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Mega Man Designer Explains Japan's Waning Video Game Influence

eldavojohn writes "As one of the creators of Mega Man, Keiji Inafune remembers the days when Japan redefined video games. He believes those days are long gone as he reveals much in his criticisms of Japan's ailing game economy. Inafune says Japan is five years behind — still making games for older consoles with 'no diversity, no originality.' When asked why, he responds, 'A lot of designers, if they find a genre that works for them, they stick with it. A lot of designers just stick to a set formula. That doesn't work any more. You can't just tweak the graphics, work just on image quality. You can't compete on that. The business side is not keeping up with investment. You need to be prepared to invest 4 billion yen or more on a game, and then spend 2 billion yen more to promote it. But Japanese companies can't do that. So we're losing out to the West in terms of investment in games. It's a vicious cycle, a deflationary spiral. Because you don't invest, you can't sell games, and because you don't sell games, you can't invest.' He compares making games for Japan and the US to Sushi and basketball — two popular things but each done in distinctly different ways by the two nations."

315 comments

  1. not just japan by cosm · · Score: 2, Insightful

    no diversity, no originality

    sounds like every other copypasta shooter, sports game, racing game we have from the mainstream devs/publishers here in the states. If you ask me, Japanese games have some of the most diversity and originality. America's latest Shoot 'em Up? They aren't that unique. Call of Duty maps being released as free downloads for PC, then being re-released as 'map packs' for money a couples years later. Mainstream here is mostly movie spin-offs, sequels, prequels, and rehashes. And Madden 19xx-20xx, but nothing new under the sun there either. Sims games? NCAA games? Comic-book games made after movies? Games made after movies made about games? Intellectual property my ass. More like unoriginal crap-ware extortion.

    --
    'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    1. Re:not just japan by Darkness404 · · Score: 3, Insightful

      In reality, I can really only think of a handful of "good" American studios, Bungie, Valve, Blizzard and BioWare. On the other hand, I can think of a lot of good Japanese studios which consistently make quality games, Namco, Square-Enix, Nintendo, Sony, etc.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:not just japan by g_rampage · · Score: 1

      Off the top of my head I'd add Naughty Dog and Insomniac to that list.

    3. Re:not just japan by JtDL · · Score: 1

      What was the last really good new game made by Namco? How about Atari, Konami, Capcom, or Sony? By new I mean innovative and fresh, not a really great sequel, so that it will refute the article.

    4. Re:not just japan by nmb3000 · · Score: 4, Insightful

      In reality, I can really only think of a handful of "good" American studios, Bungie, Valve, Blizzard and BioWare. On the other hand, I can think of a lot of good Japanese studios which consistently make quality games, Namco, Square-Enix, Nintendo, Sony, etc.

      I'm not a huge gamer, but I can easily add a few to that list: Bethesda, Obsidian, Epic, id, Infinity Ward. Some of these developers have waned a little recently or been acquired by some parent company, but they still produce some good games. Even going by a list on Wikipedia, there are only a few other Japanese companies I recognize (such as Konami and Capcom).

      These days, I don't see a reason that Japan would be greatly superior at game development than any other country. Originally they had something of a head start in the industry (many consoles have been developed there), but any more there are many talented and experienced people all over the world. Any country which comes up with something new will initially be on top, but things will inevitably level out sooner or later.

      --
      "What do you despise? By this are you truly known." --Princess Irulan, Manual of Muad'Dib
      /)
    5. Re:not just japan by Darkness404 · · Score: 1

      As opposed to the fresh ideas by American studios? Lets face it, games have been making sequels from each other ever since the days of "Space Wars". When I think of the most popular games made by American studios I think of Halo: Reach (Halo Franchise), Fallout 3 (Fallout franchise), WoW (Warcraft franchise), Generic-Sports-Game 2010 (whatever their series is), Starcraft 2 (Starcraft series), Dragon Age Origins (Essentially Baulder's Gate 2.0), Team Fortress 2 (sequel to Team Fortress), etc.

      --
      Taxation is legalized theft, no more, no less.
    6. Re:not just japan by Anonymous Coward · · Score: 0

      add Bethesda to that list, they made Oblivion and the new fallout games
      Rockstar too

      Theres really a lot of great studios that fly under the radar simply by not making the huge big budget type of games. There's been some good developers that have been coming out of Eastern Europe recently too. Check out Metro 2033 if you haven't heard of it. Amazing games like that sometimes come and go without much notice simply by not having the huge advertising budget and name. The game itself is as amazing if not more so than the half-life series.

    7. Re:not just japan by 93+Escort+Wagon · · Score: 4, Insightful

      "Bethesda, Obsidian, Epic, id, Infinity Ward."

      Holy shit are you a fucking piece of garbage. What a fucking embarrassment to real gamers.

      It's a school night - shouldn't you be in bed?

      --
      #DeleteChrome
    8. Re:not just japan by Anonymous Coward · · Score: 1

      what about starcraft ;_;

    9. Re:not just japan by black3d · · Score: 2, Insightful

      Why is Bungie on that list? It's an awful studio which hasn't had an idea since the late 90s.

      Halo isn't even a good game. Marketing made it popular, because there's a whole generation of console FPSers out there who don't even know what a real FPS plays like. If Halo had been released on PC, it would have bombed after the first game.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    10. Re:not just japan by black3d · · Score: 3, Insightful

      What is this elitist crap you're peddling? Four out of five of those are fine studios. I understand that you clearly think it's uncool to like anything popular, being a young, elitist idiot. "Real gamers" were playing games before you were born. Your entire appreciation of gaming is based on what OTHER PEOPLE think of your choices. Way to go, independent thinker.

      --
      "The true measure of a person is how they act when they know they won't get caught." - DSRilk
    11. Re:not just japan by Aliotroph · · Score: 1

      Atari is American. Or at least it was. What exactly it is now I don't know, but it isn't the company that made the stuff we loved in the 70s and 80s.

    12. Re:not just japan by antifoidulus · · Score: 1

      You obviously have a very short or very selective memory. You know there are a LOT of great, original games for the NES and Super NES, there are many, MANY times more crapware/cloneware etc. games for those systems too, many coming from Japan. This situation is not new. According to 'kipedia there were 798 licensed games for the NES in NA/Europe and 1,055 for the famicom(obviously with a lot of overlap). Can you off the top of your head even name 5% of all NES games? My guess is that you cannot because you can only remember the really good ones(mario, metroid, zelda, final fantasy dragon warrior etc).

    13. Re:not just japan by Eponymous+Coward · · Score: 1

      Don't forget sandbox games like Sims and Little Big Planet.

    14. Re:not just japan by Cylix · · Score: 1

      There are a number of awful things about Halo. (Don't even get me started on match making)

      Now, in terms of originality I will give them points on smooth integration of vehicle mechanics as well as providing a balance with that very same introduction. ie, a foot soldier can still compete at a disadvantage to a vehicle mounted player. (Not realistic, but balanced).

      For their time (especially early on) they were the only game in town on their platform. The king of games title is in question as of late with increased competition in that genre. However, as you have pointed out they really do have an excellent marketing department.

      Now, I have a lot of details I really do not like about their brand of games and with so many good examples today I've been pondering why some things are still the way they are. The only conclusion I could reach is they have selected a target audience with a very low end in the age category. This would explain the simplicity present in the entire architecture and that very same lack of feature tends to unnerve me. (It's a guess anyway)

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    15. Re:not just japan by pat+sajak · · Score: 1

      Hi there. It's great to see that you've bought into the video game industry's marketing juggernaut (thereby identifying yourself as a gamer, keen to spend more money on said games), but some of those companies have contributed some quality titles; possibly not of your generation or preferred genre, but true none-the-less.

    16. Re:not just japan by Cylix · · Score: 1

      There were like 30 clones of gradius!

      Additionally, there were several unlicensed games that saw limited distribution inside the united states. (A good deal of them were terrible, but there was a nice version of tetris that was yanked from shelves).

      More to the point, I remember gobs and gobs of just crap titles out there. Nintendo at the time had very little restrictions on the quality of the title. It was fairly obvious how bad a title was because the value would drop considerably after release. Only the noteworthy carts actually retained any used value and were a pain to acquire cheaply.

      If you have to reminisce about bad titles there is of course the angry video game nerd video series.

      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    17. Re:not just japan by bigstrat2003 · · Score: 1

      I'd cross Epic off the list, but that's a matter of personal taste. In any case, IW doesn't really exist any more. The name is still there, but enough people left during that debacle that they're a new studio at this point - simply with the same name.

      And although I think your list contains good developers, I don't think any of them is on the same tier as Blizzard or Bioware (perhaps Bungie or Valve). Those are studios which produce games that I will practically buy sight unseen, simply because they have such an astounding track record for quality. That's pretty hard to attain.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    18. Re:not just japan by bigstrat2003 · · Score: 3, Interesting

      Well, I didn't make the list, but I agree with it. And in my opinion, Bungie is on the list because Halo is a great game. I wouldn't put them in the same category as Blizzard or Bioware, because they do fail occasionally (I hated ODST), and lose points for essentially making iterations on one game for the last 10 years... but it's still a really great game. And I say this as someone who was, and is, still a predominantly PC gamer.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    19. Re:not just japan by Lordnerdzrool · · Score: 1

      Sure, some games are sequels. Doesn't mean they didn't include fresh new ideas. Take, for example, Team Fortress 2, you mentioned. The game is absolutely nothing like the original game series with the exception of the classes. The entire atmosphere of the game is different. Likewise, Fallout 3 is not too much like the original franchise (to the disgust of several Fallout 1/2 fans). Just because it is a sequel, doesn't mean it can't have fresh ideas to offer.

    20. Re:not just japan by Anonymous Coward · · Score: 1, Interesting

      Care to cite a few examples from the last few years to enlighten us as to why that is? BTW, you name the same amount of studios for each region... Personally, I find, with the exception of Kojima, Nintendo and Sony, the Japanese market to be extremely lacking in innovation/originality/inspiration. Though seeing as how I don't live there and am not exposed to everything they have to offer, I could be wrong. Even the small independent developers of North America are way ahead of Japan's curve in some respects. Heck, the small independent developers of North America are ahead of the curve of major North American studios in some respects.

    21. Re:not just japan by Tharsman · · Score: 2, Interesting

      That is not the point. World wide western games are doing much better than japanese ones. Meiji does not seem to get why, though. Reading his answers makes me think he just has no clue why. He keeps going about studying the western market.

      I think I have an idea, though: it's the sandbox element. Almost all western games incorporate the sandbox in one way or another. You may claim not everyone wants it, but once you get used to some level of freedom due to the sandbox elements, it's horribly though to go back and play a completely lineal game. Dead Rising did great, and it has a great sandbox incorporation.

      This does not mean that every game has to try to emulate Grand Theft Auto, but the level based gameplay has to be designed in a more organic fashion, make those levels larger with multiple paths in enviroments that feel more real and not so corridor like. This specially applies to the lineal Japanese RPG.

    22. Re:not just japan by interkin3tic · · Score: 1

      I understand that you clearly think it's uncool to like anything popular, being a young, elitist idiot.

      Not only that, he posted as AC and thus would not accrue any status with his fellow young elitist idiot peers by bashing those popular studios. Kind of like vandalizing something with invisible ink.

    23. Re:not just japan by jewishbaconzombies · · Score: 1

      French. I don't know how depressing that is, but it sure isn't the Sunnyvale culture that "didn't repeat games" and looked down their noses at the marketing people that foisted Asteroids Deluxe on the engineers on the rare occasion they did recycle content.

    24. Re:not just japan by Xest · · Score: 1

      I'm not sure which studio you're excluding from that list with your 4 out of 5, but let's be honest, id Software only gets on lists of "top studios" because of it's history. It's not done anything worthwhile since Quake 3, and even that was really the low point of the Quake series. It gets an honorary place, but it's hard to argue it's a top studio nowadays- certainly it doesn't seem to offer anything in it's titles over any other run of the mill FPS clone developer.

      They're a far cry from their earlier selves when they produced the Wolfenstein, Doom, and the Quake series. During that period they led the game development world, ever since they've really just been an "also ran". Carmack is without a doubt a genius, but with the loss of the likes of Romero, Steed, McGee, Petersen, Kirsch, they just shed far too much talent, and as good a programmer as Carmack is, his programming ability alone couldn't make up for the loss of the game design, level design, character design skills of those folk.

      Sure give them a legacy position as a top studio, but nowadays I think it's hard to argue they're anything special. This isn't to say their games are awful or anything they're not, they're just run of the mill and simply do not stand out from the crowd anymore like some developers do (i.e. Blizzard).

    25. Re:not just japan by Anonymous Coward · · Score: 0

      Yeah, you go on and create games that define PC gaming. Child.

      Unreal Tournament? Doom? Not a "real gamer?" That term is outdated, just like your mom.

    26. Re:not just japan by Lillebo · · Score: 1

      Don't dis the French. Ubisoft is also French and they make some cool games (Assassins Creed, Far Cry, Driver..)

    27. Re:not just japan by Anonymous Coward · · Score: 0

      I disagree with halo being good. I concede that it was the first good console fps game, but it really brought nothing new or innovative to the fps genre. We were doing the same things in fps games ten years prior with quake classic.

    28. Re:not just japan by Anonymous Coward · · Score: 0

      You're right. When most of us go to the store we are given a mutually exclusive choice of Wii, PS3, XBOX 360, OR PC. Once we pick one of them we are then unable to purchase any of the other gaming platforms and for the rest of our lives are unable to experience them as others do.

      I make a lot of money so I have them all. I have plenty of time to play them all alongside my other duties. It's not that you don't like HALO, it's that you are obviously biased in the first place.

      You don't know what a real FPS shooter is. When it's your job and people die around you then you realize what real means. See what I did there? I shit on you just like you shit on console players. Try going outside a bit. You don't have to join the military as I'm sure you probably have a hard time moving around if you're THAT into PC FPS games. You can try some paintball for starters.

      the point is, you're stupid, you're an elitist, and you're don't even back anything up with facts. Many people believe that the HALO franchise is good, not just in gameplayer, but in story. I'm assuming that you are the kind of person that believes DOOM 3 had the best story in the world right behind UT3, but you're wrong. Aside from story the franchise still plays really well. Your opinion isn't even the majority for PC players because many, many PC players look beyond PCs into other types of gaming, such as consoles, card games, miniatures, tabletop, pen and paper (gasp you actually have to face someone in person).

      Go back under your bridge.

    29. Re:not just japan by Rysc · · Score: 1

      Spot on. I only hope one day square realizes this and makes a more freeform RPG, starting with something like chronotrigger and expanding from there. Between procedural content and massive disks we have the power today to make quite complex, compelling and uniquely replayable RPGs.

      --
      I want my Cowboyneal
    30. Re:not just japan by Anonymous Coward · · Score: 0

      oh yeah, and physorg reports today that research says drink more milk, lose weight.

    31. Re:not just japan by Anonymous Coward · · Score: 0

      I'm just curious, which FPS' version of matchmaking do you prefer over this one? I'm not asking whether you prefer a lack of matchmaking (that's going backwards assuming you can still play with friends on on platform in the genre).

      Also I'd like to point out that the genre itself targets a younger audience than other games - namely folks that have sharper reflexes and simple needs. Once the audience gets older, those reflexes wane somewhat and the mind usually becomes sharper. At that point, slower paced games usually target the audience, particularly strategy.

      You can check my source here - www.google.com

      note: I realize you know 'many people that are older that prefer FPS games', but we all know exceptions to every rule.

    32. Re:not just japan by Drakkenmensch · · Score: 1

      Some people just love to think they're more street because they don't play anything that sold more than 10 copies, like this guy: http://www.youtube.com/watch?v=617lGZjYyNo

    33. Re:not just japan by Jurily · · Score: 1

      Baulder's Gate

      Go for the eyes Boo, GO FOR THE EYES!! RrraaaAAGHGHH!!!

    34. Re:not just japan by Lose · · Score: 1

      ...and lose points for essentially making iterations on one game for the last 10 years...

      Nintendo has been doing this for years with their Super Mario Insert-F*cking-Iteration-of-Original-Here products for much, much longer. Bungie is definitely not the worst in this respect. When you got something good, why not stretch it out? Game designers accomplish their initial image for the game in the first in series typically, so its nothing to them to sell out a bit afterwords. Even if they didn't want to do this, studios such as Bungie, tied in with large corporate partnerships, can't have a say as to whether they will or will not release new iterations of their games. Its no longer in their hands.

    35. Re:not just japan by quanticle · · Score: 2, Insightful

      Square Enix used to be in that list. Lately, though, the Final Fantasy series has dropped to Madden levels in terms of originality and innovation. Sure, the plot is different in every game, and the graphics get a bump up, but the gameplay mechanics have consistently been different combinations of the mechanics from Final Fantasies 6, 7, 8, and (to some extent) 9.

      From the above, I've concluded that Square Enix jumped the shark around 1999, right before the launch of Final Fantasy IX. Every title after that game has been the same ingredients, just mixed in different ways.

      --
      We all know what to do, but we don't know how to get re-elected once we have done it
    36. Re:not just japan by Anonymous Coward · · Score: 0

      Fallout 3 was derivative, just the wrong/rape franchise (Oblivion)

    37. Re:not just japan by bigrockpeltr · · Score: 1

      excluding the ones u mentioned contra (all)
      donkey kong (there were a couple only played 2 i think)
      excitebike
      tennis
      megaman
      RC pro am
      starforce
      top gun
      spy vs spy
      elevator action (i think that was its name)
      mike tyson's punch out
      and a few more i cant remember now

      --
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    38. Re:not just japan by Narishma · · Score: 1

      Rockstar is British, not American. The guy was talking about American studios.

      --
      Mada mada dane.
    39. Re:not just japan by Narishma · · Score: 1

      A game doesn't have to be innovative and bring new things to be good.

      --
      Mada mada dane.
    40. Re:not just japan by MBGMorden · · Score: 1

      Yep. That's why I've taken to not naming specifics on the internet.

      Name an actual brand of beer, whiskey, wine, chocolate that you like. Name a particular restuarant, band, or movie. Name a particular game studio.

      Regardless of what you name, there will ALWAYS be someone to pounce on you and declare it to be an inferior product/brand/experience.

      I wonder if part of the trend towards liking "unknown" stuff is a result of that? Afterall, if no one knows what you're talking about then it's harder for them to denounce it. If I say I like the hamburgers at Applebees there will be half a dozen people telling me how much Applebees sucks. If I say I like the hamburgers at Peggy's (a local pool hall) then it's harder for one to disagree because no one knows the place I'm talking about (of course I'm sure someone will denounce it in jest now that I specifically mentioned it :)).

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    41. Re:not just japan by Anonymous Coward · · Score: 0

      Good north american studios, Bioware isn't american.

    42. Re:not just japan by phorm · · Score: 1

      I can think of a lot of good Japanese studios which consistently make quality games, Namco, Square-Enix, Nintendo, Sony, etc.

      ---

      Square-Enix? You haven't played some of the more recent Final Fantasy titles - their flagship series - then, I take it? FFXIII is pretty lame in terms of dialog and the story progression is often just sad. FFXII was promising but the ending gave it a cut-off-at-the-knees feeling. FFX-2 was just disgusting, and more like a sailor-moon fanboy game than anything. I can't comment on the MMORPG's as I haven't played them.

      Things have gone fairly downhill since the FF heydays, and there's nothing that quite matched up to previous titles. Titles like "Lost Odyssey" from other companies still have a strong feel of quality about them (and I believe that LO involved some of the old Square team), but Sony/Square seems to be fading fast. I just wish I knew other titles that were worth playing, as it used to be that a new Square RPG was worth waiting for, but it's hard to know what's good these days.

    43. Re:not just japan by Anonymous Coward · · Score: 0

      Halo was released on the PC and it sucked....badly . However, Halo was originally intended to be to be a Mac/PC only release. Back then Halo was an exciting title with "innovation" written all over it. The problem is that, during development, Bungie was purchased by Microsoft and the game was turned into a (necessarily) mediocre console shooter.

      Bungie went from creating excellent, unique games with great story and presentation (Marathon series, Myth series) to pimping a single console shooter.

      Blame this entirely on Microsoft.

    44. Re:not just japan by commodore64_love · · Score: 0, Troll

      "Atari" is actually Infogrames, but with a new name. Likewise "Commodore" is now some European company that apparently produces nothing.

      AMERICANS OUTSPEND JAPANESE

      That's the gist of the article. The Americans aren't winning because of better quality, but because they have deeper pockets. The same was true in the 70s and 80s but after the 1983 crash, Mattel, Coleco, and Atari folded-up their game divisions, giving Nintendo/Sega/Sony the chance to become top dogs. The Japanese didn't "win" - they simply moved into the giant gaping hole the Americans foolishly left behind.

      And now things are tipping back to America, because of folks like Microsoft with deep pockets spending gobs of money.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    45. Re:not just japan by Blakey+Rat · · Score: 0, Troll

      Someone recently did an interesting survey of Japanese game developers, quizzing them on what games they had played. I'm sorry, I don't remember who was asking and who was answering, but I distinctly remember that one famous and successful Japanese game developer had never played Starcraft. Ever. Didn't even recognize the *name* Starcraft.

      So there is definitely a problem; Japanese game developers *only* play Japanese games. Or, at least, are less likely to venture outside of their comfort zone.

    46. Re:not just japan by Belial6 · · Score: 1

      I always felt that Wolfenstein 3D was their last good game. That was the point that there games stopped feeling like games and started feeling like tech demos for selling a game engine.

    47. Re:not just japan by Tarsir · · Score: 1

      Are you aware that you listed 4 American studios and 4 Japanese studios? It looks to me like you are aware of exactly as many good American studios as Japanese ones.

    48. Re:not just japan by Anonymous Coward · · Score: 0

      I think that Looking Glass Studios should be on that list.

    49. Re:not just japan by thetoadwarrior · · Score: 1

      Atari was American and then bought by the French. So I'm not sure why you're lumping them in with the Japanese.

    50. Re:not just japan by thetoadwarrior · · Score: 1

      What Crash Bandicoot and Jak or Spyro?

      They're pretty average. There are awesome western developers like Blizzard and Valve but there is a lot of shit out there. Mind you Japan creates a lot of shit but we just don't get to see it like the horse racing sims they're obsessed with.

      The Japanese that do cry about Japan losing relevance are just out of ideas. As long as Japan is the home of companies like Nintendo who pump out the cream of the crop like Super Mario Galaxy and Japanese hardware collectively outsells the one US hardware manufacturer then I fail to see how anyone can say Japan isn't relevant simply because they don't have a complete lock on hardware.

      They still provide, imo, an on average higher quality set of games (mainly because they don't export their shit) and what concerns me about western developers are they are primarily ex-PC developers with this ship now patch later mentality and since console gaming has become more westernised it does seem we're losing more genres and getting more sequels. So even if the west pumps out a decent set of games their contribution of lowering expectations on hardware and innovation are the worst things they've introduced to console gaming.

    51. Re:not just japan by thetoadwarrior · · Score: 1

      Don't get me wrong I love Team Fortress 2 but all of it is more or less the same. A lot of the maps are the same but just re-worked with improved graphics. The biggest difference was the removal of grenades which I'd gladly have back in exchange for the hats.

    52. Re:not just japan by g_rampage · · Score: 1

      More like Jak and Daxter, Uncharted, and Ratchet and Clank. I wouldn't call any of those series average.

      I do agree that the PS1 era wasn't great for either.

    53. Re:not just japan by thetoadwarrior · · Score: 1

      You lose all credibility by listing Epic as a good developer. They are not. Their intro into the FSP genre was plagued by awful code, their first UT was pretty fucking basic until they saw what Quake 3 was doing and copied ideas from them. UT originally didn't have strafe animation or damage decals. Then the community fanboys complained that the superior QUake 3 was making their game look like shit so they only then added in those basic things.

      Let's not forget CliffyB's excuse for UT 2003 where he basically admits any game they do on their newest engine will be a bit lacking because they're just in it for the graphics. Even taking into consideration that he was likely only saying that to shill UT 2004, the fact is UT 2003 was cack and unfortunately UT 2004 wasn't much better. Hell even the latest UT was average at best. The GoW series is just recycling ideas borrowed from Id combined with "attitude" to help CliffyB compensate for being a short little man with issues over looking younger than what he is.

    54. Re:not just japan by TrancePhreak · · Score: 1

      Heck, Mario 2 was a reskin of another game Nintendo purchased.

      --

      -]Phreak Out[-
    55. Re:not just japan by mattack2 · · Score: 1

      Double Fine productions? (e.g. Psychonauts)

    56. Re:not just japan by Dogtanian · · Score: 1

      Atari is American. Or at least it was. What exactly it is now I don't know, but it isn't the company that made the stuff we loved in the 70s and 80s.

      No, as the other guy said, Atari (or rather "Atari") is now French.

      I don't know if you meant it isn't the same "company that made the stuff we loved" in spirit. But actually, the modern Atari *literally* isn't the same company because it's just a renaming of Infogrames which has *nothing* to do with the original Atari beyond having got the rights to the name and some IP in the early 2000s.

      FWIW, the "real" Atari (the one founded in 1972) was split in 1984 following the video game crash, with the arcade and computer divisions sold separately. Its two successors, Atari Corp. and Atari Games were legally new companies (AFAIK) but with some arguable legitimacy due to continuity business operations. However, both those companies fizzled out or were merged beyond any meaningful recognition years ago. There really isn't any company that could legitimately be called the "true" Atari nowadays.

      --
      "Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
    57. Re:not just japan by Labcoat+Samurai · · Score: 1

      I think you've set the bar high for innovation. Also, I think you've set it in the wrong place. A developer doesn't have to invent an entirely new genre in order to be innovative, and a new game in an existing franchise may have certain expectations regarding its place in the larger series, but that doesn't mean they can't take it in exciting new directions.

      Take WoW, for example. It builds on warcraft lore.... but it literally has nothing else in common with the previous games. And as an MMO, it was extremely innovative. I played Square's outing (FFXI, specifically), and when I defected to WoW, it was like I finally understood what an MMO was *supposed* to be.

      And then Dragon Age. It shares the tactical gameplay of Balder's Gate, so it's loosely in the same gameplay genre, but it's set in a different world with an all new story. Many of the ideas are borrowed from western fantasy literature, but it goes its own direction in some fascinating ways.

      Or Fallout 3, which, gameplay-wise, owes more to Elder Scrolls than Fallout

      Or even Halo: Reach, which is fundamentally Halo and yet innovative in small but significant ways, like improving the AI and personality of the enemies, or increasing customization. It may not seem like much to the PC crowd, but Halo 3's forge, ability to save films, and file sharing/editing is all very innovative for a console shooter.

      Innovation doesn't have to be about a complete reinvention of a genre or every game being a fresh IP that owes nothing to what came before. The goal is merely to avoid stagnation, and you can do that as much by improving a good formula as making an all new one.

    58. Re:not just japan by Labcoat+Samurai · · Score: 1

      I don't have any examples for you of either kind off the top of my head because I'm not planning to give the question much thought, but why is something automatically not innovative or fresh if it's a sequel?

      Uncharted 2, for example, represents a maturation for Naughty Dog. Uncharted is a decent game, but Uncharted 2 is balls to the wall amazing. Phenomenal environment graphics, amazing action setpieces, the game shows just what Naughty Dog was capable of doing with the series... it just took them two games to get there.

    59. Re:not just japan by Labcoat+Samurai · · Score: 1

      Is it just me, or did you use the word "etc" to mask the fact that you named exactly the same number of studios? :)

      Also, I wouldn't put any of the Japanese studios you named in the same league as the American ones you named. Particularly Square-Enix, which maybe once deserved the honor of being listed as one of the greats, but, in my eyes, has been on an impressive string of misses lately. Crisis Core was the last game with Square's name on it that I played and really liked.

      Also, no Rockstar or Bethesda? I'd consider Volition, but only because I love SR2 so much. And I feel like I have to give Naughty Dog some serious credit for Uncharted 2 and Infinity Ward credit for the Modern Warfare games, even if those are pretty much the only games of theirs I've ever played.

    60. Re:not just japan by enderjsv · · Score: 1

      I think Bungie and Valve are included in the list of best developers not for making the most amazing games ever (though they definitely make great games), but more because they honestly, authentically seem to care about their gaming community and constantly interact with them. That's rare among developers.

    61. Re:not just japan by enderjsv · · Score: 1

      The post isn't about American games. It's about Japanese games vs Western games. England is a western country. So Rockstar counts.

    62. Re:not just japan by Anonymous Coward · · Score: 0

      I cut my gaming teeth playing Pong on my old B&W TV using a console(black plastic hobbyist box) I made from the plans that were in a copy of Electronics Australia (and the parts from Tricky Dick(obligatory)). At the time we didn't have the reading material of the modern elitist gamer. Pokemon sure set them up to be in touch with reality didn't it?

    63. Re:not just japan by Aliotroph · · Score: 1

      Yeah, I meant to imply the company that made the classic games. It being sold, split, resold, etc. were the basis for the second part of my comment, even though I didn't remember the ultimate fate of the brand. I should have made that clear, but I got lazy. :)

    64. Re:not just japan by Anonymous Coward · · Score: 0

      I believe if you look at them, they *PUBLISH* those games, usually with really lame-ass DRM. Go look at how many are 'ubisoft produced' games and I bet you the number is quite a bit lower. I mention this only because my favorite 360 game, Import Tuner Challenge, got rapes in translation by them, and they CERTAINLY didn't make that game. Just redid some graphics and took away a few enjoyable starter cars.

    65. Re:not just japan by Labcoat+Samurai · · Score: 1

      Every title after that game has been the same ingredients, just mixed in different ways.

      Actually, it was true before that. I think that wouldn't even be an issue if the stories were good. Lost Odyssey isn't my favorite game of the last few years, but it's a very solid game that I quite enjoyed, and it's pretty old school in its gameplay. With JRPGs, it's always been the story that's supposed to draw you in, and lately, Square just hasn't been telling great stories.

    66. Re:not just japan by Labcoat+Samurai · · Score: 1

      Ain't it the truth. It'd be nice if they'd at least do so constructively. Like if you said you liked Applebees burgers and they said something like "Yeah, they're not bad. You ought to try X's burgers. I think you might like them even better."

      But no, the point is not to help you to experience something you'd like. The point is to emphasize that what you like isn't as good as what they like, which makes them better than you. Only it doesn't, because it makes them jerks.

      I mean, there is stuff out there that is legitimately awful (say, Meet the Spartans). But even then, if a person on the internet loved that film, the last thing I'd do is tell them how stupid they are for it. I might, out of curiosity explore for a bit what it is they like about it, but there's no reason to hurt someone's feelings over something like that

      I used to avoid naming specifics, but recently, I've decided I'd go back to proudly stating what I like, whether it's cool/hip or not. Then when someone inevitably tells me my tastes are unrefined, mainstream, or just plain shit, I have a convenient shortcut for who to ignore.... possibly after giving into the temptation to respond once.....

  2. Don't focus on exclusives... by Darkness404 · · Score: 4, Interesting

    I really hope this doesn't end up with a lot more Japan-exclusive games while the west gets crap games like what happened in the 16-bit era. I don't -want- more "westernized" games. I -like- games that are different such as Katamari. I can appreciate multiple cultures, I don't -want- games dealing with "western" themes as opposed to Japanese themes. I want good, solid games. I don't want localization, I want translation, yes, but subtitles are fine. I'd rather have the Japanese voice actors and subtitles than crappy US voice actors.

    There have been some brilliant games either not brought to the west or brought to the west later that would have been excellent back "in the day". For example, a lot of the Final Fantasy games were not released for the NES/SNES in the US and the entire Fire Emblem series was neglected until fairly recently.

    I don't want westernized games.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Don't focus on exclusives... by Anonymous Coward · · Score: 0

      You are in the minority then.

    2. Re:Don't focus on exclusives... by Eponymous+Coward · · Score: 1

      I've only played Katamari on the PS3 and I freakin' love it. If there was ever a game for which there should be a level editor or downloadable content, this is it.

    3. Re:Don't focus on exclusives... by penguinchris · · Score: 4, Insightful

      BS - it's the "westernization" of games (and movies and so on) that is at least partially to blame for making people not interested. When they watch an Asian movie with a terrible English dub, that's all they think about - turns it into a joke. Same thing with games if they do a ham-fisted "westernization" - even just a bad dub, again, can ruin it completely.

      There are games that are essentially just translated from the original Japanese, and they're plenty popular. The parent's example of the Katamari series is an excellent one (if you've played any of them, you'll know they're chock-full of Japanese cultural stuff, most of which makes no sense to anyone else, but the games are still fun), and there's the Dead or Alive series (they leave in the Japanese dialog as an option, presumably because they realize the English dialog is so terrible), Fatal Frame series (again lots of cultural stuff) and more...

    4. Re:Don't focus on exclusives... by Bobakitoo · · Score: 1

      http://en.wikipedia.org/wiki/Blind_Fury VS http://en.wikipedia.org/wiki/Zatoichi, or westernization VS translation. I will take translation over lame remake any time.

    5. Re:Don't focus on exclusives... by Anonymous Coward · · Score: 0

      Or the westernization makes them halirious

      All your base are belong to us.

  3. Five years behind? by nebaz · · Score: 1

    Five years behind what? The US? What have we produced that has been original lately? Another Madden NFL game? What American game has been as original as something like Katamari Damacy lately? (Granted that is 5 years old or more now). Seriously though, I would like to know, because video games are a bit boring lately. (I suppose Portal might count).

    --
    Rhymes that keep their secrets will unfold behind the clouds.There upon the rainbow is the answer to a neverending story
    1. Re:Five years behind? by cosm · · Score: 1
      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    2. Re:Five years behind? by nomadic · · Score: 0

      Might count? Why wouldn't it?

    3. Re:Five years behind? by macshit · · Score: 4, Insightful

      Seriously.

      If anything, the vast budgets of U.S. game makers are what's killing creativity and innovation in game design -- it's way too expensive for them to take much risk these days, and pretty much everything coming out of the U.S. these days is the same old tired formulas with better anti-aliasing and more accurate physics...

      If Japan's economy is ailing, then that might kill off some developers (which is bad), but on the other hand, it might also mean that the focus shifts to lower-priced and lower-budget games. Even if such small-budget games tend to often be formulaic as well, the simple fact that they're much faster to develop and involve much less risk means there's actually a lot more room for experimentation. If you actually look at the selection of games available in Japan, I'd say this is true: despite a few "whales" like FFXIII, there's a vast range of quirky and interesting games for the DS, wii, etc. -- and these are what actually get the most shelf space, and seem to account for the majority of traffic in the store (well, judging by "where people are standing looking at games," anyway), even if the big monitor at the front of the store (paid for by Sony of course) is showing off the latest whale-of-the-month.

      --
      We live, as we dream -- alone....
    4. Re:Five years behind? by nomadic · · Score: 5, Insightful

      If anything, the vast budgets of U.S. game makers are what's killing creativity and innovation in game design -- it's way too expensive for them to take much risk these days, and pretty much everything coming out of the U.S. these days is the same old tired formulas with better anti-aliasing and more accurate physics...

      I've been a PC gamer since the early 80's, and people have been making that kind of claim for almost that long. I prefer the same kind of games now that I did back then; long, immersive (western) RPGs--and they have gotten better and better as the industry has matured and spent more developing them.

    5. Re:Five years behind? by Anonymous Coward · · Score: 0

      Five years behind what? The US? What have we produced that has been original lately?

      Here is a list of my favorite games, none of which came from Japan as far as I know. Don't know that they all came from the US, but I'll bet most of them did.

      Fallout
      Mass Effect
      Grand Theft Auto
      Battlefield
      Civilization
      Supreme Commander
      Company of Heroes
      Starcraft

      Most of these games are on at least their third version. You may see that as a bad thing but Just like Windows 7 is better than Windows Vista, Starcraft 2 is better than Starcraft.

    6. Re:Five years behind? by Darkness404 · · Score: 1

      The problem with that is, having the general public differentiate between crap and a good game. For example, someone who wants to get the game "Cooking Mama" for the Wii has to wade through games like "Food Network, Cooked or be Cooked" and "Order Up!" which are essentially clones of the game lacking the appeal because all have similar themes and art.

      Plus, budget games aren't necessarily cheaper. I'd shell out $50 for FF XIII that would keep me busy for 40 some hours but the newest "casual" game costs the same and might only keep me entertained for 15 hours and still might cost me $50-30.

      If casual games cost $10-15, yeah, I'd buy them. But without any price motivation why would I settle for a less technically pleasing game that will be playable for fewer hours.

      --
      Taxation is legalized theft, no more, no less.
    7. Re:Five years behind? by The_mad_linguist · · Score: 1

      Dwarf Fortress?

    8. Re:Five years behind? by object404 · · Score: 2, Informative

      If casual games cost $10-15, yeah, I'd buy them.

      Uh. What are you talking about? Yes they do. May I redirect you to the $10 and below section of the games sold at Steam? There's a ton of gems in there.

      May I also redirect you to the Mega-Love Indie Bundles: which pack in these excellent indie casual games: Aaaaa! - A Reckless Disregard for Gravity, Brainpipe, Captain Forever, Cogs, Saira, Space Giraffe or And Yet It Moves, Auditorium, Aztaka, Eufloria, Machinarium & Osmos for $19.99 or all 12 games for $29.99?

      Finally, check Steam Game Sales which lists all the recent promos/sales/discounts on Steam, Direct2Drive, EA & Impulse, updated daily. Look! Stuff's up to 85% off right now!

    9. Re:Five years behind? by Mike+D.+Kristopeit · · Score: 1

      you can climb on some walls using protruding bricks in the new prince of persia game.

    10. Re:Five years behind? by Anonymous Coward · · Score: 0

      People make these claims *EVERY* 'generation' of consoles/pc games. Every gen of games has its total bag of crap. 98% of the games are just that, crap. It is that 2% we remember from prev gens.

      For example there are nearly 1200 games for the original NES. 4200+ games for the gameboy up thru the advance (havent looked at the current gen). Out of that astounding list there are maybe 150-200 games that are 'real good'. The rest ... wait for the bargain bin.

      The 70s style consoles were the same way. The early 80s style were the same too. The 90s the early 2000s etc...

      My point? Making games is risky. For every 'hit' there are 20 duds.

      Also broaden your horizon beyond the console market and steam. In the past year I have bought nearly 50 *GOOD* PC games and probably another 25 or so 'duds'. These games do not even require a decent GPU. My total cost for this 'risky' move on my part? Maybe 1000 bucks as I can get the for 10-25 bucks a pop. BTW popcap games have no DRM, and the adventure game style of game is far from dead (it just doesnt gen tons of flash like a good FPS).

      Most of what you see on a console is a 'safe bet'. As licensing costs are fairly high on a console (think 20-30% and price fixing at specific levels). So someone could make a game that would probably sell great at 15-20 (what katamari was back when it came out and everyone else was 40 a copy) a copy yet they have to start out at 60 a copy. Games have a shelf life of 2-4 months before they get tossed into the bargain bins as there are another 20 titles coming down the pike to replace it so they sell terrible and are considered a failure.

      Just to get you started
      PC - plants vs zombies, or ghost pirates of vooju island
      WII - super mario bros wii, or metroid the other M.
      PS3 - uncharted 1 & 2, little big planet
      360 - cant suggest as mine RROD'd

      FPS is a tired and boring genre that is getting long in the tooth. Oh there will still be a few good games in there. But it needs a rest. Puzzle games are seeing a resurgence as 'casual games'. But they are just puzzle style games...

    11. Re:Five years behind? by bloosqr · · Score: 1

      I am curious did you buy FFXIII? When I read that article FF13 was exactly what came to mind. I've "played" that game up to something like chapter 12 and quite honestly i've never seen a game before that all you literally have to do is move forward hit X a lot and sometimes hit some other keys (aka change paradigm). Even the characters don't seem to be engaging (unlike for instance 7). Further its got a weapon upgrade system that seems unmatched to its CP thing (and not even very sensible without an online guide). Its not even figuratively mindnumbingly linear, its literally linear... move forward hit X move forward hit X.. "chain events" hit X "heal" hit X "buff/debuff" hit X

        this is literally only play while "riding the elliptical" game.. (hence i've gotten up to 12)

        in contrast uncharted/2 or even GTAIV for instance I thought was fantastic in terms of story telling ..

    12. Re:Five years behind? by theurge14 · · Score: 1

      Red Dead Redemption is pretty cool.

    13. Re:Five years behind? by Eponymous+Coward · · Score: 3, Interesting

      Apple's app store has changed what I consider budget games. I bought Angry Birds for a couple of dollars and I've spent an order of magnitude more time playing it than I have Modnation Racers that I bought on the PS3 for $60.

      Other than Modnation Racers, I haven't bought a game that cost more than $10 in about a year (and I wish I hadn't bought MNR, it isn't very good).

    14. Re:Five years behind? by cheekyjohnson · · Score: 1

      "You may see that as a bad thing but Just like Windows 7 is better than Windows Vista, Starcraft 2 is better than Starcraft."

      Wait, what? What is so great about Windows 7? Just because something is new, that does not mean that it's better than its predecessors. I'm still using Windows XP (I know that you said Windows Vista, though), and I see absolutely no reason to upgrade to Windows 7. It doesn't add anything groundbreaking. This isn't like the days when operating systems with GUIs were some new thing. There's not a whole lot of difference, and certainly not enough to call Windows 7 "better." The same goes for Starcraft 2 and such. Newer doesn't mean better. Besides, that is just an opinion.

      --
      Filthy, filthy copyrapists!
    15. Re:Five years behind? by cheekyjohnson · · Score: 1

      Oh, and, Battlefield? That's just another generic shooter that is plastered with 'realistic' colors such as brown. Mass Effect is pretty good in my opinion, and I haven't really played anything else on that list.

      --
      Filthy, filthy copyrapists!
    16. Re:Five years behind? by Anonymous Coward · · Score: 0

      What? Battlefield a generic shooter? I can fondly remember the epic days of all out carnage on a 64-player server in 2002. At the time, that WAS insane. And it's still fun to this day.

    17. Re:Five years behind? by bigstrat2003 · · Score: 1

      It's no more linear than FFX was. While I respect your right to criticize it, it's not exactly unprecedented. in the series.

      Furthermore, I think you'll find that battles are more engaging (if more difficult) if you don't use the auto-battle command. I personally find that once I got to a certain point in the game (I just got to Gran Pulse, but forget which chapter that is), I couldn't keep up with the pace of battle that way... but it's there if you can pull it off, and it does add quite a bit. I also feel that once I got to the part of the game where auto-battle became more necessary, the flow of battle changed quite a bit, and I had to stay on my toes with paradigm shifts, so that I was still engaged in the battle... merely in a different capacity.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    18. Re:Five years behind? by bigstrat2003 · · Score: 1

      I don't think there's an earthshattering reason to upgrade from XP, but there are niceties here and there. For example, the other day at work I realized that in the open/save dialog, you now have an address bar. This means that you can put in a network path, rather than having to have the path mapped as a drive. That's not a reason to upgrade by itself, but it is really damn nice to have. That pretty much sums up Vista and Win7: no huge reason to upgrade, but once you get used to it it's hard to go back.

      --
      "16MB (fuck off, MiB fascists)" - The Mighty Buzzard
    19. Re:Five years behind? by Anonymous Coward · · Score: 0

      Five years behind what? The US? What have we produced that has been original lately? Another Madden NFL game?

      The article is talking about mass budget games, not little toy concept games. Mass Effect. Bioshock. Warcraft. Left 4 Dead. That kind of large-budget game with some originality.

      But if you're looking for indie originality you've got Portal, World of Goo, Mr. Robot, Aquaria, Penumbra, etc. There's tons of creativity coming out of the west.

    20. Re:Five years behind? by cheekyjohnson · · Score: 0, Flamebait

      I didn't care too much for it... but if other people like it, I don't really care.

      --
      Filthy, filthy copyrapists!
    21. Re:Five years behind? by Anonymous Coward · · Score: 0

      RPGs are easy to enhance with more money, but are they different or innovative? You can add better graphics, more quests (30 times a variation of fetch object/kill enemy) and more dialogues. This certainly does enhance the experience, but it is mostly more of the same old.

    22. Re:Five years behind? by drumstik · · Score: 0

      Braid, Plain Sight, Portal (as you said), Mass Effect series, Red Dead series, World of Goo. Those are just off the top of my head, and those are just games that I have played. I don't really follow video game news, and just wait for recommendations from friends, so I am sure that there are tons of other great games out there. Stop whining and look for them. The whole "All American games are Madden or Halo" bit is stupid, false, and tired.

    23. Re:Five years behind? by pspahn · · Score: 1

      That's funny. You explained exactly how I felt about FF7. Haven't played anything after it, but I imagine it was the same formula.

      Granted, the series was pretty formulaic before FF7, it just seemed that with FF7 the story became primary and the gameplay came second.

      --
      Someone flopped a steamer in the gene pool.
    24. Re:Five years behind? by bonch · · Score: 1

      He wasn't talking about originality. He was talking about sales and influence.

    25. Re:Five years behind? by TheLink · · Score: 1

      This means that you can put in a network path, rather than having to have the path mapped as a drive.

      Uh, in XP and W2K while in the open/save dialog, you can type \\hostname\sharename in the file field, and Windows will try to open the relevant share.

      The only benefits from Windows 7 to me are:
      1) you can have task buttons of the same app uncombined as separate buttons but still all automatically grouped together (would be nice if you could arrange the button positioning within the group).
      2) you can control sound for apps independently (but not so useful with my work machine that has sound muted most of the time ;) ).
      3) it supports higher versions of Direct X.

      Other than that it's not an improvement over XP. The file search is broken - can't find simple text in text files. The start menu search only seems to work if I type the entire word, my usual XP setup for launching stuff works faster.

      From what I see, Windows 7 is good for inexperienced users, but it adds very little for experienced/expert users. The Windows 95 UI on the other hand at least added a number of features that expert users could use to make things easier or faster to do (when compared to the Win 3.x interface).

      I've nothing against helping and attracting new users, but after years and billions in R&D, Windows 7 and Vista are rather disappointing.

      FWIW, even the KDE and Gnome bunch tend to focus on helping the noobs and don't bother adding features to help people who'd bother to learn how to do things faster. Yes I know you can always use terminals, "screen" and cli stuff to do things fast, but to me it's a rather damning indictment of a GUI if using screen to organize windows and tasks is easier and faster.

      I've even had friends tell me OSX is great, they have no problems switching amongst stuff and multi-monitors. But it turns out they are using "screen" (the cli program) in OSX for most of their work (and using the various keyboard shortcuts). I have no idea why that somehow makes the OSX UI great. You could do the same thing with a decades old dumb terminal interface.

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    26. Re:Five years behind? by interkin3tic · · Score: 2, Insightful

      it's way too expensive for them to take much risk these days and pretty much everything coming out of the U.S. these days is the same old tired formulas with better anti-aliasing and more accurate physics...

      How many counter examples would I need to cite before you'd admit you're wrong? Is one enough? Portal. Two? Mirror's edge. How many? Red dead redemption fits too much into the "Sandbox western themed formula" that have been all you see on shelves these days?

      Too much budget is the problem you say? So is there a reason we're overlooking smaller releases, downloadable games, and indie games? Those don't count for the US? Because it seems odd to make an argument that games in the US are too big budget and not innovative enough, by specifically overlooking the low-budget, innovative games like limbo or braid. Look at the xbox live indie games or whatever they're calling it now. Last time I checked, those were mostly near zero budget games. Most of the top selling ones were apps to make the controller vibrate. None of the demos I tried seemed worth the time it took to download them.

      The vast majority of games coming out are going to be shlock. That's a given, and is true for all art, painting, music, books, movies, is true everywhere, and has nothing to do with formulas or budgets.

    27. Re:Five years behind? by tsotha · · Score: 1

      I've been buying a lot of sub-$5 indie games lately. The vast majority are crap, but occasionally I hit one that's more fun than the average $50 big studio game. It only has to happen one time in ten to be worth it.

    28. Re:Five years behind? by Tridus · · Score: 1

      Final Fantasy XIII is the best example of the problem. That game "innovated" by removing everything interesting and creating the worlds most graphically advanced corridor simulator.

      X was terrible, XI was okay by 2003 standards but is completely destroyed by anything after WoW came out, X-2 was terrible, and XIV plays like it's stuck in 2003 (and is buggier then all hell). The track record here is pretty bad.

      But really, I don't think his comments were even aimed at Square. They make a lot of mistakes, but except for XIV it's not really the same game every time. A company REALLY guilty of that is someone like NIS, where every game they develop is Disgaea with a different paint job.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    29. Re:Five years behind? by bloosqr · · Score: 1

      I played it to gran pulse back in april and then stopped (because you can't play gran pulse while exercising since you need a mission map to know where to walk to) This weekend I picked it back up and I finished gran pulse I played to 12 (thats the level after gran pulse) and its the same old grind to level CP and then move forward (actually to be fair at chapter 11 on I couldn't be bothered upgrading weapons (because its so arbitrary) so perhaps I'm forcing grinding)

      As you said you can't really do autobattle after a point..

      Part of me wants to finish it just for the sake of finishing it since I've gone so far .. On the other hand it really is boring

      I agree with the paradigm shifting later on .. that said there really only so many combinations buff / debuff / heal / chain / hit / sent.. so its pretty easy to keep a few combos to try and a heal (with a ravager that keeps the chain thing up)..

      I guess in honestly the game reminds me of a giant gold farming mission.. all grind and random cut scenes of a plot I no dont follow (lcie /falcie / orphan whatever)

    30. Re:Five years behind? by Anonymous Coward · · Score: 0

      Angry Birds is the first game I've completed *fully* in about 5 years. That is such a addictive little game, was ridiculously cheap, and I can play it anywhere/anytime. I even bought the HD version for iPad because I enjoyed it (and the graphics upgrade was worth it).

      Eponymous is dead on --- Apple's App Store redefined "budget" pricing.

    31. Re:Five years behind? by Tridus · · Score: 1

      It's gotten even worse. While the stories in FF games have always been linear, in the past you had things like towns, world maps, and confusing levels to let you believe you're playing a game with some exploration and interesting things going on.

      FF 13 is literally a corridor simulator. You go straight. That's it. There are no towns. No misdirection. You might find a five second detour off the main path that leads to a chest, but it's never more then a few seconds. There's nothing like a town, and really nothing that requires much thought. Even the combat system is given out in dribbles and isn't very interesting most of the game.

      Someone posted the maps from the first half of the game, and every single one is a straight line. You could have a controller that only has "up" as a functional direction and still beat this game. Previous games in the series weren't anywhere near this bad.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    32. Re:Five years behind? by Anonymous Coward · · Score: 0

      Portal?

    33. Re:Five years behind? by donscarletti · · Score: 1

      Battlefield? That's just another generic shooter that is plastered with 'realistic' colors such as brown.

      Really? And here I was remembering it as a game that revolutionised team based multiplayer by combining tactics and complexity through vehicles, classes and teamwork, with a "jump in and play" fps presentation. I remember my sheer amazement the first time I played it when I found myself able to scoot around in planes, boats and APCs, cover my friends with a range of different weaponry, all in an immersive, real world setting. It was great to have something with a first person perspective with more to it than just popping round the corner to frag another guy.

      Battlefield's sense of purpose and depth over Unreal Tournament/Quake and its sense of accessibility over Tribes made it a very important game in the history of the industry. Too bad about the bugs though.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    34. Re:Five years behind? by donscarletti · · Score: 1

      Grand Theft Auto is from the United Kingdom (Scotland), Battlefield is Swedish, Company of Heroes is Canadian. Pretty sure the rest are US made though. Though I think the 5/8 figure is more based on liking genres that Japanese are fairly poor at.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
    35. Re:Five years behind? by nomadic · · Score: 1

      RPGs are easy to enhance with more money, but are they different or innovative? You can add better graphics, more quests (30 times a variation of fetch object/kill enemy) and more dialogues. This certainly does enhance the experience, but it is mostly more of the same old.

      There's a lot less grinding and a lot more puzzle solving these days, which I think is different (and better).

    36. Re:Five years behind? by Anonymous Coward · · Score: 0

      I've played and beat FF13 and while I can't say that it was my favorite FF game (I've been a lifetime fan), I do feel that it is a very well done game. There are 13 chapters in the game that are mostly linear, but after you've completed the main story there is still a lot of game left -- Gran Pulse opens up.

      There are a lot of side-quests and extras that you can do at that point. In addition, I found it enjoyable to upgrade weapons: use organic items to increase your Exp multiplier, use components to apply experience, and use a catalyst after you've reached max level to take it to a new (more powerful) weapon.

      FF7 is still my favorite FF game, but credit needs to be given to FF13 as well. People complain about the main story being linear, but never finish it. I think it appeals to many types of gamers: Those that want a good story and don't care about side-quests, and those that want to play non-linear side-quests and face challenges (you can do this as early as Chapter 11, but everything is available after completing Chapter 13 - the main story).

      As far as GTA4 and Uncharted2. Those are entirely different genre's. Hard to compare action games to RPGs. I'm an RPG fan myself.

    37. Re:Five years behind? by phorm · · Score: 1

      Just out of curiosity, what did you find so terrible about X? X-2 was obviously a POS, but I know a number of people (myself included) who rather liked X, and found of all the FF's that it was one of the better ones for introducing newbies to the concept of RPG's

    38. Re:Five years behind? by tepples · · Score: 1

      What American game has been as original as something like Katamari Damacy lately?

      The dark secret the gaming press doesn't want you to know is that Namco's Katamari series is just Bubbles (1982) recast as a 3D platformer.

  4. Ironic, no? by Junior+J.+Junior+III · · Score: 1

    Mega Man 9, Mega Man 10... pretty fuckin' badass videogames. Implemented in 2009-10 using 1986-8 technology.

    --
    You see? You see? Your stupid minds! Stupid! Stupid!
    1. Re:Ironic, no? by JtDL · · Score: 1

      As I recall, MM9 and 10 are impossible on 1980s technology. Instead, the design goal was to emulate the look and feel of the classic games.

    2. Re:Ironic, no? by Junior+J.+Junior+III · · Score: 1

      As I recall, MM9 and 10 are impossible on 1980s technology. Instead, the design goal was to emulate the look and feel of the classic games.

      What's impossible about them? The gameplay is identical. The only thing they changed about it is eliminating flicker. And outputting a HDTV friendly video resolution.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    3. Re:Ironic, no? by JtDL · · Score: 2, Informative

      I'm actually looking for the article - it was in the XBox Magazine that dealt with the release. In one of the MM9 stages there are platforms that rotate and your character will rotate with them. The graphical rotation was impossible, if I recall the article correctly. The closest article I can find online is http://www.gamasutra.com/view/feature/3752/he_is_8bit_capcoms_hironobu_.php - it talks about the flicker and the limits on enemies on screen at once, but nothing about the elements that made it into the final release that would have been impossible 20 years ago.

    4. Re:Ironic, no? by JtDL · · Score: 1

      Sorry to reply twice to the same comment, but I found some interesting technical discussion at http://nesdev.parodius.com/bbs/viewtopic.php?t=4407 - note that these people are not affiliated with Capcom. Everything in this comment after this sentence is quoted from a post on page 5 of that thread:


      Note that background colors on the NES must be in 16x16 pixel blocks - you get to use 3 colors for every 16x16 pixel section. You can put sprites on top to add more colors but this gets costly. From looking around on Megaman 9 this limitation would probably be an issue in many places.

      The fade transitions between menus and such are too smooth. If you play a regular NES game with a fade you'll be able to see 3 or 4 "tics" of fade, sometimes using awkward coloring.

      It looks like there's too much color cycling going on. You can have machinery flashing smoothly from black to green on the same screen as blinking red lights as well as two enemies and Megaman each with their own colors. There are different ways to do color cycling; maybe the green one is an actual palette changing, and the red one is being bankswitched or edited CHR-RAM. The point is that this is present in many places and it would take a lot of careful observation and playing around to determine if it's even possible.

      The swinging platforms in Jewel Man's stage mentioned by dwedit are indeed a problem. Large movement like that is usually achieved on the NES by scrolling a part of the background, but if that was the technique then we should see all the platforms swinging at the same time. They are also at different heights, making the scroll method even more unlikely. The alternative is sprites, and the platforms are made up of too many of them. They would flicker and look awful, assuming they didn't use up all available sprites in the first place (the NES supports 64 8x8 sprites, and that includes Megaman and the enemies and anything else small that moves). The chains would add to this as well. Besides all that, the platforms/chains look like they move too smoothly for NES calculations...they might use a big look up table, but that contributes to a huge game size.

      You know that boss that's two big blobs, fights like the Yellow Devil? That would be extremely difficult to replicate on the NES. When the blobs move up/down independently, and the floor also stays still, you're talking about a vertical split scrolling in different directions that is also timed such that the bottom of the screen does not scroll. Rest assured this is pretty tough, if not impossible (considering you're also keeping track of the rest of the game engine). Again, you could try it with sprites, but an 8x8 tile blob uses up all your total sprites (half in 8x16 mode). And there would be so much flickering you'd barely be able to see it.

      The only reasonable way to do that is with sprites, and there are simply too many of them. 8x16 sprites could come close I suppose but that introduces difficulty of its own.

      And when they explode?

      "So what?" you can say. "We'll tone down the explosions." But that's one isolated example of this sort of problem, what about the whole rest of the game?

      It's true that quite a bit is possible on the NES with enough effort. Most MM9 problems that look undoable might be able to be solved through tricky timed code. However when you get into that, there's usually not enough time to process the rest of the stuff going on onscreen (enemies and such).

    5. Re:Ironic, no? by bonch · · Score: 1

      The primary issue is the size of the game, which wouldn't have fit on a classic cartridge. Segments of the music are also technically impossible on an NES, particularly the challenge stage in MM9. The goal was to recreate the original look and feel of the games but not to outright emulate an NES.

    6. Re:Ironic, no? by Junior+J.+Junior+III · · Score: 1

      Ok, while I'll concede that technically you are right, I believe that my main point still stands. Mega Man 9 and 10 are old school style, and are still fun, marketable, successful games today.

      I do think that old school game play is still fun and has a lot of legs left in it. Technical innovation only matters insofar as it enables game developers to deliver a fun experience for the player.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
  5. Go USA by kaoshin · · Score: 1

    We Americans really excel at engineering ways to screw off no matter the cost. See lawn darts for an example.

    1. Re:Go USA by Moryath · · Score: 1

      No, we Americans excel at being fucking morons.

      Take a look at lawn darts from your example - a perfectly feasible, fun game. Banned in most states because of a whopping three deaths that were the result of "the darts" being thrown around by a couple of drunken retards. More people are killed by drunken retards wielding cars. More people were killed by HORSESHOES that same year, but oh no, we has to ban the eeeevil lawn darts...

      Or take the fear that people have towards Monosodium Glutamate - a completely safe substance, but one that every asian restaurant has to put a big "no msg added" sign up about, thanks to racist ass-hat who decided to spice up a slow news day by complaining about why he "always got a headache eating Asian food." The reality is that it occurs naturally in a ton of foods, including chicken and mushrooms, and that substitution of MSG for salt can reduce sodium intake by up to 60% in a given recipe.

    2. Re:Go USA by cheekyjohnson · · Score: 1

      You're an idiot. Don't you care about anyone other than yourself at all? All you care about is the fact that you wouldn't die by playing such a game, and you disregard the fact that everyone else is clearly an idiot so that they'll die from it. If even a single person dies from using a product or playing a game, it must be banned. No exceptions.

      --
      Filthy, filthy copyrapists!
    3. Re:Go USA by jonwil · · Score: 1

      The number of people who died from Lawn Darts is tiny compared to the total number of Lawn Darts games sold.

      As the GP said, the statistics showed you were more likely to get hurt/killed from Horseshoes than from Lawn Darts yet Lawn Darts is banned and Horseshoes is not.

    4. Re:Go USA by Anonymous Coward · · Score: 0

      If even a single person dies from using a product or playing a game, it must be banned. No exceptions.

      So you're saying stuff like water and peanuts should be banned then.

    5. Re:Go USA by MintOreo · · Score: 1

      The Consumer Product Safety Commission bans lawn darts, therefore Americans are 'fucking morons'.

      Excellent extrapolation, except the only thing you proved is that the CPSC and you have something in common.

    6. Re:Go USA by Tridus · · Score: 1

      More people have been killed by vending machines falling on them then by lawn darts. Ban Vending Machines! Why won't you think of the children!?

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    7. Re:Go USA by cheekyjohnson · · Score: 1

      Precisely!

      --
      Filthy, filthy copyrapists!
    8. Re:Go USA by donscarletti · · Score: 1

      The thing is, it is not just the US that they are competing with. From here, I can see 6 American games, 3 British, 1 Canadian, 2 German, 1 Dutch and 3 Japanese. They are comparing themselves with "western" game manufacturers of which maybe half or so are American. All up they are one country compared to almost a billion people and well over half of the world's money, the Japanese are doing quite well considering what they aim to compete with. I think a gamer with different tastes may have more Japanese games than American on their shelf despite America's huge population and economy. However one country taking on the entire "west" is insane. Maybe some day, when Korea and China continue to grow, there will be a valid East vs. West comparison, but today, Japan should be proud of its achievements against other countries.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
  6. Graphics over gameplay by object404 · · Score: 5, Insightful

    "You can't just tweak the graphics, work just on image quality."

    In general, that is what has been plaguing the entire gaming industry since the late 90s: graphics over gameplay. That being said, the rise of casual games these past few years has been a welcome change over shiny 3D graphics with dull repetitive gameplay formulae.

    1. Re:Graphics over gameplay by Darkness404 · · Score: 1

      "Casual" gaming has killed gaming. Just look at the Wii, yeah, there are some pretty good casual games out there, but the problem is, the clones simply just fail. At least a Pac-Man or Mario clones were entertaining but casual game clones just fail. I'd rather play the worst Mario clone than play the newest "Cooking Mama" or "Wii Sports" clone.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:Graphics over gameplay by g_rampage · · Score: 2, Interesting

      How does Cooking Mama's existence mean hardcore (for lack of a better term for not casual) gaming doesn't exist? The gaming market isn't a fixed size. The increase in the casual market has not killed the existing market at all. In fact it's probably caused some crossover and improved gaming in general, but I have no stats to back that up.

    3. Re:Graphics over gameplay by object404 · · Score: 1

      Plants vs. Zombies? Machinarium? Canabalt? Bookworm? Desktop Tower Defense? Portal 2D? All these games kick ass. Don't knock the genre because of the wannabe-clone-"me too" knockoff garbage. There's been more innovation in the casual gaming scene than there's been in the big-budget 3D hardcore gamer scene this past decade.

      Actually it's the big game development studios that have been destroying the game development industry. Because there's so much risk involved with their formulae which requires millions and millions of dollars to develop a title, they keep sticking to old formulae and pump out crap like Madden NFL games year after year to avert "risk".

      The rise of casual games has brought about a new indie gamedev golden age. It's really nice knowing that 3-5 guys can pump out really fun games loved by many players just like back in the 80s on the PC.

    4. Re:Graphics over gameplay by Darkness404 · · Score: 1

      When was the last title worth buying for the Wii? The last game I bought was Brawl and I haven't seen a need to buy a new Wii game since then because the "causal" market for it is so big it cannibalized all the decent games. I bought lots of games for the GameCube but hardly any for the Wii. Its gotten so bad I went out and bought an Xbox just so I could actually play some games. I don't consider myself a "hardcore" gamer, I just want games with substance and not silly control schemes like Super Mario Galaxy. I don't care if the game was decent, the fact I had to wiggle around a silly little pointer killed all the fun. Had it been playable with the Classic Controller, it would be a nice game, since it can't be, I'm not going to bother with the sequel.

      --
      Taxation is legalized theft, no more, no less.
    5. Re:Graphics over gameplay by Mike+D.+Kristopeit · · Score: 1

      unless you want to play driving games or flight simulators which require accurately shiny 3D graphics before they can even be correctly repetitive.

    6. Re:Graphics over gameplay by Darkness404 · · Score: 1

      More innovation yes, but at what cost? Yeah, I'll admit that Tower Defense is good for spending a few hours playing, but after a while it becomes boring. While I can spend hour after hour playing something like Tales of Symphonia, Canabalt is only good for killing a few minutes. The fact is, the only reason why "casual" games are really even worth playing is because they are free or close to free.

      --
      Taxation is legalized theft, no more, no less.
    7. Re:Graphics over gameplay by Kirijini · · Score: 2, Insightful

      that is what has been plaguing the entire gaming industry since the late 90s: graphics over gameplay.

      People have been saying that since the beginning of time.* And yet, there is still a gaming industry; people who were raised on the "old classics" (whether "classic" is defined as pacman, tetris, mario, wolfenstein 3d, warcraft, quake, fallout, halflife, counterstrike, god of war, etc.) still play games (if they have time) and still love gaming. I play a ton of TF2 now, and, yes, there has been constant innovation in terms of gameplay over the past 20 years of FPS multiplayer. Name the genre,** and there are examples of modern games in that genre that are both graphically superior and have at least some innovative gameplay features that make them at least arguably "better" games than the classics.

      And that's only looking at mainstream games. As you've pointed out, there are plenty of casual games - and more importantly, indie games - that focus on gameplay over graphics. And it's always been that way. Casual and indie gaming is not a new phenomenon, except on consoles. There have always been casual and indie games on the PC.

      * beginning of time = when I was born, in the 80's.
      ** exception: space flight sims. I really miss Tie Fighter...

    8. Re:Graphics over gameplay by g_rampage · · Score: 1

      You didn't say Wii gaming was killed. You said gaming. For the most part I understand your complaint about Wii titles, but if they're not what you're looking for then look outside the Wii.

      Also to answer your question, I don't keep up with the Wii at all, but didn't the new Metroid game just come out?

    9. Re:Graphics over gameplay by g_rampage · · Score: 1

      At literally no cost, in the sense you are describing. They're still making Tales games among plenty of other RPGs you'd probably enjoy. Countless other hardcore and serious games are coming out weekly. Why are you so convinced that casual gaming getting larger must mean other gaming has gotten smaller?

    10. Re:Graphics over gameplay by koreaman · · Score: 1

      I feel your pain, buddy! I still haven't quite given up hope for Freespace 3.

    11. Re:Graphics over gameplay by object404 · · Score: 1

      Why are you so convinced that casual gaming getting larger must mean other gaming has gotten smaller?

      mod parent up.

    12. Re:Graphics over gameplay by morari · · Score: 1

      I'd blame the original Playstation for the rise of mainstream gaming more than anything. Casual games haven't destroyed the industry, popularity of the hobby has. I'd rather play a game like Order Up than something like Madden. Once the jocks become the target audience, you can pretty much count intelligence and creativity out. :P

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    13. Re:Graphics over gameplay by Darkness404 · · Score: 1

      Because they have. Rather than having three systems of games of all sorts it has decreased to essentially two (360 and PS3). Most other generations had multiple systems to choose from, not just two. For example, both the Gamecube, Xbox and PS2 offered a wide variety of games. The GameCube in particular had some nice RPGs, shooters, adventure and platforming games that are notably absent on the Wii. Add into the fact that the PS3's game library seems to be a carbon copy of the 360's with only a handful of notable exclusives, and you have a very worrisome situation.

      --
      Taxation is legalized theft, no more, no less.
    14. Re:Graphics over gameplay by meta-monkey · · Score: 1

      You don't want casual games, and yet you bought a Wii...the entire point of the Wii is casual, family-friendly party games. I recommend you buy a PS3 or Xbox360 instead, where actual vidya games still roam free.

      --
      We don't have a state-run media we have a media-run state.
    15. Re:Graphics over gameplay by meta-monkey · · Score: 1

      Second.

      --
      We don't have a state-run media we have a media-run state.
    16. Re:Graphics over gameplay by g_rampage · · Score: 1

      You're narrowing your view again. This is completely discounting handhelds and PC gaming. The game industry has shifted, yes (for example handhelds are now arguably the best for RPGs). However, it hasn't gotten smaller. If you really think so, please provide some kind of evidence beyond "because they have."

      Why is it when the GameCube had nice RPGs, shoters, adventure, and platforming games it's a good thing but when the PS3 has the same thing you brush it off as a "handful of notable exclusives." The games are still there, you're just looking in the wrong places.

    17. Re:Graphics over gameplay by Anonymous Coward · · Score: 0

      He specifically said he bought an Xbox (I do assume it was a 360). At least read the dude's post if you're going to comment.

    18. Re:Graphics over gameplay by Anonymous Coward · · Score: 0

      No way, I have a wife, kids and run my own business.

      I need games that cater to my life style. I cant afford 100 hour epics. I've bought every major release since I got a full time job, but havnt completed any of them.

      My gamer life involves playing the first 2 - 3 hours of a game then giving up.

      Any game that runs longer then a film is not really want I can afford to play. Any game that involves me dying again and again forcing me to spend hours learning a skill set is a game I'm going to not have time for.

      Casual gaming doesnt mean not sophisticated, its just a response to the rediclously long and difficult hard core games. Braid, Flower, Portal are just as much casual as anything else and thats all a lot of adults have time for..

    19. Re:Graphics over gameplay by pspahn · · Score: 1

      they keep sticking to old formulae and pump out crap like Madden NFL games year after year to avert "risk".

      I pretty much disagree with this, but solely based on the Madden series.

      I have always been a fan of football games. 1st and 10 at the arcade was awesome, then there was Tecmo and the Front Page Sports series, then Madden decided it was the king.

      Now, it has been a few season since I've played Madden, as PC gamers are no longer a demographic, but what annoyed me for the years after Madden 2000 was that they kept ADDING crap to the game that made it a worse game. I liked the additions of adding the pre-snap features, but they started getting so convoluted and you were no longer playing FOOTBALL.

      With a few exceptions for minor rule changes and rosters, the game doesn't change. It's still blocking and tackling.

      --
      Someone flopped a steamer in the gene pool.
    20. Re:Graphics over gameplay by Anonymous Coward · · Score: 0

      Multi-player FPSs still haven't really tried to do too much more than the ol' run n' gun formula. So even if you like some concepts and aspects of the gameplay, the majority of them are designed in a way to that puts non-twitch players at a disadvantage.

      Here's some innovations I'd like to see in an FPS, and if implemented well - it might make me interested in a newer game in the genre.

      1. Stamina: This means that the energy needed to run like a jackass is expendable. Walking would be the primary way of moving. Not that you can't run, but if doing it for too long - you tire out and eventually are forced to slow down. Also low stamina means you can't jump as far and have more error in your aim. If this means people hole up a bit every now and then and have to actually take cover in order to rest, oh well. I think that's a lot more realistic though. Also certain carried weapons and ammo have a weight penalty, so some classes might not move as fast on foot or be able to run as long.

      2. Reward actual team-play. No more having somebody who can solo rambo style and win games for the whole team. In order to capture a flag, actually require that 3 people man various positions on a base for a given amount of time. Now suddenly, keeping your team mates alive has importance in the accomplishing the mission. The aforementioned stamina also reinforces this. You'll need somebody to cover your back while getting ready to make the next charge. Also do something like add bonus points for kills with vehicles or equipment when multiple players are operating them. You want top of rankings? Be prepared to work with someone.

      3. Ability to alter the map to some degree. Give teams ability to lock certain doors on their own bases. Just enough to discourage access by the enemy and base camping. Also add the ability to construct various structures or demolish entire buildings. Digging trenches, piling up berms, and tunneling to some extent might be fun too.

      4. Make vehicles more important for some missions. It's one thing if they can help score massive kills or provide armor and fast transportation. But why not have a mission goal involving getting a somewhat weak truck or helicopter from one place to another in order to capture a flag or score some bonus like special weapons or an ammo boost? (For example, a mission where if a team gets a fuel truck to a base - then the tanks there unlock and become usable.)

      Of course all these features would add a whole new set of exploits and may frustrate some players of more traditional FPSs, but I think I'd get a kick out of a FPS game that involves more strategy than a team having a player who knows the map best and has the fastest reflexes.

    21. Re:Graphics over gameplay by Fallingcow · · Score: 1

      This whole generation sucks. IMO there aren't many more titles worth owning on the PS3 and 360, there are just fewer really bad knock-off casual games than on the Wii so the problem isn't as obvious.

      All the good games seem to be on the DS and PSP this generation. Not one of the actual consoles has even ten great games yet, which, considering that the winner in the "epically huge library with loads of good games" department in the last three generations (SNES, PSX, PS2) each had so many great games that it's hard to even narrow it down to a top 25, is pretty damn sad.

      In the Wii's favor, it's got a re-make of Goldeneye on the way in a couple months, and it looks pretty friggin' good. Finally, a splitscreen shooter this generation to play with my friends that isn't that piece of shit CoD:WM2, which we play only for lack of anything better. Makes me feel less bad about selling my 360 for a PS3, since the 360 got a port of Perfect Dark, which gives it exactly one exclusive that I give a damn about (there might be one or two more that it has and the PS3 doesn't, but I have a gaming PC, so...)

      So, that's what I'm excited about. An updated re-make of an N64 game on this generation's weakest console. Other than that and the too-far-off-to-worry-about Arkham City, everything I'm waiting for is on (or will be best on) the PC. Just sad.

    22. Re:Graphics over gameplay by Anonymous Coward · · Score: 0

      Enemy Territory has all of the above.

    23. Re:Graphics over gameplay by Schadrach · · Score: 1

      So, to sum it up, anything with any kind of motion controls automatically doesn't count?

      Frankly, Super Mario Galaxy had a control scheme that was perfectly fine. Once you got the feel of it, it was pretty much second nature, aside from flying as Rainbow Mario (which I could never really get the feel for).

      Depending on the kinds of game you like, you should try No More Heroes 2, there's a second Zelda for Wii coming out, and a small spread of other stuff that's not in the "casual party game" department. Don't have my library in front of me to name names ATM though.

    24. Re:Graphics over gameplay by Anonymous Coward · · Score: 0

      When was the last title worth buying for the Wii? The last game I bought was Brawl

      Alright, just checking a list of games released since Brawl, we have the following:

      Okami, Mario Kart Wii, Boom Blox, Wario Land: Shake It!, de Blob, Sam & Max: Season One, Tales of Symphonia: Dawn of the New World, The House of the Dead: Overkill, MadWorld, Excitebots: Trick Racing, Klonoa, Boom Blox Bash Party, Punch-Out!!, Little King's Story, Wii Sports Resort, Cursed Mountain, Muramasa: The Demon Blade, Phantom Brave: We Meet Again, A Boy and His Blob, New Super Mario Bros. Wii, Resident Evil: The Darkside Chronicles, Silent Hill: Shattered Memories, No More Heroes 2: Desperate Struggle, Tatsunoko vs. Capcom: Ultimate All-Stars, The Sky Crawlers: Innocent Aces, Fragile Dreams: Farewell Ruins of the Moon, Monster Hunter Tri, Trauma Team, Sakura Wars: So Long, My Love, Sin and Punishment: Star Successor, Metroid: Other M.

      Note: I neglected to put Super Mario Galaxy 2 just because you said you didn't want to buy it.

    25. Re:Graphics over gameplay by ookaze · · Score: 1

      When was the last title worth buying for the Wii?

      There are tons of them this year alone. But you won't look for them, you don't buy them, and yet you expect them to shine.
      Monster Hunter 3 came out this year with a redesigned classic controller. You didn't even buy that since the last game you bought was Brawl, so years ago. So you lived under a rock since that Brawl launch, or you're just making silly excuses just to draw the illusion that you're rightfully bashing the Wii.

    26. Re:Graphics over gameplay by Narishma · · Score: 1

      Enemy Territory Quake Wars has all of those. Many other games have some of them too.

      --
      Mada mada dane.
    27. Re:Graphics over gameplay by ookaze · · Score: 1

      The GameCube in particular had some nice RPGs, shooters, adventure and platforming games that are notably absent on the Wii.

      Seriously, get out of this rock you've lived under for so many years, and just check the line up for this year, or the past one.
      Platforming absent from the Wii? Are you insane? That's where the genre is the best represented. I can give you adventure, and the Wii didn't have really good exclusive shooters outside of Japan for now. The RPG always were there, and several were out even this year with indifference from people like you who just ignore them. And you expect to be taken seriously when these RPG do pitiful sales because people actually are not interested in them?
      There are two apparently good RPG in Japan now (Xenoblade is out, the Last Story is not yet) that will surely come to the west.
      I will buy them for sure, but I'm sure your lot will ignore them and then come out next year saying the same nonsense about not having any nice RPG, Shooters and Platforming on Wii.

    28. Re:Graphics over gameplay by ookaze · · Score: 1

      People have been saying that since the beginning of time.

      Surely you meant "people on PC".

      Casual and indie gaming is not a new phenomenon, except on consoles. There have always been casual and indie games on the PC.

      Did you write this with a straight face? Do you even believe your own BS?
      FYI Tetris or Pacman are casual games, made specifically to tailor to women in the case of Pacman (thus why there are so much colors in this game, and why everything looks not scary at all), and perhaps not intentionally for Tetris. If you're so old of a gamer, surely you rememeber the uproar about Tetris, which propulsed the Gameboy to heaven, with guys lamenting about Tetris not being a game (it doesn't have an end! The graphics are crap! Nintendo stole it from the Russian! GASP!).
      Even Mario was considered not a game by PC gamers back in the day.
      The more things change, the more they stay the same, and history repeats itself.

    29. Re:Graphics over gameplay by Anonymous Coward · · Score: 0

      The problem is that you think hardcore is anything but casual gaming to the more hardcore fans. Games like planescape, arcanum, fallout, those are the real games killed by console games of all stripes, if anything I root for the super casual games so that the new generation knows what it feels like.

  7. What about minecraft? by Anonymous Coward · · Score: 1, Informative

    It's made by one person, but it's the most commonly owned new game in my circle of friends.

    Granted it only rakes in 10 bucks per person, but I imagine he has no shortness of cash.

    1. Re:What about minecraft? by Anonymous Coward · · Score: 1, Informative

      He has a shortness of cash unless he gets his Paypal thing sorted out.

  8. I don't blame them by alvinrod · · Score: 2, Insightful

    I don't blame them for not branching out into other as it seems as though the audience doesn't care too much about anything new and wants more of the same. That might not be healthy for the industry, but why should a company invest massive amounts in flashy graphics, new tech, and marketing for something that's probably going to flop when they can just push out something using the same engine as their last game, reuse some of the art assets, and have an install base that will probably pick it up without a huge marketing push? If there's money to be made in something new, someone will make it, even if it's not the established players.

    1. Re:I don't blame them by minasoko · · Score: 1

      I don't blame them for not branching out into other as it seems as though the audience doesn't care too much about anything new and wants more of the same. That might not be healthy for the industry, but why should a company invest massive amounts in flashy graphics, new tech, and marketing for something that's probably going to flop when they can just push out something using the same engine as their last game, reuse some of the art assets, and have an install base that will probably pick it up without a huge marketing push? If there's money to be made in something new, someone will make it, even if it's not the established players.

      This is it. Avid gamers often have tunnel vision on this topic. Everyone has a finite number of hours per week to use for leasure. The majority of players do not play 5 hours each day.

      Many modern western games update rather than innovate. To enthusiasts this is painfully obvious, but when you only spend 3 hours a week playing, it's not so apparent. So, the games still sell and the companies continue on with Halo IX.

  9. Indie scene is pretty neat... by zooblethorpe · · Score: 2, Informative

    I dunno, the indie game scene seems to have at least some interesting stuff floating around these past few years, like World of Goo, And Yet It Moves, and Fluidity. (The latter two are European, not USian, but hey.)

    Cheers,

    --
    "What in the name of Fats Waller is that?"
    "A four-foot prune."
    1. Re:Indie scene is pretty neat... by Cidolfas · · Score: 3, Insightful

      A few more for your list:

      Minecraft isn't American, but is really good and so popular these days that the guy behind it has flown to talk to Valve and had to shut down his registration and payment system (which also means it's free to play right now!).

      Dwarf Fortress, of course.

      Lugaru HD is another classic indie title, and I think the non-HD version got open sourced as part of the Humble Indie Bundle deal. The game is a bit sparse at times, but for me the gameplay was top-notch.

      Darwinia will make you more attached to little green pixel men than should be right.

      These are some of the well-known ones. Really there are too many to list, but I HIGHLY recommend buying fresh, innovative indie games. They don't have the polish of AAA big-budget titles, but they make up for it in interesting gameplay mechanics and sometimes genuinely good storytelling that wipes the floor with the "everything you do must be epic to the extreme!" plots that the AAA titles have. I've gotten more hours of fun from VVVVV (look for it on steam for $5) than I got from playing Gears of War 2 which cost 10x that much.

      Seriously, support your indie developers. The more people who buy their games, the more they get to make. Here is a good place to start looking.

      --
      I am become /dev/null, destroyer of data.
    2. Re:Indie scene is pretty neat... by hasdikarlsam · · Score: 1

      And on the japanese side:

      Recettear
      Ever17
      Touhou

    3. Re:Indie scene is pretty neat... by kyz · · Score: 1

      Don't forget Cave Story, although that's old and free. It's still one of the best platform games ever. It was also recently released (for money) on the Wii, so get it there and support the game's author, Pixel.

      --
      Does my bum look big in this?
    4. Re:Indie scene is pretty neat... by supersloshy · · Score: 1

      Small error with you link: fixed that for you ;)

      --
      "Our country is not nearly so overrun with the bigoted as it is overrun with the broadminded." -Archbishop Fulton Sheen
    5. Re:Indie scene is pretty neat... by Anonymous Coward · · Score: 0

      A few more for your list:

      Minecraft isn't American, but is really good and so popular these days that the guy behind it has flown to talk to Valve and had to shut down his registration and payment system (which also means it's free to play right now!).

      I just downloaded Minecraft this last Sunday... There's no in game tutorial or instructions that I could find and I ended up spending the two first nights outside on a mountaintop in the dark waiting in terror for the morning because I had no idea what to do :) Because of it's skyrocketing popularity, the forums and wiki seem to be offline a lot so you can't always get help there, either...

      To get some enjoyment out of it, I'd recommend hitting Youtube and watching a couple of "First Day" tutorials to get an idea of how to build the basic tools. Also, the base download for the game doesn't always get the sound folders, so you'll want to find the Resources.zip file that's out on mediafire, I think. I found a link to it on a minecraft forum by doing a search for Minecraft Sound Fix. The forums were down, but the google cache worked.

    6. Re:Indie scene is pretty neat... by Anonymous Coward · · Score: 0

      Pretty sure registration was shut down because Paypal locked him out of his $750k account.
      Also, get your links right. Preview is there for a reason.

    7. Re:Indie scene is pretty neat... by mattack2 · · Score: 1

      Is this game even playable completely with the keyboard? I downloaded the Mac version (got the translator), and I can move left/right, 'z' seems equivalent to 'enter' or speed up text.. But there seems to be no jump or anything, so I can't do anything on the very first level.

    8. Re:Indie scene is pretty neat... by kyz · · Score: 1

      Well, the keys should be "Z" to jump and "X" to fire. Both keys speed up text. Down arrow operates things or talks to people.

      Maybe your keyboard layout is different to a typical English keyboard?

      --
      Does my bum look big in this?
    9. Re:Indie scene is pretty neat... by aka1nas · · Score: 1

      Nope, that was unrelated. Penny Arcade did a comic series on Minecraft, and the resulting traffic buckled Notch's homegrown registration/payment/account management system. He moved it to the Amazon Cloud over the weekend and has been optimizing the minecraft.net site since then.

    10. Re:Indie scene is pretty neat... by Anao · · Score: 1

      mephisto sano shoes, comfort shoes, fitness shoes http://www.sanoshoesclub.com/

  10. If you only read one sentence of the article, by gman003 · · Score: 3, Interesting

    read this one:

    "I want to find ideas that are global."

    I've been saying this for a while now. Videogame culture is not defined by national boundaries. I have more in common with a Japanese gamer than I do with the sport-freak American down the street. Videogame culture is about 40% American/Other Western Countries, 40% Japanese/Other Asian Countries, and about 20% original.

    Yes, Japanese developers are very behind in game design. You look at, say FFXIII. Big-name game, big-name people. They're about par with America in terms of art, music, maybe a bit behind in programming because they don't pay as well. But their game designers are probably ten years behind. Go to an American game-design site like Gamasutra. They'll talk about interaction looks, gameplay design AS the story. Then go to Japan, where most of their game design is "like this game, but with different numbers and colors." They just do not get game design as a science.

    In interests of fairness, however, there is a lot American developers could learn from Japan. First, story. Japanese writers are good at making unique characters. Compare (to use well-known examples) Cloud Strife to Master Chief. Both have unique art designs, but look at the characters. One is an ex-elite soldier recovering from torture/experiment-induced amnesia and a feeling of duty to a dead comrade. The other is a supersoldier who is REALLY good at killing things, and is the last survivor of a battle that, until last week, was never really shown. Now, which sounds like a more interesting story?

    Inafune-san, on the extremely slim chance that you read this, I understand what you're saying, and I'm glad that you're coming to us to learn. However, don't give up entirely on Japanese developers. They have much to teach us as well.

    1. Re:If you only read one sentence of the article, by Anonymous Coward · · Score: 0

      "I have more in common with a Japanese gamer than I do with the sport-freak American down the street."

      I have more in common with a Japanese film-maker who is a father of two young children than I do with an American down the street who doesn't share any of my interests.

      Duh.

    2. Re:If you only read one sentence of the article, by ifiwereasculptor · · Score: 2, Funny

      What interests? Filmmaking and... young children?

    3. Re:If you only read one sentence of the article, by gman003 · · Score: 1

      The best truths are the ones that are obvious in hindsight.

    4. Re:If you only read one sentence of the article, by gmhowell · · Score: 3, Funny

      What interests? Filmmaking and... young children?

      I didn't know Roman Polanski read Slashdot.

      --
      Jesus was all right but his disciples were thick and ordinary. -John Lennon
    5. Re:If you only read one sentence of the article, by Anonymous Coward · · Score: 0

      If both you and the Japanese gamer feel that "gamer" is sufficient to describe you, then I reckon you might right. But if not, and I don't think most of us are limited to one interest, I wouldn't be surprised if you actually discovered, over time and to your greater horror, that you have more in common with the sport-freak down the street than you do with the Japanese gamer.

    6. Re:If you only read one sentence of the article, by elynnia · · Score: 1

      "I want to find ideas that are global."

      I'm not entirely sure that making a game 'global' would lead to its popularity in this day and age.

      Up until the 90's, limitations in graphics and programming meant that games had to be abstract, to varying extents. When playing Asteroids, Donkey Kong or even Pokemon, their semblance to reality didn't really matter as we all knew it was just a game to have fun with. Thus, games were inherently more globalised, with less direct referencing to existing cultural products (and if there was referencing it was obvious that it was solely for marketing most of the time).

      In today's day and age, however, advances in graphics and programming - combined with the prevalence of visual media through Internet videos, reality TV and increased broadcast coverage of everything that happens means that games are conceptualised as extensions of existing cultural products or genres, whether that be football, guitars, anime, war, science fiction or history. This creates marketability through association and familiarity of the source material, and enables video games to be placed within our current understandings of popular culture.

      Seeing as preferences for various forms of popular culture widely differ across countries, I'm not at all surprised that Japan's influence in games has waned; there is enough of a local market that Japanese developers inevitably subscribe to Japanese conventions on popular culture, which often alienates foreign players to whom these conventions are not automatically assumed. The same applies for the Western game industry, who often draw upon MTV (and the like) for the concept of (masculine-oriented) 'coolness' that seem to dominate Western game aesthetics. Though I can't say for sure, I would think that a similar phenomenon is occurring between the American and European game industries, and I can't see the situation reversing, what with the continuous obsession with graphics and pseudorealism.

      Aly =]

    7. Re:If you only read one sentence of the article, by solios · · Score: 1

      One is an ex-elite soldier recovering from torture/experiment-induced amnesia and a feeling of duty to a dead comrade. The other is a supersoldier who is REALLY good at killing things, and is the last survivor of a battle that, until last week, was never really shown. Now, which sounds like a more interesting story?

      One's a pointy-haired emo whiner, the other is a heavy metal astronaut.

      Now, which character would you rather play?

    8. Re:If you only read one sentence of the article, by Anonymous Coward · · Score: 0

      Comparing Cloud to Master Chief is a pretty ignorant statement.

      Cloud : an ex-elite soldier recovering from torture/experiment-induced amnesia and a feeling of duty to a dead comrade.

      Master Chief : a soldier that was KIDNAPPED as a child, put into a 16 year military training program, experimented with, learned/saw half his "class" die/deformed from said experiments, saw another "classmate" die suicide blowing up an enemy ship in one of his earliest missions and then spent the next 20-odd years fighting a losing war. (And Halo Reach is PREQUEL)

      Cloud is a pretty shallow character and a horrible example. Inafune-san, please ignore everything this Final Fantasy fanatic has to say.

    9. Re:If you only read one sentence of the article, by gman003 · · Score: 1

      I would prefer to have the best of both worlds. I see no intrinsic reason why you can't have both a good, detailed story and great gameplay. The only real reason is that the developers with the best storywriters are rarely the ones with the best game designers. Valve has come close, but they still skimp on the world-building, and they still have some segregation of storytelling and gameplay, ie. you can tell whether you're in "shoot the bad guy" mode or "listen to Mr. Exposition" mode.

    10. Re:If you only read one sentence of the article, by gman003 · · Score: 1

      I was limiting myself to parts of the story that you actually learn from the games. As far as I'm concerned, the Halo novels are irrelevant to discussions of the game characters. Sure, they're not bad books, but they don't affect a discussion of in-game storytelling.

    11. Re:If you only read one sentence of the article, by Sedated2000 · · Score: 1

      Have you ever read the Halo books? They are awesome Sci-Fi stories, to say the least.

    12. Re:If you only read one sentence of the article, by ookaze · · Score: 1

      Videogame culture is about 40% American/Other Western Countries, 40% Japanese/Other Asian Countries, and about 20% original.

      That's about right if you forget Nintendo.

      Yes, Japanese developers are very behind in game design.

      That's about right if you forget Nintendo.

      You look at, say FFXIII. Big-name game, big-name people. They're about par with America in terms of art, music, maybe a bit behind in programming because they don't pay as well. But their game designers are probably ten years behind.

      Now look at, say Super Mario Bros Wii. Big name game, big name people. I don't know if they're par or below anyone in term of art, music and programming, but what I know, is that noone has been able to replicate what they do in decades, and they still went out and released this Wii episode that exploded in the charts while most observers where seeing it as a failure and a "lazy" port of DS game. So most of these observers, that included lots of game designers, seem like they're centuries behind.

      Go to an American game-design site like Gamasutra. They'll talk about interaction looks, gameplay design AS the story. Then go to Japan, where most of their game design is "like this game, but with different numbers and colors." They just do not get game design as a science.

      I'm not sure scientists are the best entertainers. Actually, I'm pretty sure of the contrary. But what you say makes sense, as the first videogames were made by computer scientists.
      Game design is good for school, but I don't think school and successful games go well together.
      School is too academic to work for games.

      In interests of fairness, however, there is a lot American developers could learn from Japan. First, story. Japanese writers are good at making unique characters. Compare (to use well-known examples) Cloud Strife to Master Chief. Both have unique art designs, but look at the characters. One is an ex-elite soldier recovering from torture/experiment-induced amnesia and a feeling of duty to a dead comrade. The other is a supersoldier who is REALLY good at killing things, and is the last survivor of a battle that, until last week, was never really shown. Now, which sounds like a more interesting story?

      I don't know, but games are not movies, so this is just nonsensical. Many of the best selling games from Japan have no story (and most come from Nintendo anyway).
      This Nintendo company is a pain in the ass to many people, so much that unless they forget about them, most of what they say is contradicted by these small japanese company.

    13. Re:If you only read one sentence of the article, by Anonymous Coward · · Score: 0

      Cloud versus Master Chief is sort of an unfair comparison. One of the core differences between Western and Japanese games is that Western games tend to genericize their player controlled characters so that they can be receptacles for our own personality and motivations, whereas Japanese games are more likely to have the player take control of a more memorable character with a distict personality (although I'm not sure I would pick Cloud as a prime example). It would be more fair to compare supporting characters

    14. Re:If you only read one sentence of the article, by gman003 · · Score: 1

      Yes, I've read most of them. They're pretty good. However, the storytelling in the games is distinct from the storytelling in the novels, and the quality of one does not affect the interpretation of the other.

    15. Re:If you only read one sentence of the article, by gman003 · · Score: 1

      Personally, I don't see Nintendo as a Japanese developer. They're international. They've got second-party developers on two continents in control of main franchises. Even the Japanese-developed games are not uniquely Japanese. Most importantly, Miyamoto is a game designer in charge of a game company. He may not be versed in the jargon, but he's got the right ideas, and he honestly acts more like an American developer than a Japanese one.

      When I said "game design as a science", I think you misunderstood me. In the early days, the eighties, the nineties, game design was crude. Someone would say "what if we made a game like X?", and they would do it. Quite a lot of them were abysmal failures, and the shining successes were, essentially, random. Those first successes were refined, and led to success. Eventually, patterns were identified, things were codified, and terminology was developed.

      Similar things happened with music and graphic arts. The first musicians just happened to make good noise. The first artists made passable drawings on caves. Eventually, things were codified, scales were developed, the color wheel was invented.

      Game design is still, rightfully, an art. However, it is something that can be studied, taught, and developed. It is, somewhat, akin to programming: it is still an art, but it has guidelines, jargon, and best practices. Most importantly, American developers tend to approach the gameplay as the primary purpose of the game, and then create a story around it, while many Japanese developers tend to place the story foremost, and then invent a game to tell it with.

    16. Re:If you only read one sentence of the article, by uninformedLuddite · · Score: 1

      Inafune-san, on the extremely slim chance that you read this, I understand what you're saying, and I'm glad that you're coming to us to learn. However, don't give up entirely on Japanese developers. They have much to teach us as well.

      For the sake of gaming in general I hope that Japanese designers (if they really are behind the times then thank [DEITY] for that) NEVER come to the west to learn anything from 'us' . If they did then the main lesson learnt would be that if you put enough money behind the marketing then you can nearly always turn rancid dead dogs testicles into a platinum market leader.
      I agree with an earlier poster who stated(sort of) that the problem with gaming today is that far too many people willingly embrace mediocrity (Welcome to US culture). They have no idea that there is the possibility of better virtual worlds to play in. So long as they consider a polished dog turd acceptable they will keep tipping the provider of said turd, smiling as the giants of the gaming world shove it down their throat with a dirty toilet brush.
      There's a couple of metaphors there(I think) but at least I didn't say how I really felt about the casual gamer's impact on the genre.

      --
      The new right fascists are bilingual. They speak English and Bullshit.
    17. Re:If you only read one sentence of the article, by Labcoat+Samurai · · Score: 1

      It's kinda funny about the torture/experimentation thing since Master Chief wasn't exactly *tortured*, but the genetic experimentation he went through as a child sits on dubious moral ground. But otherwise, Master Chief is supposed to be a faceless protagonist to conflict less with the player. Cloud's problem is that he isn't.... and yet still isn't that interesting. Nothing highlighted that better for me than playing Crisis Core. I *loved* Zack in Crisis Core, and find Cloud severely wanting by comparison.

  11. Hmmm by kiwizoid · · Score: 0

    I'm of two minds about this. On the one hand, I don't mind unoriginality. I'm very excited for Pokemon Black & White even though the formula hasn't changed at all because all of the details I'm reading about it make it sound like a very good step forward without changing the core. I bought Monster Hunter Tri the first day it came out because I loved MHFU on the PSP and knew it'd be more of the same. I bought Mega Mans 9 and 10 on the Wii Store because I knew what they'd be and I knew I'd like it. There's absolutely nothing wrong with producing more of the same if your formula works and you tweak it with each installment to bring something new while keeping it familiar.

    On the other, I think there's a trend toward pushing out more of the same to consumers and tacking on $40 in DLC because they know people will buy it (looking at you, Kotick). I would like to see more originality out there, but I don't think it's going to happen in the current climate. On top of that, this isn't a Japan-exclusive issue (my eyes are still on you, Kotick) -- I suspect the only difference is that the American companies have beaten Capcom & Co. to the punch on exploiting the everliving daylights out of the consumer. MM9 and 10 had DLC, but it wasn't that big of a deal compared to mappacks for MW2 or full-unlock things for Battlefield or Xunlai Panes for Guild Wars. SSF4 is (last I heard) going to have a couple of characters available for DLC soon... maybe that'll get them back in the black.

    In any case, I think it's unfair of Inafune to target Japanese developers as being the only unoriginal ones, AND to say that unoriginality is a bad thing. If it ain't broke, don't fix it.

    1. Re:Hmmm by cheekyjohnson · · Score: 2, Insightful

      "If it ain't broke, don't fix it."

      Ugh, too often I see this statement. If everyone followed this advice, *nothing* would ever be improved simply because it isn't completely broke. Don't bother with that new groundbreaking invention that you just thought up, what we have now isn't broke, so don't bother! Sorry, not too much to do with your comment, but I just don't like that sentence.

      --
      Filthy, filthy copyrapists!
    2. Re:Hmmm by blahplusplus · · Score: 1

      I think the real problem is when you want to take an older game and update it but not alienate the fanbase, I think that's where the sentiment comes from because a lot of "innovative games" are absolute garbage because the designers were clueless.

  12. Bungie??? LOL! by Anonymous Coward · · Score: 2, Insightful

    The company that had so little faith in their mind numbingly mediocre Halo games to get decent reviews they sent out 900 dollar 'gift packages' to reviewers...

    Microsoft: Bribing Halo 3 Reviewers
    http://www.gamegrep.com/other/5422-microsoft_bribing_halo_3_reviewers/

    Dean Takahashi: Halo 3 press kit "nothing less than a bribe"
    http://www.qj.net/qjnet/xbox-360/dean-takahashi-halo-3-press-kit-nothing-less-than-a-bribe.html

    Way to go Bungie! No wonder their bunny hopping shiny green Power Ranger games are the laughingstock of the FPS world...

    Why even try when you have Microsoft's billions to throw at the gaming press?

    1. Re:Bungie??? LOL! by morari · · Score: 1

      And it worked, since every console-kiddie out there thinks that Halo is the best thing since sliced bread. Though really, it's the same problem all of those Nintendo fanboys had when GoldenEye came out. They had no prior experience with the genre, because it didn't work well on their platform. Thus, even the most mediocre title garnered great success... never mind that everyone else was playing the far superior Quake 2 when GoldenEye came out.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    2. Re:Bungie??? LOL! by LandDolphin · · Score: 2, Insightful

      AS someone who played all of the Quake's when they came out, GoldenEye was fantastic because me and my friends could all play together at a moments notice at anyone house. Transporting a Console game (and possibly system) is a lot easier then setting up a LAN party. That's what made it soo much fun, the group experience.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    3. Re:Bungie??? LOL! by drumstik · · Score: 0

      Yes, but generally speaking those people who get bent out of shape because Nintendo or the XBox is stealing the gaming spotlight are not the type of people to have friends. This is because, well, they are the type of person who gets upset when someone's favorite video game isn't their own favorite video game.

    4. Re:Bungie??? LOL! by MintOreo · · Score: 1

      Bungie is a fantastic developer. The Marathon series is one of the best line of games I've ever played. Myth and Oni series were great l too. Of course, to you Bungie probably equals Halo.

      Halo wasn't popular because of marketing, it was popular because it was so incredibly fun to have LAN parties with it and spread like a wild fire with college kids and highschoolers (not to mention it was the only good release title for Xbox original and for most people the only reason they got an Xbox). This is the sole reason it was so widely loved, not because of advertising. Come to think of it, I don't think I saw a single ad for Halo 1.

      Halo 2 was popular because of the first, and because of the Xbox Live multiplayer, especially since many of the same people that LAN'd Halo 1 were no longer in LANing distance once the second arrived. The Xbox 360 Live interface was largely based off of the mechanisms that Halo 2 designed, which was far above all the other XBL games.

      To call the Halo games terrible is plain ignorant or plain jealous. They were very hit or miss in terms of handling (just like console gaming in general) and whether the asthetics/physics appealed to you; but they weren't bad by any means (I'll let you call Halo 2 and ODST bad though, because of glitchiness and tiredness respectively). They were popular because they did appeal to very very many, not because of some supposedly shifty online reviews. Personally, my days playing Halo 1 with a bunch of friends are some of my fondest memories, and I loved the campaign/story (particularly complemented by the excellent novels Eric Nylund wrote) and I'm not about to let some misplaced prejudice keep me from enjoying both console and PC games.

    5. Re:Bungie??? LOL! by DirtyCanuck · · Score: 2, Interesting

      As somebody who played Quake when it FIRST came out. (Goldeneye came out in 1997 same year as Quake 2)
      During the original Quake, online Multiplayer was fantastic because me, my friend and any other rat in the city could play together from the comfort of our homes.
      It was literally the coolest thing going. No split screen B.S.
      Using the QuakeSpy portal one could access many "Dedicated Servers" that hosted games, something still not realized even in the modern complexion of today.
      Online multiplayer capability was the flagship ability of Quake when press releases first came out. (Never mind Quake 2 circa 1997 when the completely nailed Quake 2 Online capabilities and MOD freedom)
      Setting up a LAN is very difficult I know...

      But, PC gaming will only ever be limited by the average intellect of the masses.

    6. Re:Bungie??? LOL! by LandDolphin · · Score: 1

      Woosh is the sound of the point of my post going over your head.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    7. Re:Bungie??? LOL! by Lemmy+Caution · · Score: 1

      "But, PC gaming will only ever be limited by the average intellect of the masses."

      Yep, that's right. A bunch of FPS-obsessed geeks are far superior intellectually to people who play casual games in the spare time they have between their graduate studies, international travel, and outdoor activities.

      I love geek narcissism - it's the most clueless, self-deluded variety there is.

    8. Re:Bungie??? LOL! by ooshna · · Score: 1

      The whole thing that made Goldeneye so fun on multiplayer was the fact that you are all there looking at the same screen peeking over at the other players screens laughing when you mess up their ambush. That and paintball mode. I mean all you needed was one friend with an N64 and a book bag and you had a party.

    9. Re:Bungie??? LOL! by Anonymous Coward · · Score: 0

      For the original Xbox (the only console I own), please recommend a first-person shooter with better multiplayer.

      There's a good used games store near my house, so I'll actually be able to try out whatever you recommend.

    10. Re:Bungie??? LOL! by Monkeedude1212 · · Score: 1

      Are you a colossal idiot?

      Microsoft != Bungie

      Microsoft sent out the gift packages, because Microsoft had more money to make off of Halo than Bungie did. Do you know that Bungie effectively terminated their partnership with Microsoft early because they didn't like the way they did things?

      Get your head out of your ass and do some actual research before trying that shit.

    11. Re:Bungie??? LOL! by tepples · · Score: 1

      Setting up a LAN is very difficult I know

      That and expensive. A lot of families with children can't afford a separate gaming PC for every member of the household. So instead, the kids take turns on the family PC.

    12. Re:Bungie??? LOL! by Grishnakh · · Score: 1

      I don't know about this "FPS-obsessed geeks" notion. I've met PC gamers before, and most of them were not programmers, or "geeks" in any way except that they played a lot of games on their PCs. There's "geeks" and there's "geeks"; they're not all the same. The ones that are a lot more interesting are the ones with CS or engineering degrees, who do programming and other serious pursuits. That doesn't mean some of them don't play some games in their spare time, but it's not their obsession. The FPS-obsessed gamers, in my experience, aren't geeks at that level, and their professions usually involve lines like "would you like fries with that?" (and that's only if they're over 18; many are still in high school).

    13. Re:Bungie??? LOL! by Labcoat+Samurai · · Score: 1

      No wonder their bunny hopping shiny green Power Ranger games are the laughingstock of the FPS world...

      I always thought that was sour grapes. The Halo games are great. Personally, I prefer, say, the Half-Life series, but Halo hardly sucks just because I like something else better. They're only reviled because they are popular. Bungie makes good games. This should be a settled issue by now.

    14. Re:Bungie??? LOL! by Lemmy+Caution · · Score: 1

      There's a lot of ways to slice the geek/nerd taxonomies. I tend to see "geeks" as cultural consumers, and "nerds" as producers. Sometimes they overlap, sometimes they don't. I think as science and tech gets more rarified and abstract, a lot of people who woud have been nerds 30+ years ago (inventing things, researching interesting natural phenomena, designing things, etc) have become geeks (buying, collecting, playing and cataloging things.)

    15. Re:Bungie??? LOL! by DirtyCanuck · · Score: 1

      "Yep, that's right. A bunch of FPS-obsessed geeks are far superior intellectually to people who play casual games in the spare time they have between their graduate studies, international travel, and outdoor activities."

      It's a fact that anything short of "open dvd tray insert disc" is going to be seen as difficult to the masses. Marketing analysis proves this fact.

      Lets remember we are talking about the late '90's in that comment. PC gaming was the ANTI console gaming providing gracious modability as well as control over functionality.

      Today PC gaming is so gloriously simplified it's only a matter of time before laptops and tablets become the primary gaming platform.

      Your stereotyping of "geeks" shames your whole argument.

      To insinuate that people who play games do not go outdoors or play games casually (maybe so casual they don't need a dedicated gaming system in fact) makes you a bigot, Sir, or Madam.

    16. Re:Bungie??? LOL! by Lemmy+Caution · · Score: 1

      You're trolling, aren't you? I mean, no one is really this blinkered, are they?

  13. It isn't the superficial stuff by atheistmonk · · Score: 1

    It isn't about getting ready of the whacky.. It's about getting rid of the stale. Japanese themes don't worry us at all. That's all superficial and as he said the superficial changes (blue eyed, blonde haired characters, Western themes) did bugger all. When it comes to RPGs (as an example genre), Western gamers lap up the open world games such as Morrowind and Oblivion. The Japanese probably love these games as well, but the developers are stuck in the rut of crafting Street Fighter, Tekken and DOA games with the same formula over and over again. Final Fantasy is still basically the same formula as well, with a bit of experimentation to do with class changing now and then. I'm not saying that there aren't plenty of Western developers aren't stuck in the same rut and there are certainly fun, novel games that come out of Japan (like Katamari). Just my $0.05

    1. Re:It isn't the superficial stuff by donscarletti · · Score: 1

      Well, I think it is mainly to do with the way video games are developed in the East. Back when Shigeru Miyamoto developed Donkey Kong then Mario, he just did the design, programming and artwork himself and was able to do some great things since he could design and build as he went. However, East Asian companies scale as a linear shape, rather than a parallel shape. Generally, design comes from a central place as a formal set of requirements and it goes to be implemented in the next department. It is very difficult for someone designing a big game to know what will work ahead of time, since the flow is more or less one way. In western companies, design stems from implementation and implementation stems from design, small chunks iterate quickly as implementers tend to have a fair amount of creative freedom as to what they are building. Since this is more difficult for large projects in east Asia, designers tend to stick with what they know can work ahead of time as generally they cannot refine their designs without causing huge backlash from the programming team and project management.

      This is based on experience in China, rather than Japan, but as I understand there are many similarities to the systems from people who have worked in both.

      --
      When Argumentum ad Hominem falls short, try Argumentum ad Matrem
  14. Good by Anonymous Coward · · Score: 0

    Good, I hate having my country known for something as trivial as video games.

    1. Re:Good by Anonymous Coward · · Score: 1, Interesting

      You forgot child pornography. "Wait, is that a picture of a school girl being raped by a monster made of tentacles?" "Yeah, it's a new Japanese game." "Oh, that explains it."

      Not to mention having panty-shots of just about anything that's conceptually female. Is there a way to exclude Japan from Google image searches? It'd be useful.

    2. Re:Good by cheekyjohnson · · Score: 1

      What should it be known for, exactly?

      --
      Filthy, filthy copyrapists!
  15. Good by Anonymous Coward · · Score: 0

    Now that their video game production is going down the shitter, perhaps the Japanese will find more useful things with their time.

    Never forget: playing Nintendo is for losers, programming Nintendo is for faggots.

  16. 4 billion yen? by Anonymous Coward · · Score: 0

    I am very much opposed to the idea that development needs to cost that much. Did games cost that much to make in the 80s and 90s (when Japan's gaming industry was particularly successful BTW) ? No, but there were still good games.

    I'm guessing that most of that additional cost is going toward graphics and complicated physics and IMO it just isn't worth it. I'm not saying that nobody should make games aiming for realism*, obviously there must be a market for yet another FPS with even fancier visuals, otherwise the industry would not be able to afford this kind of investment. But is it not possible to make money by creating a larger quantity (and variety!) of games with a smaller investment and lower price, even if each one on its own doesn't appeal to as wide a market as a new Halo title?

    * when I was a kid I thought that photo-realistic games were going to be great. Now that I have played them, I really miss 2D low-resolution pixel art.

  17. "Westernizing" by Anonymous Coward · · Score: 0

    I don't know, but for example, when he talks about the Sushi restaurants: I'm all for innovation, but let's face it, the Sushi in the SanFran restaurants is essentially *fake* sushi. Rather than tailoring it for what *Sells well*, they should make it authentic, and people who want authentic sushi will seek it out.

    With movies, games, etc., the companies always have these byzantine marketing agreements to divide up the markets by region, and there are huge delays. Partly due to translation, mainly due to BS - what's more, many things aren't even released at all. There is so much BS involved in international releases that it costs a lot of money, and if people don't think they can sell enough to justify the cost, they won't do it. A lot of Fan Subs come out much sooner that official translations (and are of similar quality).

    Here's a new idea: Cut the BS. When you release a game in Japan, get a simple translation of it and release it overseas soon and at a low cost (and make sure the Japanese text/voice is still accessible for people who want that).. Don't try to "westernize" it, that makes it takes time, costs money, and most importantly, makes it Fake. The cultural differences make things interesting. Rather than trying to Sell games like Patapon to the crowd who likes Madden '08, sell them to the crowd who likes those kind of games.

    Also, 4 billion yen to develop a game? Again, there's too much BS involved then. Think about it, right now, there are a lot of iPhone developers and others sitting at home thinking up games and coding them FOR FREE. They might not be quite as fancy as games from a big studio, but what matters is only that they are fun.

    They could make games smaller in scope that would cost less to produce, and sell them for less.

  18. Tired of anime style RPG games... by HockeyPuck · · Score: 1

    How many PS3 Anime style RPG/action games does japan crank out a year? The gameplay is exactly the same in every one. You have a party of 3 characters (most are of the 'cutesy' type) run around a map, collect roots/sticks/bugs/trinkets randomly encounter some cuddly monster, have a live action battle with it and the 3 characters in your party. Then resume running around.

    I swear in one of these games, you were attacking these... these CHICKENS. Sure they were bigger than you, but to me this type of game summarizes the classic Japanese adventure game. My friend has probably played about 20 of these and every one looks exactly the same except the monsters are slightly different, the currency has a different name and your main character is a blonde haired dude instead of a blue haired dude.

    In one of the games it simulated a MMORPG as you had to check an ingame email account and an in game message board to get tips and new adventures. But other than that, back to the grind, running around getting beetle wings and bat toes....

    1. Re:Tired of anime style RPG games... by Anonymous Coward · · Score: 0

      JRPGs are totally stuck. They've been stuck for at around 20 years now.

      Outside of JRPGs and J-3rd-person-action games, there are examples of spiffy, shiny Japanese games. Mario Galaxy 1/2? Metroid Other M? Bayonetta? None of these feel stale at all. Unfortunately, a lot of the big budget games are of the stale sort.

    2. Re:Tired of anime style RPG games... by Anonymous Coward · · Score: 0

      The emphasis is on the story, not the game play. Why do you think Final Fantasy is so popular? The game play and linear style has been the same for almost a decade. Its about the story.

    3. Re:Tired of anime style RPG games... by Anonymous Coward · · Score: 0

      Please tell me which western game isnt rehashed crap either?

    4. Re:Tired of anime style RPG games... by jandrese · · Score: 3, Insightful

      Japan, seriously, how many times do we need the protagonist to be a 13 year old boy with no fashion sense and spiky hair? Also, would it kill you to have the story make some goddamn sense for once?

      Seriously, when I find out that the main character is the dream of a ghost and the answer all along was that we needed to combine all of the feelings of love throughout the world to break the time loop or something I just want to kick the writer in the nuts.

      That's why I tend to prefer western RPGs, even if they do spend way too much time stealing ideas wholesale from Tolkien, again. I'd love to see more studios go the Mass Effect or even Alpha Protocol route just to freshen up the genre.

      --

      I read the internet for the articles.
    5. Re:Tired of anime style RPG games... by Fallingcow · · Score: 1

      I once read an account--I'd link to the site, but I don't remember where it was--of the reason JRPGs and Western RPGs are so different:

      Western computer RPGs came first, but were on such limited hardware that they were only able to imitate the simplest (to program) parts of the the pen-and-paper/tabletop games that they were based on--that is, the dungeon crawling, stats, and combat system. Putting actual role playing in a game is pretty damn hard as it turns out, and it took even the West quite a while to even sort-of pull it off, but that was the direction the Western version of the genre was intended to head from the start, though it couldn't manage it at the time.

      In short, very early Western computer RPGs had only the (to most people) least interesting parts of an RPG, which in pen-and-paper gaming only form the framework to support the actual role-playing, decision making, characterization, scenes, etc. that are the real meat of such games for most people.

      JRPGs are based not on pen-and-paper games, but on the early Western computer RPGs, which were much more influential in Japan than pen-and-paper RPGs had been. In other words, they got completely the wrong idea, which explains why there are so few of the core things that make an RPG and RPG in most Japanese Role Playing Games, even after they had the technology to at least try to add it in. Later, they added (generally) linear stories, turning their dungeon crawlers in to barely-interactive fiction with stats and turn-based fighting.

      In the mean time, Western RPGs kept advancing and developers tried their best to replicate the experience of a live role-playing session, eventually meeting with some success, and diverging wildly from the differently-inspired JRPGs.

      Frankly I have no idea how true that account is, but if it is true then it sure sheds some light on why JRPGs are so heavily focused on boring, repetitive random encounters and fighting. Hell, I even like JRPGs and I think much of the genre's game mechanics are total shit.

    6. Re:Tired of anime style RPG games... by Anonymous Coward · · Score: 0

      I dunno dude.

      I look at Final Fantasy and compare it to Wild Arms or the "Tales of" series and they're radically different. I consider Xenogears (I guess saga too) or Thousand Arms to be radically different in scope and gameplay as well. Breath of Fire had some interesting mechanics as well, and the first 4 games at least had fairly interesting stories. Valkyrie Profile was another game that brought in a different style of play for a jRPG as well. Almost all of the above also had memorable stories.

      Arguably all of these are ps1 games or pre-ps1 games, but I really haven't played many games in the ps2 generation and none in the modern gaming generation. If you're saying that *all* RPGs from Japan are the same, I must vehemently disagree.

      Also, in my mind, jRPGs are along the lines of a book. You follow a specific story and sidequests help to flesh things out but aren't necessary. Following the main story is all you really need. wRPGs are much more...sandbox style of play. The emphasis is on exploration and advancement, not the story itself.

      For wRPGs, this means they have to work hard at fancier graphics, innovative puzzles, gameplay mechanics, and so on. jRPGs have a different focus in that they *need* to make a good story first, gameplay second, then graphics last. The problem with jRPGs is that writing a damned good story is (arguably) way harder than designing an interesting style of magic or a fancy looking world. Which is why quite a few jRPGs go the route of going for graphics which is not, *not* what their primary focus should be.

    7. Re:Tired of anime style RPG games... by Anonymous Coward · · Score: 0

      Well, try this on for size:

      How many FPS games does the US crank out a year? The gameplay is exactly the same in every one. You have a standard light firearm, run around a map, shoot some 'bad' guys, find some powerups, and then resume running around.
      My friend has probably played about 20 of these and every one looks exactly the same except the 'bad' guys wear slightly different clothes, the guns have slightly different names, and your character wears a different color of camo.

      I could do the same for pretty much any game genre- sports, RPG's, fighters, FPS, racing games, etc. My point is that every genre is made up mostly of fluff games that simply repackage the same general theme with rather minor alterations to detail. Every once in a while you get a game that is truly original and interesting.
      In my opinion, we really aren't seeing anything more original come out of the big-budget productions on either side of the Pacific. It's just a matter of higher quality art, more detailed plot, and the other extra bits that flesh out a game when you have a massive budget. Those things are just polish, they don't make the game original or creative.

    8. Re:Tired of anime style RPG games... by Anonymous Coward · · Score: 0

      You say this like it's a good thing.

    9. Re:Tired of anime style RPG games... by Anonymous Coward · · Score: 0

      How many PC Western style RPG/action games does the USA crank out a year? The gameplay is exactly the same in every one. You have a party of 4 characters ( most are of the "grizzed war veteran" type) run around a map, collect items and run into some patroling monster, have a battle with it and the 4 characters in your party. Then resume running around.

      I swear in one of these games, you were attacking these... these GOBLINS. Sure they were smaller than you, but to me this type of game summarizes the classic American adventure game. My friend has probably played about 20 of these and every one looks exactly the same except the monsters are slightly different, the currency has a different name and your main character is a grizzled dwarf dude instead of a grizzled human dude.

    10. Re:Tired of anime style RPG games... by ookaze · · Score: 1

      Japan, seriously, how many times do we need the protagonist to be a 13 year old boy with no fashion sense and spiky hair? Also, would it kill you to have the story make some goddamn sense for once?

      Perhaps you should play more japanese RPG, instead of always playing the same one.
      At least that's what I get from what you're saying.

      Seriously, when I find out that the main character is the dream of a ghost and the answer all along was that we needed to combine all of the feelings of love throughout the world to break the time loop or something I just want to kick the writer in the nuts.

      Oh god! I hope you don't play games only for the story though, or you missed a lot from this game including the essential part of the story actually, you only remembered the ending! Must have been a lot of bore throughout that game. Remember: games are about having fun, not looking at a story, which is for movies.

      That's why I tend to prefer western RPGs, even if they do spend way too much time stealing ideas wholesale from Tolkien, again. I'd love to see more studios go the Mass Effect or even Alpha Protocol route just to freshen up the genre.

      Good for you. I'm actually more and more disappointed by JRPG, the classic ones. And that's mostly because they become more and more like movies, which is not fun in a game (lots of cutscenes etc.)
      But SRPG (mostly a japanese genre in RPG) are getting better on the other hand, and that's a good thing for me as that's my preferred genre.

    11. Re:Tired of anime style RPG games... by Anonymous Coward · · Score: 0

      Well, personally I disagree, Mass Effect seemed interesting but it was far too idealized for me to tolerate it. I mean, the whole spectre business just didn't convince me. I live in a country where in the last century we've had military coups and really, any kind of extraordinary powers make me scowl. Besides that, the game could have been good, but I just can't make myself play it.

  19. Pokemon by Master+Moose · · Score: 1

    Red silver blue etc etc.

    My boy cant get enough of these things and was watching the news as the latest release was let out in Japan last week. He can not wait for the English version to appear.

    Pokemon to me is exactly what is being spoken about here. Nothing much new, same game for years, but so far as my one is concerned, that does not matter.

    (probably because he is young and impressionable and still lured by brands rather than product, features and quality. One day he will be an old cynic like his dad)

    --
    . . .gone when the morning comes
    1. Re:Pokemon by cheekyjohnson · · Score: 1

      I don't know about that. There truly are people who don't mind playing the same thing again and again, with the only changes being new levels, and maybe some new characters.

      --
      Filthy, filthy copyrapists!
  20. Ironic by Zizagoo · · Score: 1

    Designer of the Megaman series complaining about games sticking to formula.

    1. Re:Ironic by fabs8611 · · Score: 1

      The nail that sticks out gets hammered down.

  21. situation is hopeless by shadowrat · · Score: 1
    he wants to make games less japanese, but his declared strategy is

    My strategy was to bring robots into the game

    Maybe he doesn't realize that the rest of the wold perceives that as the most japanese of strategies?

    1. Re:situation is hopeless by sharkey · · Score: 1

      More than REALLY BIG eyes and teeth, or sentient tentacles?

      --

      --
      "Outlook not so good." That magic 8-ball knows everything! I'll ask about Exchange Server next.
  22. Oh please by Sycraft-fu · · Score: 5, Insightful

    I get tired of the "Get off my lawn, the past was so much better." No, not the case actually. Games are great these days. You can have graphics AND gameplay and indeed there are games that do. Name the kind of game you like, I can give you a few examples of ones that do it really well. There's more crap out there too, of course, as you get a bigger market you get more of everything. However if you don't think there are any good new games it is only because you are walking around with your hands over your eyes.

    In reality, there are a few things at play:

    1) We remember the past through rose coloured glasses. This is just a human condition. You remember the good and forget the bad. Psychologists think it is part of our coping mechanism. So you remember some of those games as being a hell of a lot better than they were. Go back and play them some time. Whip out an emulator and try them out. You'll discover many were not nearly as good as you think. Like Final Fantasy 2 (in the US, FF4 in reality). Loved that game as a kid, and it was hard. My friends and I would sit around and play it together to figure things out. Story was really good too... Well, not so much. I've played it now as an adult. The story is pretty cheesy when you get down to it and difficult? Shit I can knock it out no problem. The enemies are so simplistic, easy for me to figure out. I can practically play it with the turbo speed button in the emulator held down all the time. It can't hold a candle story or gameplay wise to the new RPGs.

    2) You remember the good games better because you spent more time on them. You probably bought mostly games you liked, and if you got one you didn't, you didn't play it much. As such you don't remember all the pure shit out there. Consider that there were almost 900 NES games released in the US. You really think they were all good? Did you ever play the Barbie Sports game? How about Bible Games (a religious 3-pack game)? There are bunches of crap games out there, you just didn't play them much if at all so they didn't leave an impression. The good ones you played a lot.

    3) General curmudgeon/hardass syndrome. For some reason, people get all tough guy about the past. "Oh games back then had shit graphics but they were REAL GAMES. We didn't NEED graphics, they were so good!" It is silly, so don't do it.

    4) When videogames were brand new, it was easier to be "innovative" because nothing had been done. In reality most weren't, they were just doing things in games that had been done in other mediums, but it was still a "game first." Well when something matures, it is harder to do something truly unique that has never been done at all before.

    So seriously, don't be a stick in the mud, open your eyes, and discover that there are many, many good games being made these days.

    Now if you'll excuse me, I want to go play Dragon Age, which is a really good game.

    1. Re:Oh please by spiffmastercow · · Score: 1

      While much of what you say is true, you're dead wrong about old games not being hard. Load up Mega Man 1 or Contra if you don't believe me.

    2. Re:Oh please by Anonymous Coward · · Score: 0

      Uh, bad examples buddy.

    3. Re:Oh please by Anonymous Coward · · Score: 0

      Very good post, I agree with you about everything you said

    4. Re:Oh please by rreyelts · · Score: 2, Interesting

      I guess you're choosing FF2 to make a point about remembering not-so-great games as otherwise, but FF3(6) and Chrono Trigger were two of the best games I have ever played in my entire life. I periodically go back and re-play the games in an emulator, and they still stand out compared to today's games. Somehow the 16-bit graphics are just as enjoyable now as they were then. Something got lost along the way, and I'm not sure what it was. Call it gameplay if you must.

    5. Re:Oh please by failedlogic · · Score: 1

      Ghouls n' Ghosts is bloody impossible to me. Even to this day, I have a hard time getting past the first level. The only way I ever managed to beat it was with MAME and all cheats turned on.

    6. Re:Oh please by Joe+Tie. · · Score: 1

      I wish there wasn't a cap of 5, because you deserve far higher moderation. That was well said. Even if I still can't beat ninja gaiden or the first castlevania.

      --
      Everything will be taken away from you.
    7. Re:Oh please by Anonymous Coward · · Score: 0

      You need to be prepared to invest 4 billion yen or more on a game, and then spend 2 billion yen more to promote it. But Japanese companies can't do that. So we're losing out to the West in terms of investment in games.

      That's just a piss-poor excuse for
      a) Not knowing the actual value of the product (i.e. expecting more money than the game is really worth)
      b) reluctance to export into the US and EU markets due both to translation costs and in some cases manufacturing costs (region differences, especially on consoles as an example).
      c) lack of marketing and promotion
      d) too much effort to compete directly with the industry heavy-weights.a (pretty much the same as (a))
      e) Too much effort to make flashy graphics and movies, and not enough focus on what the demographic really wants in terms of gameplay.

      You don't need to spend a hundred million bucks on a game for it to sell well and be fun to play. But you're not going to be able to put it on the shelf next to the latest Final Fantasy and expect $60 a copy, either. And no matter how good it is, if you don't make the damn thing available in the first place, or utterly fail to promote it, then of course nobody is going to buy it.
      Honestly, the bulk of the real problem is that the developers all want to be the ones with the next "Big Hit". And they're all fighting over market share each quarter, and spending more and more money marketing and promoting the games, and pumping more flashy gee-whiz fluff features to try and one-up the other guy's game.
      Many developers need to realize that if they aren't rich enough to go head-to-head with the 'big boys', then they need to stop trying to over-reach themselves and find a good niche a little further down the trough. People are more than willing to purchase bargain games, just like we're willing to spend money going to B and C rate movies at the theaters. Companies who make such films know they aren't going to compete with the Big Budget movies directly, and they market accordingly.

      As an additional example- I haven't liked any of the 3-D Metroid games at all. I'm not saying they suck, I just personally don't enjoy them- my opinion is that the change to a 3-D FPS style viewpoint changes the game experience entirely. But if they released a sequel to Super Metroid, in 2-D, with maybe some newer graphics that use 3-D effects, and priced it for $20 or so, I'd buy a copy in a heartbeat.
      Or as another example, look at what Rockstar has done with some of their GTA stuff- they've released some additional content packs for various platforms, still using the old engine, old graphics, etc. just with some additional missions and "plot". And they make pretty decent money with them.

      But my favorite example of why Keiji (along with most of the industry) is dead wrong, is FaceBook. Look at some of the pure shit Flash games that people play, and actually spend money playing. The graphics suck, the theme is unoriginal, they are plagued with bugs, and run like crap all around. And people play the holy shit out of them. And they don't even charge. So ya, tell me about how you can't make a popular game without spending a pile of money on it... while you're whining and moaning, there's somebody out there doing exactly what you say can't be done.

    8. Re:Oh please by Aceticon · · Score: 1

      Turn it all around and see it from a different perspective:
      - While in the Past, we looked to the Future as a direction of improvement but it that didn't came to be.

      It's not as much that the Past was better than the Present, it's more that back then we had lower expectations and we hed hopes for the Future that in the end didn't quite materialized all that well.

      Specifically for Gaming, the Past had the added advantage that everything was new and fresh and wonderful purelly because computer gaming at home was so much better than what we had before. It helped that as computer gaming technology was introduced, it went through a series of frequent game changing technological improvements (pun intended): from 10 minutes loading of a game from tape we went to 1 minute from floppy; just when we were getting bored of flat sprites, out comes 3D; when single players wasn't cutting it anymore, out comes online multiplayer - every couple of years, just when the old stuff was starting to get boring, out comes a technological improvement that open up a whole new range of fun.

      Fast forward 15 years and while improvements did happened, they were almost exclusivelly incremental improvements in graphics: as it turned out, just prettier pictures are not enough.

      Gameplay is not any better (in fact, the industry kept relaunching the same games with new graphics), stability has improved somewhat but beta-state games are still release. In some ways, things went back, like game content being removed before release and sold as DLC and (in the PC space) intrusive and irritating DRM.

      So while the Past wasn't better in absolute terms, things kept improving fast back then and based on that we hoped for a Future which would've been much better than what we ended up getting.

    9. Re:Oh please by blahplusplus · · Score: 2, Interesting

      "I get tired of the "Get off my lawn, the past was so much better."

      I get tired of newbie gamers who have not noticed that game quality in many genres is going down or stagnating. I'm sure most older gamers have noticed how almost EVERY fucking game is a first person shooter. Most gamers probably remember an age where the FPS was one of the genre's and not THE DOMINANT genre of gaming like it is today.

      How many first person shooters have we had since doom? You'd think after all these years FPS games would be played out... but now they are even turning RPG's into FPS games (oblivion --> Fallout 3), Gears of war --> Mass effect 2.

      If you hadn't noticed this trend of homogenization of games then you clearly are incapable of seeing what has happened. It only sounds to you like it's "Get off my lawn" but look at final fantasy 12 and 13, the battle systems in those games can't hold a candle to the battle systems of earlier games.

      When you have newer gamers complaining over a game that has _gasp_ actual gameplay and calls real older or true gamers "retards" for actually liking to have game mechanics in their games and not just a bunch of cutscenes, then yeah they are going to get a little miffed that too many games don't focus on making the activity you are doing in the games fun. I've watched final fantasy series be butchered by movie/story types who don't like the loot/equipment/battle and stat management aspect of oldschool RPG's, compare a game like FF1/FF6/FF7 to FFX and beyond.

    10. Re:Oh please by noidentity · · Score: 1

      Sorry, I play games regularly from every era (though I don't have the latest systems yet): The Legend of Zelda (NES), Super Metroid (SNES), Castlevania: Symphony of the Night (PS1), God of War (PS2), Metroid Prime (GameCube). I enjoy each very much. I'm sure there are a good games for the current systems as well, I just haven't got the time or money to get any more systems.

    11. Re:Oh please by MtViewGuy · · Score: 1

      I do think that within the next 2-3 years we'll see game programmers take better advantage of something far beyond the traditional game controller held by two hands by doing what is possible with the Nintendo Wii MotionPlus controller, the new PlayStation 3 Move controller and the upcoming Xbox 360 Kinect system. The result could be games with AMAZING realism and level of gameplay far beyond what we expect now. Can you imagine a future version of Square Enix's Final Fantasy series taking full advantage of the PS3 Move controller?

    12. Re:Oh please by Shrike82 · · Score: 1

      I'm not your buddy, pal.

      --
      You can advertise in this sig from as little as £99.99 a month!
    13. Re:Oh please by spiffmastercow · · Score: 1

      Really? You're going to tell me you beat MM1? Without cheating, and without dying at least a hundred times? I call BS.

    14. Re:Oh please by Anonymous Coward · · Score: 0

      I dont' need pink-coloured glasses to still love to play with
      _ Final Fantasy VI (III in the US ?)
      _ Ultima 7 part A and B
      _ Fallout 1 & 2
      _ System Shock
      _ Deus Ex
      _ Daggerfall
      _ ...

      I'm at the office so I don't have the time to extend this list.

      I still buy games that have a good chance to be good, and I still do not buy "Barbie" crap. There is a lot of crap now, and there were a lot of crap before. The difference is that the innovation is function of the time, and not of the amount of games being out. (So yes, better ratio before)

      I still spend lots of time in good games (Demon Souls)

      Graphism ? It's nice but still is not mandatory for a good game. It was true then, it still is.

      And of course you are totally right about innovation being harder now.

      Have fun with D.A. ^^

        -- Thanatiel

    15. Re:Oh please by Anonymous Coward · · Score: 0

      Dragon Age is indeed a good game, but I don't entirely agree with your feelings about old games. Keeping with the article, I remember playing classic Mega Man - it was and still is one of my favorite games. When SNES versions came, I was thrilled. Better graphics, around the same gameplay. It was fantastic. Then I remember playing the ps1 version (X4).

      Although I enjoyed it, you know the first thing I noticed? I couldn't shoot the 3 usual bullets very close. They were forcibly delayed. That plain sucked. Why would I miss that with the powerful charge shoots right? This was just an anecdote, but what I usually feel when playing recent game is: they are all too easy and full of the "I WIN" button. One of the aspects I really enjoyed about the old games was that you could grab most of it on the first seconds of playing. This is me! I can jump. Ops, if I hit that I die. Hmm, the screen can roll up too. And that was it, the rest was exploration and increasing difficulty.

      On that sense, I think Dragon Age has simple enough mechanics, yet is difficult enough if you try to do different things. They got it right.

      Another final thought. One of the best strategy games I ever played was ps1 Brigandine. It was basically an hex grid battle game. It had very simple mechanics on each character and monster, but the battles would play out in surprisingly different ways, allowing diverse strategies of attack and defense with very simple monster concepts and status / immunities. I miss so much this kind of game.

    16. Re:Oh please by m50d · · Score: 1

      Disagree. I played chrono trigger for the first time about six months ago, and honestly I remember and care more about it than any game I've played since about 2005 (whenever it was I played Max Payne). Of course you'll remember games you played as a kid more fondly, but seriously, no modern game has managed to engage me that much with the storytelling. I'd be happy to be proven wrong, if you can give examples of those "new RPGs" I'll play them.

      --
      I am trolling
    17. Re:Oh please by elrous0 · · Score: 1

      Amen! And it's not just videogames, either. Every older generation thinks things used to be better in movies, TV, politics, society, etc. when THEY were younger. Myself, I've been playing videogames since the Pong days, and I think that there has never been a better time to be a gamer. The sheer number of so many great games out there is amazing. And the creativity of the indie developers flourishing on services like Xbox Live Arcade just continues to amaze me. Yes, some genres and franchises have grown stale, but there is always some new game just around the corner that refreshes things by coming up with some new twist, some new dynamic, some new idea.

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    18. Re:Oh please by Anonymous Coward · · Score: 0

      1) We remember the past through rose coloured glasses. This is just a human condition. You remember the good and forget the bad. Psychologists think it is part of our coping mechanism. So you remember some of those games as being a hell of a lot better than they were. Go back and play them some time. Whip out an emulator and try them out. You'll discover many were not nearly as good as you think.

      You know, I keep hearing the same thing over and over. "It's just nostalgia. Those games aren't as good as you think they were", but the funny thing is that I'm playing a lot of them through VC, and I still love them. Heck, I'm loving many games I never even played. How can I have nostalgia for something I never played? Maybe some of the games haven't aged well, but to me, most of them have, and I'm having a heck of a time playing them.

    19. Re:Oh please by Quiet_Desperation · · Score: 3, Interesting

      I get tired of newbie gamers who have not noticed that game quality in many genres is going down or stagnating.

      Well, I agree with the OP, and I've been playing since the Magnavox Odyssey in 1975. :-) The only person I ever met who tops me is a guy who played some of the original experiments done on oscilloscopes.

      I'm sure most older gamers have noticed how almost EVERY fucking game is a first person shooter. Most gamers probably remember an age where the FPS was one of the genre's and not THE DOMINANT genre of gaming like it is today.

      Or some of us older gamers actually *look* are reality and disagree with that assessment. A lot of the big name games are FPS, but behind the big names there's metric shit-tons of other stuff. There's an equal number of third person games. My goodness, man, there's more game types out there than ever before what with downloadable content now. Go play Limbo- awesome little game. Check out the Indie game scene.

      How many first person shooters have we had since doom? You'd think after all these years FPS games would be played out...

      I'm sorry that a genre you don't like is popular, but that doesn't make it bad. I pick out an FPS to play about once a year, and yet my gaming slate is more than full.

      but now they are even turning RPG's into FPS games (oblivion --> Fallout 3), Gears of war --> Mass effect 2.

      The Elder Scrolls series were a revelation in RPGs for me. Play on a big HDTV with head phones and you will achieve major immersion.

      And GOW and ME are third person. GOW is not an RPG, and ME is an action RPG.

      If you hadn't noticed this trend of homogenization of games then you clearly are incapable of seeing what has happened. It only sounds to you like it's "Get off my lawn" but look at final fantasy 12 and 13, the battle systems in those games can't hold a candle to the battle systems of earlier games.

      Your opinion is not fact. I thought the FF13 system was piles of fun. I liked the gambit system in FF12 as well- that one actually harkened back to several games in the early days where you would "program" your game characters to follow scripts. Dragon age had that, too. It's a fun thing.

      I've watched final fantasy series be butchered by movie/story types who don't like the loot/equipment/battle and stat management aspect of oldschool RPG's, compare a game like FF1/FF6/FF7 to FFX and beyond.

      I just played FF1 on the Wii. You call that stat management?

      So play some western RPGs. There's endless hours of looting and stat spreadsheet management to be had these days. You just aren't looking or something. Steam alone has lots of isometric, stat heavy RPGs to play. Try Sacred 2 on the XBox. Not perfect, but I'm finding some fun there. Major stat management, piles of loot, open world, etc.

    20. Re:Oh please by Anonymous Coward · · Score: 0

      3) General curmudgeon/hardass syndrome. For some reason, people get all tough guy about the past. "Oh games back then had shit graphics but they were REAL GAMES. We didn't NEED graphics, they were so good!" It is silly, so don't do it.

      I can play chess blindfolded. Eye-candy is for chump bitches like yourself. Have fun being extorted by "Insert BigName VideoGame Publisher Here".

    21. Re:Oh please by Anonymous Coward · · Score: 0

      Dragon Age is mediocre, and you are wrong too. I played Planescape:torment 7 years after it came out and it exceeded the hype, Chrono Trigger too and it was good (FFVI not so much).

      It is not nostalgia if you never played it and it is still better than 99.9% of recent AAA titles.

    22. Re:Oh please by Raenex · · Score: 2, Interesting

      Something got lost along the way

      Yes, your innocence. What you're feeling is nostalgia.

    23. Re:Oh please by Raenex · · Score: 1

      Remember when you were a kid and you hated those older people saying "back in my day", talking about their outdated stuff and bashing the new? You're that person now.

    24. Re:Oh please by Raenex · · Score: 1

      Of course you'll remember games you played as a kid more fondly

      This is exactly the situation. Talk to some kids about the games they love. Don't you think 10, 15, or 20 years down the road they'll be talking exactly as you are now?

    25. Re:Oh please by Anonymous Coward · · Score: 0

      I think that in the gigantic monologue you missed the entire point of what the man was saying. He isn't saying there aren't any good video games. He isn't waxing nostalgic about the glory days of gaming. He's making a very specific and provable argument that JAPANESE game makers are falling behind because their corporate culture doesn't support change and they don't want to invest the money into designing and marketing new, original, games.

      While the huge psycho-analysis you posted might make a good beginning on a high school essay, it has nothing to do with Japanese game makes losing money and business because they won't innovate or market properly.

    26. Re:Oh please by mliu · · Score: 1

      I get tired of the "Get off my lawn, the past was so much better." No, not the case actually. Games are great these days. You can have graphics AND gameplay and indeed there are games that do. Name the kind of game you like, I can give you a few examples of ones that do it really well.M

      Overall, I agree with your post, I do think it's mostly curmudgeonism. However, some truly great games of the past are in genres that are now effective dead.

      Examples:
      Star Control 2: Closest thing I can think of out now is Eve Online, which is totally not the same thing. Multiplayer is not always better, 3D is not always better, and Eve is completely lacking that adventure/epic story element.
      XWing/Wing Commander: Action space sims just completely died, and I'm not really sure why. Seem like a gold mine to me.

    27. Re:Oh please by grumbel · · Score: 1

      I wouldn't hold my breath. The Wii has been around for four years and developer have managed to do pretty much exactly nothing interesting with it.

      The PS3 Move is interesting in that it actually offers real 1:1 mapping, which the Wiimote, even with Motion Plus, couldn't do, but they forgot to include an analogstick. So with the Move you either have games in which you can walk and have one arm or games in which you can't walk and have two arms. Might not be an issue for casual titles, but in an action adventure I would prefer to control my sword, shield and my feet.

      Kinect goes one step further then Move and they forgot not only the analog sticks, but also the buttons. Making it hard to imagine anything interesting being done with the thing. Sure, Dance Central looks alright, but I have yet to see anything that would hint at the usefulness of Kinect for games as a whole. The best ways to use it in regular games are probably custom animations in multiplayer games and head tracking stuff.

      Can you imagine a future version of Square Enix's Final Fantasy series taking full advantage of the PS3 Move controller?

      No. Because both Move and Kinect don't come with the system, so it is very doubtful that any developer will invest any serious amount of money into a Move game. Sure you might be able to navigate the menu with a PS3 cursor, but that doesn't really improve the game itself.

      We might see more interesting uses with motion control in the next generation of consoles, when it probably will come as default controller with all three consoles and has technically matured, but for this generation I suspect it will stay a niche toy (niche here refers to the number of games using the motion control, not units sold).

    28. Re:Oh please by grumbel · · Score: 1

      Star Control 2: Closest thing I can think of out now is Eve Online, which is totally not the same thing. Multiplayer is not always better, 3D is not always better, and Eve is completely lacking that adventure/epic story element.

      Mass Effect comes pretty close, the mineral collection takes a backseat for most of the game, but the adventure/epic story is right there.

      Now if only they could add space combat to Mass Effect, that would be like dream come true :)

    29. Re:Oh please by Dr.Boje · · Score: 1

      I think the main issue is that most developers focus more on making an attractive game as opposed to something groundbreaking. It seems to me they don't have faith that their game ideas will be able to sell on their own, so they gussy them up... or maybe it's because they know people will buy the pretty-looking game. Either way, I won't say that there are no good games these days, but I do believe we have been in a bit of a drought.

      A lot of people say that games today are better than they were in the past. In some regards, yes, they have improved. However, the things that improved aren't necessarily essential to the game, but just make it easier for the player to enjoy them. You have the same basic game, but with a few extra features and some bells and whistles. Boring!

      I think part of what made games so good in the NES/SNES days were the facts that it was still a new medium and the technology wasn't that powerful. Because of that, developers had to know that their game ideas were good enough to sell on their own merit. In addition, because of the technological constraints, they needed to be more creative in everything they did. They still tried to mislead the consumer with box art, especially in the Atari days, but I believe that just goes to show how much they cared about appearances even back then.

      Having said all that, I must ask... how can you honestly say what you did about Final Fantasy 4? That game was the perfect evolutionary leap in the Final Fantasy time-line. It was the best possible result of working from what came before it. The music is superb, the gameplay is superb, the graphics at the time were superb (and still look great), the characters had the right amount of depth, and the story worked very well. Every now and then I pick up one of my old SNES RPGs (Chrono Trigger, Earthbound, FF4, FF6, SMRPG, Zelda: LttP, just to name a few.) and start a new turn just because they're such good games. I admit it's different experiencing those games through the lens of an adult instead of a child, especially having already played through them as a child, but they are the classics for a good reason -- they're amazing games. Hell, I still load up Duke Nukem 3D every once in awhile. Or maybe Blood, that game is fucking badass. Shadow Warrior is pretty good too. I was pretty partial to the Quake series, especially Quake II... I loved me some RailWarz!

      Anyway, yes, there were a lot of bad games back then, too, but that's to be expected. The difference is that there were a lot more gems back then. Even the mediocre games were fun enough to play through once!

    30. Re:Oh please by Grishnakh · · Score: 1

      1) We remember the past through rose coloured glasses. This is just a human condition. You remember the good and forget the bad.

      I don't really agree with this. When I think back to the past, I remember a lot of things that were crap back then. For instance, cars in the 70s and 80s were butt-ugly; it was the 90s when they became attractive again. (Many 60s cars were very attractive too, but I grew up in the 80s, when cars were all ugly boxes, and there were still lots of horribly-ugly 70s cars still driving around).

      Also, as I'm 36, I clearly remember time before the internet became popular (around 1995). It sucked not being able to participate in online communities, shop online, look up directions online, etc. There's no way I'd want to give up the internet.

      While I prefer older games, I don't prefer older computers. There's no way I'd want to go back to a 386 with a 200MB hard drive, or do without USB for various devices. Nor would I want to go back to heavy 15" CRT monitors instead of my current 24" LCD. Modern computers aren't perfect, but they're way better than what came before.

      How about women? Sorry, but I still laugh when I see how women did their hair and dressed in the 80s, even though I grew up in that decade. They were thinner back then, however. And I'm glad that mullets are a very rare sight on men these days.

      But games? I'd rather play an 80s arcade game (emulated, of course, probably with MAME) than most of today's games.

    31. Re:Oh please by Pollardito · · Score: 1

      Really, Contra? The game where I'd use the code to give me 30 lives and finish the game with 34 lives anyway?

    32. Re:Oh please by Anonymous Coward · · Score: 0

      Not the original poster here, but I want to make a point about a similar thing I am experiencing.

      And no, my innocence was not stolen.

      I am still a happy virgin.

      Seriously though ?

      Nowadays I get this feeling with games like Cave Story. Not necessarily high budget, simple graphics, addicting gameplay - but most importantly, a good story.

      Proves that it is not nostalgia - or rather, these games have one point in common - they were made in Japan.

    33. Re:Oh please by Raenex · · Score: 1

      It seems like you're stuck in the past if you can't find a modern (by today's standards) game with good gameplay and a good story. Not that every game today or even most will be a standout, but how could they? You can't compare a whole generation of games to the stand-outs of the past.

      You guys are all suffering from Old Man Syndrome.

  23. Might as well be about FFXIV by Anonymous Coward · · Score: 0

    This interview might as well have been about Final Fantasy XIV instead of Capcom. It describes a lot of the problems with that game to a T. It's an MMO that lives about 6 years in the past, at best. And on top of that, a lot of its design elements, such as the XP fatigue system, seem to be catering to the requirements of the Chinese market, rather than the Western or even Japanese market.

  24. Indie games is where alot of the focus is going to by asm2750 · · Score: 1

    I think I've seen a lot more interesting games from the indie scene these days compared to some of the crap being released from large companies like EA. Some games from large companies are still good like Starcraft II for instance but, these days release cycles like that are long and few. Also, a great deal of the good old franchises have been either killed or like Capcom does with this franchises milk it to death and then milk it some more.

    Probably one of the best things that has been done for the gaming community was when Microsoft released XNA allowing any john or jane doe to release their own game with a unique game lay experience for both PC and the XBox 360. If anything Sony and Nintendo should be following suit maybe then I'll consider buying a PS3 and hooking up my Wii again.

  25. With the US and Japanese Gaming Powers combined! by Lord_of_the_nerf · · Score: 3, Funny

    A dating sim set during the landing at Omaha?

    Call of Super Awkward Duty Fight 3: Gun Date

  26. That doesn't work any more. by DrugCheese · · Score: 1

    FTA:

    That doesn't work any more. You can't just tweak the graphics, work just on image quality. You can't compete on that

    How come that's what 90% of the market is? Tweaked graphics on the same games from 1997

    --
    *DrugCheese rants*
    1. Re:That doesn't work any more. by cheekyjohnson · · Score: 1

      Because it's still profitable.

      --
      Filthy, filthy copyrapists!
    2. Re:That doesn't work any more. by Hatta · · Score: 1

      And the other 10% is tweaked graphics on the same games from 1987.

      --
      Give me Classic Slashdot or give me death!
  27. The reason why games are stale... by blahplusplus · · Score: 1

    ... is because the amount of work and talent to create a modern game is huge, much more then it was in the 80's and early 90's, to build a game you need a LOT of talented people the problem is that it's extremely hard to get consistency and cohesion of art assets and gameplay vision because of team sizes.

    Few games get it right, but games like God of war for example or soul calibur 2 are excellent examples of when a project comes together well.

  28. huh? by Anonymous Coward · · Score: 0

    Japan has basketball?

  29. Innovation in money extraction by Animats · · Score: 1

    The big innovation in gaming is figuring out new ways to extract money from players. The concept that you can buy your way up in a game has become mainstream. Too mainstream; YoVille brownies in 7-11.

    This idea originated in Japan, where you've been able to buy stuff for your virtual girlfriend with your mobile phone for years. But that was a niche product. Farmville peaked at 82 million users.

  30. Saddest thing is... by Anonymous Coward · · Score: 0

    there are so many unique cultures not making videogames. Brings tears to my eyes thinking I'll be dead by the time a blockbuster videogame from any country in South America hits, any country in Africa hits, Inuit, Native American, Vietnamese, Pakistan, India, Saudi Arabia. Pretty much we have Europe, North America and Japan... slim pickings with so much potential greatness out there. Japanese animation just blew me away when I was a teen, so great and different and while other cultures have impressed me with their creativity, France comes to mind, nothing has captured me like what Japan creates. Bollywood comes to mine too, damn that hand clapping just makes you feel good... Chaiya Chaiya. Tip of the iceberg. Hopefully our species isn't dead before these vast untapped wells of imagination are laid on the world.

    Stop your bitching. Think a kid in Uganda who plays his first video game, FIFA Futbol 33, isn't gonna think it's the greatest goddamn thing ever?

  31. The nail that sticks out gets hammered down by fabs8611 · · Score: 5, Interesting

    I've been living in Japan for almost five years now and I can say that this same situation applies to a great number of companies and organizations here. Here city office are still almost completely paper based, employees are expected to work longer hours instead of working more productively, there are only a handful of computer in the teaching lounges of high schools, organizations will hire half a dozen people for what can be done with a single computer and some custom build software, workers are frowned upon if they try to innovate or rock the boat in any way, and stubbornness and diligence are two of the most important traits workers can have. Japan is one of the most xenophobic countries in the world ( http://en.wikipedia.org/wiki/Ethnic_issues_in_Japan#Comment_by_U.N._special_rapporteur_on_racism_and_xenophobia ), and this doesn't just apply to their attitudes towards foreign people, it applies to business practices too. Japan isn't going to fall behind the rest of the world in technology, they already have. http://search.japantimes.co.jp/cgi-bin/nb20100430d1.html There is a famous ancient proverb here that couldn't be more true in Japanese society today: "The nail that sticks out gets hammered down" And get hammered down it does.

    1. Re:The nail that sticks out gets hammered down by rips123 · · Score: 1

      That saying is quite fitting here across all parts of societ.y Japanese, in general, don't change format of anything. Once a business model works, they ride it out until they go bankrupt. Notable exceptions exist (Nintendo used to make playing cards but saw that market was dying.) but in the time I've been here I've seen the massive companies (unrelated to gaming) go bankrupt just because they were either arrogantly ignorant of the changing landscape or run with a culture of "don't rock the boat" which only makes change harder and harder the bigger they get.

    2. Re:The nail that sticks out gets hammered down by jewishbaconzombies · · Score: 1

      So is that why they beat the shit out of the horses called Mario and Zelda? They were sticking out too far?

      On the other hand, I'd nail Peach any day. You could even say, "I'd hit that".

    3. Re:The nail that sticks out gets hammered down by mahadiga · · Score: 1
      --
      I'd like to buy homeland for our 10 million people. http://twitter.com/mahadiga
  32. FF 14, the perfect example by Anonymous Coward · · Score: 0

    For anyone that has been following FF14, this is completely relevant.

    This game is a nightmare.

    The Beta has recently (yesterday) ended, and it's a perfect example of all the problems listed here with the current state of Japanese games.

    It's an amazingly beautiful game, and I I could go over the litany of problems (horrible, as in eye gouging UI, insanely boring combat, and NO JUMPING), but it's easily summed as saying they recreated the game play of Everquest circa 1999.

    To read the development interviews, it just shows an amazing lack of understanding, let alone caring, about what the modern MMO market is. It completely blows my mind that this game exists in it's current form and its has now gone gold.

  33. This is purely about profit by assemblerex · · Score: 1

    When the Japanese say they are behind the west, they mean the profits made in the west. They just want to make big bucks and will ruin the Japanese-ness of their games to chase that money.

  34. Why all the hate for sports games? by drumstik · · Score: 0

    Why all the hate for Madden and so on? It makes perfect sense to me that if you like e.g. football, you'll want to play as your team with its current roster of players. I know I wouldn't want to play a sports games with made-up players - I want to play with MY team.

    1. Re:Why all the hate for sports games? by ledow · · Score: 1

      So the data update to change a few dozen names justifies a whole new game purchase?

    2. Re:Why all the hate for sports games? by drumstik · · Score: 0

      Yeah, I'd say so. Largely because the NFL/NBA/MLBPA/FIFA will want their cut. But $60 every year is completely reasonable to keep playing the updated games.

  35. Here's something simply not possible years ago by SplashMyBandit · · Score: 1

    Mainstream gamers shy away from complex combat flight simulators but the DCS series by Eagle Dynamics is really coming along.

    Check out these youtube clips of the high-fidelity modeling of the Ka-50 BlackShark and the imminent A-10C. Plus the medium-fidelity (easier to play) LockOn. Some of the newer aspects of these games were simply not possible with computers five years ago. The state of the art in flight simulators is moving forward at a rapid pace:
    http://www.youtube.com/watch?v=WUu4SV3GjVw&feature=rec-LGOUT-real_rev-rn-1r-12-HM
    http://www.youtube.com/watch?v=IXx_oDKCICg&feature=rec-LGOUT-real_rev-rn-1r-9-HM
    http://www.youtube.com/watch?v=sm8NIBjTDvs&NR=1
    http://www.youtube.com/watch?v=CV35B-vfT4U&feature=related
    http://www.youtube.com/user/wagmatt#p/a/u/1/_MDnglKtcSA
    http://www.youtube.com/watch?v=qK3TDx-QQpY

    There there is 1C's successor to IL-2 Sturmovik called Storm of War: Battle of Britain:
    http://www.youtube.com/watch?v=pmlk99ENutw
    http://www.youtube.com/watch?v=VMFFQGryWhk

    Enjoy the (free) videos. Combat flight simming is fun!

    Disclaimer: I have no affiliation with Eagle Dynamics or 1C (both based in Russia!), but do enjoy their simulators.

  36. And yet in Tokyo... by Yvanhoe · · Score: 2, Interesting

    ... some video game stores have a whole floor selling locally produced amateur video games. I haven't seen it anywhere else yet.

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    1. Re:And yet in Tokyo... by elrous0 · · Score: 1

      In the U.S. we call that "Xbox Live Arcade."

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:And yet in Tokyo... by Anonymous Coward · · Score: 0

      ...and some video game stores have a whole floor selling games based on pedophilia and rape. I haven't see that anywhere else yet either.

  37. Still a lot of things to improve by Twinbee · · Score: 1

    Originality is good and everything, but there's still quite a bit of room to improve the good old 2D SHMUP imo. A freeware game I downloaded just 2 days ago has a bit of UN Squadron, or R-type about it, but still feels fresh, and gets a lot of things right:

    http://www.locomalito.com/juegos_hydorah.php

    --
    Why OpalCalc is the best Windows calc
  38. Re:Tired of FPS games... by ObsessiveMathsFreak · · Score: 1

    How many PC military style FPS games does America crank out a year? The gameplay is exactly the same in every one. You have a walking camera with an arm (you may or may not have feet) run around a map, shoot pistols/rifles/sniper rifles/rockets randomly at various opponents, shoot them until you eventually get killed and respawn. Then resume running around.

    I swear in one of these games, you were attacking these... these 12 YEAR OLDS. Sure they were better than you, but to me this type of game summarizes the classic American PC game. My friend has probably played about 20 of these and every one looks exactly the same except the soldiers are slightly different, the guns have a different names and your main character is a bald unshaven dude instead of a cropped unshaven dude.

    In one of the games it simulated a MMO Fight as you had to check an ingame orders list and an in game command structure to get tips and new orders. But other than that, back to the grind, running around getting frags and XP....

    --
    May the Maths Be with you!
  39. problem with japan by Anonymous Coward · · Score: 0

    I've been wondering what the hell has gone wrong with Japan in the past 10 years. I came up with two reasons, although there's probably plenty more.

    First is the prevalence of moeblob shit anime. It seems like there's no more epic anime like Macross or Gundam to light the imagination of recent generations. It's all tame slice of life which is fine if your imagination ends at highschool drama.

    Then there's FFX. Whether you like it or not the game seems to have heavily influenced the rpg genre in Japan since 2000. The tired old melodrama, lack of customization, straight line paths and all that. They're just so primitive compared to wrpg's.

  40. Worst simile evar? by tehcyder · · Score: 1

    From TFS: "He compares making games for Japan and the US to Sushi and basketball"

    --
    To have a right to do a thing is not at all the same as to be right in doing it
  41. Zelda by Anonymous Coward · · Score: 0

    It's been working for zelda, can you really say there is much difference between the games? Only between the handheld and console versions, and even then they are pretty much the same. I'm not complaining though.

  42. Vagrant Story by Anonymous Coward · · Score: 0

    Vagrant Story. That one was an action RPG from Squaresoft that was released in 1999, I think. I was (and still am) amazed at how far ahead of it's time the game was. The gameplay actually broke new ground for both genres, employing a Targeting Sphere system that deepened the combat strategy way beyond the tired old "run forward, slash, jump back" JRPG style. The story was extremely well-written, well-paced, and posessed a certain mystique that kept me coming back for more. Which worked out great, because it offered a continuously stacking New Game Plus option to boot. On the technical side of things, it was the first PS1 title to offer 50+ hours of gameplay on a single disc, and it's graphics were jaw-dropping for the day.

    If you do a little research, you'll find that players' opinions of Vagrant Story are pretty divisive. But I consider it to be an example of all the ambition and risk and creativity the industry once knew, and has since forgotten.

  43. Works for Halo - So find another reason. by erexx23 · · Score: 1

    The formula seems to Work for Halo.
    Americans love FPS... especially on their consoles.
    And that's what they get... the same regurgitated crap over and over...
    Its working and has been working here for over 10 years.

    How many FPS's has Japan created in the last 10 years?
    How many of those have been mega hits in the US?

    I hate when "experts" say crap like this.

    "When asked why, he responds, 'A lot of designers, if they find a genre that works for them, they stick with it. A lot of designers just stick to a set formula. That doesn't work any more. You can't just tweak the graphics, work just on image quality. You can't compete on that."

  44. What about Japanese indie games? by twoallbeefpatties · · Score: 1

    To add to that, it's not like Japan doesn't have its own indie culture. My knowledge of the country is limited, but I can at least say off the top of my head that we've seen Cave Story and the Touhou Project series there, and I just followed a friend's suggestion to get a copy of Recettear off of Steam, a small Japanese RPG that was recently ported over. But of course, being smaller companies, we probably don't hear about every small title that gets released in another country.

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
  45. You're so avant-garde. by glrotate · · Score: 1

    Thanks for taking the time to illuminate us.

  46. Every game is a FPS? by Sycraft-fu · · Score: 4, Informative

    Tells me all you do is whine, not look. Let's go have a look see at the most recently released titles, and what they are. We'll stick with the PC, since that's what I use:

    Civilization 5, Sep 21, 2010: Turn based strategy
    Patrician IV, Sep 17, 2010: Real time strategy
    Amnesia: The Dark Descent, Sep 8, 2010: Horror
    Mass Effect 2: Lair of the Shadow Broker, Sep 7, 2010: RPG (expansion)
    Aion: Assault on Balaurea, Sep 7, 2010: MMORPG
    R.U.S.E., Sep 7, 2010: Real time strategy
    Sam & Max: The Devil's Playhouse Episode 5: The City That Dares Not Sleep, Aug 30, 2010: Adventure
    Black Mirror II, Aug 30, 2010: Adventure
    Ship Simulator Extremes, Aug 27, 2010: Simulation
    Might & Magic Heroes Kingdoms, Aug 27, 2010: Turn based strategy
    Worms Reloaded, Aug 26, 2010: Strategy
    Elemental: War of Magic, Aug 24, 2010: Turn based strategy
    Mafia II, Aug 24, 2010: Action/Adventure
    Kane & Lynch 2: Dog Days, Aug 17, 2010: Third person shooter

    This is just some of the larger releases in the last couple months (a lot of games come out around this time of year). There are more minor/indy releases. Notice something about that list?

    I'm not saying there are plenty of FPS games because guess what? FPSes are fun. Bad Company 2 is one I like myself, as well as Team Fortress 2. However if you think that's all there is the only thing that says is you walk around ignorant of the gaming world. There are TONS of games of every kind out there, many of them quite good. Just open your eyes and look.

    1. Re:Every game is a FPS? by grumbel · · Score: 1

      Notice something about that list?

      Most of them are sequels?

      Anyway, I think the issues with todays games are two fold. One is perception and gaming press. There might be a ton of interesting indie and niche titles around, but you simply never hear about them. Every now and then a Braid or Limbo gets hyped in the mainstream press, but the rest is hardly even mentioned. The other issue is simply that games today just didn't quite hold up with past expectations. Graphics have improved a lot for sure, but the dialog tree that you click through in a Dragon Age is pretty much the same as 20 years ago, same for the object interaction and item collection. Basically your interaction with the game world is still extremely restricted and sometimes even has made steps backward, in a XCOM:UFO or Syndicate Wars I could basically level whole buildings, yet in a lot of modern games the level structure is indestructible (luckily there are a handful of exceptions).

  47. lazy by bussdriver · · Score: 1

    why not- SMG 2 was even greater! wonderful and clever game. They even have some new ideas in there that are used in a few places. Its like they have more ideas than they need most games have a couple ideas used with increasing difficulty and that is it-- not so with this one.

    If you are lazy because you are old and used to the old ways ... and don't want to relearn new control schemes that take a little muscle then you should stick with the old stuff and yell out the window to the kids: "keep off my lawn!"

    I enjoyed those years of building up my thumb skills and mouse skills - I can't get that back without erasing my memory but I can try something new. Xbox seems to largely have rehashes of the same stuff I've seen plenty of and I have enough good memories of those games that I do not need to consume them to reminiscence over the past -- which is not the same as living it... So, try to create new experiences so when you are too old to do anything you have even more to remember back to.

  48. Windows 7 upgrade as side effect of HW upgrade by tepples · · Score: 1

    I don't think there's an earthshattering reason to upgrade from XP

    New applications tend to do more than old applications. For example, Firefox 3.6 supports a much richer HTML DOM than, say, Netscape 4. In order to do more, these applications need a more powerful CPU, a more powerful GPU, more RAM, etc. To get these, you have to buy a new PC, which will come with a new copy of Windows. True, there isn't much of a reason to upgrade from Windows XP to Windows 7 on the same PC, but there is a reason to upgrade from a PC that came with Windows XP to a PC that comes with Windows 7.

  49. NES cartridge size and audio by tepples · · Score: 1

    The primary issue is the size of the game, which wouldn't have fit on a classic cartridge

    With bankswitching, NES cartridge size is unlimited. I own a 2 GB NES cartridge that loads from a 2 GB CF card into 1 MB of RAM.

    Segments of the music are also technically impossible on an NES

    In theory, near-CD-quality music is possible on a Famicom: just put an MP3 decoder chip on the cartridge board. The front-loading version of the NES needs a jumper pack inserted into the bottom expansion port to enable this feature, but it's still there. Nintendo never sold this, but on nesdev.com/bbs they're discussing manufacturing it for use with modern-era NES games.

  50. 3D Dot Game Heroes - Go Retro! by BigSes · · Score: 1

    Amazingly cool RPG out of Japan, with the classic 8-bit stylings (in both graphics and music) of Legend of Zelda. Ok, so its not "original" in a sense, but its no more of a throwback than Mega Man 9 or 10. I knew I would enjoy it when I picked it up, but I never knew how MUCH I would enjoy it. I felt like I was back in the mid-80s, and enjoying every minute of it. I would love it if retro-styled gaming such as these two titles caught on, I would dive right in.

  51. indeed, but by DRAGONWEEZEL · · Score: 1

    what kid didn't love throwing vegtables at the "nightmare" monster Wart?

    --
    How much is your data worth? Back it up now.
  52. light blue touch paper. by Hognoxious · · Score: 1

    There's "geeks" and there's "geeks"; they're not all the same.

    I think you're getting the geeks mixed up with the nerds.

    But hey, what do I know - I'm just a dweeb.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."