It has little to do with morality or justice, even though these are words that one hears often in connection with Law. Some Laws are unjust, some are immoral.

  104. Re:Hardcore players by networkBoy · · Score: 1

    you know...
    We always like to argue this here, but I recently encountered just that (not with the mona lisa though).

    I was at an exhibit of King Tut's crap from the Cairo Museum. They have a no photography rule. My assumption as an advanced photographer is that this rule is likely about the xenon strobes used in flashes and the non-trivial amount of UV they produce. I noticed someone taking a picture (with a flash) and the rapid approach of a docent. I got closer so I could hear the exchange. In a nutshell, the Cairo Museum was asserting that the display was copyrighted and that was why photos were not allowed. The person was 'required' to delete the photos from her digital camera.

    This prompted me to talk to the docent after the person had left. They had no real answers to my questions, only evasion.
    I pointed out that statements of fact are not copyrightable, that the antiquities are not copyrightable. Thus photos taken that show only statement of fact or the antiquities are not actionable by them. That said, I respected their request not to take photos, as that was a condition of sales of the tickets to the museum, but I did get the curators name and complained.

    The response from the curator was more illustrative. The museum was required to take that stance by Cairo or else they would have not been allowed to carry the King Tut exhibit... The curator personally agreed that while flash photography is very bad, taking pictures without a flash (monopod and a steady hand) *should* be ok, but in this case isn't.

    In a complete opposite encounter at the Getty Museum I was viewing old bibles and other texts. I brought my photo gear, and a tripod. As I was setting up for a shot a docent came over ready to jump me for using a flash, and once I pointed out that my camera had no flash, and the external unit was nicely tucked away in the bag, they became the most helpful people in the world, diverting people and drawing a blind across a reflection on the bullet proof glass case, just so I could get a perfect shot.
    -nB

    --
    whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
  105. Re:Hardcore players by Nadaka · · Score: 3, Interesting

    That would only be the case if I had agreed to such a limited license at the point of transfer. It would also be false advertising in that we are constantly asked to "buy" and almost never to "license" a game. These words have meaning, you can't get around that without some serious chicanery.

  106. Re:Hardcore players by Archades54 · · Score: 1

    Problem with the playing 4 hours vs working 4 hours is that the working hours that you can achieve PAYABLE are finite, only a certain amount of jobs with the pay, who will let you work extra and it will cap off probably. So it'd have to be hypothetically working 4 extra paid hours to add more to the argument I guess

    --
    If your neighbours roof is flying past your window, you know it's cyclone season.
  107. Re:Hardcore players by AlamedaStone · · Score: 1

    A thief is a thief is a thief. It cost them something to produce the product you're copying and you're depriving them of the reward for that labor and initial outlay. It's still theft no matter how you justify it.

    What a facile viewpoint. There are two ways to define theft, of course. There is the legal definition, and there are definitions based on personal ethics.

    The former does not include copyright infringement. It simply doesn't. (well... okay, not in the US - I don't know about other nations' laws) Rail all you want, this fact does not vary (... in the US) based on your loud but ill-informed assertion.

    The latter could be based on any number of things, but is ultimately only relevant to the individual who subscribes to that ethic. You may well raise your voice and insist others adopt your set of ethics, but it is entirely unreasonable to expect the world to conform to your personal sense of appropriate behavior. Ultimately, we can only control our own actions within the context of our environment.

    I suppose I shouldn't respond to an AC, but I think this is a point worth making.

    --
    "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
  108. Re:Hardcore players by Jurily · · Score: 2, Insightful

    You can't say you're entitled to have that copy and have any legitimate basis for that claim, regardless as to the cost to the business.

    And you are in no way, shape or form, in any hypothetical or actual fashion, entitled to tell me what I can or can not do with my computer, and what subset of the base 256 representation of pi I can or cannot download with the internet connection I paid for. It cost money to create it? Tough shit. Sue the guy who uploaded it. If you can't find him, that has nothing to do with me.

    Also, if the number of pirates is as high as these companies suggest (which would also mean that there are also many people who agree in principle, but don't do it for whatever reasons), shouldn't that invalidate any laws against it in a democracy by default? Think about it: how many people breaking the law does it take to change it, if the majority of the population is at least neutral to their cause?

    If you think the examples are absurd in this context, you're right. But in 15 years, we'll remember this as the dark ages where corporations roamed the tubes hunting for dead people, and have not yet adapted their business models to reflect the inherent freedom of the internet. Or we'll remember this as the good old times, when you could modify the OS on your computer without going to jail for non-compliance with the Computing Device Copyright Infringement Monitoring Act. Which one of these lies ahead of us? You choose. We all do, day by day.

    My proposed solution: a) extend Fair Use to the whole of the internet for personal use (even Hungary has that fercrissake), b) slap on an optional and reasonable Entertainment Fee/Tax to designated connection plans, to be distributed among the content creators based on measurements, and possibly c) zero tolerance among those who opt out, with fines based on the tax, not $2M for an album.

  109. Re:Its only PIRACY if you BOOTLEG and SELL contrab by BCoates · · Score: 1

    Radio stations, at least in the US, don't pay anything to recording companies. They only pay a relatively small fee to songwriters. Money from commercials supports the station itself, not performers.

  110. Agreed, but .. by Weezul · · Score: 1

    Copyright only ever needed to control the main stream distribution channel. I'd say the best approach to copyright would be :

    (1) creators get a five year "prior restrain" on mass reproduction, meaing they may sue anyone who distributes the work.

    (2) creators get a subsequent 5 year right to issue entity-wide reproduction restraint orders.

    If you don't like Disney or YouTube publishing your video, you may order them to cease distribution, and they must comply. In fact, the order applies to all companies present and future under the same overall managerial control, although you may need to prove that control for damages if you sue a different company than the one you ordered to cease distribution. You may not however issue an across-the-board restrain on distribution.

    Any distributor like youtube that doesn't control their distribution channel should have be permitted temporary violations provided they remove offending content promptly, ala DMCA takedown notices.

    (3) creators get additional subsequent years to issue entity-wide reproduction restraint orders if the copyright has never been sold or only minimal work for hire was involved in the work.

    In other words, all copyright enforcement after 5 years should require DMCA takedown notices, but these notices have more teeth for distributors that actually control their channels like Disney.

    --
    The Christian religion has been and still is the principal enemy of moral progress in the world. -- Bertrand Russell
  111. Re:Hardcore players by Anonymous Coward · · Score: 3, Informative

    The courts seem to disagree with you. http://arstechnica.com/tech-policy/news/2008/05/court-smacks-autodesk-affirms-right-to-sell-used-software.ars

  112. Boo frickin' hoo by danaris · · Score: 1

    Oh, the poor victimized game publishers. Weep for them! Pity them! Because of rampant, unstoppable, evil piracy, they're only making billions and billions of dollars every year!

    Start blaming the actual perpetrators—the smug rich bastards with all the power to do something about this rather than just trying harder and harder to control everything and rake in more money! MORE!

    Dan Aris

    --
    Fun. Free. Online. RPG. BattleMaster.
    1. Re:Boo frickin' hoo by DaveV1.0 · · Score: 0, Troll

      Wow, you are fucking moron. You don't want DRM, don't fucking steal. Got that? Or is that too fucking difficult for you tiny little brain?

      Don't want locks on doors, don't steal. Don't want DRM on games, music and movies? Don't make unauthorized copies and violate the copy rights of the people who own the copy rights and thus a legally granted monopoly on making and distributing copies of a work.

      It really is as simple as that. Now, shut the fuck up.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    2. Re:Boo frickin' hoo by cdrguru · · Score: 1

      Remember, when people have passed through the most school systems on the planet post-1995 they know and love "unauthorized copying". The folks that went to school pre-1995 don't get it for the most part and are still paying.

      I don't know anyone that pays for music. I don't think I know anyone that hasn't downloaded a movie or two or seventeen. Software? Some folks pay, most just are trying before buying and never seem to get around to actually buying.

      The old fogies are going to die off and they are the only ones paying. Anyone else, unless they have unlimited wealth, is going to choose "free" when faced with a real choice between paying or not paying. It is simply a matter of knowledge and culture today - and the culture of unauthorized copying has become pervasive from first grade on up. Even the teachers are copying stuff for their classrooms handing the children a really good lesson.

      In not too many years nobody will be paying and there will be free software, old software and nothing else. Free music, old music, and nothing else. Oh, I suppose there will be the stuff that people know they cannot allow the human race to exist without experiencing. You know, the stuff from people with such immense talent that they are shunned by the media companies today because they would so completely outshine everyone else. The sort of folks that keep showing up at American Idol tryouts and keep getting rejected and say it was because they were too good.

    3. Re:Boo frickin' hoo by Attila+Dimedici · · Score: 1

      Wow, you are fucking moron. You don't want DRM, don't fucking steal. Got that? Or is that too fucking difficult for you tiny little brain?

      Don't want locks on doors, don't steal. Don't want DRM on games, music and movies? Don't make unauthorized copies and violate the copy rights of the people who own the copy rights and thus a legally granted monopoly on making and distributing copies of a work.

      It really is as simple as that. Now, shut the fuck up.

      Except that you have it backwards, if I buy the game I get DRM. If I download the game without paying for it I don't get DRM. So, the companies have made it so that if I don't want DRM, I have to steal the product (or not get the software at all, which is the choice I make).
      These companies have to realize that those who pirate the games are not their customers and stop punishing their customers for the actions of other people. By following their current behavior they gradually reduce their custoemr base.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    4. Re:Boo frickin' hoo by DaveV1.0 · · Score: 1

      And, the DRM would not exist if people had not started stealing the games to begin with. Unauthorized copying (aka theft) is not a reaction to DRM, but rather DRM is a reaction to unauthorized copying.

      There has been DRM long before there was an Internet. I remember having game that had no DRM on my first computer and I remember needing a key disk soon after and the reason was that people were making copies of the disks and giving them to friends. I remember the introduction of DRM in games. You need to stop putting the cart before the horse and learn a little tech history.

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    5. Re:Boo frickin' hoo by AK+Marc · · Score: 1

      And, the DRM would not exist if people had not started stealing the games to begin with.

      Copy protection started *before* people stole. Macrovision was on VCRs before most people had them and thought about trading tapes. And DRM started on games back when sneakernet was the only way to share, when copying wasn't really that big of an issue. It was more about control, running it how they wanted, when they wanted, eliminating the Right of First Sale and such.

      Not to mention you started with the lie that I could stop DRM by not pirating. There's nothing I can do about it. If I steal a copy of every piece of software out there, no one would notice or care. If I don't, it has the same effect. So you lie when you assert that I have any influence at all over the situation. The numbers used to figure piracy are unrelated to the number of copies illegally installed.

      There has been DRM long before there was an Internet. I remember having game that had no DRM on my first computer and I remember needing a key disk soon after and the reason was that people were making copies of the disks and giving them to friends. I remember the introduction of DRM in games. You need to stop putting the cart before the horse and learn a little tech history.

      I remember that. Do you remember the number one reason for pirating from back then? I'll give you a hint. Because there were no hard drives and you were required to use the game disk to play, you either made a copy, or you played the game for a month before the disk started failing. When you were forced to make copies in order to play the game without destroying it, then it leads to having an extra copy laying around that a friend would borrow.

      You seem to have a selective memory. DRM did a really good job of breaking games for legitimate customers. It's never prevented copying. DRM has *increased* piracy. If they wanted to decrease piracy, they'd have stopped DRM after the first couple runs of it when it caused a spike in customer calls, bad reviews and the realized it harmed the legitimate customers for a minor inconvenience to the copiers.

    6. Re:Boo frickin' hoo by Attila+Dimedici · · Score: 1

      You said that if I don't steal, I won't have DRM. I don't steal but if I buy games I get DRM, so your argument doesn't work.
      I suppose what you meant was that if nobody stole software, there wouldn't be DRM. The problem with that is that I don't have control over other people's actions. So, the software publishers have created a system whereby their customer's experience is less enjoyable than that of those who steal the fruits of the publishers' labor. On top of that the publishers spend large amounts of the money they get from their paying customers making the paying customers' experience less enjoyable.
      It is all well and good to say that if no one stole software, there would be no DRM. The problem is that DRM inconveniences the paying customer more than it does the pirate.

      --
      The truth is that all men having power ought to be mistrusted. James Madison
    7. Re:Boo frickin' hoo by Tom · · Score: 1

      Wow, you are fucking moron. You don't want DRM, don't fucking steal. Got that? Or is that too fucking difficult for you tiny little brain?

      So, what you're saying is, that someone who has never ever stolen or copied illegally in his life would not get DRM? So if my grandmother (who has never touched a computer) were to go to the next store and buy Spore, she would magically get a version without DRM?

      Either that, or it's you who has a tiny... brain, of course. :-)

      --
      Assorted stuff I do sometimes: Lemuria.org
    8. Re:Boo frickin' hoo by Tom · · Score: 1

      Unauthorized copying (aka theft)

      While we're at the tiny brain: Unauthorized copying is not theft. It is unauthorized copying. It is illegal, it is a crime, but it isn't theft. Theft is when you take something away from someone. There's a difference, and it matters. For one thing, the astronomical figures of the "piracy statistics" would not be physically possible with theft.

      --
      Assorted stuff I do sometimes: Lemuria.org
  113. Re:Hardcore players by Bakkster · · Score: 1

    Although I am a filthy pirate, I tend to agree with most of your assessment. The problem, to me, is twofold.

    Personally, I see these two pitfalls as reasons not to pirate as a response to DRM, or as a try-before-you-buy extended demo. Both are indistinguishable from piracy-in-place-of-purchase. So to the executives, it looks like theft, sounds like theft, and acts like theft.

    So, if instead these pirates just didn't play the game at all, instead choosing only to support games with sufficient demos and no DRM (Stardock, for example) the justification for the bad companies would dry up, and the companies who were consumer-friendly would get the support they needed.

    Instead, though, Stardock's Demigod was pirated extensively, with pirates outnumering customers 9:1. The extra load crashed the servers, even. They managed to make the tough decision to stay true to not having DRM and did make money on the game, but it's easy to see where another company would make the seemingly obvious choice to use DRM. Shouldn't we start rewarding this behavior with purchases, instead of just pirating from the companies we hate?

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  114. Re:Hardcore players by kz45 · · Score: 1

    "Hint: if it costs you nothing that I copy your game, you didn't lose jack shit. If you don't like it, make your game more entertaining than the pirated version."

    LOL. Seeing as how the pirated version is an exact copy of the original, I don't see how you can even make this argument. Especially because once a company makes the game more entertaining, the pirates just copy it.

    You are making it sound like piracy is open source software. Pirates don't innovate. They are just copying, nothing more.

    "If Blizzard wanted, they could make it impossible for the private server developers to keep up. Nobody would bother to reverse engineer an encrypted protocol that changes with every patch. What do they do instead? They add content to their own and swim in the money it generates."

    Would you be happy with all software being a service?

  115. Re:Hardcore players by Mister+Whirly · · Score: 2, Informative

    That is becasue the DRM "anti-counterfeiting" measures only serve to punish people who legally buy the game - obviously the pirated version will have such silly restrictions absent. This has happened to me twice in the past also - paid for a game only to have the DRM it was packaged with not let me run the game I had purchased. Had to go out and get the pirated version even though I had paid for a legal copy already. Which took me all of about 2 minutes to find. Yay for the companies adding all this crap into their software. Obviously it is working as there are no more places to download pirated versions of software!

    --
    "But this one goes to 11!"
  116. Re:Its only PIRACY if you BOOTLEG and SELL contrab by DaveV1.0 · · Score: 1

    Please provide a source for your claim.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  117. Re:Hardcore players by Bakkster · · Score: 1

    Right, I tried to be specific. And yes, there are inefficiencies (jobs usually have fixed hours, etc, we're ignoring this for the sake of example).

    To fix the numbers: for a given 12 hour period, you can either work 8 and play 4, or skip work (unpaid sick day, for example) and play for 12 hours. Moreover, let's assume it's release day for a game, to make it realistic. If you make $10/hr, the opportunity cost of skipping work to play the new release is $80. It's a real cost because, at the end of the day, you're out an extra $80. The reason you factor it in is to make an effective decision on skipping work. If 12 hours of a new release is worth $140 to you, then go for it. Otherwise, take the 4 hours of play that day and still be up $20.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  118. Re:Hardcore players by SatanicPuppy · · Score: 2, Interesting

    DRM as a whole is a waste. You're hurting honest people, and mildly inconveniencing dishonest people.

    I think the "best" way to go about such things is to go about it like Blizzard tends to: hardly any DRM, but good luck playing multiplayer without a valid key (the bnet-only multiplayer thing is an obvious extension of this).

    I think that sort of thing strikes a balance between people who want to try it out, and people who are playing it to the point where they ought to have paid. The situation with the Demigod launch was terrible (the pirate's argument that more players adds value to the game breaks down when the excess of players kills the server.)

    People complaining about the price of games, etc, I have no sympathy for. They get cheap, if you wait. You want it early? It's going to cost more. You don't get to pirate it just because you can't afford to pay for it.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  119. Re:Hardcore players by Bakkster · · Score: 1

    My argument was to state that people use hypothetical questions too seriously (when all they are is a thought experiment, i.e., just a "What If" question/statement, and therefore should cary very little if any legal weight unless proven true, in the exact way that any actual thought experient works). Additionally, up to present, most opportunity cost arguments (at least ones i've heard) were all purely hypothetical when used in terms of piracy, and were therefore easily discountable.

    See your sibling post about worker's compensation for missed work due to injury. That is a very real and common example of opportunity cost, and it does carry legal weight.

    You still haven't explained why opportunity cost is any more hypothetical or less real than the opportunity cost of an injury causing missed work. Would you care to?

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  120. My iPhone is jailbroken by kimvette · · Score: 1

    My iPhone is jailbroken, and yet I do not have a single "pirated"[sic] app on it. All my apps are either freeware, open source, or paid for.

    Why the jailbreak then?

    * Backgrounder
    * Winterboard and the endless tweaking/skinning it allows
    * sbsettings
    * bash, crond, openssh
    * ability to use my iPhone as a mass storage device through sshfs (manage the phone via Linux)
    * extended context menus
    5x4 springboard and 6 icon wide dock

    I doubt most phones are broken for piracy; in fact you do not even need to jailbreak to "pirate" apps (I've taken free apps and installed them on friends' phones - NEVER copied paid apps though). I think most are jailbroken to free the phone from Steve Jobs' control, and to make the springboard look how the OWNER likes it, not how Steve Jobs likes it.

    --
    The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
  121. Re:Hardcore players by TubeSteak · · Score: 1

    You are under the impression you own the game; you do not. You own the, very limited, rights to play that game. These rights are not transferable to friends.

    Lol wut? Maybe if you buy a game through something like STEAM.
    Common law is fairly clear that if I buy something tangible, it's mine to give away, set on fire, or keep under my pillow.
    The only exception I can think of to this general rule are things like gengineered seeds.

    Companies can put whatever they want in their EULAs, that doesn't make it legal or enforceable.
    Or are you seriously saying that I was breaking the law by swapping Nintendo cartridges amongst my middle school buddies?

    --
    [Fuck Beta]
    o0t!
  122. Not a terribly good article, I'm afraid... by Garwulf · · Score: 1

    I'm sorry, but I wasn't very impressed with this article.

    First of all, it starts by misrepresenting the "lost sales" argument. The piracy argument isn't that every pirated copy is a lost sale - it's that the piracy rate represents a significant number of lost sales. In essence, you can divide the market into hard-core (those who will buy the game no matter what) and a much larger casual market. The piracy takes a chunk out of the casual market, where if people can download a game instead of buying it, they will. And, it's not a 1:1 ratio of pirated copy to lost sale, but, besides there being an argument to be made that the game would not have been downloaded if there wasn't at least SOME interest, the sooner the protection is cracked, the more people who would have bought the game otherwise will have just downloaded it.

    Second, the article completely ignores using authentication servers to track the percentage of games being played that are legitimate vs. percentage being pirated. This isn't necessarily a complicated calculation. If you've sold 200,000 copies, and you get 800,000 games trying to authenticate, well, it's basic math to figure out how many are pirated copies.

    Third, although I haven't had a chance to take a look at these numbers yet, and so I can't really comment in detail on them, Assassin's Creed II held off the pirates for a very long time, as opposed to Assassin's Creed I (which was heavily pirated from the outset), and so it is possible to compare the PC sales figures between the two to get at least a rough sense of how many lost sales there might have actually been.

    All of this is more accurate than the poll cited by the original article, which, I might add, basically takes the people polled at their word. It reminds me a bit of those employment tests where they ask you if you've ever stolen anything - if you HAD stolen something, you're not exactly likely to reply with "yes"...

    There is a much better and more detailed article on the subject here: http://www.tweakguides.com/Piracy_1.html

    --
    Robert B. Marks
    Author, Demonsbane in Diablo Archive
  123. Re:Hardcore players by gclef · · Score: 2, Insightful

    The image that immediatelly came to my mind was that of a painter selling a painting.

    Note that copyright was not required or involved in any way and yet the creator of the artwork got rewarded for that work.

    In fact, the only way copyright would be involved would be if someone made a copy of the painting. Even in that situation one could argue that the work of making the copy (say it's one of those painting making shops in China) is the one deserving of a reward.

    Interesting that you should bring up selling copies of a painting...a moral question for you: is it fair for someone to mass-produce copies of a painting, making significant money from them, and not recompense the original artist? is the Chinese painting clone shop (or the simple mass production of prints) fair to the original artist?

    From your example, the original artist would only make money from their sale of the work once...we, as a society, decided that this situation was unfair since it puts the people with distribution systems (publishers/printers) in an enormously unfair position over the painter. Hence, some system was necessary to re-balance that equation.

    That's what copyright is all about. Whether the system has become unbalanced in the other way is an interesting discussion to have, but I really want to shoot down this pernicious idea that copyright decisions are independent of moral decisions.

    Frame the argument properly, and we'll make progress...but as long as one side talks morals and the other ignores that, noting will ever get solved.

  124. Re:Hardcore players by tixxit · · Score: 1

    What you say makes sense, but that does not make it a reality. People think they are buying a game (and rightly so) and game producers think they are licensing you the rights to play the game (usually with lots of DRM to enforce these rights).

  125. Re:Hardcore players by Bakkster · · Score: 1

    And you are in no way, shape or form, in any hypothetical or actual fashion, entitled to tell me what I can or can not do with my computer, and what subset of the base 256 representation of pi I can or cannot download with the internet connection I paid for.

    So because you paid for the internet connection, there is no limit on what you can do with it? How does that make sense? Because I bought the car and paid for the gas, I can drive it on your land without asking?

    It cost money to create it? Tough shit. Sue the guy who uploaded it. If you can't find him, that has nothing to do with me.

    If you're a willing participant, it has everything to do with you. I'm against exhorbanant fees for simply downloading (thousands of dollars per song, for example), but that doesn't mean I think downloaders have no liability. You should be liable for the cost of the good (about $60, plus some nominal penalty for repeat offenses), and the uploader should be liable for much more.

    Also, if the number of pirates is as high as these companies suggest (which would also mean that there are also many people who agree in principle, but don't do it for whatever reasons), shouldn't that invalidate any laws against it in a democracy by default? Think about it: how many people breaking the law does it take to change it, if the majority of the population is at least neutral to their cause?

    Not by default. Notice that is both of your cases, the law was rewritten through the process of a representative democracy. The exact reason for a representative democracy is to prevent this kind of 'everyone is doing it, so it's alright' mob-rule.

    My proposed solution: a) extend Fair Use to the whole of the internet for personal use (even Hungary has that fercrissake), b) slap on an optional and reasonable Entertainment Fee/Tax to designated connection plans, to be distributed among the content creators based on measurements, and possibly c) zero tolerance among those who opt out, with fines based on the tax, not $2M for an album.

    This is reasonable, but none of it justifies piracy now, since it's currently illegal. You need to change the law first.

    And don't give me some bullshit that free access to a luxury entertainment item is a human right, equivalent to being treated equally regardless of the color of your skin.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  126. Re:Hardcore players by ImprovOmega · · Score: 1

    Actually they are. The company may put technical measures in place to prevent games being shared, but console games at least don't generally fall victim to this technical chicanery. And no matter how they word it, you absolutely have the right to do whatever you want to hardware that you have purchased. You're not entitled to make copies, but you can certainly sell/give/pass on the cartridge/disc/whatever to anyone you so please.

  127. Re:Hardcore players by Just+Some+Guy · · Score: 2, Insightful

    You are under the impression you own the game; you do not.

    When a game studio can produce a contract that I signed agreeing to that horridly twisted concept, I'll agree with it. Until then: hell yeah I own the game, just like I own the toaster and book I bought at the same time with the same debit card at the same cash register. I obviously don't own the copyright to the game and can't make illegal [1] copies of it, but it's otherwise mine to do with as I please.

    [1] I'm dropping "unauthorized" from my vocabulary. If it were up to the publishers, I wouldn't be authorized to do anything with my game other than play it once per each time that I pay them. I couldn't care less about what they generously authorize me to do; if a law doesn't say I can't do it, then it is my opinion that I'm allowed to.

    --
    Dewey, what part of this looks like authorities should be involved?
  128. Re:Hardcore players by tixxit · · Score: 1

    I'd hope so. However, that still hasn't stopped software makers from shipping all products with DRM that enforces these "rights" they have given me to use their software. It would appear the courts haven't really enforced this ruling on any sort of large scale.
    This is the problem with software; you can't apply laws that were made for books to it. You can't make a book whose text disappears if you give it to a friend, but you can do this with software. If first-sale applies to software, then the courts should make DRM that prevents exactly that illegal. However, nothing is being done, so I would still say software is firmly in the gray category.

  129. Re:Hardcore players by tixxit · · Score: 1

    Do I think you were breaking the law? No. Did Nintendo, back then, think you were? Probably not. Would a game company now think you were? Most definitely yes. My statement is not something I believe in, but what the game producers are actually doing (or at least believe they are doing). I was trying to make a point, because it really is an absurd statement.

  130. Re:Hardcore players by liquiddark · · Score: 2, Insightful

    Even in that situation one could argue that the work of making the copy (say it's one of those painting making shops in China) is the one deserving of a reward.

    Fun Historical Fact: People making and selling copies of original artwork nearly bankrupted working artists in the 17 and 1800s, which is part of the reason we have copyright laws. If you want art in your society, you don't want to encourage copying of that art in a way that bankrupts your artists. Of course, most people really are too ignorant to understand that art is a desirable quantity for reasons other than simple entertainment.

  131. Re:Hardcore players by David_Shultz · · Score: 1

    Nonsense. Law is simply morality that's been codified. We believe killing people is wrong, so we make a law to reflect our shared morality. We have also decided that it's right that the people who create artworks deserve some reward for that work. The system to make that reward possible is copyright. Saying the system is not working properly, and that you want to change it, is a very different statement from saying that breaking copyright isn't about morality. This is, at its core, *completely* about morality...the question is only whether the law reflects your moral view (or, better, society's overall moral view).

    You are 100% wrong in almost everything you just said. First, let me start out by pointing out that there are two classes of laws -moral/rights based laws and utilitarian/instrumental laws. Only the former is about morality. Laws in the latter class are not based in morality but are rather intended to achieve some particular goal. Copyright law, at least in the US, Canada, and the UK, (among others) is a utilitarian regime (France, for example, has a rights based system of copyright). This is why the US constitution limits the power of congress to create monopolies in works, requiring that such monopolies must be in service of the promotion of progress in science and the arts (that is the utilitarian aim of the law) and must be for a limited period of time (recognizing that granting a monopoly in intellectual products is or may be a necessary evil). In conclusion, you couldn't be more wrong in your opinion of copyright, which is a regime intended to promote progress in science and the arts. If it ever fails to achieve that, for example by preventing people's preferred enjoyment of intellectual products, then it has failed in its essential purpose and should be amended.

    Your "private transaction" argument is also legally questionable. For physical things, (and in US law) if you buy something you have reasonable reason to believe is stolen you will also have committed a crime: Receiving Stolen Goods [jrank.org]. It's designed to allow the state to punish fences as well as the thieves themselves, but laws like this will be cited in any discussion of similar behavior online. If you have reasonable reason to conclude that the person you're dealing with is selling you an illegitimate copy of a game, you are not free from liability. Your liability is certainly less than the person selling the thing, but you're not completely innocent in the exchange.

    Intellectual products are not physical things, and it is completely erroneous to use the analogy of physical property. Copyright was never even referred to as "property" until recent history, and this change in language was largely a rhetorical move by rights holders intended to shift the opinions of people like yourself. Turns out that this was a good strategy, judging by your overconfidence in your flawed views. Copyright is a system of rights that may or may not make the purchasing of infringing copies wrongful, but whether or not it does, and the extent to which it does, will be based on policy considerations concerning the goals of copyright, and not moral considerations about the wrong of "stealing" someone's "property". In Canada, for example, it is perfectly legal to accept a CD with infringing copies of music, even if you know them to be infringing. What is prohibited is the reproduction of the songs, not the accepting of them.

  132. Re:Hardcore players by Zediker · · Score: 1

    don't need to. My argument was specifically scoped to deal with hypotheticals surrounding piracy and nothing else. *points to phrase "hypothetical when used in terms of piracy"* Your question is out of scope of my argument.

    --
    I love to slaughter the english language.
  133. Flamebait/Redundant article by rxan · · Score: 1

    This is one of the worst flamebaiting articles I've seen in awhile. The title is

    Estimating Game Piracy More Accurately

    But then they go on to prove something completely unrelated:

    This means that even though games see that 80% of their copies are pirated, only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales.

    How exactly does this make the piracy number any easier for developers to swallow? They put their hard work into a game and 80% of people using their work have not paid for it. The only thing we really learn from this article is that people will do anything to spin piracy into a positive action.

  134. I take your point, but your statistics are rubbish by Sir+Realist · · Score: 1

    only 10% of their potential customers are pirates, which means they are losing at most 10% of their sales

    10% of iPhones are jailbroken != 10% of potential customers are pirates.

    To establish that you would have to show:

    1) ALL owners of jailbroken phones are also pirates - rather obviously not necessarily true. This might still leave the second part of the statement true - where you qualify with the phrase "at most", except for:

    2) ALL iPhone owners would also have to be potential game sales as well. It seems likely - though I have no evidence to back it up at all - that jailbreakers would be more likely to be game-players (more technologically saavy, therefore more likely to use it for other things than a phone) which would _allow_ but not force your piracy rates up.

    The fact that you are countering someone else's bollocks science is not an excuse to use bollocks science yourself - rather it is a mandate to get it right.

  135. To All My Fellow Pirates Out There by Anonymous Coward · · Score: 0

    Dear Software Pirate Brothers and Sisters,

    Please reply with your address.

    I would like to try out your TV, nap in your bed, and sample your fridge. If they are to my liking then I may choose to purchase them. More than likely I'll just use them for a while until I get tired of them.

    Don't worry - soon I'll move over to one of your friends house and try out all of their hard earned stuff without paying them either. Screw rent - goods were designed to be "free". At least that's how I understand the essence of commerce.

    Thanks,
    Your Fellow Software Pirate

  136. Re:Hardcore players by shutdown+-p+now · · Score: 1

    Hint: if it costs you nothing that I copy your game

    It costs me "nothing" (as in, I have the same amount of money in my pocket as I did before) when someone slanders or libels me, yet we do recognize those as economically harmful, and therefore criminal.

  137. Re:Hardcore players by Pofy · · Score: 1

    "People think they are buying a game (and rightly so)"

    Most people DO buy a copy of the game as per normal sales laws. Such a sale has nothing to do with copyright and often the purchase is not from the copyright holder but from a store.

    "and game producers think they are licensing you the rights to play the game (usually with lots of DRM to enforce these rights)"

    Depending on country that is a nonsens sale since there is no need to purchase such a right, there is nothing forbidding you to play it to start with. Even if one do need such a license, and the sale is of a licnese, one still then needs to get hold of a copy of the game so that one can use the license. How would that be done? Well, as far as I can see, any license is typically sold together with a copy of the game. So one can in those cases argue that they sell BOTH a license and a copy of the game. In the end one to buy a copy of the game in either case.

  138. Re:Hardcore players by Bakkster · · Score: 1

    Regardless, I still only see the claims 'losses aren't real if they're hypothetical' and 'losses for piracy are hypothetical, unlike other opportunity cost losses'. If that's not correct, please make your point more clearly.

    Neither have any support beyond your claim that they exist. Either support what you claim, or give it up.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  139. Re:Hardcore players by David_Shultz · · Score: 1

    The only reason Copyright exists is because some thinkers in the 17th century decided that a time-limited mechanism to reward the makers of new ideas would promote creation and exchange of ideas more than it would hinder it.

    This is close to the truth but not entirely correct. The precursor to modern copyright were the licensing laws put into place with the invention of the printing press. Printing anything without a license was made into crime, and this license to print -the copyright- was given to a printer only after the work had been deemed to be non-blasphemous and non-seditious. In other words, the inception of copyright was a regime of censorship.

    After the censorship regime was eliminated, the printers had become quite a powerful industry. They lobbied for the ability to continue charging money based on the printing rights they held. This is when the argument you spoke of comes into play. The printers argued that if copyrights are not granted, the production of art will slow down or cease because it will be too hard for creators to turn a profit.

  140. Obvious by sherriw · · Score: 1

    This is so painfully obvious I wonder why the industry doesn't see it. If you can get something for free, you'll grab a lot more than if you would have to pay for it. Also, there are a lot of 'pirates' who download games they come across "just in case" but never end up installing. I even knew a guy would download and burn games to disks just to collect them, even though he rarely got around to installing or playing even a quarter of the # he downloaded.

  141. Re:Hardcore players by Anonymous Coward · · Score: 0

    Hint: if it costs you nothing that I copy your game, you didn't lose jack shit. If you don't like it, make your game more entertaining than the pirated version.

    Hint: I didn't make it for you to play it for free. And the more I see this attitude, the less I want to continue making games for people with your sense of entitlement to take. I don't work for you - I work for those who pay me.

  142. Re:Hardcore players by SCPRedMage · · Score: 1

    Yeah, that pretty much sums up the viewpoint of a good chunk of the industry.

    Of course, first sale doctrine says that they can go screw themselves, but hey, that doesn't stop them from spreading FUD long enough for people to believe it.

    --
    My sig can beat up your sig.
  143. eBertocracy by ArundelCastle · · Score: 1

    Of course, most people really are too ignorant to understand that art is a desirable quantity for reasons other than simple entertainment.

    It's a good thing video games aren't considered art. ...wait, what?

  144. Re:Hardcore players by tixxit · · Score: 1

    I obviously don't own the copyright to the game and can't make illegal [1] copies of it, but it's otherwise mine to do with as I please.

    Except the DRM they ship with most games doesn't let you do with it as you legally please. Further, the DMCA prevents you from circumventing these measures, so it is, in fact, illegal to make pretty much any copy of the game, other than an unplayable, direct bit-for-bit transfer.

  145. Re:Hardcore players by SCPRedMage · · Score: 1

    The point of the article was that the "opportunity cost" of the piracy of these games are significantly lower than that 80-90% figure would suggest.

    --
    My sig can beat up your sig.
  146. Yes it is moral to do so. by Anonymous Coward · · Score: 0

    Yes it is moral to do so. Is it moral for someone to take the fruits of someone's labour and not only garnish the entire revenue of selling it (more labour) but also punish them (by incarceration) just because you did some work on another thing?

    The copier did work. You want their money. Why is that moral to demand it AND punish them for their efforts?

  147. Then there is no piracy by Anonymous Coward · · Score: 1, Interesting

    Then there is no piracy because the only thing being sold is the limited license which ISN'T being P2P'd.

  148. Channel BT? by Anonymous Coward · · Score: 0

    Best friend during Cricket season.

  149. Re:Hardcore players by Bakkster · · Score: 1

    The point of the article was that the "opportunity cost" of the piracy of these games are significantly lower than that 80-90% figure would suggest.

    Yes, but it's likewise impossible to claim that it is instead the 5-10% value that they claim. It's almost certainly somewhere between 10% and 80%.

    --
    Write your representatives! Repeal the 2nd Law of Thermodynamics!
  150. Re:I take your point, but your statistics are rubb by CityZen · · Score: 1

    I don't see the article as saying that the figure *is* 10%, but rather *is at most* 10%.

    In other words, it's not saying that all jailbreakers are pirates, but rather that the number of pirates is less than or equal to the number of jailbreakers, which seems to be a valid statement.

    In other words, if the application were somehow completely copy-protected, the largest number of new customers that you'd get is limited by the 10% that are potentially affected by this change.

    Of course, the potential new sales from this change depends upon the correlation between jailbreakers/non-jailbreakers and who actually wants the app. If these are independent, then it's valid to say that overall sales wouldn't increase by 10% based upon this change alone.

  151. Re:Hardcore players by stonewallred · · Score: 1

    What part of "I will not buy a game until I have downloaded and played it at least a couple of times" do you find hard to understand? It seems to be written in English. I do not buy a game until I test drive it first. If I download a game I want to buy and play it and it turns out to be a PoS like 95% of them do now a days, I delete it and do not buy it. I don't keep copies of downloaded games on my computer to play and replay over and over. I test them, see if they are worth the 50-60 bucks and then if they are, I go buy copy. If not, I delete it. Maybe you should get off /. and go back to remedial English class and learn some reading comprehension for the terminally stupid.

  152. Re:Its only PIRACY if you BOOTLEG and SELL contrab by slaingod · · Score: 1

    Languages change and evolve, even within a generation. Fighting the colloquial use of piracy as 'copyright infringement' or 'drm removal' is a losing battle.

    Dictionary.com:
    piracy
    2.
    the unauthorized reproduction or use of a copyrighted book, recording, television program, patented invention, trademarked product, etc.: 'The record industry is beset with piracy.'

    --
    http://blog.slaingod.com
  153. Re:Hardcore players by Anonymous Coward · · Score: 0

    You're aware that Opportunity Cost is a patch in the theory to support the fact that you can't choose between an infinite ammount of choices, right?

    (Oh well, maybe you don't.)

    Also O.C. is about choices YOU make, not about the choices others make that affect you.

  154. Re:Its only PIRACY if you BOOTLEG and SELL contrab by slaingod · · Score: 1

    The constant 'public service' messages about the death of radio I hear on my local stations if congress passes a law requiring them to pay performers for the airing of their works.

    http://www.opencongress.org/bill/111-h848/show
    is the bill that would provide performers compensation parity.

    --
    http://blog.slaingod.com
  155. Re:Hardcore players by Imrik · · Score: 1

    Something tells me they either don't look at the lower bound very much or the lower bound is higher than the actual lost sales.

  156. Re:Hardcore players by DRJlaw · · Score: 1

    Nonsense. Law is simply morality that's been codified.

    That's a false equivalence, which if accepted creates a tautology.

    The law in some jurisdictions provides for a death penalty. The fact that a death penalty is authorized by law does not automatically make it moral -- it is moral to some, and immoral to others. This is but one example.

    The law may reflect particular versions of morality, but it is even more frequently amoral. Building codes specify how your house must be built. There is nothing inherently immoral in building a non-compliant structure or owning a non-compliant structure (excluding fraudulent sales to others), yet the law does not allow it.

    The law of copyright is 300 years old. The morality of copying is subject to debate. Your general proposition appears to be that it is immoral to copy a work. If so, one must question why it is immoral to copy a work the day before a copyright expires yet moral to copy the same work the day after the copyright expires. Note: the morality of complying with copyright is not in question -- you've argued that law is codified morality, and not than that it is immoral to flout the law.

  157. Re:Hardcore players by Gr8Apes · · Score: 1

    Nonsense. Law is simply morality that's been codified.

    What morals does exceeding the speed limit by 1mph , walking down the street or being a passenger in a vehicle with an open container codify?

    --
    The cesspool just got a check and balance.
  158. Re:Its only PIRACY if you BOOTLEG and SELL contrab by DaveV1.0 · · Score: 1

    I stand corrected, though the correct citation is USC17 110(5)

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  159. Re:Hardcore players by Anonymous Coward · · Score: 0

    He owns the disc(s) and has the right to do whatever he so wishes with said disc(s). A one sided licence is not a sufficient substitute for common sense.

  160. Re:Hardcore players by brkello · · Score: 1

    Actually, people argue it is right to pirate games on this site almost constantly. These are the people who say it is ok because they buy the games they like, or its ok because they show it to friends and their friends buy games, or those that say DRM is offensive so they have to pirate it so they can play it their way, etc etc.

    Piracy is wrong. It isn't as bad as company's report. It is important to educate both the consumer on why it is wrong to pirate and the game industry why it is wrong to implement draconian DRM based on inflated piracy numbers. Both sides have been acting like morons and it only seems to be getting worse.

    --
    Support a great indie game: http://www.abaddon360.com
  161. Re:Hardcore players by brkello · · Score: 1

    This is dumb. Not every game is an MMORPG. Most games don't require a server farm for them to be enjoyable. WoW doesn't have this problem because of the nature of the genre, not because it is doing something "right" to get more customers.

    It's your attitude that is the reason why companies want DRM. The selfish "well, it doesn't cost you money, why should you care" thought is juvenile. If everyone shared that attitude we wouldn't have almost any of the most popular games today.

    Yes piracy is a problem. No, it isn't as bad as the industry reports. Yes, game companies should be allowed to try to protect their hard work. No, they should not use draconian forms of DRM to accomplish this.

    --
    Support a great indie game: http://www.abaddon360.com
  162. Re:Hardcore players by brkello · · Score: 1

    You can't make a copy of the car that you are test driving and return the original. Hearing a song on the radio or listening to a CD in a store are legal ways of demoing a product. You can also ask your friends how the like a game, just like you can ask for references for a doctor.

    You really suck at analogies since everything you list is a legal way to find out about a product or a service. You can ask a friend to try playing the game they bought, you can play a demo if it is available, you can find reviewers that have similar taste in games and buy games off their recommendation. You have options, you choose to ignore those options and break the law because you know you will suffer no repercussion. That's fine, but don't try to morally justify it. You are in the wrong.

    --
    Support a great indie game: http://www.abaddon360.com
  163. I'm even lazier... by Firethorn · · Score: 1

    Heck, in my case I've bought games on Steam that I already owned, just because it was worth spending the $2.50 to not have to dig through my old CD stack to find the install disc.

    --
    I don't read AC A human right
  164. Re:Hardcore players by Zediker · · Score: 1

    Well of course losses are not real if they are hypothetical. Hypotheticals are not considered real until proven, by the very definition of Hypothetical: http://dictionary.reference.com/browse/Hypothetical syn: suppositional, theoretical, speculative.

    Hypotheticals should never be used in courts of law because they are not yet truth, but thats just my opinion, and nobody cares about that ;)

    The other statement you referenced is based on that most arguments I've seen, and were made by my original post's father and were hypothetical in nature. There were assumptions made on the hypothesis that the company would have made money if the thief had not stolen the item, which is unfounded, because in that statement they do not disprove that they wouldn't have made money if he hadn't. The company's intent was that this should be taken as fact (when it is not fact yet) and thus be applied as an opportunity cost, which only has basis in fact, not on hypothetical possibilities of an unproven nature.

    --
    I love to slaughter the english language.
  165. Re:Hardcore players by A.+B3ttik · · Score: 1

    Replace "Painter" with "Book" and your whole argument falls apart, unless you think books should be as expensive as 1st edition paintings.

  166. Still think they should claim it on their taxes by mykos · · Score: 1

    I've thought for a long time that they should put this on their tax returns. If they are experiencing an 80-90% loss on piracy, claim it and let the IRS sort it out.

  167. Re:Hardcore players by aBaldrich · · Score: 1

    So basically you say that an action is moral or immoral depending on which country it is done. I didn't know geography had anything to do with ethics.

    --
    In soviet russia the government regulates the companies.
  168. Re:Hardcore players by aBaldrich · · Score: 1

    It is wrong because you say so, but the only source of absolute morality is religion. If you take the reason alone, what's the proof for "killing is wrong"?
    Even more difficult is: what does it mean to be "wrong"?. How do you define "evil"?

    --
    In soviet russia the government regulates the companies.
  169. Re:Hardcore players by Dunbal · · Score: 1

    Unfortunately, when it comes to shitty digital media laws, we don't own our video games. We own licenses to play them. :(

          Not tested in court. I don't agree with the EULA's, and I say so at the time I open the packages. I try modifying the terms and conditions, but the program doesn't let me, so I really have no choice to voice my opinion. Since no one gives refunds on opened software packages nowadays, either, I am being forced into accepting an agreement which I didn't agree to. However it is clearly posted in my bedroom that I am not licensing the software but rather own a copy of it like I would own a book, and that agree to use it personally and not copy it/distribute it/profit from it. I also have it written down that by not coming to my house and telling me otherwise, the software companies in question are agreeing to my modification of the terms.

    A contract is something agreed to by BOTH parties.

    --
    Seven puppies were harmed during the making of this post.
  170. Re:Hardcore players by bit01 · · Score: 1

    Even if only 10 people out of the 1 million who pirated would otherwise have purchased the game, the company has still lost money to piracy (about $600).

    No, they lost money to a certain type of piracy - pirates who substituted piracy for purchase. Not piracy in general. And that's ignoring the whole piracy generates publicity effect.

    ---

    Like software, intellectual property law is a product of the mind, and can be anything we want it to be. Let's get it right.

  171. Re:Hardcore players by bit01 · · Score: 1

    we, as a society, decided that this situation was unfair since it puts the people with distribution systems (publishers/printers) in an enormously unfair position over the painter.

    And this situation applies even more so for copyright distribution cartels today. At least without copyright others, including the original artist, can distribute under their own terms.

    The reward of copyright is proportional to the amount of distribution, not the amount of creative effort, by many orders of magnitude. That's wrong and has lead to severe market distortion.

    but I really want to shoot down this pernicious idea that copyright decisions are independent of moral decisions.

    Nothing pernicious about it, just you trying to impose your moral judgements on others. The law frequently has little to do with morals and copyright is but one example amongst many.

    ---

    Like software, intellectual property law is a product of the mind, and can be anything we want it to be. Let's get it right.

  172. Re:Hardcore players by Anonymous Coward · · Score: 0

    That's what an EULA is for.. when you click "i accept" your consenting to their license.

  173. Re:Hardcore players by metacell · · Score: 1

    Law is simply morality that's been codified. We believe killing people is wrong, so we make a law to reflect our shared morality.

    Some law is codified morality, some is not. For example, the fact that it's illegal to drive on the left side of the road is not a question of morality. It's an arbitrary convention needed to make traffic work. In fact, the vast majority of laws deal with procedures, technicalities and arbitrary conventions necessary to make society work, but which are not moral in themselves. Those parts of the law are just tools for society, not ends in themselves.

    In the USA, copyright started out as a method to "promote the progress of the sciences and useful arts" by creating an economic incentive for creators - i.e. a tool, not an end in itself. It has subsequently came to be viewed by many as a sort of moral right. Whether it really is useful for society, and whether it really is a moral right, is up for debate.

  174. Re:Hardcore players by metacell · · Score: 1

    I download cracks for legally purchased games in order to play them on my netbook, which doesn't have a CD/DVD drive.

    In fact, I download cracks just to avoid swapping in and out the original, legally purchased disks on my desktop computer.

  175. Re:Hardcore players by metacell · · Score: 1

    You are under the impression you own the game; you do not. You own the, very limited, rights to play that game. These rights are not transferable to friends.

    That is what the rightsholders (game companies, book publishers, etc) try to claim, but so far it hasn't held up well in court.

    First, no matter what, you own a physical copy of the game.

    Second, the rightsholder can't restrict your right to resell the game. In the USA this is called the First Sales doctrine.

    Third, in my jurisdiction (Sweden) you do not need the rightsholder's permission to play the game (or to run any computer program, for that matter). The rightsholder only has exclusive rights to publish and to manufacture copies, nothing else. There exists no such thing as an exclusive right to run a computer program (or to read a book, or to watch a movie). Once you have a physical copy, you can do anything you want with it, except publish or copy it. Rightsholders often try to claim that the temporary copies created in the computer's memory when you run the softwaer constitute infringing copies, but the Swedish copyright law has an explicit exception for temporary copies that are created as a part of a technical process. I'm not sure how it works in US copyright law, but I doubt the rightsholder can restrict how you run a computer program without first binding you with a contract (license agreement).

  176. that's right by shnull · · Score: 1

    Not every copy download would be bought. That's a simple fact of life, you don't even need statistics to understand that. If they want that statement to be true, prices would at least have to be halved and then still it wouldnt reflect the situation accurately. I myself sometimes just download something, just to see how my computer holds up against it, only to delete it after 'testing' or maybe 1 day later. I shit you not, and if i do this, maybe other people do this too. Piracy is not the real problem here, not the base of the problem at least

    --
    beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
  177. Re:Hardcore players by Anonymous Coward · · Score: 0

    Copyright law & first sale doctrine disagrees - the rights are fully transferable.
    Some technical restrictions may make lending/selling your copy harder, but it doesn't mean that you are prohibited to do that.
    An EULA may claim that you don't have some rights and the company owns your soul, but these points of EULA aren't valid and binding.

  178. Re:Hardcore players by TheLink · · Score: 1

    > Further, the DMCA prevents you from circumventing these measures, so it is, in fact, illegal to make pretty much any copy of the game

    You don't have to circumvent DRM (as per the DMCA) to make a copy of the game. The pirates/hackers circumvent the DRM (might even be legal in their country).

    So you buy the game, and then download (leech) a working copy to use as you please, courtesy of the pirates/hackers.

    Win-win right? The game company gets your money, you get a working copy and the hackers get to show how 1337 they are.

    --
  179. Re:Morbo CUSTOMERS DO NOT WORK THAT WAY! by Anonymous Coward · · Score: 0

    Maybe so, but I'd wager the bank that 10% is a HELLUVA LOT CLOSER to the truth than 80%!

  180. Re:Its only PIRACY if you BOOTLEG and SELL contrab by Bob_Who · · Score: 1

    To recap: The songs you hear on the radio are paid for by those commercials you hear between the songs. They are not free.

    I understand your point, but let me point out an important distinction here. They don't pay a cent more if I turn on the radio and listen. Or if a million people do. That "paid for" song is exactly that, in the old paradigm: IT WAS PAID FOR. They didn't make you pay for it over and over again, or monitor who was listening, or whether they taped the "king biscuit flower hour" on KLOS. That fee agreement was an extortion settlement with broadcasters since they generate advertising revenues from others. It was lawsuit insurance protection payoff. But don't delude yourself into thinking that it "pays" for the song in the same way that it is in digital domains. What payed for music then was record sales - and that only happens if WE HEAR THE SONGS. That is why the record companies were giving PAYOLA that was 1000 times the ASCAP/BMI licensing agreements. When radio broadcast that song for 3 cents, it made NO DIFFERENCE to the cost, and it made NO ACCOUNTING if I or anyone had the radio on or off. It was a FLAT FEE. It also had no adjustment to the cost if I record it to a cassette tape. Copyright laws pertain to that situation in analog technology where ONE copy of a broadcast was ruled FAIR USE after Sony Beta arrived. BUT THE TERMS OFFERED TODAY ARE BY NO MEANS FAIR WHEN DRM ACCOUNTS FOR EVERY EAR AND DEVICE AD NAUSIUM and restricts your media and devices, and mines your market data. You can argue the moral relevance of apples and oranges, but bottom line is that the "piracy" that occurs is a direct response to the "rip off" greed that knows no bounds in the Corporate meat grinder. If the price for listening to the song is priced like it was in radio days - in other words, a flat nominal 3 cent fee PAID FOR the broadcast - no matter how many ears were tuned in or tape decks rolling, then there would be no need to "pirate". But the licensing arrangement proposed at this point of technology is preposterous, and I ain't paying, and nobody is going to buy if its not worth it. I am not stealing it either, I am just not a customer - not like I was when I felt I got what I paid for ONCE. Today, I'll occasionally buy tunes directly from the artists, at the concert, or on their web, but Sony and Universal Thorn EMI and Warner's Polydor, Apple, whatever can kiss my ass goodbye. Ultimately, a marketing plan that works will be the one that offers the bast value in the current social economic and cultural landscape. I've outgrown that demographic, I'm over that hill. But I really believe that the rip off is a two way street. "Pirates" are the "customers" once they decide they want to buy the product. These twits want to charge for the commercial, and only lend a license you intend to own. If it ain't worth stealing, it ain't worth paying for either, and nobody is hearing it at all. Given the choice of selling 1000 $1 tunes or a million pennies, the latter is always preferable, especially when its made out of a download of digital bandwidth. Its frigging electrons - and its prolific distribution is exactly what they want no matter how much they piss and moan about not getting paid enough. If that were really true, they would be dentists.

  181. Re:I take your point, but your statistics are rubb by Sir+Realist · · Score: 1

    On your second point - or my second point; they appear to be the same - we agree. Not all jailbreakers necessarily want the app. But its possibly (I'd even venture probably) a larger percentage than for non-jailbreakers. As an extreme example, if 10% of people are pirates, and 10% of non-pirates are potential sales, but 50% of pirates are potential sales, then stopping all of the pirates would raise your sales by more than 50% (For a million people, thats 90k sales with piracy and 140k sales without; 140/90 = 155%.) I'm not saying those numbers are correct, of course, but I am saying that without knowing what they are you can't say that there is a 10% cap.

    But for your first point, I'll just quote the original article again:

    only 10% of their potential customers are pirates

    Not "at most 10% of their customers are pirates". Only. Perhaps it was just a slip of the tongue, but round Slashdot stating that all jailbreakers are pirates is flame-bait extrordinaire...