Domain: worldofgoo.com
Stories and comments across the archive that link to worldofgoo.com.
Comments · 12
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If you like old-style arcade games,
Modern awesome ones to have (not going to name super obvious classics or reading other comments first):
Beat Hazard has everything that was great about old arcade games made for a modern systems and interlaced with music you provide.
I consider World of Goo to be a must-have.
As for social meat-space games Cards Against Humanity is a favorite, but not exactly for all company.
One of my favorite board games as a kid isn't being produced anymore and I can't think of another that screams it needs to be considered so, meh.
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World of Goo Greenland
By hijacking a foreign country's TLD Google has messed up World Of Goo's plans on getting goo.gl for their Greenland offices.
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Indie scene is pretty neat...
I dunno, the indie game scene seems to have at least some interesting stuff floating around these past few years, like World of Goo, And Yet It Moves, and Fluidity. (The latter two are European, not USian, but hey.)
Cheers,
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Re:Heading the wrong direction?
Because that doesn't work. Cheapskates are cheapskates, and nothing will change that.
Example: The good folks responsible for World of Goo ran a special "Pay What You Want" promotion for a little while. And you know what? The largest single datapoint was one penny, with the vast majority of people paying less than two dollars for a fantastic game. And of course, since the game was distributed DRM-free, an untold number of copies were downloaded via TPB and never went through this channel.
No matter how good a game is, if you offer people a choice to get it for free (or nearly for free), they'll take it.
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Re:Oil spill...
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World of Goo!
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Enforcing artificial scarcity is a poor strategy
To me, DRM is about two things. First it's about making sure that people don't actually have control over the things they've ostensibly bought. The Amazon debacle is a prime example of this.
Secondly, it's about trying to create artificial scarcity, which seems to me to be all the wrong strategy.
And, on a different note, I don't think the low prices you're seeing are because of DRM. I think you're seeing them because developing good games shouldn't actually take the gobs of money that it's currently fashionable to throw at the problem. I know of several indie games that seem to be doing OK for themselves completely in the absence of DRM. Word of Goo, and The Penumbra Series.
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Button presses per minute
I find many modern 3D games have a low "button-press-per-minute" count. Whilst older games always had something going on almost every second, recent titles just get the player to sprawl around for hours. Give me an older title such Bank Panic or Smash TV (both arcade) over a modern 3D shooter any day.
For the games which aren't like that, then they're just too easy I find as well. I've recently bought great playing games such as World of Goo and Zombies Vs Plants, and although they are great fun while they last, it's over all too quickly - more proof that games today are geared towards the masses for 'throwaway' purchase like a McDonalds. It's pretty sad. -
hmm?
No reference to The Unfinished Swan or World of Goo? Or how about The Maw (which is a bit boring after a while, but in a really cute way)?
Physics seems to be the "next big thing" in games. And those games rely a lot on that. Or are they not "Indy" enough?
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Where's
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Re:DRM-Less
Should also note that they have free demo
.rpm and .deb so it's easy to give the game a try and see if it's worth your $20 (which as Parent pointed out, it really is). -
Re:Even worse!
World of Google, of course!